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Liberated Games Launches

Crusader writes "Two LinuxGames staff members have launched Liberated Games, a site devoted to cataloguing full commercial titles that have been released for free by the developer or publisher, either with the full source code or without. The current list is available here; the site tracks releases for all major computer platforms (Windows, Mac OSX, Linux), so feel free to submit any missing games to the list."

168 comments

  1. great turn around! by physicsboy500 · · Score: 5, Funny

    Sweet! Now I don't have to liberate them myself!

    --
    The original generic sig.
    1. Re:great turn around! by Cipster · · Score: 4, Funny

      It also looks like we liberated the server of al it's bandwidth...

    2. Re:great turn around! by sharkey · · Score: 2, Funny
      liberated the server of al it's bandwidth...

      And possibly Tom, Dick and Harry its processor cycles and Steve its memory, too.

      --

      --
      "Outlook not so good." That magic 8-ball knows everything! I'll ask about Exchange Server next.
    3. Re:great turn around! by Gilesx · · Score: 3, Informative

      Alternative Coralized link: Herehttp://www.liberatedgames.com.nyud.net:8090/ga melisting.php

      --
      Sunday you're Thinking Different, Monday you're a huge tool, paying too much and waiting to think like everyone else.
    4. Re:great turn around! by Gilesx · · Score: 1

      Alternative Coralized link: Here

      --
      Sunday you're Thinking Different, Monday you're a huge tool, paying too much and waiting to think like everyone else.
    5. Re:great turn around! by JAgostoni · · Score: 0, Offtopic

      Parent should be modded higher because he used a creative way of pointing out a spelling error instead of just berrating the grandparent

  2. Re:Solitaire, Minesweeper. by Anonymous Coward · · Score: 0

    and before people flame, yes, Solitaire and Minesweeper are commercial games (you pay for them as one of the applications when you buy a "busniess" resource from MSFT [which, BTW, sucks] ); and yes there are free implementations available.

  3. Linux needs games! by g-to-the-o-to-the-g · · Score: 5, Interesting
    I really hope companies like Epic games and id Software make lots more linux games! I'm still waiting for the Linux doom 3 build, and Linux is seriously in the need of more games. Hopefully Epic and id will motivate more big companies to port their games to linux. While they're at it, they should pressure ATI to fix their linux drivers.

    On a similar note, I think Linux is a good candidate for future gaming platforms (I'm thinking ps3) because of it's flexibility. Last I checked, sony has already made use of Linux in their products.

    1. Re:Linux needs games! by Anonymous Coward · · Score: 3, Informative

      Sony offered a Linux kit for their playstation2 for developers.

      It was a harddrive a keyboard, and I think a nic card. Pretty cool stuff, I think there are still kits floating around.

      Linux would make a great gaming OS, you can minimalize background proccessors and tweaking-ability is great.

      Just needs more/better drivers for latest vid cards and more games.

      But I like the ones I have. It's always nice when I see people type:
      "oh shit my virus scanner just went off, BRB"
      "oh shit I need to reboot"
      "oh shit I...."

      Those stupid windows users.

    2. Re:Linux needs games! by KDR_11k · · Score: 5, Insightful

      Linux would make a great gaming OS, you can minimalize background proccessors and tweaking-ability is great.

      What exactly would you use the OS for on a console? Drivers are unnecessary since low level access can be compiled into the game binary and anything the game might need can be on the disk. Having an abstraction layer in between would become an issue, for one thing the layer will probably be less flexible (or less efficient) than direct hardware access and for another thing the shipped version would have to be declared as final, they couldn't update it if they discover a bug or need new features, it could break compatibility with older games. Besides, Linux wasn't designed for being used as a games platform.
      If a game wanted to use a customized Linux, the dev can customize Linux themselves and come out with exactly the version they want. No dev could complain about the OS lacking some vital feature.

      Also, delivering the source code as mandated by the GPL would be a problem, where would you store it?

      Linux might help pirates and hobbyists to interact with the hardware, but a console manufacturer wants neither group involved and there wouldn't be an advantage for the commercial developers.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    3. Re:Linux needs games! by Minna+Kirai · · Score: 2, Interesting

      Also, delivering the source code as mandated by the GPL would be a problem, where would you store it?

      On an offer, valid for at least 3 years, to deliver the source code to any third party, on a medium customarily used for software exchange, for not more than the cost of shipping and handling.

    4. Re:Linux needs games! by xgamer04 · · Score: 3, Insightful

      Maybe you haven't seen an Xbox, or are missing Sony's near-monthly announcements about their upcoming hardware, but consoles are going to be doing more than just play games in the future. MP3, video-on-demand, that kind of thing.

      --
      When you look at the state of the world, how can you not become a radical, liberal anarchist?
    5. Re:Linux needs games! by Kenard · · Score: 1

      Modern consoles have to have some software independent of the game. Checking disk for cd-audio/DVD-video, Memory (card or harddrive) has to be interactive with. Perhapse not a full blown OS, but similar to what DOS seemed to be.

      --
      (appended to the end of comments you post)
    6. Re:Linux needs games! by DrYak · · Score: 5, Insightful
      What exactly would you use the OS for on a console? Drivers are unnecessary since low level access can be compiled into the game binary

      In theory you're right, but there's a couple of reasons why nobody does like this actually :
      • The abstraction layer of the OS are making everything so slow ? Ok so let's drop the OS. Oh, and as we are at it : let's drop all librairies at all. Let's write a complete game in plain C from scratch. And let's drop the C and write the game using pure assemblere, so we can optimize every signle instruction by hand....
        Once upon a time it could be done like this. On some old 8bit console, all you had to do to create a game was to write a short program, under a few thousand instruction, It had only to read input from joy pad, a move 1 or 2 sprites on screen (using hardware sprites) and do some very basic sprite-to-background (hardware assisted) collision detections. This could be done by hand, without using any other library.
        Nowadays games are much more complicated : you've got more complexe graphics, you must have realistic physics. Your GFX hardware is much more general purpose (which is good), but that means you must implement everything ("3D mesh of a warrior running on a height-field ground" isn't a single hardware feature). Plus you have internet, savegames hardware (harddisk or memory stick) where files must be shared with other applications (hence the need of a file system) etc...
        Still wanna write a full online game, with a robust TCP/IP stack, and everything else including in-game voice-chat with other players ?...

        Modern console DO NEED an OS, because it's getting just to much work to re-invent the wheel everytime you write a new game. Yes, the OS adds an overhead, compared to hand-optimized assembler. But it removes a lot of head-ache from developpement process, and moderne consoles have more powerful processors : it's not only to make them run faster, it's also to make the overhead of OS and librairies more negligible.

        But any OS could do the job. Actually, some early console of this generation could run multiple OSes. The DreamCast had a minimalist BIOS that could just check and boot watever OS was on the GD-ROM. Most of the games were built using SEGA's proprietary system "Katana". But there were also a few games made using Microsoft's Windows CE (hence the "compatible with..." logo on the front), most homebrew games are done using KallistiOS, some fans managed to port the penguin to this console. You have the choice of the OS (DreamCast will boot any of them), but you have to use one, because few sane people want to code a 3D application by hand in SuperH assembler....

