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On Training, Recruitment Uses For Army Games

wgrover writes "The New York Times Magazine (reg yada) has a new longform article exploring computer games funded for training/recruitment purposes by the U.S. military, as previously covered on Slashdot. 'For the past three years, the military has been entertaining the surprising idea that video games, even those that you play on a commercial system like Microsoft's Xbox, can be an effective way to train soldiers.' Aside from training, the games also improve young people's perceptions of the military: '30 percent of a group of young people with a favorable view of the military said they had developed that view from playing America's Army.'"

274 comments

  1. too generic name... by lawngnome · · Score: 3, Funny

    Americas army is too generic,ymra eht nioj would be much cooler! :)

    1. Re:too generic name... by DarkMantle · · Score: 1

      the correct quote is "yvan eht nioj"

      You gotta admit... it was a catchy song

      --
      DarkMantle I been bored, so I started a blog.
  2. Re:haha by Soko · · Score: 1, Funny

    [Aims M16] *BLAM*

    First Blood. Haha.

    Soko

    --
    "Depression is merely anger without enthusiasm." - Anonymous
  3. What a surprise by Timesprout · · Score: 5, Insightful

    Aside from training, the games also improve young people's perceptions of the military:

    Yes, they get to play with cool weapons, kill people and all at no risk of injury or death to themselves. Isnt this the sort of image we should be getting away from, the old military is a fine career and war is a big glory opportunity?

    --
    Do not try to read the dupe, thats impossible. Instead, only try to realize the truth
    What truth?
    There is no dupe
    1. Re:What a surprise by Anonymous Coward · · Score: 5, Insightful

      Considering how often one's character gets shot and/or dies in America's Army even when you're a relatively good player, I fail to see how it'd make me want to join the US Army (or any other, for that matter). ;)

    2. Re:What a surprise by positroniumman · · Score: 1
      getting away from? the us airforce is already flying drones, its only a matter of time before we see the good old robo-armyguy!

      yes, now not only will the civilian public see a nice war via embedded fluff reporters, but the armyguys themselves will also miss out on the real wars. That is right, war with no consequences for the agressor.

      GW is gettin excited!

      No more worry of vietnam repeats! Oil everywhere free for the taking!

    3. Re:What a surprise by general_re · · Score: 4, Insightful
      Yes, they get to play with cool weapons, kill people and all at no risk of injury or death to themselves.

      You would prefer to send them into harm's way with no training or preparation for what they're going to encounter? If you Read The Fine Article, you'd see that the simulations under discussion are intended to train soldiers who are already likely to head to the CZ anyway, and I really can't fathom why someone would object to training that potentially allows them to do a better job by reducing the risks to themselves and to innocent civilians caught in the crossfire. Whether we care for it or not, the raison d'etre for a military in the first place is to fight when needed, and I can't fault them too terribly much for wanting to do their jobs as well and as safely as possible.

      --
      ABSURDITY, n.: A statement or belief manifestly inconsistent with one's own opinion.
    4. Re:What a surprise by spangineer · · Score: 4, Insightful

      Realistically, that's the image that soldiers need to have, in some respects. I've heard that the male brain doesn't fully mature until about the mid-twenties, and before this time, men are less capable of seeing the final consequences of their actions. I'm 20 myself, and I notice this all the time in my own life (and in my peers) - I think I'll be perfectly fine doing whatever, and I'm usually (but not always) right. The military needs people who are going to take risks, not those who are going to sit around weighing pros and cons while a battle is going on. If a low-class soldier thinks too much, he won't obey orders and battles will be lost. Risk is absolutely essential for anything of value to occur.

      Yes, these games probably promote inflated self-confidence, but that's not necessarily an entirely bad thing.

    5. Re:What a surprise by Neo's+Nemesis · · Score: 2, Insightful
      Yes, they get to play with cool weapons, kill people and all at no risk of injury or death to themselves. Isnt this the sort of image we should be getting away from, the old military is a fine career and war is a big glory opportunity?

      very right.
      one can easily feel all the glory sitting in cozy apartment with cold drinks by side, jamming furiously on the keypad. But are they learning to be the symbol of authority, or those frustrating guys I find enacting cartoons?

      Never having faced a real puch in your life, or never having lived in solitude for months, opr gone out on looong camping trips, do you expect( and want) them to be in battlefield?

    6. Re:What a surprise by warriorpostman · · Score: 4, Insightful
      From the Simpsons:
      The wars of the future will not be fought on the battlefield or at sea. They will be fought in space, or possibly on top of a very tall mountain. In either case, most of the actual fighting will be done by small robots. And as you go forth today remember always your duty is clear: To build and maintain those robots. Thank you. -- Military school Commandant's graduation address, "The Secret War of Lisa Simpson"
    7. Re:What a surprise by furball · · Score: 4, Interesting

      There's more to training soldiers than simply shooting. Take a look at games like SOCOM or Full Spectrum Warrior. The focus is less on the ability to put cursor over target and press button and more on active thinking in analyzing a situation.

      For example, with FSW you command a full 8 man team. You give orders and control fire zones. You don't target anything. There is a lag between the time the order is issued and the troops respond. You also don't control explicitly where they go. You instruct destinations and the troops figure out how to best achieve that. If you plan badly and walk them through a crossfire you have dead troops. It's real simple.

      How do you mount an assault down an alley that's covered with a RPG on one end with elevation and infantry on the sides when your team of 8 is on the opposite end and has to make their way down said alley without casualty? You use everything you know.

      Combat is primarily problem solving. The solutions are fairly well known. How do you apply those well known solutions when the scenario is a total curve ball?

      If you think military training games are purely FPS, you don't know anything about how the military works.

    8. Re:What a surprise by LGagnon · · Score: 5, Insightful

      This isn't about training; it's about marketing. He was not talking about actual military personnel being trained; he was talking about the kids at home who are playing the game for fun. These people have not decided to go into the military yet, but are already being trained to see it as harmless play, when in truth it is far from that.

    9. Re:What a surprise by LGagnon · · Score: 1

      Inflated self-confidence on the battlefield will get you killed. It is a bad thing.

      Whether you like to think so or not, there is a such thing as strategy on the battlefield. You have to think things over before making your move. The army isn't about simply sending waves and waves of your men at the enemy until they tire out.

    10. Re:What a surprise by gl4ss · · Score: 4, Insightful

      well the comment was more about the PERCEPTION of what military work is, the perception that the young people have is easily affected by games like americas army, military even having pr(MARKETING) staff for stuff like that is scary/useless enough. and yes, the whole point is to get the young people to 'join the navy' using pure marketing techniques, which is why they assist movies that display pentagon is good fashion too. now, if your (professional) army needs that kind of marketing to get people in.. well.. there's something wrong already then and the answer is not to confuse people into joining, that's not really how you find 'few good men'(but if you really need couple of trigger happy jocks then why not).

      and having played it for a while.. it's not like running around with a real assault rifle _at_ _all_, nor does it give you any fucking clue about what the military is really about. nice free game but that's it. it gives just an accurate view about the military as playing nintendo games gives about IT work.

      --
      world was created 5 seconds before this post as it is.
    11. Re:What a surprise by Erik+Hollensbe · · Score: 4, Interesting
      If when you got shot,

      • You were subsequently logged off the server
      • The next time you joined any server, a calculation would be made to see if you got any medical attention, in time, at all, would be required for permission to join
      • Then another calculation was made to see if you lived through your medical attention
      • Then another calculation was made to see if you were capable of fighting again at all
      • Then another calculation was made to see how much time you had until you were ready to fight


      I think a lot of "enthusiasts" would be singing a different tune.

      (I failed to note having the fear of the situation crippling you mentally as a factor, because it's just a game :)
    12. Re:What a surprise by Anonymous Coward · · Score: 0

      > head to the CZ

      Chekoslovokia has oil? Who knew?

    13. Re:What a surprise by Anonymous Coward · · Score: 0
      The army isn't about simply sending waves and waves of your men at the enemy until they tire out.

      Unless you're in Zapp Brannigan's army.

    14. Re:What a surprise by ewhenn · · Score: 2, Funny

      How do you mount an assault down an alley that's covered with a RPG on one end with elevation and infantry on the sides when your team of 8 is on the opposite end and has to make their way down said alley without casualty?

      Usually it's easy to avoid RPGs and makes it harder for you opponent to snipe you when you jump around non-stop on the battle field.

    15. Re:What a surprise by goon+america · · Score: 1

      The grandparent poster was responding to "the games also improve young people's perceptions of the military" as he had quoted.

      He was not saying that existing members of the military should not have better training, which this post seems premised on.

    16. Re:What a surprise by Anonymous Coward · · Score: 0
      And we all know how similar firing a gun In Real Life ® is to in a video game. Obviously we should abandon all real-world training in favor of mandating every soldier become a l33t CS player so they can pwn teh n00bs overseas.

      This isn't an either or situation, what the original poster was pointing out (which you seemed to completely miss) is obviously people playing it are going to have a favorable impression of the military because the consequences in a game are losing the game, not dying/losing a leg/etc.

    17. Re:What a surprise by wobblie · · Score: 1

      Hmph.

      If you think that it's hard being the American team, try playing the other side. No fancy toys, just simple weapons and far less ammo.

      Then think about the fact that they do it anyway, and not in a fucking retarded psychotic game.

    18. Re:What a surprise by Anonymous Coward · · Score: 0

      eggs-actly what i was thinking. Good one :D

    19. Re:What a surprise by NeoSkandranon · · Score: 1

      Very few soldiers who were actually in combat call war an opportunity for glory, even if they happened to hold that idea beforehand.

      --
      If you can't see the value in jet powered ants you should turn in your nerd card. - Dunbal (464142)
    20. Re:What a surprise by general_re · · Score: 4, Insightful
      These people have not decided to go into the military yet, but are already being trained to see it as harmless play, when in truth it is far from that.

      Errr, so when it's GTA3, we vociferously object to anyone criticizing it - after all, it's "just a game" - but when it's a military simulation, we assume that same ability to differentiate between fantasy/simulation and reality is nowhere to be found?

      Not to say that you specifically do this, but speaking generally, you can't have it both ways - if people can understand why GTA3 and the like are not accurate reflections of reality, why assume that their critical faculties fail when presented with this?

      --
      ABSURDITY, n.: A statement or belief manifestly inconsistent with one's own opinion.
    21. Re:What a surprise by general_re · · Score: 1
      well the comment was more about the PERCEPTION of what military work is, the perception that the young people have is easily affected by games like americas army....

      Does that apply to other video games, or just the ones the military stamps out?

      --
      ABSURDITY, n.: A statement or belief manifestly inconsistent with one's own opinion.
    22. Re:What a surprise by aceat64 · · Score: 2, Interesting

      You must not have played America's Army before because BOTH teams are American. It's setup so that whatever team you are going up against looks like the enemy (terrorists, etc).

    23. Re:What a surprise by LGagnon · · Score: 1

      Because GTA is not presented as being a simulation of reality. This, on the other hand, is present as just that. Believe it or not, people do fall for such claims. If the Army calls this an accurate representation, then who's to argue with them? Not the many people out there who won't stop to think about it themselves. And even though children can tell the difference between reality and fantasy, when you try to "educate" them by saying this is accurate, they'll believe it. After all, we are told that our government wouldn't lie to us, right? Plenty will just believe what they are told no matter how often the government misinforms them.

    24. Re:What a surprise by general_re · · Score: 1
      ...obviously people playing it are going to have a favorable impression of the military because the consequences in a game are losing the game, not dying/losing a leg/etc.

      By that logic, obviously people playing GTA3 will have a favorable impression of murder, theft, assault, and battery, because the consequences in a game are losing the game, not dying, going to prison, being seriously injusred, et cetera....

      --
      ABSURDITY, n.: A statement or belief manifestly inconsistent with one's own opinion.
    25. Re:What a surprise by Anonymous Coward · · Score: 0

      You're total correct. Being a professional warrior is so uncool and so 'old'. I don't see where they are needed anymore. After all, has a powerful civilization ever been torn apart by foes just because the voting civilian majority didn't *see* the need for professional warriors?

      I mean, all they do is abuse prisoners and call in CAS on Weddings and daycare centers, right?

      Fucking moron.

      -Anonymous Professional Warrior

    26. Re:What a surprise by general_re · · Score: 2, Interesting
      If the Army calls this an accurate representation...

      This would be an excellent point for you to show us all where the Army has made such a claim. After all, if they don't, or if they insert appropriate caveats about the nature of reality versus simulation, your argument sort of falls apart, doesn't it?

      --
      ABSURDITY, n.: A statement or belief manifestly inconsistent with one's own opinion.
    27. Re:What a surprise by Nutria · · Score: 1

      Chekoslovokia has oil?

      There is no such country as Chekoslovokia.

      --
      "I don't know, therefore Aliens" Wafflebox1
    28. Re:What a surprise by Nutria · · Score: 1

      The army isn't about simply sending waves and waves of your men at the enemy

      It was in The Great War.

      --
      "I don't know, therefore Aliens" Wafflebox1
    29. Re:What a surprise by gangien · · Score: 1

      pr(MARKETING) staff for stuff like that is scary/useless enough.

      SO you'd like an all volunteer military that had no one advertising the benefits of joining the military? Come on, reality check. Military is needed. Our military is quite small, we need people to serve. You think people join because they play a game? I think you underestimate people, i think people, even the dumber one, will realize that this is a very big choice and that it's not like it is in the movies. does the media help? yes, it gets more people to consider joining the military. It does not make the choice for them. Like the advertising.

      if your (professional) army needs that kind of marketing to get people in.. well.. there's something wrong already then and the answer is not to confuse people into joining,

      wow yes there's something wrong witht he msot powerful army in the world and the way they get recruits.. only on /. i guess. Again i tihink you underestimate people.

    30. Re:What a surprise by Anonymous Coward · · Score: 0

      duh...the army wants to get recruits not turn them away. Of course, they're not going to show reality to get recruits. It's the same idea beer companies use, it's not going to alienate you and make you puke your guts out, and crash your car, it's going to get you girls in bikinis. Marketing 101, if you can't sell the steak sell the sizzle.

    31. Re:What a surprise by gl4ss · · Score: 1

      hell, if someone is suing a resteurant chain because they got fat eating too much of their food then hell yeah I think they would be easily affected by some posters and watching too much top gun and playing AA afterwards - AND complaining later when they find out in the real life that waiting at some damn cargo house all day long is fucking boring or that they're scared shit about the turbanhead suiciders and that none of this was mentioned to them before they signed up.

      the usa army didn't always play along with hollywood & media to get people in, it's a pretty modern invention that they give serious help to movie companies(thus having power on what's said in them as well).

      IT DOESN'T HAVE TO play along like that, if time comes when they need more men they can just draft 'em, send the letters and it's done. they can do it you know, they don't _need_ to play along in the media and give a rosy picture of themselfs to get the kind of chumps that will join the army to get pork tasting bubblegum at a discount.

      for the uses the army is for they don't need a pr machine, it should be up to the political parties in charge to convince the people that the war is necessary if it really is necessary and the same political system can decide on giving them more men if they don't have enough(by bigger pay, by better benefits, by forcing them or by other means). most importantly the army itself shouldn't decide on what it should do to survive as big as it is(army exists to serve the country not the other way around except in few fucked up countries).

