Domain: gamespy.com
Stories and comments across the archive that link to gamespy.com.
Comments · 867
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Other reviews
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Gamespy's Grudge's
If you go to http://www.gamespy.com/ and look at the gamespy grudge (Currently Aliens vs Predator) and scroll down through the list of past grudges, you can see that the closest grudge ever is
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Ash vs Duke Nukem
At 2430 votes to 2437, the character of Ash just looses here. Still, I think it says a lot for how much Duke has been based, or at least influenced by Ash. I can see lots of other comments about this relationship as well, so I guess I'll just ask ..., do you think that the fact that Duke was a playable character in games, and Ash (mostly - I know there's a game of the first movie) isn't has effected people's choice here? -
Re:Luxo Jr. and John Lasseter
Yeah, Luxo Jr was a classic. It's amazing to see how far hardware has come; Luxo was rendered in realtime by a GeForce 3 card in a Macworld demo. I'd link up the demo but according to this interview it is not being released
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Re:The haunted coin-op
Ask and ye shall recieve:
The story in question. -
Very appropriate comic...
Nodwick from a few days ago.
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Re:Strategy Variants of RTS'shave a tonya almost fully built,
From everything I've seen, Tanya has always been fully built.
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Re:We'd need interface improvements.you'd still have the player having to divide their attention in real-time
What about playing *with* your friends? In StarCraft, that mode is called "Team Free For All". For example, you are responsible for 3 teams, and your friend is responsible for another 3. In a LAN-game, you can discuss that with your partner (or use Roger Wilco). Much better than any AI.
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Quake3 not the biggest game.Quake 3 is the biggest game out there on Windows
According to GameSpy, Half-Life is a little over 10 times as popular as Quake3, and Unreal Tournament is slightly more popular. -
Quake 3 is NOT the biggest game out there...
http://www.gamespy.com/stats/ - read it and weap boys. There are far more people playing half-life online then Quake 3 - Quake 3 is not the kind of game you'd want to play single player for long so I think this is a good measure.
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Half Life
Quake 3 is the biggest game out there on Windows
Not according to Gamespy. In fact, it isn't even close, and hasn't been for the past couple years.
OK, so Gamespy is hardly the final word in game popularity, but let's not forget that some of the most popular mods going today (CS, TFC, etc) are HalfLife mods. -
Warning! May cause severe regret!
This just reminded me of a particular Daily Victim.
"In a fit of rage I went over the deep end and cut our apartment's DSL connection!" -
Re:To be launched in... Also Dark Ages of CamelotWith the introduction of Lineage into the US, and Destination Systems lining up its MMORPG to the mix, its seems every gaming company is scrambling to release their own brand into the mix. Currently the big leaders are Ultima Online, Everquest, Asheron's Call, WWII, and Anarchy Online. And announcements for more like Blizzard's World of Warcraft (see other slashdot reference) due in the future, and Dark Ages of Camelot which is set to be released this fall.
Two new Dark Age of Camelot Previews
Gamespy and Frictionless Insight have both published previews of Camelot based on their own beta test experience.
Frictionless Insight had this to say:
"I'm as excited for Dark Age of Camelot as I have been for any game in what seems like a long while. Camelot looks like it is on track for its October release. When the final release comes out we will, of course, do a full review. In the meantime, cross your MMOG fingers, because Camelot is looking good, real good."
Gamespy's summary was just as glowing:
"Take all the good things I've pointed out in this preview to heart. DaoC is actually fun to play. It offers a massive world with lots of diverse characters, classes, skills, magic, and trade skills. Later on down the road it will offer housing and PvP combat. Put all this aside and one key factor rises to the top: It's actually fun to play. And to be honest about it, that's all that matters in the end!"
Can wait to get my hands on these!!! Just which one???????
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good example
is the forthcoming Master of Orion 3 (moo3). Almost half of the Dev Diaries I've read for this game detail not the game, or it's play, but how to efficiently pack 100 screens into a usable interface that won't confuse newbies.
Gamespy had a diary with screenshots.
The UI for my new webcam looks eerily similar to the side buttons. -
Re:Already here.Snowcrash + Gaming + Metaverse: I'm instantly reminded of an article that CRT -- the RocketArena dude -- wrote for gamespy a few weeks before his RA3 mod was to be released (which everyone hoped would validate Quake3: The Engine).
For those too lazy to read the whole thing, here's the funny part, where he tries to guess where all this virtual reality whizbang-stuff is headed in the future...