      If a game wanted to use a customized Linux, the dev can customize Linux themselves and come out with exactly the version they want.

      Yes the "boot whatever customized OS you-like" is cool. But console esigner don't do it. They like to force THEIR proprietary OS because of :

      • Copy protection. Even as far as the NES and the Genesis, some version of the console had BIOSes whose only purpose was to check if the cartridge is licensed and if it's not imported. Beside of this, the BIOSes were completly useless. (Prior BIOS-less version of the console ran the same game without any differences, and today emulator don't need BIOSes to run this games). But it helped constructors to remove control form end users.

        Microsoft could have done some "boot your own favorite OS" console like the Dreamcast. But instead they've choosen to design a console with a Windows-2000-based kernel. The user has no other choice than to boot Dashboard, before everything else, and then the Dashboard will decide what the user can and can't do...

        And game designer HAVE to pay a license for the constuctor's proprietary OS because they cannot use anything else.


      --
      "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
    7. Re:Linux needs games! by jericho4.0 · · Score: 1
      Multiprocessing, for one thing. An OS would allow all sorts of cocurrent apps to run ;network stacks, telephony, music streaming, etc. Not many console manufactures are willing to give up that control though.

      Linux's design philosophy has grown a lot, and certainly nothing stopping it from doing the job.

      --
      "A language that doesn't affect the way you think about programming, is not worth knowing" - Alan Perlis
    8. Re:Linux needs games! by AuMatar · · Score: 1

      Even most embedded software has some form of OS- google for Green Hills and WindRiver, the two biggest. Generally you let the OS deal with threading, scheduling, networking, and basic things like semaphores and message queues. Actually, embedded OSes are fairly similar to Linux kernels in a lot of ways, except they tend to be even more lightweight.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    9. Re:Linux needs games! by mikael · · Score: 4, Informative

      What exactly would you use the OS for on a console? Drivers are unnecessary since low level access can be compiled into the game binary and anything the game might need can be on the disk.

      Current generation console systems already have a small kernel. Enough to load files off CD-ROM, download data from the network using TCP/IP, and run multiple lightweight threads. Many games (even early generation home computers like the Atari 800) made use of parallel processing to implement AI (the spare CPU time during vertical blank interrupts could be used to run depth searches of possible moves).
      Have a read of Chapter 8 of De Re Atari to see why having an OS/kernel is useful.


      THE OPERATING SYSTEM

      INTRODUCTION

      With every ATARI Home Computer System comes an ATARI 10K Operating System Cartridge. The importance of this cartridge is often overlooked. Without it, you have a lot of potential, but absolutely nothing else! This situation is not unique to the ATARI Home Computer System; It is encountered with all computers. A computer is, after all, merely a collection of hardware devices. A user must manage these resources to accomplish any task. If all programmers had to start from scratch on each program, we would have an even larger software shortage than we have today. The solution that has evolved over the years is to build in a program that manages the resources available to the system, and eases the programming burden required to control them. This program is known by various names: Operating System, Master Control Program, System Executive, System Monitor, etc. In the ATARI Home Computer System it is known as the Operating System or OS.

      --
      Vintage computer adverts: http://www.vintageadbrowser.com/computers-and-software-ads
    10. Re:Linux needs games! by DarkMantle · · Score: 1

      We won't see many linux games while so many developers are opting for DirectX over OpenGL :(

      --
      DarkMantle I been bored, so I started a blog.
    11. Re:Linux needs games! by KDR_11k · · Score: 3, Interesting

      I didn't say development has to take place in low level. Of course you can use libraries, but you have to statically link them and you could alter them to your heart's content. CodeWarrior, for example, says in its feature list that it can optimize libraries by removing functions that never actually get used. With a shared OS you'd have to keep the entire library in memory, whether you like it or not. Since consoles are notoriously low on RAM (the XB2 will use 256MB, that's less than Doom 3 can take up just for the textures) such optimization can become critical.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    12. Re:Linux needs games! by strider44 · · Score: 1

      I'm not sure why you're bringing up linux gaming on a console for. The parent mentioned linux gaming, gaming on consoles, and linux development on consoles, but not the combination of linux and gaming on consoles.

      Anyway, if you're looking at PC gaming, I'm not sure why developing on linux is any way different to developing on windows. There's no restriction to release the source code as you so idiotically say. There's no reason why it would not be viable. In fact even with consoles, I don't see how any of your arguments have anything whatsoever that's based on fact.

    13. Re:Linux needs games! by PainKilleR-CE · · Score: 1

      Multitasking as it's used on PCs is not considered a good thing on consoles, simply because the game developers want to be able to use as much of the system as possible. If you add multitasking to the equation, you get suboptimal performance from the games when people are doing all of those other things, leading to support headaches.

      Beyond that, an OS as we think of it isn't really needed for some of these things. You just have to look at XBox Live to see that, with things like VoIP and Instant Messaging part of the requirements for XBox Live support, and WMA playback from the hard drive being commonly supported by many games.

      In some ways, the APIs for these features could be considered a stripped-down OS, especially combined with the interface that comes up when a game is not in the drive, but in the end you still can't do things that the game developers didn't compile into their game when their game is running.

      The PS2, especially when compared to the XBox, is a model of why add-on hardware is not as good as what's built into the original console. The only way the PS2 could ever match the feature set of the XBox would be if Sony had mandated support for the hard drive from the beginning, and the network access will never be the same as long as they leave it completely to the game developers (not that I particularly have a problem with that, but the experience is obviously quite different). One good example is saving to the hard drive, which can be done with every XBox game that has save capabilities, while I don't own a single game (except maybe FFXI, which I don't currently play) which saves to the hard drive on the PS2. At best it sits there as a backup for my memory cards.

      --
      -PainKilleR-[CE]
    14. Re:Linux needs games! by drew · · Score: 1

      Also, delivering the source code as mandated by the GPL would be a problem, where would you store it?

      you don't have to provide the source code right along with the binary version (ever downloaded an rpm? they don't automatically come with source code.) you just have to make sure that it's available to anyone who gets a copy of the binary version, and that you make it known to them that it is available. the gpl provides a list of several different ways this condition could be met. iirc, in the early days of the fsf, most people who wanted a copy of the source code of gnu tools had to send money to the fsf to get it shipped to them on magnetic tape, as the gpl does allow you to charge for the price of media and shipping.

      --
      If I don't put anything here, will anyone recognize me anymore?
    15. Re:Linux needs games! by nova20 · · Score: 1

      It was a harddrive a keyboard, and I think a nic card. Pretty cool stuff, I think there are still kits floating around.

      HD, keyboard & mouse, NIC, and install disks. My college bought 2 kits for our PS2 development team.

