Domain: imdb.com
Stories and comments across the archive that link to imdb.com.
Stories · 553
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David Packard Writes HP Epitaph
ewhac writes "David W. Packard, son of HP's co-founder of the same name, obviously has some strong feelings on the merger between HP and Compaq. Today he shared those feelings on a poster put up in the lobby at the Stanford Theatre. The text of his message appears below. David W. Packard is president of The Stanford Theatre Foundation, a non-profit organization formed in the 1980's to save the classic Stanford Theatre in Palo Alto, CA, from destruction. He is also the son of HP co-founder David Packard, and has been very close to the company and The HP Way."ewhac continues: "Today, he shared his thoughts on the merger in the form of a poster placed in the Stanford Theatre lobby:
Hewlett Packard
1938 -- 2002
R.I.P.The Stanford Theatre still exists today only because of the employees of the Hewlett Packard Company. Without their achievements over the years, there would have been no foundation to purchase and restore this theatre.
Palo Alto might have had one more book store, or perhaps another restaurant. Architects had plans ready for a new "Casablanca Cafe" at this location when the Packard Foundation rescued the theater in 1987.
The Hewlett Packard Company was founded in 1938 in a garage on Addison Street only a few blocks from where you are now standing. Back then, the Stanford Theatre was showing brand new movies. In 1938 you could have seen Cary Grant and Katharine Hepburn in Bringing Up Baby and Holiday . You could have seen Errol Flynn in The Adventures of Robin Hood . You could have seen Alice Faye, Don Ameche, Ethel Merman, and Tyrone Power in Alexander's Ragtime Band . You could have seen Jimmy Stewart and Jean Arthur in Frank Capra's You Can't Take It With You . You still can see these same movies at the Stanford Theatre. Our audiences know that they are truly timeless.
The HP Way also touched many people's lives. Most of us expected that it would last forever -- that it would prove as timeless as a Frank Capra movie. But those entrusted with the duty to safeguard it have exercised their legal right to make another choice. Dura lex, sed lex. The law is harsh, but it is the law.
HP employees are now on a new ship, being taken on a new voyage. The company has even changed its stock symbol to HPQ to stress that the "old" HP is gone. For the sake of the surviving employees, of course I hope for a good outcome. But it is hard to imagine that their leaders can invent something better than what they left behind.
David W. Packard
The Stanford Theatre Foundation.
"The San Jose Mercury News also has a short article about Packard's message.
"Editorial Content: HP's road to the merger has been the subject of much lunchtime controversy out here. As one of the "founders" of Silicon Valley, Hewlett Packard has for decades been a highly respected institution who earned their reputation through solid engineering and research, and by creating a legendary workplace envied the world over.
"Especially in the Valley, people within and without HP came to feel as David Packard did; that The HP Way would survive management fads and fickle stockholders, and serve as a lasting example of How To Do It Right. But HP's current management has won the right to move onward; to where, no one is sure.
"Though the company is still there, the HP mythos and The HP Way seem to be gone. All anyone can do now is watch and see what happens next."
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Revolution OS
Though it's been out for more than a year, most people have not gotten a chance to see Revolution OS ; luckily for those who'd like to, a video release is planned for later this year, and for California readers, the screenings page lists four two-night showings over the next several weeks, in Newport Beach, Pasadena, California, Santa Monica, and L.A. Reader AdamBa submits his impressions of the movie (below).Linux users who wonder why drag-and-drop doesn't always work between applications may find themselves treated to a lengthy philosophical discourse on the difference between Gnome and KDE -- a difference they may not have known existed.
Linux users who watch the documentary Revolution OS will find themselves treated to a lengthy philosophical discourse on the difference between free software and open source software -- a difference they may also have been unaware of.
The film by J.T.S. Moore is about the growth of the free software movement, and its eventual co-option by the open source movement. I don't think that's what the movie was supposed to be about; it was supposed to be about Linux and its battle about Microsoft. But the movie is quickly hijacked by its participants and turned into a theoretical discussion, in which Linux itself is a mere sideshow.
The combatants are Richard Stallman for free software, and Eric Raymond and Bruce Perens for open source. Much of the movie is after-the-fact interviews with them, as well as other notables: Linus Torvalds, Michael Tiemann from Cygnus, Larry Augustin from VA Linux, Brian Behlendorf from Apache. Rob Malda, aka CmdrTaco of Slashdot, even makes an appearance. But the Stallman vs. Raymond/Perens debate forms the core of the movie.
All three main participants come out looking reasonably good. I think when Microsoft executives see photos of typical open source luminaries, they might feel an urge to give them a hug and a bowl of soup, rather than worry about them taking market share from Microsoft (forgetting that Bill Gates created the same impression at age 24, negotiating the deal to license DOS to IBM). But Stallman and Raymond and Perens are not like that; they have spent decades writing software and thinking about writing software, and the intellectual heft of their arguments reflect that. Stallman, in particular, gets a chance to explain at length his feelings about software and how these led to the Free Software Foundation and the GNU public license, which may be news to viewers who only know about Linux.
Heavy with interviews, the movie lacks the staple of documentaries: scenes with multiple people that are later analyzed individually by each of the participants. The main characters almost never appear together, and when they discuss the rare events at which two or more were present, they contradict each other as often as not. This is an artifact of distributed development: there are not a lot of scenes where they are together because they do not need to be together a lot.
The movie also lacks a villain, a battle of good vs. evil. Nominally Microsoft is the bad guy, but except for Bill Gates' quarter-century-old "Open Letter to Hobbyists" and a snide comment from Bruce Perens about intellectual property, it isn't clear why Microsoft is disliked. Nobody explains why Windows is worse, or Linux better. In fact, the movie demonstrates that GNU and Linux began as alternatives to expensive and proprietary hardware and software from Sun, not from Intel and Microsoft.
Even the open source vs. free software debate is presented from both sides. Since more people have heard of open source than free software, the fact that Stallman gets equal time is in a sense a victory for him over Raymond and Perens. But all three are shown acting both profound and petty, combining smugness with "aw, shucks" modesty, and attempting to claim their rightful credit without being obvious about it.
* * *
An outsider might come away from the movie with the inaccurate impression that open source is the commercialized cousin of free software. Digging a little deeper, he or she might find the Free Software Foundation's web page that attempts to clarify the issue. "While free software by any other name would give you the same freedom, it makes a big difference which name we use: different words convey different ideas. The term 'open source' quickly became associated with a different approach, a different philosophy, different values, and even a different criterion for which licenses are acceptable." However, after kicking the ideas around a bit, the article doesn't come up with any concrete differences. The site also provides a handy chart, but the "free software" and "open source" boxes intersect completely (except for the small space allocated to their names).
The two movements do have different grounding philosophies. Free software is based on four freedoms, open source is based on nine criteria. The freedoms are more general -- they could be applied to almost any creative work -- but in practice, when it comes to software, the four freedoms generate a set of rules very much like the nine criteria. Linux, the standard-bearer for open source, was released under the GPL, a license that came from free software.
While the Free Software Foundation's site devotes significant verbiage to the difference between free software and open source, the Open Source Initiative doesn't talk about free software. Its history begins (somewhat guilelessly) on February 3, 1998, the day the term "open source" was coined (an event whose location is pointed out by Larry Augustin in the movie).
This gives some insight into the difference between the two movements. The Open Source Initiative has a more pragmatic attitude, and I think this rankles the Free Software Foundation. Of course, OSI has to please various people, while the moral compass of the FSF is inseparable from that of Richard Stallman, making it easier for it to stay the true course. In the movie Eric Raymond describes the term "free software" as "lousy marketing," which if it was intended as an insult, I fear will miss the mark. As Stallman puts it, free software is "important for quality of life and the good of society." What worries the FSF about OSI is not so much the nine criteria that exist and whether they conflict with the four freedoms, but whether the tenth criteria would conflict with the fifth freedom.
In computing, with its thousand ways to do the same thing, such arguments are often termed "religious," and the comparison is not inapt. In his book What is a Jew?, Rabbi Morris Kertzer writes, "[Jewish] tradition pictures God as saying, 'It would even be all right if my children forgot me, as long as they keep my commandments.'" That is an open source attitude: who cares what is motivating you to release the source code; just release it. Free software is different. To do free software right, you gotta believe.
In the movie, neither side is completely frank during its interviews. As part of the GNU project, the FSF created every part of a working Unix system except the kernel, a gap that was filled by the Linux kernel. Linux would not exist without the GNU code (particularly the compiler), lending credence to Stallman's claim that the system should be known as "GNU/Linux," but it is disingenuous of Stallman to portray the kernel as just one part of the whole system, on par with a text editor.
Stallman appears annoyed by a lack of purity in the Linux project. Linus Torvalds had the temerity to start writing software without first working out a detailed philosophy that governed all aspects of his life. Furthermore, he used a simpler approach to kernel writing (a monolithic kernel) than what GNU was planning for its Hurd kernel (a microkernel), and more gallingly, got it working sooner and wound up having the name of his kernel be used to refer to the whole thing, a synecdochic slap in the face to Stallman.
Open source has done such a complete job of embracing and extending free software that we are treated to the sight of Richard Stallman receiving an award named after Linus Torvalds, when historical events seem to dictate the other way around as more appropriate. Stallman, to his credit, shows up to accept the award at LinuxWorld, but he cannot resist haranguing the crowd about the GNU/Linux name (a premise that Torvalds elsewhere labels "ridiculous"). Linus gets the last laugh, however, since during Stallman's rant he is being upstaged by Linus' two adorable toddlers, scooting around on the back of the stage.
* * *
Revolution OS does unearth some good background information on a few aspects of open source. We learn about Cygnus and VA Linux, two of the first companies to attempt a business model based on free software. The movie goes into some detail on Netscape's decision to open-source its browser
But Linux itself is rarely seen, missing from its own movie. The product is merely an adjunct, a manifestation of the battle between open source and free software, with both sides claiming moral ownership. When two dogs fight over a bone, you don't see the bone fight. We are never shown anyone using Linux, except for unhappy users at an Installfest. The rise of Linux is chronicled only in occasional titles, superimposed over footage of cars zooming down a road, showing the impressive rise in the numbers of users through the years. Important issues, such as what a distribution is and why there are different ones, are never addressed.
Tiemann and Augustin discuss how Linux can help customers, but they are too polished to make much of an impression amidst the geekosophical debate. Stallman and Raymond and Perens care more about the abstract fight than the market battles, and their passion drives the movie. If they developed their software to scratch an itch, it's clear they gave the interviews for this movie to scratch a different itch, the nagging feeling that someone else was trying to steal their glory.
This leads one to wonder about the movie's target audience. Open source navel gazers will enjoy matching names to faces, but the average non-technical user will probably fail to grasp the significance of most of the issues discussed. They will be left with an entertaining story, peopled by colorful characters who obviously disagree about something they feel passionate about, but the gist of the arguments will likely elude them. An executive watching the movie may also be puzzled; the term "open source" was chosen over "free software" partly to avoid the non-commercial associations that the old name evoked, but watching the internal bickering may cause some to wonder if the software is ready for prime time, or if it is best reserved for zealots willing to accept certain tradeoffs because of the feeling of moral superiority that the software engenders.
The organization that screened the movie in Seattle, the Northwest Film Forum, has two theaters, one seating 70 and one seating 48. They chose to show it in the little theater (called, in fact, the Little Theater), which seemed to me a mistake in tech-savvy Seattle, at a theater just a few miles from the University of Washington campus. Yet, despite being hyped in the Friday "What's Happening" section of the paper, only 19 people showed up for the show on a Saturday night -- mostly Linux users and their tolerant dates, as far as I could tell.
Others may have to wait a while to see the movie. It has been showing at film festivals since last year, and is now starting limited runs in some cities. Luckily, the film is planned for DVD and video release in the second half of 2002.
The filmed part of the movie ends on a positive note, first with LinuxWorld in 1999 coinciding with the Red Hat IPO (featuring Rob Malda commenting on what the unevenly divided influx of money will mean to the Linux community), and then the VA Linux IPO in December 1999, where the stock rose 698% the first day, a record. Check out the NASDAQ stock ticker crawling by on the CNBC footage from that period! Of course in retrospect we know what is coming, and the movie finishes with a couple of intertitles explaining that VA Linux and Red Hat are now trading below $5 a share.
I think this leaves the average viewer a little puzzled. Did Linux peak in 1999? Now that the money that fluxed in to Linux has fluxed out again, is the community closer to its pure roots, moving away from the open source movement and back towards free software? The movie doesn't say, but you get the feeling that somewhere, Richard Stallman is smiling.
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11 Things About Spider-Man
An Anonymous Coward writes: "This has got to be the most inane, greedy thing I have heard of yet! The owners of the billboards on Times Square are suing Sony and those involved with the production of Spider-Man 'for digitally superimposing advertisements for other companies over their billboard space in the film.' Their argument: '[the ads] do not depict the area accurately.' Oh, and a guy in spider costume swinging from the buildings does? Give me a break!" That's one thing; read below for the other 10, if you can handle some movie spoilage. Update: 04/14 21:04 GMT by T : Oh, and a 12th thing: as reader marcsiry points out, that's "Spider-Man," not "Spiderman."CheeseburgerBlue writes with his space-saving, 10-thought mini-review.
- "Worst opening titles sequence ever. Probably recycled out of un-used material from 'The Last Starfighter.' Truly IntelliVision-level graphics here.
- Peter hacks himself an awesome wannabe costume at first. This is good, because nobody is so well-rounded as to be ass-kickingly fierce, unswerving moral, academically gifted *and* a knock-down seamtress to boot. (It's unheard of, aside from that mama's boy show-off Clark Kent.)
- There is actually some credible character development. (Smacks own agape jaw in disbelief.) So much for the frickin' Batman franchise.
- We are treated to several exciting shots of M.J.'s heaving bosom through clinging wet fabric, which I thoroughly enjoyed.
- J. Jonas Jamieson: beautiful! This character absolutely could not have been done better. It's like a really angry Perry White mixed with Lou Grant, drunk.
- Nice casting. Not only is Peter's pal Harry the spitting image of his screen father (Dafoe), but he also makes a passable Anakin Skywalker. (I can't wait to see what kind of a Darth sombitch Harry turns into in the sequels.)
- Many agree that the animated Spidey flying around looks like crap in the TV spots. Luckily, in context, it works. I found that what the C.G. webslinger lacks in verisimilitude is made up for in choreography -- the sequences of Spidey swinging through Manhattan and thrilling and fun.
- I've always counted on Spiderman to deliver some quality wise-cracks, in stark contrast to Superman's squarejawed mumbling about truth and justice. I also expect Peter Parker to have a dark side that is less cheese-gothic than Batman's silhouetted form baying at the moon. This movie delivers -- Spidey's character is perfectly true to form.
- Great pacing. It's more than half-way through the movie before Peter really becomes Spiderman. His gradual transition to superherohood is convincing, and helps sell Peter as a real guy along the way.
- Despite the fact the Green Goblin essentially kicks his own ass in this movie, he does duke it out pretty cool with Spidey a few times first. (The best part is when the angry New Yorkers pelt him with trash for messin' with their friendly neighborhood Spider-Man.)"
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Blade Director to Adapt 'Akira' For Western Audiences
dswensen writes: "According to the Sci-Fi Channel web site, Steven Norrington (director of Blade) is going to write and direct an adaptation of the classic anime Akira. Norrington says his story 'preserves the tone, the visual and the epic scope of the original, whilst telling a somewhat more accessible story [to Western audiences]." The article doesn't mention whether the adaptation will be animated or live-action. Given Norrington's track record and the butchery that usually takes place under the guise of making something 'accessible,' it's hard to take this as extraordinarily good news." -
Blade Director to Adapt 'Akira' For Western Audiences
dswensen writes: "According to the Sci-Fi Channel web site, Steven Norrington (director of Blade) is going to write and direct an adaptation of the classic anime Akira. Norrington says his story 'preserves the tone, the visual and the epic scope of the original, whilst telling a somewhat more accessible story [to Western audiences]." The article doesn't mention whether the adaptation will be animated or live-action. Given Norrington's track record and the butchery that usually takes place under the guise of making something 'accessible,' it's hard to take this as extraordinarily good news." -
Sharing the Airwaves: Spread-Spectrum Broadcasting
NaDrew writes "From the SFGate: Hal Plotkin writes about how Spread-Spectrum broadcasting technology could revolutionize the way we listen to the radio, and make it incredibly easy for neo-broadcasters to start their own services. Sadly, he writes, the "often technically inept U.S. Congress has complicated the situation in recent years by shortsightedly instructing the FCC to sell or lease additional bands of spectrum that had been reserved for other uses." Not to mention "the media conglomerates that own most of the nation's TV and radio stations have a vested interest in the status quo and won't easily give up their hammerlock on what, in the end, are public airwaves." A fascinating article that also includes some history of Spread-Spectrum technology (did you know it was patented by Hedy Lamarr?)." A good primer to spread spectrum if you're new to the issue. -
Star Wars as Pulp Sci-Fi
mikelove writes "Salon has an article arguing that Star Wars owes its origins to pulp science fiction and not Joseph Campbell-esque mythology. Finally SOMEONE is realizing this... Also makes the suggestion that Lucas/Kasdan didn't really write The Empire Strikes Back, which makes a certain amount of sense when you compare it to Lucas' other screenplays." -
Review: Blade II - Electric Boogaloo
I took some time to go and see the sequel to the 1998 film Blade and I thought I'd post a review about the movie and see what other slashdotters thought. In general it was like watching someone else play a really pretty beta quality video game. Read on if you'd like to know more. I don't spoil much of anything, I assure you. Well, the mystery for me is over. I know who made all that money during the dot-com bubble. It was Blade. Remember in the first Blade movie, he had to hock the watches and things that he took off the vampires he killed for working capital? I found it sort of grounding that he had to pay for his silver and garlic. In this movie, he's been able to pick up gobs of silver bullets and weaponry, shipped his muscle car, machinery and support guy to Prague to find his friend Whistler. Whistler is played by the unshowered, unshaven, crotchety Kris Kristofferson, who was supposed to have died in the last movie.He finds him, of course. Mind you, Whistler's now a vampire who is in some kind of hastily unexplained "stasis" for the last few years, so that Blade can inoculate him against the vampire virus and make him human again. The science in this movie, by the way, is insultingly bad, and exceptionally inconsistent. It seems to me if you are going to offer some kind of crappy vampire virus you might as well make it somewhat consistent. It's airborne! It's blood borne! It turns out it's script borne, infecting those who it's convienient to infect and missing, strangely, Blade and his pals.
