Unfortunately game servers are typically not that "local", at least for most of the people on it. I usually find around 90+ms are as far down as they go for me anyway. But as long as it doesn't get too far past 100ms it's hardly even noticeable.
Re:Blizzard is evil, boycott if you have integrity
on
Diablo III Beta Begins
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· Score: 1
the DRM is most likely forced on them by Activision
I dunno, people keep saying that and assuming it (and I've thought it myself) but I'm not really sure that's the way it is. Blizzard still has some of the older blood in it, and I really am starting to think they are on board with it. As far as Diablo III goes though, RMT has probably greatly encouraged them to go this direction. And people playing offline means nothing for trading revenue. The one thing that could make me more OK with the forced on-line aspect is if Blizzard provides frequent content updates and new areas. Even if they bundled it with some kind of micro transaction fee, something to keep the game fresh and re-playable. I keep looking back at Diablo II, but I really don't think I can get myself excited about *another Baal run* anymore.
Space Opera is Fantasy with a veneer of Science Fiction.
I don't think there is really any accepted definition of what exactly "Space Opera" is. If I had to define it, I'd point to something more like Crest of the Stars.
Although without a generally accepted standard, people are pretty much free to label stuff as they will.
McAfee is confident this new security implementation will delete system files even less than prior software offerings by preventing access to the disk entirely!
How else are you going to allow the unwashed masses to do it?
I'd expect them to NOT DO IT in the first place. I can't even recall having a flashable BIOS that was actually broken in some serious way that would make a fix mandatory. The majority of my BIOS upgrades have been to support some newer CPU that still fits the same socket, something I'd expect the unwashed masses are not going to change anyway.
Once something has been done well, the expectation becomes that all future products will continue to do it that way. Of course, in some cases what people consider the correct way of doing things might be entirely opposite of what others believe, which further fuels the fire of complaints. It's also why every MMO released in the past few years gets compared to WoW. Enough things done right and that becomes the minimum standard, and all future products are either above or below spec in areas when compared to it.
Even "Yahtzee", who is perhaps one of the most brutally honest critics I've ever listened to, takes the time to point out specifically what things a game has done right. The stupid criticisms seen of DXHR did nothing to stop my personal enjoyment (well, of course I didn't read anything about it until winning). Hell, I actually liked the black woman, I thought she added some flavor, and political correctness be damned. I'd rather see something in a game that could be somewhat offensive than have it be entirely bland and unpalatable.
That 6 GB figure for RAM seems a bit excessive (although with cheap RAM prices, probably no big deal). I'm running a 4x1TB ZFS on OpenSolaris and it hits Gigabit Ethernet speed with 2 GB RAM (not actually sure it's even using all that).
Although Intel has been catching up gradually, it probably won't be too long before they actually have a usable product, like one that you can actually play some games on. And there is some advantages to sharing one memory space, particularly if new engines start trending towards heavy texture replacement. Serious gamers are still going to be buying the discrete cards with 10x the capability of consoles anyway. Carmack actually admitted that he does have RAGE working on the latest Intel graphics (but he admits not at a smooth 60fps).
Seriously, I didn't even know it was still alive. Even non-techie people had picked up on the fact that installing Real Player was completely screwing their machines over. Way back in the day, on dial-up connection speed, it was possible to find some fansub anime floating around in real media format since size was everything and quality a luxury we didn't have the download time for. With how good H.264 stuff is these days, and the size / quality ratio being quite respectable, it's hard to imagine a world where Real Player still exists.
Yes, but the way she just suddenly "realised" the gun was there was weird.
Huh... seems odd to me everyone is reading a lot into it. For me, it looked more like she just had a thought to inspect the wall and happens to find a portal gun there, not that she had any particular foresight on the matter. Just like in games when something looks slightly out of place and you start prodding it for a secret passage. Maybe you find something, and maybe it's just an odd part of a level.
So disable it during private browsing. Better to have real security with some limited functionality than a false sense of security.
Or how about run Flash in a temporary VM which can be immediately destroyed on exit? If there is a way to have security and functionality I'd prefer that.
Yep, hopefully 7 will be the new XP, and get around a decade of use with an extended update cycle.
