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Lord British Gives UO2 the Axe

Ashram writes "Well, I didn't want it to be true, but apparently the folks over at Electronic Arts have announced on the Origin website that they are halting production of the game until further notice in order to improve the currently existing Ultima Online game. All I can say is that I've been waiting for this game for a while, and now to see it gone leaves me feeling empty." Origin was going to be 3-D, correct?

139 comments

  1. who cares by Anonymous Coward · · Score: 1

    maybe lum?

  2. Re:Lord British did NOT do this by Anonymous Coward · · Score: 1

    Nowadays EA would have swallowed Interplay whole and thrown Brian Fargo out on the streets.

    Someone SHOULD have thrown Fargo out on the streets a long time ago. Much of Interplay's current financial difficulties stem from him snorting a good chunk of their past profits up his nose and mismanaging the rest in a paranoid delusional state. This will probably get modded down as flamebait, but that doesn't make it not true. If I valued my cushy high-profile game industry job a little less I'd post non-anonymously so it could have credibility.

  3. Re:The Good News... by Anonymous Coward · · Score: 2

    How is this GOOD news? Electronic Arts has succeeded in ruining just about everything it touches...er..swallows. They destroyed Origin, they destroyed Bullfrog...what do they do for an encore?

    EA is no better than EIDOS...large corporate monoliths that exploit the smaller software shops. What EA has done to seminal companies like Origin and Bullfrog is criminal.

    I for one don't rejoice that they've got the rights to Lord of the Rings. Heck, the "ring" has passed from one clueless company (Sierra) to an even more clueless one (EA). Does anyone remember Middle Earth Online? THIS would have been a killer MMORPG...but the suits at Sierra ruined it, and eventually killed it.

  4. Lord British did NOT do this by Anonymous Coward · · Score: 5

    ..rather, EA "The Guardian" did.

    Face it...Origin, as we knew and loved it, died the moment Electronic Arts swallowed them. Ever since, with the exception of the Crusader games, they have released nothing but garbage.

    Richard Garriott had nothing to do with UO2..he was long gone before this fiasco came down. The name "Lord British" doesn't even belong to EA, so please do not confuse Lord British with EA or the current perverters of the Ultima name. Origin died in 1994, along with Ultima. :(

    Sigh...does anyone around here still remember the days when Electronic Arts was a home for electronic artists? Back when Trip Hawkins had a dream for making computer games that approached art. This era gave us gems like Archon, The Bard's Tale (which helped launch Interplay as an independant company) and many others.

    Nowadays EA would have swallowed Interplay whole and thrown Brian Fargo out on the streets.

    "Under my guidance Britannia will flourish and all the people shall rejoice and pay homage to their new...GUARDIAN. Know that you too shall kneel before me Avatar...for I shall be your provider...your companion...and your MASTER." -- The Guardian, a character directly inspired by the attempted takeover of Origin Systems in the early '90s. Why else do you think the three generators were a cube, a sphere and a pyramid?

    1. Re:Lord British did NOT do this by Jonathan · · Score: 2

      Why else do you think the three generators were a cube, a sphere and a pyramid?

      Yes, and there was a Pirate Hawkins character in U5 and U6 that was pretty obviously another EA (Trip Hawkins) slam.

    2. Re:Lord British did NOT do this by Vlastyn · · Score: 1

      UO2 was not going to be based on any code from Ascension. It's in the FAQ somewhere...

    3. Re:Lord British did NOT do this by Sycraft-fu · · Score: 1
      In some ways I'm sad, in some ways I feel no sympathy. UO2 may indeed have dies for technological reasons. What proof? Look at Ultima IX. Never before have I seen a game so well designed and then so porrly implemented. I'm not talking about the UI, I found the 3d UI a little ackward, but not as bas as say the Ultima 8 UI, and I got used to it pretty quick. No, the bad part is the programming. While Origin may have some good people left on their programming team, for the Ultima 9 release they were far outweighed by the morons. My roomate and I got it pretty much on the first day it came out and were vastly dissappointed. At the time I had a Celeron running at 450, 256MB of ram, and a Voodoo3. According to the box the recommended specs were a PII 400 with 128MB and the Voodoo3. Great, out to run wonderfully. Er, no. I was stunned by how slow the game was. Also, it was so buggy as to be almost unplayable. Your save games got corrupted at random, it crashed all the time, and so on.

      Fast forward to the present day, I have a PIII 700 with 384MB of ram and a GeForce DDR. Certianly not top of the line, but a pretty respectable system. Also far above the recommended requirements for Ultima 9 in every category. So, how's the speed? Ummmm, playable, mostly. It still lags pretty hard in castle Britan but I can at least play the game now. However, even after 3 patches the game is still buggy as hell. It will, at random times, sump me to my desktop. No error or anything, just quits executing. Also, sometimes game ciritcal items fail to spawn, and I have no choice but to go back to an earlier save and try again.

      Well, if UO2 was going to be based on the same technology, I wouldn't be supprised if EA shitcanned it. I mean quality like this is just unacceptable. Sure, most software has bugs, I can accept that even if I don't like it, but this many is inexcusable, espically after 3 patches. Then there is the issue of how it can perform so incredibally slow. Sorry, but when your game is so slow as to be nearly unplayable on your recommended hardware, something is really wrong.

