Machinima Invade Hollywood's Turf?
Thanks to Wired News for posting an article discussing the rise of machinima, which are "animated movies.. utilizing the [real-time] 3-D graphics engines of games like Quake or Unreal." The article cites prominent machinima such as Jake Hughes' Anachronox: The Movie and the machinima-created music video for Zero 7's 'In The Waiting Line', and according to Bill Rehbock of Nvidia, "..machinima methods, in addition to providing a hobby for aspiring filmmakers, are starting to be used in the creative industries far more than is apparent. For example, George Lucas' Industrial Light and Magic is using the Unreal engine to storyboard Star Wars movies." There's also a significant cash prize for machinima makers as part of Epic's Make Something Unreal competition we mentioned a few weeks back.
They already are making movies out of games (Resident Evil, Tomb Raider, etc.) Is this just one step closer to a merging of the entertainments? interactive movies? More realistic games? Just an idea I am going to toss out here, hope it is grounds for a nice healthy discussion.
Karma: Can there be a void?
.. -. - . .-. .-. --- -...
When you make a movie while mesmerized by the gee-whiz factor of what you can do with computers, you inevitably leave out the most important part of the movie: Storytelling.
Look at films like Final Fantasy, SW1&2, or even LoTR (flame on!). The directors went overboard with the graphics and the story suffered as a result. In FF, the CG was the story. In SW1&2 it is debatable whether Lucas had any story to tell in the first place. And in LoTR, so much time was spent showing battle after battle, landscape after landscape, hokey special effect after hokey special effect, that it took 3 and a half hours to tell one third of a 2 hour movie.
But considering the current crop of crappy movies out, CG or not, I doubt very much that there is a genuinely original storyteller/director out there getting his work into theaters.
I have been pwned because my
Since they went to all the trouble of making the virtual sets, they might as well let us kill stuff in them.
Games are optimized for video cards, which in turn are optimized to make small sacrifices for frame rate. To do a static movie, you want as much flexibility as possible.
-Libertarian secular transhumanist
I just went to the Anime Expo 2003 in Anaheim and saw the entire Animatrix there. It's simply incredible what they are pulling off these days. I predicted something like this over 10 years ago, when 3D was just getting on to a lukewarm start, but I'm still flabbergasted seeing almost life-like actors completely generated in 3D. Now, give those guys another 10 or 20 years and we will be able to generate realistic movies entirely in a computer. And, I must add of course: Can you imagine a beowolf cluster of these? ;-)
OMFG, if they think Anachronix is competition for real movies, they're in for a biiiig surprise. Watch more than 5 minutes of it sometime.
The direction is utter, if I might be so bold, s--t. The camerawork is dizzying for no real cinematic effect. The plot is nearly nonexistant. The mood is dull and always dark.
If you want to talk about real Machinima competition for hollywood, the only thing I've seen that comes close is the Reds vs. Blues Halo-rendered comedy, which even then is only funny the first two or three episodes. Then it starts to drag on in the way that amateur comedy tends to do.
I'm afraid we've got a long, long time before the techniques get smoothed out and we stop focussing on technology and start focussing a little on story, direction, editing, and foley art.
fifth sigma, inc.
G4 Network has a series (I cant think of the name right now) which uses in-game movies and added in dialog to do all sorts of shorts and such. Kind of like a soap opera for teenage boys. Personally I think it sucks, but whatever. You can get to the website at http://www.g4tv.com/ Oh, the name of the show is Portal. Seems they only use MMORPG engines (Dark Age of Camelot, Everquest, etc). -Bill
-Bill
The first thing I thought of when I saw this article was the easter egg from Summoner making a little good-natured fun of D&D. That was one of the funniest skits I've seen about the pen and paper experience.
I can really see game engines as being a great way for someone to make a short story cheap, but I can't imagine sitting for an hour and a half watching a drama made from Sims footage. It would require VERY good writing, and that is not an easy thing to come by. As the technology advances, I could see it becoming the standard way to story-board or 'pre-edit' a movie before it is even shot.
I hope some developing film maker could use it like a musician uses a demo tape, and convinence someone to fund smaller projects. At the very least maybe it will lead to a group of people that can create really good in-game cinematics or cut-scenes.