      --
      world was created 5 seconds before this post as it is.
    32. Re:What a surprise by bcmm · · Score: 2, Funny

      Correct me if I'm wrong, but GTA3 wasn't commisioned and funded by violent criminals/dangerous drivers in order too improve their image.

      --
      # cat /dev/mem | strings | grep -i llama
      Damn, my RAM is full of llamas.
    33. Re:What a surprise by Anonymous Coward · · Score: 0

      It was in The Great War.

      Correction: This was Stalin's way of sending in untrained conscripts getting killed by the thousands each day, like at Stalingrad or Kursk. Nobody had more of his own soldiers killed in this way than Stalin and he didn't even bat an eye over making these decisions. Millions of soldiers died(and civilians), far more than any other country in WW2.

    34. Re:What a surprise by general_re · · Score: 1

      Given the end result, it might as well have been.

      --
      ABSURDITY, n.: A statement or belief manifestly inconsistent with one's own opinion.
    35. Re:What a surprise by Anonymous Coward · · Score: 0

      "How do you mount an assault down an alley that's covered with a RPG on one end with elevation and infantry on the sides when your team of 8 is on the opposite end and has to make their way down said alley without casualty? You use everything you know."

      No, you don't make the fucking assault. In real life you have more options. You can go around. If there aren't any civilians nearby you can request artillery. You can shout "Allah Akbar" and fool the enemy infantry into coming down to talk to you. If you go into that alley you're a stupid shithead.

  4. No one likes to register for news. by DroopyStonx · · Score: 5, Interesting


    The Making of an X Box Warrior

    It was only a virtual Baghdad, baking under a virtual sun. As in real life, though, troops were dodging gunfire. I was at the Institute for Creative Technologies in Marina Del Rey, Calif., playing a new X box video game called Full Spectrum Warrior. Leading eight men in an Army squad on a patrol of the war-torn city, I got a taste, however approximate, of why Iraq is such a hard place to be a soldier these days. My job, as squad leader, was to order my soldiers where to go and what to do. First, I sent half of my men into an alleyway, where they immediately came under fire from insurgents hiding nearby. Scrambling for safety, I ordered us to duck into a building, pausing to marvel at the detail of the architecture. I then led us back out onto the street, directing my team to crouch behind a car while we tried to locate the snipers. This was a bad idea. Despite what you see in action movies and other video games, cars do not provide good cover from bullets. The snipers cut loose, and my troops crumpled to the ground. It was surprisingly distressing. In barely three minutes, I had led every single one of my soldiers to his death.

    I play video games regularly and, modesty aside, usually do quite well. Though this was my first attempt at Full Spectrum Warrior, the reason that I played poorly was not that I was inexperienced but that the game was not designed solely for entertainment. Full Spectrum Warrior was created by the Institute for Creative Technologies, with help from the Army, to teach soldiers realistic strategies for surviving what the armed forces call ''military operations in urban terrain.'' As a result, the game is unforgivingly precise. The soldiers you command are programmed to respond the way a real soldier would. There are no magic weapons to bail you out. All you have going for you is the real world. ''This is what you'll really see when you're out there,'' said Maj. Brent Cummings, a soldier then stationed at Fort Benning, Ga., who worked as a consultant on the game and walked me through it.

    For the past three years, the military has been entertaining the surprising idea that video games, even those that you play on a commerical system like Microsoft's Xbox, can be an effective way to train soldiers. In fact, the Army is now one of the industry's most innovative creators, hiring high-end programmers and designers from Silicon Valley and Hollywood to devise and refine its games. Some of these games are action-packed, like Full Spectrum Warrior. Others, like one that the military's Special Operations Command is currently designing to help recruits practice their Arabic, are less so. All the games, however, speak to the military's urgent need to train recruits for the new challenges of peacekeeping efforts in places like Iraq.

    Teaching someone to be an accurate shot is not particularly hard to do. Military trainers have learned that if you put someone through a week of intensive work with a point-and-shoot simulator (not unlike today's commerically available shoot-'em-up video games), he will be reasonably good with a rifle. Teaching judgment, however, is much harder than teaching hand-eye coordination. Today's military is in the market for games that train soliders, in effect, how not to shoot -- how to avoid conflict whenever possible, to recognize danger and find a route around it. As a squad leader in Full Spectrum Warrior, you do not even carry a gun that fires, which makes it the first military-action video game in which the player never discharges a weapon.

    Some skeptics worry that if the military's games are not realistic enough, they will encourage bad habits and incorrect strategy -- tactics that work on the screen but get soldiers killed on the battlefield. It is certainly true that many video games for sale in stores would be disastrous for training and would trivialize a task that is literally a matter of life and death. James Korris, the creative director of the Institute for Creative Technologies, said that he once anal

    --
    We have secretly replaced these Slashdot mods' sense of humor with a rusty nail. Let's see if they notice!!
    1. Re:No one likes to register for news. by Anonymous Coward · · Score: 0

      WTF should someone who just reposts a copyrighted article in its entirety (which is not an example of fair-use) get modded up? Maybe I should pull the Slashdot First-post-alizer out of retirement and reprogram it to simply repost articles... whoo-hoo, watch the karma fly!

    2. Re:No one likes to register for news. by Anonymous Coward · · Score: 0

      Because the author of the story didn't bother to provide a reg-free link.

      Like the subject says, no one likes to register for news.

    3. Re:No one likes to register for news. by Anonymous Coward · · Score: 0
      Oh contraire- the article was liberated from opressive copyright nazi's by our brave new Americas Army.

      Fuck Bush's proposed "ownership society" propaganda. Slashdot wants GPL communism!!!

    4. Re:No one likes to register for news. by huchida · · Score: 1

      WTF should someone who just reposts a copyrighted article in its entirety (which is not an example of fair-use) get modded up? Maybe I should pull the Slashdot First-post-alizer out of retirement and reprogram it to simply repost articles... whoo-hoo, watch the karma fly!

      Ah, the inevitable AC questioning why cutting and pasting the article gets modded up...

      The answer is, who cares? "Karma" is a fun little toy, it can't be traded in for prizes and it's not a measure of your worth as a human being.

  5. Marine Doom by th1ckasabr1ck · · Score: 5, Interesting

    Was Marine Doom the first example of using a video game as a military training tool or does something predate it?

    1. Re:Marine Doom by Anonymous Coward · · Score: 0

      There was a version of Battlezone (the vector one, not the PC game) that was commissioned by Atari for tank training, unclear if it was actually used. http://coinop.org/kb_dl.aspx/kb/gametech/armybattl ezone.html

    2. Re:Marine Doom by Attackman · · Score: 3, Informative

      Atari's Battlezone appears to be the first example. Released to arcades in 1980, this 3D-esque vector graphics tank simulator was a quarter-guzzling favorite of many- including the US Army. Years before having their own FPS, the Army comissioned special versions of Battlezone to train their tank pilots. This article discusses the game and touches on it's millitary connection.

      --
      Ignore the rantings above. Poster is an idiot.
    3. Re:Marine Doom by BoneFlower · · Score: 1

      It was used, I played with it at the US Army booth at the 1993 Boy Scout National Jamboree.

    4. Re:Marine Doom by CRCulver · · Score: 1

      It was used, I played with it at the US Army booth at the 1993 Boy Scout National Jamboree.

      As a former scout, I'm unhappy to hear that there was a U.S. Army booth and this game at a scouting event. The Scouts prohibit war games, and scout troops cannot, for example, play paintball. Looks like this line may be eroded in some places.

    5. Re:Marine Doom by Jonathan · · Score: 1

      As a former scout, I'm unhappy to hear that there was a U.S. Army booth and this game at a scouting event. The Scouts prohibit war games, and scout troops cannot, for example, play paintball. Looks like this line may be eroded in some places.


      Er, you *do* realize the whole *point* of Scouting is to familiarize youth with military culture, don't you? Why do you think that had you wear pseudo-military uniforms, with patches indicating your rank, and why you were organized as *troops* for crying out loud?

    6. Re:Marine Doom by "Zow" · · Score: 2, Funny
      does something predate it?

      How about The Last Starfighter ?

    7. Re:Marine Doom by Nutria · · Score: 1

      Er, you *do* realize the whole *point* of Scouting is to familiarize youth with military culture, don't you? Why do you think that had you wear pseudo-military uniforms, with patches indicating your rank, and why you were organized as *troops* for crying out loud?

      As a former Boy Scout, I can firmly & truthfully state that you are wildly exagerating this point.

      --
      "I don't know, therefore Aliens" Wafflebox1
    8. Re:Marine Doom by Macgruder · · Score: 1

      Scouts have nothing to do with the military, or military structure.

      Cub and Boy scouts were organized more like an indian tribe than an army platoon.

      The patches only depicted acheivements within scouting, not any kind of rank. Someone with fewer patches was not obligated to follow the orders of someone with more patches.

      At the local Jamboree we would have representatives of the armed forces, national and coast guard. as well as fire, police, and paramedic units.

      And the grandparent is correct. Paintball, or any kind wargame scenario was strongly frowned upon. We were geard towards environmental conservation and stewardship, plus health and personal safety.

      --
      I'm not crazy,I'm actively irresponsible.
    9. Re:Marine Doom by Jonathan · · Score: 2, Informative

      Scouts have nothing to do with the military, or military structure.

      Read up on the history of scouting -- among other interesting things the first Boy Scout manual was none other than a British Army manual, and the Boy Scouts originated from a paramilitary organization for boys (the Mafeking Cadet Corps) during the Boer War.

    10. Re:Marine Doom by Macgruder · · Score: 1

      Wikipedia is hardly an authority on the Boy Scouts of America.
      Try reading the Boy Scout Handbook. The origins of the of the scouts are in the first chapters.

      And the gentleman that envisoned the boy scouts drew from his experiences in the British Army, so that's hardly surprising. But the BSA distanced itself from military trappings in the 1920's.

      --
      I'm not crazy,I'm actively irresponsible.
    11. Re:Marine Doom by Mondoz · · Score: 1

      Greetings, Starfighter.

      You have been recruited by the Star League to defend the frontier against Xur and the Ko-Dan Armada...

      --
      /sig
    12. Re:Marine Doom by BoneFlower · · Score: 1

      ACtually, Boy Scouts were created by a military officer to adapt some actual military practices to something appropriate to raising boys into good men.

      Read up on the history of when it got started, it was all after Lord Baden-Powell's book on military scouting became popular with teenage boys that he took it and adapted it to be more appropriate to that audience. The origin of the Boy Scouts is absolutely from the military.

  6. Games can only do so much by x-naga · · Score: 3, Insightful

    Games do develope a lot of good skills, eye coordination, aiming, and so on and so forth. But nothing beats the real experience. You can have a soldier that's been training on games for a long time but the second he's on the battlefield, he could be the first to go because of lack of experience.

    1. Re:Games can only do so much by OverkillTASF · · Score: 3, Insightful

      Aiming? The mechanics of moving a mouse so that what you want to kill is in the center of your screen is far from something I would classify as teaching "aiming". Pointing a gun at something is the easiest part. Then there's breath control (No, AA:O's "breathing" does not count), stance, and most importantly (and hardest to master), trigger control. As much as I played video games, it did absolutely nothing for my ability to aim a rifle or pistol. Only through practice with the actual weapons would you get any better with them.

      But maybe that's just because I don't own a BFG 9000 or plasma rifle...

      Will bunny hopping make my legs stronger? :-)

    2. Re:Games can only do so much by bluekanoodle · · Score: 1
      When I was in in the mid nineties, we had a nes with a m-16 shaped light rifle. of course it wasn't going to simulate the whole thing if you went into it acting like it was Duck hunt. Instead, the point was for you to ACT like it was the real thing. That meant going through the motions. It wasn't about teaching you aiming, but rather getting you into the practice of going through the steps involved, so that when you fired the real thing, you focused less on the mechanics of firing, because it had already become a habit.

      It was no substitute for the real thing, but it was a good supplement. You can't be on the rifle range every night, but if you wanted you could take some down time and practice when you had a few minutes.

  7. The #1 Army simulator already on your machine by Anonymous Coward · · Score: 2, Funny

    Solitare. Teaches a soldier how to hurry up and wait.

  8. Study concludes... by MrDomino · · Score: 3, Insightful

    Like much else, brainwashing starts in the home.

    1. Re:Study concludes... by Anonymous Coward · · Score: 5, Insightful

      One of the problems in training a soldier has always been getting him to be willing to kill someone without hesitation. The more you can make the experience like a video game, the easier it is. If you can't see the face of an actual human and identify with him then you don't feel like you are actually killing a real person.

      I have recently seen Farenheit 9/11. There were interviews with tank crews in Iraq. They build the tanks so the soldiers can pipe music over the communication system. The soldiers pump themselves up and kill anything that moves enemy or not. They also showed what looked like infrared targeting. Again, anything with a heat signature got blasted.

      All of this is OK if everyone is an enemy. This is not OK if most of the people you encounter are unarmed civilians. Also it sucks to fight along with the Yanks if you are, for instance, a Canadian (in Afghanistan). It seems like the Americans kill more of your soldiers than the enemy does.

      I really think the Brits have it right. They are much more likely to treat people as humans. Mind you they have a lot more experience dealing with terrorists.

      Video game trained soldiers make fine berserkers.

    2. Re:Study concludes... by compass46 · · Score: 2, Interesting

      Yeah it sucked, but does anyone remember the Robin William's movie Toy's? The whole plot was about the military using a toy company to create video games which would develop skills useful in the military. It sounded farcical 12 years ago.

    3. Re:Study concludes... by pocket_monkey · · Score: 0
      '30 percent of a group of young people with a favorable view of the military said they had developed that view from playing America's Army.'

      interesting stat, but I'd be more interested to see what percentage of the players of the game had a favorable of the army

    4. Re:Study concludes... by Brian_Ellenberger · · Score: 1

      Like much else, brainwashing starts in the home.

      So is that what happened to you?

    5. Re:Study concludes... by signingis · · Score: 3, Insightful

      Can they pipe music over the comm system of the tanks? Yes. Were they build for the express purpose of blasting Slayer and Metallica so that the soldiers would get juiced up and ready to kill? No. It's just an auxiliary line in. You'd be surprised at what a bored combat soldier will rig up for entertainment in their vehicle or bivouac.

      The thermal targeting system is precise enough to allow for vehicle identification. Different vehicles put off different images. Some vehicles get hot at the axle of the wheel, others get hotter on the tire itself. Different vehicles have different placement of exhaust pipes and these show up on thermal sights as well. I know for a fact that the Marine Corps does normal (daylight) Armed Forces Vehicle Identification (AFVID) and they also review thermal images of enemy and friendly vehicles so they can tell the difference and not just go blasting away at anything that moves. You are being very obtuse in your criticism, Mr. AC.

      /me lights a bonfire and sings "Kumbaya". :)

      --

      I prefer a void in conversation to a vacuous one.
    6. Re:Study concludes... by dustman · · Score: 1

      I have recently seen Farenheit 9/11.

      I saw the movie as well. During these pieces, where they were showing fighting and such, there is one point where it shows a "scope's eye view" of a soldier's gun, with thermal imaging (at night I guess?), and he shoots a guy.

      This shook me up a bit. It's almost like "Faces of Death"... I don't know who that Iraqi soldier was, and it will probably be difficult for anyone to identify him, and there he is onscreen, dying anonymously in front of millions of viewers.