      However, this has been commming with Origin for some time now, I've witnessed a steady decline in the quality of their programming of their games. It really started with Ultima 7. Anyone remember that one? You had to go through elaborate steps to ever get it the kind of memory it wanted to run because the programmers had some really odd, ass-backwards meothd of manageing it. Most DOs programs of that era switched the system into a quasi protected mode using something like DOS4/GW or CWSDMPI. This was the smart, and elegant solution. Your program could access all the system's extended memory, only need about 400k of the dreaded conventional memory, and got access to 32-bit processing to boot. However the development team on Ultima VII decided not to do this and instead developed their own memory manager that had such odd requirements that it was near impossible to actually get it a configuration it liked.

      So really, I think EA was beginning to die before the EA takeover. They still had the same, brilliant design team, but the programming side took a real turn for the worse with 7 and just continued to go downhill until you have the awful release that is Ultima 9. I can see how if EA saw UO2 running on 9's engine they would can it, noone would want to buy it.

  5. WorldForge by Threed · · Score: 1

    I was never an Ultima fan, but I loved UO. I played night and day for six months straight. I only gave it up when I realized that they were never going to make it the game it should have been.

    I was expecting them to loosen up and let the players take some control over the world. Instead, they put a piece of software in charge of the criminal justice system (karma / reputation) and completely ignored any sense of realism. I can't seem to find the right words to properly frame my criticism, but it gives me the same sense of "that's just WRONG" that "security-through-obscurity" does.

    So, I say forget Asheron's call, UO, UO2, EverQuest, and all that rot. They're closed source. The players are at the mercy of the developers. Why set yourself up for a fall, especially given the amount of time and energy that go into the characters?

    Have a peek at www.worldforge.org

    (Moderators: I have a +1 and did not use it. Consider this post already modded down.)
    The real Threed's /. ID is lower than the real Bruce Perens'.

    --Threed

    1. Re:WorldForge by Threed · · Score: 1

      The website looks like they've had some recent updates. I'll agree, it was looking pretty dead for a while but I bet that could be explained by the holiday season.

      They've finished the proof-of-concept for the protocol, object model, and ai and it looks like they're working on expanding each of those.

      Let them cruise along at their own pace and absorb all the best ideas from the commercial games and learn from their mistakes. It's open source, so at least it won't be rushed out the door before its done (like some other games we know).

      (Moderators: I have a +1 and didn't use it. Consider this post already modded down.)
      The real Threed's /. ID is lower than the real Bruce Perens'.

      --Threed

    2. Re:WorldForge by Aqualung · · Score: 1

      Hehe worldforge? A close friend of mine is doing some development work for them, networking code... hasn't heard a peep out of anyone on the project in close to a year, I think.
      ----
      Dave
      MicrosoftME®? No, Microsoft YOU, buddy! - my boss

      --

      - Dave
  6. Re:Lord British has been gone for awhile... by Howie · · Score: 1
    Or even: Richard Garriot Leaves Origin by Hemos on Friday March 31


    Slashdot editors not reading even slashdot headlines? That can't be right, can it?

    --
    "don't fall into the fallacy of believing that Perl can solve social problems. Maybe Perl 6 can, but that's a ways off"
  7. Re:3D is not needed for a fun game... by Wayfarer · · Score: 1

    Actually, they've introduced a 3D add-on to their original Ultima Online called Third Dawn. This basically offers a 3D game engine (albeit still third-person) to those players willing to purchase and install it.

    I guess this is a sort of compromise--give the existing customers something new to play with that also happens to take advantage of shiny new technology, in hopes that it will also attract players who would have thought the graphics dated otherwise.


    -W-

    "Is it all journey, or is there landfall?"

    --

    -W-

    Is it all journey, or is there landfall?
    --Ellison & van Vogt, 'The Human Operators'

  8. Re:3D is not needed for a fun game... by Drakino · · Score: 2

    Well, the adventure genre is going to stay in the same state if noone ever bothers to add to it. Adventure games have to be the genre that I enjoy most, so things like that irritate me.

    I can't remember where I saw the quote though about the Warcraft Adventure game since it's been a while, but that was right from a Blizzard employee. It was canceled with most of the needed art done and 70% of the voices.

  9. Re:3D is not needed for a fun game... by Drakino · · Score: 2

    Diablo II in my mind proved Blizzard lost their high standards. And with the way Warcraft III is going, it's just going to be more of the same.

    Diablo II's artists did an excelent job with the art and movies. But the programmers? Honestly, a game should not absolutly require 256 MB ram for no-lag multiplayer gaming on a LAN.

    If it wasn't going to meet their high standards (aka a game that somehow catches on with a group and sells a few million copies), they should have at least licensed it to someone else to let finish it up.

    Don't mind me, I'm just bitter the adventure genre has gone downhill, partially due to the good game developers not bothering to release anything new in the area. I'd love another Zork game that takes full advantage of DVD quality movies, or another Journeyman Project.

