Domain: reddit.com
Stories and comments across the archive that link to reddit.com.
Comments · 2,655
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Win8 has two UIs for a reason ...
Long version: see pwnies' (IU designer at MS) posts at reddit, like this one: http://www.reddit.com/r/techno...
Metro has 2 UIs: Metro for casual use; classic for power users / production. MS wasn't particularly clear on the split and made it seem like Metro was the only UI going forward with classic atrophying in the background. That, apparently, is not the case. But MS pulled a boner here and mis-sold the UI.
It was always easy enough to restore the old school start button with either Start8 or a handful of free utilities. But
... you had to go and find them. MS was hoping that was just enough hassle that casual users would stick with Metro. So ... casual users get a UI optimized for touch and keyboard (alt-f4 to close windows; alt-tab to switch; win-w to search settings; win-s for searching docs / the web / whatever; type to find apps). Further, the included apps tend to be basic ("dumbed down") so that your grandpa can figure them out. Metro is also optimized around the idea of single-and double-tasking (i.e., media consumption). Metro isn't made for your typical /. user.Classic is for people with multiple windows open, Office users, and so on -- those who can find OS settings and utilities (I think MS' definition of power user might have been overly generous).
Metro is really, really good for what it is. Once you grok the keyboard shortcuts or the gestures (swipe from the sides to make stuff happen), it's actually pretty cool.
What MS screwed up is not the UIs, but, rather, how they interact with each other. With release-era 8, if you opened, say, the picture viewer from classic, it punted you into full-screen Metro. Ditto for the calculator (true story, needed to check some math for an email, opened the calculator, and was presented with a full screen, 22" four function calculator -- that's just stupid). Some settings are accessible only through Metro (again, that's stupid -- hiding settings casual users shouldn't need to touch in Metro was bad design). Some default associations, like those for RAW photos, can only be set through Explorer if you want to use the classic app -- the Set Associations app only shows the Metro viewer as being available for those types. And so on. And forth.
As for the Start menu? It's easy enough to get back
... but I'm torn. I don't honestly use it all that often since I read about hitting the win key then typing the name of what I wanted. It's ... different than using the mouse. But, most of the time, it's also faster than going through nested menus.Win8 is flawed. And weird. And occasionally antagonistic. And the dual UI aspect was very, very poorly handled. But its bones are good (fast, stable, secure). I like Win8, but it seemed to take longer to properly set up my desktop than it should've (Modern Mix also helps to control full-screen app pop-ups by running Metro apps windowed).
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Re:Thanks for the idiots-eye view, AC.
Overuse and resistant strains may mean that in the future, vaccines will be one of the few effective ways of dealing with some diseases.
Actually, right now, vaccines are the only effective way to deal with some diseases. Anything viral - measles, mumps, rubella, polio spring to mind - can only be treated symptomatically (ie: deal with the symptoms the disease causes, and hope the body deals with the rest), unlike bacterial infections which can (by and large) be treated with antibiotics. Even some bacterial infections, like whooping cough, can't really be treated by antibiotics - all they do for pertussis is reduce the period of infectiousness; once you have the disease, you have to accept that you'll be coughing madly for at least a month or two.
To the anti-vaccinators out there: go have a look at the photos that were posted as part of a Reddit AMA conducted by a woman who had polio during childhood. Then tell me how vaccines are worse than the crippling, maiming consequences of these diseases. Tell me how they are worse than the deaths of millions of people, who are only alive today because vaccines cut back the spread, incidence, and severity of these diseases. Tell me, so I know to block you, stop all contact with you, and wipe you from my life - because you are a threat to all that I hold dear, and the general good health that we enjoy today.
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Re:I wonder...
There are quite a number of minor changes to the strings in the code (grammar fixes, additions of code comments).
Also, the specific changes you're talking about all concern changing 'English (U.S.) resources' to 'English (United States) resources'. That line is apparantly auto-generated by VS: https://www.reddit.com/r/priva...
Or just Google search for it:
https://www.google.com/webhp?s...
https://www.google.com/webhp?s... -
Publishers are (not) Dinosaurs.
Not all authors will agree with that, having someone take care of the business while a writer focuses on writing has value.
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Re:Nice piece of work
Well-done article. Read it top to bottom. Congrats.
I tried to follow it all the way through, bounce around reddit and even downloaded the torrent "2014 Mt. Gox Leak"
I made the basic mistake of following links and forgetting to read the rest of the article. I went back and finished, it was well written and a lot of work went into it.
To give the ending away, this is what it comes down to (best guess speculation by author):
Peter R, another trader, came to the same conclusion independently from me
-The author"a group of hackers gained access to MtGox servers and executed fake trades that the world could see, driving the nominal price of bitcoin near $0. Mark was frantic. He quickly regained control of the servers and learned the dark truth: the million bitcoins that had recently flooded in earlier that month were gone. Mark admitted publically to the hack, rewound the false trades, but kept the truth of the missing coins a secret.
How could this 26-year old explain to his customers that he had lost their bitcoins? And if the world found out, would this kill the thing he loved so dearly? Would he go to jail? Or worse yet, would someone kill him? Mark decided that he would do what he thought was right: he would slowly earn back the lost bitcoin with MtGox trading fee profits and eventually make his customers whole again. He still had over 500,000 BTC left—he moved 424242.42424242 BTC between bitcoin addresses and convinced the community that MtGox was solvent. As long as withdrawals didn’t exceed deposits over a long period of time, no one would ever find out the truth. Or so he thought."
http://www.reddit.com/r/Bitcoi...----- So how did all of this trading activity affect the price of Bitcoin as a whole? The answer is, unfortunately, enormously. -article
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Lists and links of top Programming Books
This is one of those questions that's going to keep being asked... Perhaps one day I'll be fast enough to get a first post on this that people actually read...
Link summary from last time:
- Stack Overflow's books every programmer must read question (locked since 2012).
- Top Programming Books a more diverse list.
- Top 100 Programming Books by sales stats.
- Top Programming Books a more diverse list than the above.
- Reddit has a Must Read Programming books thread.
- In this Stifflog 2006 interview with Yegge, Torvalds, Hansson, Norvig, Thomas, Van Rossum, Gosling, Stroustrup and Bray.
- One of the Kernel Hacker Bookshelf series on LWN recommends Unix Internals.
- Joel Spolsky's list of books programmers need to read.
- Your Favorite Tech / Eng. / CS Books Slashdot thread from 2008, my comment listing my favourite books.
General comments
- A few people have volumes of Knuth's Art of Programming on their shelves (but it's harder to find people who have read all of them).
- One of the consultants who taught at my University said that the Mythical Man Month and Peopleware were good. I've read these too and can also recommended them (although they are more about managing programmers rather than programming per se). The consultant also recommended Design Patterns (although he said not to read the book cover to cover but rather to just be aware of them so you could refer to them later).
- I've heard the "Dragon Book" (Compilers: Principles, Techniques, and Tools I think is the 2nd edition) being talked of favourably.
- Many people seem to recommend reading Godel, Escher, Bach (I'd say it's about mathematical thinking)...
I've noticed which book answers tend to fall a bunch of categories:
- Books that talk about software engineering/management/teams.
- Books that talk about programming languages.
- Books that talk about Computer Science.
- Books that improve your mathematical thinking.
- Books that programmers like but aren't programming/maths at all.
If you're going to ask someone "which book?" try limit the categories they should give you an answer for...
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In a way...
Now they'll finally have enough money to hire decent writers!
BattleField 4 (BF4)... (a sore spot)
Origin and Dice had the money, then dropped the ball in so many ways, that many are quitting BF4 or going back to BF3. Between the connection issues, bad color, unbelievable issues on a patch; things that would work prior don't anymore. It's become: christ! what the hell are up going to break this time.
Acquiring the name of BrokenField, even BattleField Friends is taking pot shots at the game. https://www.youtube.com/watch?... you can also read the discontent in the comments to the video.
You can even give them them money in advanced as did thousands of BF3 players did for BF4, and they still release crap. Not many now will allow Origin the luxury of getting much money at all prior to another game release. Many will watch it on Twitch,TV what ever the game and then make up their minds to send Origin money or not.
Money works but you also need good programmers, and to beta test a patch; something Dice seems to bypass in the name of speed to get the patch out, how much time does one need to test it at least once on a computer across the street.
You can see this in a macroculture on Reddit
(BF3 Group) http://www.reddit.com/r/battle... - I'm back to BF3, BF4 sucked/wasn't any fun/too many bugs. BF3 is a much better game.
(BF4 Group) http://www.reddit.com/r/battle... -I'm getting tired of this crap and giving up on BF4, or I quit! it's back to BF3 for me.
So many definitions for macroculture, I'm using this one http://www.ask.com/answers/307...
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In a way...
Now they'll finally have enough money to hire decent writers!
BattleField 4 (BF4)... (a sore spot)
Origin and Dice had the money, then dropped the ball in so many ways, that many are quitting BF4 or going back to BF3. Between the connection issues, bad color, unbelievable issues on a patch; things that would work prior don't anymore. It's become: christ! what the hell are up going to break this time.
