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Duke Nukem Forever Due This Year?

nz17 writes "Under the original deal, 3D Realms was to receive some $6 million from Take-Two to develop the title. Now the Texas-based developer will receive only $4,250 for the oft-delayed game when it is completed. Just the same, 3D Realms has a fairly large incentive to get Duke Nukem Forever done by the end of the year; Take-Two has offered the studio $500,000 in the form of a promissory note if the game sees commercial release by December 31, 2006."

251 comments

  1. Who saw that pig go by? by Red+Samurai · · Score: 5, Funny

    Sorry folks, this is over 2 months late.

    1. Re:Who saw that pig go by? by Anonymous Coward · · Score: 3, Funny

      .... and in other news, a weather update for Hell calls for frost warnings, wth possible freezing temperatures. Details at 10.

    2. Re:Who saw that pig go by? by stunt_penguin · · Score: 1

      Two months late? More like 5 years early!

      --
      When the posters fear their moderators, there is tyranny; when the moderators fears the posters, there is liberty.
    3. Re:Who saw that pig go by? by Jugalator · · Score: 5, Funny

      Flying pig?

      By now it's a flying Bill Gates as a super hero praising open source and destroying proprietary software companies with fricking lasers from his head.

      --
      Beware: In C++, your friends can see your privates!
    4. Re:Who saw that pig go by? by Anonymous Coward · · Score: 0

      I love you. :)

    5. Re:Who saw that pig go by? by QuantumLeaper · · Score: 1

      2 Months? Try like about a year, when I read about it. It was going to be December 2005, not 2006.
      Here you go, one flying pig...
      http://www.gucomics.com/archives/search.php?comic_ list=20051005

    6. Re:Who saw that pig go by? by Traiklin · · Score: 2, Funny

      Don't you mean It's over 9 years old?
      It's pretty bad to go from $6 million in development to $4,250.

      unless of course after 10 years, 3 engines and a lot of emberassed execs, $4,250 is all they have left of the initial $6 million.

    7. Re:Who saw that pig go by? by CaptnMArk · · Score: 1

      Too bad it already happened a few weeks ago:

      http://www.cs.tut.fi/~simona/temperaturi.html

    8. Re:Who saw that pig go by? by kesuki · · Score: 1

      No I thought it was just a sign of the appocylapse, afterall, just a sign from above that parties who seek and end game scenario have mounted the power and want acccess to the system to gain it. The system must be protected, at any cost. or it must be destroyed :) the choice is in the hands of the players. it is a perfect system, so thus the balence of power must never be allowed to be used to create the endgame scenario. Should a system be built that would allow all good to flee to another world, that is one of the endgame scenarios, unless the good people are prevented from leaving. should the perfect system be left in the hands of one power for too long it will create an imbalanece of power, and threaten to create an endgame scenrio. should the system become locked in an eternal conflict parties will become bored, and the endgame will be decided by armageddeon. this is why the deal was made. this is how we can prevent the endgame scenarios, but the warnings must be heeded. Keep the game good I had a lot of fun this past week, but need a period of downtime to observe the chaos that ensued from everyone having access to the system.

    9. Re:Who saw that pig go by? by Red+Alastor · · Score: 1

      I don't care what year it is released. I want it released on April 1st and include a pack of bubble gum in each box. That would confuse everybody on Slashdot ;)

      --
      Slashdot anagrams to "Sad Sloth"
    10. Re:Who saw that pig go by? by stunt_penguin · · Score: 2, Funny

      'It's time to kick ass and chew gum, and i'm all outta....... oh wait'

      Meh

      --
      When the posters fear their moderators, there is tyranny; when the moderators fears the posters, there is liberty.
    11. Re:Who saw that pig go by? by dgatwood · · Score: 1

      So all those things I said I'd do when DNF came out... now I'm going to have to do them!?! Aaaaaargh!

      --

      Check out my sci-fi/humor trilogy at PatriotsBooks.

    12. Re:Who saw that pig go by? by G+Morgan · · Score: 2, Funny

      Apparently the devs on Duke Forever are big pals with the guys working on the HURD.

    13. Re:Who saw that pig go by? by les_c_gulde · · Score: 2, Informative

      If you look at the SEC filing (pg. 18), the $4,250 is actually abbreviated from $4,250,000. http://www.sec.gov/Archives/edgar/data/946581/0001 12528206003343/b413621-10q.htm

    14. Re:Who saw that pig go by? by DerekLyons · · Score: 1
      If you look at the SEC filing (pg. 18), the $4,250 is actually abbreviated from $4,250,000. http://www.sec.gov/Archives/edgar/data/946581/0001 12528206003343/b413621-10q.htm
      That's pretty standard in finacial reports - which is why I laughed my ___ off at reading the gamespot article. A gaming website understands stock and financial matters about as much as a five year old does about nuclear physics.
    15. Re:Who saw that pig go by? by Bastard+of+Subhumani · · Score: 1

      ... or making linux ready for the desktop. It is this year, right?

      --
      Only three things are certain; death, taxes, and apocryphal quotations - Ben Franklin.
  2. Windows Vista by fph+il+quozientatore · · Score: 5, Funny

    So you /do/ confirm that DNF will ship before Windows Vista?

    --
    My first program:

    Hell Segmentation fault

    1. Re:Windows Vista by jkrise · · Score: 1

      So you /do/ confirm that DNF will ship before Windows Vista?

      Could be that the Desktop version would run ONLY under Vista, with fancy specs on the graphics / RAM / CPU. Who knows... MS might even offer this free with Vista, so prospective buyers would have one real compelling reason to ditch the hideous XP.
      -

      --
      If you keep throwing chairs, one day you'll break windows....
    2. Re:Windows Vista by Anonymous Coward · · Score: 0

      DFN? Did Not Finish? Ohh...

    3. Re:Windows Vista by Sardonic1 · · Score: 2, Interesting

      Hmmmm,

      With how long it has been, will Windows 98, and a Pentium III still be listed as the minimum specs?

    4. Re:Windows Vista by Anonymous Coward · · Score: 2, Funny

      Where have you been? Duke Nukem IS THE CODE NAME for Windows Vista! Think about it...

      Come on people, try to keep up!

  3. quite the paycut by _Shorty-dammit · · Score: 4, Insightful

    haha, $4,250 for it. Freakin' hilarious! I'm sure I'm not alone in the "like I even give a rat's ass about this supposed game anymore" club.

    1. Re:quite the paycut by joe+155 · · Score: 4, Insightful

      I bet it could be quite popular. There will be loads of people from places like this where it has become a standard joke who will want to see if it can ever live up to the years of hype... I'm predicting a success

      --
      *''I can't believe it's not a hyperlink.''
    2. Re:quite the paycut by Simon+Thulbourn · · Score: 2, Funny

      This just in Duke Nukem Forever discovered to be Nigeria's biggest 419 scam EVER

    3. Re:quite the paycut by Anonymous Coward · · Score: 0

      Spoken like a true dumbass. Just because people might download it for a laugh doesn't make it good, or popular even. Think about it; they're getting paid just to put -something- out by the end of this year, no matter how good or bad it is.

    4. Re:quite the paycut by timeOday · · Score: 1

      I predict another Diakanta

    5. Re:quite the paycut by kill-1 · · Score: 1

      Wow, what a misspelling. I think you mean Daikatana.

    6. Re:quite the paycut by RubberDogBone · · Score: 1

      Maximum PC -back when it was still called boot- had a horrible spoof of Daikatana where they joked about "Ron Jomero" releasing a pizza restaurant sim called Daikatana just to say he actually shipped something called Daikatana. Wish I could find that spoof now, cause it's the same thing all over again.

      If 3DR HAS to ship the game, they'll likely just roll out something with that name and cash the check. I hope not because it's one game company I actually care about. ROTT, DN3D, Shadow Warrior, and more have given me tons of fun over the years.

      --
      Sig for hire.
    7. Re:quite the paycut by UnknownSoldier · · Score: 1

      At least the pizza restaurant would of been better then the game....

      badda-boomph.

    8. Re:quite the paycut by Anonymous Coward · · Score: 0

      Or it'll be heavily pirated for a while.

    9. Re:quite the paycut by 0racle · · Score: 1

      But the sequel would be huge.

      --
      "I use a Mac because I'm just better than you are."
    10. Re:quite the paycut by half_dead_working_st · · Score: 1

      Duke Nukem????? Wasnt that that guy with gum chewing and guns back when....oh yeah when the pentium was just coming around? Wow nice to see old classics still around! Wow I can't wait to get out out my old computer using that mighty p1 chip or better yet maybe it will be on awesome on my new Nintendo64? WOW we live in a great day and age!

    11. Re:quite the paycut by binarybum · · Score: 1

      Yes but DNF is our prodigal son. It doesn't matter how fucked up it is, we'll love it anyway.

      --
      ôó
    12. Re:quite the paycut by Anonymous Coward · · Score: 0

      No, I'm predicting the most pirated game ever.

    13. Re:quite the paycut by phxhawke · · Score: 1

      Unfortunately, the original submitter did not read all the way through, it is actually $4.25 Million that they are getting. If you don't believe me, take a look at the last paragraph of the article.

    14. Re:quite the paycut by cakoose · · Score: 1

      Actually, it's $4.25 million.

  4. AO rating? by El_Muerte_TDS · · Score: 0

    Should Take Two even bother submitting this game for a rating or simply slap on a AO right away?

