Domain: ataritimes.com
Stories and comments across the archive that link to ataritimes.com.
Comments · 24
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Re:Best graphics update
They need to release an updated graphics package for Adventure. I can't wait to play this game as a high definition square block.
Someone was working on a very promising Quake 3 mod to do just this:
http://www.ataritimes.com/article.php?showarticle=268
Looks like you can download the map, but not the unfinished mod. -
Alternate Reality
I hope Part 2 remembers to cover Alternate Reality: The City (1985) and The Dungeon (1987) (Wikipedia). Those games were amazing for their time. AR had a raycasting engine 7 years before Wolfeinstein 3D, animated background scenery, weather and sun systems, great music with synchronized sing-along lyrics, character alignments, it tracked hunger/thirst/encumbrance/temperaturee/etc. The series had an ambitious Matrix-esque 6-game plot scripted out (only the first of which was made, in two parts). It even implemented garbage collection in a literal sense: if your inventory exceeded your free RAM, the Devourer came and ate some of your items at random. A review of the City tells more.
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Re:Don't ever try to go back.
Alternate Reality is a classic. Check out these reviews of The City, the predecessor to the even more complex The Dungeon being referred to here. The Dungeon was (unsurprisingly) largely a dungeon crawl, which many people find boring, but it wasn't any more so than any of the widely popular modern dungeon-crawl RPGs.
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Screenshot here
I wonder what the cubes represent?
Oh, wait. Qbox. Nevermind.
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Portables rule! 1up's choices don't!
I've always loved handhelds. Due to the whole idea that a handheld system is designed both for quick sessions (on a bus, for instance) and long playing periods (such as on a plane or in a hotel room), I think handhelds force developers to adhere to what I consider the ideals of video gaming: both instant playability and depth that inspires replay.
Obviously, puzzle games are the perfect match for this. I don't quite agree with some of 1up's puzzle game highlights. Tetris and Klax are true classics, but I'm not convinced that Meteos and Lumines are of the same calibre. Meteos times every game mode except for one, tilting it far in favour of quick sessions. It just isn't that enjoyable for a long period. Lumines falls victim to the exact opposite - the time attack modes aren't much fun but the normal mode is very addictive. The only problem with normal mode is that a typical single session often lasts more than half an hour!
Puzzle games aside, some of their choices and omissions are quite odd.
Donkey Kong on Game Boy is an expanded version of the arcade original, with 100 puzzle-heavy levels. It turns a classic arcade game into an even better home game. I think it's one of the finest games ever made. Mario vs Donkey Kong is a pseudo-sequel to the Game Boy one, but it doesn't quite live up to its predecessor. It's decent but far from being a true classic.
Final Fantasy Adventure, also on Game Boy, is Seiken Densetsu 1 renamed to cash in on the Final Fantasy name. Seiken Densetsu was also renamed for the western market, to Secret of Mana. Yes, Secret of Mana is a sequel to this Game Boy game. And this Game Boy game is the best action/rpg the system has to offer - edging out even The Legend of Zelda: Link's Awakening (which is also a fantastic game and a must-own). Too bad the GBA remake, Sword of Mana, was awful.
Besides Klax, the Atari Lynx had quite a few other arcade ports. Roadblasters is a lot of fun. Robotron 2084 isn't perfect (due to the Lynx lacking a way to duplicate the original dual-joystick control system) but is still decent. S.T.U.N. Runner looks fantastic on the handheld and is the best home port of the game we ever received, even if it does use sprite scaling instead of polygons. Speaking of sprite scaling, Blue Lightning is an Afterburner clone with better graphics than any of the pre-32X home ports of Afterburner. The gameplay measures up, too. Chip's Challenge, another original design for the system (though it was ported to plenty of other systems eventually) is a very fun action/puzzle game like The Adventures of Lolo. It also has a geeky love story plot that I'm sure most Slashdotters will appreciate :)
The Game Gear was perhaps the most lacking of all mainstream handhelds (ignoring utter shit like the Gamate and Watara Supervision), but even it had some very good games. Crystal Warriors and Shining Force II: The Sword of Hajya are an excellent pair of strategy-RPGs with amazing depth for 8-bit handheld games. Bubble Bobble had a great port on GG (not -
Portables rule! 1up's choices don't!
