As I said, as an Alien who is required to carry his passport (are aliens required in britian?) I much prefer the card over carrying around my passport. Frankly its a nice solution for me and only cost 10 bucks.
If britain doesn't ID for anything, then that is a different story. In Canada we ID for most things... hell you can't rent a video without a drivers license, a credit card and a urine sample.
Just can't help the dig? even though I went right out and threw Canada out there in the message (and I realize you used a little A, but Canadians don't much like being lumped in with them at all)
Is this really a big deal? What's wrong with carrying an ID card? Don't the british carry their drivers license? (its what an ID card is in Canada) How do you ID at pubs?
Now that I'm in South Korea I had to get a foreign residents card. Actually I prefer it. You're supposed to carry your passport or the card on you at all time. I prefer to accidentally lose the card than accidentally lose my passport (which I can keep locked up somewhere secure). Yes I'd prefer not to accidentally lose either, but the card is far less of a hassle.
MMORPG economies don't exist. You can't have an economy with infinite supply and infinite money. It only has one place to go. Up. All MMORPG economies are broken. Vendors have infinite money, monsters spawn infinitely, loot drops infinitely
Just like buying gold is making what can already happen in game more efficient? I could sit around and grind money. Or I could read a guide on where the most efficient place is to grind money (using an outside source) or I could just buy some gold (using an outside source)
Sorry using your logic all fansites and guides should be shut down and removed as they provide an in-game advantage.
It certainly does introduce new influences to the game as people have a tendency to move to areas that are deemed the most profitable by guides causing an over abundance of a particular loot from a particular mob, etc.
Wow... your logic is astounding...very solid..oh wait.. where did you prove its cheating?
Last I checked in WoW and many other MMORPGs I can trade anything for anything. I can trade a sword for gold, I can trade some armor for gold, I can trade nothing for gold. So why is it suddenly cheating to trade real money for gold? Because its not 'in-game'? Did you ever look up the stats of a weapon on a fan site, or some other information about how to build a character, do a quest, find something, etc? Following your logic that is cheating as well.
Wow.. you're right. Someone call the president we have to get a law in place to regulate....
. . isn't this a video game?
Someone traded time for money... guess what you do it every day when you go to work, assuming you work.
However you got to have the fun of building the character, they traded their hard earned money to get a character they may not have had the time to invest in. Would you deny someone the experience of the endgame because they don't have 5 hours a day for 2 months to sit around grinding to get there?
Let me tell you a little secret. There is NOTHING special or unique in an mmorpg. They are built to be static and repetitive. There are hundreds of thousands upon millions of people collecting the same loot and doing the same quests as you. Just because one guy bought a sword because he couldn't be arsed to spend the requisite 47 hours camping out a raid location to get it, doesn't make yours any less special. Its the other 20,000 people who just did the question yesterday that makes it less special.
except the talk has been for at least the last year or two that games would be moving this way so its hardly unusual either. Many games feature downloadable content you have to buy, this is a slight extension of this, but an extension that has existed elsewhere for years and been done by other companies in the US.
No, it just means they're the same level. Some people can spend the game grinding and after 3 months they're level 50. other people after 3 months are only level 20. How does letting that person get to level 50 in the same time make an imbalance? They're both still level 50. If you're trying to talk about some kind of abstract in that it isn't balanced to let one person buy their way quickly to level 50 instead of stand around grinding, then you're just whining because you don't want to spend the money on it. You invest time, they invest money. Its your choice as to how you want to get to level 50. At level 50 you're both the same. You have the same abilities and the same powers. There is no imbalance there. If you think the only way to get to level 50 is to grind, then do it and play another game. Obviously the people who play these games have no issue making the choice between grinding and buying an experience point boost. Play against people who are the same level as you, not dependent on how long they've been in the game.
As for power items, that is a different story. Neowiz to my knowledge doesn't do game changing items. EA was going to do a gun as a cash item but I believe they backed off on that. Neowiz does things like XP bonuses, money bonus (in the terms of the first person shooter where you get static cash after each round, its the equivalent to an experience bonus in an MMORPG) and they do aesthetic things. Perfect world lets you buy outfits you can wear instead of armor that have no properties of their own.
None of the asian games are unbalanced. The bonuses usually come in the form of experience point bonuses, etc. Not things that would undermine player v player.
EA is trying to sound like they're doing something special. A couple years ago they bought a 20% stake in a Korean company called Neowiz. They've been making an entire business (not just one game) out this kind of a model for years. What did EA do? Copy it. Yes. Brilliant, let's heap attention on their shrewd business ability to buy a big stake in a company and then copy their product to another market.
Let's also know forget that EA isn't the first company to do this in the US either (http://www.aeriagames.com/) has been set up for a couple years, though I think its just a US front for a Korean company. Perfect World US (international) just launched as well which functions on the same business model.
