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Happy Birthday, Amiga

Sebby writes "Today is the Amiga's 20th anniversary. Commodore officially introduced the Amiga 1000 with much fanfare at the Lincoln Center in New York on July 23, 1985. It was the most advanced computer of its day. The Amiga 1000 was originally conceived a few years earlier by a small California company called Amiga, Inc. and was financed by a group of Florida doctors looking to invest in a killer game machine."

385 comments

  1. Had my cup o' pedant this morning.. by grub · · Score: 4, Insightful


    It was the most advanced computer of its day.

    Funny, I always thought the Cray-2, also released in 1985, held that title.

    --
    Trolling is a art,
    1. Re:Had my cup o' pedant this morning.. by zaktheduck · · Score: 2, Insightful

      Yes but how many could afford to have a Cray in their bedroom?

      --
      Life is like an analogy
    2. Re:Had my cup o' pedant this morning.. by Komarosu · · Score: 2, Insightful

      Probably better to say the most advanced home computer then...

      --

      "What do you mean you have no ice? Do you expect me to drink this coffee hot?" - Random Customer, Clerks
    3. Re:Had my cup o' pedant this morning.. by sakusha · · Score: 0

      It wouldn't have taken that title either. Other personal computers like the Mindset blew the Amiga away, even in the areas where the Amiga supposedly ruled, like video graphics.

    4. Re:Had my cup o' pedant this morning.. by Anonymous Coward · · Score: 1, Funny

      Yes but how many could afford to have a Cray in their bedroom?

      That's true. I was forced to share mine with my brothers, so we kept it in the living room next to the Atari 7800.

    5. Re:Had my cup o' pedant this morning.. by Anonymous Coward · · Score: 0

      Hell, there are probably still Amiga fans out there who still think the Amiga is the most advanced computer out there now. I knew a guy in college in 1997 who thought his Amiga was far more advanced than anything out there, and that included most supercomputers of the day.

    6. Re:Had my cup o' pedant this morning.. by cheesybagel · · Score: 2, Informative
      Mindset specs.

      Hardly seems like it. The original Amiga had a 4096 color palette, this has 512. Amigas also had 32 colors in 320x200 mode, and this one has 16. The max interlaced screen resolution was also 640x400.

      Both had 4 channel sound. But the Amiga had *stereo* sound by default.

      So no, it was most definitively not superior.

    7. Re:Had my cup o' pedant this morning.. by Psion · · Score: 1

      Sorry friend, but I sold Mindsets a year before Amigas hit the market. The Mindset was clearly inferior in every way with the dubious exception of having some IBM PC compatibility.

    8. Re:Had my cup o' pedant this morning.. by DrEldarion · · Score: 3, Funny

      Seriously! Some of us were lucky to be able to have clay.

    9. Re:Had my cup o' pedant this morning.. by sakusha · · Score: 1, Informative

      Your information is inaccurate. I sold both the Amiga and Mindset computers and the specs on the Mindset were way higher than the Amiga. Mindset computers usually shipped with extra video ram, I recall running programs like Lumena that drew graphics with 16 bit color. Nothing came close to it, we sold quite a few of them into pro video markets, not just home users.
      Just face it, the Amiga wasn't the be-all and end-all of computing that their fanatics wish it to be. It wasn't particularly innovative, it was just another damn computer. There are many other computers shipping in 1985 that were more innovative, and more worthy of memorializing. Some of them even continue to be sold today. If you want to pick the most innovative computer shipping in 1985 that had the biggest impact on the market, there is only one obvious choice: the Macintosh.

    10. Re:Had my cup o' pedant this morning.. by Psion · · Score: 4, Informative

      I'm sorry, but you're the one with inaccurate info. As I've said, I sold the Mindset computer a year before the Amiga came out, and I chose the Amiga over the Mindset because it had better graphics, better animation, better sound, ran faster, stored more info on a floppy, and all at a MUCH lower price than the Mindset. When it came out, the Mindset looked pretty good, but that was in 1984. 1985 changed all that.

      Here's another site that confirms the Mindset specs.

    11. Re:Had my cup o' pedant this morning.. by cheesybagel · · Score: 4, Interesting
      The original Macintosh did not have preemptive multitasking. It also came with a monochrome screen. Its 3 1/2" floppies were single-sided 400KB while the Amigas were double-sided 880KB.

      As for the 16-bit color, I find that somewhat hard to believe without a daughterboard and new graphics chips. If the claim is correct, the Mindset had a 512 color (9-bit) palette. No amount of video memory would give you 65536 (16-bit) colors. Unless it had another palette mode which seems unlikely.

      I have heard of personal computers with better graphics and sound than the Amiga, but they are all posterior to the 1985 A1000 launch. Examples include the 1987 Acorn Archimedes which had a 32-bit CPU and better graphics or the 1989 Fujitsu FM Towns on which you could have 8-bit colors from a 15-bit palette. Both were superb machines at the time they came out.

    12. Re:Had my cup o' pedant this morning.. by Anonymous Coward · · Score: 0

      Spoken like someone who wasn't actually there. I was. The Mindset was good, but it was not a match for the A1000. It only had a 512 color pallete! The A1000 had both better sound, and better graphics.

      Admittedly both blew away PCs of the day.

    13. Re:Had my cup o' pedant this morning.. by Anonymous Coward · · Score: 1

      Are you chinese?

    14. Re:Had my cup o' pedant this morning.. by eyeye · · Score: 2, Informative

      the specs on the Mindset were way higher than the Amiga

      your own link shows that amigas were higher spec, they could show many more than 2 colours at interlaced res for example.
      --
      Bush and Blair ate my sig!
    15. Re:Had my cup o' pedant this morning.. by Colonel+Failure · · Score: 0

      Hell no, could you play the killing gameshow on a Cray? I think Not! :)

    16. Re:Had my cup o' pedant this morning.. by JLF65 · · Score: 2, Informative

      You mean Japanese. The Chinese have both l and r and have no trouble pronouncing them.

    17. Re:Had my cup o' pedant this morning.. by gibbsjoh · · Score: 2, Interesting

      Heh, I remember when I dropped the Amiga for a Mac (please don't hate me, this was 1995), I was pissed that DD floppies on the Mac were only 800K and HD's where only 1.4 MB as opposed to 1.76 :).

      I now have an A600 that I will be reconnecting this weekend, in memory of the amazing experiences I had as an early teenager with my A500.... it ended up with a 33MHz 68030 (CSA Derringer board!), an 80MB hard drive (Alfa HDD controller) and a whopping 24 MB RAM or so. Man I miss that machine, it kicked the ass of any PC we had at school in 93-94. It was also the machine with which I first connected to the Internet, used email, and downloaded a file from an FTP server. Man, my mom freaked (about the phone bill of all things) when I told her I was connected to a server in Finland via the Internet. Such fond memories...

      Ahhh, nostalgia.

      John

      --
      -- "...I'm a bad guy because I, well, I sing some rock-and-roll songs." M. Manson
    18. Re:Had my cup o' pedant this morning.. by Anonymous Coward · · Score: 1, Funny

      Nah, he meant Chinese. The Chinese love their clay!

    19. Re:Had my cup o' pedant this morning.. by Anonymous Coward · · Score: 0

      Well, Apple could have done a 1.6MB floppy, but at that point in time, IBM disk compatiblity was clearly more important. (Almost every Apple advert of this period pointed this out.)

    20. Re:Had my cup o' pedant this morning.. by KillShill · · Score: 1

      the macintosh didn't get preemptive multitasking until osx.

      funny, but they seem to make fun of windows for not having features that virtually everyone else in the world had for years.

      not to mention proper memory protection. among others.

      how soon they forget.

      and no, i'm not pro windows either. i just happen to be stuck using it cause i'm a "gamer".

      --
      Science : Proprietary , Knowledge : Open Source
    21. Re:Had my cup o' pedant this morning.. by finrock · · Score: 1

      Ha... that guy was probably me! I kept mine until my senior year in 1998 when I replaced my A4000 (with a bad motherboard) with a PowerBook 520c. My next Mac was a G3/266 and I've never looked back since. Well, not really. I still keep a working A1200 around. Even though my iMac G5 can do everything I ever dreamed a computer could do, I still do miss using an Amiga.

    22. Re:Had my cup o' pedant this morning.. by falconwolf · · Score: 2, Interesting

      The Mindset was clearly inferior in every way with the dubious exception of having some IBM PC compatibility.

      Though I don't recall when it came out but Amigas did have PC compatibility. There was a daughter board you could install which allowed you to install and run PCDOS/Windows 3.X.

      Falcon
    23. Re:Had my cup o' pedant this morning.. by Anonymous Coward · · Score: 0

      Why an A600? Why not just get another A500? The A600 won't let you play around with all the hardware that your A500 did, because it's pretty incompatible with the A500 in that respect.

      Actually, the A600 was a stupid machine. It was originally meant to be a cheap Amiga, the A300, where it would have made sense.

      Point is, although it had areas which were better than the A500 (e.g. hard drive interface), it also had areas which were weaker (e.g. no numeric keypad). On balance it was no better than the A500 Plus, which it replaced (and even though the A500 Plus wasn't out in the US, it could've been if they'd wanted to).

      The A500 Plus was basically the improved A500 that wasn't pretending to be "next gen", whereas the A600 had the lack of hardware compatibility that would be forgivable on a machine that introduced genuinely new capabilities, but wasn't on a machine that was really no better than its predecessor.

      More importantly, for the Amiga to survive at that time, C= *had* to be doing something new. The A600 wasn't, the A1200 (six months later, at the same pricepoint) was, so what was the point of the A600? They shouldn't have bothered. In fact, they should have had the A1200 out at least a year before to really take on the PC onslaught. Of course, if they'd sold the A600 cheap, it would have killed the A500, with no truly 'next-gen' Amiga to replace it at that pricepoint. But, well, they had to, and they didn't, and the Amiga went down the tubes over the next couple of years.

      When I got my A500 Plus in late 1991, the Amiga was still the machine du jour (just); within a year (when the A1200 came out), it had fallen off its pedestal, and the PC was the 'in' machine.

      Anyway, irrelevant rant, except to say... A600. Stupid little runt.

    24. Re:Had my cup o' pedant this morning.. by SA+Stevens · · Score: 1

      Yes, but what does a computer being affordable enough for adolescents to have it in their bedroom have to do with how advanced it is?

    25. Re:Had my cup o' pedant this morning.. by rbanffy · · Score: 1

      The Mindset was an x86 box.

      Intel x86 sucks today but it sucked even more back in 85 - it has that ugly segmented memory model while the Amiga had a 68K with a clean linear memory model.

      You are wrong.

    26. Re:Had my cup o' pedant this morning.. by Anonymous Coward · · Score: 0

      Hehehe. nice

    27. Re:Had my cup o' pedant this morning.. by Anonymous Coward · · Score: 0

      Comparing:
      http://www.old-computers.com/museum/computer.asp?c =986&st=1

      I see the following:
      Mindset vs. Amiga
      CPU: 6Mhz, 80186 vs. 7.16Mhz 68K
      RAM: 128 K vs. 256 K.
      Graphics: 16 Color at 320x200 vs. 32 Color at 320x200
      Pallette: max. 525 Colors vs. 4096 Colors
      Sound: 4 Voice Sound vs. 4 8 Bit PCM Voices, Stereo

      OS: MS Dos 2.11 vs. Amiga OS (Graphical, _real_ Multitasking)

      So what were you telling us about Mindset ?

    28. Re:Had my cup o' pedant this morning.. by tonsofpcs · · Score: 1

      Most Amigas defaulted to allowing 4096 colors at a time out of a palette of 65536.
      Later Amigas [via AGA] could use 262114 out of 16777216.

      It did this through "HAM" [Hold And Modify]

    29. Re:Had my cup o' pedant this morning.. by snuf23 · · Score: 2, Interesting

      "the macintosh didn't get preemptive multitasking until osx."

      But it is interesting to note that the Mac's predecessor, the Lisa DID have preemptive multitasking.
      It's one of the things they stripped out to make the Mac a cheaper computer that could run with less memory overhead.
      I'm platform agnostic but use Windows at home for gaming as you do. Prior to OSX it used to really erk me when Mac OS 8 fan boys would laugh at Windows. I mean Windows 98 and NT 4 were a bit dodgey, but they sure multitasked better than OS 8. People would ask me what I didnt like about the Mac and I had a simple demonstration. I would start decompressing a stuffit file and then click on the desktop. When the stuffit application didn't have focus the decompression rate slowed to a crawl, no matter that the computer wasn't doing anything else.

      --
      Sometimes my arms bend back.
    30. Re:Had my cup o' pedant this morning.. by Mystic0 · · Score: 1

      Er, it said "most advanced computer", not "most advanced personal computer". But whatever.

    31. Re:Had my cup o' pedant this morning.. by Sgt+Pinback · · Score: 1

      No, most of the time they had a palette of 16 (hires) or 32 (lores) colors out of 4096. HAM mode allows you to use all 4096 colors, but you may need three pixels to change to a different color (one RGB channel at a time).

      The standard OCS and ECS custom chips never did more than 4096 colors; only the later AGA chipset allowed 24 bit colors.

      --

      --

      I do not like the men on this space ship!
    32. Re:Had my cup o' pedant this morning.. by gibbsjoh · · Score: 1

      Had to reply... I lost the A500 when my folks moved house (I had left at that point). I found an A1200 on eBay a little while back, but it had a defective RF modulator, so I re-flogged it. A while later I found an A600 with a load of games for £20 so I grabbed it. I agree that C= fscked themselves with the A600 but it's not that bad of a machine, esp since I use it on and off, just for old A500-style games.

      --
      -- "...I'm a bad guy because I, well, I sing some rock-and-roll songs." M. Manson
    33. Re:Had my cup o' pedant this morning.. by Anonymous Coward · · Score: 0

      The most innovative (home?) computer shipping in 1985 was the Macintosh ? Rubbish !

    34. Re:Had my cup o' pedant this morning.. by Anonymous Coward · · Score: 0

      Note the use of the word "allowing". The default palettes were not HAM mode, but image editing and 3d apps tended to use HAM.

    35. Re:Had my cup o' pedant this morning.. by godders · · Score: 1

      HAM was not the 'default'. You could have up to 32 colours from a palatte of 4096 in up to 640x400 (res's were often a bit higher as it had good overscan control). You could also have 64 colours in an interesting palette mode known as EHB, or Extra Half-Bright, where the 2nd 32 colours were copies of the first 32 but with half the brightness.. If you picked your palette sensibly, you could use it quite efficiently. (or just turn it on to make easy transparent drop shadows :))

      Virtually noone used HAM, no games (maybe for the odd splash screen), it was very slow, no good for interfaces (you couldn't put a white pixel directly next to a black pixel without a few pixels of smearing in between) It worked by recording each pixel as a value relative to the adjacent pixel, meaning that providing you didn't need abrupt colour changes, it could encode way more colours with less data, it's only when you want to say put black and white together it all broke

      AGA did indeed up the palettes to something akin to modern equivalents. 256 colours from a 16bit palette, HAM mode in AGA was available allowing you to use the full 16bit, but with aforementioned smearing.

      Amigas also had some really interesting graphics hardware. One of the most memorable effects was using the 'blitter' chip to render horizontal lines ('raster' bars) in place of a single colour, so you could, for instance, replace the screen's black palette colour with a nice rainbow.

      It also had an interesting notion that has sadly all but disppeared in modern operating systems, that of 'screens'. The OS provided a 'screen', if you wanted to load something up fullscreen (say an image viewer), it would create a new screen on top of the current one, if you pushed your mouse to the top you could then drag this screen down to reveal the one underneath (even if they were different resolutions!), and they had cycle buttons on the top right to switch between them. That was a great idea, like the multiple desktops feature you get in some OSs (or OS extensions if you're using windows), but implemented at a much lower level and with hardware support..

      Great machines, quirky and interesting, elegantly designed, with a touch of humour. They taught me a huge amount about how computers work, and got me started in the world of programming. And I will miss them.

      Happy birthday, Amiga.

    36. Re:Had my cup o' pedant this morning.. by tonsofpcs · · Score: 1

      Why not an A3000 or A4000, maybe even a Video Toaster in there :)

    37. Re:Had my cup o' pedant this morning.. by Anonymous Coward · · Score: 0

      defaulted to allowing
      did you miss some words when you were reading the grandparent?

    38. Re:Had my cup o' pedant this morning.. by mabinogi · · Score: 1

      No, the aforementioned grandparent chose a phrase that was confusing at best, and completely wrong at worst.

      "defaulted to allowing" implies that the "allowing" was an optional setting that could be disabled.
      That's nonsensical unless you interpret the sentence as meaning "defaulted to using"

      The correct wording would have been "Most Amigas allowed 4096 colors at a time out of a palette of 65536."

      However according to this page there's no such 4096/65536 mode at all.
      So it's wrong no matter how you interpret it.

      --
      Advanced users are users too!
    39. Re:Had my cup o' pedant this morning.. by Anonymous Coward · · Score: 0

      The page you link to also suggests that All chipsets could handle "256,000 - 16 million", when only the AGA chipset could handle 262,144 from 16,777,216 [the closest to that claim].
      Your page also suggests that NTSC runs at 60 Hz and DBLNTSC at 59 Hz, while both run at 59.94 Hz [2 * 29.97]
      Your page is nonauthoritative, so unless you go ask Jay Miner or go get an Amiga, you can stop arguing.

    40. Re:Had my cup o' pedant this morning.. by Wavicle · · Score: 1

      Virtually noone used HAM, no games (maybe for the odd splash screen), it was very slow, no good for interfaces (you couldn't put a white pixel directly next to a black pixel without a few pixels of smearing in between) It worked by recording each pixel as a value relative to the adjacent pixel, meaning that providing you didn't need abrupt colour changes, it could encode way more colours with less data, it's only when you want to say put black and white together it all broke

      While it is true that practically nobody used HAM (I think NewTek's DigiPaint was the only paint program I'd ever heard of anybody using for it's HAM support), it isn't necessarily true that you couldn't put a black and white pixel immediately adjacent to one another.

      HAM allowed you to specify a 16 color palette and then for each pixel specify either use a palette entry, or use the palette entry of the previous pixel, but change either the R,G or B bits.

      Eventually some clever person figured out that with some clever programming (that may have involved the copper, I forget now) you could reload the color palette every scanline. Thus you could optimize your palette for the 16 colors most needed for a particular scanline (including potentially black and white). They called this "Sliced HAM" or "SHAM". It was only good for still images, but considering the Amiga at this point was taking a beating in the image quality arena from the new VESA super VGA cards for the PC, it was nice to know that there was a way to view JPG files with reasonably good quality on the Amiga.

      --
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      Edward Everett (1794 - 1865)
    41. Re:Had my cup o' pedant this morning.. by Mr-Zorro · · Score: 1

      The OCS chipset of A1000& and A500 was able to display 16 bit gfx from a palette of 4092 colors at pal resolution, it also had 4 channel, 8 or 14 bit digital sound up to a freq of 56KHz! i still use paula (Amiga's original audio chip) to this day coz it still gives good sound even for todays standards and has very good HW filters. heck i'm typing this on my A400O tower wich leaves my 2Ghz athlon PC in the DUST!!! execpt on raw cpu power ofcourse ;-) it is also possible to add pci cards (my A4000 has a stunning 6 PCI 2.1 compatible+6 zorro 3 slots wich makes a whopping nr of 12!! 32 bit expansion slots all capable of busmastering and FULL DMA) to the classic Amiga for the A1200 and A3000+4000 models. hail this fantastic machine wich makes computing fun!

    42. Re:Had my cup o' pedant this morning.. by joper90 · · Score: 1

      two words Fred-Fish. happy days..

    43. Re:Had my cup o' pedant this morning.. by nickos · · Score: 1

      "One of the most memorable effects was using the 'blitter' chip to render horizontal lines ('raster' bars) in place of a single colour, so you could, for instance, replace the screen's black palette colour with a nice rainbow."

      Sorry to be picky, but the effect you're talking about used the copper, not the blitter, and was called "copper bars". This effect was done by changing the colour value for a colour in the palette on each line.

      The copper wasn't just limited to changing colour values however (changing resolution (mode) or the address from which the graphics were being fetched for instance), and it could do more than just change things on each vertical line. Copper instructions on OCS machines happened every 4 low-res pixels horizontally, and every 2 low-res pixels horizontally on AGA machines. Due to the planar nature of the Amiga's graphical system, changing the value of a pixel in a 256 colour bitmap meant changing 8 seperate bits (1 per plane) rather than 1 contiguous byte on a "chunky" pixel based system (byte/word per pixel). As a result 3D games on AGA Amigas used the copper to render 3D scenes (see an example here).

    44. Re:Had my cup o' pedant this morning.. by Dogtanian · · Score: 1

      Yeah, it's not *that* bad a machine; my criticism was really the time of release and pricepoint. As a straight replacement for the A500 (which it pretended to be; the real replacement was the A1200), it was stupid and ill-conceived.

      As a price-reduced machine (UKP 150-230 max), with the A1200 taking over the A500's pricepoint (UKP 300 IIRC), it might have been justifiable. It would still have had the A500's software compatibility, and the hardware incompatibility would have been more palatable because some redesign would have been necessary to cut the A500's production cost and it wasn't a straight replacement.

      Quite honestly, if it hadn't been so blatantly symptomatic of C='s inability to come out with a proper A500-successor quickly enough, I would have considered it quite cute; rather like the Oric Atmos, albeit in slightly boring beige. In a way, it's a shame what should have been a bargain Amiga A300 was pressurised into being something it shouldn't have been.

      --
      "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
  2. Maybe they'll switch to x86, too by Sarojin · · Score: 0, Funny

    I can only dream :-)

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    HOW'S MY POSTING? CALL 1-800-POSTING
    1. Re:Maybe they'll switch to x86, too by Anonymous Coward · · Score: 0
  3. for this reply by ta+ma+de · · Score: 0, Offtopic

    I broke-out my commadore 64 w/ 300 baud connex coupled connection just to post this. The graphics are surprisingly good.

    1. Re:for this reply by KennyP · · Score: 1

      But it took 3 hours to download the page with 300bps...

      Visualize Whirled P.'s

    2. Re:for this reply by stratjakt · · Score: 1

      300 baud? Everyone has 1200 except in the early days, and anyone even remotely elite (we didnt spell it with numbers in those times) had an RS-232C adaptor and was hitting 2400

      --
      I don't need no instructions to know how to rock!!!!
  4. The good old days by mfloy · · Score: 4, Interesting

    I can remember back with the old systems like the Amiga. I was completely amazed when I first got to use one, and I thought that computers had reached perfection. Now if I was to show someone one they would laugh and think it was something a high school kid built in his garage.

    1. Re:The good old days by macdaddy357 · · Score: 2, Insightful

      Too bad Amiga ever hooked up with commode-door. If they had been bought out by anyone else they might be a viable platfor, today. I used to have an Amiga 1200, but sold it when it still had some value, and used that money toward a PC. Sometimes I miss it.

      --
      How ya like dat?
    2. Re:The good old days by McNihil · · Score: 2, Interesting

      Really? IMHO you have no idea what the heck you are talking about. The Zorro I,II and III busses are a hack job? True Plug and Play before anybody else and it just worked. Engineering when it mattered! It is amazing that your post was deemed interesting but it just shows how Slashnot has become a travesty and a covert front of MS cronies.

    3. Re:The good old days by IntlHarvester · · Score: 4, Informative

      The other company fighting for Amiga was Atari, who made Commodore executives look lika a bunch of business geniuses.

      The biggest problem with the Amiga, business-wise, was that the profit margins for home computes were terrible. Apple survived by going into DTP and graphics, and Commodore tried video editing -- but for the most part Commodore was stuck trying to keep an entirely custom software/hardware platform alive by selling incredibly cheap machines to the video game crowd.

      --
      Business. Numbers. Money. People. Computer World.
    4. Re:The good old days by aliquis · · Score: 1

      They HAD reached perfection, I don't think my PC are even close in perfection. A 20" iMac might be, but I don't know.

    5. Re:The good old days by mfloy · · Score: 1

      I really have no idea what your point is. I never badmouthed the engineering at all (I said that by TODAYS tech standards it looks bad, but that is common sense) and where do I make any pro MS comments?

    6. Re:The good old days by Anonymous Coward · · Score: 0

      Today's tech standards really suck! Bad design, extremely bad documentation... Today's tech standards is : if it kind of work, it's good enough. Read one of the Amiga's technical reference and maybe you'll understand why by TODAY's standards, the Amiga was really a great piece of engineering.

    7. Re:The good old days by cerebis · · Score: 3, Insightful
      I wouldn't say Commodore tried going into video (and 3d), it was more of an unexpected fluke. For the most part, Commodore the company stumbled around for a decade. They had some great developers, but more often than not, it seemed they were thwarted by bad business processes and/or decision makers up top.

      It was the particular hardware design of the Amiga that positioned it for the application area it ended up dominating for a time. However, it was much more the efforts of third party hardware and software vendors that kept Amigas relevant.