I've always loved handhelds. Due to the whole idea that a handheld system is designed both for quick sessions (on a bus, for instance) and long playing periods (such as on a plane or in a hotel room), I think handhelds force developers to adhere to what I consider the ideals of video gaming: both instant playability and depth that inspires replay.
Obviously, puzzle games are the perfect match for this. I don't quite agree with some of 1up's puzzle game highlights. Tetris and Klax are true classics, but I'm not convinced that Meteos and Lumines are of the same calibre. Meteos times every game mode except for one, tilting it far in favour of quick sessions. It just isn't that enjoyable for a long period. Lumines falls victim to the exact opposite - the time attack modes aren't much fun but the normal mode is very addictive. The only problem with normal mode is that a typical single session often lasts more than half an hour!
Puzzle games aside, some of their choices and omissions are quite odd.
Donkey Kong on Game Boy is an expanded version of the arcade original, with 100 puzzle-heavy levels. It turns a classic arcade game into an even better home game. I think it's one of the finest games ever made. Mario vs Donkey Kong is a pseudo-sequel to the Game Boy one, but it doesn't quite live up to its predecessor. It's decent but far from being a true classic.
Final Fantasy Adventure, also on Game Boy, is Seiken Densetsu 1 renamed to cash in on the Final Fantasy name. Seiken Densetsu was also renamed for the western market, to Secret of Mana. Yes, Secret of Mana is a sequel to this Game Boy game. And this Game Boy game is the best action/rpg the system has to offer - edging out even The Legend of Zelda: Link's Awakening (which is also a fantastic game and a must-own). Too bad the GBA remake, Sword of Mana, was awful.
Besides Klax, the Atari Lynx had quite a few other arcade ports. Roadblasters is a lot of fun. Robotron 2084 isn't perfect (due to the Lynx lacking a way to duplicate the original dual-joystick control system) but is still decent. S.T.U.N. Runner looks fantastic on the handheld and is the best home port of the game we ever received, even if it does use sprite scaling instead of polygons. Speaking of sprite scaling, Blue Lightning is an Afterburner clone with better graphics than any of the pre-32X home ports of Afterburner. The gameplay measures up, too. Chip's Challenge, another original design for the system (though it was ported to plenty of other systems eventually) is a very fun action/puzzle game like The Adventures of Lolo. It also has a geeky love story plot that I'm sure most Slashdotters will appreciate :)
The Game Gear was perhaps the most lacking of all mainstream handhelds (ignoring utter shit like the Gamate and Watara Supervision), but even it had some very good games. Crystal Warriors and Shining Force II: The Sword of Hajya are an excellent pair of strategy-RPGs with amazing depth for 8-bit handheld games. Bubble Bobble had a great port on GG (not -
Portables rule! 1up's choices don't!
I've always loved handhelds. Due to the whole idea that a handheld system is designed both for quick sessions (on a bus, for instance) and long playing periods (such as on a plane or in a hotel room), I think handhelds force developers to adhere to what I consider the ideals of video gaming: both instant playability and depth that inspires replay.
Obviously, puzzle games are the perfect match for this. I don't quite agree with some of 1up's puzzle game highlights. Tetris and Klax are true classics, but I'm not convinced that Meteos and Lumines are of the same calibre. Meteos times every game mode except for one, tilting it far in favour of quick sessions. It just isn't that enjoyable for a long period. Lumines falls victim to the exact opposite - the time attack modes aren't much fun but the normal mode is very addictive. The only problem with normal mode is that a typical single session often lasts more than half an hour!
Puzzle games aside, some of their choices and omissions are quite odd.
Donkey Kong on Game Boy is an expanded version of the arcade original, with 100 puzzle-heavy levels. It turns a classic arcade game into an even better home game. I think it's one of the finest games ever made. Mario vs Donkey Kong is a pseudo-sequel to the Game Boy one, but it doesn't quite live up to its predecessor. It's decent but far from being a true classic.
