Domain: epicgames.com
Stories and comments across the archive that link to epicgames.com.
Stories · 28
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Citing 'Economic Efficiency,' Epic Says Fortnite's Upcoming Android App Won't Hit Google Play Store (theverge.com)
Fortnite developer Epic Games will not be distributing its massively popular game on Android because the Play Store takes a 30 percent cut of the revenue. Instead, the company plans to distribute the software to players via the official Fornite website, "where Android users can download a Fortnite Installer program to install the game on compatible devices," reports The Verge. From the report: For Fortnite on iOS, Epic decided to distribute the game on the App Store, most likely because it had no other method of getting iPhone users to easily download the software. (Apple, unlike Google, does not allow iOS users to download apps that are not first approved by its internal review processes and distributed through its proprietary marketplace.) With Google and its more open platform, Epic can get away with distributing the app itself. CEO Tim Sweeney says the primary motivation here is twofold. Epic wants to maintain its direct relationship with consumers. (The company currently distributes Fortnite on PC through its own Epic Games Launcher, instead of using Valve's popular Steam platform.)
The second reason is financial: Epic does not want to pay Google's 30 percent cut, especially considering the entire game is funded through in-app purchases. "The 30 percent store tax is a high cost in a world where game developers' 70 percent must cover all the cost of developing, operating, and supporting their games," Sweeney says. "There's a rationale for this on console where there's enormous investment in hardware, often sold below cost, and marketing campaigns in broad partnership with publishers." But on mobile platforms that are open, like Android, "30 percent is disproportionate to the cost of the services these stores perform, such as payment processing, download bandwidth, and customer service," he says. Sweeney adds that Epic is "intimately familiar with these costs" from its direct distribution of Fortnite on Mac and PC. There's no word as to when the Android version of Fortnite will be available, but rumors suggest it will be tied to the upcoming Samsung Galaxy Note 9 launch on August 9th. -
A Right To Bear Virtual Arms?
theodp writes "In the world of virtual goods, reports GeekWire's Todd Bishop, it looks like there's no such thing as a Second Amendment. According to a forum post by an Epic Games community manager, a new policy will remove 'gun-like' items from Microsoft's Xbox Live Avatar Marketplace on January 1. The policy reportedly applies to accessories for the avatars that represent Xbox Live users, not to games themselves, and owners of virtual weaponry like the Gears of War 3 Avatar Lancer purchased before the policy goes into effect will be permitted to continue to wield them." -
Unreal Engine 3 Running In Flash
Eraesr writes with news that Epic Games has added Unreal Engine 3 support for Adobe Flash Player. This comes alongside news that Flash Player 11 has been released, an update that added Stage3D, "a set of low-level GPU-accelerated APIs enabling advanced 2D and 3D capabilities across multiple screens and devices." "With its new hardware-accelerated Stage 3D APIs, Flash Player 11 allows 1,000 times faster 2D and 3D graphics rendering performance over Flash Player 10. Developers can now animate millions of objects with smooth 60 frames per second rendering and deliver console-quality games on Mac OS, Windows and connected televisions. 'With UE3 and Flash, games built for high-end consoles can now run on the Web or as Facebook apps, reaching an enormous user base,' said Sweeney. 'This totally changes the playing field for game developers who want to widely deploy and monetize their games.'" -
Over 160 Tutorial Videos Created For Unreal Dev Kit
As a follow-up to Epic Games' release of a free version of the Unreal Engine last month, the company has now posted over 160 video tutorials which demonstrate the various uses of the Unreal Development Kit. Roughly 20 hours of footage were created by technical education company 3D Buzz, with topics ranging from user interface to game physics to cinematics. -
Epic Releases Free Version of Unreal Engine
anomnomnomymous writes "Just a week after Unity announced its engine is now available for free to indie users, Epic Games has revealed a free version of its popular Unreal Engine technology. Called the Unreal Development Kit (UDK), it is a free edition of UE3 that allows community, modder and indie users more access to the engine's features and is available for all. Epic said game developers, students, hobbyists, researchers, creators of 3D visualizations and simulations plus digital filmmakers can all take advantage of the UDK for non-commercial use. The UDK site also offers detailed product features, technical documentation, commercial licensing terms and support resources." -
First User-Created UTIII Mod Created for PS3
For the time being, mod creators have to jump through an official 'hoop' with Epic games to see their content made available to Unreal Tournament III PS3 players (something Tycho lambasts Epic for at Penny Arcade). Just the same, content is beginning to trickle out, and Eurogamer has the word that DM-Shrine is now available for download for holiday-bored PS3 owners. "Epic didn't make this map. Thomas did and he already released it for PC users of UT3. We didn't do any editing or changes to it. All we did was bring it into the editor and "cook" it into the proper format for the PlayStation 3 and tested it to make sure it ran properly and was good fun. We're waiting on some paperwork from Sony that will allow us to release an editor update so mod creators can do this cook process for themselves. We expect to have that very soon." -