      Newtek, Great Valley Products, Scala, the developers of Imagine, Real3d, and all the various genlock manufacturers to name a few.

      Without these companies, things would never have gotten off the ground. You know you're failing to meet demands as a computer manufacturer when the standard route to a high end system was to buy a 16bit machine and virtually superceed its entire internal hardware with expansion cards.

      In the case of the Amiga, for much longer than it should have been, you bought an A2000 which came with a 16bit CPU, space for 8MB of 16bit memory, at best 4096 colours (a bit of a hack) and a SCSI controller. You would immediately buy an expansion card containing a 32bit CPU/FPU (ya you youngins who take their FPU so much for granted its not mentioned in separation from the integer part of the core these days), space for 8MB of 32bit memory and a faster SCSI controller from GVP and some sort of 24bit frame buffer. A couple years later the framebuffer was bumped for a Newtek Video Toaster.

      The Amiga itself became increasingly subordinate, and when the A3000 came out it was a bit too little too late. The A4000 release date was just pointless.

      This is all coming from someone who was a card carrying Amiga zealot and still has his A2000 sitting in the closest.

    8. Re:The good old days by donweel · · Score: 1

      The computer I lusted for the most was the Amiga 3000 UX http://en.wikipedia.org/wiki/A3000UX. I would say this was one place where they really screwed the pooch. They could have sold this to the education market big time.

      --
      Many a long talk since then I have had with the man in the moon; he had my confidence on the voyage. Joshua Slocum
    9. Re:The good old days by ElGuapoGolf · · Score: 1

      They had some great developers, but more often than not, it seemed they were thwarted by bad business processes and/or decision makers up top.

      There is that, yes. Commodore's business people were horribly inept. Remember the TED fiasco? How many dollars went into developing a platform and 2 new systems that didn't even survive a year in the marketplace?

    10. Re:The good old days by Nogami_Saeko · · Score: 1

      Still got my A1200 sitting on a shelf in my bedroom. I still fire it up occasionally when I want to play some games without using emulators.

      My first machine was an A500 though, and I'm still kind of nostalgic about it. Had a lot of fun with that machine when I was younger (sold that off to finance the A1200).

      N.

      --
      "Nothing strengthens authority so much as silence." - Charles de Gaulle
    11. Re:The good old days by Walt+Dismal · · Score: 1
      I agree completely. I know of a major superchip (8 cores!) that's coming out and there's no distributable internal design document in the company, only meeting notes and the RTL and people's personal notes to themselves. And this is typical of some of the crappy development methods now being used in Silicon Valley. The attitude is, get the chip out, get a couple customers or hook one big one, sell the company to some sucker.

      I have one small nit to pick over content on the linked Amiga History site. The Amiga's address generator chip was called the 'Agnes', after a woman's name, and not the 'Agnus', which was a misspelling created by some unknown illiterate which then propagated uncorrected forever after.

    12. Re:The good old days by IntlHarvester · · Score: 1

      Commodore had a different idea of the Amiga than many of it's users. Commodore either couldn't or didn't want to spend much on R&D -- they would just throw a home system onto the market and let other developers support it. They seemed to ignore the serious applications.

      While you and others were buying all of these pricey add-ons, Commodore was trying to turn the Amiga into a 2nd-Rate game console. Which sums up how they percieved their platform.

      --
      Business. Numbers. Money. People. Computer World.
  5. A great machine indeed. by AmiNTT · · Score: 3, Interesting
    The Amiga was a fantastic computer for its time, and even up until recently, was an excellent platform. An Amiga 3000 was my daily machine for email and web work up until late 2003, when I got a Mac G5, which is pretty much everything the Amiga could have been. AREXX was an extremly handy tool.

    Now, my 3000 is relegated to playing Settlers once in a while.

    1. Re:A great machine indeed. by Tekoneiric · · Score: 1

      I'd like to see an effort to bring the functionality of ARexx to *nix platforms. Including arexx ports in applications.

      --
      *It's not what you can do for the Dark Side but what the Dark Side can do for you!*
    2. Re:A great machine indeed. by Tadu · · Score: 1
      I'd like to see an effort to bring the functionality of ARexx to *nix platforms. Including arexx ports in applications.
      All KDE applications have a DCOP interface, which allows them to be scripted in any language you desire. So it's not AREXX, but the same sort of functionality.
  6. Still alive somehow by rob_squared · · Score: 4, Informative

    I would expect many here to know, but people still do run Amiga hardware. In fact, when the company that made Fusion, a Macintosh 680x0 emulator, first started making a PPC emulator, they wrote it first to run with Amigas that were upgraded with PPC chips.

    --
    I don't get it.
    1. Re:Still alive somehow by LarsG · · Score: 1

      the company that made Fusion

      Jim Drew, Microcode Solutions?

      --
      If J.K.R wrote Windows: Puteulanus fenestra mortalis!
  7. Twenty Years? by Noryungi · · Score: 1


    Wow. Twenty years.

    I remember playing with an Amiga 1000 after it got out. An Amiga 500 was my 4th computer, and one of the finest machines I ever owned. I am getting old!

    --
    The right to offend is far more important than the right not to be offended. (Rowan Atkinson)
    1. Re:Twenty Years? by LuisAnaya · · Score: 2, Interesting

      Please... do not remind me. I still have an Amiga 3000 at home and my wife wants "to take that piece of junk out of the room".

      --
      Vi havas e-poston.
    2. Re:Twenty Years? by $RANDOMLUSER · · Score: 1

      That's the way my wife talks about my Intel MDS-235.
      Scandalous.

      --
      No folly is more costly than the folly of intolerant idealism. - Winston Churchill
  8. All that I can say by 0xdeaddead · · Score: 5, Insightful
    is that Commodore snatched defeat from the jaws of victory with this one.

    The real problems that plagued the Amiga was the lack of cheap hard disks from Commodore, Later in the Amigas life the lack of memory protection started to plauge the users too... If they actually released, standardized the platform perhaps it would have helped...

    On the otherhad the killer is that everyone that has bought the IP has either died, or promised to do something with it, and done nothing.

    As a plus Amiga's gave rise to smart GPU's, offloaded IO & a better less cpu centric design of cheap computers.

    1. Re:All that I can say by DrXym · · Score: 2, Interesting
      I can think of a few technical issues that the Amiga suffered from. Bitplanes were horrible to programme, interlaced mode and HAM were just as bad. Decent performance could only be gotten by hitting the hardware. The APIs were okay but no good for serious game writing or even advanced applications like word processors which needed fonts and other stuff it didn't do for a long time. The hardware dependencies seriously hamstrung the platform because it meant future versions had to be register compatible.

      But to me it was the piss poor marketing that did it in. The Amiga was far, far more technically advanced than either the Mac or the PC for several years but CBM sat on their hands for most of that. There were a few enhancements e.g. ECS & AGA and 680x0 CPU upgrades but too little too late. The A3000 was too expensive, and the A4000 / A1200 turned up when the battle was nearly over.

      My personal experience mostly bore that out. I was an A500 owner for years and had an external HD. I was just about fed up with the speed of it so I was looking to upgrade. I thought the A1200 was great but to add a harddrive and memory meant I might as well buy an A4000. So I saved up to discover CBM had hiked the price by £100. So instead I looked through Personal Computer World and located a 486sx with more memory, sound and a monitor for the same price as an A4000 and never looked back. Even then I was wowed because the Cirrus Logic card could do 16.8 million colours at 640x840 and 65k at 800x600!

      Certainly Windows 3.1 was pretty shitty compared to AmigaOS, but soon I was running OS/2 2.1 and I had a desktop that was miles better than Amiga had ever been. The switch opened my whole career up. I I began by programming OS/2 and the similar APIs meant it was easy to switch to Win32. I also dabbled with Linux. I loved that my PC was modular so the CPU, memory, graphics, harddrive were all upgraded as my needs and pocket allowed. That same PC eventually became a Pentium, one component at a time until I bought a new machine.

      I hate to imagine what would have happened if Commodore hadn't forced me down another path. It certainly opened my eyes and allowed me to observe with some amusement those desperately clinging to every rumour that have filled the last 13 or so years after the Amiga had clearly died.

    2. Re:All that I can say by HumanTorch · · Score: 1

      You know what killed the Amiga? VGA. As soon as VGA came about I got graphics envy and it was only a matter of time before I switched. 32 colors was just not enough. On a deeper level, I suppose its closed hardware design was the cause of its demise.

    3. Re:All that I can say by gozar · · Score: 1
      As a plus Amiga's gave rise to smart GPU's, offloaded IO & a better less cpu centric design of cheap computers.

      The Atari 8-bit computers was the first with this. Some say the Amiga was the true successor to the Atari 8-bit lines, not the ST. I kinda wish now I would've went with an Amiga instead of an ST when I upgraded from my 800xl.

      --
      What, me worry?
    4. Re:All that I can say by Alan+Partridge · · Score: 0, Insightful

      Absolutely right.

      All my friends had Amigas and we swapped games, demos and the like but Russell also had a Mac and a brand new VGA PC (it was an Amstrad) even the Amiga's excellent gfx looked lame and interlace-nasty next to 16.7M colours of progressive scan VGA glory.

      When I got MY first (Super)VGA PC with it's Orchid ProDesigner gfx card and played Flashback on it for the first time, I knew the Amiga had to improve quickly or die.

      It died. It was still a better games machine than anything else pretty much until the Playstation bomb hit.

      --
      That was classic intercourse!
    5. Re:All that I can say by Anonymous Coward · · Score: 0

      Bitplanes were horrible to programme, interlaced mode and HAM were just as bad.

      Show me a machine circa 1985 that had *anything* like HAM's 4096 color capability without its restrictions.

      I agree with you about C= sitting on their hands though, and even I realised the game was over in 1995 when the new owners of the Amiga tried charging UKP 100.00 more for the A1200 (not the A4000) than it had been selling for the previous year.

      They were saying stuff like they had to charge extra to cover what it was costing to produce the initial machines, but what I was thinking was "This is over. The A1200 was a good machine when it came out, but it was still only just keeping up with the PC; three years later, the technology is dating fast, the mainstream Amiga market has been decimated by the PC, it needs something amazing to bring it back, and they're charging 100 pounds *more* for yesterday's tech... nope. They're trying to wring extra pennies from the diehards, not even attempting to do anything new or cheaper. They've missed their last chance, it's over."

      I have no problems with people loving the Amiga, but anyone expecting more than some niche products after '96-'97 was living in lala land.

    6. Re:All that I can say by meosborne · · Score: 1

      Well, considering that the same guy who designed the graphics chip in the Atari 8-bit also did the diesign of the graphics chips inthe Amiga I would would have to say that that the Amiga *was* the the true sucessor. :-)

    7. Re:All that I can say by Anonymous Coward · · Score: 0

      Mod parent up.

    8. Re:All that I can say by Doctor_Jest · · Score: 1

      I also think that they, like the Tramiel era of marketing (or lack thereof), wanted the Amiga to "sell itself" like the C-64 did. There were announcements and magazine ads (for both the 64 and Amiga), but as for marketing "blitzes", C= was not known for promoting anything. The "infomercials" made by ILM were incomprehensible rubbish that didn't sell the Amiga any better than it had before. Heck, even Tramiel's Atari did little in the way of compelling marketing. ;)

      People just didn't know the Amiga was as good as it was, and thus, it languished.

      Couple that with the distinctly piss-poor R&D, and you've got the nails, the wood, and the grave dug.... all you need is to finish the coffin.

      (Up until near the end the Amiga was still holding on to 1985 like a favorite blanket... and the rest of the world was catching up to it...)

      I loved my A500. I even bought a nice GVP hard disk attachment for it, as well as Kickstart/W.B. 2.0 (got to insert the ROM myself.. heh).

      After the mouse died, I decided to pack it up and move on... I still miss it from time to time, but I have a nice OS X computer to make me feel better. ;)

      --
      It's the Stay-Puft Marshmallow Man.
    9. Re:All that I can say by DrXym · · Score: 1
      Show me a machine circa 1985 that had *anything* like HAM's 4096 color capability without its restrictions.

      That's not the point I was making. The original person as talking about technical issues and I chipped in with a few more. HAM was was moderately impressive to see, but the fact was that it was also nearly entirely useless as a technology since it was impossible to do anything with it except produce nice slideshows (assuming the pixels were mostly the same colour). DPaint had a moderately usable HAM mode, but other than that it was a waste of time. Some games also used copper tricks to switch the palette on the fly which could also get you a few more colours. Bitplanes were as bad since to set a single pixel meant changing up to five bits in entirely separate planes.

      The Amiga was miles ahead of the competition, but it was just too blase about its lead. By the time of the A4000 / A1200, there was little that an Amiga could do (except pre-emptive multitasking) that a PC or Mac couldn't do. Even multi-tasking could be had on a PC with OS/2. Macs were outrageously expensive, but a PC fitted with a decent VGA & SoundBlaster card was comparable to an Amiga and much more modular with it. In fact in some ways PCs were gaining an obvious lead, such as TrueType fonts. DTP & Wordprocessing were killer apps at the time but the ones that existed on the Amiga were horrible. I remember using WordSmith for a bit which implemented its own font scaling, but it was no comparison against Word 2 or Word Perfect on the PC.

      I don't know what the reason for the A4000 price hike was but it infuriated me. I wasn't exactly rich and an extra £100 would have taken me an extra months wages to set aside. So I bought a 486sx PC with 8Mb & 40Mb harddrive for about the same price as an A4000 yet it still more powerful. DOS & Windows 3.1 were crap and clunky but Windows 3.1 had virtual memory to stretch the memory even the VGA DOS games were better than the Amiga ones by then. Then I got a copy of OS/2 2.1 sent to me from IBM (for free no less!), boosted my memory to 32Mb to run it and I got my pre-emptive multitasking too. That PC lasted literally 9 years morphing one CPU, case, board, card at a time into a P90 with 120Mb HD. It finally ended its days acting as a router firewall & Mandrake Linux before its last HD died and I scrapped it.

      I still fire up an Amiga emulator from time to time. I'm even tempted to buy an Amiga disk reader to grab some code I wrote back then which I have on floppy still and run it. I even downloaded some Fred Fish stuff for a bit of nostalgia. Some of the workbenches such as Amiga In A Box are very impressive thanks to Picasso emulation. I think if the Picasso board had been standardized into the Amiga and if VM had been worked on, it could have been seen a new spurt of life.

    10. Re:All that I can say by Eric604 · · Score: 1
      Bitplanes were horrible to programme

      For certain effects they were quite neat. For example, rotate a 3d wire-frame object, take the last four rendered frames and put each in it's own bitplane, create a nice color palette and .. voila you have a very nice rotating object with some afterglow/sparkling effect.

    11. Re:All that I can say by Eric604 · · Score: 1
      On a deeper level, I suppose its closed hardware design was the cause of its demise.

      Pro: Closed hardware encourages creating advanced demos/games because programming the hardware was fun and everyone had the same configuration.

      Con: Completly dependend on the manufacturer, if it doesn't update the hardware regulary it gets behind the competition very fast.

    12. Re:All that I can say by DrXym · · Score: 1
      I recall some Disney animation package which had an 'onion skin' effect for drawing cels which was probably done the same way. The problem was that if you just want to set a pixel (e.g. to draw the points on a line), you have a lot of screwing around to achieve it - grabbing up to 5 words and setting the bit on each. Setting a single pixel meant dozens of instructions instead of a couple on any sane display system. Not only that, but you had to time it so your drawing didn't happen as the scan line passed through. The blitter helped for copying data but not a great deal.


      To be honest I only dabbled in assembly and hardware programming (I produced a simple scrolling shooter game with it). I did most of my programming in C through gfx.library where the problem was even more pronounced. Trying to sync stuff to the display was the bane of my existence. I wrote a Dungeon Master like game and I swear that most of my time in compositing scenes was spent trying to stop bitplane flicker. My switch to PCs meant I never finished the game though I still have the disks.


      Funnily enough, my dad found all my Amiga programming manuals recently. I must put them up on Ebay sometime.

    13. Re:All that I can say by Eric604 · · Score: 1
      Ah yes, it takes a long time to master all the tricks and knowledge, especialy when you're young and just starting to learn this stuff. Now I am looking back I think I could do all the programming I used to do in a year in just a few months. Being distracted by trying to sqweeze every cycle out the processor wasn't very productive either. I remeber spending a few days to optimize my joystick read routine, really nuts :-/

      Trying to sync stuff to the display was the bane of my existence

      Usually double buffering is used to eliminate flickering by drawing to an offscreen buffer and swapping the buffers during the Vertical Blank. The swapping is done without any copying. In the gfx library there is a WaitVBL() function which can be used to wait for the vertical blank. I don't know how to swap buffers with the gfx library (i did everything directly with the hardware) but I *think* kickstart 2.0 has support for this and with 1.3 you probably have to install your own copperlist. Not that it really matters anymore :)

    14. Re:All that I can say by scottgfx · · Score: 1

      Quote: "Even then I was wowed because the Cirrus Logic card could do 16.8 million colours at 640x840 and 65k at 800x600!"

      I understand what you are saying. I had an A2000 upgraded with an `040 board and was looking for the next thing. I ended up buying a GVP Spectrum (Sold at the Piccolo in Europe) and got a little of the Cirrus Logic goodness. The card was over $600 in 1993-4!!! Sadly no real clear RTG came about. EGS was unusable and the others were better. It was about that time that my job changed and I was thrown into using PPC Macs. I've got a G5 now, but I've still about 6 Amigas sitting around.

      --
      It's mandatory to wash your hands before returning to the land of Dairy Queen.
    15. Re:All that I can say by Eric604 · · Score: 1

      test

  9. Bring out the dead! *clang* Bring out the dead! by Anonymous Coward · · Score: 0

    Somehow I just started thinking of Monty Python.

    Oh well, if it's celebrated, I guess it's still alive.

    Happy birthday, Amiga!

    1. Re:Bring out the dead! *clang* Bring out the dead! by Anonymous Coward · · Score: 0

      Great post; what the fuck is up with meta-mod today?

  10. Guru Meditation by EQ · · Score: 4, Insightful

    What I liked best?

    Debugging. Coolest system error name...

    Software Failure. Press left mouse button to continue.
    Guru Meditation #0100000C0.000FE800


    Sigh.. had they marketed it right, we'd not be talking about MS Windows at all. A machine and OS far ahead of its time.

    --
    Buffalo buffalo Buffalo buffalo buffalo buffalo Buffalo buffalo! http://goo.gl/J9bkO
    1. Re:Guru Meditation by ssummer · · Score: 1
      Sigh.. had they marketed it right, we'd not be talking about MS Windows at all. A machine and OS far ahead of its time.

      What OS did Amigas run (don't tell me they called it Amigos)? What was it based on? Also why was the OS "far ahead of its time"?

    2. Re:Guru Meditation by Jeremi · · Score: 4, Informative
      What OS did Amigas run (don't tell me they called it Amigos)? What was it based on? Also why was the OS "far ahead of its time"?


      They ran AmigaDOS... it was a fully pre-emptive multitasking OS, complete with color GUI windowing system and a nice command line shell. Its feel was a lot like BeOS, except without any memory protection (so Amiga programmers had to be very careful not to corrupt memory, or they'd take out the entire OS, not just their own process).

      --


      I don't care if it's 90,000 hectares. That lake was not my doing.
    3. Re:Guru Meditation by Psion · · Score: 4, Informative

      It was called AmigaDOS and supported things like pre-emptive multitasking ten years before Windows did. By configuring a RAM disk, one could perform a complete reboot in only a few seconds. Plus there were lots of little things. The way icons worked, the availability of the mouse pointer before the GUI loaded (akin to using the mouse in MSDOS before Windows loads), and other nice touches that made using the Amiga a very pleasant experience.

    4. Re:Guru Meditation by Anonymous Coward · · Score: 0

      Its feel was a lot like BeOS

      Indeed. Want to know why "BeOS"? A-OS -> B-OS, that's why.

      BeOS was "merely" an AmigaOS shorn of legacy cruft.

      Amiga was wildly popular in europe.Much more so than PC, which didn't take off until '96-'97 or so. BeOS was considered its natural successor, right down to the arrogant eurotrash twat promoting it (Jean-Loup Gassee).

      Actually, most Amigans jumped ship to european linux. KDE is the result.

    5. Re:Guru Meditation by Anonymous Coward · · Score: 0

      Not true.

      The BeOS name comes from when a gang of engineers
      were browsing through an encyclopedia looking for a nice name. The boss calls up and asks how far they have gotten and they answer "B".

      BeOS was originally called SharkOS. (yes, really)

    6. Re:Guru Meditation by james72 · · Score: 1

      It actually ran something orginally called AmigaDOS, but eventually renamed AmigaOS. AmigaDOS was the name of the part that handled, not surprising, the disk subsystems.

      Here's a very good description : http://www.amigaforever.com/kb/5-108.html

      -James.

    7. Re:Guru Meditation by MagikSlinger · · Score: 5, Informative
      What OS did Amigas run (don't tell me they called it Amigos)? What was it based on? Also why was the OS "far ahead of its time"?

      The whole collection of components was called Kickstart (because it was the low level OS) and the GUI interface component was called the Workbench.

      the Amiga OS was largely written from scratch with the exception of the AmigaDOS component (Filesystem/Disk manager) which was written in BCPL based on a legacy DOS that was available. AmigaDOS was a last minute addition which is why it wasn't written from scratch.

      The OS was the first desktop computer to use a microkernel approach where all the components of the OS were independent objects which communicated via message passing. It also was the first desktop OS to provide pre-emptive multi-tasking but because it didn't have a "smart" scheduler, the system could still be brought to its knees with busy-loops.

      There were many features that made the Amiga's OS a joy. The filesystem layout of a separate library (equiv of DLLs) and font directories made keeping your installation clean a breeze. In fact, in Kickstart/Workbench 2.0 and up, you could do the UNIX trick of specifying an environment variable for your library and font paths so you could have MULTIPLE library and font directories. In fact, the Amiga environment variable system was implemented as a RAM drive so it could have directory structures. Fond memories of setenv "SASC/scoptions" -g.

      Device I/O was asynchronous. You passed and received messages to the hardware while your code could go off and do other things. Where this really made a difference was in the Sound device which allowed some fairly inventive sound mixing to go on because while the sound device went off to play your sample, you could mix up the next sample for it to play. In the mid-80s, no one was doing that on a desktop/home PC.

      The GUI library, called Intuition, had a nice clean design. Things were properly partitioned into their own libraries/modules and the API was clean and easy to learn. The designer of Intuition said his only regret was he couldn't make it into a pure device for completely asynchronous operation.

      The message scheme of the Amiga is still, IMHO, the best there ever was. Based on what amounted to a primitive C-based version of classes, you allocated a structure for your message, filled out the required fields and sent it to a Message Port. You could wait around for a response, or do other things while periodically checking on the message port. This made creating event driven code a dream. With one function call, I could watch a dozen MessagePorts (or just one, actually -- a MessagePort could receive any message). With that one call, I can listen for:

      • Input events
      • Sound device responses
      • TCP/IP connection requests or data received
      • Messages from other processes
      • AREXX messages

      Trying to do the same thing in Windows was a severe pain until very recently, and even now, it's still a pain.

      The Amiga had its flaws. For example, by chosing the cheaper 680x0 processors, the Amiga never had memory protection or virtual memory which made for some fun crashes. The memory allocation code was such a piece of crap that if you weren't careful, you could fragment all of the system memory and even other applications would be affected (see the no memory protection or virtual memory flaw). Also as mentioned, the pre-emptive schedule did not adapt to "bad" programs such as programs doing busy loops.

      All in all, it was still a dream. I still miss programming it. The NeXTStep OS is the closest I've ever seen any other OS get to it.

      --
      The bitter lessons of a veteran coder: http://bitterprogrammer.blogspot.com
    8. Re:Guru Meditation by Anonymous Coward · · Score: 1, Interesting

      I have a contemporaneous (and slightly cat-peed-on) "Amiga Format" issue (imported from "Future Publishing" in the UK) that proves you wrong with a Gassee interview. BeOS was called B-OS because it was thought to be the logical successor to A-OS - AmigaOS. This was back in the 66MHz 2-way SMP BeBox days. Now, the BeBox was a seriously cool box. The Geek Port ruled. I drove a sort of turtle thing with it, in the Cali sunshine. Believe it or not, rollerblade women dug me.At least in my dreams. But I ain't a virgin, if you get my drift.

      The BeBox was the last Cali computer. The Apple II was perhaps the first. Amiga was the pinnacle. Nothintg can overtake it. It represented the end-all and be-all of 2D computing. Trexx Warrior, 15" Philips CM8832. On boardwalk. Zowie, and I'm no pinhead, not that Zawinski will let me in without a fee.

    9. Re:Guru Meditation by Anonymous Coward · · Score: 0

      I would like to point out, while not 20 years old, Commodore also released a version of UNIX, along with special Kickstart ROMs. The machine was a 3000UX (the UX differentiated it from the stock 3000 Kickstart ROMs). It was based on AT&T Unix, although NetBSD released a version for Amigas a few years later...