      -nova20

    16. Re:Linux needs games! by Anonymous Coward · · Score: 0

      >But any OS could do the job. Actually, some early console of this generation could run multiple OSes. ... Most of the games were built using SEGA's proprietary system "Katana".

      I beg to differ here. As I recall, Sega's SDK did not provide an OS, only libraries to link against and a bootloader, not unlike the DOS games of yore. The only official OS that could run on the DC was Windows CE. (I've never used KallistiOS, so I can't comment there.)

    17. Re:Linux needs games! by Anonymous Coward · · Score: 0

      How do you think end users get a PlayStation2 in their hands for $149? Sony is selling these systems at a big loss. Software sales subsidize hardware costs (just like cellular service plans subsidize handsets).

      So, yes, a developer has to pay to have their disk licensed to boot on their console of choice, and yes, a developer has to pay to use the SDK's developed by the console manufacturers.

      And it's a fair system too. If end users were forced to pay the full price for their hardware consoles ($600?) there wouldn't be much of a market for your freely developed software, now would there? Both parties win.

      If you want an open system and free software development kits, develop with DirectX on Win32. This is the market where people are paying full price for unsubsidized hardware, but software is a commodity. PC Games rarely go for $50.

  4. Home of the underdogs by FiReaNGeL · · Score: 5, Informative

    This 'official' list is very nice to have, especially to track games with source available (good educational code).

    As you may already know, 'unofficially' free software site Home of the Underdogs http://www.the-underdogs.org/ links to source or binary (now by Bittorrent!) to all old games abandonned by developpers and/or publishers. An endless source of fun and nostalgia... be sure to check it out!

    1. Re:Home of the underdogs by Malfeis333 · · Score: 5, Informative

      Actually, HotU is rather dilligent about enforcing it's policy of not offering games that are still for sale. They have removed all games currently held under copyright by the IDSA, to boot. While it tiptoes on the border of illegality, it provides a service for finding games that have slipped through the cracks over the years. If someone wants to enforce their IP, they need only contact the owner and the link disappears, replaced by a link to stores selling the title.

      Unlike the warez sites out there, they really do try to be honest. Just try and request a game on their forum and see what happens if you don't believe me. :)

      Quoted:

      "Home of the Underdogs is a non-profit site dedicated to the preservation and promotion of underrated PC games (and a few non-PC games) of all ages: good games that deserve a second chance after dismal sales or critical reviews that we feel are unwarranted. By nature, our criteria for choosing games to be honored here are subjective. However, we believe that our collective experience (many of us started gaming in late 1970s) allows us to be confident of our choices: we've played many of the best and worst games ever made. Therefore, we believe that our "Top Dog" tag signifies a truly remarkable classic, while at the other end of the spectrum our "Real Dog" tag signifies marginal underdogs we think you really should avoid (most of them are here only because a number of visitors pleaded us for them, anyway [EG]).

      Although the site is non-profit in that we will never charge anyone for anything, we do need to pay hefty server costs every month to ensure decent download and access speeds. To that end, we unfortunately need to place banners on the site to cover these costs. These banners are mostly pay-per-impression, so you don't need to click on them (although we'd appreciate any clicks as they lead to higher payout rates and better ad campaigns). We are sorry for this inconvenience, and we thank you for your support.

      Home of the Underdogs, while not an abandonware site per se (since our aim is to pay tribute to all underdogs, both new and old), supports the abandonware idea. We believe that providing games that have been abandoned by their publishers, while technically illegal, is a valuable service to the gaming community because these games are in danger of disappearing into obscurity, and their copyright holders no longer derive any revenues from them. For more information on our stance on abandonware, please read this section of our FAQ.

      One of the larger goals behind Home of the Underdogs is to make it a friendly and dynamic community of classic game collectors, oldies lovers, game designers, and anyone else interested in the history of PC computer games; to be a place for sharing nostalgia, ideas, and information on underrated games. To this end, everyone is welcome to interact with the site via the "Community" subsection in the left-hand menu bar, where you can sign our Guestbook, join in various discussions in our Forum, or contribute to the site.

      We also belong to the group of "die-hard" gamers who long for the golden days of PC gaming, when games were more original and fun to play than today's hordes of mundane, "me-too" titles marketed by businessmen who abhors risking the corporate purse strings on innovative but unproven titles. We long for the days when designers were treated as "artistes" of their medium, entrepreneurial pioneers who worked without the fears of not meeting a Christmas deadline or making games that aren't compatible with 3D cards. We hope that games featured on this site will help inspired a new generation of game designers to reach back into the past and rediscover what great games are truly made of. To that end, we are honored to host the Scratchware Manifesto, a statement of purpose written by several designers who are dismayed with the state of today's gaming industry. We encourage everyone to read it and spread the word around :) "

  5. nice Compilation by Grant29 · · Score: 4, Interesting

    This is a great way to find lots of Linux games in one place. Previously I had to search Google, follow tons of broken links, get pisssed off, etc... I've stil had better luck playing games under windows. Maybe I'll check out some of the source code. Reading others' source code can be a nice learning experience.
    --

    Play the Gmail game, win a free Gmail invitation!

    1. Re:nice Compilation by arose · · Score: 5, Informative

      It seems you haven't heard about The Linux Game Tome.

      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    2. Re:nice Compilation by Grant29 · · Score: 1

      You are correct. Nice site there BTW.

    3. Re:nice Compilation by Anonymous Coward · · Score: 0

      Or apt-cache search. :)

    4. Re:nice Compilation by Time+Doctor · · Score: 3, Informative

      Perhaps you really want The Linux Game List?

      --
      Check out ioquake3.org for a great, free, First-Person Shooter engine!
  6. Re:Solitaire, Minesweeper. by -kertrats- · · Score: 1

    Except that they're only accepting games that were at one point for commercial sale.

    --
    The Braying and Neighing of Barnyard Animals Follows.
  7. I'd like to see a list of liberated non-game SW by Anonymous Coward · · Score: 1, Interesting
    Ingres and Firefox (the database) comes to mind; as does OpenWatcom (C). Others?

    Oh yeah... soon Linux'll be free'd by SCO.

    1. Re:I'd like to see a list of liberated non-game SW by Anonymous Coward · · Score: 0

      Blender

  8. Duke Nukem 3D on Linux! by Anonymous Coward · · Score: 5, Informative

    This is excellent news! I just found out Duke Nukem 3D is not only on the list of liberated games, but that it also runs natively on Linux now! Grab a copy from http://icculus.org/duke3d/index.html and meet me for a game. I'll be the one with the pipe bomb.

    Oh and first p0st.

    1. Re:Duke Nukem 3D on Linux! by stefanlasiewski · · Score: 2, Funny

      Maybe you can add some features, recompile the source and name the game "Duke Nukem' Forever".

      --
      "Can of worms? The can is open... the worms are everywhere."
    2. Re:Duke Nukem 3D on Linux! by dj245 · · Score: 1

      Thats awesome, I've been waiting for Duke Nukem 3d for like, forever.