As long as there isn't some stupid thing like DirectX 12 as Windows 8 exclusive. Then again, most developers are still shipping DX9 engines with the extra features as options that don't really add much.
displays 3 million warnings of unsafe websites to 400 million users a day
I didn't RTFA, but doesn't that look like it doesn't add up? 400 million users are displayed 3 million warnings? I guess it means 400M users are warned from 3M identified sites?
the developer using.NET or Java is likely to outproduce the developer using C/++ in nearly every meaningful measurement to a business
Maybe, but I think some of this may be that C programmers tend to over-optimize and fine tune things which already have plenty sufficient performance to start with. It's so easy to fall into that trap with such a powerful language. With some good libraries and sufficiently advanced developers, ones that really have the ability to work with both, I don't think the divide is nearly as big as people claim it is.
The strange warped physics game play is actually a lot of fun. It's not something I'd go through a second time, but the first play was definitely worth it. Enjoyable enough I'll be checking out Prey 2.
Likely, even now, the most widely used game engine developed by someone other than the developers of the game in question is the Unreal Tournament 3 engine from 2007.
I think John Carmack said at Quakeconn that they had no plans to license id Tech 5 externally at that point. Although that means Bethesda can still get their hands on it... I will be very excited if this leads to a Fallout 4 on id Tech 5.
To be fair, I suppose perhaps my attitude might be colored by fanboyism of the original Fallouts. It just didn't have the same feel.
The fanboyism of the original fallouts really never ceases to amaze me. Maybe other people had a different experience with it, but some sections of the game crash so often that getting through any piece without some exception being thrown was grounds for immediate saving. I probably had something like 5 rolling save files devoted just to creeping my way through the mutant base, trying not to trigger any broken scripts. Yes, I'll admit there are good parts to the game, plotlines and story is great, but the experience as a whole actually leaves a lot to be desired in the state it was left in. A friend of mine actually managed to get completely stuck in fallout 2 due to a glitch in the boxing ring by filling up all his saves and the quest bugging out and not completing. So I guess it's really all about story, and crashes be damned I can load the save, as far as most people are concerned (unless you accidentally line up all saves behind a major bug).
And I'm not implying the newer Bethesda flavor is any better on that account. I had my fair share of bugs and crashes in Fallout 3. Stability was downright laughable until some patches arrived on the PC (although, I continued to crawl ahead anyway). I've actually only had a few problems so far in New Vegas where something has been downright broke. I've had Ed the robot get stuck inside terrain a few times, and same thing for a ghoul somewhere which was quest related, but it seems like the actual crashes have gone down. Maybe they just have a more graceful way of handling unexpected game states.
I just don't understand why people are so forgiving of major bugs in those games, same goes for Oblivion and all that. Kinda depressing to see such high profile titles with such terrible stability. Maybe I'm setting the bar too high, and some unwanted loading and replay is par for the course. Hopefully the new engine in Skyrim won't be so broken, but I have a lot harder time looking on a title favorably when it feels like I'm walking on broken glass the whole time, the slightest misstep could be disaster, better do another quick save just in-case. This is where I hope Bethesda can really benefit from having id software under their umbrella, because id has a great track record as far as stability goes.
Or it could be people having to deal with the current financial situation?
Could be for some, but I'd wager they were probably bored with it already and had a harder time justifying leaving the account active. For those who still enjoy WoW, it's probably a far cheaper form of entertainment per hour than just about anything else. But that's part of the problem with most MMOs, they really don't respect the players time. The biggest problem I see with MMOs is when design is centered specifically on keeping the time sinks as long as possible rather than just making the game fun.
If most, if not all, of the intended market will use an aftermarket air cooler/watercooling loop is there really any reason to include the stock heatsink/fan
I'm on water now, but setting such a system up requires getting a lot of different parts, probably even from different vendors. I certainly didn't have all that stuff set to go when the CPU was ready to be plugged in. Having a respectable stock heat-sink while sorting out other various hardware is not necessarily useless. And on the extreme chips Intel actually provided a fairly decent product, at least enough to up the clocks some.
And even if all the hardware orders had arrived, there was still time spent on leak testing outside the system. Either way, for such a ridiculously priced product, removing that *small* extra, even if not always used, is not cool.
