Jobs Says Flash Video Not Suitable for iPhone
Lev13than writes "Apple Inc. CEO Steve Jobs said the iPhone won't be using Adobe Systems' Inc.'s popular Flash media player any time soon, saying the technology doesn't meet his company's performance standards for video. Jobs said the version of Flash formatted to personal computers is too slow on the iPhone while the mobile version of the media player is "is not capable of being used with the web." The comments come a day before Apple is set to introduce the company's plan for iPhone SDK, the software developers kit which will allow third-party developers to create applications that can work in conjunction with the popular handheld device."
the iPhone isn't powerful enough to run flash properly. Too bad.
Frankly, flash / shockwave totally sucks on OS X. Its a CPU hog which affects battery, when I run any flash CPU spikes to 100%.
It's not to say its Apple's fault, but I think Adobe is at fault and I think their position won't change in any time soon.
I get jerking on even fully buffered flash video in both WindowsXP and Linux using Adobe's Flash plugin. The same machines played media via the divx plugin without issue (at much better quality)
"Thanks for all the money you paid to us. We've used it to buy off ISO among other things" -Microsoft
That's a euphemism for "if we let Flash on the iPhone, we (Apple) don't completely control the video and content delivery on the iPhone anymore".
That's also the real reason Jobs has been so slow on the iPhone SDK: the last thing they want is other companies creating audio and video delivery apps for Apple's iPods and iPhones.
...which has Flash 9 fully implemented.
It works, and you can watch video with it, and with OS2008 it isn't half bad. But Flash is either on or off, and some abuses of flash can really slow down your web experience (e.g., try loading page full of flash video ads).
So, yes, you can get Flash on a mobile device (the n800 has an Arm9 @400 MHz, while the iPhone's processor runs at 620), but not a 100% reliable effort-free flash. Also, considering the iPhone's screen resolution, Flash would really suck on it.
It's amazing that Steve Jobs criticized flash's performance on PC's when quicktime has long had the slowest decoding on PC's for any format it can play. I think he may be threatened that flash is going to become the defacto player for h.264 on the web.
Running on a late 2003 vintage amd64, Flash video spikes processor usage in linux (debian-64, with wrappers to make it work). The same computer plays much higher quality divx using a much smaller amount of resources just fine.
So mostly, flash just sucks for this purpose. But I doubt that is the only reason why Jobs says this.
A lot of people will construe this as simply Apple trying to control media on the Iphone which although it does make sense that people would think this way, it's definitely not true.
Flash is optimized for windows. It has no where near the right optimization to run on OSX at full speed. Further compounding the issue is that the CPU must do all the decoding work where on a proper player the decoding could partially be offloaded to a GPU (in a full PC), or optimized CPU with support for certain optimized instruction sets.
youtube uses flash video, and as most people know, you can view youtube videos on the iphone. so how does this make sense? it seems like jobs is saying the iphone wont support what it already supports. i dont get it
As we don't have the time or resources to spare, we are going to convince all iPhone users that this is something that wont contribute in any way to their $500 "new-age multimedia-rich internet browsing" experience.
Apparently enough people listen to him instead of listening to whiners like you. And yet the iPhone is a success after only eight months? iPod? MacBooks? iMac? I'm sorry... what were you saying? Not important anyways... you can go back to your parent's basement now.
Lets face it, Flash is used for four things:
Video: Flash video is becoming the dominant video delivery mechanism for the web, its only competition is Quicktime. Perhaps flash video does take large amounts of processing power to decode (the Wii certainly doesn't do a very good job), but I suspect that Apple doesn't care too much if people find a reason not to serve video content in flash rather than quicktime.
Ads and sneaky cookie storage: Flash ads are annoying, and rather worryingly Flash programs can store rather large amounts of data in a sort of large cookie on your computer. This is often used to identify a user even if they have disabled cookies. Good riddance.
Games: it is a shame that flash games will never work on the iPhone, but this is somewhat understandable. The iPhone does not have keyboard and the pointing device works in a very different way to a mouse. Most games would not work well without recoding them for the iPhone and battery life would be bad since the screen would be continually updating.
Apps: well actually there are only a handful of sites I know of the actually use flash for something that couldn't be done in HTML. Mobile Safari is actually one of the more capable browsers out there, even compared to desktop browsers.