Acquiring the name of BrokenField, even BattleField Friends is taking pot shots at the game. https://www.youtube.com/watch?... you can also read the discontent in the comments to the video.
You can even give them them money in advanced as did thousands of BF3 players did for BF4, and they still release crap. Not many now will allow Origin the luxury of getting much money at all prior to another game release. Many will watch it on Twitch,TV what ever the game and then make up their minds to send Origin money or not.
Money works but you also need good programmers, and to beta test a patch; something Dice seems to bypass in the name of speed to get the patch out, how much time does one need to test it at least once on a computer across the street.
You can see this in a macroculture on Reddit
(BF3 Group) http://www.reddit.com/r/battle... - I'm back to BF3, BF4 sucked/wasn't any fun/too many bugs. BF3 is a much better game.
(BF4 Group) http://www.reddit.com/r/battle... -I'm getting tired of this crap and giving up on BF4, or I quit! it's back to BF3 for me.
So many definitions for macroculture, I'm using this one http://www.ask.com/answers/307...
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writers write, right
When asked for advice on "how to become a writer" - most professional writers will come back with some form of "write something, then write something else, then write some more." A big part of the writing process is figuring out when, where, and how you are able to write. i.e. The tools you use to write shouldn't get in the way of your writing (the second most popular tip is "when you aren't writing - read")
if Mark Zuckerberg were to come out and say that he is using a Commodore 64 or TRS-80 to work on Facebook - that would be unusual...
Mr. Martin's writing process has the benefit of being almost 100% secure (maybe Quentin Tarantino needs a downgrade)
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I owe it all to Explain Like I'm Five
Would that be the result of a 5-year-old following Explain Like I'm Five for a while and becoming smarter than the average public school teacher (see recent story about public school failure)?
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Re:How much does Google Fiber live up to the promi
A quick Google search (yeah, not exactly unbiased) doesn't seem to show anything in the top results. I found a reddit thread if you want to look through it, though.
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Re:alt: guys who built iphone know how it works.
"We are doing a File Manager for WP8.1! I know a LOT of you are looking for this (thanks for the tweets, I've read them all). In fact, I've been running a build of it on two of my phones for the last week or so and it's getting to pretty good shape.
Here's what it looks like: http://imgur.com/a/hvqGD#nRuOFXp
We are expecting to get it into the store HOPEFULLY by the end of May."
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Re:Stupid headline
Exactly, but the government putting the wrong address on a package worth about $100K is scandalous. The kid is trying to turn a UPS mistake into a scandal.
If you had actually bothered reading the reddit thread you would know that he never claimed it was the fault of anybody but UPS. Let me make it easier for you:
OP here, just called UPS. They told me that it was one of the undelivered packages in their office, and asked if I've ever had an undelivered package. I said no, but he insisted that it was mine, and said that it was up to me if I want to keep it or not. I don't think that's the right way to go about this, so I'm going to call the number on the card, and get this sorted out.
EDIT: For all of those saying things along the lines of "It's a federal offense to open someone else's mail," I should mention that the label on the exterior was addressed to me. Nothing on the outside of the crate said it was government property. I had ordered a weightlifting bench (which I received) and this came with it. Both boxes had UPS labels with my name and address. Though an odd box, I genuinely thought it was parts for the bench I ordered, since I wasn't expecting a freaking drone. I have to go back to college in a bit, so I wont be calling that NOAA hotline number right away, as I don't think I have the time to go through all the procedures to come. I plan on calling as soon as I can though.
EDIT 2: The UPS guy on the phone had said that this had been in storage, and was something that had been lost in transit, or in some other way went undelivered. He kept saying that it was mine, and something that was intended to be delivered to me, but didn't make it originally. Due to this, I feel like there isn't an active search for this thing, at least not yet. I'm not stressing too much, and I am going to call.
EDIT 3: Due to the apparent severity of this, I called the number in between classes. I got their voicemail. I'm getting a swarm of messages from people who claim they are in the industry, work at UPS, work for the NOAA, etc, but I don't think I can trust any of these random contacts. I'll be waiting on a response tomorrow, unless someone has irrefutable proof that they somehow have a connection that can get me to someone who matters on this issue. I'm still alive and well, and if you haven't read already, it's not military. Regardless, it's not mine, and I'll be sending it to its owner unless I'm told to keep it. I'll come back for an AMA once the issue is resolved, if you guys want. Here's hoping I survive until tomorrow.
EDIT 4: If you haven't seen yet, there apparently was a news article written about this.[1] I've sent an email to the author to get contact information from the NOAA spokesperson referenced in his article. According to him, this is one of 8 parts of a NOAA weather drone.
EDIT 5: So I decided to contact the author of the article I linked above. He was able to give me the phone number of someone in the NOAA who would be available at this hour. After describing what happened, he seemed pretty content about it. They were happy I reached out to them, and now know where their missing shipment went. He sent an email to me and someone higher up in the NOAA. I'll have to call back tomorrow in order to contact this higher-up, and organize how to get this thing back where it belongs.
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Saw this on reddit, posted by Seventy_Seven
The Republicans are going to fuck this kid hard. He embarrassed them by exposing their incompetence. Their kind isn't man enough to admit their mistakes. Also, he embarrassed UPS. They are ruled by fucking dirty, anti-union piece of shits. He is screwed. Link to the poor kid's demise:
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see all the latest shitty kickstarters
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Re:Like a note in the blockchain: 'dodgy stuff her
Was the goal of the SR bust to get the individual dealers though? Tumbling is an interesting way of obscuring the source, although I don't imagine it will be terribly long before you start seeing tumbler operators going to gaol for money laundering (which is exactly what they are doing). There are also a range of limitations to tumbling: it is only effective if there are BCs from numerous sources, and no individual has a disproportionately large number of BCs in the pool (otherwise he/she will just wind up with a disproportionately large number of their own BCs).
It isn't impossible to track a transaction through a tumbler, although it is difficult (which is how it is possible for people like this to hunt BC thieves, but that needs real-time intervention).But yeah, tumblers can provide some level of anonymity to those who do use them.
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How charmingly simplistic
I love the charmingly simplistic explanations of why the Western Roman Empire fell (the Eastern Empire survived for another thousand years). FTA:
The real reason behind the downfall of the Roman Empire might not have been lead contaminating in the water, which is the most popular theory
Most popular theory amongst whom? Certainly not historians. Romans had been been using lead for centuries. Why did it suddenly become a major issue? And why didn't it affect the Eastern Empire, which also used lots of lead? Now they're blaming concrete, without any real explanation. They're also confusing the Republic and the Empire, which would get you a failing grade on a HS history test (ok, probably lower grades too).
The fall of the Western Empire is an incredibly complex thing, with many causes. If you want an overview of what actual historians think, try here. If you want to post in that subreddit though, be aware that they do not tolerate Slashdot style bullshit, or the sort of crap that the usual subreddit does. They're serious, which is what makes that subreddit so good. Answers must be from somebody who really knows the subject, explanatory, and backed by references. Otherwise you will have your comment deleted, and a third offense will get you completely banned. The complete rules are here.
If you just want to shoot the breeze and engage in idle speculation and name calling, there are other history subreddits here.
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How charmingly simplistic
I love the charmingly simplistic explanations of why the Western Roman Empire fell (the Eastern Empire survived for another thousand years). FTA:
The real reason behind the downfall of the Roman Empire might not have been lead contaminating in the water, which is the most popular theory
Most popular theory amongst whom? Certainly not historians. Romans had been been using lead for centuries. Why did it suddenly become a major issue? And why didn't it affect the Eastern Empire, which also used lots of lead? Now they're blaming concrete, without any real explanation. They're also confusing the Republic and the Empire, which would get you a failing grade on a HS history test (ok, probably lower grades too).
The fall of the Western Empire is an incredibly complex thing, with many causes. If you want an overview of what actual historians think, try here. If you want to post in that subreddit though, be aware that they do not tolerate Slashdot style bullshit, or the sort of crap that the usual subreddit does. They're serious, which is what makes that subreddit so good. Answers must be from somebody who really knows the subject, explanatory, and backed by references. Otherwise you will have your comment deleted, and a third offense will get you completely banned. The complete rules are here.
If you just want to shoot the breeze and engage in idle speculation and name calling, there are other history subreddits here.
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How charmingly simplistic
I love the charmingly simplistic explanations of why the Western Roman Empire fell (the Eastern Empire survived for another thousand years). FTA:
The real reason behind the downfall of the Roman Empire might not have been lead contaminating in the water, which is the most popular theory
Most popular theory amongst whom? Certainly not historians. Romans had been been using lead for centuries. Why did it suddenly become a major issue? And why didn't it affect the Eastern Empire, which also used lots of lead? Now they're blaming concrete, without any real explanation. They're also confusing the Republic and the Empire, which would get you a failing grade on a HS history test (ok, probably lower grades too).