2052. Epilogue
Fifty years after the first Metagame, almost no one can remember a world without them. Direct neural interfaces have removed the virtual nature of the Metagame. Now, when you are "jacked in," everything you see, feel, or do is a reflection of the Metagame. Advances in food sciences have removed the need for large-scale farming. The nutritional needs of the world are met through daily supplements that can be administered while the user is in the Metagame. People still eat for recreation of course, but only in the Metagame, where it tastes just as real won't affect your body. Nearly every occupation in the world now revolves directly around the Metagame -- its administration, policing (the first Metagame murder happened many years previous), growth, and design.As people's lives have become more automated, they have more time for recreation. The standard workweek is two hours a day, three days a week (and usually completely within the Metagame). Because creating objects in the Metagame is a one-time task (after which it can be duplicated with no cost) there is an unlimited selection of games and other forms of entertainment available for virtually nothing.
For many years pundits decried the decline in real-life interaction and socialization caused by the Metagame, but they have long since realized that the socialization between people in the Metagame is far more valuable and can take on many more forms than was ever possible in the real world. There are still technophobes that refuse to jack in, but they live to suffer less meaningful lives in a world that has moved beyond the real, and into the Metaverse.
That's a lot of time sitting on your ass. I can only hope we've solved the swampbutt problem by then.
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Re:It's already massivly flawed by Para 2: Doom?
Also (and this is backed up by Blizzard's Bill Roper in that one Gamespy Top 50 that was posted here) Wing Commander also sold a huge number of the then-current 386 systems.
This article is barely academic, it's more of a mishmash "here are some games that were important or I think are cool." The text he throws to justify including The Sims and Black and White show that. ("It isn't really a multiplayer game..." etc.)
It reminds me of the paper I wrote for an A-life class, http://www.alienbill.com/vgames/alife.html, where I use the flimsiest excuse to argue why 2600 Battlezone is batter than Robot Tank. I then tried to show Classic Video Games as containing simple examples of A-life, which was pushing it. (I think that paper brought me from a solid A to a B+) -
Re:NoIt is an important point because Counterstrike, a mod of a game based on a five year old engine, is the most popular online 3D shooter (based on number of servers).
And according to GameSpy stats, number of players aswell. Even if you assume only a tenth of Half-Life's players are playing CS (which I know isn't nearly as high as the actual number).
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From Gamespy's "The Daily Victim"The proper way to interview a SysAdmin:
The relevant example starts about halfway through.
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What the?
Beyond that, gamers are smarter, more likely to go to college, have more friends, read more, and get better-paying jobs than non-gamers.
You need to read some gamer forums. See how quickly those notions disintergrate. I suggest sCary's, Cut 'n Paste Extreme, and GameSpy. People think Slashdot trolls are bad? Gamer forums are easily 10 times worse. -
Re:ImfamyUh, have you checked how many people are playing Quake3, the multiplayer-only game versus how many people are playing Half-Life, the FPS with the best single player game/story I've ever played. A quick check of the numbers on GameSpy.com shows, right now, there are 4,715 people playing Quake3, and a massive 64,317 playing Half-Life. That only includes people playing online. And just for comparison, Unreal Tournament is in second place behind Half-Life with 5,962 players. Half-Life has three times as many players as the rest of all the other games on the stats page combined. Rumor has it that id Software has been talking to various mod teams asking them what they'd need in order to "de-throne" CounterStrike.
"// this is the most hacked, evil, bastardized thing I've ever seen. kjb"
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Half-Life 1.1.0.7 will have it
I was reading today that the next patch for Half-Life will include funky little voice communication.
The article is on Gamespy, but b'dern it, Links is not letting me grab the text with my mouse. Um
... I think this is the link. -
For Half-Life engine fans...
If there was a Linux port of Half-Life, then this upcoming voice feature would kick butt. We wouldn't need these voice utilities.
Off-topic, this upcoming Spectator feature would be sweet as well. :)
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For Half-Life engine fans...
If there was a Linux port of Half-Life, then this upcoming voice feature would kick butt. We wouldn't need these voice utilities.
Off-topic, this upcoming Spectator feature would be sweet as well. :)
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sure it's been done ...
but, to date it hasn't been done well.
Roger Wilco is notorious for using up resources and being near-unhearable and Battlecom, while pretty solid, also has problems with static creeping into the transmission (interestingly, ShadowFactor is about to discontinue Battlecom).
One solution is simply to build Voice-Over-IP into the app ... in the case of games, Valve's next patch to the Half-Life engine will contain code to do this very thing. It should be interesting to see if a company has more luck trying to write this code directly into their product, rather than replying on other companys to create add-ons (like BC and RW).