Additionally, while I don't doubt there are technical reasons for the decision, Adobe and Apple have always had a love/hate relationship - there may be political reasons why Apple wants to shut Flash out.
sheep.horse - does not contain information on sheep or horses.
But far too many websites use flash for their entry portals, and don't have a non-flash alternative. It really, really sucks when I can't get to a website I need to use on my phone. This announcement seems to be to be an invitation to crack my as yet unbroken phone, and make me some kind of "pirate."
Flash is a huge, huge CPU hog for playing videos. It is also not the only way to play flash videos.
I have done comparative performance tests.
In one corner: Youtube's flash-based player
In the other corner: Windows Media Player + Gabest's FLV Splitter + FFDSHOW.
When playing the same flash video, Flash took 40% CPU usage, and Windows Media Player took 5% CPU usage.
This just shows that Flash Player is extremely inefficient. Its performance gets much worse when showing a video in full screen.
I'm not trying to defend Steve or even Apple. Bill and Microsoft have to share some of the blame, and I'm pulling out the stops and sending Real, Inc straight to hell. The short answer is the video wars are tiring, and consumers are simply tired of playing. No, I mean it.
... lets see here ... more than a decade? Can that be right? You bet it can.
...
... market share is more than just market share)?
Real is pure evil proto-spyware. Quicktime and Windows Media have fought it out for
So, the default Lowest-Common-Denominator format is Flash.
This-Is-Not-News.
It works, period. Quality? Not really there, actually. No, don't flame me. It's is truly a LCD format, a decade after video-on-the-desktop became a reality for both software and hardware. You could watch a decent quality 240x320 video in 1995. That, ultimately, is a very sad thing to say out loud, because this is 2008.
Flash is really not that great. Quality is frankly pathetic. I think that's what Steve was getting at.
But
You can view it on pretty much every computer today. Flash 1; QuickTime/WMV/Real 0.
It's widely supported on the web itself; every browser plays it when the page embeds it. Flash 1; Quicktime/WMV/Real 0.
It's not so great quality wise, but content providers WANT acceptable-but-not-one-pixel-more quality. Flash 1; Quicktime/WMV/Real 0.
What Steve, who you have to admit has this thing about quality, dislikes about Flash is the cheezy quality of the videos. I don't blame him nor can I say he is wrong. They are most certainly slow to load, CPU intensive, choppy/blocky/blurry things. But they work.
Steve wants video that looks good and works. I can't say he's wrong. Flash is weak in that area more than others.
So, let's put it into perspective here. Everyone talks about Blue-Ray vs DVD-HD but the real format war is still ongoing, and arguably less worth fighting over.
Can't we agree on a web video standard, where the codecs are built into every OS, consume reasonable resources, has some measure of copy protection ** and are viewable on everyone's OS, including the fringe OS's like Linux (which would not be a fringe if someone was selling it
I have my favorites. Don't get me wrong here. But, the video wars are too long with no winner in sight. I agree that Flash is not the ideal format, it's not even as good as at least 2 out of the three alternatives. But, Adobe has a vested interest in getting rich off of every OS out there, by controlling the creation of content, not the rest of the stuff. Apple, MIcrosoft and Real all had that goal in mind back in the early 90's; they've forgotten what they're fighting for now.
** Cheezy Quality = the modern day copy protection. Don't dismiss the value of it to content providers; they don't.
How on earth did this get modded insightful? I mean, sure, your '$600 toy' isn't as powerful as a laptop, but it does have a faster CPU than any PDA on the market!
As for not suitable for use on the web, I suspect that's SJ's polite version of "it's shite".
Q: Why is starting a comment in the Subject: line irritating?
Shutting down free speech with violence isn't fighting fascism. It IS fascism!
