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Taking Games Seriously In Korea

elph writes: "Seems like some kids in Korea have been taking an online role playing game, Lineage: Blood Pledge a little too seriously ... You can check out the CNN.com article here. Ban the RPGs! They cause kids to kill eachother! Evil! Satan!" The article paints Korean society with a fairly broad brush, but the numbers are still astonishing -- imagine if 5% of all Americans all played the same online game, for instance.

166 comments

  1. Re:eyewitness report by Anonymous Coward · · Score: 1
    The youth there seem to need more of an outlet, an escape from reality, than the people I know here in California.

    Of course, it could be argued that California is an escape from reality.

  2. Re:Same old same old by Anonymous Coward · · Score: 1

    Goldeneye is also very frustrating to play, just because the controls suck ass. I'm sure this contributes to fistfights as well.

  3. Re:games addictive? no... by Anonymous Coward · · Score: 1

    Yeah, I see what you mean. I do this thing called hacking. I work for a company where I program all day, but I go home and work on my own stuff too. I program sometimes til 2 in the morning, so it's kind of hard to get back to work. All I do is think about my programs, and every day I dream about what I am doing in the program. I spend all of my free time reading books about programming or finding websites with cool programs. What's worse is people without college educations are programming! This is getting out of control... I mean, what if *EVERYONE* programmed?

  4. Re:So, um, by Anonymous Coward · · Score: 2

    You can download it at http://www.lineagethebloodpledge.com It's about 170 megs if I remember correctly. You get a 5 day free account, after that you have to pay for it. There's 2 US servers, but the population seems to be a pretty thorough mix of Korean, Japanese, European, and American players, judging by the languages being spoken and the way a lot of people speak English...

  5. I was a Lineage Junkie by Anonymous Coward · · Score: 5

    I just quit my Lineage habbit 2 weeks ago after playing the game for about 6 months.

    It is one of the most hostile and unenjoyable games I have ever played in my life. They have a server in Cali which went commercial about a month ago. First of all, 50% of the players on the US server are Koreans who live in the US and Canada. This would be ok except that there is incredible hostility between US and Korean players. This hostility leads to more racism than a Klu Klux Klan convention. I never imagined that kids could be so incredibly racist, and this goes on ALL DAY on global chat. Some of my friends have recieved death threats from other players.

    For anyone considering paying for this game be warned: NCsoft does not reply to emails. I sent an email concerning my account payment to them 2 months ago with no reply. My friends have had similar results. This is incredibly frustrating since they charge us $15 a month, which is kind of high compared to the competition. During the beta test we basically got screwed by NCsoft. There were absolutely no gamemasters. NC refused to reply to email. Simple bugs like korean text that had not been converted to english were left unfixed for MONTHS. Then we discovered that all testing was being done in korea. The graphics in the game look ok but are very choppy even on very fast machines.

    Gameplay: this game is very frustrating. If you can handle the constant hostility and racisim on a daily basis, you wil discover that the gameplay sucks. Fighting consists of pointing and clicking with the mouse and then just waiting around to see which player dies first. There is absolutely NO strategy of any kind. When 2 players duel the player with the highest HP or the strongest weapon (of which there is a very limited selection. Almost every knight uses the same sword: the katana) or the most money to spend on potions wins. There is a pet system where you can train dogs to help you but this has caused me more grief than anything else. Imagine spending an entire month to lvl a dog to level 30, to only have it DIE when your isp disconected you. If you get disconected before you can kennel your dogs OTHER PLAYERS WILL KILL THEM. I have friends who have lost months of work because of this. Also dogs have completely destroyed any teamplay in the game. Lineage is just a game of 1 man and his army of dogs. I hear that they will fix this in the next update due this month though by limiting the number of dogs a player can have.

    The classes are limited and unenjoyable. Knight, Elf, Mage and Prince. The mage class has had a serious bug FOR OVER 2 MONTHS NOW and NCsoft will not even admit it exists. The bug is that when a mage levels up they are getting VERY low MP gain per level. Everybody in the game knows about it and NC does nothing. Also there are hardly any spells for the mage class, and the higher level spells cost an arm and 2 legs. Also there is NO way regen Magic Power. there are no MP potions. If your mage runs out of MP be prepared to sit in town for half an hour doing nothing while you wait for it to regen.

    Sorry that this turned into a rant, but I truly hate this game now and I could not help myself. Be warned. This game is not worth your $15

  6. Re:offline PK by Russ+Steffen · · Score: 4
    who'll scoop this phrase first- Rudy Rucker or Bruce Sterling?

    Unfortunately, it will probably be Jon Katz.

  7. Re:imagine if 5% of all Americans all played the s by Have+Blue · · Score: 1

    Please tell me you're joking. About 13,000 people are playing CS a any given time- that's so small a percentage of America (250 million) that my calculator watch can't even display it.

  8. Re:Counter-Strike is probably the closest US game. by shogun · · Score: 1

    Uh what makes you think those stats are purely US players? Servers all over the planet use the Game Spy masters. Of course quite a large proportion of the players counted there will be from North America, but not all.

  9. Re:blah by pod · · Score: 1
    [ God damnit, I had this reply all nicely written up and previewed and fricking Mozilla crashed!! It can be such a pain in the ass sometimes! Argh!!! Alright, I'm ok now ... ;) ]

    First of all, I don't know why the /. write up says CNN, the article is on Time.

    Second, I don't think the article is offensive, or portraying Asians (or Koreans specifically) in a bad light. Replace Korea with Poland and I wouldn't mind a bit. There are dumbasses among the people of every nation, just deal with it.

    What is bad about the article is that it makes it seem like all Lineage players are like that. Indeed, by extension it makes it seem like all online players are like that. There will always be a subset of players that take their games very seriously, and will take online world grievances offline. Many people in the US play Diablo and EverCrack, but geographical realities of the US mean you can't just call up your clan members and go to the cyber cafe across the street and pummel someone for killing your character.

    We've all seen stories like this before about other games and people in other countries, in fact a quick search on Time's own site will reveal this article. Take with a big grain of salt and an agenda.

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    "Hot lesbian witches! It's fucking genius!"
  10. We are Slashdot Junkies by Pseudonymus+Bosch · · Score: 2

    I just quit my Lineage habbit

    It is one of the most hostile and unenjoyable games I have ever played in my life

    This hostility leads to more racism than a Klu Klux Klan convention

    NCsoft does not reply to emails.

    The classes are limited and unenjoyable.


    Fortunately you are now in Slashdot, which is so different.
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    Men with no respect for life must never be allowed to control the ultimate instruments of death.
    GW Bu
  11. Re:Behold the blind eye of US journalism by K-Man · · Score: 2

    Also, if you meet a Korean person, you'll often be asked your age. This question arises due to the necessity of fitting each person into the Confucian hierarchy.

    Other languages also reflect social structure, but Confucius formalized these tendencies, and the language has more terms describing social and family relationships. For instance, "aunt" is broken into "aunt on the father's side" (como) and "aunt on the mother's side" (yimo). It gets complicated, but most cultures have some traces of this practice.

    There's also a polite informal tense which gets around much of the status-checking.

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    ---- "If we have to go on with these damned quantum jumps, then I'm sorry that I ever got involved" - Erwin Schrodinger
  12. Korean Police and the Internet by K-Man · · Score: 2

    While the article makes it seem that the game has become a major threat to societal order, I would interject a bit of skepticism due to recent history with respect to Korean authorities and the Internet.

    The rest of the world has decried net censorship, but the Korean government has embraced it wholeheartedly. Police have acted on the theory that free speech and communication are causes of crime. Websites advocating suicide have been shut down, their user logs have been confiscated, and users have been investigated by the police, based on claims, made by the same police, that people have committed suicide after visiting the sites. More broadly, the government recently issued a secret list hundreds of thousands of "forbidden" web sites, which are to be blocked by ISPs.

    While in the West we have become accustomed to tabloid journalists and cheap political hacks attacking the Internet, we should realize that Korea already has an institutionalized FUD network, and any claims should be taken with a dose of salt.

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    ---- "If we have to go on with these damned quantum jumps, then I'm sorry that I ever got involved" - Erwin Schrodinger
    1. Re:Korean Police and the Internet by K-Man · · Score: 2

      ...and Korea has not, despite submissions.

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      ---- "If we have to go on with these damned quantum jumps, then I'm sorry that I ever got involved" - Erwin Schrodinger
  13. Re:Is it 5 percent of A or of B? by Jonathan · · Score: 1

    If you read the article, you'll find that it's 5% of all Koreans in South Korea... 2 million of 46 million people

  14. Geography by Gray · · Score: 2

    The game looks a lot like Ultima Online..

    They've got at least tens of thousands of players last time I heard.. I'm sure that's 5% of something..

    Anyway, I suspect geography has more to do with it then culture.. I bet if the USA was populated the way south korea is, the UO player density would get high enough to lead to similar effects..

    Thank god when I kill and tease people, odds are they're a good long car ride away from being able to punch me in the face over it..

  15. Re:Same old same old by gotroot801 · · Score: 1

    And if you want to relive those days, telnet to operagost.com - the only known GALTRADER server in the Universe.

    Of course, fistfights with fellow UB alumns aren't as easy as those carefree days when everyone was in Baldy or Bell...

  16. Re:Gangsters Online by Brian+See · · Score: 1

    So why haven't we see Tony Soprano playing his half-elf warrior on HBO?

    Half-elf? Naah. Tony Soprano wouldn't play a pansy half-elf. Half-ORC, maybe. Or maybe even a dwarf.

    I think if Tony Soprano were a demi-human, he'd be a troll -- from Terry Pratchett's Discworld series, not the regenerating killed-only-with-acid-or-fire AD&D trolls.

    Which raises yet another frightening image. Tony Soprano as a /. troll. Yikes.

  17. Yup, them crazy Lineage players... by RasputinAXP · · Score: 2

    see the discussion already in progress at Lum the Mad's website.

    And to add to the on-topic discussion: it's interesting to see what can happen when the majority of 'net users don't actually own their machines but rent them by the hour at the cafes. Get your character ganked 'cross-country, can't do a thing. Sitting next to the guy, or a few blocks away? Maybe you'll rough him up.
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    1. Re:Yup, them crazy Lineage players... by ZzeusS · · Score: 1

      Three days later, /. picks up the article. WTG!

  18. Re:Broad? This is ridiculously wide... by RasputinAXP · · Score: 2

    You'd love to see this game?
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  19. Re:Same old same old by verch · · Score: 1

    Wow, this brings back memories. All night nettrek in the graphics lab at Bell. Its been too long since I killed some twinks.

  20. Re:Broad? This is ridiculously wide... by rowland · · Score: 2

    Personally, I'd find this pretty damned offensive if I were of Asian decent of any sort. Sorry, folks, this is embarrassing.

    Why should someone of Asian descent be offended by a characterization of young males in Korea? After all, the article didn't paint all Asians with the same brush. Furthermore, while you or I, being proud of our diversity and rightously politically correct, might resent stereotypes of any type, Korea is proud of its homogeneity.