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Counter-Strike is probably the closest US game.Counter-Strike, a mod for Half-life currently has 53,849 people playing it right now... and all the Half-Life mods have a combined 65,560 people playing.
These numbers are from Gamespy's Stats page as of a few minutes ago...
Not exactly 5%, as with 270million folks there'd have to be 1,3500,000 people playing, but then again, are we talking 5% playing, or playing at the SAME TIME?
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the most addictive game I ever hatedWhen I finally quit playing the original d2, I had to ask myself: why did I play it so long, when I just HATED it?
Obviously, it all comes down to player types. Richard Bartle is credited with characterizing RPG players into 4 categories: Explorer, Socializer, Achiever, and Killer. Supposedly, this was published in the Journal of Mud Research, but I wasn't able to find it. In any event, I realized I'm an 'achiever' in the games context. Even when playing a PK mud, I didn't kill because I was a Killer, I killed because that was a large part of the game and I wanted to "win". Diablo 2 is psychologically seductive to almost all types of players:
Killers can go hostile and attack anyone
Socializers have both a chat context and global in-game chatting
Achievers have titles, including hardcore, levels, and equipment to seek after
Explorers get some because the world is new every time
So, Diablo 2 clever caters to anyone with an interest in RPGs by having something for all player types -- but their system of equipment makes the achiever an absolute addict. There's ALWAYS another piece of equipment waiting to be had better than what you have. And, sadly, unlike a game of skill like, say, Quake 3, there isn't a great deal of real gain to be had from repeat play, other than equipment gathering. Admittedly, if you were a true groundbreaker, you came up with a playing style that was unique (say, the Tweaker Sorceress or the Hammerdin), but after a gentle early learning curve, most people were eq-dependant.
So, is the game actually FUN? I played it a ton, but if fun is enjoyment, then I couldn't say it was. I wanted to enjoy it but I was too frusted with all those things about D2 that have become terrible jokes:
Grotesque amounts of lag (on a T1, I should add)
Utterly stupid PvP (who hits who first?)
Totally imbalanced character classes
Lame Multiplay (95% of people want to solo in 8-player games, and 80% of them want to do it on the River of Flame, all at once, and barbarians can steal kills, etc)
On top of all this, the "realms" were subject utterly to cheating of the first order. Since I myself spent _hours_ showing support people how to 'dupe' with one of the methods (there were at least 4 different 'duping' bugs, if not more, over the course of the game), I can attest to the fact that they don't take it seriously, thus scrapping the d2 "economy", for better or for worse.
For all these reasons, and more, I've steeled myself against buying the expansion. I don't imagine the major gameplay problems have been improved. I'll buy the Throne of Bhaal expansion back for BG2 instead, and bide my time waiting on Neverwinter Nights, which may well end up becoming the most popular online RPG ever, given that PLAYERs will be able to build, run, and link their worlds, and create new content with an incredibly rich toolkit. Back to the four player classes, I can already see most of them very much enjoying it.
Enjoy D2 if that's your bag, I don't begrudge anyone their game. But D2 has gone down in my book as excellent psychology attached to a very poor game, and despite being one of those people who would spend hundreds of dollars on some of my favorite games because I enjoy them so much, I'm not going to reward Blizzard with another $35. -
Here's how to prepare for this game
Courtesy of Fargo at Gamespy (who is a very, very funny man).
Preparing for Star Wars Galaxies
Personally, I'm waiting for Neverwinter Nights
Moller -
Re:Online Multiplayer games
From a Gamespy article:
"While Destination will only be developing online games, they may end up publishing other solo player or online games." -
Re:New lawsuitIntel sues AMD for circumventing their ability to make money from selling x86 processors. Microsoft sues Linus T. for circumventing their licensing agreements designed to protect their OS sales... Marvel sues Penny Arcade for providing free comics that take away from their sales... Ford sues feet for providing free transportation... Phillips sues the sun for providing free light and disrupting their lightbulb sales... Et cetera Et cetera Etc...
Acutally, it's much much much worse than this.. it would be more like: Intel sues ME for using AMD, Microsoft Sues YOU for using Linux, Marvel sues Fargo for reading Penny Arcade instead of Marvel comics, etc. These guys aren't suing the competition, they are suing a customer because the customer choose the competition.. It's truely frightening...