      It was kind-of cool having a dual-boot system back in the early 90's. Of course, add the PC or Mac emulator on AmigaDos, and quad-boot.

    10. Re:Guru Meditation by pant · · Score: 2, Funny

      Back in 1992, the Preview Channel for at least some of the USA's cable was run on an Amiga, and I used to use my monitor to watch movies through its RCA ports.

      One day, after an afternoon of gaming, I decided to watch a movie to take the edge off. Imagine my shock and horror as I switched off my Amiga 1000, switched to the composite input, and a Guru error was superimposed on top of the Preview Channel. In a moment that was both brief and endless, I thought I'd totally screwed up my computer, VCR, and monitor in one shot, even as I stared at the Amiga's power switch in the off position.

    11. Re:Guru Meditation by Junnonen · · Score: 1

      That's not true at all what you are saying about Europe. PC and Amiga/ST had a little different markets, and obviously Amiga/ST never really hit it as a corporate computer. Anyway, PC became popular as a home computer about at the beginning of the 1990's and became dominant about at the middle of the decade. I bought my first PC in 1990.

      Of course I am talking about Europe in general here, and Scandinavia in particular, but in Britain Amiga/ST held on for a little bit longer I guess.

    12. Re:Guru Meditation by Anonymous Coward · · Score: 0

      >>By configuring a RAM disk, one could perform a complete reboot in only a few seconds.

      My A1200 with internal hard drive (the biggest they made, a whopping 120MB) would boot in like five seconds anyway. The A500 it replaced had no HD and took longer to boot - but I'd like to say I still haven't seen a computer boot a software based OS that quickly ever since, although Mac OS X is a lot closer than OS9 was.

    13. Re:Guru Meditation by Anonymous Coward · · Score: 0

      Aye, it was a Manly operating system, for Real Programmers. Harr...

      Arguably, two advantages: First, you tended to produce higher quality code, because it became apparent very quickly when you dereferenced a null or invalid pointer, or overran memory. Heh, Amiga programmers were dealing with the concept of 'buffer overrun' (and solving it, anyone remember Mungwall and friends?) years before it became mainstream.

      Second, having no memory protection (or virtual memory) made interprocess communication blindingly fast - malloc, stuff the returned pointer into a message, and send the message to some other process's MsgPort. On the other side, GetMsg, process it, and free. No marshalling at all.

    14. Re:Guru Meditation by myov · · Score: 1

      The Amiga had 2 ram disks. RAM: was your standard ram disk. RAD: retained its contents after a reboot. Copy your OS to RAD:, reboot and it's running in only a few seconds.

      It really came in handy in the early machines where you had a Workbench boot floppy, then another disk for the app you wanted to use. ... makes me want to fire up the A3k.

      --
      I use Macs to up my productivity, so up yours Microsoft!
    15. Re:Guru Meditation by jpop32 · · Score: 1

      Nice writeup, but I'll have to correct you/expand on a few points... Not to nitpick, but I spent my teen years hacking the Amiga, and who knows when will the next opportunity to show off my Amiga knowledge pop up... ;-)

      The OS was the first desktop computer to use a microkernel approach where all the components of the OS were independent objects which communicated via message passing.

      Actually, you didn't pass the message, you passed the pointer to the message. That was, of course, possible by the fact that there was no memory protection, every program could read & write from any memory location, the ROM, the OS private parts, other programs memory.

      This was a double-edged sword. It was beneficial because pointer passing was largely responsible for the great snappines of the OS (running on a 7MHz machine, the OS was faaast). On the other side, this method of communication is what ultimately kept Amiga from ever having a decent memory protection, and was responsible for the fact that a single program/device/object could bring the machine into a Guru Meditation (actually present as such only up to Kickstart V1.3).

      because it didn't have a "smart" scheduler, the system could still be brought to its knees with busy-loops.

      Actually, nope. You could safely start a program that just looped forever (god knows I made my fair share of those). The scheduler would give it only its alotted time slice, and then yank it off of CPU. The other programs would be unaffected.

      It's the lack of memory protection that did the OS in. Since the first KB of memory held the most important data (jump tables for interrupts, ROM location and such) writing to a NULL pointer brought the machine to its knees within the first few written bytes. That made debugging the programs... well, interesting. ;-)

      Device I/O was asynchronous. You passed and received messages to the hardware while your code could go off and do other things.

      And was the cause for 'the most missed AmigaOS feature ever'. You copy something to a disk. Disk fills up. What options does the OS present? Cancel and, wait for it... RETRY! Disk fills up, the alert pops up. You switch over to a file manager (FileMaster was my weapon of choice), delete a few files, switch over and click retry. Copying resumes where it stopped. No re-selecting the files, no finding out what was copied and what wasn't, no hassle, no worries. Life was good.

    16. Re:Guru Meditation by 10001010 · · Score: 1

      I still remember when I first got my Amiga 1000 home. I was a CS student at the time, and I'd used various Unix systems for courses, and MS-DOS at work, so I figured I knew what a 'real' operating system was.

      Got the 1000 home, unpacked it, set it up, and (being a CS student), one of the first things I did was dump the task list. Now, on MS-DOS, there is no such thing. On the Amiga, there were a dozen or more processes running: device processes for the mouse, keyboard, floppy drive, serial port, parallel port, the console, ... All on a 68000, with 512K of memory.

      Yup, I thought to myself, MS-DOS is just a glorified program loader, but the Amiga OS is a real operating system.

      Today, I work with Windows XP, and it's still so brain-damaged compared to the twenty-year-old Amiga OS that at times I shake my head in disbelief, and wonder what might have been had it's development continued...

      One example. IPC on the Amiga was done with globally-visible message ports - essentially just a named queue. On the receiver side:

      MsgPort *msgPort = CreatePort("myPort");
      while (WaitPort(msgPort)) {
      char *msg = Getmsg(msgPort);
      ... process message ...
      }

      On the caller side:

      char *message = CreateMessage(...);
      MsgPort *msgPort = FindPort("myPort");
      SendMessage(msgPort, message);

      That's it. Any process could send a message to any other process, all it had to know was the port name. This allowed a single message processing loop in your application to handle input events from the window manager, commands from a scripting engine, or from any other source.

      Compare that to Windows, where message queues are (arguably) not first-class objects, but rather are associated one-to-one with a thread, and with a window. Similar code in Windows means registering a window class and creating a window, then sending messages to the window - an entire layer of functionality that is irrelevant to the underlying requirement of 'send a message to a receiver'.

      So, yeah, the more Windows programming I do, the more I still appreciate the design of the Amiga OS.

    17. Re:Guru Meditation by LarsG · · Score: 3, Informative

      To expand a bit on an excellent post:

      The whole collection of components was called Kickstart (because it was the low level OS) and the GUI interface component was called the Workbench.

      Kickstart was (usually) in ROM and contained the low-level stuff. Workbench was loaded from floppy or HD and contained the GUI, extra libraries and other stuff.

      Actually, I'm not sure whether 'Workbench' was the GUI only or not - the 'Workbench' floppies did contain more than the GUI but when one said 'Workbench' one usually meant the GUI.

      the Amiga OS was largely written from scratch with the exception of the AmigaDOS component (Filesystem/Disk manager) which was written in BCPL based on a legacy DOS that was available. AmigaDOS was a last minute addition which is why it wasn't written from scratch.

      The DOS component of AmigaOS (CAOS) was lagging behind the rest of the system, so instead of delaying the introduction of Amiga 1000 to get it finished an outside contractor was signed on to port an existing DOS to AmigaOS. Which is why AmigaDOS has some oddities, like BCPL.

      About CAOS

      but because it didn't have a "smart" scheduler, the system could still be brought to its knees with busy-loops.

      The scheduler was a simple priority round-robin algorithm, meaning that the highest priority runnable task would get the CPU. If there were several runnable tasks at that priority level, the scheduler would round robin between them.

      The OS kernel ran at the highest priority, GUI and device drivers a bit lower, user programs at 0 and background tasks below that.

      As you mention, the obvious problem was that a busy-looping task at a priority higher than user programs would completely starve them for CPU, effectively locking up the system from the user's point of view.

      It did have its perks, tho. Since the GUI was running at high priority it instantly got CPU so the system felt very responsive even when heavily loaded. It was also simple to start a long running task at a lower priority than normal user programs and have it churn on something in the background with close to no impact on system and user program responsiveness - back in those days the ability to have a big compile or render running in the background and hardly noticing it while typing in your editor was mindblowing. ..but a single program busy-looping at a priority higher than normal user programs, and it was three finger salute time.

      In fact, in Kickstart/Workbench 2.0 and up, you could do the UNIX trick of specifying an environment variable for your library and font paths so you could have MULTIPLE library and font directories. In fact, the Amiga environment variable system was implemented as a RAM drive so it could have directory structures. Fond memories of setenv "SASC/scoptions" -g.

      Paths, Labels and env are separate.

      The path is where the shell would look for executables. Works just like in Win or *nix.

      Environment variables also work like in Win or *nix, except that they were stored and could be accessed as a RAM file system.

      Labels, though, is very nifty and very Amiga. Those familiar with MS-DOS can think of them as drive letters on steroids.

      Labels could point to a device (DF0:), volume label (WORKBENCH:, GAMEFLOPPY:), pseudo device (SPEECH:), or they could be assigned to a directory.

      AmigaOS came with a set of default device labels. DF0: for first floppy, DH0: for first harddrive. The system would look for libraries in LIBS:, fonts in FONTS:, etc. Every floppy and HD had a volume label, so if you had a floppy named games you could access it with GAMES:. If GAMES: could not be found, AmigaOS would prompt you to insert the floppy. In addition you had special labels like SPEECH: which sent any files copied to it through a speech synthesizer.

      If you copied the workbench floppy to the HD, you could 'assign WORKBENCH: DH0:st

      --
      If J.K.R wrote Windows: Puteulanus fenestra mortalis!
    18. Re:Guru Meditation by Anonymous Coward · · Score: 0

      In Britain the ST peaked in the late 1980s, but later the Amiga was more popular. The PC in Britain also started getting really popular in the early 1990s (1991 or so), and sometime during 1992 took over from the Amiga as the computer-to-have (really, I remember people still mainly exchanging Amiga games at the start of '92; by a year later, that was way down).

    19. Re:Guru Meditation by Shinobi · · Score: 1

      The Assign feature in AmigaOS is probably one of the features that I truly, truly miss from Windows, Linux, MacOS X, Irix etc. There's nothing that is as flexible and powerful, yet so simple :/

    20. Re:Guru Meditation by neil.pearce · · Score: 1

      Are you sure their was NO memory protection?

      The 68000, running in user mode cannot write to memory addresses below $8000 or above $ffff8000. The exception/interrupt tables are all held below $140. An illegal write attempt will trigger an address exception.

      Such writes are only possible in supervisor mode, and there is a special (shorter) form of the move.w command to aid such access.

      Did the Amiga only run in supervisor mode?!?

    21. Re:Guru Meditation by Fweeky · · Score: 1
      "because it didn't have a "smart" scheduler, the system could still be brought to its knees with busy-loops"

      Hmm? Was this a 1.* problem or so? I don't recall ever locking a system up with a busyloop without messing with priorities the way I still can if I have the privileges.

      I usually ran Executive, on AmigaOS 3 anyway; anyone remember that and all its MUI dashboard software? It replaced much of the scheduler and made heavy multitasking that bit smoother.

      "In fact, in Kickstart/Workbench 2.0 and up, you could do the UNIX trick of specifying an environment variable for your library and font paths so you could have MULTIPLE library and font directories"


      Hmmm, could you? I remember doing assign add to attach multiple directories onto LIBS: and FONTS:, not setting env variables.

      "In fact, the Amiga environment variable system was implemented as a RAM drive so it could have directory structures."


      I used to run an ENV: replacement which implimented an ENVARC: cache rather than blindly copying the whole of ENVARC: into an ENV: ramdisk :)

      "The Amiga had its flaws. For example, by chosing the cheaper 680x0 processors, the Amiga never had memory protection or virtual memory which made for some fun crashes."


      The flaw wasn't so much in the 68k, which did grow an MMU and was quite happy to virtualize away, but rather the OS, which was designed around a flat address space and lots of implied memory sharing. With the move to PPC it was slowly moving past this design and into something that could be sensibly protected and tracked; I believe MorphOS has full(ish) resource tracking and memory protection?

      "The memory allocation code was such a piece of crap"


      As with everything, there was software available to mitigate this. Unfortunately I think this class of software was generally ranked somewhat experimental ;)
    22. Re:Guru Meditation by LarsG · · Score: 1

      Was this a 1.* problem or so? I don't recall ever locking a system up with a busyloop without messing with priorities the way I still can if I have the privileges.

      Most other schedulers give low priority tasks at least a little CPU now and then, but not the stock Amiga scheduler. Any program with higher priority than 0 busylooping would result in all normal user programs getting no CPU at all.

      I didn't play much with Executive so I don't remember which algorithm(s) it implemented.

      --
      If J.K.R wrote Windows: Puteulanus fenestra mortalis!
    23. Re:Guru Meditation by LarsG · · Score: 1

      I'm quite certain that only exec ran in supervisor mode, and that the Amiga had no memory protection.

      I seem to recall that the difference between supervisor and user mode on the 68K had to do with access to the status register and user mode stack pointer. Would you mind refreshing my memory?

      --
      If J.K.R wrote Windows: Puteulanus fenestra mortalis!
    24. Re:Guru Meditation by Exluddite · · Score: 1

      I actually still have the Amiga Joyboard on which the "Guru Meditation" supposedly took place. If I remember correctly (and this may be apocryphal at best) they developed the Joyboard so that they could be seen doing something while keeping the OS work quiet. Supposedly one of the programmers would sit on the Joyboard (kind of a joystick that you stand on) and try not to have any of the contacts hit in order to clear his mind when he got frustrated with all the coding, hence "Guru Meditation".

      --
      What does this button do...
    25. Re:Guru Meditation by snuf23 · · Score: 1

      I here ya! I never bothered much with the normal DH0: DH1: drive handles, I used to have:

      WORK:
      GAMES:
      UPLDS:
      DNLDS:
      UTILS:
      PICS:

      It made dealing with the filesystem so much nicer.

      --
      Sometimes my arms bend back.
    26. Re:Guru Meditation by Shinobi · · Score: 1

      And the ability to have for example music all sorted under MUSIC: despite the songs in various formats being on different HD's etc

    27. Re:Guru Meditation by Decker-Mage · · Score: 1
      I hate to pick a few nits, but here goes. You did forget true device independence, either in you code or from the command-line. You didn't have to care what the device was, just use the names and route dang near anything to anywhere. I used to use that all the time from the CLI.

      Another nit is that alhtough there was no memory protection per se, it wasn't difficult to implement. Simply add MungWall or Enforcer (or both as I did) to your startup and poof! True memory protection. Buffer overflows, just as one example, were stopped dead in their tracks. We used to use this all the time when checking files that were new additions to the libraries so people were warned about sloppy coders.

      Lastly, I used to run virtual memory all the time on my GVP equipped machines. There was a hack, true it was a hack, that patched the OS to add virtual memory. That you could even pull off such a hack, and very easily too, was a testament to the design of the 68010 and beyond and that of the OS itself. I believe it was called VMem, but I'd have to dig out my copy of the libraries to confirm.

      What I loved about it at the time was the sheer level of documentation that was available at a fairly cheap price. My idea of light reading was perusing the ROM Kernal manuals or the Hardware manual to see what neat hacks you could do.

      Still, great post!

      --
      "[I]t is a wise man who admits the limits of his knowledge or skill, and that pretending either causes harm." --Terry Go
    28. Re:Guru Meditation by cowbutt · · Score: 1
      Which reminds me of AREXX. On the face of it just a scripting language. But the killer feature was that most 'modern' (post AmigaOS 2.x) Amiga programs listened to AREXX messages. The result was that you could write a script to automate a program - or several programs. Batch converting a bunch of pictures was a few lines of AREXX, and more elaborate scripts could do quite amazing things.

      [...]

      It would be nice if more of the good ideas in AmigaOS were adopted in mainstream OS'es, though. Ubiquous scripting support for one.

      UNIX tackles the same problem, but using a different approach. Rather than expecting monolithic do-everything applications to be able to respond to scripting messages or whatever, true UNIX applications are built such that what would have once been a sensible AREXX exported functions are built as individual, pipe-able, programs (often referred to as "do one thing, and do it well"). The shell interpreter picks up the rest of the slack. The approach places very low barriers for application developers, but as long as they play by the rules, their applications can be combined with others to do the most amazing things.

      It's a shame though, that now UNIX has more monolithic applications (i.e. openoffice, mozilla, and nearly everything for GNOME and KDE) that it's uncommon for these to have any scripting mechanism whatsoever. Some don't even take command line arguments!

    29. Re:Guru Meditation by jpop32 · · Score: 1

      The 68000, running in user mode cannot write to memory addresses below $8000 or above $ffff8000. The exception/interrupt tables are all held below $140. An illegal write attempt will trigger an address exception.

      Yup, but I was coding graphic demos in assembler. The first thing _every_ demo program did was bump itself up into supervsor mode and take over the interrupt vector table from the OS. :-)

      We needed that crucial VBI (vertical blank interrupt) to get silky smooth animation, a trick PCs managed a good decade later.

      Those were fun imes. Once while coding a demo, I somehow managed to kill he RTC (which was on a memory expansion card) in one of my Amigas. A stray routine had written who knows what who knows where before a crash. After a reboot - poof, the clock was no more. :-)

      Did the Amiga only run in supervisor mode?!?

      The exec run in supervisor mode, user programs did not. But every program had access to other programs' memory, as well as the OS'. And, IIRC every program had a trivial way of going into supervisor mode. I could be wrong, though, most of my programming was pure hardware banging. You cannot afford to through the OS when you need every CPU cycle available. :-)

    30. Re:Guru Meditation by Anonymous Coward · · Score: 0

      It should be noted that exec.library was designed so that memory protection could be added later on. According to the documentation, anything passed in a message to another task should have been allocated with a special MEM_SHARED flag. Of course, since this flag was a no-op on the first version, it had to be a no-op on all subsequent versions to retain compatibility. Basically, it was a very rare programmer that even knew about the shared allocation requirement.

      Of course, the memory protection afforded by the shared allocation technique, had it been implemented, would not have been complete. Only privately allocated memory would have been safe from corruption by other tasks.

    31. Re:Guru Meditation by neil.pearce · · Score: 1

      Yeh, user and supervisor mode both had their own stack pointer.

      User mode also was forbidden from executing commands such as stop (halt processor until exception), reset, rte, or a move/and/or/eor with the status register as destination.

      Reads from the status register, eg. move.w SR, d0 were allowed (though I think they changed this on the 68020) - you had to just make do with move.w CCR, d0 in user mode.

      Certainly no protection for any other memory addresses above $8000 or below $ffff80000.

    32. Re:Guru Meditation by neil.pearce · · Score: 1

      Heh, I remember most of the later Atari ST demo would start with something akin to...

      reset :)
      lea code(pc), a0
      lea 8.w,a1
      move.w #$40, d0
      loop:
      move.l (a0)+, (a1)+
      dbra.w d0, loop
      jmp 8.w
      code: ...

      Trying to trace through code running atop of the exception table was "interesting". Those were they days :)

    33. Re:Guru Meditation by qzulla · · Score: 1
      What I loved about it at the time was the sheer level of documentation that was available at a fairly cheap price. My idea of light reading was perusing the ROM Kernal manuals or the Hardware manual to see what neat hacks you could do.

      Ahh yes, the RKMs. I used to browse them myself though my programming skills were with 6502 assy level at the time.

      Someone gave me a A500 owners manual a few years ago. In it was the architecture and pin outs of the custom chips AND the complete schematics of the machine.

      The good ol' days when we were meant to hack. I remember some Amiga designers saying they had no idea that it could do what it did in the hands of clever programmers.

      And I moved on from my A3k last Sept. for my Mac. Yes, I used it for all those years. The Picasso video card rocked!

      q

    34. Re:Guru Meditation by qzulla · · Score: 1
      I had a similiar experience. I turned off my Amiga and turned on the TV. There was the guru. I was like WTF?????

      It played the guru the entire weekend.

      q

    35. Re:Guru Meditation by Decker-Mage · · Score: 1
      Yes, the Picasso did rock. Heck, it's still the emulation of choice! Personally, I had a Retina which seemed to like my system better than the Picasso, but some machines had their quirks, and Lyza was really picky about what hardware she worked with back then. Fer instance, she never would work right with the 386 BridgeBoard, which wasn't a big deal at the time as I'd just do the floppy-shuffle with the school machines ;-)

      BTW, I still hack my machines, it just requires a bit more effort and specialized tools. The settings on my North and Southbridge are not standard, which is part of why this machine still rocks even after two years. It's just harder.

      {Sigh} The good old days.

      --
      "[I]t is a wise man who admits the limits of his knowledge or skill, and that pretending either causes harm." --Terry Go
    36. Re:Guru Meditation by nickos · · Score: 2, Interesting

      I blame Doom for the death of the Amiga. Doom was the killer app for the "PC as home computer", and due to the Amiga's planar bitmap based graphics architecture which was amazing for 2D, but crap for 3D, the Amiga just couldn't compete...

      I'm another ex-Amigan who like so many others who have posted here, miss it dearly :(

  11. I always thought... by BobWeiner · · Score: 3, Insightful

    ..the Amiga was a nice machine for its time. I remember checking an A1000 out at a friends place many, many years ago. The graphics and sound on the machine were quite amazing, compared to what was available on the market. Sad that the Amiga never got the recognition it deserved.

    20 years huh? Wow, I didn't realize it's been that long.

    --
    The PC Weenies: 11 Years of Online Tech 'Too
    1. Re:I always thought... by Anonymous Coward · · Score: 0

      "Sad that the Amiga never got the recognition it deserved."

      Didn't it? It never got the corporate backing it deserved, sure, but it still sold well. It laid the ground for the computer animation industry, and still inspires deep, sometimes fanatical, fondness twenty years later among those who used them.

      It was a ground breaking machine for users: ami-heads became our lightwave pros and our programmers. Dig into the software we used and you'll see the embryonic form of today's open source movement in a little collection called the Fred Fish Disks.

      Good times, good times...

      (Think I'm going to fire up a round of Fighter Duel Pro for the memories. A kick-ass physics-based combat sim running on a machine with just a 2mb RAM pack, no hdd. Just amazing.)

  12. It's not a birthday by cove209 · · Score: 0

    It's not a birthday, it's a birth anniversary. Do you wish people "Happy Wedding Day" twenty years into their marriage?

    1. Re:It's not a birthday by Anonymous Coward · · Score: 0

      yeah and a hacker is not a cracker, jesus sometimes you just gotta say "fuck it"

    2. Re:It's not a birthday by iroll · · Score: 1

      You must be new to English.

      --
      Repetition does not transform a lie into the truth. - FDR
  13. Still using Amiga 4000 in Video Production by Anonymous Coward · · Score: 0

    Amiga 4000 and the Video Toaster still used in video production today. Once we go 100% non-linear, maybe it will go away.

  14. Amiga Was The Only Computer Ever by Anonymous Coward · · Score: 0

    My first computer game job was at a company that had a bunch of former Amiga freaks working there. One of the company's tools was an old sprite tool that only ran on the one Amiga left at the company. All the dev work for our Sega Genesis project was done on a x86 DOS machine - a complete piece of shit to work on.

    However, the few times I had to use the Amiga for the tool I couldn't wait to get back to DOS. What a ugly piece of shit OS the Amiga was. The Amiga computer hardware and desktop have to be the clunkiest and ugliest system I've ever encountered.

    And I say this as a foaming at the mouth, ready to piss on Microsoft's grave, DOS/Windows hater.

    Amiga. Shudder.

    1. Re:Amiga Was The Only Computer Ever by stratjakt · · Score: 1

      Ya know the biggest selling point for the amiga was the PC "sidecar" that let it run 8086 stuff.

      I was an oldschool Commodore fanboy, but the Amiga did die for reasons outside of the usual conspiracy theories.

      --
      I don't need no instructions to know how to rock!!!!
    2. Re:Amiga Was The Only Computer Ever by Anonymous Coward · · Score: 0

      Ya know the biggest selling point for the amiga was the PC "sidecar" that let it run 8086 stuff.

      Don't be ridiculous. It would have been cheaper to buy an 8086 based computer than to buy an Amiga+sidecar. Clearly people had other reasons to buy Amgias than just that with added hardware they could run 8086 apps.

    3. Re:Amiga Was The Only Computer Ever by Jeremi · · Score: 2, Informative
      Ya know the biggest selling point for the amiga was the PC "sidecar" that let it run 8086 stuff


      What planet were you living on? If people wanted to run 8086 software it was much cheaper to just buy an 8086 machine. Amiga had lots of selling points, and the sidecar was way down the list.


      Oh, wait ... I've just been trolled, haven't I?