Unreal University Impressions
Demondo writes "Well the first annual Unreal University weekend is over, and based on the numerous pictures, videos, and impressions people are giving it seems that Epic Games, 3DBuZZ / Mastering Unreal, and the sponsors (Center for Digital Entertainment and nvidia) have pulled it off quite successfully. I just hope that I can go next year." -
Epic to Sponsor Unreal University
PepsiProgrammer writes "Epic and Nvidia are teaming up to create the first annual Unreal University, a two-day tutorial covering techniques for creating mods for the Unreal Tournament 2004 game engine. It'll be held at North Carolina State University in Raleigh, North Carolina, USA, on November 8th and 9th, 2003." With this event, the million-dollar Make Something Unreal contest, and the free Unreal Technology video tutorials, looks like Epic is pushing their engine heavily as weapon of choice for FPS modders. -
Free Unreal Engine Release Planned
Thanks to Beyond Unreal for pointing to an article revealing that Epic are planning a standalone, non-commercial release of the Unreal Engine. The previously un-noticed September email from Epic's Mark Rein reveals "...a free version of UT2003 but without any of the gaming content or code" is in the works, including a standalone executable and a full release of Epic's Unreal toolset. According to Rein, "The runtime will be a free download, and free to use for non-commercial and educational use", and commercial licenses for this forthcoming release are also possible, with limited Epic support, and "...will [cost] considerably less than the US$350,000+ we charge for [an Unreal engine license]." -
Epic Games Signs Microsoft Publishing Deal
Thanks to Gamers.com for the news that Unreal creators Epic have signed a long-term publishing deal with Microsoft. According to the piece, "Microsoft will publish 'several' future Epic projects - as yet unnamed - exclusively for Xbox and Windows", and it's noted that "Epic is the sole owner of the Unreal name and franchise", although Atari is still publishing Unreal Tournament 2004 for PC this November. Included in the Microsoft deal are two projects from new Epic offshoot Scion Studios, promising to "explore development opportunities within Epic Games' established action titles, and beyond", possibly implying at least one Unreal-branded, Microsoft-published title - unless the "established action title" in question is Jazz Jackrabbit. -
Epic Games Signs Microsoft Publishing Deal
Thanks to Gamers.com for the news that Unreal creators Epic have signed a long-term publishing deal with Microsoft. According to the piece, "Microsoft will publish 'several' future Epic projects - as yet unnamed - exclusively for Xbox and Windows", and it's noted that "Epic is the sole owner of the Unreal name and franchise", although Atari is still publishing Unreal Tournament 2004 for PC this November. Included in the Microsoft deal are two projects from new Epic offshoot Scion Studios, promising to "explore development opportunities within Epic Games' established action titles, and beyond", possibly implying at least one Unreal-branded, Microsoft-published title - unless the "established action title" in question is Jazz Jackrabbit. -
Ultima X - Odyssey Officially Unveiled
Thanks to HomeLanFed for their initial report on the official unveiling of EA/Origin's new PC MMORPG, Ultima X: Odyssey. They say that the previously rumored title is "...a massively multiplayer game that was described as a 'sister' game to Ultima Online. The dev team promised that players will not have to worry about using macros in the game or beating up on tiny rats just to level up at the beginning." It's also confirmed that the game is "powered by Epic's Unreal engine", and "very action oriented", and much new information is expected as the EA-X Event continues on Friday. Update: 08/22 15:26 GMT by S : There's now an official press release, screenshots courtesy GameSpyDaily, and a 21mb trailer downloadable from Gamershell, Worthplaying, and via BitTorrent courtesy GameTab. -
Massive Unreal 2K3 Mod Contest Launched
code-e255 writes "Epic Games, the developers of Unreal Tournament 2003, and nVidia have announced a huge UT2K3 modification contest called 'Make Something Unreal'. This competition will reward the truly great modders out there, and will hopefully encourage more people to mod for UT2K3." Word is that "..entries can be made in 13 categories, including 'Best Mod,' 'Best Character,' 'Best Use of 3D Sound,' 'Best Real-Time Non-Interactive Movie (also known as Machinima),' and more", and prizes include over $1,000,000 in total, with first prize $50,000 and a $350,000-value commercial Unreal Engine license. -
Massive Unreal 2K3 Mod Contest Launched
code-e255 writes "Epic Games, the developers of Unreal Tournament 2003, and nVidia have announced a huge UT2K3 modification contest called 'Make Something Unreal'. This competition will reward the truly great modders out there, and will hopefully encourage more people to mod for UT2K3." Word is that "..entries can be made in 13 categories, including 'Best Mod,' 'Best Character,' 'Best Use of 3D Sound,' 'Best Real-Time Non-Interactive Movie (also known as Machinima),' and more", and prizes include over $1,000,000 in total, with first prize $50,000 and a $350,000-value commercial Unreal Engine license. -
Unreal Tournament 2K3 Gets Software Renderer
Thanks to an anonymous reader for pointing out that the official Unreal Technology page has been updated with a software renderer for Unreal Tournament 2K3. This is an interesting step for those gamers with fast CPUs but inadequate 3D cards. The Pixomatic technology powering it was co-developed by Michael Abrash, John Carmack's right-hand man during the development of Quake, and a famous programmer and writer (at Microsoft and elsewhere) way before then. -
Ultima Online X Rumored In Development?