  10. 3D is not needed for a fun game... by Drakino · · Score: 5

    and this just proves it. They would rather give their existing customers something new to play with, instead of trying to win over new ones with shiny new technology. Makes perfect sense, and proves a 3d game dosen't have to exist for people to enjoy it.

    I still dislike the fact that Blizzard canned Warcraft Adventures because "it didn't utilize modern technology well enough". So instead they made Diablo II, a game that looks a slim bit better then the first and needs 256MB ram to run at a decent speed in multiplayer.

    1. Re:3D is not needed for a fun game... by GoofyBoy · · Score: 1


      Actually, from what I know, Blizzard canned Warcraft Adventures because adventure games where not "hot" genre for computer games at the time.

      Still looks like they are correct.

      --
      The surprise isn't how often we make bad choices; the surprise is how seldom they defeat us.
    2. Re:3D is not needed for a fun game... by GoofyBoy · · Score: 1


      I heard that it was really close too.

      There are good Adventure games out right now, but they aren't/haven't been doing too well.

      --
      The surprise isn't how often we make bad choices; the surprise is how seldom they defeat us.
    3. Re:3D is not needed for a fun game... by Minupla · · Score: 2

      How do you figure? Baulder's Gate was a critical and market success (the later evidenced by the fact that it's spawned a sequal, an add-on, and 2 branches, one of which has its own sequal. This is not the mark of a game that didn't do well.
      --
      Remove the rocks to send email

      --
      On the whole, I find that I prefer Slashdot posts to twitter ones because I don't get limited to 140 chars before
    4. Re:3D is not needed for a fun game... by flatrock · · Score: 1

      They didn't can UO2, they delayed it in order to get UO:Third Dawn updated. UO's servers can only handle so many users, they still get new customers by word of mouth, and really just need to protect their current customer base from jumping ship to Everquest and Asheron's Call. In the long run UO2 is a great idea, but if what they need are some short term fixes to keep UO viable then this might not be a bad idea. I was playing UO when they came out with the last major update. The server updates were a month late. There were lots of server crashes. They had to hive all their new customers who bought the new version in the box a free month of service. Putting a project on hold and putting developers on another project isn't a very efficient solution, but with growing competition in their market, they can't afford to piss off their customer base.

    5. Re:3D is not needed for a fun game... by Geert-Jan · · Score: 1

      Baldur's Gate is an RPG, not what is typically called an "adventure game". Adventure games are games like the classic Sierra (Space Quest, King's Quest) and Lucasarts (Maniac Mansion, Sam & Max, Day of the Tentacle, Monkey Island, ...) games.

    6. Re:3D is not needed for a fun game... by SmokeSerpent · · Score: 1
      1. Diablo II was in the pipe already when WCA was announced.
      2. Blizzard didn't can WCA because of any other reason than the huge collective cry of NO! that rose up from the WarCraft fanbase. (Smart marketing 101: Given a fanbase in one genre, release the next sequel not only in a different genre, but in a genre that hasn't sold well since like 1993, duh...)
      --
      All kings is mostly rapscallions. -Mark Twain, The Adventures of Huckleberry Finn
    7. Re:3D is not needed for a fun game... by Yosho · · Score: 1

      Nah, I think that's just 'cause of bad 'net code. It happens to me and my roommate, too -- I've got a Thunderbird 950 w/ 128 megs of RAM, and he's got a Pentium III 750 with 256. If you think Duriel's cave is bad, try the swarms of Oblivion Knights right before Diablo himself... Diablo is such a pansy compared to the normal enemies right in front of him...
      --

      --
      Karma: Terrifying (mostly affected by atrocities you've committed)
    8. Re:3D is not needed for a fun game... by startled · · Score: 2

      Two points.

      First, I don't think you understand the real issues with Warcraft Adventures. Some hotshot producer was hoping to make a quick buck with little effort from Blizzard. They licensed an animation team in Russia that had some mediocre credits, figured they'd hire a few voice actors, and they'd just have to do some game design and QA. They even pretty much isolated the team that was working on it. They were cranking along, and when they finally showed off the first real stuff to the rest of the company-- it was crap. Really, real crap.

      2) It's too bad about the adventure genre being smaller now, but I personally loved Grim Fandango and Monkey 4, and Longest Journey ain't too shabby either. (Grim Fandango was the best adventure game I've ever played.) So while there are few titles being released, and a lot are crap, you still have the occasional title-- nothing compared to the Sierra boom days, of course.

    9. Re:3D is not needed for a fun game... by Miriku+chan · · Score: 1

      "and proves a 3d game dosen't have to exist for people to enjoy it. "

      so i can not make a 3d game and people will enjoy it? NEAT!

      --
      shaolin punk, activist post-industrial
    10. Re:3D is not needed for a fun game... by Cirvam · · Score: 1

      I was just playing Diablo 2 over the internet with only 128mb of ram on a p2 266 no less. I have friends who have played it with a p1 166 and 64 mb of ram and still no lag.(the min. requirments I think) I think your computer is kinda crappy if you need 256mb...are you playing it though wine or something?

    11. Re:3D is not needed for a fun game... by Hobobo · · Score: 1

      Actually, Warcraft Adventures was not canned because "it didn't utilize modern technology well enough" (though that was a factor). It was canceled because it didn't live up to Blizzard's high standards, and frankly I applaud the move. If all developers were willing to cancel bad games, well, games would be a lot better!

