Maybe you should read my free culture horror novel you know. I wrote it ten years ago, and I wasn't going to publish it or anything, but now, well, I think it is long past time.
https://jastiv.blogspot.com/20...
I still havn't fixed the javaeditor for Wograld yet although it should be easy to do. It worked under java 8, and now under java 11, its all messed up. They changed something about how types work so everything has to have a type, even if it is just a wildcard.
I have this saying about games. Sometimes, making things more realistic is not making things more fun. In fact, this is usually the case. "Realistic Graphics" I have the real world for that. "Realistic Game play" well, I guess I could go do some real life chores. It would probably be more fun.
Other things in games never really approach realism enough to be worthwhile, for instance, ridding a horse, or navigating an obstical course can be made in games, something super tedious, that you wonder why you decided to go to it in a video game, rather than actually do it in real life.
In my open world game Wograld, we strive to avoid realism and anything that approaches it to closely as well as things that end up significantly less fun and more pointless than the actual experience.
I remember worrying about EOL on Windows, no way to get stuff back. Proprietary software etc. I guess I don't miss it. I know I saved myself a lot of pain moving to Gnu/Linux. Do people even use IE anymore? Well, slashdot probably isn't really the place to ask that.
I remember in the early 2000's going into a store and actually buying games in a box. That was a long time ago now. I probably stopped around 2005 or 2006.
I really have no idea what happened, but I guess getting discs are a thing of the past, and kind of pointless when you have always on DRM on steam anyway.
Disc based DRM really sucked because you wasted several disk drives just playing the game, wearing them out because the stupid cd had to be in the drive. Online based DRM sucks because if you lose your internet connection, then you can't even play a single player games.
So, since that time I have been (on and off) developing a free software and free culture multi-player online RPG called Wograld. Yes, the game industry is broken, but until we reform the business models, it will stay broken.
So, maybe people want the fancy box and disk, and cloth map and figure etc. But it might as well come with the complete game too on the disk and no DRM or just call STEAM stuff. (if its client server, it should come with some kind of use-able server too). So maybe game download = free
Collector's Edition Box = $$$
Remember those applets and Java web start? Well, it was just as insecure as downloading a program and installing it on your machine. And, consequently it was all removed with Java 11. Javascript replaced a lot of stuff including Flash (good riddance) with its web applications.
I remember when hardly anyone heard of Javascript and a lot of people confused it with Java. And now Javascipt is actually taking over a lot of Java domains. Remember when the FSF went on about the Java trap. (an issue that has since been resolved with OpenJDK) now we hear about the Javascript trap, and how websites are running non-free Javascript on your computer.
I should really look into seeing if I can make Wograld into a Javascript game. I don't know how suitable Javascript is for it, since the current client is a Java program, and it is real time instead of turn based. But it might be worth looking into just for the advantage of users not needing to download a client.
There is a lot of music out there, unfortunately, most of it is just plain bad. I honestly don't want to listen to a bunch of crap to maybe hear one decent song.
With few exceptions ( a few you tube music videos) I mostly listen to stuff from http://www.opengameart.org/ because not only is it all freely licensed, it sounds better. But even that can't compare to the music I composed for my game, Wograld You can get all the music right with the game client.
I actually listen to the Wograld music when I work out. https://sourceforge.net/p/wogr...
I wish sorting by genre worked, but it doesn't because bad is bad, and a decent song, regardless of genre is still good.
I mostly recall Google plus as being kind of useless. I recall talking to some friends on there back when it was popular. I still check my facebook once in a while, but the lack of privacy on facebook turns me off from using it for a lot of things, plus the too many useless discussions of politics.
I thought the circles idea was kind of cool, but I mostly recall useless content and no real desire to keep logging into it.
I wouldn't trust google not to abandon stuff. I wouldn't be surprised if at some point they lose their dominance in search too.
Anyway, I recall mainly making a google plus account to promote my free software rpg, Wograld, but it certainly wasn't really useful for that (or anything else for that matter.)
