You could also do it to enable the MP capabilities of an XP chip.
I don't have a lawn:(
Re:That's one heck of a "long goodbye"
on
Goodbye, VGA
·
· Score: 1
I remember buying a DVI-I cable and then not being able to use it because my monitor's DVI socket was DVI-D. I've been buying DVI-D cables since, assuming that I wouldn't work. Guess my monitor's just crap.
Re:That's one heck of a "long goodbye"
on
Goodbye, VGA
·
· Score: 2
You don't need to convert to digital, DVI has an analogue variant.
The problem is that I don't know of any displays with a DVI-analogue socket.
My current contract is the same price both with and without the phone (HTC Wildfire). So has my phone cost me 24x£20 = £480 (hey that's cheaper than I was expecting) or £0?
The majority of developers are going to make their games cross-platform to maximize sales. Without anything to differentiate it, the PS3 and 360 just get the same games (with a very limited number of exclusives).
That said, speaking as a developer for both platforms, you're massively overstating the performance of both consoles there. The PS3 has around 200 GFLOPS of cpu performance, the 360 has around 100. Theoretically, if every single CPU instruction is a multiply-add (hahahahaha). In practice, the PS3 is very hard to program for because you have to shift everything to SPU programs to get any performance out of it at all, and the 360 will run ordinary multi-threaded code, so it evens out. Graphics-wise, the PS3 has around 200 GFLOPS of shader power (note that this only totals 400 GFLOPS, not 2 TFLOPS. Sony did a slide claiming 2 TFLOPS once, they were including texture samplers or something, not only programmable FLOPS), and the 360 has about 240 GFLOPS of shader power. Overall that's 400 GFLOPS for PS3 and 340 GFLOPS for 360. They're actually quite close.
Did you forget that AMD was selling Athlon XP and Athlon MP chips at wildly different prices, even though you could enable MP on the Athlon XP by drawing on them with a pencil?
Done that. It ups the heat output of the chip from "lots" to "ow my fingerprints"...
I suspect that the chips actually sold as MP were from the higher-end binnings so that they produced less heat (the same bins that the highest performance and the laptop versions of the chips also come from). The "midrange" chips often can't be clocked to the same speed as the top-end chips, because they are physically inferior.
Incidentally the Athlon XP-M chips used less power and put out less heat than the normal ones, and oddly were left with MP enabled. Unfortunately unless you have an MP board capable of manually altering the CPU multiplier (mine didn't) or you cut a bunch of traces on the chip, they'll only run at 4x the fsb (600MHz in my case). Seeing how things freak out when you have one 2GHz cpu and one 600MHz cpu in SMP was interesting though.
These days "data" is usually used as an uncountable, which doesn't have a singular or plural. You have to add measuring terms, e.g. kilobytes of data, or on its own it means data in general (which being an uncountable, uses the singular).
So all of these would be technically correct: A datum does not process or analyse itself. (generic singular) Data do not process or analyse themselves. (generic plural) Data does not process or analyse itself. (uncountable)
What you have to remember about QA departments is that they only find bugs. They have no power to insist that the bugs are actually fixed, or to stop a buggy product being shipped.
The newer Micro-USB receptacles are designed to allow up to 10,000 cycles of insertion and removal between the receptacle and plug, compared to 1500 for the standard USB and 5000 for the Mini-USB receptacle. This is accomplished by adding a locking device and by moving the leaf-spring connector from the jack to the plug, so that the most-stressed part is on the cable side of the connection. This change was made so that the connector on the less expensive cable would bear the most wear instead of the more expensive micro-USB device.
Considering that you can't draw more than 500ma from most USB ports without them tripping on you, it can't be THAT power-hungry.
I suspect that it uses a lot of power for USB, so won't run from a host-powered USB hub (which take one 100ma power slot for themself, and with at least one taken by every device plugged into it, doesn't leave much).
If you go into the Wii's controller calibration screen, you can see an image of exactly what the wiimote's IR camera sees. The exact technology is irrelevant, it can capture and image therefore it is a camera.
It's been at least -13C here recently, and there are still pigeons nesting under the bloody railway bridge when I walk for lunch from work and back.
The standard share was called C$, was only accessible with a password and was hidden. If it showed in browse network, it wasn't the standard share.
You could also do it to enable the MP capabilities of an XP chip.
I don't have a lawn :(
I remember buying a DVI-I cable and then not being able to use it because my monitor's DVI socket was DVI-D. I've been buying DVI-D cables since, assuming that I wouldn't work. Guess my monitor's just crap.
You don't need to convert to digital, DVI has an analogue variant.