Final Fantasy Adventure, also on Game Boy, is Seiken Densetsu 1 renamed to cash in on the Final Fantasy name. Seiken Densetsu was also renamed for the western market, to Secret of Mana. Yes, Secret of Mana is a sequel to this Game Boy game. And this Game Boy game is the best action/rpg the system has to offer - edging out even The Legend of Zelda: Link's Awakening (which is also a fantastic game and a must-own). Too bad the GBA remake, Sword of Mana, was awful.
Besides Klax, the Atari Lynx had quite a few other arcade ports. Roadblasters is a lot of fun. Robotron 2084 isn't perfect (due to the Lynx lacking a way to duplicate the original dual-joystick control system) but is still decent. S.T.U.N. Runner looks fantastic on the handheld and is the best home port of the game we ever received, even if it does use sprite scaling instead of polygons. Speaking of sprite scaling, Blue Lightning is an Afterburner clone with better graphics than any of the pre-32X home ports of Afterburner. The gameplay measures up, too. Chip's Challenge, another original design for the system (though it was ported to plenty of other systems eventually) is a very fun action/puzzle game like The Adventures of Lolo. It also has a geeky love story plot that I'm sure most Slashdotters will appreciate :)
The Game Gear was perhaps the most lacking of all mainstream handhelds (ignoring utter shit like the Gamate and Watara Supervision), but even it had some very good games. Crystal Warriors and Shining Force II: The Sword of Hajya are an excellent pair of strategy-RPGs with amazing depth for 8-bit handheld games. Bubble Bobble had a great port on GG (not -
Portables rule! 1up's choices don't!
I've always loved handhelds. Due to the whole idea that a handheld system is designed both for quick sessions (on a bus, for instance) and long playing periods (such as on a plane or in a hotel room), I think handhelds force developers to adhere to what I consider the ideals of video gaming: both instant playability and depth that inspires replay.
Obviously, puzzle games are the perfect match for this. I don't quite agree with some of 1up's puzzle game highlights. Tetris and Klax are true classics, but I'm not convinced that Meteos and Lumines are of the same calibre. Meteos times every game mode except for one, tilting it far in favour of quick sessions. It just isn't that enjoyable for a long period. Lumines falls victim to the exact opposite - the time attack modes aren't much fun but the normal mode is very addictive. The only problem with normal mode is that a typical single session often lasts more than half an hour!
Puzzle games aside, some of their choices and omissions are quite odd.
Donkey Kong on Game Boy is an expanded version of the arcade original, with 100 puzzle-heavy levels. It turns a classic arcade game into an even better home game. I think it's one of the finest games ever made. Mario vs Donkey Kong is a pseudo-sequel to the Game Boy one, but it doesn't quite live up to its predecessor. It's decent but far from being a true classic.
Final Fantasy Adventure, also on Game Boy, is Seiken Densetsu 1 renamed to cash in on the Final Fantasy name. Seiken Densetsu was also renamed for the western market, to Secret of Mana. Yes, Secret of Mana is a sequel to this Game Boy game. And this Game Boy game is the best action/rpg the system has to offer - edging out even The Legend of Zelda: Link's Awakening (which is also a fantastic game and a must-own). Too bad the GBA remake, Sword of Mana, was awful.
Besides Klax, the Atari Lynx had quite a few other arcade ports. Roadblasters is a lot of fun. Robotron 2084 isn't perfect (due to the Lynx lacking a way to duplicate the original dual-joystick control system) but is still decent. S.T.U.N. Runner looks fantastic on the handheld and is the best home port of the game we ever received, even if it does use sprite scaling instead of polygons. Speaking of sprite scaling, Blue Lightning is an Afterburner clone with better graphics than any of the pre-32X home ports of Afterburner. The gameplay measures up, too. Chip's Challenge, another original design for the system (though it was ported to plenty of other systems eventually) is a very fun action/puzzle game like The Adventures of Lolo. It also has a geeky love story plot that I'm sure most Slashdotters will appreciate :)
The Game Gear was perhaps the most lacking of all mainstream handhelds (ignoring utter shit like the Gamate and Watara Supervision), but even it had some very good games. Crystal Warriors and Shining Force II: The Sword of Hajya are an excellent pair of strategy-RPGs with amazing depth for 8-bit handheld games. Bubble Bobble had a great port on GG (not -
Alternate Reality
The first 3D RPG I heard of was 1984's Alternate Reality: The City for Atari 8-bits. (The sequel, AR: The Dungeon, had better graphics.) AR: City screenshot here.
