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D&D Is 30

mainframemouse writes "For those who have not seen the Beeb article, Dungeons and Dragons is 30 years old. After many years of role-playing is wonderful to see the mother of all RPG's given respect and mention in the national press. There's even a note about the false accusations of the 80's." And for the record - flanking & attacks of opportunity in 3/3.5 Edition still irritate me. Combine a familiar with Master Tactician and some rogue levels, and you're off to the races.

763 comments

  1. The flagship... by danielrm26 · · Score: 5, Funny

    Ah, D&D -- the flagship of geek hobbies. Many people do video games or comic books and want to include themselves in the group, but until you've re-written your character sheet 15 times, had discussions about what makes a good DM/GM, and carried around a fuzzy bag full of expensive dice, you aren't the real deal. :)

    --
    dmiessler.com -- grep understanding knowledge
    1. Re:The flagship... by greenhide · · Score: 2, Funny

      What about playing Neverwinter Nights? That counts, right?

      --
      Karma: Chevy Kavalierma.
    2. Re:The flagship... by kunudo · · Score: 1, Interesting

      Talking of expensive dice, mine are metal (lead), so make that that heavy expensive dice... the full set weighs as much as my books and lays waste to any table I use them on :)

    3. Re:The flagship... by Qrlx · · Score: 3, Funny

      What about the "gold box" SSI games? Those were awesome!

      "Bit 'o Moander" was one of the most fearsome beasts EVAR!!

    4. Re:The flagship... by Kenja · · Score: 1
      "but until you've re-written your character sheet 15 times"

      You call yourself a geek? I have my character sheet on my Toshiba e805 PDA.

      --

      "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    5. Re:The flagship... by neilcSD · · Score: 4, Funny

      god...those were the days. eating hohos until 4 in the morning, listening to the same cursed ace of base cd over and over and over...arguing over who gets that uber sword of leetness +1...rerolling and rerolling until you get that leet starting stat list...doing stupid things that piss of your GM and wreck the storyline...woop! great times!!

    6. Re:The flagship... by CFBMoo1 · · Score: 4, Insightful

      As someone who built several modules and roleplays a cow on NWN I can officially state my opion as Moo.. errr no. It's not the same.

      Especially since my first D&D adventure was pen and paper and my entire party got devistated by a group of drow and a twisted DM who liked to have the spell casters in the party get their tongues welded to the floors of their mouths and spikes placed in their arms. Definatly nothing like NWN.

      One thing that seperates NWN from pen and paper D&D is you can not get Array out of Bounds errors on pen and paper D&D when creating an adventure like you can in the Aurora toolset when adding your own content or manipulating it.

      Also you have the ability to use your imagination more and drink beer and hang out with cool friends unlike NWN unless your doing a LAN fest of it. Still it's not the same in any way, shape or form.

      --
      ~~ Behold the flying cow with a rail gun! ~~
    7. Re:The flagship... by SoTuA · · Score: 5, Funny
      My first d20 dice is almost a perfect sphere from wear! does that count?

      Ooops... failed my "Burning Karma" saving throw...

    8. Re:The flagship... by Jim_Maryland · · Score: 4, Interesting

      Well it's a good thing I have my son and his friends playing (all in the 10 year old range). They'll be able to consider themselves the "real deal" now.

      Seriously though, my son and his friends love it. With all the "eye candy" offered in the video game world, it's still amazing to see that kids use their imagination to create a fantasy world instead of viewing someone else's version of one.

    9. Re:The flagship... by JudgeFurious · · Score: 4, Interesting

      No, it doesn't count. I see where you might feel like it counts but it's just not the real thing. There's a certain "aura" around the D&D "lifers" that no video game, regardless of how close to the rules it sticks can ever match.

      I knew a guy once who literally lived in his yellow cab. He drove it to make money during the day, had a large portion of his trunk filled with piles of D&D stuff, and was constantly asking people "Want to game up?". For all practical purposes this was a homeless man who lived to get lost in his fantasies.

      Don't get me wrong. I like D&D as much as the next geek but I don't see anyone taking Neverwinter Nights to the point of living in a cab on McDonalds food. Sure you've got your Evercrack players getting counciling and stuff but they're a pale shadow of the D&D lifers.

      --
      Appended to the end of comments you post. 120 chars.
    10. Re:The flagship... by ScottGant · · Score: 5, Interesting

      I remember playing this for the first time back in 1980. We were playing "AD&D" by the way...hehe.

      The second edition rules were a cludge...everyone knew that...but that's why I loved them. I loved how they worked. When the d20 system came into being..I felt it just lost something. Hard to track down. The second edition rules with their patched together charts...the rules that contradicted other rules etc...that was just part of the fun.

      But the ultimate insult was when "Call of Cthulhu" when to a d20 system. Yes, you can still play with the old rules...which were better...than using the d20 system, but still. They should have just well enough alone. "Call of Cthulhu" was and still is my favorte PnP role playing game. Bar none.

      But the AD&D games me and my friends would play around 1989ish were some of the best times I've had with a group of goof-balls joking around, drinking huge amounts of caffine drinks and pizza and generally just having a good time.

      --

      "Music is everybody's possession. It's only publishers who think that people own it." - John Lennon.
    11. Re:The flagship... by eyeye · · Score: 2, Interesting

      I installed Baldurs Gate II the other day, the plan is to play multiplayer with 3 players each and complete it again - should be fun.

      Anyway, I spent ages "re-rolling", its strangely addictive like playing a slot machine.

      I know BG isnt exactly D&D at its finest (or most accurate!) but its the best CRPG i've played. I miss the old days sitting around with a few friends and playing on a perspex gridded board with the GM drawing the scenery etc.. somehow that seemed more real.

      --
      Bush and Blair ate my sig!
    12. Re:The flagship... by Analogy+Man · · Score: 3, Insightful

      I have fond memories of my D&D games. One had to have a degree of trust with friends to play the game. It is a completely different dynamic than video games that are not nearly as engaging on a human level.

      --
      When the people fear their government, there is tyranny; when the government fears the people, there is liberty.
    13. Re:The flagship... by Anonymous Coward · · Score: 0

      No kidding. Those games were so cool that they made me want to play D&D. Only then did I find out that D&D is a worthless waste of time, and every bit as pathetic as it is made out to be.

      SSI rules!

      D&D sucks fat monkey ass.

    14. Re:The flagship... by RLW · · Score: 4, Insightful

      No. It's close in many ways but not the real deal. ADnD is about setting around a table (with people you can see) and participating in a grand (hopefully) story.

      There's the pre game gab in which the players talk about their characters in first person and about how each saved so and so or nearly died in a running knife fight/chase which took place on the roofs tops of some distant sea port.

      during the game you have a stronger sense of comeradery when you can see your other party members accross the table than one gets from watching them on the computer screen.

      Then there's the pizza/chinese/what -ever take out order during or after the game where the party notes are taken and everyone haggles over the exact wording of the gaming logs. Not every group does this but in the ones I have participated, keeping a running narrative which reads something like cross between a novel and journal is lots of fun. One group I was in, in which we played 'Champions' the game log was taken from player notes and turned in to news paper articles by the GM. It was a lot of fun to 'read' about your character in the paper; although, it could often be embarasing to read the bits where the hero had to get bailed out of trouble or lost the bad guy.

      Computers are nice and computer games are fun but it's not the same as playing with the same group in the same room.

    15. Re:The flagship... by Anonymous Coward · · Score: 0

      I've heard from a number of sources that the D20 gaming system is copyright/trademarked by the Church of Scientology. Any validity to this? If so, how can geeks herald D&D as such a great game? I loved it when I was twelve years old but I can't participate in something if it's blatantly part of $cientology.

    16. Re:The flagship... by TopShelf · · Score: 2, Interesting

      Is that the bubble-gum colored variety from the old D&D Basic Set? Those seemed prone to early wear. For nostalgia's sake I still kept it in my dice bag, for those times when you want extra suspense over a particular roll. After all, the thing could roll around the desktop for quite a while before coming to a stop...

      --
      Stop by my site where I write about ERP systems & more
    17. Re:The flagship... by Coltman · · Score: 3, Funny

      LOL That and when you get a perfect sphere from a d4 then your talkin!! hehe

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    18. Re:The flagship... by greenhide · · Score: 1

      Sheesh. I'm glad some people got it. Attention mods: time to get your humor chips upgraded.

      --
      Karma: Chevy Kavalierma.
    19. Re:The flagship... by AsimovBesterClarke · · Score: 1

      > Ah, D&D -- the flagship of geek hobbies.

      Rather limited knowledge of history there, bucko. Yeah, I recall riding my bike over to a friends house to play a poorly photo-copied new thing called D&D at the end of the summer of '74. Thing is, this and several other friends and I, had been getting together for 2 years previous to play stuff from the likes of SPI and Avalon Hill (if memory serves, Outdoor survival was recommended in the original little brown books). And we certainly didn't consider this groundbreaking as many of us had learned these from older brothers (my brother taught me chess 6 years earlier and gave me a copy of Luftwaffe 2 chrismases earlier)

      I won't (and can't) speak for those other nerds (many I knew from math class), but those rules didn't seem particularly geeky. Something along the lines of "Unit Orginizations of the Hyberboria Era", now, that was geeky (side note, I really don't remember the actual title, but it comes close). I suppose if you're looking for one thing to point at, it might be those little brown books, but having been alive and involved with 'geek hobbies' at the time, 'flagship' it ain't......

      --
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    20. Re:The flagship... by ScottGant · · Score: 2, Troll

      oh wow. I said "when" instead of "went". Wow, you're so smart to point this out! Yes, I failed out of school and have been a loser all my life because I didn't spell a word right on a post.

      By the way genius, it's spelled "grammar". Here's a tip, if you're going to correct others on something so mundane and petty as spelling and grammar, make sure your post is right.

      --

      "Music is everybody's possession. It's only publishers who think that people own it." - John Lennon.
    21. Re:The flagship... by Paul+Lamere · · Score: 4, Funny

      BTW, Unrounded D4s are definitely the most deadly. One of my most painful memories is stepping on one of those buggers.

    22. Re:The flagship... by Arker · · Score: 4, Funny

      I used to keep my character sheets in a nifty little program me and my cousin wrote together on a TRS-80 model 1. It did saving rolls, to hit rolls, and damage rolls for us too. Go ahead, try to beat that. ;)

      --
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    23. Re:The flagship... by nomadic · · Score: 2, Interesting

      Alright, they had their charm but I wouldn't go so far as "awesome". "Bar brawls" featuring legions of high level fighters and mages? The way SSI tried to turn it into one of their strategy games?

      They just didn't have the heart of Ultima or Bard's Tale. Or the storylines. But the better RPGs were themselves tributes to D&D, they just made the transition from pen and paper much more skillfully.

    24. Re:The flagship... by XBruticusX · · Score: 2, Interesting

      The 2nd Edition was a real golden era for campaign settings though, as they switched off the single books for a campaign and went to the box sets which generally had a DM's book, a player's guide book, cardboard bunchouts, maps, and occasionally special items, for example Ravenloft had fortune telling cards. That was a value that was hard to beat. Also it was when they had the MOST campaing settings as well, including a healthy Greyhawk, Dark Sun and the tripped-out hallucination known as Spelljammer. All were so well written that I purchased everyone of them just to read, and would take characters in between worlds frequently to really enjoy the full universe TSR had given me at $20 a box. You just don't see that kind of depth or variety in the campaign material anymore.

    25. Re:The flagship... by quisph · · Score: 1, Offtopic
      My first d20 dice is almost a perfect sphere from wear!
      Hey, what you do with your 20-sided dice is your own business. I think it's kind of perverted, though.
    26. Re:The flagship... by fitten · · Score: 4, Interesting

      I think every geek who grew up in the 70s and 80s made their own "D&D program" that either was just for character sheets or for rolling all sorts of die.

      My first was on my Micro-ColorComputer3 and it filled my 4K memory and I bought a 16K RAM expansion and filled it too! I had to load the program from a casette player. My program even let you type in stuff like 8d8+3 (for monster HP rolls) and had some treasure allocation tables in it. I rewrote several versions of it on the Apple ][ series and the Atari ST using GFA Basic. The Atari one was menu driven and had multiple methods for rolling up character stats (including the Unearthed Arcana "by race" way) and would verify class/race combinations that required a 7 dimensional array! :)

    27. Re:The flagship... by Hut_Mul · · Score: 1
      What about the "gold box" SSI games? Those were awesome!

      Dungeon Hack.. Now there's a game.

      First module ever played.. 1980/81.
      B2 - The Keep on the Borderlands / Caves of Chaos.
      My God those were fun days.

    28. Re:The flagship... by KlomDark · · Score: 1

      Oh yah, well I have my D&D program on my web server. Just click my .sig. Nyaah! :)

    29. Re:The flagship... by Hut_Mul · · Score: 2, Interesting
      I used to keep my character sheets in a nifty little program me and my cousin wrote together on a TRS-80 model 1. It did saving rolls, to hit rolls, and damage rolls for us too. Go ahead, try to beat that. ;)

      HAH!

      I wrote a friggen module on my CoCo, (TRS-80 Color Computer).

      Who's the geek?

    30. Re:The flagship... by bobej1977 · · Score: 1
      I did all the AD&D 2.0 DM guide treasure tables in BASIC...

      10 IF ROLL = 1 THEN PRINT "+1 Arrows" 20 IF ROLL = 2 THEN PRINT "+2 Arrows" . . .

      --
      The meek shall inherit the earth, in 3 by 6 plots. - Lazerus Long
    31. Re:The flagship... by Anonymous Coward · · Score: 0

      I pressume that you are using Free software

    32. Re:The flagship... by vjmurphy · · Score: 1

      "But the ultimate insult was when "Call of Cthulhu" when to a d20 system. Yes, you can still play with the old rules...which were better...than using the d20 system, but still. They should have just well enough alone. "Call of Cthulhu" was and still is my favorte PnP role playing game. Bar none."

      Luckily, Call of Cthulhu is still going strong with the latest edition.

      I'm glad the D20 license for Cthulhu was of limited duration.

      --
      Vincent J. Murphy
      Spandex Justice
    33. Re:The flagship... by Etyenne · · Score: 2, Interesting

      Same here. I just gave "Silver Marches" and the "Arms and Equipement Guide" to my son for his 12th birthday ... sniff sniff, it's touching to see a proto-geek grow !

      --
      :wq
    34. Re:The flagship... by Newander · · Score: 5, Funny

      The ever popular caltrop +1.

      --

      Jesus saves and takes half damage.

    35. Re:The flagship... by Anonymous Coward · · Score: 0
      I had a marathon D&D game with my son and his friend just yesterday. I had a pre-made campaign ready to go, complete with pre-rolled characters which they balked at. They wanted to roll their own characters and have a random dungeon that was made up on the fly - so they could level up their own characters from the beginning.

      We spent the better part of two hours rolling up new characters and less time playing the game but the boys said they had just as much fun creating the characters than playing the game...

    36. Re:The flagship... by qengho · · Score: 5, Funny


      Unrounded D4s....One of my most painful memories is stepping on one of those buggers.

      I guess you missed your Dex throw against the Caltrop of Mighty Hopping.

    37. Re:The flagship... by parnasus · · Score: 1
      ...just didn't have the heart of Ultima or Bard's Tale...

      Off topic, but that sure brings back memories. Bard's Tale on the C64. Stone knife which instantly stoned an enemy on a succesful hit, big or small. Ah, those were the days.

      --
      --If you code for the exceptions, the rules fall into place
    38. Re:The flagship... by dasmegabyte · · Score: 2, Interesting

      Well, Redblade beats that for sure. Automatically generate characters with complete customizable races, classes, feats, etc etc, allowing a DM to give his players a file and have them go to town, making their own magic weapons and equipment if they like. And then make nice HTML character sheets.

      Incidentally, I did something similar to what you and your cousin did, aways back in 1991. I wrote a spreadsheet and forms to access it in dbase4. Essentially, I learned how to write SQL to play D&D, at the ripe age of 13. Two years later I accidentally learned LISP to program a "room" in a MUSH.

      Oh, and I'd learned BASIC accidentally too...because that was the language you used to manipulate sprites in the Logo II Animals add on pack (IIRC).

      --
      Hey freaks: now you're ju
    39. Re:The flagship... by dwillden · · Score: 1

      I beg to differ, my vote for most deadly (at least to unshod feet) would be the D8. All the D4's I've had were flat at the corners. The D8's had nice sharp points, higher dice had so many sides that the points didn't get much chance to really jab you.

      --
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    40. Re:The flagship... by Arker · · Score: 4, Interesting

      Sure, there was plenty of wargaming before D&D. There were also plenty of alternatives that many preferred. The first was probably Tunnels and Trolls (TnT) which had been in development at the same time Gygax and gang were playing around with Chainmail, although it wound up hitting the stores just after D&D. Where D&D had a very serious aura, TnT was infected with a quirky sense of humour. TnT character creation, combat and the like resolved much faster, and was at least as realistic despite that (and later was expanded in Flying Buffalo titles like MSPE to become far more realistic, without losing it's initial advantage in playability.) A number of great systems came out within a few years of the first two. For those into the sort of detailed, meticulous world-settings of great writers like Tolkien, it's worth trying to find a copy of 'Empire of the Petal Throne.' The gaming system was nothing particularly great, but the setting was absolutely incredible. Runequest was another great, the first 'skills based' RPG with again a combat system that beat D&D both for realism and playability simultaneously. Runequest (or rather the Basic Roleplaying System abstracted from Runequest which also became the core of Call of Chtulu, Stormbringer, and several other games from the same publisher) almost evolved into a true Generic system , but Chaosium never quite took that step, leaving the opportunity for former GW stalwart Steve Jackson to produce GURPS. Runequest was pretty much killed off by Avalon Hill later on, but it was a great system.

      There are several more early systems I remember very fondly but can't quite remember the names of. One was published as a fairly large hardcover book, and took a very historical medieval view, with a wonderful magic system which was quite open ended without being nebulous... with distinctions such as between witches and hedgewizards versus high and cabalistic magicians... to cast a spell on someone you had to first make a link, often aided by a snip of the targets hair or a toenail or the like. Another was set in an almost Indian themed world, with guards who wore elephantine masks, one had a magic system based on magical 'nodes' I think they were called, tied to 5 elements, harvestable in particular ways and without which a magic using character was pretty helpless. I still remember my poor little L1 necromancer skulking around to kill folks housecats so he could harvest low-grade death nodes from them to power his spells. Anyone remember the names?

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    41. Re:The flagship... by Graff · · Score: 2, Interesting
      But the ultimate insult was when "Call of Cthulhu" when to a d20 system. Yes, you can still play with the old rules...which were better...than using the d20 system, but still. They should have just well enough alone. "Call of Cthulhu" was and still is my favorte PnP role playing game. Bar none.

      Same thing with Star Wars. The original d6 Star Wars system from West End Games was beautiful in its simplicity. The d20 system that replaced it when TSR took over the license is poor in comparison. Go to just about any gaming convention and you will see that the amount of Star Wars games being played with West End rules far outnumbers the amount of games being played with the d20 rules.

      I do think that the d20 AD&D rules are better than the original AD&D rules and far better than the 2nd Edition AD&D rules. However, this does not hold true for all game systems. Sometimes a game system just works and shouldn't be replaced, no matter how new and interesting the replacing system is.
    42. Re:The flagship... by binary+paladin · · Score: 2, Funny

      Yeah, I felt like I lost something when 3rd came out too. No more fucking THAC0! I miss it in the same sense that I would miss a huge black boil removed from my ass by a local physician.

    43. Re:The flagship... by Anonymous Coward · · Score: 0

      Goddamnit, I would have to pull a Dan Quayle...however the fuck you spell his last name...poetaitoe

    44. Re:The flagship... by haystor · · Score: 5, Funny

      Now you know the reason they were flattened on their corners. In the 70's, before consumer safety laws, they were razor sharp, needle points and tipped with poison.

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      t
    45. Re:The flagship... by anopres · · Score: 1

      6th edition is still going strong. It doesn't use D20.

      --
      Strong Mad - 2008: "I PRESIDENT!"
    46. Re:The flagship... by ipxodi · · Score: 4, Insightful

      Ace of Base!? Whippersnapper. Real music to D&D by considering this the 30 year anniversary, not 10: Rush, Yes, Jethro Tull, Black Sabbath....

      But I do agree that doing stupid/bizarre things to blow away the DM's story line was always to most fun!

      --
      load "windows7" ,8,1
    47. Re:The flagship... by zonker · · Score: 0

      30 years trapped in my basement and all I got was this lousy t-shirt, "You were eaten by a grue"...

    48. Re:The flagship... by Short+Circuit · · Score: 1

      I'm planning on running a campaign starting this summer. I've got one character who I know is going to hit on tavern patrons.

      I'll just fix that with an encounter with a plainclothed level 7 monk. :)

    49. Re:The flagship... by ageoffri · · Score: 1

      The original d6 Star Wars system from West End Games is the most deadly system I've ever played! It made Rifts weapons look weak and underpowered!

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    50. Re:The flagship... by forgetmenot · · Score: 4, Funny

      The only way the d8 could possible hurt you more than the d4 is if it was standing end-to-end along the longest axis which isn't very likely. Any other position it's still inherently unstable and will probably rock when you stand on it so that you step on a long dull 'edge' rather an a pointy corner. The stable little d4 just naturally falls anywhere with a pointy corner aiming straight up. It hasn't got anywhere to go but into your foot no matter how flat the corners are. What's even more readily apparent however, is my need for a life. Mine has sucked ever since my friends grew up and stopped playing D&D. Now all I do is spend my days waiting to argue with people about dice on slashdot. *sigh*

    51. Re:The flagship... by UserGoogol · · Score: 1

      This is why you should never dress up like your D&D character if it is a halfling.

      --
      "Never attribute to malice that which can be adequately explained by stupidity." -- Hanlon's Razor
    52. Re:The flagship... by Anonymous Coward · · Score: 4, Funny

      Also you have the ability to use your imagination more and drink beer and hang out with cool friends

      ...Surley you jest.

    53. Re:The flagship... by Registered+Coward+v2 · · Score: 1

      You got - Chainmail basic rules, there D&D addendums, lead painted figures, and a bunch of beer and pizza fueled college students, arguing over rules with the DM.

      Some folks got to into it, like a friend who flunked out because 20+ hours of DnD was incompatible with minor thing like classes and exams. Or teh guy who was pissed when we , a "Jury of his peers" ruled against him and for a thief that stole and destroyed a magic lighting +50hp staff with unlimited reloads - becaus eit unbalanced our game.

      I was really surprised to later see an interview with GG show up in one of my MBA classes on corporate strategy.

      --
      I'm a consultant - I convert gibberish into cash-flow.
    54. Re:The flagship... by Anonymous Coward · · Score: 1, Informative

      I think the system with magic based on nodes was Swordbearer, first by Heritage USA then by Fantasy Games Unlimited. At least, that describes Swordbearer's magic system pretty well.

    55. Re:The flagship... by kev0153 · · Score: 1

      Yep same here. Used a Commadore 64 to write a program in BASIC to roll all your stats. I also made a character sheet in some word processing program that I can't remember the name off. Printed out on an old Toshiba dot matrix printer. Man those were the days.

    56. Re:The flagship... by Shakrai · · Score: 1
      Off topic, but that sure brings back memories. Bard's Tale on the C64. Stone knife which instantly stoned an enemy on a succesful hit, big or small. Ah, those were the days.

      I still have a DOS version of Bard's Tale sitting in a directory on my PC somewhere. Friend on IRC gave me it to me to use as a model for a MUSH we wrote. I taught myself how to write C and C++ because of RPGs and D&D.

      You wanna talk Geek and using your imagination? We used to play AD&D on IRC channels back in the early 90s. It made for interesting storyline when the servers got lagged. DM: "The space-time continuum seems to be suffering the affects of an unknown spell" ;)

      --
      I want peace on earth and goodwill toward man.
      We are the United States Government! We don't do that sort of thing.
    57. Re:The flagship... by Short+Circuit · · Score: 1
      Well, if I can't find a web-based project that fits my feature set, I'll end up writing my own. It should:

      • Allow users multiple characters
      • Allow characters to show up in multiple concurrent campaigns
      • Allow items to be stored as objects, transferrable between character and GM (and thus to another character)
      • Provide for logged live discussions between players and GM, and provide links in the character's personal page to access logged discussions

      I don't have the full list with me at the moment...it's at home. I'm not a big fan of forum based systems where everyone writes part of the story...I'd rather the focus be on role-playing.
    58. Re:The flagship... by hitmark · · Score: 3, Insightful

      not quite as the medium that is the mind is not limited by strings of code or a 3d engines needs to render a scene. in a good old pen and paper session you can have some realy insane stuff happen that in a computer game at best will force the DM/serverop to halt the game so that he can place more npcs, around the table he can just wing it at stuff goes along as everything is either a number of a sheet of paper or just a image in his head...

      still its a best atempt yet to bring it across to the digital age...

      --
      comment first, facts later. http://chem.tufts.edu/AnswersInScience/RelativityofWrong.htm
    59. Re:The flagship... by Gilmoure · · Score: 1

      Mine was a basic program on my TI-994A w/16RAM baby. Straight from the factory. Still have it and it still fires up. Wonder if any of my tape cassettes are any good?

      --
      I drank what? -- Socrates
    60. Re:The flagship... by Arker · · Score: 1

      Swordbearer! Yes, that was the name. Thanks.

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    61. Re:The flagship... by Izmunuti · · Score: 1

      I wrote a friggen module on my CoCo, (TRS-80 Color Computer).
      Who's the geek?


      I guess that would be me. On MY CoCo I had an elaborate DM's helper. It had a 2D combat map with monsters and player's positions, monster database, wandering monsters, tracked stats and XPs, on and on. Hehe. Nerd-O-Rama.

      Iz

    62. Re:The flagship... by chobee · · Score: 1

      I always thought it would be funny to see a comic depicting steping on a 4sided die in dragon magazine. The caption simply being Billy takes 1d4 damage for stepping on a die.

    63. Re:The flagship... by servognome · · Score: 1

      There's a certain "aura" around the D&D "lifers"
      I guess "aura" is a nice way of putting smell. Yes with CRPGs you just don't get that aura of sweaty people crammed in a room for days at one of those gaming conventions.

      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
    64. Re:The flagship... by ArghBlarg · · Score: 1

      Did it run under Level I or Level II? Oh wait, you mean D&D module, not OS-9 module.

      Heh.

      --
      ERROR 144 - REBOOT ?
    65. Re:The flagship... by paganizer · · Score: 1

      That is "Quantity", not "Quality".
      I would stack up the fun and play quality of "Against the Giants" and "Temple of Elemental Evil" against anything that came after.
      Not to mention, people seem to have taken the joke that is AD&D 2nd or 3rd or whatever edition seriously; you can't have a real game without 1st edition (I did use some of the 2nd material stuff, but no more than I used Dragon magazine articles).

      --
      Why, yes, I AM a Pagan Libertarian.
    66. Re:The flagship... by SABME · · Score: 2, Interesting
      The ones I remember playing were Melee and Wizard, which started out as "Microgames" by Metagaming and soon became "The Fantasy Trip," a more complete RPG system. The game mechanics featured only 3 attributes (STR, DEX, INT), skills, use of six-sided dice only, etc. Very simple system, very fast to play.

      The other, more complex set of rules I remember playing was Chivarly and Sorcery. Setting and background were the main virtues of C&S.

      Fun times!

    67. Re:The flagship... by sharkey · · Score: 2, Funny
      Stone knife which instantly stoned an enemy on a succesful hit

      Mangar's not here, man.

      --

      --
      "Outlook not so good." That magic 8-ball knows everything! I'll ask about Exchange Server next.
    68. Re:The flagship... by Slurm-V · · Score: 1

      The historical medieval one is almost certainly Chivalry and Sorcery.

      --
      Of course it's going off the rails. How else is it ever going to fly?
    69. Re:The flagship... by akarnid · · Score: 1

      I really really agree with this. Roleplayers are the only true hardcore geeks left out there, except perhaps for programmers and UNIX admins :)

    70. Re:The flagship... by ACNeal · · Score: 1

      If you want to talk about ease of character creation and combat resolution, you couldn't beat Inner City. Two d* rolls, one fore HP and one for money, and you were in business.

      That game was all about imagination. You could be as stupidly silly, or as in depth as you wanted. It really wasn't set up for long campaigns, but how often did you have a loose group of friends together, and wanted something a little less permanent than a 5 hour character generation party?

    71. Re:The flagship... by MadHobbit · · Score: 1

      Dungeon Hack, while a lot of fun, is nothing more than a bad version of Nethack with the Eye of the Beholder engine slapped on top of it.

      If you liked Dungeon Hack, and haven't played Nethack, you really should give it a try. Definitely the most detailed game I have ever played...everything interacts.

    72. Re:The flagship... by MadHobbit · · Score: 1

      And a buddy and I just went out and bought three new sets of dice for about $40 CDN...metallic dice, oversized dice, and crystal prism dice (made by Crystal Caste...the -other- dice company).

      What is it about D&D players and dice? I've never yet heard anyone say "No, no, I have -enough- dice. I don't need those."

    73. Re:The flagship... by griffjon · · Score: 1

      No ruleset beats TORG, which was d20-only, and was all based on a log scale. Man, that game rocked.

      --
      Returned Peace Corps IT Volunteer
    74. Re:The flagship... by Anonymous Coward · · Score: 0

      I sat on one once...

      More seriously, I seem to recall that my first d4's had "normal" numbered faces so you had to lift them up to see what you rolled. Anybody else remember this?

    75. Re:The flagship... by Dexx · · Score: 1

      Odd thing about C&S..
      I was in college a few years back and was speaking with my Philosophy Prof in his office when I noticed on his bookshelf behind him the AD&D Monster's manual and 6 or 7 C&S books. Turns out he knew the guy who wrote the system and liked to pick the philosophies of the races out of the setting and use them in his clases as examples.

      --
      Feel the fear and do it anyway.
    76. Re:The flagship... by TomRC · · Score: 3, Interesting


      2nd edition feels better for the same reason Linux feels better to those who love it - ease of use is secondary in importance to the feeling of mastering something complex - even if that complexity is un-necessary.

    77. Re:The flagship... by thrash242 · · Score: 1

      I agree, I haven't jumped onto the 3 ed bandwagon yet. I don't know much about it, however, so I can't really comment intelligently on it.

      CoC, however is still being developed in the original, non d20 form. If you read somewhere on the site, they answer the alarm and criticism over releasing a d20 version with a statement that they will continue with both, and that they considered the original rules the real deal. Also that the d20 version was mainly to get money from a wider audience so they could continue to develop the real rules.

      As long as they don't abandon the real rules to jump on the d20 bandwagon (like some companies have done), I don't have a problem with it. Buy whichever version you prefer. If you're a real CoC fan, of course, you'll prefer the real rules. :)

    78. Re:The flagship... by Slugworth01 · · Score: 1
      OK, you have a good start. But what about the sound track to Heavy Metal?

      Or Micheal Moorcock-inspired songs from Blue Oyster Cult like "Black Blade", "The Great Sun Jester" and "Veteran of the Psychic Wars" (which is of course on the Heavy Metal soundtrack.)

      Kansas was always a good listen too; especially the last two tracks from Masque.

      Ah ... the memories ...

    79. Re:The flagship... by Gurp · · Score: 4, Funny

      There's a certain "aura" around the D&D "lifers" that no video game, regardless of how close to the rules it sticks can ever match.

      A shower could probably deal to it, though.

    80. Re:The flagship... by MadHobbit · · Score: 2, Funny

      In our group, d4s are more commonly known as 'magic missiles', primarily because the DMs have a predilection to throw them at high speed towards plot-destroying players...(and of course the damage of a MM is 1d4+1)

    81. Re:The flagship... by Arker · · Score: 1

      Actually after another poster provided the name Swordbearer, I found the RGP Encyclopedia and recognised the book I was remembering there. Fantasy Wargaming 1st ed by Bruce Galloway, Mike Hodson-Smith, Nick Lowe, Bruce Quarrie, Paul Sturman (1982) Stein and Day.

      I'd still love to remember the pseudo-Indian one. It came with a solo adventure, possibly the best one I ever played if memory isn't fooling me. That's the largest part of what I remember of it, I don't think the mechanics were very notewourthy or I would remember them. It had a pretty cool in depth world to play in, some hella cool character classes, including a class that specialised in training animals, beastmaster or beastlord? Certainly the first time I ever saw that in a game, although it's become pretty common recently but this was early 80s.

      --
      =-=-=-=-=-=-=-=-=-=-=-=-=-=-
      Friends don't let friends enable ecmascript.
    82. Re:The flagship... by Anonymous Coward · · Score: 0

      it's still amazing to see that kids use their imagination to create a fantasy world instead of viewing someone else's version of one.

      Uh...like the D&D game, which is almost entirely derived from Tolkien?

      Seriously, though, does anyone play D&D without Elves and Dwarves and Orcs and Halflings?

    83. Re:The flagship... by Jim_Maryland · · Score: 1

      I may have to add D&D to the present list for him. I'm definitely not ready to part with my stuff yet. Should be interesting to see some of the newer versions of the books.

      After I get him hooked on D&D, I'll have to try him at Rifts or Space Frontiers (I'll have to "acquire" that one from my brother next time I go to his place. *checking my thieving abilities now*).

    84. Re:The flagship... by coyote_oww · · Score: 4, Funny
      Unrounded D4s....One of my most painful memories is stepping on one of those buggers.

      I guess you missed your Dex throw against the Caltrop of Mighty Hopping.

      Wait till you're hopping around on one foot and hit it again!

    85. Re:The flagship... by BlightThePower · · Score: 1

      Had the same thought myself actally. Let us know if you ever track it down. I did hear tell of something that had been written for Tunnels & Trolls (!) but I couldn't track it down in the end.

      --
      Plays violent online games as: Nerfherder76
    86. Re:The flagship... by TopShelf · · Score: 1

      I pretty much looked at the later editions of AD&D simply as a vehicle for a company to try and keep a steady revenue stream going, a la video game companies now that roll out new sports games each year for $40 apiece, when all they've done is updated rosters and made a few minor tweaks.

      The important thing in RPG's is creating a setting conducive to imaginative play - not fine tuning combat rules to the Nth degree.

      --
      Stop by my site where I write about ERP systems & more
    87. Re:The flagship... by jeepee · · Score: 1

      One of my friend had a d100 it was as slow to stop as it was hard to read, he never buy that expensive crap again....

    88. Re:The flagship... by horigath · · Score: 2, Insightful

      I have never seen 4-siders with "traditional" single-side labeling, but many of them (particularly older ones) did have a somewhat confusing system. Instead of the sides of the die being labeled, the edges were. So you didn't have to pick the die up, but look at the number that was next to the base of all of the visible sides.
      More recently, I've seen ones where the points are labeled becoming more common. It seems a much easier method for newbies to understand, as they get to look at the top, like any other die.

    89. Re:The flagship... by heychris · · Score: 1
      OK, I've never played D&D, but apparently I've hung out with enough who did (or played enough D&D games on the C64) to get this.

      Disclaimer: My friend wrote the song, so check him out if you like it.

    90. Re:The flagship... by Kirth · · Score: 2, Interesting
      Runequest was another great, the first 'skills based' RPG with again a combat system that beat D&D both for realism and playability simultaneously.

      Can't stress that enough. D&D up to and including D20 v3.5 has just lousy, miserable rules. Actually they shouldn't even be called rules, they should be called "exceptions".

      That's why I play RuneQuest and BRP-games (Call of Cthulhu, Ringworld, Elfquest, Nephilim, Stormbringer and Elric).
      --

      --
      "The more prohibitions there are, The poorer the people will be" -- Lao Tse
    91. Re:The flagship... by Anonymous Coward · · Score: 0

      It's been debated to death on countless other fora, but still, I fall firmly into that camp believing that d20 Cthulhu was a masterpiece of game design.

      Leaving aside the fact that d20 is a clean, simple system (especially in the streamlined form in which it's presented in the d20 CoC book), the book itself was excellently written, illustrated, tremendously atmospheric and pretty darned complete. It contained a thorough treatment of the Cthulhu Mythos gods and creatures (from the HPL stories, not too much Derleth stuff) and also some pretty solid suggestions for running and constructing a Cthulhu-centric campaign.

      Okay, then there's the fact that Monte Cook knows game rules quite well, and John Tynes knows the Chaosium stuff well enough to keep the adaptation faithful-feeling. Then let's talk about how many players actually got to *play* CoC in its d20 form that couldn't necessarily be compelled to play with BRP rules.

      I'm a gaming grognard too, but I prefer elegant systems and variant rules to stagnation. d20 Cthulhu was substantially rockin', and it was in no way an insult. Asshole. (Oh, that was an insult.)

    92. Re:The flagship... by Mycroft_VIII · · Score: 1

      No more than the original D&D was a tool to lure young children into satan worshiping.

      Mycroft
      (however If said $cientolllogy was a satanic tool....)

      --
      https://signup.leagueoflegends.com/?ref=4c3ed6600b6ea
    93. Re:The flagship... by DerekLyons · · Score: 1
      Seriously though, my son and his friends love it. With all the "eye candy" offered in the video game world, it's still amazing to see that kids use their imagination to create a fantasy world instead of viewing someone else's version of one.
      Sorry, but that's not always true. It is if they are writing their own adventures, but not if they are running canned scenario's/modules.
    94. Re:The flagship... by forgotmypassword · · Score: 1

      Peh that poison was only DC 12.

      Only the Elven Wizard would complain.

    95. Re:The flagship... by forgotmypassword · · Score: 1

      TORG was sweet but DC Heroes trumped it.

      DCH had a log scale AND a 3x3 matrix for your character attributes - that was the cartesian product of type (physical, spiritual, mental) and function (accuracy/speed, power, resistance/capacity) - and therefore it had a single task resolution that encompassed magic and combat.

      The system had to be good because it had to work for every character in the DC universe. It was soo good that when Mayfair (the creator) and DC killed it off, the system (sans the superheroes) was licensed by an upstart company.

      Here is the current incarnation of it.

    96. Re:The flagship... by Anonymous Coward · · Score: 0

      I used to keep my character sheets in a nifty little program me and my cousin wrote together on a TRS-80 model 1. It did saving rolls, to hit rolls, and damage rolls for us too. Go ahead, try to beat that. ;)

      Wow. That must have been exciting. I spent most of my youth just having sex....

    97. Re:The flagship... by kn0tw0rk · · Score: 1

      It wasn't the plot destroyers that got 'diced' where everyone through dice at them, it was the players who punned. Gone to the pub to get drunk again? He'll be legless. If he gets in a fight he'll be easily defeated. I'm not standing for that. etc etc etc

      --
      See my art -> http://herbevore.deviantart.com
    98. Re:The flagship... by forgotmypassword · · Score: 1

      I have the core D6 rule book. D6 is sweet untill you realise that it is nearly vacuous.

      D6 is great for "role play/story/interaction" oriented games like Vampire, when you don't want the rules to get in the way of the game and you don't want alot of technical diversity in your characters.

      But for games that involve lots of dungeon crawling or stats/numbers like Star Wars and DC Comics it does a really bad job.

      The D6 version of the DC Superheroes was particularly bad, almost to the point of being unplayable.

      However that said, D6 did a wonderful job at getting kids who are bad at math into RPG's.

    99. Re:The flagship... by Anonymous Coward · · Score: 0

      Yeah, but his Dad had to work, so he had to find other ways to spend his time.

    100. Re:The flagship... by Anonymous Coward · · Score: 0

      I hope you've got a nice big trust fund for your kid...you've just doomed him to a lifetime of weekly psychiatrist appointments and a grade/high school future of abstinence :(

    101. Re:The flagship... by operagost · · Score: 1

      So is that why taxicabs smell so badly? I had no idea.

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
    102. Re:The flagship... by operagost · · Score: 1

      Not to mention coating your neurons until you get premature Alzheimer's at about 50. Then you can play inside the cracked-up Dungeon of Dementia inside your head!