These illustrate very nicely how much you can do with good editing and music, even if the visuals are limited somewhat by the game engine.
From the article "The quality of machinima movies today rivals Toy Story five years ago, Rehbock said."
I think that says it all. There have been home-made videos, home-made (music) CDs, home-made food, etc. for ages. Technology has just made it possible to spread home-mades to another area. The picture itself isn't even half of the movie. Those hundreds of people working on a Hollywood movie, aren't for nothing.
It doesn't really matter whether you can do those movies at home or not, it still takes hundreds of people to make a quality flick. I've seen many machinimas and in my opinion, this is just hype. Machinimas are a wonderful idea and finally people can do movies about anything they can imagine. But I still believe that machinimas need atleast dozens of people to become even TV-series level.
Along the same lines is the Red Vs. Blue series availible at http://www.redvsblue.com/
They are working on the Blood Gulch story right now, and have about half of it up for d/l (using Bittorrent)
they might as well let us kill stuff in them.
Lucas probably didn't want to admit that he knows that everyone that watches to movie wants to go and shoot Jar-Jar.
"...it took 3 and a half hours to tell one third of a 2 hour movie." What? Are you suggesting Peter Jackson could have compressed the entire Lord of the Rings Trilogy(what, a thousand something pages altogether?) into one 2 hour movie? What LoTR did you see that was filled with hokey special effects? I think LOTR is generally agreed to be a near perfect blend of real stuff(the landscape of New Zealand, actors on horses) with computer stuff(gigantic statues, ruins, gigantic armies.)
You give examples of bad CGI movies, but ignore the good ones. What about Toy Story, and basically, everything else by Pixar?
It's easy to say, look at all this crap. The hard part is looking through the crap to find the genuinely good movies out there involving storytelling. And in some cases, so what? Was the story behind T3 compelling? No. Was it still awesome because of all the stuff blowing up and other CGI effects? Yes.
Valete!
Finally my home movies will get noticed! Then I'll be the one laughing because I'll be famous... FAMOUS I say...
I give up, some one get me when Elvis returns...
Could somebody put put a tracker for "Anachronox: The Movie"
After seeing stuff like Red Vs. Blue, I've wondered whether this technically violates copyrights. The models, textures, etc. were created by people other than the ones doing the posing, scripting, etc. Also (I'm pretty sure I already know the answer to this one already, but I'll ask in case anyone knows for sure), can you use any game/rendering engine to do things like this with your own models/textures/sounds, or are you technically supposed to license the engine as well?
I'm really interested in these questions because I think this is a great way for people who want to tell stories but who don't have the resources to use other media to get their material out there, and I hope we see more of it in the future.
.... check out Red vs. Blue (www.redvsblue.com). A really funny series written with the Tribes 2 engine. It's not exactly a movie, maybe it's best comparable with Friends - only then for males. (What? humor? for US???)
:P
- El Jynx
A positive attitude may not solve all your problems, but it will annoy enough people to make it well worth the effort.
I think computer generated images still need to go a long away to be truly photorealistic, which is where they would be the most useful. Even in recent big budget movies, Terminator 3 for example, you can clearly spot some of the CGI. Granted, it looks great; shiny and flawless... maybe a little too much so. Perhaps that is why it stands out so much. I'm sure I didn't notice every time they used CGI, because some of the effects were likely very subtle.
Still, I'd like to see CGI advance to the point where it is totally impossible to see an visual difference from reality... where they could show a computer generated metal robot and have it look identical to a life-sized model.
"To confine our attention to terrestrial matters would be to limit the human spirit." -Stephen Hawking
One other question is how long it will take for CGI to enter the adult industry. After all, so many of the stars have undergone radical surgical alteration that it would have just been easier to create a photo-realistic Lara Croft and send her off into action. Wouldn't need to pay wages or worry about STDs, etc.
Well this certainly makes the movie to video game adaptation easier.
No.
====
Crudely Drawn Games
If Machinima becomes popular, the immediate improvement in the artform will be storyline. People will become quickly bored of yet-another-machinima-graphics-fest (YAMGF), and gravitate toward [machinimas|machs] that have stories to tell.
