Not overly milking the core Mario franchise like Sega did with a certain hedgehog. In four or so years Sega puked out 7 similar Sonic games while Nintendo now have 8 since 1985 (Mario 1,2,3, World, Land, Land 2, New SMB and new SMB Wii)
There has been a few misses (like Mario is missing) but overall Mario is a quality stamp and I think that's the reason why Mario Wii can see this well now.
That's too bad. I'd like to see smooth camera panning like you see in video games.
Thought it was because they cut frames but if they make the movies that way even bluray is useless.
Oddly enough, OSX is always the first OS to fall during the Pwn2Own competition.
I don't consider OSX anymore secure than Windows but Pwn2Own is more about exploiting flash and browser vulnerabilities.
Security through obscurity is not real protection.
What is actually meant is that if the system depends on obscurity of the encryption and authentication algorithms it's not really secure. In other words a secure system can be "obscure" but should not have to be.
I will however, agree with you on the FreeBSD point.
FreeBSD has a good track record but can still fall to faulty applications running on top or good old fashioned "social engineering".
Sounds like AMD wants to pull the "NVidia GeforceFX 5200 card" in the market to see what happens. The FX5200 was on a huge fail scale for being hyped of DX9 Pixelshader 2 features, it does at a grand 1-3fps. Don't get me started on it's unbelievably poor GLSL support either...
The 5200 wasn't a bad card as long as you kept away from those features. It was faster than the MX cards it replaced and cheaper too, only with the drawback that some games ran like crap in the default configs. If you want true turds you should look at low end laptop chipset, there we're talking sub Voodoo 2 performance with DX10 feature set and inability to run DX7 games.
Actually, interconnect and speaker cables do (audibly) benefit from good quality, to a reasonable extent.
Interconnect, yes. Speaker cables, no.
Plenty of blind tests have shown that there's no audible difference between the most expensive speaker cables and cheap telephone wires. If you look at the math you'd see that the wire noise is something like a hundred times less than the distortion introduced by the speakers themselves, so spend those the $500 on better speakers and use whatever wire you got for cables.
Interconnect cables transmits much weaker signals so noise have a greater effect there.
On a Mac it's Command-shift-4. Select area on screen. Done.
If you're on Vista/Win 7 you can bind the snipping tool to ctrl+alt+4 and get similar functionality. You'll still have to MSPaint for pulldown menus though.
I've heard that GT will be getting rewind and the option of building your own tracks. I also heard they implemented weather effects but dropped them because they simply weren't fun.
That they sacrificed a feature on the altar of fun despite that it must have taken a lot of effort to implement and, at the same time, are humble enough to steal good ideas from other games I take as signs that GT5 will be brilliant.
I hear they have this technology named Phase Alternating Line that fixes the color problems with NTSC. It will be introduced here in the United States "Real Soon Now" (tm).
I've heard that PAL looks worse than NTSC if you got a quality signal because PAL will always bleed a bit. So I got stuck with a slow SNES because some produces fretted about colors. Meh.
Speaking from experience I think it's more likely that European ISPs are better at informing their customers. Even so they could do a better job, the most common key I've seen is "1234567890".
And that's the way the majority want it, because everyone knows that you can pick out the terrorists just by looking.
Here in Norway the have this computer that randomly decides who to pat down. Great idea, but every single time I've been out flying I've been the one patted down. Every time. The others just walk on through. Damn computer.
For there to be gray you need some justification for taking the unobtanium beyond "wealth", aka. they truly need it. I.e. the avatar's winning pretty much would mean death to most humans.
(DKC was graphically impressive for the SNES but the game underneath all of that was meh. I don't think anybody would have cared for the game if it looked like say Super Mario World and played the same as DKC.
DKC was the best platformer evah. Really. DKL was great too and on the 8-bit Game Boy so graphics wasn't all that important. What made DKC so much better than SMW was that you can run through levels - on the first try - by simply being bold. SMW, Sonic and even the new SMB games puts more emphasis on memorization and figuring out the levels - if I try to play like I do with DKC/DKL I just die and die and die.
SMW did secrets better than DKC though. I remember feeling almost proud at getting that green star while with DKC I stopped playing at 60% I think.