The fall of the Western Empire is an incredibly complex thing, with many causes. If you want an overview of what actual historians think, try here. If you want to post in that subreddit though, be aware that they do not tolerate Slashdot style bullshit, or the sort of crap that the usual subreddit does. They're serious, which is what makes that subreddit so good. Answers must be from somebody who really knows the subject, explanatory, and backed by references. Otherwise you will have your comment deleted, and a third offense will get you completely banned. The complete rules are here.
If you just want to shoot the breeze and engage in idle speculation and name calling, there are other history subreddits here.
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When did that change?
Six months ago, someone wrote Amazon and got this form letter that Amazon had no plans to bring Amazon Instant Video to any Android devices other than Kindle Fire. When exactly did that change? Or are you using a hacked version of Flash Player (because Flash Player depends on APIs no longer present in Android 4.4) on a browser with a hacked user agent and likely violating the Computer Fraud and Abuse Act?
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Crying about the Oligarchy
Oligarchies don't have to listen to anyone, sadly. Everyone needs to learn how to do everything for ourselves or we'll become extinct when all the resources run out. (sooner than you think)
We'll all have to learn how to adapt to space without governments if we are to survive as people. If you were to set a course for a distant nebula, nobody could catch you as long as you kept your heading.
But that kind of travel is very far off. One breakthrough could trigger a chain reaction... a singularity.
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Re:Simple math
Seriously, if you are lazy and don't care about grey market keys, I always suggest getting a key from
/r/SoftwareSwap. I got a MSDN Win 8.1 Pro key for $10 5 months ago, and it hasn't been deactivated yet. Assuming you get the MSDN Windows key, you can easily get a killer system for under $600 -
Re:Simple math
Build list from
/r/PCMasterRace. Two that come in under $600 that can best next gen consoles. -
He only gave Google 2 days before going public?
So, no thanks to TFA, I found the actual bug report, and it turns out the guy went public less than 2 days after reporting the bug to Google. Talk about impatient. And it's not true that "Google issued a low-priority label to the bug when he reported it, until he wrote about it on his blog and the post started picking up steam on social media". It's true that it was originally given a low-severity label at first, it was bumped to medium a day-and-a-half later, then up to high a few hours after that--around the same time that he went to reddit about it. Not exactly sure if it was before or after, since I don't know the timezone of the times reported on Chrome's issue tracker, but one of the comments from Google says that they had already bumped the severity rating before they knew about him going public.
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Re:H1Z1 sounds interesting.. (may beat DayZ)
mod parent up
** What we've learned now:
http://www.reddit.com/r/h1z1/c...
PC Gamer at 00:33 on 10 April 2014
Story: http://www.pcgamer.com/2014/04...
Archived: https://archive.is/kbRot -
H1Z1 - may be better than DayZ! from SOE - F2P
http://slashdot.org/firehose.p...
Note: I am not the author of the following quote, this is a copy/paste.
http://www.reddit.com/r/h1z1/c...
"Hi there,
I wanted to tell you about an exciting new free-to-play game we've had under wraps here at SOE for some time. It's called H1Z1. It's a massively multiplayer game in which players fight for survival in a world where death is the only sure thing. The H1Z1 virus devastated mankind and left nothing but death and destruction in its wake and a world nearly empty of human life where the remnants of humanity are in a fight against extinction against those infected with the virus. It's been 15 years since H1Z1 was first encountered and what's left of the world before is overrun with the Infected. Humanity has been reduced to hiding in the shadows, searching desperately for food and water and anything that can help to survive even for another day. But the Infected aren't the only dangers in the world. Everyday life in the Apocalypse means dealing with all kinds of wild animals and the brutality of other survivors, as well as finding your next meal and a safe place to sleep. It also means scavenging or crafting anything that can help you live just one more day. In H1Z1 every minute of every day is borrowed time and fearing for your life.unless you are the Danger (talking to you Walter), but life can and will go on.even in circumstances as dire as this. Humanity has not given in to the Infected. There are still pockets of humanity and the fight goes on!
Our vision for this game is very simple but ambitious. We are starting with what I would call "Middle America" - an "anywhere and everywhere" town. The world is massive as you've come to expect from our games. Over time we will grow the world until we have our own version of the U.S. after the death and destruction brought on during the H1Z1 epidemic. It will be our own version of America. We'll have urban cities and desolate wide open places. All connected seamlessly. Our focus is building a sandbox style of gameplay where players can build shelters out of resources in the world. They can even work together to make amazing fortresses complete with weaponry to help defend against both the Infected and other players. Players also have access to a very deep crafting system that can let players make a huge variety of awesome stuff, including weapons (I made a 1911 the other day) and things like Molotov cocktails, explosives.. and other fun surprises.
I will also go right to the heart of the question a lot of players will have - "There are a lot of survival / Zombie games.how is this one going to be any different?". First off, it's a persistent MMO that can hold thousands of players on servers we host (yes there will be multiple servers with very different rule sets). Why is that a good thing? It means a thriving economy (oh yes.there's trading). It also means you have potential allies in the all-out war on the Infected... and many an enemy as well. It uses our proprietary next-gen Forgelight engine and that means we've had a lot of really cool technology to work with to make the game we wanted to make. It's also designed from the ground up for our players to become part of the design process. The Roadmap system that we built for PlanetSide 2 will be used extensively to clearly communicate what features we're working on and what you can expect and when. You're also going to be getting awesome access to our developers. We'll be opening it up for Player Studio creations too so expect player-created items to make their way into the game. The main thing that differentiates H1Z1 from the other great games in the genre is the emphasis we are putting on player ownership and building. We want you to be able to form roving gangs that are headquartered out of an abandoned war
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H1Z1 - may be better than DayZ! from SOE - F2P
http://slashdot.org/firehose.p...
Note: I am not the author of the following quote, this is a copy/paste.
http://www.reddit.com/r/h1z1/c...
"Hi there,
I wanted to tell you about an exciting new free-to-play game we've had under wraps here at SOE for some time. It's called H1Z1. It's a massively multiplayer game in which players fight for survival in a world where death is the only sure thing. The H1Z1 virus devastated mankind and left nothing but death and destruction in its wake and a world nearly empty of human life where the remnants of humanity are in a fight against extinction against those infected with the virus. It's been 15 years since H1Z1 was first encountered and what's left of the world before is overrun with the Infected. Humanity has been reduced to hiding in the shadows, searching desperately for food and water and anything that can help to survive even for another day. But the Infected aren't the only dangers in the world. Everyday life in the Apocalypse means dealing with all kinds of wild animals and the brutality of other survivors, as well as finding your next meal and a safe place to sleep. It also means scavenging or crafting anything that can help you live just one more day. In H1Z1 every minute of every day is borrowed time and fearing for your life.unless you are the Danger (talking to you Walter), but life can and will go on.even in circumstances as dire as this. Humanity has not given in to the Infected. There are still pockets of humanity and the fight goes on!
Our vision for this game is very simple but ambitious. We are starting with what I would call "Middle America" - an "anywhere and everywhere" town. The world is massive as you've come to expect from our games. Over time we will grow the world until we have our own version of the U.S. after the death and destruction brought on during the H1Z1 epidemic. It will be our own version of America. We'll have urban cities and desolate wide open places. All connected seamlessly. Our focus is building a sandbox style of gameplay where players can build shelters out of resources in the world. They can even work together to make amazing fortresses complete with weaponry to help defend against both the Infected and other players. Players also have access to a very deep crafting system that can let players make a huge variety of awesome stuff, including weapons (I made a 1911 the other day) and things like Molotov cocktails, explosives.. and other fun surprises.
I will also go right to the heart of the question a lot of players will have - "There are a lot of survival / Zombie games.how is this one going to be any different?". First off, it's a persistent MMO that can hold thousands of players on servers we host (yes there will be multiple servers with very different rule sets). Why is that a good thing? It means a thriving economy (oh yes.there's trading). It also means you have potential allies in the all-out war on the Infected... and many an enemy as well. It uses our proprietary next-gen Forgelight engine and that means we've had a lot of really cool technology to work with to make the game we wanted to make. It's also designed from the ground up for our players to become part of the design process. The Roadmap system that we built for PlanetSide 2 will be used extensively to clearly communicate what features we're working on and what you can expect and when. You're also going to be getting awesome access to our developers. We'll be opening it up for Player Studio creations too so expect player-created items to make their way into the game. The main thing that differentiates H1Z1 from the other great games in the genre is the emphasis we are putting on player ownership and building. We want you to be able to form roving gangs that are headquartered out of an abandoned war
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H1Z1 - may be better than DayZ! from SOE - F2P
http://slashdot.org/firehose.p...
Note: I am not the author of the following quote, this is a copy/paste.
http://www.reddit.com/r/h1z1
http://www.reddit.com/r/h1z1/c...