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
    103. Re:The flagship... by operagost · · Score: 1

      Geez, didn't your BASIC have DATA statements or arrays?

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
    104. Re:The flagship... by operagost · · Score: 1

      It would definitely be quicker to roll d10 twice like the rest of the world.

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
    105. Re:The flagship... by macdaddy357 · · Score: 1

      Wow! It's hard to believe that Dorks and Dweebs has been around for thiry years, and some of its first players still live in their mothers' basements.

      --
      How ya like dat?
    106. Re:The flagship... by Anonymous Coward · · Score: 0

      HAHAHA
      LOSERS

    107. Re:The flagship... by obeythefist · · Score: 1

      Bah, you can never destroy a good DM's storyline. A good DM knows that what the players do is how it's meant to happen! And adjusts accordingly.

      --
      I am government man, come from the government. The government has sent me. -- G.I.R.
    108. Re:The flagship... by Anonymous Coward · · Score: 0

      Hold on! When I play I AM drinking beer and hanging out with cool friends.... gets a bit tricky to remember any rules by the end but...

    109. Re:The flagship... by armb · · Score: 1

      It counts if you were doing it 30 years ago :-)
      But as other people have said, it's not really the same, like cybersex isn't real sex.

      --
      rant
    110. Re:The flagship... by bobej1977 · · Score: 1
      [Blushing]

      Gimme a break, I was 12.

      --
      The meek shall inherit the earth, in 3 by 6 plots. - Lazerus Long
    111. Re:The flagship... by Jim_Maryland · · Score: 1

      In the strictest sense I agree with you but for the most part, the visuals are from the minds of the players. I imagine if the DM were to say that you were in a cave entrance with a couple of passage ways along with a brief description of the cave environment, we'd all draw a different picture based on what "we" see. The imagination also applies to dealing with the situation - they can pretty much do whatever they want (which a DM may find hard to deal with, especially from the minds of a 10 year old).

  2. Ugh by TheRealMindChild · · Score: 3, Funny

    I spent way too much of my life on this game. As stupid as it sounds, I am thankful for my mother thinkng D&D was a satanic cult and grounding me for weeks for playing it. Else, I would be ... not the person I am... and I don't mean that in a good way.

    --

    "When life gives you lemons, don't make lemonade. Make life take the lemons back!" -- Cave Johnson
    1. Re:Ugh by Anonymous Coward · · Score: 0

      Else, I would be ... not the person I am... and I don't mean that in a good way.

      You're a 7xx.xxx series Slasdot poster, so I guess you must have some sequels though...

    2. Re:Ugh by Anonymous Coward · · Score: 5, Funny

      I wish I had your mother. Mine was "progressive" and just let me go ahead and play. Now my soul belongs to Mephistopheles and I can look forward to an eternity in boiling excrement.

    3. Re:Ugh by MillionthMonkey · · Score: 1

      As stupid as it sounds, I am thankful for my mother thinkng D&D was a satanic cult and grounding me for weeks for playing it.

      Remember the news stories about it? They would do these pieces on a weird kid here and there- like "Columbine weird"- who did nothing but play AD&D 25 hours a day and ended up killing himself. Then they interviewed the parents who always blamed the game, of course. I think one kid maybe left a suicide note describing how he was going to be a level 6 mage in the afterlife, or something completely bizarre.

      My father (dope) saw that story on TV and pontificated. "Well it's obvious they should ban it, I don't see what the fuss is about." Well, maybe he was right, but not for that reason.

    4. re: Ugh by mtDNA · · Score: 4, Interesting

      Speaking of people overreacting to D&D, did you ever see the movie "Mazes and Monsters" starring Tom Hanks (no, I'm not kidding)? It was made in 1982, and Hanks played a D&D obsessed kid who ends up killing his friend because he thinks he's a gnome (or something like that).

      Check out the imdb listing here: http://www.imdb.com/title/tt0084314

      --


      If you watch TV news, you know less about the world than if you just drank gin straight from the bottle.
    5. Re:Ugh by Razor+Blades+are+Not · · Score: 3, Interesting

      Yes absolutely. We should ban all things which might have been experienced by anyone who commits suicide, or homicide, or just feels really really bad.

      Because it's obvious that it's caused by their experiences with D&D and TV and "Movies with Violence(tm)" and "Movies with Sex (shhhh)" and... and it's certainly not a chemical imbalance or indifferent parents or being beaten by your 2nd grade teacher within an inch of your life every day after school which has any influence over anyone who looks as the world and thinks "this is a pretty fucked up place" and then maybe actually does something about it (albeit destructively, rather than constructively).

      Nooo.. it's the fantasy world which screws people up; the real one ain't got nothing to do with it.

      Look ! Over there!

    6. Re: Ugh by lobsterGun · · Score: 2, Funny
      From the review...


      Recommendations

      If you like this title, we also recommend...

      Godfather Trilogy: 1901-1980, The (1992) (V)

      Show more recommendations


      For some reason I find that particularly funny.
    7. Re: Ugh by 10Ghz · · Score: 1

      I'm sad to say that I did in fact watch that movie when they showed it on TV here. I taped it as well! I thought "Ooh, a movie about role-playing games! This I gotta see!"

      Sometimes at night, I still wake up screaming...

      --
      Lesbian Nazi Hookers Abducted by UFOs and Forced Into Weight Loss Programs - -all next week on Town Talk.
  3. a coincidence by zptdooda · · Score: 4, Interesting

    Just last night I printed off a bunch of polyhedra polyhedra for my six year to cut out and assemble for fun.

    I remember before the Dungeon Master's Guide, Player's Footbook and Monster Manual (which our DM forbade us to read), there was only a thick pamphlet-like book with a few monsters (giant rats, hobgoblin, gelatenous cube), and a sample 1/2 level. There sure were a lot of gelatenous cubes for level 1 ...

    --
    Esteem isn't a zero sum game
    1. Re:a coincidence by byolinux · · Score: 1

      "gelatinous cube eats village", brilliant.

    2. Re:a coincidence by kfg · · Score: 1

      Would you believe three skinny little pamphlets? Mine are dated 1974. Hey! That would be thirty years ago. Go figure. Jesus, it's been a long time. The box is in very "used" condition, but the books are nearly mint, despite being well used. I take care of books. Even pamphlets. I gave up on AD&D awhile ago and went back to the orginal rules. Less sophisticated perhaps, but easy to remember, play, and riff off of. To me riffing off the rules is the real essence of the game.

      And of course before D&D there was one skinny little book called Chainmail, which I still use for medieval style "Little Wars" (which book, by H.G. Wells, I also have, and used to play by, just for the hoot of using cannon instead of dice. I'm not sure I even have the cannon anymore. I'll have to go dig through some trunks or something, but I'm pretty sure they went the way of all pot metal and tin)from time to time.

      I wish Britains Ltd. still made those fantastic plastic knights with all the little removable plastic bits that you could choke on so now they're considered the work of the devil and shit. I'd love a trunkful of those things.

      KFG

  4. Has to be said... by boomgopher · · Score: 1, Insightful

    It was cooler to play it back in the day when hardly anyone had heard of it. Popularity/fame made it a 'dork thing'.


    Love, boomgopher

    --
    Your hybrid is not saving the environment. Its purpose is to make you feel good about buying something.
    1. Re:Has to be said... by night_flyer · · Score: 2, Funny

      quit fooling yourself, it was a "dork thing" back then as well...

      --


      Thanks to file sharing, I purchase more CDs
      Thanks to the RIAA, I buy them used...
    2. Re:Has to be said... by jacquesm · · Score: 1

      hehe, bet you knew Jesus before he was a superstar too :)

    3. Re:Has to be said... by Anonymous Coward · · Score: 0

      coming from someone posting on /.

    4. Re:Has to be said... by Dun+Malg · · Score: 2, Insightful
      It was cooler to play it back in the day when hardly anyone had heard of it

      I don't think it actually made you any cooler back then, it just wasn't well known enough to be a serious "nerd mark". People still knew we were nerds-- they just knew it for different reasons*.

      * e.g. glasses, particularly damaged glasses fixed with [tape|wire|epoxy]; posession of calculating devices; reading books we weren't assigned to read; marginal enthusiasm/ability WRT team sports; "practical" rather than fashionable wardrobe; &cetera.

      --
      If a job's not worth doing, it's not worth doing right.
    5. Re:Has to be said... by Anonymous Coward · · Score: 0

      takes one to know one

    6. Re:Has to be said... by Dun+Malg · · Score: 2, Funny
      * e.g. ... &cetera.

      Use of weird linguistic formats, e.g. "&cetera" instead of "etc."

      --
      If a job's not worth doing, it's not worth doing right.
  5. Congrats! by FortKnox · · Score: 3, Funny

    Now it can finally use the +8 TwoHanded Sword of Thirtysomething!

    --
    Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    1. Re:Congrats! by Analogy+Man · · Score: 5, Funny

      Isn't yours the 4" one handed sword?...and haven't you been playing with it enough already?

      --
      When the people fear their government, there is tyranny; when the government fears the people, there is liberty.
  6. D&D is 30 and.... by ThePlague · · Score: 5, Funny

    It still hasn't kissed a girl!

    1. Re:D&D is 30 and.... by Feathers+McGraw · · Score: 3, Funny

      It still hasn't kissed a girl!

      That's just because everyone always uses the character generation method where you lower your CHA score to raise your STR.

    2. Re:D&D is 30 and.... by DR+SoB · · Score: 2, Interesting

      Why do I hear Tragically Hip playing in the background?? lol..

      D&D was the shit, back during the hay-days of BBSing AD&D was played online soo much, what ever happened to that online play? Did FPS kill it? If anyone knows a good website/telnet host that still hosts AD&D games I'd love to hear about it!

      --
      Mod +5 Drunk
    3. Re:D&D is 30 and.... by Anonymous Coward · · Score: 2, Interesting

      Still happens on IRC from time to time. I've been in some pretty extensive campaigning on IRC, usually with a dice bot, .txt/.html file character sheets, and by the book gameplay, rules wise. Don't have time for it anymore but I used to be involved in some Shadowrun gaming on irc.dumpshock.com a while back.

    4. Re:D&D is 30 and.... by DjMd · · Score: 2, Funny

      Don't Lie.
      D&D players don't have CHA or STR!!

      --
      DJMD - The fourth man - Planetary
    5. Re:D&D is 30 and.... by Gilmoure · · Score: 1

      Am just getting ready to do an IRC RPG based off of Space Viking (H. Beam Piper novel). It's not really any game system, more a guided story creation. Should be fun.

      --
      I drank what? -- Socrates
    6. Re:D&D is 30 and.... by kneecarrot · · Score: 1

      How can we know when you are done?

      --

      I always save my last mod point to mod up a good troll. You people are too serious.

    7. Re:D&D is 30 and.... by Gilmoure · · Score: 1

      Do you mean, how do the players know when they're done? Probably like most games, too many people will end up having something else to do and the game will fall apart.

      --
      I drank what? -- Socrates
  7. If you know what THAC0 is... by Anonymous Coward · · Score: 2, Funny

    you are a nerd.

    1. Re:If you know what THAC0 is... by Pii · · Score: 1
      Damn... I'm a nerd.

      I was trying so hard not to post in this thread.

      --
      For those that would die defending it, Freedom
      has a sweet taste that the protected will never know.
    2. Re:If you know what THAC0 is... by mpost4 · · Score: 1

      some thing wrong with that I know what THAC0 stands for and I never played D&D (unless you count the computer games, but from what I read people don't count those so it does not count)

    3. Re:If you know what THAC0 is... by Lehk228 · · Score: 1

      To Hit Armor Class 0

      --
      Snowden and Manning are heroes.
  8. 3 Decades! by Anonymous Coward · · Score: 5, Funny

    And still proudly living in the parent's basement!

    1. Re:3 Decades! by kfg · · Score: 1

      Hey, it's a very nice basement over 100 years old and made of irregularly sized hand hewn stone, like a castle, or. . . a dungeon.

      The giant rats seem to scare the piss out of the meter man though. Just wait until he goes up a couple of levels and gets to meet the balrog.

      KFG

    2. Re:3 Decades! by Anonymous Coward · · Score: 0

      why does this witless mindless idiotic comment get modded up.

      try beging original, for ONCE.

  9. E. Gary Gygax by Qrlx · · Score: 1

    Bonus points for whoever knows what the E. in E. Gary Gygax stands for!

    1. Re:E. Gary Gygax by rizzo5 · · Score: 1

      i could be wrong but i thought it was ernie?

    2. Re:E. Gary Gygax by MoxCamel · · Score: 3, Informative

      Ernest.

    3. Re:E. Gary Gygax by kunudo · · Score: 0

      ernest.

    4. Re:E. Gary Gygax by Stitch_626 · · Score: 3, Informative

      Birth Name is "Ernest Gary Gygax" http://www.amiannoying.com/(k5qimjztujzkgibrsu53to va)/view.aspx?id=9673&collection=821

      --
      Ohana means family. Family means nobody gets left behind or forgotten.
    5. Re:E. Gary Gygax by krysith · · Score: 1

      ...And double bonus points for figuring it out from decoding the name of the demi-god "Zagig Yragerne"! (from Castle Greyhawk)

  10. Yep by EpsCylonB · · Score: 5, Funny

    And for the record - flanking & attacks of opportunity in 3/3.5 Edition still irritate me. Combine a familiar with Master Tactician and some rogue levels, and you're off to the races.

    Yep you are a nerd.

    1. Re:Yep by Anonymous Coward · · Score: 3, Funny


      Actually, standard familiars don't provide a flanking bonus, as they have a reach of 0 ft! *waves with book of rules*
      </nerdy voice>
      ;)

    2. Re:Yep by BillyZ · · Score: 3, Funny

      No... that'd be me. 'Cause i'm going to prove him wrong.

      Tiny and smaller creatures do not threaten an area and therefore do not provide flanking. So no, you cannot flank with your toad familiar.

      --
      - - - - - - - - - - - - - - - -
      I take no responsibility for any spelling mistakes in the above post.
    3. Re:Yep by Anonymous Coward · · Score: 0

      With the new versions (3/3.5) D&D has turned into a board game. It looks like they have stolen half of the combat rules from Blood Bowl. Board gaming is nice, but I sometimes miss the simplicity of the prior versions.

      Happily there are other roleplaying games around

    4. Re:Yep by Anonymous Coward · · Score: 0

      I so agree, 3.5 is so messed up. We have one player that continually pulls out his 3.5 book on spells and skills and lets us know how much better these things are. The whole version is terrible too many problems to list.

    5. Re:Yep by Anonymous Coward · · Score: 0
      stolen half of the combat rules from Blood Bowl

      Well, since Blood Bowl is evolved from Monsters of the Midway, which was first published in Dragon magazine, which wouldn't exist without D&D, I say they're entitled.

      Yep, I'm more of a nerd than you. I'll click the AC checkbox now...
    6. Re:Yep by Torinaga-Sama · · Score: 1

      The messed up the Cleric spells too. Bull's Strenght and Cat's grace should last for hours, not minutes.

      That and not Bards can't have Mage Armor.

      It's enough to make baby Wee Jas cry.

      --
      (/local/home/curiosity)-#who -u|grep thecat|cut -c 44-49|xargs kill -9
    7. Re:Yep by Anonymous Coward · · Score: 0

      How about the absurd open a bag of rodents and then use a whirlwind/great cleave combo?

    8. Re:Yep by daemones · · Score: 1

      "Yep you are a nerd."

      No, I'm a nerd. Mainly for pointing out that familiars are tiny or smaller creatures who don't threaten adjacent spaces, must enter opponents squares to attack and therefore can't provide or benefit from a flanking bonus.

      --
      Alas, Babylon.
    9. Re:Yep by Golias · · Score: 1
      With that comment, Hemos exposed himself as somebody who's main exposure to 3rd Edition has been via NWN, the PC game which is "based on" 3rd Edition rules. That game allows you to flank off a familiar, and bend the rules in several other ways to be more video-game friendly.

      Flanking in 3.5 makes sense, sort of, but the biggest problem with it is that the requirement of standing on exactly opposite sqares turnes every battle into what I like to call "The Flanking Melee Conga Line", where all the miniatures are lined up in a perfect row in order to take advantage of flanking bonuses. Also, four people can flank one opponent, but three can not. WTF?

      Simple solution: Consider an enemy flanked you attack them and have an ally attacking who is two squares or more away from you. (In other words, the three squares opposite from you are all flanking squares.) It makes a lot more sense, because fighting two people who are surrounding you and 135 degrees apart would make life difficult.

      Who's the huge nerd now? :)

      --

      Information wants to be anthropomorphized.

    10. Re:Yep by Golias · · Score: 1
      The messed up the Cleric spells too. Bull's Strenght and Cat's grace should last for hours, not minutes.

      D&D is not Everquest. Warriors don't get to walk around perpetually "buffed" just because they grouped up with a cleric. Treating clerics like buff machines is even more munchkiny than treating them like walking first aid kits.

      That and not Bards can't have Mage Armor.

      In the history of D&D, the Bard has never been a balanced class. They were originally sickeningly uber, with gawd-awful requirements to get there, and were rapidly revised from over-powerful to pathetic. The 3.0 bard was, by far, the most useless iteration ever in a typical D&D campaign. The 3.5 made some considerable improvements, so the loss of Mage Armor (which really isn't a very "bard-like" spell) is a small price to pay.

      What I miss most from 2nd Edition is the loss of Clerical "Granted Powers" from the Legends and Lore book, which added a lot of color and variety to the Cleric class.

      --

      Information wants to be anthropomorphized.

    11. Re:Yep by Torinaga-Sama · · Score: 1

      i don't really get your Everquest reference as I have not played it or any game like it. Sometimes a Cleric is a tank, other times they are used to empower tanks and heal, it just depends on your style. I definatly do not play my cleric as if he were a vending machine. He is maul weilding tank, with a penchant for wrestling with his own party memebers whether they want to or not. HIs back story was started before the release of 3.5, so the rule change (if my GM were to adhere to it strictly, would definatly hurt him (as it is I can take either spell, I just have to specify it), They are low level spells, yes, but I don't see a problem with asking your god for the power to buff yourself up whenever you are awake (as I could easily do by level 8). I don't like losing a combat round to get ready. A round where I could be smashing things (which is what my charecter would do instead of spell himself up, he isn't that smart, shit he won't even try to turn undead, he prefers to smash them into tiny peices).

      As far a Mage armor goes, I always thought it was a totally bard oriented spell because you could have it on and you wouldn't have to sully your fantastically dashing clothes by wearing armor over them. Or at least that is how I played it when I last played a bard. They weren't toally useless in 3.5 if you took a couple of levels of fighter with it. I had a pretty sick Bow-Bard with that combo.

      --
      (/local/home/curiosity)-#who -u|grep thecat|cut -c 44-49|xargs kill -9
    12. Re:Yep by Anonymous Coward · · Score: 0

      Why do you miss the prior versions? We never got past the first edition.

    13. Re:Yep by Golias · · Score: 1
      See, the idea behind spells like "Bull's Strength" is supposed to be: "The thief has scouted ahead, and discovered the dragons lair beyond that door. Let's get ready to go in... (cleric waves his holy symbol over a few people, including self...) Okay, we go in on three. One... two..."

      If you want to be strong all the time, play a character with high strength. If you want to call on the power of your God to aid you in times of need and crisis, play a cleric. It fits.

      As for bards, like I said, they became much better in 3.5. It was 3.0 when they were mostly useless. (Multi-classing asside, that is. There were so many sick and wrong multi class options in 3.0, such as the infamous theif/ranger, that many GM's either disallowed them outright, found a way to nerf them, or just threw impossible monsters at them. Very munchkiny.)

      --

      Information wants to be anthropomorphized.

    14. Re:Yep by urtica · · Score: 1

      Nah, "two squares" doesn't work to flank creatures that take up more than one square. For those, the rule is actually quite good: If the line joining the centers of the two creatures attempting to flank the large creature passes through non-adjacent sides of the larger creature's square, it is flanked. Try using the facing rules (or even better the hex-map based rules) from Unearthed Arcana (the d20 version, not the old AD&D one).

    15. Re:Yep by forgotmypassword · · Score: 1

      That was fixed in 3.5

    16. Re:Yep by urtica · · Score: 1

      Bull's Strenght and Cat's grace should last for hours, not minutes.
      That line of spells were probably the second most over-powererd (read: broken) spells in 3.0 (after Haste). No 2nd level spell should replace an 8000gp item. If you want a permanent stat buff from a spell, take the "Persistant Spell" feat (from Tome and Blood - it will probably be in Complete Arcane too), and cast your 24hr buff as a 6th level spell.

      That and not Bards can't have Mage Armor
      But they ignore arcane spell casting failure in light armour, which more than makes up for it

    17. Re:Yep by Torinaga-Sama · · Score: 1

      I guess my group has never played conventional DnD as we are always missing memebers that might be considered crucial to a regular party. Our games are more of a calloborative fiction than a game.

      I think that is why I get upset at rule changes because I try t build my charecters around their abilities, and I tend to play charecters for a long time.

      --
      (/local/home/curiosity)-#who -u|grep thecat|cut -c 44-49|xargs kill -9
    18. Re:Yep by Torinaga-Sama · · Score: 1

      It's not necessarily broken and it doens't replace that item (well maybe for a time or a battle it does, it's not untill you are much higher level that you can maintain that all the time. Also there is a chance for a lower roll with the old spell.

      And trust me, or DM is a sick and twisted individual who likes to cause us harm so that helps to make up for it.

      Scene from last gaming session.

      "Okay read down the list of your magic items."

      "Ring of Protection +2"

      [rolls die]

      "It don't work anymore."

      "Gauntlets of Ogre Strength"

      [rolls die]

      "Don't work no more." ...

      Repeat ad nausium. I think 2 items made it. ONe was a light healing potion.

      --
      (/local/home/curiosity)-#who -u|grep thecat|cut -c 44-49|xargs kill -9
    19. Re:Yep by Torinaga-Sama · · Score: 1

      Oh and by the way,

      Your sig makes me happy.

      --
      (/local/home/curiosity)-#who -u|grep thecat|cut -c 44-49|xargs kill -9
  11. 30th birthday? by addie · · Score: 2, Redundant

    Maybe it'll finally move out of it's parent's basement...

    1. Re:30th birthday? by BoomerSooner · · Score: 1

      My wife keeps telling me to throw out my 3 boxes of D&D, AD&D stuff and I tell her "Over my cold, dead, body" or "From my cold, dead, hands". She likes the Charlton Heston reference and lets me keep my old junk (80's & 90's Rockin' sheet music as well!).

    2. Re:30th birthday? by Anonymous Coward · · Score: 0

      It'll probably happen one day after you learn how to use apostrophes properly...

  12. Ask the girl out on a date! by teamhasnoi · · Score: 4, Funny
    'I'm sorry, the girl makes a saving throw against your 1st level charm spell. You really need to work on your CHR.'

    'Is there any Mountain Dew? Can I have one?'

    1. Re:Ask the girl out on a date! by Dun+Malg · · Score: 1
      'I'm sorry, the girl makes a saving throw against your 1st level charm spell. You really need to work on your CHR.'
      'Is there any Mountain Dew? Can I have one?'

      Is that the from the "sequel"? I have seen Summoner Geeks, but I understand there's a second clip. Anyone have a link?

      "Are there any girls there?"

      --
      If a job's not worth doing, it's not worth doing right.
    2. Re:Ask the girl out on a date! by FortKnox · · Score: 1

      Its my understanding that its based of an SNL skit. The words you here are from the skit, they (the Summoner animators) were simply showing off the graphics.

      --
      Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    3. Re:Ask the girl out on a date! by grub · · Score: 5, Funny


      I'm sorry, the girl makes a saving throw against your 1st level charm spell

      My ex-wife fell for my 1st level charm spell but it turns out she was Chaotic-Evil and when we split up she took all my GP.

      --
      Trolling is a art,
    4. Re:Ask the girl out on a date! by Anonymous Coward · · Score: 0

      Nope, the Dead Ale Wives made it... www.deadalewives.com

    5. Re:Ask the girl out on a date! by SlightlyMadman · · Score: 1

      Actually, you're only half right. It was from a comedy group called The Dead Ale Wives, not SNL. They don't seem to be around anymore, because google didn't turn up much except this, which is IMO more entertaining than the Summoner Geeks animation (and also encludes the original voice over from The Dead Ale Wives, which the Summoner guys cut).

      --

      Money I owe, money-iy-ay
    6. Re:Ask the girl out on a date! by Anonymous Coward · · Score: 0

      Dead ale wives, not SNL. SNL isn't in the culture enough to make the jokes. Even if they were, the jokes wouldn't have made sense to the main target demographic of SNL

    7. Re:Ask the girl out on a date! by Dun+Malg · · Score: 1
      Its my understanding that its based of an SNL skit. The words you here are from the skit, they (the Summoner animators) were simply showing off the graphics.

      Actually, it's an audio clip from a comedy album (vinyl record!) by some group in Wisconsin and the Summoner guys set animation to it. I have heard that the actual bit is longer and they later did a SECOND animation, which is a continuation of the first.

      --
      If a job's not worth doing, it's not worth doing right.
    8. Re:Ask the girl out on a date! by dasmegabyte · · Score: 2, Interesting

      I do think it is hilarious that so many D&D players consider CHR and WIS the most useless attributes, instead bumping up their STR and DEX.

      If I had a electrum piece for every player who thought it was hilarious to play a violent anti-social nitwit, I'd be able to afford that Cloak of Eagle's Splendor for my Monk/Sorceror. Are RPGs just a way of working off the player's desire to be the alpha dog?

      --
      Hey freaks: now you're ju
    9. Re:Ask the girl out on a date! by damien_kane · · Score: 1

      so many D&D players consider CHR and WIS the most useless attributes, instead bumping up their STR and DEX.

      It's not so much that WIS and CHR are useless, so much as that the DM/GM makes them useless...
      My first char with a group I regularly played with was a well thought out mage, complete with full background history, motivations, aspirations, etc.
      Then our 1st level party met up with a troll and we were annihilated.
      From that point on, with that GM, I power-rolled (as well cheating from time to time, but we all know that that's necessary to counter the DM's cheating)

    10. Re:Ask the girl out on a date! by DuckDodgers · · Score: 1

      If you kill something, you can figure out exactly how much XP you get and you can raid the corpse for loot.

      If you try to trick it or negotiate with it, if you fail nothing happens and if you succeed the XP reward is determined by GM fiat. Either way, no loot.

      Is it any surprise that combat stats get primary consideration?

    11. Re:Ask the girl out on a date! by dasmegabyte · · Score: 1

      This is a very D&D concept. If you play some of the other D20 games, such as the Star Wars RPG, all experience rewards are based on the LENGTH of the campaign. Spend three hours negociating the release of the prisoners and you'll get the same XP as if you'd just killed them...and a bigger reputation bonus, fewer dark side points, more force points, etc.

      By the way, the D20 rules explicitly state that you get the XP for besting an opponent even if they get knocked out, are turned, run away or surrender. The rules for subdual damage are set up for exactly this reason...you still get the goblin's loot if you knock him out, and it doesn't make much sense for your neutral good character to running around slitting the throats of sentients. I remind my players of that all the time -- by having them confronted by powerful bounty hunters, constables, and vengeful relations when they kill indescriminately. No reason a DM can't enforce a little moral lesson here and there -- if violent actions don't have consequences, how is your campaign any different from some dungeon crawling MMORPG?

      --
      Hey freaks: now you're ju
    12. Re:Ask the girl out on a date! by ACNeal · · Score: 1

      Actually, you only thought she fell for your charm spell.

      She enchanted you into desiring her. It was all part of her dastardly plan.

    13. Re:Ask the girl out on a date! by Anonymous Coward · · Score: 0

      Well, look at it this way, at least you've still got your HP!

    14. Re:Ask the girl out on a date! by grub · · Score: 2, Funny


      No, she took that too. A nice LaserJet 5 series.

      --
      Trolling is a art,
    15. Re:Ask the girl out on a date! by Exatron · · Score: 1

      That's why you need at least a level 6 lawyer before going through a divorce.

      --
      "I think so, Brain, but 'instant karma' always gets so lumpy." - Pinky
      "Decepticons FOREVER!!!" - Ravage
    16. Re:Ask the girl out on a date! by DuckDodgers · · Score: 1

      I haven't read through my rulebooks in years, but I think earlier editions had substantially less emphasis on experience for outwitting foes or otherwise avoiding combat.

      I think it makes for unintentional bias. If there's five pages devoted to experience from combat and a paragraph and simple chat for DM experience rules, players may focus on the former.

  13. I had a discussion... by dijjnn · · Score: 5, Funny

    The other day with a friend about which type of dice hurt the worst to step on. we decided that, while a d4 was bad (the worst if you step straight down hard), that a d8 was really the worst because it rolled with your foot.

    My girlfriend immediately said, "oh my god, i'm dating a nerd."

    Thank you D&D.

    --
    ~dijjnn
    1. Re:I had a discussion... by dijjnn · · Score: 1

      no, i really had to; otherwise it wouldn't have been funny.

      really, i do have a girlfriend. stop looking at me like that.

      --
      ~dijjnn
    2. Re:I had a discussion... by Cereal+Box · · Score: 0

      Nah, it was already funny, because from the conversation we could all tell that you're a nerd.

    3. Re:I had a discussion... by Gr33nNight · · Score: 0

      I made the mistake of reading slashdot while she was cooking dinner (id help, but my cooking would kill a dog). She saw the 'news for nerds' and I didnt hear the end of it for 3 days.

    4. Re:I had a discussion... by dijjnn · · Score: 1

      haha. you say that like i'm the only one.

      maybe i'm just paranoid.

      again, stop looking at me.

      --
      ~dijjnn
    5. Re:I had a discussion... by maxpublic · · Score: 5, Funny

      My girlfriend immediately said, "oh my god, i'm dating a nerd."

      I didn't know they made talking RealDolls.

      Max

      --
      My god carries a hammer. Your god died nailed to a tree. Any questions?
    6. Re:I had a discussion... by D-Cypell · · Score: 5, Funny

      Yeah, I have noticed this lots recently, its like guys read threads about how slashdot is full of sexually frustrated geeks and want to prove that they can play happily in both worlds (and make all the true 'significant-other-deficient' geeks jealous)...

      My and my girlfriend both hate posts like that..

    7. Re:I had a discussion... by dijjnn · · Score: 2, Funny

      Try choosing Slashdot over cuddling Trading Spaces on TLC. Brother, that's a world of hurt.

      --
      ~dijjnn
    8. Re:I had a discussion... by dijjnn · · Score: 1

      cuddling Trading Spaces == cuddling and Trading Spaces

      --
      ~dijjnn
    9. Re:I had a discussion... by dijjnn · · Score: 1

      It's a mod.

      --
      ~dijjnn
    10. Re:I had a discussion... by Jim_Maryland · · Score: 1

      You say nerd like it's a bad thing.

    11. Re:I had a discussion... by Juanvaldes · · Score: 2

      I lost out on sex beacuse I was making a quick change to my code and commiting it. Even other geeks didn't side with me. Have yet to hear the end of it.

    12. Re:I had a discussion... by isotope23 · · Score: 2, Funny

      I guess you'll have to upgrade now won't you?

      --
      Service guarantees Citizenship! Questions Guarantee GITMO.... Amerika Uber Alles!
    13. Re:I had a discussion... by mustangsal66 · · Score: 0, Troll

      Mod Redundant!

      Your girlfriend told me this story last night while she was playing with my +8 two handed sword...

      --
      Why worry? Each of us is wearing an unlicensed "nucular" accelerator on his back.
      Sig changed for readability by G.W.
    14. Re:I had a discussion... by cheerios · · Score: 1

      "come to bed!"
      "Wait! I just gotta commit my code!!"
      --insert cheers falling asleep here--
      *sigh* he loves the computer more than me. Good thing I've got a comp of my own! ;)

    15. Re:I had a discussion... by AviLazar · · Score: 1

      PS-2 over the GF anyday :)

      --

      I mod down so you can mod up. Your welcome.
    16. Re:I had a discussion... by Anonymous Coward · · Score: 0

      I didn't know they made talking RealDolls.
      They've always come like that. Only nerds buy them.

    17. Re:I had a discussion... by SatanicPuppy · · Score: 1

      No way a D8 beats a D4. It may roll with your foot, but the sides are rounded and flat, not sharp pointy pyramids.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    18. Re:I had a discussion... by bobej1977 · · Score: 1

      Amen brother. Love is transient, CVS is forever.

      --
      The meek shall inherit the earth, in 3 by 6 plots. - Lazerus Long
    19. Re:I had a discussion... by nomadic · · Score: 1

      It depends whether you're wearing shoes or barefoot. If shoes then D8 is worse, otherwise D4.

    20. Re:I had a discussion... by Anonymous Coward · · Score: 0

      They keep letting these nerd posers in. I think we need background checks in the future.

    21. Re:I had a discussion... by cheerios · · Score: 1

      ...Why am I not surprised the neglected girlfriend get's no love from slashdotters... :)

    22. Re:I had a discussion... by SatanicPuppy · · Score: 1

      Seems like a D20 would win if you had shoes, but I agree.

      Stepped on a handful of D4s once, walking across my room in the dark...To this day I wince.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    23. Re:I had a discussion... by Juanvaldes · · Score: 1

      You'll always get love from me...just after this commit k? ;)

    24. Re:I had a discussion... by Anonymous Coward · · Score: 0
      If knowledge is power... explain George W. Bush!

      Simple - he knows you are a non-voting pussy sitting in your parents' basement, therefore he has the power.

    25. Re:I had a discussion... by haystor · · Score: 1

      Sure, they *say* that want committment...

      --
      t
    26. Re:I had a discussion... by jamshid42 · · Score: 1

      As soon as my wife turns on Trading Spaces, I grab the laptop.

      --
      /. - Proof that Sturgeon's Law is true...
    27. Re:I had a discussion... by ultramk · · Score: 3, Funny

      I guess you'll have to upgrade now won't you?

      I'm not sure I would call that an upgrade...

      m-

      --
      You catch enchiladas by picking them up behind the head and holding them underwater until they don't kick anymore -VeGas
    28. Re:I had a discussion... by Kumkwat · · Score: 1


      Mod this guy up!! haha

  14. House rules? by Phs2501 · · Score: 5, Insightful
    And for the record - flanking & attacks of opportunity in 3/3.5 Edition still irritate me. Combine a familiar with Master Tactician and some rogue levels, and you're off to the races.

    If they irritate you, change the rules. One of the things a good GM needs to do is to keep the game from becoming too cheezy. If they players are abusing the rules, nerf them! The 3rd Edition Harm spell is a perfect example of something that desperately needs it.

    In my opinion, rules like flanking and attacks of opportunity add a whole lot more tactical depth to the combat without slowing it down much. It's certainly more fun than combat in old D&D.

    1. Re:House rules? by mooman · · Score: 2, Informative

      Yeah, we have a liberal set of houserules designed to overcome anything we don't like. For flanking, we decided on these.

      I've also concocted very entertaining critical and fumbles rules for melee, missile, and spell scenarios. Far more fun than "Oh, you get double damage" or "the spell just fizzles" over and over.

      --
      In the Portland, Ore area and like card games? Check out: http://groups.yahoo.com/group/portlandgames/
    2. Re:House rules? by Kenja · · Score: 2, Informative
      Warning, nerd comments to follow

      "In my opinion, rules like flanking and attacks of opportunity add a whole lot more tactical depth to the combat without slowing it down much. It's certainly more fun than combat in old D&D."

      Depends on the class you play, some such sa the Bard have ben reduced to non combatents by the new rules. You say "I sing" on the first round and then go watch TV or something while the fighters start to dance around with their swords. I liked the older rules, which where more geared to role playing then the new combat/tactics system where the only needed atribute is STR.

      --

      "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    3. Re:House rules? by Anonymous Coward · · Score: 0
      If they irritate you, change the rules.

      Or just play rules-lite systems like BESM or any number of other rpgs that aren't tactical simulations.

    4. Re:House rules? by Dark+Lord+Seth · · Score: 5, Funny
      If they players are abusing the rules, nerf them!

      Not only is it fun to retaliate on abusive players, it's also fun to get back at players who use annoying, stupid and or nonsensical rules. Or, players who are generally idiots.

      Ingham: I summon a mindflayer and order it to use psionics against the enemy.
      DM: A red dragon eats you.

      Adellon: I cast "Hold Person" on Illandria and grope her breast!
      Illandria: HEY!
      DM: A red dragon rapes you.

      Illandria: What? My attack missed!?
      DM: Yes.
      Illandria: You just said that because I'm a girl!
      DM: A female red dragon kicks your ass.

      Suffice to say, dragon rock as plot elements.

    5. Re:House rules? by Dachannien · · Score: 1

      Agreed.

      If you find yourself getting reamed by munchkin players in combat, take a look at the weaknesses of the characters causing you problems. For rogues, their vulnerabilities include other rogues (can't be flanked) and non-reflex save magic (no evasion).

      Besides, if your campaigns are wholly dependent upon combat as a motivator, then you're really not even scratching the surface of what you can do.

      My favorite adventure I sent my group on involved them getting used as the out-of-town patsy for a murder. The political intrigue was a much better motivator than combat, and as I recall, the players rolled dice maybe three or four times the entire adventure.

    6. Re:House rules? by drkich · · Score: 2, Funny

      Personally I find that combat in Call of Cthulhu to be the best.... You run away. :)

    7. Re:House rules? by Alsier · · Score: 1

      The 3rd Edition Harm spell is a perfect example of something that desperately needs it.

      They changed the Harm/Heal spells in 3.5 so they're not as powerful.

    8. Re:House rules? by Yobgod+Ababua · · Score: 1

      "Combine a familiar with Master Tactician and some rogue levels, and you're off to the races."

      More likely you'll be on the fast track to a dead familiar.

      I've played every version of this particular game, starting about 18 years ago. Like many gamers, I have an insatiable tendency to want to 'tweak' game systems to make them 'better', and every system always has at least several features I find slightly annoying. 3.0/3.5 is, in my opinion, without question the best balanced version ever made.

      Sure people can and will try to come up with 'killer combinations' (like the OP), but in almost all cases I've found that they're either reading the rules wrong, or have overlooked something.

    9. Re:House rules? by SlayerofGods · · Score: 2, Funny

      Adellon: I cast "Hold Person" on Illandria and grope her breast!
      As dorky as that sounds, with a D&D chick, it counts as foreplay ;)

      --

      Technology, the cause of and solution to all of life's problems.
    10. Re:House rules? by TYC · · Score: 1
      My favorite adventure I sent my group on involved them getting used as the out-of-town patsy for a murder. The political intrigue was a much better motivator than combat, and as I recall, the players rolled dice maybe three or four times the entire adventure.

      Ahh, but was it THEIR favorite adventure?

    11. Re:House rules? by Anonymous Coward · · Score: 0

      Warning, super-nerd comments to follow:

      I'm very surprised by your opinion regarding the value of strength in 3rd Edition. In terms of bang for the buck, I find STR to be one of the least valuable ability scores.

      DEX is easily the most valuable, with CON, WIS, and INT not far behind. STR and CHA are pretty worthless unless your character is specifcally built to take advantage of them.

      My criteria here is that of "overall benefit". For example, with high DEX you get:
      Better ranged attacks
      Better reflex saves
      Better armor class
      A lot of useful skills tied to DEX

      If you want to be a combat monster, I'd suggest building a high-DEX archer and exploiting the stacking rules for magic bows and magic arrows. :)

      -Anonymous Nerd

    12. Re:House rules? by Minwee · · Score: 3, Funny

      That's true, but you just can't go wrong with a redneck tree.

    13. Re:House rules? by Dirtside · · Score: 2

      I played in an AD&D campaign a couple of years ago with some friends. We came upon some kind of enormous artifact buried in a forest, and it had a gaping hole leading down into fathomless depths.

      So while standing around examining the thing, we get attacked by a bunch of ghostly creatures of some kind. One of the guys had some acrobatic skill, so he told the GM that, in order to avoid an attack, he was going to "tumble, but not into the hole."