    One might even say that games like this provide a relatively safe outlet for the same hormone-induced impulses which young males around the world experience, allowing for both an escape from and the preservation of the status quo. I can recall many a time in highschool when a good Robotron session kept me from bloodying my fists for no particuarly good reason.

    Spend some time in a "PC Bang" in Korea and the article will seem perfectly reasonable.

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    100,000 lemmings can't all be wrong.
  21. Re:Things like this pervade many asian societies by fdicostanzo · · Score: 1

    > In general, going online in any form, especially gaming, is usually considered for Geeks in the US

    i'd always thought this was true buy i met so many "non-traditional" players in asheron's call that i changed my mind. i played with carpenters from canada and female lawyers in massachusetts. i was one of the youngest players in my group at 30. reading about the baseball players and EQ proves the point. hell, even my mother plays nintendo (don't you talk sh*t about my mother! :)

    computer gaming, even online gaming, is no longer just for geeky males. (like me)

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    Synergies are basically awesome, and they're even better when you leverage them. -PA
  22. Re:Broad? This is ridiculously wide... by Elwood+P+Dowd · · Score: 1

    Yeah, it's a little offensive. Try this:

    Every interaction I have ever had with Korean society (North and South) has scared the hell out of me. Cultural flaw is an understatement.

    Maybe this is flamebait, but it's not because I don't mean it.

    Of course I do not believe that Koreans are bad people. Korean culture is worse than the sum of it's parts.
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    There are no trails. There are no trees out here.
  23. Re:Same old same old by icepick · · Score: 1

    The thing your missing here is the SCALE. Who knew that a culture would take to expressing their desires thru a game, thus making the game so important.

    I know we have baseball players knocking homeruns in the name of their EverQuest characters, but I don't think we have the Mob trying to get Sony to give them some virtural weapons.


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  24. Re:They already do by Mike+Schiraldi · · Score: 2
    $ chown us:us yourbase -R

    Your sig contains a syntax error.

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  25. Re:They already do by Mike+Schiraldi · · Score: 2
    It fails. The -R goes on the left.

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  26. Re:Posting from ignorance. by saihung · · Score: 2

    When I was still at school, a friend of mine doing a paper on the growth of Christianity among Koreans in the US interviewed me as an (extremely minor) authority on Confucianism for my perspective on the compatibility of these two traditions. I thought I was making a fairly innocuous comment when I said that there were some elements of Christian morality and Confucian ethics as they existed in Korean society that seem, on the surface, to be incompatible.

    Imagine my surprise after the paper was presented when I was physically threatened (!) for having the audacity to "judge" Korea and Koreans, and this from individuals who routinely attend clubs and bars where non-Koreans are refused entry.

    I understand that centuries of being squeezed between major powers can give a nation something of a chip on its shoulder, but I find the whole "No one but Koreans may say anything about Korea" thing silly, an example of ethnocentrism taken to the extreme. People will look at what you do and draw conclusions; everyone is subject to the same scrutiny in this way. Get over it.

  27. Re:Same old same old by Ralph+Wiggam · · Score: 2

    In my experience, the game that has prompted the most fist fights is Goldeneye for N64. When one drunken frat boy keeps shooting rockets at another drunken frat boy that can't get to a decent weapon, controllers get dropped and punches get thrown.

    As another poster mentioned, Super Smash Brothers is a good fight starter. When one person feels like they're being picked on by two or three people, wrestling often ensues.

    -B

  28. Same old same old by majcher · · Score: 5

    This is nothing new. When I was going to college in Buffalo, NY, ten years ago or so, we had the usual gang of misfits and slackers who would stay up all night in the computer labs playing MONSTER (a text MUD-type game) or GALTRADER (a variation of the space-trading game Elite, also curses-based) on the VAX cluster. Physical violence, in the form of fistfights and sucker punches, erupted more than once as the result of player-on-player violence in the game. "Clans" or gangs were formed, protection, yadda yadda yadda. Only thing that's different now is the graphics are better - the people are still pretty much the same.

    1. Re:Same old same old by Jace+of+Fuse! · · Score: 5

      "Clans" or gangs were formed, protection, yadda yadda yadda.

      Just the types of games have changed.

      I can not count the number of fights I've seen over SPORTS.

      I'm sure there is no evidence to support this claim, but I'd be willing to bet that Football causes more violence in today's society in a single year than Video Games have ever caused in 20.

      The fact is -- Sports IS Violence and people love it. They love it so much, in fact, that a good chunk of the VIDEO GAME MARKET is based on the sports market.

      They better not ban Video Games without first taking out the real culprit.

      The Titans made Nashville traffic even worse. Video games never got me in a traffic jam.

      "Everything you know is wrong. (And stupid.)"

      --

      "Everything you know is wrong. (And stupid.)"

      Moderation Totals: Wrong=2, Stupid=3, Total=5.
    2. Re:Same old same old by Sidlon · · Score: 1
      Just the types of games have changed.

      Well, that and the sheer numbers of people playing them. 2 million gamers in a country of 46?!?

    3. Re:Same old same old by anotherone · · Score: 1
      I've gotten into more than one fight over super smash brothers games...

      SAMUS IS THE BEST MOTHERFSCKER!

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    4. Re:Same old same old by cvd6262 · · Score: 2
      Here's an article from yesterday that might interest you in how sports are getting out of hand and what some places are doing about it.

      http://www.harktheherald.com/article.php?sid=143 65

      It's not just people getting mad at officials or other fans/players. Some parent had a kid poison his teammates because they had made fun of him.

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      I'd rather have someone respond than be modded up.

    5. Re:Same old same old by Jaysyn · · Score: 1

      Those soccer fans get pretty rowdy about there sport too....

      Jaysyn

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      There is a war going on for your mind.
    6. Re:Same old same old by Jaysyn · · Score: 1

      their not there....oops

      Jaysyn

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      There is a war going on for your mind.
    7. Re:Same old same old by room101 · · Score: 1

      Hell, I used to hear of this sort of thing when we used to play D&D in highschool. My mom got real scared, thinking that I would turn into some killing machine because of it. I guess it made the game more exciting.

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      room101 -- how much can you stand before they break you?
      (they always break you eventually)
    8. Re:Same old same old by oconnorcjo · · Score: 1

      Wow- the Vax at UB... brings back memories but it is odd that my experience is so much different. I attended UB and I did not remember any of these fights.

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      I miss the Karma Whores.
    9. Re:Same old same old by hoggoth · · Score: 1

      When we got sick of being online, it was late night games of assassin. The whole spine was in-bounds from Knox to Slee. (just how many UBers are here?!)

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    10. Re:Same old same old by Odaeyss · · Score: 1

      Super Smash Brothers.. oh lord, can that start a fight. hehe. Perfect Dark was worse than Goldeneye for us.. because of the tranq guns and poisoned knives and farsights. Really can piss people off when their screen is just blurry black and they keep getting sniped from literally the other side of the map, through walls. hehe.

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      Bob
    11. Re:Same old same old by Tini+Kanooo · · Score: 1

      The thing you must remember is combine video games with alcohol whenever possible. During a 500 lap game of Nascar 2000 on the PS, simply do a shot of beer every lap. Now THAT'S a way to start a rumble.
      Lets see: 1 beer = 12 oz = 12 shots * 500 laps = 6000 shots = 50 beers.
      Even if you go with icky-poo Natural Light, that's a Royal Rumble waiting to happen.
      Happy gaming...
      -TK

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      I may only be an Admiral from the future, but that's my perogative.
  29. Re:Good. by beckett · · Score: 1
    Good - kicking a PK'ers ass in the bathroom.

    Bad - Screaming "I am l33t h4x0r!" and trying to cast spells at aforementioned PK'er

    what you call "bad", i just call someone with poor social skills. that is WAY better than than kicking someone's ass in real life. Giving physical beatings to avenge an online act is just an inability to control your own anger. You might as well endorse kicking someone's ass for cutting you off on the highway.
  30. Posting from ignorance. by ashitaka · · Score: 1
    If you haven't actually been to Korea, if you haven't lived there for at least a year, if you don't speak Korean (knowing "annyoung" don't count),

    Then DON'T pretend to be able to comment on the society.

    Amazing how many instant (insert country here) experts pop up whenever one of these stories happens.

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    If you don't want to repeat the past, stop living in it.
    1. Re:Posting from ignorance. by ashitaka · · Score: 1
      It seems my point was missed in both responses.

      I am only advocating the position that you shouldn't post critiques or "expert opinion" about another culture unless you have direct, long-term experience of that culture. This could be either as a native or a foreign long-term resident. At some point, unless you do isolate yourself in ethnic ghetto, you will "get" the culture and be able to provide informed insights and opinions to those outside that culture.

      A Korean that has lived in the States for some time, an especially one that has interacted actively with American society will be able to offer an informed explanation of America back in Korea. What we are seeing is the equivalent of a Korean in Korea saying "I've never been to the States but I heard that everyone in America owns a gun." It's possible to for this opinion based upon news reports, movies and websites, but in the end it's just wrong.

      Unfortunately what I am talking about is going on rampantly in the "Employers Who Hold Back Employees" thread. Count the number of posts saying "I've never been to Japan but I heard that..." which then proceed to offer outdated, misunderstood or just plain WRONG information.
      I spent the first 8 years of my life in England but won't offer any opinion on the current state of the U.K as I haven't been back for over 10 years. I lived in Japan from 1986 to 1996 and can offer some general viewpoints, but the country changed so much just in the 10 years I was there that I would be cautious about offering professional advice on how things are this year.

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      If you don't want to repeat the past, stop living in it.
    2. Re:Posting from ignorance. by ljaguar · · Score: 1

      Well, actually you _can't_ judge a culture without having lived in it.

      It would be really stupid for a foriegner to judge America. There are lots of stereo typing of Americans in Korea and I've learned that they are really misunderstand (some of them at least). Unless you are a member of the culture or has studied it in great detail, you can't judge a culture.

      For example, Asian countries find how English speaker can casually refer to everyone by name. (Be it your older siblings, people more old/higher in position than you) But I know that it isn't necessarily as bad as they think. (Not to mention, sets of etiquette is different in upper classes, and more refined people do exist)

      And don't really think of Korean-American as Koreans. (Unless its temporary stay for about year or two)

      I believe that immigrants should accept American culture and move on. I know that Koreans form a tight community, having their whitepages of Korean businesses and going to Korean churches and the list goes on... When they are doing everything they can do to stay separated, natives just can't help but to shun them, and well that's why American people hate them (this is one of the reason).
      Heck, if American people came over and made their own community, they would get their share of violence too.
      So before blaming on ignorance of American people, maybe immigrants should try to fit in more. If you say that you can't just drop your whole culture, well why are you here?? A country is a pakage deal. It comes with culture _and_ everything else. You can't just shut its culture out. If you do, your neighbor is not going to like you for a very obvious reason.

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      Wow. Imagine a Beowulf Cluster of morons.
      --Thomas Lee

  31. They already do by Baloo+Ursidae · · Score: 5
    imagine if 5% of all Americans all played the same online game, for instance.

