Domain: lotgd.net
Stories and comments across the archive that link to lotgd.net.
Comments · 32
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Re:Mafia WarsTorncity
If you like Legend of the Red Dragon: http://www.lotgd.net/
That is legend of the green dragon. It's a remake...and you can even use the keyboard to play. Even though it differs in a lot of areas, it definitely has the same feel as the original.
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Re:Legend Of The Red Dragon
I know there's Legend Of the Green Dragon ( http://www.lotgd.net/ ) but I have no idea how it stacks up to the original.
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Re:Wow.. i feel old.
LoRD probably reset at midnight as well. It still exists in a slightly changed for as LotGD - classic server can be found at http://www.lotgd.net/
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Re:Action Points? Oh no.
Please enter your credit card details to not die.
If you're interested in the business model of Legend of Zork, you essentially buy "coconuts" with cash (a wagon load of 60 costs $20) and then these can be redeemed for action points. So while it won't work to pay not to die, you certainly can pay your way through the system instead of waiting for your AP cool down.
Since it's a lot like Legend of the Green Dragon, one could with a lot of cash become much better than anyone else (you need action points to battle and you need to battle to gain experience and gold). Just walk about dueling after that.
It's slick and graphically beautiful, it's a shame that the option exists to shamelessly become better through the tendering of cash instead of dedicated play. I hope this works out for them financially though as none of these browser games seem to become mainstream (and I know I'll take flak for some classic mud that everyone knows and still plays at some site). -
Re:Maybe not.
People eventually gave up buying computers based on nothing but processor speed.
As technology advances, certain aspects of it exceed any typical expectations from humans. The most desired feature will also be the most developed and advanced at the fastest rate (if possible) because better sells more for this feature more so than for others.
So the most desirable features will be the first to cross the diminishing returns threshold in terms of what people want out of it.
High end digital photographers are a lot more technically savvy (at least in terms of cameras) than high end computer purchasers tend to be. Consumer grade cameras may continue to sell better because of more megapixels for a while, but so-called "prosumer" and pro-level cameras aren't going to be able to push that much longer.
Indeed, a larger sensor means a larger file (by a wide margin) when shooting RAW, and a lot of pros and semi pros are almost put off by larger sensors since these are slower to work with and of course eat more disk space (and pro and semi pro will only shoot RAW). Unlike computer enthusiasts, camera enthusiasts are not looking for an excuse to buy bigger hard drives and a faster computer; their normal hardware is expensive enough as it is.
Personally I'm both a camera enthusiast and a computer enthusiast, and I have a few month old Mac Pro 8-core, 8gb RAM, plus a 30" cinema display, plus a 17" Macbook Pro amongst other various gadgets. That's a reasonably high end setup in general, but I own more in camera hardware than I do in computers and gadgets (there are camera bodies alone which cost more than my computer + monitor).
With all that, 12 megapixels are all the file size and disk i/o + cpu time for managing photos that I am interested in. I care way the heck more about ISO noise performance. I have one of the highest rated low-noise camera bodies that exists, and I still can't stand to dial it above ISO 400.
My next camera body, MP count beyond 12 won't matter to me, low light performance, color accuracy, and frames per second - these things are what count to me. Also, "HD Video" which seems to be all the rage in new bodies - give me a break. I couldn't care less.
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Re:what if indeed?
I've seen this exact concept before in the old BBS door game Legend of the Red Dragon. It had a news feed like so:
Malkor has slain GoatseKnight in his sleep!
Malkor has slain Gorfried in his sleep!
etc. It is very similar to the web-based reincarnation Legend of the Green Dragon . -
Yesteryear
If, like me, you miss the oldschool BBS games, and want something that is more than just a five minute distraction but a persistent world, try Colony Wars or Legend of the Green Dragon. My fave flash game at the moment is Dicewars, a simplified risk style game. Enjoy!
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Re:Conjecture about the iPhone?
Honestly I'm personally not too concerned about a niche market that the iPhone will be. However I am very concerned over usability and accessibility. Depending on hover-style events is not typically very high on usability and almost always not accessible (meaning section 508 compliance - users who use things like screen readers because they are sight-impaired).
Forget the iPhone, if your interface is Section 508 compliant, then it should be fine in devices which essentially offer higher functionality than screen readers.