      Yep, that's right: he rolled a 1. I think the GM was nice and didn't make him plummet to his death, but we did get to spend the rest of the campaign mocking him.

      --
      "Destroy science and religion. Science would re-emerge exactly the same; but not religion." - Penn Jillette, paraphrased
    14. Re:House rules? by wirelessbuzzers · · Score: 2, Funny

      Yep. In my experience, newbie rogues tend to be the worst about it. From a slave-escape campaign I recently DMed:

      DM: You run out the door, and see your master standing off against these guys with a dagger and a lightning-gun.
      Joe: I'll use my pickpocket skill to try to disarm him.
      DM: You sure about that?
      Joe: Yes.
      DM: He stabs you in the gut, then shoots you with the lightning gun. You're at [rollroll] -3 hit points.

      (later, the slaves execute a brilliant ambush against two pursuers, and are now looting the bodies)
      Jim: Anything else of interest on the bodies?
      DM: You've taken everything but their clothes, hats and some minor trinkets.
      Jim: Hmmm... are these guys about my size?
      DM: One of them is.
      Jim: I take the clothes, hat and trinkets and put them on.
      DM: OK. This takes you a few minutes. You begin to hear hoofbeats in the distance.
      Jim: I get up on the guy's horse, and adjust my hat. How do I look?
      DM: [rolls disguise check] Just like him... except you're black.
      Jim: Oh, shit.

      --
      I hereby place the above post in the public domain.
    15. Re:House rules? by Newander · · Score: 1

      Not to mention, you can take Weapon Finesse and use your DEX bonus in melee.

      --

      Jesus saves and takes half damage.

    16. Re:House rules? by dasmegabyte · · Score: 1

      I had a DM a few weeks ago who had us in an ice conical room that had a hole at the bottom which led 500 feet into a pit with a dragon in it. Stepping onto the ice instanly required a reflex save at DC 20 to fall down the pit -- and I was the only rogue in the party.

      Obviously, the 500 feet was bullshit. He had no idea how high that really was (it's three times the height of niagara falls, half the height of the Chrysler Building), but in rare form, he refused to ammend the depth or change any of the die rolls. After the third party member fell down the hole and died, I finally stopped accepting the DM's wisdom on the issue and doing what any good player would do: I lied about my rolls.

      As a result, the rest of the party survived. Unfortunately, the smugness with which I countered the bullshit offended the wise DM, and the dragon killed my character.

      This never would have happened if we had played Boggle like I'd wanted.

      --
      Hey freaks: now you're ju
    17. Re:House rules? by DuckDodgers · · Score: 1

      Look at your Dex feat trees: whirlwind, spring attack, mobility, combat reflexes, improved two weapon fighting, weapon finesse.

      A Dex-heavy melee combatant might swing -and hit- more than twice as often as a Str-heavy one. That more than offsets the latter's better damage.

    18. Re:House rules? by DuckDodgers · · Score: 1

      A technically legal, but utterly absurd combination, is as follows:

      Take a character with the feats whirlwind and great cleave (and all their prerequisites) and equip him with a large bag full of rodents and his weapon of choice. To kill your foe of choice, approach him, open the bag, and dump the contents to the ground. Use whirlwind to attack each rodent and great cleave to attack your foe once for each rodent you kill.

      Any foe not wholly immune to the weapon you wield will be killed in one round.

      (I don't use or advocate this strategy. I just find the rules loophole it exploits very amusing.)

    19. Re:House rules? by DerekLyons · · Score: 1
      Yep, that's right: he rolled a 1. I think the GM was nice and didn't make him plummet to his death, but we did get to spend the rest of the campaign mocking him.
      And *that* my friends is exactly why pen-and-paper games (especially with a good DM) rules over computer games.
    20. Re:House rules? by Dirtside · · Score: 1
      And *that* my friends is exactly why pen-and-paper games (especially with a good DM) rules over computer games.
      Pen and paper games *always* rule over computer games? That's not even a remotely justifiable thing to say. I've experienced PNP sessions that were boring, unfulfilling, or frustrating, and I've played CRPGs that were incredibly fun, a great story, etc. (And of course I've had PNP sessions that were awesome, and played CRPGs that sucked.) PNP and computer RPGs both have their good and bad points; how can you claim that one somehow "rules" over the other, when they're completely different kinds of experiences?
      --
      "Destroy science and religion. Science would re-emerge exactly the same; but not religion." - Penn Jillette, paraphrased
    21. Re:House rules? by ansible · · Score: 1

      Indeed. I'm currently playing an 11th level bard in a 3Ed game. With miserable (10) STR, and no combat related feats, I'm doing far, far less damage than than the fighter types. Don't have the AC to stand up to most of the critters we're facing these days either. Some of 'em have +20 to hit, so 60 HP aren't going to last long there.

      They talk in the splat book (Song and Silence) about the bard being the 2nd best fighter in a small group, the 2nd best mage, etc. But really, there's no comparison. At this level, I'm not much better a fighter than the mage. And I can't bring down the boom like the cleric and mages do either.

      Mostly just a 2nd class spellcaster these days. Not that the high diplomacy, sense motive, etc. don't come in handy here and there. I also cast a lot of party support spells like GMW. We've got this archer with an insane to-hit bonus. When he's got +3 magic arrows, his damage goes from "serious" to "damn vicious".

      Maybe next time I'll play Gristle, a dwarven fighter who is all STR and CON. Or I'll try Ginsu, a fighter/ranger (or fighter/thief). TWF, ITWF, Ambi, weap spec with dual shortswords... stabby stabby time. After all the combat feats are acquired, maybe switch to thief for juicy backstab bonuses.

      Or just go full sorc or wiz. Dunno.

    22. Re:House rules? by obeythefist · · Score: 1

      Oh, like when a couple of years ago when 3.5 came out and added a saving throw to the Harm spell?

      Please keep up with the rules and updates (SRD and updates to manuals are available for free in text or PDF formats in the case of published documents from www.wotc.com).

      Complaining about old rules without checking for updates is a lot like complaining about 2nd Ed D&D being a cludge when WoTC have already fixed it by releasing D20 instead.

      Having said that, I agree wholeheartedly with the actual meaning of your post. DM's need to proactively alter rules that cause nerfing.

      A proper example of something that needs to be fixed is the way you can create a permanently enchanted animated shield for a couple hundred GP's and gain shield protection without the need to lose your spare hand, enabling two handed weapon use or spellcasting or anything else you like whilst allowing a shield bonus to AC.

      --
      I am government man, come from the government. The government has sent me. -- G.I.R.
  15. wow by quelrods · · Score: 1

    I find it amazing that it's lived this long...*sigh* I suppose in another 10 years it'll still be here.

    --
    :(){ :|:&};:
    1. Re:wow by Kobold+Curry+Chef · · Score: 2, Insightful

      I think so too. However, I don't expect that D&D, or tabletop RPGs in general, will survive the deaths of the generation that first started playing it. So give it another 30 years, and I think D&D will probably be like tabletop paper-counter wargaming is today--a tiny niche hobby.

  16. Logic, Logic -- Who's Got the Logic? by handy_vandal · · Score: 3, Funny

    For those who have not seen the Beeb article, Dungeons and Dragons is 30 years old.

    Even for those who have *not* seen the Beeb article, Dungeons and Dragons is 30 years old. My state of having seen the article or not has nothing to do with the content of the article.

    Sorry to nitpick, but dammit -- illogical writing leads to fuzzy thinking, which results in irrational behavior. And God knows we could use more rational behavior.

    -kgj

    --
    -kgj
    1. Re:Logic, Logic -- Who's Got the Logic? by carcosa30 · · Score: 1

      Another trait of geeks is obsessive hairsplitting. I mean my god, man.

      --
      Intolerance for ambiguity is the mark of the authoritarian personality.
    2. Re:Logic, Logic -- Who's Got the Logic? by Anonymous Coward · · Score: 0
      For those who have not seen the Beeb article, Dungeons and Dragons is 30 years old.

      True. It should be "For those who have not seen the Beeb article -- Dungeons and Dragons is 30 years old."

      On the other hand, if your going to whine that people arent using punctuation correctly, you may want to start with the egregious misuse of apostrophes before bitching about arcana like this.

    3. Re:Logic, Logic -- Who's Got the Logic? by p3d0 · · Score: 1

      Dang, man, if you're going to nitpick, do it right.

      --
      Patrick Doyle
      I mod down every jackass who puts his moderation policy in his sig. Oh, wait a sec....
    4. Re:Logic, Logic -- Who's Got the Logic? by buysse · · Score: 2, Informative
      Dude? You just repeated the post. The post is "For those who have not seen the Beeb article..." and you said "Even for those who have not seen the Beeb article..." as if it was something different.

      Sorry to nitpick, but dammit...

      --
      -30-
    5. Re:Logic, Logic -- Who's Got the Logic? by Daverd · · Score: 1

      I think the poster's logic was as follows: If you have not seen the Beeb article, then this following bit of information is for you. D&D is 30 years old.
      After all, for anyone who did see the article, that would just be redundant information.

    6. Re:Logic, Logic -- Who's Got the Logic? by lawpoop · · Score: 1
      This is using a socio-linguistic logic, which, surprisingly, many geeks are unfamiliar with. One of the 'rules' of conversation is that statements offer new information. The author is showing the audience that he knows that some already may know the information that he is presenting, and it's not intended for that audience.

      So, yes, it is logical.

      --
      Computers are useless. They can only give you answers.
      -- Pablo Picasso
    7. Re:Logic, Logic -- Who's Got the Logic? by Shimmer · · Score: 3, Informative

      This is perfectly legitimate linguistic construct. It's not at all illogical once you have an understanding of pragmatics.

      Of course, being a native speaker of English, I presume that you already have a very good intuitive sense of pragmatics, and are just conflating the rigid semantics of computers (which have no pragmatics) with the much more expressive power of human languages.

      Another common example: "There's some food in the fridge if you're hungry." Of course, there's also food in the fridge if you're not hungry, but that's not the point.

      --
      The most rabid believers in American Exceptionalism are the exact same people whose policies are destroying it.
    8. Re:Logic, Logic -- Who's Got the Logic? by Uncle+Gropey · · Score: 5, Funny

      Are you sure? The act of observing disturbs the observed. Until you have looked, you must consider D&D to be both 30 and not 30.

    9. Re:Logic, Logic -- Who's Got the Logic? by Anonymous Coward · · Score: 0

      Perhaps you meant "aren't"? Oh and you forgot to close your italics tag.

    10. Re:Logic, Logic -- Who's Got the Logic? by Anonymous Coward · · Score: 1, Insightful

      For those who have not seen the Beeb article, Dungeons and Dragons is 30 years old.

      Even for those who have *not* seen the Beeb article, Dungeons and Dragons is 30 years old.

      Ignoring your mistake:
      There is nothing illogical about the statement. It is not a biconditional. It shouldn't be read to imply anything about those that did see the Beeb article. It would be illogical to do so.

    11. Re:Logic, Logic -- Who's Got the Logic? by Anonymous Coward · · Score: 0

      This is perfectly legitimate linguistic construct. It's not at all illogical once you have an understanding of pragmatics.

      Maybe it's a perfectly legitimite pragmatic construct then. The language part is still dumb and the OP was correct.

      Of course, being a native speaker of English, I presume that you [snip]

      Is pragmatics supposed to help with this construct as well? Who's the native speaker of English here: you, or the person you're addressing? I honestly don't know. Give me clear language to remove any doubt. Don't rely on pragmatics when you have something important to communicate. Speak clearly and say what you mean.

    12. Re:Logic, Logic -- Who's Got the Logic? by MagnaMark · · Score: 1

      This communicative act of written communication is linked in the Wikipedia entry:

      I would like to engage this person in a concrete speech situation sometime so we could exchange speech acts about linguistics.

      What is Pragmatics?
      by Shaozhong Liu
      Definition:

      A subfield of linguistics developed in the late 1970s, pragmatics studies how people comprehend and produce a communicative act or speech act in a concrete speech situation which is usually a conversation (hence *conversation analysis). It distinguishes two intents or meanings in each utterance or communicative act of verbal communication. One is the informative intent or the sentence meaning, and the other the communicative intent or speaker meaning (Leech, 1983; Sperber and Wilson, 1986). The ability to comprehend and produce a communicative act is referred to as pragmatic competence (Kasper, 1997) which often includes one's knowledge about the social distance, social status between the speakers involved, the cultural knowledge such as politeness, and the linguistic knowledge explicit and implicit.

    13. Re:Logic, Logic -- Who's Got the Logic? by CrazyTalk · · Score: 1
      In case I don't see you later, have a nice trip.

      Logic has nothing to do with it - its just common, abbreviated usage in modern English (at least the US variety)

    14. Re:Logic, Logic -- Who's Got the Logic? by Anonymous Coward · · Score: 0
      Sorry to nitpick, but dammit -- illogical writing leads to fuzzy thinking, which results in irrational behavior. And God knows we could use more rational behavior.
      You're new to Slashdot aren't you?

    15. Re:Logic, Logic -- Who's Got the Logic? by Hatta · · Score: 1

      Another common example: "There's some food in the fridge if you're hungry." Of course, there's also food in the fridge if you're not hungry, but that's not the point.

      The "if" there is just out of laziness. What you really mean is "There's some food in the fridge in case you're hungry. It's just one more syllable, is that too much to ask?

      --
      Give me Classic Slashdot or give me death!
    16. Re:Logic, Logic -- Who's Got the Logic? by ajs · · Score: 1
      the rigid semantics of computers (which have no pragmatics)

      Absolutely wrong.

      The context-sensitive syntax, grammar and semantics of many programming languages are well known.

      For example, Perl uses context at the syntax level (as almost all languages do), the grammar level (making regular expressions a part of the grammar rather than oddly handled strings and having context-sensitive treatment of braces). At the semantic level, context is highly important in Perl, such as the:
      while(<>){...}
      construct which, due to the presence of the while loop reads from certain filehandles and writes to certain variables. Perl 6 will add even more semantic richness, alowing certain commands to load an entirely different parser (e.g. to part Perl 5 code) or to modify the meaning of various core language constructs and compile-time.

      Context sensitivity is not limited to Perl, of course, but it's probably the one language that makes the widest use of it, in order to be more like a natural language in terms of its structure and adaptability.
    17. Re:Logic, Logic -- Who's Got the Logic? by aiabx · · Score: 1

      I read it in this way: There's some food in the fridge which you may have if you are hungry.
      The statement implies the unspoken invitation.
      -aiabx

      --
      Just this guy, you know?
    18. Re:Logic, Logic -- Who's Got the Logic? by Shimmer · · Score: 1

      Sorry, but "in case" is semantically equivalent to "if", and is thus equally redundant. Proof: There's also food in the fridge in case you're NOT hungry.

      You need to look at sentences like this from a pragmatic point of view in order to make sense of them.

      --
      The most rabid believers in American Exceptionalism are the exact same people whose policies are destroying it.
    19. Re:Logic, Logic -- Who's Got the Logic? by Shimmer · · Score: 1

      Thanks, but context-sensitive programming languages almost completely irrelevant to the point at hand. They really pale in comparison to natural languages in this regard.

      Pragmatics is all about trying to understand what someone intends to mean (vs. what the words literally mean). Computers are positiviely famous for not being able to do this. At this point in history, this ability is a uniquely human trait.

      --
      The most rabid believers in American Exceptionalism are the exact same people whose policies are destroying it.
    20. Re:Logic, Logic -- Who's Got the Logic? by Hatta · · Score: 1

      Sorry, but "in case" is semantically equivalent to "if", and is thus equally redundant.

      I don't think it is. "I'll bring my umbrella in case of rain." Is entirely different from "I'll bring my umbrella if it rains." In the first case you're stating the reason for your action, in the second case you're announcing a conditional.

      "Proof: There's also food in the fridge in case you're NOT hungry."

      But that makes about as much sense as saying "I'll bring my umbrella in case it doesn't rain" The sentence is valid, but the action doesn't follow from the reason.

      --
      Give me Classic Slashdot or give me death!
    21. Re:Logic, Logic -- Who's Got the Logic? by ajs · · Score: 1

      context-sensitive programming languages [...] pale in comparison to natural languages

      Of course. But, that was not the OP's assertion. They made no qualitative distinction.

      Pragmatics is all about trying to understand what someone intends to mean (vs. what the words literally mean)

      No. Pragmatics is all about trying to understand what someone is trying to convey vs the many other meanings that they might have conveyed at the same time.

      This is a fine line, but an important one.

      Computers are positiviely famous for not being able to do this

      Again, I would have to disagree. A great, but simple example is emacs. In emacs, I want to save all of my files. Instead of typing "C-x s", I type "C-x C-c". To emacs that means quit, so it asks me if I want to safe my modified files. I say yes too all but my current buffer and then it asks me if I'm sure I wanted to exit with modified files open. I say "no".

      I "meant" save all of my files, but I "said" exit. The computer behaved correctly.

      It may seem primative, but again... it is done and done quite often. Computers are context-sensitive beasts at this point. What you're complaining about is that they are not self-aware enough to REALIZE that they are behaving context-sensitvely. It still requires a human deciding to make them behave so.

    22. Re:Logic, Logic -- Who's Got the Logic? by jamshid42 · · Score: 1

      Actually, it should be stated "there is some food in the fridge, but you can't have any as I would rather see you starve, you cheap free-loading bastard."

      --
      /. - Proof that Sturgeon's Law is true...
    23. Re:Logic, Logic -- Who's Got the Logic? by Shimmer · · Score: 1

      You are completely missing the point: the food in the fridge is there regardless of your personal state. From a purely semantic point of view, the extra information provided by "in case you're hungry" is irrelevant. You need to look at the sentence pragmatically in order to understand its intended meaning.

      Linguistics gives us the ability to look at utterances at multiple levels: Syntax, Semantics, and Pragmatics. Many smart people (such as the OP) are familiar with Syntax and Semantics, but surprisingly ignorant about Pragmatics.

      --
      The most rabid believers in American Exceptionalism are the exact same people whose policies are destroying it.
    24. Re:Logic, Logic -- Who's Got the Logic? by Shimmer · · Score: 1

      Please show me a computer programmer that can apply Grice's maxims of conversational implicature. See http://www.stanford.edu/class/linguist230a/grice.p df for examples, such as:

      Archie: Do you have your bike with you?
      Betty: I walked in today.

      Archie: I'm gonna flunk this course.
      Betty: Sure, just like you flunk every course you take.

      Archie: Boys will be boys.

      --
      The most rabid believers in American Exceptionalism are the exact same people whose policies are destroying it.
    25. Re:Logic, Logic -- Who's Got the Logic? by dasmegabyte · · Score: 1

      The act of observing disturbs the observed.

      Holy shit, I haven't heard the uncertainty principal put like that since I memorized the Straight Dope Schrodinger's Cat rhyme in high school.

      Thanks for bringing back lovely memories of mesmorizing my physics teacher when I stood up and recited it, start to finish, in the middle of class.

      --
      Hey freaks: now you're ju
  17. I think we all owe a debt to D&D.... by bizpile · · Score: 4, Interesting

    it paved the way for my favorite game, Knights of the Old Republic and really, the whole genre. Makes me want to dust off the ol' board and get the gang back together for another all night game.

    1. Re:I think we all owe a debt to D&D.... by DrFalkyn · · Score: 1

      I don't understand what was so great about that game. Even at its hardest level combat presented zero challenge, with the exception of maybe Darth Malak. Yes the graphics and cinematics were great and if you like that interactive movie thing then you would probably enjoy it, but other than that it was a cakewalk. I never had that gut feeling that my characters were under any real danger or got any type of rush after figuring out any puzzles. I mean when you have dozens of medipaks, grenades, thermal detonators and uber powerful jedi powers, a couple of stormtroopers stand zero chance against you.

    2. Re:I think we all owe a debt to D&D.... by DourSalmon · · Score: 1

      The ol' board? doncha mean the ol' GM screen?

      --

      I have little to say, but even less to lose by saying it.

    3. Re:I think we all owe a debt to D&D.... by Hatta · · Score: 1

      That's exactly the reason why I loved it. In many ways it was a throwback to the old graphical adventures of the 90s, Sierra and LucasArts stuff. The combat was there for some variety, but the meat of the game was in the story telling. In that way it's almost as good as the Quest for Glory series. (Best Game Ever... )

      --
      Give me Classic Slashdot or give me death!
    4. Re:I think we all owe a debt to D&D.... by dasmegabyte · · Score: 1

      The Star Wars D20 RPG is a breath of fresh air. It's very story driven, but also has some fun combat. Space battles are damn exciting as are the dynamics of the force. And the concept of hit points vs wound points make the game feel like a star wars movie. In case you didn't know...any shot that takes off HP is a glancing blow, like Leia getting hit with the blaster shot in Jedi. Critical hits, and any hit after your HP are depeleted, take off your Wound Points, which are equal to your CON. When your HP are gone, you're tired. When your WP are gone, you're dying. HP are recovered at a rate of your level/hour. WP are recovered at one per day, more if you're in a bacta tank.

      Finally, all classes add different points to your AC. So as you get more skilled, you're less likely to get shot. This is essential when the majority of characters can't wear armor, and even the lightest pistol does 3d6.

      Oh, and you don't get XP per kill. You get XP based on the length of the campaign. So if you avoid a battle, you get the same XP as if you'd executed it. So there's no incentive to be an OG killer like in D&D.

      --
      Hey freaks: now you're ju
  18. Real Role-playing by gevmage · · Score: 1

    Well, if you're missing that authentic "gritty" feel, you can always write your own rules. You won't have to deal with the expense of big glossy manuals, and you can always change things to suit.

    --
    Craig Steffen
    http://www.craigsteffen.net
    1. Re:Real Role-playing by Martin+Blank · · Score: 2, Interesting

      It's a rarity that I don't rewrite rules for the games I play. I think the only one I've never really modified much was Cyberpunk 2020, but even that got some tweaks on automatic weapons fire.

      --
      You can never go home again... but I guess you can shop there.
    2. Re:Real Role-playing by Analogy+Man · · Score: 1
      There is actually an art to generating the rules to make for a more interesting balanced game.

      If you are making up your own rules your wizards and sword fights escallate into...I teleport your party to the Andromeda Galaxy and issue a summon black hole spell swallowing the entire galaxy into a space time singularity...that I will put into my bag of holding until I feel like REALLY kicking your butt.

      Funny how things come full circle, but my son is now at the age where he may soon take an interest in games like D&D. Of his friends, the biggest pain in the ass is one that makes up rules as he goes along for one of those Pokemon knock-offs.

      --
      When the people fear their government, there is tyranny; when the government fears the people, there is liberty.
    3. Re:Real Role-playing by Anonymous Coward · · Score: 0

      Well, don't bring that attitude to any of my Calvinball games!!!

  19. Ah, D&D by Hanna's+Goblin+Toys · · Score: 4, Funny

    It really works, you know.

    1. Re:Ah, D&D by Shimmer · · Score: 1

      Oh my god, I thought that was hilarious until I got to the bottom and realized that it's not a joke!

      --
      The most rabid believers in American Exceptionalism are the exact same people whose policies are destroying it.
    2. Re:Ah, D&D by Mattcelt · · Score: 1

      That's awful!! Who the heck comes up with this stuff? I kept waiting for the punchline... then the girl kills herself, and I'm thinking ok, it's not a funny comic, just a comic... And then it turns out to be "Christian" paraphanelia!

      I happen to be a fairly devout Christian, but that sort of FUD makes me sick! What were they thinking?

    3. Re:Ah, D&D by smiths2 · · Score: 1

      Jack Chick is a fairly well-known fundie, who has been creating these pamphlets for at least a couple of decades now. They're usually about how doing things outside of his particular church / worldview will send you to Hell, the eternal torment variety, not the oblivion one. His lawyer(s) are pretty aggressive when it comes to defending his copyrights to these strips.

    4. Re:Ah, D&D by Nephilium · · Score: 2, Informative

      But don't forget about the rebuttal by Kurtz...

      Nephilium

    5. Re:Ah, D&D by iopha · · Score: 3, Funny

      That's Darque Dungeons for those in the know. :D

      iopha

    6. Re:Ah, D&D by Cpl+Laque · · Score: 1

      As a Christian I can honestly say I hate Chick. I garentee he has chased more people from chrisyianity than converted them. He is going to burn for this someday.

    7. Re:Ah, D&D by kin_korn_karn · · Score: 1

      there are more than a few churches down south that really believe that way and preach to their followers that it's true.

    8. Re:Ah, D&D by Anonymous Coward · · Score: 0

      What's even worse is this guy is sitting on such as cool domain name: chick.com

    9. Re:Ah, D&D by sckeener · · Score: 1

      please someone mod the parent post as a troll or flamebait...

      book burning is not the way regardless of your faith.

      --
      "Only one thing, is impossible for god: to find any sense in any copyright law on the planet." Mark Twain
    10. Re:Ah, D&D by wtrmute · · Score: 1

      Damn, Jack Chick. I'd forgotten about that particular hate-monger. But, since I'm a Catholic and already going to hell by his estimate, then I probably shouldn't give a flying fig about what he thinks or writes. XD

    11. Re:Ah, D&D by Anonymous Coward · · Score: 0

      My local comic/games shop in West Michigan hands out Chick Tracts to their customers. Not the D&D one, just one of the generic "You are going to hell" ones, but still...

    12. Re:Ah, D&D by GogglesPisano · · Score: 1

      Does anyone remember an uber-cheesy made-for-TV movie named Mazes and Monsters? Sort of like Reefer Madness for RPGs, Tom Hanks (in a role he'd probably like to forget) is driven insane from playing a Dungeons & Dragons-style fantasy game.

      I suppose that this premise sounded plausible in an era when "Just Say No" was the state-sanctioned form of teenage birth control...

    13. Re:Ah, D&D by Gilmoure · · Score: 1

      Or Ghastly. Cool stuff!

      --
      I drank what? -- Socrates
    14. Re:Ah, D&D by SnappleMaster · · Score: 1

      Holy freaked-out bible-thumpers, Batman!

      --
      Be happy. Nothing else matters.
    15. Re:Ah, D&D by jamshid42 · · Score: 1

      Wouldn't that be a bit counter-productive for the game shop to hand them out? Unless it is a joke or something, they are telling their customers that they are wrong for buying their merchandise.

      --
      /. - Proof that Sturgeon's Law is true...
    16. Re:Ah, D&D by Anonymous Coward · · Score: 0

      Figuring most of the merchandise is fairly old, I do not think they sell much of anything. When I went in there in 2003 they had items on the shelf that were there when I first went in to the store in 1996. D&D 3rd ed. seems to be the only new-ish RPG that they "sell."

    17. Re:Ah, D&D by ultranova · · Score: 1
      I happen to be a fairly devout Christian, but that sort of FUD makes me sick! What were they thinking?

      It gets worse. An article linked from the strip says:

      1. The MWV teaches that there exists in the universe a neutral force, like gravity, which is magic. In this worldview, there is no sovereign God; but rather the universe is run like a gigantic piece of machinery. Magic's application is the understanding of how to manipulate the universe to get what you want. The analogy would be of putting a right coin in the slot of a vending machine and pushing the button. You automatically get your candy-assuming you used the right coin and pushed the right button. The MWV is like that. If you know the right technology (spell, ritual, incantation, etc.) the universe must respond-just like the light must go on if you flip the switch. It is automatic, and scientifically repeatable.
      2. The Judeo-Christian Worldview (i.e. from the Bible, and held by most cultures in the Western world to some degree) teaches, on the contrary, that the universe is in control of a sovereign Person, God. To get "results," He must be asked. Thus, it is more like a child going up to a parent and asking for candy, than getting it from a vending machine. The parent may say "yes," "no," or "Wait till later." Similarly, in the Bible, there is no way to automatically manipulate God to get what you want, because He is an omnipotent Person. Additionally, God says that magic is deep and abominable sin (see above).

      So, if I understood this twist of logic correctly, he just "proved" that light switches (or, more to the point, any scientifically repeatable phenomenon) and God can't both exist in the same universe (ours; what that does have to do with the D&D fantasy universe is anyone's guess).

      These kind of phenomenons aren't unexpected, thought. Jesus said that there would be several people falsely claiming to act in his name (or even be him) near the end of this world. As this article (and another one linked from the "Dark Dungeons" I examined) is full of lies ("Loss of Self-control-authority over self is surrendered to the DM. Depending on the personality and ego-strength of the player, this loss can be near absolute."), unproven or incomprehensible claims (" Degradation-pain and torture are heavily involved in sadistic, sexual situations that graphically appeal to visceral impulses." - does anyone understand what this means ?), or completely inane logic like above, it's hard to see it as anything but a prime example trying to discredit Christianity through such "moles".

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    18. Re:Ah, D&D by Anonymous Coward · · Score: 0

      book burning is not the way regardless of your faith.

      Tell me: Are you completely devoid of all humour? No one takes that strip seriously, except some very very strange people. Your parent (my grandparent) makes no attempt to attack anything or anyone on the basis of this strip.

      So what is your point?

    19. Re:Ah, D&D by Anonymous Coward · · Score: 0

      > He is going to burn for this someday.

      Sounds like a good plot for a comic!

  20. Question from an "outsider" by zapp · · Score: 1

    I have never really cared for D&D at all... it never sounded interesting to me. I'm almost done reading the LOTR books, and was just wondering if the D&D world was based off Tolkien's world? I know there's some overlap, atleast as far as such things as elves, dworves, etc, right?

    Can someone explain the connection, if there is one?

    --
    no comment
    1. Re:Question from an "outsider" by The_Mystic_For_Real · · Score: 1

      My understanding is that the creators were very fond of the book and that they wanted to play in the world of Tolkien. The game they created certainly has a scope far greater than the books and you can easily play a game that bears no resemblance to the books or to anything else for that matter.

      --

      _____

      Thank you.

    2. Re:Question from an "outsider" by Jason+R · · Score: 1

      I always preferred Shadownrun. It was different than the normal 'fantasy' games. My only complaint was that sometimes the game system was TOO open.

    3. re: question from an "outsider" by ed.han · · Score: 2, Informative

      D&D was certainly heavily inspired by tolkien's LOTR work: enough so that the tolkien estate sued the publishers, TSR (tactical studies review). but the key thing to remember is that there are a number of worlds in which the D&D game can be played, published by current publishers, wizards of the coast (of magic: the addiction fame), as well as by a host of other publishers in the RPG industry.

      RPGs are the activity, but the world(s) in which they are played are the setting.

      hope that answers your question satisfactorily.

      ed

    4. Re:Question from an "outsider" by Analogy+Man · · Score: 1

      To knowledge there is not a direct relationship between LOTR and D&D. There are elements that may be lifted (e.g. Hobbits, Orcs etc)...but then Tolkien lifted many of his ideas from various mythologies.

      --
      When the people fear their government, there is tyranny; when the government fears the people, there is liberty.
    5. Re:Question from an "outsider" by JLyle · · Score: 2, Interesting
      I have never really cared for D&D at all... it never sounded interesting to me. I'm almost done reading the LOTR books, and was just wondering if the D&D world was based off Tolkien's world? I know there's some overlap, atleast as far as such things as elves, dworves, etc, right?

      Can someone explain the connection, if there is one?
      Dungeons and Dragons drew inspiration from a number of different sources, including Tolkien's work. But I remember (for example) references to a number of different mythologies (e.g. in Deities and Demigods), H.P. Lovecraft's characters, Arthurian legends, etc. The great thing about D&D was that it provided the framework for the game but left a lot of details of the "campaign" -- such as the setting, the challenges, etc. -- up to the players.
    6. Re:Question from an "outsider" by shrubya · · Score: 1

      Yes, the D&D world design was heavily influenced by Tolkien. When the gang in Wisconsin branched from medieval combat simulation into fantasy, they started with their favorite books. And yes, this led to legal problems.

    7. Re:Question from an "outsider" by L7_ · · Score: 3, Informative

      I think one of the first modules released by Gygax was Blackmoor, set on the planet Oerth in the campaign world Greyhawk (named after the main city in the world). In fact, the creator of D&D later wrote a series of novels (first published by TSR, later by another (i forget) when they let Mr. Gygax go called 'Gord the Rogue' series) about the Greyhawk campaign.

      The poster above is correct: Tolkein did not invent any of the fantasy elements he included in his works, he just set them down on paper so eloquently to tell a story (and create a language) that he might get credit for them nowadays (especially with the movies being so popular). They were all mythological devices long before Tolkein used them in his novels.

      For instance: try reading Beowulf. ;)

    8. Re:Question from an "outsider" by drinkypoo · · Score: 1
      D&D elves are short, tolkien elves are tall. Otherwise most concepts have carried over.

      If you really want to play a middle earth roleplaying game, there IS a came called MERP, or Middle Earth Role Playing. No idea if it's still being made but it's a tolkien-estate-licensed roleplaying game based on the rollmaster - er, I'm sorry, Rolemaster system. Be sure to bring 2D10, because you're going to need them to roll results on table after table after table.

      Unfortunately, in order to play any rollmaster game beyond a couple of levels, or to deal with odd situations, you need a dizzying bevy of books to support the game. The rollmaster system is relatively simple, so long as you're comfortable with buying books full of lookup tables and lists of spells, weapons, attacks, whatever.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    9. Re:Question from an "outsider" by Anonymous Coward · · Score: 0

      No Blackmoor was Arneson's campaign, it had nothing to do w/ the Greyhawk world.

    10. Re:Question from an "outsider" by Colazar · · Score: 1
      Actually, the nice thing about MERP is that it is a simplified version of Rolemaster. They greatly reduced the number of classes, and stats, and spells, so you don't need to get all the Rolemaster supplements. (Believe me, they had plenty of MERP supplements you could buy though. Very in-depth information on every single Middle-Earth region. Excellent research, too, even if it's all not-quite-Tolkien official.) You *can* expand it out to full-blown Rolemaster if you want to (I've played it both ways), but honestly, the simpler MERP version worked better.

      It's also worth mentioning that there is a commercial PBM game which was based on MERP -- Middle-Earth Play-by-Mail. It's actually a fantastic game if you like pbm's.

      --
      He decided to just watch the government, and kind of scale it down to size, and run his life that way. --Laurie Anderson
    11. Re:Question from an "outsider" by drinkypoo · · Score: 1

      MERP constantly referred to spell law, claw law, etc. It was not actually possible to even play out the LotR trilogy without referring to other I.C.E. law books, unless you just wanted to simplify/fudge - this is basically the function of your game master, but nonetheless I found it an annoying demonstration of capitalism in action, and I was still a young teen at the time.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    12. Re:Question from an "outsider" by Tirjasdyn · · Score: 1

      Actually Dave Arneson is republishing Blackmoor under 3.5...which will be featured at Origins(a gaming convention for those that think adults don't play)

    13. Re:Question from an "outsider" by CaptainAvatar · · Score: 1
      Mmm, MERP. I never liked the system itself but the adventures and campaigns did a geat job of recreating the feel of Middle Earth. In particular I just loved the maps - I have never seen any Middle Earth maps since then which felt anything like as Tolkienesque, they were simply gorgeous. Of course, I stupidly sold off my MERP stuff many years ago, probably to fund my next roleplaying or wargaming purchase. I see that a good selection of secondhand MERP stuff can be bought here ... ooh, I wish I hadn't found that! Must ... restrict ... purchases ... of nostalgic ... and useless ... RPG supplements ... to ... Classic Traveller ...

      I think ICE had its Middle Earth license revoked and/or went out of business ... ironically just about the time the movies came out, IIRC.

      --
      The real Captain Avatar is a fictional character, so I suppose he doesn't mind if I impersonate him.
    14. Re:Question from an "outsider" by Colazar · · Score: 1
      You know, I was thinking about the core MERP rules, which barely referenced Rolemaster at all. (At least the first edition; don't know about any others.) That's cause we primarily ran our own adventures instead of any pre-packaged ones. Now that I think about it, things like the NPC guides did refer to the Rolemaster rules a lot. But since we only used those for the background info, I wasn't even considering those.

      --
      He decided to just watch the government, and kind of scale it down to size, and run his life that way. --Laurie Anderson
  21. phirst: by Anonymous Coward · · Score: 3, Funny

    First "D&D is 30, and still [hasn't gotten laid | moved out of their parents' basements]" joke!

    1. Re:phirst: by Anonymous Coward · · Score: 0

      Don't you mean "loser"? Why is this word so difficult for people these days?

    2. Re:phirst: by milkman_matt · · Score: 1

      Hahah, You know, that reminds me of this post f'ing classic.

      PS: I swear for some reason, if I read that post I won't get any work done for the rest of the day because I'll still be laughing about it, I don't even know why I like it that much.

  22. my frinds were dorks by the_2nd_coming · · Score: 3, Interesting

    they did not want to start playing it :-(

    in boy scouts on a camping trip when I was 12 I got hooked on D&D, and I have never been able to play on a sustained period of time... now I am too old, and the people my age that play are so socially backwards that I think I would just laugh at them. oh well.

    --



    I am the Alpha and the Omega-3
    1. Re:my frinds were dorks by Phoenixhunter · · Score: 2, Insightful

      The group I play with ranges from 24 to 46...and the two people over 40 are perfectly normal individuals who are married and have kids (if that's how you define normal for people of that age). I think you'll be pleasently surprised if you go and find a group.

    2. Re:my frinds were dorks by Neil+Watson · · Score: 1

      I've often found it odd that "gamers" are perceived as people who lack social skills. What is more social than a group of friends coming together and talking with each other? How is that less social than say going to a bar to scream and grunt at a big screen TV?

    3. Re:my frinds were dorks by Goobermunch · · Score: 1

      You're never too old to play. I'm 28 and an attorney. I play with the 30 y/o network administrator of a local college, a 32 y/o geophysicist, and a 28 y/o non-traditional student.

      If you're interested in finding a game near you, there are a number of great resources on the internet. I'd advise you to start with ENWorld.

      You can find it at: http://www.enworld.org/

      Good luck.

      --AC

    4. Re:my frinds were dorks by Peldor · · Score: 0
      now I am too old, and the people my age that play are so socially backwards that I think I would just laugh at them. oh well.

      Yeah, it's a good thing you've got /. where everyone's normal. :)

    5. Re:my frinds were dorks by Lehk228 · · Score: 1

      simple, if you don't play in to Their society the call you anti-social

      --
      Snowden and Manning are heroes.
  23. Don't you mean... by glpierce · · Score: 5, Funny

    ...Ex-girlfriend?

    --
    G
    1. Re:Don't you mean... by disntrstd · · Score: 0

      Not as long as he remains the alpha nerd.

  24. Some classic Christian D&D FUD by gid13 · · Score: 5, Interesting

    http://www.chick.com/bc/2002/dnd.asp

    Quote from the link: "The goal of the game [D&D] would be to see who could obtain the most erotic pleasure"

    As my friend who sent me the link originally so accurately stated, "I don't know about you, but my D&D sessions were never like that."

    Btw... D&D is 30... But what about its other attributes? What's its alignment? Strength, dexterity, intelligence, etc? Okay I'm a nerd.

    1. Re:Some classic Christian D&D FUD by FortKnox · · Score: 5, Interesting

      I've seen theologists write PhD thesis' about how D&D is not sacreligious. Basically, it hits on the points that good is always better than evil, it can help satisfy evil needs by 'pretending' them, and if you can't tell the difference between reality and fantasy you have worse problems than playing D&D.

      --
      Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    2. Re:Some classic Christian D&D FUD by GoofyBoy · · Score: 3, Funny

      "The goal of the game [D&D] would be to see who could obtain the most erotic pleasure"

      No, thats the Internet.

      --
      The surprise isn't how often we make bad choices; the surprise is how seldom they defeat us.
    3. Re:Some classic Christian D&D FUD by Neil+Watson · · Score: 1

      D&D, Harry Potter, or particle physics; it's all the same to people like that. If they don't understand it and can't find a reference in the bible then it must be evil. Try to give them the facts and they just run screaming from the room.