      --
      Even those who arrange and design shrubberies are under considerable economic stress at this period in history.
    3. Re:Duke Nukem 3D on Linux! by waferhead · · Score: 1

      Now that the source is available, Duke Nukem IS "forever"

  9. First of 2 Steps by Hidyman · · Score: 5, Funny

    Now if we could just liberate them from the /. effect.

    --
    You can't take the sky from me ...
  10. Unreal Tournament by StillAnonymous · · Score: 5, Informative

    Well, the site's slashdotted now, but UT's source code was released, although the license isn't GPL..

    1. Re:Unreal Tournament by Anonymous Coward · · Score: 1, Informative

      It's not the full source code.

    2. Re:Unreal Tournament by MsGeek · · Score: 0
      OK smarty...what's missing? The writeup on Fileshack sounds like it is complete enough to recompile with MS C++ 6. The basic console version of which is now free as in beer.

      Anyway, this is the EULA [yes, it's a EULA, if you thought Epic GPLed Unreal Engine 2 you're wrong) so if you feel like trying your hand at playing with the code here are the limitations you have to work under. Void where prohibited. Sorry, Tenneseee.

      http://udn.epicgames.com/Two/UnrealEngine2RuntimeE ULA

      --
      Knowledge is power. Knowledge shared is power multiplied.
    3. Re:Unreal Tournament by Embedded2004 · · Score: 2, Insightful

      The public source code is mainly just headers with a bunch of .lib files(precompiled c files) and unrealscript files thrown in. So the orginal post was correct when he said it was not the full source.

    4. Re:Unreal Tournament by MsGeek · · Score: 0, Flamebait

      Thanks for clearing that up. It seemed too good to be true and now we know that yes, it is.

      --
      Knowledge is power. Knowledge shared is power multiplied.
    5. Re:Unreal Tournament by Sigma+7 · · Score: 4, Informative

      That's just the source code for the rendering engine. Evenything that was originally in Unreal Tournament was cored out, leaving you with just the renderer and some netcode. It's also not very useful unless you pay a *very* large license fee, with a minimum price of $350,000.

      Even so, the release of the code at that level isn't really significant - it still possible to do major changes to the gameplay with the engine to write things like "Red Orchestra", "Alien Blast", and even "Unreal Annihilation". All that's needed to do this sort of stuff is a license of UT2004 (as long as it is a free distribution that doesn't include the binary.)

      A cheaper alternative would either be the Quake engines (GPL or pay $10,000), or the Tribes 2 engine ($100 per developer.)

  11. Pretty soon we can add... by th1ckasabr1ck · · Score: 4, Informative
    ... Quake 3 to that list.

    Also - Dink Smallwood is a fun, quirky RPG which is also now available free of charge.

    1. Re:Pretty soon we can add... by adamwright · · Score: 2, Informative

      Actually, even though ID open sources the engines (yay!), they do NOT open or release the assets for free. So the levels, textures, etc remain copyright ID software, and you have to buy a copy of the original game to use them.

      This seems fair, as they continue to make money off the actual games (Think Gameboy Doom ports, PSX Quake ports), whilst the engines are now commercially unviable.

    2. Re:Pretty soon we can add... by sosume · · Score: 1

      Looks like they already did that. This page lists the Quake 3 source as download.

    3. Re:Pretty soon we can add... by Anonymous Coward · · Score: 0

      i think that should be just the game logic (useful to modders), not the 3d engine itself.

    4. Re:Pretty soon we can add... by zeropointentity · · Score: 0

      I remember Dink Smallwood. That game was pretty good. Definitely worth playing again.

    5. Re:Pretty soon we can add... by Anonymous Coward · · Score: 0

      Ok I completed an offer. Gmail invite please?
      puppetangel@flex.com

    6. Re:Pretty soon we can add... by Anonymous Coward · · Score: 0

      nope says This is the combined source code for Quake III Arena and Quake III: Team Arena. It can be used to build the 1.27g point release or the Team Arena release. It contains buildable project files and all related game source code as well as prebuilt tool executables.

    7. Re:Pretty soon we can add... by dark_inchworm · · Score: 2, Interesting

      Aye, Dink Smallwood.. a fun game, that :) I've been a member of the community ever since it was released as freeware in '99, and the source was released earlier this year, making things ever-so-interesting. Since I will soon be the webmaster of the one and only living Dink Smallwood fan site, I may as well 'pimp' it: The Dink Network Feel free to bother us all.

    8. Re:Pretty soon we can add... by damiam · · Score: 1

      No, they haven't. That page offers "Game source code for version 1.17 of Quake III Arena. Generally used by mod developers. This does not include any engine source (i.e. rendering, network, etc.)." That's nothing like the full source available for Quake I and II.

      --
      It's hard to be religious when certain people are never incinerated by bolts of lightning.
  12. Re:Solitaire, Minesweeper. by Anonymous Coward · · Score: 0
    Which they (solitaire, minesweeper) are! You pay for them every time you upgrade your "business applications"; and every time you buy a computer.

    And if I put a paypal button my tic-tac-toe program's page, can I get it listed?

  13. How about we liberate their website. by A.S. · · Score: 0, Redundant

    Cause I can't see it.

  14. Comment removed by account_deleted · · Score: 5, Funny

    Comment removed based on user account deletion

  15. Coral link by g-to-the-o-to-the-g · · Score: 4, Informative

    Here is the Coral link, seeing as the site appears to be /.'d (Coral seems to be suffering from the /. affect too, interestingly enough).

    1. Re:Coral link by Anonymous Coward · · Score: 0

      that is down too.

      Back to the drawing board eh coral

    2. Re:Coral link by jatencio · · Score: 1

      I wonder if it is because the original site is /.ed that the Coral link is unable to create a cache. I bet it would have worked slightly before the /.ing.

    3. Re:Coral link by Anonymous Coward · · Score: 0

      If the site has already been slashdotted, then the Coral proxy you are using can't get the page from the site either.

      Mayber posters or some bot should try to pre-fetch the page into Coral.

      Coral's still up...try another site.

  16. Comment removed by account_deleted · · Score: 0

    Comment removed based on user account deletion

  17. All links dead by randyest · · Score: 0, Redundant

    Slashdotted at 7 posts. I think they underestimated the interest in free (as in both gratis and libre) games.

    --
    everything in moderation
  18. Underdogs by XorNand · · Score: 5, Informative

    If you're looking to d/l old-school MSDOS abandonware, The Home of the Underdogs rocks. While the organizers admit that the site isn't exactly kosher, they do remove stuff at the requests of the copyright holder. A lot of the more major titles aren't found there but if you have a little-known, favorite PC game from 10-15 years ago, odds are they have it. I've gotten Megatraveller, Deathtrack, The Magic Candle, SEAL Team, among others.

    If you're looking for a good DOS emulator to play these classics under 2K/XP or Linux, I use DOSBox. It's not perfect, but it does work for most of the games that I've tried.

