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Failed Games That Damaged Or Killed Their Companies

An anonymous reader writes "Develop has an excellent piece up profiling a bunch of average to awful titles that flopped so hard they harmed or sunk their studio or publisher. The list includes Haze, Enter The Matrix, Hellgate: London, Daikatana, Tabula Rasa, and — of course — Duke Nukem Forever. 'Daikatana was finally released in June 2000, over two and a half years late. Gamers weren't convinced the wait was worth it. A buggy game with sidekicks (touted as an innovation) who more often caused you hindrance than helped ... achieved an average rating of 53. By this time, Eidos is believed to have invested over $25 million in the studio. And they called it a day. Eidos closed the Dallas Ion Storm office in 2001.'"

397 comments

  1. Enter the Matrix was OK... by SeeSp0tRun · · Score: 5, Insightful

    If you consider crashing every 20 minutes, losing any save data you had, and having some video sequences prevent any further progress due to crashing.

    ...and that was on a console!

    --
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    1. Re:Enter the Matrix was OK... by snowraver1 · · Score: 1

      I have yet to find a game based on a movie that hasn't sucked.

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    2. Re:Enter the Matrix was OK... by FinchWorld · · Score: 5, Informative

      Goldeneye N64.

      --
      "I may be full of crap about this game, and I may be wrong, and that's fine." -Jack Thompson
    3. Re:Enter the Matrix was OK... by Anonymous Coward · · Score: 0

      Batman would like a word with you.

    4. Re:Enter the Matrix was OK... by Anonymous Coward · · Score: 0

      Goldeneye?

    5. Re:Enter the Matrix was OK... by Frigga's+Ring · · Score: 2, Insightful

      X-Men Origins: Wolverine Decent game but still 10x better than the movie

    6. Re:Enter the Matrix was OK... by MickyTheIdiot · · Score: 3, Funny

      I have always been partial to Superman 64.

      But then again I like to poke needles through my eyeballs, too.

    7. Re:Enter the Matrix was OK... by nomadic · · Score: 3, Insightful

      I have yet to find a game based on a movie that hasn't sucked.

      Indiana Jones and the Last Crusade springs to mind, GREAT old LucasArts game.

    8. Re:Enter the Matrix was OK... by RemoWilliams84 · · Score: 1

      If you are referring to arkham asylum, that was never a movie.

      --
      "I don't have to think. I only have to do it. The results are always perfect, but that's old news." - Meat Puppets
    9. Re:Enter the Matrix was OK... by holiggan · · Score: 1

      Batman the Movie, in the early 90s ;)

      http://en.wikipedia.org/wiki/Batman_(Sega_Mega_Drive)

      It was quite nice, actually :)

      --
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    10. Re:Enter the Matrix was OK... by Cyberblah · · Score: 3, Funny

      The Empire Strikes Back for the Atari 2600 wasn't bad, for a 2600 game.

    11. Re:Enter the Matrix was OK... by Anonymous Coward · · Score: 0

      Games are never clones of the movie. Movies are never clones of the game. This game was based upon the movie, and released around the same time.

    12. Re:Enter the Matrix was OK... by Yvan256 · · Score: 2, Insightful

      Especially if you had a Roland MT-32/CM-32L/CM-64/LAPC-1.

    13. Re:Enter the Matrix was OK... by Knara · · Score: 2, Interesting

      I never had a crash for Enter the Matrix, myself. I actually quite enjoyed it. I may have been the only one, I guess.

      The bonus footage that fit into "Reloaded" was cool, too. But, I'm in the minority of liking the majority of that trilogy, as well.

    14. Re:Enter the Matrix was OK... by el3mentary · · Score: 1

      I have yet to find a game based on a movie that hasn't sucked.

      Lord of the Rings, The Return of the King had a damn good PS2 game scoring well into the 90%'s in some reviews.

      --
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    15. Re:Enter the Matrix was OK... by RemoWilliams84 · · Score: 3, Insightful

      Did you play the game and see the movie? Not even close to based on the movie.

      Yeah, it had batman and joker in it, but that is about where the similarities stopped. If anything it was based on the comics.

      --
      "I don't have to think. I only have to do it. The results are always perfect, but that's old news." - Meat Puppets
    16. Re:Enter the Matrix was OK... by Odeen · · Score: 1, Interesting

      Chronicles of Riddick: Escape from Butcher Bay: http://www.metacritic.com/games/platforms/pc/chroniclesofriddick One of very few movie-based games that's markedly BETTER than its movie.

    17. Re:Enter the Matrix was OK... by ubrgeek · · Score: 0, Offtopic

      Wait ... Enter the Matrix was a Microsoft product? ;) (Enter the troll/offtopic points).

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    18. Re:Enter the Matrix was OK... by theinvisibleguy · · Score: 1

      That's too bad, I never encountered any bugs in the game, on PS2. I actually thought it was a pretty good game, the fighting looked much better/more complex then it actually was, you could do some cool stunts, and the game had an actual story which contributed to the plot of the movie.

    19. Re:Enter the Matrix was OK... by lorenlal · · Score: 1

      Indiana Jones and the Temple of Doom on NES.

      That is, if you hasn't sucked with that was as awful as

      That could be the worst game ever made... It's certainly the worst I ever played, and that includes Back to the Future...

    20. Re:Enter the Matrix was OK... by diskofish · · Score: 1

      Karate Kid for NES!

    21. Re:Enter the Matrix was OK... by kenj0418 · · Score: 5, Funny

      I have yet to find a game based on a movie that hasn't sucked.

      ET For the Atari 2600?

    22. Re:Enter the Matrix was OK... by Stormwatch · · Score: 1

      Mind you, there are three games called "Indiana Jones and the Last Crusade". I suppose you mean The Graphic Adventure, because the others were atrocious.

    23. Re:Enter the Matrix was OK... by calzakk · · Score: 2, Insightful

      You're not the only one who enjoyed it, I did too, greatly :)

      Enter The Matrix was somewhat unique. Unlike a typical game based on a movie, where you're basically playing the main character from the movie doing the same things in the same places, ETM was actually a precursor to The Matrix Reloaded and involved different characters and locations to set the scene for the movie. How cool was that? And how many other games have done this?!

    24. Re:Enter the Matrix was OK... by Nursie · · Score: 2, Informative

      Quite enjoyed Ghostbusters. The 1984 version on the C64 that is :)

      The recent PS3 game was also fun, but not earth shattering.

    25. Re:Enter the Matrix was OK... by Jaysyn · · Score: 1

      The Batman / Star Wars / Indiana Jones LEGO games are pretty damn fun.

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    26. Re:Enter the Matrix was OK... by pha3r0 · · Score: 1

      MY rule of thumb, if it is based on a movie or toy keep walkin'.

      and WTF is up with the spell checker in Firefox it doesn't know the word movie??? Damn it needs to be the afternoon already I need a drink.

    27. Re:Enter the Matrix was OK... by Spellvexit · · Score: 1

      I actually really liked Tron 2.0. It had its issues, like the fact that you broke your neck if you fell more than 7 feet, an odd weapon balance, and some annoying Super Mario Bros. jumping sequences. However, the aesthetics were gorgeous, the gameplay was fun, and the character customization was interesting.

      Beyond the environment, I'm sure many folks would argue it wasn't a spectacular game, but it didn't suck. :)

      --
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    28. Re:Enter the Matrix was OK... by Sylos · · Score: 1

      The Tron game was actually pretty good.

      --
      'Number-memorizing Chinese people.'-Anon
    29. Re:Enter the Matrix was OK... by MemoryDragon · · Score: 2, Insightful

      Actually Star Trek A Final Unity was awesome, also add to that the really amazing new Batman Darkham Asylum, and add to the list the Original Hitchhikers guide game as well as the Blade Runner game done I think by either Interplay or Westwood.
      I also thought the first Dune game was quite good (although I am pretty alone in this) and Dune 2 is mostly a classic because it single handedly redefined the genre of RTS by laying out all concepts which still exist nowadays within one game.
      There are probably others for instance like the old Interplay TOS games, but this list instantly comes to my mind.

      I think the formula to producing good movie based games is that it should not be a tie in to an existing movie, but let the developers free hand and enough time to create a gaming concept. All the examples I mentioned were not time limited tie ins but developed with a license but no actual movie date in mind. I think it is mostly the tie in games which suck (and Disney has done its fair share to cause that as well as the ET game) the reason is, that they are usually developed in a hurry mostly by just adjusting an existing engine to the movie characters.

    30. Re:Enter the Matrix was OK... by nebaz · · Score: 4, Informative

      How about the original Star Wars vector graphics arcade game (Death Star run?) I always enjoyed that one.

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    31. Re:Enter the Matrix was OK... by Stormwatch · · Score: 5, Funny

      There was no trilogy. Please refrain from spreading such lies. Thank you.

    32. Re:Enter the Matrix was OK... by futuresheep · · Score: 1

      All of the Lego movie games are great fun. Lego Star Wars Lego Batman Lego Indiana Jones Lego Indiana Jones 2

    33. Re:Enter the Matrix was OK... by scorp1us · · Score: 1

      It was the machines! They cut the hard-line!

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    34. Re:Enter the Matrix was OK... by MrFurious5150 · · Score: 1

      Dune II comes to mind.

    35. Re:Enter the Matrix was OK... by Anonymous Coward · · Score: 0

      The simpsons arcade game

    36. Re:Enter the Matrix was OK... by Reapman · · Score: 1

      Also enjoyed it, even the mini hacking game that was never fully utilized. I thought it was the closest way of getting "into" the movie.

      Granted the on rails shooting sections were beyond stupid, but the gameplay itself was decent.

    37. Re:Enter the Matrix was OK... by __aasqbs9791 · · Score: 1

      Same here on both counts. Armchair directing, much like armchair quarterbacking, is much easier than doing the real thing. I found myself doing the same thing for the end of Pelham 123, but damn it, my version of the ending would have been much better. But then again, maybe that's just me.

    38. Re:Enter the Matrix was OK... by ELitwin · · Score: 1

      I loved that game too. My daughter's birthday is tonight at a Chuck E. Cheese - wondering if they still have that game there? That would be awesome!!!!

    39. Re:Enter the Matrix was OK... by wurble · · Score: 1

      Spiderman 2
      I also really liked Hulk: Ultimate Destruction, but that wasn't based on the movie. You could say they later mad ea movie based on it though.

    40. Re:Enter the Matrix was OK... by Anonymous Coward · · Score: 0

      Treasure Planet: Battle at Procyon IMO. Quite relaxing, simple RTS in pretty scenery, worth at least in the 80s.

    41. Re:Enter the Matrix was OK... by eulernet · · Score: 1

      I have always been partial to Superman 64.

      It's this game that probably killed its company: Titus Software (or at least damaged its reputation irremediably).
      http://en.wikipedia.org/wiki/Titus_Software

      And later, Interplay disappeared too.

    42. Re:Enter the Matrix was OK... by Anonymous Coward · · Score: 0

      You are not alone. The replay value of the game was limited, but it definitely filled the gap (along with Animatrix) between the movies to have a better idea of what was happening.

    43. Re:Enter the Matrix was OK... by sagematt · · Score: 1

      Whatever happened to Rare anyways? They published amazing games (The Donkey Kong saga, Battletoads, GoldenEye, Killer Instrinct; just to mention a few) but I never heard from them again.

    44. Re:Enter the Matrix was OK... by Sancho · · Score: 1

      Lego Batman wasn't based on a particular movie, and is incidentally the only one of the series that I disliked. I think a huge part of my enjoyment of the Lego games is reliving those classic movies. As such, I don't anticipate loving Lego Harry Potter quite as much.

    45. Re:Enter the Matrix was OK... by Tetsujin · · Score: 1

      I have yet to find a game based on a movie that hasn't sucked.

      What about "E.T.: The Extra-Terrestrial"?

      --
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    46. Re:Enter the Matrix was OK... by Tetsujin · · Score: 1

      I loved that game too.

      My daughter's birthday is tonight at a Chuck E. Cheese - wondering if they still have that game there? That would be awesome!!!!

      I'm guessing not. It's an old game and vector graphics monitors are hard to replace these days. I expect that mostly, these days, you'll find it in places like Funspot, or not at all.

      The corresponding "Empire Strikes Back" game was good, too.

      --
      Bow-ties are cool.
    47. Re:Enter the Matrix was OK... by CastrTroy · · Score: 1

      I found that the "Cars" game pretty good. Quite fun to play actually. Not sure if it was worth the price of a full game, but overall it wasn't bad. Some sites agree and give it a good rating.

      --

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    48. Re:Enter the Matrix was OK... by Tetsujin · · Score: 1

      All of the Lego movie games are great fun.

      Lego Star Wars
      Lego Batman
      Lego Indiana Jones
      Lego Indiana Jones 2

      I don't know, I felt like they got tiresome very quickly. Of course, I've mostly played the DS versions so maybe that doesn't do it justice. Just seems like too much emphasis on finding hidden junk.

      --
      Bow-ties are cool.
    49. Re:Enter the Matrix was OK... by Ethanol-fueled · · Score: 1

      The SNES Star Wars trilogy were all awesome, especially Empire and Jedi. They pushed every resource the SNES had with the dead-on soundtracks and the 3-d vehicle scenes, and they were long and challenging.

    50. Re:Enter the Matrix was OK... by Rob+the+Bold · · Score: 1, Informative

      I have yet to find a game based on a movie that hasn't sucked.

      ET For the Atari 2600?

      And it seriously damaged Atari (and the whole game industry). I think we've got a winner.

      From Wikipedia:

      E.T. is often cited as one of the biggest commercial failures in video gaming history, as well as one of the worst video games released. The game is frequently cited as a contributing factor to Atari's massive financial losses during 1983 and 1984, and an unspecified number of unsold copies of the game are said to have contributed to the video game industry crisis of 1983. As a result of overproduction and returns, unsold cartridges were buried in a New Mexico landfill.

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    51. Re:Enter the Matrix was OK... by mjackson38 · · Score: 1

      Whatever happened to Rare anyways?

      The evil that is MS brought them and I haven't seen a good game from them, because Perfect Dark on Xbox was bad

    52. Re:Enter the Matrix was OK... by ross.w · · Score: 1

      I have a family policy of not buying games based on movies or seeing movies based on games. It hasn't steered me wrong so far.

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    53. Re:Enter the Matrix was OK... by b3ni · · Score: 1

      Did you play Golden Eye on the N64?

    54. Re:Enter the Matrix was OK... by sagematt · · Score: 1

      Eeek! Is there anything that Microsoft can't buy?

    55. Re:Enter the Matrix was OK... by TClevenger · · Score: 1

      It was very buggy on the Gamecube.

    56. Re:Enter the Matrix was OK... by Anonymous Coward · · Score: 0

      Indy 3?

    57. Re:Enter the Matrix was OK... by cayenne8 · · Score: 1
      "The simpsons arcade game"

      The Simpsons Pinball game is fantastic!!

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    58. Re:Enter the Matrix was OK... by Anonymous Coward · · Score: 0

      I heard the The Chronicles of Riddick: Escape from butcher bay was pretty good...

    59. Re:Enter the Matrix was OK... by St.Creed · · Score: 1

      Toyota.

      Apart from that, I'd say no.

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    60. Re:Enter the Matrix was OK... by Haymaker · · Score: 4, Insightful

      I have yet to find a movie based on a game that hasn't sucked.

    61. Re:Enter the Matrix was OK... by Anonymous Coward · · Score: 0

      Disney's Aladdin for the Genesis was a very solid platformer.

    62. Re:Enter the Matrix was OK... by Darundal · · Score: 1

      The game for the first Spider-Man movie was decent, mainly because it was essentially the Spider-Man game released in 2000 with then new generation shiney and what amounted to approximately the movie plot tacked on.

    63. Re:Enter the Matrix was OK... by witherstaff · · Score: 1

      The simpsons grand theft auto style game was enjoyable.

    64. Re:Enter the Matrix was OK... by MrNiceguy_KS · · Score: 1

      I actually love the Genesis game, "True Lies". It's a top-down shooter that still held up pretty well when I played it a couple of years ago.

      For a more recent example, the XBox game of SpiderMan 2 is awesome. (I assume the PS2 one also, since they're the same game. For some reason, the Spider Man 2 game for PC was completely different.)

      --
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    65. Re:Enter the Matrix was OK... by moortak · · Score: 1

      The NES batman game was a perfectly good game for its era.

      --
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    66. Re:Enter the Matrix was OK... by Anonymous Coward · · Score: 1

      Goldeneye is an example of a movie that sucked, but a game that was one of the best games of all time...

    67. Re:Enter the Matrix was OK... by Anonymous Coward · · Score: 0

      "The games industry’s equivalent of Waterworld. Or Ishtar. Or Heaven’s Gate."
      That would be precisely, Waterworld for VirtualBoy. Or, how to make a really, really, really bad game based on a really really bad movie.

      I owned this atrocious game for that poor orphaned system. Anytime I think of an absolutely horrible videogame, Waterworld comes to mind. The game consisted of a circle of stonehenge like objects floating in a circle with friendlies in the water that you need to save. The hostiles come in on their personal watercraft (aka Jetskis) and kidnap the hapless friendlies. You need to fend off the hostiles and rescue the friendlies so they can go back to their existence of bobbing around in the circle. Just level after level of this. All presented in glorious LED red.

      Seems I'm not the only one with this opinion.

    68. Re:Enter the Matrix was OK... by hairyfeet · · Score: 1

      If you are gonna mention a Star Trek game, then I have to give props to Bridge Commander. Too many of the Trek games had ships that felt like oversized TIE fighters to me, but BC had the feeling you were using a large capital ship of the line in a more naval battle style. Very excellent.

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    69. Re:Enter the Matrix was OK... by Chris+Mattern · · Score: 1

      The Chronicles of Riddick: Escape from Butcher Bay

    70. Re:Enter the Matrix was OK... by Draek · · Score: 1

      And on the same vein, Quantum of Solace which I'm playing right now. It may not be as good as the legendary Goldeneye, but it's certainly above average.

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    71. Re:Enter the Matrix was OK... by Draek · · Score: 1

      The first Resident Evil movie, Final Fantasy: Advent Children, the first two anime Street Fighter movies, and the upcoming movies for both the Assassin's Creed and Prince of Persia franchises look pretty good so far as well.

      And then there's the unparalled genius of comedy called "Super Mario Bros. The Movie".

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    72. Re:Enter the Matrix was OK... by hairyfeet · · Score: 1

      Dude, you haven't played it? BUY THAT GAME!!!!! I bought it after playing the demo soon after release, and it to this day is one of the most incredible game experiences I have had. What makes it great is like Half Life they really create an entire world around you. The prison, the guards, it all just has the feeling that you are in a real world, complete with graffiti on the walls and scumbags around you. Vin Diesel really shines in that game, bringing that same dark cold blooded humor that he used in the Riddick movies.

      I would rank that game right up there with HL2 on the PC, and I heard the new version is even more awesome. Dude buy that game! You will NOT be disappointed!

