How can you get "the advantage of a clean boot" and NOT loose data? Their times and claims (except for the clean boot part) sound EXACTLY like normal standby and hibernate.
That's a pretty sweet way of setting it up. I might change to something like that if I get close to GMail's (ever-increasing) storage limit. Did you use a catch-all in GMail and then split into separate accounts again when you download them to your server, or did you register all 50 accounts with GMail? Does GMail push your mail to you or do you poll every so often for new mail? What's the additional latency on an email like?
It would be nice if Google extended their server options to include a GMail server, so you could actually run GMail for your domain instead of passing your email through GMail's servers.
Your post advocates a (x) technical (x) legislative (x) market-based (x) vigilante approach to fighting spam. Your idea will not work. Here is why it won'... Holy crap how did you do that? 75% of all spam!? So much for it being botnets causing it! Congratulations!
I use GMail with email addresses on my own domain (and it's free!) The only downside is having only 7GB of mail storage space. GMail's spam filtering is indeed second to none, I'm piping one of my old yahoo accounts through to my new address, and yahoo lets a few spams through per day, and then gmail blocks all of those.
I would guess that the usb port you were connecting it to couldn't supply the maximum 500mA from the usb standard and the drive required it. Was there a bus-powered usb hub involved? Some old motherboards or the front-panels of some cases use a bus-powered hub internally to give you multiple usb ports, so connecting directly to the pc might still mean connecting to a port that couldn't supply full power.
It's from the kernel versions: (In the list below both 9x and NT included, some minor releases are missed out, and named releases have their kernel version in brackets) 1. Windows 1 2. Windows 2 3. Windows 3.0, 3.1, 3.11, NT 3.1, NT 2.5 etc 4. Windows 95 (9x 4.0), NT 4.0, etc. 5. Windows 98 (9x 5.0), Windows Me (9x 5.1), Windows 2000 (NT 5.0), Windows XP (NT 5.1), Windows Server 2003 (NT 5.2) 6. Windows Vista (NT 6.0), Windows Server 2008 (NT 6.0) 7. Windows 7 (NT 6.1)
It breaks down a little from the fact that the kernel version is 6.1 in the pre-releases, but it could well be changed to 7.0 before release.
I figure he was either talking about the flash development software (but presumably that would work on x64) or he's referring to the flash firefox plugin on linux, but it works fine in the 32->64-bit plugin wrapper in 64-bit firefox or with 32-bit firefox. No-one uses a 64-bit browser on Windows yet. And more to the point, the op (and therefore the thread) was about XP / Windows, so linux would be off-topic.
32-bit apps work fine on 64-bit Windows unless the application specifically checks for it and doesn't work on purpose. The most common problem I have is my Windows XP x64 being misidentified as Server 2003 because it shares the same kernel version (NT 5.2), and even though the "I am a server OS" flag is OFF the software still refuses to run because you apparently have a server OS. Vista x64 is obviously not affected by this, as it has the same kernel version as 32-bit Vista, so an app that works on 32-bit Vista should also work on Vista x64.
Don't forget that they changed the CPU from Intel to IBM for the 360 too, Intel might not be too happy about that. Perhaps they'll just stick with IBM + ATI/AMD on the next one.
(Notice how my post performs better due to 64-bit Vista installed on a terabyte RAID 0! ^.^)
And mine is XP x64 on a 600GB RAID 0. Is that better or worse? I slipstreamed the raid driver and a few others into my XP x64 install cd, as I don't have a floppy drive, it would have been a bit hard to install otherwise. The new setup is one of the best bits about Vista from a system-builder's POV.
Check out the OpenTTD NoAI branch. The AI for the original Transport Tycoon reacted quite badly to having its cheating turned off, and in OpenTTD generally sucks, even to the point of bankrupting itself sometimes. The NoAI branch is an attempt to make AI that don't cheat, and are incredibly good. An AI can always be made slower or stupider. There have even been some experiments into building an interconnected rail network instead of sticking to point-to-point lines.
If there is anyone here who thinks they can program a good AI, I recommend you get involved.
My list: (in no particular order) Nintendo - Metroid, Zelda, and thanks for the Wii. Blizzard - Got both SC2 and D3 on pre-order. I lost so much of my childhood to playing the diablo series. Bioware, Obsidian - go go NWN franchise. Obsidian has publically stated that they're not going to use more drm on their next games than they ever have. No bloody activation limits. The NWN series requires the disk in the drive to play (IIRC a requirement from the publisher), a valid serial to patch, and the disk requirement is removed after enough patches. NWN1 has a linux version. ID - They still make good games occasionally, and I haven't heard of any drm trouble with those, and open-sourcing old games and engines. Can't get much more friendly than that. Epic - Most popular games engine on the planet. Pity they don't support linux and seem to outright hate the pc these days. UT3 didn't even have the ability to enter the IP of a multiplayer server to join when it launched. UE3 is a nice engine though. THQ - strategy action Midway - I work for them (on the Wheelman, hint hint). Microsoft - The 360 is a beautiful console, and the fact that every game on the arcade has a demo is awesome. Being able to use your 360 controller on pc is a nice touch. CCP - I still play EVE, and it neatly sidesteps all this DRM business by being an MMO.