The story (which I urge you to ignore) is that Blade must team up with the "BloodPack" to defeat a new, powerful and virulent strain of vampires known as the "Reaper" strain which poses a threat to the Vampire Nation and to Humanity alike.
I don't want to dwell on the story too much since, well, the producers of Blade II didn't, so why should I? But the stupid names they chose for everything. "Whistler," "Scud" and "Blade" must defeat the "Reapers" with the help of the "Bloodpack" of the "Vampire Nation." This clearly points to their actual audience. Immature 13-year-old boys up late watching bad cable when Cinemax after dark just isn't doing it for them.
And me, I guess, I mean, I did go and watch this tripe. Perhaps the only redeeming features of Blade II are the fight scenes, a number of which were even filmed such that you could see what was going on. The ones you could make out were fantastic, full of groovy moves and excellent gymnastics and flashing leather, steel, vampire flavored flash bangs and flying silver bullets. So that was fun, but watching Blade II makes you realize how well Blade I's fights were filmed. And don't get me into the numerous continuity errors that whap you on the forehead every ten minutes.
As far as Wesley Snipes' performance, it was energetic. I'd place this movie somewhere between Drop Zone and Passenger 57 in the Snipes oeuvre.
So , if you really really really like playing Mortal Kombat-style fighting games, go see Blade II. Also, if you want to see the trailer for the upcoming Friday the 13th movie, Jason X, Jason in Space, go see Blade II. Yes, I'm serious, Jason X. 10! In Space! Starring lots of Canadian sci-fi actors on break from Andromeda ! I weep for action cinema. Thank God I've got Hard Boiled on DVD.
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Review: Blade II - Electric Boogaloo
I took some time to go and see the sequel to the 1998 film Blade and I thought I'd post a review about the movie and see what other slashdotters thought. In general it was like watching someone else play a really pretty beta quality video game. Read on if you'd like to know more. I don't spoil much of anything, I assure you. Well, the mystery for me is over. I know who made all that money during the dot-com bubble. It was Blade. Remember in the first Blade movie, he had to hock the watches and things that he took off the vampires he killed for working capital? I found it sort of grounding that he had to pay for his silver and garlic. In this movie, he's been able to pick up gobs of silver bullets and weaponry, shipped his muscle car, machinery and support guy to Prague to find his friend Whistler. Whistler is played by the unshowered, unshaven, crotchety Kris Kristofferson, who was supposed to have died in the last movie.He finds him, of course. Mind you, Whistler's now a vampire who is in some kind of hastily unexplained "stasis" for the last few years, so that Blade can inoculate him against the vampire virus and make him human again. The science in this movie, by the way, is insultingly bad, and exceptionally inconsistent. It seems to me if you are going to offer some kind of crappy vampire virus you might as well make it somewhat consistent. It's airborne! It's blood borne! It turns out it's script borne, infecting those who it's convienient to infect and missing, strangely, Blade and his pals.
The story (which I urge you to ignore) is that Blade must team up with the "BloodPack" to defeat a new, powerful and virulent strain of vampires known as the "Reaper" strain which poses a threat to the Vampire Nation and to Humanity alike.
I don't want to dwell on the story too much since, well, the producers of Blade II didn't, so why should I? But the stupid names they chose for everything. "Whistler," "Scud" and "Blade" must defeat the "Reapers" with the help of the "Bloodpack" of the "Vampire Nation." This clearly points to their actual audience. Immature 13-year-old boys up late watching bad cable when Cinemax after dark just isn't doing it for them.
And me, I guess, I mean, I did go and watch this tripe. Perhaps the only redeeming features of Blade II are the fight scenes, a number of which were even filmed such that you could see what was going on. The ones you could make out were fantastic, full of groovy moves and excellent gymnastics and flashing leather, steel, vampire flavored flash bangs and flying silver bullets. So that was fun, but watching Blade II makes you realize how well Blade I's fights were filmed. And don't get me into the numerous continuity errors that whap you on the forehead every ten minutes.
As far as Wesley Snipes' performance, it was energetic. I'd place this movie somewhere between Drop Zone and Passenger 57 in the Snipes oeuvre.
So , if you really really really like playing Mortal Kombat-style fighting games, go see Blade II. Also, if you want to see the trailer for the upcoming Friday the 13th movie, Jason X, Jason in Space, go see Blade II. Yes, I'm serious, Jason X. 10! In Space! Starring lots of Canadian sci-fi actors on break from Andromeda ! I weep for action cinema. Thank God I've got Hard Boiled on DVD.
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Review: Blade II - Electric Boogaloo
I took some time to go and see the sequel to the 1998 film Blade and I thought I'd post a review about the movie and see what other slashdotters thought. In general it was like watching someone else play a really pretty beta quality video game. Read on if you'd like to know more. I don't spoil much of anything, I assure you. Well, the mystery for me is over. I know who made all that money during the dot-com bubble. It was Blade. Remember in the first Blade movie, he had to hock the watches and things that he took off the vampires he killed for working capital? I found it sort of grounding that he had to pay for his silver and garlic. In this movie, he's been able to pick up gobs of silver bullets and weaponry, shipped his muscle car, machinery and support guy to Prague to find his friend Whistler. Whistler is played by the unshowered, unshaven, crotchety Kris Kristofferson, who was supposed to have died in the last movie.He finds him, of course. Mind you, Whistler's now a vampire who is in some kind of hastily unexplained "stasis" for the last few years, so that Blade can inoculate him against the vampire virus and make him human again. The science in this movie, by the way, is insultingly bad, and exceptionally inconsistent. It seems to me if you are going to offer some kind of crappy vampire virus you might as well make it somewhat consistent. It's airborne! It's blood borne! It turns out it's script borne, infecting those who it's convienient to infect and missing, strangely, Blade and his pals.
The story (which I urge you to ignore) is that Blade must team up with the "BloodPack" to defeat a new, powerful and virulent strain of vampires known as the "Reaper" strain which poses a threat to the Vampire Nation and to Humanity alike.
I don't want to dwell on the story too much since, well, the producers of Blade II didn't, so why should I? But the stupid names they chose for everything. "Whistler," "Scud" and "Blade" must defeat the "Reapers" with the help of the "Bloodpack" of the "Vampire Nation." This clearly points to their actual audience. Immature 13-year-old boys up late watching bad cable when Cinemax after dark just isn't doing it for them.
And me, I guess, I mean, I did go and watch this tripe. Perhaps the only redeeming features of Blade II are the fight scenes, a number of which were even filmed such that you could see what was going on. The ones you could make out were fantastic, full of groovy moves and excellent gymnastics and flashing leather, steel, vampire flavored flash bangs and flying silver bullets. So that was fun, but watching Blade II makes you realize how well Blade I's fights were filmed. And don't get me into the numerous continuity errors that whap you on the forehead every ten minutes.
As far as Wesley Snipes' performance, it was energetic. I'd place this movie somewhere between Drop Zone and Passenger 57 in the Snipes oeuvre.
So , if you really really really like playing Mortal Kombat-style fighting games, go see Blade II. Also, if you want to see the trailer for the upcoming Friday the 13th movie, Jason X, Jason in Space, go see Blade II. Yes, I'm serious, Jason X. 10! In Space! Starring lots of Canadian sci-fi actors on break from Andromeda ! I weep for action cinema. Thank God I've got Hard Boiled on DVD.
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Review: Blade II - Electric Boogaloo
I took some time to go and see the sequel to the 1998 film Blade and I thought I'd post a review about the movie and see what other slashdotters thought. In general it was like watching someone else play a really pretty beta quality video game. Read on if you'd like to know more. I don't spoil much of anything, I assure you. Well, the mystery for me is over. I know who made all that money during the dot-com bubble. It was Blade. Remember in the first Blade movie, he had to hock the watches and things that he took off the vampires he killed for working capital? I found it sort of grounding that he had to pay for his silver and garlic. In this movie, he's been able to pick up gobs of silver bullets and weaponry, shipped his muscle car, machinery and support guy to Prague to find his friend Whistler. Whistler is played by the unshowered, unshaven, crotchety Kris Kristofferson, who was supposed to have died in the last movie.He finds him, of course. Mind you, Whistler's now a vampire who is in some kind of hastily unexplained "stasis" for the last few years, so that Blade can inoculate him against the vampire virus and make him human again. The science in this movie, by the way, is insultingly bad, and exceptionally inconsistent. It seems to me if you are going to offer some kind of crappy vampire virus you might as well make it somewhat consistent. It's airborne! It's blood borne! It turns out it's script borne, infecting those who it's convienient to infect and missing, strangely, Blade and his pals.
The story (which I urge you to ignore) is that Blade must team up with the "BloodPack" to defeat a new, powerful and virulent strain of vampires known as the "Reaper" strain which poses a threat to the Vampire Nation and to Humanity alike.
I don't want to dwell on the story too much since, well, the producers of Blade II didn't, so why should I? But the stupid names they chose for everything. "Whistler," "Scud" and "Blade" must defeat the "Reapers" with the help of the "Bloodpack" of the "Vampire Nation." This clearly points to their actual audience. Immature 13-year-old boys up late watching bad cable when Cinemax after dark just isn't doing it for them.
And me, I guess, I mean, I did go and watch this tripe. Perhaps the only redeeming features of Blade II are the fight scenes, a number of which were even filmed such that you could see what was going on. The ones you could make out were fantastic, full of groovy moves and excellent gymnastics and flashing leather, steel, vampire flavored flash bangs and flying silver bullets. So that was fun, but watching Blade II makes you realize how well Blade I's fights were filmed. And don't get me into the numerous continuity errors that whap you on the forehead every ten minutes.
As far as Wesley Snipes' performance, it was energetic. I'd place this movie somewhere between Drop Zone and Passenger 57 in the Snipes oeuvre.
So , if you really really really like playing Mortal Kombat-style fighting games, go see Blade II. Also, if you want to see the trailer for the upcoming Friday the 13th movie, Jason X, Jason in Space, go see Blade II. Yes, I'm serious, Jason X. 10! In Space! Starring lots of Canadian sci-fi actors on break from Andromeda ! I weep for action cinema. Thank God I've got Hard Boiled on DVD.
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Review: Blade II - Electric Boogaloo
I took some time to go and see the sequel to the 1998 film Blade and I thought I'd post a review about the movie and see what other slashdotters thought. In general it was like watching someone else play a really pretty beta quality video game. Read on if you'd like to know more. I don't spoil much of anything, I assure you. Well, the mystery for me is over. I know who made all that money during the dot-com bubble. It was Blade. Remember in the first Blade movie, he had to hock the watches and things that he took off the vampires he killed for working capital? I found it sort of grounding that he had to pay for his silver and garlic. In this movie, he's been able to pick up gobs of silver bullets and weaponry, shipped his muscle car, machinery and support guy to Prague to find his friend Whistler. Whistler is played by the unshowered, unshaven, crotchety Kris Kristofferson, who was supposed to have died in the last movie.He finds him, of course. Mind you, Whistler's now a vampire who is in some kind of hastily unexplained "stasis" for the last few years, so that Blade can inoculate him against the vampire virus and make him human again. The science in this movie, by the way, is insultingly bad, and exceptionally inconsistent. It seems to me if you are going to offer some kind of crappy vampire virus you might as well make it somewhat consistent. It's airborne! It's blood borne! It turns out it's script borne, infecting those who it's convienient to infect and missing, strangely, Blade and his pals.
The story (which I urge you to ignore) is that Blade must team up with the "BloodPack" to defeat a new, powerful and virulent strain of vampires known as the "Reaper" strain which poses a threat to the Vampire Nation and to Humanity alike.
I don't want to dwell on the story too much since, well, the producers of Blade II didn't, so why should I? But the stupid names they chose for everything. "Whistler," "Scud" and "Blade" must defeat the "Reapers" with the help of the "Bloodpack" of the "Vampire Nation." This clearly points to their actual audience. Immature 13-year-old boys up late watching bad cable when Cinemax after dark just isn't doing it for them.
And me, I guess, I mean, I did go and watch this tripe. Perhaps the only redeeming features of Blade II are the fight scenes, a number of which were even filmed such that you could see what was going on. The ones you could make out were fantastic, full of groovy moves and excellent gymnastics and flashing leather, steel, vampire flavored flash bangs and flying silver bullets. So that was fun, but watching Blade II makes you realize how well Blade I's fights were filmed. And don't get me into the numerous continuity errors that whap you on the forehead every ten minutes.
As far as Wesley Snipes' performance, it was energetic. I'd place this movie somewhere between Drop Zone and Passenger 57 in the Snipes oeuvre.
So , if you really really really like playing Mortal Kombat-style fighting games, go see Blade II. Also, if you want to see the trailer for the upcoming Friday the 13th movie, Jason X, Jason in Space, go see Blade II. Yes, I'm serious, Jason X. 10! In Space! Starring lots of Canadian sci-fi actors on break from Andromeda ! I weep for action cinema. Thank God I've got Hard Boiled on DVD.
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Review: Blade II - Electric Boogaloo
I took some time to go and see the sequel to the 1998 film Blade and I thought I'd post a review about the movie and see what other slashdotters thought. In general it was like watching someone else play a really pretty beta quality video game. Read on if you'd like to know more. I don't spoil much of anything, I assure you. Well, the mystery for me is over. I know who made all that money during the dot-com bubble. It was Blade. Remember in the first Blade movie, he had to hock the watches and things that he took off the vampires he killed for working capital? I found it sort of grounding that he had to pay for his silver and garlic. In this movie, he's been able to pick up gobs of silver bullets and weaponry, shipped his muscle car, machinery and support guy to Prague to find his friend Whistler. Whistler is played by the unshowered, unshaven, crotchety Kris Kristofferson, who was supposed to have died in the last movie.He finds him, of course. Mind you, Whistler's now a vampire who is in some kind of hastily unexplained "stasis" for the last few years, so that Blade can inoculate him against the vampire virus and make him human again. The science in this movie, by the way, is insultingly bad, and exceptionally inconsistent. It seems to me if you are going to offer some kind of crappy vampire virus you might as well make it somewhat consistent. It's airborne! It's blood borne! It turns out it's script borne, infecting those who it's convienient to infect and missing, strangely, Blade and his pals.
The story (which I urge you to ignore) is that Blade must team up with the "BloodPack" to defeat a new, powerful and virulent strain of vampires known as the "Reaper" strain which poses a threat to the Vampire Nation and to Humanity alike.
I don't want to dwell on the story too much since, well, the producers of Blade II didn't, so why should I? But the stupid names they chose for everything. "Whistler," "Scud" and "Blade" must defeat the "Reapers" with the help of the "Bloodpack" of the "Vampire Nation." This clearly points to their actual audience. Immature 13-year-old boys up late watching bad cable when Cinemax after dark just isn't doing it for them.
And me, I guess, I mean, I did go and watch this tripe. Perhaps the only redeeming features of Blade II are the fight scenes, a number of which were even filmed such that you could see what was going on. The ones you could make out were fantastic, full of groovy moves and excellent gymnastics and flashing leather, steel, vampire flavored flash bangs and flying silver bullets. So that was fun, but watching Blade II makes you realize how well Blade I's fights were filmed. And don't get me into the numerous continuity errors that whap you on the forehead every ten minutes.
As far as Wesley Snipes' performance, it was energetic. I'd place this movie somewhere between Drop Zone and Passenger 57 in the Snipes oeuvre.
So , if you really really really like playing Mortal Kombat-style fighting games, go see Blade II. Also, if you want to see the trailer for the upcoming Friday the 13th movie, Jason X, Jason in Space, go see Blade II. Yes, I'm serious, Jason X. 10! In Space! Starring lots of Canadian sci-fi actors on break from Andromeda ! I weep for action cinema. Thank God I've got Hard Boiled on DVD.
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Slashback: Bundestux, Kerberos, Blizzard
Slashback tonight with several updates and amplifications, starting with a nice report on the current state of the effort to put Linux into the heart of the German government, but also bits on Starcraft, cleaning up UNIX config, and Kerberos.This deserves a hearty 'Jawohl!' DocSnyder writes: "Since the Bundestux campaign started collecting votes in favor of putting Free Software into the German parliament (Bundestag), more than 25000 people have done so. A lot of online discussions - in addition to Heise News and Linux-Community.de, even some Bundestag parties have put up their online forums - are very active to share user experience about GNU/Linux and Free Software. (Sorry for most of the linked sites speaking German, it's simply too much to translate at once.)
After several open letters and press releases have been exchanged between lobbyists and politicians, some information about a research performed by the German company Infora appeared on Heise News (english version), recommending an all-Microsoft infrastructure with the exception of some security-critical services like e-mail. The detailed paper is still not available.
An internal test (english version) between the Bundestag administration, SuSE, IBM and Microsoft confirmed that GNU/Linux and Free Software are in fact ready for the Bundestag's IT infrastructure, yet the testers don't like the copy&paste method used by KDE and recommend Windows for the desktops.
Last week, the Bundestag members (MdB) Jörg Tauss and Hans-Joachim Otto have been invited by Heise for an online chat with the community. While Jörg Tauss is a clear supporter of open standards and Free Software, Hans-Joachim Otto takes the internal test as well as Infora's research as primarily relevant for the coming decision.