      --


      I don't care if it's 90,000 hectares. That lake was not my doing.
    4. Re:Amiga Was The Only Computer Ever by Anonymous Coward · · Score: 0

      "Oh, wait ... I've just been trolled, haven't I?"

      No, you're just fanboy.

    5. Re:Amiga Was The Only Computer Ever by deafff · · Score: 0

      That's just because you dont know shit about it. I was considering my heavily customised 1996 A1230 workbench best and nicest desktop i ever had. I came close to it some three months ago on my heavily customised xp, but when I think about it, it still feels 10 times slower and lacks lots of things i took for granted back then. Even worse with linux.

    6. Re:Amiga Was The Only Computer Ever by Anonymous Coward · · Score: 0

      No, the Amiga was a piece shit that was rejected by the computing world.

    7. Re:Amiga Was The Only Computer Ever by deafff · · Score: 0

      Amiga had 5.5% market share in 1991. That's three times more than Apple has now. Does Apple seem rejected to you? I dont think so. You better not close your mouth, there's huge "piece shit" in it.

    8. Re:Amiga Was The Only Computer Ever by meosborne · · Score: 1

      Sigh. Ignorance that great shouldn't be displayed public.

      While the Amiga certainly had it's flaws, it did have features that even current systems don't have. Older systems still have value in what they can teach folks today. Things to be avoided, and things that might be possible.

    9. Re:Amiga Was The Only Computer Ever by jericho4.0 · · Score: 1
      I give you that the stock OS was pretty ugly, in later years, but that's only because you didn't install the tweaks. Probably not a good idea in a production environment, considering the lack of memory protection.

      Anyway, the Amiga desktop was capable of looking stunning, with effects and features that still haven't shown up in Windows. 24-bit alpha blending of window frames, for example.

      --
      "A language that doesn't affect the way you think about programming, is not worth knowing" - Alan Perlis
  15. Farewell, good friend by Rich+Klein · · Score: 1

    Amiga, how I miss you. I think I'd be disappointed if I got another Amiga, though; the world has moved on.

    --
    -Rich
  16. Amiga programming by Anonymous Coward · · Score: 1, Interesting

    To this day I still pull out the old Amiga ROM kernel manuals to look for inspiration. Beautiful design. Way ahead of anything else at the time and still a good design in many areas even by todays standards.

  17. I miss SIMEARTH on the amiga by voss · · Score: 1

    The Amiga version was the best version of Simearth ever made. The pc version looked like crap by comparison. Also the original Simcity was best on the Amiga.

    If commodore had stayed in business Id probably still have an Amiga.

    1. Re:I miss SIMEARTH on the amiga by Recovery1 · · Score: 1

      Don't forget Lemmings in there. I have to admit the PC version of Lemmings really was incredible, but the Amiga version looked and ran beautifully.

  18. Memories... by volsung · · Score: 4, Interesting

    Man, the red and black Guru Meditation screen is probably the creepiest error message I've ever seen. No soothing blue or green to be found there. :)

    1. Re:Memories... by jafuser · · Score: 1

      What was great was the times in the early 90's when I would be flipping through the cable TV channels and catch a Guru Meditation error on one of them (usually the TV guide channel or equivalent).

      --
      Please consider making an automatic monthly recurring donation to the EFF
    2. Re:Memories... by snuf23 · · Score: 1

      I admit it. I own the Guru Meditation Error t-shirt.
      I don't even know anyone who understands it!

      --
      Sometimes my arms bend back.
  19. How are you measuring "advanced"? by CyricZ · · Score: 4, Insightful

    The most "advanced" computer at that time depends on what your criteria are. The systems from Cray and Amiga are very different, yet still both very advanced.

    While the Cray-2 may have been the most efficient number crunching computer in 1985, the Amiga was the top of the line when it came to multimedia and workstation applications. So while the Cray-2 didn't offer the amazing multimedia capabilities of the Amiga, and the Amiga didn't offer the pure crunching power of the Cray-2, it isn't correct to say that either is more "advanced" than the other in all ways.

    --
    Cyric Zndovzny at your service.
    1. Re:How are you measuring "advanced"? by Anonymous Coward · · Score: 0
      "So while the Cray-2 didn't offer the amazing multimedia capabilities of the Amiga, and the Amiga didn't offer the pure crunching power of the Cray-2, it isn't correct to say that either is more "advanced" than the other in all ways."
      It depends on how we look at it. The Cray was just an oversized processor, whereas the Amiga was an advanced multitalented computer which happened to have a 7MHz 68000 CPU. The CPU was by far the weakest point in the Amiga system - if a 66MHz 68000 CPU happened to have existed in 1985, the Amiga would then, and only then, have shown its full potential, whereas a 66MHz CPU in almost any other computer of the day would've merely made it run (alot) faster.
    2. Re:How are you measuring "advanced"? by javiercero · · Score: 0, Troll

      I think you are wrong, my calculations clearly show that if the Amiga had had a 82.334235543546778566Mhz processor it would have been its ideal processor speed at introduction and ergo it would have not only dominated the computer industry, but also it would have accelerated the downfall of the Soviet empire.

      My calculations also show that any other computer at exactly 79.32434324505460289503Mhz would have just run a lot faster.

    3. Re:How are you measuring "advanced"? by SA+Stevens · · Score: 1

      the Amiga was the top of the line when it came to multimedia and workstation applications.

      Nope. The Amiga can't even TOUCH the 'workstation applications' that mattered in 1985. There wasn't any significant engineering CAD software out for the Amiga.

      But if we're talking strictly about consumer-grade Pee Cee, you might be correct.

  20. I still have mine.... by whoami-ky · · Score: 1

    In fact, I still have both my A1000 and my A4000/040. I've thought about trying to sell them on eBay, but I just can't seem to give them up. I have my old 1080 monitor hooked up to a DVD player in the bedroom and use it for watching movies while I'm falling asleep.

    --
    See my blog at Who's Who
    1. Re:I still have mine.... by Anonymous Coward · · Score: 0

      Heck, keep em.

      One of the more amazing things about the a1000 is they still run fine. It was really well built for a machine that made so very much affordable.

      And yeah, I still use my 1080 as a video monitor too. Great gear.

    2. Re:I still have mine.... by jericho4.0 · · Score: 1

      Those 1080's are still in demand as cheap, robust, and color acurate monitors for video editing. And you can stack them. That was the first monitor I ever owned.

      --
      "A language that doesn't affect the way you think about programming, is not worth knowing" - Alan Perlis
  21. I Heart Amiga by Masa1991 · · Score: 0

    Ah, the first proper computer I had was a Commdore 64-something. It had a 3 1/2 inch drive to the side of the keyboard and an external floppy. The problem was, I still didn't know how to use it before it was whipped away and I was given a Windows ME with a 666mhz celeron and 64meg ram. I think that the Amiga crashed less.

  22. Amiga Signatures by Anonymous Coward · · Score: 2, Interesting

    I don't know if they all had this, but my Amiga 1000 (the one in the room in the original box) had signatures on the inside of the plastic cover. I recall a little dog footprint too.

    I'm not sure what I'm saving the machine for though...if only I could get a variant of Unix to run on it...but its lack of a MMU made the 1000 ill equipped for modern OS's.

    This poses another question- how long will a system last boxed up like that?

    1. Re:Amiga Signatures by RiffRafff · · Score: 1

      I recall a little dog footprint too.

      The doggy print was from Jay Miner's little dog, Mitchy.

      --
      "I might have made a tactical error in not going to a physician for 20 years." -- Warren Zevon
    2. Re:Amiga Signatures by Decker-Mage · · Score: 1

      Actually it was Misha. I spent a day with her and Jay. Quite a lively dog and very affectionate.

      --
      "[I]t is a wise man who admits the limits of his knowledge or skill, and that pretending either causes harm." --Terry Go
    3. Re:Amiga Signatures by Anonymous Coward · · Score: 0

      I have my 500, 1000, 1200, 2000 and 3000 :) do I win something?

      Amiga, better than windows 98.. way before it's time

      GM

  23. Best. Easteregg. Evar. by EQ · · Score: 4, Interesting
    I remember this one (and the how-to is still on the net!):


    1. Hold Left-Shift, Left-Alt, Right-Shift and right-alt

    2. Press any of the F keys and get a message!

    3. To get a rude message toward Commodore, do this

    4. Hold down the same as step 1 and hold down an f key

    5. Insert a disk and you get the message " We made the amiga... "

    6. Take the disk out and you get " And Commodore Fucked it up! "



    (This was from the site above -but I remember doing this on 1.2, with an original 1000).
    --
    Buffalo buffalo Buffalo buffalo buffalo buffalo Buffalo buffalo! http://goo.gl/J9bkO
    1. Re:Best. Easteregg. Evar. by Jugalator · · Score: 1

      Reading the comments in your linked article, I'm not sure it mentioned "Commodore" by name, but it being instead "They fucked it up". Anyway, that was indeed working in 1.2 but was later changed to:

      Insert disk - The Amiga, Born a Champion
      Eject disk - Still a Champion ... in Kickstart 1.3, as Commodore found out about this message.

      --
      Beware: In C++, your friends can see your privates!
  24. What was its name? by slashflood · · Score: 1


    Since I put my Amiga 2040 into the basement years ago, I'm wondering what the name of a specific game is. It's about a jumping ball and you had to collect keys for locks. The ball jumped up and down all the time and you where able to direct the ball left and right. I don't remember its name, but maybe one of you know it?

    1. Re:What was its name? by wildzer0 · · Score: 1

      Maybe Wizball?

    2. Re:What was its name? by rking · · Score: 1

      It's about a jumping ball and you had to collect keys for locks. The ball jumped up and down all the time and you where able to direct the ball left and right. I don't remember its name, but maybe one of you know it?

      Possibly Bounder, and/or its sequel Rebounder.

    3. Re:What was its name? by Anonymous Coward · · Score: 0

      Airball?

      [ This game also had excellent music... ]

      http://hol.abime.net/3220

    4. Re:What was its name? by Jeremi · · Score: 1

      Perhaps you are thinking of AirBall? I really enjoyed that game, the graphics and music were great.

      --


      I don't care if it's 90,000 hectares. That lake was not my doing.
    5. Re:What was its name? by slashflood · · Score: 1


      It looks more like this.

    6. Re:What was its name? by wildzer0 · · Score: 1

      That looks like Rock 'N Roll.

  25. Art Class by supernerd007 · · Score: 1

    I rember using an Amiga in art class. Back in highschool (class of '97). We had one amiga in our computer art class because despite more modern software on the mac and pc, the amiga still had some software that enabled us to do things that photoshop and illustrator didn't... Particularly in the use of fractals. And to think in high school it was already 13.

    1. Re:Art Class by Psion · · Score: 4, Funny

      DeluxePaint! I'd kill to have an updated copy of DeluxePaint!

    2. Re:Art Class by Anonymous Coward · · Score: 0

      Go here - I'm working on a solution :-)

      http://www.sub-ether.org/lunapaint

      v0.40 comes out tomorrow :-)

      Lunapaint is based on Dpaint and TVPaint - you'll find the same type of functionality and also the same type of hotkeys.

    3. Re:Art Class by scottgfx · · Score: 1

      I was a senior in high school in 1987. I was involved in both art and the television departments at my school. I remember the day that my instructor told me that he was buying an Amiga for the TV studio. A what? That was a toy from Commodore! My teacher put a video tape in the deck and played a 15 minute demo of the Amiga making all these images, animations and other cool stuff.

      The machine arrived on a Saturday and I rode my 10-speed three miles just to be there when it did.

      --
      It's mandatory to wash your hands before returning to the land of Dairy Queen.
  26. Amiga the dead parrot by Picass0 · · Score: 0

    Amiga Faithful: We're closin' for lunch.

    Common sense: Never mind that, my lad. I wish to complain about this computer what I purchased not half an hour ago from this very boutique.

    Amiga Faithful: Oh yes, the, uh, the AmigaOneG3-SE...What's,uh...What's wrong with it?

    Common sense: I'll tell you what's wrong with it, my lad. 'E's dead, that's what's wrong with it!

    Amiga Faithful: No, no, 'e's uh,...he's gathering his resourses and making plans for a comeback!

    Common sense: Look, matey, I know a dead computer platform when I see one, and I'm looking at one right now.

    Amiga Faithful: No no he's not dead, he's, he's restin'! Remarkable computer, the Amiga, idn'it, ay? Beautiful 4092 color graphics!

    1. Re:Amiga the dead parrot by Anonymous Coward · · Score: 0

      >> Beautiful 4092 color graphics
      4096. Get it right.

    2. Re:Amiga the dead parrot by qzulla · · Score: 1

      AHEM! That was actually 4096 colors. q

  27. Hehe by Turn-X+Alphonse · · Score: 4, Funny

    The Amiga always seemed to he the rich mans Commadore 64. I have no idea why but them little disks always seemed to be in the hands of rich kids where as us "normal" kids had tapes.

    Then again maybe that's just how I bitterly remember it because everyone with an Amiga had Lemmings and all I had was Flimbo's quest. Although it was quite impressive when it stopped working after an entire year of 12+ hours use a day.. :)

    --
    I like muppets.
  28. i miss my amiga 2000 by ylikone · · Score: 1

    I loved my amiga 2000. I also sold it when I realized I needed a PC to stay current... and I got myself a 386. I hated that piece of shiat. I also hated my 486, started to like my pentiums a bit. Now I love my AMD running Linux.

    --
    Meh.
  29. Commodore's association with Amiga... by Anonymous Coward · · Score: 0

    ...should be marked as the Amiga's deathday. The Amiga was great, but Commodore blew it, from the way they advertised to the shabby way they treated dealers. Long live Amiga, death to Commodore-Amiga.

  30. MSX by Anonymous Coward · · Score: 0

    In my opinion, the most advanced computer of the 80's was the MSX:

    http://en.wikipedia.org/wiki/MSX

    1. Re:MSX by Tekoneiric · · Score: 1

      Then your probably never owned an Amiga. hehe

      --
      *It's not what you can do for the Dark Side but what the Dark Side can do for you!*
    2. Re:MSX by Anonymous Coward · · Score: 1, Insightful

      In my opinion, the most advanced computer of the 80's was the MSX

      That was awesome. Consumer electronics companies got together to make a "standard" home computer that would never go out of date because... it was already out of date when it launched! Sheer genius. Then having advertised that it wouldn't go out of date (Toshiba ad: "What happens next year when it's out of date? Not with this, this is MSX mate!") of course they brought out MSX2. Not that it was better not to have done... just the fact that they either didn't see it coming or else so casually lied about it was stunning. The whole thing was hilarious.

    3. Re:MSX by Pop69 · · Score: 2, Informative

      I always thought of the MSX as Microsofts fledgling attempts to control home computer industry standards.

      I have to say as a strategy it has been brilliantly realised after they learnt from their mistakes and decided to go the software route rather than trying to control the hardware.

  31. Waiting list by dprice · · Score: 2, Interesting

    I remember seeing the demo model of the Amiga 1000 in a local "mom and pop" computer store before the production shipment. I was blown away. It was so much more advanced than any other home computer at that time, both graphically and OS (AmigaDos). I got on the waiting list for months, and I payed full list price, I believe about $1300. I needed the new high density floppies (1.2 MB) and payed $49.95 for a box of 10 floppies!! For a laugh, I still have that box with the price tag still on it. And I still have the Amiga 1000 sitting in a box somewhere. Later I added a 2 MB memory expansion which was another $450. Ah, the bad old day, which seemed so good 20 years ago.

    1. Re:Waiting list by RiffRafff · · Score: 1

      ...payed $49.95 for a box of 10 floppies!!

      Heh. At AmiExpo in 1988 (or 1989) in Chicago, I, too, paid $450 for a 2MB RAM board for an A2000. Full-length card, densely populated with 16-pin DIP packages. :-)

      Also bought CygnusEd Pro for $100...

      --
      "I might have made a tactical error in not going to a physician for 20 years." -- Warren Zevon
  32. Ah - my Amiga - how I miss thee by de+Bois-Guilbert · · Score: 4, Interesting

    I used to own an Amiga500 back in the day, and got me a A1200 when they were released. Everyone I knew who were into computers had an Amiga, PC:s were more or less unheard of and generally ridiculed as clunky, ugly and unsexy (to a bunch of greasy-haired computer nerds anyhow :) ).

    It always bugs me how the Amiga is forgotten when media - mainstream as well as trade press - do pieces on the "history" pf home computing. Back when no one outside universities and the military had heard of the "internet", and computers were considered wierd and anti-social, we were cruising BBS:s on our 1200 baud modems. ...and you know, everything was a hell of a lot more fun back then. ;)

    1. Re:Ah - my Amiga - how I miss thee by Anonymous Coward · · Score: 0

      and you know, everything was a hell of a lot more fun back then. ;)

      I often wonder exactly what was that fun? Where has it gone? How do we get it back?

      I could just be nostalgic, but somehow it seems like BBSes were more "fun" -- but then internet came along, and while it offered a lot more depth of information, the fun seems to have faded in some ways. Admittedly, there are a lot of neat new things to do now, but it all seems so much less encompassing and less personal.

      On further thought, I have a feeling John Gabriel's Greater Internet Fuckwad Theory might explain most of it.

    2. Re:Ah - my Amiga - how I miss thee by de+Bois-Guilbert · · Score: 1

      I'm not sure about nostalgia actually. I can clearly remember the thrill, as a physical feeling, of finding a new number and browsing file areas or disussions. Same with games, it's not often I get the same buzz today as when I played through Zelda, Monkey Island or Superfrog for the first time. Either I'm getting old or games and computers more boring, guess what I'm hoping for. ;)

      For sure, some of it has surely to do with the loss of "intimacy" that the pseudonymity of the Internet brings. The BBS scene was waaaaay smaller, and you kinda got to know a lot of the people that hung out at your favourite BBS:s, you felt a connection of shared interest that I miss today.

      And yeah, that's probably mostly cos no matter where you go on the Internet and what you discuss, a host of fuckwads are sure to swarm around.

    3. Re:Ah - my Amiga - how I miss thee by MrShaggy · · Score: 1

      I remember all that too. I had a C64 with a tape drive.

      I saw thw movie wargames and was blown away by the idea that computers can 'talk' to each other.

      Once i got a modem I never looked back. I think a lot of the nostalgia comes the idea that there was more of a sense of community there. The internet was unheard of until I had a coffee with someone once, who explained a bit (prolly 94 or so). I remember playing MUDS (circle) and really enjoying what was happening. AS much as more modern MMORGS
      have a bigger, better look, it is still lost with the community feeling. I played on GalaticBattlegrouds, and played for months befoer i hooked up with a great guild. But that was shortlived. I lost the real want to play.

      --
      I have mod points and I am not afraid to use them.
    4. Re:Ah - my Amiga - how I miss thee by SA+Stevens · · Score: 1

      we were cruising BBS:s on our 1200 baud modems. ..

      Everyone else was crusing BBSes on their 1200 baud modems, too, on regular personal computers of various makes and types. But you were wrapped up in your subcult and probably didn't notice.

    5. Re:Ah - my Amiga - how I miss thee by de+Bois-Guilbert · · Score: 1

      Excellent. I was waiting for a fuckwad to come around and prove my point. ;)

    6. Re:Ah - my Amiga - how I miss thee by SA+Stevens · · Score: 1

      Is that some sort of secret code only your fellow bretheren will get?

    7. Re:Ah - my Amiga - how I miss thee by Anonymous Coward · · Score: 0

      The guy made an insightful comment. Relax. The Amiga community was only part of the BBS scene.

    8. Re:Ah - my Amiga - how I miss thee by Doctor_Jest · · Score: 1

      If you had used an Amiga, you'd know.

      Nothing to see here, heathen. Move along.

      --
      It's the Stay-Puft Marshmallow Man.
    9. Re:Ah - my Amiga - how I miss thee by StikyPad · · Score: 1

      It could just be a product of growing up, but BBSes seemed more innocent. I met some good friends through BBSes, whereas the only people I meet from the net are strange women. Also BBSes were used by people in one's own locality by definition, unless someone was calling long distance. The ability of the internet to bring people together from across the globe seems to have come at the cost of making it so the person next door might as well be on the other side of the globe as well. BBSes were personal -- you could usually chat with or send feedback to the SysOp. If a BBS was down, you'd often get a SysOp answering by voice. If a website is down you get an HTTP error. BBSes were a community limited to those who had the knowledge and desire to access them. The net is ubiquitous and requires little or no technical knowledge to access.

      Oh yeah, this topic is about the Amiga. Something something bridgeboard, something something viva la Denise chip! Long live Fast RAM.

  33. Portions written in BCPL. by CyricZ · · Score: 5, Informative

    It is interesting to note that parts of AmigaOS were written in BCPL, due to its derivation from TRIPOS. BCPL was the predecessor for C, for those who weren't aware.

    AmigaDOS was later rewritten in C for Kickstart/Workbench 2.0. Indeed, it is quite interesting to see that they could create such a fantastic workstation OS (often unmatched feature-wise until the late 1990s by Windows and Mac OS) in a high level language, and running on lower-end hardware.

    --
    Cyric Zndovzny at your service.
    1. Re:Portions written in BCPL. by ppanon · · Score: 2, Informative

      Only the DOS (file system) portion of the OS was written in BCPL. All the core libraries (graphics, windowing, drivers) in the Kickstart ROM were written in assembler.

      --
      Laissez lire, et laissez danser; ces deux amusements ne feront jamais de mal au monde. - Voltaire
    2. Re:Portions written in BCPL. by ytm · · Score: 1

      Using C on low-end hadware is not very exciting :). For me, programming C64 in C with http://www.cc65.org/ feels a lot like doing it in plain 6502 assembly with lots of useful macros. Simlar thing with AVR uC.

    3. Re:Portions written in BCPL. by jgrahn · · Score: 1
      Only the DOS (file system) portion of the OS was written in BCPL. All the core libraries (graphics, windowing, drivers) in the Kickstart ROM were written in assembler.

      You are right about dos.library, although it included device I/O in general (with the file systems as separate modules) and was rewritten in C at some point. But the rest being written in assembler? I would be very surprised if most of it (except the bootup code, the scheduler and hardware driver stuff) wasn't written in C. At least around AmigaDOS 2.0, it wouldn't make sense to write it all in assembly, even though all of it had to fit in an expensive 512K ROM capsule.

      Of course, the entry points to the libraries were not normal C entry points (branch to the address given at a specific negative offset off the library's base address, with parameters in certain address and data registers), and Commodore provided assembly macros for interfacing to the OS. It was a feasible to do real work in assembly on the Amiga, but most people used C.

    4. Re:Portions written in BCPL. by Anonymous Coward · · Score: 0

      Exec was completely in assembly, as were many (all?) device drivers in Kickstart ROM. Most parts of graphics.library were in assembly too, but intuition and other higher level elements were primarily C.

  34. Coupla decades eh, damn... by g0at · · Score: 2, Insightful

    (Chiming in with all fellow retrospectives)

    I grew up on an Amiga 500. It, as well as a friend's A2000 which I bought of of him some years later when I was making the switch to PC, are still sitting in my parents' house somewehre. =) (In fact, probably in almost pristine quality with a snapshot of the BBS that I was running on it some years later until the fateful day I decided to pull the plug and make some more desk space for the new Mac that had infiltrated and upstaged.)

    My first introduction to computers was actually the QNX/Unisys ICON system in elementary school (yep, a networked system running a Unix-like operating system... something that *also* ahead of its time, well, kinda). Following that, the Commodore PET and 64 on which I learned BASIC and got my start in software development. =) A few years later, I was back to the ICONS where I started learning C in about grade 8, but through that time we had an Amiga in the house.

    Ours was an A500 which Dad bought from the local Canadian Tire (!) and revealed as a surprise family Christmas gift in 1987. It was a phenomenal machine. I can still recall the school-yard conversations with my 286- and Mac SE-toting friends about how many simultaneous colours their computers could display ("16, eh? Howzabout FOUR THOUSAND NINETY SIX, foo'").

    Ahh, good times.

    Truly a revolutionary force in its day, though. The intervening years (death of Commodore, slow atrophy of the Amiga brand and innovation) were painful but inevitable to watch, kind of like a withering tree you know is past its prime and on its way.

    -b

    1. Re:Coupla decades eh, damn... by g0at · · Score: 1

      Holy crap, I can't proofread very well. That first bit should read "bought OFF of him when *HE* was making the switch to PC"... Goat forbid I ever switch to beige!

      -b

  35. You are right about the marketing by Anonymous Coward · · Score: 0

    Commodore was not the only company either. When the IBM PC came out there were several computers that were better imho. The business community all went with IBM though. It's like they thought all the other computers were toys.

    As I recall, the Radio Shack TRS-80 (affectionately known as the Trash-80) was quite a competent business machine.

    IBM had the name, anyone could develop for the PC and, thanks to the Technical Reference, anyone could build a clone.

  36. Ah, Amiga.... by Anonymous Coward · · Score: 0

    It was the only girlfriend that the geeks of 1985 could look forward to having. I miss her.....