"Hi there,
I wanted to tell you about an exciting new free-to-play game we've had under wraps here at SOE for some time. It's called H1Z1. It's a massively multiplayer game in which players fight for survival in a world where death is the only sure thing. The H1Z1 virus devastated mankind and left nothing but death and destruction in its wake and a world nearly empty of human life where the remnants of humanity are in a fight against extinction against those infected with the virus. It's been 15 years since H1Z1 was first encountered and what's left of the world before is overrun with the Infected. Humanity has been reduced to hiding in the shadows, searching desperately for food and water and anything that can help to survive even for another day. But the Infected aren't the only dangers in the world. Everyday life in the Apocalypse means dealing with all kinds of wild animals and the brutality of other survivors, as well as finding your next meal and a safe place to sleep. It also means scavenging or crafting anything that can help you live just one more day. In H1Z1 every minute of every day is borrowed time and fearing for your life.unless you are the Danger (talking to you Walter), but life can and will go on.even in circumstances as dire as this. Humanity has not given in to the Infected. There are still pockets of humanity and the fight goes on!
Our vision for this game is very simple but ambitious. We are starting with what I would call "Middle America" - an "anywhere and everywhere" town. The world is massive as you've come to expect from our games. Over time we will grow the world until we have our own version of the U.S. after the death and destruction brought on during the H1Z1 epidemic. It will be our own version of America. We'll have urban cities and desolate wide open places. All connected seamlessly. Our focus is building a sandbox style of gameplay where players can build shelters out of resources in the world. They can even work together to make amazing fortresses complete with weaponry to help defend against both the Infected and other players. Players also have access to a very deep crafting system that can let players make a huge variety of awesome stuff, including weapons (I made a 1911 the other day) and things like Molotov cocktails, explosives.. and other fun surprises.
I will also go right to the heart of the question a lot of players will have - "There are a lot of survival / Zombie games.how is this one going to be any different?". First off, it's a persistent MMO that can hold thousands of players on servers we host (yes there will be multiple servers with very different rule sets). Why is that a good thing? It means a thriving economy (oh yes.there's trading). It also means you have potential allies in the all-out war on the Infected... and many an enemy as well. It uses our proprietary next-gen Forgelight engine and that means we've had a lot of really cool technology to work with to make the game we wanted to make. It's also designed from the ground up for our players to become part of the design process. The Roadmap system that we built for PlanetSide 2 will be used extensively to clearly communicate what features we're working on and what you can expect and when. You're also going to be getting awesome access to our developers. We'll be opening it up for Player Studio creations too so expect player-created items to make their way into the game. The main thing that differentiates H1Z1 from the other great games in the genre is the emphasis we are putting on player ownership and building. We want you to be able to form roving gangs that are headquartere -
H1Z1 - may be better than DayZ! from SOE - F2P
http://slashdot.org/firehose.p...
Note: I am not the author of the following quote, this is a copy/paste.
http://www.reddit.com/r/h1z1
http://www.reddit.com/r/h1z1/c...
"Hi there,
I wanted to tell you about an exciting new free-to-play game we've had under wraps here at SOE for some time. It's called H1Z1. It's a massively multiplayer game in which players fight for survival in a world where death is the only sure thing. The H1Z1 virus devastated mankind and left nothing but death and destruction in its wake and a world nearly empty of human life where the remnants of humanity are in a fight against extinction against those infected with the virus. It's been 15 years since H1Z1 was first encountered and what's left of the world before is overrun with the Infected. Humanity has been reduced to hiding in the shadows, searching desperately for food and water and anything that can help to survive even for another day. But the Infected aren't the only dangers in the world. Everyday life in the Apocalypse means dealing with all kinds of wild animals and the brutality of other survivors, as well as finding your next meal and a safe place to sleep. It also means scavenging or crafting anything that can help you live just one more day. In H1Z1 every minute of every day is borrowed time and fearing for your life.unless you are the Danger (talking to you Walter), but life can and will go on.even in circumstances as dire as this. Humanity has not given in to the Infected. There are still pockets of humanity and the fight goes on!
Our vision for this game is very simple but ambitious. We are starting with what I would call "Middle America" - an "anywhere and everywhere" town. The world is massive as you've come to expect from our games. Over time we will grow the world until we have our own version of the U.S. after the death and destruction brought on during the H1Z1 epidemic. It will be our own version of America. We'll have urban cities and desolate wide open places. All connected seamlessly. Our focus is building a sandbox style of gameplay where players can build shelters out of resources in the world. They can even work together to make amazing fortresses complete with weaponry to help defend against both the Infected and other players. Players also have access to a very deep crafting system that can let players make a huge variety of awesome stuff, including weapons (I made a 1911 the other day) and things like Molotov cocktails, explosives.. and other fun surprises.
I will also go right to the heart of the question a lot of players will have - "There are a lot of survival / Zombie games.how is this one going to be any different?". First off, it's a persistent MMO that can hold thousands of players on servers we host (yes there will be multiple servers with very different rule sets). Why is that a good thing? It means a thriving economy (oh yes.there's trading). It also means you have potential allies in the all-out war on the Infected... and many an enemy as well. It uses our proprietary next-gen Forgelight engine and that means we've had a lot of really cool technology to work with to make the game we wanted to make. It's also designed from the ground up for our players to become part of the design process. The Roadmap system that we built for PlanetSide 2 will be used extensively to clearly communicate what features we're working on and what you can expect and when. You're also going to be getting awesome access to our developers. We'll be opening it up for Player Studio creations too so expect player-created items to make their way into the game. The main thing that differentiates H1Z1 from the other great games in the genre is the emphasis we are putting on player ownership and building. We want you to be able to form roving gangs that are headquartere -
H1Z1 - may be better than DayZ! from SOE - F2P
H1Z1 - may be better than DayZ! from SOE - F2P
http://slashdot.org/firehose.p...
Note: I am not the author of the following quote, this is a copy/paste.
http://www.reddit.com/r/h1z1/c...
"Hi there,
I wanted to tell you about an exciting new free-to-play game we've had under wraps here at SOE for some time. It's called H1Z1. It's a massively multiplayer game in which players fight for survival in a world where death is the only sure thing. The H1Z1 virus devastated mankind and left nothing but death and destruction in its wake and a world nearly empty of human life where the remnants of humanity are in a fight against extinction against those infected with the virus. It's been 15 years since H1Z1 was first encountered and what's left of the world before is overrun with the Infected. Humanity has been reduced to hiding in the shadows, searching desperately for food and water and anything that can help to survive even for another day. But the Infected aren't the only dangers in the world. Everyday life in the Apocalypse means dealing with all kinds of wild animals and the brutality of other survivors, as well as finding your next meal and a safe place to sleep. It also means scavenging or crafting anything that can help you live just one more day. In H1Z1 every minute of every day is borrowed time and fearing for your life.unless you are the Danger (talking to you Walter), but life can and will go on.even in circumstances as dire as this. Humanity has not given in to the Infected. There are still pockets of humanity and the fight goes on!
Our vision for this game is very simple but ambitious. We are starting with what I would call "Middle America" - an "anywhere and everywhere" town. The world is massive as you've come to expect from our games. Over time we will grow the world until we have our own version of the U.S. after the death and destruction brought on during the H1Z1 epidemic. It will be our own version of America. We'll have urban cities and desolate wide open places. All connected seamlessly. Our focus is building a sandbox style of gameplay where players can build shelters out of resources in the world. They can even work together to make amazing fortresses complete with weaponry to help defend against both the Infected and other players. Players also have access to a very deep crafting system that can let players make a huge variety of awesome stuff, including weapons (I made a 1911 the other day) and things like Molotov cocktails, explosives.. and other fun surprises.
I will also go right to the heart of the question a lot of players will have - "There are a lot of survival / Zombie games.how is this one going to be any different?". First off, it's a persistent MMO that can hold thousands of players on servers we host (yes there will be multiple servers with very different rule sets). Why is that a good thing? It means a thriving economy (oh yes.there's trading). It also means you have potential allies in the all-out war on the Infected... and many an enemy as well. It uses our proprietary next-gen Forgelight engine and that means we've had a lot of really cool technology to work with to make the game we wanted to make. It's also designed from the ground up for our players to become part of the design process. The Roadmap system that we built for PlanetSide 2 will be used extensively to clearly communicate what features we're working on and what you can expect and when. You're also going to be getting awesome access to our developers. We'll be opening it up for Player Studio creations too so expect player-created items to make their way into the game. The main thing that differentiates H1Z1 from the other great games in the genre is the emphasis we are putting on player ownership and building. We want you to be able to form roving
-
H1Z1 - may be better than DayZ! from SOE - F2P
H1Z1 - may be better than DayZ! from SOE - F2P
http://slashdot.org/firehose.p...
Note: I am not the author of the following quote, this is a copy/paste.
http://www.reddit.com/r/h1z1/c...