For example, I watched about 5 minutes of Anachronox, then turned it off. The graphics are cool, but the camera pans were too distracting and took away from the story. Hollywood's been guilty of the same thing. There are lots of movies with great special effects that are collecting dust at your local video store. "The Matrix" on the other hand is still a popular title to rent and buy. It worked because the special effects added to the story, and the filmmaking created a larger-than-life environment.
Ruby on Rails Screencast
Machinima
Language: Other
Dale a tu cuerpo alegria Machinima
Que tu cuerpo es pa' darle alegria y cosa buena
Dale a tu cuerpo alegria, Machinima
Hey Machinima!
Dale a tu cuerpo alegria Machinima
Que tu cuerpo es pa' darle alegria y cosa buena
Dale a tu cuerpo alegria, Machinima
Hey Machinima!
Machinima tiene un novio que se llama
Que se llama de apellido Vitorino,
Que en la jura de bandera el muchacho
Se metio con dos amigos
Machinima tiene un novio que se llama
Que se llama de apellido Vitorino,
Y en la jura de bandera el muchacho
Se metio con dos amigos
Dale a tu cuerpo alegria Machinima
Que tu cuerpo es pa' darle alegria y cosa buena
Dale a tu cuerpo alegria, Machinima
Hey Machinima!
Dale a tu cuerpo alegria Machinima
Que tu cuerpo es pa' darle alegria y cosa buena
Dale a tu cuerpo alegria, Machinima
Hey Machinima!!!
MPAA Goon #1: "Those wacky kids on the interweb are undercutting our business again!"
MPAA Goon #2: "Are they finding a new way to pirate our movies?"
MPAA Goon #1: "Worse, they're expressing unauthorized levels of creativity and trying alternatives to film."
MPAA Goon #2: "Those heartless bastards. Don't they know this could result in 20... maybe even 30 dollars in lost profits?"
MPAA Goon #1: "Better get the lawyers."
It's not stupid. It's advanced.
"Sic Semper Tyrannosaurus Rex."
apologies for the formatting error, missed the slash to end the blockquote~Cyno01
My Big Fat Greek Wedding was originally a play. Tom Hank's wife saw the play, liked it, and had it funded. It was several million in production costs.
Oh, the blair witch had a few hundred thousand (maybe even $700,000) in post production applied to the raw footage before it was released to theaters. Of course that example doesn't work as well as "Wedding" but still, the tech isn't there yet to do it on your own unless you are willing to really learn your equipment.
Photos.
Oh yeah.. that would be sweet... give me a flak cannon and let me run wild through the Gungan army scene :)
It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
Much the same battle, it seems. On the one side we have the incumbents using market control to milk a public with inferior but oversold goods, on the other we have the small independents using new technology to provide the public with the stuff they really want.
Presumably Hollywood will go through the classic cycle: denial, arrogant dismissmal, panic, protectionism, decay, death.
Don't you just love the way these things go?
Ceci n'est pas une signature
I'm betting that some pretty good movies could be made from the haflife 2 engine, for those who have seen the 500mb gameplay demo.
There is a long tradition of movies being made from books, games, etc. However, this is not merely a blending of different mediums - I believe it will bring about a major shift in the powers that control our allowed entertainment.
Think of a great movie that you have seen - now imagine that you could choose to download (free/licensed/whatever) the scenery (level) and any assosciated mods/custom scripts etc.
You and your friends are able to recreate the "movie", either exactly or to your own interpretation, and allow others to watch live or captured recording of your performance.
I can see the Hollywood Machine quacking in it's boots over this one (despite the fact that if they play their cards carefully they stand to gain much more than they will lose). Although the Casting Association of America is guaranteed to do all within it's power to restrict the casting to union members...
I for one would love to be able to recreate the marine charge in Aliens.
It is conceivable that groups of performers will become so popular amongst the audiences that they will be able to become commercial entities (if they so choose) themselves. Kind of analogous to the local community acting groups.
The largest stumbling block at the moment is the difficulty in portaying emotive content. I can see "Rambo" making an easy conversion to machinama, but "Driving Miss Daisy" may be left lacking...
What we really need is a system that (through consumer grade USB cameras) can capture the expressions on a face, convert them to relative muscular movement descriptors, and then send this information as modifiers for the model of the character is currently playing. For instance, this should allow characters without a typical humanoid appearance to still represent the facial movements in a mostly understandable way (ie. a smiling dog).