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    73. Re:Enter the Matrix was OK... by Chris+Burke · · Score: 1

      Given the choice, I'd take the needles.

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    74. Re:Enter the Matrix was OK... by ardor · · Score: 1

      Chronicles Of Riddick: Escape From Butcher Bay.
      Absolutely rocks.

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    75. Re:Enter the Matrix was OK... by DrGradus · · Score: 0

      X-Wing: Space Combat Simulator.

    76. Re:Enter the Matrix was OK... by Opportunist · · Score: 2, Informative

      It's a given that games-after-movies will have a higher chance of sucking.

      1) IP price. The rights to the game cost a fortune. And while you can surely cut cost on the advertisment side, the rights usually cost more than you save on ads. That money is missing in the development process.

      2) Time constraints. Face it, the game has to hit the street NOW. Not in a year. Not in half a year, even. NOW. Nobody cares about a game to a movie that ran 6 months ago. The movie is now, so the game has to be now. Else you can bundle it with the DVD and still won't get it sold. And NOW is not necessarily when the game is ready.

      3) Hype. It's tempting to release a sucky game, because people could get irate if they just got an empty box, so you have to give them something at least. They'll buy it anyway because of the movie, so why bother with quality?

      You have to admit, though, that at least number 3 diminished in the last decade or two. Until then, a game based on a movie was GUARANTEED to suck because the game makers relied entirely on the movie hype. I can't remember any good movie games (aside of the Lucasfilm brand, who made their own games and didn't want to tarnish their own IP... note the past tense) before about 1995. In the meantime, movie studios do care a little more about games. It's no longer just a quick buck to milk the name while it's hot and get a few more dollars from whatever game maker pays the most.

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    77. Re:Enter the Matrix was OK... by Anonymous Coward · · Score: 0

      so... you were THE only ONE eh?

    78. Re:Enter the Matrix was OK... by Jbcarpen · · Score: 1

      Google

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    79. Re:Enter the Matrix was OK... by damaki · · Score: 1

      Blade Runner was quite like that.

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    80. Re:Enter the Matrix was OK... by Opportunist · · Score: 2, Insightful

      You're essentially right. That game was even too bad to suck.

      I'm dead serious, I tried to enjoy it. I played it when I was like 12 or 13, and I played it hard and long. I tried really, really hard to figure out what the hell I was supposed to do. And from a really masochistic point of view it was interesting to figure out what the various symbols meant that could pop up on the top of the screen when you walked around. Oh, when I crane my neck here one of the pits light up. Ok, let's drop down into it. Hey look, there's this ... thing. Ok. What now? Walking over it? Doesn't do jack. Ok, craning neck? Doesn't do jack. Hmm. Ok, maybe I'm missing something. Let's get out of here. Crane neck, crane neck, crane neck... my energy plummets... Ok, I'm out, oh no, I just fell in again, ok, again, crane neck, crane neck... oh hello Mr. Scientist. Couldn't you be the CIA agent and take me with you so I don't fall back in again?

      It's really a great game if you have no life and enjoy figuring out stuff in a very confusing and very frustrating environment. Perfect preparation for a bureaucrat career.

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    81. Re:Enter the Matrix was OK... by Anonymous Coward · · Score: 0

      A clue?

    82. Re:Enter the Matrix was OK... by Opportunist · · Score: 1

      Well, you'd have to look at the fine print. If it includes the words "Uwe Boll", it's a surefire way to a laugh from beginning to end. Especially if it's labeled a horror movie. Corny acting, hilarious dialogues, cheesy special effects, and really professionally done, it looks so natural that you could almost assume that it's trying to be taken serious!

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    83. Re:Enter the Matrix was OK... by KevinKnSC · · Score: 2, Funny

      Yahoo?

    84. Re:Enter the Matrix was OK... by Opportunist · · Score: 2, Interesting

      There was no trilogy. There was one movie, and a script that was sadly never turned into a sequel.

      Seriously. Read it and then try to tell me this would not have rocked way more than anything they crapped out after the first movie.

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    85. Re:Enter the Matrix was OK... by dmneoblade · · Score: 1

      Yahoo. They tried on that one.

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    86. Re:Enter the Matrix was OK... by noidentity · · Score: 1

      Sounds like the game simulated glitches in The Matrix perfectly, and you weren't "the one" and thus couldn't work around those obstacles.

    87. Re:Enter the Matrix was OK... by Tacvek · · Score: 1

      Game tie in movies have honestly never interested me, in the same way that sports games have never interested me. I did make an exception for the N64 Goldeneye, but that was by RARE when they were a Nintendo shop, not to mention the fact that it was the best game on the n64 at the time it was released.

      I suppose you should consider extending your policy to included games based on TV shows, unless you have found any to be any good.They seem to be getting somewhat common.

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    88. Re:Enter the Matrix was OK... by smitty97 · · Score: 3, Insightful

      X-Wing?

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    89. Re:Enter the Matrix was OK... by Patch86 · · Score: 1

      Mine crashed plenty, and I found the car sections so awful as to be almost unplayable. But the majority of the regular gameplay, plus the plot and all the bonus extras, I enjoyed quite a lot.

      But then a game that buggy is pretty unforgivable.

    90. Re:Enter the Matrix was OK... by Blakey+Rat · · Score: 1

      ETM was actually a precursor to The Matrix Reloaded and involved different characters and locations to set the scene for the movie. How cool was that? And how many other games have done this?!

      I dunno, but Chronicles of Riddick definitely did, and it was also a tremendous game. Enter The Matrix beat it by a year, though.

      BTW, for the people complaining about the Matrix trilogy, at least none of those films were Chronicles of Riddick! What a stinker.

    91. Re:Enter the Matrix was OK... by Dogtanian · · Score: 1

      ET For the Atari 2600?

      And it seriously damaged Atari (and the whole game industry). I think we've got a winner.

      Though not in the context of the article, which was only discussing failures from 2000 to 2009 (I hate that damn word "noughties", and I swear I never remember hearing it used before the recent end-of-decade navel gazing...)

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    92. Re:Enter the Matrix was OK... by Lunzo · · Score: 1

      Goldeneye was one of the better Bonds in recent years. This isn't saying much but it's a cut above Quantum of Suck and Casino Royale, and is better than The World is Not Enough. It's the best of the Brosnan Bond movies.

    93. Re:Enter the Matrix was OK... by cheesybagel · · Score: 1

      Mortal Kombat was ok. Not great, but ok.

    94. Re:Enter the Matrix was OK... by dougmc · · Score: 1
      I concur with Tron 2.0 ... I liked it a lot.

      Though I do agree -- it was weird how you played 98% of the game with your very first weapon. Sure, you could use others, but why?

    95. Re:Enter the Matrix was OK... by tholomyes · · Score: 1

      Aladdin for the Genesis was awesome, and I'm not a big Disney fan. As mentioned elsewhere, the Wolverine game was good enough that it erased the movie from my mind. Spider-Man 2 was great, as well.

      --
      When did the future switch from being a promise to a threat? -C. Palahniuk
    96. Re:Enter the Matrix was OK... by dougmc · · Score: 1

      Bridge Commander was indeed excellent. I also liked the RTS ST:Armada -- it was cheesy, but fun.

    97. Re:Enter the Matrix was OK... by nomadic · · Score: 1

      Awesome game. Though for some reason I really didn't like Tie Fighter even though they were almost the same game.

    98. Re:Enter the Matrix was OK... by Anonymous Coward · · Score: 0

      I'd say M.U.M.E., but it was based on the books, not the movies. Of course, they completely ignored the graphical environment and aren't a production house (so no company is being killed in the continual making of this game), so they've avoided a lot of the major danger areas of game development....

    99. Re:Enter the Matrix was OK... by Hurricane78 · · Score: 1

      Uuum, Riddick — Return To Butcher’s Bay, ruled!
      It came out at the same time that Doom 3, Far Cry and Half-Life 2 came out. And it was the best of ’em all!
      It had, in my opinion, even the best graphics. But that was actually not so important, since the whole game was just all around well designed. It even had story twists that made the end non-obvious.
      The coolest thing was the level 5 prison. (A round, white room, without doors, where you wake up for two minutes, just to be put to sleep again. You will know it when you see it.)

      They re-published it again, with a whole large part added at the end, and modern graphics. As “Assault On Dark Athena“
      It’s still one of my favorite games.

      --
      Any sufficiently advanced intelligence is indistinguishable from stupidity.
    100. Re:Enter the Matrix was OK... by ravenshrike · · Score: 1

      Goldeneye was not better than Casino Royale. It was admittedly better than QoS, but that's because that's what you get when you try to bash the Bush Administration and the invasion of Iraq with a Bond storyline. If you actually ignore all the elements but the action and the plot carrying over from CR, it was pretty good.

    101. Re:Enter the Matrix was OK... by Anonymous Coward · · Score: 0

      For me at least I think it was that it felt like there wasn't much of a middle-ground in terms of the strength of the craft you could fly. Either it was an unshielded fragile TIE model (fighter/bomber/interceptor), or the TIE advanced fighter which felt too good (it was, if I recall, faster, better shielded, and better armed than any other craft in the game, or even the rebel fighters).

      So you try to get into a shielded craft to be able to survive things like stray shots, and find that now it's just so good all-around that it makes the other craft seem pointless...

      This is all based on distant recollection of course, so I may be a bit off on a detail or two.

    102. Re:Enter the Matrix was OK... by Anonymous Coward · · Score: 0

      Quantum of Solace is an above-average movie tie-in (possibly god-like, considering that all but maybe 2 other movie games have sucked), but a mediocre game in general. The stealth and third-person cover mechanics were lame, and it all fit poorly into the plots of the two films. As an FPS it was less inspired, but probably mechanically better than CoD 4, but really, that's not saying much (IW dev: lets respawn enemies! forever!)

    103. Re:Enter the Matrix was OK... by Anonymous Coward · · Score: 0

      I have yet to find a game based on a movie that hasn't sucked.

      Golden Eye for N64?

    104. Re:Enter the Matrix was OK... by ravenshrike · · Score: 1

      The CoR directors cut was perfectly good. Of course, this is because pretty much all of the WTFBBQ moments in the movie get explained.

    105. Re:Enter the Matrix was OK... by Anonymous Coward · · Score: 0

      Daniel Craig is the best Bond so far. There, I said it.

      Brosnan is some irish twat with a tuxedo and gimmick watches. Connery was a buffoon when the role called for subtlety, and ham the other 90% of the time. Lazenby (who?), Moore (just... no), and Dalton (he tried, at least) could never take hold of the role.

      Casino Royale was the best Bond film. It is the most true to the novels. Bond is a loser... an amoral alcoholic incapable of love or loyalty. He is nothing like the horrible mockery of his character that the film versions have made him to be.

    106. Re:Enter the Matrix was OK... by Meski · · Score: 1

      I have yet to find a game based on a movie that hasn't sucked.

      Or vice versa.

    107. Re:Enter the Matrix was OK... by apostrophesemicolon · · Score: 1

      Your comment, Sir, is Underrated by 64 points.

    108. Re:Enter the Matrix was OK... by king-hobo · · Score: 0

      Pirates of the Caribbean. for PC and Xbox. very open and free roaming, largely trading based.

    109. Re:Enter the Matrix was OK... by anss123 · · Score: 1

      I heard the PS3 version was especially bad, but it was pretty boring on the PC too so no great loss.

    110. Re:Enter the Matrix was OK... by riT-k0MA · · Score: 1

      I have yet to find a game based on a movie that hasn't sucked.

      Quake 3 Matrix

    111. Re:Enter the Matrix was OK... by JAlexoi · · Score: 2, Insightful

      Hitman was OK. A Bourne Trilogy spoof, but still OK.

    112. Re:Enter the Matrix was OK... by TarMil · · Score: 1

      This description fits *most* Uwe Boll movies. But not all --- unless you think Postal looks serious. That one was just the same kind of WTF as the game.

    113. Re:Enter the Matrix was OK... by Ginger+Unicorn · · Score: 2, Interesting

      The specific members of Rare that designed goldeneye and perfect dark became free radical and made timesplitters/timesplitters 2/3 (spiritual successors to GE and PD), Second Sight, finally having a big flop with Haze on the ps3 then went bankrupt and got bought out by crytek and became "crytek uk". They're now sitting on timesplitters 4 while they work on some project that has £50 million injected into it by crytek. The rest of Rare got bought up, chewed up, and shat out by microsoft. The two founders left in 2007 to pursue "other opportunities" which havent really shown up on any radars so far.

      --
      (1.21 gigawatts) / (88 miles per hour) = 30 757 874 newtons
    114. Re:Enter the Matrix was OK... by chrish · · Score: 1

      The Kung Fu Panda game was pretty decent (a 75 on Metacritic), actually. I had really low expectations (it's a game tie-in, and and free pack-in on the XBox 360 I got), but we ended up finishing it in a week or so. We had no interest in watching the movie (which was also not bad; 89% Fresh on Rotten Tomatoes) until we'd played through the game.

      It's just a platformer/brawler, but the design was surprisingly good... none of the parts were insanely hard or filled with instant-death points every few seconds.

      --
      - chrish
    115. Re:Enter the Matrix was OK... by bigstrat2003 · · Score: 1

      No, you weren't the only one. I thought it was a pretty good game.

      And I agree with your second point, as well. The people who rip on the second two Matrix movies obviously don't know a good movie when it hits them in the face, because both were quite good (the third one ranks as one of my favorite movies ever). There were some silly moments, but if you look past them at the whole movie, that was great.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    116. Re:Enter the Matrix was OK... by Kattspya · · Score: 1

      Silent hill is a decent movie on its own. I haven't played any of the games so I don't have any problem with them raping the game canon.

    117. Re:Enter the Matrix was OK... by geminidomino · · Score: 2, Insightful

      This is modded funny, but it's right on. It would never get a fair shake these days, now that games have set up permanent residence in Uncanny Valley, but man, I could play that game for hours.

    118. Re:Enter the Matrix was OK... by geminidomino · · Score: 1

      ET For the Atari 2600?

      And it seriously damaged Atari (and the whole game industry). I think we've got a winner.

      Though not in the context of the article, which was only discussing failures from 2000 to 2009 (I hate that damn word "noughties", and I swear I never remember hearing it used before the recent end-of-decade navel gazing...)

      I knew I had heard it...

      Jan 01, 1998

    119. Re:Enter the Matrix was OK... by geminidomino · · Score: 1

      For me at least I think it was that it felt like there wasn't much of a middle-ground in terms of the strength of the craft you could fly. Either it was an unshielded fragile TIE model (fighter/bomber/interceptor), or the TIE advanced fighter which felt too good (it was, if I recall, faster, better shielded, and better armed than any other craft in the game, or even the rebel fighters).

      So you try to get into a shielded craft to be able to survive things like stray shots, and find that now it's just so good all-around that it makes the other craft seem pointless...

      This is all based on distant recollection of course, so I may be a bit off on a detail or two.

      Pfft. Real men furball in TIE Interceptors. Shields are for Rebels and Pussies!

    120. Re:Enter the Matrix was OK... by Anonymous Coward · · Score: 0

      Woosh much?

    121. Re:Enter the Matrix was OK... by KDR_11k · · Score: 1

      I liked Banjo Kazooie: Nuts & Bolts, just don't expect it to have much to do with the name.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    122. Re:Enter the Matrix was OK... by KDR_11k · · Score: 1

      I played most of it with the sniper beam, maxed my energy and efficiency stats so I could fire the thing all day long.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    123. Re:Enter the Matrix was OK... by Anonymous Coward · · Score: 0

      Especially if you had a Roland MT-32/CM-32L/CM-64/LAPC-1.

      I still have one, so I suppose it's still especially good for me. It can be the same for anyone, since ScummVM now comes with a MT32 emulator.

    124. Re:Enter the Matrix was OK... by Anonymous Coward · · Score: 0

      +1 Insightful for Hitman.

      I *loved* the game (Hitman 2 made me spend lots of gaming hours which I had not spent since Age of Empires!).

      The movie was quite good IMO.

  2. it's a shame... by Pojut · · Score: 1

    ...making a game is hard work. I can't imagine what it would feel like to see your hard work (even if the result of that work is suckage) result in the ending of a developer.

    1. Re:it's a shame... by Opportunist · · Score: 1

      It's disheartening. But you can usually tell in advance how your project will be received by your customers. It's not like you code for months without having a feel for what it will be like in the end.

      Usually, as a developer, you know in advance whether you release something that will be remembered for a decade or whether you should start reading the classifieds in your breaks. Weeks, if not months, before release.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  3. All Right! by MickyTheIdiot · · Score: 4, Funny

    This is just what we needed around here!

    Another chance to moan about Duke Nukem Forever!

    Hopefully someone bought rights to the title so we can continue to write about DNF. We need more server space dedicated to DNF writing! It's always just around the corner.

    1. Re:All Right! by 0123456 · · Score: 1

      Hopefully someone bought rights to the title so we can continue to write about DNF.

      That's what I was just thinking: if I was a bazillionaire I'd buy the rights and claim to still be in development just so it could become the longest-lived vaporware in the history of computing.

    2. Re:All Right! by Kral_Blbec · · Score: 1

      already is

    3. Re:All Right! by girlintraining · · Score: 1

      Hopefully someone bought rights to the title so we can continue to write about DNF.

      It's still held by 3D Studios, but it'll be hard to continue development when they have no staff working on the project.

      --
      #fuckbeta #iamslashdot #dicemustdie
    4. Re:All Right! by Anonymous Coward · · Score: 0

      already is

      WinFS

    5. Re:All Right! by gmuslera · · Score: 1

      If I was a bazillonaire, considering all the evolution that had that game, would buy the rights, and keep the development in the same crazy way it was till now. The Singularity should not be so far away in that road.

    6. Re:All Right! by Anonymous Coward · · Score: 0

      This is just what we needed around here!

      Another chance to moan about Duke Nukem Forever!

      Hopefully someone bought rights to the title so we can continue to write about DNF. We need more server space dedicated to DNF writing! It's always just around the corner.

      Long after computers are dust and computer gaming is a long forgotten pastime there will be temples built to the great God Nukem. His followers will patiently await his return with cries, "Duke Nukem Forever!"

    7. Re:All Right! by DigiShaman · · Score: 1

      Every universe has its black holes. The gaming universe is no exception. In fact, there is one called DNF. Stay away, lest your company be sucked in and doomed never to return! Yes I know it's a beautiful site, but you *must* stay away from DNF.

      You've all been warned.

      --
      Life is not for the lazy.
    8. Re:All Right! by Jason+Earl · · Score: 3, Funny

      GNU Hurd.

    9. Re:All Right! by Anonymous Coward · · Score: 2, Informative

      even with no staff the development will continue at the same pace it was before. actually, it may improve considering there's no one to force a do-over.

    10. Re:All Right! by fm6 · · Score: 1

      Except that it isn't "failed". Vaporware can't fail, it's never had a chance to not succeed!