    4. Re:Some classic Christian D&D FUD by mooman · · Score: 1

      If you want to have your [Christian] cake and eat it too, there's actually a "version" of D&D called Dragonraid that is rewritten based on biblical scripture. When I went through my religious phase in high school I briefly got into it, but I had too much trouble finding other Christians that were into role-playing games so I gave it up. Frankly I'm surprised it's still around (since it was circa 1985/86 that I last played it)

      I'm now a very happy 3.5E player with a session planned for this weekend :)

      --
      In the Portland, Ore area and like card games? Check out: http://groups.yahoo.com/group/portlandgames/
    5. Re:Some classic Christian D&D FUD by OscarGunther · · Score: 2, Informative
      The goal of the game [D&D] would be to see who could obtain the most erotic pleasure

      I'm no fan of Chick, but the original quote is actually about a hypothetical game Chick describes. (The point of the description is to elicit the expected response of righteous Christian horror at eroticism.) Chick's complaint against D&D (and rock and roll, and sex, and modernity...) is stupid on its face; no need to pile on.

    6. Re:Some classic Christian D&D FUD by SyntheticTruth · · Score: 5, Interesting

      I've DM'd since the early 80's, rarely ever been a player.

      I once played AD&D 2nd Ed. with group of gamers that included a catholic priest. That pretty much erased such irrational notions from my mother's head at the time. And, may I go on record as saying, he played the best damn drunkern dwarven cleric I have ever seen.

      Potential wise-cracks aside, he had great story-telling talent to go along with his role-playing. That group is the first to really show me what kind of good role-playing can happen when you have good, pro-story, non-powergaming, players.

      It's something that any computer RPG has yet to capture.

    7. Re:Some classic Christian D&D FUD by mojotooth · · Score: 5, Funny

      I've seen theologists write PhD thesis'

      Holy CRAP you need to get out more.

      --
      -- Mojo Tooth : exploring our world as only an idiot can.
    8. Re:Some classic Christian D&D FUD by rimbaldi · · Score: 1

      The problem Christians have with some RPGs is not so much the potential for evil within the environment, but the gaining of supernatural powers for the sake of self-exaltation. The dividing line for Christians is whether the actions taken by the player glorify himself or glorify God. It becomes a problem when the fantasy realm drifts into the desires of the player to have powers that would make him/her feel more powerful, as opposed to the grace of God, which is perfected in weakness.

    9. Re:Some classic Christian D&D FUD by golgotha007 · · Score: 1

      i am thinking that many people didn't like the fact that D&D gave someone the opportunity to play an evil character.

      they didn't want kids to get the impression that being evil is a choice they they are allowed to make.

    10. Re:Some classic Christian D&D FUD by saldek · · Score: 1

      Oh come on, that story was totally unrealistic!

      At least half of the players are girls.

    11. Re:Some classic Christian D&D FUD by Cro+Magnon · · Score: 1
      Quote from the link: "The goal of the game [D&D] would be to see who could obtain the most erotic pleasure"


      I thought that was S&M&B&D!
      --
      Slow down, cowboy! It has been 4 hours since you last posted. You must wait another few hours.
    12. Re:Some classic Christian D&D FUD by Speare · · Score: 1

      The site religioustolerance.org has a good debunking page on D&D specifically.

      --
      [ .sig file not found ]
    13. Re:Some classic Christian D&D FUD by Anonymous Coward · · Score: 0

      Holy CRAP you need to get out more.


      He wrote that he had seen them, not written them.

    14. Re:Some classic Christian D&D FUD by bcolflesh · · Score: 1

      "I once played AD&D 2nd Ed. with group of gamers that included a catholic priest."

      I hope you were wearing your Belt of Uncorruptable Viginity +10

    15. Re:Some classic Christian D&D FUD by sckeener · · Score: 1

      I was thinking the same thing. Combine someone that reads /. with someone that has seen theologists write PhD thesis' about how D&D is not sacreligious

      How rare is that? I guess it would even be rarer if he has a date.

      --
      "Only one thing, is impossible for god: to find any sense in any copyright law on the planet." Mark Twain
    16. Re:Some classic Christian D&D FUD by Anonymous Coward · · Score: 0

      Since WotC pulled their retail store out of my area, I have to go to a small comic/game shop to buy RPG products. Every single time I buy something they give me a Chick Tract that has their address on it. It is not the D&D one but still...

    17. Re:Some classic Christian D&D FUD by Darth_Keryx · · Score: 2, Insightful
      Much of the "Christian" anti-D&D FUD was and is just that. Ignorant nonsense.

      But one must ask, "Why pretend to be evil people doing terrible things?" which some fellow D&D players prefered. "We burnt the village and raped..." One can call it fantasy, but why fantasize such things?

      I had a small number of "guidelines" for my campaigns one of which was very simple. NO EVIL CHARACTERS. PERIOD.

      If one defends the harmlessness of D&D by harping about Ph.D. theses and good over evil then why play evil characters doing evil things? Logically if it is so harmless and perhaps even good then shucks why not put your alignment choices where your rhetoric is?

      For what it is worth I am a Baptist minister. The son of another minister asked if I could help teach D&D to him and some of his buddies. The parents (strongly involved in the church) know full well their sons have purchased D&D books and want me to teach them how to play.

      I agreed at first, but after trying to decipher the 3rd edition rule books informed them that I might not be much help. What the heck is a DC?!?

      One final comment. I stopped playing not because I started to question the "morality" of playing D&D. I started to question the wisdom of spending so much time playing D&D when I had other things to get cracking on such as a graduate degree... then a wife... then children... then a coupla jobs...

      D&D is not evil. But it might not be the best use of my time and energy.

    18. Re:Some classic Christian D&D FUD by Bo'Bob'O · · Score: 1

      My friends who introduced me to D&D were the sons of a Christian minister... he was the one that taught his sons how to play. And no.. this was not some recruitment thing (I'm as agnostic as they come, and he never really said anything to us). Though, I have heard of Christian youth groups who game regularly.

    19. Re:Some classic Christian D&D FUD by mlush · · Score: 2, Funny
      The problem Christians have with some RPGs is not so much the potential for evil within the environment, but the gaining of supernatural powers for the sake of self-exaltation. The dividing line for Christians is whether the actions taken by the player glorify himself or glorify God. It becomes a problem when the fantasy realm drifts into the desires of the player to have powers that would make him/her feel more powerful, as opposed to the grace of God, which is perfected in weakness.

      That, and D&D gives stats to Gods and if you give stats to something, some PC somewhere will kill it

    20. Re:Some classic Christian D&D FUD by Mr_Huber · · Score: 1

      No worries. A D&D geek can't even score *that* way.

    21. Re:Some classic Christian D&D FUD by dasmegabyte · · Score: 1

      I recently played a game of 3d edition in which I played Ernest Goldman, a siege engineer. He was Jewish.

      The character refused to believe in the pantheon of D&D gods -- well, he believed they existed, but merely felt they were powerful men who had discovered mortality. He believed that since they were each born, they could not have created the world, and thus were not truly gods. Coincidentally, this is pretty much the definition of a god in first edition immortal level campaigns. The character chose to believe in a higher power, one not bound by the roll of dice, in fact he considered it blasphemous to receive healing spells.

      Needless to say, he died. Killed "accidentally" by a racist cleric, no less. It's funny how philosophical and conceptual games have gotten since I left college.

      --
      Hey freaks: now you're ju
    22. Re:Some classic Christian D&D FUD by MadHobbit · · Score: 2, Insightful

      As a pretty conservative/fundamentalist Christian that plays D&D with a group from my church, I've run into a couple raised eyebrows, but mostly people have heard the 1980s rhetoric and just say "Isn't that devil-worship or something?" They don't seem to seriously believe it, and after a short conversation, everyone I've talked to has agreed that there's nothing fundamentally wrong with the game.

      There are two things (IMO) that a Christian can find objectional. First, the game typically has you roleplay actions which would be considered immoral or unchristian if you actually carried them out - for instance, you kill all sorts of things, including other humans, and your typical treasure-hunting is often outright theft. The argument is that these actions are against God's commandments, and you wouldn't consider doing them in real life, so why is it ok to act them out? My view is "it's just a game". If you find this sort of role-playing offensive, then either roleplay a Lawful Good character, or don't play at all...but you have to question all your entertainment, not just RPGs. That movie you watched, that novel you read, that CD you bought...it may glorify a lot of the same things.

      The second objection is that the game often revolves around a complex pantheon of deities. This comes out more in some settings than others, with Forgotten Realms being notable. Many Christians are disturbed at a game that builds on a decidedly non-Christian religious base. In this case, I tend to agree, to some extent. When I DM, it's in my own campaign world. There is no pantheon. Clerics exist, but are either good or evil, not serving specific deities. It's sort of a compromise position. I don't feel that D&D in any way implies that its gods are real, that you should go and make sacrifices to them, or any of that claptrap. But because removing a detailed pantheon does not impair our campaigns in any way, our group has agreed that we're happier playing this way.

      Like any other group in society, the loudest members of Christianity are often the ones with the most extreme viewpoints - the vocal minority. You would be hard-pressed to find a more fundamentalist church than mine (Canadian Reformed, if you're interested - a mostly Calvinist branch of Protestants), but I've never run into anyone that didn't end up agreeing with me that there's nothing wrong with D&D if it's played with the right attitude.

    23. re: some classic christian D&D FUD by ed.han · · Score: 1

      um...why a character gains supernatural powers is, ultimately, a character-dependent matter. you might well perceive it as self-exaltation, but the game allows you to play characters who have a faith and whose increase in supernatural abilities is merely a function of increased devotion.

      but considering that what we're talking about is best described as shared, interactive storytelling, why is this a sticking point anyway? after all, decrying RPGs for those grounds is about as reasonable as decrying classic literature for glorifying pagan gods/demons.

      ed

    24. Re:Some classic Christian D&D FUD by Qrlx · · Score: 1

      Sounds like our President plays a lot of D&D.

      What do you think he had to roll to find the WMD?

    25. Re:Some classic Christian D&D FUD by Surak_Prime · · Score: 1

      Some of you may think this is flamebait, but I promise it isn't.....

      From a certain perspective, D&D IS Satanic. That would be from the viewpoint that doing ANYTHING that doesn't glorify G_d is Satanic. It isn't a position I personally agree with - I happen to think its entirely possible to do things that are "religiously inert", if you get my meaning - but I can see where this would come from.

      The usual problem with the people who use arguments like this is that they fail to apply them universally - after all, if D&D is Satanic for that reason, so is football, or chess, or any other activity humans do for recreation and not to glorify Him.

      --
      :::The Spear in the heart of the Other is the Spear in the heart of You; You are He - Surak of Vulcan:::
  25. Bah by SCSi · · Score: 1, Funny

    I bailed out of D&D when they made all of my 2nd edition books obsolete with v3.0.. Then turned right around and screwed me again by making v3.5..
    Though you know you're a geek when you watch 'kill bill' and say "that sword must be at a vorpal sword +2" and people laugh.
    *sigh*

  26. Military Potential of D&D by handy_vandal · · Score: 5, Funny

    It was even a cult at a Wisconsin naval base. "At one time every nuclear submarine had a D&D group," says Arneson.
    - from the article

    Nuclear submarines? D&D groups?

    My God ... do you think the Commander-in-Chief knows about this?

    -kgj

    --
    -kgj
    1. Re:Military Potential of D&D by The_Mystic_For_Real · · Score: 5, Funny
      Wisconsin naval base

      I can't imagine they had much else to do while at a naval base in Wisconsin.

      _____________
      It was just a joke, please don't hurt me.

      --

      _____

      Thank you.

    2. Re:Military Potential of D&D by MAXOMENOS · · Score: 1

      I'm sure Bob Barr would have found the prospect most alarming.

    3. Re:Military Potential of D&D by ageoffri · · Score: 1

      I used to play Rolemaster with an ex-sub guy. To listen to him, all they did while at sea was game! Of course he was the biggest powergamer I've ever known and he was the GM. Lets just say 5 people at 5th level killed a lesser drake due to all the loot he gave out.

      --
      -- Slashdot, making the Left look conservative since 1997.
    4. Re:Military Potential of D&D by Anonymous Coward · · Score: 0

      Wisconsin naval bases had D&D and the Texas Air National Guard had boozing and snorting?

    5. Re:Military Potential of D&D by Golgofrinchian · · Score: 1

      I was in the surface navy for 6 years and all we did underway was game. We had regular groups and each person in the group took it upon themselves to buy one complete game system to take on our 6 month voyage. We would play D&D, White Wolf, ICE, and others. Some of my best times gaming were leaning against a steel bulkhead and fantasizing we were in some grassy field about to be overrun by kobolds.

      --
      I'm pining for the fjords...
    6. Re:Military Potential of D&D by DavidBrown · · Score: 2, Funny

      Nuclear submarines? D&D groups?

      I wanna cast magic missile!

      Oops...

      --
      144l. ph34r my 133t l3g4l 5k1lz!
    7. Re:Military Potential of D&D by Artifakt · · Score: 1

      "My God ... do you think the Commander-in-Chief knows about this?"

      Yeah, He wanted to bring in a Half-Elf/Half-Orc/Half-halfling Druid 7/Ninja 6/Necromancer 11, with a longsword +9 of 'things he didn't like' killing, so we didn't let him join.

      --
      Who is John Cabal?
    8. Re:Military Potential of D&D by Dolly_Llama · · Score: 1

      I can't imagine they had much else to do while at a naval base in Wisconsin.

      Wisconsin has the ELF transmitter used to transmit to submerged subs.

      http://courseweb.tac.unt.edu/gknezek/99fall/cecs 54 00/papers/chris.htm

      --

      Somewhere, something incredible is waiting to be known. -- Carl Sagan

    9. Re:Military Potential of D&D by Anonymous Coward · · Score: 0

      No wonder Marines hate sailors... buncha geeks!

      ;-)

    10. Re:Military Potential of D&D by Anonymous Coward · · Score: 0

      You probably meant naval *reserve* base is Wisconsin. You know, for when the state actually gets a coastline.

    11. Re:Military Potential of D&D by dillon_rinker · · Score: 1

      And ELF transmitter? Perhaps they spent TOO MUCH time playing D&D on the naval base in Wisconsin...

    12. Re:Military Potential of D&D by Anonymous Coward · · Score: 0

      My God ... do you think the Commander-in-Chief knows about this?

      Based on his intel of "weapons of mass destruction", I'd have to say "No". :-P

    13. Re:Military Potential of D&D by DerekLyons · · Score: 1
      It was even a cult at a Wisconsin naval base. "At one time every nuclear submarine had a D&D group," says Arneson.
      - from the article

      Nuclear submarines? D&D groups?

      My God ... do you think the Commander-in-Chief knows about this?
      Actually on my boat (the 655B), we usually played Diplomacy or marathon Uno games underway. (This was in the mid 80's.) D&D was pretty much an off-crew activity.
    14. Re:Military Potential of D&D by Tancred · · Score: 1

      I doubt he knows. The Commander-in-Chief doesn't even read newspapers.

      And regarding D&D, some of the most brilliant people I know used to play (most of us don't anymore). A few neanderthals did too. I think it promotes creativity, but I also think creativity and intelligence are orthogonal.

    15. Re:Military Potential of D&D by CaptainAvatar · · Score: 1

      Wow, I would have thought playing Diplomacy would have ended up with you wanting to rip each other's throats out! That's how it always ended with us, and we weren't locked in a submarine with the same people for months on end. Of course, we were teenagers ...

      --
      The real Captain Avatar is a fictional character, so I suppose he doesn't mind if I impersonate him.
    16. Re:Military Potential of D&D by DerekLyons · · Score: 1

      We normally went to great lengths to mess with each others minds... Diplomacy just provided a new framework. :) (Submariners are very odd people.)

    17. Re:Military Potential of D&D by Macgrrl · · Score: 1

      As far as I can tell, they play "Vampire: the Masquerade" (White Wolf - the World of Darkness) on Aircraft Carriers and Battleships - by comparison, I'd rather they were playing DnD...

      --
      Sara
      Designer, Gamer, Macgrrl in an XP World
  27. Takes me back a bit by Skyshadow · · Score: 5, Interesting
    I'd forgotten what a pain it was to play D&D in the 80's. You young'uns might not realize it, but for a while D&D was seriously considered as being directly linked to satanism by an awful lot of people. Those morons looked at an activity which was developing imagination, math skills and the ability to think on your feet and somehow twisted it into us getting ready to boil babies or something.

    I remember that "expose'" where they made D&D out to be some big satanic training session because (gasp!) there were demons and devils listed in the Field Folio. And then some shooter someplace had a DMG in his backpack or something like that...

    Parents just ate that shit up. I think a lot of them couldn't understand why we just weren't spending our time watching TV like normal kids. We basically had to operate under the radar or risk losing a several of our players to easily paniced parents.

    --
    Every year during my review, I just pray the words "slashdot.org" aren't mentioned.
    1. Re:Takes me back a bit by spellraiser · · Score: 3, Funny

      Hehehe - I am reminded now of this little comic strip. It's outrageous, in more ways than one.

      --
      I hear there's rumors on the Slashdots
    2. Re:Takes me back a bit by Martin+Blank · · Score: 1

      My parents were in that group. I could play Call of Cthulu, but not D&D.

      They never did read the D&D books, but trusted my judgement on everything else.

      --
      You can never go home again... but I guess you can shop there.
    3. Re:Takes me back a bit by cei · · Score: 2, Funny

      Yeah, but if you're trying to discourage people from the occult, is it really a good idea to tell them that mind control spells on their parents actually work?

      --
      This sig intentionally left justified.
    4. Re:Takes me back a bit by adashiel · · Score: 1

      The superintendent of my school, who had a Ph.D. in education, was convinced of the link between Satanism and D&D. In retrospect, this guy came across as a fusion of the neuroses of Mr. Garrison and Mr. Mackey, so no surprise, I guess. He earnestly counseled my parents to ban me from playing the game. They blew him off, but eventually banned me for a semester anyway because I was gaming too much and not doing homework. D'oh!

      --
      Sanity is relative. For some of us it's just a distant cousin.
    5. Re:Takes me back a bit by Dun+Malg · · Score: 1
      Hehehe - I am reminded now of this little comic strip. It's outrageous, in more ways than one.

      Try as I might, I never did find that D&D group full of Hot Wicca Recruiter Chicks. I had to play with greasy-haired male nerds who'd never even HEARD OF the Temple of Diana!

      --
      If a job's not worth doing, it's not worth doing right.
    6. Re:Takes me back a bit by JabberWokky · · Score: 1
      Back in the 80s, I attended Lake Park Baptist in Palm Beach County, Florida. My parents hauled me out of there because in one year I had my science project picketed and defaced and I (more on topic), got kicked off the school bus for carrying a Dungeons and Dragons manual to school.

      I hate to say it, but the memorizing weekly bible verses really helped later on when I started playing an undead revival preacher in a LARP.

      --
      Evan

      --
      "$30 for the One True Ring. $10 each additional ring!" -- JRR "Bob" Tolkien
    7. Re:Takes me back a bit by Anthony+Boyd · · Score: 1

      Yes. I was a DM from 1982 to 1989. I don't know which of these things is more sad about my time playing D&D:

      • I actually had all my players sign a release form saying that they understood that D&D was fantasy and that I was not liable for any antisocial/destructive behavior they might exhibit.
      • One of my players actually did descend into fantasy-world, and began bringing swords and other weapons to the games. He was asked to leave our group when he got a little too eager about acting out the scenes, weapons & damage included.
      • None of the parents, not even the parents of psycho-boy, ever asked about my release forms, asked about their kids, or in most cases even knew where the hell their kids were. There were some good parents, sure. But for the most part, these kids were on their own, directionless.

      Despite all that, I still had fun. Since I wasn't into sports or cars, it was one of the only ways I had to interact with other guys. When that ended, my circle of friends shrank down to my wife and a friend of hers. I miss it, if for no other reason than the social interaction.

    8. Re:Takes me back a bit by Razor+Blades+are+Not · · Score: 2, Insightful

      Aren't there Demons and Devils mentioned in the Bible too ?

    9. Re:Takes me back a bit by SmackCrackandPot · · Score: 2, Insightful

      I remember that "expose'" where they made D&D out to be some big satanic training session because (gasp!) there were demons and devils listed in the Field Folio. And then some shooter someplace had a DMG in his backpack or something like that...

      And some student would decide to top themselves, because they'd lost their best D&D character. At least that became the plot of one of the detective series that my parents watched.

      Of course these days, students top themselves for no reason at all by making themselves sick from binge drinking.

    10. Re:Takes me back a bit by OglinTatas · · Score: 1

      Parents still eat that shit up.
      Beavis and Butthead inspire pyromania, Grand Theft Auto and FPS of all types inspire violence and antisocial behavior, and rap music turns kids into cop killers.
      It would help parents today to remember that they heard all the lies before when they were kids. Most of them turned out alright in spite of the "danger."

    11. Re:Takes me back a bit by fortytwosquared · · Score: 1

      I've heard this skit by the Dead Ale Wives before, but this version somehow captures the experience in an even more humourous light (and is surprisingly on topic).

      http://www.cybermoonstudios.com/8bitDandD.html

    12. Re:Takes me back a bit by Rorschach1 · · Score: 1

      I never got into D&D much (my group was a bunch of whining backbiting dweebs that couldn't ever hold a decent game together), but I do remember that the school librarian absolutely forbade any copying of D&D materials on the library's copier. God forbid she should catch you with any of that devil-worship stuff in HER library.

    13. Re:Takes me back a bit by Thavius · · Score: 1

      I remember a gal in high school who did a paper on D&D. Most of it was regurgitation of the ignorance born fear that was spread around. I read the paper and argued each point with her. She had no evidence other than a single "report" put out by the mother of the kid who committed suicide.

      I'd rather have my kids play D&D than watch TV, there's less violence in D&D, it forces them to use their imagination, and there's no commercials.

    14. Re:Takes me back a bit by SuiteSisterMary · · Score: 1
      --
      Vintage computer games and RPG books available. Email me if you're interested.
    15. Re:Takes me back a bit by Anonymous Coward · · Score: 0

      where they made D&D out to be some big satanic training session because (gasp!) there were demons and devils listed in the Field Folio

      Most of the "heat" wasn't from the back pages of the Fiend Folio. The covers of all the original AD&D books had demons on them.

      (Well, it was really a red dragon on the monster manual, and an idol on the PH, but whatever.)

    16. Re:Takes me back a bit by thrash242 · · Score: 1

      Yeah, I remember back when I was in elementary school and a friend got me into D&D. When I bought my first D&D book, my mom asked, "Is that that devil-worshipping game?"

      I, having not heard of this idiocy, said, "Uh, no."

    17. Re:Takes me back a bit by RESPAWN · · Score: 1

      I certainly understand that sentiment. I remember this time when I was probably 8 or 9, so probably 1989 - 1990, when I was at this hobby shop with my mom. I saw a sign that said Baseball cards, D&D, etc. downstairs in the basement. I asked my mom if we could go down there and she emphatically said no because D&D players were satan worshipers and there's no telling what they might do to us down there.

      It was becuase of that sentiment that years later, when some friends talked me into playing D&D with them, I had to be extra careful to hide my character sheets from my parents. I never bought any books or any dice either. Although part of that probably had to do with me not being able to play much becuase of a crazy work schedule, and me not being able to really get into it and lose myself like the other players. After a while I decided that D&D wasn't for me and moved on...

      But I never forgot just how ridiculous it seemed that these friends of mine could in any way be construed to worship satan simply because they played a game.

      --

      If Murphy's Law can go wrong, it will.

    18. Re:Takes me back a bit by MadHobbit · · Score: 1

      Sure, and that was the point of many of the complaints. People weren't up in arms about a game that included Lizard Men - those were clearly fantasy. It was the aspects of D&D that overlapped with religion that got people antsy. Demons, devils, gods (plural!), priests, magic -- all of this has religious/supernatural connections.

      While I don't feel the game is evil (if I did, I wouldn't be playing every week ) I can fully understand why people could get that impression based on a superficial glance at some of the books.

    19. Re:Takes me back a bit by John+Miles · · Score: 2, Interesting

      Not so much, surprisingly enough.

      Demons and devils are mentioned in your typical Christian church a lot more than they're mentioned in the Bible.

      --
      Dahlmann tightly grips the knife, which he may have no idea how to use, and steps out into the plain.
    20. Re:Takes me back a bit by Anonymous Coward · · Score: 0

      "At least that became the plot of one of the detective series that my parents watched."

      Taggart, IIRC. It was actually a good storyline.

    21. Re:Takes me back a bit by Sabalon · · Score: 1

      I remember visiting where my mom used to live. My grandmother took me to visit one of her older friends, whose grandson was there.

      She asked him if he played D&D (since she knew I played), and her friend started on about how it's the devils game, etc...

      I think that really changed my grandmothers opinion of this old friend of hers.

    22. Re:Takes me back a bit by Razor+Blades+are+Not · · Score: 1

      Well a basic online search of the words demon and devil reveal those words mentioned 81 and 35 times respectively in the New International Version of the bible.

      Were there 106 types of these monsters in the Monster Manual ?

  28. No, it's not. by Anonymous Coward · · Score: 0

    There were no "weirding modules" in Tolkien's world.

  29. All-Time of All-Time favorites by the0ther · · Score: 2, Funny

    Ah Stipe, I remember thee well! Thorin and Flagg! Ye died honorably enough! Cedric, thieving and laughing! If I could quit my job and DM all day long, I'd do it!

  30. picking on D&D by zptdooda · · Score: 5, Interesting

    "The game was wrongly implicated in a missing persons case, a teen suicide and a number of murders. Some schools banned the game, and many parents refused to let their children play."

    It bugged me at the time that for the amount of people playing the game, the incidence of suicide seemed lower than in the rest of the general public, but the press never seemed to report that.

    --
    Esteem isn't a zero sum game
    1. re:picking on D&D by ed.han · · Score: 1

      on the plus side, it's nice to see that this article appears free of that bias.

      ed

    2. Re:picking on D&D by Hektor_Troy · · Score: 1

      That's 'cause we were all too busy running around raping girls, torturing animals, killing the elderly and praying to evil demons.

      Bear in mind though, that that was just one afternoon, and I did do my homework afterwards.

      --
      We do not live in the 21st century. We live in the 20 second century.
    3. Re:picking on D&D by Myridon · · Score: 1
      the incidence of suicide seemed lower than in the rest of the general public
      Once you've committed social suicide, why bother with the real thing.
    4. Re:picking on D&D by admiralh · · Score: 1

      That's because it's from the Beeb, from the U.K., where, compared to the United States of "Praise Jesus!" America, there is far less pandering to the religious fundamentalists, since there are far fewer of them.

      --
      Hopelessly pedantic since 1963.
    5. Re:picking on D&D by writertype · · Score: 1

      Somehow, I think that cross-referencing suicides agianst their gaming habits was something the government forgot to do when creatin their U.S. Census polls during the 1980s. Or maybe it wasn't forgetful at all! Maybe it was a CONSPIRACY!!!!!

    6. Re:picking on D&D by Raging_Bob · · Score: 1

      Yea it's really disgusting how the all TV media is now 100% sensationalized. As far as I can tell all the (TV) media does anymore is try to invoke mass hysteria and it is largely sucessful. They never put the child kidnapping in context by stating that those kinds of crimes are actually down. We as geeks have to find a way to kill TV. Television is truely a parasite on our society it makes us fat, lazy, and stupid. The internet makes us fat, and lazy, but it at least makes us think and keeps us involved. We need to find invent something that make the TV obsolete. Bah stupid TV....

      --
      Freedom in our Lifetime www.freestateproject.org
  31. Hats off to you by SavedLinuXgeeK · · Score: 0, Funny

    I just realized that I know nothing of this nerdery, must I return my membership to the Geek Squad.

    --
    je suis parce que j'aime
    1. Re:Hats off to you by Anonymous Coward · · Score: 1, Funny

      How is that flamebait? teens have committed suicide and countless others had to go thru counselling because of that game.

      MOD PARENT UP!

    2. Re:Hats off to you by Anonymous Coward · · Score: 0

      LOL! You're hilarious!

      This was a joke right...?

    3. Re:Hats off to you by Anonymous Coward · · Score: 0

      > teens have committed suicide and countless others had to go thru counselling because of that game.

      probably less than 10% of those screwed up by really fucked up parents though.

  32. Mother of all RPGs? by Rosco+P.+Coltrane · · Score: 3, Funny

    is wonderful to see the mother of all RPG's given respect and mention in the national press.

    Well quite, but I must say I prefer throwing high explosive devices than slinging D&D books at monsters in Quake, it's more efficient...

    --
    "A door is what a dog is perpetually on the wrong side of" - Ogden Nash
  33. Are there any girls there? by Anonymous Coward · · Score: 1, Interesting

    "...Because if there are, I want to do them!" In all seriousness though: I ditched D&D for Shadowrun years ago. No alignment, no classes, more detailed setting and the ability to easily present much more diverse situations were all reasons.

    1. Re:Are there any girls there? by thrash242 · · Score: 1

      Does anyone other than me prefer to play Shadowrun without any magic/elves/dragons/etc? It's the best cyberpunk game system I've found so far (I like the rules better than Cyberpunk 2020), but I just want to play a Cyberpunk game, not a Cyberpunk/fantasy game.

      My absolute favorite RPG, however, is Call of Cthulhu, but I have noone to play with. Hah, not only am I a geek, I don't even have geeky friends.

  34. Re:I AM THE KING OF THE PESSIMISTIC PEOPLE by Mmm+coffee · · Score: 2, Funny

    If you really were king of the pessimistic people, wouldn't you be saying "YOU WILL STOP ME"?

  35. Expensive books... by ArbiterOne · · Score: 2, Interesting

    This is a tough hobby to get into (well, sort of) because all the rulebooks cost between 40 and 50 US dollars. If you buy all three (PH, MM, DMG) then you're looking at a net outlay of between $120 and $150. For that much, you can get a GameCube and a game or two. That's why most of the people who play D&D now are people who've played it for a long time. I'm one of those people.
    At least my mother didn't think it was 'satanic' because I showed her the articles on www.trhickman.com debunking that myth.
    Oh well, off to roll up another Grey Elf Wizard/Archmage...

    1. Re:Expensive books... by Martin+Blank · · Score: 1

      This has much to do with the classic hardbound format, which helps the books survive longer, but I think also makes them too expensive. I have plenty of softbound books from that era (Robotech, Rifts, some Vampire supplements, the entire Cyberpunk 2020 book set, lots of Battletech), and while they've been bounced and tossed and folded back for years, they're still in pretty good shape, and still don't cost that much to buy. I think the most expensive of the books are still only about $23, and those are for main rules books.

      --
      You can never go home again... but I guess you can shop there.
    2. Re:Expensive books... by Strenoth · · Score: 1

      Actually, the three rule books for the latest version are only $30 each, and were $20 each when version 3.0 came out. Also.. if you think that's pricey, you've never made models have you? Good model sets can cost more than that each, and each set is only usable once, instead of being re-used over the course of years.

      --

      "It takes a very long time to count to 2 in binary." ~'Fourlegged'

    3. Re:Expensive books... by Nick+of+NSTime · · Score: 3, Interesting
      Not every player needs a bunch of books. Only the DM needs the Trinity (the DMG, PH, and MM). The other books, like Fiend Folio, Book of Exalted Deeds, and so on are for the DM to use to add another dimension to the game. The players only need the PH and some dice.

      Remember that with the trinity and some players, there's no need to add on anything else. Your GameCube example leaves out the fact that each GameCube game is $40-$50...and they won't last as long in terms of playability as a D&D game. Also remember that each GC player needs a controller ($10 each), and only four can play at a time.

    4. Re:Expensive books... by Zak3056 · · Score: 1

      This is a tough hobby to get into (well, sort of) because all the rulebooks cost between 40 and 50 US dollars. If you buy all three (PH, MM, DMG) then you're looking at a net outlay of between $120 and $150.

      Where the hell do you shop?

      The COVER PRICES on all three of the books you mentioned are all $29.95 (which means you can do lots better than this by shopping around) and WotC will happily sell you a nice slipcovered trilogy of all three books for $89.95.

      Yup, it's pricey when you decide you have to own every damn book in the collection--but you don't NEED to spend that kind of money. The typical gaming group of 4-8 people really only needs one MM and DMG, and maybe 1 PHB for every player if everyone has the "I need my own" mentality, with 2-3 being a good number otherwise.

      Breaking the math on that down, we get $150 (30 + 30 + 90) total outlay, or $25 per group member assuming 6 people in the group. NOT "$120-$150" each "just to break into the hobby."

      --
      What part of "shall not be infringed" is so hard to understand?
    5. Re:Expensive books... by Eagle5596 · · Score: 1

      I have to agree here, the immense cost is what got me to stop playing DnD (though not to stop role-playing). During my childhood I had picked up a good number of 1st and 2nd edition rulebooks, which were for the most part completely compatible. It was a favorite thing every christmas to get a few new books and read through them. By the time 3rd edition came out, I had quite a large stack, having amassed them over 10 years. All of the sudden, they invalidate them all, change the rules drastically, and I'm supposed to throw out my collection, start over, and fork over more money?

      I don't think so.

      I've actually been working on a role-playing game for 7 years now, which in the past three years has evolved into something that is, in some ways, to DnD as Linux is to Windows, a free version that is mostly compatible. This isn't saying that my game (Trial by Fire, aka TBF) is the same as DnD, but rather that converting a character from one system to the other is an easy task.

      My goal originally was to create something either for my own use only, or for publication on the market. Over the past three years it has changed to providing the system completely for free under the Gnu Free Document License. The system is now nearing completion, and has been extensively play tested. I hope to release my initial alpha rulebooks to the general public within the close of the year. If anyone is interested in this game or ideas they want to contribute, feel free to e-mail me.

    6. Re:Expensive books... by LaCosaNostradamus · · Score: 1

      At least my mother didn't think it was 'satanic' because I showed her the articles on www.trhickman.com debunking that myth.

      I wonder how much of the D&D "Satanic" furor would have been snuffed out (like a torch caught in Bigby's Crushing Hand), if parents and children would have met each other over the gaming table to see what the game was capable of.

      --
      [You have a stable society when some nut guns down a schoolyard and the law doesn't change.]
    7. Re:Expensive books... by Neil+Watson · · Score: 1

      Yes, but will you still be playing with your GameCube 5 years from now? How about 10 years from now? I used my original AD&D books for 15 years. That's a pretty good investment.

    8. Re:Expensive books... by drinkypoo · · Score: 1
      Hopefully the statute of limitations will have run out, or it will be irrelevant because I was a minor at the time, but I copied a couple of entire gaming books at kinko's, including teenagers from outer space. (I bought that one later, though, along with several of the 2nd Ed. AD&D books.) Copying was cheaper than buying and I was a po' white child. My mother cleaned houses to support us, because her graphics arts job didn't pay enough, and there's a long sad story I won't go into - I'm not trying to justify anything, just explain.

      You can also download a lot of gaming books. Get on USENET and gaze in awe.

      Back in the really real world though, you really only NEED one copy of each book between all the players. Sure it's convenient for each player to have their own player's handbook and the guidebook for their class, but it's really not a requirement.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    9. Re:Expensive books... by Anonymous Coward · · Score: 0

      A quick visit to Amazon shows the 3 books you mention having a list price of $30 each. Not 40 or 50. That's list, not discounted... Combined list price ~ $90. List price on a GameCube? $150. Without additional games. And with the 3 books you'd buy for D&D, you could make as many new games as you'd like without additional cost.

      Interesting troll you've got there...

    10. Re:Expensive books... by Naked_Ninja · · Score: 1

      No way, the gift set with the three core books is only about $60 on Amazon. Thats all new players need to get going, at least initially.

    11. Re:Expensive books... by thechao · · Score: 1

      Err... no: look on Amazon.. You can some times find them packaged together for as little as $45--and that from Barnes & Nobles, nonetheless a place like half-priced-books.

    12. Re:Expensive books... by dasmegabyte · · Score: 1

      This is some serious FUD. No D&D book is more than $35, and you don't need to buy ANY books to play D&D. So long as ONE of your friends has the PH ($30, $23 on amazon), you can have some awesome games pitting the DM's characters against your characters.

      This is how I used to play in middle school, before we had begged/borrowed or stole a 1st edition ad&d DM's guide. We'd roll up three or four chacters, and have duels between them at lunch. In fact, many of my players don't have any books of their own, or even dice of their own. A hobby that costs nothing more than a pencil, some paper, and some friends is far cheaper than video gaming.

      Of course, this is a game of imagination, and the more inspiration you have, the better. I bought a book for the Star Wars RPG that was almost entirely made up of story ideas, details and character name charts. At first I was like, "WTF, I just spent $35 on 20 pages of NAMES?" Then I noticed how much my players loved when I'd have each of them roll percentiles, and I'd create an NPC based off their rolls on the Personality, Traits and Motivation charts. A Sullustan bartender is on thing...but a Stingy, Sullustan bartender with a facial tick and an ambition to be a folk singer is something the players can get into.

      --
      Hey freaks: now you're ju
    13. Re:Expensive books... by MadHobbit · · Score: 1

      Please don't make me add up the money I've spent on dice and sourcebooks over the years...I've only ever bought used books, but there are a -lot- of 2nd edition sourcebooks out there.

      Pokemon did -not- invent "gotta catch 'em all" - that's D&D rulebooks :)

    14. Re:Expensive books... by KeeperS · · Score: 1

      Actually, as it stands now, you don't need to buy any books.

      The System Reference Document is freely available to download. It's got the basic 3.5 rules, although you don't get the pretty pictures. Still, if you're bad off financially, you can essentially play for free.

      On the other hand, it is quite easy to spend a lot of money on D&D stuff. There's no shortage of extra rulebooks, cool dice, and what have you, but those aren't necessary to play. D&D can be really cheap, really expensive, or somewhere in between. It all really depends on how much money you want to spend.

    15. Re:Expensive books... by Kobold+Curry+Chef · · Score: 1

      If you're running a spellcaster, odds are that you'll need the MM and DMG too. Why? To get the stats for your summoned monsters, or the information you need on crafting many magic items. We've found this to be true in our groups over the last 4 years.

    16. Re:Expensive books... by Spatula+Sam · · Score: 1
      Of course you don't _need_ to buy the books. I didn't need to buy any of my mountain of computer reference books eiter. But part of being an obsessive geek is that you are compelled to assemble miniature libraries, and a huge chunk of that cool $1 billion that TSR has raked in over the years has come from exploiting that compulsion.

      On the other hand, I found the books to be pretty good toilet reading anyway, so I always felt that I was getting my money's worth.

    17. Re:Expensive books... by Nick+of+NSTime · · Score: 1

      Well, every DM is different, but I forbid my players from looking at the MM and DMG. Anything they need can be retrieved from me, or they can get one of the support books for magic users (admittedly, 3.5 versions are not out yet).

  36. Multiplayer Online by JSkills · · Score: 5, Interesting
    Having been a old school D&D player (4 hours after school almost every day in high school), I have always looked forward to the development of D&D PC games. The well thought out rules and balance in D&D kind of spoiled me as I would only play games that used the actual D&D rules (same races, classes, spell names, etc). Even Diablo (although fun at the time) was a stretch because it really didn't use the same conventions. And the multiplayer was all about hacks and player killing.

    Of course I ripped through all of the SSI games and the Baldur's Gate Series. Then came Neverwinter Nights. A beautiful game, but instead of controlling a party of people, it's just one character and a side-kick. This was a big mistake. However, the fact that one could assume the role of Dungeon Master made this game somewhat revolutionary.

    But after playing multiplayer online a bit, I must say, that although I have found some new places to explore (people have spent some time on putting together some very cool levels), it still seems to come down to everyone being 40th level and killing each other. Maybe I'm just not playing in the right places?

    Maybe I'm just missing the old days of getting together with pen paper and the dodecahedrons? I don't think so - who's got time for trying to orchestrate that?

    And yes, I've tried Everquest and just couldn't seem to get into the flow of it. I couldn't see what the "big deal" was ...