I believe similar systems are currently being developed for "quasi" video conferencing, so a meshing of the two technologies would greatly benefit both goals.
There are a large number of issues, which although not immediately obvious, bear some consideration before we rush in. Censorship (never a favourite concept of mine admittedly), copyright and a whole host of others.
My overwhelming thought? Maybe we will actually get some decent entertainment if we take the power from the hands of the yellow-livered, "let's just do another sequel", mentally challenged, emotionally crippled individuals we currently call Hollywood executives...
Q.
Insert Signature Here
What is it? It's a recammed demo (basically a movie) of someone completing Quake 2. In 21 minutes. On "Hard" difficulty setting.
There's an even older Quake Done Quick, but I haven't seen it.
When I am king, you will be first against the wall.
"George Lucas' Industrial Light and Magic is using the Unreal engine to storyboard Star Wars movies."
I have to resist the dark side....must not make obvious comment...aaargh...no....
<<bangs head against wall>>
<<Sigh>> I give up...here goes:
"Used a computer game (engine) to storyboard Star Wars? Wellll...THAT explains a lot!"
"Lucas probably didn't want to admit that he knows that everyone that watches to movie wants to go and shoot Jar-Jar."
:) and he sort of indirectly implied in a roundabout way that yes, perhaps Jarjar might've possibly been a mistake...maybe :)
Well...after watching some interview with him (or the making of..) on tv...I seem to remember he was asked a question regarding Jar-jar (something along the lines of: What were you thinking?
The Quality is a shame. Whoever encodet that crime against my eyes should be sentenced stop using videotools for live.
The Videoterrorist used MPeg-Video-Level1 to encode 640x480 at a rate of 130kByte/s - including audio!
For Heavens Sake, even using most uptodate codecs like MS-Video9 or H.264 its not possible to achieve anything watchable with that specs.
The Encodingclone used INTERLACED material, but the codecs obviously wasn't aware of that... which makes the video incredible fuzzy. A five year old knows that this sucks.
That Eyeball-Necromant even left a LARGE black border around the video - which is also VERY BAD for quality. While the black compresses very well the border to the real video is the problem, MPeg-Video-Level1 wastes incredible amounts of data on those.
This Eyeball-Knife also is totally darkened, nearly not watchable at all. Even raising the Gamma and Brightness with FFMPEG sucks as there is nearly no contrast left after all those encoding failtures.
My personal oppinion: The Ideas are smart, the realisation is ok too, but that ridiciulus encoding makes it impossible to watch. Stay away, don't waste bandwidth.
"Life is short and in most cases it ends with death." Sir Sinclair
The Discovery Channel (Canada) did a piece on Machinima today. You can watch the clip from their show, Daily Planet, here. Unfortunately, the clip is in ASX format, so some may be unable to watch it. I'll give a brief description. The clip features a group of Machinima Artists called the Ill Clan, which performed Improv comedy Real-Time at a Film Festival.
... when you limit the tools you allow yourself to use.
if you allow yourself to use every new effect, every sound stage technique, every actor that all the money in the world can buy, you hem yourself in.
its the small budget films that use a very strict set of rules (thusly forcing themselves to exploit those rules far more than someone that can simply add a cgi effect) that are the most creative, the most original, and the most entertaining.
If you limit your tools when making a movie, you can make a greater movie. that's my opinion anyway.
The White Stripes' "Elephant" was recorded on gear that was old before The Beatles landed in America - have a listen to that album, and you'll see what I mean. Forcing yourself to work with a 4 track mixer instead of a 64 track mixer will force you to think of ways to deal with them. Ways that sound great, and that you never would have thought of if you'd only had that extra track to mix in (not to mention record in) at the time.
The camerawork is dizzying for no real cinematic effect. The plot is nearly nonexistant. The mood is dull and always dark.
To be fair, most games with "cinematic" cutscenes tend to do really impossible things with the camera. It's generally because the directors have a full 6-degrees of freedom all the time, and they tend to overuse it. Anachronox is a good example, though I loved the game. Or perhaps they don't move the camera at all, and you get very static, rigid cutscenes (Deus Ex comes to mind).
Very few games actually stick to the normal, actually-possible-in-real-life camera movement. A good example is Metal Gear Solid 2. The cutscenes were masterfully directed (the plot is another story), and really came across well.