    1. Re:AO rating? by gmenhorn · · Score: 3, Funny

      You mean DOA?

    2. Re:AO rating? by Criterion · · Score: 1

      Well, since submission to the ESRB is voluntary (from what I understand), if you don't submit it, there's no reason to put AO on it.

      --
      We have enough youth, how about a fountain of SMART?
    3. Re:AO rating? by Andrew+Kismet · · Score: 0, Redundant

      is that Dead or Alive, or Dead On Arrival...?

    4. Re:AO rating? by despisethesun · · Score: 1

      Then you wind up with the same thing that happens when movies aren't submitted for ratings. They get a "de facto" adult only rating hardly any theatres will run them. If 3D Realms decided not to submit DNF to the ESRB, large mainstream retailers would refuse to carry it and sales would suffer horribly as a result.

      --
      This poo is cold.
  5. Basically by Umbral+Blot · · Score: 5, Insightful

    There are basically three positions you can have with respect to Duke Nukem
    1: It will never be released, in which case no, not this year.
    2: It is honestly being worked on, in which case maybe.
    3: It's about to be done, any day now, in which case yes.
    Obviously these positions are rather broad, and one might even say baseless, but that is just the point. We don't have any way to distinguish between them, we can only guess. All we know is that they keep saying that they are working on it and making progress, but honestly that is compatible with all three positions. Personally I hope Duke Nukem will never come out, for if it does I will have to re-write all my vaporware jokes.

    1. Re:Basically by Ibn+al-Hazardous · · Score: 1

      Consider this:

      • All your vapourware jokes involving DNF are old hat anyway.
      • All your sucky hyped game involving Daikatana are also old hat.
      • If DNF as released, you switch Daikatana for DNF in the sucky hyped game joke class - and the jokes are new!

      There will always be more vapour to freshen the vapourware jokes.

      --
      Yes, I am a biological organism. All rumors to the contrary are just that, rumors.
    2. Re:Basically by Umbral+Blot · · Score: 1

      You mean like Vista, but even those are becoming old hat fast.

    3. Re:Basically by Enderandrew · · Score: 4, Insightful

      Do you know what would be interesting is a nice definitive interview explaining exactly what happened with the development of this game. I know it switched engines a few times, but come on! At some point don't you just rush it out the door?

      --
      http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    4. Re:Basically by mobby_6kl · · Score: 1

      Interview? There's a whole book (5-volume trilogy?) waiting to be written about the whole process. Really, I won't be surprised if it would be included with the Collectors' Edition version.

    5. Re:Basically by McTaggart · · Score: 2, Funny

      New Old Hat: coming winter 2008

    6. Re:Basically by rogerramrod · · Score: 0

      I would definitely love to read a book about the development process of DnF, if it's ever going to be made (the book that is).

      The statement from 3DRealms that they want to make sure that DnF is going to be the best first person shooter ever made, just doesn't seem very likely to be the only reason that it takes them forever to put out a release.

    7. Re:Basically by menace3society · · Score: 3, Interesting

      Wikipedia has lots of interesting information on the subject, including a nice timeline.

    8. Re:Basically by Edzor · · Score: 1

      yeah its called 'retro hat', what do you think the Film, Music and Television industries have been doing over the last 4 years?

    9. Re:Basically by nmb3000 · · Score: 1

      Changed the release date to that from "no date given" some time ago by yours truly :)

      You've got to love that even the marketing group for the game has succumbed to the "its' done when it's done" mentality.

      --
      "What do you despise? By this are you truly known." --Princess Irulan, Manual of Muad'Dib
      /)
    10. Re:Basically by Ninwa · · Score: 1

      Interesting read, would mod you up if I had points.

      (Hah, my image verification word was "Burden". Irony.)

  6. I Believe It by Enderandrew · · Score: 5, Insightful

    Prey went from vaporware to a title that people loved at E3. It is actually going to ship. 3DRealms has to make money to stick around.

    DNF will ship. Who knows how good it will be, or what condition it will be in. They can make money after the fact with expansions.

    The only thing that surprises me is that 3DRealms is making any money at all after how they have handled this. If I was the publisher, I would have canceled the project and taken it to another development house long ago.

    --
    http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    1. Re:I Believe It by Reapman · · Score: 1

      Im going to be so sad when it ships... I mean, this is like an end to a chapter, who will we turn to for making jokes at in the gaming world? Phantom? Well I guess thatll do!

    2. Re:I Believe It by mbourgon · · Score: 1

      From what I remember, 3DRealms made so much money off of Duke Nukem 3d, they were paying their own way. Using their prior profits to fund the game, so that they could release it whenever they durn well pleased.

      --
      "Sometimes a woman is a kind of religion, she can save your soul & set you free from all your sins" - Bad Examples
    3. Re:I Believe It by Enderandrew · · Score: 1

      Well Mother 3 is shipping as well, and we're finally getting a proper Mario sequel. I guess Phantom is the logical choice.

      Even funnier than the Phantom? The Phantom Investors!

      --
      http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    4. Re:I Believe It by Enderandrew · · Score: 1

      But no doubt they've spent said money. Those profits can only last so many years.

      --
      http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    5. Re:I Believe It by Anonymous Coward · · Score: 1, Informative

      I'm not sure what you mean by "cancel the project". 3D-Realms is kind of in the same position as iD; both are (relatively) independent studios that make the games they want to. Nobody tells John Carmack to cancel Quake IV. Granted 3D-Realms isn't as high-profile as iD these days, but they are still working. Regardless of what you think of how they have handled the project, when it is done the publishers will line up; they know money when they see it, and that's the bottom line. And as far as taking it to another developer, that is impossible: 3D-Realms "owns" Duke Nukem.

    6. Re:I Believe It by Nataku564 · · Score: 1

      Quake 4 was made by Raven, not iD.

    7. Re:I Believe It by QuantumLeaper · · Score: 2, Insightful

      True, but Id own the rights to Quake series, so all they did was farm the project to a smaller studio. If 3DRealms had played their card right they could have done the same for currect version of Duke.

    8. Re:I Believe It by Anonymous Coward · · Score: 0

      You mean pwns. Hope this helps.

    9. Re:I Believe It by Jim+Hall · · Score: 5, Funny

      DNF will ship. Who knows how good it will be, or what condition it will be in. They can make money after the fact with expansions.

      But will you have the system to handle DNF? I have a pre-market copy of the DNF box right here ... let's see .... MS-DOS 6.22 (Windows 3.11 users will need to exit to DOS), 32MB XMS memory (HIMEM), 100MB free space on hard drive.

    10. Re:I Believe It by mojo333 · · Score: 1

      MS-DOS 6.22 (Windows 3.11 users will need to exit to DOS), 32MB XMS memory (HIMEM), 100MB free space on hard drive.

      100MB? That's outrageous! I refuse to buy a new HDD just to play some fancy-schmancy game.

    11. Re:I Believe It by Anonymous Coward · · Score: 0

      I was told I would never have to buy another hard drive in my life after this 40 MB one.

    12. Re:I Believe It by mrchaotica · · Score: 1
      3D-Realms is kind of in the same position as iD; both are (relatively) independent studios that make the games they want to. Nobody tells John Carmack to cancel Quake IV.
      Yeah, but iD's games ship!
      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    13. Re:I Believe It by ShawnDoc · · Score: 2, Informative

      Actually 3DR has been doing quite well. Not only did they liscense Duke for a variety of other games for just about every platform out there (Even a cart racing game!), they are also behind Max Payne which raked in a ton of money.

  7. $4250 ? by GroeFaZ · · Score: 5, Funny

    $1 for each day of development?

    --
    The grass is always greener on the other side of the light cone.
    1. Re:$4250 ? by Dance_Dance_Karnov · · Score: 5, Informative

      ~11.6 years...sounds about right.

    2. Re:$4250 ? by diqmay · · Score: 1

      from the article
      [DNF] is rumored to be in development for the Xbox 360.

      11.6 years is for the 360 port.

    3. Re:$4250 ? by jkrise · · Score: 1

      $1 for each day of development?

      Even assuming they've outsourced development to India, that's still a pittance. Maybe the developer is sitting in Zimbabwe....
      -

      --
      If you keep throwing chairs, one day you'll break windows....
    4. Re:$4250 ? by MindStalker · · Score: 3, Insightful

      I'm sure they will get a cut of game sales too. This and the promisary note is just a bonus for completion.

    5. Re:$4250 ? by e03179 · · Score: 1

      1. Get paid $1/day of development.
      2. Take forever to develop the game.
      3. Profit !!!!

      --
      -516
    6. Re:$4250 ? by altanhaider · · Score: 1

      Actually, the actual SEC filing says dollar amounts are listed in thousands, so their figure of $4,250 is off by a factor of 1000. It should be $42,500,000. Update the post Zonk!

      Gamespot made the mistake, slashdot quoted, joystiq quoted, BUT joystiq updated and fixed the error.
      http://www.joystiq.com/2006/06/10/500-000-offered- to-finish-duke-nukem-forever-this-year/

    7. Re:$4250 ? by altanhaider · · Score: 1

      Oh god, Gamespot made a mistake, and so did I... It's $4.2 million, NOT $42 million.