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Alternate Reality
The first 3D RPG I heard of was 1984's Alternate Reality: The City for Atari 8-bits. (The sequel, AR: The Dungeon, had better graphics.) AR: City screenshot here.
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Re:NES #1? Ignorance.
I loved Atlantis. I also had another Imagic title, Demon Attack. I played both of these recently on an emulator. They're still damned hard.
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Re:NES #1? Ignorance.
I didn't like a lot of the Atari 2600 games. They let me down a lot of the time.
But I did like Atlantis and Hero. And I also remember playing quite a bit of Berzerk.
But frogger... never thought too much of it (but I did like "Frogger II: Threeedeep!" on the C64). missile command : was too easy until it got too difficult. Pac-man : didn't even like the arcade version. Didn't even like the arcade version of Ms.Pacman.
I didn't have river raid on the Atari, but I did play it on the C64. If it was as fun as that version, then OK. -
Re:NES #1? Ignorance.
I didn't like a lot of the Atari 2600 games. They let me down a lot of the time.
But I did like Atlantis and Hero. And I also remember playing quite a bit of Berzerk.
But frogger... never thought too much of it (but I did like "Frogger II: Threeedeep!" on the C64). missile command : was too easy until it got too difficult. Pac-man : didn't even like the arcade version. Didn't even like the arcade version of Ms.Pacman.
I didn't have river raid on the Atari, but I did play it on the C64. If it was as fun as that version, then OK. -
Re:NES #1? Ignorance.
I didn't like a lot of the Atari 2600 games. They let me down a lot of the time.
But I did like Atlantis and Hero. And I also remember playing quite a bit of Berzerk.
But frogger... never thought too much of it (but I did like "Frogger II: Threeedeep!" on the C64). missile command : was too easy until it got too difficult. Pac-man : didn't even like the arcade version. Didn't even like the arcade version of Ms.Pacman.
I didn't have river raid on the Atari, but I did play it on the C64. If it was as fun as that version, then OK. -
Gatorus 0.1 MTR - Javascript Quake Engine
I am actually coding a html based Quake engine.
There will be a "engine" module, with complex code, initilalization, magic and hacks. And the gamelogic modules, with much readable code, easy to hack and enhance. To everyone to make "mods".
Actually the mods only run inside Mozilla because reuse some graphics, but the "compiled" code may be designed to run on any non-mozilla and mozilla brownser.
Adding some ajax features may hable multiplayer. So you can have some "tanks" games with the feel of good old Atari2600 :D -
Solution!
There is only one thing that can save us all!
People! Join me in my quest to rediscover childhood! -
There is already proven anti-asteroid technology!
...In fact, it's been around since 1979!
I wonder how long it will take NASA to start building the little triangle ships?
As long as those tiny UFOs don't show up, we should be safe. -
Re:"What's a qubit?",
It is the Qbert's distant cousin.
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they need that much hardware to
play military spec Battlezone?
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It could be REALLY worst!!!
I hope that the illustration of this game... was somehow misleading... o not so creative like their atari siblings... trying to capture the essence of this game in an image... may need help from the goat.cx photographer
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Re:Had to say it...
Didnt have any worthwhile games anyways.
:)
Tempest 2000?
But you're right, looking at the Jaguar's game library I'm not compelled to get one. And that's from a Sega Saturn and Neo Geo Pocket Color owner. -
my first 64-bit system
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Score
And Oh, I played it once and scored 28581. Took a while, and I didn't get that exited about trying to beat the score.
Personally, I've been meaning to do a clone of Puzznic, just to have something to do while learning SDL. Tetris and Puzznic are my favourite puzzle-games (not that I've played that many of them).
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Re:nethack in 3d
A little like this perhaps?