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Comments · 71

  1. Re:Cold, Steel Grasp... on Apple Targeting Business World for the iPhone · · Score: 1

    In that case, we simply stick with our jailbroken iPods and iPhones, running everything we need. I'm willing to bet that the jailbreak developers will find a way to load the new 'official' apps on a jailbroken machine.

    Here's mine. 7 pages of apps, and a couple of screenshots, including a VNC client called VNSea and a prefs tool that allows for easy control of Wifi, SSH, AFP, Apache, and more.

    http://img503.imageshack.us/my.php?image=march2008screensxp7.jpg

  2. Re:Another way of saying that on Jobs Says Flash Video Not Suitable for iPhone · · Score: 2, Interesting

    You're missing the point.

    H264 video decoding uses relatively little power.

    Flash uses lots of power.

    Using Flash to watch h264 on the iPhone/iPod Touch makes no sense at all when there's already native support built-in.

    Flash is a huge resource hog, like it or not, whether it's on a brand new computer or a portable device. It really needs to be optimized a lot more if Adobe expects it to be used for mobile devices, and if they/Macromedia haven't optimized it in the last 10 years they're probably not going to do it now. Focusing on adding features/more codecs/more ActionScript is only hurting its case.

    I liked the dazzle and power of Shockwave and Flash a few years back when I was making web sites with them, but soon realized that nobody could bookmark individual pages, they couldn't print properly, etc. and I began moving everything to standards-compliant setups instead. I much prefer being able to use things like awstats to find out what pages are the most popular, etc. and you just can't get that kind of clarity with Flash-based sites, which are seen as one big page to a crawler or statistics package. Just a couple of examples, there are dozens of reasons why Flash is the wrong choice for any web site.

    Flash is a kludge. There are ways to do everything with standards-compliant tools.

    You may think that Flash can do all kinds of whizzy things, but in reality it's used mainly for advertising and watching videos.

  3. Re:Price on New Power Adapter Fixes Space Issues · · Score: 1

    Sounds like a good idea, I haven't tried it before - but isn't that against most local fire laws?

  4. Re:Why on New Power Adapter Fixes Space Issues · · Score: 1

    Which charger?

  5. Re:Dammit, now I need another excuse on Apple Updates iPhone and iPod Touch · · Score: 1

    The Touch handles PDFs just fine, whether opened as email attachments or using the PDF Reader for jailbroken iPods.

    It also does video quite well.

    The n800 looks decent. Wish it played AIF files, as I use my iPod to check my mixes and converting to another format before tossing it on would be one more step in my workflow, every time.

  6. Re:Dammit, now I need another excuse on Apple Updates iPhone and iPod Touch · · Score: 1

    Interesting thought, but the iPod Touch doesn't have the recessed jack, only the iPhone.

  7. Re:Best Games on The History of the Apple II as a Gaming Platform · · Score: 1

    I loved playing the original Castle Wolfenstein on my family's Apple II. Great audio effects made it scary as hell. Lode Runner got the most play time for me, however.

  8. Re:Firefox... on MS To Push Silverlight Via Redesigned Microsoft.com · · Score: 0

    I once installed Linux on a friend. That did NOT go well.

    I don't doubt it. I hope you didn't have to wipe them after.
  9. Re:Note to terrorist self on Airport Profilers Learn to Read Facial Expressions · · Score: 0

    we took them prisoner in a combat area and don't quite know what to do with them

    You don't know what to do with them? Are you serious?

    Charge them or let them go.

    Now.

    I'd say that's pretty damn simple.
  10. Re:Why crystal space? on Apricot Team Selected For Fully Open Source 3D Game · · Score: 0

    Thank you to you and your team for your hard work. Regardless of how it may sound on here, most of us fully support you and understand the 'big picture' of what you're accomplishing.

  11. Re:Yawn on More Mac Vulnerabilities Than Windows In 2007? · · Score: 0

    Guess what? We use the same Tuesday cycle for Mac and Linux patches. So what does Apple's "when it's ready" release process buy us? More time for the script kiddies to reverse-engineer the patch and exploit the vulnerability.


    That doesn't really sound all that brilliant, to tell you the truth. Waiting a whole month to install a security patch/update is something that I think should never happen in a place of business.

    Perhaps the testing schedule could be sped up somehow?

    Testing updates at our office is done in a matter of hours, not weeks. I'm not saying this is going to work with businesses with thousands of machines, but for our sub-hundred setup it works quite well.
  12. Re:More than just ink... on HP & Staples Collude On $8,000/Gallon Ink? · · Score: 0

    I cannot get pissed off at a entity trying to remain viable and in business.