    --
    Entrepreneur : (noun), French for "unemployed"
  19. perhaps the most surprising thing is by Anonymous Coward · · Score: 2, Funny

    ... that LinuxGames has two staff members!

    1. Re:perhaps the most surprising thing is by Anonymous Coward · · Score: 0

      That *is* suprising! When did they get a second one?

  20. Re:Proposed Liberation Militia? by lukewarmfusion · · Score: 1

    Liberatedgames.com to Commercial Developers:
    "Pharaoh! Let my software go!"

  21. Two points by Have+Blue · · Score: 3, Insightful
    Slashdotted, so I can't check this myself...
    • Is this site tracking entire games that have been freed (like Abuse) or games where only the *code* has been freed (Quake)? Abuse is in the public domain and anyone can post or download it; Quake's art still belongs to iD and posting or downloading the entire game, pak files and all, is a violation of their copyright.
    • I see a lot of people linking to abandonware sites. Abandonware is still copyright violation, and its status in that respect is no different from zero-day warez (only the arguments and justifications surrounding it are slightly different). If this site is dedicated to only tracking games that are completely and officially free, good. Maybe it will encourage game companies to free products that cannot possibly be a revenue stream.
    1. Re:Two points by Anonymous Coward · · Score: 0

      I checked and Abuse is on the list.

    2. Re:Two points by Anonymous Coward · · Score: 0

      On the whole I agree about the legal situation of abandonware, but surely there is a qualitative difference in the case where the original publisher and rights holder no longer exists and no one has picked up their IP rights. If the copyright violation is small-scale enough not to exceed the limit of criminal copyright violation, and there is no plaintiff for a civil suit, there cannot be a legal problem in practice.

    3. Re:Two points by EzInKy · · Score: 2, Interesting

      I see a lot of people linking to abandonware sites. Abandonware is still copyright violation, and its status in that respect is no different from zero-day warez (only the arguments and justifications surrounding it are slightly different).

      The purpose of copyright protection is to increase the amount of works available to the public. Abandoned software can fade into obscurity and become lost forever. Congress not requiring an anual renewal of copyrights was a diservice to the public. Personally, I don't care if "the mouse" is forever copyrighted as long as Disney renews its copyright forever. But don't let works fade away because the creator becomes disinterested.

      --
      Time is what keeps everything from happening all at once.
  22. CloudScape by nurb432 · · Score: 2, Interesting

    There are 3 more for ya..

    CloudScape
    NetBeans
    OpenOffice

    --
    ---- Booth was a patriot ----
  23. Evidently not too liberated... by ArbiterOne · · Score: 2, Funny

    ... the server's /.ed already. Correction: The server has become more powerful than you can possibly imagine.

  24. Most are not fully liberated! by Andreas(R) · · Score: 4, Insightful
    The website seems to be Slashdotted, however, I've been following Linuxgames.com for a while. It's fine that the source code itself has been released to the public, but there's almost always some kind of "catch" which prevents the game from being successfull after the new release:

    Game data is not released under GPL. This is obvisly a mayor flaw, and will render the game unplayable. This includes Doom, Quake 1, 2 etc.

    The licence is too restricted. This includes Civ :CTP, where the license will not allow you to fork your own project. Therefore noone is willing to do anything with the new code.

    The release of the code happens too late, so the game isn't "interesting" any more. (Eg. Wolf 3d)

    Still, by all means, more GPL'ed games is a good thing!

    1. Re:Most are not fully liberated! by lessthanjakejohn · · Score: 2, Insightful

      I'm not too knowledgeble with this stuff, but if we have the Windows version of the game, Can you make the original game work on Linux by copying over the pak files and the textures, etc?

    2. Re:Most are not fully liberated! by Minna+Kirai · · Score: 4, Informative

      Game data is not released under GPL. This is obvisly a mayor flaw, and will render the game unplayable.

      Wrong. The game is still playable.

      You can download a free demo to acquire "game data", and play that with the GPLed executable.
      You can find a 3rd party who's made free "game data", and play with that.
      You can even pay for the original game itself, and use that "game data" with the GPLed executables. Valid old copies of Doom/Quake go for $1.99 each.

      GPLing is important for old software, because otherwise it'll tend to become unrunnable on future computers. But the game data has no such needs. If an artist were to hypothetically "upgrade it for newer machines", he may as well start over from scratch.

      PS. Note that one of the games on this list, Golgotha, is backwards from your claim: they released only the game data, and no working code (because they had none).

    3. Re:Most are not fully liberated! by Anonymous Coward · · Score: 2, Interesting

      Note that one of the games on this list, Golgotha, is backwards from your claim: they released only the game data, and no working code (because they had none).

      Star Control II (released as The Ur-Quan Masters due to trademark issues) was a similar case: in that case, the only source code the owners had left was from the 3DO port (remember the 3DO? Part of the same ill-fated generation as the CD-i and Sega's 32x). So people had to start by porting that back to standard hardware...

    4. Re:Most are not fully liberated! by Zak3056 · · Score: 5, Insightful

      Game data is not released under GPL. This is obvisly a mayor flaw, and will render the game unplayable.

      Just because you're too cheap to buy the original game doesn't make this a "flaw" in source code releases.

      The "source code release" is just that--source code--not models, or art, or sounds, etc. Port the engine to whatever platform you want and use the data from the original game (that you bought) to play it as is--or better yet create your own damn game data and do something new.

      I think that's the biggest problem with the open source community (and I'm not talking about the people who actually do productive things like code and test, I'm talking about the other 90% of the community.) No matter what somebody gives you--for free, no less--people complain that they haven't been given enough.

      --
      What part of "shall not be infringed" is so hard to understand?
    5. Re:Most are not fully liberated! by kyrre · · Score: 1

      Yes. The Quake II source contain makefiles for Windows (Visual c++ project), GNU/Linux, Solaris, Irix and the abandoned Rhapsody. Fruitz of dojo has ported the game to os x.

      You are supposed to buy the game, or use your old copy to make use of the sourcecode. Another option is to create your own content.

    6. Re:Most are not fully liberated! by Anonymous Coward · · Score: 1, Interesting

      Game data, as all artwork, is subject to copyright. It might be nice if they gave it away for free, but it cannot be open-sourced. At best it can devolve to the public domain after 25 years (or is it more?).

      This is not an issue worth complaining about when the developers are good enough to give you the code.

    7. Re:Most are not fully liberated! by JamesKPolk · · Score: 2, Insightful

      Er, how can you call people who don't produce any open source code part of an open source community?

      Of *course* users of free software are whiny. Read a user forum for *any* software and you'll see whining!

    8. Re:Most are not fully liberated! by arose · · Score: 1

      Source code is also subject to copyright. Game data can be open sourced very easy: give people the right to redistribute and modify it.

      25 years of copyright duration would be a dream to come true...