Also, I got really pissed at Peter Jackson for the LOTR movies where he's constantly doing camera pans, helicopter shots, and just plain impossible stuff. I really don't like the shot in FOTR where the camera goes from the top (?) of Isengard (sp?) down through a cave, following some birds, and finally up to Christopher Lee. You could never do that in real life, and so it always seems fake to me.
Why the heck is everyone picking on the Final Fantasy Movie? I think it's great, and I'm usually a discerning person when it comes to movies.
Okay, some of the characters were a little cliché, but few enough movies are not guilty of that. And sure, it's not as if that type of story had never been done before, but that doesn't make it a bad story. I think it was wonderfully reminiscent of FF7.
However, what's most important: Final Fantasy had atmosphere. Lots of it. For me, it's one of those movies that grabs you by the collar and pulls you in - deep - to not let you go until the ending credits have long rolled past. And for me, that's a sure sign that you've seen a great movie. And despite the slightly clumsy animation and facial expressions, I was able to sympathize with the characters - they sure were real enough for me.
It's a damn shame that Square Pictures didn't start producing sequels - they were just getting good at doing what they were doing. Subsequent movies could have been produced at a fraction of the cost of FF, with all the hardware, software and researched knowledge already in place.
It will be years until computer animation of that quality level will hit the big screen again.
On the other hand, none of the Pixar flicks have really convinced me. Annoying characters, stupid slapstick comedy and bland "recipe" storys. It may be ok for kids, but I just can't stand the saccharine commercial ubercuteness, the cookie-cutter characters and the omnipresent political correctness in those features.
Some of the competition's productions were good, though: Antz was far superior to its Pixar counterpart, and Shrek would have to be a strong competitor for the "best cgi movie to date".
Let's hope that the genre flourishes, and that Square Pictures is revived some day...
Don't whistle while you're pissing.
when artists ignore the possibilities of the medium such as the abstract artists of the 20th century did and focus exclusively on their on personal expression, people say they're a bunch of frauds for not producing work that shows incredible skill in the field of painting, etc. (think of the New York school of artists like Newman, Pollock and Rothko).
Perhaps the medium *is* the art to a lot of people. In fact, quite a few think the movies mentioned higher in this thread are wonderful solely because they look so beautiful.
I've yet to see a Machinima that didn't look like the cutscene from a game. I'm not talking about the render quality or the models and textures. I'm talking about shoddy camera work, nonexistant acting, and most importantly: crappy sci-fi shoot-em-up plotting. Most of these follow the same plot as Quake II or Unreal. "Aliens are running around on a distant planet full of gunmetal grey buildings in the future. Now one person with a bfg will fight them off." Yuck! It makes David Weber books seem high-brow. I'm not expecting for anybody to become the next Hitchcock or even Mamet using CG in their rec room, but could somebody try making something other than the intro movie for Quake IV? Other than the Reds vs Blues stuff, all of these guys are making their own models and textures anyways. Half-Life mod makers have used new models and textures to make worlds revolving around special forces, world war ii, the old west, and even the american revolution. Why then do 99% of machinima films have to ape the subject content of the game they're using as a render engine? I'd love to see a well done machinima western, or a period war film. But not another Unreal III cutscene wannabe!
Mm... I've seen Imax films that did similar things. Notably Everest. I agree with your points about the games, though.
books like
Predator : Concrete Jungle
or Predator : Cold War
or there are some cool star wars books as well
like Star Wars : The Crystal Star
of course , these violate a bunch of copywrites to use as storylines. but there are always the public domain stories. the public domain fables? etc.
Father Frags Best
Remember???
The GeekNights podcast is going strong. Listen!
Even you high bit-rate video9 H2434654 version 2.07beta with progressive overscan pitch noise filters and so will look like crap compared to the same thing running at 60fps on a voodoo2, under the Quake2 engine. Or you can run it in 1024x768 FSAA4X with a better card, or in HDTV resolution.