      Hmm, maybe that's why it's still vaporware...

    11. Re:All Right! by Rogerborg · · Score: 2, Funny

      Harsh, man. Way harsh. Any day now. You'll see. You'll all see!

      --
      If you were blocking sigs, you wouldn't have to read this.
    12. Re:All Right! by Anonymous Coward · · Score: 0

      This being Slashdot, we could fill a Library of Congress worth of DNF writing. Hosted on a Beowulf cluster, of course.

    13. Re:All Right! by SmlFreshwaterBuffalo · · Score: 1

      We need more server space dedicated to DNF writing!

      The additional server space you've requested will be here soon.

    14. Re:All Right! by elrous0 · · Score: 3, Funny

      If I was a bazillionaire I would be too busy with my harem and skiing on huge piles of cash to care. And if I wanted to piss off the gaming community, I would just give Uwe Boll an unlimited credit line and tell him to go nuts.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    15. Re:All Right! by Tetsujin · · Score: 2, Funny

      Harsh, man. Way harsh. Any day now. You'll see. You'll all see!

      Yeah! GNU Hurd is gonna have lasers that shoot from its eyes, atomic hellfire breath, two claw-thingies, and be able to do everything better than Linux like a million times over!*

      (*theoretically, based on models of the respective algorithms as run on Turing machines)

      --
      Bow-ties are cool.
    16. Re:All Right! by Tetsujin · · Score: 1

      Every universe has its black holes.

      Like goatse

      --
      Bow-ties are cool.
    17. Re:All Right! by Tetsujin · · Score: 1

      This being Slashdot, we could fill a Library of Congress worth of DNF writing. Hosted on a Beowulf cluster, of course.

      The real challenge there is getting Congress to allocate funds to establish this library.

      --
      Bow-ties are cool.
    18. Re:All Right! by jythie · · Score: 1

      I wonder how much the rights are worth at this point. I imagine some pocket change would do the trick.

    19. Re:All Right! by Anonymous Coward · · Score: 0

      ah, i never abreviated it before, DNF ... Did Not Finish. That could explain alot of things.

    20. Re:All Right! by Anonymous Coward · · Score: 0

      you're a quick one, aren't you?

      http://games.slashdot.org/comments.pl?sid=86995&cid=7556810

      Tuesday November 25 2003, @05:25AM

    21. Re:All Right! by Joucifer · · Score: 1

      but but... "read between the lines why am I not allowed to talk about it?" ...let us dream that we might once again defeat a boss and shit down his neck hole.

    22. Re:All Right! by Opportunist · · Score: 1

      As soon as cold fusion is available we also have the power to fuel it.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    23. Re:All Right! by Anonymous Coward · · Score: 0

      Wow! I just realized something.

      Duke Nukem Forever is abbreviated DNF. This is also the abbreviation for Did Not Finish, commonly used in races to denote the participant failed to complete the course.

      Coincidence?

    24. Re:All Right! by Hurricane78 · · Score: 1

      A harem and skiing on cash can become boring more quickly than you think.

      --
      Any sufficiently advanced intelligence is indistinguishable from stupidity.
    25. Re:All Right! by mjwx · · Score: 1

      If I was a bazillionaire I would be too busy with my harem and skiing on huge piles of cash to care. And if I wanted to piss off the gaming community, I would just give Uwe Boll an unlimited credit line and tell him to go nuts.

      Nah, thats for movies. For games you Buy out Valve, Stardock and Blizzard, fire the staff and replace them with Activision and EA.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    26. Re:All Right! by Spazztastic · · Score: 1

      If I was a bazillionaire I would be too busy with my harem and skiing on huge piles of cash to care. And if I wanted to piss off the gaming community, I would just give Uwe Boll an unlimited credit line and tell him to go nuts.

      Nah, thats for movies. For games you Buy out Valve, Stardock and Blizzard, fire the staff and replace them with Activision and EA.

      I had a chill go down my spine as I read this.

      --
      Posts not to be taken literally. Almost everything is sarcasm.
    27. Re:All Right! by elrous0 · · Score: 1

      EA presents "World of Warcraft 2010," with minor improvements.

      EA also announces that servers for "World of Warcraft 2008" and earlier will no longer be supported. So upgrade today!

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    28. Re:All Right! by geminidomino · · Score: 1

      A harem and skiing on cash can become boring more quickly than you think.

      Only if you don't do it right.

  4. Bigger scale by hansamurai · · Score: 3, Insightful

    E.T. nearly killed off an entire industry. Though I'm sure that's just what history remembers as its death blow.

    1. Re:Bigger scale by MickyTheIdiot · · Score: 2, Funny

      ...but the game cartridges did make a nice little hill in Arizona.

    2. Re:Bigger scale by Skuld-Chan · · Score: 4, Interesting

      ET would have never killed off gaming - all it would have done is tighten the standards on what publishers would ship as acceptable (which actually happened) and people would tighten their standards on what they would buy before trying. ET if anything was probably good for the industry and consumers. Right now I think we are seeing a return of shovelware, and its effects. The economy is bad, and I know for a fact that I'm not the only one waiting for COD MW2 to end up in the bargain bin (60$ is just too much to take a chance on).

      Same with MMO's - I'm sure somewhere Mythic for instance has a figure on how many box sales they will get on day one, and aren't nearly as concerned with how many people actually stay subscribed (just my observation - they just seem disinterested in actually addressing community concerns).

      And yes I bought ET when it came out - its still in my box o carts wherever my 2600 is, and it wasn't the last pile of crap I ever spent good money on, but it certianly made me think more about my purchases after that.

    3. Re:Bigger scale by interkin3tic · · Score: 1

      E.T. nearly killed off an entire industry. Though I'm sure that's just what history remembers as its death blow.

      I second that, but TFA is talking specifically about games during the past decade.

    4. Re:Bigger scale by nomadic · · Score: 1

      ET if anything was probably good for the industry and consumers. Right now I think we are seeing a return of shovelware, and its effects.

      We definitely go through phases in shovelware. In the early 90s when PC gaming started to become mainstream there were a tremendous number of really, really bad games.

    5. Re:Bigger scale by Quiet_Desperation · · Score: 1

      And yes I bought ET when it came out

      I was lucked out and saw a kid playing it at Sears when it came out. A bunch of folks eventually gathered around, and the comments were along the lines of "Are they kidding with this?" The poor kid playing the demo kept falling into the damn holes. :-P He left and I tried it out. Wow. Was that ever pointless.

      Then again I actually played the Atari 2600 version of Pac Man endlessly, so what do I know? ;-)

      These days I almost always rent before I buy. Gamefly is a godsend to me. It saved me from enough bad purchases last year to more than pay for the subscription fees through the end of this year. And their "keep it" prices are better than most used game prices online.

    6. Re:Bigger scale by Rob+the+Bold · · Score: 1

      Then again I actually played the Atari 2600 version of Pac Man endlessly, so what do I know? ;-)

      2600 Pac Man had lousy graphics but OK gameplay. I had the 5200 version, which had the opposite (mostly because of the unsuitable controllers).

      --
      I am not a crackpot.
    7. Re:Bigger scale by Rob+the+Bold · · Score: 1

      E.T. nearly killed off an entire industry. Though I'm sure that's just what history remembers as its death blow.

      I second that, but TFA is talking specifically about games during the past decade.

      There oughta be a lifetime achievement category specifically for that game.

      --
      I am not a crackpot.
    8. Re:Bigger scale by MrNiceguy_KS · · Score: 1

      Geez, don't remind me. Remember the slew of really bad 1st person shooters after Doom came out? Or the mid-to-late-90's hoard of crappy RTS games after Command and Conquer?

      The best part about them were the funny reviews in PCGamer.

      --
      Redundancy is good And also good.
    9. Re:Bigger scale by MemoryDragon · · Score: 1

      I just wonder what will happen when archeologists in a few thousand years will dig up that pile of garbage...
      They probably will think we worshipped a weird idol there and that was its ceremonial hill...

    10. Re:Bigger scale by nomadic · · Score: 1

      Ahhhh I had repressed the memory of all those post-C&C RTS games.

    11. Re:Bigger scale by Opportunist · · Score: 1

      It's a miracle that there's no cheap knockoffs of SimCity and The Sims floating around. Every other genre had its knockoffs and copycats. The various "xxxx Games" of the late 80s after Winter and Summer games. The various hexagonal board combat sims after the SSI "Generals" series in the mid 90s. And let's not mention the various "Tycoon" games after a few good business sims by that name.

      It's neither new nor surprising. And I'm sure it reaches back until Pong. I don't even want to know how many Pac Man variants exist. Someone has a good idea and creates a game, and the knockoffs aren't far behind. Simply because it's the new fad and everyone wants a slice of the cake.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    12. Re:Bigger scale by Machtyn · · Score: 1

      I had my hands on an ET cart that a friend had bought at a garage sale. He had no idea the value of it. Or, at least, the historical value. I should probably offer him $10 for it. I'm sure, at this point, it's a limited copy and eventually will become hard to find and a collector's item.

    13. Re:Bigger scale by hairyfeet · · Score: 2, Informative

      Actually, as someone who was an avid gamer at the time (I had a VIC20 plus a Coleco with the Atari adapter so I could play most games) I would say what caused the "big crash" of 83/84 was a combination of "games" like chase the chuckwagon and "The A-Team" (Lord that one was bad) combined with retailers going "balls in" and investing WAAAY too much money and floor space to games.

      I remember when the crash happened I went to the local Magic Mart (anybody remember that chain?) and I was snatching up Atari games 10 for a buck and Coleceo games at 5 for a dollar. And this wasn't some quick sale, you could score games at that price for nearly a year, due to how much they overstocked. The local chains literally had huge bins like Walmart does for cheap DVDs stacked 4 and 5 deep with NOTHING but games in them. I got classics like Yar's and River Raid for $0.10, along with Zaxxon and many other Coleco games for $0.20.

      The problem was, just as with the housing and many of the other bubbles we have seen, everyone developed gold plated dollar bill fantasies around video games and bet the farm on the fact that "there will always be people willing to pay" and thus you had companies like General Foods owning game houses and companies like Magic Mart buying 1000+ copies of any piece of trash that had an Atari or Coleco or Intellivison logo on it, and soon the market was overflowing with crap worse than a backed up sewer pipe. Sadly some companies didn't learn from that mistake and repeated it, see Sega with the whole 32x/Sega CD fiasco. I personally think we may be heading to another fall with the "rise of the mega corps" who simply buy franchises and then run them into the ground with sequels. Again you have a business being run by PHBs that listen to marketing instead of their customers.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    14. Re:Bigger scale by Anonymous Coward · · Score: 0

      E.T. wouldn't have killed off an industry. ET was actually a VERY playable game with good replayability. Oh boo hoo, if you didn't know how to get out of a pit you'd fall back again. :P

      Given it was one guy working on the game for what was likely a low salary (Many programmers left Atari in those days over pay and lack of recognition - why accept 20k/year to net your boss 1-2 billion when you could go your own way and make that 1-2 billion for yourself?) even if it was a TOTAL disaster, it wouldn't have sunk the industry.

      The first big problem was they overhyped it. Coupled with that, they WAY over produced the cartridges. They made more cartridges THAN CONSOLES SOLD. They apparently expected EVERYONE who has ever owned an Atari to want that game and expected everyone who DIDN'T own a console to go out and BUY one just so they could also buy the game.

      That didn't happen. Those cartridges cost money to produce. That hit Atari's bottomline for that quarter and shareholders paniced "OMG THE FAD IS ENDING. EVERYONE OUT!!!!" And everything pretty much snowballed from there.

    15. Re:Bigger scale by Dogtanian · · Score: 1

      2600 Pac Man had lousy graphics but OK gameplay. I had the 5200 version, which had the opposite (mostly because of the unsuitable controllers).

      Since the 5200 was internally near-identical to the 400/800 computers (*), its version of Pac Man was effectively the 400/800 version with added inter-level animations. Which was in turn later backported to the 400/800; and I can confirm that with my 800XL's traditional-style joysticks, it was indeed an excellent version of Pac-Man.

      (*) AFAIK the internal hardware was the same; the OS was replaced with a simpler version and the memory map had some minor differences. But aside from having to rewrite the joystick handler, I doubt there was much involved in "porting" games either way.

      --
      "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
    16. Re:Bigger scale by BigSes · · Score: 1

      You'll be waiting quite a while on MW2. MW1 is still $49 USD new. I suppose nobody ever heard of GameFly (you can keep the game if you really like it, for less than retail) or simply renting games at a brick and mortar store?

    17. Re:Bigger scale by Rob+the+Bold · · Score: 1

      Since the 5200 was internally near-identical to the 400/800 computers (*), its version of Pac Man was effectively the 400/800 version with added inter-level animations. Which was in turn later backported to the 400/800; and I can confirm that with my 800XL's traditional-style joysticks, it was indeed an excellent version of Pac-Man.

      Those analog 5200 joysticks made all the difference, and by difference I mean crappiness. They weren't bad, just bad for any game that needed to be played with a 1-bit controller (up or not up, left or not left). I don't know if there were any digital joysticks available for the 5200 -- I never found any and I don't know if they could've been used. I wish I'd had an 8-bit Atari computer in addition to the 5200 console, but I already had a C=64, and 2 computers would have been rather extravagant, wouldn't it?

      --
      I am not a crackpot.
    18. Re:Bigger scale by Skuld-Chan · · Score: 1

      Call of Duty 4: Modern Warfare? I got that on steam for like 9 dollars over Christmas.

  5. Whatever games companies produce... by Anonymous Coward · · Score: 5, Insightful

    once EA buys them it's game over.

    1. Re:Whatever games companies produce... by GerardAtJob · · Score: 1

      Please mod parent insightful, not funny

      --
      I can't call that English ;-)
    2. Re:Whatever games companies produce... by hansamurai · · Score: 1

      Somehow BioWare is surviving, even if they're pushing DLC more obnoxiously than ever.

    3. Re:Whatever games companies produce... by Anonymous Coward · · Score: 0

      "Catwoman" killed Argonaut IIRC, and that was published by EA.
      "Turok" on the N64 put a big dent in Acclaim when it did not sell in Japan.

    4. Re:Whatever games companies produce... by JorDan+Clock · · Score: 1

      They're pushing DLC instead of patches it seems. Mass Effect for the PC still has a major MAJOR bug in the way weapons Overheat and stay that way until you reload a save. Unless you want to blame the company that did the port, Demiurge.

    5. Re:Whatever games companies produce... by Phizzle · · Score: 1

      Not sure what you mean by "game over" - SIMS is one of EAs most profitable acquisitions still.

      --
      I will not be pushed, filed, stamped, indexed, briefed, debriefed or numbered. My life is my own.
    6. Re:Whatever games companies produce... by Anonymous Coward · · Score: 0

      Only if you call The Sims a game...

    7. Re:Whatever games companies produce... by Ailure · · Score: 1

      Rest in peace Westwood Studios.

    8. Re:Whatever games companies produce... by Ailure · · Score: 2, Informative

      I belive Maxis was infact saved from near bankruptcy by EA just before Simcity 3000. Infact I believe the EA acquisition is probably what enabled to push Dollhouse (The Sims) from idea to a full game. Will Wright mentioned the idea of The sims in a old interview done shortly after Simcity 2000, but it's possible staff in Maxis either didn't believe in the idea or didn't have the funds for it.

      Simcity 3000 development wasn't really going anywhere apparently. They were originally planning to make the game fully in 3D, but changed their mind and made it isometric 2D.

      Simcity 4 with it's expansion pack is probably the peak of the Simcity series (anyone saying Simcity 2000 probably hadn't seriously gotten into Simcity 4). Sadly EA thought the Simcity series needed to be more casual (as it's easy to screw up in Simcity 4 for a newbie), and the result was Simcity Societies which got a fairly lukewarm reception. I yet have to see a city simulator to replace Simcity 4 (open source clone developed by fans would be really nice).

      Maxis always been bit of a cash cow milker even when independent from EA. There were a lot of Sim games in the early 90's, some good, some bad ones.

    9. Re:Whatever games companies produce... by RogueyWon · · Score: 1

      Maybe, but the C&C series was being driven into the ground by Westwood at the time they were acquired. C&C2 was horrible, while Red Alert 2 was a bad joke. Sure, Generals, the first title that EA put out after acquiring the licence, was hardly fantastic, but C&C3 and RA3 have both been pretty decent games. I think in this case, EA put the developer out of its misery and saved the franchise.

    10. Re:Whatever games companies produce... by WWWWolf · · Score: 1

      Somehow BioWare is surviving, even if they're pushing DLC more obnoxiously than ever.

      Bioware is going to push DLC? That would be an improvement. Boy, was I ever psyched up about Witch's Wake back in the day, and look what happened...

      I don't really mind Bioware pushing DLC, I just hope they'd actually make DLCs. I mean, grand plans are nothing without actual releases. Two tiny DLCs for Mass Effect isn't exactly grand, is it now...

      Then again, I've got a hunch that under EA's leadership, BioWare could go for the other extreme - quantity over quality - and mess it up completely that way. EA saw a problem with Origin when Ultima VII was over budget and schedule, and took drastic measures in use after that, and look how that turned out; I certainly hope the DLC laziness isn't Bioware's Achilles' heel...

    11. Re:Whatever games companies produce... by VJ42 · · Score: 1

      while Red Alert 2 was a bad joke.

      I loved Red Alert 2. The only real problem is that there was no Yuri storyline in the expansion.

      --
      If I have nothing to hide, you have no reason to search me
    12. Re:Whatever games companies produce... by Opportunist · · Score: 1

      Or, in case it's an MMO, SoE instead of EA.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    13. Re:Whatever games companies produce... by Dogtanian · · Score: 1

      Maxis always been bit of a cash cow milker even when independent from EA. There were a lot of Sim games in the early 90's, some good, some bad ones.

      Um, yeah. They even released a game called Sim Ant.

      This is not a joke.

      It was exactly what it sounded like (well... "Sim Ants", if one really wants to be pedantic). FWIW, check out how many "Sim" games are listed in the box at the bottom of the Sim Ant article, even just the "other Sim games" section...!

      --
      "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
    14. Re:Whatever games companies produce... by Hurricane78 · · Score: 1

      Seconded.

      My personal favorite company that died that way: Bullfrog.

      --
      Any sufficiently advanced intelligence is indistinguishable from stupidity.
    15. Re:Whatever games companies produce... by Mr.+DOS · · Score: 1

      Interestingly enough, one of my favourite Sim games, SimTower, wasn't even developed by Maxis - they just handled localization and publishing in North America. I spent hours playing that game. So easy to get started, and then find that you've screwed yourself over through bad elevator layout decisions.

      And then there was SimIsle. I never did even figure out how to play that one...

            --- Mr. DOS

    16. Re:Whatever games companies produce... by dosilegecko · · Score: 1

      I don't know which RA2 you played, but I greatly enjoyed it, along with Tiberian Sun, I do admit that the newer games lack a certain charm that RA95 had in its single player missions, but I still liked them a lot. I also tend to be very critical of sequels to games that I enjoyed.