    12. Re:3D is not needed for a fun game... by Dancin_Santa · · Score: 1

      This move by EA does *not* prove that 3d is unnecessary for a fun game. Rather it is the collection of really good games that are technologically primitive compared to current machine capabilities.

      This is a big mistake for EA. By relying on improvements to a game that is now displayed spine-out at Babbages, they have effectively given up on attracting new gamers. They have fallen for the lie that game improvements will re-ignite software sales in an industry where new games move off the shelves faster than old.

      Dancin Santa

    13. Re:3D is not needed for a fun game... by +a++00+y0u · · Score: 1
      I was always rather fond of pinball machines, which I suppose really are 3D, but rendered about as well as can be done.

      --
      My name isn't really Jenny....

  11. Anarcy Online by toriver · · Score: 1
    Dark Age of Camelot, Anarchy Online, Horizons, etc. are all in various stages of development, but this makes me wonder who is taking the risk that they are actually going to work and whether that risk is going to continue to be viable if even the well-branded Ultima name wasn't considered enough...

    Anarchy Online has the advantage of not being "fantasy" but dark future sci-fi. Ignoring the Dreamcast-based Phantasy Star Online and Verant/Sony's vapourware Star Wars MMORPG, there won't be much competition when it's released — apparently sometime in the July-September timeframe.

  12. But what about..... by HoustonX · · Score: 1

    The toys!

    The McFarlane toy series... is it never to see the light of day?

  13. Re:Please change the "Lord British Gives UO2 the A by Quarters · · Score: 2

    At best U9 was one slightly worse than average game that you then had to play 8 times.

    * Go To Town
    * Find out what evil has befallen them.
    * Go to the bottom of a dungeon
    *Beat up some guy in a purple outfit and take the sygil he is carrying
    * Find someone who is carrying a special item you need
    * Go to a broken altar
    * Pray
    * Everything is hunky-dory
    *Lather, Rinse, Repeat 7 more times.

    Blech

  14. Re:Yeah, Yeah by double_h · · Score: 3

    The first Ultima, written on a 48Kb Apple II in about 1978, was 3-D

    Well, sort of - the dungeons are 3D wireframe in Ultima I (which came out in 1980, a year before Wizardry I), but the world map (where you spend most of your time) is in 2D overhead view, just like later games in the series.

    I'm not sure if Aklabeth, Lord British's first game (and prequel to Ultima) had any 2D elements or whether it was a pure 3D dungeon crawl.

    Personally, even back in the early 80s I was never a huge fan of those 3D first-person dungeons, espescially since there was no automap and you had to sit there plotting out each level with graph paper. Remember "mapping gems"?

    Bard's Tale was even worse, but I played through and mapped that whole game on graph paper, so I mustn't have minded too much. Likewise for Dungeon Master (1 and 2). One of the things I liked most about Ultima Underworld was that it had a cool automap with notations etc. Ultima Underworld was a cool game engine for it's time (and a good game to boot).

  15. Re:Lord British? by Moofie · · Score: 1

    Uh, no. Lord British was shown the door by his EA masters, because of the horrible fiasco called Ultima 9. He was allowed to pick up his coat and rapier before he left, but the man was fired. Make no mistake.

    It's really pretty sad. I actually worked at Origin for eighteen months testing Wing Commander IV (and WC4 Mac and WC4 PSX...) The glory days of that company had certainly passed by the time I got there. The marketroids and EA goons were totally in control, and some brilliant concept games (like Technosaur) were killed because they were too risky. The Friday afternoon happy hours dwindled, leaving behind 70+ hour weeks and no love from management. It was fun, I guess, but I got over it pretty quick when they laid me off.

    --
    Why yes, I AM a rocket scientist!
  16. Re:Please change the "Lord British Gives UO2 the A by lightPhoenix · · Score: 1

    If I could mod I would, as it is, I'm just going to second this. I hate misleading titles... it really makes slashdot seem less accountable.

    --
    http://www.somethingpositive.net Funny + bitter = comedy gold
  17. Re:Lord British has been gone for awhile... by jonathanclark · · Score: 1

    Yes. He left and has been leading a pretty private life now. Anyone know what he is up to?
    When I lived in Austin I used to hang out with his sister and play roller hockey with the Origin team. Most of the programmers I know from Origin have moved on to other companies - so I don't get the inside gossip anymore.

    Is he still doing the Halloween and July 4rth thing?

  18. Re:question by Dehumanizer · · Score: 2

    He was NOT fired. Both UO and U9 were released months before being ready, thanks to EA, and he got fed up with that.

    FYI, Peter Molyneux left Bullfrog (owned by EA) for exactly the same reasons (Dungeon Keeper, his last game there, was released before he wanted to). EA has a history of doing that: "we've spent too much with your game already, release it now or it's cancelled".

    --
    The Tlog - a technology blog
  19. News to Me by daviskw · · Score: 1

    I thought Origin had gone out of business after the release of Ultima IX. However, it doesn't surprise me that they pulled yet another product due to quality problems.