:P
Not to mention file size. as an example, there's Quake Done Quick With A Vengence (qdqwav), a complete warlkthrough in quake1, done in 12:23 minutes. The original games weighs about 60MB, and the demo 11MB. whereas the crappy DivX file with lousy resolution weighs about 150MB.
same thing for quake2 based machinima
sorry for the rant, but you started it in the first place
I don't know a lot about the production history of Anachronox, but one gets the impression from playing it that the designers had quite a bit more planned for the game than was actually packed into the final product (and they packed quite a bit in already). I can only imagine what the game would have been like if ION Storm wasn't collapsing around the design team's ears while they were trying to finish production.
Either way, Anachronox deserves any extra attention it can get--even if it can't be a sequel to pick up on the original's "to be continued..." ending.
DecafJedi
DecafJedi
my weblog: apropos of something
Is there a direct url for the zero 7 video?
The shockwave site fails to detect I have realplayer installed, I don't have windows media player nor quicktime installed (I use linux and don't have crossover or some stuff like that).
Or you can send some URL mplayer can play (I believe they can stream windows media, I have binary plugins installed).
If you have real player installed correctly, could you just play it and paste me an URL it plays?
Thanks!
>[..] machinima, which are "animated movies..
>utilizing the [real-time] 3-D graphics engines of
>games like Quake or Unreal [..]
Hey, what about movies that aren't animated?
I'm really interested in doing machinima, and it also just happens that I'm about to buy a new computer, mainly for home video editing footage from my sony minidv camcorder... and gaming (just in time for Half Life 2 - which is coming with machinima tools according to the article). But I'm really unsure what hardware to get based on my budget... I do plan on putting more money on the foundation of the system (CPU, mobo..) and less money on the videocard at first, to upgrade later to a top of the line card when I get more $... Basically, my question is, between Intel and AMD above 2.6 GHz, which is better for the same amount of money? Also, I would like to know if it is possible to do video editing on a Linux system, and if so, what configuration?
The Blood Gulch Chronicles are a (IMO) very funny series of movies made entirely from in-game footage from Halo with the audio dubbed over. (As a bonus, BitTorrent links are available from the web site for recent episodes.) This is the first I've heard of Machinima, but it sounds like a similar approach using a different genre.
If you watch the extra stuff on the DVD you'll find that a lot of the computer aided stuff you probably didn't even realize had anything todo with computer graphics.
And, umm, did you read LoTR? Cause maybe you forgot, but there are battle after battle after battle in the books. Maybe you'd like a G rated version where Gollum is a carebear.
-- taking over the world, we are.
Fingers crossed: Padme dressed like Aida for the entire movie!
--
"Outlook not so good." That magic 8-ball knows everything! I'll ask about Exchange Server next.
...until these guys come up with a 3D casting couch.
The point here is that Machinima isn't just about using Classic Quake to create a movie or two. Machinima is about the converging of 3D game tech with animation and filmmaking.
3D animation is clearly striving for always-faster render times and 3D game engines are coming closer to software renderers. Once you get to the point of real-time animation and interaction, the creative approach becomes more akin to filmmaking than animation (although some of the animation aspects will still be there).
And yes, the hardware render of today does not compete with a software renderer. But Machinima isn't just about what's being done today - it's also about what's going to be created as the technology advances and converges.
I thought that particular Isengard shot was beautifully made. OTOH, I watch a lot of Italian giallo, and I kind of like the impossible camera stuff. When done properly it can really heighten the mood of a film. Watch films by Dario Argento or Mario Bava for example.
The stars that shine and the stars that shrink
in the face of stagnation the water runs before your eyes
If you have the downloads complete, please join the Bittorrent 'network' to share your bandwidth.
RudeDude
Perl/Linux/PHP hacker
http://www.ananova.com/video
Basically a virtual newsreader done through animating a talking head as part of a text to speech engine. The subtlety is that it does content and context analysis to determine an appropriate mood; watch her go serious when talking about road traffic accidents, for example. It's not perfect ("fighting for their livs in hospital"), but given that it selects stories off the news feeds and TTS and renders them 24/7 with no human interaction at all, I find it fairly impressive.
You wouldn't know it from their marketspeak site, but the company behind it ( http://www.digital-animations.com/ ) are working on expanding the content analysis and tying it to an animation library, with the goal of being able to select appropriate models and act out arbitrary text with minimal human interaction, and eventually do a basic render of a complete film from a (slightly marked up) screenplay.