    17. Re:Whatever games companies produce... by Anonymous Coward · · Score: 0

      I tend to agree. Look at Hell Gate London. They rushed it out so it was so buggy on release that nobody wanted to buy it let alone pay for a monthly subscription. Pissed me off. I played in the beta and I really enjoyed it. Now I cant play it except in SP mode and beyond Nightmare mode thats just not going to happen.

  6. I wouldn't be surprised by Monkeedude1212 · · Score: 1

    If The Fourth Monkey Island game hurt Lucas-arts. Not that it was a terrible game, but I definately doubt it did as well as its predecessors.

    I'm not surprised the rights to make it went off to Telltale games. They have done a decent job with the episodic content of it. I have an itching feeling it won't be the end of that series though.

  7. VtM:B by lavaforge · · Score: 5, Insightful

    Vampire the Masquerade: Bloodlines was another game that killed the company. There's even an interview about it somewhere here on Slashdot.

    Apparently it went way over budget, was laden with game breaking bugs, and had copy protection problems.

    It's a shame, really, because the last 5 years of fan patching have made it kind of enjoyable.

    1. Re:VtM:B by Tobor+the+Eighth+Man · · Score: 4, Insightful

      Came here to post this very game.

      Troika was always an overly ambitious company. Their writing and setting development was top notch, but all their releases demonstrated an apparent lack of management oversight and nitty-gritty game programming/scripting expertise. Bloodlines is a great example: the first two and a half areas are brilliant, with rich characters and excellent writing and comparatively few bugs. It was among the best FPSRPGs I'd ever played.

      Then the rest of the game is increasingly a trainwreck, until the last level is just a silly run and gun through a repetitive skyscraper, which was so regressive in terms of design that it smacked of FPS games pre-Half-Life. Tons of stuff was obviously cut from the game, and it seems quite likely they had to rush it out the door to make deadline, with stuff unfinished.

      Arcanum had many of the same flaws as Bloodlines - stronger early game than endgame, cut or abandoned gameplay elements, bugs and a lack of fine-tuning - but on nowhere near the same scale.

    2. Re:VtM:B by LordAndrewSama · · Score: 1

      I love both games, and still play them. I wish more games like them would come out. Without ruining the company, of course.

    3. Re:VtM:B by toastar · · Score: 1

      Came here to post this very game.

      Troika was always an overly ambitious company. Their writing and setting development was top notch, but all their releases demonstrated an apparent lack of management oversight and nitty-gritty game programming/scripting expertise. Bloodlines is a great example: the first two and a half areas are brilliant, with rich characters and excellent writing and comparatively few bugs. It was among the best FPSRPGs I'd ever played.

      Then the rest of the game is increasingly a trainwreck, until the last level is just a silly run and gun through a repetitive skyscraper, which was so regressive in terms of design that it smacked of FPS games pre-Half-Life. Tons of stuff was obviously cut from the game, and it seems quite likely they had to rush it out the door to make deadline, with stuff unfinished.

      Arcanum had many of the same flaws as Bloodlines - stronger early game than endgame, cut or abandoned gameplay elements, bugs and a lack of fine-tuning - but on nowhere near the same scale.

      I always liked that game, Granted i can't ever remember playing the end of it.

    4. Re:VtM:B by AP31R0N · · Score: 1

      Loved that game.

      i think some of its trouble was due to using the HL2 code that was leaked. They had to change a bunch of stuff at the last minute. Or so i heard.

      i didn't notice any game breaking bugs. Just some quirky movement stuff that was the same as the quirks in most FPSes.

      --
      Utilizing the synergization of benchmark e-solutions to pre-workaround action items!
    5. Re:VtM:B by Anonymous Coward · · Score: 0

      I Think VtM:B was rated as the best buggy game of all time(too lazy to find the article). I for one loved everything about it, though I have no doubt that White Wolf's writing was a good part that as was the music and voicework. I remember reading that they were initially slated to release prior to Half-Life 2 using the same engine, but due to all of the internal turmoil and changing companies midway through they ended up releasing on the same day as Half-Life 2 and as a result getting overshadowed.

      That said, I thought Arcanum had a ton of potential as well. It's really a shame.

      R.I.P. VtM

    6. Re:VtM:B by CorporateSuit · · Score: 2, Funny

      Vampire:tM:B Release Date: November 16, 2004
      World of Warcraft Release Date: November 23, 2004

      The game was released with only a week to live.

      --
      I am the richest astronaut ever to win the superbowl.
    7. Re:VtM:B by thenewguy001 · · Score: 1

      This is a damn shame. "Vampire - The Masquerade: Bloodlines" is one of the best RPGs ever - after the fan-made patches that fixed most of the glaring bugs. One of the main problems with VTM:B was that it was built using an old buggy, crashy version of Valve's source engine. Once development was sufficiently underway, it was not feasible to port to a newer version of the engine available from Valve. This problem was compounded by the fact that their agreement with Valve prevented them from releasing the "finished" game until after Half-Life 2 was released as Valve wanted HL2 to be the first game released on the source engine. This eventually meant that the game was released at around the same time as HL2 and was lost in the background. The bugs obviously didn't help. I would recommend anyone interested in strong story-driven RPGs to pick up a copy of VTM:B on steam. It usually goes on sale around halloween every year. Otherwise it still prices for around $20 which goes to show how strong the sales are still for this 6 year old game. The unofficial fan patches are still being developed, and should be picked up for a good play experience. You usually have the option of selecting just a bug-fix patch, or some sort of "plus" patch with additional fan-finished or added content. Unfortunately, the engine is still buggy and you may encounter memory leaks, hanging or crashing once in a while. It was quite stable for me though.

    8. Re:VtM:B by Anonymous Coward · · Score: 0

      I love Arcanum, though - it was (is? I haven't kept up) the only game comparable to Fallout. Not surprising since it's partly the same people. It's was the little things...crawl into a house through a window...cast Harm till you (literally) drop, Tarant union problems... :goes off to find the CD:

    9. Re:VtM:B by _xeno_ · · Score: 1

      The game was released with only a week to live.

      You forget the open beta, which was going on for several weeks prior to World of Warcraft's release. WoW was dominating gaming well before its official release date. Don't forget, the open beta wasn't just in progress when VtM:B was released, it was also free. :)

      --
      You are in a maze of twisty little relative jumps, all alike.
    10. Re:VtM:B by AndrewNeo · · Score: 2, Informative

      If they had used leaked code, Valve's legal department certainly would have killed their company. They licensed the Source engine, it's just that when HL2 was first released, it was buggy, and only Valve had the knowledge to get it working properly, rather than a 3rd party developer.

    11. Re:VtM:B by AP31R0N · · Score: 1

      i modded you informative in another thread. Thanks for the info. Interesting how these things happen.

      --
      Utilizing the synergization of benchmark e-solutions to pre-workaround action items!
  8. Daikatana by girlintraining · · Score: 1, Redundant

    Daikatana became synonymous with failure. But the cause of its failure can be traced back to John Romero's giant ego. He had convinced people that everything he wrote was worth gold. It's only fitting that in Doom 2, you had to shoot him in the head to beat the game. He's since retreated into obscurity, occasionally popping up in small gaming shops to assist in off-beat platforms.

    --
    #fuckbeta #iamslashdot #dicemustdie
    1. Re:Daikatana by Anonymous Coward · · Score: 0

      When John Romero faded from the scene, I just assumed his ego had grown so large that he had ascended to another plane of arrogance.

    2. Re:Daikatana by Anonymous Coward · · Score: 0

      Shut up bitch!

      What?

      No I'm not John Romero trolling slashdot.

      Really. I'm not.

      *runs away crying*

    3. Re:Daikatana by Opportunist · · Score: 1

      Daikatana has not only become synonymous with failure, but with overhyping and underdelivering. You may hype a product. But you have to deliver AT LEAST on par with the hype. And Daikatana had more than its fair share of hype.

      Hype can, as Daikatana showed, backfire badly if you don't deliver that ultra-awesome over-the-top game you promised. It was not bad... ok, it was REALLY bad, that only made it worse. But even as a average-good game Daikatana would be remembered as a huge failure, simply because it would have had no chance at all to live up to its hype.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  9. Haze... by Skatox · · Score: 0

    Haze was supposed to be one of the top games of PS3 and it totally sucked a lot!! bad graphics , bad controllers, stupid story and really short game.

    1. Re:Haze... by interkin3tic · · Score: 1

      The bigger tragedy about Haze was that it appears to have significantly decreased the chances of Timesplitters 4 being made.

      Not enough FPSs allow you to play as monkeys, zombies, sock puppets, zombie monkeys, robots, wood monsters, and robotic monkeys all in the same round.

  10. Re: Aliens vs Predator by Monkeedude1212 · · Score: 2, Informative

    The first one was good given the era it came out in. The second one was a simultaneous improvement and a flop. And the new one looks to be alright.

  11. Actually the terminal hacking mini game rocked by gmezero · · Score: 2, Insightful

    The video game itself was tedious, but the that mini game off the main menu where you could hack the terminal was awesome good fun. Without checking YouTube first, I say aloud to no-one that a cut together edit of all of the cinemas would be nice to watch through. Now I just need to care enough this much later to bother looking.

    1. Re:Actually the terminal hacking mini game rocked by Anonymous Coward · · Score: 0

      snap, hacking game rocked, after completing the hacking section, you were given the aility to 'hack' your own save games and drop in powerups and weapons. like in the movie, like "Tank, drop me in a mini gun" = save --> log out --> hacking terminal load mini gun and loads of health into savegame --> load save game --> bang bang dadadadadadada die die die, yehahaha! also playing as captain niobi though was a good idea, saving morpheus after he falls off the back of the truck was sweet. and lezzin up with Penelope Cruz, the dirty bitch. game was a way better followup than those lame ass sequels.

  12. Shenmue. by Kagura · · Score: 1

    Shenmue. ;*(

    1. Re:Shenmue. by Anonymous Coward · · Score: 0

      Ugh, Shenmue 2 - my brother bought that game, and hated it so much that we used to use it as a frisbee and scratch the hell out of it for fun.

      Most boring game in the history of all mankind.

      (To move the stack of books press 'B'! To turn left press 'B'! To catch the blossom press 'B'! To win the arm wrestle press 'B'!)

      If the CIA ever invents torture based on video games, they will be using Shenmue 2 as their inspiration.

  13. DE3 by Anonymous Coward · · Score: 1, Insightful

    "By this time, Eidos is believed to have invested over $25 million in the studio. And they called it a day. Eidos closed the Dallas Ion Storm office in 2001.'""

    But not before they squeezed out a cult favorite, Deus Ex.

    1. Re:DE3 by rarel · · Score: 1
      Wrong, DX was created by the Ion Storm Austin team lead by Warren Spector.

      Although if anything, and without being an expert, it's probably all the focus on IS Dallas that allowed them to create such a polished gem. People moan about graphics and stuff, but Deus Ex wouldn't be Deus Ex if they had made better graphics and left out the story, sidequests and massive levels. They had a deadline and focused on the good bits.

  14. Infocom by vlm · · Score: 4, Informative

    Infocom made a great series of text adventure games, so they logically moved into the database arena, which sank the company.

    http://en.wikipedia.org/wiki/Infocom

    http://en.wikipedia.org/wiki/Cornerstone_(software)

    --
    "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
    1. Re:Infocom by Anonymous Coward · · Score: 0

      To be fair, they started out as a serious database company, and just released the text adventure games for some quick cash as they happened to have them lying around. Database software was always the business plan from the outset; they just happened to suck at it.

    2. Re:Infocom by Anonymous Coward · · Score: 0

      To be fair:

      1. Infocom always intended to produce non-game software from its inception.
      2. The virtual machine (similar to java) that they built for their text adventures was always intended to be a test bed to multiplatform business applications (i.e. they write the app once, and it runs on all platforms that have the virtual machine).
      3. Everybody knew that text games would not last for ever... it was a matter of building a product that utilized their initial investment in the VM, or abandon the technology they had already invested so much time and money in.

      All in all, I think Cornerstone was a great idea as a concept. The problem wasn't their business strategy, the problem was that Cornerstone was an inferior product.

    3. Re:Infocom by westlake · · Score: 1

      Infocom made a great series of text adventure games, so they logically moved into the database arena, which sank the company.

      Infocom came late and grudgingly to even a token acceptance of the notion that PC gaming was moving towards a more theatrical - cinematic - experience.

    4. Re:Infocom by retchdog · · Score: 2, Interesting

      Wasn't it inferior, because the entire concept of parsed-natural language commands was boggy and inferior to a GUI for almost all users? There was no way Cornerstone could have been made a serious competitor, but I guess someone had to try. It must have seemed like a good idea at the time, but assuming even base-line literacy in your customers is a dangerous step...

      --
      "They were pure niggers." – Noam Chomsky
    5. Re:Infocom by lennier · · Score: 1

      Infocom were text bigots and we loved them for it. The Z machine was pretty amazing tech; Cornerstone would have been neat except that it launched right when the age of multiplatform was over and the IBM PC was ascendant.

      Mind you I remember watching a Scott Adams with graphics on the Apple II and daydreaming about "what if you did that in a persistent online world with 3D graphics... that'd be AWESOME". And now we have that and it's... sorta awesome, sorta boring.

      --
      You are not a brain: http://books.google.com/books?id=2oV61CeDx-YC
    6. Re:Infocom by Darinbob · · Score: 1

      And yet the internal theatrical quality of Infocom games have rarely been matched.

    7. Re:Infocom by KatchooNJ · · Score: 1

      I know what you mean. I would dream of how games might be "eventually, someday" and now we do have games that basically are what I dreamt of... or are even above what I imagined as a kid! They are great, but somehow it never is as good as your imagination made it seem like it would be. ;-)

      That being said, I still have fantastic memories of playing the Infocom games once upon... your imagination is the best entertainer there is. :-)

      --
      "Never give up, for that is just the time and place when the tide will change." -Harriet Beecher Stowe ^_^
    8. Re:Infocom by KatchooNJ · · Score: 1

      Amen! I even remember the Infocom ads in magazines would claim that their games had the best graphics out there... the ones your mind developed. It was worded differently, but that was the gist. ;-)

      --
      "Never give up, for that is just the time and place when the tide will change." -Harriet Beecher Stowe ^_^
    9. Re:Infocom by Doomdark · · Score: 1
      inferior to a GUI for almost all users?

      That must be why Oracle went bankrupt with their inferior database...

      Seriously, it had more to do with trying to market the thing for end users instead of companies. The idea of a DB as application was bad one -- granted, some companies did ok with those for a bit (and MS more so, but mostly due to actual apps that can use it, not because of Access being good as an app) -- but in general it just is not such a good idea. Using parsed language is a much more minor point, as well as other technical aspects.

      --
      I like paying taxes. With them I buy civilization -- Oliver Wendell Holmes
    10. Re:Infocom by Anonymous Coward · · Score: 0

      Cornerstone wasn't competing with GUIs. At the time, Cornerstone was competing with other text-based command-line database interfaces. We're talking proprietary syntaxes, not the SQL that has become the standard. I recall dBase having a strange syntax that was a bitch to learn, but it was "the standard" for databases on PC systems. If Cornerstone had been faster it might have stood a chance of getting some market penetration against dBase, but IIRC Cornerstone ran in a virtual machine (as did all of Infocom's games) and it was sloooooow. It was portable across multiple platforms, which dBase wasn't, but there weren't too many businesses that were worried about running their databases on a C64 or an Apple II. It was unbearably slow on an IBM PC compared to dBase and that was what killed it.

      Natural language processing for a database wasn't a terrible idea at the time. But SQL was a better one and it probably would have won in the end anyway. But the decision to use a VM on a data-intensive task when machines just didn't have the extra cycles to spare for a VM was what sunk Cornerstone from day 1.

  15. Myth 3 by ElusiveMind · · Score: 1

    Myth 3 was originally done by MumboJumbo games and was so badly done that the dev team was fired the week it was released. Fortunately, there are some (mythwolfage.com) that are still doing stuff with it. MumboJumbo later resurfaced as some lame casino game making company... with an entirely different staff

  16. Tomb Raider: Angel of Darkness by Jim+Hall · · Score: 2, Interesting

    TFA mentions Tomb Raider: Angel of Darkness as the game that tipped Eidos/Core over.

    I first discovered the series with Tomb Raider 2. Since then, huge fan! I bought all the games for PS1, and a few for the Mac as well (I'd re-play the game on my in-laws' computer sometimes.)

    When Eidos announced Angel of Darkness for PS2, I was obviously caught up in the hype. More memory and higher res meant more intricate puzzles and larger levels - this would be an amazing game. Or so I thought. Aside from buggy gameplay (and there was a lot of that) they changed the game mechanic to the point that it was like playing an entirely different game, but with Lara Croft in it. No tombs, no puzzles, just a lot of running around shooting things.

    I quit the game before I got very far in it, the same sucked that bad. I recall making it just past the cemetary - which I understand is still pretty early in the game.

    Still, good things came out of this fiasco: Tomb Raider: Legend was actually very good! Amazing what a new developer can do to breathe fresh life into a project. (That said, Uncharted is a better series.)

    1. Re:Tomb Raider: Angel of Darkness by MemoryDragon · · Score: 1

      Actually it is not just Tomb Raider Legend, every Tomb Raider so far, done by Crystal Dynamics is very good and among the best in the series, too bad that the series itself has been drained to death, so CD does not get the rewards they should for reviving the series in this excellent manner.

    2. Re:Tomb Raider: Angel of Darkness by Anonymous Coward · · Score: 0

      I've got to say that I think Tomb Raider 2 was the best game of the TR series. Also, I was pleasantly surprised when I replayed it recently. It ran at 1440x900 just fine, while games not even 2 years old lack support for that res (TR2 came out in 1997, fyi). I thought that TR5 was a letdown and thought that AoD was crap. Legend was okay, Anniversary was good (better than the 1st, actually), and I have yet to play the latest one.

    3. Re:Tomb Raider: Angel of Darkness by Jim+Hall · · Score: 1

      By "TR5" I assume you mean 'Tomb Raider Chronicles'. Yes, that one was a letdown. Again, I think it was due to moving away from what made the games great - exploring tombs, solving puzzles. TRC had a lot of running around shooting things - and while it had some typical Tomb Raider puzzle solving, there wasn't much of it.

      It may not be a surprise, then, that 'Angel of Darkness' was similarly bad. After TRC came out, Eidos announced that the "next-gen" Tomb Raider game would have a lot of similar gameplay to TRC - which unfortunately meant less puzzles, more running/shooting.

      This is one of those instances where moving away from what made the games great is not a good idea. It basically killed the franchise.

