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User: crossmr

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  1. Re:social networking considered harmful on Researchers Build Malicious Facebook App · · Score: 1

    Just log in to Everquest and type /hotpockets

  2. Re:Turn the Screws on Their Thumbs on Unsolicited Offer For My Personal Domain Name? · · Score: 1

    Not really. Mike Rowe could have chosen "mikerowesoftware" or some other variant. His domain name contained a word completely unrelated to his name. This question gives me the impression that this guys last name happens to be the same as that of a company in a country, or at least their website.

  3. it'll be fine on Vegas Star Trek Experience Closing Down · · Score: 1

    They'll just reverse the polarity and it'll all work out.

  4. Re:American Citizens working abroad on Programming Jobs Abroad For a US Citizen? · · Score: 1

    actually the working holiday visa can have a lot of restrictions. They try to emphasize the "holiday" portion of it. For example in korea, I'm limited to 3 month stretches of employment (I can keep working but I have to change jobs), 3 month stretches of school, and I'm not allowed to work in a whole host of jobs, anything professional (doctor, lawyer, etc..etc..) and for some reason not as a receptionist. I'm also not supposed to work at anything that goes against good morals..

    I think it boils down to me being allowed to be the poster boy at some local restaurants.

  5. meaningful? on Any Suggestions For a Meaningful Geeky Wedding Band? · · Score: 1

    it isn't that meaningful to you if you're asking strangers to pick it out for you..

  6. Re:PC gamers don't put up with this shit. on Megatrends In Game Development · · Score: 1

    uhm.. Battlefield Heroes will have microtransactions as a PC game.. it just won't have microtransactions for guns.. that was last I read unless they've drastically changed things. They already get away with it for dozens of PC games in Asia.

  7. Re:PC gamers don't put up with this shit. on Megatrends In Game Development · · Score: 1

    How does Battlefield Bad Company affect PC gamers? its a 360/PS3 games. I believe you're thinking about Battlefield: Heroes

    EA bought a big share in a Korean company called NeoWiz a few years ago. NeoWiz has built an entire business out of microtransaction games. The games are free, and you can play them for free with no problem (competitively too). I've been playing the Unreal 3 engine shooter AVA for several months without paying a dime and can win maps. The microtransactions in these games are often linked to non-gameplay items.
    things like aesthetics (colours of uniforms, cars, etc) or things that speed up progress without changing your skill level (you level faster, gain money faster, etc) I can only really speak to two of their games, and not completely (since its all in korean and my korean isn't that great) but from what I've seen in AVA and Raycity (a kind of stunt driving taxi MMORPG) none of the purchasable would actually give you an advantage in that you'd have a more powerful gun, faster car, etc

    Now of course EA messed that up by announcing early on that a gun would be one of the items that was buyable content in BF: Heroes, but I believe they changed their mind on it. I'm not sure if EA has completely thought this through though. Korea has a vastly different culture when it comes to this kind of stuff than North America, I'm not sure that north americans are going to be that interesting in customizing their avatars to pay extra for it.

  8. Obviously... on What To Do With All of My Gadget Chargers? · · Score: 1

    wrap them around your epenis for convenient storage since you're trying to increase its size by posting your "extensive" device list here...
    I moved to Korea for a year with 2 suitcases and 2 carry ons and I have more chargers than that. Come back when you have a serious problem..

  9. Re:What??? on TELUS Forcing Customers Off Unlimited Plans · · Score: 4, Insightful

    I was thinking more:
    Company changes the nature of its product?

    Unless they have a contract, this is a fairly pointless story. My experience has been if a company does this they just finish out the contracts for existing customers and then tell them its not longer available.

  10. Re:The problem is... on Wizards of the Coast Declares Gleemax Site a Critical Failure · · Score: 1

    They should just make a facebook app.

  11. Re:$10K US for a gaming rig? on The Best Gaming PC Money Can Buy · · Score: 2, Insightful

    She isn't attracted to your talent. She's attracted to you for the money/fame you might get..
    it is no different.