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Re:New lawsuitIntel sues AMD for circumventing their ability to make money from selling x86 processors. Microsoft sues Linus T. for circumventing their licensing agreements designed to protect their OS sales... Marvel sues Penny Arcade for providing free comics that take away from their sales... Ford sues feet for providing free transportation... Phillips sues the sun for providing free light and disrupting their lightbulb sales... Et cetera Et cetera Etc...
Acutally, it's much much much worse than this.. it would be more like: Intel sues ME for using AMD, Microsoft Sues YOU for using Linux, Marvel sues Fargo for reading Penny Arcade instead of Marvel comics, etc. These guys aren't suing the competition, they are suing a customer because the customer choose the competition.. It's truely frightening...
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Their?From the article on gamespy:
Their [Transgaming] solution is to refine and extend Wine, their "development toolkit for porting Windows source code to UNIX systems (Winelib), and program loader which allows Windows .EXE files to run directly on Intel-based UNIX flavors," so that Windows games will work well under Linux.
Emphasis mine. I thought that Transgaming was adding DirectX APIs to Wine. This makes it sound like Wine itself is their doing. Not to discredit Transgaming, of course (although I do wish they would open it up sooner rather than later). But rather to mentioned where credit is due. -
Here's my personal list... (PC Games only)
Here's my favorite gaming sites to visit almost daily:
VoodooExtreme
Shacknews
Stomped
Computer Gaming Online
GamesSpy
3D News
Firing Squad
Avault
Games Domain
GamesMania
IGN News (PC)
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Tribes2 supports 255
I've been in Tribes 2 games with about 75-100 players, but I've seen some servers listed with a capacity of 255.
To see the current high, go to http://gamespy.com/stats/ and look at the Current Most Popular Game Server near the bottom of the page. This number fluxuates quite a bit throughout the day, so it will be much higher during prime-time.
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Buzz. You are the Weakest LinkCurrent Stats
And note that the Half-life stat includes CS Pete
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Re:tribes was never any good.
This is all that matters though...
http://www.gamespy.com/stats/ -
Re:P2PI mean, where else has "p2p" been a success?
Games like Starcraft work on an almost entirely peer-to-peer basis. The server's only role is in giving the peers a place to match up with each other - much like napster. And I think starcraft qualifies as a commercial success, partly because of the online multiplayer scene.
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Re:OdorWho's this Natalie Portman?
A young, attractive actress seen in Mars Attacks, Anywhere but Here, The Phantom Menace, and some other stuff. Look her up in the IMDB.
Some relation of The Prisoner actor Eric Portman?
Probably not. Portman isn't her real last name.
What exactly are 'grits'?
A barely edible breakfast food made from little pellets of corn and found mostly in the southern U.S. Standard diner fare. Look them up at dict.org.
I suspect you're not talking about the stuff you put on the roads in cold weather?
No, though I'd argue (as a U.S. southerner, even) that our grits are barely more edible than the grits you suggest.
What's all this "are belong to us"?
"All your base are belong to us" is from a bad translation of some old video game. "Somebody set up us the bomb," "What you say!!" and "Take off every 'ZiG'" are from the same place. See screenshots of the game, as well as some varyingly amusing parodies here.
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Sites you may have missed
Yep, all that content, and yet when there's a slow day at work I can still run out of interesting stuff to look at on the internet.
little gamers, penny arcade, goats (not goatse), and badtech: online comics. It'll take a while to browse the entire archive.
everything 2: nearly half a million writeups on topics from aardvarks to zzyzx.
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Amazing!
I can move pikachu with my mind!
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Cheap Ass Games does Magic
In case, you're one of many like me who collected magic cards, but doesn't play much anymore; someone just forwarded me this link to a Cheapass Game that can be played with Magic Cards. If you're not familliar with Cheapass Games, they produce very low-cost games with simple rules. Their best known include: "Before I Kill You, Mr. Bond", "Give Me the Brain", "Kill Dr. Lucky" and many, many others.
My personal favorite and recommendation is "Kill Dr. Lucky" for it's deceptively simple strategy, including the infamous "lucky train".
Landyland and it's sister game Mana Burn are only a buck each, which is the low-end of Cheapass games. The high end is around $8-10, but I usually expect to pay around $2-5 for a Cheapass game.
The other great thing about Cheapass is the art. Many of the games are drawn by such artists as Phil Phoglio and John Kovalic. It may be on paper cut-outs, but it's very nicely done.
NOTE: I'm advocating Cheapass games, but have no vested interest in their financial future. I'd love to see more people play them, but that's just for my gaming fun. -
Re:Except BioWare didn't do Torment
Oops. Forgot in my first reply -- here's an article that explains this all -- http://www.gamespy.com/articles/january01/blackis
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Re:OC !!