    They already do. It's called AOL.

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    1. Re:They already do by Skynet · · Score: 1

      Go type it in and see numbnuts.

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    2. Re:They already do by Skynet · · Score: 2

      Actually, one of the first GMUDs was on America Online back in the 80s and early 90s. It was called Neverwinter Nights and was a modified gold box SSI D&D game. It was actually one of the better GMUDs I have played in my days and it's over a decade old.

      Put that in your pipe and smoke it!

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    3. Re:They already do by Jaysyn · · Score: 1

      That damn game was awesome...

      Jaysyn

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      There is a war going on for your mind.
    4. Re:They already do by jhill · · Score: 1

      No, that would be 10%, not 5%.

  32. Re:fp by ryanr · · Score: 1

    I think about 5% of the Americans play the first post game.

  33. Damn... by Restil · · Score: 3

    And I thought *I* had no life....

    I found the comment about "off line PK's" humorously ironic though. :)

    And the bit about sexual favors for in game items... Someone doesn't have their priorities straight, I don't think.

    -Restil

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    Play with my webcams and lights here
  34. Re:games addictive? no... by Restil · · Score: 5

    Ok.. here's how I see it.

    I was, more or less, addicted to Ultima Online for about the first 6 months after its release. I played it a MINIMUM of 8 hours a day on weekdays, frequently up til 2 in the morning, having to be at work by 8, this was a bit of a challenge. I would also try to sneak in some play time at work if I wasn't being watched. And once I got home, UO is all I did until I went to sleep.

    On weekends, it was wake up, UO until I couldn't stay up anymore, then sleep. Thats it. that was my life. Nothing else.

    I would wake up thinking of nothing else, I would spend any waking moment that I wasn't on the machine thinking about it. I wrote extensive documents logging activities, trying to come up with new strategies against my foes in the game, researching the online sites about the game, etc.

    Every time they put in a patch, I was disgruntled. BIG TIME. Because every patch meant I had to completely change the way I played the game. Figure that if every 3 weeks you had to move, completely change your diet, change to a new job, and take a pay cut at the same time. After a while, this would get extremely annoying. Thats to some extent what it felt like playing the game after a while.

    Server crashes caused a great deal of frustration. That just meant I lost time. Imagine waking up one day, working hard for 14 hours straight, then right before you go to sleep at the end of the night, Everything gets wiped out so you are back where you started at the beginning of the day, the entire day wasted. In UO, this was typical.

    Add in to that, I had a bad internet connection that would drop frequently, and always at the most inopportune times, so I died many more times than I should have. Travesty of the greatest, I can assure you.

    However, while this game might have been an addiction, it was by no means a dependancy. One day in Feb '98, I was at work thinking about UO, like I usually did, and read a newsgroup post about some hot topic, and I wrote a lenghty reply. I'm not sure exactly what the topic was about, but I got off on a few rants and a tangent and by the time I was done writing it, I had decided to quit playing. I went online that night, gave away all my online stuff, shut it down and never played it again.

    And the weird thing is, I never WANTED to play it again. I had no desire whatsoever to play it. I quit thinking about it, I actually accomplished other things, slowly gained a grip on a life again. Never looked back.

    And the way I see it, it was like an annoying hobby, one you somehow feel you must participate in, but you never really want to. I can't imagine how I began to feel that way about the game, but by the time it was all over, I never wanted to do it again. Since that time I have hardly played any online games, in fact, I've hardly played any games at all. There was a brief stint with starcraft after I quit UO, but at least with that game, after playing it for 2 hours, I was bored with it and quit for a while. Games could actually be completed (won or lost) and that closure allowed me to go on and do other things, whereas with UO, it never ends. And until it ends, you don't want to stop playing.

    I can't say from a marketing standpoint that this wasn't effective. People who had never played an Ultima game played UO. People who had never played ANY computer games were playing it. Scary.

    -Restil

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    Play with my webcams and lights here
  35. Is it pure role playing anymore? by hey! · · Score: 2

    If it wasn't this, it would just be something else. If you want to stop violence or whatever other problems any activity creates, you either eliminate the need for people to express themselves that way, or your run a police state. Take your pick. Sometimes both options are pretty similar.

    I think your last sentence is pretty much on the mark. People aren't going to stop occaisionally punching each others' lights out, so I guess our options really are: (a) live in a police state, or (b) tolerate violent outbursts now and then. (can you tell I'm an American?)

    I think the more interesting question the article raises is not whether online RPGs lead to crime and hooliganism, but whether they are bluring the distinction between the real and virtual world. I used to be an avid RPG player, but I haven't done played for many years. These massive on-line games have piqued my curiosity, because they are at once similar to, but very different from what we used to do.

    In the old days, you played in the same room with your friends. It was a cooperative venture, because everyone was there to enhance the game of everyone else -- otherwise you don't get invited back. "Evil" characters were operated by essentially friendly players who were out to enhance the game. The universe of players is very limited, and player game and real behavior is very tightly, if implicitly, controlled.

    Online RPGS are broader, more anonymous environments where people (other than clan members) only experience you through your character and anyone can join. Is it really role playing anymore, or perhaps, to some degree, you are what you play? I wonder if it actually posisble to act evilly in an online RPG, as opposed to just playing an evil character? Evil behavior would be playing in a way designed to spoil the experience of other players -- to cause suffering, not of the character but of the player behind him. I think it is even a more interesting question if we leave the question of real world fraud and hooliganism out.

    Also, as these games become a larger phenomenon, I definitely see the lines between role playing behavior and "real life" behavior blurring. You can already see that with the cited examples of economic integration of the RPG world with the real world (including various forms of crime). The idea of people gathering in the virtual world to petition the government (the game operator) for justice is a striking thing.

    --
    Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
    1. Re:Is it pure role playing anymore? by rgmoore · · Score: 1
      I wonder if it actually posisble to act evilly in an online RPG, as opposed to just playing an evil character? Evil behavior would be playing in a way designed to spoil the experience of other players -- to cause suffering, not of the character but of the player behind him.

      Well, it's obviously possible to act evilly; the very act of suggesting it is evidence that such a possibility exists. More significant is that people are actually doing so. If you read the article, it's clear that people are meeting your definition of evil on-line behavior by doing things such as killing other people's characters to get revenge. What's even more important, and actually the point of the article, is that the on-line evil is felt strongly enough that it's spilling over into the real world. People who are weak in the virtual world but strong in the physical world are getting revenge by taking their grievances off-line.

      --

      There's no point in questioning authority if you aren't going to listen to the answers.

  36. add uncomfortable electric shocks... by Chief+Justice · · Score: 1

    every time the player takes some damage. See if that makes this any worse?

    Hmm, I wonder.

  37. Re:Wrong sig (was Re:They already do) by Skynet · · Score: 1

    Furthermore, it doesn't matter whether you place -R at the end or right after chown. -R at the end is more readable as it is right after the directory name you are chowning recursively.

    BTW, it works as typed on a RH6.2 machine.

    --
    Execute? [Y/N] _
  38. Re:Counter-Strike is probably the closest US game. by bored · · Score: 1

    Lineage claims numbers like that for Korea. Here in the US though. They have 2 servers, after they went pay they lost atleast 1/3 of the players. Now at any given time there probably are only about 800+400 players online. Those numbers are a rough gestimate at what the aveage is from the last few days worth of '/who' commands while I was playing.

  39. As someone who has played the game. by bored · · Score: 4

    I've been playing lineage for about 6 months now. I can tell you Lineage inspires this kind of thing. I have been insanely angry at other players in the game enough at times, I probably would have beat the sh_t out of them if they had been across the room too.

    I guess you have to play lineage to understand, I will try to explain. The game is damn addictive for some reason or another. I haven't spent this much time playing a game since warcraft II (multiplayer of course). The graphics suck and the sound is really repetitive, yet for a few months I found myself playing 6 to 8 hours a day. By the time your player hits L35 or so you have spent a lot of time wandering around and killing shit. The game gets gradually harder to level and it takes more and more money (a hard resource to come by in decent quantities) to buy armor and weapons that are good enough to do damage to the kind of monsters you are hunting. All that is great until some smart ass shows up and decides that you are a prime target for them to bully around. Sometimes its completely unprovoked and you just discover you have been jumped, sometimes a battle of words elevates to blows, or you get pulled into someone else's conflict because your in the same pledge. Once it comes to blows a P-P conflict goes one of two ways. Either you are more powerful and you kick their ass or they kick your ass. The result either way can be REALLY frustrating. If you win and end up killing them there is a good chance you will end up loosing a lot of lawfulness points and hence 'going chao'. This isn't bad in itself except now if your killed you drop stuff as well as loose exp. This means that you loose armor and weapons that might have taken you a month to get while you are trying to become lawful again. It doesn't matter how 'good' you have been. Killing someone is instant chao. Now the monsters are all aggressive towards you and you have other players who take it upon themselves to hunt in packs and kill chao players. Basically your life sucks until you manage to gain enough lawful points to stop attracting monsters, other players, and dropping your hard earned equipment. Being killed is often times just a better situation. That though has its own tribulations. As mentioned above if your not lawful enough you drop items when you die. Its like 'bamb' the last weeks worth of playing down the drain in the 5 seconds it takes to die. Not only that but you loose 10% to 15% of your current level (down leveling if necessary to loose that much). When your level 20 this isn't a real issue because you can make 15% in a half hour of playing. When your level 45 it can take 20 hours of play to make that much exp. So someone kills you and you drop your +6 Elven Plate Mail. Then your in the hole 400,000 adena (probably about 60 hours of play to make that much money if your L30) and another 20 hours of play to get the 15% exp back. Then the rage starts. WFT!, was that person thinking coming up and messing with me when I was just out here minding my own, hunting in Dragon valley. Then the rage really kicks in, I just spent the last 20 hours of my life to have this ass come along and mess it all up! There are very few options because the type of player that just killed you is now level 50 has a -50 AC , a +7 sword and 6 L30 dogs. Your only hope to exact revenge is to knuckle down, gain a few levels and then teach that SOB a lesson. On the other hand you could call upon your pledge to start a war with this other persons pledge. Now you have involved 20 of your friends in the fight along with 30 of the other guys friends. Which results in 30 new people in the game who are out to kick your ass when they see you out hunting and trying to gain a level. Ahhhhh! frustration!

    NCsoft started a new server where you can't PK other players. Except that now there is absolutely no deterrent to keep people from hanging out on already over crowded orc beach and stealing your totems or the 50 other problems in the damn game. The problem is in the beginning the rewards are easy to come by. The game is fun and you quicly become addicted. Then its like bad drugs. It takes more and more effort to find the fun part (killing new monsters, getting a new level or some new spells, whatever) and the rewards are slowly overcome out by the anoyances of the game. This ends up leading to fustration when you want a new spell but you have to kill another 10,000 orcs to get enought money to buy it or you have to kill some outragious number of Ghast, Basi or whatever in the hopes that you will get lucky and have the item dropped for you. After four weeks killing ghast and you still don't have summon monster the frustration builds and builds and builds. Eventually you turn into a bully to burn off some steam, thereby frustrating some other lower level player who just had a few hours of work destoryed for your cheap thrill, or you quit the game. The end result is unhealthy for the game. The good people quit, the bad people stay around and bully the other players around.