Of course this technology is probably supposed to be paired with something like External Transmitter Feature Disabler
And the right mouse button! Gotta have weapon alt-fire!
local game server is 20-30ms
Unfortunately game servers are typically not that "local", at least for most of the people on it. I usually find around 90+ms are as far down as they go for me anyway. But as long as it doesn't get too far past 100ms it's hardly even noticeable.
the DRM is most likely forced on them by Activision
I dunno, people keep saying that and assuming it (and I've thought it myself) but I'm not really sure that's the way it is. Blizzard still has some of the older blood in it, and I really am starting to think they are on board with it. As far as Diablo III goes though, RMT has probably greatly encouraged them to go this direction. And people playing offline means nothing for trading revenue. The one thing that could make me more OK with the forced on-line aspect is if Blizzard provides frequent content updates and new areas. Even if they bundled it with some kind of micro transaction fee, something to keep the game fresh and re-playable. I keep looking back at Diablo II, but I really don't think I can get myself excited about *another Baal run* anymore.
Space Opera is Fantasy with a veneer of Science Fiction.
I don't think there is really any accepted definition of what exactly "Space Opera" is. If I had to define it, I'd point to something more like Crest of the Stars.
Although without a generally accepted standard, people are pretty much free to label stuff as they will.
it can never be reproduced
Well, technically it probably *could* be reproduced. If it can not be reproduced then scientific method was not followed very well.
Although I assume your point being it *should not* be reproduced, at least not intentionally.
McAfee is confident this new security implementation will delete system files even less than prior software offerings by preventing access to the disk entirely!
How else are you going to allow the unwashed masses to do it?
I'd expect them to NOT DO IT in the first place. I can't even recall having a flashable BIOS that was actually broken in some serious way that would make a fix mandatory. The majority of my BIOS upgrades have been to support some newer CPU that still fits the same socket, something I'd expect the unwashed masses are not going to change anyway.
Once something has been done well, the expectation becomes that all future products will continue to do it that way. Of course, in some cases what people consider the correct way of doing things might be entirely opposite of what others believe, which further fuels the fire of complaints. It's also why every MMO released in the past few years gets compared to WoW. Enough things done right and that becomes the minimum standard, and all future products are either above or below spec in areas when compared to it.
Even "Yahtzee", who is perhaps one of the most brutally honest critics I've ever listened to, takes the time to point out specifically what things a game has done right. The stupid criticisms seen of DXHR did nothing to stop my personal enjoyment (well, of course I didn't read anything about it until winning). Hell, I actually liked the black woman, I thought she added some flavor, and political correctness be damned. I'd rather see something in a game that could be somewhat offensive than have it be entirely bland and unpalatable.
Huh... how fast is your network?
That 6 GB figure for RAM seems a bit excessive (although with cheap RAM prices, probably no big deal). I'm running a 4x1TB ZFS on OpenSolaris and it hits Gigabit Ethernet speed with 2 GB RAM (not actually sure it's even using all that).
Although Intel has been catching up gradually, it probably won't be too long before they actually have a usable product, like one that you can actually play some games on. And there is some advantages to sharing one memory space, particularly if new engines start trending towards heavy texture replacement. Serious gamers are still going to be buying the discrete cards with 10x the capability of consoles anyway. Carmack actually admitted that he does have RAGE working on the latest Intel graphics (but he admits not at a smooth 60fps).
platform that is widely regarded as utterly murdering "Games for Windows Live"
Considering that Game for Windows Live was practically stillborn, I'm not really sure how much murder was really necessary...
Perhaps this cluster can load Deus Ex : Human Revolution levels in a reasonable amount of time!
Who the fuck uses rmb or rma anymore?
Seriously, I didn't even know it was still alive. Even non-techie people had picked up on the fact that installing Real Player was completely screwing their machines over. Way back in the day, on dial-up connection speed, it was possible to find some fansub anime floating around in real media format since size was everything and quality a luxury we didn't have the download time for. With how good H.264 stuff is these days, and the size / quality ratio being quite respectable, it's hard to imagine a world where Real Player still exists.
Yes, but the way she just suddenly "realised" the gun was there was weird.
Huh... seems odd to me everyone is reading a lot into it. For me, it looked more like she just had a thought to inspect the wall and happens to find a portal gun there, not that she had any particular foresight on the matter. Just like in games when something looks slightly out of place and you start prodding it for a secret passage. Maybe you find something, and maybe it's just an odd part of a level.
I am disappoint. What I really want to know is how big the version number will be. Can we expect the release of WebAPI to start at 11.0?
So disable it during private browsing. Better to have real security with some limited functionality than a false sense of security.
Or how about run Flash in a temporary VM which can be immediately destroyed on exit? If there is a way to have security and functionality I'd prefer that.
