Domain: gamerswithjobs.com
Stories and comments across the archive that link to gamerswithjobs.com.
Comments · 16
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Agreed
But what is the rest of the coverage besides recycled PR anyway? Personally I just try and get a sense of a game I'm interested in and then stop looking at coverage on it. I just want to see the basic idea of the game and what mechanics it uses, as soon as I'm interested then I cut off coverage because I don't want anything spoiled, not even the introduction. In other media I also avoid trailers because of how much they will spoil the actual movie for example. The way a game starts is meant to draw you in and intrigue you, and if you hear a lot about it beforehand, it doesn't have the same impact when you actually play the game.
There have been situations with games such as Super Smash Bros Brawl where they drip feed you with information, every day you see a new character, or a new move, or a new item you will be using in the game. By the time the game comes out I'm sick of it already and I don't even want to see it anymore. Or sometimes development time will drag on and paying attention to a game's coverage is like torturing yourself, such as with Dragon Quest IX or Duke Nukem Forever. In that case, coverage will often turn me off of a game, and if I already know I want to play it, what's the point? I've got better things to do.
Nowadays I just listen to a few podcasts where people don't talk so formally about their experiences and they often talk game theory which is much more interesting to me compared to regurgitated PR. I would recommend A Life Well Wasted, The Brainy Gamer, Gamasutra Podcast, In-Game Chat, Irrational Behavior, Mobcast, and Retronauts. If you also like those, you might like Geekbox, RebelFM, 1up Oddcast, Weekend Confirmed, Player One Podcast, Joystiq Podcast, Gamers with Jobs, Drunken Gamers Radio, IGN GameScoop and CAGCast. Hey, it makes work and commutes go by fast. -
Re:How to make enemies and alienate people
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Re:Article is lame apologism.Check out the "Gamers with jobs" site (and podcast), they are doing something like what you are describing.
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Clarification
Sorry, forgot the post links to quite a few FAs. I was referring to this one
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Re:Ragging on the Wii for a moment
Funny, you take on a whole different persona when ranting. . . much more agreeable when you're not.
Careful, you might get confused with a retarded, rabid, trolling fanboy. You know, the kind that are going to make me stop reading /. comments entirely?
Guess I really should back off on the responses.
On a side note, if you are unfamiliar with them, you might be interested in Gamers with Jobs. More adult conversation on such topics, and I believe most over there fully agree with you. Plus, it's moderated. No flames. Keeps the retarded monkeys out. -
Re:Vocal Minority
There's a thread with over 400 comments here :
http://www.gamerswithjobs.com/node/31956?from=0&co mments_per_page=30
Dedicated only to poll people who have had a faulty 360, who have seen the 3 rings.
Some of them are actually on their second or third system.
It's the sort of thing that stops me from buying a 360. Since I'm in Mexico, the repair process would be especially annoying.
Say what you want about the PS3, but it seems like a much more solid piece of hardware. (Insert "Yeah it doesn't fail because no one ever turns it on") joke or something. -
The fixed link
In case anybody wants to RTFA: http://www.gamerswithjobs.com/node/31807
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Re:I have time to play the old ones
I'm with you one hundred percent, but, IMHO of course, I don't think the "creators vision" is the culprit here. My best guess would be, that it's the institutionalized idea what a game has to look and / or feel like; a.k.a. "too many cooks
..."
There is nothing wrong with a game sporting the "creators vision," it just depends on the number of [simultaneous] creators if it works for the gamers.
Regarding "When I start a game ...", take a look at "Puritan Work-Ethic, How I Loathe Thee" (http://www.gamerswithjobs.com/node/24946) on the same website, it definitely spoke my mind.
my 2 cents -
Check out the GWJ Audio Coverage too...
Good interview with the guy from Eve Online and the card game, about 45 mins in.
http://www.gamerswithjobs.com/node/26414 -
Re:I loved Ico, but...Through some level of miscommunication, you have gotten the wrong idea about this game. I just beat it, and I highly recommend it. Nearly everything you are asking for is actually present in this game, to some extent.