On Saturday, MdB Uwe Küster summarized some details in an interview. He considered the decision - officially due Feb 28 - as almost finalized. The solution would show GNU/Linux on most servers, Windows XP and Office XP on the desktops, keeping proprietary data formats and lock-in interfaces up to the next upgrade cycle, which in fact would have been problem number one to solve.
All in all, the community has provided lots of experience, ideas and solution paths which finally seem to be largely ignored in the decision finding process towards the successor of a homogenous Microsoft Windows NT4 infrastructure, which has to be replaced until 2003 when Microsoft will no longer provide support for NT4."
That's a lot of cleaning up to do! maffew writes "A lot of feedback and ideas have been flying around since my article How to fix the Unix configuration nighmare was featured on freshmeat and slashdot. So we've created an ongoing web site and mailing list for people to continue discussing, organising, and hopefully in the end coding. It's all at unixconfig.sourceforge.net.
Meanwhile here's a link to the permanent home for the nightmare article. This is where I'm making revisions and adding links."
Raise your hand if this would mean seeing it for the 4th time ... Chris Brewer writes "In case you've been living on a different planet, The Fellowship of the Ring picked up Five Baftas, the British equivalent of the Oscars, including Best Director, Best Film, and Peoples Choice. During a live interview (Real only) after the awards, Peter Jackson announces that a preview for The Two Towers will be shown from the March 22 screenings of The Fellowship."
At long last ... something? If you've followed the strange relationship Microsoft has had with Kerberos, you may feel grateful to the anonymous coward who writes: "It would seem that Microsoft is granting the world a royalty-free, non-exclusive license to implement their Kerberos extension."
Here's some comfort for Starcraft players. An Anonymous Coward writes "As stated on Blizzard's battle.net service, the latest Starcraft patch supports UDP play, so some of the compelling reasons to use bnetd have been addressed. Whatever you may think of Blizzard and the DMCA, at least it shows Blizzard is listening to its fans."
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Retro-Futuristic Computing
HawaiianMayan asks: "Sure, if you're a collector you might have a working computer from the 60s or even the 50s in your basement or garage. But what about from the 20s or 30s? Lately I've been dreaming of a retro-futuristic computer, with all the convenience of a modern desktop (I don't want to deal with punchcards!), but styling from the early part of the 20th century. I'm wondering if any of the hardware hackers out there are working on anything like this. It would need an appropriate case, a manual typewriter keyboard, a black and white screen, preferably enlarged by a nice freznel lens, and lots and lots of nixie tubes, knobs, and blinkenlights. Would it be too much if the numeric keypad was a rotary dial?" Think about the computer props used from such classics like Max Headroom (both the movie and the TV series) and Brazil, and you'd be very close to what the submittor is looking for. I must admit, making a computer in this fashion would certainly be a break from the beige box and monitor! -
Retro-Futuristic Computing
HawaiianMayan asks: "Sure, if you're a collector you might have a working computer from the 60s or even the 50s in your basement or garage. But what about from the 20s or 30s? Lately I've been dreaming of a retro-futuristic computer, with all the convenience of a modern desktop (I don't want to deal with punchcards!), but styling from the early part of the 20th century. I'm wondering if any of the hardware hackers out there are working on anything like this. It would need an appropriate case, a manual typewriter keyboard, a black and white screen, preferably enlarged by a nice freznel lens, and lots and lots of nixie tubes, knobs, and blinkenlights. Would it be too much if the numeric keypad was a rotary dial?" Think about the computer props used from such classics like Max Headroom (both the movie and the TV series) and Brazil, and you'd be very close to what the submittor is looking for. I must admit, making a computer in this fashion would certainly be a break from the beige box and monitor! -
Science and Education in Biodomes
Guinnessy writes: "Many of you will remember the excitement around biosphere 2, a project to enclose 8 people in a sealed environment to see if they could survive a year on just the resources produced inside the dome. It failed (although they did discover some interesting data from it). Now, in the UK, a bunch of scientists, engineers and environments have created the Eden Project, a similar scheme (e.g. closed environments mimicking various climate conditions around the world) to biosphere 2 except the general public can walk through the domes to learn about the importance of plant life. Wired News magazine has an excellent article explaining some of the technology used in its construction (it amazed me how far they have come compared to the biosphere 2 design) and how it is educating the public." Hey, according to Mission to Mars all you need is some flapping canvas to keep your habitat secure. -
Review: Impostor
Slashdot author Chris DiBona took the afternoon off to watch the lightly promoted new Sci-Fi movie "Impostor," which was based on the Philip K. Dick story of the same name. In short, it's a nice bon-bon of a film with solid effects so long as you don't expect too much from it.Before I get started, it should be pointed out that managing expectations is very important when going to see a movie. If you go into this movie expecting a "Blade Runner" or an "Alien" you probably won't be so happy. If you go into this expecting a "Screamers" or "Pitch Black" however, then you'll probably enjoy the hell out of it.
"Imposter" stars Gary Sinise as an Oppenheimer-like weapons researcher named Spencer Olham. He's working on creating a superweapon to unleash upon an alien menace originating from Alpha Centauri. Frankly, watching the movie, we're getting our asses kicked, with human society devolving into a fascist state huddled under energy domes for protection.
The aliens, however, really aren't the focus of the film, which is neither good nor bad, as they aren't really central to the plot. Sinise's character Olham is picked up by the government as he is suspected of being an alien replicant instead of the real Olham, with the additional feature of a bomb in his chest designed to go off when he meets with the Chancellor of Earth. After being picked up and taken to an ominous interrogation center to be killed, he manages to escape to the dead zone between city-domes, a dystopic scene of poverty and the overlooked. Within the zone, Spencer convinces the streetwise Cale to sneak him back into the city to meet up with his wife, Maya.
I don't want to go much further into the actual plot of the film, as it doesn't really matter that much. It's fairly predictable but enjoyable. The IMDB entry for "Impostor" notes that this was originally one part of a three-part movie that was expanded to fill the full length of this film. There does seem to be a bit of padding going on, like the exploration of Cale's motivation for helping Olham sneak back into the city where Olham's wife Maya (played by Madeline Stowe) works. In the end you don't mind because the padding is well done and entertaining.
The effects are enjoyable in a "look it's a cool city with ships flying around all over it" way and the cast is much stronger than you'd expect in this kind of movie, but not too much. I did feel that Vincent D'Onofrio was probably not very well cast in his role as Major Hathaway. Mr. D'Onofrio is the kind of actor that when he has the right role really shines (his work on Law and Order, for instance). But still, even ill-placed, he's enjoyable to watch.
To wrap up, "Impostor" is a decent flick worth your $5.75 matinee price while elongating your lunch hour and definitely worth taking the time to watch on cable, although the effects would not be as enjoyable.
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LotR Takes Top Spot on IMDB
Dwarf_Sibling writes "Hard to believe but with over 11,000 votes tallied LoTR:FoTR has displaced "The Godfather" as the highest rated movie at IMDB. Over time I'd guess this will fall lower, but this is an amazing accomplishment for a fantasy movie." -
Joss Whedon Is Creating a Sci-Fi Drama For Fox
grafikhugh writes "An article on Yahoo! News states that Joss Whedon, the creator of "Buffy the Vampire Slayer" and "Angel", is close to closing a deal with Fox. He will create thirteen episodes of a "Anti-Trek" Sci-Fi Drama to be a big player in Fox's fall 2002 line up. Its seems Whedon wants to avoid aliens as the big bad, and concentrate on making "scary-ass" humans Living in a "Dark Place"." It's also worth noting the IMDB entries for a possible buffy spin-off Ripper and an animated Buffy. -
Joss Whedon Is Creating a Sci-Fi Drama For Fox
grafikhugh writes "An article on Yahoo! News states that Joss Whedon, the creator of "Buffy the Vampire Slayer" and "Angel", is close to closing a deal with Fox. He will create thirteen episodes of a "Anti-Trek" Sci-Fi Drama to be a big player in Fox's fall 2002 line up. Its seems Whedon wants to avoid aliens as the big bad, and concentrate on making "scary-ass" humans Living in a "Dark Place"." It's also worth noting the IMDB entries for a possible buffy spin-off Ripper and an animated Buffy. -
Joss Whedon Is Creating a Sci-Fi Drama For Fox
grafikhugh writes "An article on Yahoo! News states that Joss Whedon, the creator of "Buffy the Vampire Slayer" and "Angel", is close to closing a deal with Fox. He will create thirteen episodes of a "Anti-Trek" Sci-Fi Drama to be a big player in Fox's fall 2002 line up. Its seems Whedon wants to avoid aliens as the big bad, and concentrate on making "scary-ass" humans Living in a "Dark Place"." It's also worth noting the IMDB entries for a possible buffy spin-off Ripper and an animated Buffy. -
Ask Bruce Campbell Anything...
Bruce Campbell has a new book out (If Chins Could Kill) and I thought it would be fun for Slashdot to interview him in our charming, enigmatic way. Bruce should be familiar to you though such films as the Evil Dead (include Army of Darkness) and ,well, anything Sam Raimi has ever done. The book is a lot of fun. As usual, moderate up your favorite questions, and I'll pass on the highest scoring ones to Bruce so that he can reply to 8 or so. Bruce has a website for you to check it. It's got a FAQ and bio for you to examine. -
Ask Bruce Campbell Anything...
Bruce Campbell has a new book out (If Chins Could Kill) and I thought it would be fun for Slashdot to interview him in our charming, enigmatic way. Bruce should be familiar to you though such films as the Evil Dead (include Army of Darkness) and ,well, anything Sam Raimi has ever done. The book is a lot of fun. As usual, moderate up your favorite questions, and I'll pass on the highest scoring ones to Bruce so that he can reply to 8 or so. Bruce has a website for you to check it. It's got a FAQ and bio for you to examine. -
Ask Bruce Campbell Anything...
Bruce Campbell has a new book out (If Chins Could Kill) and I thought it would be fun for Slashdot to interview him in our charming, enigmatic way. Bruce should be familiar to you though such films as the Evil Dead (include Army of Darkness) and ,well, anything Sam Raimi has ever done. The book is a lot of fun. As usual, moderate up your favorite questions, and I'll pass on the highest scoring ones to Bruce so that he can reply to 8 or so. Bruce has a website for you to check it. It's got a FAQ and bio for you to examine. -
Ask Bruce Campbell Anything...
Bruce Campbell has a new book out (If Chins Could Kill) and I thought it would be fun for Slashdot to interview him in our charming, enigmatic way. Bruce should be familiar to you though such films as the Evil Dead (include Army of Darkness) and ,well, anything Sam Raimi has ever done. The book is a lot of fun. As usual, moderate up your favorite questions, and I'll pass on the highest scoring ones to Bruce so that he can reply to 8 or so. Bruce has a website for you to check it. It's got a FAQ and bio for you to examine. -
Ask Wil Wheaton Anything
Wil Wheaton [IMDB] is our latest interview victim. Best known here as Wesley Crusher on TNG, Wil has a history doing movies both good (Stand by Me) and, uh, otherwise (see his FAQ). His movie "The Good Things" just won the grand prize at the 27th Festival of American Cinema at Deuville. His currrent project is "Jane White Is Sick & Twisted". Post your questions for him here, one per post, and we'll forward a few of the highest rated ones to Wil. -
Ask Wil Wheaton Anything
Wil Wheaton [IMDB] is our latest interview victim. Best known here as Wesley Crusher on TNG, Wil has a history doing movies both good (Stand by Me) and, uh, otherwise (see his FAQ). His movie "The Good Things" just won the grand prize at the 27th Festival of American Cinema at Deuville. His currrent project is "Jane White Is Sick & Twisted". Post your questions for him here, one per post, and we'll forward a few of the highest rated ones to Wil. -
Full-Screen Video Over 28.8k: The Claims Continue
gwernol writes "Over at Screen Daily they are claiming that an Australian company has demonstrated a high quality, full-screen video-on-demand service that is delivered over a 28.8k modem. They claim this will 'eliminate the need for broadband.' If this is true, then they'll change the world. Of course, the basic technology has been around for a while, see this article from 1998 or this one from earlier this year. I remain extremely sceptical. If this is real, why won't they allow proper independent testing? But it is interesting that they're getting funding. Could this be the last great Internet scam?"Several readers also pointed out this brief report at imdb.com as well. We've mentioned this before, but the news here is the reportedly successful demo. It would be a lot easier to swallow if he'd let people test it independently, but video-over-28.8 sure is tantalizing.
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Review: A.I.
As you might have expected, several of the slashdot folks went to see A.I. this weekend. Jon Katz and I were brave enough to write about it. In case you've been dead for the past six months, there's a huge game being run to promote the movie (though the plot of the game apparently has little to do with the plot of the movie). Read on for a thorough dissection of this much-hyped tale of the robot boy who can (sniff, sniff) love. (Usual warnings about spoilers apply.)michael: Looks like I get to go first. Let's get some basics out of the way. Some reviews by others: Slate, Salon, Wired. You may want to read the short story that started it all. But if you see the movie, you'll find that the short story has less influence on the movie than a famous and beautiful poem by W. B. Yeats, The Stolen Child. Since it's out of copyright, and since it happens to be one of my favorite poems, and since you uncouth heathens could use some exposure to beauty, I'm going to reproduce it here.
The Stolen Child
Where dips the rocky highland
Of Sleuth Wood in the Lake,
There lies a leafy island
Where flapping herons wake
The drowsy water-rats
There we've hid our faery vats,
Full of berries
And of reddest stolen cherries.
Come away, O human child!
To the waters and the wild
With a faery, hand in hand,
For the world's more full of weeping than you can understand
Where the wave of moonlight glosses
The dim grey sands with light
Far off by furthest rosses
We foot it all the night,
Weaving olden dances,
Mingling hands and mingling glances
Till the moon has taken flight,
To and fro we leap
And chase the frothy bubbles,
While the world is full of troubles
And is anxious in its sleep
Come away, O human child!
To the waters and the wild
With a faery, hand in hand,
For the world's more full of weeping than you can understand
Where the wandering water gushes
From the hills above Glen-Car,
In pools among the rushes
That scarce could bathe a star,
We seek for slumbering trout
And whispering in their ears
Give them unquiet dreams,
Leaning softly out
From ferns that drop their tears
Over the young streams
Come away, O human child!
To the waters and the wild
With a faery, hand in hand,
For the world's more full of weeping than you can understand
Away with us he's going,
The solemn-eyed
He'll hear no more the lowing
Of the calves on the warm hillside
Or the kettle on the hob
Sing peace into his breast
Or see the brown mice bob
Round and round the oatmeal chest
For he comes, the human child
To the waters and the wild
With a faery, hand in hand,
From a world more full of weeping then he can understand
--W.B. Yeats, 1889
The poem itself in is in the movie in two places, and crops up in several other places as well - "Till the moon has taken flight" takes on literal meaning, for example. Faeries, yep, we got faeries. And there's no one more solemn-eyed than a kid who sees dead people.
I'm sure one of the other slashdot authors will go into the whole Kubrick/Spielberg deal so I'll skip it. The movie is slow, light on dialogue, heavy on music and long meaningful camera shots. (It reminded me of The Thin Red Line several times.) The audience didn't particularly appreciate the slower scenes (one anonymous coward in the back row shouted out "Boring!" at one point), which makes me think this isn't going to be a box-office smash. The acting is superior - a great deal of effort has been expended in having the mechanicals show a consistent face to the world - they don't break character in the slightest, not even an extraneous eye-twitch. Special effects are also superior - rarely in your face, but always there, and entirely realistic. (I'm going to ignore the aliens.)
One area I kept looking for was hard-coded limits on robotic behavior. These robots have neither the First, nor the Second, nor the Third Laws of Robotics, which seems like a foolish design oversight. Several major plot points would been eliminated if the robots were obedient ... but why would humans make disobedient robots? At the very least, it seems like emotion would come well before disobedience on the robot evolutionary scale.
Anyway, A.I. is well worth seeing, at least once. I don't know if time will call this a masterwork or not. It's certainly a fine piece, worthy of respect, and it will certainly be referenced in the many future movies about artificial intelligence (just wait and see), but it seemed to fall a bit short of master-level.
Jon Katz: In A.I., Steven Spielberg (and the ghostly spirit of Stanley Kubrick) has made one of the most astonishing and original scientific fairy tales of all time. The movie is unlike anything you've ever seen, visually or conceptually. Like so many Hollywood movies of the past decade or two, it doesn't quite know how to end, but that's a minor squawk against the backdrop of a masterpiece of story-telling genius and moral power. Through the life of a lost boy -- an artificially engineered one -- Spielberg has brought a fresh, contemporary eye to enduring questions of moral responsibility and technology, and their impact on human life. Be prepared: this is a very disturbing movie. In cinematic terms, Spielberg has chillingly evoked Mary Shelley. He combines his dramatic flair and his acute sensibilities about childhood with fantabulistic animation and design. Spoilage warning: Plot is discussed, no endings.
This is the story of David (played wonderfully by Haley Joel Osment), a robotic boy sent out into a world ravaged by ecological catastrophe (global warming has submerged the great coastal cities of the earth). Although the future is filled with mechanical beings, David is the first child programmable to feel and need love, and to dream his own dreams. His desire to love a mother deeply, once activatd by a spoken imprint sequence, is irreversible. If the relationship doesn't work, David must be destroyed.
Osment's tormented robot-kid is disturbingly convincing, especially his transformation from a machine trying to learn about emotions into a sentient being overwhelmed and consumed by them. Alternately predictable and inappropriate, endearing and creepy, he struggles to fit into a conventional family. Henry and Monica, the parents who take him in (Frances O'Connor and Sam Robards) have accepted that their biological son, who is in a coma, will never awaken.
Already, the moral lines are drawn powerfully around this family, a stand-in for our morally obtuse society. Henry agrees to bring a robot child into his home as a surrogate kid without even telling his wife, to help assuage her grief. Monica, mourning her stricken offspring, is a sucker for a loving kid, even a programmed one. David is used in the most profoundly unthinking way. At first, Monica is unnerved by this alien creature, then succumbs to his unequivocal affection.