According to Ultima Online Stratics, the new issue of GMR Magazine (as found in EB stores) has a column leaking details about "Ultima-X", which is apparently Origin/EA's new MMORPG. A quote from the article goes as follows: "It's going to surprise you. I can't say anything just yet except maybe three quick words: Unreal Warfare engine." The writer of the column has since turned up on online forums indicating that he was told to hold the news, but the magazine had already gone to press. This is a fascinating rumor that initially seems to pass the smell test - stay tuned for more details. -
UT 2003 Client For Linux?
Thomas A. Anderson writes "Although not officially supported, there is a very interesting post here from Mark Rein (VP of Marketing for Epic Games) that says UT 2003 client *already* runs on linux, and that it *might* be released close after the windows client. Let's all support Epic on this... Background: Back in April, on an IRC chat, Mark Rein stated that a linux server will happen, but the chance of linux and mac clients were a qualified "likely". He stated something similar in a chat in August. All the chat logs are interesting reads..." -
UT 2003 Client For Linux?
Thomas A. Anderson writes "Although not officially supported, there is a very interesting post here from Mark Rein (VP of Marketing for Epic Games) that says UT 2003 client *already* runs on linux, and that it *might* be released close after the windows client. Let's all support Epic on this... Background: Back in April, on an IRC chat, Mark Rein stated that a linux server will happen, but the chance of linux and mac clients were a qualified "likely". He stated something similar in a chat in August. All the chat logs are interesting reads..." -
E3: Epic, US Army Develop Games as Recruitment Tool
securitas writes "Reuters and AP tell us that Epic Games and the US Army have announced the America's Army series of games, jointly developed by the Department of Defense and Epic. The first two-part game in the five-year project includes an RPG called Soldier and a first-person shooter called Operations. The game will be free of charge and available for download in July or August, with 1.2 million CDs simultaneously released, attached to gaming magazines. Does this remind anyone else of the war-room scene from Toys or Ender's Game?" Future installments will include Sim Mess Duty, Sim Standing Guard in the Rain, Sim Blister, and Sim Invading Iraq to Keep Approval Ratings High. -
Virtual Reality With Unreal Tournament
thegrommit writes: "It seems someone has been hacking the UT OpenGL driver to produce a relatively cheap VR environment. " It's really just another Cave thing, but it's still something to lust after. Imagine using a treadmill instead of pushing the up arrow. If only I was attached to my general pear-like shape. -
Open Source Elements of Unreal Tournament Released
GreenMarine writes "I've released the open source elements of the Unreal Tournament engine. You can get the files at openut.sourceforge.net. There is a link there to the main Source Forge project page. There are also discussion forums, mailing lists, and a bug tracker for everyone to use." According to the site, Unreal Tournament Linux Patch 402B is now available as well as a set of debugging executables. What are you waiting for? Go now! -
Linux Unreal Tournament Files Released
Iceweasel writes "BTW, since Unreal Tournament came out today (and trust me, I already have my copy :), the Linux UT files were released today. Go to www.fileplanet.com or unreal.epicgames.com to get the 3 MB download. " Thanks to all the people who e-mailed me about GT Interactive - click below to get Tim Sweeney's take on the whole deal.[Hi, I just posted this info in the Slashdot forum elaborating on why we didn't ship the Linux executables in the Unreal Tournament box.]