    1. Re:As someone who has played the game. by shomon2 · · Score: 1

      Well, the solution seems simple to me: if PK meaning instant chao seems the problem, there needs to be some kind of way of turning this into a more hazy thing, rather than instant.

      Either that game logic has to be changed, so that, for example there's a random chance of not going chao, which decreases the more people you kill, or some kind of law system/moderation:

      You could do time as a moderator (like in slashdot for example), where you are logged with player kills and can come in and assign "chao probability" points to people depending on what you've seen happening.

      This kind of stuff wouldn't kill the anger aspects that are probably the attractive part to some people: it would still be socially imperfect, but I'm amazed that no-one amongst the game's producers has already implemented something like that. If they don't it's something that needs to be done in a "soft" way: ie, through players getting together and making lists of people who are not as chao as they seem.

      I think there are ethical implications when you make something. Either you assume responsibility, or you empower others to do the same. Otherwise you (creators AND players in this case) are not being creative but destructive.

      I would boycott this company for not wanting to confront this problem. But then again, this article is all I've read, so they may well already be confronting it.

      Ale

  40. eyewitness report by [amorphis] · · Score: 5

    I was in Seoul recently (this past week) It was interesting to see how much differently computer games pervade society. There are posters everywhere for Lineage, various Blizzard games, and Tribes 2. There are little PC cafes tucked into seemingly every street corner.

    I spent a couple afternoons in one of those playing Starcraft with some Korean friends. I beat them down, but they took it good naturedly. The youth there seem to need more of an outlet, an escape from reality, than the people I know here in California.

  41. Reality is scarier than fiction. by Kazir · · Score: 1

    Okay, so over the last X years I've seen some pretty strange stuff that mirrors things that which you can find in any cyberpunk book. But this truly takes the cake, blowing all others away. I'd expect something like this in a book or in Shadowrun, not in reality.

    Reality is scarier than fiction.

  42. Articles: Taking Slashdot Seriously in America by AnalogBoy · · Score: 1


    Today a local, self-branded "Geek News site" proved itself to be nothing but a hybrid anarchist/communist site with the opinion that no geek, no matter how bad the crime, should be punished.

    This conclusion was drawn after numerous articles in favor of, even in some cases actively encouraging, breaking the law because it is "unfair", instead of putting their full force behind due process, and attempting to get the law changed.

    One slashdot user, using the free-for-all "Anonymous Coward", which was chosen due to possible retaliation from the slashdot hivemind, was quoted as follows: "Imagine if every user of slashdot who used napster to, erm, "borrow music" were to write, call, fax, or e-mail their congressman and write a good, concise, to the point memo about why they should be allowed to download music without paying for it.. *GASP!* they might have to THINK!"

    Rob Malda of Slashdot could not be reached for comment. However, -1 of 0, Primary adjunct of Unimatrix 1337 was quick to mod this article down to (-$bignumber, Anti-Slashdot)

    (Its only flamebait if you steal, Its only trolling if you arent thinking.)

    1. Re:Articles: Taking Slashdot Seriously in America by AnalogBoy · · Score: 2

      I wasn't looking, per say.. Normally you dont have to look for something that sticks out like an unexpected redirect to goatsyouknowwhere

      Slashdot stories are becoming more of the same. The range of topics seem to usually be under one of the following headings -

      "Linux zealot gets arrested"
      "Linux hater gets his due"
      "Capitalism BAD - Napster.. GOOOOOOOOOOD!"
      "John Katz's Overanalytical movie review corner"
      "All OS's but Linux Suck"
      "Linus Torivalds drinks a beer/takes a piss/gets some"
      "[insert microsoft product] Beta Software has bugs"
      "The price of tea in china, and what it has to do with the columbine incident"
      "Stealing Music & Movies - Why we should be allowed to do it" or, rather "Capitalism - We just don't get it".

      In addition, It seems that the moderation system here seems to work like so:

      Pro linux/oss post, >4K = +5
      Same, >2K = +3
      Any post over 5K that uses big words = +5, insightful
      Any post that has a writer who is articulate, however makes no sense - +4
      any anti-linux post: -1

      One more thing:
      "Linux kicks ass!" +5, Insightful
      "Windows is actually a decent operating system, with strengths and weaknesses all is own" -1, {Flamebait, Troll, Redudant}

    2. Re:Articles: Taking Slashdot Seriously in America by festers · · Score: 1

      Uh, when I re-read the article, the only thing Timothy said was:

      The article paints Korean society with a fairly broad brush, but the numbers are still astonishing -- imagine if 5% of all Americans all played the same online game, for instance.

      That's not even close to claiming "no geek should be punished." In fact, the person who submitted the story only said that the RPG shouldn't be blamed: they never said anything about punishing the people involved in the "urinal" altercation.

      Did you even bother to "read" the writeup, or were you just looking for something to flame Slashdot about?


      --------

      --


      -------
      "Every artist is a cannibal, every poet is a thief."
    3. Re:Articles: Taking Slashdot Seriously in America by festers · · Score: 1

      heh, while you do a great job generalizing, I think it's a bit too reductionistic. And it's awfully cynical: Maybe you should take a break from /. for a while and gain new perspective ;)

      (and I've seen quite a lot of "pro-windows" posts being modded up in the past 6months-1 year, so things may be changing as /. gets more and more popular.)


      --------

      --


      -------
      "Every artist is a cannibal, every poet is a thief."
    4. Re:Articles: Taking Slashdot Seriously in America by Yanna · · Score: 1

      This is a website where people can discuss their opinions. Nobody actually forces you to read it, download it or discuss topics on /. It's a choice you make. If you feel the articles or the posts don't fit your political views, you can go somewhere else.

      I don't mean this in a rude way or as a flame. I am purely speaking about freedom of choice here. I certainly do not read certain sites that are totally oposed to my ideas. I choose those where I can somehow relate to the opinions expressed.

      And if I ever read a website which doesn't fit my political views, I do not flame the editors for thinking differently, I just go to a differrent site.

    5. Re:Articles: Taking Slashdot Seriously in America by Tachys · · Score: 1

      Any post over 5K that uses big words = +5, insightful

      Well some of us can read the big words

  43. Re:Counter-Strike is probably the closest US game. by jag111 · · Score: 1

    And actually, I think Everquest set a new peak load a few weeks ago with around 94,000+ simultaneous players.

    And yes, I am one of those addicted.

  44. It's all about the game by joq · · Score: 3

    "authorities were deluged with complaints from Lineage gamers-tells of a 14-year-old runaway"
    "A number of the 16-year-old's gang sport the close-cropped haircuts"

    <sarcasm>
    Blame the game makers, movie makers, music makers, blame em all. However don't you dare say a fscking thing about the good parents who teach kids right from wrong.

    Don't talk about the types of families these kids are coming from because that's just downright insulting of any media outlet. You wouldn't want to read a farily written informative article now would you? Shame on you

    Look when game makers, movie makers, etc., do their thing, they aren't in their right minds. We need more Disney to teach kids morals, not some more violent material from these scumbag corporations flooding the market and forcing our kids to be killers, thugs, etc.

    For crying out loud we're parents, and we don't need the task of teaching kids right from wrong, morals and ethics. Thats the job of others god damnit.
    </sarcasm>

    1. Re:It's all about the game by vanza · · Score: 1

      Blame the game makers, movie makers, music makers, blame em all. However don't you dare say a fscking thing about the good parents who teach kids right from wrong.

      Well, in a last and desperate attempt, we can always blame Canada.

      (/me ducks)


      --
      Marcelo Vanzin
      --
      Marcelo Vanzin
    2. Re:It's all about the game by fishbonez · · Score: 1
      Sarcasm aside. I won't let my kids watch Disney films because invariably someone or some creature gets killed. Disney produces some extremely violent entertainment for young children. Maybe the problem isn't teenagers playing Quake or some other RPG; maybe it's Disney's marketing violence to the youngest possible viewers.

      Pocahontis: killing by gunfire
      Little Mermaid: killing by impalement
      Bambi: killing by gunfire
      etc.

      --
      Frylock: That's not a toy!
      Master Shake: You say that about everything you own. You should own toys. They're fun.
  45. Re:Behold the blind eye of US journalism by ReconRich · · Score: 1

    What, you mean, like calling people "mister/missus" or "sir/ma'am"?

    Uh, no. The languages has a special sentential case reserved for speaking to elders/persons of higher status. There is also a case for speaking to someone of Lower status. The content of the sentence is identical each form, however, it is impossible to have a conversation in Korean without carefully delineating each speakers social status relative to the others. This is a considerable stretch from sir/ma'am and is indicative of the extremely high value Koreans put not only on social structure, but on one's awareness of that structure.

    -- Rich

    --
    Free your mind and your Ass will follow -- George Clinton
  46. Wrong sig (was Re:They already do) by dodobh · · Score: 1

    Also, thats a user prompt.
    chown can be used only by root.
    #chown -R us:us yourbase is correct

    --
    I can throw myself at the ground, and miss.
    1. Re:Wrong sig (was Re:They already do) by RFC959 · · Score: 1

      Actually, some older versions of Unix permitted users to give away their files, so it's not impossible. Whether any of those versions understood -R or the user:group syntax, I don't know. (Also, it doesn't make any sense for "chown us yourbase" to be giving away your own files, but oh well...)

  47. Re:games addictive? no... by juzam · · Score: 1

    Seems like a valid point, both video games and drugs being little "escapes" from facing reality. I don't play videogames very avidly, but quite a few people I know do; my brother will tell me he simply _has_ to get on the computer, then procede to just play QuakeIII.

    It does get addictive, just like D&D, just like coffee, just like obsesivly clicking the gnome-fish looking for bits of wisdom.
    And just a little bit like drugs.

    I've no objection to games at all; I even play them sometimes. But to spend you're entire summer vacation playing Evercrack, as a certain friend of mine is doing, this is when it becomes a problem, n'est pas?

    --
    --- Hey, Jesus is coming! Everyone look busy
  48. Re:games addictive? no... by Golgofrinchian · · Score: 1

    Well I can agree, I did exactly the same thing with UO, gave up and followed suit with EQ. I recently logged back into EQ after not playing for 6 Months ( I was a beta tester for both). And it didnt even interest me in the slightest. Since quitting EQ I have a very serious girlfriend, and I bought a Sailboat to get away from reality for a bit (or maybe get back into reality) All I know is video games expecially MMORPG's can be addictive. Its a real addiction that caused me to quit one job so I could get unemplyment and play my character full time to get some arbitrary level that just didnt matter. Amen

    --
    I'm pining for the fjords...
  49. Re:games addictive? no... by Notorious+Coward · · Score: 1

    I just read something about that. I believe it was in "The Man Who Turned on the World" by Michael Hollingshead. He mentioned that biologists and physiologists like to treat the human body as a machine, but they overlook qualitative change- as they are so focused on the mechanistic workings of the human body.