...ie, your $600 toy has the CPU power of a TI-85. Enjoy playing text-mode Tetris on it, though... The iPhone is one of (if not the most) powerful smart phones on the market in terms of processing power. Or do you know of a smart phone that does support full Flash (not Flash Lite)? Extra points if the battery life is longer than ten minutes. Okay, that one doesn't even make sense. Unless it in some way requires use of the cellular-telephony-specific hardware in an iPhone, it will work "with the web", on a PC (or Mac, as the case dictates). He's referring to Flash Lite, which is typically used to provide a UI layer for mobile devices. It doesn't even support the most recent version of Actionscript (which has been out for almost two years). The mere idea of navigating any modern Flash website with Flash Lite makes me cringe - which is what he meant by "not capable of being used with the web." Once again, Master Steve turns the screws, and the fans will cry out, "Thank you sir, may I have another?" I do a fair amount of Flash development, and even I don't like the idea of Flash on my iPod Touch. If not having Flash on a mobile device is wrong, baby, I don't wanna be right.Could twist "The iPhone is too slow for Flash" into "Flash is too slow for the iPhone".
What does that even mean? Flash wont play at 60 fps or something and that's the speed of video Jobs wants? I know what he means but in trying to dress it as a problem with Flash it stops making sense. It'd have been more correct to say something like "Flash is too resource intensive for the iPhone" but I guess if you put it in a form that makes sense it still makes the iPhone's hardware sound bad.
Whilst I do realise Flash is quite a resource hog, it's also become a rather important part of the web and if the iPhone can't handle it then it can't handle a large portion of the web.
Don't get me wrong, I'm not keen on Flash and wouldn't use it for general web development, but for streaming video, due to YouTube and the likes it's fast become a fairly standard way of displaying video, whilst I'd like to see Flash removed from the web long term, I think it's foolish to not support it short term as that currently only harms consumers. Develop a better alternative (Not Quicktime thanks, it's far, far worse) and support it alongside Flash and phase Flash out in favour of that alternative over time.
Maybe MS has given them a bung to get their flash on it first ?
The lack of Flash could be a pretty good thing as Mobile Safari grows in usage, and web developers begin taking it into account. We could begin seeing real movie websites again, instead of annoying Flash sites; and Flash ads overall will decline so that advertisers lose out on potential clicks from iPhone and iPod users.
He who lights his taper at mine, receives light without darkening me.
Has anyone seen Flash's Actionscript lately? AS3 is a respectable programming language (Flame away :P). Considering that Jobs never wanted an iPhone API at all, if he lets Flash on the iPhone, he'll be opening the door to a rival API that he has little control over.
Okay, that one doesn't even make sense. Unless it in some way requires use of the cellular-telephony-specific hardware in an iPhone, it will work "with the web", on a PC (or Mac, as the case dictates). I think he's alluding to the fact that the mobile version of flash just doesn't do the same things as the desktop version. I don't know the details, but there are significant gaps in functionality. There was a fairly recent version of flash which was more useful, on S60 at least, but, again, I don't know the technical details.
Here's something for you to read. Maybe it sheds some light on it.
Max.
at telling me I need a new version of it.
Requiring me to reboot my iMac to install that new version.
I think they make the windowms machines in my house reboot out of sympathy.
I have to agree with what you put forth. Compared to other players I have always found quicktime to be a dog, especially when embedded in a browsers
* Winners compare their achievements to their goals, losers compare theirs to that of others.
How is Apple controlling h.264?
The flash video codecs aren't really that cpu intensive. You once were able to download for example the youtube videos in flv format from cache.googlevideo.com/get_video?video_id=<youtube_video_id> (I tried this now, and it didn't seem to work anymore). That video could then be played with MPlayer, to mention one *. Unfortunately, MPlayer was not able to play all videos (I guess that's because flv is actually a container format, and can have several codecs). But those videos that did play, plaid with a much better performance.
I don't really think that it is the codec that is the problem. I guess that the biggest problem is that Adobe refuses to use any of the acceleration techniques for the playback. While that probably makes the code much more portable between different architectures and operating systems, it really is a performance bottleneck.
*) That's what the uktube of ukmplayer (http://maemo.org/downloads/product/OS2008/ukmp/) does on N8x0. It seems to do some further tricks with the url, and therefore works even though the cache.googlevideo.com doesn't work anymore.
Perhaps you could share your system configuration, rather than assuming your setup is the final word on Flash and Shockwave on OS X.
I've tested content in various versions of FireFox and Safari, on the following systems, without any problems:
- Mac OS X 10.4.11, on Dual 1.8 GHz PowerPC G5, with 2.5GB DDR
- Mac OS X 10.4.10, on 2.16 GHz Intel Core 2 Duo, with 2 GB 667 MHz DDR2
I've also got a couple G4s that play Flash content well. It certainly chugs on my clamshell iBook G3 though (especially now that it's deceased).