  12. Re:Not that impressive on Age of Conan Expansion Coming In 2009 · · Score: 1

    I don't think you know what standard means.
    A standard is something every one is doing or trying to do. Unless every MMORPG has stated they're striving for 7 major content dumps a year, there isn't an evidence they're trying to do that.
    While you might want every one to do it, that doesn't make it a standard.

  13. Good luck on The Future of Persistent Worlds In MMOs · · Score: 1

    Persistence is what turns an online grindfest/hack n slash in to an actual roleplaying game. With your choices and actions have little to no effect on the world the role you play is fairly meaningless and takes the whole "roleplaying" aspect right out of it. They latch on to the term causing ti to further lose meaning.

    The problem is most games aren't made to be persistent. It starts with a fundamental shift in the game design. Trying to apply persistence to existing games just doesn't work because they weren't made for it. The first thing to realize is that persistent games need to be huge. The worlds need to be massive. People need to be able to do more than just kill a few monsters, get some loot, craft some mittens.

    It means you have to design a big world that makes sense, not a string of interesting locations tacked together with loading zones. It should literally take you weeks or more to walk across this place. It can also be generated to an extent, in its initial creation. If we can set up rules for games like diablo to generate levels, areas of this game could be autogenerated (if the world is really this huge, I don't think anyone would fault them for not spending the millions of hours necessary to hand craft each blade of grass..).

    Certain things should be handcrafted like main starting cities, and by those I mean not glorified villages with a few huts. People should be allowed to take many jobs, adventurers, soldiers, clothiers, miners, etc, and be able to make a go at it. Treasure should be realistic...hmmm...why did this badger drop a suit of armor..

    there should also be a heavy social aspect to the game with entertainment. The problem with a lot of "mmorpgs" is that yes you can chat and do a few animations..but really for all the visual greatness, the only thing to really "do" is to go out and kill some stuff.

    there should be functioning economies. People should need to start with base ingredients to make larger ones, which means someone can make a living as a miner, but it requires they do it full time. An armor smith shouldn't be able to go out himself and get all the metal he needs for the day in 20 minutes. Becoming good at it means that it should take time. There should be trade between city. Not every city will have an iron mine conveniently located within 5 minutes walking distance right beside the unending forest..

    Some people are going to whine.. "that's boring" maybe to you, but maybe not to someone else. Someone else might thoroughly enjoy being a miner. They work hard, make some money and they can spend their free time partaking in social activities, house building, etc they might spend it in "sports". why couldn't an mmorpg have a function sports engine or two built in to it to generate activity and entertainment for people? It doesn't have to have the depth of FIFA2009, but it could certainly provide an outlet for non adventuring tasks. People could watch matches, cities could make teams and play against each other, etc

    The key to persistent worlds is making activities which can be done repeatedly, realistically, and are fun. These activities also need to have various outlets (crafting, farming, adventuring, social, etc) This also needs to take time. This can't be a "quick fix" game. Anything that is a quick fix can be seriously unbalanced by someone willing to spend 20 hours a day in it.

    That isn't to say casual players should be on the same footing as hard core players. They need some reward. For example players going in to the military, those hardcore players will rise through the ranks and be squad leaders, generals, etc. Casual players might be grunts, lieutenants, etc

    It is an ambitious plan for sure... but properly done a game like this could have far more appeal than a game like WoW, and be a lot more interesting play.

    It also wouldn't require that they put the game in the hands of people playing NPCs to move it forward (like Wish was going to...)