  8. Good Idea? by fdiskne1 · · Score: 4, Insightful

    Is it really a good idea to give a company this kind of an incentive? I mean, if they don't release it by the end of the year, they basically get nothing. If they release it by the end of the year they get a decent amount. Maybe not as much as the original deal but $500,000 compared to less than $5000 is a pretty decent incentive. Are there stipulations as to the quality of the software? I mean, they could just crank out some crappy version or one with way too many bugs, but they released it before the end of the year so they get their money. I'm hoping the contract specifies a few things like this.

    --
    But why is the rum gone?
    1. Re:Good Idea? by BadEvilYoda · · Score: 1

      ... so basically they're going to adopt the Microsoft software development model?

    2. Re:Good Idea? by jamesh · · Score: 5, Funny

      C:\> dnf.exe

      Welcome to Duke Nukem Forever! Would you like instructions?

      You are standing at the end of a road before a small brick building. Around you is a forest. A small stream flows out of the building and down a gully to the south.

      > _


      I'll have my $500,000 now thankyou.

    3. Re:Good Idea? by Tx · · Score: 1

      If it's utter crap after all these years, $500,000 isn't going to save their asses.

      --
      Oh no... it's the future.
    4. Re:Good Idea? by joe+155 · · Score: 1

      slightly offtopic but I love those books, can you really get a game of them? I saw that they'd be some more coming out in book form but I bet they'll never get to my country. If such a thing doesn't exist... why hasn't someone made one (for linux)?

      --
      *''I can't believe it's not a hyperlink.''
    5. Re:Good Idea? by raehl · · Score: 4, Informative

      compared to less than $5000 is a pretty decent incentive

      You're forgetting one of the main slashdot rules - never ascribe to malace what can be explained by bad editing.

      (The new amount isn't $4,250, it's 4.25 million.)

    6. Re:Good Idea? by Jackmn · · Score: 1

      Interactive fiction has a rather large following on the 'net. http://www.ifarchive.org/

    7. Re:Good Idea? by ydrol · · Score: 1

      Google for "text adventure games" or "text based adventure games". Even if you find dos ones , shouldn't be too difficult to get running under Linux?? They've been around for a long time.

    8. Re:Good Idea? by jamesh · · Score: 2, Informative

      http://en.wikipedia.org/wiki/Colossal_Cave_Adventu re

      there's a link to a flash version of the game down the bottom.

    9. Re:Good Idea? by RichardX · · Score: 4, Informative

      There are more text adventures out there than you could probably play in a lifetime!
      The really nice thing is, the vast majority of them are developed on either of two system - TADS, the Text Adventure Development System or Inform, Infocom's system. Both are free for anyone to develop their own games with, and there are interpreters for these systems (especially Inform) on just about any platform you care to use.

      A good central 'hub' to start from is the IF archive with some beginners guides on how to get started, and a massive collection of games to download and play. and googling for 'interactive fiction' will turn up lots more sites.
      Have fun :)

      --
      Curiosity was framed. Ignorance killed the cat.
    10. Re:Good Idea? by Stormwatch · · Score: 1

      Finally, a hero badass enough to kill a grue!

    11. Re:Good Idea? by sdnoob · · Score: 1

      if the game's been in development for what, 9 ?? years now, what will the graphics and game play be like? is it based on current technology and methods? or those which predate the original half life? for every generation of games and technology that has passed, have they scrapped everything and started over? if so, this could go on forever.

    12. Re:Good Idea? by Bambi+Dee · · Score: 3, Informative

      Hmm. I may be missing something, but I think you're confusing Choose Your Own Adventure type multiple choice games with the more simulationist, finer-grained parser-based text adventures; the grand-parent post quoted the very first of the latter - the venerable (if primitive) Adventure/Colossal Cave from 1975 (or one of its various, er, mods.)

      Popular companies were Infocom, Magnetic Scrolls and Level 9, among others; these days, the form is kept alive by enthusiasts and frequently taken into directions more experimental and/or literary than throw the axe at the dwarf then pick up the gold.

      Baf's Guide to the IF-Archive is a good place to start searching; as is the IF Review Conspiracy. Poke around and you'll notice most good games require either a "Z-Code" or "TADS" interpreter (VM); refer to the Inform homepage for a list of UNIX Z-Code interpreters or just go with Zoom right away (link has pretty picture). As for TADS games, here're the Linux TADS 2/3 Playkit and, alternatively, a QT-based TADS 2/3 interpreter.

      TADS and Inform, incidentally, are the two most widely used Interactive Fiction programming languages. And although that's not their intended purpose, both have also been used for multiple choice games on occasion.

      If you're interested, Brass Lantern has a collection of articles for beginners. If you're not, oh well ;)

    13. Re:Good Idea? by Anonymous Coward · · Score: 0

      > south

    14. Re:Good Idea? by Anonymous Coward · · Score: 0

      What are the mods on? Nowhere in the article does it say 4.25 million. It says $4250 just like the summary.

    15. Re:Good Idea? by AnalystX · · Score: 1

      They wouldn't make $500,000. The $500,000 is in the form of a promissory note. A promissory note is a loan. The strength of this as an incentive is only proportional to the amount they can afford to pay in interest and monthly payments against principal.

    16. Re:Good Idea? by jdgeorge · · Score: 3, Informative
      There appears to be some confusion, because the linked article doesn't quote the correct number.
      There's a similar, but more accurate, version of the story here. This article describes the potential dollars thus:
      The new terms had Take-Two pay 3D Realms $4.25 million up front along with the aforementioned $500,000 promissory note
    17. Re:Good Idea? by Criterion · · Score: 2, Insightful

      Has nothing to do with slashdot rules or bad editing. It says, in the Gamespot article, "$4,250". Which to me reads as four thousand, two hundred and fifty dollars.

      --
      We have enough youth, how about a fountain of SMART?
    18. Re:Good Idea? by mrchaotica · · Score: 1

      I think if they were planning on rushing crap out the door to meet a deadline they would have released the damn thing, oh, about SIX YEARS AGO maybe?!!

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

  9. Duke Nukem Forever Due This Year? by Anonymous Coward · · Score: 0

    Nope

  10. I've heard rumors.. by Anonymous Coward · · Score: 0

    That they've just renamed it to Monopoly: Duke Nukem Forever Edition.

  11. A little bird told me... by Anonymous Coward · · Score: 1, Interesting

    Forget about it. Really. It isn't delayed because it is too much work, but because they are unable to pull it together into a game.

    1. Re:A little bird told me... by rogerramrod · · Score: 0

      I somewhat agree, they say that they don't want to rush the game because they want to ensure that it's going to be the best first person shooter ever made.
      Sounds a bit too perfectionistic to me.

  12. Vista by RasendeRutje · · Score: 1

    It's being released because MS Vista is taking the throne of the vaporware-kingdom.

    --

    If Microsoft was mass, stupidity would be gravity.
  13. The funniest response to this article EVER by jacobw · · Score: 5, Funny

    I am working on an amazing response to this article. Trust me, it'll be great--not just funny, but incredibly insightful. It will take your breath away. It is destined to be the most talked-about Slashdot posting of 2006. Unfortunately, it's not ready to post yet, but it will be ready within about 10 minutes. I just wanted to give everybody a heads up. Look for it here!

    1. Re:The funniest response to this article EVER by jacobw · · Score: 5, Funny

      Sorry, 'm havng some problems wth one of the keys on my keyboard. Gve me another half hour or so, and the post wll be ready. Trust me, t's worth watng for. t'll be AMAZNG!

    2. Re:The funniest response to this article EVER by Gli7ch · · Score: 4, Funny

      OMG I can't wait! It's going to be the best post since the last one you made!

    3. Re:The funniest response to this article EVER by jacobw · · Score: 5, Funny

      OK, it turned out there was a little bit of Cheeto crumb stuck in my keyboard. I just shook it upside down for a minute, and now everything's working again. Fortunately, the slight delay has given me time to reconsider my development environment. I was writing the amazing response I have to the article in TextEdit, but I've decided to switch to TacoHTML. This will enable me to give you--the comment reader--the sort of impressive, modern HTML styles you've come to expect from a quality post. Unfortunately, I forgot to save when I quit TextEdit, so I've had to start my post from scratch. But it ought to be ready within an hour at most. Watch this space!

    4. Re:The funniest response to this article EVER by jacobw · · Score: 5, Funny

      I've had to take a break from writing my post to go watch the England/Paraguay World Cup Game, but I will be back and have everything finished in three hours, TOPS.

    5. Re:The funniest response to this article EVER by Professor_UNIX · · Score: 1

      I just thought I'd mention that I am licensing the idea for jacobw's post and will be coming out with something similar shortly, but I will be posting the comment exclusively on TotalFark so you'll need a TotalFark subscription to read it.

    6. Re:The funniest response to this article EVER by conteXXt · · Score: 1

      Perfect timing!

      Just in time for the coin toss :-)

      Thanks mate.

      --
      The truth about Led Zep should never be told on /. (Karma suicide ensues)
    7. Re:The funniest response to this article EVER by natrius · · Score: 4, Funny

      Look jacobw, your comment is way behind schedule. If you don't get it out soon, interest in your comment will have waned, and it probably won't be of the quality that people are used to by then. Comment writers have been using more advanced tools to write their posts that make them wittier and more insightful, and your comment was started before these tools were available. Here's the deal: If you get you post your comment within the next two hours, I will give you a +1, Insightful mod. Hurry up. Your fans are waiting.