I abhor the (ab)use of Flash on the Web. Many sites don't allow access, at all, unless a specific version of Flash is installed, even if all the information I want could be easily handled with static text pages. Additionally, the Flash player implementations allow Trojans trivially (not that QuickTime is without its own issues).
Is it the fault of those writing the specifications for sites or the site developers that low-to-moderate-bandwidth, Flash-free pages that provide all the information a visitor needs are not developed? Maybe mobile Web access will bring about a change to the current mindlessly Flash burdened paradigm.
...now, remind me again why Apple would want you to be able to freely stream music to your iPhone, rather than buy it from iTunes?
Bad or not, by not supporting Flash Apple will be denying iPhone users access to many popular video sites, including YouTube.
Ease up with your +12 Shield of Jobs Protection there, champ.
Or just stop being a cunt.
This isn't about flash not meeting Apple standards, this is Apples way of squeezing out flash's dominance in the web media standards without falling foul of the competition litigation. Just wait a few months and Apple will start pushing their "iPhone compatibile" media standard, which needless to say, will be completely proprietary, KKKKKkkkkkkuuuuunntttsss!
prepare the survey weasels.
The one thing that you are not factoring in is Steve Jobs himself. He's an absolute control freak and egomaniac. Though he doesn't control every aspect of what Apple is and does, it's not for lack of trying. Making money is a secondary concern for him. He makes a tidy some from his role and stock over at Pixar; much to the dismay of Apple stockholders. It's more about his vision for the product and his desire to control every aspect of the product.
"Be particularly skeptical when presented with evidence confirming what you already believe." -
Flash is Adobe's brand of "SWF", which is a documented format. SWF isn't open, but it's been reverse engineered enough that other SW can generate, edit and play it. "Flash Video" is the FLV file format, has also been reverse engineered.
Will GNASH, the FOSS SWF player that can also play FLV, run on an iPhone? GNASH isn't as crippled as Adobe's Flash player, offering higher framerates on lower grade HW. GNASH has also been ported to run on more HW than Adobe's Flash player has. For GNASH to play FLV, it needs ffmpeg or GStreamer to run - is there a port or equivalent for iPhone?
And if not, who will take the plunge to port this FOSS to iPhone, and make Steve Jobs for once look less than visionary?
--
make install -not war
Why not let the market decide?
Jobs scares me because he likes to make decisions for me. He may be behind an innovative company but systems that lock-in and lock-out are anti-consumer. DRM is simply a method of lock-in. Dragging your feet on an SDK is lock-out. I can't support products by a company that has a habit of restricting my rights to use something I paid them for.
Why have 1 person driving a backhoe when you could employ 20 with shovels?
Good for him. Finally someone else who agrees with me that Flash is an hideously inefficient creation. It's rubbish on all platforms, it's just the symptoms are usually masked.
A blog I run for the wealth
They stand out by not being window managers.
Ummm... Doctor Evil... they already released their iPhone compatible media standard, and it's an actual standard codec: H.264 - MPEG4 part 10.
Want to try again?
So is this just Apple trying to lock in content, or are there real reasons behind this?
I know the non-3G connection would make Flash horrid. I also know that Flash can be a pig on non-optimized platforms, which is sad since Flash Lite can run on Phones with 100mhz processors.
I think this is pretty much a non-issue. Apple and iPhone fans will do what Jobs tells them to do and will abandon Flash aspirations if told to do so.
The rest of the world is already using phones that have Flash and also out feature an iPhone.
I know the iPhone multi-touch interface is interesting in concept, but not as practical as people would like to believe. This is why non-fanbois pick up phones like this one:
http://www.microsoft.com/windowsmobile/smartphone/details.mspx?id=e03c4483-a898-4ebb-a0e8-5f58c7547269&backUrl=http%3A%2F%2Fwww.microsoft.com%2Fwindowsmobile%2Fsmartphone%2Fdefault.mspx&WT.mc_ID=wmhome_attTilt
Which makes the iPhone look like a toy...
I am in Instructional Designer and churn out a billion flash-based products a year, some of them even targeted for cell phones. Amazing how Adobe has the insight to include preset sizes and compression schemes to fit a number of different cell phones out there -- the iPhone conspicuously not one of them.