    It no longer matters, at least to me anyway, how cool their stuff is. Ultima IX was the worst programed pile of trash I've ever purchased. It was pretty and it may have smelled nice but it was trash. I will never play in that particular sand box again.

    Yuck.

    --
    Beware the wood elf!!!
  20. Origin Employees getting the Ax by DorianGre · · Score: 1

    The Origin offices were nearly empty today after firing... ahem.. laying off over 2 floors worth of people in the Austin office. Overheard from one of those left behind.. "I wish I would have been one of the ones to go. Next time there probably won't be a severence package."

  21. UO2 was never really an Ultima (?) by LinuxParanoid · · Score: 2
    From the UO2 FAQ:

    Why did you change the name from 'UO2?' It's a sequel to Ultima Online, right?

    Actually, 'Ultima Worlds Online: Origin' is not a sequel to Ultima Online. It is a very different product, blending medieval, ancient and futuristic civilizations in a really cool and bizarre 3D world. The combat and motion capture technology is really outstanding, and we have monsters co-designed by Todd McFarlane, creator of Spawn.

    One wonders whether, when Richard Garriot left in March 2000 he took some rights to the "Ultima" trademark with him...

    --LP

  22. Re:The Good News... by UnknownSoldier · · Score: 1

    >Advocate use of OpenPlay, which is an Apple open source game networking API that runs on Windows, MacOS, and Linux.

    I'll pass that onto the network programmer and see if they have heard of it. I know the Mac version uses [Net] Sprockets (which isn't supported on Mac OS X.) Does OpenPlay work on both OS 9 and OS X ?

    > I recently decided against buying Majesty because even though it is multi-platform,

    That's too bad - you're missing out on a fun game. Especially with the Expansion Pack coming out this Friday. It has a lot of new goodies!
    &ltgameplug&gt
    New Spells, New Buildings, New Monsters, New Quests, and a challenging difficulty.
    &lt/gameplug&gt ;-)

  23. This is actually a GOOD thing ! by UnknownSoldier · · Score: 2
    They fail to mention that a LOT of people have more then 1 account. So if "vet" player leaves, that is 2 or 3 accounts that no longer provide revenue. Allmost everyone in my guild has 2 accounts.

    Now, here is what OSI needs to do to "fix" UO:
    • Implement the vet rewards!
    • Look at all the TODO items. Start implementing the easiest ones. This shows people that they are listening to the players.
    • When a patch gets released, SAY what was fixed/changed!
    • Read through the stratics forums, looking at all bugs, AND gameplay elements that are frustrating players. Start making changes!
    • Start adding in a TON of VARIETY for the magic weapons. EQ and Diablo2 have this area down pat. Set items, socketable items, etc. A game must provide lots of "toys" !
    • Add new spells! Again, MUCH more variety in EQ and D2.
    • Fix the servers so they do running backups every 15 mins. If I ran servers the way OSI does, I'd be fired in 30 mins. Servers go down hapharzardly (not as bad as b.net) Get the servers with 99.999% uptime.

    • Take a poll from CURRENT PLAYERS, asking them what they would like to see in the current game. Then DO IT! This is how you keep a community strong.


    Moving to a 3D world is irrelevent for sales. Proof: Diablo 2 has sold 2 million copies! Graphics are the "bait" of a game. Gameplay is the "meat" of a game.

    *shrugs*
    What do I know though, I'm just a vet player and game developer ...
    1. Re:This is actually a GOOD thing ! by ocbwilg · · Score: 1

      Moving to a 3D world is irrelevent for sales. Proof: Diablo 2 has sold 2 million copies! Graphics are the "bait" of a game. Gameplay is the "meat" of a game.

      That's confusing to me. I played Diablo I and Diablo II. They were both beautiful games graphically speaking. But I'm not addicted to either of them like I have been off and on for several years with UO. I've always felt that the gameplay in the Diablo games sucked. Diablo II had a little more plot to it, but not much.

      Personally, I think that it was the simplicity of Diablo that made the games such hits. People who never play computer games (several people's wives that I know) got hooked on the Diablo games, mainly because they could play online with a group and didn't need much training to figure it out. Quake and similar games have the same kind of mass-market appeal because of the simplicity of playing and the playing in a group aspects. Only Quake and clones take more reflexes that Diablo...

      A good 3D engine does not make a great game. But a good game with a great 3D engine is better than a simply great game. A 3D engine similar to the one in Ultima IX (only faster and better looking since 3D accelerator technology has improved so much) would work wonders for the immersiveness of the game.

      I'm not a hardcore player, but my ideal MMORPG wet-dream has 3 main components:

      1. All the goodness that UO currently has...lots of variety, lots of players, lots of options.
      2. An awesome, immersive 3D engine that really makes you go "Wow!" when the environment changes.
      3. Integrated speech capability with party members or selected other players. I'd much rather be able to actually talk to my teammates than have to stop what I'm doing and type it.

      That last item is the big one. I dreamed of that years ago when playing the original X-Wing game on my 486. "Dude, wouldn't this be cool if Lucasarts eventually made this game multiplayer so we could fly as a team? And talk to each other at the same time! That would rule!" Yeah, it's all bandwidth limited. But with the increased rollouts of broadband, I can hope. That's my holy grail.