(Not that I disagree that Avatar is more wizzbang than story.)
Arguably the Amiga didn't change resolution from the monitor's perspective. A similar technique can be used on modern monitors too, say output 640x480 on a 1280x960 monitor by outputting every line and every vertical row twice until mid screen, then switch to 1280x320 by outputting every line trice.
One of the things that really sold the Amiga was, of course, its amazing graphics. EHB mode was better than anything EGA could offer, and had no restrictions, and HAM6 has of course amazing, even with the odd restrictions on it.
Actually, EHB and HAM6 saw little use in games. Floppy and memory storage was a bigger limit on graphics than the Amiga chipset, i.e. more colorful graphics take more storage, longer to load from floppy, more space in RAM and even more chipmem bandwidth.
If you compare with PCs from 1993-1995 you'll see that they have hard drives and double or more than memory, which is why games had more colors and audio. However the PC had a nasty bottleneck in the ISA bus that limited how much data could be sent to the graphic card. PC games as a result rarely exceed 20 frames per second whilst Amiga 500 games could manage 60 with pallax scrolling.
There wasn't any single thing that lead to Amiga's death, it was a combination of factors.
Commodore going down in 1994 without releasing the next gen AAA chipset and Motorola abandoning the 68K arch was likely the biggest factors by far. After that the pointless infighting and frequent owner changes drove even hardened fans away.
Not overly milking the core Mario franchise like Sega did with a certain hedgehog. In four or so years Sega puked out 7 similar Sonic games while Nintendo now have 8 since 1985 (Mario 1,2,3, World, Land, Land 2, New SMB and new SMB Wii)
There has been a few misses (like Mario is missing) but overall Mario is a quality stamp and I think that's the reason why Mario Wii can see this well now.
24fps is the way to have it. 30fps makes movies look like cheap, crappy home videos.
That must be because you are used to 24fps, not because 24fps is better
That's too bad. I'd like to see smooth camera panning like you see in video games. Thought it was because they cut frames but if they make the movies that way even bluray is useless.
Better yet, do we euros get 29.97 FPS or lame 24.947 like usual.
I heard the PS3 version was especially bad, but it was pretty boring on the PC too so no great loss.
Oddly enough, OSX is always the first OS to fall during the Pwn2Own competition.
I don't consider OSX anymore secure than Windows but Pwn2Own is more about exploiting flash and browser vulnerabilities.
Security through obscurity is not real protection.
What is actually meant is that if the system depends on obscurity of the encryption and authentication algorithms it's not really secure. In other words a secure system can be "obscure" but should not have to be.
I will however, agree with you on the FreeBSD point.
FreeBSD has a good track record but can still fall to faulty applications running on top or good old fashioned "social engineering".
Sounds like AMD wants to pull the "NVidia GeforceFX 5200 card" in the market to see what happens. The FX5200 was on a huge fail scale for being hyped of DX9 Pixelshader 2 features, it does at a grand 1-3fps. Don't get me started on it's unbelievably poor GLSL support either...
The 5200 wasn't a bad card as long as you kept away from those features. It was faster than the MX cards it replaced and cheaper too, only with the drawback that some games ran like crap in the default configs. If you want true turds you should look at low end laptop chipset, there we're talking sub Voodoo 2 performance with DX10 feature set and inability to run DX7 games.
Actually, interconnect and speaker cables do (audibly) benefit from good quality, to a reasonable extent.
Interconnect, yes. Speaker cables, no.
Plenty of blind tests have shown that there's no audible difference between the most expensive speaker cables and cheap telephone wires. If you look at the math you'd see that the wire noise is something like a hundred times less than the distortion introduced by the speakers themselves, so spend those the $500 on better speakers and use whatever wire you got for cables.
Interconnect cables transmits much weaker signals so noise have a greater effect there.
On a Mac it's Command-shift-4. Select area on screen. Done.
If you're on Vista/Win 7 you can bind the snipping tool to ctrl+alt+4 and get similar functionality. You'll still have to MSPaint for pulldown menus though.
I've heard that GT will be getting rewind and the option of building your own tracks. I also heard they implemented weather effects but dropped them because they simply weren't fun.