"Hi there,
I wanted to tell you about an exciting new free-to-play game we've had under wraps here at SOE for some time. It's called H1Z1. It's a massively multiplayer game in which players fight for survival in a world where death is the only sure thing. The H1Z1 virus devastated mankind and left nothing but death and destruction in its wake and a world nearly empty of human life where the remnants of humanity are in a fight against extinction against those infected with the virus. It's been 15 years since H1Z1 was first encountered and what's left of the world before is overrun with the Infected. Humanity has been reduced to hiding in the shadows, searching desperately for food and water and anything that can help to survive even for another day. But the Infected aren't the only dangers in the world. Everyday life in the Apocalypse means dealing with all kinds of wild animals and the brutality of other survivors, as well as finding your next meal and a safe place to sleep. It also means scavenging or crafting anything that can help you live just one more day. In H1Z1 every minute of every day is borrowed time and fearing for your life.unless you are the Danger (talking to you Walter), but life can and will go on.even in circumstances as dire as this. Humanity has not given in to the Infected. There are still pockets of humanity and the fight goes on!
Our vision for this game is very simple but ambitious. We are starting with what I would call "Middle America" - an "anywhere and everywhere" town. The world is massive as you've come to expect from our games. Over time we will grow the world until we have our own version of the U.S. after the death and destruction brought on during the H1Z1 epidemic. It will be our own version of America. We'll have urban cities and desolate wide open places. All connected seamlessly. Our focus is building a sandbox style of gameplay where players can build shelters out of resources in the world. They can even work together to make amazing fortresses complete with weaponry to help defend against both the Infected and other players. Players also have access to a very deep crafting system that can let players make a huge variety of awesome stuff, including weapons (I made a 1911 the other day) and things like Molotov cocktails, explosives.. and other fun surprises.
I will also go right to the heart of the question a lot of players will have - "There are a lot of survival / Zombie games.how is this one going to be any different?". First off, it's a persistent MMO that can hold thousands of players on servers we host (yes there will be multiple servers with very different rule sets). Why is that a good thing? It means a thriving economy (oh yes.there's trading). It also means you have potential allies in the all-out war on the Infected... and many an enemy as well. It uses our proprietary next-gen Forgelight engine and that means we've had a lot of really cool technology to work with to make the game we wanted to make. It's also designed from the ground up for our players to become part of the design process. The Roadmap system that we built for PlanetSide 2 will be used extensively to clearly communicate what features we're working on and what you can expect and when. You're also going to be getting awesome access to our developers. We'll be opening it up for Player Studio creations too so expect player-created items to make their way into the game. The main thing that differentiates H1Z1 from the other great games in the genre is the emphasis we are putting on player ownership and building. We want you to be able to form roving
-
H1Z1 - may be better than DayZ! from SOE - F2P
http://slashdot.org/firehose.p...
Note: I am not the author of the following quote, this is a copy/paste.
http://www.reddit.com/r/h1z1
http://www.reddit.com/r/h1z1/c...
"Hi there,
I wanted to tell you about an exciting new free-to-play game we've had under wraps here at SOE for some time. It's called H1Z1. It's a massively multiplayer game in which players fight for survival in a world where death is the only sure thing. The H1Z1 virus devastated mankind and left nothing but death and destruction in its wake and a world nearly empty of human life where the remnants of humanity are in a fight against extinction against those infected with the virus. It's been 15 years since H1Z1 was first encountered and what's left of the world before is overrun with the Infected. Humanity has been reduced to hiding in the shadows, searching desperately for food and water and anything that can help to survive even for another day. But the Infected aren't the only dangers in the world. Everyday life in the Apocalypse means dealing with all kinds of wild animals and the brutality of other survivors, as well as finding your next meal and a safe place to sleep. It also means scavenging or crafting anything that can help you live just one more day. In H1Z1 every minute of every day is borrowed time and fearing for your life.unless you are the Danger (talking to you Walter), but life can and will go on.even in circumstances as dire as this. Humanity has not given in to the Infected. There are still pockets of humanity and the fight goes on!
Our vision for this game is very simple but ambitious. We are starting with what I would call "Middle America" - an "anywhere and everywhere" town. The world is massive as you've come to expect from our games. Over time we will grow the world until we have our own version of the U.S. after the death and destruction brought on during the H1Z1 epidemic. It will be our own version of America. We'll have urban cities and desolate wide open places. All connected seamlessly. Our focus is building a sandbox style of gameplay where players can build shelters out of resources in the world. They can even work together to make amazing fortresses complete with weaponry to help defend against both the Infected and other players. Players also have access to a very deep crafting system that can let players make a huge variety of awesome stuff, including weapons (I made a 1911 the other day) and things like Molotov cocktails, explosives.. and other fun surprises.
I will also go right to the heart of the question a lot of players will have - "There are a lot of survival / Zombie games.how is this one going to be any different?". First off, it's a persistent MMO that can hold thousands of players on servers we host (yes there will be multiple servers with very different rule sets). Why is that a good thing? It means a thriving economy (oh yes.there's trading). It also means you have potential allies in the all-out war on the Infected... and many an enemy as well. It uses our proprietary next-gen Forgelight engine and that means we've had a lot of really cool technology to work with to make the game we wanted to make. It's also designed from the ground up for our players to become part of the design process. The Roadmap system that we built for PlanetSide 2 will be used extensively to clearly communicate what features we're working on and what you can expect and when. You're also going to be getting awesome access to our developers. We'll be opening it up for Player Studio creations too so expect player-created items to make their way into the game. The main thing that differentiates H1Z1 from the other great games in the genre is the emphasis we are putting on player ownership and building. We want you to be able to form roving gangs that are headquartere -
H1Z1 - may be better than DayZ! from SOE - F2P
http://slashdot.org/firehose.p...
Note: I am not the author of the following quote, this is a copy/paste.
http://www.reddit.com/r/h1z1
http://www.reddit.com/r/h1z1/c...
"Hi there,
I wanted to tell you about an exciting new free-to-play game we've had under wraps here at SOE for some time. It's called H1Z1. It's a massively multiplayer game in which players fight for survival in a world where death is the only sure thing. The H1Z1 virus devastated mankind and left nothing but death and destruction in its wake and a world nearly empty of human life where the remnants of humanity are in a fight against extinction against those infected with the virus. It's been 15 years since H1Z1 was first encountered and what's left of the world before is overrun with the Infected. Humanity has been reduced to hiding in the shadows, searching desperately for food and water and anything that can help to survive even for another day. But the Infected aren't the only dangers in the world. Everyday life in the Apocalypse means dealing with all kinds of wild animals and the brutality of other survivors, as well as finding your next meal and a safe place to sleep. It also means scavenging or crafting anything that can help you live just one more day. In H1Z1 every minute of every day is borrowed time and fearing for your life.unless you are the Danger (talking to you Walter), but life can and will go on.even in circumstances as dire as this. Humanity has not given in to the Infected. There are still pockets of humanity and the fight goes on!
Our vision for this game is very simple but ambitious. We are starting with what I would call "Middle America" - an "anywhere and everywhere" town. The world is massive as you've come to expect from our games. Over time we will grow the world until we have our own version of the U.S. after the death and destruction brought on during the H1Z1 epidemic. It will be our own version of America. We'll have urban cities and desolate wide open places. All connected seamlessly. Our focus is building a sandbox style of gameplay where players can build shelters out of resources in the world. They can even work together to make amazing fortresses complete with weaponry to help defend against both the Infected and other players. Players also have access to a very deep crafting system that can let players make a huge variety of awesome stuff, including weapons (I made a 1911 the other day) and things like Molotov cocktails, explosives.. and other fun surprises.
I will also go right to the heart of the question a lot of players will have - "There are a lot of survival / Zombie games.how is this one going to be any different?". First off, it's a persistent MMO that can hold thousands of players on servers we host (yes there will be multiple servers with very different rule sets). Why is that a good thing? It means a thriving economy (oh yes.there's trading). It also means you have potential allies in the all-out war on the Infected... and many an enemy as well. It uses our proprietary next-gen Forgelight engine and that means we've had a lot of really cool technology to work with to make the game we wanted to make. It's also designed from the ground up for our players to become part of the design process. The Roadmap system that we built for PlanetSide 2 will be used extensively to clearly communicate what features we're working on and what you can expect and when. You're also going to be getting awesome access to our developers. We'll be opening it up for Player Studio creations too so expect player-created items to make their way into the game. The main thing that differentiates H1Z1 from the other great games in the genre is the emphasis we are putting on player ownership and building. We want you to be able to form roving gangs that are headquartere -
H1Z1 - may be better than DayZ! from SOE - F2P
http://slashdot.org/firehose.p...
Note: I am not the author of the following quote, this is a copy/paste.
http://www.reddit.com/r/h1z1
http://www.reddit.com/r/h1z1/c...