      And maybe, just maybe one day UO will get there. 5 years from now they will have weened everyone off of their 2D isometric world and be playing in my ideal world. I hope so.

  24. Whew... by ChunkOChowder · · Score: 5

    Thank God. My grades are spared for at least another semester...

    Eric

    --
    Make it idiot-proof and someone will build a better idiot.
  25. Who cares about 3D? by Pholostan · · Score: 1

    Doh

    Martin Widmark

    --

    Everybody knows that we are the evil boys, making noise with deadly toys.
    1. Re:Who cares about 3D? by tycage · · Score: 1

      Okay, so I should learn to read the other posts before I go off on my rant. :)

  26. Lord British? by supabeast! · · Score: 2

    Lord British left EA/Origin ages ago, rather than be involved with the fiasco that is UO2.

  27. No big surprise by supabeast! · · Score: 2

    The UO2 project has had issues from day one. EA wanted the game done far too soon, and cut out most of the features it would have had over EverQuest (Beyond the obvious graphical differences.). It was announced that most of the features would instead be introduced in a later expansion, at an additional cost to the players.

    After that, Lord British, sick of EA marketing shoving all of his games out the door far too soon, left the company. A little later most of the game's developers left at once, and quickly (And suspiciously.) reappeared at Verant's new studio in Texas, to work on Star Wars: Galaxies.

    The problem here is EA. EA is a company driven by marketing. They see Ultima as nothing beyond a brand name, and always assume that a game will sell more copies by being released during a huge, carefully planned advertising blitz, right before christmas, just as school lets out for summer, etc.. If they would just look at how Blizzard works, releasing games with little care about what anyone else thinks, or what the game looks like, they would see that with a little patience Ultima could be revived and turned around. Or at least they could have before every decent Origin employee got sick of it and quick.

    * side note - before you reply about Blizzard complaining about Warcraft Adventures not taking advantage of modern technology, the big facter was actually that adventure game sales have been in the toilet for years and the time it would have taken to finish the game would have cost more than an adventure game will ever sell.

  28. Ultima history and anecdotes by BobGregg · · Score: 2


    For those who are fans of the Ultima series, my web site, The Notable Ultima, contains quite a bit of historical information on the series. It's sadly out of date - I've never bothered updating it for U9 or most of the UO stuff, for obvious reasons - but if you'd like a trip down memory lane, you may enjoy it.
    </blatantplug>

  29. Re:Please change the "Lord British Gives UO2 the A by DrCode · · Score: 1

    Three. I thought it was a great game.

  30. Re:Please change the "Lord British Gives UO2 the A by DrCode · · Score: 1
    Typical FPS (Quake, etc): Run around. Shoot things.

    Typical RPG: Walk around. Slay monsters. Talk to NPC's. Find or kill what they specify.

    Typical adventure: Walk around. Click on everything. Pick up items. 'Use' each on everything.

  31. Re:How to get U9 working by DrCode · · Score: 1
    Just concurring: I had almost the same setup, except for a K6-2/333. The game didn't even seem particularly buggy, certainly far less than Gabriel Knight 3.

    I only had a handful of crashes through 40-80 hours of gameplay, and they were all to the desktop (meaning I just had to restart the game).

  32. Who cares about 3D? by tycage · · Score: 1

    Origin was going to be 3-D, correct?

    Who cares if the game was going to be 3D? The last two 3D games I bought were very disapointing. The Bouncer and Shadow of Destiny. Both of them were hyped up because they have such great graphics, but the game play itself bites. So then I pick up Luna: Silver Star Story Complete (no 3D graphics, 2D sprites) and I'm having a wonderful time playing it.

    3D graphics don't make a game. It's gameplay that matters. I'd be more focused on the gameplay elements that we'll be missing from UO2 before I'd care if it was going to be a 3D game.

  33. Re:Please change the "Lord British Gives UO2 the A by Steeltoe · · Score: 1

    Yeah, what happened to free movement and the freedom of exploring the world yourself? Without having the creepy feeling you must go there, you must do that, you must go there, you must do that... etc, etc till the end of the game?

    The freedom of exploring and discovering things yourself was what attracted me to play alot of Ultima III, V and VI. From there it only went downhill. Of course with the exception of Ultima Underworld I and II, but that was Looking Glass..

    - Steeltoe

  34. Good! by ChristianBaekkelund · · Score: 2

    I simply can't agree enough with what ShaunC said here...

    I think this is an EXCELLENT move on the part of Origin and EA. Why make a new continuously on-going monthly game from scratch instead when you have one with an existing fan-base and lore that you can simply revamp??

    As an example, look at Asheron's Call. When Asheron's Call first debuted more than a year ago, it was a decent MMORPG. However, over the last year, with free monthly updates (unlike Everquest's BS expansion packs), Asheron's Call has continued to expand and grow and develop. Monthly, new quests are added, new weapons, new monsters, and about 5 or 6 months back they even re-did a lot of the light rendering in the graphics engine which made it look substantially better (IMHO, the best of all the existings MMORPGs).