    Good book, I believe you can find an online copy at DRCNet.

    prolixity

  50. Re:games addictive? no... by Notorious+Coward · · Score: 2

    hmm..

    Heroin is usually administered with a needle.
    Video games aren't
    Heroin is an autonomic system depressant.
    Video games aren't
    Heroin releases massive amounts of dopamine.
    Video games don't
    An excessive usage pattern of heroin administration will lead to withdrawl symptoms when the supply is severed.
    Video games *aren't* physically addictive
    Video games *are* safe to use without a physician's presence
    Video games *do not* present a high potential for abuse.

    The only criteria I can see for scheduling video games is that they have no currently accepted medical applications.

    And by the way, if you read ahead of the current government propaganda, you can find plenty on non-scheduled alternatives.

    prolixity

  51. Re:So, um, by jonnythan · · Score: 1

    No, no, you don't get it. The cat is _both alive and dead_ until you look at it ;)

  52. Re:So, um, by x24 · · Score: 1

    the population seems to be a pretty thorough mix of Korean, Japanese, European, and American players, judging by the languages being spoken and the way a lot of people speak English...

    Like the way people speak English on Slashdot?

  53. reminds me of a book by kootch · · Score: 2

    The Big U by Neil Stephenson. 'cept without the rats...

  54. blah by emufreak · · Score: 2

    The article is written in such a manner that it seems as if a similar type of thing doesn't happen here in America. What about the people who get addicted to EverQuest and destroy their social lives by never leaving their room?

    1. Re:blah by emufreak · · Score: 2

      When I said "similar thing" I meant people's lives being taken over by a game. I should have been more specific. my bad :/

    2. Re:blah by Steeltoe · · Score: 1

      If you read the article, you would have seen it was about kids "leaving their room" to beat up other players they didn't like. Especially scammers and cheaters.

      - Steeltoe

  55. As everyone here knows... by MillMan · · Score: 4

    If it wasn't this, it would just be something else. If you want to stop violence or whatever other problems any activity creates, you either eliminate the need for people to express themselves that way, or your run a police state. Take your pick. Sometimes both options are pretty similar.

    I didn't get the impression that time.com was against the online game, but still.

  56. Codeine pills? You can buy 'em in Canada... by dave-fu · · Score: 1

    ...but not in the US.
    Efficacy and addiction are inevitably debatable topics. At any rate, you name a drug, it was legal in the US at one time or another. Cocaine in Coca-Cola, lithium in 7-Up, marijuana, GHB (it's in all of us), LSD-25 (the CIA/FBI loves the stuff!), you name it.

    --
    Easy does it!
    This comment has been submitted already, 276865 hours , 59 minutes ago. No need to try again.
  57. Re:Damn! hope they won't close the server ;) by hellfire · · Score: 1

    You obviously didn't read the article, nor did you read my response below.

    A 21 year old was being arrogant about a kill he made in Lineage, and therefore the Korean mob tracked him down and beat the crap out of him! These are ADULTS!!

    I also find in all societies age has nothing to do with maturity. Also this phenomenon in korea has nothing to do with maturity. Its cultural.

    See this is what I was talking about before. In the states games and behavior like this are dismissed as juvenile or geeky. In Korea, its far more serious, and Lineage probably isn't the only thing this is evident in.

    --

    "All great wisdom is contained in .signature files"

  58. Wow good reply!! by hellfire · · Score: 1

    I'm not a moderator but I might just become one to help you get a score of 5. You just provided the missing link to my article below.

    Its all about PASTTIMES. How you spend your free time, your hobbies, pursuits, and how seriously you are involved in them. In Korea its online gaming. In Europe, its Soccer (Sorry I'm american ;)). In Canada, its usually Hockey. In America, its american sports.

    Online gaming is a SPORT in Korea. Now take it into that context and try to expand it. You'll understand whats going on. It probably hasn't caught on in places like Japan because Japan's obsession is baseball. In the US its usually football, basketball (GO SIXERS!!!!!!!!!!), hockey, or baseball (in that order, with hockey and basketball probably getting about the same attention nationally).

    Now these are broad strokes, as the posting points out, but in any culture we have those of us who are just obsessed with our sports. Korea didn't have the same kind of national sports or national pasttime that unites people for no reason other than the hope that their home team wins.

    Now they have something... online gaming.

    --

    "All great wisdom is contained in .signature files"

  59. Things like this pervade many asian societies by hellfire · · Score: 5

    Okay, I'm a 26 white american male, of irish descent and I probably am pulling this out of my ass. However, I'd like to think I pay attention, know a bit about sociology, and watch too much Asian Cinema! :)

    Things like games, animation, comics, games, etc in the United States are considered only for a "minority" of people. Even though there are millions and millions of copies of Diablo 2 sold (a game I frequent) I know no one in real life who plays Diablo 2 online other than myself. I know a few who played it on their personal machines, and then put it away and went on with life. I myself feel "different" with this respect.

    In general, going online in any form, especially gaming, is usually considered for Geeks in the US, at least from the vibes I get. If there are people playing this game with me, they aren't talking except on web boards and email.

    However, this isn't the case in Asia. The common example is Animation and Japan. For some reason, they see Animation as a very important part of their culture. People hold parades to look like their favorite anime characters in Japan! Anime is for all ages, as you can see by the wide selection of everything from the super sappy to the hard core violent and sexual scenes one can only see in "adult" anime.

    I don't think I can really explain it, but its something to do with games, gadgets, technology, etc. Its just that stuff that is considered "geeky kiddie stuff" in the states, is revered in Asian cultures for all Ages.

    It just so happens that in this case, its not very healthy. (as opposed to Anime Tentacle Porn which is very healthy! :))

    I wonder if something like Slashdot would be considered mainstream in Korea? :)

    --

    "All great wisdom is contained in .signature files"

    1. Re:Things like this pervade many asian societies by jpatokal · · Score: 2
      Okay, I'm a 26 white american male, of irish descent and I probably am pulling this out of my ass.

      Well, you got one thing right...

      However, this isn't the case in Asia. The common example is Animation and Japan. For some reason, they see Animation as a very important part of their culture. People hold parades to look like their favorite anime characters in Japan! Anime is for all ages, as you can see by the wide selection of everything from the super sappy to the hard core violent and sexual scenes one can only see in "adult" anime.

      Sorry to burst your bubble, but in Japan, anime otaku are every bit as marginal and despised a phenomenon as in the US. Kiddie comics are read mostly by young kids (surprise surprise), adult comics are read by the same demographic that reads Playboy in the US. Yes, there is a parade of people who dress up as anime characters (and anything else they want to) every Sunday in Tokyo -- half the people there are giggling tourists and amateur photographers like myself who like watching the freakshow.

      Try another generalization instead: online gaming is fun. I have no doubt that in a few years, well over 5% of the entire industrialized world will be playing them in one form or another.

      Cheers,
      -j. (in Tokyo)

    2. Re:Things like this pervade many asian societies by geekoid · · Score: 1

      Did you know Anima is a French word?
      But you hit a a nail on the head. I've been telling people "Just cause its ani,mated, it doesn'tmean its for kids"
      Bugs Bunny and Popeye where crated for an adult audience.
      When they disagree with me, I lend them my copy of "Heavy Metal:The motion picture."

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    3. Re:Things like this pervade many asian societies by Erasmus+Darwin · · Score: 3
      I wonder if something like Slashdot would be considered mainstream in Korea? :)

      I can see it now:

      Millions of young Koreans use their wireless handhelds and Internet-ready cellphones to read and contribute to the online news site Slashdot. The site has become such a pervasive part of their culture that students have actually begun to use some of the site's jargon in every day life. For example, when a students provides a particularly insightful comment in class, his or her peers can usually be heard to shout, "MOD THIS UP!!!" Even teachers have begun to refer to the site, with one actually writing "You spell worse than CmdrTaco." on the top of an English essay.

      Unfortunately, there's also a darker side to this rampant fandom. Students have been known to get violent when moderated down. When Chiang Tao Mzu's attempt at humor wound up moderated down to (-1, Troll), he used his connections to discover which of his classmates moderated him down. Then he and some friends proceeded to kill the responsible parties using home-made shivs.

    4. Re:Things like this pervade many asian societies by Flarg! · · Score: 1
      What's the difference between two guys, one of which is a sports trivia buff and the other an anime otaku? (Well, in my experience, the first guy showers more often! ^_^)

      The first guy NEEDS to shower more often, to get the hoagie crumbs washed outta his fat rolls after sunday football.

      --

      I may be wrong, but I'm never uncertain.

    5. Re:Things like this pervade many asian societies by AvatarADV · · Score: 1

      You're overstating the case a bit. Anime isn't inseparable from the Japanese culture. (Manga? Perhaps.) The guy out in the costume in Tokyo isn't taking part of a revered cultural heritage program, he's a geek in a costume. They aren't much kinder to their shut-ins than we are.

      Somebody's already made the sports analogy, which is very fitting. What's the difference between two guys, one of which is a sports trivia buff and the other an anime otaku? (Well, in my experience, the first guy showers more often! ^_^) Seriously, obsessed devotion happens.

      Avatar
      just spent a weekend at A-kon, so it's not like I don't side with the anime fans...

  60. imagine if 5% of all Americans all played the same by phunhippy · · Score: 1

    It's called counter-strike, thanks for asking.. its more like 10-20 percent right! ;)

  61. Re: Addictive Games by Guyote · · Score: 1

    Ahahahahahahahah....that's beautiful! Great comparison with the "WAR ON DRUGS". I've seen a guy die from an overdose of heroin back in 1972, but with the amount of money and effort going into this "WAR", you'd think the casualties of the Vietnam War were trivial by comparison. Go figure....I think there's a LOT of money being made by this "smoke-n-mirrors" that is the "WAR ON DRUGS". Just my opinion....

    --
    Guyote was here.....
  62. Re:Broad? This is ridiculously wide... by Steeltoe · · Score: 1

    Wow! A free trial account for 5 days. No wonder this game is a hit.

    - Steeltoe

  63. Re:Good. by Steeltoe · · Score: 1

    So you condone physical beatings of cheating kids who have become way too immersed in online gaming. Kids that may get hold of a gun to get revenge in lack of physical strength and numbers? Don't think you quite thought that one out .-)

    - Steeltoe

  64. Re:Broad? This is ridiculously wide... by cyoon · · Score: 2
    I'm Korean, too (check the username), but you're clearly over defensive here. The user said nothing about the U.S. being better than Korea; nothing about the U.S. at all, in fact. The article is a bit much in that it has the potential to portray Koreans in an overly negative light, but this always happens when you write a select group. Sometimes, you just need to take it for face value and not try to read into it.

    Methinks media should write about the horrors of your President Bush before writing about the horrors of addictive gaming tendencies of Koreans.
    I think this is a really BS argument because that's equivalent to saying that every article out there should be about the most significant piece of news out there in the world, which means that we'd get a newspaper about a single topic every morning. We'd never hear about the girl down the street that won a science fair because it's less significant. The truth is that reporters DO write articles about the problems with the US everyday. How many articles have you read in the last 10 years about various problems in the US? How many about game addicted Koreans? You do the math.