Personally, my stuff works in links and lynx, complete with access keys (I was going to post the links output but the lameness filter told me it was too much whitespace). It's not that hard, you just have to focus on creating a usable application and not get hung up on crazy pretty stuff. -
The point isn't "Free Ryzom"...
...The point is to create (or buy and free, in this case), a complete MMORPG gaming system. It's the MMORPG version of the Unreal Engine, for comparison's sake.
So the game wasn't that great. It's open source now, get a group of people together (a la Legend of the Green Dragon), and make a new world system based in the engine.
So it might take several servers and people to run the system. Set it up distributed, get someone to contribute the services of their 3DNS server somewhere, and now not only are you distributed, but you have geographical load balancing.
Commenters are talking about this as if the idea that a group of people on the IntarWebs can't democratically organize a large distributed server environment and keep it running the latest code and staffed with admins. I wouldn't mention that to the people at all of the various irc networks, who have been doing exactly that for years, you might discourage them and make them shut down networks that have been running for longer than a decade.
And even if the whole Massive part of the game doesn't take off, who's to say specialty environments won't crop up, with admin tools and pre-formed game world content, a la AD&D or GURPS Modules and Expansions, letting players run actual 3D immersive campaigns on a single server somewhere for relatively small groups of people. For that matter, the idea of online 3D Battletech with the whole army of people that I used to play with years ago, instead of going through all the work to build huge tables, seems like a pretty fun concept.
The fact that such a beast could be released to the public is a good thing, even if you didn't like what the front end (Ryzom) was; the backend is what's important here. It's like the Unreal engine - there's a lot of games using it. Some of them suck, some of them are pretty good, but the content, and the engine to support the content, are two separate things. Yes, the bad (in the opinion of some people) content comes with it, but so does the engine that will let people drive whatever content they want.
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Re:Legend of the Red Dragon
You still can!
"Legend of the Green Dragon, a browser based role playing game, based on Seth Able's Legend of the Red Dragon."
http://lotgd.net/ -
Re:Rant: Access keys and Wikipedia.
Whatever pigfucker decided that a fucking web page should be able to override an application's ability to use a key such as Alt-F should be gutted like a fish and have his entrails wrapped around a pickle fork and shoved down his throat.
Ah, but being able to play Legend of the Green Dragon with keyboard shortcuts makes the experience so much smoother and closer to the original game. =)
You're right though, overriding application's own keybindings is almost always bad, and even so, the browser should have options like "Disallow JavaScript keybindings altogether" and "Allow only the listed sites to bind keys in JavaScript"... there's potential for abuse.
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Confessions of a (now post-30) woman gamer
The short version: Post-25 age women like playing games more than men? Duh.
Long version:
My love for gaming started with Loderunner and QBert on DOS in the early 1980s when my Dad first brought home a computer.
At my grade school there was one computer with an adventure-text game called something like "Go West" that everyone got to play once a week with a partner. I traded away parts of my lunch to bribe people to give me their slot so I could play more than once a week.
My family was too poor for Atari so I becames friends with girls whose families did have Atari expanding my repetoire to Missle Command, Pitfall, Centipede, Haunted House (anyone remember that one?), Space Invaders among many others.
The putt-putt (miniature) golf in town had an arcade I was not allowed to go very often but when I did I would watch the guys play Dragon Slayer (I think that's what it was called, they had competitions around playing it), play Donkey Kong and then found my true love, Tetris.
I had the high score on that Tetris arcade for months. If when I came someone had beaten it, I wouldn't leave until I had restored myself in the number 1 slot. Once school started I didn't have much time so this was only during the summer.
When the first gameboy came out I was in college. I saved my money and bought one with a Tetris gamecard. Tetris whenever I wanted! Pure bliss! My longterm, college boyfriend installed Super Tetris on his computer so that I would spend more time at his apartment (we both lived off campus at the time).
I didn't get into the console games when they came out because they were too expensive. I was working and going to school full-time while in college and didn't have much disposable income. But I could play games on the computers at the computer lab and the guy who ran the computer lab really liked me and I was one of the few females taking intro to computer programming so I always got a computer when I came in. Hello Zork and EverQuest.
When I actually had my own computer, a Mac, I downloaded and played free games and bought Myst.
Eventually, I bought a gaming PC I had custom ordered online and bought BladeRunner (RPG) and Doom.