For the record, I just got rid of my (non iphone) smartphone to buy a cellphone that was primarily a cell phone. I don't own any apple computers, or even an ipod. I'm not an apple fanboy. That said:
:)
Working for a large company in the software industry, it's refreshing to see someone actually opt out of having another bullet point on their feature list to keep the integrity of their product. Having flash perform badly on their phones may bump up their sales by 20% in the quarter when the youtube fanatics hear about it, but it'll hurt them not too long after when they realize that the feature they bought it for works poorly. I know that my company would have much better quality products if we thought beyond the next quarter or two's marketing plan.
And to the people who rib apple for having created a device that won't run flash... Let's look at the minimum system requirements for the current version of Linux flash:
Modern processor (800MHz or faster) 512MB of RAM, 128MB of graphics memory
with a *recommended*
Intel Pentium 4 2.33GHz processor (or equivalent) 128MB of RAM 64MB of VRAM
Almost a gigahertz processor and half a gig of ram? This would have bumped everything but the bleeding edge off the map 10 years ago on processor speed and ram alone, and 128MB of graphics memory? Forget about it... and the recommended stats (which for some reason are lower than the minimum system requirements in RAM and VRAM... http://www.adobe.com/products/flashplayer/productinfo/systemreqs/ maybe the low processor speed requires more mem?) on processor speed exclude many desktops sitting in homes today.
This is a CELL PHONE people!
Maybe on a half-technical cell phone review site i'd expected the reactionary "I can't believe they don't support flash" attitude as if they were just being lazy about it, but on a website where supposedly technical people understand the actual limitations that they run into with this stuff, come on.
Flash can't do the job on the iPhone? Sounds like a job for Silverlight!
*crickets*
It also has fewer features that "full" Flash. In other Words, sites that use the latest and greatest version of Flash (and specifically, the latest, two-year-old version of Action Script) don't render the same on "Flash Lite" as they do under the "full" version. The lite version may be great for viewing movies, but I don't think it's very good for much of anything else. I can speak on this subject from experience, having worked on Web-based tools for Palm users at a former employer. Flash seemed like a nice way to handle some of the things we needed to do, but the lite version on the Sony PDAs didn't support all the features we would have needed. We ended up writing a native app that pulled data from the Web.
Beyond the inadequacies of Flash lite, there are user experience issues here, too. Action script provides the ability to capture key presses, something that a lot of game sites use but that would be very difficult to support on the iPhone with it's on-screen keyboard. If you've seen data entry on the iPhone in Safari when in landscape mode, you know that the screen essentially disappears when the keyboard is displayed, making it very difficult to see where you're typing what you're typing. Also, the multi-touch interface isn't very mouse-like, which adds another area where the user experience would be less than optimal.
I'm not saying that Apple has necessarily thought all this through, though I think it's likely that they have. But it does seem like Flash on the iPhone is probably not worth implementing.
Interested in a Flash-based MAME front end? Visit mame.danzbb.com
So-called "intelligent streaming" and dropped packet resend from streaming servers is an important feature. Same for switching to a lower bandwidth stream on the fly to mitigate against jerky video playback. Windows Media, Real Helix DNA and QuickTime streaming servers (the latter two also being free) resend dropped packets and some will shift the bandwidth of the stream based on the client's player bandwidth and performance setting on the fly - Flash Streaming servers appear to not currently have this implemented.
I really don't get it. We played "Industry Standard" on Bob's new iPhone over WiFi and it looked GREAT. Not just great, but better than on my PC great. What is The Steve jabbering about? Maybe if you try to load some craptastic webpage with a full UI of Flash and 17 videos playing simultaneously on it, but YouTube's Flash video plays fine on the iPhone and that is what counts for 99% of users.
gigantino.tv - Heavy but weighs nothing.
This sounds like a public challenge to Adobe to finally clean up Flash player. Yeah I know they inherited the code from Macromedia, but now it is their code.
In my experience, the market will always respond to fill a growing demand. With faster internet connections came flash games, movies, etc. Maybe we'll have to take a few steps back, but this kind of content is in demand for iPhone users. I, for one, think it would be pretty cool to listen to Pandora on an iPhone. Maybe it's not available now, but I'm pretty sure Adobe is looking into it. At least if they were smart, they would.