Yep, hopefully 7 will be the new XP, and get around a decade of use with an extended update cycle.
As long as there isn't some stupid thing like DirectX 12 as Windows 8 exclusive. Then again, most developers are still shipping DX9 engines with the extra features as options that don't really add much.
displays 3 million warnings of unsafe websites to 400 million users a day
I didn't RTFA, but doesn't that look like it doesn't add up? 400 million users are displayed 3 million warnings? I guess it means 400M users are warned from 3M identified sites?
the developer using .NET or Java is likely to outproduce the developer using C/++ in nearly every meaningful measurement to a business
Maybe, but I think some of this may be that C programmers tend to over-optimize and fine tune things which already have plenty sufficient performance to start with. It's so easy to fall into that trap with such a powerful language. With some good libraries and sufficiently advanced developers, ones that really have the ability to work with both, I don't think the divide is nearly as big as people claim it is.
The strange warped physics game play is actually a lot of fun. It's not something I'd go through a second time, but the first play was definitely worth it. Enjoyable enough I'll be checking out Prey 2.
Sadly, that could cause them problems.
Likely, even now, the most widely used game engine developed by someone other than the developers of the game in question is the Unreal Tournament 3 engine from 2007.
I think John Carmack said at Quakeconn that they had no plans to license id Tech 5 externally at that point. Although that means Bethesda can still get their hands on it... I will be very excited if this leads to a Fallout 4 on id Tech 5.
To be fair, I suppose perhaps my attitude might be colored by fanboyism of the original Fallouts. It just didn't have the same feel.
The fanboyism of the original fallouts really never ceases to amaze me. Maybe other people had a different experience with it, but some sections of the game crash so often that getting through any piece without some exception being thrown was grounds for immediate saving. I probably had something like 5 rolling save files devoted just to creeping my way through the mutant base, trying not to trigger any broken scripts. Yes, I'll admit there are good parts to the game, plotlines and story is great, but the experience as a whole actually leaves a lot to be desired in the state it was left in. A friend of mine actually managed to get completely stuck in fallout 2 due to a glitch in the boxing ring by filling up all his saves and the quest bugging out and not completing. So I guess it's really all about story, and crashes be damned I can load the save, as far as most people are concerned (unless you accidentally line up all saves behind a major bug).
And I'm not implying the newer Bethesda flavor is any better on that account. I had my fair share of bugs and crashes in Fallout 3. Stability was downright laughable until some patches arrived on the PC (although, I continued to crawl ahead anyway). I've actually only had a few problems so far in New Vegas where something has been downright broke. I've had Ed the robot get stuck inside terrain a few times, and same thing for a ghoul somewhere which was quest related, but it seems like the actual crashes have gone down. Maybe they just have a more graceful way of handling unexpected game states.
I just don't understand why people are so forgiving of major bugs in those games, same goes for Oblivion and all that. Kinda depressing to see such high profile titles with such terrible stability. Maybe I'm setting the bar too high, and some unwanted loading and replay is par for the course. Hopefully the new engine in Skyrim won't be so broken, but I have a lot harder time looking on a title favorably when it feels like I'm walking on broken glass the whole time, the slightest misstep could be disaster, better do another quick save just in-case. This is where I hope Bethesda can really benefit from having id software under their umbrella, because id has a great track record as far as stability goes.
Or it could be people having to deal with the current financial situation?
Could be for some, but I'd wager they were probably bored with it already and had a harder time justifying leaving the account active. For those who still enjoy WoW, it's probably a far cheaper form of entertainment per hour than just about anything else. But that's part of the problem with most MMOs, they really don't respect the players time. The biggest problem I see with MMOs is when design is centered specifically on keeping the time sinks as long as possible rather than just making the game fun.
If most, if not all, of the intended market will use an aftermarket air cooler/watercooling loop is there really any reason to include the stock heatsink/fan
I'm on water now, but setting such a system up requires getting a lot of different parts, probably even from different vendors. I certainly didn't have all that stuff set to go when the CPU was ready to be plugged in. Having a respectable stock heat-sink while sorting out other various hardware is not necessarily useless. And on the extreme chips Intel actually provided a fairly decent product, at least enough to up the clocks some.
And even if all the hardware orders had arrived, there was still time spent on leak testing outside the system. Either way, for such a ridiculously priced product, removing that *small* extra, even if not always used, is not cool.