    1. Re:Multiplayer Online by Anonymous Coward · · Score: 0

      muds... you should totally play muds. I don't know why a long term D&D player would necessarily even _want_ graphics. Myself, I hope to someday stop playing Arctic

    2. Re:Multiplayer Online by Martin+Blank · · Score: 1

      I've recently gotten back into gaming, and with three of my original crew from more than ten years ago. The schedule is stretched out -- for the most part, we're only trying for one game session a month -- but it's still there, and everyone was excited when I bounced the idea off of them. I'm finding that now that I can organize my notes and NPCs on a computer, it's far easier to plan out sessions, and I'm getting a scanner soon to pull all of my books into PDF format for access on the road.

      Give them a call. Doesn't hurt to ask.

      --
      You can never go home again... but I guess you can shop there.
    3. Re:Multiplayer Online by drinkypoo · · Score: 5, Insightful
      If you want games centered on storytelling, then play games which eschew all possible rules. You don't need a detailed character sheet to have a good time.

      My best roleplaying sessions, bar none, have been while playing the Amber Diceless RPG. No dice, four stats, just a few powers to deal with, and a point system so every character (which is based on the same number of points) is more or less equal. Even the powers are balanced; In order to be attuned to the logrus (and it to you) you have to be a shape shifter. Hence the Logrus powers which are arguably more powerful than those of the Pattern are balanced by there being a prerequisite. (And people with the pattern can generally see right through shapeshifters if they're paying attention, so good roleplaying can be rewarded by a good GM.)

      Ultimately, the game comes down to the storyteller, GM, DM, or whatever they're named in your game of choice. It can only be as good as they are creative. The next thing is the players; are they serious about the game? I don't mean you can't make jokes, but the idea is to roleplay right?

      Put another way, the "secret" is to form a group which shares your goals. You sound like you want to roleplay - you need a group of roleplayers. Most computer gamers don't want to roleplay, they want to kill shit. When I play a pen and paper RPG, then the world is open, it can be anything. When I play a computer RPG, this is not true, so I resign myself to killing stuff.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    4. Re:Multiplayer Online by atriusofbricia · · Score: 1

      What you need is the right people, just like table top gaming. I don't think, barring exceptional conditions, one is going to find good gaming just playing random servers.

      I think what NWN really enables is the same kind of play one can have with a group that knows each other.. just not having to worry about dice rolls or distance.

      You could get your old group back together no matter where you are.

      To me NWN is more of a engine for new worlds then just a simple game.

      --
      I was raised on the command line, bitch

      "Nemo me impune lacesset"

    5. Re:Multiplayer Online by Anonymous Coward · · Score: 0

      There are alternatives to the level grind and roll-playing as opposed to role-playing. There are players and worlds that prefer to get into character rather than simply bash pixels for experience.

      Legends of Greyhawk Persistent World
      Avlis Persistent World

      Here is a list of some others that might be of interest:

      Recent Bioware Forums PW list

      And if you'd prefer a more PnP-like experience with scheduled game sessions:

      Neverwinter Connections

    6. Re:Multiplayer Online by Ochobee · · Score: 1

      You just need to find the right people to play NWN with... It sounds like you have been cruising the Gamespy servers, which is hit or miss.

      I recommend Neverwinter Connections. You may never go back to single player CRPGs.

      http://www.neverwinterconnections.com

      --
      Good people do not need laws to tell them to act responsibly, while bad people will find a way around the laws. -Plato
    7. Re:Multiplayer Online by Jasonv · · Score: 1

      I never really got into D&D as a roleplaying game. I played the basic edition, which was good for what it was, but as soon as they went to AD&D I always found the rules were getting in the way of the storytelling.... *roll*playing instead of roleplaying.

      Then I found Harn Master. This first thing that impressed me was that there was 1 rule book and about a dozen books on history, countries, politics, maps, religion, arcane arts, details of cities, people who lived and worked in cities. The entire rule set was intended to be as believable as realistic as possible without the rules being encumbering - There were no character classes, thus allowing you to just be a 'person' in the immensly detailed world. The entire world was based on the technology of medieval Europe, but with a bit of magic and monsters thrown in to keep it interesting. Things weren't overdone. As a GM I was always able to scare or amaze the players when they saw magic or a non-humanoid monster...

      Harn reminds me more of the world for Tolkein... Fantasy but not overblown... People are still just people... Magic is still revered, and the world is believable... If there are any Role-players out there who are looking for something more along those lines, I would seriously recommend looking into it.

      Jason

  37. Borrowed very, very heavily by Skyshadow · · Score: 1
    D&D takes a *lot* from Tolkien. This shouldn't be all that shocking -- Tolkien's stated goal with LOTR and middle earth was to create a sort of modern mythology, and he did so sucessfully.

    In practice, however, D&D doesn't swipe so many theamatic elements from Tolkien as, say, White Wolf's Vampires game does from Ann Rice.

    --
    Every year during my review, I just pray the words "slashdot.org" aren't mentioned.
    1. Re:Borrowed very, very heavily by Tackhead · · Score: 5, Funny
      > D&D takes a *lot* from Tolkien. This shouldn't be all that shocking -- Tolkien's stated goal with LOTR and middle earth was to create a sort of modern mythology, and he did so sucessfully.

      And sometimes, D&D gives back:

      ~wavylines~

      "A balrog!" Gandalf rasped. "I might have known!"

      Pippin hauled out his well-worn copy of the Monstrous Manual, while Merry peeked over his shoulder. "I don't see 'Balrog' listed in the index anywhere."

      "Of course not, foolish Took," the high-level mage chided him. "The copyright to the 'Balrog' name is owned by the Tolkien estate. Gygax had to call it 'Balor' or a 'Type VI demon' when he put the MM together."

      Merry quickly thumbed to the Demon section, only to recall that in 2nd Edition, "Demons" and "Devils" had been renamed Baatezu and Tanar'ri, although he never could remember which was which. He cursed the Fundamentalist Christian parents' groups who had threatened to boycott TSR for creating a "demonic" game, and which had forced that particularly stupid name-change upon them. Finally, though, he located "Balor" in the Tanar'ri section, grateful that they weren't among the discontinued demon listings like Orcus and Demogorgon.

      "They're only 13 hit dice," Merry dutifully reported, "But they can cast dispel magic every round at 20th level, so watch yourself, Gandalf!"

      "That also do 4d8 damage if they make a to-hit roll with their whip and drag you close to their bodies," Gimli noted. "I'm outta here!" He turned and ran at his full movement rate of 9 (12 if he wasn't wearing armor).

      "Leave him to me," the mage intoned. "They're worth 46,000 experience points apiece, and if I kill him by myself, I get *all* of those points!" He strode toward the Balr-- er, Balor, and blocked the 10-foot-wide corridor leading out of the room. "YOU SHALL NOT PASS!!!!"

      LOTR as written by others - as a D&D novel.

    2. Re: Borrowed very, very heavily by Punk+Walrus · · Score: 3, Interesting
      In the Chainmail supplement, you have "Hobbit," whereas in later supplements, they were called "Halflings." The best spoof I enjoyed was Phil and Dixie showing a tour through the TSR building. At one point, they stop by the "TSR legal office," and they see:

      One girl saying, "Look at this circular-metal-band my fiancee gave me!" Another guy going, "How do you get circular-metal-band around the collar out?" and then lastly, someone screaming, "Hey, the phone is circular-metal-banding, anyone want to get that?"

      /is still 12

    3. Re:Borrowed very, very heavily by morgajel · · Score: 2, Funny

      ... I know this isn't your fault, and I know I should care, and I know that was probably based on 2nd edition rules... but.....
      must...resist....
      DWARVES AREN'T ENCUMBERED BY ARMOR.

      gah, no! ..damn... stupid nitpicking....
      I'll be in the corner hanging my head in shame.
      if someone can, please prove me wrong so I don't have this on my concious....

      --
      Looking for Book Reviews? Check out Literary Escapism.
    4. Re:Borrowed very, very heavily by dasmegabyte · · Score: 1

      Of course, in third edition, that Balrog would be a CR 20 monster. Despite running from it, everybody would get the experience because they were there when combat was initiated. And though Gandalf, who I assume is 20th level, would by rights only get 6000 XP for defeating said monster, party XP is based on average level. Gandalf, teamed with a bunch of level 1 hobbits, probably got far more than 60,000 XP for the kill, split evenly among the 9 members of the fellowship...and Frodo discovered, much to his surprise, that he was now level 4.

      XP in 3.5 is absolutely inscruitable. I *guess* it's more fair...but I don't know if it's worth explaining to my players how killing 4 kobolds is worth 300 xp, killing 6 is 600...but killing 12 is only 900, unless one had a character level or they were ambushed, in which case it's 1,350, etc.

      --
      Hey freaks: now you're ju
    5. Re:Borrowed very, very heavily by Macgrrl · · Score: 1

      Dwarves don't suffer a movement penalty wearing heavy armour under DnD 3.5E - it's a racial bonus...

      Geek-GMs-R-Us

      --
      Sara
      Designer, Gamer, Macgrrl in an XP World
    6. Re:Borrowed very, very heavily by ogma · · Score: 1

      "Of course not, foolish Took," the high-level mage chided him. "The copyright to the 'Balrog' name is owned by the Tolkien estate. Gygax had to call it 'Balor' or a 'Type VI demon' when he put the MM together."

      And 'Balor' is actually lifted straight from Irish mythology. He was a king of the race of demon Fomorians who lived on Tory Island. Had a bit of a falling-out with the Tuatha De Danann when they arrived, but needless to say he got whupped.

      Check out 'Slaine - The Horned God' graphic novels by Pat Mills and Simon Bisley. They don't tell the story exactly, but draw so heavily from that series of legends ('The Mythological Cycle') that most of the characters are recognizable.

  38. I never played until I was almost 20 years old. by Lord+Kano · · Score: 2, Informative

    My mother was a Jesus Freak and when the anti D&D hysteria hit in the early 80s I was forbidden to play. I lost interest until the mid 90s when I also discovered Vampire The Masquerade. Vampire and D&D helped me to pass many a night.

    LK

    --
    "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
    1. Re:I never played until I was almost 20 years old. by Hektor_Troy · · Score: 1

      So, playing a holy warrior was forbidden, but playing a cursed vampire was cool?

      Damn ...

      --
      We do not live in the 21st century. We live in the 20 second century.
    2. Re:I never played until I was almost 20 years old. by ageoffri · · Score: 1

      I was almost as bad. Around 12 or 13, I borrowed a D&D maybe AD&D book from my cousin. My mom found it (not that I was hiding it) and just freaked out. Immediately drove back to my Aunt's place to get the Book of the Devil out of her house. We didn't go back for months because she thought something "bad" would happen if we did. Funny thing is about a year later I started playing Shadowrun and then Dark Sun. Of course at that point being a bit smarter about the whole thing I told her I was playing Dark Sun not that I was playing AD&D Dark Sun. Picked up Rolemaster and have played numerous other systems, but to this day she still thinks there is something special about D&D and how wrong it is.

      --
      -- Slashdot, making the Left look conservative since 1997.
    3. Re:I never played until I was almost 20 years old. by Lord+Kano · · Score: 1

      So, playing a holy warrior was forbidden, but playing a cursed vampire was cool?

      Perhaps you missed the point. I didn't play either game until the mid 1990s. I then started playing both.

      LK

      --
      "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
  39. what i find interesting... by ed.han · · Score: 4, Insightful

    on the 30th anniversary of the game, an article about it completely fails to mention the new edition (released 1999) or the revision that came several years later. and you'd think that a journalist would supply sales numbers to support an assertion as to whether or not something is "popular".

    ed

  40. Obligatory Link by 88NoSoup4U88 · · Score: 2, Interesting
    This one still cracks me up :)

  41. If D&D is 30... by Reverend+Beaker · · Score: 3, Funny

    That puts it in an age catigory of 4, upping the challenge code to 13.... Sweet! If I get one more RPG and I'll make level 4!

    --
    This is not the sig you're looking for
  42. True Geeks.. by Dutchmaan · · Score: 4, Interesting

    ..will argue rules in the DM's Guide better than the highest paid lawyers. You don't know arguing until you watch two more geeks citing obscure sentences in backwater paragraphs as evidence in supporting claims that you would swear held the fate of the world in the balance.

    AD&D lawyers have always been the best and worst to play with!

    1. Re:True Geeks.. by Baron_Yam · · Score: 1

      My group is full of people who enjoy arguments so much that they don't care if they're right or not - just if they win. So, plenty of good-spirited arguments which eventually are stopped with, "OK, let's just let the DM rule however she wants and get on with playing".

    2. Re:True Geeks.. by Mycroft_514 · · Score: 1

      No, true geeks wrote their own system, using the ver 1.0 books, articles in Dragon magazine, and original copies of Chainmail.

      Anyone ever wonder who Greg A. Baker was, and why he needed to contact Mirel?

      Let's just say it was another incident that would have added to the Satanic cult rumors. Greg's mother held a book burning of all his books that she could get hold of, except for several he had stored with friends, after he turned up missing for a while.

      In those books were many science fiction classics, and some of his D&D stuff.

      I managed to save his best work, and we did find him a while later. He disappeared to one of the places I told the police to check, but of course, why would they listen to someone that knew him well.

      Go figure, he works as a postman now.

      Mirel
      D&D since 1978

    3. Re:True Geeks.. by Wardish · · Score: 1

      Lamers all.

      True geeks played napoleonics, hand painted hundreds of 15 mm castings, laid out terrain on a 8X16 foot table, and an 8 hour campaign took 6 months of realtime.

      As for arguing rules, 3 of our guys (ages 17, 29, and 42) attended a game convention and were quoting the rules to other people even though they didn't take their rule books... We've argued the same way, or over a 1/4 inch or 2 degree's facing for several hours. *chuckle* once at 3 am we called the rule book author at his home in pheonix.

      Group was computer geeks, coal miners, students, engineers, carpenters, and composed of all ages. The only defining characteristic was the desire and ability to creatively react to events.

      D&D was for the shit's and giggles nights.

      Ward

      --
      Ward

      . Silence! Be thankful thy species is unpalatable! .
    4. Re:True Geeks.. by LaCosaNostradamus · · Score: 1

      Did you ever hear that saying?:

      "Fishing is not a matter of life and death. It's more important than that."

      D&D was the same way. In fact, I didn't come across anything with such a low worth-to-noise ratio until I saw USENET.

      --
      [You have a stable society when some nut guns down a schoolyard and the law doesn't change.]
    5. Re:True Geeks.. by Steve+G+Swine · · Score: 2, Interesting

      Um, Star Fleet Battles lawyers trump this, hands down.

      Two fleets begin on opposing sides of the map, carefully maneuver to meet near the center... two guys argue for forty-five minutes, then one fleet sails on.

      And that's with the Commander's Edition.

      --
      "Consider yourself a member of a virtual corporation with Mr. Torvalds as your Chief Executive Officer." - Linux Advocac
    6. Re:True Geeks.. by AuMatar · · Score: 1

      Now to tell if the rulebook author is a true geek- did he just hang up, or did he join the argument? :)

      --
      I still have more fans than freaks. WTF is wrong with you people?
    7. Re:True Geeks.. by Wardish · · Score: 1

      Joined...

      Probably helped that it was only 1 am in Pheonix.

      Now I Want to play...

      --
      Ward

      . Silence! Be thankful thy species is unpalatable! .
    8. Re:True Geeks.. by DerekLyons · · Score: 1
      Um, Star Fleet Battles lawyers trump this, hands down.
      Oh, lordy how that's true.
      Two fleets begin on opposing sides of the map, carefully maneuver to meet near the center... two guys argue for forty-five minutes, then one fleet sails on.

      And that's with the Commander's Edition.
      You young 'uns don't know how easy you've got it. It was even more fun when you had three pamphlets, two expansions, and nine issues of Nexus all claiming to represent the true will of the ADB.
  43. 3rd Edition? Bah!! Real men... by Anonymous Coward · · Score: 0

    ...use the original rules, in the beigish cardstock booklets. Character sheet, what's that? You carve you character's stats into your arm, son.

  44. Yeah, but at least ... by burgburgburg · · Score: 2, Funny

    it's not still living in it's folk's basement like that ST:TOS.

  45. Re: D&D is 30 by photomic · · Score: 3, Funny

    . . . and still lives at home.

  46. just to pick a nit.... by Anonymous Coward · · Score: 0

    > Parents just ate that shit up.

    Having been the product of parents, and even attempting the duty myself, I can assure you those who 'ate that shit up' were definitely NOT parents.

  47. Ahhh.... memories.... by bfg9000 · · Score: 1

    Although my friends have all become too "cool" to play D & D anymore (note: we never actually played a full game -- we'd spend hours making up cool men and then about 20 minutes murdering each other and burning down the town tavern before we had even received our quests), the dice still come in handy...

    We use the 20 sider to gamble with in the office. And like D & D, I've lost nearly all my gold to my freekin' brother....

    --

    I'm not normally an irrational zealous dickhead, but I figure "When in Rome..."

    1. Re:Ahhh.... memories.... by Mateito · · Score: 1

      > then about 20 minutes murdering each other and
      > burning down the town tavern.

      You should have just asked the DM to lower the legal drinking age.

  48. ah the nostalgia by WormholeFiend · · Score: 4, Interesting

    The best part of the golden D&D years for me was reading Phil Foglio's cartoon in Dragon Mag.

    Did the characters ever managed to play Sex&Dungeons&Dragons or did I miss that issue entirely?

    1. Re:ah the nostalgia by Darth+RadaR · · Score: 1

      Did the characters ever managed to play Sex&Dungeons&Dragons or did I miss that issue entirely?

      I wasn't aware of a Sex&Dungeons&Dragons, but I do remember rolling 2-d-6 for penis size when creating characters.
      ;)

      --
      /*drunk.. fix later*/
    2. Re:ah the nostalgia by WormholeFiend · · Score: 2, Funny

      the fact that you are not telling us the results of your rolls seems to suggest that you rolled "snake eyes" often...

    3. Re:ah the nostalgia by Mr.+Bad+Example · · Score: 2, Informative

      > Did the characters ever managed to play Sex&Dungeons&Dragons or did I miss that issue entirely?

      You can find out--Phil Foglio released the collected Phil and Dixie "What's New?" strips a few years back. They're a little hard to find, but they're available.

    4. Re:ah the nostalgia by SamSpectre · · Score: 1

      If you're very interested in the Sex & Dungeons & Dragons topic you will need to find a copy of (or buy) the Book of Erotic Fantasy.

      Sorry, it's a merchant page but I can't link to the actual publisher's site from work. Needless to say, there is a Phil & Dixie cartoon in the book...

    5. Re:ah the nostalgia by LaCosaNostradamus · · Score: 1

      There were two thin volumes, and yes, "Sex & D&D" was finally covered as Phil had been promising for lo those many years.

      --
      [You have a stable society when some nut guns down a schoolyard and the law doesn't change.]
    6. Re:ah the nostalgia by Anonymous Coward · · Score: 0

      I have the original dragon issue with the final "What's New" strip. In the strip, the characters go to the TSR HQ to talk about this situation. If you must know, TSR end up firing the characters and the strip ends.

    7. Re:ah the nostalgia by Anonymous Coward · · Score: 0

      Well, sort of. In the last collection of the first series of What's New in Dragon Magazine, they did have their "Sex in D&D" strip... Only it wasn't what most of the anticipators hoped for. :)

      My favorite part: elvish fetishes.

  49. I'm an adult now. by burgburgburg · · Score: 1, Insightful
    I'm an adult now.
    I've got the problems of an adult on my head and on my shoulders.
    I'm an adult now.

    TPOH.

  50. Karma Whore by handy_vandal · · Score: 5, Funny

    Another trait of geeks is obsessive hairsplitting. I mean my god, man.

    Who cares about the obsessive hairsplitting? The important thing is the successful karma whoring.

    -kgj

    --
    -kgj
  51. here, have this -1 cursed post... by samhalliday · · Score: 4, Funny

    ...of no content.

    1. Re:here, have this -1 cursed post... by bujoojoo · · Score: 1

      HA! Rolled a 20 and saved vs. troll!

      --
      This space for rent
  52. Holy cow, that's fantastic! by Skyshadow · · Score: 2, Interesting
    That's absolutely fantastic... It reminds me of that email going around about how Harry Potter is leading to a rise in Satanism. You'd think I'd be cynical enough to not be surprised by this stuff anymore, but every time I think I've seen everything, somebody somewhere raises the bar.

    Reprint of the Harry Potter satanism email based on the article in the Onion. Gotta love (any seriously marvel at the midset of) anyone who can take this sort of thing seriously:

    "I think it's absolute rubbish to protest children's books on the grounds that they are luring children to Satan," Rowling told a London Times reporter in a July 17 interview. "People should be praising them for that! These books guide children to an understanding that the weak, idiotic Son Of God is a living hoax who will be humiliated when the rain of fire comes ... while we, his faithful servants, laugh and cavort in victory."

    --
    Every year during my review, I just pray the words "slashdot.org" aren't mentioned.
    1. Re:Holy cow, that's fantastic! by John+M+Ford · · Score: 1

      I was in an outlet bookstore, browsing around, when I overheard a customer ask the clerk about the latest Harry Potter book. My ears perked up and I hoped to get in on the conversation, since I read and enjoyed the books. The clerk looked at the customer and said "Because of my faith, I haven't read the book. I believe that it teaches people how to use magic." No joke.

      I was absolutely floored. The customer made some non-committal small talk and then left. I set my books down and left shortly after that.

      I wish he was right. I would have turned the clerk into a newt and flushed him. :-)

      John

      --
      I may disagree with what you have to say, but I shall defend, to the death, your right to say it. jya.com/ap.htm
  53. Very interesting by Orion+Blastar · · Score: 3, Interesting

    no mention of the "Chainmail" game that existed before D&D was written though. :) I think D&D was loosely based on the Chainmail rules.

    My favorite character was the Cleric, I'd usually be the guy turning the undead and healing everyone before they died. If I got powerful enough I could reserect the dead characters. I also liked the Anti-Healing spells like Cause Serious Wounds and Finger of Death. Never make fun of a Cleric because they are limited to blunt weapons. :) They might just save your rear when the time comes.

    Ah well, I liked making it to level 36 and then taking the next portal into the underworld and seeing if I could take on the Devil and his minions. Even The Devil fears my characters, and has a good reason to!

    Favorite items to mix up chaos in the game:
    Eye and Arm of Vecna.
    Deck of many things.
    Sword of Kaz.

    Those four are just way over the top. We had a DM that used them all in one game!

    We mostly play Traveller now, a Science Fiction game in the far future. But our GM/DM had us travel into the underworld and changed all of our high tech stuff into midle ages stuff, so it is D&D all over again. :)

    --
    Remember, Slashdot does not have a -1 disagree moderation, and no, troll, flamebait, and overrated are not substitutes.
    1. Re:Very interesting by Creepy · · Score: 2, Interesting

      I think that's because Chainmail was actually a miniatures combat ruleset, not an RPG ruleset. It was, however, the first ruleset roleplayed with, at least unofficially. After doing some roleplaying on top of the Chainmail rules, they created the D&D RPG rules.

      Your PCs remind me of a song from the early 90s...

      "Ring Their Bells", or "The Munchkin's Carol"
      --by the Sea Wasp
      (to the tune of Jingle Bells)

      "Slashing through the Orcs
      With a good two-handed blade
      Over corpses we go
      And through the gore we wade
      Mace on helmet rings
      Making bodies fly
      What fun to sing our SLAYING song
      And watch these suckers die!

      Chorus:
      Oh, ring their bells with swords and spells
      Don't let 'em get away!
      We're brave and bold for fame and gold
      We'll make a lot today!
      Oh, ring their bells with swords and spells
      Don't let 'em get away!
      We'll hack and slash and blast and trash
      And blow these dudes away!

      Crashing through the door
      Into the dragon's nose
      Our mage whips out a Cone of Cold
      And out its fire goes!
      Elven bowstrings sing
      Making balrogs fall
      And our thief finds a secret door
      Into the treasure hall!

      (Chorus)

      Then appears the Lich
      With his demon guard
      Our wizard yawns and wishes
      We'd run into something HARD...
      He begins to cast
      His 19th level spell
      That damn Lich throws a Gate at us
      And drops us all in Hell!

      (Chorus)

      We appear in Hell
      In front of Satan's Throne
      Our cleric waves us out the door
      And takes him on alone!
      Satan's legions don't
      Want to let us go
      Our Techno pulls a bazooka out
      And NUKES 'em 'til they GLOW!

      Oh, ring their bells with prayers and spells
      Don't let 'em get away!
      We're brave and bold and CRAZED, we're told
      To think we'll live the day!
      Oh, ring their bells with swords and shells
      Don't let 'em get away!
      We'll hack and slash and blast and trash
      And blow these dudes away!
      Yes, we'll hack and slash and blast and trash
      And drag our loot away!!"

      Ah, and Traveller - the game was a bit slow, as written, but my favorite traveller game was a big hack of the system where our PCs were actually genetically bred and trained, and also highly skilled (2-3 times the skills of ordinary traveller characters). Our first mission was to assassinate the emperor and start the collapse of the empire... then it was running and hiding. Thankfully, our combat suits had hidden our appearances, so ditching the ship and stealing another helped a lot, but any time the GM wanted to herd us somewhere, along came bounty hunters...

    2. Re:Very interesting by Anonymous Coward · · Score: 0

      > We mostly play Traveller now, a Science Fiction game in the far future. But our GM/DM had us travel into the underworld and changed all of our high tech stuff into midle ages stuff, so it is D&D all over again. :)

      If your GM/DM [sic. should be referee, ahem!] or the rest of the players consider this Traveller (in any of it's forms) you're either delusional or playing the crack pipe version.....

    3. Re:Very interesting by headonfire · · Score: 1

      Yeah, but did you ever find the head of vecna?

      man, that thing ruled.

    4. Re:Very interesting by Anonymous Coward · · Score: 0

      Yeah, but did you ever find the head of vecna?

      ROTFLMAO!!! I nearly wet myself!! (which means I very nearly failed my Save vs. Bladder)

    5. Re:Very interesting by Anonymous Coward · · Score: 0

      no mention of the "Chainmail" game that existed before D&D was written though. :) I think D&D was loosely based on the Chainmail rules
      Very loosely. Chainmail was basically skirmish wargaming, with (from memory - it's a long time since I read them), a few extra rules for "heroes" and the like. I met D&D the summer it came out, bought my own "white box" set the next year, and made the effort of tracking down a copy of Chainmail because of various references in the original rules; in practice they weren't really relevant, though, and they never got used.

      Fast forward 30 years(, 1 career, 1 marriage and 4 adult kids), and I'm still in the hobby for the fun and sociability. I've long since pretty much moved on from D&D itself, because I had the luck to fall in with a mature group who strongly prefered role-play and storyline over power-gaming and dungeon crawls, and showed me that there was more to the hobby than I knew. Amongst other things I discovered other systems for seemed to work better for that sort of thing (Call of Cthulhu is one of my two favourites for its sheer dark flavour and insistence on story; the other is the more-or-less out-of-print Warhammer FRP, which lies about halfway between the extremese of D&D and CoC - fantasy, but low-level; capable of holding a good storyline; nicely dark and dangerous, but with a tongue-in-cheek edge as well). D&D was often good, lightweight fun, but my experience has been that it's always taken a good group with a good GM to raise it above an extended hack-fest (which ultimately has always frustrated me). But I can't deny that D&D was what got me into the hobby in the first place, and it's good to see the media acknowledging it in something akin to a balanced way - darn near a first, in my experience.

  54. Wisconsin Sea Ports by handy_vandal · · Score: 1

    I can't imagine they had much else to do while at a naval base in Wisconsin.

    Wisconsin borders on both Lake Michigan and Lake Superior -- both of which are connected to the Atlantic Ocean.

    Duluth-Superior is the most-inland seaport in the world. (Duluth is in Minnesota; neighboring Superior is in Wisconsin.)

    -kgj

    --
    -kgj
    1. Re:Wisconsin Sea Ports by darkfnord23 · · Score: 1

      I'm pretty sure D&D was invented in Wisconsin.

      Matt

  55. A great movie for D&D players... by Abraxis · · Score: 5, Informative

    Pardon the slight off-topicness... but some friends of mine from college started their own production company, and made a movie called "The Gamers". It certainly ain't no hollywood production, but that's the charm of it. Do yourself a favor and grab the DVD and watch it with your gaming buddies to celebrate D&D's 30th... I promise it'll be a good time. I think they have a quicktime trailer and stuff here.

    1. Re:A great movie for D&D players... by Uteck · · Score: 1

      It truly is a great movie. I picked up a copy at GenCon last year, and I have been in many games just like it. I forced it on most of my friends and spent hours discusing scans in the movie that we did similar or someone else did.

      With lines like "You're going to backstab him with a ballista" and "Called shot to the nuts" it's got to be good.

      --
      no .sig found Please restart your browser.
    2. Re:A great movie for D&D players... by crosstalk · · Score: 1

      Saw an add for this(Dragon magazine) and picked up the dvd version, all of my player friends thought it was great, so funny but oh so true. we have all been there. especially the player who is not there that the dm keeps forgetting about.

      --
      An armed society is a polite Society
    3. Re:A great movie for D&D players... by Anonymous Coward · · Score: 0

      I've seen that. Brilliant parody. And despite the low budget, the production value is as good as most "B" movies. My geek friends and I watch it annually.

  56. POOL OF RADIANCE baby, yeah! by SoTuA · · Score: 2, Interesting
    I remember wasting many a childhood afternoon playing this game. Finally, no more paper-chasing! (character sheets get boring when you are a pre-teen :)

    Then, applying you hex editor and l33t h4x0r 5k1llz (although back then you didn't know it was called like that ;) to set all your stats to 25.

    And then realizing that the size of monster parties for random encounters in the wild used your party's stats as a parameter... 300+ kobolds that, while they offered no real risk to your party of 25-all characters, ate a sizeable chunk of your afternoon wiping them out... total boredom :(

  57. I lucked out by Infonaut · · Score: 2
    Thankfully my group of friends had very understanding parents. I think they figured, "Hey, they're in the basement listening to The Stranglers and talking about goblins, but at least they're not out doing drugs and beating up old ladies."

    One of the guys in our group actually had this really great house, and we had the converted basement to ourselves. His dad would bring down sandwiches from time to time, and we'd game into the wee hours on Friday and Saturday nights. It was great.

    Oddly, back in the day we were more into Runequest, Aftermath!, and other games. But now that the d20 system has established itself as the One System, we've all basically decided to stick to the d20 rules. When you're a kid you have all the time in the world to monkey around with rules and prepare for games, but now that our group is officially old, we prefer to spend most of our gaming time actually gaming.

    Some 30-somethings play pool or poker to socialize. We play D&D.

    --
    Read the EFF's Fair Use FAQ
  58. ahhh those were the days by Anonymous Coward · · Score: 0

    I remember a dungeon master who hadn't overlooked the creation of the characters staring in horror as an NPC character he needed for his storyline was pounded down by 15hitpoint damage 4/per-round ninja stars comming from a min-maxed wood elf with 19 strength before he had a chance to speak.

    DM: "he tells you you can't do that and you have to do what blackthorn tells you"

    Player1: "fuck him then"

    Player2: "yeah he's going down"

    Player2: "My character shoots a pepper bomb at his mouth so he can't cast any spells" (rolls 20)

    DM: "He is choking on the pepper"

    Player1: I am throwing 4 shrukien at him, I have a thac0 of 12. (rolls various hits)

    DM starts to go pale realising the damage done to the NPC has already technically killed him, you can see the "well he had a few more HP" look on his face as he says: "He's still alive, he is crawling towards what looks to be a newly opened magic portal"

    Player1: "I launch 4 more ninja stars... at his throat this time" (3 hit, doing an impossible amount of damage)

    Player2: "I am aiming my bow at his ankle to nail it to the ground so the fucker can't crawl towards that portal" (rolls 18, suceeds)

    Players are in high spirits from the set of good rolls from their min-maxed characters.

    DM: "There are arms comming from the other side of the portal pulling him in"

    Players: "fuck off we owned him!"

    DM: "they are pulling him through"

    Players: "we are aiming at the arms pulling"

    That DM never lived that little episode down.

    Other cool stuff....

    Dark elves with 20 dexterity (racial dex +2 bonus) giving them +4 to missile weapons
    strength of 16 = +2 to attacks
    then +1 from being an elf (what gives?)
    then +3 from master skill in it (3 skill slots)
    then a +1 magical bow
    then a +2 magical arrows
    bracers of archery +3
    then a thac0 of 7 (high level fighter)
    or an effective thac0 of -9

    lets say there is a knight in full plate armour (head to toe steel) with a shield - AC - 0

    if the elf wants to shoot him he has to hit the guy (roll over -9 with d20, done every time, only possible to miss with house-rules critical fumble upon rolling a 1)

    If the elf wants to shoot him in the eye lets say a normal critical shot is like -4 but this is extra hard, like -10... the elf still only has to roll over a fucking 1 to hit the bastard in the eye.

    I remember my players used to min max like that all the time. min-maxing is bad ok.

    The rules have to be well made or they are abused.
    One guy abused some house-rules martial arts system so every hit with his bare fists was doing over 20 hitpoints of damage. Extra skill slots could give you an extra +1 hp damage. Max out intelligence before strength because the extra skill slots (which accumulate over levels) add way more damage.

    More mature people in the group moved on to games such as shadowrun that make every one "human" in the sense that even the most powerful people could still be killed by "beginners" if they planned it right - just like real life.

  59. if you like BG2... by ed.han · · Score: 1

    you might also want to cast a glance towards planescape: torment. there's more puzzles and less combat until the endgame and it's got some very interesting voice acting and superb story, IMHO.

    ed

    1. Re:if you like BG2... by Cruciform · · Score: 1



      I've played Planescape about 80% of the way through twice. Then something happens to distract me, and I end up putting it aside, robbing myself of the satisfaction of completing it.

      The storyline is long, deep, and very twisted. And there are enough side missions and backstory to make your head spin.

      Being able to monkey with your stats, change classes, and die, all as parts of the ongoing story, made it a hell of a game to play.

  60. Check the library. by Skyshadow · · Score: 2, Informative
    I never owned a single D&D book for the first couple of years that I played. I borrowed a couple of first edition AD&D books from the library. The beauty of D&D and AD&D was that you really didn't need the books. Once you got a handle on the rules as laid out in the PHB and DMG and a photocopy of a couple of the attributes tables, it was game on.

    Of course, with the newer editions I'm sure they've tried to make it impossible to play without all 75 books, but back then it was pretty straightforward. Any details we were lacking were pretty darn easy to fill in as an eleven year-old.

    I always figured that modules and etc. were created for older players or people with less imagination (and free time).

    --
    Every year during my review, I just pray the words "slashdot.org" aren't mentioned.
  61. support your local indie RPG author by sammy+baby · · Score: 5, Informative

    If you remember your times long past playing D&D fondly - heck, if you're still playing it - you really owe it to yourself to check out some independent roleplaying game producers. They're cheap, they're great, they're a break from THAC0 and saving throws and god only knows what else. A great place to start is with The Forge, which specializes in such games.

    And while you're their, a shout out please for Lumpley, an old friend of mine, and the author of kill puppies for satan: an unfunny roleplaying game. (I'd link directly to his site, but I doubt it could take the slashdotting. Still, I must advise folks to look him up. And send him money.)

  62. No Girls Allowed by Liza · · Score: 4, Interesting

    I tried to play D&D, fairly seriously, at three different points in my life.

    In 7th grade, my next door neighbor declared openly that girls couldn't play. Unfortunately, my female friends weren't that interested. I made my sister play, but having never played myself, I was a rotten DM and kept killing her off.

    I had all the books, though, because my Mom was Gary Gygax's divorce lawyer. (He, it seems, thought it was great for girls to play.)

    In high school, a few of us were invited to join the gang playing, but the group was too large and unruly, so extremely little RPing actually got done. The (male) leader of the group blamed the girls and told us we couldn't come back.

    And then a few years ago, when the last big D&D update came out, I thought I was FINALLY going to get to have a full bore D&D adventure.

    Unfortunately, the relationship and social circle exploded fairly dramatically, and I was *not* invited to continue the game. That was the only time it actually felt fair to me, but I was still disappointed. And I've still never ACTUALLY played a game beyond creating a char and playing for an hour or so that day.

    Ah well. On the up side, I'm married and have a great life. :)

    Liza

    --
    These opinions are my own. My employer is not aware of them, does not endorse them, and is not responsible for them.
    1. Re:No Girls Allowed by Anonymous Coward · · Score: 0

      So what is the story of Gygaxs' divorce? At some point rumor on usenet had it that his wife had stolen the rights to the game.

    2. Re:No Girls Allowed by sckeener · · Score: 1

      Ah well. On the up side, I'm married

      See if you had not posted that fact, you might have been able to game. That was a great ad and you picked a great place to put it.

      I was certain you were going to get some offers...to game, but ya blew it.

      (kidding - good luck finding a group. try posting at the local gaming shop for a group.)

      --
      "Only one thing, is impossible for god: to find any sense in any copyright law on the planet." Mark Twain
    3. Re:No Girls Allowed by Creepy · · Score: 1

      That's rough - I remember that kind of sh*t going on in Jr High, though. In high school, that bias went away (or wasn't as strong) and we invited women in, but rarely had regulars.

      On the other hand, my college gaming club had more women than men in it. What made it even more surprising is that the school had a much larger male population than female (something like 2:1). The year after I left and the then-president stepped down (I was VP), both president and vice president were women, although over the next couple of years, the numbers skewed to be mostly male and within 5 years the club I had helped create disintigrated from within (long story).

      My wife actually played D&D quite a bit in HS and college, but because she doesn't have sleep-deprivation tolerance like I do, she hasn't had any interest in our weekday evening games that usually wrap up around midnight. Not to say that she was a very good RPer when I did game with her, so it's probably for the better :)

    4. Re:No Girls Allowed by Anonymous Coward · · Score: 0

      Talk to the friendly folks at a local comic or gaming store. They should be able to find a suitable group for you. If there are no friendly folks there, try a different store. On Vancouver Island probably 1/3 of the adult RPers are women. It's probably similar in your community, you may just not know about them.

    5. Re:No Girls Allowed by wtrmute · · Score: 1

      That's really unfortunate. I've played for years and always wanted to get some girls in on the game. I tried to get my fiancee to play, but she decided she didn't like my game-companions and didn't try more than once. I'd certainly prefer to game with girls only -- if anything, the room'd smell a lot better XD

    6. Re:No Girls Allowed by Mongoose+Disciple · · Score: 1

      Gaming is a strange and often tough subculture to be a girl in, there's no doubt about that.

      One gaming group that a (female) friend of mine brought me into a few years ago ended up disintegrating because the gamemaster had this huge unrequited crush on her. It was uncomfortable for a long time and got pretty ugly before the end.

      The atmosphere for women isn't great at gaming conventions either, though I like to think it's getting better. That's debateable, though. Male gamers who don't take women gamers seriously seem to be on the decline, but they tend to be replaced just as quickly by male gamers that follow them around, ogle them endlessly, and/or hit on them in generally creepy ways. (On the other hand, with men like that around, women gamers certainly never need to pay for their own snacks, drinks, or gaming supplies if they don't want to and are of the mind to flirt to get them.)

      I wish that crowd would grow up a little so we could get a more normal male/female ratio in the hobby. At least girl gamers on average seem to be marginally better at showering and basic hygiene. Gaming shouldn't be a popularity contest, but no one wants to sit between two guys that smell like fermented ass.

    7. Re:No Girls Allowed by Johnny+Mnemonic · · Score: 2, Informative

      You might try the SJGames Gamer Finder.

      It's hit or miss, still, but it's the best consistent resource that I've found to date, and I seem to keep changing states. It's getting harder and harder to find game stores, as most of it is now done on-line, so the postings for "gamers wanted" are also harder to find.

