Nuts on you! I went to that site and thought they offered knitting patterns!... me, I prefer to crochet the fibonacci sequence and stuff. If I think this looks too boring, my next project will involve pi.
It's simple logic: the console that 'wins' will have the most games made to work on it (and I don't mean just backwards-compatible). People don't want a loser, since it'll mean they have decidedly fewer games for later on.
Because this generation requires such a huge investment, people want a decision to be made in the console war quickly enough that they can avoid buying a 'losing' console and wasting their money.
Form follows fashion. What's an annoying detail to you may be one of the few things keeping use of a particular system tolerable, and what looks frou-frou may be more useful than you think (Mac's Exposing of all windows in thumbnail-size looks like it's just showing off to me, but some people may look at it and decide they need to check up on a long-ignored program).
No, Computer Science just ain't appealing. There are very few things that appeal to only women in the way there are lots of things assumed to appeal to only men.
Comic Books and Video Games had the same issues, and now there are lots of women involved in both... the solution? Make it more public-friendly. Games like Mario were clean, colorful, and easy to pick up, and we now have legions of players, lots of which also happen to be female.
As a current CS major... the crop is there, but the skills may be lacking for the next few years while public schooling catches women up with their male peers.
Going through public school, I was one of the few women who kept pushing the highest-level math classes at school (even if I didn't always have the best grades in Calculus), and I think that a lot of interested female gamers might be thinking that math and other science-y type courses correlates directly to computer science, whereas most of the early CS work deals more in patterns and syntax than anything worth the stress of the other courses.
Making computer science more appealing in general would do oodles more for getting more women in the system than anything else.
... okay, actually, this is pretty easy. If you can get them to only pay attention to certain streets (like 75/85 or whatever I-number you like), then pedestrians are, if anything, moving perpendicular to the flow of traffic.
All things considered, I was always told I could be tracked by my cell phone, and I consider it a safety feature more than an invasive detail. And considering I'm a liberal, that's saying a lot.
No, see, that's the beauty of it. I can make allegorical references to why the massive suckage of this particular game is indicative and reminiscent of "Brave New World" and how the creators of this game clearly added in the homosexual references and obvious use of phallic weapondry to make up for their own lack of sexual prowess.
In short, I can get really mean with it while sounding smart.;)
I want to be a gaming critic! Like a Literary Critic, but more contemporary elements and less kiss-ass, because it'll only be appreciated a decade from now anyway.
Yes, I'm pretty sure when the elections get 'cancelled indefinitely' we'll be all primed for revolution. Provided we're not all distracted by the new consoles first.
Yes, I know Spyro pulled off the whole 'sucked into a new world' bit, and hell, R&C did it too, but Jak II took a decent mute protagonist and animal sidekick, and: 1) Shunted them into the Future 2) Tortured the main character for TWO YEARS (and this was IN the prologue) 3) Made him talk and basically turned him emo, and gave him 'eco-morphing' powers and a gun.
... the original was a platform/collector-style game with minigames. They don't even PLAY the same. Yes, sequels are meant to be different, but not THAT different. On top of that, in spite of the 'sprawling' world that the original Jak & Daxter made famous, the gameplay itself felt incredibly linear.
How the hell Naughty Dog pulled it off is beyond me... it's a great game, but a complete sellout of its premise.
Phones, Blackberries, PDAs, and even (my personal favorite) the Nintendo DS are all restricted by a small number of buttons and tiny screen real estate. Ergo, they often need overhauls of their entire front end to accomodate touch-screens, keypads, and voice commands, AND on top of all that they need their networking kicked around a little as well to account for the possiblity of sucky/no service.
The more that laptops and wi-fi become ubiquitous, the less that people will care about using other devices for more than what they WANT to use them for. Yes, having Google Earth and an audio version of Wikipedia would rock. But I don't see it happening.
Black and White had a excellent "The Making Of" mag I picked up at Best Buy about a Month or so before I picked up the real game, and let's be fair, you can get REALLY sucked into Molyneux's philosphy on reading that thing. Not to mention the concept art of creatures and villagers being leaps and bounds beyond what the game actually delivers.
I, for one, would appreciate letting a game do its thing, and then maybe around the same time (or a week/month later, whatever), put out a soundtrack/magazine with the commentary included. Most gamers are going to be savvy enough to pick up on it being there without it being IN the game itself.