      But looking back, I'm thinking it might have been a good idea for Eidos to have said "Tomb Raider was great on the PS1, but it's really a PS1 game. We're going to focus on a different IP for the PS2, and come back to Tomb Raider later." (Hindsight is great, isn't it?) I noticed a lot of developers for cool PS2 series did that when the PS3 came out, and it worked out great for them. Insomniac Games put 'Ratchet & Clank' on hold to do 'Resistance' (and eventually did 'Ratchet & Clank Future'.) Naughty Dog stopped doing 'Jak & Daxter' to do 'Uncharted'.

      So while I was very happy that 'Legend' and 'Underworld' were good, and 'Anniversary' was great - I think it would have been best to have put the series on hold, do something new on the PS2, come back to it later if you needed to. But as the original article said, putting out (heck, even announcing) another Tomb Raider game was like printing money to Eidos/Core. They probably assumed it would be the same on the PS2.

  17. Quicksilver vanished with MOO3 by Shivetya · · Score: 1

    it pretty much tanked and Atari quickly parted ways with them.

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
    1. Re:Quicksilver vanished with MOO3 by FooAtWFU · · Score: 1
      I got a copy of MOO3 used from a friend (for free). The funny part, I thought, was that because of the font in the manual, every time they said "Orion" it looked like "Onion".

      An apt description of the game. It's got layers. Lotsa layers. And no cake-layers or parfait-layers, either. Layers that make you cry.

      --
      The World Wide Web is dying. Soon, we shall have only the Internet.
    2. Re:Quicksilver vanished with MOO3 by BobMcD · · Score: 1

      I remember really, really wanting to like this game. I even bought and played the Star Trek version of it...

    3. Re:Quicksilver vanished with MOO3 by Anonymous Coward · · Score: 0

      If you add and patch using the community stuff, its ACTUALLY PLAYABLE... and fun.

      I have a suspicion a dev on the project helped with most of it after it went under.

    4. Re:Quicksilver vanished with MOO3 by Whorhay · · Score: 2, Interesting

      I bought it when it first came out. I played it for maybe two days before giving up on it. The game play was so radically different from MOO2 that I just couldn't figure out how to make it work the way I wanted. I guess it was closer to MOO than MOO2, but I was really hoping for a more refined version of the sequel not the original.

      Things I would have liked as improvements of MOO2:
      Better AI for space battles, both on the enemies part and when you told it to fight for you.
      Better build que management, longer build que so I didn't have to update it every dozen cycles or whatever and or being able to save a given que and apply it to other colonies.
      Making ground combat more interactive, sending your troops and just having them land to duke it out was lame.
      Remove some of the broken things like combinations of equipment on ships that granted infinite turns.
      Add more technologies rather than half the possible research being minor improvements of existing stuff en mass.

      I think I might actually be willign to pony up some money for a mod of MOO2 that offered most of that.

  18. I liked Enter the Matrix. by bertoelcon · · Score: 1

    I really did, it wasn't great but it was interesting in the Matrix Story to see parts from other point of view.

    --
    Anything can be found funny, from a certain point of view.
    1. Re:I liked Enter the Matrix. by Dremth · · Score: 1

      I liked it too. I found it quite a surprise to see that game on the list. I especially liked the little terminal mini game.

    2. Re:I liked Enter the Matrix. by WarlockD · · Score: 1

      Same here. But the article is on games that kill companies, not necessarily bad games.

      Lets face it, the game was "meh". I played it mainly because it was a major tie in, but also because a friend got frustrated at it and game me it. As a gamer whore, I wouldn't pay $60 bucks for something this repetitive. You couldn't even play Neo! WTF! Even as a un-lockable charter, anything! So with all that, did it really sell 5 million units? Atari said they made a serious loss, enough to kill the studio. No doubt that thing cost an arm and a leg using all the voice actors AND their likeness. This was back in 03, where most studios might not have actors contracts to include video game tie in's. Maybe they paid to much? Forget about the broken saves or the bad crashes to desktop. If they DID sell 5 million units, how much did that game cost for them to take a MAJOR loss on it?

      Why after 6 months it went to bargain bin prices? I remember, just going to Fry's that Christmas, seeing this thing on sale for $29, then dropping to $19 in February. The only reason games drop that badly THAT soon, is that the store had to much stock and the original vender won't take the overflow.

      The game was ok. But like the Matrix, it was over hipped, over priced, and in the end forgettable :P

    3. Re:I liked Enter the Matrix. by bertoelcon · · Score: 1

      No doubt that thing cost an arm and a leg using all the voice actors AND their likeness. This was back in 03, where most studios might not have actors contracts to include video game tie in's.

      From what I heard the filming parts were done with 2 and 3. They probably did the contracts for all of them at once.

      I also think the 5 million unit thing may have been a direct result of the speedy trip to the bargain bin prices. They probably had a lot less sold before the drop and were trying to break even.

      --
      Anything can be found funny, from a certain point of view.
    4. Re:I liked Enter the Matrix. by MasterMynd · · Score: 1

      I thought it was 'ok', but redundant level design made me think I was playing the same level over and over again. They could have improved the driving capabilities, I felt like I was driving a golf cart rather than an SUV. Also, they could have done something about the damn camera, especially when your fighting the agent on the plane and you've got to do a flying kick to knock him out of the plane and while doing that the camera pans to the side (nice cinematic effect, but bad for gameplay) but it doesn't adjust the controls accordingly so you do a flying kick flying past the agent and almost falling out the back of the plane yourself. It's clear that the Wachowski brothers should stick with movies and avoid games.

  19. Game Quality and Profit are not correlated by stewbacca · · Score: 1

    To make the assumption a "bad" game sank a company is hard to justify, considering "bad" games often sell much better than "good" ones.

    There are a lot of companies that make bad products that are profitable (mine, for example) and many that make great products that can't stay in business.

    In many cases, I would bet that a game company runs the risk of going out of business because their product is too good (or bent on being too good, and never hits the shelves in time to start making profit).

    1. Re:Game Quality and Profit are not correlated by shadowrat · · Score: 1

      TFA makes that point. It's not an article about bad games, it's an article about failed games. Some of them are pointed out as having failed from being bad, others failed because the market wasn't there, or bad luck, or whatever. When the games failed, they took whole companies with them.

    2. Re:Game Quality and Profit are not correlated by stewbacca · · Score: 1

      I'll have to re-read it. I took away from the article that these games all "failed" because of things that made the games "bad": they weren't well developed, didn't live up to their hype, or didn't stick to their budgets...two of these three equal "bad" game.

      But yeah, I'm a bit to blame for injecting "bad" for "failed". I guess my own biases about what makes a game good or bad went into my post, regardless of what TFA actually says.

  20. Whatever happened to by Monkeedude1212 · · Score: 1

    MYST

    I don't think Ubisoft helped turn out a profitable title.

    1. Re:Whatever happened to by ExE122 · · Score: 1

      I saw MYST available as an iPod app. I didn't feel like dishing out $5.99 for it so I can't tell you if it's any good. However it's a sign that somebody somewhere is still getting picking up some loose change from it.

      The "remastered" original Monkey Island game is also available on Steam and iPod. It has received high marks on both.

      --
      Capitalism: When it uses the carrot, it's called democracy. When it uses the stick, it's called fascism.
    2. Re:Whatever happened to by 644bd346996 · · Score: 1

      Cyan Worlds (the company behind the Myst series) is still operating, though barely. They recently re-released Myst and Riven as digital downloads that are fully compatible with modern versions of Windows, and as you noted, they have Myst out on the iPhone. They also have a free demo of the iPhone app, so you can try it out.

      Unfortunately, their biggest project, Uru, has never been successful. The market for a Myst MMO has never been large enough to sustain the art department necessary to produce Myst-like content on a regular basis. Now, with no major publisher supporting them, they are subsisting on small jobs and don't even have the resources to get Uru ready to open-source as they planned.

    3. Re:Whatever happened to by Nova1313 · · Score: 1

      Ubisoft stopped producing games after Myst 5: End of Ages. Popularity of the games really started dropping in later years. Cyan Worlds (once just Cyan) the original creators of Myst are still around. They have been floundering though since URU. URU lost it's server support and Cyan lost funding. Cosmic Osmo was once of the last games I remember them working on for the PC. They released Myst iPhone shortly after the layoffs. They are still around in some form trying to bring back URU servers as open source shards. I highly recommend picking up RealMyst if you like Myst. It is by far I think the best rendition of the game. I wish they would have Given Riven the same treatment. I wanted to work there all through college. The year I was about to graduate they started to tank.

      --
      There exists some positive integer N that you are the Nth person to read this signature.
    4. Re:Whatever happened to by imakemusic · · Score: 1

      They released Myst 5: End of Ages which was the final part in the story. Although they did almost go bust before it was released.

      --
      Brain surgery - it's not rocket science!
    5. Re:Whatever happened to by Gilmoure · · Score: 1

      Myst on the iPod/iPhone is pretty cool. Touch screen definitely helps and it's pre-rendered still images are perfect for the platform. Is great way to introduce daughter to game, until I get off my ass and build her a Mac OS9 game machine.

      --
      I drank what? -- Socrates
    6. Re:Whatever happened to by Gilmoure · · Score: 1

      Aaaaaarg! Its, not It's.

      Bad Gilmoure, bad!

      --
      I drank what? -- Socrates
    7. Re:Whatever happened to by Totenglocke · · Score: 1

      I had Myst back when it was new and never understood why people liked it. Yes, puzzles are fun, but there wasn't really a POINT to the game. It's kind of why I dislike most shooters - yea, shooting people (in games) is fun, but only if there's a point to it. Just my $0.02

      --
      "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants." ~Thomas Jefferson
    8. Re:Whatever happened to by Gilmoure · · Score: 1

      I'll admit that I like Riven better but with both games, it's more like being dropped in to the middle of a book. The story's interesting as well as how they put the book together.

      --
      I drank what? -- Socrates
    9. Re:Whatever happened to by Jaysyn · · Score: 1
      --
      There is a war going on for your mind.
    10. Re:Whatever happened to by don_carnage · · Score: 1

      Remember 11th Hour? Another great puzzle game.

    11. Re:Whatever happened to by cbhacking · · Score: 1

      Um... wasn't MYST basically *the* game that convinced a lot of people to get CD-ROM drives? That was so popular it was ported to multiple platforms, often with substantial improvements along the way? That spawned a franchise of like 5 games? (I never made it past Riven, although you've made me want to go dig out the discs again...)

      I was under the impression that this story was about *failed* games. On that train of thought, what about Total Annihilation: Kingdoms? The original TA was a fantastic game that was well ahead of its time (3D landscapes and models, realistic physics, support for at least 10 players in network play, and at elast one map that required upwards of 256 MB of RAM - in an RTS that came out in 1997!) and there are some who still consider it to be one of the best of the RTS genre. The developer, Cavedog Entertainment, seemed to have a good thing going - two expansions were released, the game got a dedicted online matchmaking system, patches containing bugfixes and even new units were released, and gamers loved it. Then came TA:K, a game that bore shockingly little resemblence to the original TA, and was widely disparaged as being poor quality. Within a couple years the updates to TA stopped coming, Cavedog went bankrupt, the matchmaking system and finally the website all went offline.

      --
      There's no place I could be, since I've found Serenity...
    12. Re:Whatever happened to by Monkeedude1212 · · Score: 1

      Myst itself was a great seller, yes - and thats why I posed it in a "what ever happened to" it kind of thing.

      Myst 3: Exile, was amongst my personal favourites. Riven was great as well, if it weren't for the amount of CD Swapping you had to do (with virtual drives and ISO's now its not so bad).

      However Myst had a few other titles, Uru was an MMO based on it - and it showed some struggling life after it first launch then died. They released another one (which I saw for the Xbox the other day) but I guess it didn't do as well either.

      And now theres an iPhone app, apparently. Who knew?

      As for Total Annihilation, I wouldn't say it failed, they just tried to keep it alive longer than they should have. If they had made the matchmaking system open sourced and patched it to allow new matchmakers to be added before they went Bankrupt - I could see people still playing it. The only reason Blizzard fared better with Starcraft still being alive was that not only did Blizzard have a roll with the first 2 Warcraft games but they also marketed globally, and it became an instant hit in Southeast Asia.

      Total Annihilation can still be purchased today. I see copies at future shop -All- the time, for like 10 dollars, so I wonder who is even getting that money, if its all leftover stock that FS is just trying to sell.

      Total Annihilation had a successor that came out a couple years ago, maybe you've heard of Supreme Commander? Made by the same people, though I don't think they call themselves Cavedog anymore. Anyways, you'll find enough of a resemblance to the original TA to enjoy it. The Energy - Metal gameplay is retained in its purest form.

  21. Re: Aliens vs Predator by Anonymous Coward · · Score: 0

    Ah but the first game (and I believe the second game) came out well before the movie.

  22. Vanguard by Taeolas · · Score: 2, Insightful

    Surprised they didn't mention Vanguard. It killed Sigil software and the only reason it's still on Life Support is SOE bought it out on the cheap. (See also: Matrix Online before that one was finally killed)

    1. Re:Vanguard by Bieeanda · · Score: 1
      Vanguard's actually undergone some development since McQuaid sold it to SOE for cocaine money.

      MXO, on the other hand, was forced on SOE as part of an agreement for the rest of Warner's licenses.

  23. Re: Aliens vs Predator by Anonymous Coward · · Score: 1, Insightful

    Umm, you may want to double-check your chronology there.

    The AvP game (based on the DH comic) came out 10 years before the movie.

  24. Tabula Rasa - it could have been great by hlee · · Score: 1

    I tried out Tabula Rasa a few months before it was shut down, at a point when most of its serious problems were sorted out. But poor game mechanics was its biggest weakness.

    What annoyed me most was how it was touted as a FPS/RPG hybrid. IMO for anything to be deemed an FPS, it must rely on players to aim their weapons and the game would utilize collision detect to ascertain hits. Tabula Rasa did not do this - you had to select what enemies to shoot at, and it was all chance based like most MMOs out there. To make things worse, you had to look at your opponents in order to select them - you couldn't do it explicitly by clicking on them with your mouse.

    I think the game would have been successful if they figured out how to do a proper MMO FPS with proper collision detect. Even if the world was largely instanced, and they limited player numbers in these zones, it would be a good start. It doesn't even need complex character builds.

    1. Re:Tabula Rasa - it could have been great by Anonymous Coward · · Score: 0

      You sounds like you're talking about Borderlands.

    2. Re:Tabula Rasa - it could have been great by BobMcD · · Score: 1

      I tried it and liked it, a lot. The wife enjoyed it, too. The problem we had was this is where it ended. There wasn't any sense of community and we couldn't get anyone interested in it. As a single player game, it kind of fell short.

    3. Re:Tabula Rasa - it could have been great by Anonymous Coward · · Score: 0

      That TB needed most was a second faction. Fighting the NPC faction got boring REALLY fast. Add to it that there was no point in killing the NPC faction, even if u capture a fort they would eventually respawn and take it back.

      While the combat may not have been as FPS as some would like, I found the mechanics not the worst. Thou it could use a lot more balance, as spraying crowds of enemies with shotgun was just pretty overpowered.

    4. Re:Tabula Rasa - it could have been great by Opportunist · · Score: 1

      The shame of TR is that it was canceled just at the moment when it would have been ready for release. That's why it will be remembered with a "missing dearly" by those that played to the end and a "good riddance" by those that didn't.

      TR is a prime example of a game that COULD have been great with more direction during development and enough dev time (or rather, dev time spent right).

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  25. Hellgate wasn't that bad by afidel · · Score: 1

    It just wasn't good enough to get them to where they could release Mythos which would have been the cash cow. Like many small businesses their essential failing was being under-capitalized, not necessarily a terrible product.

    --
    There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
    1. Re:Hellgate wasn't that bad by gnarlyhotep · · Score: 1

      It didn't help that Mythic was completely unable to produce a viable business plan to support an ongoing MMO game. The ongoing profitability was tied to subscriptions, but they provided no mandate or even an incentive to subscribe. "Subscribe if you'd like, but you really don't get anything out of it," combined with a need to have the subscription income is just foolish business practice.

      Good riddance to Mythic, and now we get the joy of seeing Bill Roper able to ruin Champions Online and Star Trek Online with his insane business and game design ideas.

    2. Re:Hellgate wasn't that bad by gnarlyhotep · · Score: 1

      Flagship, not mythic. That's what I get for trying to write two rants about games at the same time.

    3. Re:Hellgate wasn't that bad by moderatorrater · · Score: 1

      Like many small businesses their essential failing was being under-capitalized, not necessarily a terrible product.

      I disagree. They spent a metric fuck-ton of money on that one game. They were overly ambitious and didn't realize their own limits. Being under-capitalized is a legitimate problem, but they could have made several less ambitious games. As it was, they put all their eggs (of which they had many) in one overly-ambitious basket.

    4. Re:Hellgate wasn't that bad by FileNotFound · · Score: 1

      Oh he will ruin Star Trek Online - just play the beta.

      Speaking as someone with a "liftime" subscription to Hellgate London, the game really had a lot of potential. It felt like an early beta that just needed a few more months of polishing.

      It's actually alive and well in Korea, the company that took it over has added pvp CTF and pvp domination. In short, they finished it.

      It saddens me that Flagship didn't hang on and complete Hellgate London because I really think it could have been a fantastic game.

      --
      In Soviet Russia, the television watches YOU!
    5. Re:Hellgate wasn't that bad by afidel · · Score: 1

      How do you know how much they spent on it? I've never seen any public records of their burn rate or total spent. They were a small studio and at one point the principals were paying salary out of their own pocket so it's not like Roper and friends were sucking the VC money out of the company. Also it appears they learned their lesson and with Runic they released Torchlight (a pretty kick ass game, if a bit short) as a way to raise funds to keep their bigger plans on track.

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
  26. Racing Legends by Anonymous Coward · · Score: 0

    Try a 12 year delay for a racing product, any product, especially when it comes from the West Brothers. "Who are the West Brothers" you ask? Sit back and let me tell you a quick tale about a long piece of vaporware.

    Backstory: Two decades ago in the late 90s, the West Brothers were contracted to do a game called "World Sports Cars". They had previously been on the development teams of such arcade classics as "Hard Drivin" and "Race Driving". Chris and Tony were certainly at the forefront of realistic driving sims. Games like these certainly influenced later PC sims such as "Grand Prix Legends". So when time came for a GT style game, the Wests were a natural fit. And so the development started on WSC. After numerous DNF styled delays, they were told by their publisher to take off. Then in 2001 they announced Racing Legends, a sprawling race sim that would encompass careers, cars with lifespans. It was an ambitious project, especially for a 2 man team. Their last update was in October 2003, their last communique was in January of 2004. Since then? Nothing, nada, zilch. Once in a while their 3rd member (Gregor Veble, physics consultant) will respond to a jab with a very vague answer that does not even confirm it is still being worked on. Here's what you need to read:

    http://www.racing-legends.com/news.htm [racing-legends.com]

    http://www.west-racing.com/forum/index.php?topic=2395.0 [west-racing.com]

    Google up on WSC to gain a greater understanding of the Wests, and how they are the rightful heirs to the DNF vaporware crown. People have gone to college, graduated with Comp Sci degrees and actually put out multiple games in the same time that the West Brothers have delivered...NOTHING. The multi-class racing sim has been ursurped by Dave Kaemmer (of Sierra/Papyrus NASCAR Racing fame) and his iRacing game.