      Here's a couple of other things:
      • I daresay that, unlike before, women members are appreciated. It makes the experience less of a circle jerk, and more of a social club.
      • You might consider, or be willing to try, playing anything other than D&D. Still the most popular, it nevertheless requires the reading of hundreds of pages of rules, which I just can't get into anymore. The Worlds of Darkness, best known for their Vampire games, really encouraged the roleplaying over the dice rolling; but there's lots of other, and I think, stronger games out there. The site linked is for Steve Jackson Games, best known for GURPS, probably the second-most popular gaming system. (He also did Car Wars, which got a lot of press in the day, but is now pretty stale.)
      --

      --
      $tar -xvf .sig.tar
    8. Re:No Girls Allowed by White-out_On_Screen · · Score: 1

      I've always wondered a bit about the constant stroies of so few women in gaming. Since high school, the games I've played in have always been at least 30-40% female. I'm currently in 3 groups that all meet occasionally (we're all pretty busy). One rotates DMs, and is 2 guys, 2 girls. The others are the same set of people (i run one, play in one), 3 women, 2 men. I don't know if our games are all that different from the norm, not having playted in the stereotyped groups, but from my experience there are plenty of women playing they just aren't the ones hanging out at the gaming stores and conventions. Maybe the environment at that sort of place is more the problem than the games themselves.

    9. Re:No Girls Allowed by Liza · · Score: 1

      See if you had not posted that fact, you might have been able to game. That was a great ad and you picked a great place to put it.

      I was certain you were going to get some offers...to game, but ya blew it.


      I thought I'd get a few entertaining responses, but I didn't expect any that would make me laugh hard enough to draw funny looks from the adjoining cubes.

      Thank you for cracking me up.

      --
      These opinions are my own. My employer is not aware of them, does not endorse them, and is not responsible for them.
    10. Re:No Girls Allowed by monique · · Score: 1

      It's too bad that you never really got a chance to play.

      I played Rifts (yeah, yeah) for years; I was introduced to role playing by my then-bf and his friends. It was a lot of fun. My being female was never an issue, except with our parents -- I wasn't allowed to sleep over on the really late nights. So I'd go home at 4am and come back at 10 for pancakes. Silly, but non-fatal.

      BTW, I'm married and have a great life, too =P Role playing never had a negative effect on my quality of life. EverCrack did, but that's another story ...

      --
      -monique
    11. Re:No Girls Allowed by dasmegabyte · · Score: 1

      My experience with females in gaming is that they tend to do better if the campaign is heavily conceptual, and worse if it's heavily into fighting.

      Not that they can't hold their own. But if every night becomes an epic battle with no real story to glue it together, females tend to find other campaigns. Melding the two was always a treat as a DM...especially since the one girl I played with would only join a game in which she was secretly a dragon and didn't know it.

      --
      Hey freaks: now you're ju
    12. Re:No Girls Allowed by Macgrrl · · Score: 1

      Possibly one of my most cherished memories of my first gaming convention was being put into a team of 14 year old boys to play in a "Macho Women with Guns" scenario...

      I was in my early 20's, and had shown up that day in a a tank top and biker jacket... at one point in the story, the word condom was mentioned. I got one out of the jacket pocket, blew it up like a balloon and tossed it at the teenage boys.

      For the most part they nearly fell off their chairs, I'm not sure which frightened them most - the fact that there was a real 'live' condom being thrown at them, or that the throwing was being done by a woman.

      --
      Sara
      Designer, Gamer, Macgrrl in an XP World
  63. Re:Celebration... by consolidatedbord · · Score: 1

    This gets modded "Redundant flamebait" yet others who post this get "Funny" mod. I don't mind the "Redundant," but "Flamebait," come on people.

    --
    while true ; do echo this is my sig; done
  64. D&D newbies still make the same mistakes by Orion+Blastar · · Score: 1

    as they did 30 years ago.

    "I'll just shoot this magic missle down that hallway..."

    "I'll ransack the Wizard's castle. He is just an old man, what can he do to me?"

    "I see a glowing sword? Must be magic. No need to cast an identify spell, I'll just pick it up."

    "It is just Dwarven Meade, I'll drink the whole bottle! What harm can it possible do?"

    "I'm not scared of that monster, I got a magic sword +1. Why is everyone else running away?"

    --
    Remember, Slashdot does not have a -1 disagree moderation, and no, troll, flamebait, and overrated are not substitutes.
  65. Iron rations and other strange items by zptdooda · · Score: 3, Insightful

    Who remembers stocking their character's backpacks with iron rations, rather than normal rations. I don't know why I did this. Maybe I figured the characters deserved it after their tough fights.

    I never knew what it was though. Pemican? I should have asked my mom to make me some for my lunch bag.

    Thinking about it now I don't know how we got thirty torches into the backpack either. Did anyone's DM ever complain that there was no way it would all fit?

    Another cool item was the "bullseye lantern". Didn't know for years what it was. Anyone remember any of the other strange original inventory items (the mundane ones)?

    --
    Esteem isn't a zero sum game
    1. Re:Iron rations and other strange items by Lemmeoutada+Collecti · · Score: 3, Insightful

      And then after a while DM'ing, and being asked the same basic questions: Can I have 100' of rope? 30 torches? Some lockpick oil? you finally just gave up and started issuing a 'Basic Dungeoneer's Kit' with all the common stuff in it for 100 gold?

      5 Torches (Long Burning)
      100' Climbing Rope
      30 Days (Freeze Dried/Iron, pick one) Rations
      1 Flask of water
      1 Flask of oil
      1 Tinderbox
      10 Flints
      10 Sheepskins
      etc.

      Ah, Now I have to go home and start a game...

      --

      You can have it fast, accurate, or pretty. Pick any 2.
    2. Re:Iron rations and other strange items by spineboy · · Score: 1
      I remember that you could buy a boat (galleon?) for about 30,000 GP..I think you could buy some random livestock too - chickens, ducks - but I'm not sure why...

      We always took a mule down into the dungeon with us - to carry all of our supplies and lootings, although, looking back, I'm not sure how an animal like that would have tolerated that.

      --
      ..........FULL STOP.
    3. Re:Iron rations and other strange items by sckeener · · Score: 1

      Did anyone's DM ever complain that there was no way it would all fit?

      Most ignore it because it is difficult. Most fantasy games do get around this problem by extra-dimensional spaces such as bags of holding or a Portable Hole Full of Beer

      The one problem you do run into in most paper & pen games is space. Weight is usually in some table, but dimensions of the item are usually rare. How to keep track of both is the hard part.

      --
      "Only one thing, is impossible for god: to find any sense in any copyright law on the planet." Mark Twain
    4. Re:Iron rations and other strange items by plnrtrvlr · · Score: 1

      As a DM, I really made my players suffer at the lower levels by keeping track of all their items in inventory, knowing the weight of all items carried, and where it was in a pack, pocket, etc. I say "made them suffer" but it amounted to some very creative thinking as to how things could be carried handily, and it caused some interesting character development (such as a wizard who stongly resembled a scarecrow from all the spell-components poking out of various pockets). I usually started to put rings with a permanant "tensor's floating disc" into treasures by the time charactes hit 5th or 6th level, but make their use risky for use with really valuable items by positing that as it was an extradimensional space, creatures that could shift planes could access and loot it if chance allowed. The first time a 7th level fighter gets locked into 1 on 1 combat with a mind flayer over a prized pair of gauntlets the players will think twice about keeping things that they aren't willing to part with on a tensor's. And the most amazing part? Most of the players decided that they preferred to only carry what they could within their normal weight allowances.

    5. Re:Iron rations and other strange items by dasmegabyte · · Score: 1

      We have been playing a lot of pick-up games lately, and have learned to abstract the gear process to a roll of the "likelihood" that a character has something if they didn't explicitly pick their gear.

      Likelihood of having a torch, some rope, or a waterskin: 80%

      Likelihood of having a holy symbol: 80% (cleric), 60% (druid or paladin), 20% (anybody else)

      etc. This can be done by party as well, which makes it easier. Assume that, as a party, SOMEBODY was bright enough to bring a lantern.

      The only thing we're really serious about is weapons, armor, and magic items. I like the way the Redblade roller handles these...you get a set amount of cash per level, which you may then spend on ALL gear including magic stuff. Want a +2 Vorpal Sword? That'll be 98315 GP. If that means you have the sword but no armor, good luck!

      --
      Hey freaks: now you're ju
    6. Re:Iron rations and other strange items by cwspain · · Score: 1

      you finally just gave up and started issuing a 'Basic Dungeoneer's Kit' with all the common stuff in it for 100 gold? 5 Torches (Long Burning) 100' Climbing Rope 30 Days (Freeze Dried/Iron, pick one) Rations 1 Flask of water 1 Flask of oil 1 Tinderbox 10 Flints 10 Sheepskins No 10 foot pole??!!?!

      --
      He who reflects on another man`s want of breeding, shows he wants it as much himself --Julius Caesar, per Plutarch
    7. Re:Iron rations and other strange items by zptdooda · · Score: 1

      Thanks everyone for the alternate universal treatments. It was fun to read your practical solutions.

      Though I'm racking my brain about the pole, duck and boat. And the mind flayer's psionics aren't as disturbing as its picture - the one with the head like a squid.

      --
      Esteem isn't a zero sum game
  66. Remember when D&D was BAD? by Jethro · · Score: 5, Funny

    Anyone remember when mainstream thought D&D was evil and was corrupting our young minds? Apparently anyone who played it couldn't tell the difference between Fantasy and Reality and ended up killing themselves.

    My father (by chance a paranoid hypocondriac) read or heard one such article. This is when I was 18, and not living with him, which of course made him even MORE worried. He tried to sit me down and discourage me from my Evil Ways, and said that he read an article where someone said that people who play D&D can't tell fantasy from reality.

    I told him that that's nonsense, and if I ever see the person who wrote that article I'd cast a fireball at them.

    So he tried to get me into counselling.

    Oh, did I mention my dad has NO sense of humour?

    --


    In the land of the blind, the one-eyed man is kinky.
    1. Re:Remember when D&D was BAD? by Anonymous Coward · · Score: 0

      I am wondering. Did we ever get an apology from those nuts in the religious right for calling us satan worshipers? I don't remember who, but I remember some religious leader(s) equating playing D&D to satan worship.

    2. Re:Remember when D&D was BAD? by Jethro · · Score: 1

      Dude, since when do religious leaders apologize for anything?

      --


      In the land of the blind, the one-eyed man is kinky.
    3. Re:Remember when D&D was BAD? by Anonymous Coward · · Score: 0

      Well in 1998 the pope has made an apology for the crusades.

    4. Re:Remember when D&D was BAD? by Jethro · · Score: 1

      I guess we've got several centuries until they apologize for their D&D comments, then (:

      --


      In the land of the blind, the one-eyed man is kinky.
    5. Re:Remember when D&D was BAD? by Vintermann · · Score: 1

      Well, some religious leaders apologize for their marital infidelity. If they get caught, at least. But as mentioned above, the worst tracts against D&D are out of print a long time ago, if you are generous you may count that as a sort of apology.

      (ps. remember, not all religious folks were like that, and fewer still are today)

      --
      xkcd is not in the sudoers file. This incident will be reported.
    6. Re:Remember when D&D was BAD? by Jethro · · Score: 1

      I'm not really looking for an apology. If I was looking for one form anyone it'd be my dad, but i'mlong past the point of ever expecting THAT miracle.

      --


      In the land of the blind, the one-eyed man is kinky.
  67. My Favorite Character by Dhrakar · · Score: 2, Interesting

    Yup, I sure do have some fond memories of D&D ... My favorite character was definitely Chrrzx. He was a 8' tall Thrykreen (sp?) -- basically a giant praying mantis -- who was a former gladiator. He could jump about 20' straight up and then grab someone with 2 arms and slash them up with the wrist razors on the other two arms (and then make a nice snack out of their head ;-) . Unfortunately, when he finally died the other players decided that rather than ressurect him that they would just cut him up to use his chiten for armor ... the dirty rotten SOBs :-P

  68. really? by ed.han · · Score: 1

    don't suppose any of these theses were published online? that would be very interesting reading.

    ed

  69. Re:This will really date me.... by platypussrex · · Score: 2, Interesting

    but in college we were playing Chainmail before D&D came out (original D&D evolved from ading fantasy rules to chainmail rules). When we got D&D (and I still have my original white box with the three booklets) I think our whole "strategy club" went for a month with no sleep!

  70. Bah! by Art_XIV · · Score: 3, Funny

    REAL geeks also play Third Reich, w/o even having to look at the rules. ;)

    --
    The only thing that we learn from history is that nobody learns anything from history.
    1. Re:Bah! by Anonymous Coward · · Score: 0

      Right-o!

      Except remember, the first edition 'rules' were really 'guidelines'.

      Only the 2nd edition said 'rules'. Of course 3rd edition was it for most folks.

      Many a pot of coffee was consumed over 3R.

      JoeR

    2. Re:Bah! by Engdy · · Score: 1

      Third Reich? I'd up the ante to Squad Leader and the expansion modules, eventually becoming Advanced Squad Leader.

      --
      Siggy Wiggy Figgy Tiggy a bana bo Biggy!
  71. The real issue by Altise · · Score: 0

    I think the real issue here is that you are all worthless linux nerds. Redeem yourself at #Teens4Christ

  72. further... by ed.han · · Score: 1

    thanks to the OGL (open gaming license), you can play the game w/out any financial outlay using the system reference document, which can be found here: http://www.wizards.com/default.asp?x=d20/article/s rd35, if anyone's interested.

    ed

  73. only 30??? by DoctorDeath · · Score: 3, Funny

    I must in some kind of a time warp. I thought I started playing D&D as soon as it came out but that would mean I was only 7! My mom said I was wasting my money on all the books and dice and notebooks to keep up with everything. But I think it made me a far better person. Now where is that battleaxe I need for the staff meeting?

    --
    Sig temporarily out of service.
    1. Re:only 30??? by sckeener · · Score: 1

      Now where is that battleaxe I need for the staff meeting?

      Dude, you need a staff of power for a staff meeting or are you getting rid of dead wood?

      --
      "Only one thing, is impossible for god: to find any sense in any copyright law on the planet." Mark Twain
  74. But...but... by feloneous+cat · · Score: 1

    I've seen theologists write PhD thesis' about how D&D is not sacreligious.

    Then what am I doing with this blood drenched head of a goat?

    --
    IANAL, but I've seen actors play them on TV
  75. Your familiar has been slain! by Anonymous Coward · · Score: 5, Informative

    And for the record - flanking & attacks of opportunity in 3/3.5 Edition still irritate me. Combine a familiar with Master Tactician and some rogue levels, and you're off to the races.

    First, I don't know what "Master Tactician" is; you are probably referring to "Expert Tactician" which allows you to make an additional attack whenever someone is denied their dex bonus to AC. Since a Rogue also adds sneak attack damage to any attack when the opponent is denied their dex bonus to their AC this is a good combination.

    However flanking does not deny the opponents dex bonus to their AC, so the familiar flanking example you used would not work to give you an extra sneak attack as you suggest. Additionally if your familiar is killed there are harsh penalties. You must make Fortitude save DC 15 or lose 200xp per master level (save for half). You also cannot get another familiar for a year unless you raise dead. Since you will be progressing as a Rogue and not a Wizard or a Sorcerer, your familiar will not increase along with you. By level 6 opponents will simply squash your familiar like a bug, costing you 6750gp each time for a scroll of raise dead.

    AC: Armor Class, how hard you are to hit in combat.
    Dex Bonus: Dexterity is a measure of how nimble a person is, the bonus from this score adds to your AC.
    XP: Experience Points, a measure used to determine the level of your character.
    DC: Difficulty Class, in order to succeed you must roll a twenty sided dice (d20) and add your relevant bonus and get a result equal or higher.
    GP: Gold Pieces.

    1. Re:Your familiar has been slain! by karnifex · · Score: 1

      Rogue? Sorceror? Back when I played until my DM's guide fell to pieces, we used to call them Thieves and Magic Users. Kids talk so funny these days.

    2. Re:Your familiar has been slain! by Anonymous Coward · · Score: 1, Interesting

      Most familiars (at low level at least, unless you take Improved Familiar) are Tiny, and as such do not threaten a square.

      I don't believe you can be flanked by someone who is not threatening you.

      So it's not a valid tactic anyway, no matter what odd feat the editor is claiming.

      Everyone needs to play a default SRD/PHB just once to get a grasp of the basic rules before going outside that box into the wilds of d20.

      koewn

    3. Re:Your familiar has been slain! by Lance25 · · Score: 1

      Master Tactician is a prestige class from the Miniture Handbook. I'm guessing he would make use of the ability to have an adjacent space be used to determine if you are flanking. I'll have to check into the MT when I get home. (Then convince my group to allow stuff from the miniture book. The Mage slayer feat freaked everyone out...) The ranger's animal companion would probably be better than a familliar... I'm thinking a ranger/rogue/Master Tactician could be good... The rules for sneak attack explicitly say either opponent denied dex bonus, or flanked...

    4. Re:Your familiar has been slain! by ultramk · · Score: 1

      First, I don't know what "Master Tactician" is; you are probably referring to "Expert Tactician" which allows you to make an additional attack whenever someone is denied their dex bonus to AC. Since a Rogue also adds sneak attack damage to any attack when the opponent is denied their dex bonus to their AC this is a good combination.


      I've discovered that if you read this post out loud with the appropriate "nasally" voice, that it is enough to send coworkers into a laughing fit sufficient to cause vomiting.

      It is your responsibility not to misuse this information.

      m-

      --
      You catch enchiladas by picking them up behind the head and holding them underwater until they don't kick anymore -VeGas
    5. Re:Your familiar has been slain! by Anonymous Coward · · Score: 0
      The word "thieves" isn't P.C.!!!

      Thieves steal. Rogues pretend they're above all that.

    6. Re:Your familiar has been slain! by forgotmypassword · · Score: 2, Informative

      You also cannot get another familiar for a year unless you raise dead.

      A year and a day.

    7. Re:Your familiar has been slain! by gmhowell · · Score: 1

      You also cannot get another familiar for a year unless you raise dead.

      A year and a day.

      Fucking rules lawyers.

      --
      Jesus was all right but his disciples were thick and ordinary. -John Lennon
    8. Re:Your familiar has been slain! by forgotmypassword · · Score: 1

      Well I am Lawful Evil.

  76. Roleplaying as a way to annoy friends by UncleRage · · Score: 1, Redundant

    Back in highschool, a guy in our group would bring his sister to sessions once in awhile. (Hey, what were the rest of us going to say? A real live girl in the group... there's a no brainer).

    Anyway, one of her friends (one of the drama group crowd, no doubt) had gotten her into the idea of playing a Wuthering Heights RPG -- no kidding, it does exist) and after much pleading and eyelash fluttering she talked us into "trying it out".

    Well, you can use your imagination to figure what happened next...

    GM: Kathy, Heathcliff sends you a note telling you he wants to meet you after the dance.

    Thylgar (masquerading as Kathy): I have tied Kathy up and stored in her in the kitchen pantry. I write a note to Heathcliff telling him "okay".

    Kathy: No, that's not how it's played!

    GM: Heathcliff accepts.

    Kathy: Stop! Play it right!

    Kronos: I sharpen my +5 Vorpal Sword of Wimp Banishment in anticipation!

    GM: The dance is over and Heathcliff is wandering the gardens calling for Cathy.

    Thylgar (in high voice): Over here!

    GM: Heathcliff rolls to spot ambush and failes.

    Kathy: I'm serious, stop!

    Thylgar: I remove my veil!

    GM: Heathcliff appears to be baffled at the change of Kathy's appearance! Rolls to recover from surprise and fails.

    Thylgar: Now!

    Kronos: I throw my +5 Vorpal sword at Heathcliff's eye!

    GM: (Not even rolling) Success!

    Thylgar: I pummel Heathcliff with my hammer of ultimate asswhooping!

    GM: (No rolling) Success!

    Demagon: I kick Heathcliff's ass for being a pussy!

    GM: SUCCESS!

    Kathy: I'm leaving!

    Thylgar: Shit, wait! Wanna go to the dance on Friday?

    GM: Rolls dice... Nope, not gonna happen.

    [The above account is a true story that has been mostly recreated from ancient memoriees].

    ----

    --
    #SickNotWeak
  77. Re: D&D is 30 by jbensley · · Score: 1

    Doesn't everyone who isn't homeless "live at home?"

    (yes, I understood where you were trying to go with that)

  78. Tell me about it... by kialara · · Score: 0

    When I played AD&D in the 80's with my brother and a few friends on the block, my parents heard about this, and confiscated ALL of our D&D paraphenalia, as well as all of our heavy metal tapes (Metallica, Iron Maiden, and the like).

    Fortunately, it only took us pointing out the lyrics to Guns N' Roses (that our mother enjoyed) for them to realize that we really were free thinkers, and weren't at risk of committing suicide.

  79. Stupid new combat rules... by supabeast! · · Score: 1

    "...flanking & attacks of opportunity in 3/3.5 Edition still irritate me."

    Those rules took so much fun out of the game by making combat drag on. There's nothing worse than constantly having combat interrupted by yet another attack-of-opportunity until it gets to the point that D&D rounds take as long as Warhammer 40k rounds to wrap up.

    1. Re:Stupid new combat rules... by qorkfiend · · Score: 1

      Well, unless you've got the Combat Reflexes feat and a Dex 14+, you only get 1 attack of opportunity a round. One extra roll per player isn't so bad.

    2. Re:Stupid new combat rules... by supabeast! · · Score: 1

      Yeah, but good luck finding groups where there aren't always powergames abusing it with Combat reflexes and a high Dex. I realize that plenty of real role-players who will not do so exist, but they rarely want to play D&D.

  80. Shield spells vs bullets by Anonymous Coward · · Score: 2, Funny

    Some kind got shot. Seems he tried to cast a shield spell and his other friend tested the spell with a gun. My mom was all worried reading the story, came to my group and told us about it.

    Of course my friend smirked, "what an idiot, he should have used a 'Protection from normal missiles' spell."

    My mom turned pale. The laughter gave the joke away and she left us alone after that.

  81. So D&D is 30 years old and ... by ubrgeek · · Score: 1

    ... all we got was this crappy movie.

    --
    Bark less. Wag more.
  82. Dork Thing??? by couch_warrior · · Score: 3, Funny

    You say "Dork Thing" as if that was BAD... Popularity has RAISED D&D to the status of a "Dork Thing". Today a dork is someone who is just a little brighter and less socially adept than average. Back in the day, D&D was a game for anti-social psychotic sociopath losers. In 1978, our DM stopped going to classes, hid in his dorm room, and didn't bathe for a whole semester. Then he dropped out of school over the summer, and was institutionalized. But while he was still nominally sane, he came up with some gnarly dungeon levels. Best played at night by candle-light. Today's mountain-dew sipping, haven't lost their baby-fat, give up to play Xbox kiddies are just poseurs.

    --
    "Sic Semper Path of Least Resistance"
    1. Re:Dork Thing??? by dbialac · · Score: 1

      Uhm, you can't be psychotic and a sociopath. Psychotics bottle up their emotions. Sociopaths don't have any to bottle up. :)

    2. Re:Dork Thing??? by couch_warrior · · Score: 1

      No, neurotics bottle up their emotions. Psychotics have radically wrong and inappropriate emotions because their perceptions of the world around them are warped and skewed by their illness. Like screaming when someone offers you a twinky because it is shaped like a phallus. Sociopaths have no sense of *guilt*, they follow whatever urge comes into their heads. Like maybe Bill Clinton. But you used to have to be all these things to have the B@lls to play D&D...

      --
      "Sic Semper Path of Least Resistance"
  83. I WANT TO CAST A MAGIC MISSILE! by engwar · · Score: 1
    Speaking of D&D, there's a hilarious audio file out there on the web somewhere which is some teens (or pre-teens) playing D&D and someone keeps yelling something like "I want to cast a magic missile".

    I think someone even made a flash animation to accompany this audio where goblins trolls and dragons were the players.

    I've searched the web and can't find this sound file. Is anyone familiar with it? Would you know where I could go download it?

    1. Re:I WANT TO CAST A MAGIC MISSILE! by engwar · · Score: 2, Informative
      Ok, as soon as I post this I find it myself.

      http://www.ifilm.com/filmdetail?ifilmid=220487

      Warning, it's so funny you may wet your pants.

    2. Re:I WANT TO CAST A MAGIC MISSILE! by Naked_Ninja · · Score: 1

      8-bit DnD

    3. Re:I WANT TO CAST A MAGIC MISSILE! by Naked_Ninja · · Score: 1

      Gah, screwed up the link. Here it is.

  84. Damn. Now I feel old. by angst_ridden_hipster · · Score: 3, Interesting

    I remember writing a character-generator on my old TRS-80. It didn't fit into 4k, so you had to run it in two stages, loading part II from the cassette (at least if you were an MU or a Cleric, so you could pick your spells).

    Later, when I got an Espon MX-80 printer with the graphics update kit, I was able to create "fonts" (with characters as wide as they wanted to be, so long as they were 8 dots tall) to make the character sheets look better. The last iteration drew little 8-dot-tall swords and skulls horizontally across the top of the page.

    Ah yes, those were the days.

    --
    Eloi, Eloi, lema sabachtani?
    www.fogbound.net
    1. Re:Damn. Now I feel old. by Anonymous Coward · · Score: 0

      Ohh.. but I always wanted the pinnacle of all epson printers the JX-80.. the color dot matrix... it was SOOOO expensive though.. :-)

    2. Re:Damn. Now I feel old. by wass · · Score: 1
      Hey, I did almost the same thing, although my D&D generation utility didn't print out nearly as cool as yours did. But I was making graphics on the Epson MX-80 multilined w/ independent programs, which was pretty fun at the time. Although it got pretty tiresome pretty quickly.

      I still think the instruction manual for the MX-80 was one of the best/funniest. It had little snippets like 'Now before you go out and try to clone the Mona Lisa look at what we can do with this other option'. It was hysterical.

      --

      make world, not war

    3. Re:Damn. Now I feel old. by angst_ridden_hipster · · Score: 1

      Yeah, that manual was fun. And the printer was so cool. Built-in support for bold and italics? Damn! Such technology!

      I especially remember how the printer would work if you printed one custom character at a time (using BASIC), instead of building a buffer with all of your characters. The print head would do this crazy dance where it would print each character, then back up a bit, then print the next character, etc. It took me a long time to figure that one out.

      Later, someone released software called Graphics Editor And Printer (GEAP), which allowed multiline fonts, etc. It was awesome, and, although I couldn't afford it myself, I designed many a font on a friend's machine.

      --
      Eloi, Eloi, lema sabachtani?
      www.fogbound.net
    4. Re:Damn. Now I feel old. by wass · · Score: 1
      Holy shit, I finally met someone else that used the GEAP!!! Best program with the funniest name.

      That program was the definitive moment for me, when I started delving into the 3-ring binder manuals to figure out how to do obscure stuff! And it's the only program I ever used on the TRS-80 that would force a reboot and set some register on the reboot to adjust the memory size, or something like that.

      Yeah, GEAP was awesome, but the only standard font I remember about it was what excited my 12 year old mind the most, the 'minicube' font. I did make some custom fonts with it too, one that actually looked kind of cool and was 'dots' forming the letters.

      Ah, the memories. But seriously, you're the first other person I met that has used GEAP!!

      --

      make world, not war

    5. Re:Damn. Now I feel old. by angst_ridden_hipster · · Score: 1

      The mincube font was great.

      But there was also the shield-like banner font, which (tying this all back together) would have been awesome for use on D&D character sheets. My buddy who had it had bought all of their font packages.

      I still have the TRS-80 in the garage somewhere. I don't know if it still runs. But I never had GEAP myself. I'm not sure if I even have copies of printouts from it anywhere. Hell, it's only been ... er ... twenty years.

      Damn, now I feel even older.

      --
      Eloi, Eloi, lema sabachtani?
      www.fogbound.net
    6. Re:Damn. Now I feel old. by angst_ridden_hipster · · Score: 1

      Check this out! The things Google can find for you...

      A review of GEAP from 1983:

      http://www.atarimagazines.com/creative/v9n7/48_G ea p_Dot_Writer.php

      --
      Eloi, Eloi, lema sabachtani?
      www.fogbound.net
  85. A sample D&D Game by Anonymous Coward · · Score: 0

    For those that don't know what a D&D game is like, please watch the video

  86. As a representative ... by burgburgburg · · Score: 5, Funny

    of Mephistopheles, I'd like to point out that the excrement is kept boiling due to Federal regulations. I'd also like to point out that the AC will not, in fact, be spending all eternity in the boiling excrement. Every 10 years, the vats of excrement are switched out. During the 15 minutes that this procedure involves, the AC (and all similar clients) will be kept in a pit of superheated beaver vomit. Again, this is the mandated Federal procedure.

    1. Re:As a representative ... by Ubergrendle · · Score: 4, Funny

      Just because you have all the lawyers doesn't mean you have to talk like them.

      --
      John Maynard Keynes: "When the facts change, I change my mind. What do you do?"
    2. Re:As a representative ... by Anonymous Coward · · Score: 0

      Hey hey!! You can't be talking about Mephistophles(sp?) here.. he and all his cohorts were removed from the books to save our generation from the debauchery and pervertedness that having stats on demon and devil lords would obviously cause.

      Where is my AD&D (1ed) monster manual.... oh.. the best book was Unearthed Arcana... that thing ROCKED!!!

  87. D&D spawns STDs! No! Really! by Buran · · Score: 4, Informative

    I work in a research lab. We have been studying the herpes virus recently. I was quite amused to find out that it's shaped just like a tiny d20! The shape is quite distinctive in our electron microscopy images. In fact, I showed the principal investigator a photograph of a d20 last week from an RPG web store as a sample of other things with the same shape - he was quite amused and surprised!

    My blog post earlier today, which links to the same Beeb article, was entitled "30 years of playing games with giant herpes viruses" ... I'm just waiting to see what kind of responses I get.

    1. Re:D&D spawns STDs! No! Really! by ultramk · · Score: 4, Funny

      I don't know... I imagine D&D has done more to prevent the spread of STDs then anything in history...

      m-

      --
      You catch enchiladas by picking them up behind the head and holding them underwater until they don't kick anymore -VeGas
    2. Re:D&D spawns STDs! No! Really! by Buran · · Score: 1

      That's the irony of it, allright. Alas, I couldn't think of a funny post title that addressed both points! (Suggestions welcome, even though there's no edit function!)

  88. thanks, Richard Garfield by spoonyfork · · Score: 3, Interesting

    Magic: the Gathering killed my D&D group dead.

    --
    Speak truth to power.
    1. Re:thanks, Richard Garfield by Anonymous Coward · · Score: 0

      Mine too :(
      It started out casually, as a supplemental game to D&D. I had a couple decks and enjoyed it, but then came the addiction and I could not keep up. We started calling "Magic", "Crack" the boys were spending so much money on cards.

    2. Re:thanks, Richard Garfield by Eagle5596 · · Score: 1

      Seems fitting then that WotC destroyed the system with 3rd edition, aka, throw out your library and buy it over again.

    3. Re:thanks, Richard Garfield by crimson30 · · Score: 1

      Maybe you should pick it up, eh? :)

  89. Bittorrent will be expensive for D&D-makers by Anonymous Coward · · Score: 0

    All the D&D-books are available for download on peer to peer networks. At some point the Wizards of the Coast will start losing big money on this. But somehow downloading a D&D book is different from downloading music. It would feel like stealing from a good friend.

    DISCLAIMER: I (and my girlfriend) do not download D&D books nor music from the web. We think stealing is wrong.

  90. A family affair by Quila · · Score: 4, Interesting

    People talk about D&D as just the kids playing with friends, but sometimes it was a family affair. My grandmother taught my cousin and me D&D in the late 70s when we were both under 10 years old. All of us sitting out in the garage playing late into the summer night are still some of the fondest memories she has of me and my late cousin.

    But man was she a harsh dungeon master.

    1. Re:A family affair by meez · · Score: 1

      Talk about memories! D&D was a family affair at our house too. My oldest son (then 11) had heard about it and wanted the game (box) for his birthday. We had heard the negative press and I decided that I would play with him and his brother to get a feel for the game. Hooked I was. Well, this continued all through their high school and college years. Sometimes there were 10 guys and me around the table. I didn't always play, but there were many times the guys would ask my son, "is this one that your mom is going to play?" and then they would find me and make me come sit down. Of course it helped that I cooked too. They usually wanted me to play a cleric. Sometimes when the guys would come home from college they would ask me what was going on Sat. afternoon and "lets play D&D". #1 son's wife plays now as well. Those were some of the best times with my boys. We made 3 movies (I did costuming) and one took about a month to shoot. (old super 8) There is a site dedicated to early D&D that looks pretty neat: http://groups.msn.com/EhlonnasForgottenRealms Meez

  91. Tactical Stratics Rules by Jameth · · Score: 1

    I'd just like to announce that, for anyone who was wondering. Of course, no one knows what I am talking about, but that's due to their lack of knowledge.

  92. 1st Ed (AD&D) by nagora · · Score: 4, Insightful
    The second and third editions did nothing to fix the problems in first edition AD&D (I do have the little brown books but we hardly ever used them). That problem was that most DM's never developed to the point where the rules are left behind. The rules lawyers jumping up and down with moist panties in response to the posting show that this is still the case.

    The "rules" are guidelines like stabilisers on a kid's bike: once you get the hang of role playing you can take them off. In that sense there never was any need for second and thrid edition, although TSR generated that need by producing more and more "Modules for Dummies" that encouraged lazy play by DM's and players alike.

    TWW

    --
    "Encyclopedia" is to "Wikipedia" what "Library" is to "Some people at a bus stop"
    1. Re:1st Ed (AD&D) by DoctorDeath · · Score: 1

      My best friend and I took turns as DM and we advanced our playing outside the rules to the point that it became difficult to find other groups who would let us use our main characters. Some people just had a problem with fighting characters that couldn't be harmed by metal. The nerve of some people.

      --
      Sig temporarily out of service.
    2. Re:1st Ed (AD&D) by Ron+Harwood · · Score: 1

      ...and some players enjoy having a rule set to play within.

      There's more to RPGs than just the rolepaying... take away rules - and it might as well be acting not a game.

    3. Re:1st Ed (AD&D) by sckeener · · Score: 0, Flamebait

      The "rules" are guidelines like stabilisers on a kid's bike: once you get the hang of role playing you can take them off. In that sense there never was any need for second and thrid edition

      I agree to a point. The other editions are needed, but to do exactly what you wish that they did. The later editions (3rd to be exact) make it easier to ignore the rules. I consider the later editions to just be standard practices.

      Think of Linux, you could continue to use your slackware from the early 90s and develop your own apps. Or you can take the streamlined standards (hopefully) of the newer versions to make it easier to branch out with less work on the fundamental applications.

      FYI for those that don't know: D&D 3ed is OGL (open gaming license) which was based on the GPL.

      --
      "Only one thing, is impossible for god: to find any sense in any copyright law on the planet." Mark Twain
    4. Re:1st Ed (AD&D) by Artagel · · Score: 1

      Oh, how I know what you mean.

      DM: You are at the top of a cliff. An orc at the bottom flips your party off.
      Me: My 8th level dwarvish fighter with a 19 CON jumps off the cliff aiming to land on the orc.
      DM: Ok, roll a d20.
      Me: 5.
      DM: You miss. You also take 20d6. Wait, that's not fair, I have to roll almost all 6's for you to die.
      Me: That's fine. Roll 'em up while I run take out my axe, and chase down that orc.

      D&D rapidly had a number of superior competitors. Most of them died off.

      I am probably the only person left on the planet who remembers the game Melanda.

    5. Re:1st Ed (AD&D) by Anonymous Coward · · Score: 0

      1) Dwarves are pretty stout.
      2) He's a hero for crying out loud. He's supposed to do (near) impossible things.
      3) The DM never says how high the cliff is....
      4) I don't think landing on the orc would have helped much...

    6. Re:1st Ed (AD&D) by Carewolf · · Score: 1

      There is huge difference between pen&paper roleplay and ruleless roleplaying. I have played both, and the first is more of an openended strategic game where the GM has to keep tacle odd outcomes, the other is a fun party game where the GM can twist the game which ever way he chooses.

      For short scenerious nothing beats ruleless roleplaying, but I just can't accept it for a larger campaign as there is no freedom, no weapons, the players can use to move the story in their direction.

    7. Re:1st Ed (AD&D) by dvdeug · · Score: 1

      That problem was that most DM's never developed to the point where the rules are left behind.

      DM's who want to be storytellers can be storytellers. DM's who want to run a big Mortal Kombat game can run a big Mortal Kombat game. Why is one better than the other?

    8. Re:1st Ed (AD&D) by nagora · · Score: 1
      take away rules - and it might as well be acting not a game.

      I agree but after 25+ years I don't know anyone that isn't now using a version of Bob Alberti's rules (Bob created the Internet Gopher too): roll percentile dice; high is good, low is bad. The GM will tell you what that means in context (some people use 3d6 or 1d20 instead of d%, personally I prefer 3d6 for that nice bell curve). That's it. No hit points, no falling-damage rules no critical hit tables etc.

      Obviously that's no good for newbies but after role playing for decades you should be somewhere close to that point because ultimately role-playing is too complicated for any set of rules to really grasp. That's why no one had managed to produce a computer based role playing game that isn't a farce yet: you can never produce a rule set big enough to replace a human GM even for something as small as combat between two characters.

      TWW

      --
      "Encyclopedia" is to "Wikipedia" what "Library" is to "Some people at a bus stop"
    9. Re:1st Ed (AD&D) by protect_the_code · · Score: 1

      I definitely agree. DMs like to be rules lawyers, and players do the same. I've gotten some people frustrated when I run campaigns without much reference to the official rules while making ad hoc decisions that contradict each other. Those players really hated that, but I made decisions so each situation played out in a dramatically appropriate way without being unfair to the players. The players who could get past rules lawyering really enjoyed the campaign.

      I've run games of Vampire and that game made heavy emphasis that the rules given were not set in stone and could be bent and broken as needed or thrown away entirely. That's something a lot of people who play D&D need to realize.

  93. Character Record Sheets by Atomizer · · Score: 0

    My children just found old basic D&D set I had in the with the board games, and we started playing it this last weekend. It's the big huge one that looks like a board game, and has paper cutout pieces, and a big map to play on. It's basically a rehash of the basic edition, in a bigger box. I bought it when I first got married, to see if my wife would be interested. No such luck.

    One of the memories that came back to me was all the time spent making really cool character record sheets. I used to photo copy, cut paste, etc all manually to get them made. I also used my C= 64/128 and Gemini 10X as well. I just remember those sheets being really expensive when I was in elementary school. When we pulled the box out, I still had some of those old characters in there, on homemade sheets.

    The cool part is that, now I took one of the books scanned in the sheet from it, and modified it, and printed out a bunch. I was telling my wife how cool it to have such modern technology that wasn't even dreamt up back then.

    1. Re:Character Record Sheets by Overzeetop · · Score: 1

      And she proabably rolled her eyes just like she did when you first got the set. Mine would, no dowbt, have the same respose should I ever drag my old stuff out. I keep it around 'cause I can't seem to throw it away, but I suspect it just wouldn't hold up to the fond memories I have of playing the game way back when.

      I've tried some of the online games, but it was really about a group of friends getting together...something mostly lost on the computer generation.

      BTW - my friends and I used the Apple IIs (And some hand coding for the MX-80 printers) we had to make up snazzy character sheets after we'd graduated from just lined paper, but by then we were getting towards the end of the AD&D run for us. Sports, girls, and studies started cutting into fantasy time, and AD&D all but disappeared by the time computers were good enough for anything but number crunching and text output. (I remember wondering why anyone would buy Rogue's Gallery when you could code up the same thing in 20 minutes in basic).

      --
      Is it just my observation, or are there way too many stupid people in the world?
  94. A great game, but sometimes dangerous. by wcrowe · · Score: 2, Interesting

    I discovered D&D in 1981 while at Navy Avionics "A" School in Millington, Tennessee, where it was wildly popular. Having little money, it was a cheap form of entertainment for many of us lowly recruits. On more than one occasion I can remember playing virtually non-stop, from Friday afternoon, when classes dismissed, until Monday morning, when classes began again. I found the game to be very entertaining and especially liked the fact that it did not require any special equipment or huge monetary outlays.