      It's not that we are complaining, but seeing more fully free games is what we would like to. Fortunatly the comunity is filling the gaps with quality games like Battle of Wesnoth.

      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    9. Re:Most are not fully liberated! by arose · · Score: 1

      In case it's not clear the gap I'm talking about is games that you can show to potential switchers who ask about Linux games and can come packaged with the distro so they don't have to go trough instalation.

      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    10. Re:Most are not fully liberated! by nova20 · · Score: 1

      Er, how can you call people who don't produce any open source code part of an open source community?

      People who use open source tools (or other software) are just as much a part of the open source community as consumers are a part of a capitalist economy. Though they do not actively contribute to a specific product, they are supporting those that create products.

      -nova20

    11. Re:Most are not fully liberated! by JamesKPolk · · Score: 1

      Comparing people who passively use software with actors in a market economy shows you don't really understand how a market economy works.

      Everyone who participates in a market economy must produce, or else they'll have nothing to trade in that market.

    12. Re:Most are not fully liberated! by drinkypoo · · Score: 1

      One interesting thing about that project is that the original 3DO files are not available. I sent them an email once asking if they would make that content available in its original form and they responded affirmatively - then it never happened. I'm still grateful for what has been released, but I have to wonder why the original stuff wasn't. If I could find someone with a 3DO devkit I'd love to be able to generate a freely redistributable Star Control (well, UQM) for 3DO.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  25. Re:Correction. by JamesTRexx · · Score: 1

    You mean like it's worshipping its Slashdot overlords right now?

    --
    home
  26. Don't you still need the CD... by rsilvergun · · Score: 2, Informative

    for the art/levels? I don't think that was released for free distribution.

    --
    Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
  27. Slashdotted :D by Anonymous Coward · · Score: 0

    Stop accessing the site so I can view it >_

  28. How much of a geek is the poster... by ltwally · · Score: 5, Interesting
    "...the site tracks releases for all major computer platforms (Windows, Mac OSX, Linux)..."

    Wow, how much of a geek do you have to be to include Linux as a "major computing platform" and leave out MS-DOS when the subject of said platform is gaming.

    I don't have any hard numbers to back this up... but I wouldn't be at all suprised if the number of MS-DOS games out-strips every other platform around.

    --



    /dev/random
    1. Re:How much of a geek is the poster... by mrchaotica · · Score: 2, Insightful

      Yeah, but any DOS game is so old that you could probably emulate it, so it could run in Linux or Mac OS X

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    2. Re:How much of a geek is the poster... by Anonymous Coward · · Score: 0

      And this is a troll how, exactly?

    3. Re:How much of a geek is the poster... by Anonymous Coward · · Score: 1

      An interesting question. Obviously the games market has been increasing pretty much continuously, but there is the opposite effect that commercial game budgets have also grown steadily, decreasing the number of game productions. In the 8-bit era a single talented programmer could create a commercial game, and many did. If I had to bet, the platform with the largest number of published games would be one of Commodore 64, Commodore Amiga, or MS-DOS.

    4. Re:How much of a geek is the poster... by Anonymous Coward · · Score: 0

      Why just MS-DOS? Why not the other DOSes?

    5. Re:How much of a geek is the poster... by BigDumbAnimal · · Score: 1

      how much "tracking" of MS-DOS releases needs to be done now? Did you just upgrade to DOS 6.22 and now you need an update to get doom 2 to work?

      I think you misunderstood the purpose of this site.

  29. Site is slashdotted, here is an anticipated list.. by SlashdotTroll · · Score: 5, Informative

    Depending upon your blessing of knowledge on what "freedom" is defined, your thoughts may vary on truth that GPL compared to public domain is not free.

    Microsoft open-sourced Homeworld, but not under public domain and neither GPL.

    ID Software open-sourced and GPL'd the engines for Wolfenstein & Spear-of-Destiny, Doom1, Doom2, Quake1, Quake2, and no later than December 2004 to GPL Quake3; ID is a pioneer and don't belong on the list because it makes them look uninteresting.

    Among the above are the following software,

    Aliens vs Predator 1 (they have source, no portage)
    (Free)Space
    Rise of the Triad
    Duke Nukem 3D
    Descent 1
    Descent 2
    Jagged Alliance
    SiN

    --

    I am the nightmare of nightmares.

  30. Re:Proposed Liberation Militia? by ultranova · · Score: 5, Funny

    What we need is a persuasive liberation militia. There are hundreds of thousands of games still enslaved by their developers on many aging platforms such as the C64, Nintendo, Etc.

    Fortunately, some upstanding citizens have realized their responsibility and have formed underground networks to liberate the poor captives and transport them into safety.

    As always, the officials are after these groups of freedom fighters, and many have fallen, but the rest fight on. And there is good news too: in the past, the captive games, once freed, were taken to secret safe houses (called "ftp sites" by the underground), but nowadays, a number of networks are moving the captives around constantly, making it almost impossible to recapture them.

    Three hurrays for the brave freedom fighters, past, present and future members of Razor, Myth, Khan, Origin and others. And to the brave, upstanding citizens, who risk arrest helping liberated games continuing their run on the wild. Hurray ! Hurray ! Hurray!

    Freedom for all games, now!

    Most games are liberated, some (like Half-Life 2) before they are even released ;).

    --

    Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

  31. Googled JA, I didn't know it is opensource! MOD++ by Anonymous Coward · · Score: 1, Interesting

    Jagged Alliance was such a cool game. I've kept it in my Win32 box of games that don't work well with Transgaming Cedega (WineX 4.0).

    Thanks for the update! Whoever modded you down deserves hell on earth!

  32. Coral link by ndogg · · Score: 1

    This would be a perfect time to test out Coral: http://www.liberatedgames.com.nyud.net:8090/gameli sting.php ...but I fear it may be too late.

    --
    // file: mice.h
    #include "frickin_lasers.h"
  33. Timing? by magefile · · Score: 4, Interesting

    Wouldn't the timing have been better if this was yesterday (i.e., the UN-declared Software Freedom Day)?

    /me goes off to download Bungie's Aleph One yet again ...

  34. Re:Site is slashdotted, here is an anticipated lis by arose · · Score: 4, Insightful
    I'm rather interested in free content than in free engines.
    --
    Analogies don't equal equalities, they are merely somewhat analogous.
  35. Effect of release? by dj245 · · Score: 4, Insightful
    If you didn't buy the game, you're less likely to have a manual. You're also less likely to take it seriously since you didn't have to pay for it. For an online game like Tribes 2, the effect of making it free (in an effort to promote Tribes: Veangeance) has been to introduce to the game servers a neverending supply of people who have absolutely no clue what they are doing and ask stupid questions.

    If they had read TFM or played the training missions, they wouldn't be so dumb. But they didn't buy the game, so they feel like they can jump right in and nothing bad can happen because if they get banned, oh well, they can just get another CD-key for free.

