Domain: sourceforge.net
Stories and comments across the archive that link to sourceforge.net.
Comments · 31,462
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Re:Synergy
It's great, but it http://sourceforge.net/tracker/index.php?func=det
a il&aid=982164&group_id=59275&atid=490467failes on multiple monitor mac server configurations. Too bad... cause this is PERFECT for what I need. -
Re:Complexity
You could always pick up something like PHP Triad, which installs Apache, PHP, mySQL, etc
...
php Triad ... I use it, and it works rather well just as a server to try on a home network -
Open-Source Star Control Games
Really good open-source games do exist. Take the Star Control series, for example. Gamespot calls Star Control 2 one of the best games of all time, and lo and behold, it's available as open source as The Ur-Quan Masters.
While we're here and on-topic, have a look at Star Control: Timewarp. Also open source and in the Star Control universe, it's got some cool new ships and innovative features.
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Open-Source Star Control Games
Really good open-source games do exist. Take the Star Control series, for example. Gamespot calls Star Control 2 one of the best games of all time, and lo and behold, it's available as open source as The Ur-Quan Masters.
While we're here and on-topic, have a look at Star Control: Timewarp. Also open source and in the Star Control universe, it's got some cool new ships and innovative features.
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Re:Why is Frozen Bubble used as an example?
For an original game, that means you'll need a good idea (pretty rare in itself), a rudimentary (or better) engine -- that you'll have to code yourself, plus sufficiently well designed graphics and sound to get people interested.
At least for the game engine, we have Crystal Space -
Re:Opensource Games...
That is a management problem, not a development problem. The person(s) in charge of the project should set targets and try to meet them in a timely fashion. Vegastrike has made massive strides since I worked on it (I think it was
.1) and looks far better, though I haven't tried it in about 2 years, but was well managed from what I remember. Flightgear also was, but I only submitted bug reports to that one ;) -
Delta3D Open-Source Game Engine
To all the game developers reading this thread, here's a link to the open-source game engine
we are developing here at the MOVES Institute in Monterey, CA (of America's Army fame):
http://www.nps.navy.mil/cs/research/vissim/Engine/ enginemain.html
...and the source:
http://sourceforge.net/projects/delta3d
We are shooting for a 1.0 release in December, but the majority of features are already complete.
A number of in-house game-like simluations have already used it with great success. Happy coding!
-chris osborn -
Re:Different Exceptions
- FooBillard - OpenGL pool/snooker with stunning good looks
- Scorched 3D - OpenGL turn-based tank shooting game
Both are currently available in Debian/testing.
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Re:Getting Rid of Word Perfect
There is a OO.o filter being developed and available for download - by the same project that developed the underpinings of the Abiword one.
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Re:Why is Frozen Bubble used as an example?
For those interested in NetHack, but who don't want to do it text-based, here is Falcon's Eye - a 3D perspective version of Nethack (it's 2D, but w/ a 3D perspective). Much more enjoyable gameplay.
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Re:Getting Rid of Word PerfectMy organization has standardized on DOC as the format of choice, which usually poses no problem for OOo. However... some administrators seem to be incapable of remembering this, and send out really important files in WordPerfect format.
My solution has been to use wpd2sxw to convert them, which seems to work fine for most stuff (at the very least, I can figure out what the memo is about). Since most of the windows users here (everyone but me) complain about not being able to read the WPD files, I think I might actually be ahead of the game!
The converter is available online, and does wpd2 other things as well. -
Re:It might not be open source...
Open source still works on the coding front. How about Crystal Space which supports everything from portals and volumetric fog to XML levels and ODE-based physics?
Level design can be done the same way. Something like CUBE's multiplayer, online level editor would allow anyone to drop by and improve the levels.
But unlike a general purpose application with obvious goals, games are carried by the vision of one or two people usually - and the essence of 'collaboration' is marred by this leadership. Usually everyone ends up with their own idea for how the game should develop, and without the monetary incentive or a healthy relationship, random groups of skilled coders or artists can easily fail to produce anything. Which explains all of those empty Sourceforge projects. -
Quadra
Play Quadra (http://quadra.sourceforge.net/). It rules !
