Domain: cybermoonstudios.com
Stories and comments across the archive that link to cybermoonstudios.com.
Comments · 18
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Obligatory...
How has this not been linked to yet?
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Re:offended?I wonder if he used the classic line from here
"If there are any girls here I want to do them!"
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8 Bit D&D
Good, high quality. Still not as good as 8bit D&D
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Re:I've seen this somewhere...
Duh... of course it is the same danger... or haven't you seen this informative expose
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Re:I celebrate the D&D anniversary ...
You could have just linked to the 8Bit D&D Flash Animation and saved yourself a lot of typing
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Re:Are there any girls there?For those who don't know why this is so damn funny, I point you to the audio skit by the Dead Alewives, as animated (Flash) by Cyber Moon Studios:
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heh
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Re:I WANT TO CAST A MAGIC MISSILE!
Gah, screwed up the link. Here it is.
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A sample D&D Game
For those that don't know what a D&D game is like, please watch the video
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Obligatory LinkThis one still cracks me up
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Are there any girls there?
"...Because if there are, I want to do them!" In all seriousness though: I ditched D&D for Shadowrun years ago. No alignment, no classes, more detailed setting and the ability to easily present much more diverse situations were all reasons.
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funniest. game. ever.
This just reminds me of a NES game a friend of mine picked up at a garage sale for a nickle a couple of years ago called "Exodus: Journey to the promised land"
Essentially, the player played as moses leading the jews out of egypt as in Exodus, but what was really funny is that you walked around as this moses character and shot and killed the egyptians with the "word of god" wich was just this W that you shot out.
The game itself was actually quite terrible, but it was so bad that we all have a good laugh popping it in every once in a while.
Of course i'm suprised that they are going to think about having anything to do with pen and paper games, which is so closely related to D&D, because as everyone knows "Dungeons and Dragons, Satans game..." (if you don't know what i'm talking about check out Dungeons and Dragons, an 8 bit re-enactment) -
Actually...
If any of you are scratching your heads, trying to figure out where this text is from, it's from Summoner Geeks.
Figured I'd could save someone the trouble I just went through trying to figure it out...
The sketch in question was originally done by a comedy group called the Dead Alewives, an improv troup based out of Milwaukee whose webpage now seems to be defunct. The Summoner Geeks clip as linked above was actually a hidden feature in the computer/PS2 game Summoner, which could be accessed by pressing ESC (X) during the credits. The original Dead Alewives version had a very amusing intro, which was cut in the Summoner Geeks flick.
The audio is, however, preserved in its entirety in a flash animation called 8bitDandD.
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8bit D&D Flash Movie
Ask and thou shalt receive...
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Re:Flash and the downfall of art
Of course, you missed the link, to The Best Flash Cartoon Ever. Gives a look into the lives of Dungeons and Dragons Players
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Re:D&D parody
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Re:Short Stories
The first thing I thought of when I saw this article was the easter egg from Summoner making a little good-natured fun of D&D.
That's a machinima adaptation of a skit by the Milwaukee-area comedy troupe The Dead Alewives. Slashdotters who don't hate Flash can check out a new adaptation by Cybermoon Studios.
I can't imagine sitting for an hour and a half watching a drama made from Sims footage. It would require VERY good writing, and that is not an easy thing to come by.
Too true, but don't condemn the idea out of hand just because the medium seems unsuitable. One of the greatest works of Japanese drama, the Chushingura (Tale of the 47 Ronin), was written for puppet theater. An early animated feature, Lotte Reiniger's "Adventures of Prince Ahmed" (1926), is told entirely through animated paper cutouts, yet it still holds up quite well as a beautiful artwork. (I know because I just saw it for the first time last week on Turner Classic Movies.) I expect a compelling story can make its impact felt even in machinima. I'd like to try it myself someday.
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Re:RPGs are suffering from the same as other genre
Mmyeah, the official campaign obviously wasn't Bioware's focus
That's the optimistic view. The pessimistic view (supported by Baldur's Gate) is that they really think (and perhaps they're right) that people like "RPGs" where they're not required to think, but simply follow instructions and kill monsters for 40 hours of gameplay.
are you saying people shouldn't pay extra for the official campaign if it sucks?
Exactly. Same problem I have with MSIE being included in Windows. I don't want it, therefore I shouldn't have to pay for it (they can say it's "free", but obviously it's included in the price of Windows).
Half-Life has great user-made mods, and great (free) Valve mods, but the original (SP) game is also excellent. Still, they did release a "stand-alone" version of CS, for people who are only interested in the MP side of things (note: I don't know if the stand-alone CS also lets you run TFC, NS, etc., but I assume it does).
The story in U7 is light-years ahead of NwN's. To start with, it makes a lot more sense. The NwN "plot" sounds like something written by James Cameron (or worse, by a committee of James Camerons, each writing a separate "quest", without checking if it rhymes with the other ones).
One thing that really annoys me (in games, books, and movies) is lack of consistency; things that don't make sense (they don't have to be realistic, but they have to be consistent). And that's why I hate most James Cameron movies, and that's why I don't like NwN's original campaign. MP does have potential, but most modules still play a lot more like Diablo ("let's get together and kill all the monsters in this dungeon") than like a RPG.
The engine isn't bad (looks nice) but it's not exactly brilliant, either. No 1st person view, no sky, no swimming, no jumping, no climbing, no horses / carts / ships / etc., no pushing / moving objects, not really 3D (you can't walk over a bridge and under it, for example), etc..
The whole "chapter" thing is another aspect I don't like (and that BG shares). It makes me feel like I'm playing a pre-determined story (i.e., an "adventure" game) instead of creating my own (i.e., a RPG). Of course, the story is always pre-determined (possibly with some variations), but again using U7 as an example, you had access to the whole "world" since the beginning of the game, and could in fact "solve" a lot of "quests" before anyone asked you to do so (or before reading about them in a book, or hearing about them in a song, etc.).
Oh well, I suppose it's still better than this... (c:
RMN
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