    8. Re:The funniest response to this article EVER by themysteryman73 · · Score: 1

      talk about karma whoring hahaha

    9. Re:The funniest response to this article EVER by Cocoronixx · · Score: 0

      Holy shit... +20 in one thread. I think you have inadvertently made an incredible 4 posts to slashdot, which actually invalidates the humor of your initial posting... You now need to give those points back!

      --
      "Obscenity is the crutch of the inarticulate motherfucker." - cloak42
    10. Re:The funniest response to this article EVER by Jugalator · · Score: 1

      +Funny doesn't give karma, silly. ;-)

      --
      Beware: In C++, your friends can see your privates!
    11. Re:The funniest response to this article EVER by rebootconrad · · Score: 1

      I must say, that was the most delicious and artful bit of karma whoring I have ever seen. Cheers on the giant super plus karma missle headed your way.

    12. Re:The funniest response to this article EVER by Stormwatch · · Score: 1

      George Broussard is about to make you his bitch. Suck it down.

    13. Re:The funniest response to this article EVER by Shohat · · Score: 1

      funny doesnt give karma .

    14. Re:The funniest response to this article EVER by imsabbel · · Score: 1

      "funny" moderations dont give karma. Nor have they ever in this millenium.

      --
      HI O WISE PRINCE. WHT TOOK U SO DAM LONG?
    15. Re:The funniest response to this article EVER by moonbender · · Score: 1

      I'll give you 500,000 USD if you finish today!

      --
      Switch back to Slashdot's D1 system.
    16. Re:The funniest response to this article EVER by Anonymous Coward · · Score: 0

      Wow, you guyses timing is better than Abbot and Costello...

    17. Re:The funniest response to this article EVER by jacobw · · Score: 5, Funny

      I'm back! And I have my comment ready to go, and I could definitely post it, but here's the thing: While I was watching the World Cup game, I started thinking, "It's so much better to see a game then just to read about it." And then I started thinking, what if instead of just reading my post, you could see it, too? So I've decided that rather than put up a purely verbal post now, it's better to take the time to transform it into a really incredible visual post. So hang in there. My amazing response is coming, and it's going to be even better than before! I just need a day or two to learn Photoshop.

    18. Re:The funniest response to this article EVER by jacobw · · Score: 5, Funny

      Actually, I'm taking a net karma loss on this. +1 funny doesn't give karma, as you say, but -1 Redundant takes it away. Fortunately, when my Amazing Comment is ready to ship, it's going to be SO amazing that they're going to invent a whole new category for it-- +1,000,000 BEST COMMENT EVER. At least, I hope so. If not, I'm facing karma bankruptcy.

    19. Re:The funniest response to this article EVER by Anonymous Coward · · Score: 0

      This is not the funniest response to this article ever. This is just a tribute. Couldn't remember the funniest response to this article ever.

    20. Re:The funniest response to this article EVER by themysteryman73 · · Score: 1

      hahaha learn something new everyday.

    21. Re:The funniest response to this article EVER by Anonymous Coward · · Score: 0

      Has someone offered you a $500,000 bounty to release your comment before Dec 31, 2006?

    22. Re:The funniest response to this article EVER by Anonymous Coward · · Score: 0

      Has someone offered you a 500,000 karma point bounty to release your comment before Dec 31, 2006?

  14. More than $4,250 by NsinR8R · · Score: 5, Informative

    It's more than just $4,250: on the 10-Q, all dollar figures (with the exception of per-share amounts) are listed in thousands. Quoting the financial statement notes, the "In March 2005, the Company renegotiated a $6,000 contingent obligation due upon delivery of the final PC version of Duke Nukem Forever through the payment of $4,250 and issuance of a promissory note in the principal amount of $500." That would actually, then, be four-and-a-quarter million dollars rather than a paltry 4K.

    1. Re:More than $4,250 by Pizaz · · Score: 1

      Nice catch. MOD PARENT UP

    2. Re:More than $4,250 by suv4x4 · · Score: 1

      That would actually, then, be four-and-a-quarter million dollars rather than a paltry 4K.

      There go my plans for acquiring 3D Realms for $4k :(

    3. Re:More than $4,250 by Prof.Phreak · · Score: 1

      Meh. You just ruined that joke for everyone.

      --

      "If anything can go wrong, it will." - Murphy

  15. Cold... by Anonymous Coward · · Score: 0

    What a cold day man...

    Satan

  16. About time then by The_Dougster · · Score: 2, Interesting

    Having to boot into Linux just to play some Duke3D has gotten really old. I gotta say though that its worth it. There's a lot of seriously neat and fun gameplay packed into that game.

    The amount of Linux play I get out of the Duke3D Platinum Pack that I picked up for $10 is phenomenal. For a "DOOMish" type game, it is just superb.The http://www.icculus.org/duke3d Linux engine is really good.

    Hail to the King baby!

    --
    Clickety Click ...
    1. Re:About time then by Anonymous Coward · · Score: 0

      I kind of like the charm of the old low-res video (and play it that way quite often!), but JonoF's port is the absolute best. OpenGL + hi-res textures = "whoa". I believe it builds under Linux, but have never tried it; the Windows binaries work perfectly.

  17. They're still working on this? by Lally+Singh · · Score: 1

    Holy shit! Any developer with any intelligence @ all would've hopped jobs at this point.

    --
    Care about electronic freedom? Consider donating to the EFF!
    1. Re:They're still working on this? by Junior+J.+Junior+III · · Score: 1

      Any developer with any intelligence @ all would've hopped jobs at this point.

      And give up all that JOB SECURITY???

      --
      You see? You see? Your stupid minds! Stupid! Stupid!
    2. Re:They're still working on this? by tduff · · Score: 1

      It's not like they've been doing nothing since they started DNF in '97. They made both of the Max Payne games and Prey which are all decent games.

  18. Nethack by WillerZ · · Score: 1

    n/t

    --
    I guess today is a passable day to die.
  19. uh.. by robzon · · Score: 1

    yeeeeah riiight, and now everyone believes that we'll acually see the game some day.

  20. Mistake on $4250? by Anonymous Coward · · Score: 0

    From the pc.ign.com article on this;

    "In a section describing Commitments and Contigencies, Take-Two states it has renegotiated its obligation regarding the title. The company had originally promised to pay $6 million upon delivery of the PC version of Duke Nukem Forever. In March, Take-Two changed the deal: the company will pay $4.25 million for delivery -- but with a bonus promissory note of $500,000 if the game arrives by December 31, 2006."

    http://pc.ign.com/articles/712/712012p1.html

  21. No. by Anonymous Coward · · Score: 0

    You can't post this on slashdot. You are simply not allowed to... No.

  22. Duke Nukem Forever Due This Year. by jkrise · · Score: 3, Funny

    2006: Duke Nukem Forever Due This Year.
    2007: Duke Nukem Forever Due This Year.
    2008: Duke Nukem Forever Due This Year.
    2009: Duke Nukem Forever Due This Year. .. .. ..
    2020: Duke Nukem Forever Due This Year.

    Unlike Microsoft, the DNF folks have been consistent. They haven't changed their stance over several years....

    --
    If you keep throwing chairs, one day you'll break windows....
    1. Re:Duke Nukem Forever Due This Year. by ufoot · · Score: 0
      I said "when it's done".

      Hey wait, it's done!!!

    2. Re:Duke Nukem Forever Due This Year. by Vicsun · · Score: 1

      Actually, Duke Nukem Forever will be ready to ship by early 2013. Regrettably, however, on the 21st December 2012 the world will end. :( Sorry.

    3. Re:Duke Nukem Forever Due This Year. by Ninjaesque+One · · Score: 0

      Actually, there's still something like 13 to the power of 8, in base 20, 'cycles' to go. On the 21st of December, 2012, the first cycle will end, counting from something ridiculous. So, probably more like 21st of December, 6,000,000,000, which will be much more accurate(sun will explode and all that).

      --
      Ninjas and pirates. How piquant.
    4. Re:Duke Nukem Forever Due This Year. by Klanglor · · Score: 1

      Hey I just Realize something! its Duke nukem FOREVER! :) its normal that it will take some time.. say FOREVER.

    5. Re:Duke Nukem Forever Due This Year. by shellbeach · · Score: 1

      All the excitement of DNF, condensed into a line of Perl ...

      perl -e '$i=2006;{print$i++,": Duke Nukem Forever Due This Year.\n";print"No, really, we mean it this time!!\n\n"if(rand)<0.2;sleep 1;redo}'

  23. Stop holding your breath, it won't be worth it by Opportunist · · Score: 2, Interesting

    I doubt that DNF will be any good. For a very simple reason.

    The game has been "under development" for ... 5 years? Longer? Don't remember. But what I remember is the way software development works. Think back 5 years, and the way games were back then. Forget graphics for a moment and just think of gameplay. Would you play a game with 5 year old gameplay?

    Because that's what DNF will have. The idea, the plan, the layout, it's 5 years old. Yes, of course they will "add" stuff to make it "current", but it will be plugged into it and feel attached rather than a core part of the game.

    Graphics will probably be current. It's not a big deal to adjust an engine, even though you have to rewrite some parts of the code over and over.

    And, finally, they already sunk a ton of dough into it. In other words, it has to be finished cheaply, so it can at least come close to breaking even. Whoever is in the unhappy position to finish this game is very short on funds. And probably also quite frustrated, and as odd as it may sound (for a game that's been delayed forever, hence the name, I guess) under heavy time pressure. If it's announced that "it's being worked on", people do expect it SOON, simply because "hell, they already worked SO long on it, it's gotta be almost done".