    7. Re:Study concludes... by Anonymous Coward · · Score: 0

      Insightful? What the fuck is wrong with you guys?

      I worked with Canadians in Afghanistan and your comments are both total bullshit and totally insulting.

      Someone moderate this guy for "not having a clue".

      Fucking retard.

    8. Re:Study concludes... by Anonymous Coward · · Score: 0

      maybe you missed that little "incident" where an air force pilot dropped a bomb on a canadian training exercise... it's insulting that you didn't even get the reference. fucking retard.

    9. Re:Study concludes... by Nutria · · Score: 0, Flamebait

      maybe you missed that little "incident" where an air force pilot dropped a bomb on a canadian training exercise... it's insulting that you didn't even get the reference.

      I got the reference. It's still totally clueless for anyone to treat Fahrenheit: 9/11 as anything other than propaganda. Goebbels would be proud of MM's techniques.

      --
      "I don't know, therefore Aliens" Wafflebox1
    10. Re:Study concludes... by Anonymous Coward · · Score: 0

      foi.missouri.edu/privacyact/reprimand1.html

      The reference to Major Harry Schmidt dropping a bomb on the Canadian training exercise has nothing to do with the movie. The referenced link is the reprimand he got.

      As for MM's techniques; I say that he is at least as unbiased as the Fox TV network.

    11. Re:Study concludes... by Anonymous Coward · · Score: 0

      so all you do is sit back and take pot shots whenever you hear something go wrong on the news?

      You have no idea what else is going on, except sit on your high horse looking for something to blame on, goddamn fucktard.

    12. Re:Study concludes... by dave420 · · Score: 1

      So that USAF pilot didn't kill those Canadian observers? Or, if he did, the fact something similar was mentioned on "9/11" means it's OK? You're the one who's been suckered in, buddy.

    13. Re:Study concludes... by Anonymous Coward · · Score: 0

      Well if they can tell the difference, why do they keep killing their allies and civillians?

  9. Sea Control and RTS by kryonD · · Score: 2, Insightful

    I would tend to concur with this. Not only is the simple task of understanding resource management easily put forth in these games, but so far every RTS game I have played has held true with historical warfare in the fact that, whoever controls the primary trade routes, will eventually become the global superpower. In the context of history, this implies sea control. Things get a little more hairy when you add aviation to the picture, but contolling the skies also hold a powerful advantage.

    FPS games are also very valuable in how they can put forward the very realistic dangers lurking en every corner in an urban combat environment.

    --
    I've dirtied my hands writing poetry, for the sake of seduction; that is, for the sake of a useful cause. --Dostoevsky
    1. Re:Sea Control and RTS by Anonymous Coward · · Score: 0

      > FPS games are also very valuable in how they can put forward the very realistic dangers lurking en every corner in an urban combat environment.

      Unless it's accompanied with the risk of live ammo, I would have to say bull-fucking-shit.

  10. Can't have it both ways by Tlosk · · Score: 4, Interesting

    So if simulation hones skills and makes later real life training more effective, breeding filial feelings and approval, why would it only apply in ostensibly positive situations?

    Why would this not apply just as much to Grand Theft Auto and its ilk?

    1. Re:Can't have it both ways by idontrtfm · · Score: 1

      Because the people in training are realistically going to need these skills. The white suburban youths that play GTA will only sit around and talk smack.

      --
      .,|,..,|,..,|,..,|,..,|,.
    2. Re:Can't have it both ways by Anonymous Coward · · Score: 0

      Bra-fucking-vo! Yes, what is the difference?

    3. Re:Can't have it both ways by Anonymous Coward · · Score: 0

      Oh I see, so nobody in the ghetto plays games, they just sit around doing drugs and drinking 40s right? I bet there ain't a single Play Station or Xbox in all uv Compton.

    4. Re:Can't have it both ways by froody · · Score: 1

      I think the key difference is that the Army games are made to be realistic and model real life closely, while GTA is not.

      That means that things you learn in Army games will be applicable in real life, but things you learn in GTA will not be. Similarly, if you enjoy the Army games, you may enjoy the real army, or at least think you will, because they're supposedly similar. If you enjoy GTA, then you would probably enjoy being a car-jacking thug in a world where the worst that happens to you is you go to jail/the hospital, lose all your weapons and some money. Luckily, almost everybody who plays GTA knows that the real world is not like that, so they won't decide to live a life of crime.

      Tim

    5. Re:Can't have it both ways by Anonymous Coward · · Score: 0

      Well, I'd imagine it would just make you better at running around stealing cars and navigating a map, but it won't necessarily force you to do it (unless you're a looney)

      Just like playing AA doesn't force or brainwash me into joining the Army.

  11. Ammunition to video game opponents? by Anonymous Coward · · Score: 5, Funny

    Does this give ammunition to the argument that video games promote violence?

  12. Different points of realism by Secret+Chimp · · Score: 2, Insightful

    Naturally, for the recruitment part of it, they really only care if the interesting parts are represented well. If somebody designed a completely realistic game representation of the Vietnam war, people who played through it wouldn't want to go into the army at all. Shoot, kill, reload from last savepoint if you die.

    1. Re:Different points of realism by YrWrstNtmr · · Score: 1

      And of those that did end up in the military, only about 25% of the active duty force, throughout the war, actually ended up in Vietnam and surrounding countries.

    2. Re:Different points of realism by Secret+Chimp · · Score: 1

      That really wasn't close to my point at all, but interesting nonetheless.

  13. Newsflash! by th0mas.sixbit.org · · Score: 5, Insightful

    This just in: Propaganda is effective. Now to Bill for the weather.

    --
    twitter.com/gravitronic
  14. Great idea! by lothar97 · · Score: 1

    In a further attempt to pretend that war is easy and non-violent, the Army has finally done it! Make kids think that being in war is cool, just like a video game, that they can restart, people don't "really die," it's all about "eye-controller" coordination, etc. Give the recruits these superhuman expectations, and they will make wonderful soldiers- since all of their training is based on reality.

    --

  15. Played AA since release by boschmorden · · Score: 5, Informative

    It's a cool game and pretty one of the most realistic FPS games I've seen. Some of the unique things about the game:

    * There are official servers run by the Army where you gain "honor" for completing missions and killing people. Negative honor is given by shooting your teammates or civilians. This is a good way to see what kind of people you're playing against.

    * In order to use special guns, or even to become "Special Forces" you must go through extensive training in single player mode and then sometimes even have a minimum honor to use X gun or Y skill. For instance, to become a medic you must sit in a virtual classroom and learn how to perform CPR, treat shock and bandage players. Once you have this certification you can then become a medic in game and stop people's bleeding (if you don't treat a player they sometimes bleed tod eath).

    The AA team just released it's final update for the next year in June, and next year will support driving vehicles and more missions. Overall it's fun and exciting and I recommend it to anyone who likes to play modern day first person shooters. Sometimes it may seem a little slow but you just gotta be patient. Going through the training is boring but it actually does teach you stuff.

    1. Re:Played AA since release by Johnny+Fusion · · Score: 2, Interesting

      It's a cool game and pretty one of the most realistic FPS games I've seen

      So, I would have to assume you have real-life experience walking through mazes and shooting stuff before it kills you? After all, how could you determine the level of 'reality' in a game, if you do not have real experience to compare it to? If this is not the case, you are still comparing it to a fantasy of what you beleive real combat to be like.

      If it does not happen in the REAL WORLD, it is still a simulation -- a fantasy. Even the best REAL WORLD training is just that -- just another simulation. Be it in the dojo, or basic training, you will not really know what you will do, or what it is really like until the rubber meets the road.

      That being said, I'm sure these games are good training tools, but its nothing a few hours in reality can't cure .

      --
      There are two kinds of fool. One says, This is old, and therefore good. And one says, This is new, and therefore better.
  16. Rude Awakening... by ktakki · · Score: 4, Funny

    I can imagine the disappointment of anyone who enlists with the expectation that service in the armed forces is anything like a video game. Sorry, kid: no aimbots, no wall-hacks, not everyone gets a sniper rifle, and if you bunny-hop on a 30 mile march once more the drill sargeant will take you behind the barracks for some wall-to-wall discipline.

    What we really need are some mods for America's Army, like AA: KP and Latrine Duty or AA: Abu Ghraib.

    k.

    --
    "In spite of everything, I still believe that people are really good at heart." - Anne Frank
    1. Re:Rude Awakening... by FooAtWFU · · Score: 2, Insightful

      From what I gather goes on in America's Army, not everyone DOES get a sniper-rifle, and there's a significant amount of training you need to work at in order to get your account in order. It's not quite drop-and-give-me-20, but it's not Doom or Half-Life, either.

      --
      The World Wide Web is dying. Soon, we shall have only the Internet.
    2. Re:Rude Awakening... by Neomar · · Score: 2, Informative

      Or AA: Guarding Facilities
      I remember from my duty that there's nothing as stressful and annoying as guarding a building for a shift of 8 hours, and of course, nothing happens at all during this time. If something happens, you're dead, because you became too bored and didn't pay attention anymore.

    3. Re:Rude Awakening... by motox · · Score: 2, Interesting

      And most of all if you get killed the game should remove itself from the HD and prevent further installations :)

    4. Re:Rude Awakening... by Homology · · Score: 1, Interesting
      What we really need are some mods for America's Army, like AA: KP and Latrine Duty or AA: Abu Ghraib.

      And of course, like AA : Slaughtering Civilians In Falluja :

      It (clinic) started with just three doctors, but since the Americans bombed one of the hospitals, and were currently sniping people as they attempted to enter/exit the main hospital, effectively there were only 2 small clinics treating all of Falluja. The other has been set up in a car garage.

      As I was there, an endless stream of women and children who'd been sniped by the Americans were being raced into the dirty clinic, the cars speeding over the curb out front as their wailing family members carried them in.

      One woman and small child had been shot through the neck -- the woman was making breathy gurgling noises as the doctors frantically worked on her amongst her muffled moaning.

      The small child, his eyes glazed and staring into space, continually vomited as the doctors raced to save his life.

      After 30 minutes, it appeared as though neither of them would survive.

      One victim of American aggression after another was brought into the clinic, nearly all of them women and children.

      This scene continued, off and on, into the night as the sniping continued.

    5. Re:Rude Awakening... by gl4ss · · Score: 1

      it's not really training, it's just a short singleplayer stage before you get to play online - not significant at all. highly annoying but some other games could use a system like that as well...

      and personally, operation flashpoint seemed more realistic(apart from the tanks) than AA.

      and just mentioning that it's anything like the real thing means you haven't really been even to the supermarket..

      --
      world was created 5 seconds before this post as it is.
    6. Re:Rude Awakening... by immel · · Score: 2, Informative

      Plus in AA you can't jump all the time, either. You get about one or two good jumps and then all your subsequent jumps are shorter and shorter.

      The training actually serves a useful purpose in FPS games, because it makes sure that there are no complete noobs asking "how do I shoot?" or "HELP! I can't move!".

      --

      10 Bits= $.25
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      1000 Bits= 1 byte
    7. Re:Rude Awakening... by Lord_Dweomer · · Score: 1
      'Sorry, kid: no aimbots, no wall-hacks"

      You know...not to ruin the joke or anything, but our current weapons targeting and imaging technology pretty much DOES give us aimbots and wall-hacks. And in real life, its not considered cheating, and nobody will call you a lame ass noob for using it because they'll be dead.

      --
      Buy Steampunk Clothing Online!
    8. Re:Rude Awakening... by FlopEJoe · · Score: 1

      And same wall-to-wall discipline for those that shout out 'I p0wnz u n00b1!!' hafter a hit. The Spud Peeling mod is in developement.

    9. Re:Rude Awakening... by Anonymous Coward · · Score: 1, Insightful

      Nice of them to present proof. Oh, wait, they didn't.

    10. Re:Rude Awakening... by ndogg · · Score: 3, Funny

      Imagine their surprise when they try to do a rocket jump...

      --
      // file: mice.h
      #include "frickin_lasers.h"
    11. Re:Rude Awakening... by Erik+Hollensbe · · Score: 2, Informative

      Of course, jumping systems like that were introduced in old Half-Life mods like FLF.

      The problem is, when you're bunny-hopping around like an idiot, the only penalty you get is that you're not bunny-hopping anymore. No lack of oxygen from exhausting yourself (and all the real penalties that come with that), and I imagine you can still run at full speed (or least if you can't, the time between not running at full speed and running at full speed is not long enough).

      And of course, when you've been playing for 8 hours straight you don't feel any fatigue in-game.

    12. Re:Rude Awakening... by Erik+Hollensbe · · Score: 1

      So, maybe they should give these things to the "good guys", and keep them from the other team....

      Of course, the game wouldn't do so well if that were the case.

    13. Re:Rude Awakening... by Anonymous Coward · · Score: 0

      Oh yeah, because they should risk life and limb to get some fucking video tape of themselves being shot at? Maybe the American-made bullets they dig out of the dead bodies will be enough proof for you.

    14. Re:Rude Awakening... by Anonymous Coward · · Score: 0

      Since you suggested it.. where are those bullets?

    15. Re:Rude Awakening... by LegendLength · · Score: 2, Insightful

      This just in:

      Homology was found shooting at civilians last night.

      You want proof you say?

      There are many people in the world who love nothing more than seeing the US make mistakes and taking lives. Why would they not make this sort of shit up? I know I would if i were in their shoes.

    16. Re:Rude Awakening... by HAKdragon · · Score: 1

      And of course, when you've been playing for 8 hours straight you don't feel any fatigue in-game.

      In World of Warcraft, they have a system that the longer you play, the less XP you get from battles and your character has to rest at an inn. I haven't played the beta myself, but I've heard mixed messages on it.

      --
      "Our opponent is an alien starship packed with atomic bombs. We have a protractor."
    17. Re:Rude Awakening... by dave420 · · Score: 1

      "Hey, dude - what's the button to ram this broom handle up this guy's ass?"

    18. Re:Rude Awakening... by vadim_t · · Score: 1

      Yeah, it's all a giant conspiracy. The US is a really really wonderful country who'll bring peace to the world.

      Listen, there's no need to make shit up. There's plenty of it already.

  17. Military as a video game by Dorsai65 · · Score: 1

    Hell, I spent 5 years in the Navy; I'd have been happier if I could have played it as a video game, too!

    --
    --- Asking inconvenient questions for over 30 years...
  18. In the near future in a desert far far away... by immel · · Score: 5, Funny

    A soldier sees another soldier standing in one place behind some rocks, looking very tense and pointing a SAW into the distance.

    Says one soldier to the other: "What the hell are you doing!?

    The reply: "I'm camping their spawn point!"

    oops...team kill! My bad!

    --

    10 Bits= $.25
    100 Bits= $.50
    110 Bits= $.75
    1000 Bits= 1 byte
  19. toys by serenarae · · Score: 1

    Does anyone remember that movie "toys" with Robin Williams? This sounds kind of like that if you ask me. I'm not the biggest fan of anything related to the army so meh to that whole recruitment through gaming idea.

    --
    see sig. see sig run. run sig run.
  20. Former military perception by bstarrfield · · Score: 5, Insightful

    As an ex-infantry soldier - who's actually been in combat in the Middle East - these games have no relation to reality. Combat is hell, it's not a game .