The problem is that I don't know of any displays with a DVI-analogue socket.
209% of the speed?
I don't see why you don't hook the console up to your monitors. Would cut out the mediocre TV.
My current contract is the same price both with and without the phone (HTC Wildfire). So has my phone cost me 24x£20 = £480 (hey that's cheaper than I was expecting) or £0?
No, that's easy. It's when you add "intact" that it becomes a difficult problem.
I'd assumed it would be like satellite, using a phoneline uplink.
Mind you, there's not much else to do in Norfolk.
I'll vouch for this.
Paypal EU is a bank, has been for years.
The majority of developers are going to make their games cross-platform to maximize sales. Without anything to differentiate it, the PS3 and 360 just get the same games (with a very limited number of exclusives).
That said, speaking as a developer for both platforms, you're massively overstating the performance of both consoles there. The PS3 has around 200 GFLOPS of cpu performance, the 360 has around 100. Theoretically, if every single CPU instruction is a multiply-add (hahahahaha). In practice, the PS3 is very hard to program for because you have to shift everything to SPU programs to get any performance out of it at all, and the 360 will run ordinary multi-threaded code, so it evens out. Graphics-wise, the PS3 has around 200 GFLOPS of shader power (note that this only totals 400 GFLOPS, not 2 TFLOPS. Sony did a slide claiming 2 TFLOPS once, they were including texture samplers or something, not only programmable FLOPS), and the 360 has about 240 GFLOPS of shader power.
Overall that's 400 GFLOPS for PS3 and 340 GFLOPS for 360. They're actually quite close.
Oblig XKCD: http://xkcd.com/674/
Did you forget that AMD was selling Athlon XP and Athlon MP chips at wildly different prices, even though you could enable MP on the Athlon XP by drawing on them with a pencil?
Done that. It ups the heat output of the chip from "lots" to "ow my fingerprints"...
I suspect that the chips actually sold as MP were from the higher-end binnings so that they produced less heat (the same bins that the highest performance and the laptop versions of the chips also come from). The "midrange" chips often can't be clocked to the same speed as the top-end chips, because they are physically inferior.
Incidentally the Athlon XP-M chips used less power and put out less heat than the normal ones, and oddly were left with MP enabled. Unfortunately unless you have an MP board capable of manually altering the CPU multiplier (mine didn't) or you cut a bunch of traces on the chip, they'll only run at 4x the fsb (600MHz in my case). Seeing how things freak out when you have one 2GHz cpu and one 600MHz cpu in SMP was interesting though.
These days "data" is usually used as an uncountable, which doesn't have a singular or plural. You have to add measuring terms, e.g. kilobytes of data, or on its own it means data in general (which being an uncountable, uses the singular).
So all of these would be technically correct:
A datum does not process or analyse itself. (generic singular)
Data do not process or analyse themselves. (generic plural)
Data does not process or analyse itself. (uncountable)
The original quote is still wrong though.
The Xbox 360 encrypts the contents of RAM and hides the overhead behind the memory access latencies.
Wait what? Evidence please.
As point of comparison, the "Radeon HD 5970" graphics card has two 1600-core processors.
Everyone's retaking the test, regardless. They can't trust anyone's result, even if they can't prove they cheated they still can't risk it.
[tvtropes.org]
Damn you to hell.
What you have to remember about QA departments is that they only find bugs. They have no power to insist that the bugs are actually fixed, or to stop a buggy product being shipped.
Unfortunately.
Actually MiniUSB is more fragile:
http://en.wikipedia.org/wiki/MiniUSB#Durability
The newer Micro-USB receptacles are designed to allow up to 10,000 cycles of insertion and removal between the receptacle and plug, compared to 1500 for the standard USB and 5000 for the Mini-USB receptacle. This is accomplished by adding a locking device and by moving the leaf-spring connector from the jack to the plug, so that the most-stressed part is on the cable side of the connection. This change was made so that the connector on the less expensive cable would bear the most wear instead of the more expensive micro-USB device.
Considering that you can't draw more than 500ma from most USB ports without them tripping on you, it can't be THAT power-hungry.
I suspect that it uses a lot of power for USB, so won't run from a host-powered USB hub (which take one 100ma power slot for themself, and with at least one taken by every device plugged into it, doesn't leave much).
It's a two-way radio, much like a wifi or bluetooth adapter. Being a transmitter, of course it uses a lot of power.
If you go into the Wii's controller calibration screen, you can see an image of exactly what the wiimote's IR camera sees. The exact technology is irrelevant, it can capture and image therefore it is a camera.