"Hi there,
I wanted to tell you about an exciting new free-to-play game we've had under wraps here at SOE for some time. It's called H1Z1. It's a massively multiplayer game in which players fight for survival in a world where death is the only sure thing. The H1Z1 virus devastated mankind and left nothing but death and destruction in its wake and a world nearly empty of human life where the remnants of humanity are in a fight against extinction against those infected with the virus. It's been 15 years since H1Z1 was first encountered and what's left of the world before is overrun with the Infected. Humanity has been reduced to hiding in the shadows, searching desperately for food and water and anything that can help to survive even for another day. But the Infected aren't the only dangers in the world. Everyday life in the Apocalypse means dealing with all kinds of wild animals and the brutality of other survivors, as well as finding your next meal and a safe place to sleep. It also means scavenging or crafting anything that can help you live just one more day. In H1Z1 every minute of every day is borrowed time and fearing for your life.unless you are the Danger (talking to you Walter), but life can and will go on.even in circumstances as dire as this. Humanity has not given in to the Infected. There are still pockets of humanity and the fight goes on!
Our vision for this game is very simple but ambitious. We are starting with what I would call "Middle America" - an "anywhere and everywhere" town. The world is massive as you've come to expect from our games. Over time we will grow the world until we have our own version of the U.S. after the death and destruction brought on during the H1Z1 epidemic. It will be our own version of America. We'll have urban cities and desolate wide open places. All connected seamlessly. Our focus is building a sandbox style of gameplay where players can build shelters out of resources in the world. They can even work together to make amazing fortresses complete with weaponry to help defend against both the Infected and other players. Players also have access to a very deep crafting system that can let players make a huge variety of awesome stuff, including weapons (I made a 1911 the other day) and things like Molotov cocktails, explosives.. and other fun surprises.
I will also go right to the heart of the question a lot of players will have - "There are a lot of survival / Zombie games.how is this one going to be any different?". First off, it's a persistent MMO that can hold thousands of players on servers we host (yes there will be multiple servers with very different rule sets). Why is that a good thing? It means a thriving economy (oh yes.there's trading). It also means you have potential allies in the all-out war on the Infected... and many an enemy as well. It uses our proprietary next-gen Forgelight engine and that means we've had a lot of really cool technology to work with to make the game we wanted to make. It's also designed from the ground up for our players to become part of the design process. The Roadmap system that we built for PlanetSide 2 will be used extensively to clearly communicate what features we're working on and what you can expect and when. You're also going to be getting awesome access to our developers. We'll be opening it up for Player Studio creations too so expect player-created items to make their way into the game. The main thing that differentiates H1Z1 from the other great games in the genre is the emphasis we are putting on player ownership and building. We want you to be able to form roving gangs that are headquartere -
H1Z1 - may be better than DayZ! from SOE - F2P
http://slashdot.org/firehose.p...
Note: I am not the author of the following quote, this is a copy/paste.
http://www.reddit.com/r/h1z1
http://www.reddit.com/r/h1z1/c...
"Hi there,
I wanted to tell you about an exciting new free-to-play game we've had under wraps here at SOE for some time. It's called H1Z1. It's a massively multiplayer game in which players fight for survival in a world where death is the only sure thing. The H1Z1 virus devastated mankind and left nothing but death and destruction in its wake and a world nearly empty of human life where the remnants of humanity are in a fight against extinction against those infected with the virus. It's been 15 years since H1Z1 was first encountered and what's left of the world before is overrun with the Infected. Humanity has been reduced to hiding in the shadows, searching desperately for food and water and anything that can help to survive even for another day. But the Infected aren't the only dangers in the world. Everyday life in the Apocalypse means dealing with all kinds of wild animals and the brutality of other survivors, as well as finding your next meal and a safe place to sleep. It also means scavenging or crafting anything that can help you live just one more day. In H1Z1 every minute of every day is borrowed time and fearing for your life.unless you are the Danger (talking to you Walter), but life can and will go on.even in circumstances as dire as this. Humanity has not given in to the Infected. There are still pockets of humanity and the fight goes on!
Our vision for this game is very simple but ambitious. We are starting with what I would call "Middle America" - an "anywhere and everywhere" town. The world is massive as you've come to expect from our games. Over time we will grow the world until we have our own version of the U.S. after the death and destruction brought on during the H1Z1 epidemic. It will be our own version of America. We'll have urban cities and desolate wide open places. All connected seamlessly. Our focus is building a sandbox style of gameplay where players can build shelters out of resources in the world. They can even work together to make amazing fortresses complete with weaponry to help defend against both the Infected and other players. Players also have access to a very deep crafting system that can let players make a huge variety of awesome stuff, including weapons (I made a 1911 the other day) and things like Molotov cocktails, explosives.. and other fun surprises.
I will also go right to the heart of the question a lot of players will have - "There are a lot of survival / Zombie games.how is this one going to be any different?". First off, it's a persistent MMO that can hold thousands of players on servers we host (yes there will be multiple servers with very different rule sets). Why is that a good thing? It means a thriving economy (oh yes.there's trading). It also means you have potential allies in the all-out war on the Infected... and many an enemy as well. It uses our proprietary next-gen Forgelight engine and that means we've had a lot of really cool technology to work with to make the game we wanted to make. It's also designed from the ground up for our players to become part of the design process. The Roadmap system that we built for PlanetSide 2 will be used extensively to clearly communicate what features we're working on and what you can expect and when. You're also going to be getting awesome access to our developers. We'll be opening it up for Player Studio creations too so expect player-created items to make their way into the game. The main thing that differentiates H1Z1 from the other great games in the genre is the emphasis we are putting on player ownership and building. We want you to be able to form roving gangs that are headquartere -
H1Z1 - may be better than DayZ! from SOE
http://www.reddit.com/r/h1z1/c...
"Hi there,
I wanted to tell you about an exciting new free-to-play game we've had under wraps here at SOE for some time. It's called H1Z1. It's a massively multiplayer game in which players fight for survival in a world where death is the only sure thing. The H1Z1 virus devastated mankind and left nothing but death and destruction in its wake and a world nearly empty of human life where the remnants of humanity are in a fight against extinction against those infected with the virus. It's been 15 years since H1Z1 was first encountered and what's left of the world before is overrun with the Infected. Humanity has been reduced to hiding in the shadows, searching desperately for food and water and anything that can help to survive even for another day. But the Infected aren't the only dangers in the world. Everyday life in the Apocalypse means dealing with all kinds of wild animals and the brutality of other survivors, as well as finding your next meal and a safe place to sleep. It also means scavenging or crafting anything that can help you live just one more day. In H1Z1 every minute of every day is borrowed time and fearing for your life.unless you are the Danger (talking to you Walter), but life can and will go on.even in circumstances as dire as this. Humanity has not given in to the Infected. There are still pockets of humanity and the fight goes on!
Our vision for this game is very simple but ambitious. We are starting with what I would call "Middle America" - an "anywhere and everywhere" town. The world is massive as you've come to expect from our games. Over time we will grow the world until we have our own version of the U.S. after the death and destruction brought on during the H1Z1 epidemic. It will be our own version of America. We'll have urban cities and desolate wide open places. All connected seamlessly. Our focus is building a sandbox style of gameplay where players can build shelters out of resources in the world. They can even work together to make amazing fortresses complete with weaponry to help defend against both the Infected and other players. Players also have access to a very deep crafting system that can let players make a huge variety of awesome stuff, including weapons (I made a 1911 the other day) and things like Molotov cocktails, explosives.. and other fun surprises.
I will also go right to the heart of the question a lot of players will have - "There are a lot of survival / Zombie games.how is this one going to be any different?". First off, it's a persistent MMO that can hold thousands of players on servers we host (yes there will be multiple servers with very different rule sets). Why is that a good thing? It means a thriving economy (oh yes.there's trading). It also means you have potential allies in the all-out war on the Infected... and many an enemy as well. It uses our proprietary next-gen Forgelight engine and that means we've had a lot of really cool technology to work with to make the game we wanted to make. It's also designed from the ground up for our players to become part of the design process. The Roadmap system that we built for PlanetSide 2 will be used extensively to clearly communicate what features we're working on and what you can expect and when. You're also going to be getting awesome access to our developers. We'll be opening it up for Player Studio creations too so expect player-created items to make their way into the game. The main thing that differentiates H1Z1 from the other great games in the genre is the emphasis we are putting on player ownership and building. We want you to be able to form roving gangs that are headquartered out of an abandoned warehouse that you've taken over... or a house you've built from scratch after having cut trees down and secured the resources to make it. We are giving players the tools to make their own towns, camps and defe
-
H1Z1 - may be better than DayZ! from SOE
http://www.reddit.com/r/h1z1/c...
"Hi there,
I wanted to tell you about an exciting new free-to-play game we've had under wraps here at SOE for some time. It's called H1Z1. It's a massively multiplayer game in which players fight for survival in a world where death is the only sure thing. The H1Z1 virus devastated mankind and left nothing but death and destruction in its wake and a world nearly empty of human life where the remnants of humanity are in a fight against extinction against those infected with the virus. It's been 15 years since H1Z1 was first encountered and what's left of the world before is overrun with the Infected. Humanity has been reduced to hiding in the shadows, searching desperately for food and water and anything that can help to survive even for another day. But the Infected aren't the only dangers in the world. Everyday life in the Apocalypse means dealing with all kinds of wild animals and the brutality of other survivors, as well as finding your next meal and a safe place to sleep. It also means scavenging or crafting anything that can help you live just one more day. In H1Z1 every minute of every day is borrowed time and fearing for your life.unless you are the Danger (talking to you Walter), but life can and will go on.even in circumstances as dire as this. Humanity has not given in to the Infected. There are still pockets of humanity and the fight goes on!