But their son Martin does recover, and comes home angry and jealous. Here, the movie moves directly into Frankenstein territory. In one powerful scene David is so anxious to be like Martin, whom his new mother loves so deeply, that he starts wolfing down food, which nearly destroys his delicate circuitry. Goaded by their manipulative and somewhat unpleasant natural son, Henry and Monica come to believe they have a monster in their home rather than a loving child, and are overwhelmed by what they've done. Just like Victor Frankenstein, they take no responsibility whatsoever for this creature, sending him away into the dark woods.
David's "mother," to whom he is now forever devoted, takes him out for a drive and abandons him -- an echo of countless fairy tales -- rather than return him to the cybernetic firm that will destroy him. The film's lively middle section depicts a world in which thugs roam the countryside looking to torture and hunt down "mechas," capturing them for a "Flesh Fair," a carnival billed as a celebration of life devoted to "demolishing artificiality" and securing a truly human future.
David's creator Professor Hobby (William Hurt), also stands back as this tragedy unfolds, more curious about his experiment and its commercial possibilities than he is concerned for its consequences. It's a scathing rendition of America's ostrich-like attitudes about technology, as it unleashes AI, fertility, genetic and other technologies on an unprepared world, all in the name of progress, health, or convenience.
In fact, as in The Matrix and almost every other movie which deals with AI, the film delineates a world already sliding into civil war: humans ("orgas," for organic) caught between technological and environmental issues, feel increasingly endangered by the intelligent machines that are more adaptable than they are. It's interesting that almost no artist or futurist looks at AI and the future and sees much good.
As a renegade sex robot called Gigolo Joe (the phenomenal Jude Law) explains to David, whom he's befriended, humanity has belatedly come to regret devloping AI machines unthinkingly. "They made us too smart, too fast, too many," Joe says, perhaps presciently.
Dark and ominous from the beginning, the movie now turns wrenching. Wickedly, Martin has urged his mother to read aloud the story of Pinocchio, with which David becomes obsessed. He sees the parallels between his own story and the wooden puppet's, and he sets out at all costs to find the Blue Fairy who will transform him into a real boy so that his missing "mother" will love him as much as she loves her biological son. But by now, David is no witless, gullible Pinocchio. He is obsessed and resourceful, and has evolved in decidedly non-Disney ways.
The shadow of Stanley Kubrick, who conceived the movie based on a short story by Brian Aldriss, falls darkly across this ground-breakingly inventive tale. There are embedded visual and thematic references to A Clockwork Orange, and 2001: A Space Odyssey, along with Star Wars and E.T. There's even a sly homage to Pinocchio's "Pleasure Island." And the story draws heavily from the fairy tale genre, especially all those Grimm's fables about kids being abandoned in dark and menacing woods. Kubrick apparently spent many hours talking with Spielberg about the movie, but died before he could tackle it.
But Spielberg really honors him here. This movie is as disquieting as it is eerie, gorgeous and thoughtful; it dares to take on the serious issue of humanity's pell-mell rush to fiddle with human life -- from AI to robotics to genomics -- without realistically or carefully considering the consequences. You can almost hear the technologists of the future explaining why they couldn't possibly have foreseen the impact of the forces their predecessors unleashed.
When Mary Shelley sounded this warning in Frankenstein, technology was primitive and noninvasive, still a somewhat abstract fear. The world in whic David "lives" is not only imaginable but, by many accounts, is almost upon us, at least in terms of the possibilities of AI and the rapid evolution of computer systems into a sort of species.
Speielberg reminds us that we aren't ready. Not only may many humans get hurt, but so may the new machines, along with nature itself. It's a provocative twist on a big and powerful premise. What are we? What are we going to be?
There's a Freudian twist or two as well. What David yearns for is what the shrinks tell us we all want at some point -- pure, undiluted love from and time with Mom. David's fight for that is heroic, down to a shocking and unexpected series of endings, certain to be controversial and upsetting to many. (Parents who bring little kids to what they think is just another Spielberg yarn will be in for an unpleasant surprise). David develops some less attractive human qualities as well. Spielberg seems to be suggesting that it's all too easy to ultimately create machines that behave like humans, but we might not like the results.
This ability, he seems to warn, distracts us, lets us off the hook, prevents us from asking the most signficant question: What does it mean to be human, and what kind of humans do we want to be? That question doesn't often come up when it comes to technology, where the question is more apt to be: how can we create more cool stuff?
A.I. is shocking and haunting, beautiful and unique. For all his sometimes icky Boomer sentimentality, Spielberg's ability to grow artistically, to make deeper, richer, more inventive movies, qualifies in my book as an epic acheivement. When it comes to science, this movie begins where 2001 leaves off, and then goes a galaxy or two farther.
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Review: A.I.
As you might have expected, several of the slashdot folks went to see A.I. this weekend. Jon Katz and I were brave enough to write about it. In case you've been dead for the past six months, there's a huge game being run to promote the movie (though the plot of the game apparently has little to do with the plot of the movie). Read on for a thorough dissection of this much-hyped tale of the robot boy who can (sniff, sniff) love. (Usual warnings about spoilers apply.)michael: Looks like I get to go first. Let's get some basics out of the way. Some reviews by others: Slate, Salon, Wired. You may want to read the short story that started it all. But if you see the movie, you'll find that the short story has less influence on the movie than a famous and beautiful poem by W. B. Yeats, The Stolen Child. Since it's out of copyright, and since it happens to be one of my favorite poems, and since you uncouth heathens could use some exposure to beauty, I'm going to reproduce it here.
The Stolen Child
Where dips the rocky highland
Of Sleuth Wood in the Lake,
There lies a leafy island
Where flapping herons wake
The drowsy water-rats
There we've hid our faery vats,
Full of berries
And of reddest stolen cherries.
Come away, O human child!
To the waters and the wild
With a faery, hand in hand,
For the world's more full of weeping than you can understand
Where the wave of moonlight glosses
The dim grey sands with light
Far off by furthest rosses
We foot it all the night,
Weaving olden dances,
Mingling hands and mingling glances
Till the moon has taken flight,
To and fro we leap
And chase the frothy bubbles,
While the world is full of troubles
And is anxious in its sleep
Come away, O human child!
To the waters and the wild
With a faery, hand in hand,
For the world's more full of weeping than you can understand
Where the wandering water gushes
From the hills above Glen-Car,
In pools among the rushes
That scarce could bathe a star,
We seek for slumbering trout
And whispering in their ears
Give them unquiet dreams,
Leaning softly out
From ferns that drop their tears
Over the young streams
Come away, O human child!
To the waters and the wild
With a faery, hand in hand,
For the world's more full of weeping than you can understand
Away with us he's going,
The solemn-eyed
He'll hear no more the lowing
Of the calves on the warm hillside
Or the kettle on the hob
Sing peace into his breast
Or see the brown mice bob
Round and round the oatmeal chest
For he comes, the human child
To the waters and the wild
With a faery, hand in hand,
From a world more full of weeping then he can understand
--W.B. Yeats, 1889
The poem itself in is in the movie in two places, and crops up in several other places as well - "Till the moon has taken flight" takes on literal meaning, for example. Faeries, yep, we got faeries. And there's no one more solemn-eyed than a kid who sees dead people.
I'm sure one of the other slashdot authors will go into the whole Kubrick/Spielberg deal so I'll skip it. The movie is slow, light on dialogue, heavy on music and long meaningful camera shots. (It reminded me of The Thin Red Line several times.) The audience didn't particularly appreciate the slower scenes (one anonymous coward in the back row shouted out "Boring!" at one point), which makes me think this isn't going to be a box-office smash. The acting is superior - a great deal of effort has been expended in having the mechanicals show a consistent face to the world - they don't break character in the slightest, not even an extraneous eye-twitch. Special effects are also superior - rarely in your face, but always there, and entirely realistic. (I'm going to ignore the aliens.)
One area I kept looking for was hard-coded limits on robotic behavior. These robots have neither the First, nor the Second, nor the Third Laws of Robotics, which seems like a foolish design oversight. Several major plot points would been eliminated if the robots were obedient ... but why would humans make disobedient robots? At the very least, it seems like emotion would come well before disobedience on the robot evolutionary scale.
Anyway, A.I. is well worth seeing, at least once. I don't know if time will call this a masterwork or not. It's certainly a fine piece, worthy of respect, and it will certainly be referenced in the many future movies about artificial intelligence (just wait and see), but it seemed to fall a bit short of master-level.
Jon Katz: In A.I., Steven Spielberg (and the ghostly spirit of Stanley Kubrick) has made one of the most astonishing and original scientific fairy tales of all time. The movie is unlike anything you've ever seen, visually or conceptually. Like so many Hollywood movies of the past decade or two, it doesn't quite know how to end, but that's a minor squawk against the backdrop of a masterpiece of story-telling genius and moral power. Through the life of a lost boy -- an artificially engineered one -- Spielberg has brought a fresh, contemporary eye to enduring questions of moral responsibility and technology, and their impact on human life. Be prepared: this is a very disturbing movie. In cinematic terms, Spielberg has chillingly evoked Mary Shelley. He combines his dramatic flair and his acute sensibilities about childhood with fantabulistic animation and design. Spoilage warning: Plot is discussed, no endings.
This is the story of David (played wonderfully by Haley Joel Osment), a robotic boy sent out into a world ravaged by ecological catastrophe (global warming has submerged the great coastal cities of the earth). Although the future is filled with mechanical beings, David is the first child programmable to feel and need love, and to dream his own dreams. His desire to love a mother deeply, once activatd by a spoken imprint sequence, is irreversible. If the relationship doesn't work, David must be destroyed.
Osment's tormented robot-kid is disturbingly convincing, especially his transformation from a machine trying to learn about emotions into a sentient being overwhelmed and consumed by them. Alternately predictable and inappropriate, endearing and creepy, he struggles to fit into a conventional family. Henry and Monica, the parents who take him in (Frances O'Connor and Sam Robards) have accepted that their biological son, who is in a coma, will never awaken.
Already, the moral lines are drawn powerfully around this family, a stand-in for our morally obtuse society. Henry agrees to bring a robot child into his home as a surrogate kid without even telling his wife, to help assuage her grief. Monica, mourning her stricken offspring, is a sucker for a loving kid, even a programmed one. David is used in the most profoundly unthinking way. At first, Monica is unnerved by this alien creature, then succumbs to his unequivocal affection.
But their son Martin does recover, and comes home angry and jealous. Here, the movie moves directly into Frankenstein territory. In one powerful scene David is so anxious to be like Martin, whom his new mother loves so deeply, that he starts wolfing down food, which nearly destroys his delicate circuitry. Goaded by their manipulative and somewhat unpleasant natural son, Henry and Monica come to believe they have a monster in their home rather than a loving child, and are overwhelmed by what they've done. Just like Victor Frankenstein, they take no responsibility whatsoever for this creature, sending him away into the dark woods.
David's "mother," to whom he is now forever devoted, takes him out for a drive and abandons him -- an echo of countless fairy tales -- rather than return him to the cybernetic firm that will destroy him. The film's lively middle section depicts a world in which thugs roam the countryside looking to torture and hunt down "mechas," capturing them for a "Flesh Fair," a carnival billed as a celebration of life devoted to "demolishing artificiality" and securing a truly human future.
David's creator Professor Hobby (William Hurt), also stands back as this tragedy unfolds, more curious about his experiment and its commercial possibilities than he is concerned for its consequences. It's a scathing rendition of America's ostrich-like attitudes about technology, as it unleashes AI, fertility, genetic and other technologies on an unprepared world, all in the name of progress, health, or convenience.
In fact, as in The Matrix and almost every other movie which deals with AI, the film delineates a world already sliding into civil war: humans ("orgas," for organic) caught between technological and environmental issues, feel increasingly endangered by the intelligent machines that are more adaptable than they are. It's interesting that almost no artist or futurist looks at AI and the future and sees much good.
As a renegade sex robot called Gigolo Joe (the phenomenal Jude Law) explains to David, whom he's befriended, humanity has belatedly come to regret devloping AI machines unthinkingly. "They made us too smart, too fast, too many," Joe says, perhaps presciently.
Dark and ominous from the beginning, the movie now turns wrenching. Wickedly, Martin has urged his mother to read aloud the story of Pinocchio, with which David becomes obsessed. He sees the parallels between his own story and the wooden puppet's, and he sets out at all costs to find the Blue Fairy who will transform him into a real boy so that his missing "mother" will love him as much as she loves her biological son. But by now, David is no witless, gullible Pinocchio. He is obsessed and resourceful, and has evolved in decidedly non-Disney ways.
The shadow of Stanley Kubrick, who conceived the movie based on a short story by Brian Aldriss, falls darkly across this ground-breakingly inventive tale. There are embedded visual and thematic references to A Clockwork Orange, and 2001: A Space Odyssey, along with Star Wars and E.T. There's even a sly homage to Pinocchio's "Pleasure Island." And the story draws heavily from the fairy tale genre, especially all those Grimm's fables about kids being abandoned in dark and menacing woods. Kubrick apparently spent many hours talking with Spielberg about the movie, but died before he could tackle it.
But Spielberg really honors him here. This movie is as disquieting as it is eerie, gorgeous and thoughtful; it dares to take on the serious issue of humanity's pell-mell rush to fiddle with human life -- from AI to robotics to genomics -- without realistically or carefully considering the consequences. You can almost hear the technologists of the future explaining why they couldn't possibly have foreseen the impact of the forces their predecessors unleashed.
When Mary Shelley sounded this warning in Frankenstein, technology was primitive and noninvasive, still a somewhat abstract fear. The world in whic David "lives" is not only imaginable but, by many accounts, is almost upon us, at least in terms of the possibilities of AI and the rapid evolution of computer systems into a sort of species.
Speielberg reminds us that we aren't ready. Not only may many humans get hurt, but so may the new machines, along with nature itself. It's a provocative twist on a big and powerful premise. What are we? What are we going to be?
There's a Freudian twist or two as well. What David yearns for is what the shrinks tell us we all want at some point -- pure, undiluted love from and time with Mom. David's fight for that is heroic, down to a shocking and unexpected series of endings, certain to be controversial and upsetting to many. (Parents who bring little kids to what they think is just another Spielberg yarn will be in for an unpleasant surprise). David develops some less attractive human qualities as well. Spielberg seems to be suggesting that it's all too easy to ultimately create machines that behave like humans, but we might not like the results.
This ability, he seems to warn, distracts us, lets us off the hook, prevents us from asking the most signficant question: What does it mean to be human, and what kind of humans do we want to be? That question doesn't often come up when it comes to technology, where the question is more apt to be: how can we create more cool stuff?
A.I. is shocking and haunting, beautiful and unique. For all his sometimes icky Boomer sentimentality, Spielberg's ability to grow artistically, to make deeper, richer, more inventive movies, qualifies in my book as an epic acheivement. When it comes to science, this movie begins where 2001 leaves off, and then goes a galaxy or two farther.
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The Human Meat Mole
webword writes "SciTech Daily is reporting on a 'mole' that Japanese scientists have developed that can cut through a 2cm thick chunk of beef steak in 20 seconds. The tiny machines could be injected into a vein, and could be steered around the body using an external magnetic field. The idea is to use them to remove cancerous tissue and move drugs around the body. Not that anyone cares, but they remind me of the bore worms from Flash Gordon." -
Andromeda
It's Review Day at Slashdot! Chris DiBona has spent a lot of time staring at Kevin Sorbo's manly pecs, and he has graced us with this review of the (relatively) new TV series Andromeda.Andromeda: A Review
For those of you unfamiliar with the Show, "Gene Roddenberry's Andromeda" has a lot of exceptionally familiar elements. The broad underlying theme is pretty palatable, 300 years before, there was a grand federa...er...Commonwealth (not unlike Massachusetts or Virginia) that fell when one of its member species, the Nietzcheans, staged a bloody betrayal. During the beginning skirmishes of the war, the Andromeda Ascendant , led by Captain Dylan Hunt (Kevin Sorbo) was attacked by the Nietzscheans, basically got his ass kicked and, after evacuating ship, snuck the Andromeda into the outer reaches of a black hole, hiding himself from the Nietzschean onslaught, ostensibly to keep the Nietzscheans from taking and using the ship against the Commonwealth.
In the Black Hole, time dilates, so to Dylan only a small amount of time has gone by for him while the universe at large gets more chaotic and is reduced to a less ordered, and considerably more dangerous, place. With no one dominating force and the Nietzscheans themselves reduced to intra-pride (as their tribal elements are called) warfare and fighting. In this time, a ship, the Eureka Maru, with her captain Beka Valentine and assorted crew are hired to tow the Andromeda from the Black Hole from which it is stuck. The assumption being, I suppose, that it was dead in space as it had not pulled itself out and, in the post commonwealth world, is a valuable and powerful ship to own.
Hilarity ensues, of course, with the end result being Dylan asking the crew of the Maru to join him in his quest to restore the grand systems commonwealth in all of its justice, fairness and glory. They agree as they figure living on a beautiful ship is more likely to work out for them them living in squalor doing tow jobs, oh, and this commonwealth thing sounds fine too.
It's actually not a bad premise for a show, you have the broad story arc, the plucky and clever crew and a tense universe to fly around in. And to give the producers of the show credit, the universe they created is not the buffed, dusted, windexed and polished one of the Star Trek universe, although they are clearly closely related. (The Andromeda is always very clean, but I digress). The Andromeda universe has one particularly grisly race in it, the Magog. The Magog are a basically very disgusting race which attack by swarming and overtaking any resistance, then, after subduing their foe, using them as nests for their eggs, in a very "Alien" type fashion. They are pretty nasty though.