Can the iphone use it flash space as VM? with 8gb or more 128 to 512 of VM space should be able to fit with out getting in the way.
Now there you go, letting little things like facts get in the way of a good prejudiced rant...
Slashdot still doesnâ(TM)t support Unicode after it was added to the HTML standard in 1997.
Or good.
Comment removed based on user account deletion
On a similar note, there has been some indication that Apple will not put Java onto the iPhone. Does anyone know whether there is a J2ME reference implementation that could be adapted by a willing team of developers? Since most basic phones are capable of running Java, you can't use the excuse of lack of memory or CPU in this case.
Jumpstart the tartan drive.
Volume! 20 cents on the dollar is real money when there's billions served.
you dumb fuck. when you connect to jewtube with an ipod shuffle or iphone you get served the h264 edition of the clips, you don't ''get to see'' the crappy pc-jerksterbat0r editions, because everyone knows doing anything with a pc is cock-in-mouth, which is why faggots and basement-masturbators clinge to their pc's.
It does have wifi, but wifi isn't everywhere.
But it's also generally easy to find in daily life, even if it's not omnipresent. When traveling by car outside major cities in fact I'd say WiFi is easier to get than 3G...
Additionally, most flash is bandwidth intensive.
As in - 3G would mostly suck as well.
"There is more worth loving than we have strength to love." - Brian Jay Stanley
Flash apps seem great for mobile development, flash video may be a different question but a vector-based format is ideal for low data interchange and rendering on small, variable-sized screens (between devices). It's standard websites, with bitmap (albeit compressed) graphics that are wrong for mobile devices.
That's the theory anyway, in practices Flash Lite sucks and Adobe don't seem to be working at its adoption
I think they are probably making some very small amount of money per-sale as well. But one thing you have to factor in is the large bandwidth bill from all the people who are previewing audio and video, and not buying anything. Also stuff like running the podcast directory when they don't even sell podcasts (perhaps they get some money paid from podcasts for placement? Not sure).
"There is more worth loving than we have strength to love." - Brian Jay Stanley
You're missing the point entirely. Whether the iPhone can browse YouTube or whether you can listen to some free podcasts isn't all that important. What matters to Apple is whether they control commercial for-pay content delivery.
If you'd read the original post you'd realize the iPhone can see video from ANY source, using H.264. Including for-pay content delivery...
I can also use iTunes for my Amazon MP3 purchases easily.
Apple just gives you an easy path to get paid content. But nothing stops others from delivering paid content to you - as long as they are willing to remove the DRM.
Now why isn't everyone, including yourself, cheering this model? This is the very model that broke the back of audio DRM and if things work out well, it can do the same for video. Wouldn't you LIKE to be able to purchase unprotected H.264 video from anywhere? Well this is how it happens, you ave one vendor get a lock on paid content and then (to paraphrase Jurassic Park) money will find a way.
"There is more worth loving than we have strength to love." - Brian Jay Stanley
Adobe acquired, Macromedia merged.
I don't see any mention of Flash support in Android either. Are you saying that no phone built to use Android will be able to handle Flash? Or is that, too a choice...
"There is more worth loving than we have strength to love." - Brian Jay Stanley
information is entertainment. entertainment is information.
Already been hosed on that hope...
.asv format. Which Microsoft was supposed to support with their WMP. Except, to this day I can't play any of those files...$400+ down the tubes.
Bought a supposed MP4 camcorder from Panasonic. Except they encapsulated every file in an
BTW...Panasonic lost my business for life.
If Flash can handle multiple Wii remotes, I am sure it can handle the iPhone's multi-touch screen...
http://www.youtube.com/watch?v=iNnRrzKuzt4
http://www.youtube.com/watch?v=vUJBrzGnaSI
Exactly. And that is the problem: Apple is the only company that's able to put DRM on the iPhone.
Which doesn't preclude anyone else from selling video to iPhone users. All it precludes is a thousand years of DRM. It doesn't matter what system you have, DRM naturally creates this moat effect that keeps others out. Therefore you cannot have anything different, until you make media companies realize the value in selling DRm free video (which for them will be a wide market).
Because I'm not stupid. You apparently are.
Right, because your love and support of DRM is so sensible. We already know the model falls down eventually, we have music to prove this, so why are you trying to prop it up? You have only empty words and emptier ideas, that have no basis in what has happened or what will happen.