Heh, I'd like to see what they'd make of a screenplay of Tron. A computer generated version of a film about a computer generated world. Sweet.
If you were blocking sigs, you wouldn't have to read this.
I've been predicting for a couple of years now that the pure CGI movies will be going this direction, i.e. rendered real-time in the theatre or your house. We're fewer than 5 years away from being able to render a Monsters Inc. style movie in real time at a high resolution using a $100 video card. We're almost at the level of the original Toy Story right now, with the major piece left being hair (which is a complete bitch to render, and not present in the original Toy Story).
The current state of CGI is such that we can make a mostly believable CGI character, and very believable CGI backgrounds and such. It's very likely that one of the major players could turn out a pure CGI movie that would be nearly indistinguishable from live action. Within 8 or 9 years, we'll be rendering those in real time on a $100 video card.
Should be interesting, since Hollywoood's going to be crazy stupid over preventing anyone from getting to their character and scene definitions and making incredibly bitching fan films. How many people out there could write a better Star Wars flick than George Lucas? Let's make that simpler to count: how many couldn't?
Michael
Do you have ESP?
I have been having the same problem, Every time I try to post, I get that message.
More power to the technology, but animated crap is no better than real life crap, the problem lies not in the technology of making a feature 'film' but in the creativity and financing department. As we have seen with a few other animated powerhouses, great animation does not a blockbuster provide, especially here in the US, the land of the advertising buck :( What we need is a revolution of the money men, not the film makers....
errr....umm...*whooosh* *whoosh* Is this thing on ?
at least as much as those who predicted midi would replace studio musicians by now.
In popular music, it largely has. In some genres, it has entirely. (Generic Trance anyone?)
why would a niche market drive (and take over) a huge market?
Stranger things have happened. The niche market of movies has taken over the electronics industry.
Will I retire or break 10K?
Too bad this is at least 50% bull. Phantom Menace was pre-viz'ed using the ElectricImage Animation System AKA Universe. A complete animatic of the film was done before a single frame of film was shot. Some of this stuff can be seen on the DVD.
Subject says it all
My favorite Quake 3 model to hunt down and slaughter is Jar-Jar.
A good Machinima movie to make would be to send the Boba-Fett Q3A model after the Jar-Jar model and Jib his ass with a rocket. Can you tell I hate Jar-Jar, he's the one who started the Clone War!!
Science is the Real TRUTH!
That is, a film, not a first person shooter.
-Libertarian secular transhumanist
Howard Chaykin's 'American Flagg' comic book/graphic novel series in the 80's was based around an actor who had been replaced on his hit show by a pure simulation. I'm sure there are earlier examples of sci-fi where television shows and movies are produced entirely using CG actors, but this one sticks out in particular 'cause it was cool.
So much for my game knowledge reputation :) I think I'll go molest a cobra now.
- El Jynx
A positive attitude may not solve all your problems, but it will annoy enough people to make it well worth the effort.
If you watch the docos on the special edition box set, you will find that the majority of the major structures/locations in LOTR are actually models, real life models. How did they get the hobbits to look so small? Not by CG, but by camera perspective tricks. It seems nowadays, that whenever someone sees something that is in the realm of special effects, they automatically think it was done by computers, often, it isn't.
Y'know, I'm actually quite surprised no-one has mentioned Red-vs-Blue yet:
http://www.redvsblue.com/
--Basically it's Halo on the Xbox used to make some pretty good movies (they're actually *funny* because they're scripted and timed so well.) Check them out.
.
== WolfriderV6 == I'm willing to admit that *I just might* be wrong... Are you??
> I decided morphing hand matured when I saw that movie about the assassin going back to his high school reunion (don't recall the name) and it struck me that a particular scene used morphing, just to compensate for a real-world limitation in the filming (go see the movie, and see if you can spot it).
http://us.imdb.com/Title?0119229
"Grosse Point Blank" with John Cusack and Dan Aykroyd, which I enjoyed quite a bit. Which scene used morphing?
.
== WolfriderV6 == I'm willing to admit that *I just might* be wrong... Are you??
It was a baby. They mophed a section of its face into an image of a smiling baby face. It was just a little rough so that if you were aware of the technology, you could see it, but I'm sure most folks saw the baby smile on cue, which was kind of stunning to most parents, I'm sure ;-)