  37. Sick by Mensa+Babe · · Score: 0, Troll

    "The Amiga 1000 was originally conceived a few years earlier by a small California company called Amiga, Inc. and was financed by a group of Florida doctors looking to invest in a killer game machine."

    It sickens me when I hear that people only want to invest money in killer games. 1980s, 1990, 2000s, it's all the same violence, only the "FPSs" are of higher quality. I believe that children are not inherently evil and they will love any game that they are forced to play. Wo why not invest in nice and healthy games like Super Mario? Wouldn't you love Super Mario fully exploiting your hardware? I know I certainly would. And that is exactly the problem with Amiga. With all the colors unknown in the era they could have been the #1 platform on the kids marked and they wasted it trying to sell violence. And what do we have today? Terrorism. Do we have any good games? No. What is the bottom line? Exactly.

    --
    Karma: Positive (probably because of superiour intellect)
    1. Re:Sick by Anonymous Coward · · Score: 0

      I think they meant killer (game machine), not (killer game) machine.

  38. Amiga on the Pocket PC by David+Horn · · Score: 1

    If you own a Pocket PC, the popular Amiga emulator UAE was ported some time ago.

    More details at http://www.pocketgamer.org/showthread.php?s=&threa did=4561

    --
    PocketGamer.org - For the gamer on the go!
  39. The problem with specialzation by jockm · · Score: 4, Insightful

    I loved my Amiga 1000 and even did some professional development for it. I kept it running for a great many years before it finally gave up the ghost. There were many things that contributed to it's demise, but one of them has to be it's over specialized hardware.

    Part of what made it so awesome was how incredible it was at graphics. How perfectly tuned it was to making a video signal. Unfortunately that limited the design of the hardware, the speed of the processor. Even if you had a faster processor for it, everything had to slow down to 7.xxxx MHz (IIRC) when you hit the video interface.

    Then the PC got better video cards, and I could just upgrade that one part. The Amiga was always playing catchup with custom designed chips tuned to the hardware. After a while it felt like they were always a day late and a dollar short. It was still an amazing machine for video, but for a general purpose system it had seriously lost it's luster.

    Still I miss it...

    --

    What do you know I wrote a novel
    1. Re:The problem with specialzation by IntlHarvester · · Score: 1

      I was also amazed by the video-capability of the Amiga, but at the same time I'd worked with Sun and Apple systems with beautiful huge bitmapped displays, and it was clear that building a system around Standard-Def NTSC/PAL video maybe wasn't the best approach.

      In about 1993, I stumbled across a Quadra 950-based Avid, which did non-linear editing completely digitally. After that, the Amiga Toaster seemed quaintly obsolete.

      --
      Business. Numbers. Money. People. Computer World.
    2. Re:The problem with specialzation by cobbaut · · Score: 1

      before it finally gave up the ghost.

      My 1987 Amiga 500 still works!

      http://www.cobbaut.be/huis/huis.php?datum=20040418 &foto=26
      http://www.cobbaut.be/huis/huis.php?datum=20040418 &foto=25

      cheers,
      pol :)

      --
      European Linux user, living in Antwerp
    3. Re:The problem with specialzation by scottgfx · · Score: 1

      A `93 Avid Media Composer... That was highly compressed motion JPEG going through a NuBus card from Truevision (NuVista). The machine was for editing.

      The Toaster was a video switcher and effects device. They were aimed at completely different audiences and it's a problematic issue at best to compare them.

      I first saw an Avid in `89 or `90 and witnessed postage stamp sized samples from the original Star Trek series. Around the same time, at an Amiga Expo, I was watching a full screen playback of Star Wars digitized in HAM mode on an Amiga 500. The playback was coming from the hard drive. Sadly, they weren't showing off any kind of productive software, they were just showing off the speed of the SCSI controller. The picture quality was surprisingly good though.

      --
      It's mandatory to wash your hands before returning to the land of Dairy Queen.
    4. Re:The problem with specialzation by ninjakoala · · Score: 1

      Uhm, no. That's just blatantly wrong. You can use retargetable graphics and audio and hardly ever touch chipmem. In fact you can pretty much upgrade the machine, so that the only reason why the custom chips are still onboard is for compatibility issues.
      The A1000 could be hacked to use Zorro 2 hardware (like the A2000 could from the start). But I'll give you that the A1000 is the least expandable bigbox-Amiga. The A2000, 3000 and 4000 (in various versions) offered far better expandability.

      --
      Against the grain
  40. Great Box by DanielMarkham · · Score: 1

    I had two A-1000s when they first came out. I remember writing AD&D character generators and dungeon programs using that Microsoft Basic that came with them.
    The Amiga was an awesome box. Too bad Commodore wasn't able to keep innovating. They had a real shot at long-term market share, and blew it. The accompanying article is a great lesson on how NOT to run a technology business.

    Tougher Rules Needed For Airpsace Incursions?

  41. I miss my amiga by tigerd · · Score: 1

    that was the days!
    You know I tried to play on an Amiga the other day, and damn, I was still really good to some of the games. I kicked ass in Speedball 2, and my hands just seemed to remember all the good moves. Likewise in some of the other games (Kick off etc)
    I wonder whats else of hidden and really useless skills my bodyharddisk contains :)

    1. Re:I miss my amiga by Doctor_Jest · · Score: 1

      Speedball!!! Now there was a GAME!

      When I bought my A500, I had a choice of one game to get with it (that's about all the money I had..), so I chose Druid 2, from the box screenshots. ;)

      Since it was my first Amiga game, I remember it well... it was quite a while before I got any others... holidays are spaced too far apart, and I needed gas money too. :P Ahh... I too miss my Amiga. What I really miss is the exclusivity of computers. Most people back then knew about them, but they were still curiosities. They were hobbies. Sure computers now can be hobbies, but not like they were when the computer industry was in its infancy.

      Those were the days.. :)

      --
      It's the Stay-Puft Marshmallow Man.
  42. In Soviet Russia by In_Sovjet_Russia · · Score: 0, Redundant

    The Amiga 1000 officially introduces you!

  43. elite by pfhlick · · Score: 1

    I grew up playing a 3d space sim/shooter called elite on my parents amiga. It was the first computer game I ever loved. It's here. What a good game.

    --
    So long, and thanks for all the fish
    1. Re:elite by Jesus_666 · · Score: 1

      *sigh* I can still remember the time when a computer user was expected to know what Elite was. Reading "a [game] called Elite" just made me feel so very old...

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    2. Re:elite by jafuser · · Score: 1

      If you liked Elite/Frontier, and are into MMO games, you might enjoy EVE Online -- it's a rather beautiful and complex space trading MMO game from a small company in Iceland.

      I've been playing it for about a month, and it is the closest thing i've found to a modern version of Elite/Frontier.

      --
      Please consider making an automatic monthly recurring donation to the EFF
  44. Good machine by RiffRafff · · Score: 1

    I used an A3000 up until late 1999, when a near-miss (near-hit?) lightning strike blew out its I/O (and the external modem, and melted the phone line). The A2000 I sold to a friend was in use even longer. Still have an A500 and A1000 (and the dead A3000) in the basement. In the 1980's I used the A2300 Genlock a fair amount (always wanted a NewTek Video Toaster), and then there was the Lightwave software, and the PPS Framegrabber video capture units (still have two of these). These were the heady days of early DIY video, and there was simply nothing remotely similar on any other platform at the time.

    --
    "I might have made a tactical error in not going to a physician for 20 years." -- Warren Zevon
  45. Last year I was clearing stuff out from... by exp(pi*sqrt(163)) · · Score: 1
    ...my old company after it shut its doors and uncovered an old unclaimed Amiga 500, mouse and monitor. I opened the case, cleaned it up, washed the case itself with soap and water, and it looks and works fine. Using Amiga Explorer I was able to connect it to my PC (via a chain of about 4 serial port adapters and gender benders) and download some classic games. I managed to finish Infocom Enchanter on it. I think I have every Infocom game for it now. (I don't know whether to think of this as piracy - I own the original of at least one version of every Infocom adventure game, but only the original Amiga version of Shogun.) I even bought an old joystick off Ebay to play Marble Madness but I have to admit I find it too frustrating. (No save games!)

    The only disappointment is that this version came without Basic or Rexx so there was no programming capability. Talking of which: is there a PC->Amiga 500 cross compiler?

    --
    Doesn't it make you feel good to know that our freedoms are protected by politicans, lawyers and journalists.
    1. Re:Last year I was clearing stuff out from... by skurk · · Score: 2, Informative

      > Talking of which: is there a PC->Amiga 500 cross compiler?

      You can find a nice step-by-step tutorial here.

      --
      www.6502asm.com - Code 6502 assembly or.. DIE!!
    2. Re:Last year I was clearing stuff out from... by exp(pi*sqrt(163)) · · Score: 1

      Thanks for that awesome link. Maybe I'll try building it for the Mac which is more convenient for me.

      --
      Doesn't it make you feel good to know that our freedoms are protected by politicans, lawyers and journalists.
    3. Re:Last year I was clearing stuff out from... by exp(pi*sqrt(163)) · · Score: 1

      I managed to build it on MacOS X. Unfortunately when I try to run the resulting helloworld executable in UAE I get a little guru meditation problem...

      --
      Doesn't it make you feel good to know that our freedoms are protected by politicans, lawyers and journalists.
  46. Part of the houston amiga users group. by Maxo-Texas · · Score: 3, Interesting

    I had an apple and then went up to the amiga.

    It had "HAM" graphics (hold and modify) so you could finally have real pictures (lots of porn of course).

    It had true multi-tasking (not sure if windows has that yet- I think it got it with win2k). By true- I mean if one process dies, the machine didn't hang- that process did and everything else kept running with it's preemptive slice (come to think of it my win2k machine still hangs up for over a minute sometimes in azureus or when the virus scanner runs so win may not have preemptive multi-tasking yet).

    It had an incredible battlemech game that we just played to death (probably helped some guys fail college).

    It had a great networked tank game where you drove around a city blowing it up and hunting for your buddy's enemy tank- but the atari had one with smily faces that supported more people.

    I wrote a shareware game for it (Spaaaaace Aaaace!) which was a space war clone with cool graphics and hit location- got a cease and desist order from "Bluth Enterprises" - they had a video tree game with the name B(. It was right about then that game started requiring 10-15 people to produce (since you needed real artists and musicians and the programs were so large you needed multiple programmers)

    I got my first virus on the amiga. My buds didn't believe me until it happened to them- it spread via floppies but tended to make the floppies crash. It said

    Something wonderful is happening

    Your Amiga has come alive!

    Great computer that commodore ruined.

    --
    She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
    1. Re:Part of the houston amiga users group. by RiffRafff · · Score: 1

      I got my first virus on the amiga. My buds didn't believe me...

      Hey, I remember that! I also remember no one in the sysops' association I was in at the time believed there was such a thing as a "computer virus." They said it was just the users screwing up. :-)

      Still have that Amiga virus on a diskette, somewhere...

      --
      "I might have made a tactical error in not going to a physician for 20 years." -- Warren Zevon
    2. Re:Part of the houston amiga users group. by rabel · · Score: 1

      I did all that same stuff as well. I still have my A1000 in my garage.

      My favorite nerd show-off was to do all of the following with my stock A1000, all at the same time:

      1) Compile Code
      2) while downloading files from a BBS (1200 baud, baby!)
      3) while formatting two flopping disks
      4) while playing lunar lander

      All those tasks would execute flawlessly at the same time with Amiga O/S's premptive multitasking and it's sort of impressive even today, but blew people away in 1986. (Ok, it blew nerds away)

    3. Re:Part of the houston amiga users group. by blincoln · · Score: 1

      It had a great networked tank game where you drove around a city blowing it up and hunting for your buddy's enemy tank

      Firepower. I especially liked the "explosion" and "cannon shot" sounds that had obviously been created by someone's mouth next to a microphone.

      When I saved up and bought a 2400 baud modem, I was able to give my 1200 baud model to a friend of mine, and then we were finally able to play it together without one of us carrying his entire A500 over to the other's house.

      --
      "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
    4. Re:Part of the houston amiga users group. by soulhuntre · · Score: 1
      It had an incredible battlemech game that we just played to death (probably helped some guys fail college).

      Your thinking of Mechforce, and it was awesome. I still run it on occasion on my PC using an Amiga emulator.

      As a side note, it would appear that Titans of Steel is a similar game in concept of play and certainly has a similar look.

      From the readme:


      BATTLE MECH

      BattleMech is a CopyWrited program written by myself, Ralph Reed. The Battle program is put in the public domain as ShareWare. The ARC file may be freely distributed as long as all files and this message remain included.

      If you like the game and would like to contribute to the cause, please send $20 to:

      Ralph H. Reed
      P.O. Box 1497
      Eglin AFB, FL 32542

      In exchange for your contribution I will put you on my list of registered owners and will send you a copy of the latest Battle program and the Factory program. The Factory program allows you to design your own BattleMechs. You will also be notified of future enhancements to the program. My intentions at the moment are to turn this into a true role-playing game. The first change will be a single player mode where you can fight against fortresses and dropships. I also plan a Load and Save game option which will include loading preset scenarios. A player
      controlled map generator is also in the works. Evenually I hope to have pilot files that will allow a pilot to gain experience and skill from combat to combat.
      --
      --> Fight tyranny and repression.... read /. at -1!
    5. Re:Part of the houston amiga users group. by LarsG · · Score: 1

      It had true multi-tasking (not sure if windows has that yet- I think it got it with win2k). By true- I mean if one process dies, the machine didn't hang- that process did and everything else kept running with it's preemptive slice

      With cooperative multitasking, context switches are only done when the currently running task voluntarily relinquish control. Usually by programs regularely calling a switch_if_timeslice_spent() function, and sprinkling the OS functions with similar tests (e.g., switch if an IO call blocks).

      Preemptive multitasking means that the OS can initiate a context switch without the assistance of the currently running task, thus pre-empting the active task. Usually implemented in a timer interrupt. Note that this does not preclude the OS from also using the context switch triggers used in cooperative multitasking systems.

      A program that hangs or gets stuck in an infinite loop will disable multitasking and thus hang a coop OS, but will not hang a preemptive OS.

      A program that crashes will exit, and normally won't hang either type of OS. Whether a crashing program takes down the entire system or not, depends more on memory protection and resource tracking (which AmigaOS did not do) than which flavour of multitasking the OS uses.

      (come to think of it my win2k machine still hangs up for over a minute sometimes in azureus or when the virus scanner runs so win may not have preemptive multi-tasking yet).

      All versions of Win since '95 do preemptive multitasking, as do Mac OS X, AmigaOS, Linux and lots of other OSes.

      Win 3.x ran windows programs cooperatively and dos-in-win preemptively.

      Macintosh Pre-OS X were all coop multitasking.

      Great computer that commodore ruined.

      Yeah. No love for Bill Sydnes or Medhi Ali here, that's for sure.

      To be fair, the Amiga had some technical problems that would have had to be solved if it was to survive. Most specifically adding memory protection and resource tracking (which would have killed compatibility with old software, unless they had implemented a compatibility box like Apple did for OS X), and making the OS and software less dependent on custom chips (which they had started to do with AHI and RTG).

      --
      If J.K.R wrote Windows: Puteulanus fenestra mortalis!
    6. Re:Part of the houston amiga users group. by jpop32 · · Score: 1

      Something wonderful is happening

      Your Amiga has come alive!


      IIRC, that was SCA (Scandinavian Cracking Asociation) virus, the first one on the Amiga. Lived in floppy boot sectors and was completely harmless (except for popping up that message from time to time)...

    7. Re:Part of the houston amiga users group. by dotgain · · Score: 1

      Absolutely correct on all points. Such that we'd hack it ourselves (using overwrite mode in cygnused, naturally) and infect ourselves with it as a matter of course each morning when my mates and I would fire up the old 500's.

    8. Re:Part of the houston amiga users group. by An+ominous+Cow+art · · Score: 1

      My friends and I also spent many, many hours playing Battleforce/Mechforce. Awesome game. I just couldn't get into Titans of steel, though :-(.

    9. Re:Part of the houston amiga users group. by Anonymous Coward · · Score: 0

      The local user groups would just pirate games here...

    10. Re:Part of the houston amiga users group. by jpop32 · · Score: 1

      using overwrite mode in cygnused, naturally

      Aaah... CygnusEd... How I miss thee... Even on a multi-GHz PCs I am yet to find an editor that starts up quicker than a memory resident CED. Crtl-shift-enter and it's there, instantly.

      It's really hard to believe that with only 512/1024KB of RAM, you had the spare memory to keep a few resident programs, and have a RAM disk with often used stuff. And still have a perfectly usable multitasking machine. And there was _no_ virtual memory. :-)

      Really funny, 1meg Amigas used spare RAM as a disk. 1gig PCs use spare disk as RAM.

  47. Like Shakespeare by suso · · Score: 1

    Is this kinda like how we still celebrate Shakespeare's birthday? Even though he is dead.

  48. big in europe by joe094287523459087 · · Score: 4, Interesting
    i never saw one in stores in the US but i went to germany in the US army and they were all over - amiga stores on the US Bases, amiga stores in the local economy. it was very popular

    we had a club of all army guys that would meet once every 2 weeks on base. everyone would bring their games (on 3.5" disks) and some guy would sell stacks of blanks - 50 for $20 i think. and we would spend literally all day copying each other's games. i usually came home with 400 floppies to try out, and usually about 50 new good working games. there were also a few companies that listed every game in their catalog and sold "backup copies" including documentation for as little as $2.

    i guess in a way we helped drive them out of business by not supporting the software developers but i made $600 a month. if i had to buy software for $30/title, it just wasn't goign to happen. i DID buy a few titles, mainly from psygnosis, who released just AWESOME games that were a decade ahead of their time. and other guys in the barracks saw me having so much fun, they went and got amigas too. these were totally computer illiterate guys who had never heard of a mouse, back in 1990.

    we would set up very rudimentary LAN parties with 2 or 3 amigas connected by serial cable and play roller coaster racer all night... amazing fun. i remember the first time i saw populous. it was at about 8pm, and next thing i new it was 6am and time for exercise. i was tired but excited all day :)

    i'm not surprised IBM won the PC race but i am sad and disappointed that the creativity and genius that went into games 15 years ago seems to be gone now. there used to be 20 or 30 new games every year that were totally original. now 1 original game like katamarcy darcy comes out and everyone talks about how great it is :( if only they knew...

    actually i just played a (PC port of) an amiga game a couple days ago. i was surfing around and somehow saw a reference to Overlord, which was a great game for the amiga, really fun and creative graphics about taking over planets. anyway i googled around a little and discovered i could download and play it for free! the sound is PC speaker beeps instead of midi quality music and sound samples the amiga had, and the graphics arent quite as good but it still brings back fond memories :) http://www.mirsoft.info/gmb/music_info.php?id_ele= MTEyMDc=

    1. Re:big in europe by Anonymous Coward · · Score: 0
      we would set up very rudimentary LAN parties with 2 or 3 amigas connected by serial cable and play roller coaster racer all night... amazing fun. i remember the first time i saw populous. it was at about 8pm, and next thing i new it was 6am and time for exercise. i was tired but excited all day :)


      I was in the US Army Intelligence Corps in Sinop, Turkey around '90. Groups of MOS 33 (electronics systems repair folks) would get together and do this as well.

      Stunt Car Driver played so much better after a couple of beers. Definitely a blast.
    2. Re:big in europe by joe094287523459087 · · Score: 1

      stunt car racer is what i meant, not roller coaster racer :) god damn that game was so simple but so fun.

      i've spent a couple hours today looking up old amiga software. is there a site with lots of UAE "roms" to download?

      there was 1 game with very little graphics, just a map of china. it was a turn-based strategy game where you build an army and try to take over china, region by region. i can't find it anywhere and i can't remember the name :(

    3. Re:big in europe by Sgt+Pinback · · Score: 1

      is there a site with lots of UAE "roms" to download?


      I assume you mean disk images, not ROMs (as in the Kickstart ROM). Try http://www.back2roots.org/News/, it's quite comprehensive and even all legal.
      --

      --

      I do not like the men on this space ship!
    4. Re:big in europe by oldwolf13 · · Score: 1

      "stunt track racer" was the name wasn't it?

      really bad 3d graphics... man I loved the front end of your car... flames coming out the air intakes and shit :)

      I remember one course where you jumped "the big penis" ... a big phallic like object you'd smash into if you didn't have enough speed when you hit the jump.

      Man I loved that game

      --
      If I can't smoke and swear I'm fucked.
  49. Most, boring, game, ever! by mallardtheduck · · Score: 1

    We created a game for it called the Zen Meditation game. The object was to sit in lotus-position on the Joyboard and move as little as possible for as long as possible.

    Sounds great, where can I get a copy of this fun-fest?

    1. Re:Most, boring, game, ever! by peterpi · · Score: 1

      In your bathroom

  50. Atari's Jackintosh was a weak copy by isdnip · · Score: 1

    I should have bought an Amiga.

    It was 1986, and the IBM PC-class machines were expensive and boring. My home PC was a PDP-11 with 8" floppies and a VT52-compatible terminal. Time to upgrade. The Macintosh was out, but far too right-brained for my taste -- I liked a keyboard more than a mouse. Plus I didn't dress well enough to fit into the Mac world. No, Amiga was the slick machine. Nice Motorola CPU, graphics, sound.

    But hey, there was this other machine, the Atari ST. The original 520ST (half megabyte of RAM) had an external floppy, but the followup 1040ST had a nicer package. Color or b/w monitor. A lot like an Atari, it seemed, but at least $100 cheaper. Being based on the same CPU as a Mac, and having a WIMPS GUI, its nickname was the Jackintosh, after Jack Tramiel, Atari's grand high poobah.

    But it turned out to be less of a bargain. Atari didn't have Amiga's or Apple's software skills. Instead, it turned to CP/M producer Digital Research, who adapted GEM to the Atari, under the name TOS (T for either "The" or "Tramiel"). TOS was in ROM, under a soldered-down RF shield. And it was way premature. So it crashed a lot. Did I mention the shield was soldered down? No trivial project to upgrade.

    Not that an upgrade came out within a reasonable time. And the successor TT was late, if it ever happened. Atari went down the tubes, leaving a rather less devoted user base than Amiga's. But that's a long story of its own...

    So there are still efforts to revive pieces of the Amiga, but the ST is little more than a footnote to computing history. And the PC steamroller ran them all over, except the devoted Mac users.

    1. Re:Atari's Jackintosh was a weak copy by dmaxwell · · Score: 1

      Actually, the ST-as-a-platform lasted a bit longer in Europe than you think.

      http://www.kingx.com/kingx/medusa/thes.html
      http://www.milan-computer.de/gb/products/milan01.h tml

      The ST did have a persistant niche for a while as a midi controller/composition tool. I'll agree with you that the Amiga was generally more advanced and had a better OS.

    2. Re:Atari's Jackintosh was a weak copy by Brane2 · · Score: 2, Informative

      While it is true that TOS was much simpler than AMigaDOS, I have to point several inacuracies/ommisions:

      - Atari's RF shield was NOT soldered on. At least not in typical case. I must have serviced/expanded at least 500+ various Atari ST's (ST,STM, STFM, Mega ST etc) and I have NEVER seen soldered-on RF shield on Atari.

      They had hinges in some 10 places ( which needed to be straightened up before separating halves of the shield) ant they were screwed-on to the bottom plastic part of the computer.
      I used to be able to take Atari apart in less than five minutes without special effort.

      -Although with theoretically weaker graphics, Atari ST was much more suitable for serious CAD or DTP work, since it had really nice monochrome monitor- SM-124. With it relatively long persistance phosphor and solid 72 Hz refresh rate, it was quite suitable for long work hours.

      All that Amiga was capable of (at least with off-the shelf-equipment) was 50 Hz on low-persistence colour monitor (or 60 Hz in the US, with lower resolution) and if one wanted to use hers much praised high resolution modes, he had to risk epileptic attack with 25/30 Hz refresh rate ( two interlaced halves at 50/60 Hz), when picture was blinking like hell.

      Besides, all that multitasking and nice graphics didn't come without the price. Atari's 68000 ran on full 8 MHz and in practice it was measurably faster than Amiga.

      Also TOS was not a problem for ST, since on could burn alternative TOS in eproms and stick them in the machine and thet was before TOS-2.0.7, which came in with IDE disk support...

      I liked Atari much better than Amiga for its simplicity and focus on the goal- to have as fast machine as possible per given budget and graphics useable for office work.

    3. Re:Atari's Jackintosh was a weak copy by Zobeid · · Score: 2, Insightful

      I used and programmed both the ST and Amiga extensively, and the comparison isn't as clear-cut as you make it sound. They both had their strengths.

      The ST definitely got you a working computer for less money. The Atari monitors (at least the early ones) were high quality. The ST operating system was easy to use, easy to program. It also made efficient use of processor power -- my Amiga wasn't as responsive as my ST until after I dropped in a 68020 card, effectively quadrupling the main processor power. And the ST had great programming languages. My personal favorites were GFA Basic and Laser C. There was nothing as polished on Amiga, and one handy reference book was all you needed for most Atari ST application development.