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Re:OC !!
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You all thought that I was crazy....
Nobody would listen when I did this. You all thought that I had gone off the overclocking deep end. But who's laughing now?
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You all thought that I was crazy....
Nobody would listen when I did this. You all thought that I had gone off the overclocking deep end. But who's laughing now?
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Re:Also need games that are relevent now...
Online FPS numbers by game
Breakdown of Halflife by mod (over 29k counterstrike players when this was posted) -
Re:Also need games that are relevent now...
Online FPS numbers by game
Breakdown of Halflife by mod (over 29k counterstrike players when this was posted) -
X-com deserved better
At least it made it to the runner-up list.
I thought for sure that when the article said "The most influential turn-based strategy game", it was going to be X-Com. I was wrong. What a downer!
In case you didn't know, the first 3 X-com games have been re-released, and given a nod by GameSpy.
Also, don't miss this X-Com Graphic Novel, all done in Legos! -
appropriate dork tower
is here. link = http://www.gamespy.com/comics/november00/dork4/
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Peace,
Lord Omlette
ICQ# 77863057 -
How people are effected depends on several things.
How people are effected by gaming/the influence that games play does not have a concrete answer that fits everybody. There are several factors that contribute to how a person will react.
First, above all, is context. Currently, I work for GameSpy Industries, as the site director for 3DActionPlanet, plus I also work on PlanetQ3F. The work that I do REQUIRES that I am up-to-date on the latest 3DAction games, 90% of which are 3D shooters. I play them not only because I like too, but because it is also part of my job.
The second is the game itself. I am currently playing Hitman: Codename 47, which I will then be reviewing. It isn't a shooter; rather, you play a Hitman, and you're given missions that involve killing somebody. The issue I have with the game thus far is that it is WAY to realistic for some gamers. The weapons you can use include a piano wire, which you use to strangle people. (The animation is very convincing.. there is even gasping, if you listen closely.)
When a game is ultra-realistic, some people may get the idea to try some of the things they have seen.
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CitizenC
My name is not 'nospam,' but 'citizenc'. -
Re:Stupid filters (The Whole Text)+ For those who can't reach the site. +
+ Please try here before reading below. +PlayStation 2 all sold out, proceed to yo-yo department
Dave Barry (yes, THE Dave Barry) talks about the hype surrounding the Playstation 2. By - Dave Barry
Editor's Note: This editorial originally appeared on Nov. 26 in the Miami Herald newspaper. Reprinted with permission.
On behalf of parents everywhere, I just want to say: Thanks a lot, Sony!
We're all grateful to Sony because of the swell job it has done of promoting the Sony PlayStation 2, which is the most important advance in entertainment technology since Tickle Me Elmo. This thing is amazing: It can play video games! It can play movies! It can make jerky! It can perform laser eyeball surgery in your family room!
Sony spent millions of dollars hyping the PlayStation 2, thus creating a huge demand. Every child in America MUST get one of these things for Christmas or Chanukah or Kwanzaa or Atheist Children Get Presents Day. Children who DON'T get one will be bitterly disappointed.
To meet the demand it created, Sony set up the PlayStation 2 manufacturing facility, which is located in a one-car garage in suburban Tokyo. There, the PlayStation 2 work force, which consists of 92-year-old Mr. Wokohito Mumuwama and his 89-year-old wife, Blanche, have been making PlayStation 2 units as fast as they can, considering the fact that they must assemble all 123,972 parts by hand, and their candles keep blowing out. Nevertheless the Mumuwamas have been cranking out these babies at the rate of nearly one per month, for a total of 11 so far, of which eight failed quality-control tests because of defects such as spiders, denture adhesive on the microchips, etc.
So the bottom line is that only three functioning PlayStation 2 units have actually been made, and two of these were stolen during shipment. As a result, 37 million parents were competing for the one remaining unit, which was purchased by 24-year-old video-game enthusiast Trevor Beanhonker, who got it, in a heartwarming holiday story, by strapping explosives to his chest.
The rest of us are out of luck. We will have to explain to our children, in our most soothing Mr. Rogers voices, that Santa did not bring them a PlayStation 2 this year, but that this does NOT mean they have been bad! It just means that Santa hates them.
So again I say: Thanks, Sony! Way to plan! Maybe you could use the same kind of marketing expertise to open a chain of restaurants: Each one could have 50 tables, 15 waiters, five chefs, an extensive menu, and one lone packet of saltines.