I worked at a well-known gaming publishing and media company for a year and got to play all sorts of games at work, networked Quake was a blast, (4-dimensional Tetris on the Nintendo blew my mind).
Throughout the years, I've always also played chess. At one point I was very focused on it, playing it constantly on the computer and studying strategies, I still hope to get back to it.
Right now, definitely post-25, I love playing DOA and Burnout Revenge on the XBOX and this groovy little marble madness game my boyfriend downloaded for me because he thought I'd like it and he was so right. I also adore Kareoke Revolution on the PS2 in spite of my limited singing abilities, especially with a group of friends after a few cocktails. I also play a totally lame, text-only, web-based game called Legend of the Green Dragon which is only possible due to the kick-ass, gameplay automating, greasemonkey script my boyfriend wrote since I'm too lazy to do it myself.
Tetris is still my favorite and while it may be simple, it's far more complex then you can imagine once you get up to the levels where the pieces are flying at you faster then you can effectively pattern match. I just love that.
I think the real key is that once I hit my late 20s, I really didn't care what people thought of me, so playing games became more about having fun then proving to someone else that I'm better at it then they are.
Unless it's Tetris. ;)
Sorry for the long and rambling post. I kind of got carried away.
- tokengeekgrrl -
Re:He will stop eventually
If he is able to realize how much of his time is being wasted waiting around in an online game where all of his "accomplishments" are ultimately meaningless.
There was an amusing description of that in a local game mag. An editor described how, before his very eyes, the addicting virtual reality vanished, he realized he was in a glorified graphical chatroom full of teenagers, and he was free, free. =) (That was EverQuest. Then he got addicted to WoW, I think. =/ )
Me, I've been playing stuff online, been playing some games pretty intensely. Luckily though, my "EverQuest" was Everything2 and my "World of Warcraft" is Wikipedia, so at least I can claim my "addiction" to those things may have had some effect toward better world. =) But my single greatest reminder that I always keep in mind with these things is the motto of ZenIRC: "You are wasting time." My last net game addiction was LotGD and I always kept that in mind, even when that thing got really addicting. =)
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Re:Web developer stupidityA good example of accesskeys is Legend of the Green Dragon, a web-based game inspired by an old BBS game, which is probably why it has accesskeys. Notice the links on the left: Create a character, List warriors, Privacy Policy, etc. Each one uses both accesskeys on the links (to enable ALT-letter) and an onKeyPress handler with the crucial code:
if (target.nodeName.toUpperCase()=='INPUT' || target.nodeName.toUpperCase()=='TEXTAREA' || altKey || ctrlKey)
This allows you, if you wish, to remove the accesskeys and only allow the unmodified letters, or if you change the end to ...|| !shiftKey, only allow shifted letters, which I believe addresses daviddennis's complaint. If you strip the accesskeys from the link tags, you can still play the game with just single keypresses (I've done that; it's very intuitive) and keep your Alt-F and whatnot for file menu.
As he mentions, Wikipedia uses just accesskeys, which don't give you as much flexibility as with LotGD's JS approach. In the submitter's application, the use of keyboard shortcuts is to make people happy, not to make the site accessible for people who can't use the fancy interface, so JS is acceptable. -
Re:Of course we have
Yeah, sure. I play a game called 'Legend of the Green Dragon'(based on the classic BBS door game. It uses simple one character shortcut keys.
http://www.lotgd.net/ and look at the code. IIRC its some javascript trickery. -
Insert Shameless Plug Here
Then there's those of us who have taken text-mode game concepts, but modernized them to take advantage of current technology, without defeating the spirit.
http://lotgd.net/ -- Legend of the Green Dragon.
</shamelessplug> -
Re:The Games!
If you liked LORD how about you come join the community that plays LoGD
http://www.lotgd.net/
Its a remake of LORD for the web that is really quite nice. -
Re:To a point..
LORD? Take a look at Legend of the Green Dragon. It's supposed to be based on LORD (I don't know, I've only played LotGD). Oh, and it's open source PHP.
And if you do decide to play, you might want to look at other servers, if you think the main server has too many players.