It all depends on your situation. I moved to Korea for a year about 3 months ago. The size of the place I'm staying just wouldn't allow me to have a desktop so I'm happy to have my m1710 with a Geforce 7900GTX in it. If I can get my hands on an m1730 with 2x8800GTXs in it, I'd happily do so.
On the other hand, I bought a game called the Omega Syndrome. Independent developer. I went to play it again and he had closed up shop. I had my key but needed the files (it was shareware, after you bought it you activated it and applied a couple more exe packages to install the rest of the content). I managed to track his name to a developer forum and find an email address for him and he got back to me with the files.
I hate to say it but regardless of which companies that go out of business The Pirate Bay and Gamecopyworld will always be around. If there is some game you're still playing 10 years from now and the company has folded, the multiplayer scene is likely going to suck anyway so that aspect really isn't that much of a concern. It doesn't excuse them, I just don't think you'll ever genuinely be in a position where you can't play your games.
Which is immaterial. His point was simply "reduce the price and make it up in volume" because some people just assume thats the way it works. My point was that it was far more complicated than that. Your point seems to be more of the same but with some blatant hostility. Bravo. Would it make you feel better if I awarded you an internet for your time?
There are far more complicated formulas that go in to determining the price of a game (some people will actually buy more at a higher price as they perceive it to have more value. Release it at $20 and a lot of people think it will be a budget title and not worth the time (and not far from the mark)...I can't see the remotely insightful part of your comment. Almost with every product there is some person who comes by and says "Sell it for pennies and you'll sell millions, make it up in volume!!!111!1!11" your local college/university has classes on economics...
That might be a good idea. SD cards you can buy in stores are hitting around 64 GB I think.. or 32 GB..either way much bigger than the 512 MB included in the Wii...
THQ are jerks. They made a big stink about removing DRM from Company of Heroes and all their other games moving forward. Then a few months later put it back on.
Spore is intended as a huge, open-ended game with user-created content and lots of gameplay "meat": the kind of game that should be lasting 5 or 10 years
As I said, as an Alien who is required to carry his passport (are aliens required in britian?) I much prefer the card over carrying around my passport. Frankly its a nice solution for me and only cost 10 bucks. If britain doesn't ID for anything, then that is a different story. In Canada we ID for most things... hell you can't rent a video without a drivers license, a credit card and a urine sample.
Just can't help the dig? even though I went right out and threw Canada out there in the message (and I realize you used a little A, but Canadians don't much like being lumped in with them at all)
Is this really a big deal?
What's wrong with carrying an ID card? Don't the british carry their drivers license? (its what an ID card is in Canada) How do you ID at pubs?
Now that I'm in South Korea I had to get a foreign residents card. Actually I prefer it. You're supposed to carry your passport or the card on you at all time. I prefer to accidentally lose the card than accidentally lose my passport (which I can keep locked up somewhere secure). Yes I'd prefer not to accidentally lose either, but the card is far less of a hassle.
and yet on the first page we see one (RSoD) which probably almost no one has ever seen. Why not just make it 12?
MMORPG economies don't exist.
You can't have an economy with infinite supply and infinite money. It only has one place to go. Up.
All MMORPG economies are broken. Vendors have infinite money, monsters spawn infinitely, loot drops infinitely
Just like buying gold is making what can already happen in game more efficient?
I could sit around and grind money.
Or I could read a guide on where the most efficient place is to grind money (using an outside source)
or I could just buy some gold (using an outside source)
Sorry using your logic all fansites and guides should be shut down and removed as they provide an in-game advantage.
It certainly does introduce new influences to the game as people have a tendency to move to areas that are deemed the most profitable by guides causing an over abundance of a particular loot from a particular mob, etc.
So then you consider guides on character builds, maps, etc all cheating?
Wow... your logic is astounding...very solid..oh wait..
where did you prove its cheating?
Last I checked in WoW and many other MMORPGs I can trade anything for anything. I can trade a sword for gold, I can trade some armor for gold, I can trade nothing for gold.
So why is it suddenly cheating to trade real money for gold? Because its not 'in-game'?
Did you ever look up the stats of a weapon on a fan site, or some other information about how to build a character, do a quest, find something, etc?
Following your logic that is cheating as well.
Wow.. you're right. Someone call the president we have to get a law in place to regulate....
.
.
isn't this a video game?
Someone traded time for money... guess what you do it every day when you go to work, assuming you work.
However you got to have the fun of building the character, they traded their hard earned money to get a character they may not have had the time to invest in. Would you deny someone the experience of the endgame because they don't have 5 hours a day for 2 months to sit around grinding to get there?