  27. Re: Aliens vs Predator by jgtg32a · · Score: 1

    What movie was that based on?

  28. It probably goes without saying that... by BForrester · · Score: 2, Interesting

    Duke Nukem Forever didn't kill the studio; the studio killed themselves off without the need of any additional assistance.

    The other examples are cases of products being buggy, or misguided, or overzealous... but any project is doomed to fail when the project team doesn't have a goal, and doesn't really work on the project.

    1. Re:It probably goes without saying that... by BobMcD · · Score: 2, Interesting

      Either I misread you, or you're missing the point. The death of the studio was the desire to make DNF both internally perfect and better than anything else on the market. They wound up chasing from one engine to the next and bled themselves dry.

      If you either take Duke out of the picture entirely, or release it as a mediocre game then the dev shop may well still be alive today.

  29. Final Fantasy was supposed to kill Square by joeflies · · Score: 4, Interesting

    From what I've read, the whole reason it was called Final Fantasy in the first place was that the company was planning to close and Final Fantasy was their swan song. They weren't expecting a miracle since they were treading in new waters and just decided to publish their last game. And lo and behold, their final game that was supposed to be the end of the company turned out to be their saving throw.

    1. Re:Final Fantasy was supposed to kill Square by Anonymous Coward · · Score: 2, Informative

      You heard wrong. It was to be the last game created by Hironobu Sakaguchi - his Final Fantasy, as it were. After that he was going to quit the game industry entirely.

      But it became a great success, and Square has gone on to continue to release countless sequels and rereleases of the same damned games to this day.

    2. Re:Final Fantasy was supposed to kill Square by WarlockD · · Score: 1

      They better change their dice if they are relying on that.

      Seriously, what are they doing that is particularly innovative anymore. I gave up on them when X-2 came out. I am only interested in finishing 12 just so I can say I have played all the FF series (except X-2. God its like I am watching awful Bleach/Naruto filler, except its written by fan-boy's with a lotion fetish).

      The problem I am having is the job systems have all been either done or not very exciting. The series doesn't make me cry like the end of the first disk of 7 did (To be fair, the rest of 7 was kind of standard fair). Even if the 12 story sounds good, its hard to get around the wow factor. I can stand a 8 hour tutorial (Wow has a 70 level tutorial:P) but I can't stand any reward at the end of it.

      DragonQuest hasn't been a serious series in a while so we are left with the hope FF will have a powerful story to keep you playing. I just lost my faith in Square ever since X-2. I played the first two chapters of that game and just stopped. Its like they didn't even try. I already knew how the story was going to play out by just the hints and there was just no point.

      I guess, in the end it doesn't matter. Whatever glowing/bad reviews FF13 will have, it won't matter. It will make a mint like it always does. It will have a decent, a bit simpler job system. The story will have some twists that will be easy to follow and not all-together unexpected. It will then bring their stock price up and all will be well.

      If not? They always have the ready-to-go project FF7: Aeris Reborn. Its going to be an FPS.

    3. Re:Final Fantasy was supposed to kill Square by Anonymous Coward · · Score: 0

      is this true?

    4. Re:Final Fantasy was supposed to kill Square by Anonymous Coward · · Score: 0

      I think few companies make a product in the hopes that it will destroy them. Your title is a bit sensationalist.

  30. Never forget Ultima 9 by MemoryDragon · · Score: 1

    It single handedly killed one of the most beloved franchises in computer gaming history (that and EA that is who still has not figured out which gem they had bought with the Ultima franchise)

    1. Re:Never forget Ultima 9 by dyingtolive · · Score: 1

      Really? I'd like to think that Ultima 8 was the one that drove the series into the ground, but maybe I just feel betrayed by impossible jumping puzzles.

      --
      Support the EFF and Creative Commons. The war is coming, and they're supporting you...
    2. Re:Never forget Ultima 9 by Sancho · · Score: 2, Insightful

      What actually killed Origin was EA. EA purchased Origin in the same year that Ultima 7 was released--and coincidentally, Ultima 7 was the last really good Ultima game. Ultima 7 part 2 was fun and a good story, but it was far too linear. It also never felt like an Ultima. Ultima 8 was rushed to keep EA's stockholders happy. Ultima 9 was simply a travesty. The constant delays, rewrites, and fighting between Garriot and EA turned what could have been a fantastic ending to the series into a pile of poo.

      That said, Origin's always made some poor design choices. The Voodoo memory manager caused no end to problems, and required that the computer be rebooted in order to play the Ultima 7 games (for most people.) Later on, Ultima 9's engine was written with the Voodoo series of graphics cards (no relation) in mind, and DirectX support was tacked on at the last minute. The upshot was that the game played reasonably well, if slowly, with 3DFX cards, and had tons more bugs and horrible performance with anything else. Ultima 8 didn't seem to have any voodoo problems, but they went and changed the format of the game (iirc, at EA's behest) to include action elements in a hope that it would appeal to more gamers. This alienated the core fans, and I suspect that new players were put off by both the paganism/symbolism and the fact that this was the 8th game in the series.

      Blunder's all around, but really, it's all traced back to EA.

    3. Re:Never forget Ultima 9 by MemoryDragon · · Score: 1

      Actually the first U8 patch fixed the jumping...
      U8 did not really drive the series into the ground although it was somewhat of a letdown compared to the older parts. Ultima simply had the problem that U7 was so groundbreaking that it became hard to top that.

    4. Re:Never forget Ultima 9 by MemoryDragon · · Score: 2, Insightful

      Actually you cannot blame everything regarding U9 on EA (and also not everything from U8). The jumping which made the initial U8 so lousy was simply that Garriot wanted to have more jump and run elements in there and the missing content was ort of additional packs (since they worked out so well for U7). Problem simply was the everyone hated the jumping, Origin fixed that in the first patch. The missing content never appeared because EA axed further works on the game due to the financial dive it caused. As for U9 if you have followed the game then you would know there was a lack of direction. The early version was supposed to be sort of an U7 with a top down 3d engine underneath, then a programmer played with the camera Garriot saw that (according to some interviews I read back then) then suddenly it had to be full 3d with all consequences at a time where no one has done that before and no one really had the hardware to do it decently. Then the game constantly was on and off in EAs and also Garriots attention etc... it was sort of an endless story until EA had enough and gave it a last chance (after 5-6 years of on and off development)
      U9 could have been good, and turned out to be lets say too much ahead of its time and mediocre in many ways, but only blaming EA is wrong in this case.

    5. Re:Never forget Ultima 9 by Tapewolf · · Score: 1

      Because I happen to have read about this way back when (either on the Exult list or Ultima-Dragons newsgroup), I figure I may as well expand on the technical issues, and why it was done this way.

      Warning - blast from the past.

      Voodoo memory worked by putting the machine into 32-bit protected mode, opened up the FS selector (or GS?) to have a 32-bit linear address space and then switched it back into real-mode. Owing to a quirk of the CPU design, the FS register was left with a full 32-bit address space, which could be accessed via assembler code.
      This sounds like a hack, and it was, but from what I've heard it was the only way they were able to get the performance they needed for the game to be playable on the average hardware of the day, a 386sx running at 16MHz.

      I have done the voodoo trick myself actually, when I had an attack of insanity and decided to make my own MIDI synth in DOS - but that's another story.

      Anyway, Ultima 7 was made with Borland C, which was a 16-bit compiler. In order to make the program work they had to swap blocks of memory in and out of the 640k region that DOS programs can access. From what I heard they tried everying - swapping to disk, EMS and XMS but swapping via 'voodoo' memory was the only acceptable solution in terms of performance. DOS extenders as used in Doom etc were unheard of at the time and Win32 didn't even exist.

      The problem - which really came a few years later - was that it wouldn't work if you had EMM386 running in DOS, or if you tried to run it inside a DPMI host such as Windows.

      Pagan did use a DOS extender, but a 16-bit one. Probably they still wanted to use Borland as the compiler since it was one of the best ones available at the time. They either used Phar Lap/16 or Rational Systems DOS16M as the extender, but I'd have to look at the program to see. They hit a different problem, though.

      The graphics engine used a lot of assembler and this used the 386 extended registers for performance reasons. After all, why blit stuff to the framebuffer in 8 or 16 bit blocks when you can do it 32 bits at a time? The problem was that the 16-bit DOS extender was only preserving the lower 16 bits when an interrupt occurred which meant that the game would run fine for a while and then randomly crash when an interrupt happened at the wrong moment, trashing the upper word of a crucial register.

      To get around this, they had to hack the kernel somehow to add support for this, a mechanism which I believe Jason Ely referred to as "Spanky" or somesuch. I don't know how they did this but I suspect they used ring-0 code to do it... while it was rather more tolerant of running under a different DPMI host, Pagan still wouldn't run under Windows.

      So, if you ever wondered what the kernel hacking stuff in the Pagan credits was all about, there you go :P

    6. Re:Never forget Ultima 9 by Sancho · · Score: 1

      Nice post, thanks! I think I always assumed that they didn't use EMM386 because it was so new. Ultima 7 ran on computers as old as DOS 3 (though I can't find a reference for this now.) EMM386 wasn't available until DOS 5 (well technically DOS 4, but that was rubbish that no one talks about anymore.)

    7. Re:Never forget Ultima 9 by Tapewolf · · Score: 1

      Sadly I missed U7 when it came out on original release as I still had a 286 at the time.

      Targeting EMS would have allowed it to work with an actual EMS memory card, which may have been faster than EMM386' emulation.

      Whether they could have used EMM386 as part of Voodoo to provide a VCPI interface and get into ring 0 that way, I don't know. As you say, it may have been too new, or it might have made reserving the extended memory they wanted to use a more difficult task.

      When I did my synthesizer I just kicked DOS in the nuts and stole the memory since it's a single-purpose appliance rather than an application.

  31. Command & Conquer: Renegade by BeatYaBad · · Score: 1

    C&C: Renegade was Westwood's attempt to make C&C a FPS. It took forever to develop and the game looked dated by the time it came out. It had a lot of gameplay that we later saw in the Battefield series (but it was done right there).

  32. Elite 4 is an inside joke in Oolite. by Anonymous Coward · · Score: 0

    Elite came out in 1984, and was one of the first (if not THE first) truly open-ended game. So you would think the fifteen year gap between Elite III (Frontier: First Encounters) and now would be enough time for Braben to release The Outsider and get working on Elite 4.

    Nope. That's why it's an inside joke in Oolite that Elite 4 is STILL coming soon!

  33. TA: Kingdoms? Master of Orion III? by macraig · · Score: 5, Interesting

    What, no TA: Kingdoms and Cavedog? No Master of Orion III and Quicksilver? Lovell must be new here.

  34. Ten years from now - "WoW killed Blizzard" by BobMcD · · Score: 5, Interesting

    This doesn't take a huge heap of imagination, but I'm going to go ahead and predict that the unexpected, unprecedented success of WoW will be the end of Blizzard. This seems like a really safe bet based on any of the following scenarios:

    1) Activision big-brothers them into oblivion
    2) They get caught up making bad movies, rather than good games
    3) They are never able to make a successful sequel, or even another really profitable title
    4) Creative differences, anti-user angst, or other mis-management runs it into the ground (e.g. NGE) and the shop never recovers

    There's just too many dollars riding on WoW. Too much momentum. Surviving the end of that is going to either require masterful leadership or gigantic catastrophe.

    Come to think of it, didn't they name their next expansion 'Cataclysm'? ;)

    1. Re:Ten years from now - "WoW killed Blizzard" by twidarkling · · Score: 1

      I've actually said for a while now that Blizzard's doomed due to WoW. Apart from WoW, they've not actually released a game in what, a decade? More? And StarCraft II has bad will towards it from being split up to three parts, and not having proper LAN play, Diablo III is constantly delayed, and had backlash over the art style, and that's it. That's their catalogue. They killed Starcraft: Ghost ages ago. I'm sure they'll have their loyal fan base purchase these, but with all the delays and general bad will they randomly generate, I don't know if the core fans will be enough profit to cover costs on those, so if WoW buckles, they're toast.

      --
      Canada: The US's more awesome sibling.
    2. Re:Ten years from now - "WoW killed Blizzard" by Tobor+the+Eighth+Man · · Score: 3, Insightful

      To date, as far as I can tell, Blizzard has never made a bad (debatable, based on personal taste) or unsuccessful (not up for debate) game. They've got a perfect record. And they're raking in more money every month. If that's a recipe for disaster, sign me up!

    3. Re:Ten years from now - "WoW killed Blizzard" by dilvish_the_damned · · Score: 2, Insightful

      Just about every game they do release is a hit.

      Also they will be operating WoW at a profit for the next 10 years if they did nothing else with it other than supply power. Its hard to be a convincing doomsayer when they have 10,000,000+ subscribers without giving a compelling reason to believe that they would fail. You're not liking that fact does not make it less true.

      --
      I think you underestimate just how much I just dont care.
    4. Re:Ten years from now - "WoW killed Blizzard" by Chris+Mattern · · Score: 4, Informative

      Apart from WoW, they've not actually released a game in what, a decade? More?

      Warcraft III released in July 2002. Before that was Diablo II in 2000, and Starcraft in 1998. So up to WoW (which released in 2004), they were pretty consistently hitting a game every two years. Since WoW, it's been five.

    5. Re:Ten years from now - "WoW killed Blizzard" by BobMcD · · Score: 1

      This position works, but only for loose definitions of 'made'. E.g. http://en.wikipedia.org/wiki/StarCraft:_Ghost

    6. Re:Ten years from now - "WoW killed Blizzard" by misterooga · · Score: 1

      And several thousand Koreans eagerly waiting for Star Crack will cry foul....

      Seriously though, while they got Star Craft to pick up the momentum, I hope to see something new from them as well.

    7. Re:Ten years from now - "WoW killed Blizzard" by GiveBenADollar · · Score: 1

      You forget all the other games WoW has killed. SOE has taken it as their mission in life to turn every MMO they own into a sort of WoW clone. Easy leveling, little penalty for failure, massive numbers scrolling as damage, and above all everyone's a winner. The sad thing is that only Blizzard has been able to do WoW well, all other duplicates stand by with their lackluster games and wonder why they don't succeed with near identical gameplay and bland content.

      Duplicating another companies path to success is never a good idea when you are in a market dependent on variety. Fighting for a group of players that are already satisfied is stupid. Instead of going after the hottest girl in the room they should try going after a few of ones that are ignored. Then again, I doubt MMO developers know much about dating.

    8. Re:Ten years from now - "WoW killed Blizzard" by twidarkling · · Score: 1

      Ah, right. Forgot about Warcraft III. Other than that, it'd have been a decade since a non-WoW game.

      --
      Canada: The US's more awesome sibling.
    9. Re:Ten years from now - "WoW killed Blizzard" by Darinbob · · Score: 1

      McDonald's is the most successful restaurant that has ever existed.

    10. Re:Ten years from now - "WoW killed Blizzard" by twidarkling · · Score: 1

      Like I said, "if WoW fails," they're fucked. I've never bought that "10,000,000+" subscribers bit, though. If you take out bots, farmers, people who hold multiple accounts, and lapsed accounts that get reactivated for a month when a new expansion comes out, the number's probably less than half that.

      That said, even 2 million (a really pessimistic estimate of the impact of the above factors) subscribers is a fuck-ton, and it'd take a lot to screw that up, I agree. However, just because every game they've done recently (Warcraft II on, let's say) has been a hit doesn't mean that ones they do in the future will be. The majority of the WoW subscribers are not going to be buying other games, period. You can't use the WoW numbers to predict the success of future non-WoW offerings. A better idea would be to look at equivalent offerings. For Diablo III, we compare to Torchlight, for instance. There have been a lot of point-click dungeon crawlers since DII. Hell, the term "Diablo-clone" is used a lot. So, to stand out from that, DIII is going to have to bring something new and better to the table. And from the press releases, screenshots, and all the other data available, DIII isn't anything new. It's just the old, prettied up and with a few gimmicks.

      Starcraft II is in a better position, since RTS games aren't as prevalent in the market (Though I still want SupCom2, dammit), however, a lot of people who would have bought it *are* going to be put off by the design decisions. Splitting the campaigns turns away players like me who enjoy battling the CPU players, and killing normal LAN alienates players who love to just get together and run rampant while in the same room. Yes, it still happens.

      Honest analysis of the situation shows that neither of these two games are guaranteed to win back their investment. Blizzard could survive either game tanking, or probably both. But if both tanked, Blizzard would be severely damaged. If that happened, you'd probably see a lot of scrambling.

      I fully admit that while I'm giving SCII a pass, if more previews show me wrong about DIII, I'll be right up with the fanboys, grabbing it. I put hundreds of hours in to the first two Diablos, so if they can give me something slightly fresh, I'll forgive the 8 years+ of neglect.

      --
      Canada: The US's more awesome sibling.
    11. Re:Ten years from now - "WoW killed Blizzard" by MooseMuffin · · Score: 1

      Isn't this a good thing? Blizzard actually understands the long term value of their track record. They would rather eat the losses associated with killing a game so far into development than sell a sub par game.

    12. Re:Ten years from now - "WoW killed Blizzard" by BobMcD · · Score: 1

      Oh yes, clearly. But to state that they are not capable of failure is demonstrably false. They hide their failures well, but they do commit them, same as anyone.

      Also, remember that Thrall-goes-to-monkey-island game they nearly released?

      These decisions were easy pre-WoW, when there was no Activision. Hard to say whether or not they will remain so going forward, I think.

    13. Re:Ten years from now - "WoW killed Blizzard" by Monkeedude1212 · · Score: 1

      There's just too many dollars riding on WoW. Too much momentum. Surviving the end of that is going to either require masterful leadership or gigantic catastrophe.

      I don't think that will be the case at all. Given the amount of dollars that come in from WoW, they could sit back and let the servers run, take in subscription money, and retire on that. If Blizzard shuts down, it won't be because of "one game" ruining their reputation. They could shut down WoW this very instant and they'd still have enough of a fan base to start up ANY new game project, as well as the dollars to see it through.

      And Blizzard has a number of friendly options when they decide to end World of Warcraft. Friendliest of most - make the client still 40 or 50 dollars to purchase in store. Make the server code completely free and open sourced. End subscriptions. No one is left unhappy - people can start up Vanilla WoW servers, BC Servers, WotLK servers, and Cat Servers. The game can be played by those who still enjoy it and Blizzard wipes their hands completely free of it.

      However - thats likely not going to happen. Why? They make money off of it. As long as Blizzard keeps making money off of WoW they have no reason to stop running it. The only difficulty in surviving to the end of World of Warcraft is that it will likely go on longer than the lifetime of its developers.

