Domain: lemonamiga.com
Stories and comments across the archive that link to lemonamiga.com.
Comments · 17
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Commodore 64 and Amiga sounds
(click the music button). An entire library of computer-generated music, remembered fondly by the ~30 million who owned one of these machines. As soon as I hear these songs it takes me back to my middle and high school years.
http://www.lemon64.com/
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Re:Neither DOSbox nor a 486 - go Amiga
Ummm, yes there was, Wing Commander 1 was released for the Amiga at least: http://www.lemonamiga.com/games/details.php?id=1355
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Re:Oh the violent horror!
Having played Miami Chase on Amiga before GTA on PC I always thought that it was greatly influenced by it to say the least. Were you guys even aware of Miami Chase?
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SimLife
The SimLife manual was my introduction to evolution. Appropriate for a simulation, it included a lab book with suggested experiments to run and space to record and analyze the results. The main manual was over 200 pages and went into significant detail not just about the game (which was ridiculously complex) but about genetics in general, and also included a bizarre series of cartoons wherein a family gradually mutates themselves. SimEarth was similar with its coverage of Gaia theory, though I never really could get into that game. Relatedly, I've spent more time reading AD&D manuals than playing.
But I'm the kind of person who enjoys reading manuals anyway. Netscape's heartwarming introduction was delightfully cheesy. -
Two words: Celtic Legends
AFAIK The first game to introduce the Heroes of Might and Magic style turn based map control + combat. Sophisticated mana and xp system for each unit, and you have to chase down on the map and kill on the battlefield the one enemy Hero while keeping your Hero safe. Majestic intro and great atmosphere throughout the game. 1991 - Ubisoft http://www.lemonamiga.com/?mainurl=http%3A//www.lemonamiga.com/games/details.php%3Fid%3D245
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Re:Never build a house on another man's land...
Never mind the existing (albeit quite old now) HeroQuest computer games!
I wouldn't mind an up to date remake of the Hero Quest computer games. Or Space Crusade. Good old isometric games.
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Re:Never build a house on another man's land...
Never mind the existing (albeit quite old now) HeroQuest computer games!
I wouldn't mind an up to date remake of the Hero Quest computer games. Or Space Crusade. Good old isometric games.
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Re:Never build a house on another man's land...
Never mind the existing (albeit quite old now) HeroQuest computer games!
I wouldn't mind an up to date remake of the Hero Quest computer games. Or Space Crusade. Good old isometric games.
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Re:What was that Amiga tank game?
Would it be Firepower?
Me and a buddy used to play this one all the time.
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Re:PC gaming is dead err I mean portable...
If you say so. I only see the differences if I get within an inch of my screen. Otherwise I'd never see anything different.
Now compare these two photos, one from a 1985 console, and the other from a 1985 computer. See? The difference used to be huge:
console - http://ryangenno.tripod.com/images/R-TypeSMS-ick.gif
computer - http://www.lemonamiga.com/games/screenshots/full/r-type_03.png -
Re:Doom
>>>tell me you were playing Ultima 7 or Ultima Underworld on your Amiga in 1992 too.
Nope. Were you playing Dragon's Lair or Space Ace on your IBM PC in 1990? Not likely. Amiga also had the eye-popping visuals of Myst. Images (262,000 colors) - http://www.lemonamiga.com/games/screenshots/full/myst_09.png http://www.lemonamiga.com/games/screenshots/full/myst_10.png
Amigas were also used to create the CGI for television shows and movies, like Beauty and the Beast, Aladdin, seaQuest, and Babylon 5. There's a reason it was called the first multimedia computer.
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Re:Doom
>>>tell me you were playing Ultima 7 or Ultima Underworld on your Amiga in 1992 too.
Nope. Were you playing Dragon's Lair or Space Ace on your IBM PC in 1990? Not likely. Amiga also had the eye-popping visuals of Myst. Images (262,000 colors) - http://www.lemonamiga.com/games/screenshots/full/myst_09.png http://www.lemonamiga.com/games/screenshots/full/myst_10.png
Amigas were also used to create the CGI for television shows and movies, like Beauty and the Beast, Aladdin, seaQuest, and Babylon 5. There's a reason it was called the first multimedia computer.
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Re:Doom
I don't know what you're talking about? I had Civilization and Wing Commander on my Amiga 500 (68000/7 megahertz) computer, and they looked just as good as the IBM PC version. More importantly I can still play the Amiga versions, whereas the PC versions crash both my Win98 and WinXP machines. (That's why I hate using PCs for gaming.)
And who says Amiga can't do Doom? Look at this image - http://www.lemonamiga.com/games/screenshots/full/doom_ii_03.png It took the IBM PC and Mac world about 10 years (1985-95) to catch-up to the Amiga in terms of sound, graphics, and preemptive multitasking ability. (Poor Mac didn't get preemptive-tasking until 2001!).
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Re:Credit where credit is due...
And Tracers was a take-of of Snafu, but our publisher dollied it up with a cyberspace backdrop to make it small like Tron.
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Re:Had my cup o' pedant this morning..
"One of the most memorable effects was using the 'blitter' chip to render horizontal lines ('raster' bars) in place of a single colour, so you could, for instance, replace the screen's black palette colour with a nice rainbow."
Sorry to be picky, but the effect you're talking about used the copper, not the blitter, and was called "copper bars". This effect was done by changing the colour value for a colour in the palette on each line.
The copper wasn't just limited to changing colour values however (changing resolution (mode) or the address from which the graphics were being fetched for instance), and it could do more than just change things on each vertical line. Copper instructions on OCS machines happened every 4 low-res pixels horizontally, and every 2 low-res pixels horizontally on AGA machines. Due to the planar nature of the Amiga's graphical system, changing the value of a pixel in a 256 colour bitmap meant changing 8 seperate bits (1 per plane) rather than 1 contiguous byte on a "chunky" pixel based system (byte/word per pixel). As a result 3D games on AGA Amigas used the copper to render 3D scenes (see an example here).
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Re:Why the Apple II version?
There was also an Amiga version, which was pretty nice: http://www.lemonamiga.com/reviews/view.php?id=91
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Re:Ideas...
Nope, it was definitely "Walker", as in this link.
From DMA Design.