    By any means necessary?
  13. Re:Why? on The First 100 Dot Coms Ever Registered · · Score: 0

    Why were these companies bothering? Mostly just for professional collaboration via telnet or ftp, right?

    Mostly email, I'm guessing.
  14. Re:I can predict an era on Open Source Hardware Gift Guide · · Score: 0

    No, he's the one that sues you because your laptop (XO) interface looks like a game from many years ago. (Robotron)

    http://fakesteve.blogspot.com/2007/11/another-xo-lawsuit-on-horizon.html

  15. Re:Long, long overdue... on Adobe to Unclutter Photoshop UI · · Score: 0

    This guy did a great comparison of three new image editors for OS X that use Core Image. All of these apps let you move the image while using a filter dialog box.

    http://jonwhipple.com/blog/2007/10/29/image-is-everything/

    The three apps are Pixelmator, Acorn, and DrawIt.

  16. Re:Easy on School District Threatens Suit Over Parent's Blog · · Score: 0

    Best of luck. What a crappy situation to be in.

  17. Re:Top menus suck on GIMP 2.4 Released · · Score: 0

    on the Mac there's no such convenience.


    Control-F2 gives you keyboard access to the menubar in all OS X applications.
  18. Re:MyFaceYouBook on Microsoft to Pay $240 Million for Stake in Facebook · · Score: 0

    I don't know if Facebook will fade away all that quickly.

    It's the first social site where people give their real (as in IRL) name. This has never happened before (on a site of this magnitude, anyway), so it will be interesting to see how it plays out. Personally, I think it will be around for a while, but all the bloated 'apps' keep me from visiting very often.

  19. Re:You fool. on OS X Leopard Ships On October 26th · · Score: 0

    Use the one install disc on both computers. There's no serial number and no activation. It's exactly the same as if you had two install discs.


    Actually, it's not. The install discs that ship with Macs only include the necessary install files for that family of machine.

    His MBP install disc will not work on the iMac.

    On the other hand, a retail copy of Leopard will install on any supported machine.
  20. 2 out of 3 ain't great on Freeware FPS Alien Arena 2007 Reviewed · · Score: 0

    Tremulous plays on OS X.

    Alien Arena doesn't.

  21. No Google apps on the iPhone on iPhone, iPod Touch 1.1.1 Firmwares Jailbroken · · Score: 0

    Just to clarify, the Google Maps client on the iPhone wasn't written by Google, it's an Apple app. At the All Things Digital conference when Mossberg interviewed Jobs and Gates, Jobs mentioned how impressed the Google guys were with the Maps client that Apple had developed.

  22. Backporting DX10 to XP on DX10 - How Far Have We Come? · · Score: 2, Interesting
    Is the project to backport DX10 to XP still active?

    Found it - http://alkyproject.blogspot.com/2007/04/finally-making-use-of-this-blog-i.html

    Alky compatibility libraries for Microsoft DirectX 10 enabled games. These libraries allow the use of DirectX 10 games on platforms other than Windows Vista, and increase hardware compatibility even on Vista, by compiling Geometry Shaders down to native machine code for execution where hardware isn't capable of running it.


    Anyone tried this or know if it's still being updated?
  23. Re:Online Co-op not a factor? on Halo 3 Review · · Score: 0

    Thanks for the clarification.

  24. Re:Online Co-op not a factor? on Halo 3 Review · · Score: 1

    Isn't there 4 player co-op?


    Only LAN, from what I've read. It's possible online will be added in an update. However, it's not made completely clear by any of the reviews I've read so far, so any definitive info would be appreciated.

    All the previews claimed it would be 4-player co-op online, then changed their story a few days later and claimed it would only be offline. None of the reviews I've read have cleared things up.
  25. Online Co-op not a factor? on Halo 3 Review · · Score: 1, Informative

    The lack of online co-op doesn't seem as though it's a big deal any more, as we're not hearing much about it.

    I'm looking forward to checking it out at a friend's house, as I haven't bought any of the new consoles yet. If it's as good as expected, it could be the kicker that gets me to buy a 360. Online still isn't an option for those of us on dial-up (too slow) or satellite (Hughes, too much lag/loss), but the single-player looks like it will be a blast.

    The Ars Techinca review strictly deals with the single-player component, for those who are looking for another viewpoint (from another tech site that's not solely focused on gaming).