    Some of my student employees - I work for a university - were playing America's Army. I watched them for a bit. Though they were not taken up by the adventure, I was still worried. You cannot simulate combat, you cannot simulate the smell, the fear. You can't even simulate basic training. These games are worse than a lie.

    I realize that the authors of America's Army have tried not to create yet another Quake - but in the end, that is the result. A nice, quick, sanitary view of military service. All of the excitement, none of the tedium or risks. If you want a real simulation of war, visit a VA hospital.

    But isn't this the whole point of the modern US military? Trying to convince the people back in the States that war is a distant, calculated situation, not something up close and dangerous. The Pentagon filters what people see on TV, refuses to show caskets coming home, refuses to discuss the wounded.

    Moder warfare is not clean. It requires a degree of courage which playing a video game cannot teach you. To make war trivial and fun is an incredible disservice to all who actually have to fight. Serving in the military is more than being part of an army of one and going to college for free. Though I'm proud to have served, it was terrible. I can't say anything more.

    --
    /* Dang, I can't type that well. */
    1. Re:Former military perception by wideBlueSkies · · Score: 1

      I thank you for your service.

      It is because of your sacrifices and the sacrifices of others like you that we have the freedom that we enjoy here in the states.

      I wish you all the best in life my friend. You deserve it, and more.

      wbs.

      --
      Huh?
    2. Re:Former military perception by BoneFlower · · Score: 5, Insightful

      The point of the games is to teach tactics and teamwork. They aren't attempting to simulate the full reality of military life(haven't heard of any head cleaning games), but the can and do give a good exercise in basic tactics and teamwork in a system that the trainees can get into easily, and at far lower cost than a traditional exercise. That leaves the rest of the training budget to go to preparing for the rough realities of combat, rather than spending thousands just to teach them when to drop and have a firefight with an ambush party and when to just charge headlong into them.

      I agree they cannot teach everything about combat, but video games are well suited to teaching tactics and teamwork.

    3. Re:Former military perception by jb_02_98 · · Score: 1

      I thank you for your service as well. It is because of you and people like you that we can enjoy our freedom today. I wish you the best.

    4. Re:Former military perception by Anonymous Coward · · Score: 1, Insightful

      Wow.... did you think of that all by yourself?

      It looks like you reworded that other guy's post... but of course it's not the case... right?

      I'm sure that you're being sincere and your words came from the heart.

    5. Re:Former military perception by mdarksbane · · Score: 1
      o make war trivial and fun is an incredible disservice to all who actually have to fight.

      This has been a requirement of all militaristic societies. War has always been glorified; look at the Illiad, or the Song of Roland. War stories and songs have been around for ages before war movies and war games.

      Don't try to point this as any sort of modern warfare, our current government is evil sort of scheme. The gap between civilian knowledge of warfare and the horrible reality has been a constant factor in the ability of any nation to wage war.

      This is just adapting the old ways to a new medium. And to be honest, I'd rather have kids who might go into combat getting that propaganda from something that encourages real teamwork and somewhat useful training than glorious tales of a single man killing hundreds. Any little thing that forces their mindset into something more useful is an improvement.

      You're right; anyone who thinks these games approximate the emotional impact of battle is fooling themselves. However, helping mental preparation never hurt anyone.

    6. Re:Former military perception by kunudo · · Score: 1

      Though I'm proud to have served...

      Why, exactly? What did you do? Or to be more precise, what was the ultimate purpose of your actions? I'm curious, not trolling.

    7. Re:Former military perception by Rayonic · · Score: 1

      No disrespect to your service, but you're saying that -- in order to get people to join the military -- we should present it in the worst light possible?

      I don't think you have a balanced view of America's Army (the game). Have you noticed how often you die playing that game? Or how the teams are always exactly evenly balanced? Those are unrealistic aspects of the game too, but I don't hear you complaining about them. I'm guessing that's because those particular defects show military service in a negative light.

    8. Re:Former military perception by abulafia · · Score: 2, Insightful
      This is just adapting the old ways to a new medium. And to be honest, I'd rather have kids who might go into combat getting that propaganda from something that encourages real teamwork and somewhat useful training than glorious tales of a single man killing hundreds. Any little thing that forces their mindset into something more useful is an improvement.

      Um... how about using the new medium to illustrate stories of how awful warfare is, in order to discourage the use?

      No, I don't fault the military for marketing itself; it exists to perpetuate itself, like any institution, and at times actually does fight for a reasonable reason (unlike some other institutions).

      It has a tough marketing challenge; once a generation or so, it gets involved in something so awful that everyone knows it does awful things (last time around, it was Viet Nam, before that, WWII). Much better when you're "winning"; the proles are willing to shrug off things like sensless torture.

      I'd rather see combat vets use the medium (blogs, for one thing, would be interesting here, although "support group" sorts of things like forums are probably more useful) to talk about all the reasons the military isn't an antiseptic display of manlyness than my tax money financing "army of one" style inducements. "Army of one" my ass - the reality of military operations are all about massive numbers of unimportant people willing to eat dirt, kill other unimportant people, and die on command (and more loosely, generating those people, financing the operations, and thinking about the strategy of how to use them). Show the reality of war, and perhaps the people who are responsible for electing those who chose to wage it will think twice.

      --
      I forget what 8 was for.
    9. Re:Former military perception by Anonymous Coward · · Score: 0

      > to teaching tactics and teamwork.

      Maybe, but without live-fire, I'm guessing the video-warrior will be just about useless when the boots hit the ground.

    10. Re:Former military perception by bstarrfield · · Score: 1

      Dying in a game is, well, dying in a game. I know you understand the difference, we all do. You don't suffer when shot - or in my case, nearly blown up. In a game, you never consider that you just shot an enemy soldier - someone probably trying to serve for the same reasons as you, or not even given a choice. And no, that doesn't mean that I sit ashamed of my service. Its just something that you think about.

      No, I'm not saying we should portray the military in a bad light to recruit people. It needs to be honest recruitment, letting people understand that this is a very deadly business, that you must comprehend the risks. This doesn't mean that we should try to scare away good people, just don't make it into a game. Seriously, that's all. The good soldiers - the men and women who keep the military running - know that war is not a game.

      We don't need psychopaths, we need mature adults. Please don't take this as an attack - I've recommended to several friends to join the military - just join for the right reasons.

      --
      /* Dang, I can't type that well. */
    11. Re:Former military perception by BoneFlower · · Score: 3, Insightful

      True, live fire exercises are still needed, but with the games, they will get the basic tactics down, and live fire can focus on doing it without shooting your buddies.

      If the games were to replace traditional field exercises and live fire exercises, that would be dramatically bad. But as a supplement, they have the potential to improve military traing a great deal, and save a ton of money in the process- money that can be used to fund end strength improvements, better weapons, more training, more aircraft, more spare parts for existing aircraft, or even funneled to non-defense programs.

      I'm certainly in favor of something with the potential to improve the effectiveness of our military while saving money at the same time. The better our military is, the faster it will win wars- meaning less death and destruction on both sides, making it much easier to secure a more stable peace post-war. The cheaper it is, well, it should be obvious why thats a good thing.

    12. Re:Former military perception by Erik+Hollensbe · · Score: 4, Insightful

      No disrespect to your service, but you're saying that -- in order to get people to join the military -- we should present it in the worst light possible?

      YES!

      If I were a recruiter, or someone telling recruiters how to recruit, I certainly wouldn't want some nitwit who thinks getting up after he gets shot is as easy as "moving his right index finger up and down". An exaggeration perhaps, but I guess I would want to be recruiting people that are very aware of the dangers of war - these people are more likely to be mentally prepared for situations that require it.

      When we sit down to interview someone for our programming team, we give them a test in our primary language (filled with trick questions), then we go over that test with them. Being right all the time is not the goal, but how you accept the criticism you recieve is. Then questions are asked about your skills as a designer. While the person with "all the answers" is not only impossible to find (because 7 or more people are dredging the waters for the most obscure development knowledge they can think of), people with the ability to say, "I don't know, can you explain it?" are just as hard to find.

      Some people walk out during the test, some people never call us back because they think they have to be a super-human to work here. We didn't want people like that anyways.

      Everyone in our group has a willingness to learn and work with the team, and a set of knowledge that contributes to the team (whether or not they picked it up on the job is unimportant). They are proactive learners and require little to no hand-holding. They aren't afraid to read code and ask questions.

      As far as our team is concerned, that's what makes a good developer. Judging that site traffic has at least doubled every year and our systems scale to do it, and that we've gone from a 5-man team to an 8-man team in nearly 4 years time, I think we're doing a pretty good job.

      If I was in an infantry division, I'd be damn scared to be next to the guy who "joined because he'd get a free ride to college and played a video game that gave him a 'good idea' of what the army would be like". That guy is nothing more than a meat puppet with a rifle, is and more likely to get me killed than a dedicated soldier who knows what he's getting into.

    13. Re:Former military perception by mdarksbane · · Score: 2, Insightful

      And then we'll all have a wonderful time when some other country, say, China, has gone the military route and decides that, hey, we don't need to listen to these american jerkoffs anymore, we can just *take* their stuff.

      As much as I would love world peace as much as the next person, the survival of our way of life requires some sort of military. And for the US, since "our way of life" includes being the richest nation in the world, preserving it requires a huge military. At the very least, big enough that no one wants to mess with us in a way that actually matters.

      No amount of well-wishing is going to change that. Its been a hard, cruel fact of survival from the dawn of time, and I'd rather we encourage people to be prepared for it and deal with the harsh necessities when they have to.

      Finally, the only way you can show someone the horrors of war is to toss them into one. No matter how disgusting an image of war on television or a computer screen is, it's just a picture. Something far away, and therefore, only somewhat real. And since the best reason for fighting is to make it so most people never have to see that...

    14. Re:Former military perception by Erik+Hollensbe · · Score: 1

      If they can take it without setting foot on our soil, more power to them. It's not our jurisdiction at that point, all we have to do is keep it from getting to them to stop the theft.

      It's called the Department of Defense for a reason.

      In WWII, we stayed out of the war (well, at least actively) until our own soil was threatened - for any of you that read history.

      Korea, Viet Nam, Somalia, Iraq, and I'm sure a whole host of other conflicts that I have forgotten about have had nothing to do with the defense of our country. Often the defense of others are cited, sometimes the threat to our country has been fabricated, or at least, had at least a large enough reasonable doubt to cause the controversy they did.

    15. Re:Former military perception by mdarksbane · · Score: 2, Insightful

      Yes, and firebombing Tokyo and Dresden were therefore purely defensive actions?

      We didn't enter World War II because of Pearl Harbor, just as we didn't invade Iraq because of 9/11. Both events were catalysts that allowed those in power to do what they had wanted to do all along.

      While I agree completely that World War II was more directly in our best interests (Iraq, vietnam, and afghanistan was just a dumb thing to drag ourselves into), saying we shouldn't attack anyone who hasn't launched an amphibious assault on New Jersey is a completely arbitrary method of deciding foreign policy.

      To throw out another argument, though, at what point does "our soil" have to do with it? If americans have billions of dollars invested in a foreign nation, I'd that that the safety of those dollars matters as much to them as, say, the independence of one of our random territories. The military exists to back up our nation's best interests with force. I claim that, as repulsive as it sounds to me, if that includes my .5 acre of land then it also includes some CEO's 5 billion dollars of investments.

      In short, what our country needs is a nice lesson on foreign politics, not more "war is bad if they aren't attacking us" emotion.

    16. Re:Former military perception by Erik+Hollensbe · · Score: 1

      Yes, and firebombing Tokyo and Dresden were therefore purely defensive actions?

      I think they've done a damn good job of keeping war from these parties off our soil.

      We didn't enter World War II because of Pearl Harbor, just as we didn't invade Iraq because of 9/11. Both events were catalysts that allowed those in power to do what they had wanted to do all along.

      Sad as it may be, it's pure speculation on both counts as of now. We have a lot more evidence that the latter fits your description, however.

      To throw out another argument, though, at what point does "our soil" have to do with it? If americans have billions of dollars invested in a foreign nation, I'd that that the safety of those dollars matters as much to them as, say, the independence of one of our random territories. The military exists to back up our nation's best interests with force. I claim that, as repulsive as it sounds to me, if that includes my .5 acre of land then it also includes some CEO's 5 billion dollars of investments.

      Are you really trying to propose that you can put a price on human life?

      Someone attacks the states - lives lost.

      War is waged on a country that has some of our investments - lives lost.

      Which is really the greater good? So that country just got a heck of a lot of money - and that's the last they'll get from us, unless an investor is a complete idiot. But at least some unrelated third-party marine doesn't get his life terminated because some dumbass poured a ton of money into a foreign market and got screwed.

      And "our best interests", that's laughable at best. The very people who fight for us do not get to choose whether they fight after they have enlisted (and in some cases, not at all: see draft), however, they do have the choice to elect people who get to choose if they fight. Sounds like a raw deal to me.

      Again, it is the Department of Defense. Not the Department of Defense of our best interests of those who are elected.

    17. Re:Former military perception by Anonymous Coward · · Score: 0

      american military gets in to situations all right already.

      however, no amount of training can make it perform miracles they would need to get the fuck out of those situations that happen after the 'war'.

    18. Re:Former military perception by ja · · Score: 1
      As an ex-infantry soldier - who's actually been in combat in the Middle East - these games have no relation to reality. Combat is hell, it's not a game .

      That was your impression. Private Lynndie England rendered something totally different.

      mvh // Jens M Andreasen

      --

      send + more == money? ...
    19. Re:Former military perception by Gilgaron · · Score: 1

      Have you played AA?

      You don't just click and respawn like in Quake. You get killed and you are dead until the next round.

      Sure, there's no round in real life, but they don't present the army as a fragfest by any means. Running willy nilly and jumping all over gets you killed, and quickly.

      If you are wounded you move more slowly and shoot less accurately, and getting shot and surviving in the first place isn't terribly easy to pull off.

      It is presented as realisitically as possible and still have people play it. The playstyle of Quake with circle strafing, jumping, spraying fire haphazardly, is completely ineffective. You just end up making a big target of yourself and giving away your position.

    20. Re:Former military perception by Erik+Hollensbe · · Score: 1

      Big deal - it doesn't make the game any more realistic, it just makes the game harder. I've been playing CS for quite some time - none of these things are new to me. Sure, I am more careful, but waiting 5 minutes to respawn is hardly a counter-argument to what I said. There have been times where I have made myself a target on a team with players better skilled to handle the situation, as to distract fire onto me and let them complete objectives or kill the opponents themselves. More often than not, I end up waiting 3-5 minutes to spawn.

      It's obvious that you did not read anything past my mouse pointer analogy. Just like any job, people have to be in the right mindset for them to be effective workers. In the military, a lack of this mindset could cost a person it's life, or the life of others.

      Bring a stopwatch to a gun safety class - when dealing with the unloaded rifles, point one at a class mate or even your instructor. Start the clock. Time how long it takes them to kick your ass out the door.

      It's these kinds of things that I'm talking about. Even though I was around all sorts of pistols, rifles, hunting, and gun classes as a kid, nothing is effective as knowing what that stupid machine is really capable of. As a result, I haven't owned a gun for years, not seeing a reason to. I'm not saying that other people don't, just not me.

      Playing a game for a few hours a night doesn't teach you how to effectively handle anything but that game. Real Life is consisted of ever-changing rules and possibilities, and until I can find a game that has a perfect model of real life, with no constraints, scripting, and perfect A.I., nothing will come close to substituting it.