That they sacrificed a feature on the altar of fun despite that it must have taken a lot of effort to implement and, at the same time, are humble enough to steal good ideas from other games I take as signs that GT5 will be brilliant.
I'm not getting a PS3 though.
I hear they have this technology named Phase Alternating Line that fixes the color problems with NTSC. It will be introduced here in the United States "Real Soon Now" (tm).
I've heard that PAL looks worse than NTSC if you got a quality signal because PAL will always bleed a bit. So I got stuck with a slow SNES because some produces fretted about colors. Meh.
What's the "speed of gravity" then?
Same as the speed of light
Speaking from experience I think it's more likely that European ISPs are better at informing their customers. Even so they could do a better job, the most common key I've seen is "1234567890".
You're wrong! Before Europe there were no wars or famines and people had perfect teeth. I've seen plenty of movies so I know it's true.
He would have probably bought a book on blowing up airliners before that!
"Hans Raiser's wife blown up in an aircraft."
Linux community: that's so sad.
"Mysterious aircraft seat found in his home with a blown bottom."
Linux community: he surely had a legitimate reason. Perhaps he was fixing it.
"Along with books on how to blow up aircraft."
Linux community: Innocent until proven guilty!!11
And that's the way the majority want it, because everyone knows that you can pick out the terrorists just by looking.
Here in Norway the have this computer that randomly decides who to pat down. Great idea, but every single time I've been out flying I've been the one patted down. Every time. The others just walk on through. Damn computer.
For there to be gray you need some justification for taking the unobtanium beyond "wealth", aka. they truly need it. I.e. the avatar's winning pretty much would mean death to most humans.
Actually if you want to compare to video games I would say that Crysis would be a better example.
Argh, my favorite PC game in recent times. CoD4 was a scripted snorefest in comparison, was sad to see CoD6 selling truckloads.
(DKC was graphically impressive for the SNES but the game underneath all of that was meh. I don't think anybody would have cared for the game if it looked like say Super Mario World and played the same as DKC.
DKC was the best platformer evah. Really. DKL was great too and on the 8-bit Game Boy so graphics wasn't all that important. What made DKC so much better than SMW was that you can run through levels - on the first try - by simply being bold. SMW, Sonic and even the new SMB games puts more emphasis on memorization and figuring out the levels - if I try to play like I do with DKC/DKL I just die and die and die.
SMW did secrets better than DKC though. I remember feeling almost proud at getting that green star while with DKC I stopped playing at 60% I think.
(Not that I disagree that Avatar is more wizzbang than story.)
One of the biggest reasons is unobtanium!?
It's not the unobtanium but rather the black and white morals with Deus Ex "planet powah" ending. I need shades of gray these days.
See it before you cant see it in 3D at the theatre.
I'm not finding this argument compelling at all. Damn, I'm getting old.
Am I the only one?
Arguably the Amiga didn't change resolution from the monitor's perspective. A similar technique can be used on modern monitors too, say output 640x480 on a 1280x960 monitor by outputting every line and every vertical row twice until mid screen, then switch to 1280x320 by outputting every line trice.
One of the things that really sold the Amiga was, of course, its amazing graphics. EHB mode was better than anything EGA could offer, and had no restrictions, and HAM6 has of course amazing, even with the odd restrictions on it.
Actually, EHB and HAM6 saw little use in games. Floppy and memory storage was a bigger limit on graphics than the Amiga chipset, i.e. more colorful graphics take more storage, longer to load from floppy, more space in RAM and even more chipmem bandwidth.
If you compare with PCs from 1993-1995 you'll see that they have hard drives and double or more than memory, which is why games had more colors and audio. However the PC had a nasty bottleneck in the ISA bus that limited how much data could be sent to the graphic card. PC games as a result rarely exceed 20 frames per second whilst Amiga 500 games could manage 60 with pallax scrolling.
There wasn't any single thing that lead to Amiga's death, it was a combination of factors.
Commodore going down in 1994 without releasing the next gen AAA chipset and Motorola abandoning the 68K arch was likely the biggest factors by far. After that the pointless infighting and frequent owner changes drove even hardened fans away.
I'l put my vote on Windows 2.0 then. Gasthly blue colors choosen to look good on crappy CGA monitors. Ugh.