    Sadly, it seemed, not everyone could handle the game. One obsessive player seemed to lose his grip on reality. He began to claim that he was haunted by "ghosts". He created pages and pages of "equations" which he believed would defeat them. One evening his roommates stole his equations and burned them. The poor kid had to be hospitalized (the psyche ward, presumeably).

    Another student, who lived and breathed D&D, barely graduated because of his obsession with the game. He gradually became unable to cope with life outside of the game. After graduating, he was sent to a squadron. A couple of months later he wrote back to one of his former roommates. The letter was difficult to follow, but it appeared that he had a nervous breakdown one day on the flight line, which put an entire helicopter crew in peril. He was headed for a medical discharge.

    While I would not go so far as to blame D&D for these boys problems, there seemed to be something there that triggered a predisposition to some sort of madness.

    After I left the school, I nevered played again. I've still got all my stuff though, including some twenty-sided di.

    --
    Proverbs 21:19
    1. Re:A great game, but sometimes dangerous. by SuiteSisterMary · · Score: 2, Insightful
      While I would not go so far as to blame D&D for these boys problems, there seemed to be something there that triggered a predisposition to some sort of madness.

      Does a game of Fantasy lead to a loss of reality, or are people who have a tenuous grip on reality drawn to games of Fantasy?

      Me, I say number 2. Much like violent games don't create violent people, but violent people are probably drawn to violent games....

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    2. Re:A great game, but sometimes dangerous. by wcrowe · · Score: 1

      Yes, you may be right there. Certainly, in a population of several hundred young men, there are bound to be one or two schizophrenics. And these guys were right at the age that schizophrenia becomes apparent. I just wonder if they might have had (reasonably) normal lives had they not ever played D&D.

      I'm not saying D&D is neccessarily at fault. The same thing can happen to anyone, depending on the setting. For instance: I think this is what happens to people at a Benny Hinn (a popular faith-healer) revival. The experience pushes them into an altered state of reality. A few people have been known to go mad (though few would admit it).

      --
      Proverbs 21:19
  95. Introducing people to RPG by hndrcks · · Score: 0, Redundant

    Back in the late 70s / early 80s, I had a core groups of friends I played D&D with... but when we wanted to introduce someone new to the concept of an RPG, we always got out those little black Traveller books. The character generation system was nice and fast, and the combat rules were easy to follow (we always dumped the psionics stuff). We must have run the 'Alien 1' style scenario twenty times.

    My old D&D stuff (from 76-84) is around the house somewhere... but I know exactly where those Traveller books are. Anyone up for a game?

    --
    Everyone will start to cheer when you put on your sailin' shoes.
  96. Top 35 Similarities between RPG'ing and pron by jcayer · · Score: 5, Funny

    1. The typical customer is male, unattractive, and socially handicapped
    2. Both are frequently enjoyed in dark basements
    3. The size of your collection is obscene
    4. It's not a good idea to talk about either on a first date
    5. Both revolve around fantasy and obtaining the unobtainable
    6. The artwork depicts images impossible in the real world
    7. When purchasing either in a store, you always ask for a bag
    8. It may be fun to make your own at home, but rarely turns out as good as the professionally produced stuff
    9. If you saw a woman buying either, you'd probably want to ask her out
    10. Extra excitement can be added with the use of props and / or costumes
    11. Low quality versions of both can be found for free on the Internet
    12. Countless Usenet groups are dedicated to both
    13. In either case, a gang of heavily-muscled men in leather with whips spells trouble
    14. Everyone uses a silly, made-up name
    15. It is not uncommon for participants to assume the opposite gender
    16. Both are frowned upon by the conservative right
    17. You usually take interest in both around age 13
    18. New purchases are usually looked at once, then put on the shelf
    19. The best and worst examples of each was produced in the '70s
    20. The German versions of each are the most bizarre
    21. Both are plagued with bad dialogue
    22. You usually spend a lot more time enjoying each alone than with a group of friends
    23. Everyone's called in to work sick at least once to stay home and enjoy one or the other
    24. Both make excellent bathroom reading
    25. There's always a big finish when you get to fire your gun
    26. Hollywood's attempts to mainstream both have been largely unsuccessful
    27. The hero's prized possession is his big, black gun
    28. Plots are often present only to serve the action scenes
    29. The story can be set anywhere from spaceships to dungeons
    30. While the person directing the action is usually blamed for a bad experience, it's usually the fault of poor writing
    31. Characters can have either high APPEARANCE or STAMINA, but rarely both
    32. You can tell the climax is imminent when the characters start screaming
    33. Candles and music enhance the mood
    34. You can meet your favorite B-list stars at the annual convention
    35. One word: Dwarves

  97. Remember going to the gaming clubs? by Zathras26 · · Score: 2, Interesting

    Ah, memories indeed... I remember I first got into D&D in 5th grade (late 1970s) after school, then later progressed to later night sessions at friends' houses in junior high, and finally to wargaming clubs in high school.

    D&D itself wasn't played much in the clubs, or at least not in my club -- most of the folks there disdained it for one reason or another. There was a lot of other fun stuff going on there, though... WWII combat sims, Family Business, and of course the Steve Jackson games, which are great. I especially liked Ogre and Illuminati (I'd still be playing Illuminati today, except I'm having trouble finding players). Remember getting the Orbital Mind Control Lasers and beaming the Semiconscious Liberation Army so they'd be Peaceful?

    There was also one other game that I'd love to find, but I can't remember the name of it. It was a wargame set in medieval Britain between the Elves and the Trolls. The guy I used to play it with told me that the company went out of business sometime in the 1970s, but I still harbor hope that someday I might be able to find an old copy of it on eBay. I've tried Google searches to find out the name of the game, but no luck so far.

    It's hard to believe D&D is thirty years old, jeez... kind of serves to remind me that I'm getting old, too.

  98. By implication by Raunch · · Score: 1

    > "For those who have not seen the Beeb article,
    > Dungeons and Dragons is 30 years old.


    So does that mean that For those who have seen the Beeb article, Dungeons and Dragons is not 30 years old?

    --
    George II -- Spreading Freedom and American values, one bomb at a time.
  99. Not the mother ... by mr.nicholas · · Score: 1
    (cough) Chainmail (cough).

    That being said, I still have all of my copies of all the manuals (1st edition). My original Player's Handbook, Monster Manual & DM's Guide are even signed by Gary Gygax.

    D&D (and AD&D and D&D 3rd) will always hold a special place in my heart and mind. As a child, it was one of my first expressions of individuality and it taught me the basics of critical thinking.

    And as other people have noted, it's the benchmark against which all RPG's (be they paper or bits) are rated.

    //off to roll some dice for nostalgia's sake

  100. D&D gave me a way out by Punk+Walrus · · Score: 4, Interesting
    I was one of those kids that came from a bad home, etc etc...I started playing D&D in the mid 1970s with the "Chainmail Supplement," and continued until 1990, probably about 15 years, and part way into the second edition of AD&D. People always stereotype the gamers, and I do it myself in jest, but here's what D&D really gave me:

    • A social life (excuses to have friends and be at their house)
    • A hobby (kept me out of trouble)
    • Statistical analysis (charts and stats)
    • Writing skills (campaigns)
    • Management skills (being a DM)
    • Bartering skills (Then=> "No no, the rules specifically state rust monsters only dissolve ferrous metal!" Now=> "No no, according to this contract, you have to provide us with the on site hardware!")

    It also led me to gaming conventions, where I made lifelong friends who later got me jobs, helped me out of tough times, etc... And yeah, sure, I might have gotten the same thing out of being a Rotary Club member, but I didn't have the grades, and besides, they never give you a +5 dancing vorpal blade to fight that 15d8 monster ... at least, anymore.

    I met Gary Gyagax at Imaginecon 2000, and despite all the stuff said about him over the years, I found him personable and approachable.

    I still have all my D&D stuff. It's worth over $3000 in cover price, but I think in actual current value, maybe $600 (and only because I have some first edition stuff, like the "Deities and Demigods" with Melnebonie and Cthulhu mythos in it). I can't bear to part with it because I feel I owe it so much, it's like an old friend ... in several boxes ... in a closet.

    Man, I felt like Dahmer there, for a second.

    I started gaming when churches actually allowed it in their function rooms, along with the civil war gamers and chess players. Then in the 1980s, they connected the game to some poor sucker who got lost in university tunnels or something, then it got this Satanic cult label, and then it was fun to play it because you were an outsider! Woo hoo!

    I stopped gaming when I got married. I just didn't need it anymore. I now had a steady job, social life, and the game was just too time-consuming. I have run a game or two here and there for old times sake (mainly to show my teen son what it was like). Recently, I was with my son's school group at a Science Olympiad, and a girl there had a bunch of the 3rd Edition rules. I thumbed through them, and thought, "Jesus, this is even more complicated than the Slackware manual! How EVER did I memorize all those rules and terms?" She was just impressed I knew 90% of the monsters.

    1. Re:D&D gave me a way out by shadowbearer · · Score: 1

      I still have all my D&D stuff. It's worth over $3000 in cover price, but I think in actual current value, maybe $600 (and only because I have some first edition stuff, like the "Deities and Demigods" with Melnebonie and Cthulhu mythos in it). I can't bear to part with it because I feel I owe it so much, it's like an old friend ... in several boxes ... in a closet.

      Don't ever part with it, either. You may never play again, but you'll miss it like a old friend.

      When I went away to college 18 years ago I gave my dusty D&D books, notes, and whatnot to my brother, because he'd expressed an interest. Stupidest thing I ever did.

      I've played little since then, but I'd sure like to have it around, if for no other reason than to look back at good times and remember what it was like to have the leisure time to escape once in a while ;)

      SB

      --
      It's old. The more humans I meet, the more I like my cats. At least they are honest.
    2. Re:D&D gave me a way out by Anonymous Coward · · Score: 0

      I still have the 1st Edition of Dieties and Demigods - the covers on those went to shit fast, but the rest of the book is still in good shape. I am glad I never parted with it.

  101. The guy who wrote that comic... by Anonymous Coward · · Score: 0

    Is a guy named Jack Chick. All of his tracts (they're not really comics) can be found on his website. He's got some zingers, including some real anti-Catholic stuff. I recall somewhere seeing someone publish some anti-Chick tracts somewhere. Guy's a recluse that no one has seen in a long time.

  102. OK... by Anonymous Coward · · Score: 2, Interesting
    I'm a pastor, what most people would call "conservative" (though I don't call myself that). And I love RPG's. I spent many an hour with D&D basic and expert (remember the Isle of Dread?) before jumping to AD&D. Unfortunately, I never had too many people around who played the game so my experience with D&D proper was never what it could have been. My favorite campaign world is Krynn I enjoyed it a lot more than GreyHawk or Forgotten Realms.

    I did once create a small campaign world for the original Gamma World rules; but tanked it when the 2nd edition came out with it's GREAT world. I also played Top Secret SI and Marvel Super Heroes (and I still think their "feat" system is about the coolest thing I've seen). My favorite RPG of all time, however, is TMNT. I had a mutated possim that I played like Nick Fury (he liked to read comics). TMNT was just dang fun and always seemed to move faster than D&D to me.

    Just wanted everyone to know that not all "Jesus Freaks" are idiots living in shells.

  103. My cleric got creative... by Anonymous Coward · · Score: 0

    Since clerics could not cast spells that directly harmed people; I cooked up a spell call Hemmorage. It doubled the amount of blood in the victim's body until they started causing damamge. Would cause death after awhile. The victim could slash his wrists to spare himself a lot of damage, but charisma would take a hit because everyone thought he tried to commit suicide.

  104. I still play by gmiley01 · · Score: 1

    My character has sorta shitty ability scores but more than makes up for it with his prestige class.

    Ability Scores:
    STR 14
    DEX 13
    CON 15
    INT 10
    WIS 15
    CHA 15

    Race: Wild Elf (Magically altered to be an Elf of Vera-Tre [Scarred Lands CS])
    Class Info: 9 Druid/6 Shifter

    Shifter is a PRC from the Masters of the Wild splat-book. Every level I gain shiftes-per-day and a new shifting form. Currently my character can turn into the following:
    Diminutive - Giant ~ Humanoid, Monsterous Humanoid, Animal, Beast, Magical Beast, Plant

    Next level I get Abberition and Ooz as well as Huge size category. By the time I complete the PRC (10 levels, 4 left to go) I will have the ones listed above as well as Undead, Ousider, Dragon and construct and will be able to do collosal size. Not to mention I will have unlimited shifts per day. Durration of shifts is equal to total character level.

    I would like to add that I do enjoy 3.5, flanking is fun. =) I am very much enjoying the Scarred Lands campaign setting.

    See www.mortality.net - Adlon, the sites owner is our DM so you can immagine we have a good game.

    --
    "All it takes to fly is to hurl yourself at the ground... and miss." -D. Adams
    1. Re:I still play by Anonymous Coward · · Score: 0
      What? Shitty Scores? You don't have a single below average scores and you have four scores in the above average range. Those are extraordinary scores! Even if you're roling with the 4d6 -1die munchkin method, those arn't bad scores. What would you consider good scores? All 18's? Your shapechangeing ability seems to offer you almost limitless potential, especialy in a non-combative adventure. Try getting a d&d group together sometime and roll scores according the old rules, 3d6 for each ability, in order. You might be surprised to find your games are actually more fun, not less.

      LittleBrother

      Not posting under real name to preserve moderations. PS if you end up getting modded down it wasn't me doing it, is spite of this rant.

  105. The Pyramid die. by sckeener · · Score: 1

    Ah memories of the 4 sider....One of the first Gamma World sets had a sharp 4 sided.

    A friend walking across wood flooring in the living room stepped on it. He screamed of course and jumped up into the air.

    Unfortunately the 4 sider was impaled on his foot, so that he drove it in deeper when he came back down on it.

    I should have felt bad, but it looked so ridiculous with the martial arts leap into the air....

    --
    "Only one thing, is impossible for god: to find any sense in any copyright law on the planet." Mark Twain
    1. Re:The Pyramid die. by Gilmoure · · Score: 1

      Totally forgot about Gamma World. Played that in high school (1980). Our GM had mapped out our high school, near by Mall and fire station. Took us three or four sessions to realize we were sitting in the building we were exploring. Pretty slick stuff. Last I heard, our GM had gone on to get a degree in Marine Biology.

      --
      I drank what? -- Socrates
  106. In Other News... by Anonymous Coward · · Score: 0

    There are lots of 30 year old virgins on Slashdot!

  107. Fights over Dice by ironwill96 · · Score: 2, Funny

    You have not truly reached the pinnacle of geekdom until you have fought over dice.

    One of our players has a tendency to "acquire" other player's dice whenever we play. Eventually his collection grew quite large and other players began to notice and demand their dice back. He was quite adamant that the dice were his until one of the other players pointed out the "Bicycle" stamp on their D6's indicating that he had been stealing their dice.

    I doubt that he was doing it on purpose, but it was still quite hilarious that we were arguing over hundreds of pieces of plastic.

    You never can get enough D8's though in those pound-o-dice bags off E-bay. Anyone else have that problem? (You need them for playing Star Wars D&D especially as every weapon does D8 dmg usually).

    --
    "To strive, to seek, to find, and not to yield." - Tennyson
    1. Re:Fights over Dice by Anonymous Coward · · Score: 0

      One of our DMs had some 'magic' black dice that had a tendency to roll 5s and 6s a lot. Some times we would grab them and use them to roll our own damage if he had to much beer to drink and left them sitting outside the screen.

  108. Depends, but yes, CHA always suffers by Anonymous Coward · · Score: 0

    I think CHA was always the one we lowered to increase our other abilities, like wizards and INT, clerics and WIS. Anyone else do this?

  109. Foglio's site, Gazebo Boy by Embedded+Geek · · Score: 3, Interesting
    Foglio's official site has a page a bout "What's New?" here. It also has some of his new stuff ("Girl Genius," "Buck Godot")

    I, too greatly enjoyed WN. I was wondering if other slashdotters might help me with the origin of one of my favorite bits. It's quite OT, but if you feel up to it, please read on...

    There was the WN that detailed superhero RPGs, poking fun at the various super powers, inlcuding worthless ones. One panel had the caption "Gazebo Boy finds his singular power of metamophisis useless against the evil Termite!" and a sketch of a gazebo with human eyes looking on in terror as it is ripped apart by a 15 foot tall termite. For years I had always assumed that Gazebo Boy came straight out of the fevered depths of Foglio's imagination. I came across some references on the net recently, though, that make me wonder if it was a running joke in the comic community that Foglio simply picked up.

    So, does anyone know the origin of the Gazebo Boy joke? Failing that, does anyone know the origin of Gazebo Boy himself (I presume there was a laboratory accident or radioactive wood boring beetle involved somehow)?

    --

    "Prepare for the worst - hope for the best."

    1. Re:Foglio's site, Gazebo Boy by Anonymous Coward · · Score: 0

      I think it's a reference the old:

      DM: You see a gazebo.
      Player (not knowing what a gazebo is): I rush in and attack.
      DM: Oh---kay.

    2. Re:Foglio's site, Gazebo Boy by Anonymous Coward · · Score: 0

      check into Knights of the Dinner Table for the great Gazebo incident which may likely be the source of this bit of fun...

    3. Re:Foglio's site, Gazebo Boy by squidfood · · Score: 2, Informative
      So, does anyone know the origin of the Gazebo Boy joke?

      Eric and the Gazebo not only describes the origin but mentions Phil Foglio in the process.

      I first remember it from the '89 first internet posting in rec.games.roleplaying, the joke was around all geek circles in the college within hours.

  110. My Short History With D&D by Anonymous Coward · · Score: 2, Interesting

    As a regrettably young player, I've only played the game for ten years, through various incarnations: Basic D&D with a garage-sale old set, Basic D&D with a 2nd edition Monster Manual and 1st edition Dungeon Masters Guide (still probably the best RPG book ever written), full-blown 2nd edition AD&D, experimenting with late-2nd edition Skills and Powers rules, and, since summer of 2000, D&D 3.

    By far, my favorite incarnation is D&D3. Sure, some of that is because I only had 7 years' experience with Thac0, but still, from an early age I was taught to recognize and value a system that is at once both intuitive and complex, easy but not simplistic, and through that, I am able to love the d20 system of D&D3. Is it perfect? No. But whether I attack a goblin with a sword, avoid being burned in a fireball, or try and bluff my way past a evil wizard's guard, I roll a d20, add my ability modifier (since all stats are now equal--yes, even charisma), and add my class bonus/ranks/whatever that I've built up into it. Higher is better. I'm trying to beat a certain number: 10 is easy, 15 is average, 20 is a little difficult, 25 is challenging.

    This is a system where if you say "I wanna disarm my opponent" the DM doesn't have to either fudge the rules on the spot or look things up for ten minutes. It's a simple mechanic adapted from attacking a person--you try to at least touch them (as per the ease of touching a weapon to a weapon), and then you make opposing dexterity checks. If you spent a Feat on disarming, you're better at it than most.

    Want to run a monster as a character? Since Savage Species and 3.5, it's easier than it ever was in 2nd edition. I remember DMing a game when a PC wanted to play a Minotaur, and no matter what I adjusted, he was far, far too powerful for the group. In the ease of 3rd edition's streamlining, things are made so that the strength is balanced out, just like all the classes.

    Which is probably the most important thing. Thieves/Rogues no longer advance twice as fast as almost everyone else. Humans are worthwile as characters. Playing 3 classes at once is not as min-maxing useful as it once was compared to focusing one's efforts in one class. Dwarves can be (and are quite good) wizards, and Halflings will do well as more than just Rogues. Things are made equal.

    Sometimes I look back at 2nd edition, and wonder how I ever played such a system filled with such a lack of mentally aerodynamic rules, rules which forced the mass exodus to other systems from the mid 80s to late 90s. I feel sorry, actually, for those who learn to play 3rd edition without knowing 2nd or 1st--not that they're missing out on a better system, but because they don't know exactly why 3rd is so spectacular, why it is so mind-blowingly magnificent.

    They don't know the years some of us spend in the trenches of 2nd edition, waiting for something better to come along, not knowing that something ever would.

  111. Re:Some classic Christian D&D FUD (MOD PARENT by Anonymous Coward · · Score: 0

    MOD PARENT DOWN.

    He's quoting the Chick publication seriously out of context. Go read it and see.

  112. Ask the cat by Embedded+Geek · · Score: 2, Funny

    So, you say D&D is 30, whether or not the reader has observed the BEB article. This, however, implies no interaction between observer and observed. Schrodinger's Cat would disagree... if it weren't too busy trying to lie down on my copy of the DMG while I was reading it.

    --

    "Prepare for the worst - hope for the best."

  113. First RPG? by Anonymous Coward · · Score: 0

    Kids as far back as the '40s (probably earlier) were playing a role playing game called "cowboys and indians". D&D was the first RPG for kids too fat or lazy for all that running around and yelling "BANG".

  114. I am the Original Rules Lawyer by the0ther · · Score: 1

    Well, not the original, but then again, the whole "original" concept is fraught with all kinds of legal peril, is it not?

  115. Ashamed geek by t_allardyce · · Score: 0

    Im gonna get modded down for sure but no-one here care about sex when they were a teenager? sure geeky things are important but the priority list goes: "girls, geeking, getting around to world domination" and come to think of it casting spells does seem a little more tragic than even kernal configuration!

    --
    This comment does not represent the views or opinions of the user.
  116. Good ol' D&D. If it only would be that way.... by Qbertino · · Score: 1, Interesting

    D&D is good old D&D. Yes, we all know it. I actually started with the good ole german DSA in 1984, which then was an amplified D&D with more diversity, but D&D-like nonetheless. We actually still meet 4 times a year to play. That's 20 years! No shit.
    Yet what amazes me to date is that people still consider (A)D&D or DSA a good RPG system. No geek would use CPM over Linux or MacOS X today, but you meet a dime a dozen who say AD&D is a good RPG. Just a few weeks ago I met a guy who said the new AD&D got better because the Ranger is better now. I just stood in bedazzlement and couldn't say anything.

    D&D is nice to remember, but it's nonetheless the classic CEH - Characterclasses, Experiencelevels, Hitpoints - pain. All three of which don't exist here or in any fantasy world and actually get in the way of any good RPG system. Hitpoints maybe not so much - but the other two definitely. Nearly every RPG that came out since around about 1990 takes that into account. Yet them (A)D&D zealots still act as if they are cream of the RPG scene. They probably are in the shops because they spent the most money on books. And it _is_ no sweat to spend 5000$ to 6000$ on (A)D&D books.

    People calling (A)D&D as good a RPG as Torg, Harnmaster or Runequest, or Shadowrun as good a RPG as Torg, SLA or Gurps sound to me like the guy who fancies WinNT over Solaris as a Network OS. I have a hard time taking them for granted.

    Just had to be said.....

    --
    We suffer more in our imagination than in reality. - Seneca
  117. happy b'day! by Cruciform · · Score: 1

    Dungeons and Dragons - 30 years old and still living in the parents basement.

    1. Re:happy b'day! by Cruciform · · Score: 1

      doh. should have RTFP (posts) before using the +1 flogger on the recumbent equine.

  118. Gygax Divorce by Liza · · Score: 1

    Mom didn't share any lurid stories -- I was only about 11 at the time. And it would have been unethical for her to tell me anything confidential anyway.

    But IAAL, and as such, I'm sure that the game rights were hotly contested marital property. And most likely the most valuable property the Gygax family owned at the time. Although it would probably have been my Mom's job to argue that the game rights weren't worth that much and anyway shouldn't go to the wife.

    But Wisconsin is a community property state, meaning anything acquired/earned during the marriage is considered to be equally owned by both partners. (With some exceptions, just to keep it interesting. :) ) So she would have had a reasonable claim on about half the value of his share of the game rights. And the company. Assuming that both were created during the marriage.

    Incidently, doing Gary's divorce didn't make her less suspicious of RPG activities. I think she was relieved I couldn't find anyone to play with.

    Liza

    --
    These opinions are my own. My employer is not aware of them, does not endorse them, and is not responsible for them.
  119. Random Comments by Slick_Snake · · Score: 3, Insightful
    I've played role playing games for going on 13 years. I've played every addition of D&D as well as shadow run, Rifts, Heroes Unlimited, Mythus, Twilight 2000, and a few other odd balls. I have found with every game some inherent problems usually the result of an attempt to balance the game after the fact so that everyone is equal. The game has to be designed from the beginning with balance in mind to make it playable.

    All that said I'm working on a new role playing system that will do two things. First make it more flexible and fun to play, and second to make it easy so that once learned you don't need to keep referencing the books over and over. I'm always looking for suggestions including things people have liked or dislike about a game.

    Signed a disgruntled DM/GM

    1. Re:Random Comments by Valdrax · · Score: 1

      Read two games: Sorceror (and all 3 of its small, excellent supplements) and Nobilis. Both games have small, excellent systems and pack your brain full of grand ideas.

      Join the RPG.net forums and lurk for a long time. Find out what kind of gamer you are and what class of game you'd enjoy playing. (From the suggested games above, I'm obviously a huge narrativist.)

      In my opinion, a good game doesn't NEED balance to be interesting. Good players won't run roughshod over each other if their characters aren't balanced. If this is a problem, find new players.

      --
      If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
    2. Re:Random Comments by wass · · Score: 1
      Suggestion -

      I played mostly D&D in my day, and some of the others (marvel, shadow run, MERPS). Originally I thought D&D was pretty unrealistic, because you'd be in sword fights and rarely would the players actually get permanently damaged (ie, lose limbs), and you'd fight just as well at 1 HP as at full HP, also. And the way of gaining experience seemed kind of arbitrary. Ie, a thief kills a dragon and can suddenly climb walls better.

      So I started envisaging a game that kept track of these things, gave experience when the right skills were used, tried to keep pain/damage separate, etc. And I was planning out some mathematics to keep all this straight. It seemed to be complicated, but I thought it would make the experience better.

      Anyway, when my friends and I started playing MERPS I remember there was alot of adding and calculating to keep track of during battle. Enough that it was a real PITA (it was awhile ago, so I might not remember exactly). So it was then and there I realized firsthand that too much math really destroys the fun of the game, instead of making it more realistic.

      So my suggestion for math/rulesset is KISS (Keep It Simple, Stupid). Leave more time for character development, roleplaying, and interaction than keeping track of stats and rules, IMHO. And I think D&D is fairly good in this regard, alhtough I do want to try Amber but never got around to it.

      --

      make world, not war

  120. The best part is Mike praying for her... by Hanna's+Goblin+Toys · · Score: 1

    That's Christian for "I'd like to be buried with you. Up to the balls".

  121. Make a Baldur's Gate 3 you jerks! by Anonymous Coward · · Score: 0

    Someone please give a kick to the pants of Bioware, Black Isle, WOTC, and Atari and tell them to work out the legal crap and get them motivated to make a new BG game.

    Although BG2/ToB was a far cry from PnP, it was still the best D&D type RPG I've ever played.

    Even if a new BG game has nothing to do with the orginal characters...a game in that world, with that ruleset, with a similar (but improved) engine, the great modular control over skills, spells, and grouped NPCs, the immersion, the incredible music and diverse actors' voices, the in-depth storylines, the nonlinear nature of the quests, the replayability, etc. etc, etc.

    IMO the BG series was the best computer RPGs ever. And that was 1997-98 technology. NwN, meh. Make a BG3!

    p.s. Happy 30th D&D.

  122. No correlation. by Fantastic+Lad · · Score: 3, Interesting
    Some of the most oft-laid stud types I knew when I was in highschool were also hard-core D&Ders. To the point of telling girls, "Sorry. Not tonight. I'm D&Ding with the guys!"

    (You can only really do that when you are reasonably well assured of meeting and bedding a new girl any night you decide to hit whatever scene you hit.)

    D&D is this generation's Poker Night. The harsh reality is that only good looking guys with well-built bodies get a regular stream of the kind of girls all teen-aged boys sweat over. Everybody else starves. Oooh, boo hoo. Life is sooo unfair.

    For everybody else, (and we're talking 95% of the male population), there's D&D and if you're lucky, a good girl friend now and again.


    -FL

  123. Tunnels and Trolls by Anonymous Coward · · Score: 0

    >the mother of all RPG's

    Tunnels and Trolls goes back to at least '75 so
    saying that everything followed from D&D is
    imprecise.

  124. I played as soon as I was 18. by redfenix · · Score: 1

    My mother said I'd play D&D "over her dead body." So, I had my D&D occult friends take her out and we used her for natural terrain.

    But seriously, she never seemed to mind me playing Magic cards. Now I've been playing D&D off-and-on for 7 years. I play weekly now, in fact, tonight. And for those who think D&D is "social suicide," only one in the group is a social outcast. The rest are prison correction officers, and then me (a programmer.)

    --
    "It's a very tangled subsystem." --Windows kernel guru
  125. Speaking as a Christian D&D player by extrarice · · Score: 1

    I'm a Christian, and I play D&D. I know many other Christian D&D'ers. It's embarassing how most Christians react to PnP gaming, especially D&D. It's been my experience that most do not take the time to evaluate something on their own, but just take their pastor's word for it, or believe whatever book is the best-seller at the Christian bookstore. That's the problem - most don't really think for themselves on issues like this. Perhaps one day that will change. Just know that we're not all idiots. If anyone does start going off on how D&D is satanic, etc, just calmly ask "why", then ask for evidence, etc. Once they realise that they don't really understand the topic, then you can explain what it's really about.

    --
    "Jesus saves, but everyone else in a 10 foot radius takes full damage from the fireball."
    1. Re:Speaking as a Christian D&D player by drxenos · · Score: 1

      Just had to say: That was the funniest damn sig. I have EVER read. Thanks for the laugh! Reminds me of: "Save the whales, and trade them valuable prizes!"

      --


      Anonymous Cowards suck.
  126. Sexist Mumblings by localman · · Score: 3, Interesting

    I remember me and a buddy convinced our girlfriends to play D&D with us a couple times back when we were around 22. Neither of them had played before, but I remember being surprised at how well they took to the the role-playing aspects. In fact the role-playing aspects came so naturally that it didn't seem particularly fun to them. We ended up not playing much.

    If I let myself be a sexist bastard I would say it is because most women tend to role-play in real life a lot more than men; by controlling people's perceptions of them with acting. So most women don't really see the point of setting aside time to put on an act.

    Despite that this seems to work well in practice it sure undermines many of my romantic ideals.

    Cheers.

  127. D&D has been gone for a 2 decades by Archfeld · · Score: 3, Informative
    years now folks, it was AdvancedD&D because of ownership disputes arising from the original Gygax play group. It is now officially the 'D20 system' and not even a game anymore but a set of leaseable rules.

    The whole mess is tied up in court over ownership between Gary Gygax, David Cook, some original investors in what used to be TSR, who filed a law suit following the sale to WoTC, and Hasbro INC, the newest 'owners'. Hasbro brought in BIG LAWYERS and claimed ownership over EVERYTHING involving D&D, even stuff which was taken from public domain, or history texts. Much of the legal battle involved the Bioware engine and the rights over use of names and such in electronic publishing. The 'NEW' Pools of Radiance game and publishing house did not help to clear matters at all. Spell names and character names in the background that were allowed for use to Gary, or David but never allowed for transfer, Many things involving games used at CONS that were NEVER licensed for commercial use, or things from the old dragon/dungeon mags that were adopted into the game or offered for non-commerical use to GM's were co-opted by WotC or Hasrbo. In some cases the true owners were even legally threatened by either company, and they did not even know the source of the material they were claiming.


    I have been playing since the blue book days and have numerous modules and other minor components published under TSR's aegis, or used at cons or tournaments, and yes I have run many GENCON games as well as RPGA tournaments , that were then 'adopted', used, modified, and then my name was eventually removed totally, while they continue to use the items and spells bearing the characters' name I own and created. It is frustrating and somewhat insulting but I never expected make a profit, I did it for the 'love' of the game. I had an EQ char's last name changed following a report by 'someone', when I am in fact the legal owner. I've had ZERO luck getting the name back as Sony Online Entertainment claims OWNERSHIP of everything that passes a chat screen in EQ.

    Sadly the 3rd ed system is aimed at the video game crowd and rather silly in many places, we speculate jokingly that the authors were obviously playing Diablo2 during the development period of the new system. Our long time gaming group, the Saturday Knights, playing continuously for 20 years now, has adopted the GURPS system and we continue in the same game world we've been playing in for almost the entire time.


    BTW we are always looking for good roleplayers, we are listed on Steve Jackson's find a game/player service or can be reached at the above email, make sure to put a RPG reference in the title or it will likely get de-spam'd. We are located in California, East of SF, meet at least once every 2 weeks for 8+hours sessions, require mature gamers but age is not the primary factor, and have a family environment to play in. Our group consists of several married couples as well as some younger singles. We've tried remote play but have not found any medium which can yet support the needed presence to really make ROLE-PLAYING possible, and We DEMAND roleplaying over stat-playing. A good guideline to our game style is the Char's disadvantages DEFINE them, and EVERY action has long term consequences in game. Uncle Figgie's guide to power gamers is recommended reading, and you should 'KNOW' what type of player you are :)

    --
    errr....umm...*whooosh* *whoosh* Is this thing on ?
    1. Re:D&D has been gone for a 2 decades by Vecna! · · Score: 3, Informative

      I can say with some authority (I helped broker the sale of TSR to Wizards of the Coast, and then ran the tabletop gaming unit inside Wizards from 1998 to 2000) that the previous post in this thread:

      "it was AdvancedD&D because of ownership disputes arising from the original Gygax play group. It is now officially the 'D20 system' and not even a game anymore but a set of leaseable rules.

      The whole mess is tied up in court over ownership between Gary Gygax, David Cook, some original investors in what used to be TSR, who filed a law suit following the sale to WoTC, and Hasbro INC, the newest 'owners'. "

      Is completely and totally false in every respect.

      ------------------

      Ryan S. Dancey
      CEO OrganizedPlay
      for more information about Open Gaming, please see http://www.opengamingfoundation.org

    2. Re:D&D has been gone for a 2 decades by Kobold+Curry+Chef · · Score: 1
      "Dungeons & Dragons" is still the official name of the game. The "d20 System" is what Wizards of the Coast released under the Open Game License so that third-party publishers could release supplements for D&D without having to pay licensing fees. The OGL was somewhat inspired by the GPL, and in my opinion is the main reason for the new edition's wide success.

      For information on what the D20 System actually is, visit http://www.wizards.com/default.asp?x=d20/welcome.

      For information on Dungeons and Dragons, visit http://www.wizards.com/default.asp?x=dnd/welcome.

      For bad information on what D&D and D20 are, just re-read the parent to this post.

  128. About the d20 system.... by Impeesa · · Score: 1

    I was going to construct an elaborate rebuttal, but I have to go out, so instead I'll just point you (and everyone else!) to ENWorld. Easily the best online community I've ever seen - if you want to go debate the finer points of d20 vs. other games, that's the place to do it. Anyone else here who's been out of the loop for a while and looking to get back into D&D, it's the perfect place to get up to speed on what's happened. Plus D&D/d20 is open source gaming, so it's the perfect game for all the Linux geeks around here.

    1. Re:About the d20 system.... by ScottGant · · Score: 1

      Oh, the d20 system is fine. I was just pointing out that I kinda liked the pain and misery of using the 2nd edition rules of AD&D. It's more nostalgia than anything else.

      I just didn't like the d20 system being put to the Call of Cthulhu system...which I thought was fine as it was, and still is, as the fans sort of rose up and told Chaosium what they thought of it.

      But your certainly right, if someone was going to go back to D&D or someone is new to it, the d20 rules are better than trying to wade through the quagmire that is the 2nd edition. I just entered the 2nd edition when it first came out...so I was used to everything back then. I wouldn't wish it now on my worse enemy...well, maybe my WORSE enemy.

      --

      "Music is everybody's possession. It's only publishers who think that people own it." - John Lennon.
    2. Re:About the d20 system.... by thrash242 · · Score: 1

      CoC isn't being moved to d20, there was just a d20 version released for fans of d20 that might not play the game otherwise. The original (well, new versions of them) rules will still be made, and are the primary focus.

      I don't know if the d20 version would be that successful. Maybe it was--I don't know--but it seems like actual Lovecraft fans would play it regardless of whether it's d20 compatible. Has anyone here discovered and played CoC before getting into Lovecraft or at least Mythos-inspired works?

  129. Happy 30th to D&D by jzarling · · Score: 1

    I loved D&D - It gave me and my friends something to do in a small town before we all got AppleIIes in the mid 80's. Even after I moved to the "big" city and went to college we all still managed to get together to play on the weekends. I happened to live with a guy whose mother and father worked for TSR, which gave us access to copies of every thing ever printed. All was gravy until one of our group joined a cult(and I do not mean a mainstream religion) and "decided" it was the tool of the devil. Now we're all in our 30's and married - we still play once in a while - tho kids and wives make for some disjointed and often interupted sessions.

    --
    It is better to be the hammer than the anvil.
    1. Re:Happy 30th to D&D by jzarling · · Score: 0, Flamebait

      I have a good job, a wife, nice house, couple of kids. Your response to my post would paint you ans the "...maladjusted misanthrope ...". Do you live in your mom's basement, wishing you could kiss a girl?

      --
      It is better to be the hammer than the anvil.
  130. Character? by phorm · · Score: 1

    he played the best damn drunkern dwarven cleric I have ever seen.

    So what class and species of character did he play?

  131. 30-year-olds by andy@petdance.com · · Score: 1

    D&D is 30, as are Rush? Secluded science-fiction-lovin' dorks rejoice!

  132. 30 years old and still living in parents' basement by penginkun · · Score: 1

    Dammit, why won't it grow up, get a hair cut and get a REAL job? And would it kill D&D to clean up all those Mountain Dew cans for once?

  133. I'd take that a step further, actually. by Mongoose+Disciple · · Score: 1

    Its deadliness wasn't especially well-balanced either. Your strength score dramatically reduced damage. You would get even techie and pilot PCs with super-buff strength scores just because they didn't want to have to make a new character after every combat.

    Meanwhile, the high strength Wookie or combat droid would be just standing in a firefight absorbing dozens of shots harmlessly, any one of which would kill or mortally wound a normal human. I know they're supposed to be tough, but there are limits.

    Don't get me wrong. I'm a closet WEG fan and probably still consider TORG to be one of the best games ever made, but I can't honestly say d20 Star Wars isn't better than the d6 version in a lot of ways.

  134. You mean it is 5d6 old by Anonymous Coward · · Score: 0

    Or maybe 2d12 and 1d6.

  135. "Run away! Run aw----AAauuuuggghhh!!!!!" by Latte+Lovin'+Lurker · · Score: 1

    was more my experience! Nothing like an RPG that emphasizes your essential helplessness against a hostile universe. Still my favorite after all these years.

  136. Re:This will really date me.... by Gilmoure · · Score: 1

    I still have my white box set as well. I've passed on all the rest of my stuff but am now making up for it with GURPS and Heros. Since having a kid, no more going out to bars and such. Might as well do something on a Saturday night.

    --
    I drank what? -- Socrates
  137. I AM beaver vomit by Anonymous Coward · · Score: 0

    you insensitive clod!

  138. Where's that mp3? by Quila · · Score: 1

    Out there somewhere is an mp3 with the voiceover of doom talking about how D&D is evil and ruining people's lives, leading kids to the devil. Meanwhile, the voices in the background of geeks playing D&D were stupid-funny! I want to cast a spell, no you don't have that spell, I want to cast it anyway, no you can't, where's the Mountain Dew, in the fridge, no it isn't.....

    1. Re:Where's that mp3? by Anonymous Coward · · Score: 1, Informative

      see my post
      http://slashdot.org/comments.pl?sid=105420&c id=897 5556

  139. Knowing what it is is the esay part. by Sylver+Dragon · · Score: 1

    Knowing what THAC0 stands for is the easy part. The hard part is being able to calculate the to-hit roll quickly in your head. Sadly, I can still do that to this day. Then again, considering that I was the human calculator for my gaming group for a couple years, this maybe isn't so suprising.

