Regardless of it being a few years later, the size of the Wii is really incredible compared to the other consoles. I'm almost afraid I'd lose it with some DVDs
X-Com: UFO is such a good game! I was just ranting about it to someone the other night. I don't think it should make the list, just because it seems to be a less-played title (unfortunately).
I also think many fans felt betrayed by the X-Com 3 and X-Com 4 sequels. X-Com 2 was still great though, probably because it didn't try to go with what was popular at the time.
I really want to play X-Com again. Are you using an emulator, or an old DOS-box? Also where can I find it if it's lost in my personal archives?
I recently started using opera (under Fedora 4 - FC5 disks are sitting on my desk), and I found a strange issue. I can't -- or couldn't -- post to slashdot with it.
Don't forget that the random guy and magical girl spend the whole time obviously in love with eachother, but they only get together right at the end. At which time, (roll d6: 1-2 girl dies; 3 guy dies; 4-6 they live happily ever after in a utopia)
The purpose was to show that it is possible. Now...
Yes, I understand the issue with 6 accelerometers vs. 1 accelerometer and a gyro in terms of number of sensors.
The design I proposed used 6 1-axis accelerometers (it would also be possible to use 2 3-axis accelerometers - centripetal force - or 2 2-axis, and 2 1-axis), which are still cheaper (by a quick check online) than a 3-axis accelerometer with a gyro.
Also, you may note that I suggested gravity be calibrated out, and software track relative orientation and position. Since the direction of gravity can be found from the calibration, and the relative orientations are tracked, the direction and magnitude of gravity is always known (no filtering required). In fact, it's all rather simple highschool physics, trig, and linear algebra.
Lastly, in terms of the noise floor, I really don't know that much about accelerometers, but I suspect that it has been be reduced pretty well these days, and DSPs could handle quite a bit of the noise.
So, it still may not be the best solution, but it certainly is doable.
ok, none of the carriage returns, or spacing worked, because I accidentally posted in HTML so here are the views:
Top view (o represents accelerometer):
y
|
o
| x-o---o-x
|
o
|
y
front view (o represents accelerometer):
z
|
o
| x-o---o-x
|
o
|
z
Again: 2 sensor/axis will allow for the z/y/z, and roll/pitch/yaw. Callibration removes the problem of gravity accelerations, translation is found with the average value of the accelerations, and rotation is handled by the relative accelerations.
I'm sorry, but I can easily come up with a system that uses only accelerometers for x/y/z, and roll/pitch/yaw.
Top view (o represents accelerometer):
y
|
o
|
x-o-------------o-x
|
o
|
y
front view (o represents accelerometer):
z
|
o
|
x-o-----------o-x
|
o
|
z
Then you just callibrate the controller in the base position, orientation, velocity, and acceleration, then the software (or firmware) can take over finding the relative position, orientation, velocities, and acceleration from the base position.
Callibration just requires subtracting the accelerations acting on the controller (due to gravity) in the base position from the accelerations acting on the controller in use. Rotation is taken care of by having two sensors/axis, one sensor will be positive, the other negative, instead of both being the same direction (translation). And yes, this can also easily take care of translation and rotation rotation at the same time (via relative accelerations).
A quick look at the posts about the name change shows that "Wii" is being used in the connotation they want.
Just about every post that uses a pun uses "Wii" to replace "we". For instance:
"Wii will be assimilated."
"Wii just want to play the console."
"Wii don't care about the name."
There's also the occasional "Wii" used as "Whee!": I was walking down the street and when I saw a Nintendo, I said Wiiiiiii! As well as Oui: say Wii to Nintendo.
Plus, I don't think many kids above the age of 5, or even below refer to urine as wee. From what I remember, most call it pee or whiz. I would say often say urine, myself. Also, think of when people get up to go to the washroom/restroom/WC/lavatory. I never hear it reffered to as wee.
Thanks, I completely forgot about that since I never had a GBA, but I remember thinking that player would be great if I had one. I jumped from the original GB to the NDS.
Well, it's possible they considered switching to Windows instead. Afterall, the/. link the GP provided was for an error caused by a windows bug, combined with human error, after the FAA switched that system from Unix to Windows.
But, that's still speculation.
I've switched to Linux from Windows a little over a year ago, and I'm never going back (hopefully).
It's funny to say, but I actually miss the blue screen of death. I don't get to yell at my computer anymore - configuration problems just aren't a big deal.
I know many people that want to use DS games, on a TV. I see this as a great temporary solution.
A more permanent solution could be something like the Super Gameboy Cartridge for the SNES.
The revolution (Wii) could do this right with an attachment that connects a DS cartridge to the system, and one in the DS, so you can use it like a controller over WiFi, or the like. This would be best if it used the NintendoWiFi connection, and multiple systems as controllers (splitscreen multiplayer).
Optional integration, which adds more to the games without limiting those players without a DS would also be great.
From the summary that Sonya Brady gave (linked to from TFI):
"We randomly assigned 100 male undergraduates aged 18-21 to play a game relatively high in violence, Grand Theft Auto III, or a game relatively low in violence, The Simpsons: Hit and Run."
So, the sample population of the study was aged 18-21, which most people I know would consider as (young) adult. The study certainly didn't look at the average gamer.