      By way of comparison. . . The Amiga had better and more flexible graphics, amazingly better audio, far better expandability on some models (like the A2000, but you paid a premium for it). Double-sided floppies were standard, so you could distribute software on them. Amiga OS right up through Workbench 1.3 was ugly and awkward. After that it got better for users, and it was more powerful and flexible than Atari TOS -- but Amiga OS remained brutally hard to program, and you needed about 15 pounds of reference manuals. There were lots of programming environments offered for the Amiga, but all of them had a half-baked quality (with the notable exception of CanDo, but it was too expensive for most people).

      Incidentally, the biggest thing I miss from Amiga is the screens system, and the custom screens. It bugs me that none of the other major operating systems -- not a one -- ever came up with anything similar, to this very day.

  51. Amigas rocked. by Anonymous Coward · · Score: 0

    It's kind of sad that so much computing history has been obliterated by the PeeCee. Still, european amiga users mostly jumped ship to Linux.

    I remember the [Euro]Demo scene of the early 90s. Good Lord Lir, there were some amazing women into coding on the Amiga. You'd head off to some scandinavian computer camp for the weekend, and be surrounded by 5'10" brunettes who could make an Amiga raytrace in 64K - and they mostly weren't men in drag! (boy, I checked!).

    Good times.

    Linux could stand to learn a lot from AmigaOS - handling of removeable media being #1.

    If you're looking for modern-day "Amiga successors" there are a few choices - Linux+KDE (== NewIcons+ClassAct) or Linux+GNOME (==MagicWB+MUI), obviously, but also:

    AROS: http://www.aros.org/ - AmigaOS, but on x86/x64. All the coolness and failings of AmigaOS (i.e. no true memprotect. preemptive-multitasking:co-op-multitasking::full-m emprotect:amiga-memprotect)

    DragonFly BSD http://www.dragonflybsd.org/ - Matt Dillon, author of THE Amiga compiler, DICE C, turns his hand to OS design. Like Amiga, only without historical resource-constrained decisions. Message-passing everywhere.

    AMIGA ROCKS ON!

  52. Yaay! by mrseigen · · Score: 1

    I'm going to have to get my 1200HD out of the closet and go for a quick spin again.

  53. Back in the day by Octel · · Score: 1

    I was in the military overseas when I got a loan to buy a new computer. The BX had the new Amega 1000's and I wanted one badly, but couldn't afford it. So I settled for a C64 and didn't regret it, but a guy in my barracks had one and I spent a lot of time playing with it. It was truely way ahead of it's time in terms of graphics. To say it was the most powerful computer at the time isn't quite true, but for the home market it had the best graphics of anything out there.

  54. Amiga: Best digital product ever created! by BigAlexK · · Score: 0

    Nothing has ever beaten Amiga for sheer elegance of design, and the beautiful integration of hardware and software. It was like a Beethoven masterpiece rendered in plastic, metal and silicon.

    Superseded now in power, yes, but not in design so far. And STILL far, far, far better designed than anything Intel, Apple, or Microsoft have served up.

  55. Threw my Amiga 1000 and Amiga 2000 away last year by slashname3 · · Score: 1

    I finally ended up throwing my A1000 and A2000 away last year. Had been sitting in the closet for many years. Thought about trying to find another home for them but figured no one would know what to do with them. And I did not want to put them in a garage sale and have to answer the question "Does it come with Windows" every time someone looked at them.

    I opened up the A1000 to look at the signatures on the inside of the case one more time. Then set it out on the curb along with the A2000. Got many years of work out of both systems. Ran UUCP and was pulling a partial USENET feed during much of that time.

    I still laugh at times thinking that back then we had a system that could do full multitasking with a fantastic winowed operating system in as little as 256K of memory. And the system was stable, ran them 24x7.

  56. One word: by sabernar · · Score: 1

    Earl Weaver's Baseball.

    Best. Game. Ever.

    1. Re:One word: by Anonymous Coward · · Score: 0

      Earl Weaver's Baseball.

      "...and the wiffff..."

      LOL...I remember that game well...spent many a late night playing that game when I should have been getting some sleep. I even bought the 1989 expansion disk with all the updated player info.

      I remember downloading the Fred Fish disks with all the public domain games and utilities from Amiga BBS's. This was pre-WWW days...

      A close second to EWB for me would have been FALCON. That game survived the Amiga and is about to have a new release on the PC.

  57. I miss Marble Madness on the Amiga by Vexar · · Score: 1
    I have to say ditto for Marble Madness. Sure, some of the other releases had a secret level, but it was the most beautiful on the Amiga, an no one can deny that! I bet you can probably play that on a cell phone now. I saw one guy with an Amiga emulator on his "pda-ish" cell phone once. Ran Lemmings, as I recall. Now there was an innovative game.

    I still miss Turbo Silver. It was "easy" but full-featured 3D animation software.

  58. Amiga people by Odocoileus · · Score: 1

    So who else has one here, besides me? And do you have an extra monitor cable?

    --
    ...
  59. Yeah, but... by +InvaderSkoodge · · Score: 0, Troll

    Yeah, but did it run Windows?

  60. Computer Chronicles archive.org by grumling · · Score: 1

    here is a list of the Computer Chronicles references to the Amiga. For you young whipper snappers out there, Computer Chronicles was the way we got to see all the neat computer stuff we couldn't afford, provided we could pick up the PBS station with the antenna.

    --
    "Well, good luck finding a judge that doesn't run a bestiality site."
    1. Re:Computer Chronicles archive.org by Nurgled · · Score: 1

      The episode where they put the Amiga against the Atari ST is brilliant. It's funny watching all of the predictions about what would happen in what became the war between Amiga and Atari for a while.

  61. Some musical jewels... by Spy+der+Mann · · Score: 2, Interesting

    http://www.modarchive.com/

    I loved MOD music files. Thankfully, winamp can play them, too! :)

    The amiga could do 4-channel music with sampled instruments, when PC's could just do bleeps and tweets. I still wonder why PC sound cards didn't emulate the amiga sound chip.

    1. Re:Some musical jewels... by dmaxwell · · Score: 4, Informative

      I still wonder why PC sound cards didn't emulate the amiga sound chip.

      There wouldn't have been much point. The Amiga sound hardware was basically a set of 4 8-bit DSPs with about a 28Khz maximum sample rate. There were two DSPs per audio channel. With some trickery you could use both DSPs on one channel to simulate 14 bit audio. There were also some filters and a means to let one channel modulate the other. An SB16 could do most of the things this hardware could do. Most of the vaunted "Amiga sound" was due to good programming and the fact that competing machines of the era had either beeper sound or cut down synthesizer chips for audio.

      There were (are?) tracker players that emulate the Amiga CPU+sound chip for playing the Amiga's audio library.

    2. Re:Some musical jewels... by TeknoHog · · Score: 1
      I still wonder why PC sound cards didn't emulate the amiga sound chip.

      Since about the 386, the IBM compatibles have been powerful enough to use software mixing to the same effect. Besides, for more than 4 channels of tracking, you'd need software mixing on the Amiga as well. Thus having four channels in hardware is a neat trick, but extremely limited.

      --
      Escher was the first MC and Giger invented the HR department.
    3. Re:Some musical jewels... by nogginthenog · · Score: 1

      The 28Khz sample rate could be increased on later (AGA) Amigas, IIRC it was based on the screen mode you was currently using. I know it's cheap hardware but the Amiga did have a nice sound.

  62. Re:Threw my Amiga 1000 and Amiga 2000 away last ye by Anonymous Coward · · Score: 1, Interesting

    I hope you're a troll because those two computers were worth serious ca$h. An A1000 with signatures is an original edition. Antique computers are worth real money second hand.

  63. Re:What by Anonymous Coward · · Score: 0

    Spanish for "friend who is a girl".

    Also a computer that many boys and girls became deeply emotionally attached to (like real girls). An amazing (at the time) computer of the (AD) 1980s. Featured a mediocre (but none the less astronomically friendlier asm than x86) CPU, but offloaded most processing-intensive tasks to other silicon - just like a PC of today. Said "other silicon" was the ne-plus-ultra (seriously- nothing will ever surpass Amiga 2D graphics, it was the logical ultimate of what one can achieve with a 2D canvas catering to trichromatic hom.sap.) of 2D Graphical computing, and began to enroach on 3D Graphical computing (with the "Akiko" chip) just when parent company was going belly-up.

    Had true pre-emptive multitasking, but never made a song and dance about it (reaction of user community to Win95 was "Er. What? You mean the other desktop platforms _haven't_ been able to do more than one thing at once? My god, we just assumed they could...")

    Had an OS that merged GUI and unix-style CLI computing. In 1985 or so. It took 15 years for the computing "mainstream" to catch up. Only things more advanced available were "Lisp Machines" and "NeXT Cubes" - both of which were 10x - 100x more expensive than AmigaOS.

    Amiga's main purpose was to serve as a lesson to others, unfortunately. Amiga illustrated that business incompetence (shoot Medhi Ali on sight) would trump technological excellence every time. The executives of Commodore Business Machines killed the Amiga. The Amiga core team had a Sega-Saturn comparable "triple-A" (AAA) chipset waiting in the wings, and it was killed to avoid hurting the over-priced, under-specced CBM-PC line. The CBM execs lived it up in the Bahamas while Amiga descended into some sort of horrible Zombie living-death.

    After the Amiga debacle, most european hackers decided they would never again invest intellect and emotion in a closed-source platform, beholden to the whims of a vendor. Hence the irrevocable commitment to open source espoused by European Linux folk.

  64. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  65. Amiga Emulation. by mafutha · · Score: 1

    I just packed up my amiga. The cost of upgrading the 4000 was too high. But I still play with it with UAE the wonderful amiga emulation. The prgrams at version one and run faster than my 4000. And runs AmigaOS 3.9. I run it on my laptop so I can say I have an Amiga laptop :)

    1. Re:Amiga Emulation. by Anonymous Coward · · Score: 0

      on my 1.1 athlon the emulated (jit) 68020 is clocked at like 5000mhz in syspeed!
      things that use the custom chips are what hammers the cpu in *UAE. but i get 50hz in demos and games.
      the very best part is that you have emulated picasso96 graphics for workbench... anyone who remembers using workbench on AGA can appreciate that!

  66. My first home PC was an A500... by Anonymous Coward · · Score: 0

    I bought it on July 1, 1988. I remember that day like it was yesterday...

    It was so cool at the time, being able to display the raytrace of the rocking chair and the "El Gato" anim. It impressed the hell out of my friends and relatives. The PC's at the time were all green screen DOS boxes that were only good for running Lotus 123.

  67. Celebrate the amiga at AmiWest by JoeCommodore · · Score: 1

    Amiwest is going on today (23rd) in Sacramento, California.

    --
    "Enjoy what you're doing! If it becomes drudgery, you're doing it wrong!" - Jim Butterfield
    1. Re:Celebrate the amiga at AmiWest by alanwall · · Score: 1

      as the founder of AmiWest,was very happy about this years show.Not as many ppl as the first year but we had WORKING new Amigas running OS 4 beta and a OS 4 programmer as the guest speaker.Much fun was had ! :^)

      --
      Amigian and proud of it!
  68. A3000UX by ak3ldama · · Score: 2, Interesting

    ok, i'm way too uninformed. apparently amiga produced a version of the A3000 that came with UNIX System V. this was the A3000UX, shown here and here. If someone has any bits of information in recollection of this machine could you inform us all. This is very interesting, I never knew this existed.

    --
    "but money is the God of Algiers & Mahomet their prophet." - Rich. O'Bryen June 8th 1786
    1. Re:A3000UX by Anonymous Coward · · Score: 1, Informative
      I never knew this existed.

      Apparently you weren't alone, the story goes along the lines that C= lost the source code for it. Damn shame too as it was considered one of the best Unix around at the time. This was at a time when 030's were pretty decent CPUs for professional workstations. With the 3000 it was really a decent machine, slick package with relatively fast bus and a fast SCSI HD.

    2. Re:A3000UX by amigabill · · Score: 2, Interesting

      There was a time where these were required for electrical engineering students at Virginia Tech. I missed that boat though.

    3. Re:A3000UX by lscotte · · Score: 0

      I had one, and it was basically an expensive way to get an A3000 running AmigaDOS in the end...SysV pretty much sucked, with grayscale X on the onboard hardware (why, oh why?) unless you bought a $1000 graphics card. Amiga wasn't terribly interested in supporting Unix on it, and basically it was dead by the time it was released, with basically no support nor fixes and patches. With a 40MB hard drive there wasn't really enough space for dualboot for both if you wanted to do much with it. Eventually I installed AmigaDOS on the entire drive and that was that.

      Having said that, the A3000 was a nice box - enjoyed it for several years until joining the PeeCee crowd around '96 or so.

      --
      This post is licensed under the Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License.
    4. Re:A3000UX by lscotte · · Score: 1

      Who's the idiot who modded the parent down? SysV on the thing did suck. If it was BSD based and actively developed the thing would have rocked...

      --
      This post is licensed under the Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License.
  69. Best machine of the day. by Anonymous Coward · · Score: 0

    Man, I remember doing green screen video compositing on my Amiga almost twenty years ago. That is hard to believe.

    Happy to say I am buying a NewTek TriCaster. They were the Adobe to the Amiga back in the day. They still make a hell of a product.

    I think I'll go pull out my Amiga right now and play some Walker by Psygnosis (the Bungie to the Amiga in the day).

  70. Long Live Amiga by Det.+Kimble · · Score: 1

    I remember getting the A1200 as a replacement for my Amstrad CPC 464 and what a jump up it was. I've fond memories of spending whole summers playing the best game ever released for Amiga, and possibly the best game ever full stop. The PC version looked nowhere near as good as the AGA version. The game? Frontier Elite II of course. WinUAE is great, but without the AGA version, it's just not as good as I remember on the old A1200...

    1. Re:Long Live Amiga by Anonymous Coward · · Score: 0

      Amen to that. Hyperdriving out of the Lave system (one of thousands, all populated and individual) in my teched up Krait freighter after strafing the local settlement with my mining laser, flying around the (full sized) planet being pursued by several police pursuit ships (all with real physics - no starwars aircraft style fights here) and using my superior drive to beam away while their 4 MW beam lasers sear my six, only to arrive at my destination a few hours later in game time and be blown apart by the bounty hunters out to collect the price on my head that the Lave police issued. Now THAT was a game.

    2. Re:Long Live Amiga by Anonymous Coward · · Score: 0

      Now I know you're full of shit.

      Krait was fighting craft - http://frontier.klasyka.do.pl/shipyard/ships/krait .htm

      Of course it was nowhere near Imperial Courier, or even Cobra MKIII with class 3 Military Drive.

    3. Re:Long Live Amiga by CdXiminez · · Score: 1

      Has ever anything been made that comes even close to Frontier? The only game ever that gave me such a feeling of exploration. Looking for odd moons near unlikely gas giants, mining and hoping I will strike gold...
      Actually doing gravity-assist slingslots just for the heck of it!
      Tuning the best config of engine and small ship to get that military message delivered quickly.

      Wasn't ther for some time some project called Explorer 2260 that would incorporate it all? Like so many things Amiga, it fizzled out...

      I think I should fire up my A1200 again, I need to play.

  71. What I liked least? by roalt · · Score: 1
    On the other hand, it was also one of the first machines with a serious 'virus' scene (at least as I remember it). Maybe other 'advanced' platform had the same trouble (atari, mac's) but certainly not PC's.

    It took the PC at least 5-20 year until they 'catched up' and had a similar virus thread

    1. Re:What I liked least? by rossdee · · Score: 1

      Since the standard amiga relied on floppy drives rather than hard drives and most software was on bootable disks, boot sector viruses were a big problem. A little bit later someone came out with the disk validator virus which only had to be inserted into a (WB1.3 or earlier) amiga for it to be infected.

      Fortuantely there were some excellent anti-virus tools that were either shareware or freeware.

      In fact the huge amount of freely distributable software was one of its biggest strengths. (Thanks to Fred Fiah and Urban Mueller)

      Rossdee (Amiga owner from July 86 to July 2002)

    2. Re:What I liked least? by roalt · · Score: 1
      Right, the large amount of free software was indeed great.

      A comforting idea that the Linux platform inherited the free software, while the PC platform inherited the virusses :-)

    3. Re:What I liked least? by qzulla · · Score: 1
      n fact the huge amount of freely distributable software was one of its biggest strengths. (Thanks to Fred Fiah and Urban Mueller)

      It's all still around. Aminet.

      I can't say how many hours I spent dloading stuff from there. Probably too many.

      One example of some cool stuff:

      Short: Boot into Amiga Unix from AmigaOS
      Author: Markus Wild
      Uploader: polluks@sdf.lonestar.org (Stefan Haubenthal)
      Version: 1.1c
      Type: misc/unix
      Requires: arp.library

      Did you ever want to boot into Unix from AmigaDOS without needing to reboot, waiting for the bootmenu, selecting that partition... ??

      Well here we go, I took the boot sources from /usr/sys/amiga/boot, and made them use DOS instead of device-IO. The assembler files were converted from SGS syntax into MIT syntax, which will probably shock any non-gcc users;-)) The result is a simple but useful program called unix_boot, that can be used to boot from any ELF-kernel file you'd use on floppy or your harddisk.

      q

  72. Karma whoring by Yaro · · Score: 1

    Already posted :

    http://slashdot.org/comments.pl?sid=156062&cid=130 82837

    Your faithfully,
    Zorro.

    1. Re:Karma whoring by PakProtector · · Score: 1

      Since you're apparently new here, I should point out the fact that 'Funny' doesn't improve your Karma, idiot.

      Educate yourself or remove yourself from the population.

      --

      Edward@Tomato - /home/Edward/ man woman
      man: no entry for woman in the manual.
      "Qua!?"

  73. Still have my Amiga 1000 by dnorman · · Score: 2, Interesting

    It's in a box in the basement, but I have it. I fired it up a couple of years ago when I was reminiscing about the F/A-18 flight sim. I was remembering it as super-realistic, extremely responsive, and smooth to play. I fired it up, and got was looked like a 320x240 ascii art rendition of the Bay Area. Funny how your memory plays tricks on you.

    Still, I remember spending/wasting hours/days flying around san francisco in a fully loaded F/A-18 - flying under the golden gate, buzzing the airport, carpet bombing alcatraz... those were the days...

    --


    It is pitch dark. You are likely to be eaten by a grue.
    1. Re:Still have my Amiga 1000 by space77pup · · Score: 1

      F/A-18 Interceptor! I remember that game too. I can't count the number of times I barreled into the carrier deck until I figured out you can't land at 400 kts (but damn if I didnt try)

      --
      I still miss my ex. But my aim is getting better.
    2. Re:Still have my Amiga 1000 by Anonymous Coward · · Score: 0

      If you think that's good, I managed to:

      1) land on the carrier with the F18
      2) landed for ages without the arrestor hook until I realised what it did
      3) flew off in the distance and found another airport (easter egg)
      4) belly-landed on the water ;) games nowadays aren't that fun!

  74. Still using my A3K by jhhl · · Score: 1

    I'm still using my A3000 with a network card to save stuff on a bigger disk, I turn the thing on once a week or so to use a few programs I've written that I haven't ported (they're in assembler).

    Amazing Amiga advantages, circa 1986:
    Boots quickly. 4096 colors. A1000 had a color NTSC video out as well. Vast 8M memory space. Shared libraries. Ram disk. Annoying empty floppy disk click. Programmable video hardware. Great SCSI implementation (in later models). DMA graphics and audio processing. Preemptive Multitasking OS
    allowed for Interprocess communication and other great tricks. Developed IFF data formats, which were very flexible.

    After Amiga died, I went on to NeXT, which died also, until it became Mac OSX, and then BeOS, which died and has yet to resurface completely. I'm used to it - I also worked on Vaxen.

    I remember a demo of the Atari next to the Amiga. The Atari was playing a little SID-chip type tune (now rather popular). The
    Amiga then played a hi-fi stereo excerpt of the Grand Canyon Suite. Very impressive, even at 8 bits.

    Had they put in a built in MIDI port, it would have been able to get further into the music market; as it turned out, it became a power supply for the Toaster card.

    --
    -- Real Stupidity is the Artificial Intelligence of the 21st century
  75. Happy Birthday by lazarus · · Score: 1

    Where do I begin? The whole thing seems like it was so long ago, that it was more like a dream than anything...

    I was professionally involved in the Amiga industry for many years. I did a TV show on a local cable station when I was in highschool where we introduced the Amiga with our local Commodore rep. I published newsletters for local Amiga groups. I coded for the Amiga.

    But I really started to get involved from a professional standpoint near the end of the Commodore's life. I took a job as the CTO for a small Ottawa-based firm doing Amiga sales. I hired a few developers, and we purchased some Amiga technology which we enhanced. We were responsible for the following titles (that I can remember):

    DesignWorks 2.0 (Structured drawing package -- I used to work at Corel) We purchased the assets of New Horizons and DW was the product that we first worked at improving. We worked 80 hours a week for months on that product. It was *way* cool.
    KB-10 (a device that allowed you to use a PC keyboard with an Amiga)
    ?? - I don't even remeber what it was called. We added disk cacheing, DPMS screen blanking, HD spindown, and cool screen savers to the Amgia. What was that called? I can't remember... Ah, thank you google. It was called "PowerManager".
    Tsunami - We had turned the CD32 into a set-top box, WAY before they existed anywhere else. I still have the prototype in storage... A STB in 1994... Maybe the world's first?

    Of everything, the KB-10 was the most popular, and it was our own from beginning to end. You know you've got a good product on your hands when a german company comes out with a copy called the KB-100... I saw one for sale on e-bay recently. I thought about buying it because I don't have any more of the originals.

    Ah, memories...

    You know, I still have schematics for all of the original Amiga computers up to the A3000 in storage (spirited away from Commodore's Toronto office while they were busy collapsing)... Every year I bump into them and think about throwing them out, but just can't bring myself to do it...

    --
    I am not interested in articles about life extension advancements.
    1. Re:Happy Birthday by sk8king · · Score: 1

      I thought your name was a little interesting. Wasn't 'lazarus' the name given to a floppy disk after it had been repaired?

      I actually can't remember but it seems as though one of my disks changed to a biblical sort of name after doing something to it [heck, 15 years ago now]

  76. Re:Threw my Amiga 1000 and Amiga 2000 away last ye by adsl · · Score: 1

    I still have my A1000. Can't bring myself to part with it.

  77. From five years into the future... by jfoust2 · · Score: 4, Interesting

    The Amiga was a fine example of the persistent techie belief that "better" should always win. It doesn't. We whacked our heads against that one for years in the Amiga market.

    So we started out trumpeting the advantage of sound (few PCs had sound; the guys who eventually successfully marketed the original Sound Blaster were refugees from the Amiga market) or color (remember, VGA was rare and expensive when the Amiga was released) or video compatibility with deep color (Targa cards were rather static and very expensive) or windows (GEM? Windows 1.x?) or video manipulation or color desktop publishing or 3D animation or emulation (we had Mac, Win, DOS, Atari, etc.) or persistent RAM drives or hypertext help systems or any number of other whizzy features, and the PC and Mac marketroids would *successfully* say "Who needs that?". Rinse, lather, repeat.

    The distillation of my Amiga market experience came from the lips of a drunken Amiga dealer at a party in 1992 or so. Of course, a popular topic of conversation at these events was discussing why the so-obviously-superior-to-us-annointed Amiga wasn't outpacing the Mac and PC in sales.

    This dealer said of the past few years (at that time) that "It was like we were all from five years into the future, back in the days of radio."

    I did say this guy was drunk, didn't I?

    But he was right. It was as if we'd all seen what television was like, but we were trying to sell to people who really liked radio and couldn't imagine the value of audio plus moving pictures.

    We all knew they'd want television someday, but it was always hard to hear they didn't want to buy it.

    I have a developer A1000, serial number 36 or so.

    --
    Curator of the Jefferson Computer Museum http://www.threedee.com/jcm
    1. Re:From five years into the future... by scottgfx · · Score: 1

      Hey John,
      I still have the ethernet card you sold to me. I fired the thing up a year ago and the damn thing worked! I had to remember how to edit an AmiTCP config file. Egads!!!

      --
      It's mandatory to wash your hands before returning to the land of Dairy Queen.
  78. Happy birthday, Amiga by Malor · · Score: 5, Informative

    I have often said that had Apple been selling the Amiga, we'd all be running offshoots of that platform, rather than the PC. It was ten years ahead of its time, and I mean that almost literally; it wasn't until 1994, running Linux, that I could get even CLOSE to what I could do on my Amiga in 1985.

    In looking back, it is amazing the number of things they absolutely nailed wih the Amiga. It was the first machine to use fully-programmable custom chips for sound and graphics support. That hardware was immensely powerful; it could do memory copies (the blitter), palette shifts (the "copper", and I don't remember why it was called that anymore), sprites, collision detection, four-channel stereo sound, and probably many other things I'm forgetting, without even using the main CPU at all. (well, except to set things up, at any rate.)