    In fact, one of the big problems lately with Asheron's Call has been the player communities' feeling that AC was being progressively less continuously developed and expanded as resources were moved within Turbine to work on AC2. This has been a great source of anxiety and frustration with the player community as a whole. "Why work on developing a character in a world that may just be deleted in a year?" is the common thought...while unlikely, what is more likely is that the amount of new monthly content will shrink down to next to nothing.

    So why is everyone all bent out of shape over the UO2 cancellation?? If I were a UO player, I'd be ecstatic! I, for example, would far rather see Origin continue to re-vamp and update the game that I spend a lot of time monthly playing, than dump it, and go off to work on some new game, leaving me to wonder, why am I still playing? Instead, why not make the rendering engine fully 3D -- heck use the one they were working on for UO2! And, expand the world to, oh, twice the size!...add twice as more creatures!...fix all the bugs! And so on... No reason to start from scratch.

    My $1.95...

    1. Re:Good! by ocbwilg · · Score: 1

      So why is everyone all bent out of shape over the UO2 cancellation?? If I were a UO player, I'd be ecstatic! I, for example, would far rather see Origin continue to re-vamp and update the game that I spend a lot of time monthly playing, than dump it, and go off to work on some new game, leaving me to wonder, why am I still playing? Instead, why not make the rendering engine fully 3D -- heck use the one they were working on for UO2! And, expand the world to, oh, twice the size!...add twice as more creatures!...fix all the bugs! And so on... No reason to start from scratch.

      I've always felt the same way. UO is a fun game, but there are some annoying limitations (for the sake of immersiveness too) with their isometric 2d (and now "3d") engine. UO needs more land and less congestion, especially around the towns. I was ecstatic when I discovered the new lands in T2A because I could then play without tripping (or chugging) through a screen (or 20) full of houses that were constantly popping into view.

      I played Ultima IX, and though it wasn't nearly as much fun from a gameplay standpoint as previous Ultimas, I still enjoyed it. I was glad to see a word that I knew so well being finally realized in 3D splendor. Ultima IX was nothing if not beautiful as hell to look at. I had great hopes for UO2 that it would do the same but with a larger world and a better engine. And that's what it looked like was happening. And then those bastards canned it...

      I really do hope that they pour more resources into the original UO to constantly improve it (maybe even porting the UO2 3D engine to its world). I really do hope that it's not just some BS marketing-speak excuse for canning the project. But with the majority of Origin employees getting let go as well, that doesn't seem likely.

  35. Ultima 9 a failure: by Domini · · Score: 2

    I have not been able to get Ultima 9 to run out of the box on win98, NT or 2000. I have read all the FAQs and have applied all the official (and some unofficial) patches.

    I have really paid a lot to get this game, and the bits I did get to see of it looks fantastic.

    I used to be a great Ultima fan, now I'm only a sad Origin hater.
    -sigh-

    Another patch would not hurt too much, right?
    Hmm...

    1. Re:Ultima 9 a failure: by Domini · · Score: 2

      I had the latest MS patches, (Win2K PRE2) The latest MOBO drivers (and some beta too) as well as BIOS update. Latest Gfx Drivers (tried beta too) Tried DX 7 and 8, tried everything!

      -sigh-

      I got it running on win98, even though I *Hate* win98... and it crashed once too often and I had to re-install the machine... that put an end to that.

    2. Re:Ultima 9 a failure: by Domini · · Score: 2

      Yup, I know all this. I have undrestated the trouble I have taken to get the game working. I have read and posted on nearly every place I could, so I know the situation.

      Damn EA! I will bring them doooownnn! ;)
      hehe

    3. Re:Ultima 9 a failure: by lmake · · Score: 1
      I had this problem as well. It turned out it wasn't a problem with U9 it was my motherboard drivers as none of my 3D games worked properly.

      Once I got that sorted out it worked fine. Installed the latest patch and it ran with almost no problems. A few crashes, and some funny moving corpses but that was it.

  36. Re:How to get U9 working by Domini · · Score: 2

    I know... I have considered it.

    But I had a feeling at the time that 3dfx was not doing so well, and didn't want to buy one. (a good move)

    But I will consider getting one for playing ultima 9.

    (I've spent about 1 month's salary in time and effort already trying to get the game working.)

  37. The Good News... by DESADE · · Score: 4

    From TheOneRing.net....

    EA acquires rights to Lord of the Rings games...

    Under the direction of Imhoff, the licensing department has already attracted key licensees such as Toy Biz, which has the master toy license; Electronic Arts, which is developing and distributing video games based on the franchise; Applause Inc., which has the master gift license; and HarperCollins UK, among others."

    1. Re:The Good News... by MagnusDredd · · Score: 1

      Actually this is really horrible news. EA does basically nothing as multiplatform. Which means that it will be one more game that only runs on windows. Yeah, need more windows only games to compete with the existing 10,000 windows games. yeah whatever. I recently decided against buying Majesty because even though it is multi-platform, the Mac and Windows versions cannot multi-paly with each other because the windows version uses Direct-Play. Direct-Play mostly rules out Linux Windows multi-player games as well since it is so proprietary. Advocate companies that avoid this sort of crap. Advocate use of OpenPlay, which is an Apple open source game networking API that runs on Windows, MacOS, and Linux. It's open source as well, so it can be fixed and expanded as needed.