    21. Re:Former military perception by NeoSkandranon · · Score: 1

      Care to elaborate?

      --
      If you can't see the value in jet powered ants you should turn in your nerd card. - Dunbal (464142)
    22. Re:Former military perception by abulafia · · Score: 1

      Note: I'm not calling for dismantling the military, or any such thing. I'm pointing out that, when the general populace gets a clear picture of the awfulness of war, it is much less likely to get in to them, which is generally a good thing. No matter how you view the particular wars of choice (Viet Nam, Iraq I and II), I fail to see how educating the public about what goes on in them (compared with the Mom & Apple Pie crap we get currently) can be a bad thing.

      --
      I forget what 8 was for.
    23. Re:Former military perception by sabinm · · Score: 1

      Pvt. England is the one being arraigned in a military court to see if she will face a court marshall for her role in the Abu Grhaib prison inmate abuse.

      --
      http://cincyboys.blogspot.com/ Everything Cincinnati. Including the word 'Finnih'
    24. Re:Former military perception by really? · · Score: 1

      Sorry, I am not the original poster, but I would have to say, "If you have to ask, you wouldn't understand it."
      (No, I haven't served in any of the US mil. branches; hell I am not even 'merican.)

      --

      "Consistency is contrary to nature, contrary to life. The only completely consistent people are the dead." A. Huxley
    25. Re:Former military perception by Nutria · · Score: 1
      Are you really trying to propose that you can put a price on human life?

      Sure. It's done all the time.

      Give an actuary or economist these data points, and he'll tell you what the price of that person's life is:
      • age
      • gender
      • address
      • level of education
      • current employment & income
      • marital status
      • number of children
      --
      "I don't know, therefore Aliens" Wafflebox1
    26. Re:Former military perception by Anonymous Coward · · Score: 0

      >It's called the Department of Defense for a reason.

      Yes, and all wars are defensive. You stupid norwegian piece of shit.

    27. Re:Former military perception by mdarksbane · · Score: 1

      I think they've done a damn good job of keeping war from these parties off our soil.

      Yes, because both Germany and Japan were SO close to landing on US soil. At least, the US soil that most people consider ours, and not the Phillipines and other such protectorates that we had recently taken through our own foreign invasions.

      By the time we bombed those cities, the effect on Germany was negligible, and Japan was no longer a threat to our mainland. The largest civilian bombings in German were carried out mostly because the generals who planned them didn't want to stop their plan early. "Defense" indeed.

      Are you really trying to propose that you can put a price on human life?

      Of course. It's a necessary sacrifice of those who rule, that some will die no matter choice is made.

      But more importantly, you make it sound as though we go to war to save lives. We've fought for freedom, for money, for land, for allies, for democracy, and for whatever crazed powers ruled our government at the time, but we've never fought to save lives. If we had, we'd have invaded cambodia instead of Vietnam, was well as a few african countries with their own genocides. We invaded Germany to protect our allies' way of life and our own investments in those allied countries.

      Our military defends *our* interests, as interpreted by those *we* put in power, if you have any belief that we can or ever have controlled who gets elected. If you feel that they don't represent your interests, vote for someone else. I plan on it.

      And just to bring this round to the original topic, I agree that the invasion of Iraq was a horribly misguided personal misuse of our nation's money and soldier's lives, just as the last ten+ years of our Iraqi foreign policy have been. However, I still believe that building a strong support and interest in our military power, and its necessity, is in our best interests in general. Putting armless children and crying mothers into a video game isn't going to help anything.

    28. Re:Former military perception by Anonymous Coward · · Score: 0

      You cannot simulate combat, you cannot simulate the smell, the fear. You can't even simulate basic training. These games are worse than a lie.

      Good. The types of people who fall for this are the types of people we'll all be better off without. Survival of the fittest and all that. Hopefully, if we cull enough of the stupid and easily confused, we'll eventually outgrow our need to kill people for their land or natural resources.

    29. Re:Former military perception by jb_02_98 · · Score: 1

      I did reword the other post, but I felt that it never hurts to say it again. (in this case anyway... not saying I'm a redundant poster or anything.)

      The military gets a lot of flak from people. I do agree, the other post was very similar. How could I have written it differantly?

      My father was in the military so I have a great respect for the military and the amount of combined devotion that has been given to keep me safe here at home. I'm sure many others have that same respect. Even if it has been said by one person, it hasn't been said enough.

    30. Re:Former military perception by Gilgaron · · Score: 1

      You didn't make a mouse pointer analogy in the post I replied to.

      The only point I was making was that AA is more realistic than Quake. It is not realistic enough to substitute for trainig, of course, but as a recruitment tool is not any worse than just having a gruff manly voice and some shots of guys climbing mountains proclaiming how you, too, can be an army of one.

      As a game and recruitment tool, you can't really expect more from AA than what it is.

    31. Re:Former military perception by Anonymous Coward · · Score: 0

      Touche! Well done.

    32. Re:Former military perception by Anonymous Coward · · Score: 0

      I don't see much tactics in Americas Army. The best players are the lone rambos who bunny hop all around the place like hyperactive monkeys. The rare occasion when a team operate as a squad, they have no friggin clue how to clear a room, they just follow eachother randomly and they get in eachother line of fire while attacking opfor.

    33. Re:Former military perception by RupW · · Score: 1

      I don't see much tactics in Americas Army. The best players are the lone rambos who bunny hop all around the place like hyperactive monkeys.

      That can be true, but often the best thing for a newb to do is to pick one of the best players and follow them. The game makes this easy by putting the sergeant and squad leaders on your radar. Bingo, instant teamwork.

      Remember that if you've got enough honor (i.e. experience with the game, and hopefully teamwork) you can play SF or on high-honor servers. You'll get better teamwork there (hopefully!) than on a newb pick-up server.

      Sure, room clearing et al doesn't feel realistic - it still suffers as an FPS in that rushing usually works because dying's no big deal - but they try to tune it so an organised team will beat a disorganised one.

    34. Re:Former military perception by Anonymous Coward · · Score: 0

      Tuck your hatred in, it's flapping around.

    35. Re:Former military perception by kunudo · · Score: 1

      (That AC wasn't me)

      Or maybe I wouldn't agree with it? That's effectively a rethorical non-answer you gave me there...
      Do you approve of all actions of the US military? If not, you shouldn't automatically laud every 'vet' for His Service For His Country... Whatever his reasons for taking part.
      There have been good causes, like Balkan, but they are in the minority (South America(!), Iraq, Vietnam). The soldier on the battlefield lacks the birds-eye perspective of those who give orders to the ones that give him orders. It's even worse if he doesn't care.

      Oomph Oomph! I served my country, yada yada.. Thank You For Your Service...

    36. Re:Former military perception by Geoff-with-a-G · · Score: 1

      The comparison between Army recruiting and developers doesn't work.

      As a developer, you're hiring for a very small number of positions which you want very good people for, and you can pay more to get better people if necessary. The Army, on the other hand, is trying to recruit a vast number of people from a pool of applicants that never seems large enough, and paying them based on a set grade.

      The Army has conditioning and training built in, so it doesn't matter if you go in thinking you're invincible. They just need you to go in. Then they can drum into the many real life hazards. They can't afford to turn down people who enlist simply because those people are reckless. They're better served by convincing as many people as possible that the Army is cool and easy, then training those attitudes out of them once they're signed up.

      Nobody is stupid enough to genuinely believe that death is quickly and easily undone, and if anyone does that should be caught out in their psych profile.

    37. Re:Former military perception by Anonymous Coward · · Score: 0

      What a comfortable existence you must have. I salute those wearing a uniform because I know there are people in the world that do not see eye to eye with me and my culture. Whether it is economic, religion, land, whatever. There are people who want to do some serious harm to me and my family. This harm can be physical as in sending planes into towers or economic as in threatening the supply of oil. When the time comes to protect our way of life, I expect that someone in uniform will be there to do it.

      At the very least, I can give my gratitude and respect to those fighting the battle while I sit comfortably writing to this banal website.

    38. Re:Former military perception by Anonymous Coward · · Score: 0

      If you play AA for any length of time, you realize that it goes a long way toward "de-quakifying" players who have been raised on solo first player shooter games like Quake, and even CounterStrike. Go charging off like a "hee-ro", and you WILL get yourself and your teammates killed. Fail to observe the rules of engagement around civilians, or fail to control your fire around friendlies, and you WILL get sent to Leavenworth (a virtual Leavenworth to be sure). Fail to take cover, and you will be injured or worse, and limping around, unable to fire accurately, makes for a poor gaming experience.

      Sure, it's nothing ilke a field training exercise with blank firing adapters and a referee. It's not even at the level of running around a mountain firing airsoft or paintballs at each other, while desperately trying to see opfor before they see you. However, it's a cheap way of introducing (or re-introducing) the idea of teamwork and combined fire. Heck, the way the game demonstrates how quickly you can go through a full magazine of 30 rounds in a matter of seconds, and how inaccurate a rifle is at full auto is a great lesson in of itself. Since the game (America's Army) is targeted at civilians as a recruiting tool, not as a replacement, or even supplement to blank fire and live fire exercises for active duty troops, I don't see a problem.

      Besides, any game that simulates a jam in the middle of a firefight has to get some points for realism...

  21. Where are we heading to? by Neo's+Nemesis · · Score: 1

    I can see the army's need for more and more young blood ready to fight for their lands. The situation with terrorists is worsening.

    But its 2004, and we still require humans for these purposes. SIC! Guess all that sci-fi was waste of time. All those poster competitions children as well as adults used to take part in about "Earth in 2000", depicting flying cars, and robots, android soldiers, machinic interaction, etc went into dustin.

    The faculties are busy researching for devices to aid fellow soldier, some even completely unmanned, but still we are stuck at a point where you would have to use musclepower sometime during the battle instead of technology. I'm still waiting for times when nanodust would give us info of hideouts, or those mechanical bugs giving us live feeds.

    If, actually more funds are diverted to science, it would actually be helping the military immensly.

  22. GOOD LUCK, SOLDIER! by Eric_Cartman_South_P · · Score: 1

    I hope this gets millions of kiddies to join the Army. I think everyone on Slashdot should sign up, too. Good luck!

    *slaps you on ass as you board bus to training camp*

    With a fully staffed Army, I can sit here and be a fat, happy American and watch you all fight wars on my Tee Vee, and not worry about a Draft. Have fun!

  23. What, did they leave out the torture by Anonymous Coward · · Score: 2, Interesting
    Aside from training, the games also improve young people's perceptions of the military: '30 percent of a group of young people with a favorable view of the military said they had developed that view from playing America's Army.'"

    Whoa. Did they include the part about leading POWs around naked on a leash and falsifying death certificates to hush up torture? I mean, shouldn't a computer game give you the whole fun of being in uniform?

  24. Re:haha by Anonymous Coward · · Score: 0

    This is all fun and stuff, however i dont think sneaking up and chaseing an enemy down from behind for 2 minutes to knife them(and yell "pWN!~' is a good use of someones time :D

  25. Battlezone anyone? by way2trivial · · Score: 1
    the army had a custom version of Battlezone made up to be a tank trainer.

    see for details/rumor

    --
    every day http://en.wikipedia.org/wiki/Special:Random
  26. favorable vs. unfavorable. by Anonymous Coward · · Score: 5, Interesting

    this distinction of military, "favorable vs. unfavorable", is kind of bullshit.

    the military follows orders. it's the orders, from the pentagon and the white house, that roll downhill, that give the military such a reputation.

    the people in the field rely on trust, teamwork and training--things that pretty much everyone depends on in their day-to-day life. the orders sometimes make them roll their eyes.

    i'm gonna give you a long-winded example of what i'm talking about. in the news lately there has been a heated discussion about "atrocities committed in war" and whether "outing" tales of atrocities denigrates the warfighter.

    my pop was a US WW2 carrier pilot around japan. as the war winded down, the "offical rules" from washington and the pentagon were "do not engage non-military targets unless fired upon" (i'm paraphrasing).

    so my pop had to fly his plane down to fishing boats and stuff, overfly them, to see if they would shoot at him, before he would open up with his machine guns and kill them.

    now, another pilot on the carrier got shot down doing this. immediately, the unspoken agreement among the pilots was "sink anything in your search area"--don't bother checking it out anymore.

    this was an illegal act. not all fishing boats were armed resistance, but he and the other pilots stopped checking them out. they just started sinking them, in fact anything that moved in his search area was a fair target from that point forward. he wanted to live, not get killed from a "lucky" shot, from some guy hiding under a tarp on a fishing boat.

    later, the same thing happened over land. he started strafing groups of civilians, because, early on, he would get shot at from the groups.

    so now the questions are:

    1) did same or similar things happen in vietnam?

    2) do you really have to check out every boat, every crowd, putting your life on the line, when you damn well know what could be coming?

    3) does washington and the pentagon make this shit up to cover their ass from a strictly legal point of view, while shifting the blame for anything that goes bad down to the fighters?

    I already know the answers to these questions for myself (yes, no, yes).

    A lot of people get pissed about number 2) saying you have to obey all orders and die on the field from a lucky shot, that's the way it goes in the military. it's called orders and discipline.

    if you get caught, your career is shot; you probably go to military prison. if you keep checking out every boat and crowd up close, you die. the coice is simply one to be made. sometimes

    sometimes i see news shots from iraq showing a gunbattle in the street, and kids and adults are standing outside, in the street, watching. ever hear of a ricochet? i wish i kept those pictures, just to send them to people who talk about the poor innocents dying in iraq. here's a lesson--when the shooting starts, get your ass inside!

    in iraq, how would you like to be the guys going in an searching houses for suspects? total dependence on teamwork, training and trust. i suspect most of our dead in iraq are from "lucky" shots out of nowhere.

    1. Re:favorable vs. unfavorable. by Anonymous Coward · · Score: 0

      You sir, are a fool.

    2. Re:favorable vs. unfavorable. by bigmammoth · · Score: 1

      I think "the fog of war" film would enlighten your discussion a great deal, I highly recommend you check it out.

      You might be asking the wrong questions... rather then asking if its right for soldiers to take extra precautions to save their lives we might want to ask if means we use are irrelevant in relation to our stated goals / ends ?

    3. Re:favorable vs. unfavorable. by Mike+Hawk · · Score: 1

      And if the answer is that they are relevent? Well we are just back to the sticky original question.

    4. Re:favorable vs. unfavorable. by mattkime · · Score: 1

      i'm curious how your dad feels about bush and kerry trading insults on their duty to their country.

      --
      Know what I like about atheists? I've yet to meet one that believes God is on their side.
    5. Re:favorable vs. unfavorable. by arfuni · · Score: 1

      The Allies were up to similar antics in the European theatre. My grandmother was a German peasant in the field, just minding her own business and milking her cows when an American fighter circled overhead and opened fire. She managed to wedge herself under the recently dead corpse of one of the cows she was milking. She survived, obviously... It's absurd to think that these kinds of things didn't happen in Vietnam and aren't happening now. This happens when you hate enough that you don't think of the enemy as another human being.

    6. Re:favorable vs. unfavorable. by Anonymous Coward · · Score: 0

      Ah yes, he's a 'fool'. Surely because you don't agree with him? A great mindset you have here.