    You and I both know there are a lot more to Koreans than being glued to 19" monitors, but this is not the way to react.
  65. Not quite. by s.lee · · Score: 1
    they have a CULTURE in which it's seen as acceptable to be a total prick online

    I'd love to see the bullshit you come up with to support that statement. The difference isn't cultural, and contrary to what you say, the tacit laws of the Korean culture, as do those of many other cultures, forbid such behavior. The "real difference," as you put it, is in the age groups that play online games.

    As a Korean, I can tell you that one of the first things that kids learn how to do in Korea is to play computer games. Their means of recreation have become so limited that playing computer games in the shelter of their rooms is one of the few things they can do without fearing punishment from various authorities. In addition, the "8 to 5" workday is still only a dream in Korea. Employers expect employees to stay as long as it takes to finish the work, and often, there are social obligations with co-workers even after the workday is over (it's very common for the employees to gather as a group and drink their way from bar to bar, daily after work, until well past midnight). In other words, adults are simply too busy to be playing online games.

    As such, most Korean online gamers fall into the narrow 12-18 age group, in contrast to American online gamers who vary in age from low teens to late thirties. I agree that the "we're socially repressed" defense doesn't hold; it's plain immaturity. Don't stereotype the whole lot of us as ill-mannered jerks based on your online experiences with immature teenagers. I could just as easily spend time at a trailer park and claim that American culture supports inbreeding and the procreation of bastard children.

  66. Richard Garriot / Destination Games by Viking+Coder · · Score: 3
    As was mentioned in one of the articles about Richard Garriot (aka Lord British) a while back, Destination Games, his new company, is partnering with NCSoft to bring Lineage : The Blood Pledge to the US. Again. Another company tried once, but they didn't do a good job of supporting it, I gather.

    Check out the review of Lineage : The Blood Pledge at The Adrenaline Vault.

    From that article about the Garriot brothers:

    The brothers also announced a partnership with NCsoft, the South Korean company that runs the world's largest subscriber-based online game, Lineage: The Blood Pledge.

    The company has 2 million subscribers in South Korea alone; under the partnership, Lineage will be repackaged and relaunched in the United States this fall. Meanwhile, Lineage creator Jake Song will move to Austin to help develop games, which NCsoft will help launch in Asia.

    --
    Education is the silver bullet.
  67. Re:Uh oh... by Stephen+Samuel · · Score: 1

    Note, however, that he didn't bother to raise his wisdom score....
    --

    --
    Free Software: Like love, it grows best when given away.
  68. It's all about the media by Khopesh · · Score: 2

    I can't believe this article. It reminds me a LOT of the bad hype D&D got in the 1980s. Find a small (non-representative) instance of foul play and apply it to the whole. This power the media has makes me sick. Right now, there are no doubt hundreds (probably more) reading that article and drawing the conclusion that the entire mud/online rpg genre is evil, seductive, and too realistic.

    This is just a bunch of kids who got too caught up in a game of play-pretend (that is all rpg's are after all; elaborate versions of the games every grade school child plays).

    The media LOVES this shit. They eat it up and spit it out at their audience. The media blew Columbine out of the water and should be held to blame for at least thre quarters of the copycat school shootings that followed, and now this.

    --
    Use my userscript to add story images to Slashdot. There's no going back.
  69. offline PK by Argylengineotis · · Score: 4

    So the S.Korean cops are calling real world violence stemming from in-game behavior "offline PK"... The only question after that is who'll scoop this phrase first- Rudy Rucker or Bruce Sterling? I can totally see a new cyber-pulp series wrapped around this one phrase. ;-)

  70. Re:Broad? This is ridiculously wide... by susano_otter · · Score: 3

    The article characterizes all South Koreans as game-obsessed nutjobs, drawn into this fantasy as the product of some cultural flaw.

    Actually, the article characterizes the South Koreans who are game-obsessed nutjobs as game obsessed nutjobs. It stays pretty solidly on-topic, and has very little to say about the 95% of South Koreans who are not game-obsessed nutjobs.

    "Hey, somebody is saying that our national culture has some flaws! Oh no! How offensive! Everybody knows that only Americans have bad culture!"

    --

    Any sufficiently well-organized community is indistinguishable from Government.

  71. Re:Behold the blind eye of US journalism by SuiteSisterMary · · Score: 2

    The analouges in French would be the formal 'vous' versus the informal 'tu', or in German, the formal 'Sie' versus the informal 'du.' Note that these don't come close to the level most of the Oriental languages do. English really has no equivalent; think of it as speaking with a Texan drawl and dialect to somebody younger than yourself, but with a nasal Boston accent to somebody older than yourself. Different sentance structure, different vowel intonations, different words.

    --
    Vintage computer games and RPG books available. Email me if you're interested.
  72. about korea, lineage, gaming by moojin · · Score: 2
    it's difficult to find a place to start, so i'll just be as random as my thoughts come.

    there are more than 10 million people living in seoul. if 5% of them play lineage that is at least 500,000 players, in a single urban area. it would be very easy to reach out and touch ("off line pk") somebody in such a densely populated area (in terms of lineage players). it only takes a few hours by train or car to get to the most southern part of korea (pusan, which happens to be the second largest city).

    although my knowledge of korean society is just that of an observer, i know that each korean has a set of "seniors" and "juniors". relationships between juniors and seniors begin in school, clubs, churches, etc, in almost any type of activity. a person can call on his "juniors" to help him in a time of need. and a person can be called on by his "senior" to be helped, or can call on his "senior" to ask for his assistance. these relationships can be used for initimidation of others or defense from others outside the group. DO NOT THINK THIS IS THE ONLY REASON FOR THESE RELATIONSHIPS. they are more often used for financial assistance, help moving to a different apartment / house, drinking, doing the activity in which the relationship was formed, etc. i hypothesize that relatioinships formed in on online game in korea would work in the same manner. the stronger protect the weak within clans. the weak members in the clan band together to protect one another. the level of loyalty in these types of junior / senior relationships can get somewhat high.

    korea is a very stressful place. workers work 5 and half days a week with tons of overtime. you could get "IMF'ed" (laid off) at any moment. school children (middle and high school) are the same. to get into a good college, you have to be in a good class (each grade consists of severl classes depending on your test scores). students are ranked from middle school, upto their final year in high school. this final year entails waking at 6am in the morning and studying from about 7am to past midnight. the students study for the college entrance exam. there is a high suicide rate amongst high school students in korea. this stressful society paves the way for people trying to escape, trying to be more than what they are, trying to live a life outside of their means in reality.

    somebody else made a point that online gaming in korea is very popular. i would like to reinforce his statement. i went to korea very recently and was surprised when i found myself watching a game of starcraft on tv that was being commentated. i saw a show where people were flocking to get the autograph of a person who had just won a starcraft / other online game comptetition. (this was about two months ago when i visited korea.) i've read articles (submitted to slashdot and got rejected) where american and international net gaming "professionals" were moving to korea because there was more opponents to practice and more competitions for money (last year).

    okay, i'll stop now. i just wanted to add a disclaimer that i'm an american born korean that lived in korea for one year. if there are any pure koreans that would like to comment on anything that i've said here, go ahead. i know i don't have a full understanding on how korean society functions. i'm just trying to fill in some background that the article may have left out.

    andrew

    --
    Why did I lurk so long before registering for a Slashdot account? I could have had a Slashdot ID of less than 100000.
  73. games addictive? no... by frknfrk · · Score: 1

    my favorite quote from the article: "Reality is only a space in which he makes a small amount of necessary money for continuing the game." this sounds exactly like heroin abuse to me. and (i add gratuitiously) this is not a flame, just trying to spark a little discussion. how addictive are games, and if games are legal, why aren't drugs?

    --
    The REAL sam_at_caveman_dot_org is user ID 13833.
    1. Re:games addictive? no... by frknfrk · · Score: 1

      excellent. this is the type of conversation i was trying to get at. you are right i think, that this is very addictive without being a true dependency. however for some people they are not as strong willed as you seem to be! i had many friends fail out of college because of their dependencies on the games!

      --
      The REAL sam_at_caveman_dot_org is user ID 13833.
    2. Re:games addictive? no... by |<amikaze · · Score: 1

      Hey this sounds very much like my previous dabblings in drugs, mostly marijuana. One day, december 12, I decided that I was never going to do it again, because it made my mind feel like it had fuzz on it for a few days... So I quit, and I haven't ever even considered trying it again. Cold turkey all the way. Same with when I quit smoking. Althought I still have smoking cravings here and there, no pot cravings.

    3. Re:games addictive? no... by Tetsujin28 · · Score: 2
      this sounds exactly like heroin abuse to me. and (i add gratuitiously) this is not a flame, just trying to spark a little discussion. how addictive are games, and if games are legal, why aren't drugs?

      Because most of Western society loves machines, but fears chemistry and biology?


      --------------------
      WWW.TETSUJIN.ORG

      --
      - - - -
      The real Tetsujin 28 is a giant robot.
    4. Re:games addictive? no... by ReidMaynard · · Score: 1

      well, drugs use to be legal, then were made illegal. For example in the old west (USA) you could buy heroin pills for things like toothaches.

      --
      -- www.globaltics.net

      Political discussion for a new world

    5. Re:games addictive? no... by raretek · · Score: 1

      Who would clean the phones?

      --
      Show me an effect without cause and then I'll believe in chaos.
  74. interesting requirements. by frknfrk · · Score: 1

    taken from their website... The following are minimum system requirements for Lineage. - Window 95, 98, 2000 or Windows NT 4.0 SP3 - Pentium 75MHz or higher - Main memory 16M or higher - Video card supporting 640x480x16bpp - Internet connection (modem or LAN) Very cool to see a game which only requires Pentium 75 and 16MB memory!

    --
    The REAL sam_at_caveman_dot_org is user ID 13833.
  75. Re: Addictive Games by CleverNickName · · Score: 4
    "how addictive are games?"

    Games are extremely addictive, as my poor wife can attest.

    This got me thinking, considering how pervasive games are, and how the "mainstream" is trying so hard to demonize video games, how long is it before we hear this exchange?

    "Now, Mr. President, did you or did you not play Quake when you were in college?"

    "I did play it, once, but I didn't like it, and I never fragged."

  76. D2 by johnny+boy · · Score: 1

    I guess that you haven't tried playing Diablo II lately.

  77. Re:Uh oh... by anotherone · · Score: 3

    In my experience, how well you do in a fight is inversely proportional to how much you play online RPGs.

    -------

    --
    Username taken, please choose another one.
  78. Re:Dungeons & Dragons by geekoid · · Score: 1

    Many?
    try few.
    The media jumped into it when one very disturbed genius, who was contantly under intense presure, and happened to play D&D a couple of times, went into some college steam tunnels to kill himself, failed, turned up at a friends house a couple of weeks later he kills himself.
    of course the media went with "Obssed boy kills himself because of roleplay game!". The private detective that work for the boys family was asked by the parents not to say anything to the media, so what really happened didn't come out for 5 years.
    Plus there was that awfull movie "Mazes and monsters" starring tom hanks, that villianfied all role players as crazy. You can trace most urban legends regarding D&D to 2 sources:
    Mazes and monster
    Jack Chick.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  79. [ot] hi by enneff · · Score: 1

    Shogun you old devil.