Andromeda has come under fire, rightly so, for being derivative, "Star-Trek Lite", as it were. I agree with this, as Andromeda clearly has its derivative parts. Where Star Trek has the Federation, Andromeda has the Systems Commonwealth. Where star Trek had Warp Drive, Andromeda has the Slip Stream. And so on...
The question then becomes, are its derivations a problem? I assert that they are not, it's almost as if its creators said "Well, we have to go faster than light, what dopey apparatus shall we use?" , accepting the need for certain concepts to be necessary elements for a science fiction space opera to have.
It should be clear by now that I like Andromeda. Why? It's basically a likeable cast doing interesting things with some pretty okay cgi space battles. In fact, the cast is very strong. I never watched Hercules so I came into it not expecting much from the lead, if anything being surprised at his performance. I mean, we're not talking Sir Lawrence Olivier here, but he's good. You'll recognize his Second-in-command from the short lived second part of Forever Knight, after it had moved to USA, and she's likeable too.
It's worth pointing out that Canada apparently took the lead in the space race, so rah rah to our neighbors to the north! Like many of its syndicated brethren, Andromeda is filmed in Canada using mostly Canadian actors. It's not a criticism at all, but it is funny that the Canadian accent is the one behind each actor.
Andromeda clearly isn't perfect. Whoever was in charge of naming the cast was clearly a mental case. The actors all have names that were thought out way too much: "Trance Gemini", "Seamus Zelazy Harper", "Beka Valentine", "Tyr Anasazi". The names remind me of bad fan fiction. That said, the ship names are pure sci-fi poetry: "Andromeda Ascendant", "Balance of Peace", "Pax Magellanic", "Eureka Maru". So it's a mixed blessing. They are creative people, and sometimes, they get more than enough rope to hang themselves.
There are some very good things about Andromeda. For instance the way they handle the ship's artificial intelligence is hugely entertaining. And the ship itself is vast, with a complement of 4000 when fully staffed (which makes you wonder how a crew of 7 can make it work, but hey! It's all about androids.) You also get a feeling that there is more going on that just that one ship with its one crew, and the larger mission is a compelling one.
Whether or not you watch Andromeda will most likely depend on which episode you enjoy (or are subjected too) the first time. There are some episodes that are frankly embarrassing. Beka, for instance, is the daughter of a (now dead) drug smuggler and addict. So of course she is in danger of becoming one herself and in one episode, it details her descent into addiction and her fast, predictable recovery near the end of the episode. It's a hugely annoying episode which makes you want to stab the thumbs down button on your Tivo. But then there are episodes like the "Mathematics of Tears", in which a sister ship of the Andromeda, the "Pax Magellanic" is discovered, which really make you want to see more.
In fact what drove me to suggest this article was the season finale "...its Hour Come Round At Last". In the grandest tradition of golden era Hollywood serials, it is probably one of the strongest episodes to date, the cast comfortable with their characters and each other. I won't say much about this, but it was very good, and almost horrifying.
If you know me and my taste, you'll know that one of the things I judge sci-fi TV by is the quality of its space battles. Andromeda, well, has them. I'm not going to say that I'm disappointed by them, because I think they rock, and they do, but there is some final editing or gamma trick they aren't making, and it makes the battles look as if someone messed with the contrast or something, but the battles are generally very watchable and fun. That said, whoever came up with the slipstream sequences (while in slipstream, mind you, not the transitions into slipstream, which are bad ass), should be kicked in the stomach. The travel sequences in slipstream are cartoonish at best.
In short, Andromeda is derivative and annoying, but you'll like it despite its faults.
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"Encounter 2001" To Send Human DNA To Space
Scoria writes: "CNN dot com reports that the Houston based company Encounter 2001 will ship a part of your DNA to space in 2003 for $50. They're apparently hoping that aliens will find the "message" that they send. The ship will use solar sails the size of a football field as its primary accelerator and will take fifteen years to pass Pluto, at which point it will be travelling at 7.8 miles a second. Pioneer 10, alternately, is currently moving at 7.605936 miles (12.24 km)/sec. There are 4.5 million total slots, go make sure that there are in fact geeks in space!" -
You Liked This Movie, Or Else
Paul Egell-Johnsen writes: "All the Norwegian news papers, and some Swedish ones, are raving about the forthcoming "Lord of the Rings" movie after a 25 minutes screening at a chateau near Cannes. BBC reveals why the reviews are that positive, all those who atended had to sign a declaration of goodwill. A New Zealand report spins it differently, apparaently the audience was genuinely impressed. A quote from the end of the article: 'I don't think it will be a film for children. One of the big monsters was genuinely terrifying.'" The stills which have trickled out have been impressive to me, but it's sad if a positive-news-only policy is needed to hype it. -
Could We Have Had Cell Phones In The 60s?
TheSync writes: "MIT's Technology Review has a short article claiming "were it not for regulatory red tape, cell phones might have been available...in the 1960s" Despite the basics of cellular technology being developed in 1947, FCC regulation kept cellular on-hold until 1975. While modern cellphones are clearly more advanced (900 MHz) than anything that could have been developed in the 60's, clearly we could have had VHF or UHF band cellular phones." Interesting to speculate what things such regulation may have prevented, as well as what developments they've spurred. (In Sabrina , though, Linus Larrabee has a radio phone in his car, and so did Alfred Hitchcock in the Three Investigators books. But I certainly couldn't have had any kind of radio phone then.) -
A Host Of Star Wars Bits
BIGJIMSLATE writes: "Maybe these should be considered quickies due to the number of them, but they're all Star Wars. *Warning* There may be spoilers here for some of you, so read at your own risk. Anyways, here I go." Read on below for an interesting, eclectic (not to say, oh, I dunno, "obsessive") pile of links. Sheesh, the next one won't even be out for a while!"First off, I'm sure many of you noticed that the Official Star Wars site has been completely redesigned. In addition to the Episode II Select picture number #40 (finally) being released, there's also some new pictures of some of the characters, specifically Ewan McGregor as Obi-Wan, Hayden Christensen (as Anakin), and (yowza!) Natalie Portman (as Padme Amidala). There are also small pics for Christopher Lee (as Count Dooku) and Temuera Morrison as "a bounty hunter" (read: Jango Fett).
"The official site has the first (of what appars to be many) "Making of Episode II" shorts. Although it mainly shows George, Rick, and some others talking about minor stuff, as well as "the camera" and the "Courscant street set".
"TheForce.net has some nice concept pictures of what the Clone troopers look like with a doctored pic, a fan-made rendering, and painting that looks almost like one of Ralph McQuarrie's.
" Also, The Criterion Collection is releasing Akira Kurosawa's classic, The Hidden Fortress (also known as Kakushi toride no san akunin) on May 22nd, with an anamorphic 2.35:1 transfer. What does this have to do with Star Wars? This IS Star Wars. George Lucas has (admitidly) taken this film, added some touches of Flash Gordon and WWII dogfighting films, world religions, and *bam*, Star Wars: A New Hope. It also contains an interview with George Lucas (or as I like to call him, "The Plaid One") describing the influence of The Hidden Fortress on Star Wars.
"One final bit is still a rumor at this point, but its by far the best rumor, from the most reliable sources. The Episode I DVD rumors have been kicked around for a while, but we finally have unofficial confirmation from the top "spies", as well as Rick McCallum himself!. I usually wait for the official press release myself, but these rumors are coming from the best of the best, and even Rick himself implied that they've been completed. Still no word on the "classic trilogy" or Special Editions though...
"Hope that'll keep you busy until the trailer is released (estimated by November)."
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Hannibal's Return
JonKatz and timothy each took some off-keyboard time this week to see Silence of the Lambs sequel Hannibal. Jon says: "Hannibal is only disappointing in that it's a good movie that could have been great. Hannibal himself is terrific, a true monster for the ages, but this Clarice is more like Agent Scully pursuing a meta-psycho. But what a goofy country: Sex will draw an NC-17 rating, but you can rip somebody's face off and feed it to the dogs and get an R. Don't bring little kids or squeamish friends to this movie: some of the violence is truly disgusting. Spoilage warning: Plot and gory details are discussed but ending and outcomes are not given away." (Read on for more of Jon's view and all of timothy's as well.)
Jon's review, continued: This could have been a great movie.Ridley Scott's Hannibal has all the elements of a classic -- a creepy story, gorgeous cinematography in beautiful locales, one of the world's greatest actors, a director hot off Gladiator (nominated for 12 Oscars last week) and a truly mythic monster, the cultured but cannibalistic Dr. Hannibal Lecter.
But Hannibal isn't great. Entertaining, sure, and worth seeing, providing you've got a strong enough stomach for some truly over-the-top gore. Somehow, Ridley Scott lost his footing in the making of this much- ballyhooed sequel. The movie wanders off into too many picturesque but dawdly sub-plots. And the violence is so extreme it becomes almost cartoonish.
WARNING: No outcomes are given away, but skip this next graf if you don't want to know any of the specific blood-and-brains details. I'm including them so that you can decide if you or your loved ones want to buy a ticket:
In this movie, you'll see a man's face get ripped off and fed to a dog, a woman's face gnawed off while she screams. You'll see humans fed to wild boars, a grotesquely-disfigured Lecter victim, a man disemboweled and hung, another garroted grotesquely. Then, one guy's skull is sawed open and the frontal lobe fried and served him for dinner.
It says a lot about the laughable MPAA ratings system that a couple making love can be grounds for an NC-17 rating, while the stuff above only draws an R. The theater where I saw the movie was crammed with little kids. Friends, we live in a loopy country.
Even some of the key people involved with the superior, very chilling Silence Of The Lambs decided to take a pass on this one. The producers had all sorts of trouble getting novelist Thomas Harris to finish his controversial sequel and when he did, both director Jonathan Demme and star Jody Foster gagged and bailed. So it took a decade for Dr. Lecter to make his way back on screen. Except for the ending, Hannibal is surprisingly faithful to the spirit of the book.
Anthony Hopkins is a brilliant choice to star in a contemporary horror film. He's gleeful, charismatic, powerful and truly unnerving. His performance is filled with great touches, like his habit of cheerfully saying "okey-dokey" before he does something horrendous. The big difference between Hannibal and Silence is that the latter was a story about a brilliant and dangerous mind imprisoned behind a mask and locked in a cell; about the very intense intellectual battle of the souls between this psychopath and a dutiful, smart FBI agent. Talk about having your mind messed with. Their conflict, and grudging mutual respect, even admiration, made the story a thriller but also a cold, powerful character study.
Scott seemed to have no patience for that kind of a contest, so he made Hannibal into a straight horror film, albeit one with some genuinely frightening moments, an eerie backdrop and soundtrack and dark and beautiful locations (including, oddly enough, the Virginia estate of the fourth president of the U.S., James Madison, who is somewhere -- maybe nearby -- spinning in his grave).
The movie opens in Washington, D.C., during a botched drug raid for which our heroine in unjustly blamed, and then moves onto Florence, which Scott uses to great affect. The doctor is in hibernation, pursuing a job as a curator of a medieval library, where he gives creepy lectures about unpleasant history. A local cop figures out who he is and decides to go after him for the reward (this guy is such deadmeat from the minute he shows up in the movie, he seems to know it).
The movie then -- after too long a delay -- flirts with the idea that Hannibal and his pursuer, played this round by Julianne Moore, are or might be attracted to one another. The other twist is that Moore has been humiliated by her slimy superiors in the FBI and Justice Department, a fate that draws Hannibal even closer to her. Gary Oldman plays the horrendously maimed Lecter-victim pulling strings behind-the-scenes to get vengeance on the good doc. This too seems to go over the top.
Too much of the action is over before Lecter and Agent Clarice Starling even get near each other, which takes some of the steam out of their confrontation. Besides, there's no real pursuit or chemistry between the two, intellectual or otherwise. In Silence, Clarisse was fighting for control of her psyche. Here, she's sometimes seems to be almost robotically battling out of reflex, maybe to keep her pension, or out of blind loyalty to the FBI field manual. She never says.
Mostly, Moore plays a variation of Agent Scully pursuing a meta-psychopath. She is so humorless, resolute, ethical and unwavering she becomes one-dimensional. It's fine to see a brave woman starring in an action movie, but does she have to have nerves of titanium? The guy is truly a horror show, and Superman would be creeped out around him. Clarisse could at least wince or blink. Contrast this role with Michelle Yeoh's in Crouching Tiger, Hidden Dragon. Both women are tough, but Yeoh shows enormous vulnerability and pain, which makes her seem all the braver.
Dr. Lecter is, in many ways a riot, the movie's saving grace. The monsters in many classic horror films -- Dracula, Frankenstein, kill out of some uncontrollable instinct. Lecter just seems to hate vulgarity and rudeness, punishing both with unimaginable cruelty. Hopkins plays this character with relish and joy, one perfect note after another.
Unless you're queasy about the brains and intestines and people eaten alive (those scenes are bizarre, and now always brief) the movie has its moments. You will actually feel a chill go up your spine now and again, not a small accomplishment for any movie, even one that falls somewhat short of its great potential.
Besides, Hannibal is a bona fide mega-smash, racking up one of the top opening weekend grosses in Hollywood history. This idea strikes a deep chord with moviegoers -- the next film in the franchise is reportedly already in the works. So the culinary adventures of Dr. Lecter is likely to turn into a regular cinematic event, like the Bond films, Batman or Star Wars series. If you want to get in on it, might as well start at the beginning.
timothy's take:"Guts in, or guts out?" First of all, please note: Hannibal is not for the squeamish, probably not to watch with your parents, almost certainly not a good first-date movie (though it takes all kinds), and not a good-guys-win-in-the-nick-of-time story. It's a ghoulish, macabre, perverse and disturbing film with the detective work, plot twists and horrifascinating feel of The Silence of the Lambs. That said, please note, if you've read the book, you may find a few corners cut.
As much of the Thomas Harris novel Hannibal as Ridley Scott, Thomas Harris and David Mamet could squeeze into 2 hours and 20 minutes, they did. Though the film would be comprehensible and probably just as horrifying to a viewer unfamiliar with "Silence," it makes much more sense to see Hannibal as a second act than a story in isolation. If you are one of the three people who have not seen the first film, Hannibal "The Cannibal" Lecter (M.D.) is a long-imprisoned serial murderer with a penchant for eating his victims; Lecter agrees to help capture another serial killer to aid new FBI ageny Clarice Starling, but when betrayed by Starling's superiors escapes and begins his culinary pursuits anew. Starling pursues Lecter, as one of the few people who in some sense understands his twisted sense of civility, and on more than one occasion finds that his victims weren't quite innocent either.
Besides that background, three converging plotlines launch the story of Hannibal. Briefly: Agent Starling becomes the scapegoat for a failed drug-raid which was supposed to be an example of interdepartmental cooperation between the FBI and D.C. police; as a result she is publicly humiliated by a jealous bureacrat named Paul Krendler (the well-chosen Ray Liotta); An Italian policeman named Pazzi, played by Giancarlo Giannini, has by luck fallen onto Hannibal's trail when he becomes suspicious of the cultured interim curator of Florence's Palazzo Vecchio, an art scholar named "Dr. Fell"; and finally, recluse millionaire Mason Verger, Lecter's first victim ("the rich one -- the only one who survived."), has devised a method of trapping and killing Lecter as gruesome if not as artful as one of the good doctor's own schemes. The special effects used to create Verger's face are truly disturbing, but apparently under that twisted visage is Gary Oldman, always good at being bad.
These threads converge more neatly than I'd feared they might; Ridley Scott does an excellent job of tying together the story elements with judicious transitions and just-enough background to make each character fall into plac. The directing and cinematography throughout, in fact, are remarkably restrained -- no scene sticks out like quite like the Pittsburgh-filmed cage scene in "Silence," or the apocalyptic Los Angeles cityscape of Bladerunner. Still, Scott knows how to do gore. It's true that there's less detail in the movie than I might like -- for instance, about how Lecter came to be in Florence, to speak Italian, or to be so learned in matters of Rennaissance history and symbolism -- but subtlety is perhaps preferably to overexplanation in this case; Lecter works in mysterious ways, and as scenes in both movies hint, is a multilingual world traveler who could probably obtain such an academic position in any city in the world.
Anyone who liked The Silence of the Lambs for Jodie Foster's portrayal of the up-from-nothing Agent Starling ("white trash made good") is in for a surprise: Julianne Moore stuns. [Note: it looks like I have a slight disagreement with Jon on this point. Oh, well -- or perhaps, "Okey Dokey." -- t.] I was perhaps set up for disappointment, but this is one of the most graceful casting transitions in film history. No one besides Foster herself could better evince a slightly more seasoned, less hesitant Agent Starling -- still dedicated to her job, still dedicated to changing Hannibal Lecter's meal plan. Right down the set of her jaw and painfully-tamed southern accent, Starling is Moore is Starling.
Anthony Hopkins as Lecter, though, probably could not have been replaced. Hopkins' cultured phrasing and limpid gaze make Lecter's sinister, maniacal calm all the spookier, twisting the viewer uncomfortably through the gates which separate civilized, humane behavior from ... well, from gutting and eating the census taker who asks a rude question, or taking an autopsy saw and -- never mind. Anthony Hopkins obliges with a performance every bit as magnetic and nerve-jarring as the Hannibal Lecter of 10 years ago. (I'm waiting for a parody sketch on Saturday Night Live to combine his roles as C.S. Lewis in Shadowlands with his two runs as Hannibal.)
There are some subtle (and unsubtle) differences between the book and the movie, mostly the exclusion of certain characters and subplots -- Clarisse's roommate is nowhere to be seen, for instance, and neither is Mason Verger's vengeful sister or her lover, nor yet the children brought to Verger for immoral purposes. (Even in a movie which ends the way this one does, there are some things you'd rather not even see on film -- I doubt many viewers will clamor for a Directors Cut DVD featuring the unseen child-abuse scenes.) The way that Verger expires in the book, and the issue of his issue, may have been too much for the studio to handle, never mind potentially nauseous theaterfulls of viewers.