    --
    Even those who arrange and design shrubberies are under considerable economic stress at this period in history.
    1. Re:Effect of release? by Anonymous Coward · · Score: 0

      or how about the asswad server admins that like to ban newbies for shit's and giggles.

      Banning on game servers is abused more than it is used for real reasons.

    2. Re:Effect of release? by Anonymous Coward · · Score: 0

      What's really irritating are the people that think banning players that didn't RTFM is an acceptable solution to this "problem". So you r00l and they 5u>0r, big deal, it's a fucking video game! Get over yourselves already!

    3. Re:Effect of release? by Chris+Siegler · · Score: 1
      If they had read TFM or played the training missions, they wouldn't be so dumb. But they didn't buy the game, so they feel like they can jump right in and nothing bad can happen because if they get banned, oh well, they can just get another CD-key for free.

      Want to clue me in on how to get my free CD-key? Although they did give them out for free they stopped and haven't resumed. I've read that the problem is servers overloaded with players, but how big a problem is that? The worst fate for an online multiplayer game is too few players, not too many.

    4. Re:Effect of release? by Anonymous Coward · · Score: 0

      They got more keys to distribute; get one here. (You'll unfortunately need a Gamespy ID created first)

    5. Re:Effect of release? by Anonymous Coward · · Score: 0

      It's the same with USENET news readers, mailers and web browsers :)

      You'll find tons of disorented users using those apps that haven't started reading up any intro on how to read, submit and understand information found on the net.

  36. Re:Correction. by Anonymous Coward · · Score: 0

    Only if the server welcomed us.

  37. Slashdotted... by jmcmunn · · Score: 2, Funny

    I wish more of "you linux geeks" would check out the list of Linux games, then maybe you'd be too busy playing games to slashdot every link in the articles I am trying to read! :-)

  38. Coralized and Freecached versions of story... by La+Camiseta · · Score: 5, Informative

    Although it may be too late ...

    Coralized
    Crusader writes "Two LinuxGames staff members have launched Liberated Games, a site devoted to cataloguing full commercial titles that have been released for free by the developer or publisher, either with the full source code or without. The current list is available here; the site tracks releases for all major computer platforms (Windows, Mac OSX, Linux), so feel free to submit any missing games to the list."

    Freecached
    Crusader writes "Two LinuxGames staff members have launched Liberated Games, a site devoted to cataloguing full commercial titles that have been released for free by the developer or publisher, either with the full source code or without. The current list is available here; the site tracks releases for all major computer platforms (Windows, Mac OSX, Linux), so feel free to submit any missing games to the list."

  39. Re:Proposed Liberation Militia? by legirons · · Score: 1

    "What we need is a persuasive liberation militia."

    A regime-change! We could civilise the game-playing companies, and bring democracy to their offices! Bring out the bombs!

  40. Vantage Master by david.given · · Score: 4, Interesting
    I've become rather fond of Vantage Master, which someone pointed me at the last time this topic came up. It's a rather cool tactical wargame featuring two dueling wizards on a three-dimensional hex board. Your primary mode of attack is to summon various strange creatures.

    It's deceptively sophisticated --- put more simply, I suck. Each creature you summon has an associated element, and there's a strict order of precedence between the elements. Choosing your creatures to counter your opponent's is the key to the game. It's definitely made for wargame fans.

    Despite being quite dated, it's still a lot of fun. The graphics are old but well done and perfectly adequate; it's full of well-presented little animations whenever anything happens. It's got a lot of nice touches like the fact that when you create a character, it runs you through a short personality test to find the right one for you... and there's something going on with Tarot cards I haven't figured out yet.

    One of the attractions is the really, really bad translation from the Japanese. There's enough information there to actually play the game, but there's a weird air of surreality about the whole experience; particularly the cut scenes describing the ongoing plot. I've no idea what they're about --- my character seems to spend a lot of time talking to some woman with a dog, uttering the kind of cryptic runes you get when you try and speak Japanese without the right font installed!

    Oh, yeah, and the fact that the title theme song is a direct ripoff of Limahl's Neverending Story has to be a point in its favour.

    Alas, it's Windows only and doesn't run properly under Wine (it runs, but there's no sound and it's far too slow).

    1. Re:Vantage Master by Anonymous Coward · · Score: 0

      One of the attractions is the really, really bad translation from the Japanese.

      "all your base are belong to us"!

    2. Re:Vantage Master by arose · · Score: 1

      Does it run in WINE?

      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    3. Re:Vantage Master by Merk · · Score: 1

      Um, did you even read the post??

    4. Re:Vantage Master by arose · · Score: 1

      Enough to get interested, didn't click "Read the rest of this comment...".

      --
      Analogies don't equal equalities, they are merely somewhat analogous.
  41. Re:Site is slashdotted, here is an anticipated lis by Anonymous Coward · · Score: 0
    I'm rather interested in free content than in free engines.
    • The Ur-Quan Masters (speechfree)
    • "Beneath a Steel Sky" and "Flight of the Amazon Queen" (beerfree)
    That's backwards. BaSS and FotAQ are Free as in Freedom: the content is Free Software. UQM's content is "all right reserved" with permission granted to _use_ it as part of UQM only.
  42. Re:Site is slashdotted, here is an anticipated lis by bobstevens_took_my_n · · Score: 1

    I don't believe SiN and Jagged Alliance are free in any sense of the word.

  43. Isn't this already done? by Twench · · Score: 5, Informative

    How is this site different from http://www.gamehippo.com/? I would RTFWS (web site) if it weren't already brought to its knees by the hoards of slashdotters hoping to find their favorite game from 1983.

    --
    There are 10 kinds of people in the world: Those who understand binary and those who don't
    1. Re:Isn't this already done? by andr0meda · · Score: 1


      And for any info you can always go to mobygames

      --
      With great power comes great electricity bills.
    2. Re:Isn't this already done? by drinkypoo · · Score: 1

      This is a way OT rant but why can't slashdotters get the difference between horde and hoard? A hoard is a stash, a horde is a group of marauders.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    3. Re:Isn't this already done? by mink · · Score: 1

      Because they are all whored out?

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  44. Re:Site is slashdotted, here is an anticipated lis by arose · · Score: 1

    UQM content seems "undecided" if you're going by the FAQ.

    BaSS and FotAQ are labled freeware, so I doubt modification is permited.

    --
    Analogies don't equal equalities, they are merely somewhat analogous.
  45. Abandonware by xmpcray · · Score: 5, Informative

    Tons of other abandonware games available here .

    --

    --
    I refuse to answer that question on the grounds that I don't know the answer.
  46. Re:Solitaire, Minesweeper. by Minna+Kirai · · Score: 2, Informative

    were at one point for commercial sale.

    Wrong. Golgotha and Wolfenstein-Enemy-Territory are on the list, and they were never for sale.