And I almost forgot -- you can control the game almost entirely by keyboard alone. See those underlined letters in the menu to the left? Just type C, for instance, to Create a character. -
Re:What i would like to see
Actually, combine either EV (which I love) or Freelancer (never played, but have seen) with something like...
http://www.comfortablydumb.net/aatrade/faq/index.p hp
I've started playing a few BBS style games recently, and enjoy them a lot (of course, I also play Heroes of Might and Magic 3, Red Alert 1 & 2, and SimCity 2000; I'm not much for fast-twitch recently).
Others I've gotten into are... Legend of the Green Dragon http://lotgd.net/home.php?
and Battlemaster http://battlemaster.org/
I think some very useful ideas for mainstream MMO gaming could come from each of these, especially BattleMaster's continuing efforts to keep gameplay balanced (including exploring the possibility of having an area where cheaters aren't banned; it gives the creator a chance to see what they'll do, and work against it in the regular areas. -
Re:Wow....that brings back memories...
That was an awesome game! Good thing you can still play it... somebody made a web port of the game (and released it under the Creative Commons license). I like how you can use the hotkeys that the old door game used to use and you're not forced to use the mouse... how great is that?
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Re:We need to help make some clearer distinctions
Leet speak is always deleted, and enough of it will result in a short term ban on my website lotgd.net. Some people come back after their several days off and try to push the leet speak envelope again, and end up with a longer ban. We just don't tolerate it.
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Re:Ahhh... Usurper and LORD
Play its successor now at http://www.lotgd.net/
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Re:Sweet! Bring it on back =)
Legend of the Green Dragon
http://lotgd.net/
I really don't think Seth gave it the green light.
It's (almost) the same. Perhaps better in some ways.
And no, the JENNY codes do not work. -
Re:MMORPG's not a good example
Back in the Old Days on bbses, games had turn limits. The bbs would usually have a time limit on how long you could be connected, too. Some bbses also featured a time bank which allowed you to deposit unused connection time for a particular day and withdraw at a later time.
You're talking about Legend of the Red Dragon, right? I remember playing LoRD and have vague recollections of using a game with a time bank, but couldn't connect these games together.
Now, I wish this feature were implemented in Legend of the Green Dragon as well... and that the lotgd,net server hadn't deleted my character due to inactivity.
Speaking of inactivity deletions, that's another thing that bugs me - I'll never be good in Diablo 2 if Battle.net keeps nuking my account while I'm dozing in Linux! Do they think that with a game collection of over 100 titles, and this exciting online game called "wasting time in Slashdot" that can be played with Linux clients, I have time to log on every month? Or even every year? Not likely!
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Re:Too bad it's not
Hey, I'm trying.
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Re:Running a telnet BBS
Legend of the Green Dragon - Free clone of Legend of the Red Dragon. It's almost at the 1.0 release. I played a slightly older release of it a few months back, and I can attest that it's quite addictive. It's also quite customizable with regards to setting (characters, enemies, places, etc.) and skins.
LotGD SourceForge project page -
Re:How it 'works'
There are some web clients (Particularly on hand-helds) that don't pay attention to this header and cache anyhow. I ran in to this problem while developing a http based game Legend of the Green Dragon. The only way I had to defeat it is to put a unique tag on the end of every link generated by the site. If you go there, you'll see a lot of arguments similar to &c=1-071542 added to the end of most non-form-post links. No matter how I set my headers, people's portable devices were still caching entire pages which had been set to expire already, or had been set to not be cached at all.
The thinking of these clients I guess is that the cost of downloading unneeded data is high enough that it's a more worthwhile risk to present old data even when specifically told that this data is old. -
Re:L.O.R.D
Not quite LORD, but very close: Legend of the Green Dragon. Web browser based version, complete with hideous overblown ANSI colors and keyboard navigation. And it's open source too. =)
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Re:Full List of April Fools Web Sites
The Legend of the Green Dragon official site has a "bork" edition for today. Kind of annoying, but it's only for April Fools.
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Re:LORD!
The Legend of the Green Dragon (main server) is a quite good web-based clone of the Legend of the Red Dragon. The GPL'd PHP code is available from Sourceforge, and if you feel creative enough most of the game interface and storyline can be customized; e.g., Trystell Adventurer is a heavily customized fork of LotGD.
Of course, it's still not an FPS...but it's a great way to waste 30 minutes...an hour...a day...either playing or coding....
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Re:LORD!You may find Legend of the Green Dragon entertaining.
-tommy
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Most Importantly
Do they want to finance my open source project too?
:-D
Legend of the Green Dragon