I think the paid support model is great and should be used more often. First of all, it does not rely on closing the source on any part of the program. Second of all, no matter how awesome the documentation is, how simple and step by step, someone is not going to spend all the time reading that. Thirdly support can also include software customization (more code, feature ads and bug fixes.) Lastly, companies do not have a reason to make it hard to use, because if its easy, they can just collect subscriptions and do not have to respond to help requests because the customer has already fixed the issue.
Proprietary software has no place in game development or anywhere else. Soon people will see see the light the way Torvalds did after the Bitkeeper fiasco.
Sooner or later, those proprietary licenses will come to bite your in the rear, whether you are an individual or a corporation. Its better to just spend the money upfront for a free software replacement than have to deal with proprietary licenses. With free software, once you have the software written, you can do whatever you want with it.
For those who don't already know. I am one of the developers of the the free software game Wograld. (a 2d multi-player rpg not based on unity(obviously))
I recall doing the five paragraph essay for middle school, and then the first part of high school. It was pretty useless. The essays I wrote were pretty boring, uninspired, and I am not proud of them at all.
I recall when I got to high school and I tried to make one for honors English, after I moved from the midwest to the east coast. I was told that it just wasn't going to cut it. After that I never wrote a five paragraph essay again, I figured if they didn't want them in school, they probably didn't want them anywhere, and I was right. I can't recall the last time I read a five paragraph essay either. Most books, blogs and articles do not follow that format because it does not make much sense, and probably does not get the point across either.
I thought about making a youtube channel a while ago, and didn't bother. But now its pretty much expected that every single game there is even if its some open source thing in alpha has videos of it somewhere on youtube. So I decide, well, I can't really have a game and not have some kind of play through shown on youtube.
https://www.youtube.com/watch?...
staring a business might be negative pay, but so is sitting around while no company will employ you. Or worse yet, you could get a job and take it only to lose money because cost of living is more than what the job pays.
I've always hated to deal with python in free software game projects because it moves too fast. I've had so many projects where because of old python, part of the project wouldn't work anymore. Its hard when you have a project with two or three developers on it and then now you have all these old python scripts and now they don't work anymore because your distribution upgrades your python. Alright, I don't even know how old it is, but when when you are dealing with these tiny teams of people, you are just going to have old code. Someday, I will take the python out of my project and replace it with a language I made up that never changes. I am a better person than the Python maintainers and I would never subject my users to the evils of backwards incompatibility.
Men tend to think they are great and always right even when they are not. Women are taught to go along to get along even when the answer is wrong. The big egos of the men allow them to complete very difficult subject matter even when they are not as good as some of the women who drop out of the program. The fact they are encouraged to learn everything on tier own rather than bother with the classes helps a lot especially at the higher levels of math and science.
The sooner we have a large thriving free software and free culture games industry, the sooner these types of problems will go away because games will have to be made both free culture and free software in order to make a profit.
East Lyme Connecticut has a huge used book store that takes up several buildings. My husband likes to take my son there. They have used kids books for $1.00 and paperbacks for $1.00. Its great because they even have areas in each of the bookstores with toys for the little kids to play with at the store.
It seems to me things like royalties and micropayments for every time someone downloads something is just a poor excuse for someone to counterfeit and print nearly limitless money at the expense of the rest of us and our freedoms. Ultimately it would just be better to pay people for their time once, not worry about trying to get someone getting more money the more popular a piece of content becomes. This idea that someone should automatically get paid more because a piece of content is more popular doesn't really make sense from an economic and social justice perspective. That said, people who do work that gets more popular could end up getting paid a lot more because they could demand more money per hour for the time they spend making stuff.
The only reason Linux hasn't dominated has to do with marketing. People buy things all the time not because they are better, or have killer features, but because someone convinced them that is what they really wanted. Just look at some of those things that people think are a weakness of Linux, the diversity of desktop environments for instance,e and turn that around and make that a strength, the customization of the desktop environment.
Life Coaches (sometimes known as career coaches) can help clients with the next steps for their career.
Unlike therapy, clients set the agenda and work towards achieving their goals. This can be very helpful when making life decisions.
For things like phobias, depression etc, therapy would be the way to go, but when it comes to things like I want to negotiate my relationships with my boss and co-workers, look for jobs and make more money, a career coach is the way to go. Many coaches offer a free sample session, or at least a consult so you can find out if it is right for you.