    My guess is that they want to get that albatross off the ramp, no matter whether it flies or not.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    1. Re:Stop holding your breath, it won't be worth it by PopeRatzo · · Score: 2, Insightful

      Of course I would play a game with 5 year old gameplay. Think of some of your favorite games from 2001. Would you play them again with updated graphics? Absolutely! Let's see, Starcraft? Definitely. Total Annihilation, Sure. Half-Life, Yes, totally.

      --
      You are welcome on my lawn.
    2. Re:Stop holding your breath, it won't be worth it by ichigo+2.0 · · Score: 5, Insightful

      What are you talking about? Gameplay (sadly) hasn't changed a bit in 5 years!

    3. Re:Stop holding your breath, it won't be worth it by Gobelet · · Score: 2, Insightful

      I play Tetris or Super Mario Bros. 3 daily. And I enjoy it. So yeah, I'd play a 5 years old game, yes.

    4. Re:Stop holding your breath, it won't be worth it by ZeroExistenZ · · Score: 1

      How long do you think it takes to develop a physics engine? And do you think with each game released there's a new engine used?

      Each generation of games builds further on a specific physics engine to cut that development time, which is almost most cases overhead -if there's an engine already out there employing the latest technology. You'll have a quasi simular "gameplay experience" over each generation. It's like saying HL2, which took about 5-6 years to build, is "old gameplay" and all the games that will come out being based off the Source Engine.

      I thought DNF was developing their own physics engine after trashing the Unreal engine because it didn't meet their expectations, so they hit the reset-button on the project after a few years I thought.

      --
      I think we can keep recursing like this until someone returns 1
    5. Re:Stop holding your breath, it won't be worth it by Anonymous Coward · · Score: 0

      what in the fuck are you on about?

      Do you honestly think run and gun shooters have changed in the last....10 years even?

    6. Re:Stop holding your breath, it won't be worth it by bazorg · · Score: 1
      If I were in their shoes, I'd seriously consider turning DNF into a joke... forever. I mean, the "normal" people buying games are certainly not waiting for this release patiently, as if their gaming options have been frozen for the last few years, waiting for the sequel of Duke Nukem.
      The /. crowd and the people who are old enough to remeber Duke Nukem 3D all had their laughs already, and probably the parent poster is right about their reaction when DNF eventually comes out...
      Now, what to do about it? I'd think of releasing some crappy 2D remake of the original duke nukem, call it Duke Nukem Forever, release it with the next "collectors' edition" of Duke Nukem for PSP, mobile phones, whatever and just let it all go away. Then, when the time is right and the game is actually finished, well, just put together the *real* work the company has (?) produced and release it as a real game, under a different name in the Duke Nukem series.

    7. Re:Stop holding your breath, it won't be worth it by biff_larken · · Score: 1

      I'd say that it'd been under development for almost 10 years now, eh guys?
      Guys?
      Oh. I guess no one is paying any more attention.
      Can't say I blame them.

      --
      The slate is always clean when you're the one holding the eraser -Newton Tenderfoot
    8. Re:Stop holding your breath, it won't be worth it by Opportunist · · Score: 2, Insightful

      Tetris and SMBs are timeless classics. That ain't something I could say of any shooter. Shooters live by their graphics and their "new gadgets". Would you PAY full price for a game with the engine, graphics, options and gadgets of the original "Doom"?

      Look at the NintendoDS and the game "Meteos". Pretty much a Tetris-line game (blocks fall from above and you gotta get rid of them). No really flashy graphics, not really that "new", but it's fun.

      Shooters, on the other hand, rely heavily on their state-of-the-art-ness. Because, essentially, that's all they got.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    9. Re:Stop holding your breath, it won't be worth it by KiloByte · · Score: 1

      Gameplay (sadly) hasn't changed a bit in 5 years!

      Actually, it did change, a lot. 100% to the worse.

      How many time did you spent playing MoO2? Starcraft?

      How many playing time any of new games is worth?

      --
      The creatures outside looked from Alt-Right to Antifa; but already it was impossible to say which was which.
    10. Re:Stop holding your breath, it won't be worth it by Neurotoxic666 · · Score: 1
      The game has been "under development" for ... 5 years? Longer? Don't remember. But what I remember is the way software development works. Think back 5 years, and the way games were back then. Forget graphics for a moment and just think of gameplay. Would you play a game with 5 year old gameplay?

      Half-Life 2 hase been "under development" for what? 6 years? And I wouldn't quite call it a pice of crap, you know. The gameplay is more than good, thank you.

      --
      You are more than the sum of what you consume. Desire is not an occupation.
    11. Re:Stop holding your breath, it won't be worth it by Ibn+al-Hazardous · · Score: 1

      Tell me again: How long was Half Life 2 in development?

      I seem to remember a lot of gaming sites that said it could hardly top Doom3, and since both of those games were released at roughly the same time - and HL2 had been in development substantially longer, Valve was probably screwed.

      Yeah, right!

      --
      Yes, I am a biological organism. All rumors to the contrary are just that, rumors.
    12. Re:Stop holding your breath, it won't be worth it by ZeroExistenZ · · Score: 1
      I'd think of releasing some crappy 2D remake of the original duke nukem, call it Duke Nukem Forever, release it with the next "collectors' edition" of Duke Nukem for PSP, mobile phones, whatever and just let it all go away.

      they already did it a few times.

      --
      I think we can keep recursing like this until someone returns 1
    13. Re:Stop holding your breath, it won't be worth it by Anonymous Coward · · Score: 0

      Lets see... five years ago was Halo: Combat Evolved. Yeah, I'd buy that if it came out today.

    14. Re:Stop holding your breath, it won't be worth it by jesterzog · · Score: 1

      Because that's what DNF will have. The idea, the plan, the layout, it's 5 years old. Yes, of course they will "add" stuff to make it "current", but it will be plugged into it and feel attached rather than a core part of the game.

      Are you kidding? They can take any current game engine in the works and slap the name Duke Nukem on it. It might not be outstandingly brilliant and live up to the hype, but it'll at least be up to par with everything else.

      The part that makes it Duke Nukem is the back story. If there was a decent back story developed 5 years ago, or 10 years ago for that matter, it could be attached to most of today's game engines without an issue.

    15. Re:Stop holding your breath, it won't be worth it by quanticle · · Score: 1

      /*Tetris and SMBs are timeless classics. That ain't something I could say of any shooter.*/

      What about Half-Life, or Goldeneye64?

      --
      We all know what to do, but we don't know how to get re-elected once we have done it
    16. Re:Stop holding your breath, it won't be worth it by ducklord · · Score: 2, Insightful

      Yeah, you're quite right... Doom 3 and Halflife 2 sold a lot because they were totally different experience in regards to the previous titles of their series. Just like the gameplay of Final Fantasy is never the same.

      Sorry for being sarcastic, but "brand new gameplay" actually means a rat's ass as far as sales go. The same, although we may not want to admit it, is true for what we call "gameplay". Look at Tetris: Lumines on PSP is a glorified Tetris clone, yet it sold quite well from what I know, and is thought of as one of the best current-gen puzzle games. And it actually is "Tetris-with-music-and-rotating-blocks"...
      If they manage to put an involving story, nice cinematics, robust engine and game mechanics on the title, I don't see why it can't be succesful. Yes, it will be "another FPS", but each and every year we see a typical Quake with 2 or 3 small changes, nice graphics and sound and although at heart it isn't that much different, we slap on it a "most wanted title of the year" stamp and count the days 'till its release.


      Whatever, I don't think we'll see it, at least not this year. And if we do, we should be prepared to hear stuff like "ofcourse its buggy, they rushed us to release it" or "well, if we had more time...".

    17. Re:Stop holding your breath, it won't be worth it by Devistater · · Score: 1

      Dont forget, every time there's a major graphics engine release (like when they went to UT and then I thnk ut2k4 engines) they redo the game practically from scratch. So maybe they will have 2 or 3 year old gameplay instead of 10 year old gameplay. Of course, by the time its released in 5 years, it probably will have 5+ year old gameplay.

      Did any of the above actually make any sense? It doesn't now that I finished and read over it again.

    18. Re:Stop holding your breath, it won't be worth it by shellbeach · · Score: 2, Insightful
      Would you play a game with 5 year old gameplay?

      Actually, gameplay has been getting progressively worse - it often seems to have an inverse relationship with graphics capabilities. Taito could create far more entertainment with a 6Mhz processor than software companies today with processor speeds of several GHz and dedicated 3D graphics cards ...
  24. Waaaait a minute... by Anonymous Coward · · Score: 1, Funny

    Guns n' Roses will release Chinese Democracy, Take Two will release Duke Nukem Forever...

    Does anybody else feel like there must be a large comet headed our way? If you see the Phantom mentioned in the coming months, drop what you're doing and head for the hills.

    1. Re:Waaaait a minute... by SheeEttin · · Score: 2, Funny
  25. Don't you know why? by Gli7ch · · Score: 3, Funny

    Guys! Don't you know? The only reason they took so long developing it is because they had to recode the whole thing for its exclusive release for the Infinium Labs Phantom!

    Duh!

  26. It would sell well as a collector's item by ishmalius · · Score: 1

    This has become such an icon of the game industry, the company could put a blank CD in a box and still sell it, if the box was pretty enough. It need not have any intrinsic value. This would work in the same model as printed Enron shares, which, although worthless, sold quite well as souvenirs.