Our vision for this game is very simple but ambitious. We are starting with what I would call "Middle America" - an "anywhere and everywhere" town. The world is massive as you've come to expect from our games. Over time we will grow the world until we have our own version of the U.S. after the death and destruction brought on during the H1Z1 epidemic. It will be our own version of America. We'll have urban cities and desolate wide open places. All connected seamlessly. Our focus is building a sandbox style of gameplay where players can build shelters out of resources in the world. They can even work together to make amazing fortresses complete with weaponry to help defend against both the Infected and other players. Players also have access to a very deep crafting system that can let players make a huge variety of awesome stuff, including weapons (I made a 1911 the other day) and things like Molotov cocktails, explosives.. and other fun surprises.
I will also go right to the heart of the question a lot of players will have - "There are a lot of survival / Zombie games.how is this one going to be any different?". First off, it's a persistent MMO that can hold thousands of players on servers we host (yes there will be multiple servers with very different rule sets). Why is that a good thing? It means a thriving economy (oh yes.there's trading). It also means you have potential allies in the all-out war on the Infected... and many an enemy as well. It uses our proprietary next-gen Forgelight engine and that means we've had a lot of really cool technology to work with to make the game we wanted to make. It's also designed from the ground up for our players to become part of the design process. The Roadmap system that we built for PlanetSide 2 will be used extensively to clearly communicate what features we're working on and what you can expect and when. You're also going to be getting awesome access to our developers. We'll be opening it up for Player Studio creations too so expect player-created items to make their way into the game. The main thing that differentiates H1Z1 from the other great games in the genre is the emphasis we are putting on player ownership and building. We want you to be able to form roving gangs that are headquartered out of an abandoned warehouse that you've taken over... or a house you've built from scratch after having cut trees down and secured the resources to make it. We are giving players the tools to make their own towns, camps and defe
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H1Z1 sounds interesting.. (may beat DayZ)
http://www.reddit.com/r/h1z1/c...
"Hi there,
I wanted to tell you about an exciting new free-to-play game we've had under wraps here at SOE for some time. It's called H1Z1. It's a massively multiplayer game in which players fight for survival in a world where death is the only sure thing. The H1Z1 virus devastated mankind and left nothing but death and destruction in its wake and a world nearly empty of human life where the remnants of humanity are in a fight against extinction against those infected with the virus. It's been 15 years since H1Z1 was first encountered and what's left of the world before is overrun with the Infected. Humanity has been reduced to hiding in the shadows, searching desperately for food and water and anything that can help to survive even for another day. But the Infected aren't the only dangers in the world. Everyday life in the Apocalypse means dealing with all kinds of wild animals and the brutality of other survivors, as well as finding your next meal and a safe place to sleep. It also means scavenging or crafting anything that can help you live just one more day. In H1Z1 every minute of every day is borrowed time and fearing for your life.unless you are the Danger (talking to you Walter), but life can and will go on.even in circumstances as dire as this. Humanity has not given in to the Infected. There are still pockets of humanity and the fight goes on!
Our vision for this game is very simple but ambitious. We are starting with what I would call "Middle America" - an "anywhere and everywhere" town. The world is massive as you've come to expect from our games. Over time we will grow the world until we have our own version of the U.S. after the death and destruction brought on during the H1Z1 epidemic. It will be our own version of America. We'll have urban cities and desolate wide open places. All connected seamlessly. Our focus is building a sandbox style of gameplay where players can build shelters out of resources in the world. They can even work together to make amazing fortresses complete with weaponry to help defend against both the Infected and other players. Players also have access to a very deep crafting system that can let players make a huge variety of awesome stuff, including weapons (I made a 1911 the other day) and things like Molotov cocktails, explosives.. and other fun surprises.
I will also go right to the heart of the question a lot of players will have - "There are a lot of survival / Zombie games.how is this one going to be any different?". First off, it's a persistent MMO that can hold thousands of players on servers we host (yes there will be multiple servers with very different rule sets). Why is that a good thing? It means a thriving economy (oh yes.there's trading). It also means you have potential allies in the all-out war on the Infected... and many an enemy as well. It uses our proprietary next-gen Forgelight engine and that means we've had a lot of really cool technology to work with to make the game we wanted to make. It's also designed from the ground up for our players to become part of the design process. The Roadmap system that we built for PlanetSide 2 will be used extensively to clearly communicate what features we're working on and what you can expect and when. You're also going to be getting awesome access to our developers. We'll be opening it up for Player Studio creations too so expect player-created items to make their way into the game. The main thing that differentiates H1Z1 from the other great games in the genre is the emphasis we are putting on player ownership and building. We want you to be able to form roving gangs that are headquartered out of an abandoned warehouse that you've taken over... or a house you've built from scratch after having cut trees down and secured the resources to make it. We are giving players the tools to make their own towns, camps and defe
-
H1Z1 sounds interesting.. (may beat DayZ)
http://www.reddit.com/r/h1z1/c...
"Hi there,
I wanted to tell you about an exciting new free-to-play game we've had under wraps here at SOE for some time. It's called H1Z1. It's a massively multiplayer game in which players fight for survival in a world where death is the only sure thing. The H1Z1 virus devastated mankind and left nothing but death and destruction in its wake and a world nearly empty of human life where the remnants of humanity are in a fight against extinction against those infected with the virus. It's been 15 years since H1Z1 was first encountered and what's left of the world before is overrun with the Infected. Humanity has been reduced to hiding in the shadows, searching desperately for food and water and anything that can help to survive even for another day. But the Infected aren't the only dangers in the world. Everyday life in the Apocalypse means dealing with all kinds of wild animals and the brutality of other survivors, as well as finding your next meal and a safe place to sleep. It also means scavenging or crafting anything that can help you live just one more day. In H1Z1 every minute of every day is borrowed time and fearing for your life.unless you are the Danger (talking to you Walter), but life can and will go on.even in circumstances as dire as this. Humanity has not given in to the Infected. There are still pockets of humanity and the fight goes on!
Our vision for this game is very simple but ambitious. We are starting with what I would call "Middle America" - an "anywhere and everywhere" town. The world is massive as you've come to expect from our games. Over time we will grow the world until we have our own version of the U.S. after the death and destruction brought on during the H1Z1 epidemic. It will be our own version of America. We'll have urban cities and desolate wide open places. All connected seamlessly. Our focus is building a sandbox style of gameplay where players can build shelters out of resources in the world. They can even work together to make amazing fortresses complete with weaponry to help defend against both the Infected and other players. Players also have access to a very deep crafting system that can let players make a huge variety of awesome stuff, including weapons (I made a 1911 the other day) and things like Molotov cocktails, explosives.. and other fun surprises.
I will also go right to the heart of the question a lot of players will have - "There are a lot of survival / Zombie games.how is this one going to be any different?". First off, it's a persistent MMO that can hold thousands of players on servers we host (yes there will be multiple servers with very different rule sets). Why is that a good thing? It means a thriving economy (oh yes.there's trading). It also means you have potential allies in the all-out war on the Infected... and many an enemy as well. It uses our proprietary next-gen Forgelight engine and that means we've had a lot of really cool technology to work with to make the game we wanted to make. It's also designed from the ground up for our players to become part of the design process. The Roadmap system that we built for PlanetSide 2 will be used extensively to clearly communicate what features we're working on and what you can expect and when. You're also going to be getting awesome access to our developers. We'll be opening it up for Player Studio creations too so expect player-created items to make their way into the game. The main thing that differentiates H1Z1 from the other great games in the genre is the emphasis we are putting on player ownership and building. We want you to be able to form roving gangs that are headquartered out of an abandoned warehouse that you've taken over... or a house you've built from scratch after having cut trees down and secured the resources to make it. We are giving players the tools to make their own towns, camps and defe
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Re:Gee, that's worse than no encryption isn't it?
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Re:WaPo still won't use word "torture"
I say it's just the tip of the iceberg because they've been at all of this for thousands of years and saying all these things breed hatred, etc. are ignoring a cruel truth of Islam: Islam has been at this hatred and the very things we've only recently took to calling "terrorism" for 1400+ years
And here's what the actual historians have to say about that: http://www.reddit.com/r/badhis...
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Win8 is deeply weird
Background from a UI designer at MS: http://www.reddit.com/r/micros...