Regardless of it being a few years later, the size of the Wii is really incredible compared to the other consoles. I'm almost afraid I'd lose it with some DVDs
Thanks for the picture.
X-Com: UFO is such a good game! I was just ranting about it to someone the other night. I don't think it should make the list, just because it seems to be a less-played title (unfortunately).
I also think many fans felt betrayed by the X-Com 3 and X-Com 4 sequels. X-Com 2 was still great though, probably because it didn't try to go with what was popular at the time.
I really want to play X-Com again. Are you using an emulator, or an old DOS-box? Also where can I find it if it's lost in my personal archives?
Somebody should compile a list of observations from Terry Pratchett novels.
I recently started using opera (under Fedora 4 - FC5 disks are sitting on my desk), and I found a strange issue. I can't -- or couldn't -- post to slashdot with it.
Don't forget that the random guy and magical girl spend the whole time obviously in love with eachother, but they only get together right at the end. At which time, (roll d6: 1-2 girl dies; 3 guy dies; 4-6 they live happily ever after in a utopia)
The purpose was to show that it is possible. Now...
Yes, I understand the issue with 6 accelerometers vs. 1 accelerometer and a gyro in terms of number of sensors.
The design I proposed used 6 1-axis accelerometers (it would also be possible to use 2 3-axis accelerometers - centripetal force - or 2 2-axis, and 2 1-axis), which are still cheaper (by a quick check online) than a 3-axis accelerometer with a gyro.
Also, you may note that I suggested gravity be calibrated out, and software track relative orientation and position. Since the direction of gravity can be found from the calibration, and the relative orientations are tracked, the direction and magnitude of gravity is always known (no filtering required). In fact, it's all rather simple highschool physics, trig, and linear algebra.
Lastly, in terms of the noise floor, I really don't know that much about accelerometers, but I suspect that it has been be reduced pretty well these days, and DSPs could handle quite a bit of the noise.
So, it still may not be the best solution, but it certainly is doable.
ok, none of the carriage returns, or spacing worked, because I accidentally posted in HTML so here are the views:
Top view (o represents accelerometer):
y
|
o
|
x-o---o-x
|
o
|
y
front view (o represents accelerometer):
z
|
o
|
x-o---o-x
|
o
|
z
Again: 2 sensor/axis will allow for the z/y/z, and roll/pitch/yaw. Callibration removes the problem of gravity accelerations, translation is found with the average value of the accelerations, and rotation is handled by the relative accelerations.
I'm sorry, but I can easily come up with a system that uses only accelerometers for x/y/z, and roll/pitch/yaw. Top view (o represents accelerometer): y | o | x-o-------------o-x | o | y front view (o represents accelerometer): z | o | x-o-----------o-x | o | z Then you just callibrate the controller in the base position, orientation, velocity, and acceleration, then the software (or firmware) can take over finding the relative position, orientation, velocities, and acceleration from the base position. Callibration just requires subtracting the accelerations acting on the controller (due to gravity) in the base position from the accelerations acting on the controller in use. Rotation is taken care of by having two sensors/axis, one sensor will be positive, the other negative, instead of both being the same direction (translation). And yes, this can also easily take care of translation and rotation rotation at the same time (via relative accelerations).
A quick look at the posts about the name change shows that "Wii" is being used in the connotation they want. Just about every post that uses a pun uses "Wii" to replace "we". For instance: "Wii will be assimilated." "Wii just want to play the console." "Wii don't care about the name." There's also the occasional "Wii" used as "Whee!": I was walking down the street and when I saw a Nintendo, I said Wiiiiiii! As well as Oui: say Wii to Nintendo. Plus, I don't think many kids above the age of 5, or even below refer to urine as wee. From what I remember, most call it pee or whiz. I would say often say urine, myself. Also, think of when people get up to go to the washroom/restroom/WC/lavatory. I never hear it reffered to as wee.
Thanks, I completely forgot about that since I never had a GBA, but I remember thinking that player would be great if I had one. I jumped from the original GB to the NDS.
Well, it's possible they considered switching to Windows instead. Afterall, the /. link the GP provided was for an error caused by a windows bug, combined with human error, after the FAA switched that system from Unix to Windows.
But, that's still speculation.
I've switched to Linux from Windows a little over a year ago, and I'm never going back (hopefully). It's funny to say, but I actually miss the blue screen of death. I don't get to yell at my computer anymore - configuration problems just aren't a big deal.
I know many people that want to use DS games, on a TV. I see this as a great temporary solution. A more permanent solution could be something like the Super Gameboy Cartridge for the SNES. The revolution (Wii) could do this right with an attachment that connects a DS cartridge to the system, and one in the DS, so you can use it like a controller over WiFi, or the like. This would be best if it used the NintendoWiFi connection, and multiple systems as controllers (splitscreen multiplayer). Optional integration, which adds more to the games without limiting those players without a DS would also be great.
From the summary that Sonya Brady gave (linked to from TFI): "We randomly assigned 100 male undergraduates aged 18-21 to play a game relatively high in violence, Grand Theft Auto III, or a game relatively low in violence, The Simpsons: Hit and Run." So, the sample population of the study was aged 18-21, which most people I know would consider as (young) adult. The study certainly didn't look at the average gamer.