  27. I don't think he should post by Shohat · · Score: 1

    I think it will just ruin the name and the good memories we have from his first post .
    His first post was a classic , no hype , no betas or previews , it was just fun to read . Heck , I even enjoyed the first reply . But something tells me that not only the next post will be delayed ,but it won't be that interesting or half as fun to read as the original .
    I'll still read it though...

  28. hell freezes over again... by AnXa · · Score: 1

    Finland won the Eurovision song contest. I am pretty sure that since it is possible for hell to freeze over then Duke Nukem might acctually have a change get out by christmas...

    --
    -Seeing the problem is ½ of solution-
    1. Re:hell freezes over again... by Mathiasdm · · Score: 1, Funny

      Let's sum things up for the last few years:
      -Finland wins the Eurovision song contest
      -Intelligent Design is taught in American schools
      -Debian Sarge goes stable
      -Apple switches to Intel

      Next up:
      -Windows Vista gets released
      -Duke Nukem gets released

      What's after that? Slashdot getting a layout overhaul?

      --
      Join the anonymous, help develop the network: http://www.i2p2.de
  29. It's a failure regardless... by isecore · · Score: 3, Insightful

    of when or why or how it ships. The gamers self-produced hype is just too much. There is no way that whoever is developing it now can live up to the expectations of peoples own imaginations. It doesn't matter how awesome the graphics or sound is, or how amazing the gameplay is. There is no way that they can live up to the expectations of pretty much anyone on planet Earth.

    Had they managed to squeeze this one out a few years ago, then maybe. It would've been like Doom3, lots of talk and generally a fun game but nothing to lose sleep over. However, since DN3DF has been in development for like a decade it's gone from being a game and becoming some kind of mythic beast instead.

    Sure, it might sell a few units, but it will be on novelty value alone.

    --
    I enjoy large posteriors and I cannot prevaricate.
    1. Re:It's a failure regardless... by Anonymous Coward · · Score: 0

      What self-produced hype? By this time, it's been delayed so long that the self-produced hype is that it'll be another Daikatana. On that score, it'll probably exceed expectations, and turn out to be a pretty good game. Probably not a work of artistic genius (the Duke Nukem games were never that), but probably a fun romp on the level of Serious Sam.

      Of course, considering how many hours of wages have gone into this game, it's quite possible it still won't turn a profit. But 3D Realms is probably more interested in revenue at this point.

    2. Re:It's a failure regardless... by transwarp · · Score: 1

      But, it doesn't need to live up to expectations. They only need enough people to try it and see if it's any good to make a profit.

    3. Re:It's a failure regardless... by Farmer+Tim · · Score: 1

      I disagree. Since so few people expect it to ship at all, anything will far exceed expectations.

      --
      Blank until /. makes another boneheaded UI decision.
  30. 3DR Comments on this issue here: by JSDopefish · · Score: 4, Insightful
    --
    Joe Siegler
    Webmaster - 3D Realms & Black Sabbath Online
    1. Re:3DR Comments on this issue here: by neovoxx · · Score: 2, Informative

      That link doesn't work...
      Try <URL:http://forums.3drealms.com/vb/showthread.php? t=18360>

      --
      0x68ADA2CC
  31. There's gonna be a lot of posts like this, but: by ggvaidya · · Score: 1

    I gotta say it: you nailed it. Funniest DNF joke (I've seen yet). Are you going to go on?

    Wish I had mod points for this thread ...

  32. In related news.... by cyriustek · · Score: 3, Funny

    In related news...

    Windows Vista is to ship this year.

    We will no longer have to wait for Godot.

    The second coming of Christ will come this year.

    The US will pull out of Iraq this year.

    The US will find Osama.

    1. Re:In related news.... by nacturation · · Score: 1

      ... Schrodinger's cat died 71 years ago.

      --
      Want to improve your Karma? Instead of "Post Anonymously", try the "Post Humously" option.
  33. Re:In other news... by Tink2000 · · Score: 1

    What you say?

  34. ...so it's going to be rushed? by Kaioshin · · Score: 1

    So one of the, if not the game that has been in development longest is going to be rushed in the end?

  35. But exactly when is that? by SimonShine · · Score: 1

    > It is actually going to ship. 3DRealms has to make money to stick around.

    That premise is only consistent if we assume that 3DRealms *are* going to stick around.

    Duke Nukem is a stupid concept that has been dead for long.

    Suppose we see Dai Katana 2?

    --
    Take off every 'ZIG' !!
  36. $4,250.00 ? by tomhudson · · Score: 0, Redundant

    Cripes, you can buy game developers cheap. Check out this quote from the 10-Q
    http://yahoo.brand.edgar-online.com/fetchFilingFra meset.aspx?dcn=0001125282-06-003343&Type=HTML

    In November 2005, the Company acquired all of the outstanding capital stock of Firaxis Games, Inc. ("Firaxis"), a developer of PC and strategy titles, including the Civilization franchise. The purchase price of approximately $15,442 consisted of $12,500 of unregistered common stock and $4,085 of development advances previously paid to Firaxis reduced by net cash acquired of $1,143.

    In June 2005, the Company acquired all of the outstanding capital stock of Gaia Capital Group and its wholly-owned subsidiaries ("Gaia"), the developers of certain of the Company's titles for console and handheld platforms. The purchase price consisted of $5,748 in cash, $4,055 of development advances previously paid to Gaia and deferred consideration of $1,597.

    In January 2005, the Company acquired from SEGA all of the outstanding capital stock of Visual Concepts Entertainment and its wholly-owned subsidiary, Kush Games, the developers of certain of the Company's sports titles, and certain intellectual property rights associated with these products. The purchase price consisted of $27,794 in cash, $1,866 of prepaid royalties previously advanced to SEGA and contingent consideration of $2,593 based on the release of certain titles.

    Shit - anyone know of any other game companies for sale at firesale prices?

    1. Re:$4,250.00 ? by jchawk · · Score: 3, Informative
      I hate to be the buzz kill but all stock filings are posted in a short hand notation where you always divide all dollar amounts by 1,000. So $10,000,000 becomes - $10,000. So your post should read something like this -


      In November 2005, the Company acquired all of the outstanding capital stock of Firaxis Games, Inc. ("Firaxis"), a developer of PC and strategy titles, including the Civilization franchise. The purchase price of approximately $15,442,000 consisted of $12,500,000 of unregistered common stock and $4,085,000 of development advances previously paid to Firaxis reduced by net cash acquired of $1,143,000.

      In June 2005, the Company acquired all of the outstanding capital stock of Gaia Capital Group and its wholly-owned subsidiaries ("Gaia"), the developers of certain of the Company's titles for console and handheld platforms. The purchase price consisted of $5,748,000 in cash, $4,055,000 of development advances previously paid to Gaia and deferred consideration of $1,597,000.

      In January 2005, the Company acquired from SEGA all of the outstanding capital stock of Visual Concepts Entertainment and its wholly-owned subsidiary, Kush Games, the developers of certain of the Company's sports titles, and certain intellectual property rights associated with these products. The purchase price consisted of $27,794,000 in cash, $1,866,000 of prepaid royalties previously advanced to SEGA and contingent consideration of $2,593,000 based on the release of certain titles.
    2. Re:$4,250.00 ? by Anonymous Coward · · Score: 0
      Check the fine print. Like most financial reports, all those dollar figures are given in thousands.

      So add three trailing zeros to all those values. When they say "The purchase price consisted of $5,748 in cash..." it means $5,748,000.

    3. Re:$4,250.00 ? by nightski · · Score: 1

      Except for the fact that you missed that all values are in thoundands. So those values you listed are all really millions of dollars.

      --
      "Ideas without action are worthless."
    4. Re:$4,250.00 ? by chris_eineke · · Score: 1

      These dollar amounts are given in thousands. Meaning, you have multiply by them by 1000 to get the real value, e.g.:

      $2,593 x 1000 = $2,593,000

      --
      "All you have to do is be fragile and grateful. So stay the underdog." Chuck Palahniuk, Choke
    5. Re:$4,250.00 ? by tomhudson · · Score: 1

      If you check the "Cash paid for businesses acquired", the total is listed as 857. Even AFTER adding in 3 zeros, you're still looking at a total cash outlay for all those businesses of 857.000.00. Like I said, cheap.

      Promisory notes, shares, etc., cost them nothing up front, and in return they get immediate tax relief. How much you want to bet that at least someof those acquisitions are actually profitably right now even if a product never ships? Show me another business where I can lay my hands on assets valued at over $15 million and it won't end up costing me anything at year-end ...

    6. Re:$4,250.00 ? by tomhudson · · Score: 0, Redundant

      And if you read the supplemental charts, their total cash outlay was 827 == $827,000.00, for ALL the companies they acquired. So they didn't pay $2. whatever million. They laid out 827,000 to get 15,000,000 (according to the supplemental charts) of assets, as well as the ability to grab some immediate write-offs. Bet you that at tax time, they get back every penny of the 827k they spent, so it ends up costing them zero.

      Of course, now they have these new assets, so they can borrow against them (or issue more stock to reflect their increased portfolio), so either way, they're getting a nice profit for a minimal outlay.

    7. Re:$4,250.00 ? by tomhudson · · Score: 0, Redundant

      The supplementals say they only laid out $827 in cash - that means $827,000 to acquire total assets with a book value of $15M.