Metro was designed for, paraphrasing pwnies, your mom so she could watch her favourite cat videos without getting bogged down in the OS. So
... it's really good at single- and double-tasking, less good if you juggle multiple windows, and kinda' confusing if you run a mix of Metro and standard desktop apps. Metro's downright nasty to use with a mouse, but works great with touch (at least once you grok that swiping from the edges makes stuff happen) and keyboard shortcuts (type to search is nice).But what kills me is how hard it is to just use one UI or the other, even after significant tweaking. Win8, as far as I can tell, always defaults to Metro apps, even if launched from the desktop and there's an equivalent (or more powerful) desktop app available. Many settings are only found in Metro. File associations, even for file types that casual users are unlikely to use, like
.CR2 (a RAW image type) are associated with Metro apps. And the default programs app doesn't even list all of the file types that the desktop pic viewer can handle; you have to set image types like .CR2 through Explorer. Seriously? Weird choice, that.The flip side, of course, is that if you want to do something other than media consumption you get bumped into the desktop. Somehow, I think it's telling that Office 365 is not a suite of applications for Metro. And that most of the apps in the store seem more
... well ... tablet- and phone-oriented than desktop-oriented. MS doesn't want people to work in Metro, but never really had the stones to say it bluntly.For my part, I got so pissed off at Metro on my desktop PC that I installed Start8 and another app that opens Metro apps in a desktop window so that, if Windows decides once again that a 22", full screen, four function calculator is really what I need when I'm trying to double-check some math for an email
... I won't have to deal with Metro.And, hell, if I want to kick back and surf or play a stupid game, I'm going to grab a tablet or smart phone
... not use my PC.And
... you know what? I set up a new PC for my mom a few months ago. I didn't want to deal with tech support for Metro on her PC (no touch screen, and didn't want to bother with teaching her keyboard shortcuts or deal with her chucking her mouse through her monitor when she can't find the hot spot to switch apps). But ... she's like ... the target audience for Metro. There is a giant bullseye on her head. She is the casual PC user defined and distilled down to its most basic. And I couldn't face down the prospect of explaining charms to turn off her PC (or how to open the charms bar). Or how to switch apps with a mouse.On the other hand, I do like the idea of MS finally adding some new functionality to the desktop. Even if I'm unlikely to give 2 shits about live tiles in the start menu (seriously, given how much MS knows about me from 20+ years' worth of product registrations, configurations, IP addresses, and that MSDN sub a few years ago, you'd figure they could get at least the country right for the default locations for the weather, sports and news apps -- I deleted them because I couldn't be bothered to configure them).
And yet
... Win8 is fast. Stable. Runs on the same hardware Vista did.It's kinda' weird, ya' know?
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Welcome to the Information Age, fear is irrelevant
CC0:
sing CC0, you can waive all copyrights and related or neighboring rights that you have over your work, such as your moral rights (to the extent waivable), your publicity or privacy rights, rights you have protecting against unfair competition, and database rights and rights protecting the extraction, dissemination and reuse of data.
If you want to quote mine and manipulate my CC0 works and misrepresent me as saying something I didn't mean, then go right ahead. The Internet may bite bullshit hard at first, but it is a cybernetic system of self correction, and it is my friend. I am not afraid.
Perhaps instead of signing over the copyright directly the author can post it as (cc0) or (cc by), etc, or if not, retain a license to publish the original text on their blog. Shouldn't state funded research be public domain by federal law? Not that it all is but I paid for lots of research via taxes, including many that don't come to fruition, yet I can't access a lot of research papers without paying again? That's asinine, In fact, I don't accept that -- such backwards concepts are not allowed to exist in my reality.
This shouldn't even be a problem in the Age of Information. Research should be posted free for all to see, the work to complete it has already been paid for. Peer review and/or verification of the work should be included in the grant / subsidy contingent upon success or crowd-funded. It is a conflict of interest to fund the vetting of science in any journal that benefits by its publication. Instead, I ask: Where the hell is my Scientific Hitchhiker's Guide? -- It is ridiculous that this world doesn't have an open wiki of research simply because journals leverage the economically untenable sale of artificially scarce information.
If such a Digital Alexandrian Library did exist, then we'd be able to look up the first version posted without said corrections ala wayback machine or a research repo SCM, so waiving your "moral rights" wouldn't matter. Corrections and validation would require citations from other research, it would be easier to reference a paper, and if it were like the Hitchhiker's Guide: Earth Edition, then one could filter by verified research approved by editors, or go with the unfiltered firehose of information. You could then point people to the part where their defaming statements about you were created, by whom, and contest the information in a neutral way.
If you're worried about folks saying bad things about you then GTFO THE INTERNET FAST, MORON! (oops, too late) There is no objective test for offending remarks! I could say, "$PERSON loves kitties!" and you could sue me for defamation claiming I made offensive remarks about you participating in bestiality. It's these laws that are the problem.
There are no such things as rights. There is only freedom, or restriction. In absence of all freedom there is no restriction of action. We make laws to help prevent your actions from limiting the freedoms of others. The problem is that laws can be made that limit freedom for no good reason. We should always seek to reduce the number of laws restricting us to achieve maximum freedom and peace. Speech isn't violence, and thus should never be restricted, not even when Nature has to show how much of an idiot you were when printing a correction. You can not prove that something someone presented is offensive or derogatory because that is a matter of the observer's opinion. Things can only be true or false objectively, not subjectively. Get over it. If your lawmakers had any sense, it wouldn't be an issue in the first place, you litigious prick.
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Re:So far away
I don't have a micrometer sensitive enough, and most of my childhood toys are in storage, so someone else will have to confirm.
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Re:Facebook is written in php
So, even though people bag FB, it is one of the smartest-run businesses on the face of the planet.
Jee, how much is FB paying you per hour to post this crap. What, they didn't have any spare
/. accounts kicking around so they had to post anon?
Are you one of the same shills that is astroturfing on reddit?http://www.infowars.com/facebook-accused-of-astroturfing-reddit-to-silence-criticism/
Facebook is essentially trying to squash the negative backlash from the community by praising how they will bring Oculus to the next level or some such nonsense. They also claim to not force people onto facebook to game or develop. They say that now while holding a knife behind their back with their fingers crossed. We aren't that stupid.
Oculus was a promising piece of tech for the gaming and VR community. Then FB comes along and dumps 2 billion on them. You think FB is going to spend 2 billion on a VR headset for the gaming community and NOT try to tie it into their social media platform to turn every user into a cash cow?
I wait for yet another shill to come along and tell me how I am overreacting, being childish, selfish, jealous or some other nonsense (or mod me troll). And then they will prattle on about how FB is branching out into other markets and how they "promised" not to tie it to social.
Maybe I am overreacting but I was hoping for a real sincere effort funded by the community and actual gaming companies who give a damn (like Valve) to bring us real VR.
On a lighter note:
The only good thing is they are throwing money at is BtrFS which is a good thing. That is once piece of tech they cant monetize and turn into a cash cow. Though I could imagine having to sign into FB to access my files and you can "like" 2014-03-28_accounting_daily-backup.tar.gz -
Re:Unsurprising ...
Only Valve can save us now.
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It' better than you think - Palmer on Reddit
Palmer Luckey explains what this means on Reddit.
A few samples:
"I guarantee that you won't need to log into your Facebook account every time you wanna use the Oculus Rift."
"It it enough to bring a consumer product to market, but not the consumer product we really wish we could ship. This deal is going to immediately accelerate a lot of plans that were languishing on our wishlist, and the resulting hardware will be better AND cheaper. We have the resources to create custom hardware now, not just rely on the scraps of the mobile phone industry. There is a lot of good news on the way that is not yet public, so believe me, things will become a lot more clear over time."
"Sure, we could have made more money down the road, but this deal was not about making the most money. It was about doing the best thing for the long term future of virtual reality.
This lets us make CV1 everything we want it to be, which is going to drive much larger sales and adoption.""I won't change, and any change at Oculus will be for the better. We have even more freedom than we had under our investment partners because Facebook is making a long term play on the success of VR, not short-term returns.
A lot of people are upset, and I get that. If you feel the same way a year from now, I would be very surprised." -
Re:Luxotica
If you're looking for other online glasses providers (and want to avoid the Luxotica cartel) there's a few alternatives that I've seen come up on previous discussions:
Zenni Optical
glassesshop ?
goggles4you
cheapglassess123
Warby Parker
Classic SpecsWe bought 3 pairs from Zenni Optical for just at ~$100 ($110 I think?) and we've been *very* pleased. This after paying $250 - $300 per pair year after year at the local places. Seriously, the glasses online are so cheap it's worth it even just to have a throwaway (for going to the beach, theme parks, etc) or a backup pair.
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Re:Luxotica
If you're looking for other online glasses providers (and want to avoid the Luxotica cartel) there's a few alternatives that I've seen come up on previous discussions:
Zenni Optical
glassesshop ?
goggles4you
cheapglassess123
Warby Parker
Classic SpecsWe bought 3 pairs from Zenni Optical for just at ~$100 ($110 I think?) and we've been *very* pleased. This after paying $250 - $300 per pair year after year at the local places. Seriously, the glasses online are so cheap it's worth it even just to have a throwaway (for going to the beach, theme parks, etc) or a backup pair.
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Re:Not at home, here's why.
Speaking of trains,
Yesterday on Reddit, someone from the 3D printing subreddit posted a cool pic of a train he was working on.