    I never knew you were an old school slashdot addict ;)


  80. Hrmm... by enneff · · Score: 2

    ""For the gamer, the game world is much more attractive than reality," he writes, based partly on his own experience. "Reality is only a space in which he makes a small amount of necessary money for continuing the game." "

    This reminds me very much of William Gibson's 'All Tomorrow's Parties', in which one of the main characters lives his life inside a cardboard box in a Tokyo train station. How long until wireless is so pervasive and cheap that even the homeless are playing massively-multiplayer rpg's?

    It makes my skin crawl.


  81. Re: Addictive Games by SamThePondScum · · Score: 1
    No, it's, "I only played the demo."

    --
    -- PondScum, SamThe
  82. The question is... by Shocker69 · · Score: 1

    When will it be ported to America!

    1. Re:The question is... by iamblades · · Score: 1

      It's available in america already.. As a matter of fact I beta tested it some time ago. At the time I had a diablo II addiction though, so I didn't play as much as I would like to have played. It seemed cool though..

      --
      Shit adds up at the bottom...
  83. Counter-Strike is probably the closest US game. by veddermatic · · Score: 5
    Counter-Strike, a mod for Half-life currently has 53,849 people playing it right now... and all the Half-Life mods have a combined 65,560 people playing.

    These numbers are from Gamespy's Stats page as of a few minutes ago...

    Not exactly 5%, as with 270million folks there'd have to be 1,3500,000 people playing, but then again, are we talking 5% playing, or playing at the SAME TIME?

    --
    Department of Homeland Security: Removing the rights real patriots fought and died for since 2001
    1. Re:Counter-Strike is probably the closest US game. by Chester+K · · Score: 2

      Counter-Strike, a mod for Half-life currently has 53,849 people playing it right now... and all the Half-Life mods have a combined 65,560 people playing.

      EverQuest, a game with a monthly fee, has over 80,000 players simultaneously on at peak times. Their overall subscriber numbers are probably getting close to 400,000 by now. That's almost as many people as in some small states.

      --

      NO CARRIER
    2. Re:Counter-Strike is probably the closest US game. by jonsuen · · Score: 1

      It is the closest equivalent. I have a friend who, lets say, drank a bit too much Ethyl Alcohol. Most people, when drunk, seem to drive cars, pursue initimate premaritial sexual relationships, or get involved in criminal activity. The first thing he thought of was to play Counter Strike, even though he couldn't make his player walk in a straight line. Nobody could drag him away from it and was pretty hilarious.

  84. Broad? This is ridiculously wide... by mmaddox · · Score: 5

    The article characterizes all South Koreans as game-obsessed nutjobs, drawn into this fantasy as the product of some cultural flaw. Of course, the press isn't generally so kind to Western (American, Canadian, even Western European) gamers, either, but at least it generally has the courtesy to consider us some bizarre subset, rather than the entire culture.

    Personally, I'd find this pretty damned offensive if I were of Asian decent of any sort. Sorry, folks, this is embarassing.

    Still, I would LOVE to see this game.

    --

    What'dya mean there's no BLINK tag!?

    1. Re:Broad? This is ridiculously wide... by ljaguar · · Score: 1

      Hey, I'm a Korean. It is pretty damned offensive. No, I'm not some Korean-American punk. 100% Korean blood with citizenship.
      It isn't like how it is told, although it's pretty close... Korea has many problems, and many intellectuals will admit to that. However, this isn't really one of them. The article talks of how real life violence is involved with virtual games.
      Well, at least they beat each other up... We are not the ones legalizing guns.
      Every countries have problems. USA is a big country and it has grown to be a rather phenomenon .
      Methinks media should write about the horrors of your President Bush before writing about the horrors of addictive gaming tendencies of Koreans.
      --------------------
      Wow. Imagine a Beowulf Cluster of morons.
      --Thomas Lee

    2. Re:Broad? This is ridiculously wide... by ljaguar · · Score: 1

      My post was towarded to the article and just people in general. (I see that it seemed to be directed to the poster before me)

      It's how people take the news, more than what is on the news, I should have said.

      "What? Korean people are addiced to video games? Damn Asians. Damn proud to live in the states."
      "What? Our president is an idiot? Nah, it can't be. I voted for the guy myself."

      A piece about foriegn people seems so remote to the reader. Especially if it highlights cultural difference, it is just like quotes taken out of context, the journalists use it to distort facts. They are non technical writers; they got to make it into a story. This, of course, works both ways. Korean journalism's report on foreign countries do not do USA justice either.

      But the article does highlight the violence that is resulting from such addiction to games. It makes a big deal out of it. They shouldn't. Because it isn't news, violence was always there. Before those kids got into games, few were in gangs beating kids up and the rest probably got beat up. Boys will be boys, and students get beat up in USA, Iraq, Korea, and everywhere else. It's called processing of growing up. But USA allows wierd things like legally possesing guns. I know very few Americans who actually own guns. But Columbine did happen, and I was threatened with a gun once. As mentioned, students will get beaten up. It doesn't matter why or how they get beaten up, and the reason will change as generation does. My point was that in Korea, nobody will pull a gun on you for cheating in a game.
      --------------------
      Wow. Imagine a Beowulf Cluster of morons.
      --Thomas Lee

    3. Re:Broad? This is ridiculously wide... by ljaguar · · Score: 1

      All things put aside, my very original point was that I'm pissed off. Which I am. And mmadox' original comment really has the point. The article talks as if all Korean students and youngsters who are frustrated with their culture expresses their frustration by killing people online and even brings real life violence. The keywords: All Korean students. Just read the top of the thread post by mmadox again.
      --------------------
      Wow. Imagine a Beowulf Cluster of morons.
      --Thomas Lee

    4. Re:Broad? This is ridiculously wide... by raju1kabir · · Score: 2
      Personally, I'd find this pretty damned offensive if I were of Asian decent of any sort.

      Then perhaps you're oversensitive. Why would, say, an Iranian care how Koreans were characterized in a little story about video games?

      --
      "Patriotism is your conviction that this country is superior to all other countries because you were born in it." -- GBS
  85. Lineage Preview/Review by Naum · · Score: 1

    For an irreverant look at Lineage, hop over to a review done by LtM a few months back ...

    --

    AZspot
  86. Sounds like Pokemon by lpontiac · · Score: 2

    At least, that's what 75% of the kids in Austrlia seemed to be simultaneously obsessed with a year ago or so.

  87. Another crack source by ahem · · Score: 3

    For those of you looking to addict yourselves to yet another type of crack...

    --
    Not A Sig
  88. I find it interesting... by MelloDawg · · Score: 1

    that this Asian-based game has a story based upon European history. I would have thuoght some more asian would have been developed.

    --
    /. is irrelevant.
  89. Re:Dungeons & Dragons by shokk · · Score: 1

    I think this is a link to what you are talking about...

    The Pulling Report

    --
    "Beware of he who would deny you access to information, for in his heart, he dreams himself your master."
  90. Games push to crime by WildBeast · · Score: 1

    I once killed an ant that was walking peacfully on my joystick. But I swear I didn't see her before squashing her. That's when I realised that games are pushing me to be more violent :)

  91. It's finally here by Tebriel · · Score: 1

    The society we've all been waiting for. Where online and real-life converge. It's called a life people. Get one.

    --
    The Blaster Master Fighting for Truth, Justice, and Evil Pie since 1979
  92. Behold the blind eye of US journalism by Junior+J.+Junior+III · · Score: 1

    Quote from the article:

    In South Korea, a deeply conformist society where children must speak to elders with a special deferential grammar...

    What, you mean, like calling people "mister/missus" or "sir/ma'am"?

    OK, maybe we don't go quite so far as to engrain it into our grammar but there is a "polite language" with which children (at least until recently) were expected to address adults, which could easily be labeled "deferential".

    I can still remember being a kid and being taken to task for addressing adults as though they were equals. We got called brats, smart-asses and worse, sometimes physically disciplined.

    So when did the US become an enlightened egalitarian anarchist society?

    --
    You see? You see? Your stupid minds! Stupid! Stupid!
    1. Re:Behold the blind eye of US journalism by Junior+J.+Junior+III · · Score: 1

      Whereas, in English, such things are only conveyed through diction and tone of voice. Thank god we're so much better!

      --
      You see? You see? Your stupid minds! Stupid! Stupid!
    2. Re:Behold the blind eye of US journalism by ljaguar · · Score: 1

      cough. FYI that's more correctly pronounched as "gomo" (go-mo) and "imo" (i-mo). Two syllables each, all short vowels.

      Also the most frustrating thing when I learned english is that there isn't another word for each older [brother/sister] when you are [male/female]. In Korea, they would be 4 words for refering to your older sibling depending on wheather it's [he/she] and wheather you are [male/female]. In English they are two
      (bro/sis). There is just "brother" in Korean, but it would be just akward and not correct to use it to refer to them in person. You refering to your big brother with his name would be equivalent of saying to your dad "hey, bob." Also importantly you would call someone of older age with the same words. So I (male) would refer to an older (even by few years) girl as I would my older sister. It was very akward for me to speak to anyone older than me with names.

      Americans trying to pronounce Korean vowels (even though they are as simple as it can get, IMHO) is the most frustrating scene for me.
      --------------------
      Wow. Imagine a Beowulf Cluster of morons.
      --Thomas Lee

  93. Wow good article by Natak · · Score: 5
    Korea will be further than any other country as far as multipler games go in the next couple of years. Why? Its becoming part of thier society. Many people make freak when they read some of those tails. But are they any differnt than how football is treated in the US? I've been fans beat the crap out of each other for just saying some team sucks. Organized crime has a history of buying players and point shaving. Fans have a history of spending a lot of money for simple signatures. If you step back and look at it, sports has more problems than gaming ever has. But the only differnce is we accept those problems with sports. Sports have been around for thousands of years, no one can image problems ever existing without them. But when you slightly change this with video gaming, where everyone is a player most people start having concerns.

    anways watch what happens, Korea will be further along in gameing the rest of us. Everytime something goes wrong and its even partly attached to gaming and its in the US its big news, everyone gets involved, politicans start talking about it, and so on. Society will be much slower to change than technolgy.

  94. Oh, can the whining by mblase · · Score: 2

    The article wasn't blaming the game makers for the violence that was taking place. If it was blaming anyone, it would be the unique Korean culture that leads to this sort of blurring between online and offline gang behavior.

    Besides, who said the parents are the only ones responsible for teaching their kids right and wrong? Whatever happened to the individual's own responsibility to learn it?