The bad: Sony - I think they mis-stepped with the PS3. Loved a lot of PS1 and PS2 games, but I don't have a PS3, and as yet see no reason to get one. It's more powerful than the 360, but an absolute pain to develop for. And what's with this "installing games" business? EA - Stop it with the DRM. Seriously.
Just confirming that with IPv6 (at the moment) you get a full/48 or/64 bit prefix instead of a single address, old-internet/8 style. I'm sure ISPs would love to give you a single IPv6 address on their prefix, with "pay extra" for a prefix of your own.
[...] undeserved ad revenue for them [...] I don't want to give them ad revenue if they're just lamely pulling off a marketing ploy [...]
At the moment their site isn't up to serving ads. I don't know if it normally has any ads on. Their site is currently one page, with the only image being their logo. There are links to the different downloads, and a form submitting to a simple cgi to request a serial number (with a warning that it could take a few days for the email containing it to be sent). The previous version made you go to a second page to get to the serial request form, which had two email boxes on, now it's just the one box and it's on the main page.
They've really done a good job of optimizing it so that it still works under this kind of crazy pressure. They're actually surviving a slashdotting!
It is. They have also massively simplified their site temporarily to withstand the Slashdot and Digg assault. It's more responsive than their normal site at the moment:P
It is. They have also massively simplified their site temporarily to withstand the Slashdot and Digg assault. It's more responsive than their normal site at the moment:P
I think it has to do with the actual phone being used. I've noticed that when my parents hang up sometimes my mobile reports the call has ended and sometimes it doesn't, and I think it depends on whether they're using the cordless that only covers the front of the house or the older corded phone in the living room. I'll need to do some experiments I think.
I have FUN playing with friends (whether locally (preferably) or over the internet (with skype)). With random internet players, it becomes more of a competition. I prefer the fun. Also, for games that don't lend themselves to competitive play, co-op (again, with friends) is awesome. It's a pity that so few games support it these days, but generally the good ones eventually get co-op play mods (e.g. synergy for HL2).
Btw: I passed up the opportunity to use mod points on sex games jokes to post this.
How can you get "the advantage of a clean boot" and NOT loose data?
Their times and claims (except for the clean boot part) sound EXACTLY like normal standby and hibernate.
That's a pretty sweet way of setting it up.
I might change to something like that if I get close to GMail's (ever-increasing) storage limit.
Did you use a catch-all in GMail and then split into separate accounts again when you download them to your server, or did you register all 50 accounts with GMail? Does GMail push your mail to you or do you poll every so often for new mail? What's the additional latency on an email like?
It would be nice if Google extended their server options to include a GMail server, so you could actually run GMail for your domain instead of passing your email through GMail's servers.
More like:
Your post advocates a
(x) technical (x) legislative (x) market-based (x) vigilante
approach to fighting spam. Your idea will not work. Here is why it won'... Holy crap how did you do that? 75% of all spam!? So much for it being botnets causing it! Congratulations!
I use GMail with email addresses on my own domain (and it's free!)
The only downside is having only 7GB of mail storage space.
GMail's spam filtering is indeed second to none, I'm piping one of my old yahoo accounts through to my new address, and yahoo lets a few spams through per day, and then gmail blocks all of those.
I would guess that the usb port you were connecting it to couldn't supply the maximum 500mA from the usb standard and the drive required it. Was there a bus-powered usb hub involved? Some old motherboards or the front-panels of some cases use a bus-powered hub internally to give you multiple usb ports, so connecting directly to the pc might still mean connecting to a port that couldn't supply full power.
It's probably XP, as school laptops are involved. They're not likely to be vista capable.
*that should be NT 3.5 not 2.5...
It's from the kernel versions:
(In the list below both 9x and NT included, some minor releases are missed out, and named releases have their kernel version in brackets)
1. Windows 1
2. Windows 2
3. Windows 3.0, 3.1, 3.11, NT 3.1, NT 2.5 etc
4. Windows 95 (9x 4.0), NT 4.0, etc.
5. Windows 98 (9x 5.0), Windows Me (9x 5.1), Windows 2000 (NT 5.0), Windows XP (NT 5.1), Windows Server 2003 (NT 5.2)
6. Windows Vista (NT 6.0), Windows Server 2008 (NT 6.0)
7. Windows 7 (NT 6.1)
It breaks down a little from the fact that the kernel version is 6.1 in the pre-releases, but it could well be changed to 7.0 before release.
I figure he was either talking about the flash development software (but presumably that would work on x64) or he's referring to the flash firefox plugin on linux, but it works fine in the 32->64-bit plugin wrapper in 64-bit firefox or with 32-bit firefox. No-one uses a 64-bit browser on Windows yet. And more to the point, the op (and therefore the thread) was about XP / Windows, so linux would be off-topic.
32-bit apps work fine on 64-bit Windows unless the application specifically checks for it and doesn't work on purpose.