Those ommissions, though, are all acceptable concessions to brevity; I wish Scott, Harris and Mamet had found room to squeeze in just a few of the cut scenes, though, like the book's flashbacks about Lecter's childhood, which provided at least some explanation for Lecter's decidely anti-social eating habits. Without them, Lecter comes off again as an anthrophagous Moriarty whose victim-eating is just an arbirary manifestation of evil, though in this movie as well as in the first his sense of propriety is remarked on and wondered about. At one point, Starling asks the sinister, aggressive Krendler whether he wonders why Lecter dines on his victims. Krendler at that point ought perhaps have screwed on his thinking cap a little tighter, because his ambition to punish Starling's hard work with humiliation triggers the ever-watchful Lecter's passion for just desserts.
Still, the machinations of surviving Lecter victim Mason Verger are perhaps the most important part of the story, as they tie together both Starling (whom Verger tries to make bait for Lecter with political manipulation) and the avaricious policeman Pazzi, who attempts to cash in on the reward that Verger has established for Lecter's live capture. Pazzi ends up cashing out rather than cashing in, in what is probably the film's second-most horrifying murder, and the only one which shows off the doctor at this thoughtful, didactic self rather than killing for mere expedience. Verger's elaborate plans to attract and capture Lecter are not so he can impress upon him the somewhat off-kilter lessons in applied Christianity he apparently picked up as a child from the religious camps his father founded; instead (to be direct), he plans to cast him before swine. Specifically, before a gang of large, specially-bred, man-eating swine from Sardinia. Verger has even prepared a special area of his vast estate just to watch the spectacle of Lecter being ripped apart from the feet up. Since the damage done to Verger -- self-inflicted, though under the hypnotic effects of the much-younger Dr. Lecter -- involved his face being eaten by dogs, there is a kind of symmetry to this plot.
Needless to say, Agent Starling, though dedicated to ending Hannibal Lecter's killing pattern, cannot countenance meeting evil with evil in the manner Verger intends, and despite being removed from the FBI while under investigation for alleged misconduct in the drug raid which opens the movie, arrives in time to influence the outcome of Verger's scheme, which is not to say the swine go hungry.
In fact, hunger is probably not the first thought of viewers shuffling out of the theater after Hannibal; the final scenes differ from the book's ending enough that speaking of them in any detail would give away more plot than I'm comfortable with. Suffice it to say that vegetarianism may just have a new posterboy, and Lecter himself prefers just about anything to being trapped in a prison cell, or even in handcuffs.
p.s. And though not listed on the Hannibal page on IMDB, isn't that Ajay Naidu (Samir from Office Space) making a quick appearance as a perfume expert?
p.p.s. Note how the ending of the movie seems to be subliminally influenced by a vegetarian cookbook -- that can't have been accidental;) -
RSA Cracked - Not
fintler was the first of many to tell us about the ZDNetAsia and Philippine newspaper stories that proclaim that RSA encryption has been "cracked." This might make an entertaining movie plot but it isn't true. I bet cryptographers get hot tips like this from well-meaning amateurs all the time, but most of them don't get this much press. Here's a cleaned-up edit of what's been bouncing around your inboxes all day (read parts [F] and [I]), and for a briefer commentary by the "R" in RSA, read on.Hi Jamie --
Thanks for checking with me.
A fellow by the name of Leo de Velez from the Phillipines had thought he had broken RSA, and a reporter colleague wrote up this story and published it. This is probably what you have heard about.
Mr. Velez also wrote to me with his ideas. Unfortunately for him, his approach is actually much *slower* than the naive approach to factoring by trial division by 2, 3, 4, .... His approach doesn't improve on any known techniques, and doesn't constitute a "break" of RSA at all.
If you write to Mr. Velez (leo at teammail dot com) he will confirm...
Thanks again for checking...
Feel free to quote me...
Cheers,
Ron Rivest -
Italian, U.S. Scientists Unveil Human Cloning Efforts
Lepruhkawn writes: "As described in this Yahoo article , scientists say they plan to clone members of infertile couples. I imagine that it's not so much success that people are concerned about as the failed attempts. Alien: Resurrection anyone?" -
Antitrust
jonkatz says: "The good news is that a lot of people will be exposed in a positive way to the open source idea. The bad news is that Antitrust sucks, a woofer that can't hide its inane writing and plot behind a lot of open source blabber and some tech-savvy consultants. It may, however, be the first film in history to prominently feature the GNOME desktop." Actually, both Mike McCune and Jon Katz contributed their reviews of Antitrust, which opened nationally last Friday; read the rest of Jon's, and the whole of Mike's, in the space below. Anyone else who saw the movie, please contribute your thoughts. (Please note: no major spoilers in this review, although plot is discussed; courtesy would dictate that you label any comments which do contain spoilers and perhaps rot13 them.)
Jon's Review (continued from above)Some day, a great movie will be made about the Microsoft era, about the arrogance and predations of Bill Gates' monumental power snatch, and the resulting hacker revolution that spawned the open source and free software movements and rocked corporate America.
But the idea that Antitrust is it, or even comes close, is a hustle. Watching a Hollywood studio take the open source idea and infuse it with one stupid line, cliched and inane plot twist after another, and try to turn it into a contemporary thriller, is mildly entertaining for about 10 minutes. But that can't mask the fact that Antitrust doesn't work, either as pop history or, more importantly, as a movie.
Antitrust is the first attempt by Hollywood to capture the genuine drama that occurred in the '80s and '90s when Gates and Microsoft very nearly monopolized the entire software industry, thus the Net and the Web. The media fawned and the government looked the other way for years, even as evidence mounted that rapacious business practices were out of control and the less-than-best possible software was all the public could buy.
It's also the first major movie to introduce the non-tech public to the idea of open source, and in a positive, if confusing and not particularly intelligent way.
Insofar as Gates got reined in at all, it was initially by a motley band of teenagers and older hackers and coders around the world who worked collaboratively -- sometimes for fun, sometimes for idealistic reasons -- to develop alternative programs and operating systems.
That's a pretty dramatic story. Moviemakers are under no obligation to render it literally, with technical accuracy, or even faithfully, but neither should they get away with concocting something this lame.
Perhaps MGM is banking on the fact that the movie is more or less technically accurate (the producers hired hackers as consultants); therefore, maybe for the first time in movie history. But the resulting almost-patronizing Open Source blabber and technical fireworks don't cut it.
Consider the film's conceit, for instance, that one of the ways the evil corporation NURV ("Never Underestimate Radical Vision") stays competitive is to use hidden video cameras to spy on the keyboards of all the smart young programmers in the world and feed their discoveries into a central network -- hidden in a day care center. They then commit their perfidy to videotape, and leave the evidence in non-encrypted, accessible files. That's only one example of the screenplay's foolishness.
Here's another: The geeks, male and female, may be work obsessed, but they are all gorgeous (with a couple of gorgeous girlfriends) and all from Stanford. They are all, as it happens, OS idealists working on a media delivery system as a gift to the world (although they seek venture capital funding for it from Silicon Valley -- huh?). Information wants to be free, and they intend to make it so. NURV, on the other hand, is working on a media delivery system called "Synapse," and it doesn't want to be free. It wants to control the earth, at all costs and by any means. And guess what? It's CEO thinks he's above the law.
Naturally, one of our brilliant young graduates, Milo Hoffman (Ryan Philippe), falling into a Faustian bargain with Gary Winston (Tim Robbins), the reptilian CEO of NURV, gets seduced in about 30 seconds by some fancy hardware and few potato chips into abandoning his friends and helping NURV pillage the noble Open Source ethos. His best friend Teddy (Yee Jee So) is disappointed in him, to say the least. Within minutes, he's also in huge trouble, courtesy of one of the dumbest plot developments in recent film history.
Controlling big media is a powerful lure for all sorts of people these days, but in America, you don't have to murder hordes of programmers to do it. You can just hire them.
Ten minutes into the movie, every upcoming narrative zig and zag is alarmingly clear. NURV's evil tentacles engulf young Hoffman, reaching into every corner of his life, into government, politics, and, of course, most of all into the mass media. The only witty or telling time the movie hits home is when it jabs at Microsoft's alliance with news entities like NBC, Newsweek and The Washington Post, pointing out what journalists seem to miss: this relationship undermines their credibility in coverage of technology-related issues.
Tim Robbins, who plays the creepy, Pringle-addicted, Gates-ish tycoon living in a way-over-the-top Portland (read Seattle) mansion with digital art all over the walls, was phenomenal in The Player, one of the best-ever movies about American culture in general, and about Hollywood valuelessness in particular. Maybe that was why he was chosen for this role. But he's a weak caricature in this movie, completely out of his element as the psychotic, power-obsessed CEO.
Certainly, people working around computers and in tech industries will enjoy the programming stuff, all the self-conscious, painstakingly "realistic" lingo and references -- our heroes start out in a Silicon Valley garage. Does anyone in the software industry start out any other way? ("Our problem is, we don't care about anything that isn't on a hard drive," says one geek ruefully.) Hopefully, even approval-starved geeks won't be bought off this cheaply.
Hiring good consultants isn't nearly enough to save this dog, which steadily degrades into a touch-typing war between Philippe and Robbins, a foolish stand-off that comes just when you think the movie couldn't possibly get any dumber. You really miss Schwarzenneger or Gibson at a time like this.
Maybe that's part of the problem with Antitrust -- the supposed threat of world domination comes down to who can type the fastest. By then, the rest of us are long asleep.
Mike's ReviewA short preamble:
Antitrust is getting a lot of buzz in the open source community mainly because it employed John "Maddog" Hall and Miguel de Icaza as consultants, and prominently features the GNOME desktop on computers used in the movie. Because of this, I am reviewing the movie on entertainment value as well as technical accuracy.
Entertainment Value: two stars, out of four
The movie is about a brilliant programmer at a small startup (Ryan Phillippe) who is recruited by a software billionaire (Tim Robbins) to work for his software company called Never Underestimate Radical Vision, or simply 'NURV.' Phillippe's character Milo becomes suspicious when Robbins starts handing him code when he hits programming roadblocks, but refuses to tell him where it came from. Then, Milo notices that programmers at competing companies are turning up dead, which gives a whole new meaning to killing the competition.
The rest of the movie turns into standard PG-13 thriller material. The directing is uneven, and the acting varies from mediocre to bad. Phillippe is unconvincing as a computer programmer and looks bored in his role. Robbins, who was so creepy in Arlington Road gives a tepid performance as a megalomaniacal billionaire.
The movies shows promise early on, then just never delivers. It also reeks with the Hollywood-correct corporation bashing. Corporations will do almost anything to "kill" the competition (figuratively), but despite depictions like this one, murder is not a usual business practice in the real world.
Technical Accuracy (Geek Value): three out of four stars)
Although it is lacking in entertainment value, Antitrust is actually pretty technically accurate. The computers have a real operating system on them (GNOME) and programmers have real code on their screens (it looks like some flavor of C). At one point Milo is at a command prompt using the "mount" command to mount drives. The underlying story line of using low-orbiting satellites to deliver content to PCs, cell phones and PDAs is at least plausible.
There are a few minor gaffes, but far fewer than in most Hollywood movies. At one point Phillippe solves a "bottleneck" in a program then proclaims "We are such geeks!" One scene depicts Milo burning a CD in a few seconds. I would sure like to have that drive!
Scott McNeely and Miguel de Icaza do have cameo roles, but you might miss them if you blink. They are briefly shown in video clips on a computer screen. Still the movie is very pro-Open Source. The characters in the movie sound almost like Richard Stallman when they say that "the software belongs to the people."
It's a pleasant surprise to see a Hollywood movie that is technically accurate and shows computer programmers in a (mostly) positive light.
Conclusion
If you go into this movie not expecting a great movie, Antitrust is reasonably entertaining. While the acting and dialog are bad at times, the technical aspects of the film aren't insultingly laughable. I wouldn't put this movie on my must-see list, but it is worth a look at a matinee or discount theater.
You might also wish to investigate the official movie website, or imdb's Antitrust page.
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Slashdot Readers Write The History Of The Future
Happy New Year's! HAPPY NEW YEAR'S! The ball has dropped, the clock in your local bell tower has probably stopped ringing (at least, if you aren't too far west), and if you're getting a midnight kiss it had better take longer than a database refresh. In Europe, they've been enjoying the brighter breezes and fresher smells of the third millennium for hours! Now's your chance to ponder, predict and pontificate, or just leave a message for all posterity, at least until a big EMP pulse returns us to the days of carbon paper, cave-dwelling, etc. What will life be like ten years from now? 100? The next time people argue about which day is the true millennium turn? Will Larry Ellison release a new thin client in 2059? Who's right about the staying power of Microsoft: ESR? Or Bill Gates? Will my grandkids get a stern warning from the security guard for fooling around on the Space Elevator? What will everyday life be like? Be idealistic. Be cynical. Extrapolate from Scientific American, 2001 , or Spaceballs as you see fit. (And those still waiting for local midnight, feel free to post from your side of the space-time continuum, too.) -
Read To Your Children, Go To Jail (Not Really)
The property struggle of our generation will be fought not in the streets of Matewan but in the tiny print in license agreements. Glassbook is Adobe's attempt to e-books, but they have a few details yet to iron out. Take Alice's Adventures in Wonderland for example -- check out the permissions you acquire when you "purchase" this "book." Thanks to Art Medlar and TBTF for this one. Update: Curiouser and curiouser. Apparently I misinterpreted the meaning of "this book cannot be read aloud"; Glassbook tech support tells me this refers to its capabilities, not, as labeled, permissions. I apologize for that. But I don't understand why, after this story was posted, they decided to change this. Now if you download Alice, you'll find it can be read aloud.Incidentally, Adobe is using the text of Alice as transcribed by the awesome Project Gutenberg, whose entire purpose for existence is to bring reading material to as many people as possible. One of the first things I did when I got a laptop was to download a couple dozen of their books. In ASCII format. Say what you like about vi, at least it doesn't tell me to shut up.
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Dinosaurs Never Held Heads High
richard_za writes "The common notion that long necked dinosaurs held there necks high to graze from treetops has been proven impossible. Roger Seymour, from Adelaide University's Environmental Biology Department and Harvey Lillywhite from the University of Florida. According to a research paper published at the Proceedings of the Royal Society in London, he explained that due to heart size and metablic rates the only way they could have functioned on land was with a horizontal neck. This flies in the face of images popularised in Hollywood movies such as Jurassic Park. However it is doubted that this new evidence will have any effect on the Mozilla Project." -
Uncensored Media Considered Harmless
The word "Internet" was uttered precisely once in last night's presidential debate, and I don't have to tell you the context. You already know the topic was Columbine, and you already know the Net was being blamed for mass murder. What our Republican candidate failed to mention is that his party's bogeymen, the evil Internet and its evil twin violent entertainment, have brought about a new era of peace. If we really want less violence in our schools, we obviously need more violence on our Internet."Columbine spoke to a larger issue, and it's really a matter of culture. It's a culture that somewhere along the line we begun to disrespect life, where a child can walk in and have their heart turn dark as a result of being on the Internet, and walk in and decide to take somebody else's life."
- George W. Bush, presidential debate, October 11, 2000The term we're looking for is "manufactured crisis." That's what we need to start calling it, this supposed violence in our schools.
I don't need to provide you with more quotes from Bush, Gore, Cheney and especially Lieberman about how disgustingly violent our culture has become. You can't pick up a paper without seeing at least three people moaning about violent movies, the violent internet, and worst of all violent video games. They're infecting the minds of our children, don't'cha know. It'd be the new national pastime if it weren't 200 years old: grumping about those damn kids.
Let's counter disinformation with some real numbers. Here's an annotated timeline showing the increase in violent imagery, and the corresponding decrease in actual violence.
1993
Students' nonfatal violent crimes: 1,438,200.
Victims of violent crime per 1,000 population, all ages: 49.1.Let's consider 1993 our baseline year, the pre-Doom year. That blockbuster was not released until December 1993, so I think we are safe to assume that it did not begin darkening hearts until 1994 or later. By the end of 1993, the internet's two million host machines include 500 webservers.
Demolition Man, Kalifornia and Falling Down are in the theaters.
1994
Students' nonfatal violent crimes: 1,424,200: a 1% decrease from the previous year.
Victims of violent crime per 1,000 population, all ages: 51.2: a 4% increase from the previous year.In 1994, shareware Doom, downloadable from the evil internet, shatters existing gaming records. Its bloody graphics and Satanic imagery shock and offend many who are easily shocked and offended. In an era where 200,000 is a great-selling title, 1994 sees the first of fifteen million gamers who download and play Doom.
Meanwhile, the web grows at an annual rate of 341,000%, becoming the 2nd-most popular type of data; among the three million machines on the net, there are too many webservers to count.
The movies Pulp Fiction, Timecop, True Lies, Children of the CornIII, and the politicans' favorite Natural Born Killers are all released in 1994.
1995
Students' nonfatal violent crimes: 1,290,000: a 9% decrease from the previous year.
Total under-18 murderers: 2,169.
Victims of violent crime per 1,000 population, all ages: 46.1: a 10% decrease from the previous year.In 1995, the web becomes the most popular internet service among the net's four million machines. Shareware Doom continues to rack up downloads. Doom II: Hell On Earth, released last October, takes over as the violentest game ever, with an initial release of half a million units.
The Basketball Diaries, Braveheart, Se7en, and Die Hard3 are released.
1996
Students' nonfatal violent crimes: 1,134,400: a 12% decrease from the previous year.
Total under-18 murderers: 1,683: a 22% decrease from the previous year.
Victims of violent crime per 1,000 population, all ages: 41.6: a 10% decrease from the previous year.1996 is a banner year for violent images. Doom II continues on its track to eventually sell two million copies. Duke Nukem 3D, aimed at the young teenage male market, gives our nation's young boys a healthy mix of strippers, jokes, and mass slaughter with machine guns. Soon after, the breakthrough title Quake offers unprecedented visual accuracy: blood, gore, and murder are now illustrated with detail that makes Doom and Duke Nukem look cartoony.