    7. Re:favorable vs. unfavorable. by dave420 · · Score: 1

      It's endemic within the US military, not necessarily in every Allied military. Please don't group the two together. The US military has highly different values when it comes to the lives of civilians, compared to almost every other military out there.

    8. Re:favorable vs. unfavorable. by vadim_t · · Score: 1

      Bullshit. The US military killed plenty civilians, just like other armies. And don't get me started on Iraq, which never posed any danger to the US anyway. The only different thing about the US is its damned superiority complex.

    9. Re:favorable vs. unfavorable. by arfuni · · Score: 1

      You didn't understand his reply. I don't entirely agree with it, as I think most of the allied countries were just as bad as the US military, but he was condemning the US and defending other nations, assumably wherever he's from.

    10. Re:favorable vs. unfavorable. by mattOzan · · Score: 1
      he wanted to live, not get killed from a "lucky" shot, from some guy hiding under a tarp on a fishing boat.

      Yeah, and I guess the fishermen he is shooting and killing on the open water somehow don't care about living or dying? I mean, obviously, right? Otherwise they wouldn't be out there, trying to catch food for the day! They must not have learned your "lesson," that "when the shooting starts, get your ass inside!"

      Do you hear what you are saying, man? Killing Japanese fishermen was justifiable because your Dad "wanted to live," and thought that out of all the innocents he killed, there might have been a few people with guns under tarps? Bullshit! He was a terrorist!

      By definition, terrorism is "violence against civilians or similar noncombatants, especially in order to achieve political or similarly ideological aims, or to intimidate or coerce a civilian population."

      You think that 11690 civilians have been killed in Iraq so far because they've been hit by ricocheting bullets in street battles? No, it's pilots like your Dad who are "just following orders" (or not) and intentionally targeting civilians or similar noncombatants. My United States of America is the biggest terrorist the world has yet known.

  27. in related news "pwned" now standard military term by atarione · · Score: 5, Funny

    the army reports soldiers now routinely complain "teams" and "crappy map" and even sometimes complain about "lag" while in the field.

    but mainly the use of the word? "pwned" is almost universal in combat.

    --
    actually I am happy to see you, however that is in fact a banana in my pocket.
  28. this... by sosuke · · Score: 1, Interesting

    anyone remember ender's game? yeah, this is peanuts ... doom as training was a joke, i now tons of people that could kick the army's collective butt in a game of deathmatch

    1. Re:this... by Tandoori+Haggis · · Score: 1

      so have you told your friends that "God Mode" and the various hacks won't work in real life battlefield action? ;-)

      --
      My hyperlinks aren't worth the paper they're printed on.
    2. Re:this... by Erik+Hollensbe · · Score: 1

      and the best Counter-Strike players (well, at least the ones who are taking home the prizes) are in Sweden - says a lot about the gamers in the states.

      Of course, if this had any bearing on a real combat situation it would be a concern.

  29. something to remember by Anonymous Coward · · Score: 0

    As was said in an old Volkswagen commercial: life has no reset button.

  30. 3 years? by BoneFlower · · Score: 1

    I seem to remember Marine Doom coming out shortly before I enlisted. That was 1996.

    1. Re:3 years? by Anonymous Coward · · Score: 0

      Why do similar comments always end up after eachother? (Marine Doom in this case)

      It's almost as if people sit and hit refresh constantly and then to hop in and duplicate the subject from the most recent poster hoping that the moderators sees the clone post first and revards the poster with karma.

      In this case it's most likely a coincidence, Marine Doom being relevant to the topic and a quite famous project and all, but it reminded me of those weird clone-posting occasions.

      Sometimes the comments are so similar it's scary, like when clusters of near identical jokes appears one after another, in seperate posts, by different posters.

  31. Two men by HBI · · Score: 5, Interesting

    LTG Peter Cuviello (Army G-6/CIO 2000-2003)

    LTG Stephen Boutelle (Army G-6/CIO 2003-present)

    These are a new generation of Army commander who have much more in common with today's geek than you would expect. Both are technology-centric men who are interested in the network and the applications we run on it, including games. I've had the opportunity to meet both men and I have to say that the generational issues regarding technology have been overcome with the arrival of men like this in command. Before them, perhaps the Army's senior leadership was brought up in an era before personal computing. That is no longer the case.

    --
    HBI's Law: Frequency of calling others Nazis is directly correlated with the likelihood of the accuser being Communist.
  32. False dichotomy. by khasim · · Score: 4, Insightful

    "You would prefer to send them into harm's way with no training or preparation for what they're going to encounter?"

    This isn't an either/or situation.

    A far better means of training is what we've been doing for years. One unit is assigned a task and another unit is assigned as OPFOR. That way, you don't get just what the programmer wrote.

    The problem is the situation briefly described in the article. We don't even have ammo for training because it is all going to the mid-East.

    The best way to train is to have combat units who have just rotated back be the OPFOR. The next best way is to have a unit that has played OPFOR regularly. Video game simulations are way, way down on the list.

    1. Re:False dichotomy. by Erik+Hollensbe · · Score: 4, Interesting

      Maybe wasting money on video game development and ads that will never convince me to join the service could be better used to provide ammo to you guys.

      Also, these aren't cheap either: breast implants

      You and I know these games aren't the first choices, but I dunno, it seems with all this stuff it's so easy to take that money and invest it in gel rounds (or whatever you guys use for "play ammo" these days), or even if it has to get that cheap, airsoft rifles, for crying out loud.

      That's what really scares me about the military - all these ads, games, and propoganda glorify war in a way that makes it seem all so surreal... And of course, Dishonorable Discharge is one of the worst things anyone can have on their record, Court Marshal for be a deserter has even worse implications... Yet I have no guarantee that I will truly be "ready for combat" at the point that I am thrusted into it.

      And since my chances of dying are significantly higher in the military than, say, staying home and playing Counter-Strike and working a civilian job to pay for my internet connection... Have fun!

    2. Re:False dichotomy. by sean.peters · · Score: 2, Insightful

      The trouble is that live exercises like this are very expensive. As you point out, they can't even afford training ammo.

      This kind of simulation can supplement FTXs, even if it can't completely replace them.

      Sean

    3. Re:False dichotomy. by general_re · · Score: 1
      A far better means of training is what we've been doing for years.

      That's not an either/or situation either - you've inserted your own false dichotomy now. Obviously it's not a good idea to entirely replace live-fire exercises or OPFOR exercises in the field with simulations, but as a complement to such things, I don't see why it's a particularly bad idea.

      --
      ABSURDITY, n.: A statement or belief manifestly inconsistent with one's own opinion.
    4. Re:False dichotomy. by Rayonic · · Score: 2, Insightful
      Obviously it's not a good idea to entirely replace live-fire exercises or OPFOR exercises in the field with simulations, but as a complement to such things, I don't see why it's a particularly bad idea.

      Actually, the real purpose is to get soldiers to play these training games in their otherwise free time. It's the military's answer to "edutainment", except it might actually entertain too.
    5. Re:False dichotomy. by squistle · · Score: 2, Insightful
      Also, these aren't cheap either: breast implants

      Actually, if you follow the story, there is a very good reason for giving out free breast implants: When a soldier gets wounded, he quite often needs a good plastic surgeon to put him back together. In order for the surgeon to be good, he needs practice. He needs practice at hiding suture marks. He needs the experience that tells him how a particular surgical technique is going to look once the swelling goes down.

      Just like a pilot needs seat time--even if the mission doesn't exactly mirror what he'll be doing in combat--the surgeons need time with the knife in hand. The military could spend hundreds of millions making surgical simulators available to all the surgeons, but for a lot less money, they can let them practice doing relatively inexpensive boob jobs, nose jobs and tummy tucks.

      The military certainly wastes money on some weird things, but this isn't one of them. To my mind, this is a cheap and clever way of giving the doctors the training they need.

      --
      There are 10 kinds of people in the world: those who understand binary and those who don't.
  33. "Perceptions" by noda132 · · Score: 1

    Aside from training, the games also improve young people's perceptions of the military

    How can one person's perception of the military be "better" than another's? Presumably if it's closer to reality, not necessarily more favourable. So I'm guessing the games do the exact opposite.

    1. Re:"Perceptions" by geminidomino · · Score: 1

      Nah, you're thinking like an intelligent and (probably) honest human being. Think like a marketroid. "Better" *DOES* mean "more favorable."

  34. Inevitable..? by Vlad_Drak · · Score: 5, Interesting

    With drones such as the Predator seeing lots of action (which are now armed), and iRobots out in the field (not armed yet), it is only a matter of time before humans remotely control a significant portion of our military might. Sure, you have to worry about securing the control channels and there are lots of bits and pieces that need to get worked out.

    Most of technology is already there, it just needs to mature a bit, let's say 5-10 years. DARPA should have set the Grand Challenge rules so that vehicles could be remotely controlled, with hundred of test targets all over that get tagged by lasers or something similar.

    The army would be smart to collect gameplay data from America's Army, etc. I found it curious that I had to submit my training scores to the AA servers before I could even play the game, but maybe I'm just paranoid. It's doubtful that the Army has some grand plan here, but there are definately many who get it. Basically, the Army could recruit the most skilled operators/players, and lots of people would probably be more likely to serve their country in front of a virtual screen as opposed to seeing real combat.

    Is it too out there to assume that the gamers who clean up in today's FPS and FSims may find yourself being drafted by the military one day...?

    Of the obstacles to be overcome to make remote combat operations, it would seem most are straight-forward to overcome with time.
    How do you go up stairs and handle rough terrain? How about a helibot? Take a remote controlled model helicopter, stick on a few cameras, various sensors, GPS, etc. Very much like today's FPS, it seems to me.

  35. Re:Marine Doom and the lack of WMD. by Anonymous Coward · · Score: 0
    Bruce Sterling described the move to offload development costs over a decade ago.

    Maybe someone should write a find the mythical WMD game.

  36. Final Fantasy X-3 - America's Army by HarveyBirdman · · Score: 3, Funny
    Yuna: Kilika, shit, I'm still only in Kilika. Every time I think I'm gonna wake up back in the Macalania Woods. Been here a week now, waiting for a sidequest, getting softer. Every minute I stay in this room, I get weaker, and every minute the fiends squat in the bush, they get stronger.

    ---

    Rikku: How many people had I already killed? There was those 70,000 hit points worth that I know about for sure. Close enough to blow their last breath in my face. But this time it was an Al Bhed and an officer. That wasn't supposed to make any difference to me, but it did. Shit... charging a man with murder in this place was like handing out speeding tickets in Grand Turismo. I took the mission. What the hell else was I gonna do?

    ---

    Paine: Zero through nine, no maybes, no supposes, no fractions. You can't do hit point damage, you can't go out into the world map, you know, with, like, you know, uh, with fractions - what are you going to hit with - one-quarter, three-eighths? What are you going to do when you go from here to Bevelle or something? That's integer RPG math.

    ---

    Tidus: You smell that? Do you smell that?... Firaga spells, son. Nothing else in the world smells like that. I love the smell of firaga spells in the morning. You know, one time we had a hill hit with Bahamut summons, for twelve hours. When it was all over I walked up. We didn't find one of 'em, not one stinkin' fiend body. The smell, you know that brimstone smell, the whole hill. Smelled like... a level up. Someday this cut scene's gonna end...

    --
    --- Ban humanity.
  37. so, how long... by utexaspunk · · Score: 1

    how long before some kids try to pull another columbine-type thing, this time implementing the tactics they've learned by playing America's Army, or Full Spectrum Warrior, making their attack far more deadly?

    1. Re:so, how long... by HarveyBirdman · · Score: 1
      Or just strap explosives to themselves and hop on the school bus.

      There's plenty of sources of inspiration in this world.

      --
      --- Ban humanity.
  38. new draft bill in congress now by Anonymous Coward · · Score: 1, Informative

    Guess what! You do have to worry about a draft. There are a pair of bills (HR 163 and S 89) in congress now, which would require service from all young persons (18-26).

    The bills are "languishing in committee" and appear unlikely to pass (and their existence has been used to stir up a lot of political noise by folks willing to exaggerate the facts), but they do exist, and if you want to express your opinion about them, now is the time..

    http://www.theorator.com/bills108/hr163.html
    http://www.house.gov/stark/documents/108th/univdra ftstate.html
    http://www.snopes.com/politics/military/draft.asp
    http://www.congress.org/congressorg/issues/bills/? billnum=H.R.163&congress=108&size=full

    -Brian

  39. Add a touch of reality by nanoakron · · Score: 3, Insightful

    Does the latest version include the Abu Ghraib expansion pack?

    You can mod me as flame-bait but this is what new recruits need to know - the consequences of their actions, and indeed the decision to go to war itself, in the eyes of an international audience.

    -Nano.

    1. Re:Add a touch of reality by Anonymous Coward · · Score: 0

      The vast majority of them (99.9999999%) already do. I don't see what your point is.

    2. Re:Add a touch of reality by Archon · · Score: 1

      I don't suppose there's a "negotiate a peaceful solution to the dispute" option in the game either. But then, when all you have is a hammer, everything looks like a nail...

    3. Re:Add a touch of reality by Zareste · · Score: 1

      Heh. Yeah, but then they'd need to make an expansion for the multitude of incidents that didn't escape the Pentagon's info control. Could you imagine how many years the programming would take?

      I think people would rather just believe the military is there for security, and not the other 90% of what it does.

      --
      I am NOT a number! I am a - oh wait, I'm number 761710. Look! 761710!
  40. All our little Starship Troopers by Zhe+Mappel · · Score: 2, Interesting
    Ah, if we were only going off to kill giant bugs! Then what fun it would be training for more war!

    Unfortunately, US foreign policy in the era of preemptive invasions calls for attacking resource-rich nations that pose no threat to us. That's a different thing, morally, from blasting bugs. It's wrong, as 90% of the planet knows.

    The mental candy of video games can help to sweeten this awful task. If you look even casually at the top-selling shooters, they're nearly all war games that put the white American soldier-player in the heroic role of killing black, brown and yellow-skinned peoples to "stop terrorism," or "fight for freedom," or any of the other popular cant that our drooling politicians preach. These games are rehearsal chambers for more than killing technique: they incubate a poisonous right wing sensibility, the stuff of America Uber Alles that has plunged us into a senseless and unwinnable war in Iraq.

    From the White House to FOX TV to your X-Box: that is the new slipstream of fascism. Because there's money in it. Because it's fun--until, of course, the Wal-Mart job isn't cutting it and, with all the skills you've honed playing America's Army, you sign up for the National Guard gig to make ends meet, and sooner or later find yourself shooting women and children in a real desert.

    Mommas (and daddies), don't let your babies grow up to be cowboys.

    1. Re:All our little Starship Troopers by Erik+Hollensbe · · Score: 1

      The mental candy of video games can help to sweeten this awful task. If you look even casually at the top-selling shooters, they're nearly all war games that put the white American soldier-player in the heroic role of killing black, brown and yellow-skinned peoples to "stop terrorism," or "fight for freedom," or any of the other popular cant that our drooling politicians preach. These games are rehearsal chambers for more than killing technique: they incubate a poisonous right wing sensibility, the stuff of America Uber Alles that has plunged us into a senseless and unwinnable war in Iraq.

      Wow, I play a ton of FPS games - I do recall killing a lot of germans in WWII games, but mostly aliens, monsters, and the occasional criminal.

