Refusing to obey and causing a stir can lead to a public disturbance, which can be construed as disorderly conduct. How far that should go, however, is a pretty good sized grey area.
Dumbed-down hud? It is almost identical in information to the first game... the first game didn't have much of a hud either.
Shiny textures? Only in slow-mo, I think it was to simmulate "sense enhancement" while in slow mo. Slow mo is pretty implausible already.
Large install? Like every other recent game with a large amount of art assets for current gen graphics?
Quick menu? Who cares? Just another interface top access weapons, it does not get in the way at all.
I mean, yeah this game is not a second coming or the most critically acclaimed sequel, but the points you mention have little bearing on the argument of "dumbing down"... do you know what dumbing down is?
We never use standard names, our company deals with lots of e-payments and the idea is that the less obvious our naming scheme is, the more difficult it is for hacker to really figure out what the purpose of a server is and what it may store.
A little extra work for us, but we have ways internally of handling this issue without much headache.
That's my take. I'm not sure if it will be the Fallout 3 I always wanted. However, still looks like a very entertaining game in the somewhat-spirit of Fallout. I am waiting for a few reviews, esp. from those journalists that understand the history of the series a bit before I just run out and buy it. SO far it is certainly on "will buy more than likely" list.
Just a note on Fallout 3 - the level scaling is pretty much nixed. Thee is a bit of here here and there (kinda like an instancing level scaling), but some areas will screw you over outright, and some places will be very easy when you return to them later on.
Interplay WAS working on a Fallout 3 back in 2003. Then the project was canceled and the entire Black Isle Studio team was laid off. In addition, most of those employees had to legally fight to get their pay that they were owed. Most employees didn't get a settlement until a few years later. Interplay went bankrupt (chapter 7 style). Basically, Herver Caen (the CEO), since he took over the company in the early 2000 (do I have that right) basically took the company for a Titanic like ride and pretty much gutted it for anything worthwhile. The Fallout franchise sale was a probably a way to liquid assets it had to cover legal and back-pay costs they were racking up. While Beth may not make the best F3 game in the world, honestly, could have been a lot of worse companies to give it to (I'm sure a few better ones could have been thought, also).
Ready means they are ready for the packaging and distribution process. When something goes GOLD doesn't mean, it's ready to be on the shelf the next day. It means it is ready to duplicate CDs, make packaging (luckily the packaging aspect may have a bit of lead time), send to distributors and retailers. Also when GOLD, any online distributing (which may not be available for F3) deals can be finalized. Even if online distribution was an option, there is no way they would break the release date online and step on the retail outlets toes, as most sales still come from brick and mortar locations (or locations that ship physical product to your door).
Going with Bethesda? Bethesda BOUGHT the Fallout franchise from Interplay (which has gone down the shitter near 100%) 3-4 years ago. In fact, the IP Interplay is using for the Fallout MMO (that they are supposedly working on) had to be licensed from Bethesda to use after the sale of said IP.
... and P2P is not the only way to download files.
Refusing to obey and causing a stir can lead to a public disturbance, which can be construed as disorderly conduct. How far that should go, however, is a pretty good sized grey area.
Dumbed-down hud? It is almost identical in information to the first game... the first game didn't have much of a hud either.
Shiny textures? Only in slow-mo, I think it was to simmulate "sense enhancement" while in slow mo. Slow mo is pretty implausible already.
Large install? Like every other recent game with a large amount of art assets for current gen graphics?
Quick menu? Who cares? Just another interface top access weapons, it does not get in the way at all.
I mean, yeah this game is not a second coming or the most critically acclaimed sequel, but the points you mention have little bearing on the argument of "dumbing down"... do you know what dumbing down is?
We never use standard names, our company deals with lots of e-payments and the idea is that the less obvious our naming scheme is, the more difficult it is for hacker to really figure out what the purpose of a server is and what it may store.
A little extra work for us, but we have ways internally of handling this issue without much headache.
(yes, redundant, but worth posting again)
"The server for the Alaska Volcano Observatory appears to be overloaded and is unresponsive."
QUIT FREAKING LINKING TO IT IN THE SUMMARY
....doesn't really matter anymore
nom nom nom oh noes nom nom hai i haz a flavorz
Nope.
Also, I don't believe all slashdot posts, either
In-person... or will an email do?
It won't work fine after February, WILL IT???
The language of choice is apparently every single language ever made. So basically, it's a crap shoot, right?
I knew I'd get it right eventually!!!!
I certainly don't care, and I know I am not the only one. Also, I never implied that everyone doesn't care nor did I imply that everyone does care.
Correction... some people in the US. Even then, not all of them give a shit, esp. on a TECH WEBSITE.
*whoosh*
Safe out of the box... that is until a user starts clicking on things.
you mean like you are doing RIGHT NOW??
There is no "finally" with SCO
I love that "no in our house" argument... as i usually have a retort among the same exact lines.
:)
ultimately, i get my game
$585M in fines... so, how much did they profit before that?
That's my take. I'm not sure if it will be the Fallout 3 I always wanted. However, still looks like a very entertaining game in the somewhat-spirit of Fallout. I am waiting for a few reviews, esp. from those journalists that understand the history of the series a bit before I just run out and buy it. SO far it is certainly on "will buy more than likely" list.
Just a note on Fallout 3 - the level scaling is pretty much nixed. Thee is a bit of here here and there (kinda like an instancing level scaling), but some areas will screw you over outright, and some places will be very easy when you return to them later on.
Interplay WAS working on a Fallout 3 back in 2003. Then the project was canceled and the entire Black Isle Studio team was laid off. In addition, most of those employees had to legally fight to get their pay that they were owed. Most employees didn't get a settlement until a few years later. Interplay went bankrupt (chapter 7 style). Basically, Herver Caen (the CEO), since he took over the company in the early 2000 (do I have that right) basically took the company for a Titanic like ride and pretty much gutted it for anything worthwhile. The Fallout franchise sale was a probably a way to liquid assets it had to cover legal and back-pay costs they were racking up. While Beth may not make the best F3 game in the world, honestly, could have been a lot of worse companies to give it to (I'm sure a few better ones could have been thought, also).
Ready means they are ready for the packaging and distribution process. When something goes GOLD doesn't mean, it's ready to be on the shelf the next day. It means it is ready to duplicate CDs, make packaging (luckily the packaging aspect may have a bit of lead time), send to distributors and retailers. Also when GOLD, any online distributing (which may not be available for F3) deals can be finalized. Even if online distribution was an option, there is no way they would break the release date online and step on the retail outlets toes, as most sales still come from brick and mortar locations (or locations that ship physical product to your door).
Going with Bethesda? Bethesda BOUGHT the Fallout franchise from Interplay (which has gone down the shitter near 100%) 3-4 years ago. In fact, the IP Interplay is using for the Fallout MMO (that they are supposedly working on) had to be licensed from Bethesda to use after the sale of said IP.
BS on Visual Studio bit, at least - I run VS 2005/2008 + SSMS/SQL 2005 and have absolutely no problems with Steam