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collaborate on technologyThe gist of the article is that games are too short lived to benefit from a collaborative development model: by the time you get out of alpha, everyone will be bored with the game. However, the technology underlying Unreal, and other engines, has evolved over the course of several games. Thus, projects like Crystal Space, ODE, Blender, and SDL are ideal for advancing a game development platform. To some extent, a library of content could also benefit from collaborative development, but serious projects wouldn't likely use it past the prototyping stage.
Story-based games, especially, deserve to be presented in a final, polished form. For that reason, I would not expect it to be released early and often. There is also a question of artistic integrity. Game designers, amateur and professional alike, have strong ideas. Can they share authorship with some dude on the Internet?
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collaborate on technologyThe gist of the article is that games are too short lived to benefit from a collaborative development model: by the time you get out of alpha, everyone will be bored with the game. However, the technology underlying Unreal, and other engines, has evolved over the course of several games. Thus, projects like Crystal Space, ODE, Blender, and SDL are ideal for advancing a game development platform. To some extent, a library of content could also benefit from collaborative development, but serious projects wouldn't likely use it past the prototyping stage.
Story-based games, especially, deserve to be presented in a final, polished form. For that reason, I would not expect it to be released early and often. There is also a question of artistic integrity. Game designers, amateur and professional alike, have strong ideas. Can they share authorship with some dude on the Internet?
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Re:Different Exceptions
Those games are strongly inspired, or even remakes, from already existing titles, but I agree that the the fun and addiction they provide is well worth a little lack of creativity or professional look.
And as an added bonus, let me mention Open Transport Tycoon Deluxe (main page down, unfortunately, but the files are there :) -
Here's another exception:
Check out BZflag. I play it myself and have found very few glitches or anything. And it's cross-platform, so I have no problem finding others to frag.
Of course, there is no single player mode and it has nowhere near the eyecandy of closed-source shooters, but it is a notable exception. -
AthenaRMS
Check out AthenaRMS. It is a request management system but has very flexible form creation abilities and custom reporting. It can hook in to MySQL, PostGRES, and Oracle. AthenaRMS 5.0 is Open Source and listed on SourceForge. 5.1 is done and the forms customization is much better but that hasn't been Open Sourced yet because we're still researching licensing. For more information check out the AthenaRMS website.
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Re:Filemaker Pro Migration software
PGAccess it Tk-based. phpPgAdmin, though, is php-based.
Other GUI clients in the pgSQL FAQ. -
Re:What if I program in C++ ?
I did XP in extreme C++ for about a year (by extreme C++, I mean boostified, Alexandrescu'd C++). We used CppUnit for our test framework.
I'm not especially satisfied with the currently available C++ unit testing frameworks. CppUnit and Boost's both have trade-offs. I suspect they'll both get better, though.
The Ant-Contrib project's cc task works pretty well, in my limited experience. I was playing around with it just this weekend. I've yet to set up a tinderbox build process, but I don't see why this wouldn't be easy with either Cruise Control or good ol' cron.
In my mind, the two biggest hurdles with doing XP in C++ are build speed and developer prejudice. You can tackle build speed with a combination of ccache, distcc, good programming principles, and cash. Tackling developer prejudice is harder. A lot of C++ programmers like to write low-level, unsafe, old school C++ code. Modern C++ mostly lets you discard unsafe coding practices without sacrificing efficiency. Whether you can convince an old C++ programmer of this is another matter; it depends on the person. I've had decent success taking Java programmers and teaching them modern C++ via pair programming.
Using Boost helps, indirectly. You write safer code, which gives you a faster development cycle. All in all, I think the basic tools are there. It might be a little harder to get fancy lava lamp integration going with C++, but there's no reason why you can't have a good build process. It's just that a lot of C++ projects haven't evolved (I think this is due, in part, to the fact that the C++ community is late to the internet; a lot of C++ programmers just don't know what's, out there.
cheers,
Jon -
Re:What if I program in C++ ?