Okay, I still say the Wii is going to be THE runaway gaming machine, but as far as a Blu-Ray player goes, Sony wins if this is included in the PS3.
Reason? Porn.
No, I'm not joking. A lot of guys in the porn industry are switching to online distribution, which, while I'm sure a lot of guys won't mind jerking off at the desktop, will likely want to take it to the TV. A Blu-Ray re-writer/burner makes that possible.
Even if the PS3 doesn't include this particular kit, as long as it's easier to write to Blu-Ray than HD-DVD, Sony takes the advantage.
But only if they get the fuckin' console out by Christmas, dammit. We're impatient.
... shouldn't 'non-switchy-ness' be enforced via having to turn in 'your' tags at the flight gate? After all, what would be the point of enforcing non-switching anyway when you basically ensure that each person has to get one and turn one in, except to infringe on their rights?
If I were to care about this software, I think I'd worry more about how this affects the coding community in general (stereotyping and all) before worrying about the next iteration of software.
The main complaint should be "Why are these books useful to me" versus "What the hell is RELEVANT to what I want to do?"
World-builders and game artists will learn more from the open-ended game narratives as they will from the lone comic offering (and fuck, I can think of PLENTY of books they should've offered from that perspective), while actual business people and those looking to pitch game offerings will appreciate the history books and the more office-politic-style offerings.
Anyone even thinking of developing the mythical 'one-developer game' could use a smattering more of the actual game design and programming, but really needs everything from the coding to the story to the interfacing, And the girl-gender books are good examples how to (and more importantly, NOT to) appeal to a specific demographic.
The entire list, in and of itself, is useless. A breakdown of which books are relevant to which people would have been better.
Nuts on you! I went to that site and thought they offered knitting patterns! ... me, I prefer to crochet the fibonacci sequence and stuff. If I think this looks too boring, my next project will involve pi.
It's simple logic: the console that 'wins' will have the most games made to work on it (and I don't mean just backwards-compatible). People don't want a loser, since it'll mean they have decidedly fewer games for later on.
Because this generation requires such a huge investment, people want a decision to be made in the console war quickly enough that they can avoid buying a 'losing' console and wasting their money.
If you can find a way to solve this, let us know.
Form follows fashion. What's an annoying detail to you may be one of the few things keeping use of a particular system tolerable, and what looks frou-frou may be more useful than you think (Mac's Exposing of all windows in thumbnail-size looks like it's just showing off to me, but some people may look at it and decide they need to check up on a long-ignored program).
It's all in how you use it.
No, Computer Science just ain't appealing. There are very few things that appeal to only women in the way there are lots of things assumed to appeal to only men.
Comic Books and Video Games had the same issues, and now there are lots of women involved in both... the solution? Make it more public-friendly. Games like Mario were clean, colorful, and easy to pick up, and we now have legions of players, lots of which also happen to be female.
As a current CS major... the crop is there, but the skills may be lacking for the next few years while public schooling catches women up with their male peers.
Going through public school, I was one of the few women who kept pushing the highest-level math classes at school (even if I didn't always have the best grades in Calculus), and I think that a lot of interested female gamers might be thinking that math and other science-y type courses correlates directly to computer science, whereas most of the early CS work deals more in patterns and syntax than anything worth the stress of the other courses.
Making computer science more appealing in general would do oodles more for getting more women in the system than anything else.
Supporting the Apple Monopoly on Music doesn't sound like such a bad idea, eh?
The pedestrians are moving.
... okay, actually, this is pretty easy. If you can get them to only pay attention to certain streets (like 75/85 or whatever I-number you like), then pedestrians are, if anything, moving perpendicular to the flow of traffic.
*ba-dum-CHING*
All things considered, I was always told I could be tracked by my cell phone, and I consider it a safety feature more than an invasive detail. And considering I'm a liberal, that's saying a lot.
Who grinds on WoW because it's fun? We do it because we don't want to do REAL work!
No, see, that's the beauty of it. I can make allegorical references to why the massive suckage of this particular game is indicative and reminiscent of "Brave New World" and how the creators of this game clearly added in the homosexual references and obvious use of phallic weapondry to make up for their own lack of sexual prowess.