I'd rather be stupid and right than smart and wrong.
"There is more worth loving than we have strength to love." - Brian Jay Stanley
Couldn't get a single video to play over EDGE completely without jitters or stopping.
Why would the CBC (Canadian Broadcasting Corporation) do a story about software that does not run on a cellphone that is not even officially available for purchase in Canada?
Kiteboarding Gear Mention slashdot and get 10% off!
Get real. The iPhone is both DRM-infested
But also non-DRM infested. You can use MP3, you can use h.264, all open standards. You have the choice as user what to use, and the DRM that is present on the platform is helping to squeeze DRM from all other sources by forcing them to either drop DRm or capitulate to Apple's sales whims. By not backing the quickest possible path to Apple's total control of Video DRM, you are extending the life of all forms of video DRM. Your choice - and you choose.... poorly.
and non-programmable
You are typing to someone who just registered for the iPhone SDK, to develop some free and some paid application.
Like I said, you may think I'm stupid but I'm obviously right. If you are incorrect when arguing with a stupid person, than what does that make your ideas?
"There is more worth loving than we have strength to love." - Brian Jay Stanley
Well, until I can mod them "-1 Overtly Biased: Against", it's my only option.
Sounds like BS to me.
My Nokia n800 runs Flash 9 fine (that was until I accidentally ran it over with my car).
IINM, the N800 runs the full version of flash, not the mobile version aka flash light.
What effect did running it have on battery life?
Max.
I don't know about you guys but I like to listen to pandora radio while at home. I have also been looking to replace my ipod which got swiped, with some kind of newfangled wifi PMP or MID.. For me being able to run pandora radio on my mobile device would be a mega plus.. Hence the need for flash on iphone/ipodtouch..
>
Technically it's not a phone in and of itself - it can use Bluetooth to go online through your cell phone, but has no cellular chip itself - but it does have WiFi. It's a little bigger than the iPhone but still fits in a pocket. Its processor is about 400MHz ARM, it runs a version of Debian, and it uses a Gecko-based browser.
Most relevant to the discussion, it has full Flash support. Full in this sense meaning it can visit Pandora.com, Youtube, and every other Flash-based site I've ever tried to access. Its RAM and CPU are weak enough that performance sometimes suffers - Pandora takes about 3x as long to load as on my desktop, and Youtube drops some frames - but it works. Battery life is affected, down from about 7 hours of constant usage to about 2 hours while playing Flash (the battery life meter isn't very precise). This is using WiFi, not a cell link (Bluetooth turned off).
Maybe there's some reason that the iPhone - which has similar CPU, etc. and doesn't even use X - can't use Flash when the N800/N810 (same but a hardware keyboard is built in) can. I can't think of a particularly good reason, though.
There's no place I could be, since I've found Serenity...
This is daft. My pocketpc (HTC Trinity) can play youtube videos using the flv plugin on TCPMP. And yes, battery life is longer than ten minutes. There is no stuttering whatsoever. Does anyone on Slashdot even have a smartphone?
I agree 100%. Note that all I did was quote the parent. It was meant to be somewhat sarcastic, but I guess next time I need the tags.
Playing FLVs != browsing Flash websites.
An FLV is basically a container for video which Flash (or, as in your case, another media player) can parse. Playing FLVs is completely different from having the Flash Player, which is where the limited resources of smartphones makes things impractical.
that's one thing I've learned in watching this industry for almost 30 years
So you can't play Youtube vids on the iPhone? I can play them just fine on my Samsung a900 cell phone. The iPhone is already very expensive. Wy I want to apy more for less functionality than a phone costing half as much? My current cellphone is a Huawei badged as Vodafone and costing - full price - about US120. I can check my gmail on it. I can watch mobel TV (9 channels). It's a camera, still and video, it plays MP3s and will play an 3gp vid I copy to it from my laptop. Why would I pay 5-7 times as muc for a phone that does basically the same things? If I want Wifi, I'll get an ASUS eeePC.....for less than an iPhone. Using Skype, it can be a MUCH cheaper "cell phone" anyway. Apple shouldn't get too up themselves over their cool toys. Other devices are close enough and cheap enough....and more open to use on a variety of networks.
Only boring people are ever bored.