    14. Re:Ten years from now - "WoW killed Blizzard" by cbhacking · · Score: 1

      Beyond that, WC3:The Frozen Throne was released in '03, and all their games since from StarCraft forward have received at least one patch in the last few years (the servers for the Battle.Net edition of WC2 are still running, incidentally). While patches don't directly bring in any income, they - combined with phenomena like DotA (WC3 map which was so popular it has inspired at least three stand-alone games) - have have maintained goodwill in the community, which helps bring future success. Granted, if SC2 fails, D3 fails, and WoW starts losing steam, Blizzard could easily go under, but the first two are both vanishingly unlikely, and while the third will happen eventually there's no particular evidence it will happen soon.

      --
      There's no place I could be, since I've found Serenity...
    15. Re:Ten years from now - "WoW killed Blizzard" by Anonymous Coward · · Score: 0

      Apart from WoW, they've not actually released a game in what, a decade? More?

      Warcraft III released in July 2002. Before that was Diablo II in 2000, and Starcraft in 1998. So up to WoW (which released in 2004), they were pretty consistently hitting a game every two years. Since WoW, it's been five.

      Original WoW in Nov 2004.
      Burning Crusades in Jan 2007.
      Return of the Lich King in Nov 2008.
      Cataclysm expected in 2010?

      With the exception of BC in 2007 (looks like it was 3 months late), Blizzard has continued releasing something new every 2 years.

    16. Re:Ten years from now - "WoW killed Blizzard" by Raptor851 · · Score: 1
      Let's take the wayback machine to somewhere around...say..1998, granted though in this case they were acquired BEFORE their big MMO :)

      To date, as far as I can tell, Origin Systems has never made a bad (debatable, based on personal taste) or unsuccessful (not up for debate) game. They've got a perfect record. And they're raking in more money every month. If that's a recipe for disaster, sign me up!

      They never could follow up UO, everything after it ended up getting canceled, blizzard's path seems eerily similar. It's not a perfect comparison, but still...

    17. Re:Ten years from now - "WoW killed Blizzard" by BobMcD · · Score: 1

      So you're not familiar with TFA, I take it?

      Games end. Sometimes without grace. Blizzard is not immune to this, and I think WoW's success makes it more difficult.

      To put it another way:

      We have acknowledged that it will be difficult for another dev house to top WoW. But this is somewhat okay, because they're not Blizzard.

      On the other hand, what happens when Blizzard cannot top WoW? Particularly when the inevitable happens and people grow tired of it?

    18. Re:Ten years from now - "WoW killed Blizzard" by Tobor+the+Eighth+Man · · Score: 2, Insightful

      Except Origin Systems was a player in a comparatively tiny niche industry. Blizzard has made money hand over fist in an industry that rivals or surpasses other popular entertainments like music and movies, and managed to expand a particular genre to an entirely new demographic.

      Comparing UO and Origin Systems to WoW and Blizzard is comparing apples and oranges... or comparing Daimler Motor Company in the 1900s to Toyota and Honda in the modern world.

      Blizzard is not just a developer that had a big success... they're a powerhouse. It'll take more than a couple missteps to bring them down. They'd have to MASSIVELY fuck up in ways that WoW wouldn't even factor into. They've undoubtedly got a sizable enough warchest of capital built up that they could eat a couple failures, even massive ones.

      In short, any scenario where Blizzard crashed and burned... couldn't possibly be attributed just to WoW, or even mostly to WoW. They'd need massive mismanagement on a company-wide scale and consistent lack of business vision. Sure, they COULD fail, but there's nothing to this "WoW could kill Blizzard" talk but baseless speculation that has nothing actually to do with WoW.

    19. Re:Ten years from now - "WoW killed Blizzard" by Monkeedude1212 · · Score: 1

      I don't RTFA, this is / .

      Games end. Sometimes with Grace, sometimes without. Blizzard has shown their ability to end it with games like Starcraft. Last patch was when? Still a thriving game.

      At what point did "topping" another game even become relevant? Just because of WoW's success might overshadow the successes of SC2 and D3 (and they WILL be successes, because they are like a blockbuster movie that sells out even if its crappy).

      Whether people will grow tired of WoW or not is really up to debate. Some people have been playing it for over 5 years, some people are just discovering it. Some people DIE from malnutrition just playing it. If at any point Wow hits a catastrophic failure by a patch/expansion or it slowly dwindles to a point where people don't play it as much anymore, Blizzard will still have the money to develop a new game. And everything they've produced thus far has been a glimmering piece of gold polished to a mirror shine. This will always be the case, as it was with Starcraft, Warcraft 3, and Diablo 2.

      Point is, if at any point it appears that "World of Warcraft" is failing, it does not AT ALL spell doom to Blizzard. Even if they run the game into the ground and lose 90% of their fanbase, thats 1 Million customers that will still buy their next game. And so long as they do a better job on that game then they do on World of Warcraft, it will redeem them, almost instantly, because of Blizzards incredible success before WoW even came along.

    20. Re:Ten years from now - "WoW killed Blizzard" by PaganRitual · · Score: 2

      Starcraft Ghost actually is evidence for Tobor's post, you do realise? Blizzard saw that Ghost wasn't going to be up to scratch and canned it, thus preserving their perfect track record. Cancelled games can hardly affect this, otherwise we'd be talking about Warcraft Adventures well before any mention of Ghost.

    21. Re:Ten years from now - "WoW killed Blizzard" by Anonymous Coward · · Score: 0

      Quality > time to market

      Also, know of any other game companies who hold conventions each year?

    22. Re:Ten years from now - "WoW killed Blizzard" by aztektum · · Score: 1

      Death and Return of Superman for 16-bit consoles was pretty crappy.

      --
      :: aztek ::
      No sig for you!!
    23. Re:Ten years from now - "WoW killed Blizzard" by bunkymag · · Score: 1

      I'm not sure that it makes any sense to 'hit' a new game within two years of something as big as WoW. It just doesn't make sense to steal profits from yourself and your own investment by starting a new project (that will likely appeal to some or most of the same target audience) while an existing product is selling so well. This is particularly true in the subscription model that WoW uses, where customers continue to pay over time - very different to the one-off income model of earlier games. For another example, look at Nintendo Wii. Nintendo didn't bother coming out with new colours, new advancements, or even new marketing as sales remained consistently dominant worldwide for years after release. Save the new products and gimmicks for when things start to slide - it makes far more business sense.

    24. Re:Ten years from now - "WoW killed Blizzard" by Chris+Mattern · · Score: 1

      Also, know of any other game companies who hold conventions each year?

      CCP and Square-Enix come to mind. There are probably others.

    25. Re:Ten years from now - "WoW killed Blizzard" by BigMeanBear · · Score: 1

      Actually, Warcraft was pretty terrible. What's up with the road construction nonsense??

      --
      += E
    26. Re:Ten years from now - "WoW killed Blizzard" by funkify · · Score: 1

      Yes, and it was terribly unbalanced. Humans dominated orcs.

    27. Re:Ten years from now - "WoW killed Blizzard" by geminidomino · · Score: 1

      Original WoW in Nov 2004.
      Burning Crusades in Jan 2007.
      Return of the Lich King in Nov 2008.
      Cataclysm expected in 2010?

      With the exception of BC in 2007 (looks like it was 3 months late), Blizzard has continued releasing something new every 2 years.

      None of which is a new game. Hell, none of them are even non-WoW.

    28. Re:Ten years from now - "WoW killed Blizzard" by geminidomino · · Score: 1

      To date, as far as I can tell, Blizzard has never made a bad (debatable, based on personal taste) or unsuccessful (not up for debate) game. They've got a perfect record. And they're raking in more money every month. If that's a recipe for disaster, sign me up!

      You sure? I thought Lost Vikings was somewhat less than stellar, sales-wise.

    29. Re:Ten years from now - "WoW killed Blizzard" by BobMcD · · Score: 1

      They've undoubtedly got a sizable enough warchest of capital built up that they could eat a couple failures, even massive ones.

      Sorry to post back to this so late, but they almost certainly do not have any warchest of capital. They're owned by a larger shop, so any dollars over costs go up the pipe. If they need money later, they look upwards. But there's just no reasonable expectation that Activision is letting Blizzard camp on all the WoW money.

    30. Re:Ten years from now - "WoW killed Blizzard" by Tobor+the+Eighth+Man · · Score: 1

      Yeah, I was misinformed about the extent to which Blizzard was acquired. I read up on the relationship a bit more since. I thought it was more a partnership than an acquisition, but it seems like Vivendi just rebranded itself under the Blizzard name to avoid being Vivendi-Activision.

  35. Earth and Beyond? by JorDan+Clock · · Score: 1

    Earth and Beyond was the last game for Westwood. I loved Legend of Kyrandia and Nox was incredibly fun. I even had a subscription for Earth and Beyond for a while. That was a great example of what happens to an MMO that doesn't receive content updates. Three classes were missing from the game, which actually prevented a significant portion of content to be accessible and the in-game events never went anywhere. They would happen, then would kind of repeat on their last stage until the game was cancelled. I'm not sure if that was a case where Westwood didn't know what they were doing, or just another name to add to the list of companies that EA bled dry.

    1. Re:Earth and Beyond? by sexconker · · Score: 1

      Earth and Beyond was a failure, sure.
      But it was because of EA eating Westwood.

      Which was due to the success of Command & Conquer.

      Command & Conquer, a very successful series, killed its company.

    2. Re:Earth and Beyond? by JorDan+Clock · · Score: 1

      I can see the logic in that. I always was under the assumption that EA killed Westwood (and Earth and Beyond, by proxy.) but I haven't heard of any interviews with Westwood employees that brings up this issue. Earth and Beyond was a game that I believe could have lasted many years if EA had given Westwood the opportunity. I really enjoyed the gameplay, the lore was actually pretty good, and it had extreme potential for expansion (A trait that is often overlooked when people talk about new MMOs.) in many directions.

      I guess I should go check on the status of the EnB server emulator...

  36. Failed games? by Anonymous Coward · · Score: 0

    Failed Games That Damaged Or Killed Their Companies...

    As opposed to failed games that helped their company?

    1. Re:Failed games? by Chris+Burke · · Score: 1

      No, as opposed to ones that failed to little consequence, obviously. Lots of games fail without killing or crippling the studio developing them.

      --

      The enemies of Democracy are
  37. TR didn't tank NCSoft though. by Chas · · Score: 1

    Just the unit responsible for TR.

    Unfortunately they didn't do it BEFORE sinking a metric assload (as opposed to an imperial assload) of extra cash into it, too caught up in the development cycle to call it quits when it wasn't done, wasn't working, and wasn't any good.

    At least they're out of TR-rehab and back to putting support into the games that ARE paying their bills.

    --


    Chas - The one, the only.
    THANK GOD!!!
  38. Enter the Matrix? by foo+fighter · · Score: 2, Interesting

    What was wrong with Enter the Matrix? It killed a company?

    You got to jump off walls, shoot agents, and look at women in fetish gear. There was bullet time. It was full of Matrix-universe fluff.

    It sold something like 5 million copies. Shiny (EtM's developer) was rewarded for this success by being purchased by Atari (nee Infogrames).

    I think this games should not have been included on the list of games that killed companies.

    --
    obviously no deficiencies vs. no obvious deficiencies
    1. Re:Enter the Matrix? by _xeno_ · · Score: 1

      It sold something like 5 million copies.

      RTFA: they address that point:

      Can a game that sold five million units really be a turkey?

      If it still doesn't make money, it can.

      Apparently the licensing costs for the Matrix license and the cost to run an MMORPG meant that they simply didn't make money on the game.

      And the article admits:

      And while Enter the Matrix is not entirely to blame, it is symptomatic of the whole sorry saga [of Atari's decline].

      --
      You are in a maze of twisty little relative jumps, all alike.
    2. Re:Enter the Matrix? by Coriolis · · Score: 1

      Even if it didn't kill the company, it should've done. The combat was interesting in its approach, but under-developed (Arkham Asylum does it better). Everything else was dreadful. Terrible controls, awful camera, boring levels, and incredibly buggy. I gave up on it when I executed a bullet-time roll to the left to dodge incoming gunfire, and rolled through the wall, into clipped space. I spent five minutes running around in a trippy fog until I accidentally bumped into the walls again and managed to to fall back into the game world through another gap in the polygons. If they hadn't rushed it out to meet the film marketing deadlines, it might have been a good game, but it was plainly not finished.

      --
      Rgasuya aata! : I have been coding Perl and cannot tell where my fingers are now!
    3. Re:Enter the Matrix? by MrNiceguy_KS · · Score: 1

      Enter the Matrix wasn't an MMORPG. You're thinking of Matrix Online.

      --
      Redundancy is good And also good.
    4. Re:Enter the Matrix? by foo+fighter · · Score: 1

      I did read the article. They certainly didn't make their point with this game.

      It maybe didn't make money if they count the cost of the Shiny acquisition ($50 Million or so) against the revenues. But that's Hollywood accounting.

      The last sentence you quoted is just weasel words.

      I stand by my assertion that EtM should not have been on this list. (And EtM was not a MMORPG, it was a stand alone game for PC and PS2.)

      --
      obviously no deficiencies vs. no obvious deficiencies
    5. Re:Enter the Matrix? by Anonymous Coward · · Score: 0

      It sold something like 5 million copies. Shiny (EtM's developer) was rewarded for this success by being purchased by Atari (nee Infogrames).

      Infogrames bought Shiny before EtM was finished. They were already in financial trouble, but they saw the Shiny acquisition as boosting their share price until it laid the golden egg that would save the company. Instead, once they got real access to the game (rather than the carefully staged demos that were shown to the press and the Infogrames management during the sale) they found a game that was running months late, with key systems not even working, and onerous licensing conditions that prevented them from ditching crap and focusing on getting a game out the door.

      Infogrames threw a lot of developers from their other studios onto the project to get it finished. If those people were costed to EtM it would have made a huge loss.

      As it was, though, Infogrames had gambled and lost on EtM, and they started shedding assets left and right to stay afloat. One game which was pretty much guaranteed to show a profit was canned only a few months from being finished, because Infogrames had to sell the IP license immediately, and couldn't wait 6 months for the game revenue to come in.

      If Infogrames hadn't bought Shiny, there is no way Shiny would have been able to finish EtM. They'd have failed and probably been sued out of existance, which is why they offered themselves up for sale before the real state of the project became known. So, yeah, EtM did kill Shiny. They were just smart enough to flee the wreckage and leave someone else to deal with it. Infogrames were stupid enough to buy it, which fit with a lot of other decisions they were making at the time.

      (Disclaimer, I worked for Infogrames during that period, but didn't work directly on EtM. Worked weekends to cover for people who did though.)

  39. what, No Cavedog? by Gravatron · · Score: 4, Interesting

    Seriously, Company started with one of the best RTS ever, Total Annihilation, then followed up with a two expansions, one that added a slew of multiplayer maps and units, and another which added tons of single player maps. Seemed they were destined for greatness.

    Then came TA: Kingdoms. Wow, what a disaster. It was medieval in looks, but played just like any tank based rts. It felt almost like a palette swap, rather then a new game. When it bombed, all other titles got scrapped, even Amen: The Awakening, which sounded phenomenal, so they could rush off and make TA2, which was still years away.

    It should be noted the death of GT Interactive also had it's hand in the death of Cavedog. But had TA: Kingdoms been a better game, they may have had the money to break away and fund the rest of their games.

    I still dream about someone picking up Amen's license and remaking the game. The premise and characters sounded fun.

    1. Re:what, No Cavedog? by Anonymous Coward · · Score: 0

      Fortunately, now there's Supreme Commander: Forged Alliance. Launch the AA gunships!

    2. Re:what, No Cavedog? by cbhacking · · Score: 1

      Good to know I'm not the only one. I too expected Cavedog to be on the list, and I can remembe rthe day I realized Cavedog was really dying and I rushed to their website to archive every patch and download I could find. Ten years, five or six computers, and at least three burned CDs (I burned the archive to disc, but that disc started wearing out and had to be replaced, then replaced again) later. I still love playing TA and occasioanlly hit the Boneyards button just to convince myself it won't work.

      I'd have loved to see Amen: The Awakening too; it sounds like an extremely promising game and, while I'm generally a fan of the genre, it would have been well worth trying out. Sadly, it was just another casualty of TA: Kingdoms.

      --
      There's no place I could be, since I've found Serenity...
    3. Re:what, No Cavedog? by dougmc · · Score: 1
      I liked TA much better than SC. (Didn't play SC:FA, however -- is it better?)

      Of course, I liked TA:Kingdoms too. It wasn't as good as TA, but I still liked it.

  40. How About by sexconker · · Score: 1

    How about successful games that damaged or killed their companies?

    Tetris was so insanely successful that the rights were blatantly stolen and restolen endlessly.

    The creator didn't get squat.

    The self-appointed Tetris Company is a piece of shit that is ruining Tetris. Infinite spin? Holding pieces? WTF is this shit and why is it required to be in all Tetris games?

  41. Re: Aliens vs Predator by Anonymous Coward · · Score: 0

    The first one was good given the era it came out in. The second one was a simultaneous improvement and a flop. And the new one looks to be alright.

    The old one is out and available on steam for $5. No multiplayer (yet?) though. Still scary to play as a marine.

  42. Re:TA: Kingdoms? Master of Orion III? by moderatorrater · · Score: 1

    no TA: Kingdoms and Cavedog

    I would guess the reason they didn't mention this was that the article is only for games released after 2000 and because it didn't really bring down a strong studio with a string of hits behind it.

  43. Re:TA: Kingdoms? Master of Orion III? by uncanny · · Score: 2, Interesting

    I had erased MOOIII from memory. I loved MOO1&2, i told my roomate how great the games were, so we went half in on 3 and got it, played it for a few days, and i think i actually threw it away after about a year of it sitting on my shelf. they ruined the best part of the game, massive ship battles!

  44. Heroes of Might and Magic 4 by Totenglocke · · Score: 1

    I think one of my all time favorite "Crappy game that helped kill a company" is Heroes of Might and Magic IV. 3DO had always had success with the M&M and HOMM games until that epic fail came out. I'm just glad that Ubisoft bought the rights to the series after 3DO went bust.

    --
    "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants." ~Thomas Jefferson
  45. GRiN by Anonymous Coward · · Score: 0

    And their game, Bionic Commando.

    It failed (technically and critically) and they were a young studio. They couldn't survive.

  46. Re:TA: Kingdoms? Master of Orion III? by macraig · · Score: 2, Insightful

    Total Annihilation was better than a mere string of hits. It DEFINED THE STANDARD for RTS games, and is still the litmus test over a decade later.

  47. Re:TA: Kingdoms? Master of Orion III? by Chris+Mattern · · Score: 1

    It DEFINED THE STANDARD for RTS games, and is still the litmus test over a decade later.