;)
In short, I can get really mean with it while sounding smart.
I want to be a gaming critic! Like a Literary Critic, but more contemporary elements and less kiss-ass, because it'll only be appreciated a decade from now anyway.
Shame it's no good for Lego. :)
Yes, I'm pretty sure when the elections get 'cancelled indefinitely' we'll be all primed for revolution. Provided we're not all distracted by the new consoles first.
Yes, I know Spyro pulled off the whole 'sucked into a new world' bit, and hell, R&C did it too, but Jak II took a decent mute protagonist and animal sidekick, and:
1) Shunted them into the Future
2) Tortured the main character for TWO YEARS (and this was IN the prologue)
3) Made him talk and basically turned him emo, and gave him 'eco-morphing' powers and a gun.
... the original was a platform/collector-style game with minigames. They don't even PLAY the same. Yes, sequels are meant to be different, but not THAT different. On top of that, in spite of the 'sprawling' world that the original Jak & Daxter made famous, the gameplay itself felt incredibly linear.
How the hell Naughty Dog pulled it off is beyond me... it's a great game, but a complete sellout of its premise.
For Video Games, with NO on-camera talent? I'd say a good actor should be worth at least double what they paid her.
On-camera talent has to both look and sound good, but I don't think 'looks' should be overcompensated by as much as they are.
Phones, Blackberries, PDAs, and even (my personal favorite) the Nintendo DS are all restricted by a small number of buttons and tiny screen real estate. Ergo, they often need overhauls of their entire front end to accomodate touch-screens, keypads, and voice commands, AND on top of all that they need their networking kicked around a little as well to account for the possiblity of sucky/no service.
The more that laptops and wi-fi become ubiquitous, the less that people will care about using other devices for more than what they WANT to use them for. Yes, having Google Earth and an audio version of Wikipedia would rock. But I don't see it happening.
Hey, why be dirty on TV? Be dirty where it counts; on those nice, hackable machines they refuse to fix.
Black and White had a excellent "The Making Of" mag I picked up at Best Buy about a Month or so before I picked up the real game, and let's be fair, you can get REALLY sucked into Molyneux's philosphy on reading that thing. Not to mention the concept art of creatures and villagers being leaps and bounds beyond what the game actually delivers.
I, for one, would appreciate letting a game do its thing, and then maybe around the same time (or a week/month later, whatever), put out a soundtrack/magazine with the commentary included. Most gamers are going to be savvy enough to pick up on it being there without it being IN the game itself.
Can we get them to stop treating Video Games the way they did TV, Comic Books and D&D?
That might help...
Okay, I still say the Wii is going to be THE runaway gaming machine, but as far as a Blu-Ray player goes, Sony wins if this is included in the PS3.
Reason? Porn.
No, I'm not joking. A lot of guys in the porn industry are switching to online distribution, which, while I'm sure a lot of guys won't mind jerking off at the desktop, will likely want to take it to the TV. A Blu-Ray re-writer/burner makes that possible.
Even if the PS3 doesn't include this particular kit, as long as it's easier to write to Blu-Ray than HD-DVD, Sony takes the advantage.
But only if they get the fuckin' console out by Christmas, dammit. We're impatient.
You pink. That's not tobacco in his pipe, it's frop!
Google makes Slack.
Ergo,
Google is the corporate incarnation of 'Bob'!
We may as well talk about the guys who drop out of school to play basketball...
If I were to care about this software, I think I'd worry more about how this affects the coding community in general (stereotyping and all) before worrying about the next iteration of software.
The main complaint should be "Why are these books useful to me" versus "What the hell is RELEVANT to what I want to do?"
World-builders and game artists will learn more from the open-ended game narratives as they will from the lone comic offering (and fuck, I can think of PLENTY of books they should've offered from that perspective), while actual business people and those looking to pitch game offerings will appreciate the history books and the more office-politic-style offerings.
Anyone even thinking of developing the mythical 'one-developer game' could use a smattering more of the actual game design and programming, but really needs everything from the coding to the story to the interfacing, And the girl-gender books are good examples how to (and more importantly, NOT to) appeal to a specific demographic.
The entire list, in and of itself, is useless. A breakdown of which books are relevant to which people would have been better.