  95. Re:Yes, it's become quite common. by Rudeboy777 · · Score: 1

    While I'm sure there's better things one can do than spend all day every day playing Lineage, the Korean custom of playing games in heavily populated gaming rooms is certainly much better in a social sense than the American "basement loner" experience. I must say I'm a little jealous that the Koreans get LAN parties every day. Not only that, the thought of waiting in line to play games makes me feel a bit of nostalgia for arcades of the 80s.

    --

    From hell's heart I fstab at /dev/hdc

  96. Good. by MWoody · · Score: 1

    Y'know what? I think that's healthy. Now, bear with me a second, that sounds weird, but think about it: what better way to be disabused of a fuzzy grip on reality than a good real-world beating?

    IMHO, the danger in excessive online gaming is abandonment of the real world, and a decrease in the clarity of boundaries between that and the online environment. That's what results in stuff like that infamous (fabled?) group of D&D'ers performing satanic rights and killing cats and such. As is, what we have here are juveniles responding to a breach of protocol in their peer group with non-fatal violence, something you'll find in every single high school across the world.

    In short,
    Good - kicking a PK'ers ass in the bathroom.
    Bad - Screaming "I am l33t h4x0r!" and trying to cast spells at aforementioned PK'er

    And hey, at least it gets 'em away from the computer a while. The fresh air will do 'em good. ^_^
    ---

    1. Re:Good. by ikanakattara · · Score: 1

      It doesn't seem to work like that, though. Folks from Japan or Korea please chime in here, but my impression is that both Japan and Korea, which have really elaborate gaming cultures, are overall far less violent than the US as a whole. A group of 16 year old boys punching each other is NOT the same as Columbine, and we should keep this in perspective.

      ikanakattara

  97. Reminded of a book by hyacinthus · · Score: 1

    Dorothy Heydt's A POINT OF HONOR, in which shady dealings in an virtual role-playing gaming world escalate into real-life crimes and eventually attempted murder.

    hyacinthus.

  98. Damn right by Kasreyn · · Score: 2

    Anyone who's played D2 public has had the experience of the incomprehensible, infuriating "gosu" korean PK whirlybarb. It gets to the point where you begin to think the entire korean race are nothing but faceless goons out to kill you and shout "KEKEKEKEKEKEKEKEKEKEKEKEKE" whilst doing so (that is an actual quote).

    (sigh)

    It's not just some silly "well they're so repressed in their daily life!". I'M repressed in my daily life, and so are many others like me, and we don't make massive NUISANCES out of ourselves online. The thing is, they have a CULTURE in which it's seen as acceptable to be a total prick online. That's the only real difference.

    -Kasreyn

    --
    Kasreyn: Cheerfully playing the part of Devil's Advocate to hairtrigger /. flamers since 1999.
  99. Who validated the numbers? by WillSeattle · · Score: 1

    It's like number of registered users. And, for that matter, I couldn't get the article to load, so there's no way for me to have known. Since I couldn't read the article.

    Again, who gives us the metrics on the numbers? Are these audited numbers?

    I'll give you this, those are fairly impressive counts, though. I remember back when the largest game system had about 10,000 active accounts.

    --
    --- Will in Seattle - What are you doing to fight the War?
  100. Is it 5 percent of A or of B? by WillSeattle · · Score: 2

    First, are we saying five per cent of all Koreans alive? Or five per cent of all Koreans online? Or five per cent of all Koreans who play games? Or five per cent of all Koreans who use computers at home?

    These are all different numbers ...

    --
    --- Will in Seattle - What are you doing to fight the War?
  101. Re:deferential grammar? by ScottBob · · Score: 1
    Having spent a year in Korea while in the military, I learned that the deferential grammar is really talking in polite speakee to the elders (or important people). Example: the greeting Annyong-ha-shim-nikka is the formal greeting, and it loosely translates to "Are you at peace?" Now knock off the ending that makes it a formal question (shim-nikka) and instead tack on the informal ending of the question (seyo) and you get Annyong-ha-seyo, which loosely translates to "Whassup?" This is just like American schoolkids are taught polite speaking, e.g. "yes sir" or "no ma'am".

    All American servicemembers who serve in Korea are required to take classes (often called Head-start) to learn the culture and language of the Koreans (or at least how to order a bottle of O.B. and haggle with the street vendors). The funny part is that the instructors often teach the language part of the classes with Korean grammar school textbooks (See Cho run... See Sun Yi catch Spot... See Cho and Sun Yi eat ka-gogi...) and all the children's textbooks have the same formalized style of grammar.

    --

    I-gu... Soju drinkee Kim-chi stinkee breath

  102. Riot season by ScottBob · · Score: 1

    What about riots? When I was over there, riots were commonplace, hell, I thought that was their national sport. Nothing like being cooped up in un-airconditioned barracks with closed windows in the middle of summer as tear gas drifted by from nearby off-base riots. And it wasn't unusual to see the riot squad sitting under trees, leaning against their shields while playing Go (a board game) while anticipating the arrival of the students. It was usually the college students that started the riots, usually over things like the reunification of North and South Korea (like they could do anything about that) and almost always Yankee Go Home. (If Yankee did go home, the countries would re-unite- under communist rule, as the north would immediately overrun the south. Remember, the cold war is still definitely thriving quite well in Korea, and the war 50 years ago never officially ended, it was just a cease-fire.)

  103. you missed by cyb0rq_m0nk3y · · Score: 1
    sorry.

    --
    eat shit and die, Bambi!
  104. Re: These days at UB by Husaria · · Score: 1

    And ya can't play those games anymore there, damn unix lol.
    These days its in SU with all those damn n64s.
    Either that, or its off to Ellicott and having a LAN party.
    I can see it next year:
    in the spectrum police blotter:
    An Offline PK occured in Ellicot. Students were playing Lineage.

  105. Re:Uh oh... by cavemanf16 · · Score: 1

    Apparently, Bill Gates has already achieved such god-like figures and is continueing his quest at an alarming rate!

  106. 5% of all Americans by blair1q · · Score: 2

    imagine if 5% of all Americans all played the same online game, for instance.

    I don't know the actual percentage, but we already do.

    It's called "find the defunct ISP and make them stop charging my credit card for the monthly fee".

    --Blair

  107. Re:Yes, it's become quite common. by Astrorunner · · Score: 1
    "When I'm not offline pking, I like to spend my time offline playerbeerdrinking and offline playerautoeroticasphyxiating."

    I think it is time for the youth of korea to make that long hard journey out of their parent's basement. Oh, and I've never spent an extraodinary amount of time playing TFC. *cough* Never.

    "The day star! It burns us! It burns!"

  108. The precursor of things to come by retro128 · · Score: 1

    The linked news article off of this story scared the hell out of me. This has nothing to do with the "gaming causes violence" argument, or any comment having to do with Asians being more apt to get sucked into this kind of thing because their culture is so restrictive. This article is scary because it's about people trading off their real lives for a fantasy game with crap graphics that they watch on a 2D monitor. Never mind that this is in Korea. This happens in the States too, to people who play EQ, UO, and so on and so forth. And that's only the beginning. There's a whole slew of MMPOG's coming out that promise to be even more immersive.
    Let's not forget, everyone, where we were 20 years ago. Whoever remembers Infocom, raise your hand. We've gone from "look at ground" and "open mailbox" to games with realtime 3D environments, professionally composed musical scores, voice acting, budgets approaching movies, and the list goes on. But if you throw the Internet into the mix, you can have a persistent world that's contantly evolving. There is no way to "win", so therefore no reason to stop playing. This revolution has just started, and we've already heard stories of people completely unplugging from reality. They quit their jobs, cut off their friends and family, and all that matters is that they have enough money for their net connect and their game subscription. And the games are not yet even close to mimicking reality. The most insane advances in virtual reality are yet to come. With gear like this being developed, how long to you think it's going to be before you're not just watching through a glowing screen, but are actually in the game? And with computers and graphics cards getting ever more powerful, it won't belong before these games will be able to manipulate literally millions of polygons per second. This is in the near future, and it is peanuts compared to what is going to come. Scientists are starting to be able to understand how to interface sensory devices directly with the brain, already I have heard of advances in bionic eyes and ears. After that, feeding artifical sensory signals back into the brain is only a step away. The number of addicts to this kind of technology will be astronomical, and it's already starting to happen even with current tech.
    Why is this? Well, look at our reality, our sad little lives. We live in our little box-houses and sit in traffic for hours every day driving to jobs we hate. We kiss royal ass at work to hopefully get off the list of the people who are going to be fired that week. Then we spend more time in traffic going home, eat, sleep, repeat cycle until we're about 65, and hopefully have made enough coin spending our entire lives in a cubicle so we can take naps for the rest of our lives. Reminds me of that Police song "Synchronicity II". Vacation? Ha. Your life belongs to the company, buddy. You can be replaced in a heartbeat, and you're a number. Or, if you are still in school and are anything like me back when I was about that age, you get picked on a lot an are off in your own little world. An alternative reality doesn't sound so bad now. Some people use drugs or alcohol to get away, but now MMPOGs can and will be used as an escape, more so because they are, after all, just games. They offer the chance for one to become powerful and respected, not just another Borg in the American Collective. Mark my words, virtual reality will become a social problem, just like any addiction you could name today...And I am not kidding around when I say that it will be noticed when people start dying at their terminals.

    --
    -R
  109. Screenshots! by rgbscan · · Score: 3

    Alright I went and found them myself. Check them out here.

  110. Dungeons & Dragons by 6EQUJ5 · · Score: 1


    We all knew some kids who took D & D (*cough*, AD & D) a little too seriously. Some of them didn't know when to shut up with the role playing, and made many emergency care doctors very rich in the eighties from the resulting punches they endured.

    But hey, takes one to know one...

    --

  111. Uh oh... by Hungry+Hungry+Hippo! · · Score: 5
    It's not the kids killing each other over an RPG that worries me.

    What scares me is that the experience points they gain will make them super-powerful. If there's anything worse than street gangs, it's street gangs full of 15th level fighters!

    --

    --

    --
    Mmm... delicious white marbles...
  112. Ahem... by Pyrion+Celendil · · Score: 1

    ...imagine if 5% of all Americans all played the same online game, for instance.

    I think we already have an idea as to how bad that gets. Just look at CounterStrike. I don't think you have to imagine how ridiculous that gets. Instead of players accusing eachother of stealing items, players accuse eachother of cheating!

  113. geez... by __aadzjv6747 · · Score: 1

    Maybe there's a joke there.
    If there is, you probabry missed it.
    What do you think?

    ---
    Who ARE you?!

  114. Gangsters Online by NickFusion · · Score: 1

    I thought the most interesting development in the development of this on-line world was not the off-line retributuion (unfortunate), but the even more interesting migration of real-world gangsters into the game, where they play (suprise) gangsters.

    Anything that keeps thugs in front on a monitor instead of on the streets is a Good Thing(tm), yes?

    So why haven't we see Tony Soprano playing his half-elf warrior on HBO?

    --
    What were you expecting?
  115. Damn! hope they won't close the server ;) by CaptIronfist · · Score: 1

    Some people are just plain stupid and others are just not mature enough. Making that game (UO in fact) 18 years old or older would be one of the best OSI's move ( If they ever made good moves ).