      The one game that I do play that fits your definition, Counter-Strike, came out 5 years before all this bullshit started hitting the fan.

      Chances are you have good intentions (and I was with you in the first two sentences of your post), but the crux, the justification of your argument is not only incorrect and ignorant, I'm inclined to believe it's a lie.

      So, while you lie in some places to preach your valid view, you send the signal to some that perhaps your view is a lie as well.

      Don't sell yourself short. It's easy to make your argument without lying, so don't.

    2. Re:All our little Starship Troopers by Anonymous Coward · · Score: 0

      That is a great comment from the left. Here is one from the right. Diplomacy really works great. All countries are ready to submit to the will of the UN and become peaceful neighbors. There is really no good or evil, just what you feel like doing. Religion is the cause of all conflict and is just fabricated for people with weak minds. Americans are all prejudice, despite being the most ethnically diverse. Terrorism isn't real, just something the Bush family made up to control the world's oil supply. Did I miss anything Mr. Moore?

    3. Re:All our little Starship Troopers by Anonymous Coward · · Score: 0

      I might have some sympathy for bugs, but not Muslims.
      In Islam we have an enemy so perfectly evil that even killing women and children is not wrong, as they are carriers of that foul culture.

  41. two things to think about by gnat_x · · Score: 2, Interesting

    1. the US military has been using video games for a while to convince people to do things. When I was in high school 6 years ago my friends brother was recruited into the army with the promise that if he signed up five of his friends he'd get either a Playstation or a N64 (i forget which) and five games.

    needless to say he couldn't sign up five friends, and got nothing but a few years of military service, and for all i know is in iraq now.

    2. as the computer technology for all modern combat increases the ui changes; these games are a really great way to get kids used to the ui of some weapons systems; and also awesome market research on what the people playing their game find as intuitive.

    this will all go into producing easier to use weapons; and a generation of soldiers who can't distinguish the ui if their simulations from the ones in the helicopters that actually kill people.

  42. Re:in related news "pwned" now standard military t by Anonymous Coward · · Score: 0

    +2 Interesting? That's... interesting.

  43. Let's see.... by Anonymous Coward · · Score: 0

    ...how positive the result is if said game wounds/maims/kills the participant (yeah, I guess the later of the 3 kinda' skews the results....).

  44. Old News by GeekFu · · Score: 4, Funny

    "You have been recruited by the Star League to defend the frontier against Xur and the Ko-Dan Armada"

    Prior art? :-)

  45. Scary... by Anonymous Coward · · Score: 0

    I can't help but think of the quote at the end of Starship troopers 2 (not discussing the quality of the movie) where the recruiter looks at the new mother and her child and says "Hurry and grow up little one, we need more meat for the grinder"

    Scary...

  46. Been through basic training. by khasim · · Score: 1

    The hardest thing was getting people to UNLEARN the bad habits they had acquired.

    Practice does NOT make perfect.

    Perfect practice makes perfect.

    If you are practicing with a simulator, you will be practicing the flaws of that simulator. The "mechanics" of shooting are simple and can be taught in 5 minutes (correct position, aim, breathing, trigger squeeze).

    But mastering them so that you do it correctly every time is what takes practice and REAL bullets.

    "You can't be on the rifle range every night, but if you wanted you could take some down time and practice when you had a few minutes."

    Why can't our troops be at the range every night? If I was focusing on military training, that is what I would have.

  47. The future is now... by sean.peters · · Score: 1
    ...it is only a matter of time before humans remotely control a significant portion of our military might.

    If in addition to remote-controlled systems, you include autonomous ones, we're halfway there. Think Tomahawk land-attack missiles. The MK 46/48/50 torpedoes. Phalanx Close-in Weapons Systems. All of these, to one extent or another, only require a human being to turn them on and (maybe) point them in the right direction.

    People talk about the time when robots do our fighting for us... not realizing that they already do.

    Sean

  48. Re:The ultimate recruiting tool coming direct to y by Anonymous Coward · · Score: 0

    This was far from offtopic.

    BUSH has considered re-instating the draft to suck more of america's youth to their deaths to keep the oil industry 'unstable' ... to keep oil prices high to pay off Bush's oil buddies.

    Bush got exactly what he wanted from Iraq. He destabilized the world oil markets, more than doubling the price. last month $90BILLION of your own money went to Bush's saudi oil friends simply because of the doubling of the oil price.

    Bush fought hard against a 3mpg increase in fuel efficiency, he even sued California to force them to stop pressing for higher efficiencies ... that 3mpg would have saved THREE TIMES more oil than the USA imports from Iraq. But instead Bush fights to drill for oil in a world heritage park in Alaska which maybe in 10 years will produce the equivalent of half the oil imported from Iraq.

    Even better, the new Patriot Act version 2 will allow the government to legally make any american citizen 'disappear' without any trace, where with the present patriot act its only right to make non-citizens 'disappear' ... ignoring all those constitutional rules that declare that ALL people in the US be they citizens or not are created equal.

    yay bush!

  49. Feels like Last Starfighter by richardoz · · Score: 0, Redundant

    You have been recruited by the Star League to defend the Frontier against Xur and the Kodan Armada...

    --
    All the worlds indeed a .sig, and we are mearly players..
    1. Re:Feels like Last Starfighter by Animats · · Score: 1

      "Oh, no!"

  50. Europe loves this game. by mesmartyoudumb · · Score: 1

    I work at a server company, we have American and Euro locations. In America, 90% of our servers are CS, but in Europe, 25% of them are Americas Army. The game seems very popular in the Euro-Lan scene.

    --
    "Comedy's a dead art form. Now tragedy, that's funny."
  51. After a series of bad rolls... by khasim · · Score: 3, Funny

    You end up playing a disabled veteran holding a cardboard sign on a street corner.

    1. Re:After a series of bad rolls... by Anonymous Coward · · Score: 2, Insightful

      After a series of bad rolls... (Score:4, Funny)
      by khasim (1285) on Sunday August 22, @04:28PM (#10039223)
      You end up playing a disabled veteran holding a cardboard sign on a street corner.


      high score = correct

      funny?? NOT HARDLY !!

      I volunteered to serve food in a soup kitchen once and met several vets WHO WERE HOMELESS.

      THIS IS NOT FUNNY. It is tragic or sad. Definitely not funny.

    2. Re:After a series of bad rolls... by LifesABeach · · Score: 0

      As long as there is a raving lunitic sending people into harms way, the more training, the better.

      i'm reminded of the following saying:
      "In order to win a war, you do not need to die for your country; You do need to make the other guy die for theirs." - Unknown

      As for not fighting the bad guys, the City Fathers of Carthage could debate that issue on 'point'.

    3. Re:After a series of bad rolls... by Anonymous Coward · · Score: 0

      It was Patton

      "The object of war is not to die for your country, but to make the other bastard die for his!" - General GC Patton

    4. Re:After a series of bad rolls... by LifesABeach · · Score: 0

      I use to think so also, but a minor analysis shows the following:

      "The object of war is to destroy the enemy's will and ability to wage war." - Von Clausewitz, On War, in 1832.

      I do perfer General Patton's verbage better.

  52. The Army should see "The last starfighter" by stm2 · · Score: 1

    Or maybe they saw it!

    .

    Nice movie (at least when you are under 12 as I was in the moment it was shown). Was one or the first movies with CGI spaceships (done in SGI or Cray, don't remember).

    --
    DNA in your Linux: DNALinux
    1. Re:The Army should see "The last starfighter" by Anonymous Coward · · Score: 0

      Ramtek 2020 series. It was their last big promo campaign before going belly up.

  53. not before an election by Anonymous Coward · · Score: 0

    They will let them hangout until after the election, or the attack on iran starts, one or the other.

    We have other laws on the books, too, that "allow" basically full suspension of any born with rights, drafting of anyone regardless of age or sex,, forced relocation, forced labor, confiscation of anything, yada yada yada. All under various states of emergency, the emergency war powers act, FEMA statutues, the model states health emergency powers act, and probably a bunch more, who knows, half of them are secret anyway.

    Joe Government's position right now is that they pwnz joo, top to bottom and sideways. We haven't had actual full "born-with rights" for quite a spell now.

    The US has turned into a looter nation, it's the only way these cretinous goombahs at the top can stay fat and happy and in power now. They blow the economy out,destroying a lot of the blue collar work, now switching to white and pink collar,so all over the USA graduating kids are presented with a severe lack of jobs, the first generation to be stared in the face with a very real threat of having a lower quality of life than the preceding generation. Lovely. These kids look to college, eek! a zillion bucks, and not near as much guarantee of a good job from all that work and money as one generation ago. So now they offer a "video game" inducement, along with a "steady job with bennies" and cash bonuses and whatnot.

    No, I ain't cynical about it.... ffffttttt

    External "threats" combined with internal "threats", a common tactic used by many governments to keep their herds in line.

    Well, my generation fought the draft and illegal wars, we had so-so success obviously. Too many sold out it appears, gave in, became blind consumers. Lost ethics, allowed themselves to get brainwashed. Sorry.

    Good luck you young dudes. Best advice I got is don't wait to fight it, and if you do have to fight it, play hardball, because that's the only game in town.

    1. Re:not before an election by Anonymous Coward · · Score: 0

      Too many sold out it appears, gave in, became blind consumers. Lost ethics, allowed themselves to get brainwashed. Sorry.


      The irony is it's you who you described here. You didn't recognize it? You got lost in hallucinated trance.

  54. It's been said before by Emot · · Score: 0
    So I'll go right ahead and re-iterate it, with italics so you can see how gosh-darned serious I am, and stuff !!!!!!!

    Playing A Video Game Does Not Push A Nonviolent Person To Violence, Nor Can It Teach Anybody How To Operate A Firearm

    Equating Columbine-style violence with video games or that evil rap music and that horrible shrieking harpy Marilyn Manson is merely a leftist copout, squealed by people who operate on an agenda of limited personal accountability so as to push their Huge World Government ploy.

    So do us all a favor and shut the fuck up about how video games totally force shitheads to go out and commit acts of violence. The shitheads who shot up the joint were shitheads and they'd have perpetuated that act of violence, Doom or No Doom, Manson or No Manson. To say that anybody can be motivated to violence by the media is to greatly underestimate the intelligence of humanity as a whole.

    Besides, having played the shit out of Full Spectrum Warrior, I can assure you that any tactics you learn from that game, will be easily defeated by anybody that's not a polygonal meshed AI-driven texture-mapped bad guy. In real life, you'd get yourself killed before you were even able to tell your Rifleman to like, totally look behind us and select the cone of fog and like, look over that way and OOPS HE DOESN'T DO IT ANYMORE WHEN YOU MOVE AND WHOOPS SHOT IN THE BACK BY SOMEONE WHO ACTUALLY USES TACTICS !!!!!!!!!!!!

    --

    ALL HAIL THE BEAST THAT ASCENDETH FROM THE PIT WITH HIS CUTE WIDDLE NOSE =^o.o^=

    1. Re:It's been said before by utexaspunk · · Score: 1

      So do us all a favor and shut the fuck up about how video games totally force shitheads to go out and commit acts of violence

      did i say anything to that effect? clearly, you are retarded, and i don't know why i'm bothering to respond, but alas i feel generous today- i didn't say video games, rap music, the media, or anything causes people to be violent. the fact of the matter is that history has shown that people do occasionally become violent from time to time for whatever reason, and that sometimes includes teenagers, and sometimes they choose to attack their school.

      if our own army uses these same video games to teach squad tactics to their soldiers, is it such a stretch to believe that they must have some value in improving their performance in battle? and that they would similarly improve a teenager's perfomance?

      i'm not saying that their aim will be better, but there are tactics that get you success in the game that you might not otherwise learn, like alternating providing cover fire while leapfrogging forward, or where to take cover, etc.

      and, by the way, your "leftist copout" "world government" shit sounds a little paranoid to me. been watching alex jones and smoking the doob a bit much lately?

    2. Re:It's been said before by xsupergr0verx · · Score: 2, Interesting

      I see your point, but I don't think it applies. You really oughta play Full Spectrum Warrior and see what it's really about.

      The goal is to keep your peeps alive first and foremost, and ultimately to shoot the bad guys. Most of the game's tactics and mechanics revolve around surviving and evading fire. Most of the tactics used in the game are rendered entirely useless when your targets are unarmed and not trying to kill you, like in a mass murder situation you described.

      --

      Click here for a free picture of an iPod!
  55. I never got that game by SCVirus · · Score: 1

    That game sucked I play it once then the sergent tells me to get a rifle and shoot targets or some crap, so i turn around and shoot the sergent (of cource) and the son of a bitch puts me in jail. Dumass game.

  56. I cleared all the mines ! by 88NoSoup4U88 · · Score: 4, Funny

    I cleared all the mines in Minesweeper! Where can i sign up ?!

    1. Re:I cleared all the mines ! by bluGill · · Score: 1

      I'm sure there is a recruiter office near your house, walk in and tell them you want to sign up. They have to run some tests, and there is a bunch of paper work, but they need people so they will help you. Tell them you want to clear mine fields, and they will put you in a mind field and tell you to clear it.

      Note that minesweeper is not a particularly good simulation of the work you will be done, but if you apply logic it will help.

  57. What this really means... by DavidBrown · · Score: 1

    ...is that 20 or 30 years ago, in the US Presidential election campaign, candidates will be accusing one another of failing to qualify for marksman in America's Army, or shooting computer generated civilians.

    "Is it not true, Senator Jones, that you were nothing more than a n00b camper, and that you once even used wallhack?"

    --
    144l. ph34r my 133t l3g4l 5k1lz!
  58. Funny, but... by No+Such+Agency · · Score: 1

    You do make the point that in real combat, "camping" is sometimes just good tactics. Alas, in AA you often hear complaints about campers. I never quite get this, unless the person is camping a remote corner of the map away from the action.

    --
    Freedom: "I won't!"
  59. In other words... by No+Such+Agency · · Score: 1
    sometimes i see news shots from iraq showing a gunbattle in the street, and kids and adults are standing outside, in the street, watching. ever hear of a ricochet?

    ...They are "pinned down". They don't know the tactical situation, and are too afraid to make a move in any particular direction, because they could run right at people who would kill them. They're unarmed with no comms and can't alter the tactical situation, or their knowledge of it, either. In that situation, the human instinct is to stay put. Don't blame them if they get shot.

    As for your father and his comrades, firing indiscriminately on all targets might have made them "safer" but it was technically a war crime. And I'm sure they weren't proud of it, but they stayed alive and were thankful for that. That's the real tragedy of war - that fucked-up things become ordinary to the ordinary people who feel they have to do them.

    --
    Freedom: "I won't!"
  60. Learn the definition of "dichotomy". by khasim · · Score: 1

    "That's not an either/or situation either - you've inserted your own false dichotomy now."

    Incorrect. I was replying to this statement by the parent:
    "You would prefer to send them into harm's way with no training or preparation for what they're going to encounter?"

    That's phrased as an either/or statement. A "dichotomy".

    Note where I identify at least two other options in addition to the video games / no training dichotomy.

    "The best way to train is to have combat units who have just rotated back be the OPFOR. The next best way is to have a unit that has played OPFOR regularly. Video game simulations are way, way down on the list."

    "best"
    "next best"

    "Obviously it's not a good idea to entirely replace live-fire exercises or OPFOR exercises in the field with simulations, but as a complement to such things, I don't see why it's a particularly bad idea."