The UT Linux executables will be available for download rather than being included in the box.
We don't like this either. We REALLY, REALLY wanted the Linux executables to be on the CD, we reserved space for it, and actually had it there in the directory structure during beta.
GT asked us yank it, because they were worried about tech support issues: that thousands of Linux users would have questions about installation that GT reps (who are only familiar with Windows and consoles) wouldn't be able to answer.
We obliged with their request, because GT is responsible for performing (and paying for) UT tech support, and it didn't seem fair to put the burden on them.
Here is part of a message I sent to a GT exec, advocating putting Linux on the UT CD-Rom:
---begin---
Why Linux on the Unreal Tournament box is a very good move:
First, Red Hat Linux is selling very well in retail, and there's a good chance that by word of mouth, Linux users will pick up Unreal Tournament with their Linux purchase or afterwards. I'd be very surprised if we didn't gain over 3% more sales from Linux users. Now if UT sells a million units (Tim's wild guess), that's 30,000 additional units. If we make it *very* clear that the Linux version is unsupported (no tech support calls), then surely this is a profitable move.
Second, while Linux users are far outnumbered by Windows users, the statistics don't tell the whole story. Linux users are the hardest of the hardcore. They're among the movers and shakers who are serious deathmatchers (Quake 2 and Quake 3 are available for Linux); they run major community web sites; they run servers on T1 and T3 connections. These people have far more influence on gaming than their numbers indicate.
Third, Linux is gaining an incredible amount of momentum, and sticking the Linux penguin logo on the UT box would further the Unreal franchise's position as a leading-edge product that's not afraid to push into new territories. This has always been our hallmark -- Epic shipped the first-ever DirectX game (Fire Fight, published by Electronic Arts); now the Unreal Tournament demo is the first DirectX7 release; and now we have the chance to be the first game to ship simultaneous with Windows and Linux versions in the same box.
---end---
GT considered all of this and understood the issues, but still had overriding concerns about the cost.
I can't say I blame them; I sure wouldn't want to be responsible for supporting users with 10 different versions each of 10 different Linux distributions, each with a completely different set of video drivers, x-windows shells, permissions, and possibly even recompiled kernels. Linux's approach kicks ass on the Internet with its open, user-driven community. But it doesn't seem too compatible with the mass-market distribution model, where companies pay rooms full of people to answer phones and help customers, and where one tech support call wipes out all the profit from a box sold.
Emailing companies like GT *politely* to show your support for the Linux platform is a great idea. Just keep in mind that, to publishers, the Linux thing isn't simply a popularity contest; supporting Linux needs to make sense financially, and there are some serious issues with support and compatibility they need to consider.
Tim Sweeney
Epic Games
http://unreal.epicgames.com/ -
Linux Unreal Tournament Available
James wrote in to tell us that Unreal Tournament for Linux is now available. Of course you need a 3d card to make it all work, but still, I hear a great sucking sound that is the productivity of all workers. Download here. -
Linux Unreal Tournament Available
James wrote in to tell us that Unreal Tournament for Linux is now available. Of course you need a 3d card to make it all work, but still, I hear a great sucking sound that is the productivity of all workers. Download here. -
Hellmouth Website
Lavos writes "Seems that Cliff Bleszinski has started a website to share even more school horror stories. It's 'partially' inspired by Jon Katz's essay " (Lavos is one of many who wrote in with this lead.) -
Unreal Tournament Linux Client
James Massa was the first of many to note that there appears to be official word on an Unreal For Linux client appearing on the Epic Unreal page. Renderers for Glide & MesaGL. Some screenshots are also available. No sound yet, but that should be coming. Loki's got Myth II and Railroad Tycoon II coming together soon too. Its pretty excellent seeing real games coming out faster. And I think that playing them should count as "Investigative Research" for me. -
Unreal for Linux?
linuxgames.com has a story involving the upcoming Linux server port of Unreal, as well as a possible client(!) port to Linux as well. You can also read the original post over at Epic MegaGames. Epic is now looking at more 3D APIs besides Glide, and hopes to use OpenGL for any Unreal ports. -
Unreal for Linux?
linuxgames.com has a story involving the upcoming Linux server port of Unreal, as well as a possible client(!) port to Linux as well. You can also read the original post over at Epic MegaGames. Epic is now looking at more 3D APIs besides Glide, and hopes to use OpenGL for any Unreal ports.