      Nice leverage, and they also acquire some tax loses, and the ability to float new shares or financing against their deep-discount purchase.

      Like I said, show me a way I can spend a buck to acquire $20 of assets, plus a few bucks of deductions ... its a no-brainer. Cheap at twice the price.

    8. Re:$4,250.00 ? by tomhudson · · Score: 0, Redundant

      The supplementals say they only laid out $827 in cash for ALL the businesses, with a book value of $15,000. This means they paid $827,000.00 for $15,000,000.00 of assets, plus write-offs, etc. Cheap at twice the price, at 20 to one.

    9. Re:$4,250.00 ? by TheCreeep · · Score: 1

      Can't they just write $4,250k like normal people?

  37. They're rushing it! by Glacial+Wanderer · · Score: 1

    I hate it when the publishers push the developers to release a game before it's finished. With most games developers would only need a few more months to polish a game, but this might be a special case so I guess it could drag on a little longer... and longer... and longer...

  38. Who cares? by TheSkepticalOptimist · · Score: 1

    I am so over Duke Nukem Forever, and it hasn't even been released. This will be the worst flop in the history of video games.

    --
    I haven't thought of anything clever to put here, but then again most of you haven't either.
  39. Major incentive by Waffle+Iron · · Score: 1

    [Dr. Evil voice:] If your firm is able to deliver this massive software project by the end of this calendar year, I am prepared to offer a financial incentive package of Five Hundred Thousand dollars. Think it over.

  40. Web Based by ieagle2000 · · Score: 1

    I heard they decided to go with AJAX, that is why it took so long to get it out. On the plus side, at least we know it will run on other OS's. Well that is of course if it ever sees the light of day anytime soon...

  41. the truth is in the punctuation by elmarkitse · · Score: 5, Funny

    Duke Nukem, Forever Due 'This Year'...

  42. This year? by XnavxeMiyyep · · Score: 1

    Yeah, sure... It'll come out when DUKE NUKEM FOREVER comes out...

    --
    I put the 't' in electrical engineering.
  43. Write a book about it by cliffski · · Score: 1

    If someone wrote a book about the making of DNF, I'd probably buy it with real money. I like books like that, my fave is 'tales from development hell' about big name movies and how they can take 10+ years to get made.
    Link:
    http://www.amazon.com/gp/product/1840236914/sr=8-1 /qid=1149948630/ref=pd_bbs_1/102-6139415-7876916?_ encoding=UTF8
    Especially now I got the hell out of mainstream gamedev, its fun to look back on the car-crash that is gamedev management and have a good chuckle. Masters of doom was a good book, but the best bits are about Daikatana :D
    Maybe they should bundle a 'making of' book with the game. Thats the only way a lot of people would be tempted.

    --
    DRM-free indie games for the PC and Mac: Positech Games
    1. Re:Write a book about it by nateziarek · · Score: 2, Interesting

      Its got nothing to do with DNF, but this article (part two, part 3) about the development of the Superman movies had me in tears I was laughing so hard. I know very little about the development of DNF, but if it was anything like Superman Returns, I'll cut them some slack...

  44. Re:In other news... by Elitist_Phoenix · · Score: 0

    In other news just to hand, Zonk will stop posting dupes!
    Makes more sense eh? I've got to learn to use the preview button :P

    --
    "I'm going to f***ing bury that guy, I have done it before, and I will do it again. I'm going to f***ing kill Google"
  45. When did they announce this game? by knn03 · · Score: 1

    I heard something about it back in 1963.

  46. Now, back when this was just pie-in-the-sky by Maximilio · · Score: 1

    I remember Broussard in an interview stating quite distinctly that DNF would require, for a really high-end gaming experience, 6 MB of video memory tops. I am eagerly expecting that statement to be honored. Seriously.

  47. This Is Odd... by LEX+LETHAL · · Score: 1

    I saw the official response by George B on the 3DRealms forums, but I don't get it. It says here http://www.planetduke.com/duke4/faq/general.shtml# 1.3 that the game will be released "when it's done". How can Take Two make this statement that George B. et.al. essentially shrug off?

    Perhaps 3DRealms will use digital distribution like Steam. Maybe George B. isn't worried because they outlast all of their publishers.

  48. will it by derniers · · Score: 1

    will it run on Vista?

  49. No, I wouldn't pay full price... by Ayanami+Rei · · Score: 1

    because there's a ton of Doom, Quake, and DN3D ports and extensions due to the source being available. Those are free.

    So by the virtue of them being free 3DRealms wouldn't in their right minds release DNF unless ita underpinnings at least as high quality as those engines. There's some leeway here... I'd probably buy it just for the art resources and the single player gameplay if it's original and reasonably entertaining.

    --
    THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
    1. Re:No, I wouldn't pay full price... by petermgreen · · Score: 1

      while the source is often free the game content generally isn't usually legally availible for free.

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
    2. Re:No, I wouldn't pay full price... by mrchaotica · · Score: 1

      Yeah, but sometimes it is.

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

  50. DNF by SimDarth · · Score: 1

    Odd that DNF is usually what shows up on college transcripts as Did Not Finish, ain't it?

  51. It's living history by thatgun · · Score: 1

    What's really interesting about this game is that it's a strange carryover from a bygone era, an era when people actually fantasized about a video game (and how neat it was going to be) prior to releasal.

    DNF is probably the last sentence in that chapter of video game history (which I guess has strangely been placed in the next chapter).

    Personally, I'm going to enjoy the nostalgia when it comes out.

    1. Re:It's living history by assassinator42 · · Score: 1

      Don't people still do that? Zelda, Halo 3, etc.

  52. Great... Just great... by T_ConX · · Score: 1

    Now we're going to have to find a new joke...

  53. Take-Two spitting in 3DRealms' face... by Zantetsuken · · Score: 1

    anybody else here see this as TakeTwo spitting in the face of 3DRealms' face? kinda like "We all know you guys won't be able to finish DNF, so you won't even get chump-change from us..."

  54. Fairly large incentive? by Anonymous Coward · · Score: 0

    I really don't see $500,000 as a big incentive when they've invested $7.5 million so far (via ApogeeGames.com).

    I guess the concern is that 3D Realms is/were/will be in financial trouble, but from the sounds of the article in my previous link, they're doing pretty well from the Max Payne franchise.

  55. All I can say is if it doesn't run..... by i_want_you_to_throw_ · · Score: 2, Funny

    on my new AMIGA then I'm gonna be pissed.

  56. give it up already... by tashpool · · Score: 1
    When is someone going to kick these guys out of the development seat and get a real company to put this game out. Heck, if I had started work on it myself, I probably would have a decent game out by now.

    Honestly, all I can see from DNF right now is a HL2 clone of their scripting and physics engine, but just add AO content galore.

    --
    Read my sig! That's right, keep reading...
    1. Re:give it up already... by Anonymous Coward · · Score: 0

      Because (as a rule) changing developers, and to a lesser extent adding developers to a late project always makes it later.
      It's a well known software development phenomenom, see The Mythical Man-Month.

  57. DNF by ElAsturiano · · Score: 1

    Maybe someone already mentioned this ... but havent you guys noticed that DNF, in the racing community, stands for Did Not Finish ? I guess its starting to mean the same thing in the game programming circles... :-P

    --
    http://frag-legion.uk.net/wiibar/mario-57327995510 90669.png
  58. Seriousness by mkw87 · · Score: 1

    I see the posters of this thread are about as serious as the developers are about getting the game done.

    --
    Arguing with an engineer is like wrestling a pig in mud. Soon, you realize the pig is dirty, and he likes it.
  59. RE: games companies are always for sale by UncleSocks · · Score: 2, Insightful
    Shit - anyone know of any other game companies for sale at firesale prices?


    Yes - all of them.

    This is how Electronic Arts grows. EA has cash, but it hasn't really innovated since 1984. As someone who's previously worked in the games industry and still has lots of friends at EA and other game companies, let me lay it out for you:

    The games business is a hit driven business, with most innovative titles coming out of small publishers (with only one exception right now - Blizzard).

    Step 1: Small publisher (Origin, Jane's, Crystal, etc...) comes out with a hot new title. It sells like gangbusters.

    Step 2: The now 'successful' publisher, hires up more people to work on their next hot title. Founders become 'industry visionaries' and appear on many CGDC panels. One of three things happen with this next 'hot' title...

        2a) The title ships in time for Christmas and is a big success. Great! Return to step 2 and try again. The odds of this happening is low.
        2b) The title ships in time for Christmas but is a flop. Advance to step 3.
        2c) The title misses the Christmas ship date and has to go out in the spring, where volumes are much smaller. Advance to step 3

    Step 3: You now have a payroll crunch because of lots of employees/investors to feed and no new income (remember, this is a hit driven business). EA will come to you and say, "I'm going to write a number on a piece of paper - I think you'll agree it's fair." Hint: It's not fair. You'll say no, because you just need to get that second 'backup' title finished and you'll be okay again.

    Step 4: If the backup title succeeds, you've dodged a bullet - go back to step 2 and try again. Otherwise, EA will come back to you and say "I'm going to write a number on a piece of paper. It's not going to be as large as last time, but I think you'll agree it's fair." Hint: It's still not fair - its going to be much lower than last time. Unfortunately, you'll have to take it because you are out of cash. Congrats: You are now an executive producer for a new division in EA. Most likely, you'll never be allowed to make an 'risky' game again.