The most common problem I have is my Windows XP x64 being misidentified as Server 2003 because it shares the same kernel version (NT 5.2), and even though the "I am a server OS" flag is OFF the software still refuses to run because you apparently have a server OS. Vista x64 is obviously not affected by this, as it has the same kernel version as 32-bit Vista, so an app that works on 32-bit Vista should also work on Vista x64.
Don't forget that they changed the CPU from Intel to IBM for the 360 too, Intel might not be too happy about that.
Perhaps they'll just stick with IBM + ATI/AMD on the next one.
(Notice how my post performs better due to 64-bit Vista installed on a terabyte RAID 0! ^.^)
And mine is XP x64 on a 600GB RAID 0. Is that better or worse?
I slipstreamed the raid driver and a few others into my XP x64 install cd, as I don't have a floppy drive, it would have been a bit hard to install otherwise. The new setup is one of the best bits about Vista from a system-builder's POV.
Check out the OpenTTD NoAI branch. The AI for the original Transport Tycoon reacted quite badly to having its cheating turned off, and in OpenTTD generally sucks, even to the point of bankrupting itself sometimes. The NoAI branch is an attempt to make AI that don't cheat, and are incredibly good. An AI can always be made slower or stupider.
There have even been some experiments into building an interconnected rail network instead of sticking to point-to-point lines.
If there is anyone here who thinks they can program a good AI, I recommend you get involved.
T=Transfers maybe?
My list: (in no particular order)
Nintendo - Metroid, Zelda, and thanks for the Wii.
Blizzard - Got both SC2 and D3 on pre-order. I lost so much of my childhood to playing the diablo series.
Bioware, Obsidian - go go NWN franchise. Obsidian has publically stated that they're not going to use more drm on their next games than they ever have. No bloody activation limits. The NWN series requires the disk in the drive to play (IIRC a requirement from the publisher), a valid serial to patch, and the disk requirement is removed after enough patches. NWN1 has a linux version.
ID - They still make good games occasionally, and I haven't heard of any drm trouble with those, and open-sourcing old games and engines. Can't get much more friendly than that.
Epic - Most popular games engine on the planet. Pity they don't support linux and seem to outright hate the pc these days. UT3 didn't even have the ability to enter the IP of a multiplayer server to join when it launched. UE3 is a nice engine though.
THQ - strategy action
Midway - I work for them (on the Wheelman, hint hint).
Microsoft - The 360 is a beautiful console, and the fact that every game on the arcade has a demo is awesome. Being able to use your 360 controller on pc is a nice touch.
CCP - I still play EVE, and it neatly sidesteps all this DRM business by being an MMO.
The bad:
Sony - I think they mis-stepped with the PS3. Loved a lot of PS1 and PS2 games, but I don't have a PS3, and as yet see no reason to get one. It's more powerful than the 360, but an absolute pain to develop for. And what's with this "installing games" business?
EA - Stop it with the DRM. Seriously.
Wouldn't "i" be imagining?
Just confirming that with IPv6 (at the moment) you get a full /48 or /64 bit prefix instead of a single address, old-internet /8 style.
I'm sure ISPs would love to give you a single IPv6 address on their prefix, with "pay extra" for a prefix of your own.
You aren't who I replied to :)
I think "DreamSpark" went under the considerably more boring name of MSDNAA when I got XP, Server 2003 and VC++ 2003 & 2005 through it.
Did you PAY for either? I have a hard time believing that anyone would pay the license cost of a Windows Server OS for a workstation pc.
Pirating Windows isn't clever. Buy it, or use an alternative.
[...] undeserved ad revenue for them [...] I don't want to give them ad revenue if they're just lamely pulling off a marketing ploy [...]
At the moment their site isn't up to serving ads. I don't know if it normally has any ads on.
Their site is currently one page, with the only image being their logo. There are links to the different downloads, and a form submitting to a simple cgi to request a serial number (with a warning that it could take a few days for the email containing it to be sent). The previous version made you go to a second page to get to the serial request form, which had two email boxes on, now it's just the one box and it's on the main page.
They've really done a good job of optimizing it so that it still works under this kind of crazy pressure. They're actually surviving a slashdotting!
It is. They have also massively simplified their site temporarily to withstand the Slashdot and Digg assault. It's more responsive than their normal site at the moment :P
And...
It's down again.
It is. They have also massively simplified their site temporarily to withstand the Slashdot and Digg assault. It's more responsive than their normal site at the moment :P
I think it has to do with the actual phone being used. I've noticed that when my parents hang up sometimes my mobile reports the call has ended and sometimes it doesn't, and I think it depends on whether they're using the cordless that only covers the front of the house or the older corded phone in the living room. I'll need to do some experiments I think.
I have FUN playing with friends (whether locally (preferably) or over the internet (with skype)). With random internet players, it becomes more of a competition. I prefer the fun.
Also, for games that don't lend themselves to competitive play, co-op (again, with friends) is awesome. It's a pity that so few games support it these days, but generally the good ones eventually get co-op play mods (e.g. synergy for HL2).
Btw: I passed up the opportunity to use mod points on sex games jokes to post this.
I do not think [...] that America is a great Satan
I do, but it has nothing to do with religion. /partly joking, but America has been doing some very questionable things recently.