    The system could display separate programs with separate resolutions and color palettes on the same screen at the same time. You could literally grab the Workbench screen and drag it down, revealing some cool demo running behind it..."Boing!" in the top half, Workbench in the bottom. This was done by some clever copper tricks... on the fly, over the space of about two scanlines, the copper would shift the entire display mode and palette, and start displaying screen data from a different arbitrary program.

    Later, a variant on this technique was used to create the best graphics the Amiga could manage...Sliced HAM, or S-HAM. The default 'high color' graphics mode, HAM, could have any 32 base colors out of the palette of 4,096. Any pixel could either have one of the base colors, or it could H)old the color of the previous pixel A)nd M)odify either the red, green, or blue component. S-HAM took this a step further, and swapped the base 32 colors on *every scan line*, so that you could have many more colors available. Some of the S-HAM pictures were absolutely stunning. It did, however, put a huge load on the graphics hardware... the machine really crawled when running that mode. So it was really only useful for slideshows... you couldn't animate that mode, to my knowledge.

    Then, on top of that, they mostly nailed the OS. There were three major components to the AmigaOS; Exec, Intuition, and AmigaDOS.

    Exec was the multitasking core, what we'd probably think of as the kernel in Linux land. It was immensely efficient. The task switching method that RJ Mical came up with was so fast that it ended up going into the Motorola programming manuals. I can't find the numbers offhand, but I believe the Amiga could task switch in less than twenty clock cycles. Whatever the actual number was, it was FAST.

    Intuition provided the windowing libraries; it was what kept windows properly layered and coordinated, and routed user input. That would be roughly the equivalent of X, though much simpler. Workbench, the built-in graphic UI, was an optional load; you could stay in 'console mode' if you wished. The Amiga had no true text-only mode, however. Even if you had just a single CLI window open with nothing else, it was still drawn in graphics mode. (scrolling on the Amiga was never very fast because of this).

    AmigaDOS, I believe, did all the disk and file I/O. It was rather Unixish, but it was very slow and had an absolutely horrible user interface. (Fortunately, it was easy to replace the DOS programs with better ones, and most people who really used their machines did so.) Filesystems were abstracted too, which was a good thing.... the early filesystem on the Amiga was very fragile and very slow. Later on, the Fast File System was introduced, which sped things up a heck of a lot. With FFS, hard drives were quite comfortable, but floppies were never very good. There were many special custom loaders that sped things up (much like on the C64), but the floppies were always slow, no matter what.

    Of the three major components of the OS, AmigaDOS was the weakest, and was responsible for a lot of the early (justified) griping about the pl

    1. Re:Happy birthday, Amiga by cybpunks3 · · Score: 1

      Amigas are very unstable. I hate so say it. Only running an Amiga with verified flawless code and a minimum of 3rd party hardware will gain you stability. The problem is by the mid 90s, a typical Amiga system had a huge amount of 3rd party stuff on it, like a ToasterFlyer system. That software suite was one of the largest for its time, and was a big tower of cards. Also, Amigas became like PCs in the sense that they started to rely on 3rd party hardare a lot. I had instability problems with ethernet and serial cards. Nothing ever seemed to work as advertised. Hardware drivers were unstable. For all I know the extra hardware tacked on was unstable too. And it's hard to track down the source of problems because the whole machine just locks up. The only way to do it is through process of elimination. if you have a loaded system, that could mean tearing it down and building it back up piece by piece. I think the Amiga is great if you run a modest system and don't push it too far. A stock Amiga 1200 at 14mhz running on floppies is amazingly capable for what it is. The GUI is so responsive. Switching tasks is instantaneous and there is no lag like you get with the PC with its virtual memory. You just don't get that kind of snappiness on any other platform to this day. But overall it was not as productive for me because of the random crashing. You really had to be a guru to figure out how to config your system to avoid the crashes. It was the BLEEDING part of bleeding edge.

    2. Re:Happy birthday, Amiga by 10001010 · · Score: 1

      "copper" = graphics COPRocessor, an entire user programmable graphics subsystem. It had operations, it had conditions, and you could do things like "after drawing raster line 120, switch the color lookup table to 'foo'". Which was how the Amiga could change palettes and resolutions in mid-secreen.

    3. Re:Happy birthday, Amiga by Malor · · Score: 1

      I can't speak to the stability of the later machines. I think perhaps you had a harder time than some, because I did have friends with 3000s and they didn't curse their systems. I know part of it was choosing your programs and hardware very, very carefully.

      I had a pretty beefy 2000, and it was quite stable for me. Yeah, I locked it up sometimes, but on very rare occasion. Windows 98 was probably about equivalent in terms of crashiness.... it DID happen, but not enough to keep me from getting work done. It never got CLOSE, however, to the stability we expect of modern OSes. Linux, OSX, and XP all make that early OS look like a toy.

      In some ways, it was... but it had many of the capabilities we take for granted today, when most folks were running one text-mode program at a time in DOS on 128k machines, and being excited about TSRs.

      It was much more like what you're using now than like the PCs of the era, which speaks very, very highly of it.

    4. Re:Happy birthday, Amiga by SA+Stevens · · Score: 1

      I know part of it was choosing your programs and hardware very, very carefully.

      Well, that's the sort of thing you have to do when y ou're running on an unstable platform.

    5. Re:Happy birthday, Amiga by Malor · · Score: 1

      I think 'fragile' would be a better description. It was (very!) easy to break, but if you had good software you could go for ages. It wasn't inherently untsable in and of itself, it just had no protection whatsoever against something ELSE making a mistake.

      Of course, no self-respecting OS should ever be killable by a user-level program, but ya gotta realize... this was TWENTY YEARS AGO, and written in two or three years by a handful of (brilliant) programmers. Linux has a cast of hundreds and has been in development for more than ten years, and XP has a cast of thousands. It's not exactly fair to compare them on a level playing field.

      The fact that you can even BEGIN to compare them is mind-boggling. The Amiga is clearly of the same pedigree as modern operating systems, limited and fragile/unstable as it is. None of the other personal computer OSes from the time can make that claim.... not even close.

    6. Re:Happy birthday, Amiga by willpall · · Score: 1
      It was bad enough, in fact, that you could spot heavy Amiga users, even on other operating systems, because nearly all of them picked up the habit of constantly jiggling the mouse a little to make sure the machine hadn't locked up. As long as the pointer was moving, the machine was usually okay.... so every heavy user I knew always shook their mouse around a bit while waiting. It took me many years to drop the habit myself. It wouldn't surprise me if some of them are still doing it.

      I think I finally ditched that habit a year or two ago! But now that you got me thinking about the mouse and the Amiga, where can I get that cool ZZZ cloud (Amiga's hourglass)?

      I asked for a computer for Christmas when I was 6. All I knew was that my friend accross the street had one (C64) and he had cool games. So I ask for this computer and my dad spends the next month doing all sorts of research.

      Christmas day the computer is set up in the living room. It looks NOTHING like what I had in mind. Where did the cartridge go? The keyboard was separate? All the computers at school (Apple IIe's) and my buddy's were integrated.

      He also bought DeluxePaint with the system. When you booted from that disk, a CLI prompt came up and you had to type "DPaint" to get the program running. I solemnly committed this to memory, for all I knew, that was the password to make the drawing game work.

      That computer served our family well for 10 years. I drew pictures at 6, used MusicStudio (Activision) at 8, animated at 10 (DeluxePaint III could do that), a friend and I did some video titling (DeluxeVideo), wrote all my papers in junior high and most of high school (ProWrite). My dad did his resumes on there. Mom did her weekly Kiwanis newsletter. I remember the shock at seeing others use WordPerfect. How the hell did they know what their printed page was going to look like?

      One day in 2nd or 3rd grade I couldn't *wait* to get home. Dad was bringing home the 1.5M RAM upgrade. My memory may falter here, but I remember it being the size of a motherboard today. But of course it was huge, it was 1.5M! This took the total memory to 2M even (We had the 256K upgrade as well). Before that upgrade, I couldn't animate more than a few dozen frames, now there was no limit. The best part was the RAMDisk, which I could now use. With 2M there was plenty of room to copy the entire Workbench disk to RAM and run the system off of that. I used to play around with system-startup (Amiga's AUTOEXEC.BAT) a lot and one of the things I did was to make it automatically copy the entire WB disk to RAM and run from there. This way, when the computer froze, I could often just to a CTRL-A-A to do a "warm-reboot" and it would start up nearly instantly! This was a major discovery for me.

      I still have that machine in a box somewhere. I'm afraid to try to get it running again, I can't imagine that all those floppies that were so frequently used are still readable 20 years after their creation.

      I think my dad paid $2500 or so for that machine and I can't imagine anything that has been so worthwhile. He made a damned good choice.

      --
      Libertarian: label used by embarrassed Republicans, longing to be open about their greed, drug use and porn collections.
    7. Re:Happy birthday, Amiga by Malor · · Score: 1

      I had been bugging my dad for months, and he finally broke down on Christmas Eve, 1985. We showed up to Computerland kinda late and they were trying to close, but they opened right up when my dad hollered "You wanna sell a computer?"

      We brought home an Amiga 1000 with 512 megs of RAM, two floppies, the 1084 monitor, and a box of floppies. (The floppies cost $50 for 10!! And just 880k.. double-sided was still very rare and expensive.) Altogether I think he spent a shade over $3000. We had Deluxe Paint, Archon, and Dr. J and Larry Bird Go One on One. Wow, did we ever play a lot of Archon.

      The system was incredibly complex, and learning it well was very hard, because there wasn't anyone around that knew it but me. I never did get very good at programming it. The OS was bafflingly complex for the time... I could do assembly on an Apple 2 and was completely stumped by the Amiga. Just not smart enough to get it, at least not on my own. But I got very good at USING it.

      Eventually I bought an A500 of my own, and then awhile later I was offered a job at the local computer store... wow was I in heaven. :) I was about 19 when I started there... great job! I moved a heck of a lot of machines, out of a tiny corner store far away from any malls.

      I remember that there was a DRAM crunch, and for awhile, the price of a 2 megabyte memory expansion on the side of the A500 cost more than $1200. (anyone griping over $50 for 512 megs should remember this!) The Amiga's main competitor, the Atari 1040ST, actually used as a major selling point that it had 1 megabyte for 'under $1000!'. Eventually, memory got more reasonable and memory expansions became commonplace.

      You could do semi roll-your-own memory expansions, too... you could buy an outboard box for a couple hundred bucks, and then populate it yourself with chips. RAM chips at the time were about 3/4 of an inch long, and had either 16 or 32 pins, I forget which. You mounted them in sockets, being very careful not to bend any of the legs (pins), and to orient them all in the right direction. (not a keyed socket). It was slow and painstaking work, you had to get it just right or you'd potentially blow up (very expensive) 16k RAM chips. :)

      As you mention, if you had enough RAM, from Kickstart 1.3 onward you could boot from a RAM disk. So I carefully crafted my Workbench disk to, when booted, initialize the ramdisk device and copy itself there. (there were several varieties of recoverable ram disk... I think I used the RRD: device, but I think later version of Workbench included a RAMB0: device that did the same thing.) It took several minutes for the machine to boot from floppy the first time, but from then on, if I needed to reboot (which at that time was still pretty common), I could do it in about 10 seconds. And the machine FLEW with the whole operating system in RAM... instant response. If you didn't have enough RAM to hold the entire Workbench floppy, you could load individual pieces of the OS instead. You could avoid a lot of the pain of floppies even if you had only 1MB of RAM.

      The Amiga didn't truly shine until you had a hard disk and 2.5 megs of RAM on it... once you got it that far, it really sat up and started to sing. And the fact that you could expand even the very first Amigas to 8.5 megs, and hang absolutely ludicrous (for the time) amounts of storage off them, gave them incredible longevity.. this was when the 640k barrier was a very big problem in the PC world. As far as I know, one of my friends is STILL using her Amiga, and can do pretty much any of the basic web stuff... browsing, email, file transfers, what have you. (downloadable video doesn't work though, the Amiga just isn't powerful enough to do that... which is a shame, considering how video-oriented the machine was.)

      Being able to extend a system that old, that far, *without changing its fundamental nature*, is truly amazing. The PC has extended itself similarly, but it did it by adding

    8. Re:Happy birthday, Amiga by nogginthenog · · Score: 1

      And it had a whole 3 instructions: MOVE, WAIT & SKIP!

    9. Re:Happy birthday, Amiga by qzulla · · Score: 1
      a lot and one of the things I did was to make it automatically copy the entire WB disk to RAM and run from there. This way, when the computer froze, I could often just to a CTRL-A-A to do a "warm-reboot" and it would start up nearly instantly! This was a major discovery for me.

      The stock Amiga didn't have a recoverable ram drive. It was volatile. The free/shareware people came up with RRD:

      q

    10. Re:Happy birthday, Amiga by willpall · · Score: 1

      Now I'm pretty sure that when I was 8 I didn't go looking for a recoverable ramdrive. My memory is hazy here, but the only way I can think of knowing how to have done this was either from a tip in AmigaWORLD or from a book at the library. Sure as hell wasn't from the Internet. What I do remember though was that the clock on the A1000 didn't keep time with the computer off, so it never showed the right time. But when we installed the 1.5 M expansion board, it also came with the ability to keep the clock alive and a couple of other things. Maybe one of it's features was that the RAM didn't go poof during the CTL-A-A reboot? All I did was mess with the startup-sequence file (which I earlier mistyped as the system-startup file, It's been a decade.) Anyway, my experience with the computer was between the ages of 6 and 15 and now I'm 26, so I have forgotten a lot of things. Emulation, here I come...

      --
      Libertarian: label used by embarrassed Republicans, longing to be open about their greed, drug use and porn collections.
    11. Re:Happy birthday, Amiga by Malor · · Score: 1

      You are correct, but it's a little more complex than that. There were at least four separate evolutionary steps.

      1. The original ramdisks... volatile, didn't survive reboots. Many people did partial or full copies from floppy on boot. Each boot took ages(5 or 6 minutes for a full copy!), but the machine ran a lot faster afterward.
      2. The first recoverable ramdisk. My memory agrees with yours that it was the RRD: device. Because of how the machine allocated RAM, you could be reasonably sure the ramdisk area wouldn't be touched on a warm boot. You still had to boot from floppies, but once you'd partially booted, your scripts could mount the ramdisk and look for the existence of files. If it was populated, you could transfer boot to there. This was much faster after the first poweron in a given day, but was still slow...the process to bring up the ramdisk took probably 45 seconds to a minute. Much better than five minutes, and faster than a normal boot from floppies (about three minutes) but still slow.
      3. In Workbench 1.2, Commodore added, um, maybe it was called Autoboot or Autoconfig? It was the ability to recognize and initialize storage devices very early in the boot process, much like the PC BIOS detects hard disks. It was more general than the PCs of the time... it could recognize any device that used the spec, rather than just IDE hard disks. This allowed booting from arbitrary devices. I THINK you could then boot completely from ramdisk, but I'm not 100% sure that this was yet supported in the system ROM.
      4. Finally, in the 1.3 release, Commodore included a recoverable, bootable RAM drive right in the OS, the RAMB0: device. You could DEFINITELY boot from this ramdisk, whether or not you could in stage 3. This made warm reboots extremely, extremely fast.... 10 seconds tops. (Floppies were really dismal on the Amiga.)

      So the GP poster may have been entirely correct in what he said. He had an A1000 and used it for a number of years before finding out about this, so the cvolution may have completed before he discovered it at all.

      Thanks for jogging my memory. I was a little blurry on this in my main post.

  79. I remember being an Amigan but I'm now a Mac user by aristotle-dude · · Score: 2, Interesting
    My first Amiga was an Amiga 500 which I bought in 1989 after selling my Sanyo XT Turbo. I have fond memories of AmigaOS and remember how "easy" it was for me to pickup Unix in college because so much of the syntax was similar. It was funny to watch DOS/Windows guys trying to wrap their heads around it.

    Sometimes I wish that I had kept at least one of my Amigas but I threw away Amiga 2000HD a year and a half ago and gave my CD32 to a local thrift store.

    My progression in computers went from MSDOS->AmigaDOS 1.3-3.1->Windows 95-XP->OS 10.2-10.4.

    The Amiga platform is dead but I will always have a warm place in my heart for those days.

    --
    Jesus was a compassionate social conservative who called individuals to sin no more.
  80. I still use mine occasionally by Shinobi · · Score: 1

    A4000 with an accelerator card, both a 68060@50 and a PPC 604@233 MHz mounted on it.

    SCSI disks, BVision. Haven't upgraded the audio stuff yet, but due to the nature of the Amiga, I can still play 16-bit sound etc(That was one nice way to get PC users to shut up, playing their 24 channel 16-bit XM music on a bog-standard A500....)

    Ah, so many fond memories....

    1. Re:I still use mine occasionally by Bambi+Dee · · Score: 1

      (That was one nice way to get PC users to shut up, playing their 24 channel 16-bit XM music on a bog-standard A500....)

      24 channel 16-bit... really? Mind telling me how? I kept running out of channels in Protracker and faintly remember trying out Oktalyzer (?) and OctaMED (double-?), but they sounded awful even at 6 channels IIRC. Just not the same punch and clarity.

    2. Re:I still use mine occasionally by Shinobi · · Score: 1

      I can't remember if there was ever any tracker program for the Amiga that could do that trick, but the players that could handle it used the CPU for the mixing, bypassing the audio hardware, just streaming it to the outputs

    3. Re:I still use mine occasionally by Bambi+Dee · · Score: 1

      Ah, yes; Hippo/Deli/Eagle I think claimed to play various PC tracker formats... I just didn't know at the time (nor where to get such modules)

    4. Re:I still use mine occasionally by Shinobi · · Score: 1

      Hippoplayer was my favourite. The funny thing is that it had all the basic stuff that Winamp later claimed their fame upon, such as plugin-based music-playing, player list etc.

    5. Re:I still use mine occasionally by Mr-Zorro · · Score: 1

      "24 channel 16-bit... really? Mind telling me how? I kept running out of channels in Protracker and faintly remember trying out Oktalyzer (?) and OctaMED (double-?), but they sounded awful even at 6 channels IIRC. Just not the same punch and clarity." the you had a crappy non expanded A500 :P i can use on my 68040/25mhz Amiga more channels in a tracker to use at same time then i need! everything is nicely on 16 bit 44.1 Khz rendered when i output to a wave file. paula can give you 14bit @56Khz sound as a max setting. sb128 sounds crappy compared to paula, so did all the early sb cards sound next to paula. "That was one nice way to get PC users to shut up, playing their 24 channel 16-bit XM music on a bog-standard A500...." if he could do that on an A500 i would be impressed! coz it ain't possible! A500 has same paula sound chip wich ALL classic Amiga's have! and 7.14 Mhz with 512kb or 1 MEG is a bit to little to play 16 bit 24 channel xm mods

    6. Re:I still use mine occasionally by Bambi+Dee · · Score: 1

      I had (and now have again) an 030/50MHz A1200 with HD and 18 MB RAM. But it's possible that I last tried these things back in my 1MB A500 days, yes. Wasn't exactly wizardlyr either, mostly just futzing around with DPaint, trackers and Kick Pascal.

      A500 has same paula sound chip wich ALL classic Amiga's have!

      Were there better Paula chips in later Amigas?

    7. Re:I still use mine occasionally by Bambi+Dee · · Score: 1

      Okay, I suppose "classic" means something like all "original Commodore" 68k-based Amigas up to the A4000. Right.

    8. Re:I still use mine occasionally by qzulla · · Score: 1

      Just better agnus. Agnus, fat Agnus and fatter Agnus that allowed more gfx address space.

      q

    9. Re:I still use mine occasionally by Anonymous Coward · · Score: 0

      Ah, the memories. It's nice to hear someone mentioning Hippo as something they liked. It was made by me :-)

  81. Amiga and the ST by ChristopherRodan · · Score: 2, Insightful

    The Amiga was a good system but so was the Atari ST. The only problem was that both were designed to compete against each other, not the PC and MAC. It didn't matter if the Amiga or ST had superior graphics or sound or multitasking the Mac already had its share of the market as well as the PC.

    I owned an ST and had no problems with Amiga owners. Both systems had great applications as well as games. But the PC ended up as the one who took the games crown from both even though it was inferior for its time.

    I still use my ST and I hope all those Amiga users with Slashdot use their systems as well. We have a good history to look back upon as well as a lot of fun!

  82. Re:Threw my Amiga 1000 and Amiga 2000 away last ye by slashname3 · · Score: 1

    It took me a few years to work up to throwing them out. But I kept having to move them around in the closet and finally got tired of that and realized I would never start them up again.

    I would like to know how much the other person that replied would pay for those systems. A quick check on ebay and A1000's are apparently going for less than $50.00. I don't call that real money. :)

    Not even worth the trouble to post it to ebay.

  83. Re:Threw my Amiga 1000 and Amiga 2000 away last ye by whitehatlurker · · Score: 1
    Nor can I ... I had to get rid of my C64 (wife insisted) but I kept the A1000 (I insisted).

    Note the .sig, eh?

    --
    .. paranoid crackpot leftover from the days of Amiga.
  84. 'AmigaMagic' dealer demo software... by Wonderkid · · Score: 1

    AmigaMagic introduced some concepts that were, like the Amiga itself, ahead of their time. Take a look and let me know (alex at owonder dot com) if you ever got to play with this at is was only available to UK dealers but included some fun (but creative and useful) demos and a very web like animated scrolling page with hyperlinks to the individual applications.

    --

    O'WONDERWe're working on it.

  85. not by Anonymous Coward · · Score: 0

    Dentists, not doctors, you nitwits.

  86. keyboard control by Morinaka · · Score: 1

    Does anyone remember the option in Worbench 3.0 (maybe in others) where you control the on-screen cursor by holding down a key and using the arrow keys to scroll. Very useful if the mouse died, or if you couldn't be arsed to use the mouse when you had the amiga on your lap (Amiga 1200 in my case). I wish you could do that on modern computers, there a program out there that does it?

    --
    Rock is Dead! Long live Paper and Scissors!!
    1. Re:keyboard control by bcs_metacon.ca · · Score: 1

      That feature was present in every version of AmigaOS from 1.3 onward (might have been in 1.2, but my first Amiga was an A500, which came with 1.3).

      You can do something similar with the numeric keypad in GNOME if you turn on that particular accessability feature.

      --

      How appropriate. You fight like a cow.
    2. Re:keyboard control by dotgain · · Score: 1

      That was in KS from at at latest 1.3. For all I know it could have always been with the Amiga. Use either of the Amiga keys and arrows to move. Combine the amiga key with an alt for a click. Hold them down and use the arrows again for a drag. I've used so many Amigas with stuffed mice that I got pretty good at this.

  87. I have very fond memories of the Amiga by sgant · · Score: 4, Interesting

    Had a friend that I met through the Amiga that developed Disk Mechanic for the Amiga. Eric Quackenbush. He was independent before he went to Greater Valley Products to develop for them. He was a HELL of a programmer. Last I heard he was doing things for OS/2 but this had to be 10 years ago.

    I remember I had lured some guys from Pixar to a Chicago Amigafest to see if they wanted to port Renderman to the Amiga. The Amigafests were small affairs compared to the Apple or Microsoft ones back then, but I got a guy to fly out to it. He was nice and everything, but you could tell he thought it was kinda small-time. He was polite and suggested that we just make a Renderman compliant renderer for the Amiga. And looking back he was right, the Amiga just didn't have the horsepower to run Renderman at the time.

    This was when Alan Hastings had just come out with Lightwave for NewTek...having hired Alan after his Videoscape 3D was a semi hit. Videoscape had competition from Sculpt-Animate 4D and Turbo-Silver 3D. But it was Lightwave that really broke through. This was in the days when it was a single guy doing all the programming/developing for the product. Remember them? Alan had very little help when developing Videoscape and I believe he had a partner join him in making the first version of Lightwave. Newtek was the center of the Amiga universe at the show with the VideoToaster and Lightwave.

    I miss that really. It was a small group of very rabid fans that loved this machine. I used to go to Amiga user group meetings and met a lot of really friendly people. But all good things come to an end. I just wished the Amiga had a more dignified death.

    --

    "Leo Fender was in a 'state of grace' when he designed the Stratocaster." -- Paul Reed Smith
    1. Re:I have very fond memories of the Amiga by SilverspurG · · Score: 1
      I miss that really. It was a small group of very rabid fans that loved this machine. I used to go to Amiga user group meetings and met a lot of really friendly people. But all good things come to an end. I just wished the Amiga had a more dignified death.
      Amen, brother.
      --
      fast as fast can be. you'll never catch me.
  88. Re:Still have my Amiga 1000, same here. by guidryp · · Score: 1

    Though it has been years since I fired mine up, don't know if the boot floppies still work.

    I remember this as the heyday for games by Psygnosis. "Shadow of the Beast" blew my mind in those days. I can still remember the flute based soundtrack.

    I remember some insane vertical scroller that played syth rock and was a total blast to play.

    Many years ahead of its time, but the Evil Trammel left it to stagnate.