Unfortunately...I hate boss fights. Hate hate hate. They are the lamest, most overdone cliché in the video game world.
The "boss fights" are not the boss fights from your run-of-the-mill 3D action platformer. These battles are puzzles. Each colossus can be killed with no more than 5 or 6 stabs with your sword. The challenge is in positioning yourself to deal those deadly blows. I would say that quick, action-game reflexes are necessary in TWO of the sixteen battles. There is at least one place in every battle where you can stay safely out of harm's way while you ponder your next move. If the battle requires you to shoot the colossus in the eye before it blinks or jump into position before he moves, then the game gives you ample time to do so.Give me exploration.
The land of the colossi is an amalgam of deserts, rainforests, lakes, plains, caves, cliffs, natural rock bridges, dead cities, temples, and dungeons. One of the great things about this game is taking in the sights around as you go off in hunt of the next colossus.Give me puzzles.
As I said, the battles are more like puzzles than they are like boss fights. I was watching, waiting, and thinking rather than jumping, shooting, or reacting.Give me suspense, fear, foreboding, thought-provoking scenarios, convoluted plots, mysteries.
The suspense and mystery lie in the secret of the colossi and their purpose. The fear comes from facing your first few colossi. Foreboding comes from watching oily black tentacles shoot out of each defeated colossus and then infest themselves in the main character's body. This happens with every colossus and is not explained until the end. The game is thought-provoking in that it makes you question the ethics of seeking out and killing these colossi, some of which are completely non-aggressive. Admittedly, the plot is fairly simply and non-convoluted; however, this allows the player to focus squarely on the gameplay.Don't give me some humongous robot killing machine and tell me I have to hack at it repeatedly with a small pointy thing. Grr.
Many of the colossi have fleshy areas that you can stab and damage and that aren't covered with magical pressure points. You can stab these places repeatedly, but eventually the colossus will stop taking damage from it. With this particular design choice, the creators say to the gamer, "Yes, your efforts are not fruitless. You have dealt some damage to the colossus and you have certainly garnered its attention. But I don't want you to think that this is a solution to the puzzle that I've laid out before you." So give it another chance, and perhaps read this review written by "The Fly" over at Gamerswithjobs. He has an interesting take on what makes the game so unique, in comparison to everything else out there right now. -
Re:Firewhat? Serenity?
Check out this thread for a good summary of what fans think make this show great:
http://www.gamerswithjobs.com/node/16688
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I shall wait for you in death's halls, my love...
I think that no game, nor any character, has managed to so deeply touch me as the character of Deionarra in Planescape: Torment.
I was therefore pleased, recently, to read an article on the site Gamer's With Jobs expounding on the virtues of the same character and game.
The episode "Longing," particularly, discussed in that article, and ultimately the character herself are kept just far enough from total exposition to be maintained as a tragic mystery whose explanation will be kept eternally just out of reach.
There's nothing quite so tragic as the loss of memory. You need only ask someone who has had a very dear loved one succumb to Alzheimer's disease to know this is the truth. And though it may seem a strange connection to draw, Planescape: Torment evoked for me the very real tragic quality of memory loss better than anything else I have experienced. And so yes, I do believe that games can speak to profound realities in our every day life. -
On the one hand...
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On the one hand...
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Re:kinda off topic but related to your comment
I think, if you look carefully enough, that a number of the articles posted at Slashdot Games aren't from the 'usual' sites, and there's plenty of interesting, alternate views out there.
How about Gamers With Jobs, GamerDad, Insert Credit, DIY Games, Terra Nova, Skotos, Curmudgeon Gamer, and GamesIndustry.biz? That's just off the top of my head.
And, of course the normal response applies - if there are alternate views and intelligent comment that aren't being covered here, then write it up, and send us the link - we'd love to include it. -
here is probably the intended linkhttp://www.gamerswithjobs.com/modules.php?op=modl
o ad&name=News&file=article&sid=672&mode=thread&orde r=0&thold=0It 's odd that when posted as an actual link in
/. it goes awry.