Domain: coinop.org
Stories and comments across the archive that link to coinop.org.
Comments · 20
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Re:St. Louis video game museum
That would have been the National Coin-Op and Video Game Museum, I believe. Sadly, I never even knew of the place until well after it closed down. There's also the Provisional Video Game Museum of Saint Louis, but that doesn't look like it's really going anywhere, unfortunately.
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Re:It needs copy protection?
I'm glad I'm not the only one who remembers Moonwalker.
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More like Katamari Bubblecy, amirite?
Umm... I think [Namco's Katamari series] is a "truly interesting and original game concept" that has come out recently.
Katamari was invented in 1983 by Williams.
Other games that I find to be fun and amusing are games that move away from the conventional console controller.
The topic is "indie games". What indie can afford to have a custom controller manufactured?
Samba De Amigo, DDR, Guitar Hero, Donkey Konga... games like that have a very bright future.
Music games are patent minefields. See Konami v. Roxor .
I always thought that a team puzzle games would do very well
Then go pirate one.
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vanguard?
And let's not forget the "real" vanguard for you old schoolers out there:
http://www.atariage.com/software_page.html?Softwar eID=1424/
and
http://coinop.org/g.aspx/100208/Vanguard.html
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Re:The Answer Is...I'm currently running Windows Server 2003 on a Pentium II 450Mhz with 256M of memory. It's used as a server for intranet duties, and runs SQL Server, IIS,
.NET, etc. When I saw this worked, and worked well enough for the task, I pulled an extra Pentium II 400Mhz from a computer with a dead power supply to keep around as a hot spare.Prior to this, I ran a server with Dual Pentium Pro 200Mhz in it (one was overclocked from 180Mhz) and 128MB RAM, enough to run my arcade game hobby site coinop.org on it, along with a handful of low-budget client sites, with no ill effects. Maybe not that interesting, but that site uses SQL server for most page views, and has full-text search, etc. It was a workstation (not server) class machine.
I was sad to finally pull it, but when the hard drive finally became intolerable as far as bearing noise, I upgraded.
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Re:museum
There are some efforts, though most of them seem to be "virtual" and/or consist mainly of private collections. The one exception that I could find is Videotopia, a sort of traveling arcade museum.
There used to be a National coin-op and video game museum but it's closed now.
There's quite a few virtual museums that I'm not too familiar with; google directory has a comprehensive list.
I think this would be a really cool idea, personally. If you set up a decent amount of older systems (that were still in good condition) and allowed people to play for free (after admission) you could probably pull in quite a decent number of people. I know I'd go to an arcade with a flat-rate admission price and cool old games even without the museum part. And if you could trick people into learning something while they're there, all the better. -
Or in other words...
...blah blah blah blah blah blah; you have the helm, Number One. (-:
Here was me thinking that qubit was the little round dude that hopped around on all of those coloured cubes. -
Re:Marine Doom
There was a version of Battlezone (the vector one, not the PC game) that was commissioned by Atari for tank training, unclear if it was actually used. http://coinop.org/kb_dl.aspx/kb/gametech/armybatt
l ezone.html -
Please, please, please....
Tell me this means a remake of Chiller!
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Re:Best viewed on a vector display
I don't know how quantum did it, but it was capable of drawing solid objects. However, I'm sure it would be very hard to impliment large solid on a screen (scanning way too many electron beams around at once)
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Re:Lost games: Loverboy
Confession: At Nova Games we did have a Loverboy board on loan for a few weeks from our Japanese connection. Not that we spent much time during lunch playing it all the time, of course. (Too busy developing awesome games like this narf!) And, no, I didn't make a copy of the ROMs.
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Polybius!
Polybius is one game that I've always wanted to see surface some day... any game that was written by the military/CIA/(insert conspiracy theory here) and can give people amnesia and horrible nightmares has got to be one hell of a game!!
Sadly, I think it's actually been proven to be a hoax. -
Well obviously..
they didn't train enough!
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Re:Question
Actually, this is 300k baud - much faster than the
//c can handle. If you wrote the code in assembly (running with a 1 MHz clock and 4 cycles per instruction), the tightest code ("LDA $C1FF; LDA $C1FF; etc.") wouldn't keep up -- and that doesn't even do anything with the data! Ah, nostalgia. I remember how the //c couldn't scroll the screen reliably at 2400 baud - it's amazing how far things have come, especially when I DMA stuff at a gigabit/sec to/from a RAID. -
Re:Well respected?
The game was called Time Traveler. If I remember rightly, the one I played cost either 75c or $1.00 to play. The first time I played it, I was stoned off my ass and the fact that it was actual holographs and not just mirrors and a monitor completely blew me away. But yeah, it was pretty weak.
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Re:Well respected?Agreed. I watched people pump quarters into it but could never understand why... it was just as fun to stand there and watch someone else play.
Now the real landmark game IMO, was Mach III. With laserdisc backgrounds and computer generated targets, it was slightly more challenging than Battlezone, and much more visually stunning. I was a starving college student when it came out, but I pumped at least $20 a week into that machine just to get my daily adrenaline fix.
That and Centaur. Man, those were the days when pinball machines rocked.
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Re:Ah ... Coin-Op PongSo! It was you! Do you know how much time we spent programming against you! Why I oughta...
:^)Eh, try this for a laugh with MAME. 1983 with 1981 hardware. It was fun. (We got to try out all the latest games for free as research.) Multitasking object oriented assember, hmm.
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Death Race 2000 ...
Every time I read or hear abou ta new driving game, I just think of the fuss back in 1976 when an arcade game based upon a really bad B movie of the same title came out ... Death Race 2000. Ah, but then I'm just showing my age ...
Actually, what I'd like to know is if these games actually compete with titles on "that other operating system" enough to tell my kids, Mandrake 9.1b1 is enough for you skippy?
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I'm sure it's already done
Someone probably has linux running on Scramble hardware.
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The first I remember...
was, I think, Dragon's Lair that was $.50 a play.
However, there were some others that were that much as well. The game Firefox was that much to play, and so was another of the laserdisc games that was out (it was one where you were on a futuristic motorcycle and the track was displayed to you as video from the LD. I had a lot of fun with that one!).
I do remember that Electronic Games magazine way back then had lots of questions about "when will we all start paying $.50?" If you think about it, finding a $.25 game is worth it any more. Hell, it hasn't changed since Pong!
But, last time I went to the arcade they were $.50 minimum to play, and most were either $1 or some even $2. So, I just wander around the place and find the $.25 games. They are more fun anyway.