    So, exactly, how would this "complement" such training? And no generalities or fuzzy-feeling crap.

    I'd put a squad that went through 10 FTX's together against a squad that's played 10,000 games and I'm sure the FTX squad would win.

    In fact, 10 FTX's vs 5 FTX's + 10,000 games and I'd still say the 10 FTX squad would win.

    There is no substitute for real training.

    If you want to "complement" FTX's, then I'd recommend 24-hour firing ranges so the troops can practice their shooting skills whenever they want to and 24-hour paint ball arenas to practice squad tactics against other HUMANS.

    1. Re:Learn the definition of "dichotomy". by general_re · · Score: 1
      Note where I identify at least two other options in addition to the video games / no training dichotomy.

      The false dichotomy you present is that we can either have computerized simulations, or we can have live-fire/OPFOR exercises, and that is precisely the false dichotomy you continue to pursue in your followup post. They are not mutually exclusive, and there is no real reason you can't do both.

      I'd put a squad that went through 10 FTX's together against a squad that's played 10,000 games and I'm sure the FTX squad would win.

      See what I mean? Nobody is suggesting that they do nothing but play games all day long, but rather that they supplement their field exercises with simulations.

      So, exactly, how would this "complement" such training? And no generalities or fuzzy-feeling crap.

      Oh, please - your failures of imagination are not binding on the rest of the world, you know. Going to build a twenty or thirty square-mile replica of a middle eastern city, complete with resident population for the troops to train in, are you? Don't you think that environment can be simulated a bit more cost-effectively than that?

      --
      ABSURDITY, n.: A statement or belief manifestly inconsistent with one's own opinion.
  61. The Last Starfighter by Dan+East · · Score: 2, Interesting

    Reminds me of the 80's movie The Last Starfighter (which I rather liked). A league of aliens seeded the habitized planets of the galaxy with video games to find potential candidates to pilot ships to defend the galaxy from a common enemy.

    A rogue recruiter put the video games on Earth, which was not an active planetary member of the league (we're too primitive and all that). Yet a teen proved to be so good at the game (he "won" it) that he was drafted to help defend our galaxy.

    Dan East

    --
    Better known as 318230.
  62. Damn hard for any foreigner to beat the US. by khasim · · Score: 1

    Only Canada and Mexico can mount an easy invasion and that's rather unlikely.

    Everyone else would have to LAND AN INVASION FORCE.

    In which case, we don't need a "huge military". We just need the 2nd amendment.

    The only reason we "need" a "huge military" is to enforce our policies on other countries.

  63. The only thing i've learned from America's Army... by patonw · · Score: 2, Funny

    ...is that my life expectancy in combat is around a few minutes when the officers run off rampaging without giving anyone orders leaving me to get killed trying to follow them.

  64. Yep. by khasim · · Score: 1

    "Playing a game for a few hours a night doesn't teach you how to effectively handle anything but that game. Real Life is consisted of ever-changing rules and possibilities, and until I can find a game that has a perfect model of real life, with no constraints, scripting, and perfect A.I., nothing will come close to substituting it."

    And the BIGGEST limitation is the programmer who wrote the code.

    Scenario: Your squad is pinned down by a few snipers in a couple of apartment buildings up the street. What do you do?

    In the game, the programmer only gives the snipers certain options.

    In real life, the snipers fire a few shots, you take cover, they toss a grenade and go out the window across a board to a building on the next block, down the stairs and sit in their living room.

    Again: "Playing a game for a few hours a night doesn't teach you how to effectively handle anything but that game."

    Exactly. You are "training" against the pre-conceived notions of the programmer LIMITED by what he was able to make work.

    Learning a game gives you a false sense of your own abilities. This will get you killed.

  65. howd u like to be a fisherman in a war zone by Anonymous Coward · · Score: 0

    fortunately cubicle droids dont get bombed.

    oh wait. 9/11.

    well i guess al qaeda couldnt go around just killing 'bad' americans.

  66. sorry u cant have it both ways. by Anonymous Coward · · Score: 0

    videogame folks seem to want to say videogames dont cause kids to 'be violent'. nor to choose violence in conflicts. nor to appreciate violence, or improve skills of violence.

    then they want to say that videogames are a great way to train kids to support the military and to prepare people for combat.

    wonderful. you morons cannot have it both ways

  67. Too USian. by Anonymous Coward · · Score: 0

    An Iraqi defending his or her own country from invasion by foreign forces is no terrorist.

    1. Re:Too USian. by Nutria · · Score: 1

      An Iraqi defending his or her own country from invasion by foreign forces is no terrorist.

      Too true. However, there are more than just poor, downtrodden Iraqis fighting against the Americans.

      Since "they" don't wear uniforms, and one of the tactics that "they" use is to target civillians, they are, in fact, terrorists.

      --
      "I don't know, therefore Aliens" Wafflebox1
    2. Re:Too USian. by Anonymous Coward · · Score: 0

      Targeting civilians? Strangely enough, most of the bombings are at police stations and military checkpoints. The 'contractors' who are being kidnapped are largely mercenaries with extensive military experience.

      There are terrorists operating in Iraq, sure. However, not all anti-American action in the country can be lumped under the "terrorist" label -- that's just an excuse not to think about the issues.

  68. Like rap music in Fahrenheit 911 by Anonymous Coward · · Score: 0

    In the Michael Moore movie, the military recruiters told the the kids who liked rap music hanging out at the mall they could do music in the military. This video game come-on will target another group of marginalized young people who can't get jobs and sit in their parents house playing video games.

    These kind of kids seem to be the ones the military recruiters seek out.

  69. Doom is Bad (tm) by John+Whorfin · · Score: 1

    Years ago my sister-in-law and mother of five was telling me how Doom (in the era of Quake 3) was Bad for kids BECAUSE the US Army used it to train it's soldiers.

    Apparently some nut fancied himself an ex-Army Special Ranger Delta CIA spooky dude and came out against video games after Columbine and fed folks this bunk about the Army training soldiers with "Doom".

    Anyway as a former soldier, I tried to explain the concept to my wonderful, if ignorant, sis-in-law that in video games you don't actually bleed, you don't sweat and pant and panic you don't hear things and shivver in the cold and sweat in the heat... and most importantly there's a reset button.

    "But," she said, "the children..."

    1. Re:Doom is Bad (tm) by Anonymous Coward · · Score: 0

      So which one is it?

      A. The computer game/simulator is a useful teaching and training tool because it so much like real life.

      B. The computer game is so unlike real life that there is no crossover from what is observed into real life.

      C. All persons have two brains, one for real life, one for computer games. They always move just the learned traits that are "good" into the real life one.

      D. You've learned that things are not always as simple as you think, your blanket statements are groundless, and you're teh very sorry for calling your sister-in-law ignorant, just because she wanted to shield her children from unnecessary violence for at least the brief moment that they are still children, so their dreams can be free from killing or slaughter or whatever else for a few years -- they'll grow up soon enough, don't you think?

      E. (some well reasoned response I hadn't thought about)

      Thanks

    2. Re:Doom is Bad (tm) by Anonymous Coward · · Score: 0

      The Marine Corps used a modified version of Doom called "Marine Doom" to help train Marines in small squad combat.

      While in the Army, we occasionally used a small arms defense battle simulator complete with a huge projected screen and fake laser guided m16's, 240's, at-4's, and saws. I forget what it was called... "Battle Theater" or some shit. It was fun, but I don't think it did any of us a whole lot of good.

  70. "infrared targeting..." by darekana · · Score: 2, Informative

    Here is the original apache video...

    And another link.

    Good video to watch when feeling too positive about the future of humanity.

  71. AA isn't realistic by Seven001 · · Score: 1

    America's Army is not very realistic. Though that seems to be the premise of the game and an excuse the developers give for not adding features or current features. I do enjoy it, since I was an avid player until recently (I'm on a little break from it), but it just doesn't reflect real life. These 30% that have a better view of the army are probably naive little kids who had no other view of the army other than what they've seen on TV and in movies. I won't presume to know what the army is like, but I'm realistic enough to know it would be a lot harder than this game - especially the training vs the game's training. I know what the Army's intentions are with the game, but it has always been nothing more than a free game to me. In fact I didn't even like it until version 2.0 when they added Special Forces (I tried it every new version to see if I liked it). It was way too slow paced for a (now former for quite some time) CS player.

  72. Not so good for video games. by Krypto420 · · Score: 1

    I'm not so sure this is a good thing for the video game industry in some aspects. There is always someone trying to put the blame on the video games whenever some kid commits a horrible crime. I can just see this kind of thing being used as ammo (no pun intended) to support the case that kids are influenced by video games when comitting certain types of crimes, especially violent ones. If 30% have a favorable view of the Army after playing Americas Army, then what view will they favor after playing something like Manhunt?

  73. Combat Pay? by Anonymous Coward · · Score: 0

    Yea but does your combat pay get reduced even as you are in combat?
    It does IRL...

  74. This sounds familiar by nickfrommaryland · · Score: 1

    Wasn't the military war game part of the plot of that movie Toys?

  75. News Just In by Anonymous Coward · · Score: 0

    Sources report that the decision to train new generations of soldiers on Xboxes (Xboxen?) was largely based on a survey conducted by The Yankee Group, and with the usual suspect providing financial sponsorship (read: paying the mercenaries' fees).

  76. What have we stooped to? by saroth2 · · Score: 2, Insightful

    This is absolutely shameful; war is not a game. The recruting tactics of the United States military are absolutely abhorrent and remind me of Nazi propaganda. This game goes even further, nearly to the point of brainwashing. These egregious violations of our rights as human beings should not be tolerated. The military should stop their ad campaign and game now.

    1. Re:What have we stooped to? by Anonymous Coward · · Score: 0

      Note to whomever modded this Insightful: It's a joke, you know, funny! HAHA. Is sarcasm dying too?

  77. "Hours of boredom -- moments of sheer terror" by Anonymous Coward · · Score: 0

    Every 10 hours or so, to make it realistic, the Solitaire game would have to get completely disrupted. You know, some kind of system event that totally changes what the user is doing, and makes it impossible for the user to keep playing Solitaire.

    Maybe the screen could turn a different color to indicate the shift from "hours of boredom" to "sheer terror". I dunno, maybe purple or violet or something ...

    Well, I am sure Microsoft can think of something!

  78. Next game: "America's Air Force" by AndyChrist · · Score: 1

    Where you get to do an abreviated version of "America's Army"'s basic training, then spend the entire game sitting on your virtual ass pushing paper or listening to static.

  79. I can see the questions now by Anonymous Coward · · Score: 0

    >30 percent of a group of young people with a
    >favorable view of the military said they had
    >developed that view from playing America's Army

    1. You like the military, right?
    2. You play america's army, right?

    Therefore, the NYT's has license to say that America's Army game is brainwashing young people to love the military.

  80. Al-qaeda, terrorists, gang-bangers... by ninejaguar · · Score: 2, Insightful
    Does anyone else find the fact that Bin-Ladel can now train his teenage suicide squads in tactics and teamwork without leaving their sleeper-cells a little disturbing? Not that they couldn't have done it with Quake, but this brings some realism to the matter.

    = 9J =

  81. Re: Submitting training scores by Invalid+Character · · Score: 1

    I have been playing AA:O for about a year now and you have to submit your training scores so that the servers can know if you are qualified to get your sniper training, and you need the sniper training to be a sniper in the game.

    --

    --

    Registered .sig quotient : 1337

  82. games by Anonymous Coward · · Score: 0

    Use of games to train for war is as old as games.

    In the orient, Go has been used to sharpen the mind for centuries.

    In the early 1960s, my family was stationed at the US Air Force Base at Little Rock Arkansaw (Strategic Air Command - mission: in case of WWIII, win.) The flight line pilots and navigators played ping pong in serious tournaments sponsored by the Air Force - my Dad got very very good at ping pong.

  83. It's called "reading with comprehension". by khasim · · Score: 1

    "The false dichotomy you present is that we can either have computerized simulations, or we can have live-fire/OPFOR exercises, and that is precisely the false dichotomy you continue to pursue in your followup post."

    That's very strange when I SPECIFICALLY included FTX's with games in my statement:

    "In fact, 10 FTX's vs 5 FTX's + 10,000 games and I'd still say the 10 FTX squad would win."

    "Going to build a twenty or thirty square-mile replica of a middle eastern city, complete with resident population for the troops to train in, are you?"

    Hardly. 9 square blocks would be more than enough.

    1. Re:It's called "reading with comprehension". by general_re · · Score: 1
      That's very strange...

      That's what I said when you insisted that I was talking about either simulations or live-fire/OPFOR exercises. Physician, heal thyself - if you want to try reading for comprehension, start at home, jag-off.

      9 square blocks would be more than enough.

      Right, because 9 square blocks is adequate to represent any random city anywhere in the world. Sheesh.

      --
      ABSURDITY, n.: A statement or belief manifestly inconsistent with one's own opinion.
  84. free military breast implants by Anonymous Coward · · Score: 0

    Yes they ARE cheap. (Whether they SHOULD be free to soldiers is another question altogether)

    The doctors get additional surgical training, and are not paid a dime more. Same for the nurses etc. The military base hospital beds and operating rooms get used WHEN OTHERWISE EMPTY.

    The only actual additional cost is for the implant itelf - easily worth the value obtained by additional training for the doctor.

    My vascectomy was perfectly done by an ex-military doctor. I bet he got his training for that by free vascectomies for soldiers.

  85. reminds me of by Valen1260 · · Score: 1
  86. Re:Next game: "America's Air Force" by WWWWolf · · Score: 1

    Won't work. All simulator games are rather "unfashionable" (read: devs would like to make them but the marketing says they won't sell) these days, especially ultra-realistic hardcore military flight simulators. Good licensable engines can't be found either.

    Even if it's just paper planes.

  87. Ratings by dindi · · Score: 1

    Last time I mentioned this was moderated down as "flamebait" ..

    I think here it is adequate to mention, that these games usually have low ratings such as "E" despite some of these games feature weapons and violence, blood and bad language is suppressed somewhat ...

    for me it seems that whenever it is to recruit "family safe" entertainment is less important than making more people beleive that if you like adventure and fun the army is the best place for you to have some fun.

    It is sad and unacceptable for my moral norms ... no moderate me down again if you do not agree

    1. Re:Ratings by Sigma+7 · · Score: 1

      I think here it is adequate to mention, that these games usually have low ratings such as "E" despite some of these games feature weapons and violence, blood and bad language is suppressed somewhat ..


      Acutally, I'm finding that the ratings of games are generally inconsistant. The games containing blood and gore automatically receive an "M". Star Trek: Elite Forces revieves a Teen rating because of a lack of blood.

      I suspect AA received an "E" because there is much less dependance on explosions and blood - in addition to the "miles" system lockdown that could be implemented within the client.
  88. Ender by Amiasian · · Score: 1

    I seem to think that Orson Scott Card described games as tools of military training quite well in "Ender's Game". Would it not be possible to, without the gamer's knowledge, conduct actual wars with this? Imagine a soldier who feels no guild because, quite simply, he doesn't know there's actual life being lost. But, if wars are conducted remotely will that finally bring an awareness to how futile they are? Personal wars, with soldiers on the battlefield have an emotional drive to them. A war conducted by remote would have such a distance from that.