Maybe you should read my free culture horror novel you know. I wrote it ten years ago, and I wasn't going to publish it or anything, but now, well, I think it is long past time. https://jastiv.blogspot.com/20...
I still havn't fixed the javaeditor for Wograld yet although it should be easy to do. It worked under java 8, and now under java 11, its all messed up. They changed something about how types work so everything has to have a type, even if it is just a wildcard.
I have this saying about games. Sometimes, making things more realistic is not making things more fun. In fact, this is usually the case. "Realistic Graphics" I have the real world for that. "Realistic Game play" well, I guess I could go do some real life chores. It would probably be more fun. Other things in games never really approach realism enough to be worthwhile, for instance, ridding a horse, or navigating an obstical course can be made in games, something super tedious, that you wonder why you decided to go to it in a video game, rather than actually do it in real life. In my open world game Wograld, we strive to avoid realism and anything that approaches it to closely as well as things that end up significantly less fun and more pointless than the actual experience.
I remember worrying about EOL on Windows, no way to get stuff back. Proprietary software etc. I guess I don't miss it. I know I saved myself a lot of pain moving to Gnu/Linux. Do people even use IE anymore? Well, slashdot probably isn't really the place to ask that.
So, since that time I have been (on and off) developing a free software and free culture multi-player online RPG called Wograld. Yes, the game industry is broken, but until we reform the business models, it will stay broken.
So, maybe people want the fancy box and disk, and cloth map and figure etc. But it might as well come with the complete game too on the disk and no DRM or just call STEAM stuff. (if its client server, it should come with some kind of use-able server too). So maybe game download = free Collector's Edition Box = $$$
Children's' toys turn into homicidal knife wielding maniacs, all because of some hacked proprietary software code in a popular toy.
Remember those applets and Java web start? Well, it was just as insecure as downloading a program and installing it on your machine. And, consequently it was all removed with Java 11. Javascript replaced a lot of stuff including Flash (good riddance) with its web applications. I remember when hardly anyone heard of Javascript and a lot of people confused it with Java. And now Javascipt is actually taking over a lot of Java domains. Remember when the FSF went on about the Java trap. (an issue that has since been resolved with OpenJDK) now we hear about the Javascript trap, and how websites are running non-free Javascript on your computer. I should really look into seeing if I can make Wograld into a Javascript game. I don't know how suitable Javascript is for it, since the current client is a Java program, and it is real time instead of turn based. But it might be worth looking into just for the advantage of users not needing to download a client.
There is a lot of music out there, unfortunately, most of it is just plain bad. I honestly don't want to listen to a bunch of crap to maybe hear one decent song. With few exceptions ( a few you tube music videos) I mostly listen to stuff from http://www.opengameart.org/ because not only is it all freely licensed, it sounds better. But even that can't compare to the music I composed for my game, Wograld You can get all the music right with the game client. I actually listen to the Wograld music when I work out. https://sourceforge.net/p/wogr... I wish sorting by genre worked, but it doesn't because bad is bad, and a decent song, regardless of genre is still good.
I mostly recall Google plus as being kind of useless. I recall talking to some friends on there back when it was popular. I still check my facebook once in a while, but the lack of privacy on facebook turns me off from using it for a lot of things, plus the too many useless discussions of politics. I thought the circles idea was kind of cool, but I mostly recall useless content and no real desire to keep logging into it. I wouldn't trust google not to abandon stuff. I wouldn't be surprised if at some point they lose their dominance in search too. Anyway, I recall mainly making a google plus account to promote my free software rpg, Wograld, but it certainly wasn't really useful for that (or anything else for that matter.)
I think the paid support model is great and should be used more often. First of all, it does not rely on closing the source on any part of the program. Second of all, no matter how awesome the documentation is, how simple and step by step, someone is not going to spend all the time reading that. Thirdly support can also include software customization (more code, feature ads and bug fixes.) Lastly, companies do not have a reason to make it hard to use, because if its easy, they can just collect subscriptions and do not have to respond to help requests because the customer has already fixed the issue.