Most of the setups I've seen are running CppUnit or similar with Make for builds and tests. Another option is OpenMake
Making that happen repeatedly on a controled server is the domain of Anthill, CruiseControl and a handful of for money tools. -
What if I program in C++ ?I am very interested in the ideas presented here (extreme, agile, automated), but my experience is that - even with CppUnit and C++ support for ANT - the fit is not very good. Most of the test and build automation that one hears about is targeted toward Java.
On the other hand, there is Test Environment Toolkit that noone seems to use. And STAF which requires a huge investment of time just to comprehend.
So, question: what tools do people find useful for build/test automation with C++ ?
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Re:Kan we say marKeting?
Or you haven't seen PDFCreator, which is an open source "printer driver" that does it for Windows
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Re:Servoy
Talking of Java, for designing reports you could always use DataVision which I thought was promising when I used it at v0.5 - the latest vesion is 0.8.2 although the website's CSS needs a bit of love. I don't remember what the GUI compared to, although at the time I was evaluating it as a replacement for Crystal Reports.
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Report Manager.
Something like this?
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Gaping hole in the Open Source Software
This is one of those big, gaping holes in open source software. I swear most open source programmers don't even understand the question. Let me try:
Alice is an expert in some area of business. She can even wrap her head around simple databases. How can she write database apps without having to call Bob, the resident Unix hacker who doesn't want to waste his time coding simple data entry screens.
What tools can Alice use? Open Office is workable now, and although pretty clumsy, compares to the VB .net "way". Alice has to learn quite a lot to get there, though.
There's http://pythoncard.sourceforge.net/samples/custdb.h tmlPythonCard, which is looking very nice: Python is a very newbie friendly language. If you use this, then ReportLab (http://www.reportlab.org/) might be a good choice for reporting tools.
There's Rekall, I've not used it at all, although it looks pretty good.
And then there is GNU Enterprise http://gnue.org/. It is eventually supposed to be an ERP system, but currently the project team is working on what appears to be a very sweet set of db app development tools. Rumor is that it's at a usable point, but I've never been able to crawl through the install process (even on Debian).
There are more, but I haven't found any really good ones. -
http://cocoamysql.sourceforge.net/
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Re:But...
Does SciTE support syntax highlighting for all of: Python, Erlang, Haskell, Scheme, OCaml, Ruby, Ada, Common Lisp, Standard ML?
to quote directly, Yes, Yes, No, No, No, Yes, Yes, Yes, No. SO maybe not *every* language under the sun, but quite a few.
SciTE is open source, however, and the ability to build the syntax sense files is there. Documentation is at http://scintilla.sourceforge.net/Lexer.txt
More documentation and source is avaiable on the sourceforge site. -
Re:Try an iRiver
Thank you. The URL of the open source driver for iFP is actually http://ifp-driver.sourceforge.net/
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Re:Web-based coming
Unfortunately those things will break the DMCA in many ways, as Streamripper found out!
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Try an iRiverFor flash and hard disk players that support Ogg Vorbis look no further than the iRiver
.The suppored formats of the flash-based iFP-700 series include all important audio formats like MPEG 1/2/2.5 Layer 3, OGG and yes the dreaded WMA.
Capacities range from 125MB (the iFP-780) to 1GB. The iFP series can also record from its built-in FM tuner or mike, which makes it a handy tool for reporters (though IANAL and don't know if digital recordings are admissible in court).
The iFP is also "well-supported" by the opensource movement with a SourceForge page devoted to a hardware-specific driver . Support for the use of the iFP as a generic USB Mass Storage device is also available.
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motion dectection webcam
i recently moved into college, a long with all of my electronic goodies...pretty much the only valuables i own. for "security" i have used my webcam along with motion
..http://motion.sourceforge.net/. it works great. starts taking a bunch of images when it detects motion, and along with convert you can make a nice mpg of what happened while you were away... only problem is if my computer is stolen, i can't really see who stole it! -
Re:Extend desktop?
Distributed Multihead X is possibly what you're looking for.
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Re:OK, so when do I get one in my PC...
I prefer NetTime, even though it's out of active development. Small, light, open source, and supports up to five servers for cross-checks.
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mirror coming!