Scream is released in theaters to tremendous success, along with Broken Arrow, CrowII, Sling Blade, and the excellent Fargo. Meanwhile, there are now 9 million hosts on the net.
The effects of all that horrible media violence in 1996 appear in 1997's statistics...
1997
Students' nonfatal violent crimes: 1,055,200: a 7% decrease from the previous year.
Total under-18 murderers: 1,457: a 13% decrease from the previous year.
Victims of violent crime per 1,000 population, all ages: 38.8: a 7% decrease from the previous year.In 1997, there are 16 million hosts on the net. At year's end, QuakeII is released, and is quickly banned in Germany for its even-more-realistic violence. And Con Air, Face/Off, Starship Troopers, and Scream2 are released in theaters.
1998
Total under-18 murderers: 1,169: a 20% decrease from the previous year.
Victims of violent crime per 1,000 population, all ages: 36.0: a 7% decrease from the previous year.In 1998, Quake II hits its sales stride and begins corrupting young minds. Grand Theft Auto, one of the more vilified and censored video games, is released. The web crosses the 300-million-page mark.
Brace yourself for the movie list: Lethal Weapon4, Saving Private Ryan, American HistoryX, Lock, Stock and Two Smoking Barrels, Ronin, Urban Legend, Blade, and the crappy remake of Psycho hit the theaters.
The result?
1999
Victims of violent crime per 1,000 population, all ages: 32.1: an 11% decrease from the previous year.There it is. In the four years between the release of Doom and Quake II, the number of killers under the age of 18 in this country plummeted. A drop of 46% in just four years is nothing short of astonishing.
Long-term graphs are even more valuable. Click through to these, they're small and quick:
- The homicide rate, 1900-1998. We are experiencing the longest and steepest sustained dropoff in violence since the Great Depression.
- Homicide offenders grouped by age, 1976-1998. The number of teenage killers is steadily falling.
- Average age of homicide offenders, 1976-1998. The average age of the American killer has been rising since 1993.
Last month, I watched CNN as my friend Bennett Haselton got grilled opposite Sen. Jeff Sessions (R-Ala.). After CNN's introduction telling us what to think - cutting straight from footage of Doom to footage of crying Columbine students - the Senator explained how violent games cause children to commit violent actions. He wants to keep dangerous weapons like Quake away from our kids.
That's how the Senator - who voted against secure handgun storage, and twice against child safety locks - positioned himself as our noble defender of children.
How do the posturing panderers justify their crisis-du-jour? How'd we end up with the phantom of media-created child violence as a major election issue, while violence plummets?
The facts speak for themselves. If seeing violence has any effect on children's actions, it obviously makes them calm and peaceful.
So here's the slogan for my campaign: our kids deserve the best in first-person shooters. In my America, every family will have free movie tickets, 300 megatexels, and low-ping broadband. Let's put an end to frame rates under 30Hz. For our country - for our safety - we can leave no child behind.
(Sources: US DOJ 1, 2, 3; OJJDP 1, 2, 3; FBI UCR; Blues News; crime.org; poynter.org.)
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Uncensored Media Considered Harmless
The word "Internet" was uttered precisely once in last night's presidential debate, and I don't have to tell you the context. You already know the topic was Columbine, and you already know the Net was being blamed for mass murder. What our Republican candidate failed to mention is that his party's bogeymen, the evil Internet and its evil twin violent entertainment, have brought about a new era of peace. If we really want less violence in our schools, we obviously need more violence on our Internet."Columbine spoke to a larger issue, and it's really a matter of culture. It's a culture that somewhere along the line we begun to disrespect life, where a child can walk in and have their heart turn dark as a result of being on the Internet, and walk in and decide to take somebody else's life."
- George W. Bush, presidential debate, October 11, 2000The term we're looking for is "manufactured crisis." That's what we need to start calling it, this supposed violence in our schools.
I don't need to provide you with more quotes from Bush, Gore, Cheney and especially Lieberman about how disgustingly violent our culture has become. You can't pick up a paper without seeing at least three people moaning about violent movies, the violent internet, and worst of all violent video games. They're infecting the minds of our children, don't'cha know. It'd be the new national pastime if it weren't 200 years old: grumping about those damn kids.
Let's counter disinformation with some real numbers. Here's an annotated timeline showing the increase in violent imagery, and the corresponding decrease in actual violence.
1993
Students' nonfatal violent crimes: 1,438,200.
Victims of violent crime per 1,000 population, all ages: 49.1.Let's consider 1993 our baseline year, the pre-Doom year. That blockbuster was not released until December 1993, so I think we are safe to assume that it did not begin darkening hearts until 1994 or later. By the end of 1993, the internet's two million host machines include 500 webservers.
Demolition Man, Kalifornia and Falling Down are in the theaters.
1994
Students' nonfatal violent crimes: 1,424,200: a 1% decrease from the previous year.
Victims of violent crime per 1,000 population, all ages: 51.2: a 4% increase from the previous year.In 1994, shareware Doom, downloadable from the evil internet, shatters existing gaming records. Its bloody graphics and Satanic imagery shock and offend many who are easily shocked and offended. In an era where 200,000 is a great-selling title, 1994 sees the first of fifteen million gamers who download and play Doom.
Meanwhile, the web grows at an annual rate of 341,000%, becoming the 2nd-most popular type of data; among the three million machines on the net, there are too many webservers to count.
The movies Pulp Fiction, Timecop, True Lies, Children of the CornIII, and the politicans' favorite Natural Born Killers are all released in 1994.
1995
Students' nonfatal violent crimes: 1,290,000: a 9% decrease from the previous year.
Total under-18 murderers: 2,169.
Victims of violent crime per 1,000 population, all ages: 46.1: a 10% decrease from the previous year.In 1995, the web becomes the most popular internet service among the net's four million machines. Shareware Doom continues to rack up downloads. Doom II: Hell On Earth, released last October, takes over as the violentest game ever, with an initial release of half a million units.
The Basketball Diaries, Braveheart, Se7en, and Die Hard3 are released.
1996
Students' nonfatal violent crimes: 1,134,400: a 12% decrease from the previous year.
Total under-18 murderers: 1,683: a 22% decrease from the previous year.
Victims of violent crime per 1,000 population, all ages: 41.6: a 10% decrease from the previous year.1996 is a banner year for violent images. Doom II continues on its track to eventually sell two million copies. Duke Nukem 3D, aimed at the young teenage male market, gives our nation's young boys a healthy mix of strippers, jokes, and mass slaughter with machine guns. Soon after, the breakthrough title Quake offers unprecedented visual accuracy: blood, gore, and murder are now illustrated with detail that makes Doom and Duke Nukem look cartoony.
Scream is released in theaters to tremendous success, along with Broken Arrow, CrowII, Sling Blade, and the excellent Fargo. Meanwhile, there are now 9 million hosts on the net.
The effects of all that horrible media violence in 1996 appear in 1997's statistics...
1997
Students' nonfatal violent crimes: 1,055,200: a 7% decrease from the previous year.
Total under-18 murderers: 1,457: a 13% decrease from the previous year.
Victims of violent crime per 1,000 population, all ages: 38.8: a 7% decrease from the previous year.In 1997, there are 16 million hosts on the net. At year's end, QuakeII is released, and is quickly banned in Germany for its even-more-realistic violence. And Con Air, Face/Off, Starship Troopers, and Scream2 are released in theaters.
1998
Total under-18 murderers: 1,169: a 20% decrease from the previous year.
Victims of violent crime per 1,000 population, all ages: 36.0: a 7% decrease from the previous year.In 1998, Quake II hits its sales stride and begins corrupting young minds. Grand Theft Auto, one of the more vilified and censored video games, is released. The web crosses the 300-million-page mark.
Brace yourself for the movie list: Lethal Weapon4, Saving Private Ryan, American HistoryX, Lock, Stock and Two Smoking Barrels, Ronin, Urban Legend, Blade, and the crappy remake of Psycho hit the theaters.
The result?
1999
Victims of violent crime per 1,000 population, all ages: 32.1: an 11% decrease from the previous year.There it is. In the four years between the release of Doom and Quake II, the number of killers under the age of 18 in this country plummeted. A drop of 46% in just four years is nothing short of astonishing.
Long-term graphs are even more valuable. Click through to these, they're small and quick:
- The homicide rate, 1900-1998. We are experiencing the longest and steepest sustained dropoff in violence since the Great Depression.
- Homicide offenders grouped by age, 1976-1998. The number of teenage killers is steadily falling.
- Average age of homicide offenders, 1976-1998. The average age of the American killer has been rising since 1993.
Last month, I watched CNN as my friend Bennett Haselton got grilled opposite Sen. Jeff Sessions (R-Ala.). After CNN's introduction telling us what to think - cutting straight from footage of Doom to footage of crying Columbine students - the Senator explained how violent games cause children to commit violent actions. He wants to keep dangerous weapons like Quake away from our kids.
That's how the Senator - who voted against secure handgun storage, and twice against child safety locks - positioned himself as our noble defender of children.
How do the posturing panderers justify their crisis-du-jour? How'd we end up with the phantom of media-created child violence as a major election issue, while violence plummets?
The facts speak for themselves. If seeing violence has any effect on children's actions, it obviously makes them calm and peaceful.
So here's the slogan for my campaign: our kids deserve the best in first-person shooters. In my America, every family will have free movie tickets, 300 megatexels, and low-ping broadband. Let's put an end to frame rates under 30Hz. For our country - for our safety - we can leave no child behind.
(Sources: US DOJ 1, 2, 3; OJJDP 1, 2, 3; FBI UCR; Blues News; crime.org; poynter.org.)
-
Uncensored Media Considered Harmless
The word "Internet" was uttered precisely once in last night's presidential debate, and I don't have to tell you the context. You already know the topic was Columbine, and you already know the Net was being blamed for mass murder. What our Republican candidate failed to mention is that his party's bogeymen, the evil Internet and its evil twin violent entertainment, have brought about a new era of peace. If we really want less violence in our schools, we obviously need more violence on our Internet."Columbine spoke to a larger issue, and it's really a matter of culture. It's a culture that somewhere along the line we begun to disrespect life, where a child can walk in and have their heart turn dark as a result of being on the Internet, and walk in and decide to take somebody else's life."
- George W. Bush, presidential debate, October 11, 2000The term we're looking for is "manufactured crisis." That's what we need to start calling it, this supposed violence in our schools.
I don't need to provide you with more quotes from Bush, Gore, Cheney and especially Lieberman about how disgustingly violent our culture has become. You can't pick up a paper without seeing at least three people moaning about violent movies, the violent internet, and worst of all violent video games. They're infecting the minds of our children, don't'cha know. It'd be the new national pastime if it weren't 200 years old: grumping about those damn kids.
Let's counter disinformation with some real numbers. Here's an annotated timeline showing the increase in violent imagery, and the corresponding decrease in actual violence.
1993
Students' nonfatal violent crimes: 1,438,200.
Victims of violent crime per 1,000 population, all ages: 49.1.Let's consider 1993 our baseline year, the pre-Doom year. That blockbuster was not released until December 1993, so I think we are safe to assume that it did not begin darkening hearts until 1994 or later. By the end of 1993, the internet's two million host machines include 500 webservers.
Demolition Man, Kalifornia and Falling Down are in the theaters.
1994
Students' nonfatal violent crimes: 1,424,200: a 1% decrease from the previous year.
Victims of violent crime per 1,000 population, all ages: 51.2: a 4% increase from the previous year.In 1994, shareware Doom, downloadable from the evil internet, shatters existing gaming records. Its bloody graphics and Satanic imagery shock and offend many who are easily shocked and offended. In an era where 200,000 is a great-selling title, 1994 sees the first of fifteen million gamers who download and play Doom.
Meanwhile, the web grows at an annual rate of 341,000%, becoming the 2nd-most popular type of data; among the three million machines on the net, there are too many webservers to count.
The movies Pulp Fiction, Timecop, True Lies, Children of the CornIII, and the politicans' favorite Natural Born Killers are all released in 1994.
1995
Students' nonfatal violent crimes: 1,290,000: a 9% decrease from the previous year.
Total under-18 murderers: 2,169.
Victims of violent crime per 1,000 population, all ages: 46.1: a 10% decrease from the previous year.In 1995, the web becomes the most popular internet service among the net's four million machines. Shareware Doom continues to rack up downloads. Doom II: Hell On Earth, released last October, takes over as the violentest game ever, with an initial release of half a million units.
The Basketball Diaries, Braveheart, Se7en, and Die Hard3 are released.
1996
Students' nonfatal violent crimes: 1,134,400: a 12% decrease from the previous year.
Total under-18 murderers: 1,683: a 22% decrease from the previous year.
Victims of violent crime per 1,000 population, all ages: 41.6: a 10% decrease from the previous year.1996 is a banner year for violent images. Doom II continues on its track to eventually sell two million copies. Duke Nukem 3D, aimed at the young teenage male market, gives our nation's young boys a healthy mix of strippers, jokes, and mass slaughter with machine guns. Soon after, the breakthrough title Quake offers unprecedented visual accuracy: blood, gore, and murder are now illustrated with detail that makes Doom and Duke Nukem look cartoony.
Scream is released in theaters to tremendous success, along with Broken Arrow, CrowII, Sling Blade, and the excellent Fargo. Meanwhile, there are now 9 million hosts on the net.
The effects of all that horrible media violence in 1996 appear in 1997's statistics...
1997
Students' nonfatal violent crimes: 1,055,200: a 7% decrease from the previous year.
Total under-18 murderers: 1,457: a 13% decrease from the previous year.
Victims of violent crime per 1,000 population, all ages: 38.8: a 7% decrease from the previous year.In 1997, there are 16 million hosts on the net. At year's end, QuakeII is released, and is quickly banned in Germany for its even-more-realistic violence. And Con Air, Face/Off, Starship Troopers, and Scream2 are released in theaters.
1998
Total under-18 murderers: 1,169: a 20% decrease from the previous year.
Victims of violent crime per 1,000 population, all ages: 36.0: a 7% decrease from the previous year.In 1998, Quake II hits its sales stride and begins corrupting young minds. Grand Theft Auto, one of the more vilified and censored video games, is released. The web crosses the 300-million-page mark.
Brace yourself for the movie list: Lethal Weapon4, Saving Private Ryan, American HistoryX, Lock, Stock and Two Smoking Barrels, Ronin, Urban Legend, Blade, and the crappy remake of Psycho hit the theaters.
The result?
1999
Victims of violent crime per 1,000 population, all ages: 32.1: an 11% decrease from the previous year.There it is. In the four years between the release of Doom and Quake II, the number of killers under the age of 18 in this country plummeted. A drop of 46% in just four years is nothing short of astonishing.
Long-term graphs are even more valuable. Click through to these, they're small and quick:
- The homicide rate, 1900-1998. We are experiencing the longest and steepest sustained dropoff in violence since the Great Depression.
- Homicide offenders grouped by age, 1976-1998. The number of teenage killers is steadily falling.
- Average age of homicide offenders, 1976-1998. The average age of the American killer has been rising since 1993.
Last month, I watched CNN as my friend Bennett Haselton got grilled opposite Sen. Jeff Sessions (R-Ala.). After CNN's introduction telling us what to think - cutting straight from footage of Doom to footage of crying Columbine students - the Senator explained how violent games cause children to commit violent actions. He wants to keep dangerous weapons like Quake away from our kids.
That's how the Senator - who voted against secure handgun storage, and twice against child safety locks - positioned himself as our noble defender of children.
How do the posturing panderers justify their crisis-du-jour? How'd we end up with the phantom of media-created child violence as a major election issue, while violence plummets?
The facts speak for themselves. If seeing violence has any effect on children's actions, it obviously makes them calm and peaceful.
So here's the slogan for my campaign: our kids deserve the best in first-person shooters. In my America, every family will have free movie tickets, 300 megatexels, and low-ping broadband. Let's put an end to frame rates under 30Hz. For our country - for our safety - we can leave no child behind.
(Sources: US DOJ 1, 2, 3; OJJDP 1, 2, 3; FBI UCR; Blues News; crime.org; poynter.org.)
-
Uncensored Media Considered Harmless
The word "Internet" was uttered precisely once in last night's presidential debate, and I don't have to tell you the context. You already know the topic was Columbine, and you already know the Net was being blamed for mass murder. What our Republican candidate failed to mention is that his party's bogeymen, the evil Internet and its evil twin violent entertainment, have brought about a new era of peace. If we really want less violence in our schools, we obviously need more violence on our Internet."Columbine spoke to a larger issue, and it's really a matter of culture. It's a culture that somewhere along the line we begun to disrespect life, where a child can walk in and have their heart turn dark as a result of being on the Internet, and walk in and decide to take somebody else's life."
- George W. Bush, presidential debate, October 11, 2000The term we're looking for is "manufactured crisis." That's what we need to start calling it, this supposed violence in our schools.
I don't need to provide you with more quotes from Bush, Gore, Cheney and especially Lieberman about how disgustingly violent our culture has become. You can't pick up a paper without seeing at least three people moaning about violent movies, the violent internet, and worst of all violent video games. They're infecting the minds of our children, don't'cha know. It'd be the new national pastime if it weren't 200 years old: grumping about those damn kids.
Let's counter disinformation with some real numbers. Here's an annotated timeline showing the increase in violent imagery, and the corresponding decrease in actual violence.
1993
Students' nonfatal violent crimes: 1,438,200.
Victims of violent crime per 1,000 population, all ages: 49.1.Let's consider 1993 our baseline year, the pre-Doom year. That blockbuster was not released until December 1993, so I think we are safe to assume that it did not begin darkening hearts until 1994 or later. By the end of 1993, the internet's two million host machines include 500 webservers.
Demolition Man, Kalifornia and Falling Down are in the theaters.
1994
Students' nonfatal violent crimes: 1,424,200: a 1% decrease from the previous year.