Proprietary software has no place in game development or anywhere else. Soon people will see see the light the way Torvalds did after the Bitkeeper fiasco. Sooner or later, those proprietary licenses will come to bite your in the rear, whether you are an individual or a corporation. Its better to just spend the money upfront for a free software replacement than have to deal with proprietary licenses. With free software, once you have the software written, you can do whatever you want with it. For those who don't already know. I am one of the developers of the the free software game Wograld. (a 2d multi-player rpg not based on unity(obviously))
I recall doing the five paragraph essay for middle school, and then the first part of high school. It was pretty useless. The essays I wrote were pretty boring, uninspired, and I am not proud of them at all. I recall when I got to high school and I tried to make one for honors English, after I moved from the midwest to the east coast. I was told that it just wasn't going to cut it. After that I never wrote a five paragraph essay again, I figured if they didn't want them in school, they probably didn't want them anywhere, and I was right. I can't recall the last time I read a five paragraph essay either. Most books, blogs and articles do not follow that format because it does not make much sense, and probably does not get the point across either.
I thought about making a youtube channel a while ago, and didn't bother. But now its pretty much expected that every single game there is even if its some open source thing in alpha has videos of it somewhere on youtube. So I decide, well, I can't really have a game and not have some kind of play through shown on youtube. https://www.youtube.com/watch?...
staring a business might be negative pay, but so is sitting around while no company will employ you. Or worse yet, you could get a job and take it only to lose money because cost of living is more than what the job pays.
I don't actually like or care about Ryan's toy review, but my son, who is four loves it.
>I can't think of any other language that does that. I recall issues with Lua and Lua bindings as well.
I've always hated to deal with python in free software game projects because it moves too fast. I've had so many projects where because of old python, part of the project wouldn't work anymore. Its hard when you have a project with two or three developers on it and then now you have all these old python scripts and now they don't work anymore because your distribution upgrades your python. Alright, I don't even know how old it is, but when when you are dealing with these tiny teams of people, you are just going to have old code. Someday, I will take the python out of my project and replace it with a language I made up that never changes. I am a better person than the Python maintainers and I would never subject my users to the evils of backwards incompatibility.
Men tend to think they are great and always right even when they are not. Women are taught to go along to get along even when the answer is wrong. The big egos of the men allow them to complete very difficult subject matter even when they are not as good as some of the women who drop out of the program. The fact they are encouraged to learn everything on tier own rather than bother with the classes helps a lot especially at the higher levels of math and science.
We don't need to slow down innovation. We just need the universal understanding that proprietary software in these devices is not acceptable.
The sooner we have a large thriving free software and free culture games industry, the sooner these types of problems will go away because games will have to be made both free culture and free software in order to make a profit.
East Lyme Connecticut has a huge used book store that takes up several buildings. My husband likes to take my son there. They have used kids books for $1.00 and paperbacks for $1.00. Its great because they even have areas in each of the bookstores with toys for the little kids to play with at the store.
It seems to me things like royalties and micropayments for every time someone downloads something is just a poor excuse for someone to counterfeit and print nearly limitless money at the expense of the rest of us and our freedoms. Ultimately it would just be better to pay people for their time once, not worry about trying to get someone getting more money the more popular a piece of content becomes. This idea that someone should automatically get paid more because a piece of content is more popular doesn't really make sense from an economic and social justice perspective. That said, people who do work that gets more popular could end up getting paid a lot more because they could demand more money per hour for the time they spend making stuff.
The only reason Linux hasn't dominated has to do with marketing. People buy things all the time not because they are better, or have killer features, but because someone convinced them that is what they really wanted. Just look at some of those things that people think are a weakness of Linux, the diversity of desktop environments for instance,e and turn that around and make that a strength, the customization of the desktop environment.
how about a wireless mesh network?
Life Coaches (sometimes known as career coaches) can help clients with the next steps for their career. Unlike therapy, clients set the agenda and work towards achieving their goals. This can be very helpful when making life decisions. For things like phobias, depression etc, therapy would be the way to go, but when it comes to things like I want to negotiate my relationships with my boss and co-workers, look for jobs and make more money, a career coach is the way to go. Many coaches offer a free sample session, or at least a consult so you can find out if it is right for you.