  14. tablet PC + cam on A Full-Time 2-Way Video Link To Grandparents? · · Score: 1

    I've always toyed with the idea of a tablet PC ( as it has some touch features) and the possibility of wall mounting it with a camera(s). In Linux it should be fairly simple to make a pretty dumb interface that would have very simple choices like "Camera on/Camera off", "Call Kids", etc The other choice is a throw away laptop wall mounted in to a larger flat screen (but you lose the touch ability and have to come up with another interface, maybe a custom keyboard attachment with some basic buttons labeled as above. if you can run ethernet to it, it should be easy for you to troubleshoot it/maintain it if there is ever a problem. One key thing might be a camera that can move. The grandparents might not always want to be directly in front of it in the kitchen. Add tracking software and/or the ability for your to re-point the camera.
    Just remember in this kind of case you get what you pay for.

  15. Re:I have a suggestion... on A Full-Time 2-Way Video Link To Grandparents? · · Score: 3, Funny

    I bet you have an automatic machine that chases whipper-snappers off your lawn.

  16. not a web company? oh no.. on Ratio of IT Department Workers To Overall Employees? · · Score: 1

    my last company was also not a web company..the only people not in "IT" as broad as that is, was basically legal, the secretary and the guy who moved furniture around..

  17. Re:great on RIAA Exec Moves Over To Gaming Industry · · Score: 1

    Damn that's scary..oh wait..
    I don't live in the US, nor do 6.4 billion other people.. The concept of what is "illegal" and what isn't, really doesn't universally apply.

  18. Really? on Internet Radio's "Last Stand" · · Score: 1

    Last I checked there were countries outside of the borders of the US, and many of those countries have their own internet radio, hosted on servers in their country. I know a lot of users are from the US, but come on. This is the internet. All it means is you can listen to some music from somewhere else...

  19. Re:Freedom to take pictures in public spaces on Photographers Face Ejection Over Lenses · · Score: 1

    In Canada shopping malls are private property with public access and the owner or anyone else he designates (e.g. security guards) can revoke that access at any time for any reason.

    If they tell you that you're not allowed to take pictures in the mall, you're not allowed. You've been informed that that is part of the condition of your access. Violate that, and you're now trespassing. While it might not technically be a criminal offense to take photos in the mall, by doing so after you've been told not to, you've made yourself guilty of trespass. So yes, they can stop you from taking pictures in mall, because if no signs are posted, you get 1. After you've been informed you're trespassing you're required by law to take the quickest and safest route off the property or else you're guilty of trespass. I'm not overly familiar with how the laws around trespass work in the US, but I imagine they're fairly similar and if you stop to take pictures on your way out, you'll have a hard time convincing a judge that you were leaving the property.

  20. Re:Very off. on Game Developer's Response To Pirates · · Score: 1

    Take the WoW 10-day trial. Can you really stop after 10 days, abandon your character, and go do something else, if you played at all during those 10 days?

    yup, and sure did. I'm probably the only slashdotter, or person on the internet not addicted to that game.

  21. Re:I'll judge them in 3 days. on YouTube Yanks Free Tibet Video After IOC Pressure · · Score: 1

    Yeah because there is nothing funny about a triple sow cow.

  22. Between Asperger's syndrome and this people on the internet will never have to take responsibility for their behaviour again.

  23. Re:Monopoly on Verizon Denies DSL Because of Subscriber's Name · · Score: 1

    Not to mention the company that owns the last mile has likely been in an area for a very long time. They have brand recognition. It stands to reason that they're going to get most of the business. People are not the discriminating customers that those around here believe ourselves to be.

  24. Re:120,000 subscribers total on Yahoo Blocks Venerable Email List Over False Positives · · Score: 1

    I think if we're going to randomly speculate it is much more fun to put my pink to my mouth and say he is making a "million dollars!"

  25. Re:Korea is terrible for this on Chinese Restaurant Suffers Large Translation Error · · Score: 1

    I think what happens is if you post too soon, and keep trying to post that same post, it will keep failing no matter how long it takes. I also once got the 3 minutes + warning about posting but it was because I had tried to post once, at like 45 seconds, then kept trying to post every 45 seconds or so. Finally I walked away for a few minutes, closed the window and tried to create the post fresh and it worked.