  89. Still got mine :-) by flubbergust · · Score: 1

    I still got my A1200 sitting here not doing much but it does work :-) Damn, I really miss coding on it. I wasnt too keen on BOOPSI but its much better than anything I've done on Linux or Windows.

  90. Remember Diga!? by Burz · · Score: 1

    That was a terminal program of sorts that let two users transmit files both directions at once, while chatting. Modems were well suited for it, being full-duplex.

    This was 1986 I believe. First example of packet-switching I encountered.

    The example you gave really shows where coprocessors complemented multitasking.

  91. Macs and Amigas by falconwolf · · Score: 1

    If you want to pick the most innovative computer shipping in 1985 that had the biggest impact on the market, there is only one obvious choice: the Macintosh.

    Having used Macs and Amigas in 1985 I'd say I thought Amigas were better 'til 1990 or so, I don't recall the Mindset. At that tyme I played with an Amiga that not only ran AmigaOS but also MacOS and PCDos/Windows 3.X. Commodore's problem was that they were terrible in marketing. After Commodore died the Amiga went through more owners who had finanical problems discounting the Amiga, or in the case of Gateway, they didn't do anything with it. At first I was excited about Gateway buying the Amigas and thought they'd revive it, so I was so disappointed when they didn't do anything as I was looking foreward to being able to get a new Amiga.

    I do like Macs though, after the Amiga the're my favorite and for my next computer I plan on getting a Mac Powerbook, I've been using PCs mostly the last several years..

    Falcon
    1. Re:Macs and Amigas by Decker-Mage · · Score: 1
      You forgot BSD Unix, which I used to fire up all the time on mi Amigas. Yes, I had several, with not a 500 in the lot (those went to my sister and Mom).

      The funny thing at the time was that every time I tried to use a Mac at the UC computer labs, the bloody things would cherry-bomb. I don't think they liked Amigans very much. Very strange since I'd been using computers for over 20 years by then. I had to wait in line to use the NeXT computers in order to get my labs done. Still, Macs, especially with the latest version of OS/X are pretty sweet and were on my short list until they went to Intel. [This is an all Intel house, never again.]

      I still miss mi Amigas and every once in a rare while will fire up the emulator just in a fit of melancholy.

      --
      "[I]t is a wise man who admits the limits of his knowledge or skill, and that pretending either causes harm." --Terry Go
    2. Re:Macs and Amigas by falconwolf · · Score: 1

      You forgot BSD Unix

      No I didn't forget BSD as I only included computers/OSs I've used/had. I've never had or used a computer with BSD. Right now I've got one PC, the one I'm using now, with WinME. To my right I have another PC, a DEC Alpha, setup as a dualboot computer with WinNT 4.0 and Linux. To my left is a Power Mac 7300/200 with Mac OS 7.5. And I used to have an Amiga.

      The next computer I get I plan on getting a Mac Powerbook, which will be the first computer I've had that had BSD. For a few months I did use a Mac with OSX, but I never did get under the hood as I was taking a class in Dreamweaver and we used Macs then. Macs were good to begin with but they're better now that Mac OSX is built on top of BSD.

      The funny thing at the time was that every time I tried to use a Mac at the UC computer labs, the bloody things would cherry-bomb.

      The only problem I had attributable to a Mac was when the floppy drive in the Mac SE30 I had died. By that tyme I'd been using Macs for several years. I did have problems in the Mac lab on campus but those weren't because of the Macs, instead unfortunately for some reason the lab would ocassionally loose power. Because of this I quickly got to where when I was working on something every minute or two I'd do a save. I didn't like it loosing even one page of a document I was working on. As far as Apple switching to Intel, while I didn't like it as I see it Apple didn't have an option, especially with Powerbooks. Both Freescale and IBM were having trouble coming ouit with a G5 that could be used in a laptop, the heat generated by the G5 was enough to fry your lap. What I'd like to see is Apple release low costs Macs based on Intels and keep PPCs for higher end systems.

      Falcon
  92. Amiga games! by Zobeid · · Score: 2, Insightful

    Does anybody remember when Amiga was the premier platform for computer games? There was a stretch of several years when all the best games appeared first on Amiga, the Atari ST was often right there with it (or a close second), and then some of the games eventually trickled down to MS-DOS PCs. The PC in that era didn't have the graphics or audio capabilities to match Amiga, or even the main processor power for that matter (i.e. 68000 versus 8088).

    Somebody told me a story about going to a computer show and seeing all the PCs struggling to run crummy CGA/EGA games. There were Amigas at the show. . . but they were forbidden from running games! Commodore thought if Amiga was seen running games, it would ruin their reputation with big business customers!

    Amiga users got the first crack at classics like Shadow of the Beast, Populous, The Settlers, Lemmings, NY Warriors, Battle Squadron, Stunt Car Racer, Turrican II, Cannon Fodder and too many other great games to list.

    As time went by, and Amiga hardware became more outdated without any meaningful upgrades, the PC gradually caught up. I think Wing Commander was the turning point. It was on the PC first, and your basic Amiga couldn't handle it. From that time on, the PC was the top dog of computer gaming, while Amiga and Atari ST faded away.

    1. Re:Amiga games! by Bambi+Dee · · Score: 1

      Wing Commander sounds about right. I played it on my dad's PC and later bought it for my A1200. I had the Blizzard 50MHz 68030 board with 16 MB extra RAM which made it quite playable, but it was still clunky. (Then again, it was a clunky game, wasn't it.) Also seemed to use just 16 colours; not sure but they certainly weren't 256 (as AGA would have provided). There were some rather pretty AGA games though that still made the Amiga look good; it's the 3D craze that brought it down. With a few not-so-fully-3D exceptions like NEMAC those just didn't run well at all on student-affordable Amigas. (IIRC etc.) Trapped was painful on my Amiga and I never saw Gloom or any of the PC game ports (Doom, Quake have been ported, right?)

  93. Re:Still have my Amiga 1000, same here. by dnorman · · Score: 1

    Yeah. Psygnosis' golden age. I had the black tshirt that came with Shadow of the Beast for years - they just don't make games like that anymore.

    Active panning stereo sound, in the mid-late 1980's - that system kicked some serious ass.

    --


    It is pitch dark. You are likely to be eaten by a grue.
  94. Amiga was the best. by Ramion · · Score: 1

    I used too love the amiga. And still do too some degree. And still use some of the tools and games it had too offer.

    If you want too try how the amiga was( or try again) I suggest you try the amiga emulator at:
    http://www.winuae.net/ [winuae.net]
    It pretty much emulate the amiga perfectly.
    If you don't have a old amiga it might be hard to find the ROM's needed too get it too run, but they are out there.

    If you really want too see what the amiga was capable of try:
    http://aiab.emuunlim.com/ [emuunlim.com] (amiga in a box) which enhance the workbench in ways you newer thought was possible.

    This forum is most likely the best place too find anything amiga legacy:
    http://eab.abime.net/ [abime.net]

  95. MS cronies by falconwolf · · Score: 1

    It is amazing that your post was deemed interesting but it just shows how Slashnot has become a travesty and a covert front of MS cronies.

    Funny, I see people saying mostly that /. is populated by mostly Macheads and Penguins.

    Falcon
  96. What might have been...sigh... by Anonymous Coward · · Score: 0

    If only commode-door had any sense in how to market and advance the Amiga, it might have been the dominant computer...

    They didn't know if it was supposed to be marketed as a game machine, or a video production machine or a business machine. Sadly, the advance of 3D graphics on the wintel boxes put the final nail in the Amiga coffin.

    I loved using my Amiga in the late 80's and early 90's, but by '93-'94 timeframe, the writing was on the wall...

  97. I want my ASSIGN, dammit! by Anonymous Coward · · Score: 0

    Nobody here has mentioned the coolest feature of the AmigaOS: the assigns!
    Assigns were a way of giving a name to some directory, and worked kind of like symlinks on steroids. You would have several assigns made automatically for the OS itself, like say, "FONTS:". This might point to "System:Fonts" and "System:" would point to "DH0:", your first harddrive.
    That's all fine, you say, so what? Well now, suppose you have a second directory with some fonts over in DH1:Downloads/fonts.. Well, you do an "assign fonts: dh1:Downloads/fonts add" and try "dir fonts:". You get a listing of the contents of FONTS: which contains all the files and directories present in both directories, as though they were all in one place. Hey, add some more directories, too! If you copy a file to FONTS: it goes to the last directory in the assigns list. Neat, huh?
    Assign was so nice and useful. Symlinks are great for what they do, but I still miss that old Amiga ability once in a while.

  98. Thanks Amiga! For Babylon 5 and many other by Anonymous Coward · · Score: 0

    .. real cool 3D Animation stuff, that was rendered on god ol' Amiga Boxes and made ppl. all over the world happy!!!

    We'll never forget our old girl-friend :)

  99. Criterion: Markets by foldgate · · Score: 1
    "Advanced" doesn't really matter when your'e talking about a computer intended for the home and business market versus a serious-inquiries-only supercomputer.

    The Amiga was certainly the most advanced mass-market computer of the time, but to compare it with a Cray is like comparing a Mercury to a McLaren.

  100. Contextual Menus by syusuf · · Score: 1

    One of the best things I liked about Workbench (the windowing interface) was the way that application menus were hidden until you pressed the right mouse button, and they always appeared in the same place (top of the screen, ala Mac).

    But most of all I liked the way you could make multiple menu selections by keeping the right mouse button selected, and clicking on multiple menu items with the left mouse button. I haven't seen any other windowing interface pick up this feature, and it was really neat.

    I also remember my first Hard Disk for my A500 - it was 10MB (yes MB), SCSI, and cost me over AUS$1000 :(

  101. More Easter Eggs by Gax · · Score: 1

    Take a look at this page for other Amiga easter eggs.

    The easter egg fiasco caused some major problems. RJ Mical told me that Commodore recalled all unsold machines in the UK and replaced the ROMs, resulting in a 2-3 month delay.

  102. The Amazing, Lovely Copper: Banging the Metal by foldgate · · Score: 1
    I was too young at the time to actually understand how to code for the little chip (or much else outside Easy AMOS), but the tricks that savvy game developers pulled off with the Copper certainly weren't lost on me.

    I knew full well that the A500 was limited to 32 colors in 320x200, but I marveled at how games like James Pond II: Robocod could take this limitation and, as if working with a cranky old genie that could do untold wonders if you asked just right, use Copper tricks to create vivid HAM rainbow backdrops, run different palettes for different parts of the in-game screens, and layer wonders of psychedelic parallax over each other in something that made even the first Super NES games look rather dull and lifeless in comparison.

    It was called "banging the metal," if I recall, and it was what truly set the Amiga-only titles apart from the multi-platform releases.

    1. Re:The Amazing, Lovely Copper: Banging the Metal by Anonymous Coward · · Score: 0

      It was called "banging the metal," if I recall, and it was what truly set the Amiga-only titles apart from the multi-platform releases.

      I believe that phrase was used to refer to programming the hardware directly as opposed to going through the OS, but that was how they achieved what they did.

    2. Re:The Amazing, Lovely Copper: Banging the Metal by dotgain · · Score: 1
      It was called "banging the metal," if I recall,

      'Hitting the Hardware', I think you'll find. 'Banging the metal' probably does mean something, but it'd be OT for sure.

  103. Video Toaster by goodenoughnickname · · Score: 1
    It was a small group of very rabid fans that loved this machine.
    I agree -- I met Kiki Stockhammer a couple months ago. I can now die a happy man.
    1. Re:Video Toaster by Anonymous Coward · · Score: 0

      Was that via the band she's with ? Warp 11 ?

  104. Amiga by TaGirl_Keri · · Score: 0

    I still have my Amiga. It works great. Heh, I fire it up sometimes to play a game of Dune2. My PC is called Amiga. Waiting for 'Supreme Commander' by Chris Taylor, Total Annihilation's spiritual successor from Gas Powered Games.

    --
    My fav units are dead Mavs
  105. I remember my A2000, with an IBM bridgeboard. by backbyter · · Score: 1

    This allowed me to run IBM pgms for work, and still have an incredible graphics system. 3M of memory, bridgeboard with 1M (4.77mhz),20M SCSI drive (partitioned, 10 IBM, 10 Amiga.) 2 floppies. Anytime any PC user explained how much better Windows was, and how it could run multiple programs simultaneously, I'd grab two floppies and format both at the same time.

  106. Mouse not required for computing - ATO by inf0stud · · Score: 1

    Me and two others bought Amigas for our university work in 1986 for $A2500 - a special price from Commodore Australia for developers. One of us was looking to use it for remote sensing image analysis and I was interested in multimedia and education. When tax time came around we had a query from the Australian Tax Office asking us to justify that the mouse was a necessary purchase. The Amiga mouse came with the computer but some tax assessor thought it was an optional extra like with M$-DOS and so not deductible.

    For awhile there the Business School was going to standardise on Amiga. The Visual and Performing Arts school did for teaching animation and the Science school used them extensively for GIS and medical imaging.

    I still have my original Amiga 1000 though it has been upgraded with something called Phoenix.

    Squeak http://squeak.org/ over AmigaDOS would have been a killer combination for education.

  107. Multitasking by Anonymous Coward · · Score: 0

    Actually, what was really cool was that the Amiga Exec's multitasking wasn't just fully pre-emptive, it was a true Real-Time Operating System.

    Also it was the first computer I ever bought that listed audio THD and stereo separation as system specs on the side of the box.

  108. Someone said "Amiga," so here I am :) by LoadWB · · Score: 1

    I can't help it. It calls to me. hehehe

    I still use my Amigas. My main system these days is an Amiga 4000, and I have a nicely accelerated 1200 as well. Dig these pages:

    http://alan2.rateliff.us/a1200flash
    http://alan2.rateliff.us/a4000flash
    http://df0.info/
    http://dh0.info/

    Anyway, my systems these days:

    A1000, 40MHz '030, 8MB FastRAM, FastPALs, 1GB HDD
    A2000, 33MHz '040, 64MB FastRAM, 2MB ChipRAM, 9GB HDD, XSurf II
    A2000, 28MHz '040, 12MB FastRAM, 1MB ChipRAM, 512MB HDD, Ariadne II
    A4000, 40MHz '040, 128MB FastRAM, 2MB ChipRAM, 18GB HDD, XSurf III
    A500, 50MHz '030 w/'882, 32MB FastRAM, 2MB ChipRAM, 1GB CF
    A1200, 60MHz '060, 48MHz FastRAM, 2MB ChipRAM, 1GB CF, LinkSys PCMCIA network

    All but one of the big-box (the slower 2000) have CD-ROMs, a few have SCSI ZIPs, and one of the 2000's has a HD floppy.

    I love my 'Miggies'. With my networked units I can SSH and Remote Desktop into servers as needed. They could literally replace my office PC desktops.

    I like Miami as a TCP/IP stack, unfortunately you cannot seem to buy new registrations from Holger Kruse. I've tried BSD5 on the 33MHz 2000, and it was pretty nice. I'm considering taking one of the 2000 boxes and making it a small server, just so people can look in the colo room and say "WTF is that?!" :)

    1. Re:Someone said "Amiga," so here I am :) by Mr-Zorro · · Score: 1

      Amiga you say ? mwuhahahaaa Amiga rulez!!!! nice configs you got there! specially your A500 is accellerated very nice you do not seem A500's like that very often! my config's are A4000 in mirage pro tower,cyberstorm PPC with 060@60Mhz,cvision ppc,mediator, 40GB 10K RPM seagte SCSI uw3,128MB ram @60ns,IDE DVD rom/burner, x-surf,varIO,USB (zorro 3 card),voodoo 3 3000 PCI and pinaccle pc TV PRO A1200 in elbox power tower with Blizz PPC on 040@25 Mhz+603e 240 Mhz,128 MB ram,Bvision PPC,60 GB ide drive (7200 rpm),cd rom,Zorro IV board+mediator ZORRO IV+x-surf both machines equipped with OS 3.9 and ALL the hacks&patches we like so much ;)

    2. Re:Someone said "Amiga," so here I am :) by LoadWB · · Score: 1

      Not too shabby, either. Non of my systems are in towers. A bit too pricey all at once for my tastes. And "collectors" are making it nearly impossible for me to get equipment at reasonable prices on eBay... what I find generally are hard-buys, and require sniping (ARGH! I *hate* snipers!)

      I have a question about PPC accelerators with 68k processors. I have been kinda holding out on getting a PPC accelerator for my 4000 unless I can find one with an 060 on board. I see a lot with 040's, and wonder if there is enough legacy code running on the system to make a difference if I get a PPC with 040 or 060. I have no experience what-so-ever with PPC AmigaOS (WarpOS?) so I am kinda flipping around on the idea.

      Of course, another point is that such an accelerator would cost between $600 and $800 used, and I *could* get me a new AmigaOne system for a little more. One day, perhaps not soon, but sometime in the future I will let go of my Classic Amiga systems and move on.

      Which bring up another question, about OS4. Would it benefit the community more (and hence hasten a release) if I buy an A1 system now, or wait until OS4 is ready for release? I already have planned to sell blood plasma to buy an OS4 system, so which would drain me more to do?

    3. Re:Someone said "Amiga," so here I am :) by Anonymous Coward · · Score: 1, Interesting

      Buying an A1 you would need to buy Amiga OS4 pre-release (it's still being worked on) and you'll be given a final version of OS4 when it is finished at no extra cost, so you may as well buy it now.

      OS4 is PowerPC native, rebuilt from the grounds up, so buying a Blizzard/CyberPPC with a 040/060 would be overkill unless something absolutely refuses to run under emulation and it's worth $800 just to run/play it ;-)

      $800 is a hell a lot of money for a CPU upgrade, Amiga or not, you'd be better off spending it on a G4 mirco-A1 (ITX form factor).

      Just my two cents.

    4. Re:Someone said "Amiga," so here I am :) by LoadWB · · Score: 1

      Oh, trust me... I ain't shellin' out 800 clams for a CPU for my 14 year old machine, no matter how much I love it. Thanks to your information, I am definitely leaning towards an A1 purchase by year's end. All I need is a PPTP VPN client, and I can completely replace my Windows XP office machine.

  109. Updated? by Anonymous Coward · · Score: 0

    He said updated. 4p looks like it hasn't been updated since 2002, and the latest version only exists as a mockup.

  110. Luser by Anonymous Coward · · Score: 0

    I remember being an Amigan but I'm now a Mac user

    Once a loser. Always a loser. Why don't you get a BeOS machine? That'll make you a three time loser. Ha, ha!

    OS/2 is the wave of the future, man. This Linux thingy shows promise but it won't be ready for primetime until sometime around 2011. Until then I'm stickin with VAX VMS.

    1. Re:Luser by aristotle-dude · · Score: 1
      Nice troll *golf clap*. I did try out BeOS when I had a PC. Although I was impressed by it from a technical point of view, it suffered from two things which did Amiga in: lack of commercial software support and a lack of scalability of the OS.

      Unfortunately, Linux also suffers from the former (lack of commercial desktop software).

      The way I see it, OS X was was starting to pickup steam and marketshare when I jumped after the release of Jaguar. I may have stayed with Amiga longer than I should have but there were no viable alternatives until windows 95 shipped as Windows 3.1 was an absolute joke but OS X is on the way to achieving significant marketshare.

      Your analogy between Amiga and Apple is dead wrong. Commodore never was able to crack the corporate market and government markets and those are precisely the markets which MSFT first used to get where it is today. Look at the Xserve and XRaid, they are the trojan horses Apple is using to break into those market segments.

      PS. Enjoy your VAX machines and I'll enjoy my day job as a windows application developer.

      --
      Jesus was a compassionate social conservative who called individuals to sin no more.
  111. HD floppies by Anonymous Coward · · Score: 0

    I wonder why you needed HD floppies, Amiga did not support them even in later models. Sure it formatted floppies to 840/880KB, but it used DD floppies.

  112. The lost joy of entirely new computer systems by Junks+Jerzey · · Score: 1

    This is hard to get across unless you followed personal computer developments in those days, but there was a definite excitement surrounding the release of entirely new home computers in those days. The Atari 800, the Amiga, the Atari ST, the Commodore 64, the Macintosh. Think about it: the Amiga had a brand new OS, brand new graphics and sound hardware...it was stunningly different. That's nowhere near the same thing as an incremental video card upgrade that still works through DirectX or a Dell that just has some different numbers in terms of bus speed, CPU speed, memory, etc.

    The mid-80s were exciting times. In 1984 the Mac was released. The Atari ST and Amiga in 1985. The Apple IIgs in 1986. Then the color Macintosh in 1987.

    The last time I felt this in regard to consumer-level computers was when the Be-Box was first announced. Since then it's just when new game consoles come along.

    1. Re:The lost joy of entirely new computer systems by Anonymous Coward · · Score: 0

      Then again, maybe the point is that people use PCs as tools, not as an entertainment system in themselves.

      Boring I know, maybe that's why I'm writting this on an Amiga One.

      Amiga's not dead, yet. Smells a bit, but still not dead..

  113. Re: Viruses by jamesh · · Score: 1

    And amongst the anti-virus tools there were the boot block protectors, which protected the boot sector of your disks by installing it onto each disk you inserted. Identical behaviour to all the viruses around as it wrote over non-standard boot sectors too, making the disk unbootable.

    I remember finding what I thought was probably a virus on my amiga. I did a hex dump of the bootsector, but it was clean. Then I powered off the machine, and tried again. Aha, there it was, it intercepted reads of the boot sector and pretended there was nothing interesting there to see.

    Having that info, I showed it to the virus scanner software and told it that it was a virus (you could give most virus scanners new signatures). But the next disk I put it, which I knew was infected, showed up clean. Not only did the virus intercept boot sector reads, but it actually changed itself around every time it wrote itself out (just xor 'encryption' from memory).

    There were also many rumours of viruses that could write to disks with the write protect tab in the write protect position, but I don't think it was true.

    Oh the memories :)

  114. KDE *has* scripting support by CarpetShark · · Score: 1

    Actually, KDE has very complete scripting support, which gives similar power to the Amigas' AREXX. It's called DCOP. Just open a konsole, and type dcop, which is the command line interface to it, or kdcop, which will let you browse it. All in all, KDE is the platform which feels closest to Amigas for me (and I've searchedhard!) It's quite fast (relative to other non-amiga OSes, at least) and there are a lot of nice features in it, when you really get to know it. Highly recommended.

    1. Re:KDE *has* scripting support by cowbutt · · Score: 1

      True, and GNOME has (or did have, anyway) CORBA at its core. But I've not seen much touting them as a technology for end-users (albeit power-users).

    2. Re:KDE *has* scripting support by CarpetShark · · Score: 1

      Well, in GNOME's case, it doesn't seem to be well-used. In KDE, it's almost ubiquitously supported, and very useful for everyday tasks. KDE is also implementing a universal KScript system, so many more applications will directly support internal scripting in future. I agree that the technology should be advertised a lot more.

  115. It's not "was" but "is" by Anonymous Coward · · Score: 0

    To all the people that use "was" in their sentence, please use "is". "AmigaDOS is", "Workbench is" ...etc.

    AmigaOS is still living. As a very small example see here:
    http://www.hyperion-entertainment.biz:8080/news/20 05-07-22

  116. new Amigas and latest OS by Anonymous Coward · · Score: 0

    anyone still intreested in these systems should check out the current line of Amiga systems, AmigaOne's - and AmigaOS 4. You might also want
    to check out the PowerPC AmigaOS3 compatible (MorphOS) PegasosII systems. Both systems come as G3 or G4 varieties and have enough compatability to run most older software - and a 68k runtime emulator for the nastier stuff.

  117. Boston Computer Society Premier by bobcote · · Score: 1

    I remember attending the Boston Computer Society presentation of Amiga.
    The demographic of the audience went from the most technical users to the business computer user/department "guru" (how's that for 80's talk?)

    Everyone was impressed. Everyone wanted one. But for the business user, who was trying to justify computer in the office, the lack of business software for the relatively pricey Amiga was a problem. There was a package that would let you run DOS software. Still, no real business need for a multi-tasking, gui based computer with real sound. Hmmm I wonder if there ever will be.

  118. Atleast average Joe could write programs to it!!! by amiga-x · · Score: 1

    When we had a user group we where writing GUI's AREXX, AMOS games and other scripting programs that nobody could or even can do on your winbloz machines. My A3000 just keeps on going and going and going. It never goes on line never crashes and does the job it does better that any overbloated machine out there!

  119. Babylon 5 by Timberwolf0122 · · Score: 0

    If the Amiga can be credited with just one achivement it has to be the SFX in Babylon 5. Amiga 4000/040's with lightwave brought our last best hope to life (with a little help from the render-suras granted).

    --
    In the not too distant future, next Sunday A.D.
  120. Cygnus editor - still rocks over many current ones by scum-o · · Score: 1

    I still think that the Cygnus editor (for Amiga) is by far the very best text/programming editor that I've ever used. Does anyone know if it's available or has been ported to any other platforms (Win/Linux)?

  121. Ahhh Miss my Amiga! by Orphan264 · · Score: 1

    Happy Birthday Amiga!