Let me tell you a little secret. There is NOTHING special or unique in an mmorpg. They are built to be static and repetitive. There are hundreds of thousands upon millions of people collecting the same loot and doing the same quests as you. Just because one guy bought a sword because he couldn't be arsed to spend the requisite 47 hours camping out a raid location to get it, doesn't make yours any less special. Its the other 20,000 people who just did the question yesterday that makes it less special.
except the talk has been for at least the last year or two that games would be moving this way so its hardly unusual either. Many games feature downloadable content you have to buy, this is a slight extension of this, but an extension that has existed elsewhere for years and been done by other companies in the US.
No, it just means they're the same level. Some people can spend the game grinding and after 3 months they're level 50. other people after 3 months are only level 20. How does letting that person get to level 50 in the same time make an imbalance? They're both still level 50.
If you're trying to talk about some kind of abstract in that it isn't balanced to let one person buy their way quickly to level 50 instead of stand around grinding, then you're just whining because you don't want to spend the money on it. You invest time, they invest money. Its your choice as to how you want to get to level 50. At level 50 you're both the same. You have the same abilities and the same powers. There is no imbalance there. If you think the only way to get to level 50 is to grind, then do it and play another game. Obviously the people who play these games have no issue making the choice between grinding and buying an experience point boost. Play against people who are the same level as you, not dependent on how long they've been in the game.
As for power items, that is a different story. Neowiz to my knowledge doesn't do game changing items. EA was going to do a gun as a cash item but I believe they backed off on that. Neowiz does things like XP bonuses, money bonus (in the terms of the first person shooter where you get static cash after each round, its the equivalent to an experience bonus in an MMORPG) and they do aesthetic things. Perfect world lets you buy outfits you can wear instead of armor that have no properties of their own.
None of the asian games are unbalanced. The bonuses usually come in the form of experience point bonuses, etc. Not things that would undermine player v player.
EA is trying to sound like they're doing something special.
A couple years ago they bought a 20% stake in a Korean company called Neowiz. They've been making an entire business (not just one game) out this kind of a model for years.
What did EA do?
Copy it.
Yes. Brilliant, let's heap attention on their shrewd business ability to buy a big stake in a company and then copy their product to another market.
Let's also know forget that EA isn't the first company to do this in the US either (http://www.aeriagames.com/) has been set up for a couple years, though I think its just a US front for a Korean company. Perfect World US (international) just launched as well which functions on the same business model.
Yahtzee already did the first one before he got his gig...
http://ca.youtube.com/watch?v=jYQLR7dE5k4
I can't wait to see if his new review is simply a rehash of this or if he just plays it again and adds 2 to every mention of fable.
It all depends on your situation. I moved to Korea for a year about 3 months ago. The size of the place I'm staying just wouldn't allow me to have a desktop so I'm happy to have my m1710 with a Geforce 7900GTX in it. If I can get my hands on an m1730 with 2x8800GTXs in it, I'd happily do so.
On the other hand, I bought a game called the Omega Syndrome. Independent developer. I went to play it again and he had closed up shop. I had my key but needed the files (it was shareware, after you bought it you activated it and applied a couple more exe packages to install the rest of the content). I managed to track his name to a developer forum and find an email address for him and he got back to me with the files.
I hate to say it but regardless of which companies that go out of business The Pirate Bay and Gamecopyworld will always be around. If there is some game you're still playing 10 years from now and the company has folded, the multiplayer scene is likely going to suck anyway so that aspect really isn't that much of a concern. It doesn't excuse them, I just don't think you'll ever genuinely be in a position where you can't play your games.
All they're doing is increasing the install limit from 3 to 5. I would hardly be so generous as to calling that 'ease'.
Which is immaterial. His point was simply "reduce the price and make it up in volume" because some people just assume thats the way it works. My point was that it was far more complicated than that. Your point seems to be more of the same but with some blatant hostility. Bravo. Would it make you feel better if I awarded you an internet for your time?
There are far more complicated formulas that go in to determining the price of a game (some people will actually buy more at a higher price as they perceive it to have more value. Release it at $20 and a lot of people think it will be a budget title and not worth the time (and not far from the mark)...I can't see the remotely insightful part of your comment. Almost with every product there is some person who comes by and says "Sell it for pennies and you'll sell millions, make it up in volume!!!111!1!11"
your local college/university has classes on economics...
if I don't like my toaster I can take it back..
It does, gamecopyworld...
That might be a good idea. SD cards you can buy in stores are hitting around 64 GB I think.. or 32 GB..either way much bigger than the 512 MB included in the Wii...
THQ are jerks. They made a big stink about removing DRM from Company of Heroes and all their other games moving forward. Then a few months later put it back on.
You haven't actually played it have you?
probably if you check the contract this will be chalked up to one of those events that isn't covered by the 5 nines..