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BBC report
BBC seem to think 'free' means 'worse than cheap'. Not so; there is nothing inferior about Free Software. I think they know really, though; look at their proposed Free video codec
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Re:Dev=0,x,0 vs. dev=/dev/hdx
Cdrdao may do what you want. Only disc-at-once mode, though.
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Yeah, it's NHibernate
just like Ant/NAnt and JUnit/NUnit, there's also a
.NET Hibernate called NHibernate.
http://sourceforge.net/projects/nhibernate -
Yeah, it's NHibernate
just like Ant/NAnt and JUnit/NUnit, there's also a
.NET Hibernate called NHibernate.
http://sourceforge.net/projects/nhibernate -
Re:Microsoft's Copland?
We don't need no vector graphics, what's wrong with bitmapped GUI's?
Actually, there is (was?) an open source alternative to vector based graphics long before Microsoft thought up this feature. It was available as the Pico GUI project. I just recently browsed their site, so it may just be down or... dead -- in which case there's always Google's cache. It's also still on SourceForge and freshmeat. It was originally meant for handhelds, but was supposed to expand onto the desktop. -
Re:Free Ads / Free BetasIt's probably more effective than preaching to the converted
Not necessarily. Microsoft wants enourmous numbers of people to buy Longhorn (or new computers with Longhorn). Most of those people already run Windows. Microsoft needs to convince the people who are already in their camp to upgrade, much more than they need to recruit new users from Mac, Linux, or non-computer-ownership.
This is a tricky game they're playing. Microsoft was telling Win2k users that they should upgrade to an operating system with a database file system, and is now announcing that they aren't going to provide one soon. This might encourage those people to upgrade to an operating system that already has one (sort of).
I'm sure that if more people help out, we can get that driver fully featured by 2006. Then we just need IBM to pay for a series of TV adds: "Linux: the features Longhorn was supposed to have."
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SourceForge link to news
The only news I can find is on SourceForge: Olero Software is no longer able to continue supporting ORM.NET. -
Forgotten Game
I am very much submitting few games there. A good example would be Star Control 2, aka Ur-Quan Masters. http://sc2.sourceforge.net/
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How could they forget...
...the best liberated game of all, Star Control 2? Not only has the sourcecode been GPL'ed, but the content is freely available as well.
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Re:I got a better idea!
There is one in the works: SoftPear.
http://softpear.sourceforge.net/index.php -
Re:Site is slashdotted, here is an anticipated lisI'm rather interested in free content than in free engines.
- The Ur-Quan Masters (speechfree)
- "Beneath a Steel Sky" and "Flight of the Amazon Queen" (beerfree)
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Underdogs
If you're looking to d/l old-school MSDOS abandonware, The Home of the Underdogs rocks. While the organizers admit that the site isn't exactly kosher, they do remove stuff at the requests of the copyright holder. A lot of the more major titles aren't found there but if you have a little-known, favorite PC game from 10-15 years ago, odds are they have it. I've gotten Megatraveller, Deathtrack, The Magic Candle, SEAL Team, among others.
If you're looking for a good DOS emulator to play these classics under 2K/XP or Linux, I use DOSBox. It's not perfect, but it does work for most of the games that I've tried. -
Re:InnovationI knew LUFS has been inactive for about a year now, never did look into FUSE, but there seems to be some discussion between the two.
I think the solution can only come from AVF at this point. All the filesystems built around FUSE should be maintained directly in the FUSE source tree to provide a *coherent* filesystem offer. Being an LUFS developer, I"d offer my help on migrating / integrating the LUFS filesystems.
In my opinion, FUSE will only really start to take off once it's included in Linus' tree. I too would love to kick out all the VFS abominations, but for now I'm not holding my breath.Perhaps Kolivas could be motivated into including it...
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Re:Oh, your Ferrari has a broken cupholder?
I used to use LaTeX a lot, but I'm a recent lout convert. Lout is a lot higher-level than LaTeX - think Ruby vs C - and a lot more pleasant to use. It also takes significantly less time to learn than LaTeX does, so it's worth trying out even if you end up disliking it.
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Re:No tears over eDonkey
Should have went with eMule Plus.