    Well, not really. Nobody followed it; the only game to follow in TA's footsteps has been Supreme Commander. Not even Kingdoms really followed TA's lead (one reason it flopped, I think; there were others). The standards were defined by Warcraft/Starcraft and Dawn of War.

    It's a hell of game and has fanatical followers. I like it myself--in fact, I was playing it just a few days ago. That's staying power. Heck, I even kinda liked Kingdoms. But it didn't define a standard.

  48. Re:TA: Kingdoms? Master of Orion III? by Jaysyn · · Score: 1

    Ye Gods TA: Kingdoms was horrible. I had forgotten about that one, even though the box is still sitting on the bookshelf at home.

    --
    There is a war going on for your mind.
  49. Can a "successful" game company endure a failure? by Anonymous Coward · · Score: 0

    Short of a few mega franchises (EA Sports, Halo, Call of Duty, Final Fantasy, Metal Gear, etc..) can a company send out a bad game and not be substantially hurt? There are certainly those rare gems of vapor where the anticipation is just so far beyond what the game delivers or in some cases could possibly deliver but just the nature of the buisness with studios and then distribution publishers makes it difficult for a company to really thrive. If you make a crappy game, your studio dies. If you make a great couple of games, the publisher will essentially buy your studio and your studio as it was kind of dies. Look at rockstar, seemed like they could do no wrong 7 years ago, today what are they doing?

  50. Re:TA: Kingdoms? Master of Orion III? by steelfood · · Score: 1

    Kingdoms didn't kill Cavedog. Chris Taylor leaving to start up GPG killed Cavedog. The vision he had left with him, and it was all over at that point. Even had TA:K been moderately successful, Cavedog would've gone under. TA:K needed to be a smash hit, and without a visionary, there was no way it could be.

    Now, say what you will about Supreme Commander, but that's a completely different story.

    --
    "If a nation expects to be ignorant and free in a state of civilization, it expects what never was and never will be."
  51. Re:TA: Kingdoms? Master of Orion III? by Anonymous Coward · · Score: 0

    What, no TA: Kingdoms and Cavedog? No Master of Orion III and Quicksilver? Lovell must be new here.

    That game didn't kill Cavevdog. They got killed by success of TA and then allowing everyone and their brother to have their own project... most of which went no where.

  52. Re: Aliens vs Predator by Monkeedude1212 · · Score: 1

    The AvP Games are also not related to the movies - the only obscure reference amongst any of them is the "Weyland Yutani Corporation" - wheras the AvP games have all been set in the future the AvP movies have been set in present day.

    The movies I was referring to were "Aliens" and "Predator" respectfully, which both came out before the game (obviously).

  53. Where is that time ... by freaker_TuC · · Score: 1

    ... of Lode Runner, Arcanoid, Zac McCracken, Monkey Island, Thexder, Lemmings, Prince of Persia (the old one!), Ultima (Underworld, ..), Kings Quest and many more.

    I used to be addicted at games, mostly Lucasfilm/Lucasart and Sierra games but occasionally also Dynamix and others...

    Now, there seem to be only a few games really attracting me, although the goal to reach end-game-content has been shifted entirely.

    --
    --- I am known for the ones who want to find me on the net. Is that a privacy risk or a privilege? One might wonder..
  54. Enter the Matrix was a financial success by bickle · · Score: 1

    The writer needs to check the facts. While 'Enter the Matrix' was a critical failure, it sold extremely well. From Wikipedia: "It sold one million copies in its first eighteen days of release, 2.5 million over the first six weeks, and eventually 5 million copies."

    5 million copies sold does not sound like a financial failure.

    1. Re:Enter the Matrix was a financial success by __aaclcg7560 · · Score: 1

      I worked at Accolade/Infogrames/Atari (same company, two owners, multiple identity crises) when Enter The Matrix was in testing. For all the trouble with developing the game across multiple platforms and dealing with the security of the IP (a half-dozen testers were fired when a disc without videos went missing), it was a huge pain in the ass to deal with. The game didn't make Atari into the new Hollywood media empire that the management team was pushing for. Chasing after Hollywood became a losing strategy.

    2. Re:Enter the Matrix was a financial success by geminidomino · · Score: 1

      5 million copies sold does not sound like a financial failure.

      When most of those sales are from the $5 Bargain Games shelf, it is. Before telling the article to check the facts, you should check the article. He even went into that.

  55. Re:TA: Kingdoms? Master of Orion III? by cbhacking · · Score: 1

    Kingdoms was my immediate thought too. Even today there are people who still play Total Annihilation, 13 years after its release and a decade after Kindoms' failure killed off Cavedog. TA was phenomenal, and had all sorts of excellent features that were well ahead of its time (it was also the first game to ever make me wish I had better hardware). It takes some stupendous sort of failure to drive a company into the ground after releasing a game like TA, but TA:K killed Cavedog in marely a year.

    --
    There's no place I could be, since I've found Serenity...
  56. Re:TA: Kingdoms? Master of Orion III? by Anonymous Coward · · Score: 1, Insightful

    It's a hell of game and has fanatical followers. I like it myself--in fact, I was playing it just a few days ago. That's staying power. Heck, I even kinda liked Kingdoms. But it didn't define a standard.

    TA introduced many features which are now standard in RTS games. It's just wrong to say that Warcraft/Starcraft and Dawn of War (wtf?) defined the standards for the genre.

    For example - 3D terrain, the left click/right click interface, unit queuing, units guarding other units or structures, complex patrol paths and waypoints, polygonal units, etc etc etc etc...

  57. Psyclapse and Bandersnatch by 2phar · · Score: 1

    Back in the day, Imagine Software pretty much set the standard for this in the UK.

    1. Re:Psyclapse and Bandersnatch by uncle+slacky · · Score: 1

      And, as far as *released* games go, "The Great Space Race" made a huge loss:
      http://en.wikipedia.org/wiki/The_Great_Space_Race

      --
      Windows is like the faint smell of piss in a subway: it's there, and there's nothing you can do about it.
  58. It Really was OK by ObsessiveMathsFreak · · Score: 2, Insightful

    I consider Enter the Matrix to have been a surprisingly good movie tie in; in fact, I'd consider the game to be the true spiritual successor to the first Matrix film. Missions like the post office and the airport missions has the feel of what you sort of expected was the kind of thing the rebels actually got up to in the Matrix. The game only fell down mission wise when it stuck too close to the film it was bound into supporting.

    But let's talk gameplay.

    In my opinion, Enter the Matrix gets over looked an awful lot, despite the fact that it did bullet time combat right. Yes the game had glitches. Yes the animations were not the best. Yes the game was short. But the sheer fun and depth of the bullet time and combat system give it a lot of kudos in my eyes. There was a wealth of close combat moves, weapons, takedowns, gymnastics, etc all of which took on a new depth once you pressed the focus button. If you look at the bullet time in titles like Max Payne or Bayonetta, you see its really just a slowdown button and not the "Devil Trigger"-esque upgrade it should be; your short burst of super power, called upon in a pinch.

    In addition, the sheer scope of your abilities in that game is matched by very few other titles. When you find yourself thinking "Hmmmm, what way will I kill the next group of enemies", you know the developers did something right. The blending of ranged and close combat worked well, as it the ability to interact with enemies and the environment to pull off stunts and takedowns.

    Enter the Matrix had its flaws, but it went on to form the core of the The Path of Neo, which was probably the definitive Matrix title, which took all the concepts from the first game and gave them the polish that was needed.

    --
    May the Maths Be with you!
  59. Re: ET for Atari by Machtyn · · Score: 1

    As stated, this was an industry killer (or at least the last straw). But, fortunately, the industry bounced back, and the Atari name lives on.

  60. Driv3r PC at Atari... by __aaclcg7560 · · Score: 3, Interesting

    I worked at Atari as a lead tester for the Nintendo titles when they put me on the Driv3r PC title for a few days. I bugged ~200 falling out of the world incidents that were never classified as fixed when the game was released.

    IIRC, either Driv3r PC or another racing title, the developers guessed the bug database password, went in to marked all the bugs fixed, and tried to pushed for code release to save their delivery bonus. The QA team had to re-verify the status of all 4,000 bugs before a code release meeting could be scheduled. The developers and the producer lost their bonuses.

    The good old days at Atari. My first novel that I'm now revising is based on my misadventures at Accolade/Infogrames/Atari (same company, two different owners, multiple identity crises). You have never worked in a screwed up company until you spend six years at a video game company.

    1. Re:Driv3r PC at Atari... by Renraku · · Score: 1

      This kind of thing isn't uncommon. Take a look at EA's practices especially with games like Battlefield 2142. Over 50% of the people that bought the game couldn't even PLAY it for almost a month because it didn't work on their PCs. This is with fresh installs of Windows, new drivers, etc. Eventually it was patched into a decent game but that took MONTHS.

      The problem rarely lies with the development team. The problem usually lies with the managers/bean counters/marketing. Managers like to vastly overstate the coding capacity of their team because it makes them look good as managers and makes their employees look lackluster when they don't meet the demand. Bean counters like to rant and rave to management about how much extra money they could make and how much less money they'd have to pay their developers to release the game unfinished. Marketing likes to wait until two months before release and have management change the engine to something completely incompatible with all the work that has already been done and then promise gamers things that the engine was not set up to deliver.

      300 players in a single match! Game will be playable on a Pentium 2! Five hundred hours of game play!

      --
      Job? I don't have time to get a job! Who will sit around and bitch about being broke and unemployed then?
    2. Re:Driv3r PC at Atari... by Anonymous Coward · · Score: 0

      I was given several free copies of the game when it came out to review and keep for friends.

      We ended up using one copy as a prize (the worst player has to keep the game) and sent the rest back it was that crappy.

  61. Re:TA: Kingdoms? Master of Orion III? by Sandbags · · Score: 0

    Oh God, i nearly forgot MoO III. Part II was awesome, and 3 completely killed the series! Good call.

    I was also going to add Dragon Age to this list (not the RPG that's out now and doing well, but the MMO that was supposed to release in 2006/2007 that made it into beta, and then got canned because the server-side code was so bad it couldn't handle 100 concurrent users... The game looked AWESOME, had great content, and some real nice ideas, and serious promise, but when they asked the company for $3Mil more and a 9-12 month launch delay to fix the serverside issues, it got panned. too bad. Now, i can't even find links to it.... (was hoping they'd open source it there for a while)

    I'm also afraid, after a couple days playing the Beta, Cryptic is going to end up on the street panning for change over Star Trek. OH GOD it's awful... Imagine flying around space (that acts like youre in an atmosphere, no momentum) in a ship that can only pan on 2 axis instead of 3, and that it flies at 1MPH in combat. Then add on top a first person exploration and combat system (when you beam down) that any of the freeware FPS games on the market have both better play experience, better graphics, and more function. The entire game engine is horrible. The ONLY thing it;s got going for it is that they effectively communicated the "treckie" experience of walking around, talking to people, scanning things, and it sorta feels like a real slow replay of some classic trek episodes. If it wasn;t for the AGGONIZINGLY slow and overly simple interface it might not be a bad game, but after just 3 hours at it i had to log into something else and just smash stuff... They really could have used the CoH engine for this game with only a skin modification and it would be light years better. STAY AWAY!

    --
    There is no contest in life for which the unprepared have the advantage.
  62. Haze's cover killed it for me. by PinchDuck · · Score: 1

    I thought 'Why does that guy have egg on his face?". Then I put down the box and bought Fall of Man, instead. That game cover had a skull in an army helmet with fangs. I found that intriguing. I enjoy the game. My character doesn't have to wear an egg.

  63. FURY by preacha · · Score: 1

    What about Aussi made Fury - I thought that had some potential :( hmmpft.

  64. Retro: Imagine Software killed by Bandasnatch by MROD · · Score: 1

    For those in the UK who were around in the early 80s then I'm sure that you remember the most spectacular failure of a games company (and the games it was producing). i.e. Imagine Software and the game Bandasnatch:

    http://en.wikipedia.org/wiki/Bandersnatch_%28video_game%29

    --

    Agrajag: "Oh no, not again!"
  65. Re:TA: Kingdoms? Master of Orion III? by Anonymous Coward · · Score: 0

    "The 11th Hour" killed Trilobyte.

  66. Re:TA: Kingdoms? Master of Orion III? by Lunzo · · Score: 1

    It wasn't the removal of massive ship battles that killed MOO3. It was everything being automated by AI. One of my friends started a game and just kept clicking next turn. After a while he won the game (got voted president or something?).

  67. Horrible account of capitalism & corporatism by unity100 · · Score: 1

    killing gaming.

    just read TFA. it is full of accounts of how shareholder pressure, need to please greedy shareholders, big conglomerate intervention screws potential stellar game titles and through shareholder action forces iconic visioneer/pioneers like founder of atari, origin out of their companies.

    really ironic.

    we play the games. the games are produced for us. but the shareholders, not understanding, knowing or even caring zit about gaming, or us gamers, not only break our gaming experience, but their own potential profits.

    that is nothing less than the failure of capitalism and corporatism. if some idea betrays its own ideas with the very idea itself, it shouldnt be practiced.

  68. Re:TA: Kingdoms? Master of Orion III? by moderatorrater · · Score: 1

    For example - 3D terrain, the left click/right click interface, unit queuing, units guarding other units or structures, complex patrol paths and waypoints, polygonal units, etc etc etc etc..

    That's just wrong. 3d terrain was in Starcraft to a limited extent, the left/right click interface was mostly just reversed from what starcraft and warcraft 2 did, and complex patrol paths and waypoints haven't been copied at all. I loved those games, but they haven't influenced the industry even a fraction of the amount that starcraft did.

  69. Yes it did I have 3 + all ones and 4 sucked 6 bett by Joe+The+Dragon · · Score: 1

    Yes it did I have 3 + all ones and 4 sucked 6 better be good.

  70. What about awesome companies that died regardless? by PaganRitual · · Score: 2, Interesting

    Looking Glass Studios went out of business even though they've produced over half a dozen of the best games of all time. Terra Nova, Thief 1 and 2, System Shock 1 and 2, Ultima Underworld 1 and 2, Car and Driver, Flight Unlimited. Actually, if you find a list of their games you'll see that they didn't really had any failures.

    Black Isle were producing great games and still broke down, although Interplay may not have helped that situation. Troika then died and Obsidian have only really done NWN2, unless you actually want to count unfinished but still released games in KOTOR2.

    People always bitch about good games being ignored nowadays as if it's some sort of new occurrence, and how crap games kill companies if they hit hard enough. But great companies can still die purely because you can create games that are simply too awesome for mainstream gaming to handle.

  71. Hellgate: London by mcpkaaos · · Score: 1

    Was the game really a failure or just the way the company ran it into the ground? I rather enjoyed that game (though I only ever played the single player campaign).

    --
    It goes from God, to Jerry, to me.
  72. Daikatana did no such thing. by mrmeval · · Score: 1

    It was the moron who created it and then mouthed off to gamers that he'd make them his bitch. He's also the conceited fuck who didn't want to make a doom sequel and after being pressured into it and firing one of the employees out of spite crapped DooM3 into another direction. At least there were some people to mitigate his conceited asshatry and doom3, while not a sequel is good.

    I'd bought every game up to Doom3. I've not paid for anything else since that ass showed his contempt for the people who pay his bills.

    --
    I'd go on a Vegan diet but the delivery time from Vega is too long. --brownkitty
  73. Real words only by rebelwarlock · · Score: 1

    I saw the word 'noughties' and quit reading immediately. Anyone who uses that word can't be a very reliable source of information.

  74. Shatner by Anonymous Coward · · Score: 0

    Remember that game that had William Shatner in it. It was sort of a FPS and you had to go around killing drug addicts or some such. It was so bad. I can't remember the name or who developed it but it was probably around 1994. I'm pretty sure I still have the box at home somewhere.

  75. Duke Nukem Forever by Baloo+Uriza · · Score: 1

    Where's the company that made it today? 'Nuff said.

    --
    Furries make the internet go.
  76. Sacred 2 by Anonymous Coward · · Score: 0

    notable in that it actually shipped for the pc and later the ps3 and the xbox 360, but managed nonetheless to first kill off the developer. Great game, too.

  77. Why isn't the article sub-titled... by NateTech · · Score: 1

    just-as-essential-as-the-last-three-editions ?

    --
    +++OK ATH
  78. Derek Smart by CountBrass · · Score: 1

    No, no, no. If you really want to piss people off give the money to Derek Smart PhD(Fake).

    --
    Bad analogies are like waxing a monkey with a rainbow.
  79. TekWar by TBBle · · Score: 1

    William Shatner's TekWar is what you're thinking of.

    --
    Paul "TBBle" Hampson
    Paul.Hampson@Pobox.Com
  80. Wizardry 8? by tbuskey · · Score: 1

    Wizardry was one of the 1st software programs I bought.

    For the Apple ][+ in 1982. I think it even out sold Visicalc.

    I think Wizardry IV was the last Apple ][ version.

    5, 6, and 7 were on DOS. Or was it UCSD Pascal like the Apple versions?
    There may have been a NES version too.

    You could get a CD with 1-7 for PCs.

    Version 8 came out 10? years after 7 and the company announced it was ceasing development. and this was the last product.

    FWIW, I ended up going to Clarkson, where the two (or one of the?) authors were professor(s).

  81. Enter The Matrix Makeout scene by DogAlmity · · Score: 1

    Let me just say this for those of you who either didn't play Enter The Matrix, or didn't play it as Niobe.

    Cutscene with Niobe/French Chick making out.


    Conversation over.

  82. Re:TA: Kingdoms? Master of Orion III? by WuphonsReach · · Score: 1

    I had erased MOOIII from memory. I loved MOO1&2, i told my roomate how great the games were, so we went half in on 3 and got it, played it for a few days, and i think i actually threw it away after about a year of it sitting on my shelf. they ruined the best part of the game, massive ship battles!

    There was an awesome game hidden inside MOO3. Sadly, it was impossible to play.

    I really really wanted to like MOO3 as it brought the concept of terrain and choke-points back into the series. (Unlike late-game MOO2 where you can pretty much fly over/around any worm-holes or nebula without worries and your ship range pretty much makes all systems within range.)

    There were some other great concepts deep within MOO3, but it was badly mismanaged and the UI was horrid at presenting those concepts.

    At this point, I'm mostly hoping that Stardock will move GalCiv away from the flat 2D plane in their current incarnation and switch to a flattened 3D universe with star lanes.

    --
    Wolde you bothe eate your cake, and have your cake?
  83. Oddworld: Munch's Oddysee by metamatic · · Score: 1

    When Oddworld Inhabitants abandoned their PlayStation fanbase and went Xbox-only, they pretty much ensured disaster. Sure enough, the next installment was a flop, and they were bought by the Mudokons... sorry, Microsoft.

    --
    GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
  84. Duke Nukem Forever? by ThePenciler · · Score: 1

    I wouldn't call it awful or average or even good. I'd call it non-existant... Still a failure that killed 3DRealms though (or would that have happened without DNF?).