Domain: gameinformer.com
Stories and comments across the archive that link to gameinformer.com.
Comments · 62
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Re:Humor is not interactiveWhich is, by the way, the best representation of the Simpsons universe to date.
The little quips do get annoying, but the gameplay is solid for once.
They essentually borrowed the GTA game engine/formula and skinned it with the Simpsons.
While "Hit and Run" was well recieved, the list of horrible Simpson themed games is way too long...
The Simpsons: Skateboarding (lowest rating on any game ever in Game Informer. It scored a -1-.)
The Simpsons: Wrestling
The Simpsons: Road Rage (Crazy Taxi reskinned)
The Simpsons: Bart vs. The Space Mutants
The Simpsons: Virtual Bart
The Simpsons: Bart And The Beanstalk
The Simpsons: Bart vs. The World (Game Gear)
...and I'm sure that there are more...These are just from memory! -
Re:Tron 2.0 -- the game
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Re:wrong
Except Snoop Dogg and John Singleton are working on a GTA-styled game called "Fear & Respect" . See more here.
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Re:More launch images @ Impress Watch
PSP's highest rated launch game is Ridge Racers (yep, the one with 10 second load times when changing tracks, and a 20 second load time to start the game). Ridge Racer on DS is NOT a port of the N64 game. It features a new control scheme, and is an entirely new Ridge Racer game with tracks from previous games. I don't care enough about Asphalt Urban GT to even bother looking for it, so I'll just give you that one. No wipeout game (to my knowledge... you can try to prove me wrong) has ever sold a million copies. All the games I listed have sold a million copies with each incarnation.
Gran Turismo 4 Mobile is supposed to be an exact port of the PS2 version. (or close to it).
N64 was the big console of the era. Lots of people held off from the Saturn and the Playstation to wait for it (as the N64 was perpetually delayed, and always just around the corner). In the first year of the N64's life, it outsold the PSX by far.
BTW slashdotters love tech, right? I don't understand why so many are against PSP when it clearly surpasses NDS in engineering quality. If you love nice hack and Mario, buy NDS. If you love PlayStation and serious tech, buy PSP. If you love both and afford both, then buy both!
I love this quote though, so I am going to reply to it directly. :) I love tech, it's true. But there's some tech I dislike. Things such as a Divx player, a Sega Game Gear, an N-Gage, an Xbox, etc. Things like that just aren't worth my time or money.
I have no interest in PSP because (as I've repeated already several times), it has no games of interest, the hardware seems fragile, the battery life is absurdly short, and the price is way too high. These are not characteristics of good engineering.
I'm just tired of those misinformed.
lol. -
Star Trek: Elite Force
I saw this in a game once. Anyone ever play the game Star Trek: Elite Force? It's a standard FPS, but they throw some cutscenes at you. The interesting thing was you could play as a male or female member of the Elite Force.
About halfway through the game, a female NPC hits on you in the ship's bar. I think this part of the script was written assuming you were playing the male character. My first time playing through as the female character, it was surprising for me when I realized that a female character was coming onto another female character in a videogame (and a Star Trek game, at that.)
Trekkie lesbian action. Cue the cheesy jazz music
.. that's a video I'd like to watch. :-) -
Re:Super Mario RPG
I never played the Super Mario RPG, but maybe this will be close enough for you: Mario & Luigi: Superstar Saga
From the review: Much like the N64 release Paper Mario, Superstar Saga is an RPG with Mario characters. In this adventure, Mario and Luigi head into the unfamiliar world of the Beanbean kingdom to battle the evil sorceress Cackletta. The witch has stolen Princess Peach's voice in order to awaken the Beanstar, a sacred object which will allow her to rule the world. Although set in a completely new environment, Superstar Saga is brimming with familiar faces, like Bowser, goombas, koopas, wigglers, and more.
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Re:Blizzard games? A failure?
Commander Keen was ported to the GameBoy Color very shortly before the GameBoy Advance was released. Just get that to use in your GBA.
Yup, here it is: Commander Keen for GB.
Looks like Duke Nukem (the side-scroller) was also released on the GB.
Interestingly enough, you can also find DOOM and DOOM II for GBA. Some reviews indicate that DOOM/GBA was a pretty good game (basically identical to the DOS version, missing a few levels.)
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Re:Lucasarts?! Oh NO!
You mean I cant play crappy, repetative, inane, consumerist based Starwars games with poor writing on the gamecube?!
Of course you can! Try this one.
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Re:Layout predictions
They did make a couple more definite statements. In an interview right after the announcement, they mentioned that the screens were stacked vertically. Plus the games will be up to 128MB. That's not a lot of info, but they have mentioned a bit more than "2 screens" and "interesting ways to use it".
Of course, that completely ruins the good ideas the original poster had for the side-by-side setup. Oh well. -
Re:"DS": Nintendo to follow Sega? Trouble ahead!
There are a couple of reasons why the DS appears as if it would be backwards compatible with the GBA:
1) Processor. The DS will have a dual-processor configuration, with an ARM 7 and ARM 9 processor. It seems strange that they would have two different processors for this machine. It may indicate that the more powerful ARM 9 will run the CPU, while the ARM 7 will run the graphics. However, why not use two ARM 9 processors in order to buy them in bulk? It's not like either is a custom 'graphics' or 'CPU' chip, as is the case in this generation of home consoles. However, the ARM 7 is the processor used in the current GBAs. This would make the possibility of a "backwards-compaitble" mode more likely.
2) Semi-conductor memory. While not explicitly stating it would use cartridges, Nintendo has stuck with the Semi-conductor technology, which certainly enables the possiblity of backwards-compatibility.
3) Screen size. The fact that each screen on the DS is 'about' the same size as the GBA screen makes this a possibility.
4) No denials. In the interview with Billy,, Beth explicitly states that GameCube games will not be playable on the DS, but it quite evasive when it comes to GBA. "We haven't announced anything about that, yet".
Of course, everything's speculation, and no one will know for sure untill E3, but it's still a possibility that this could be backwards compatible. -
Re:Compatibility unlikely
Well, everything appears setup correctly for the DS to be backwards compatible-- it supposedly uses an ARM CPU (and as we all know, the GBA/SP use ARM CPU's).
There's also a little more info here--
http://www.gameinformer.com/News/Story/200401/N04. 0121.1808.42530.htm
In the interview, the Nintendo rep specifically states that they haven't currently announced whether or not it'll be backwards compatible, so it leaves the door open I think.
But the general point still stands-- this'll be Virtual Boy II unless they include backwards compatibility. Nobody wants to buy a *2nd* portable gaming system to be forced alongside the existing GBA/SP. -
Game Informer.com
Actually, Game Informer did a head-to-head comparison with a taco supreme. Citing a lack of final hardware, they declined to declare a winner... but the taco looked like it was coming out on top.