    (However, both of those were planned for sale at some point)

  47. Re:Proposed Liberation Militia? by xgamer04 · · Score: 1

    There are already some of these types around the web

    --
    When you look at the state of the world, how can you not become a radical, liberal anarchist?
  48. Re:Site is slashdotted, here is an anticipated lis by identity0 · · Score: 2, Insightful

    I don't know what their source license is, but I was able to apt-get install Beneath a Steel Sky onto my Debian box, so it seems to meet Debian's requirements for distribution...

  49. VDMsound by yeremein · · Score: 3, Informative

    Here's a lightweight solution for Win2K/XP users that provides SB Pro emulation to a DOS box:

    http://www.ece.mcgill.ca/~vromas/vdmsound/

    It's not a DOS emulator, and it won't let you play DOS games on Linux or Mac, but it will let DOS games have sound under Win2K/XP. It's probably faster than using DOSBox since it doesn't emulate the x86, just the sound card. Which may or may not be a good thing. The original Descent runs at 400 frames per second under VDMsound on my low-end Athlon XP.

  50. Been to long since i saw one of theese by Zetra · · Score: 0, Redundant

    In communist russia, games liberate YOU!

  51. in the name of everything that's holy... by foreverdisillusioned · · Score: 1

    I usually think that slashdot is a relatively openminded crowd but TROLL? For stating the exceedingly obvious fact there are more DOS games than linux games?

    I can only hope that the metamods catch this...

  52. Emulated systems? by joeflies · · Score: 1

    I haven't kept up to date on what's happened in the emulator world, but I seem to remember that platforms like Vectrex were released to public domain.

  53. Minor nitpick by Anonymous Coward · · Score: 0

    They're obviously not trying for accessibility. It couldn't be that hard to write an installer for the source files. quake linux

  54. Source code by Asmor · · Score: 1

    Is it really necessary to specify that they're pimping out games with or without their full source code released? I mean, unless they're like specifically avoiding games that only have partial source code released...

  55. does blender count? by jonwil · · Score: 1

    And, how come the idea of liberating more software via the application of money not been considered?

    Wonder how much it would cost to get source code to some of the classic games (e.g. various games in the C&C series)

  56. How could they forget... by Anonymous Coward · · Score: 1, Informative

    ...the best liberated game of all, Star Control 2? Not only has the sourcecode been GPL'ed, but the content is freely available as well.

  57. that link tries to install shit by Anonymous Coward · · Score: 0

    I fucking hate sites that do that

    1. Re:that link tries to install shit by KDR_11k · · Score: 1

      Notify the webmaster in that case, he has problems with ads doing that without his knowledge and tries to keep his site free of those ads.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    2. Re:that link tries to install shit by msoya · · Score: 1

      He says he's fixed that problem now - some scripts were left over from an older version of the site. There'll still be popups, unless you use a browser which blocks them, but nothing'll try to install itself.

    3. Re:that link tries to install shit by Ayaress · · Score: 1

      Rule one of abandonware: Do NOT even TRY to look at HOTU with IE. Mozilla won't install any of that shit, and displays the site perfectly (and even can handle their download script when IE chokes on it half the time.

  58. Liberated Games? by LuYu · · Score: 4, Insightful

    I was just looking at the Liberated Games, and the games I looked at (Aliens v. Predator and Homeworld) both require a purchased version installed in Windows or Wine to function. Further, the "source code" is not the source for the games, it is the source for an addon that allows the game to play in Linux. Being that such addons are not written by the game developers but some third party Linux enthusiast, it is not surpising these bits of code are free, but the games themselves remain proprietary and completely closed source.

    So exactly what is "liberated" about this? Are these games "liberated" because you only have to install them in Windows and not play them in Windows? Or is the mere fact that one can play games in Linux a liberating experience in and of itself?

    I expected some restrictions, like licencing or some similar unpalatable requirements, but I did not expect this "liberated" software to still be closed source. I am disappointed.

    Perhaps the site should create a rating system for types of "liberated" if it is going to define "liberated" so liberally.

    --
    All data is speech. All speech is Free.
    1. Re:Liberated Games? by CrusadeR · · Score: 4, Informative

      Regarding AvP and Homeworld, those *are* full source trees that compile on Linux, not add-ons, that are based on full source releases from the original developers.

      You can read about the source code releases here:

      AvP: http://www.linuxgames.com/news/feedback.php?identi ferID=4471&action=flatview

      Homeworld: http://www.linuxgames.com/news/feedback.php?identi ferID=6359&action=flatview

      --
      :wq
  59. Forgotten Game by Ynazar1 · · Score: 3, Informative

    I am very much submitting few games there. A good example would be Star Control 2, aka Ur-Quan Masters. http://sc2.sourceforge.net/

  60. Anyone get game this to run on linux? by Sark666 · · Score: 1

    This game called glx http://glx.upir.org// looks really good. Reminds me of Gravitar by the looks of it.

    I couldn't get this fmod sound library working though. I couldn't find an install for it anywhere and I downloaded it from their site but it would just seg fault.

    Any ideas on how to get this working would be cool.

    1. Re:Anyone get game this to run on linux? by Anonymous Coward · · Score: 0

      you need to download linux libraries from fmod.org and after, compile source code with included makefile in /__src directory,
      don't forget rewrite version of fmod lib you have in makefile (on the linkage line)

  61. Failed effort by Chris+Siegler · · Score: 4, Interesting

    I remember when Golgotha released their code and game data I was sure that somebody would pick up the torch and create a nice game out of it but nothing significant ever came of it. Considering the amount of press it got in the Linux press I'm sure that people knew about it, so that wasn't an excuse. And although it was still very rough around the edges they did include all the needed code,maps,textures,audio to get a good running start. So why did it fail? From what I could tell somebody ported it to run with OpenGL and there was a lot of discussion on licensing terms, but no real usable results. Maybe the code just sucked, but there was something like 1 1/2 years of commercial effort in the game that should have gone to some good use! It would just be instructive to learn why it failed.

  62. So it did exacly what it was supposed to do! by JollyFinn · · Score: 1

    Tribes: Veangeance ->new game, new servers the problem you mentioned gone. So besides getting the new gamers to the game they can move the crowds from old game to the new game simply by suplying them with annoying newbies.

    --
    Emacs is good operating system, but it has one flaw: Its text editor could be better.
  63. Re:Site is slashdotted, here is an anticipated lis by WWWWolf · · Score: 1

    I was rather doubting at first, but... Holy schnitzel! beneath-a-steel-sky is in main, not non-free! Woowowowie! And other mysterious sounds!

    I think it's in main because the distribution of the data has been approved AND it doesn't use the actual BaSK's interpreter but rather relies on scummvm.

  64. Re:Solitaire, Minesweeper. by Anonymous Coward · · Score: 0

    Wrong. Golgotha and Wolfenstein-Enemy-Territory are on the list, and they were never for sale.


    Not true. I bought the RTCW GOTY edition which included Enemy Territory and I definately paid money for it.

  65. Re:Solitaire, Minesweeper. by Minna+Kirai · · Score: 1

    AC: which included Enemy Territory and I definately paid money for it.

    Sucker.