    The chances of repeately doing step 2 successfully are very low.
  60. WOULD OF?! please, please PLEASE learn english by Anonymous Coward · · Score: 0
    "would of"... Taste that for a moment. Does it make any sense? At all?!

    It's WOULD HAVE, or WOULD'VE... I'll say it again: WOULD HAVE, or WOULD'VE. How damn difficult is it?

    Sorry for ranting... It's just that I'm not even a native English speaker and I spot that mistake right away. Why the hell is it so difficult for the americans?

    1. Re:WOULD OF?! please, please PLEASE learn english by 91degrees · · Score: 1

      Why the hell is it so difficult for the americans?

      Non-native speakers actually make fewer mistakes. They learn the rules of the language (insofar as English actually has rules), and learn things on a word for word basis. Native English speakers pick it up as they go along, and learn phrases and sentence fragments. Now, most speakers are lazy, so the would've abbreviation is a lot more common than would have. Since the word "of" is pronounced "ov", this confuses many native speakers.

      And I hate it too.

    2. Re:WOULD OF?! please, please PLEASE learn english by Anonymous Coward · · Score: 0

      mods! wake up! look what you have let this post turn into!

  61. It's THAN, not THEN by Anonymous Coward · · Score: 0
    (yes, I wrote the previous comment about that other stupid spelling mistake)

    I'm sure there are plenty of good pages about English grammar out there. Google around for a bit and you'll find one that explains the difference between "than" and "then".

    1. Re:It's THAN, not THEN by UnknownSoldier · · Score: 0, Offtopic

      I'm a programmer, not a writer. I could care less about someone being anal-rentantive about an bastardized and inconsistent language, just because some so called 'authority' says it should be a certain way.

    2. Re:It's THAN, not THEN by airjrdn · · Score: 1

      Pretty unlikely you're much of a programmer with that attention to detail.

  62. Sorry, I've run out of Duke jokes by Cannelloni · · Score: 1

    No more jokes, sorry. I really miss Duke, especially the Mac version where you could turn on Apple's old "1984" commercial in the movie theatre.

    --
    Beauty is in the beholder of the eye.
  63. wait, wait, wait.... by eskimoquinn · · Score: 1

    This still isn't out yet? I don't know whats more amazing... the fact that they haven't finished it yet or the fact that they are still trying.

  64. Waiting for Netcraft prediction... by fahrbot-bot · · Score: 1
    When asked about the delays, a spokesperson remarked that, "The product's been completed for some time, but we're waiting for Netcraft to predict our fate before expending any serious marketing capital."

    Netcraft replied that "it's too early to tell, but we should have the numbers after some more lead time."

    --
    It must have been something you assimilated. . . .
  65. yeah right by p51d007 · · Score: 1

    I'll believe duke nukem (takes) forever when the soviet union and berlin wall collapes..... Wait, didn't that already happen? I think one of the signs of the end of the world will be when duke nukem forever comes out. LOL

  66. New Response. by crhylove · · Score: 1

    Ok, well I was still going to write the post, but then I saw all these other hillarious posts with cogent points and witty remarks. Since this new technology came up, and my post still wasn't ready, I decided to start all over and come up with an entirely new post. Now, some of my fans will be upset by the aditional wait, but the final quality of the post I will release will justify this decision. Why release a post now, or immediately in the future that is clearly now dated when compared to the other posts here in this story? Trust me, the new witty remarks and cogent points are going to be well worth it, and of course my post is going to have the original "crhylove post" feel that made my original post such a classic. Plus, for the other crhylove fans, I've been posting plenty on other stories, and they seem to have been well received. Most of the Slashdot industry has modded my posts as positive, and you can even check out my karma in the latest Postspot, or on PlanetPost.

    Come get some!

    --
    I hold very few opinions. I hold information based on observation and fact. If you wish to disagree, please use facts.
  67. no... surely not by AlgorithMan · · Score: 1

    I'm pretty often around in the 3D Realms Forums and I can tell you: there is absolutely no way! Noone at 3DR will give in to this! they haven't delayed this game for so many years (in order to make it perfect) just to publish it unfinished now, just because of a monetary offer... I've heared that it MIGHT be finished at the end of 2007... MAYBE! but 3DR has enough own money to finish the game on their own, so get used to it:

    "it's coming, when it's done"

    --
    The MAFIAA is a bunch of mindless jerks who will be the first up against the wall when the revolution comes
    1. Re:no... surely not by oskard · · Score: 1

      I think you spent too much time speculating, and not enough reading what you quoted.

      The release date of this game is "When it's done". Anything else, and we mean anything else is someone's speculation. There is no date. We don't know any date. If you have a friend who claims they have "inside info", or there's some game news site, or some computer store at the mall who claims they know - they do not. They are making it up. There is no date. Period.

      --
      Sigs are for Terrorists.
  68. We still have Vista... by SanityInAnarchy · · Score: 1

    ... and plenty of others, like... nevermind, in Soviet Russia, jokes find you. Frist Psot.

    Step 1: List all the tired old Slashdot jokes.
    Step 2: ???
    Step 3: Profit!

    --
    Don't thank God, thank a doctor!
  69. Sad by Sv-Manowar · · Score: 1

    It's a shame, but I think they should really leave the Duke Nukem brand alone now, they have done almost irrepairable damage with DNF and it will take a lot of time for consumers to stop seeing the developers and the series as a franchise as a joke. Never mind the motive for ripping the game to shreds critically once it comes out due to the massive waiting time. It's a shame to see such a promising title go down, but they have done it too wrong. One of the major lessons for future game studios?

  70. $4.25 million not $4250 by Tomfrh · · Score: 2, Informative

    TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES

    Notes to Unaudited Condensed Consolidated Financial Statements

    (Dollars in thousands, except per share amounts)

    In March 2005, the Company renegotiated a $6,000 contingent obligation due upon delivery of the final PC version of Duke Nukem Forever through the payment of $4,250 and issuance of a promissory note in the principal amount of $500. The payment of the promissory note is contingent upon the commercial release of such product prior to December 31, 2006.

  71. Re:In other news... by Anonymous Coward · · Score: 0

    In other news just to hand, Zonk will stop posting dupes!
    Makes more sense eh? I've got to learn to use the preview button :P


    My suggestion would be that you've got to learn English first. Whoever uses "just to hand"?

  72. I will miss the jokes by fmoliveira · · Score: 1

    The original duke 3d is still the FPS I most enjoyed playing. But its unlikely DNF will be any better than the jokes about it never being released, I will miss that too.

  73. 2 Points... by amavida · · Score: 2, Interesting

    Firstly it's obvious after a decade that this has game _NOT_ been in development.

    Secondly the companies/[eople responsible for this situation squandered a great opportunity.

    Lots of folks (me included) found the cheeky, irreverent & slightly racy tone of this game to be a refreshing change from the deadly serious juvenile stuff that was around at the time. DNF's big contribution was it injected _FUN_ into the gaming experience. Sadly missed...

  74. MS is very interested in this! by marcelo.mosca · · Score: 2, Funny

    Actualy, they are looking forward to replacing Solitaire in vista with it ;)

  75. You forgot some... by Anonymous Coward · · Score: 0

    Australia qualifying for the World Cup....

  76. this happened over a year ago by DrSbaitso · · Score: 1
    from the 10-Q:

    In March 2005, we renegotiated a $6,000 contingent obligation due upon the delivery of the final PC version of Duke Nukem Forever through the payment of $4,250 and issuance of a promissory note in the principal amount of $500. The payment of the promissory note is contingent upon the commercial release of such product prior to December 31, 2006.


    oh well.
    --
    beware the jabberwock, my son! the jaws that bite, the claws that catch!
  77. To be awesome this game will... by tatersalad · · Score: 1

    need to be Call of Duty, BF1942, World of Warcraft, Age of Empires, HL2, Counter Strike, HL1, Warcraft III, Empire at War, Guild Wars, EQ2, Lineage 2, F.E.A.R., a roller coaster, Mike Birbiglia, and all of the Quake and Unreal Tournament games wrapped up in one shiny package. Good luck Duke...

  78. Still bad moderating. by raehl · · Score: 1

    I was tought in elementary school to check that your results were reasonable. IF you multiply 13 by 19 and get 1,234,567, you throw out your result as not possibly being correct.

    If you read an article that says the compensation for developing a video game was $4,250, you should recognize that that number can not possibly be correct and NOT blindly put it in your own coverage.

  79. Good or Bad, it will sell by Anonymous Coward · · Score: 0

    If it's Good, it will sell like hotcakes and 3D Realms will be vindicated.

    If it's Bad, it will still be purchased for the kitsch value, like owning a share of Enron, DVDs of Gigli and Showgirls, and keeping a copy of the
    "leaked" Kevin Federline track.

  80. xyzzy by Anonymous Coward · · Score: 0

    n/t

  81. Clever by Obi-w00t · · Score: 1

    Those 3D Realms guys are pretty darn clever. They just tell everyone they are making Duke Nukem Forever, issue a press release every so often and then wait for people to start offering them money. If they wait long enough they could be offered even bigger sums of money up-front. Then just accept and release whatever crap they've got. They make massive sums of money on the offer and sales.

    I personally think it would be hilarious if they did finally release it and it was worse than even the most horrible movie tie-in title.