    --
    Necessity is the mother of invention.
    Laziness is the father.
  140. My Quest is for an old D&D-themed book... help by dsinglet · · Score: 1

    I was the only one in my high school with the patience to learn enough of the rules to DM. We'd do gifted class, lunchtimes, etc. I remember reading a novel back then, that I've looked for since with no luck. It featured a group (high school or college, can't remember for sure) with a teacher for a DM, who sends them into the game for real. Featured a boy in a wheelchair who becomes a dwarf; a girl priest with a robe that reacted like a concrete wall; etc. What I remember most is the 'realistic' treatment it tried to give the situation, as far as the characters' feelings and reactions to being inside the game. Can anyone help me ID (or ID&D) this book? Thanks!

  141. FYI: Tekumel by Valdrax · · Score: 2, Informative

    Guardians of Order is releasing a new edition of "Empire of the Petal Throne" in July with the full support of Barker, the game's creator. With Tekumel, Amber, and Nobilis under their belt, GoO is becoming a clearinghouse for underappreciated and brilliant games.

    --
    If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
  142. There's even a stat sheet for them by Fencepost · · Score: 1
    here.

    Me, I know I never want to encounter something with a "10d10+15 cornhole" attack.

    Redneck trees don't look at their "conflicts" with those they encounter as combat so much as "goin' a courtin'." They usually attack with their claws in an attempt to hold down their victims and "convince" them to have unnatural premarital relations. Screams, bleeding and death are often seen as the victim's way of consenting. The claw attacks are almost always followed by the armor-piercing cornhole attack.
    Redneck trees usually prefer male Elves because they "look like girlie boys,"
    --
    fencepost
    just a little off
  143. James Dallas Egbert III - D&D Legend by jokewallpaper · · Score: 1
    I was at Michigan State at the time the D&D "Legend" of James Dallas Egbert started. I was never a big D&D fan, but had lots of fun in the old MSU steam tunnels.

    Here's a link to the true story that became the legend.

    Sample:

    "You may have heard the urban legend about that student who died playing a "live" version of Dungeons and Dragons in the steam tunnels at Michigan State University. How about the one where the RPG player killed himself because his gaming character died? These stories have been adapted into a pretty funny Chick Tract, a thriller novel, and a made for TV movie."

  144. If i could find a good group... by Pegasi51 · · Score: 1

    I actually really enjoy playing D&D, though persoanlly I perfer GURPS. The problem is that it seems everyone udenr 30 these days wants to play one of the white wolf systems.

    I suppose white wolf has created a very detailed back ground but I simply can not stand the system. There is no play balance, everyone playing it would be better off going and reading a book. but the only groups of gamers I have managed to fall in with plays it 90% of the time.

    Any ideas how to get them on to a better system (AD&D or GURPS)?


    just as an aside, many D&D nerds are still living in thier parents basements but some of us have gotten married and moved out. Seems unreal but it is true.

    --
    There is no situation you can not make worse. -Jim Lovell
  145. Remember: PONDS ARE CASTLES! by StefanJ · · Score: 2, Informative

    A few months back, I found a copy of Avalon Hill's WILDERNESS SURVIVAL (Or was it OUTDOOR SURVIVAL?) at a thrift shop.

    It was not only complete, but OVER complete. It had two map boards!

    This was very important, because as old timers out there know the original D&D called for a copy of this map for wilderness (outside of a dungeon) adventures.

    There was a note that the ponds on the map should be treated as castles. The whole point of the game seemed to be to put together enough wealth to be able to afford to buy a castle and hire men-at-arms.

    This makes sense when you remember D&D's roots in minatures games. All that dungeon delving and monster fighting was just a prelude to playing CHAINMAIL miniatures games with your Superhero (Fights as 10 men+1) leading the way.

    Stefan

  146. I feel old by sjvn · · Score: 1

    Long, long before I could program my way out of a sort routine, much less before I started writing about Linux, I played D&D in its very, very first days.

    Since then, I've played many other kinds of games, and yes, I still play D&D, albeit D&D 3.5 these days. But, still I look back at those days of Chainmail and those three booklets and... I don't know that things have gotten that much better.

    Well, OK, yes they have, until the very first RPG supplment, Grayhawk, came out, the rules were painful even by a die-hard gamer standards. Still, there's no time like the first time that you take imaginary sword in hand, kick open the door, and adventure began.

    Steven

  147. It is the Omniverse version by Orion+Blastar · · Score: 1

    Has a bit of everything in it, elements from different RPG games. Vampire: The Masqerade, for one of them. ;) Vampires in the Traveller universe.

    We also fought Cylons, Terminators, Warewolves, Mechs, and many many more from other games, stories, etc.

    Our referee invents this stuff up as we go along. It may be more like GURPS than Traveller. ;)

    --
    Remember, Slashdot does not have a -1 disagree moderation, and no, troll, flamebait, and overrated are not substitutes.
  148. Mod parent up please by Anonymous Coward · · Score: 0

    Mod the parent up please, he's not a troll, and he was commenting on some wienie talking about not spelling something right.

    Offtopic of course, but troll? Do you idiot moderaters even know what trolling is?

  149. 8bit by Anonymous Coward · · Score: 0

    This was on cruel.com a couple days ago to the same theme:

    http://www.cybermoonstudios.com/8bitDandD.html

    It's quite cool (and quite realistic I might add)

  150. Credit where credit is due by Sylven_1969 · · Score: 0

    I was rumaging through stuff from my recent move last week and I came across eight D&D manuals, a couple of modules, some old character sheets and even a box full of miniatures from the early 80's. I haven't played pen and paper D&D for about seven years now but I still pursue role-playing games in the form of MMORPG's and CRPG's, it's not quite as good but it's hard to find time to get a half dozen of my friends together all at once now that we are all married with children. Anyways to give credit where credit is due, if not for D&D there would be no RPG's these days... what would I do with the little spare time I have if that was the case? ;)

    --
    Jay Dale "If you're not living on the edge then you're taking up too much space!"
  151. Check the source code, and roll for initiative! by dexter+riley · · Score: 5, Funny

    you can not get Array out of Bounds errors on pen and paper D&D

    You enter a 10 x 10 array. You see a Null Pointer Exception guarding an Object of type Chest. What do you do?

    1. Re:Check the source code, and roll for initiative! by ikkonoishi · · Score: 1

      I hurl my sphere of rm -rf at it.

    2. Re:Check the source code, and roll for initiative! by dirty_rez · · Score: 1

      declare a pointer on the stack to the memory location of Chest and copy the contents of the chest to a temp variable on the heap, thereby avoiding the NPE all thogether. hah.

      --
      If mind games were any more fun I'm fairly certain they would result in ejaculation - Me (formerly anonymous)
    3. Re:Check the source code, and roll for initiative! by CFBMoo1 · · Score: 1

      Catch the exception, log it, notify the user with a friendly message, and then recover to a usable state for the user.

      --
      ~~ Behold the flying cow with a rail gun! ~~
    4. Re:Check the source code, and roll for initiative! by dexter+riley · · Score: 1

      Too bad you didn't check for traps on the Chest object first. The object is actually a Chest of Memory Devouring. You have suffered a fatal memory leak, and died. Please re-roll your character.

  152. Who Will Be Eaten First? by Valdrax · · Score: 1

    Ya know, I've always preferred "Who Will Be Eaten First?"
    (It's a shame that the author got a nastygram from Jack Chick's lawyers, and you can't find it on his site.)

    --
    If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
  153. dude, it's an *analogy* by count0 · · Score: 1

    If you actually read the article, you'd see that the author is comparing carnal lust with the lust for power. It's a hypothetical game that involves the quote where you inserted D&D.

    But yeah, it's a poor analogy...FUD indeed.

    And while it's hard to argue that D&D doesn't encourage a "must find the +5 vorpal blade so I can kill Ztha the dragon and reach level 15" mindset, that's not really likely to encourage a megalomanic rush for glory - play D&D, become obsessed with being elected President...or a subsequent decline in family values.

  154. Not since 3.5E by Anonymous Coward · · Score: 0

    This was fixed in the latest revision. In the 3.5 PHB, whirlwind attack specifies that "when you use the Whirlwind Attack feat, you also forefit any bonus or extra attacks granted by other feats or abilities (such as the cleave or the haste spell)

    1. Re:Not since 3.5E by DuckDodgers · · Score: 1

      Thanks for the info! I'll keep that in mind in case anyone tries to use that silliness in any game I play.

  155. Mazes and Monsters by jmilne · · Score: 1

    Starring Tom Hanks, so you know it must be good! If you can find a copy of this at your favorite rental store, pick it up. Full of all that wonderful fear that playing "Monsters and Mazes" would destroy the youth of America.

  156. Gary Gygax by sonpal · · Score: 2, Informative

    Why is it that all the greats are destined to be screwed over? Here is a summary of what happened to Gygax and TSR. Such a shame.

    1. Re:Gary Gygax by sonpal · · Score: 2, Informative

      Also, a more recent interview.

  157. Details on Expert Tactician Feat by Phoenixhunter · · Score: 1

    Expert Tactician [General]
    You are skilled and turning things to your advantage.
    Prerequisites: Combat Reflexes, Base attack bonus +2, Dex 13+
    Benefit: You may make an extra melee attack a round, against one foe that is within range, and denied Dexterity bonus against you. This attack occurs before or after your regular attacks. Special: Only one such attack may be made a round unless you have the Combat Reflexes feat. Attacks used with Combat Reflexes count against the total number of Attacks of Opportunity you may make in that round.

  158. Re:My Quest is for an old D&D-themed book... h by EllF · · Score: 2, Informative

    That book was called "The Sleeping Dragon", and can be picked up on Amazon

    --
    We who were living are now dying
    With a little patience
  159. It's been 30 years... by Reorax · · Score: 1

    ...and nobody's gotten the Head of Vecna to work yet.

    --
    This sig is only here so people stop skipping the last lines of my posts.
  160. Re:This will really date me.... by platypussrex · · Score: 1

    but am now making up for it with GURPS

    Oh Yeah... still have all my GURPS, and that evolved from The Fantasy Trip, and the line started with a couple of Pocket Games called Melee and Wizard. Man did we waste a lot of hours with those two!

  161. Tunnels & Trolls by Anonymous Coward · · Score: 0
    Per Ken St. Andre, T&T was written in reaction to his playing D&D for the first time. He felt there was no need for hard-to-find (at the time) dice, so T&T is all D6-based.

    It's a silly game with stupid names for spells and a system that sacrifices too much detail for speed, but I remember buying it at a con in 1980 when Michael Stackpole (yes, that Michael Stackpole) cut me a deal and sold me the game and a couple of modules cheap. It was a fun alternative, and, although it never became my main game, it provided me with an interesting alternative perspective on gaming. Then came Runequest...

  162. I still worship Satan! by mmuskratt · · Score: 1

    although I prefer the definition from the original Deities and Demigods book.

    --
    man rtfm
  163. I don't know by Anonymous Coward · · Score: 0

    Some of the fanatically obsessed D&D players you run across playing NWN could probably very easily fit into that category. The only difference is, you don't have the smell to give you the early warning of how incredibly fucking dumb they are.

  164. fairly large hardcover book by Anonymous Coward · · Score: 0

    the game book you speak of in the second paragraph was (is) "Fantasy Wargaming" by Bruce Galloway. isbn 0-85059-465-0

    One of the most erudite treatments of the genre ever complied.

    Adrian

  165. Repent! You $@!#!@$ D&D Sinners! by codefool · · Score: 2, Funny

    Jack T. Chick has spoken!

    --
    "Stop whining!" - Arnold, as Mr. Kimble
  166. You too?!? by spun · · Score: 1

    You just described the first program I ever wrote on the first computer our family owned! You're not my cousin, are you?

    My program even let you purchase initial equipment, and printed up your sheet at the end on our Epson dot matrix printer.

    Was yours a mess of GOTOs like mine was?

    --
    - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
    1. Re:You too?!? by Arker · · Score: 1

      You just described the first program I ever wrote on the first computer our family owned! You're not my cousin, are you?

      It seemed possible, but a quick glance at your journal shows it's not so. ;)

      --
      =-=-=-=-=-=-=-=-=-=-=-=-=-=-
      Friends don't let friends enable ecmascript.
  167. What everyone else does by empaler · · Score: 5, Funny

    Whine that it's all MS's fault and reboot.

  168. Holy crap. I remember doing the same thing. by thepuma · · Score: 0

    A buddy and I wrote character generators for the TRS-80 also.

    --

    Free your ecomony and enact the FairTax

  169. Mmmm.... Hit Points. by solios · · Score: 1

    As a DM, I never used HP as a "battery" of how many hits a character could take until he was down for the count. HP was essentially a measure of skill in avoiding attack damage, or deflecting the brunt of an attack. Higher level fighters have more hit points than lower level fighters because, in my mind (as the DM), to be that experienced meant you were much better at dodging or deflecting attacks. An attack that did 5 HP damage against a guy with 50 would be interpreted as a cut on the arm or similar location- the same damage against a person with 10 HP would be, say, a VERY nasty gash across the chest.

    In my book, HP is just another metric of character competence, and augments armor nicely.

    Doesn't mean I didn't occasionally fudge the hell out of my DM rolls to smack down or spare a player. :-)

  170. What about star trek and hunt the wumpus? by sparkywonderchicken · · Score: 0, Offtopic

    Did we forget about those?

  171. Suggestions? by solios · · Score: 1

    How does your game handle superpowers? I loved the Hero system but hated having to buy a bunch of power modifiers that were rarely used, or needing one I didn't have. I did a preliminary "port" of the Hero concepts to the White Wolf storyteller system, with the end goal of making power modifiers dynamically allocatable- they came out of your overall level, so you could do creative things with an attack for less of the brute force value. It worked on paper, but I never got around to play testing it. :P

  172. It Sure Sucks Having a RealLife (tm) by dcw3 · · Score: 4, Insightful

    I was indoctrinated into the world of D&D while getting computer technician training at Keesler AFB, MS back in '77 (made less than $5k income that yr). Some of us spent much of our free time trying to make saving throws. That carried over to my next 2 yrs at Offutt AFB, NE...nothing else worth doing in Neb anyway. I've still got all the books & dice, but haven't played since about '85...went back to college, got married, had a kid, became a responsible adult (YUCK!). Now, nearly 25 yrs later, with a household income nearly 40 times what I made back then, I think I was enjoying life alot more in my D&D days :-(

    --
    Just another day in Paradise
  173. D&D Adventure Camp by Teancum · · Score: 4, Interesting

    This is definitely a trip down memory lane.

    I got into D&D as a sidebar to military wargamming, starting with Risk and moving onto several Avalon Hill games (Third Reich, Blitzkrieg, 1776 (I got massacred by my brother at this one), & Squad Leader).

    When I went to the hobby shop to see what other cool games they had, I saw a box for the original Basic Edition of D&D, together with the 1st Edition Monster Manual. The DM Guide was released just a little after that, and trying to get polyhedrial dice was almost impossible. We actually used the old chit system at first to generate our characters becuase we couldn't find any polyhedrial dice at all. When I finally got some dice, the d20 was badly misshapen in manufacturing, and gave some really wild results when used (I wish I still had it now).

    The best fun I had was a week at Boy Scout Camp where we also turned it into a week-long D&D marathon. The logistical planning for this was something that could only be done by a bunch of hard-core D&D players that were also boy scouts. The D&D manuals were smuggled in with the camp kitchen supplies, talked our parents into a week's worth of munchies & pop (with some extra money on the side for buying stuff that wouldn't keep in the cooler for more than a couple of days), and took off to camp looking like a group of real trustworthy, loyal, helpful (etc.) boy scouts our parents thought we were. We also hid miniatures, dice, DM screens, map graphs, and pens & paper (that was more out in the open.. . but in retrospect our parents should have realized that we took too MUCH paper and too MANY pencils with us).

    Our Scoutmaster (actually an assistant who could get the time off from work) was this young guy that looking back now was just totally snowballed by us boy scouts. I was about 16 at the time, and he placed a lot of trust in me as a junior leader. I did what I could, but this adventure took a life of its own that this poor assistant SM couldn't keep under control.

    After about 5 P.M. we would finish up our camping chores every evening and start playing D&D. In addition to the munchies, we brought along 4 gallons of Camp Fuel for the Coleman lanterns we placed under the tarp and played well into the night with the group of about 10 scouts in our troop. My younger brother was the D.M. for this whole affair, but there were several experienced and hard-core players, as well as a few totally new initiates into playing D&D (the kids who were really there to attend Scout Camp for real).

    During the day some of these new initiates would get a chance to read the rule books and get them explained as we were building fires, cooking breakfast or supper, and doing the other camp stuff (like swimming, firing shotguns, making crafts, etc.)

    For this experience, we decided to try out the Gary Gygax module series (Giants & Drow stuff) that we bought (because it was from the grand master... we bought everything from him at the time) but we always seem to put it off doing other stuff when we were normally playing D&D. I didn't realy how awful they were until after we really started to play them, and I knew just what Monty Haul Dungeons really came from.

    The sad part was the aftermath to this whole event. Needless to say our parents were absolutely pissed at us (my dad was the regular Scoutmaster and was unable to attend camp due to some other things that came up in his personal life). Some of the scouts in our troop also failed to complete any merit badges while at camp, and the D&D game was directly blamed for it. (I think we did make up an "unofficial" D&D merit badge for the event, however.) One set of parents totally forbade their kids from ever playing D&D again (the born-again Pat Robertson follower type), which was quite sad. My parents were more of the attitude that neither I nor my brother should "corrupt" the minds of the innocent, but they would rather that we pour our energies into D&D rather than dating or drugs or cars. In that respect D&D was a rather cheap hobby by comparison.

  174. The ultimate munchkin class: by Anonymous+Freak · · Score: 1

    Svirfneblin Monk with the Vow of Poverty feat from the Book of Exalted Deeds. Such a high AC, he can't even hit himself. ;-)

    --
    Another non-functioning site was "uncertainty.microsoft.com."
    The purpose of that site was not known.
  175. Character General Stores by Eagle5596 · · Score: 1

    I had a player once who always seemed to have what was needed for an adventure, to whom I always gave a few bonus XP for being prepared and blowing gold on mundane items instead of weapons and armor. Mapping a maze? He had chalk to mark the walls. Starting to rain? He had oiled cloth. Need a bit of light? He was always ready with flint and tinder.

    Then one day, for some reason or another, the players had a need for a bird cage, when the player produced one, I was a bit baffled, how could he have thought to have brought one. I asked to see his character sheet, and found that he had spent every last gold piece on mundane equipment... but had neglected to account for weight. Needless to say he aquired the nickname "General Store", and lost all of his wares in the dungeon when suddenly his loop-hole strength failed him.

  176. d20 is overcomplicated IMO by Anonymous Coward · · Score: 0

    Back in the day we either played Basic D&D, or AD&D but ignored lots of the more complex rules (essentially it was a Basic/AD&D hybrid). Now with d20, I see all these modifiers you have to account for (feats, skills, situational modifiers, what-have-you) that we just didn't deal with back then and that I have no desire to deal with today. Especially with all the extra responsibilities and junk I have to deal with now.

  177. Another Greyhawk book... by bkrrrrr · · Score: 1

    "Quag Keep" by Andre Norton was also an old Greyhawk-related fantasy book. bkr

  178. Eh? Re:Tactical Stratics Rules by StefanJ · · Score: 1

    You meant Tactical Studies Rules, right?

  179. Re:The flagship... Sinks. by Mulletproof · · Score: 1

    "Sure you've got your Evercrack players getting counciling and stuff..."

    Yeah, that stuff just being death binges in front of their computer, right? The best you can do is a homeless guy??? HA!

    --
    You need a FREE iPod Nano
  180. Something like... by crimson30 · · Score: 1

    ...this?

    I'm always looking for suggestions too...

  181. From CRPG/MMORPGs to D&D Circa - 1977 by pagen · · Score: 1

    I guess I came to D&D a little differently, but today all but 5 of my best friends play D&D. Those 5 play Ultimate with me and one is brother of aFanatasy artisit! I have known one of my D&D buddies since 1980. I met him in 1980 at Texas A&M while on my orientation. My folks and I came in the the MSC (Student Union) and I begged my parents to let me join them. For some reason, they said yes. I guess they wanted me to make friends. I remmber after that, my Dad told me I was not sent to college to play games. Greg was my best man at my wedding. And all three of the guys in the wedding were RP Gamers.

    In High School, I had acccess to a PLATO-IV terminal. I played Orthanc and the Mines of Moria (http://compmuseum.narod.ru/history/gam_hist/5-3.h tml). One day after this in Nan's Toy Store in the Galaria Mall in Houston, Texas, I saw the first boxed set of D&D. I bought it on the spot. What I would not give now to have that box and its contents today.

    In HS I played some, but it was never as cool as opening that box the first day and playing the adventure. After that, I was the default D/GM because I had read the rules. But all these HS kids were posers! In college, I found the serious RP Gamers. So serious, I played only with the fringe groups (what an image - fringe gamers). I was not seroius enough to commit to and last through a campaign. In Grad School, I became a D/GM for Warhammer RPG and Earthdawn. Even after I started my career, we continued to play.

    I really don't remember the games as much as I do the friendships. But the legends that came from the games, they will last forever. Some I was part of, while others I sat and listened to for hours. For me, it was like living a book and meeting the characters.

    In Grad School, one of my roommates and later groomsmen, wrote a computer game and years later sold his company for millions. I remember my Dad asking me if I could use all that time I had spent playing games to make money like my friend. (Parents - now I am one.) ;-)

    At 42 years old, I run a campaign of 3e for a 15 year old (my daughter), an 18 year old and a 13 year old (kids in my Sunday School Class), two of my 30 something year old gaming buddies, my wonderful wife of 11 years, and the father of the other two kids who has been playing longer then I have.

    Now D&D is a family event. Good play is rewarded, from a parental perspective. Lessons are built into the adventure. Often times they are filled with ethical dilemas and role models.

    I played 2 years of EQ and loved it, but our communal life interfered with my wife and me having play time. Now we shoot for once a month, and balance the time against school work, movies and the mall.

    I plan on playing some CoH with my friends and see how far I get. But I doubt I will ever stop playing D&D. I can not imagine it. I keep looking around as my daughter gets older, to see who I will recruit next. Perhaps I can transform a poker night somewhere with my coworkers?

    Peace,

    PaGeN of the Disarming Smile

    --
    When a Ball Dreams, It Dreams it's a Frisbee.
  182. It is NOT open source gaming... by Anonymous Coward · · Score: 0

    ...have you read the license? If you did, you would know it isn't open so much as designed to make people purchase their core books.

    You cannot truly create your own world, with your own design for character classes, ways of improving characters. All of the character creation MUST come out of WotC's 'd20 Core Books'.

    That's not very open to me.

    1. Re:It is NOT open source gaming... by Vecna! · · Score: 1

      Had >you read the license (Open Gaming License v1.1), viewable at www.opengamingfoundation.org, you would see that there are no content restrictions of any kind. You can create any game component you wish.

      The d20 System Trademark License is more restrictive, but is only important if you want to put the d20 Trademark on your product. If you do not, and many publishers have decided not to, you can igore its restrictions.

      Sincerely,

      Ryan S. Dancey
      CEO, OrganizedPlay

  183. Speaking of Fringe Gamers by grimiore1 · · Score: 1, Interesting

    I play with a group of about 5 players, including myself. With our work schedules, plus the fact that one member (who also part-time DMs) has two kids, we can only play on Saturday nights from about 11pm to 2am. At the end of the week, we are tired from studying and working, so our games are really just dungeon crawl slash'em. No role-playing at all, alignment rules are thrown out the window. We're just about XP. Except for me, because my character is a drunken monk, and we do drink. I'm not knocking it, it is a lot of fun and allows us to get together on a weekly basis and catch up on each other's lives.

    As an adult gamer, I've found schedules with other mature adults to be very hard to co-ordinate for some serious D&D games. Does anybody else out there have the same problem?

    --
    Ben, you've become an UberGeek! Take me as your padawan!!!
    1. Re:Speaking of Fringe Gamers by Anonymous Coward · · Score: 1, Insightful

      Yeah. The last time I played, not counting Multiplayer NWN, was about 5 years ago. It is very hard to coordinate anything like that now - I have 3 kids and find myself working to much.

      I am thinking about joining a NWN guild to see if I can get some gaming in that way, but it just isn't the same as setting down with folks face to face.

  184. Nonsense by Anonymous Coward · · Score: 2, Interesting

    The parent post is little more than opinion and ranting. For example:

    > Hasbro brought in BIG LAWYERS and claimed ownership over EVERYTHING involving D&D, even
    > stuff which was taken from public domain, or history texts.

    For anyone who's actually followed the evolution of D&D over the last 10 years, this is so wrong as to be funny. *WotC* has never been this litigious or over-reaching in its claims, although *TSR* _was_ almost that bad for a while. In the late 90's, TSR had an arguably draconian policy on people making derivative works (their own D&D materials), to the extent that many online D&D ftp sites shut down under legal threat. WotC, on the other hand, has not only been very friendly to fan-created works, but has made (virtually) all of the rules _downloadable_!

    Similarly, TSR was claiming many terms or ideas as their own that were not - I remember searching out the etymology of "drow" to rebut a TSR claim that drow were obviously their creation and property - but WotC has been pretty reasonable with that (just Beholders and a couple of oddball things like those).

    Finally, there's no need to take my word for this - there's _abundant_ evidence of this attitude of TSR's saved in Usenet archives from the time, which anyone who doubts me is heartily encouraged to check out (groups.google.com, rec.games.frp.dnd).

  185. not that bad.. by fforw · · Score: 2, Interesting
    Alright, they had their charm but I wouldn't go so far as "awesome". "Bar brawls" featuring legions of high level fighters and mages? The way SSI tried to turn it into one of their strategy games?

    They just didn't have the heart of Ultima or Bard's Tale. Or the storylines. But the better RPGs were themselves tributes to D&D, they just made the transition from pen and paper much more skillfully.

    The bar brawls were really the low end but there were some good moments (curse of the azure bonds, parts of the dragonlance series) which were a really good mixture between turn-based battle rpg and story.
    --
    while (!asleep()) sheep++
    1. Re:not that bad.. by operagost · · Score: 1

      Death Knights of Krynn ruled. Solamnic Knights are the best class ever. I found the hidden dungeon in the corner of the map too!

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
  186. Traveller?? by thegameiam · · Score: 1

    Wow - you actually play traveller? I just ran across my dog-eared, thoroughly beatenup copy ofthe rulebook... You don't live near Washington DC, do you?

    --
    Need Geek Rock? Try The Franchise!
    1. Re:Traveller?? by Orion+Blastar · · Score: 1
      No I live in St. Losers, Misery, aka District 268. ;)

      So you have the little black books? FarFuture reprinted them, Marc Miller is still "The Man". The have all the corrections in them now and bundle the books in a bigger format now. You can buy the reprints at the FarFuture web site. Traveller is copyright and trademark FarFuture Enterprises.

      My Group still plays or gets online to discuss things.

      --
      Remember, Slashdot does not have a -1 disagree moderation, and no, troll, flamebait, and overrated are not substitutes.
  187. I think our DM was corrupt . . . by straddle · · Score: 1

    I'm just saying...

    I always found it odd that our Dungeon Master could slay a dragon with the flip of a single die, yet the rest of us would have to roll furiously just to take out a a couple of measley tree squirrels. On top of that we would come away with severe damage while he walked away without a scratch.

  188. 1974.... by stonewolf · · Score: 1

    Wow...

    I remember learning to play D&D starting about the fall of '74 or the winter of '75.

    The coolest part was that the original manuals were printed on 8.5x11 paper that was folded and stapled in the middle to make these neat little pamphlets. I don't think I ever saw the original pamphlets. Everyone just took out the staples, ran them through a copying machine, folded them and stapled them.

    I wrote a program on our Univac 1108 to roll characters according to the D&D rules and made my self popular by showing up at games with stacks of 2 or 3 hundred character sheets all ready rolled and printed on fan folded green bar paper.

    I stopped playing about the time I graduated from college and got married. Now, my son (who is 20) plays D&D. Several of the people he plays with are 2nd generation gamers. At this rate the 3rd D&D generation should be showing up pretty soon now.

    That this silly little game would develop into a family activity and a cross generational bond in families is amazing.

    Stonewolf
    www.stonewolf.net

  189. Pedantic sillyness. by Yobgod+Ababua · · Score: 1

    Since you brought the rodents in question, they are clearly your allies, or at worst non-combatants.

    Whirlwind clearly states that you only get one attack per "opponent" within reach...

    As a DM I'll happily reward (or at least play out to it's logical conclusion) creative *in-game* thinking, but take an equally dim view of exploitatively "creative" *meta-game* thinking. You should be there to have some fun with your friends, after all, not to come up with rules-lawyer applications to make the game not be fun anymore.

    1. Re:Pedantic sillyness. by DuckDodgers · · Score: 1

      It is indeed pedantic sillyness. I would never attempt it because it is clearly an abusive metagaming tactic.

      But I have to admit, whoever devised this combination found a particularly clever set of loopholes in the rules.

  190. Re:The flagship... Sinks. by JudgeFurious · · Score: 1


    You've got a point I'll admit but I think my homeless guy still has you beat. I've known him since high school and I'm 38 years old. He was a couple of years behind me so I'm guessing he's around 36 years old now.

    Since roughly a year into college (He dropped out and began his nomadic existence at about that time) he's been pretty much as I described him. He had an apartment from time to time through his early 20's. At one time I know his roommates kicked him out and kept his precious manuals as collateral on money he owed them (they got paid) and shortly after that it was life in the cab.

    When you get an Evercrackhead living for the game as long as Jade (yeah that's his name, hippie parents I guess) then maybe the video versions are coming into their own. Until then D&D is still the king.

    --
    Appended to the end of comments you post. 120 chars.
  191. D&D and Satanism by Magickcat · · Score: 2, Funny

    When I first started playing D&D in the 80's, my Catholic school thought it was Satanic as per the hysteria and tried to discorage us from playing it.

    Thanks be to my Awesome and Unholy Masters Cthulhu and Baal that this was all just hype and it blew over.

    --

    Si tacuisses philosophus mansisses. If you had kept quiet, you would have remained a philosopher.

    1. Re:D&D and Satanism by Anonymous Coward · · Score: 0

      LOL. If I had some mod points I would mod this one up.

    2. Re:D&D and Satanism by Magickcat · · Score: 1

      Ah thankyou AC, may all your swords be vorpal.

      --

      Si tacuisses philosophus mansisses. If you had kept quiet, you would have remained a philosopher.

  192. Re:My Quest is for an old D&D-themed book... h by shadowbearer · · Score: 1

    Weird coincidence that I read that right now; I recently found Rosenberg's compilation of the first three Guardians of the Flame books in the local library (a bit careworn, it is :); haven't read the series since the fourth, and decided to pick up on them again. I bought the first three books way back when; in the fourth book he 'apparently' killed off the hero (Karl Cullinane); at that point I was into a lot of other things and lost the series, partially because I thought he was ending it. Silly me :)

    However, Joel has written quite a few more books in that series. (Wow). You can find a list at the unofficial fan site here. Quite good, even if he has stretched the storyline out a little much, but to someone looking for a great series of fantasy work based loosely off of D&D, they are worth looking into. You can request the books in the series at most libraries if you'd care to sample (even in my rural hamburg I can get them all thru interlibrary loan); I would suggest starting with the original books, however, he builds quite a history, and all the books from the first one are good, and pretty realistic.

    Joel seems to be one of the popular-unpopular fantasy writers these days. I rarely see him on the store bookshelf, but he has quite a following. You can also find some chapters of his latest book in the GotF series on Baen's website here .

    Enjoy. He's not traditional, but if you are/were into D&D, they can capture you quite effectively. :)

    SB

    --
    It's old. The more humans I meet, the more I like my cats. At least they are honest.
  193. Re:My Quest is for an old D&D-themed book... h by shadowbearer · · Score: 1

    Doh, I should have dropped the spoiler in that first paragraph. Sorry :)

    Stupid me.

    No gold star for shadowbearer tonite :(*

    SB

    --
    It's old. The more humans I meet, the more I like my cats. At least they are honest.
  194. gamer geeks by Macgrrl · · Score: 1

    I wrote a weather generator in excel for the World of Greyhawke, which took into account the altitude, longitude and terrain.

    --
    Sara
    Designer, Gamer, Macgrrl in an XP World
  195. Flanking and Attacks of Opportunity by Macgrrl · · Score: 1

    And for the record - flanking & attacks of opportunity in 3/3.5 Edition still irritate me.

    Try playing using minis and a battlemat - once you do, AOO and flanking suddenly starts to make sense, as does overrun, bulls-rush, charging and any area of affect spell.

    Our regular campaign group includes 3 rules lawyers, an aerospace engineer and a HR rep. Using m,ini's has significantly reduced the number of rules debates we have and has speed up combat by nearly 50%.

    --
    Sara
    Designer, Gamer, Macgrrl in an XP World
  196. Re:Alternatives to Expensive books... by Macgrrl · · Score: 1

    The core rules are available online (http://3point5srd.com/) as part of WotC commitment to the Open Gaming Foundation.

    Called the Standard Reference Document (SRD), it contains 98% of the text of the commercial rules books. They have kept as 'closed content' the experience & leveling up rules and certain monsters $ spells.

    --
    Sara
    Designer, Gamer, Macgrrl in an XP World
  197. You open the door and see some orcs - FIREBALL!... by Anonymous Coward · · Score: 0

    I am going to tackle the Wizard to prevent him from casting the Fireball!

    Roll for initiative and you too Wizard. The orcs are completely surprised.

    The wizard wins, everybody make a saving throw...the room is 10x10.

  198. Those were the days by Anonymous Coward · · Score: 0

    Played AD&D like crazy in my teenage years. Monster Manual, Monster Manual 2, Deities and Demigods, Dungeons Masters Guide and Players Hand Book. Throw in some figures and dominos. Had a subscription to Dragon magazine also.

    A always remember my players favorite character Max dying. He had just fought a type 6 demon in a dungeon. He was close to dying and ran away. But he accidentally fell into a pit trap with magic spikes. Amoungst the spikes was green slime for more damage.

    Then on off weeks we would change the theme and play Traveller. Cannot find much on Traveller or Game Designers Workshop. But they sure generated allot of credits...

  199. D&D vs. Decivilization by JorenDahn · · Score: 1

    I prefer Decivilization. :P

    --
    Blatant self-promotion: Jerek.net
  200. D&D killed my magic group. by Anonymous Coward · · Score: 0

    We went from MtG to D&D then broke up cause D&D sucked. And by sucked i mean this:

    MtG is a science. All technical, no art involved: simple.
    D&D is both an art and an artistic medium. Conflicting interpretations, vision, style: very messy.

  201. See what happens? by JasonAsbahr · · Score: 1

    http://www.darkholmekeep.net/crusade/dd7.cfm

  202. Used to run an RPG BBS on the C=64 by PanDuh · · Score: 1

    Thats right. On a 1200 Baud modem, I ran an RPG BBS that basically consisted of a bunch of message boards in ASCII text (no color) and THAT WAS IT. My storage consisted of two 1581 3.5 floppy drives and two 1571 disk drives daisy chained together for a SWEET (at that time) 4 megs of storage. Only one person at a time could log on. At 1200 Baud you could actually kind of see the text print out character by character (well, 300 Baud was probably more prone to that).

    The phone ringing at all hours of the night and the "EEeeeeEeeee-oooOooo-KrrkrrRrrrR" carrier signal would drive my parents crazy.

    Once we got into the 90's I got into running MUDs (my fave was Island MUD), but before that, some people would go really nuts on the BBS's and get 26 phone lines and hookem up to 26 HST 14.4 modems running Searchlight or Wildcat software.

  203. Re:Alternatives to Expensive books... by Anonymous Coward · · Score: 0

    i think it is SYSTEM reference document.

  204. D&D on a blog by Barney · · Score: 1
    Hopefully, this article is old enough that there won't be a significant /. effect...

    I've been playing 3rd ed. D&D over a blog, and it's been working out awfully well.

    We've got some downtime at the moment, since the DM's on vacation, but generally, it's been a very active blog. And the blog format allows people with real jobs to play, even if they're geographically separated. (I'm in a different country from the rest of the group.)

    I thought that this would satisfy my long-suffering D&D jones, and it almost does -- but now I want to start my own campaign. Once a DM, always a control freak, I suppose. :)

  205. Girls Allowed by sckeener · · Score: 1

    Thank you for cracking me up.

    My pleasure is to make women happy. I'm glad I succeeded.

    One of the best gaming groups I played in was run by a woman. In fact, I'd say most of my gaming before her was with guys only and were simple hack-n-slash. Co-ed gaming really opened up the Role Playing aspect. I've been sold on Role Playing since then. It makes the games so memorable.

    I'm 32 and I've been playing since I was 9. Role Playing really opened up for me at 19. I feel like I've lived decades of romance and intrigue and yet feel like it was just yesterday that I started playing. It is a wonderful feeling if you get a good GM.

    Sterling Keener
    MCSE, CCNP
    sckeener@yahoo.com

    --
    "Only one thing, is impossible for god: to find any sense in any copyright law on the planet." Mark Twain
  206. Am I the only one... by Dil+NaOH · · Score: 1

    ...who still misses the THVAC table? There used to be a reason for the fighter to carry five different weapons--and there was once a time when the knight in plate armor would laugh at the thief that was trying to fight him with a dagger.

    --
    Thank you for observing all safety precautions.
  207. Re:My Quest is for an old D&D-themed book... h by dsinglet · · Score: 1

    Thank you everyone, your replies were incredibly helpful.

  208. D&D 30 sheesh I must be getting old by dukeisak · · Score: 1

    I remember playing AD&D 1st eddition in the 80's then 2nd ed. came out. It seemed more fun then, no more asking the DM what a 4th level thief needed to hit a 12hd monster with an AC of -5. I loved the THAC0 concept just add or subtract the enemy's AC to your THAC0 and roll.

    I never did like modules though some of them weren't too bad. The best games were when the DM just shot from the hip or had a basic outline for a plot of some sort. Modules though like the rules are not carved in stone. I like them for the maps and stuff.

    Rules lawyers are a pain though. I figured a real novel way of dealing with them. Let them have what they want for a time even throw them a bone or two, then they find a box.

    Senerio:
    DM: you find an unlocked box (somewhere).
    Thief (aka rules lawyer): I open it and look inside.
    DM: you see a little man looking down at something.
    Thief: I try and see what he's looking at.
    DM: you see a little man looking down at something.
    Thief: I reach in at take what ever he's looking at.
    DM: you're sucking into the box and find your self floating around in nothing.
    Thief: I use my ring of three wishes and wish myself out of the box.
    DM: It doesn't work you're still in the box.
    Thief: I wish I hadn't found the damned box then.
    DM: doesn't work you're still in the box.
    Thief: But I don't understand it nothing is more powerful than a wish.
    DM: really tell that to Loki (or some other appropriate diety) because I don't think he/she really cares.
    Thief: I start praying to Loki to get me out of here.
    DM: "We're sorry do to the extremely high volume of calls to the God of Mischief, all lines are busy. Please hang up and try your prayer again later. And thank you for using the Loki hotline."

    Meanwhile back in the dungeon...
    Fighter: Hey what happened to the thief?
    Cleric: I thought I saw him over there by that box.

    Those where the days. My gamming buddies and I basicly ignored those fear mongering religious twits who wouldn't know a demon if it scored a crit with a +5 Unholy Avenger to their pea-brained skulls. They're ones living in a fantacy world if they think their religious dogma can stamp out D&D or any other RPG. I suspect though D&D will one day go the way of ENIAC, where the once reveered books will lay in a room collecting dust only to be revived for a brief period of nestalgia.

    Long live D&D.