Victims of violent crime per 1,000 population, all ages: 51.2: a 4% increase from the previous year.In 1994, shareware Doom, downloadable from the evil internet, shatters existing gaming records. Its bloody graphics and Satanic imagery shock and offend many who are easily shocked and offended. In an era where 200,000 is a great-selling title, 1994 sees the first of fifteen million gamers who download and play Doom.
Meanwhile, the web grows at an annual rate of 341,000%, becoming the 2nd-most popular type of data; among the three million machines on the net, there are too many webservers to count.
The movies Pulp Fiction, Timecop, True Lies, Children of the CornIII, and the politicans' favorite Natural Born Killers are all released in 1994.
1995
Students' nonfatal violent crimes: 1,290,000: a 9% decrease from the previous year.
Total under-18 murderers: 2,169.
Victims of violent crime per 1,000 population, all ages: 46.1: a 10% decrease from the previous year.In 1995, the web becomes the most popular internet service among the net's four million machines. Shareware Doom continues to rack up downloads. Doom II: Hell On Earth, released last October, takes over as the violentest game ever, with an initial release of half a million units.
The Basketball Diaries, Braveheart, Se7en, and Die Hard3 are released.
1996
Students' nonfatal violent crimes: 1,134,400: a 12% decrease from the previous year.
Total under-18 murderers: 1,683: a 22% decrease from the previous year.
Victims of violent crime per 1,000 population, all ages: 41.6: a 10% decrease from the previous year.1996 is a banner year for violent images. Doom II continues on its track to eventually sell two million copies. Duke Nukem 3D, aimed at the young teenage male market, gives our nation's young boys a healthy mix of strippers, jokes, and mass slaughter with machine guns. Soon after, the breakthrough title Quake offers unprecedented visual accuracy: blood, gore, and murder are now illustrated with detail that makes Doom and Duke Nukem look cartoony.
Scream is released in theaters to tremendous success, along with Broken Arrow, CrowII, Sling Blade, and the excellent Fargo. Meanwhile, there are now 9 million hosts on the net.
The effects of all that horrible media violence in 1996 appear in 1997's statistics...
1997
Students' nonfatal violent crimes: 1,055,200: a 7% decrease from the previous year.
Total under-18 murderers: 1,457: a 13% decrease from the previous year.
Victims of violent crime per 1,000 population, all ages: 38.8: a 7% decrease from the previous year.In 1997, there are 16 million hosts on the net. At year's end, QuakeII is released, and is quickly banned in Germany for its even-more-realistic violence. And Con Air, Face/Off, Starship Troopers, and Scream2 are released in theaters.
1998
Total under-18 murderers: 1,169: a 20% decrease from the previous year.
Victims of violent crime per 1,000 population, all ages: 36.0: a 7% decrease from the previous year.In 1998, Quake II hits its sales stride and begins corrupting young minds. Grand Theft Auto, one of the more vilified and censored video games, is released. The web crosses the 300-million-page mark.
Brace yourself for the movie list: Lethal Weapon4, Saving Private Ryan, American HistoryX, Lock, Stock and Two Smoking Barrels, Ronin, Urban Legend, Blade, and the crappy remake of Psycho hit the theaters.
The result?
1999
Victims of violent crime per 1,000 population, all ages: 32.1: an 11% decrease from the previous year.There it is. In the four years between the release of Doom and Quake II, the number of killers under the age of 18 in this country plummeted. A drop of 46% in just four years is nothing short of astonishing.
Long-term graphs are even more valuable. Click through to these, they're small and quick:
- The homicide rate, 1900-1998. We are experiencing the longest and steepest sustained dropoff in violence since the Great Depression.
- Homicide offenders grouped by age, 1976-1998. The number of teenage killers is steadily falling.
- Average age of homicide offenders, 1976-1998. The average age of the American killer has been rising since 1993.
Last month, I watched CNN as my friend Bennett Haselton got grilled opposite Sen. Jeff Sessions (R-Ala.). After CNN's introduction telling us what to think - cutting straight from footage of Doom to footage of crying Columbine students - the Senator explained how violent games cause children to commit violent actions. He wants to keep dangerous weapons like Quake away from our kids.
That's how the Senator - who voted against secure handgun storage, and twice against child safety locks - positioned himself as our noble defender of children.
How do the posturing panderers justify their crisis-du-jour? How'd we end up with the phantom of media-created child violence as a major election issue, while violence plummets?
The facts speak for themselves. If seeing violence has any effect on children's actions, it obviously makes them calm and peaceful.
So here's the slogan for my campaign: our kids deserve the best in first-person shooters. In my America, every family will have free movie tickets, 300 megatexels, and low-ping broadband. Let's put an end to frame rates under 30Hz. For our country - for our safety - we can leave no child behind.
(Sources: US DOJ 1, 2, 3; OJJDP 1, 2, 3; FBI UCR; Blues News; crime.org; poynter.org.)
-
Uncensored Media Considered Harmless
The word "Internet" was uttered precisely once in last night's presidential debate, and I don't have to tell you the context. You already know the topic was Columbine, and you already know the Net was being blamed for mass murder. What our Republican candidate failed to mention is that his party's bogeymen, the evil Internet and its evil twin violent entertainment, have brought about a new era of peace. If we really want less violence in our schools, we obviously need more violence on our Internet."Columbine spoke to a larger issue, and it's really a matter of culture. It's a culture that somewhere along the line we begun to disrespect life, where a child can walk in and have their heart turn dark as a result of being on the Internet, and walk in and decide to take somebody else's life."
- George W. Bush, presidential debate, October 11, 2000The term we're looking for is "manufactured crisis." That's what we need to start calling it, this supposed violence in our schools.
I don't need to provide you with more quotes from Bush, Gore, Cheney and especially Lieberman about how disgustingly violent our culture has become. You can't pick up a paper without seeing at least three people moaning about violent movies, the violent internet, and worst of all violent video games. They're infecting the minds of our children, don't'cha know. It'd be the new national pastime if it weren't 200 years old: grumping about those damn kids.
Let's counter disinformation with some real numbers. Here's an annotated timeline showing the increase in violent imagery, and the corresponding decrease in actual violence.
1993
Students' nonfatal violent crimes: 1,438,200.
Victims of violent crime per 1,000 population, all ages: 49.1.Let's consider 1993 our baseline year, the pre-Doom year. That blockbuster was not released until December 1993, so I think we are safe to assume that it did not begin darkening hearts until 1994 or later. By the end of 1993, the internet's two million host machines include 500 webservers.
Demolition Man, Kalifornia and Falling Down are in the theaters.
1994
Students' nonfatal violent crimes: 1,424,200: a 1% decrease from the previous year.
Victims of violent crime per 1,000 population, all ages: 51.2: a 4% increase from the previous year.In 1994, shareware Doom, downloadable from the evil internet, shatters existing gaming records. Its bloody graphics and Satanic imagery shock and offend many who are easily shocked and offended. In an era where 200,000 is a great-selling title, 1994 sees the first of fifteen million gamers who download and play Doom.
Meanwhile, the web grows at an annual rate of 341,000%, becoming the 2nd-most popular type of data; among the three million machines on the net, there are too many webservers to count.
The movies Pulp Fiction, Timecop, True Lies, Children of the CornIII, and the politicans' favorite Natural Born Killers are all released in 1994.
1995
Students' nonfatal violent crimes: 1,290,000: a 9% decrease from the previous year.
Total under-18 murderers: 2,169.
Victims of violent crime per 1,000 population, all ages: 46.1: a 10% decrease from the previous year.In 1995, the web becomes the most popular internet service among the net's four million machines. Shareware Doom continues to rack up downloads. Doom II: Hell On Earth, released last October, takes over as the violentest game ever, with an initial release of half a million units.
The Basketball Diaries, Braveheart, Se7en, and Die Hard3 are released.
1996
Students' nonfatal violent crimes: 1,134,400: a 12% decrease from the previous year.
Total under-18 murderers: 1,683: a 22% decrease from the previous year.
Victims of violent crime per 1,000 population, all ages: 41.6: a 10% decrease from the previous year.1996 is a banner year for violent images. Doom II continues on its track to eventually sell two million copies. Duke Nukem 3D, aimed at the young teenage male market, gives our nation's young boys a healthy mix of strippers, jokes, and mass slaughter with machine guns. Soon after, the breakthrough title Quake offers unprecedented visual accuracy: blood, gore, and murder are now illustrated with detail that makes Doom and Duke Nukem look cartoony.
Scream is released in theaters to tremendous success, along with Broken Arrow, CrowII, Sling Blade, and the excellent Fargo. Meanwhile, there are now 9 million hosts on the net.
The effects of all that horrible media violence in 1996 appear in 1997's statistics...
1997
Students' nonfatal violent crimes: 1,055,200: a 7% decrease from the previous year.
Total under-18 murderers: 1,457: a 13% decrease from the previous year.
Victims of violent crime per 1,000 population, all ages: 38.8: a 7% decrease from the previous year.In 1997, there are 16 million hosts on the net. At year's end, QuakeII is released, and is quickly banned in Germany for its even-more-realistic violence. And Con Air, Face/Off, Starship Troopers, and Scream2 are released in theaters.
1998
Total under-18 murderers: 1,169: a 20% decrease from the previous year.
Victims of violent crime per 1,000 population, all ages: 36.0: a 7% decrease from the previous year.In 1998, Quake II hits its sales stride and begins corrupting young minds. Grand Theft Auto, one of the more vilified and censored video games, is released. The web crosses the 300-million-page mark.
Brace yourself for the movie list: Lethal Weapon4, Saving Private Ryan, American HistoryX, Lock, Stock and Two Smoking Barrels, Ronin, Urban Legend, Blade, and the crappy remake of Psycho hit the theaters.
The result?
1999
Victims of violent crime per 1,000 population, all ages: 32.1: an 11% decrease from the previous year.There it is. In the four years between the release of Doom and Quake II, the number of killers under the age of 18 in this country plummeted. A drop of 46% in just four years is nothing short of astonishing.
Long-term graphs are even more valuable. Click through to these, they're small and quick:
- The homicide rate, 1900-1998. We are experiencing the longest and steepest sustained dropoff in violence since the Great Depression.
- Homicide offenders grouped by age, 1976-1998. The number of teenage killers is steadily falling.
- Average age of homicide offenders, 1976-1998. The average age of the American killer has been rising since 1993.
Last month, I watched CNN as my friend Bennett Haselton got grilled opposite Sen. Jeff Sessions (R-Ala.). After CNN's introduction telling us what to think - cutting straight from footage of Doom to footage of crying Columbine students - the Senator explained how violent games cause children to commit violent actions. He wants to keep dangerous weapons like Quake away from our kids.
That's how the Senator - who voted against secure handgun storage, and twice against child safety locks - positioned himself as our noble defender of children.
How do the posturing panderers justify their crisis-du-jour? How'd we end up with the phantom of media-created child violence as a major election issue, while violence plummets?
The facts speak for themselves. If seeing violence has any effect on children's actions, it obviously makes them calm and peaceful.
So here's the slogan for my campaign: our kids deserve the best in first-person shooters. In my America, every family will have free movie tickets, 300 megatexels, and low-ping broadband. Let's put an end to frame rates under 30Hz. For our country - for our safety - we can leave no child behind.
(Sources: US DOJ 1, 2, 3; OJJDP 1, 2, 3; FBI UCR; Blues News; crime.org; poynter.org.)
-
Uncensored Media Considered Harmless
The word "Internet" was uttered precisely once in last night's presidential debate, and I don't have to tell you the context. You already know the topic was Columbine, and you already know the Net was being blamed for mass murder. What our Republican candidate failed to mention is that his party's bogeymen, the evil Internet and its evil twin violent entertainment, have brought about a new era of peace. If we really want less violence in our schools, we obviously need more violence on our Internet."Columbine spoke to a larger issue, and it's really a matter of culture. It's a culture that somewhere along the line we begun to disrespect life, where a child can walk in and have their heart turn dark as a result of being on the Internet, and walk in and decide to take somebody else's life."
- George W. Bush, presidential debate, October 11, 2000The term we're looking for is "manufactured crisis." That's what we need to start calling it, this supposed violence in our schools.
I don't need to provide you with more quotes from Bush, Gore, Cheney and especially Lieberman about how disgustingly violent our culture has become. You can't pick up a paper without seeing at least three people moaning about violent movies, the violent internet, and worst of all violent video games. They're infecting the minds of our children, don't'cha know. It'd be the new national pastime if it weren't 200 years old: grumping about those damn kids.
Let's counter disinformation with some real numbers. Here's an annotated timeline showing the increase in violent imagery, and the corresponding decrease in actual violence.
1993
Students' nonfatal violent crimes: 1,438,200.
Victims of violent crime per 1,000 population, all ages: 49.1.Let's consider 1993 our baseline year, the pre-Doom year. That blockbuster was not released until December 1993, so I think we are safe to assume that it did not begin darkening hearts until 1994 or later. By the end of 1993, the internet's two million host machines include 500 webservers.
Demolition Man, Kalifornia and Falling Down are in the theaters.
1994
Students' nonfatal violent crimes: 1,424,200: a 1% decrease from the previous year.
Victims of violent crime per 1,000 population, all ages: 51.2: a 4% increase from the previous year.In 1994, shareware Doom, downloadable from the evil internet, shatters existing gaming records. Its bloody graphics and Satanic imagery shock and offend many who are easily shocked and offended. In an era where 200,000 is a great-selling title, 1994 sees the first of fifteen million gamers who download and play Doom.
Meanwhile, the web grows at an annual rate of 341,000%, becoming the 2nd-most popular type of data; among the three million machines on the net, there are too many webservers to count.
The movies Pulp Fiction, Timecop, True Lies, Children of the CornIII, and the politicans' favorite Natural Born Killers are all released in 1994.
1995
Students' nonfatal violent crimes: 1,290,000: a 9% decrease from the previous year.
Total under-18 murderers: 2,169.
Victims of violent crime per 1,000 population, all ages: 46.1: a 10% decrease from the previous year.In 1995, the web becomes the most popular internet service among the net's four million machines. Shareware Doom continues to rack up downloads. Doom II: Hell On Earth, released last October, takes over as the violentest game ever, with an initial release of half a million units.
The Basketball Diaries, Braveheart, Se7en, and Die Hard3 are released.
1996
Students' nonfatal violent crimes: 1,134,400: a 12% decrease from the previous year.
Total under-18 murderers: 1,683: a 22% decrease from the previous year.
Victims of violent crime per 1,000 population, all ages: 41.6: a 10% decrease from the previous year.1996 is a banner year for violent images. Doom II continues on its track to eventually sell two million copies. Duke Nukem 3D, aimed at the young teenage male market, gives our nation's young boys a healthy mix of strippers, jokes, and mass slaughter with machine guns. Soon after, the breakthrough title Quake offers unprecedented visual accuracy: blood, gore, and murder are now illustrated with detail that makes Doom and Duke Nukem look cartoony.
Scream is released in theaters to tremendous success, along with Broken Arrow, CrowII, Sling Blade, and the excellent Fargo. Meanwhile, there are now 9 million hosts on the net.
The effects of all that horrible media violence in 1996 appear in 1997's statistics...
1997
Students' nonfatal violent crimes: 1,055,200: a 7% decrease from the previous year.
Total under-18 murderers: 1,457: a 13% decrease from the previous year.
Victims of violent crime per 1,000 population, all ages: 38.8: a 7% decrease from the previous year.In 1997, there are 16 million hosts on the net. At year's end, QuakeII is released, and is quickly banned in Germany for its even-more-realistic violence. And Con Air, Face/Off, Starship Troopers, and Scream2 are released in theaters.
1998
Total under-18 murderers: 1,169: a 20% decrease from the previous year.
Victims of violent crime per 1,000 population, all ages: 36.0: a 7% decrease from the previous year.In 1998, Quake II hits its sales stride and begins corrupting young minds. Grand Theft Auto, one of the more vilified and censored video games, is released. The web crosses the 300-million-page mark.
Brace yourself for the movie list: Lethal Weapon4, Saving Private Ryan, American HistoryX, Lock, Stock and Two Smoking Barrels, Ronin, Urban Legend, Blade, and the crappy remake of Psycho hit the theaters.
The result?
1999
Victims of violent crime per 1,000 population, all ages: 32.1: an 11% decrease from the previous year.There it is. In the four years between the release of Doom and Quake II, the number of killers under the age of 18 in this country plummeted. A drop of 46% in just four years is nothing short of astonishing.
Long-term graphs are even more valuable. Click through to these, they're small and quick:
- The homicide rate, 1900-1998. We are experiencing the longest and steepest sustained dropoff in violence since the Great Depression.
- Homicide offenders grouped by age, 1976-1998. The number of teenage killers is steadily falling.
- Average age of homicide offenders, 1976-1998. The average age of the American killer has been rising since 1993.
Last month, I watched CNN as my friend Bennett Haselton got grilled opposite Sen. Jeff Sessions (R-Ala.). After CNN's introduction telling us what to think - cutting straight from footage of Doom to footage of crying Columbine students - the Senator explained how violent games cause children to commit violent actions. He wants to keep dangerous weapons like Quake away from our kids.
That's how the Senator - who voted against secure handgun storage, and twice against child safety locks - positioned himself as our noble defender of children.
How do the posturing panderers justify their crisis-du-jour? How'd we end up with the phantom of media-created child violence as a major election issue, while violence plummets?
The facts speak for themselves. If seeing violence has any effect on children's actions, it obviously makes them calm and peaceful.
So here's the slogan for my campaign: our kids deserve the best in first-person shooters. In my America, every family will have free movie tickets, 300 megatexels, and low-ping broadband. Let's put an end to frame rates under 30Hz. For our country - for our safety - we can leave no child behind.
(Sources: US DOJ 1, 2, 3; OJJDP 1, 2, 3; FBI UCR; Blues News; crime.org; poynter.org.)