    2. Re:The Good News... by scrimmer · · Score: 1

      IIRC, Interplay had the license for this stuff a while back. The Fellowship of the Ring and The Two Towers, I believe.

  38. Re:Everquest too much competition? by Babbster · · Score: 1

    Hate to break it to you, but Everquest does it right now, and has been doing it for two years now. It can be run on a 266-MHz machine and uses approximately the bandwith of a 28.8 modem. Technically, at least in terms of the 3-D part of the equation, another game was out even before EQ that dealt with it. I'm sure you've heard of it? Quake?

  39. Everquest too much competition? by Babbster · · Score: 2

    Considering that UO2 was arguably one of the best-funded and biggest first-person massively multiplayer RPGs currently on the way, I wonder if this bodes ill for the rest of the crop. If EA/Origin didn't think they were going to make a profit off the game (come on, what other reason would they REALLY have for cancelling the game?), even with an already installed base of users (in the current Ultima Online), what hope do the smaller game companies have? Dark Age of Camelot, Anarchy Online, Horizons, etc. are all in various stages of development, but this makes me wonder who is taking the risk that they are actually going to work and whether that risk is going to continue to be viable if even the well-branded Ultima name wasn't considered enough...

    1. Re:Everquest too much competition? by mkdsam · · Score: 1

      No no no.. Come on, people, think! WHY would Origin pull an _obvious_ profit-maker? Only one reason - technical difficulties.

      Any 3-d online game has to be stretching the boundaries of current internet protocols, not to mention the load on your machine. 3D rendering would probably cause some machines to lose enough packets that the game would be unplayable. Origin probably ran into a bandwidth/machine loading snag and now has two choices: Dumb down the interface to reduce resource needs, or sit back and wait until faster machines (1 GHz+) and high-speed connections become ubiquitous.

  40. He is invisible... by SethJohnson · · Score: 2


    A couple years ago, I think he finished building his third castle here in Austin. It was described on the tv news as having secret passages (like the other two), a mote (sp?), a staircase that disappears into the wall (so people can't get up to the second floor), and a revolving floor in the guest rooms so that when the guests wake up in the morning, they are actually in different rooms than what they went to sleep in.

    He doesn't have the halloween or birthday bashes anymore. Some guy told me he was having too many freaks sort of lurking around his property for days afterwards and it weirded him out so he stopped them.



    Seth
  41. Ultima 8 and 9 by Stalcair · · Score: 1
    Garriot has shown that either A) he does not care about story or quality anymore when balanced against the 'quick buck' or B) he does not know how to manage a project properly to insure quality and tell the marketroids to piss off.

    Either way, the Ultima series has been dead since 7, so it doesn't matter. Any company that produces such shallow pieces of crud don't deserve any money. Well, not my money at any rate.

    Then again, I can easily imagine on U9 at least, Garriot trying to make a quality game but taking so much crap from marketing and executive weanies that he gives up... and quits! On the other hand, U8 showed everyone what NOT to do, but they went ahead and made super-U8 with Ascension. I agreed with the tons of people that called Ascension, "Super Avatar Bros." because of its simplistic and absolutely linear plot, pathetic story, and non-existant combat. (Why train or use tactics when your first 'moves' and a Bo can easily defeat anyone)

    As a slight aside, check out this link for info on fan made patches and add-ons to U9. In addition, many other of the Ultima series are undergoing revivals, from complete redo's to overlays and patches. Of course, EA will probably sue these folk if it turns out to be good... why compete with quality when you can sue, destory or maybe buy it out... the M$ way.

    Either way, I will give Garriot a vote of confidence in that I think he was a victim of his own naivety and short sidedness (ok, that sounds odd, but I won't change it). I imagine he learned his lesson and his hopefully looking to tell a story and create an experience, not sell a gimick. One can only hope.

    Now about Chris Carter... I really miss AutoDuel. From what I read, Loose Cannon looked more like a driving game with some shooting, not the great story and experience within the Car-Wars universe like with AutoDuel. But then again, Loose Cannon seems still wanting for a publisher last I heard. (a good prospective is on the tables though)

    --

    I seek not only to follow in the footsteps of the men of old, I seek the things they sought.

  42. as the pendulum swings by Stalcair · · Score: 1
    looking into my crystal ball, I can see that soon, so many fans and developers will get sick of this that they will work together and create executive-less companies devoted to CREATING games not selling assembly line POS. Later after this establishes itself as a fad and most forget its underlying reason and purpose... there will be such a paranoid mass exidos in the industry that the non-corporate method will become the new paradigm. Then there will be so much crap out there that is incomplete and unplayable and as shallow as possible that interest will drop for a time. Then two things will happen simultaneously.

    Some of the more successfully financed companies will survive and bob along with the float-som

    New "innovative" groups will emerge that work hard once again to tell a story, not make money or just put crap out because they can.

    Later you will see both groups get bigger and bigger, gobbling each other up to the point that competition becomes so fierce that market analyzers and enterprise level management experts will be needed to keep up. Later, these marketers and executives will become so powerful as to drown out the developers and fans to the point that the reason for their sole existence is lost to the 'bottom line'

    Now, lather, rinse and repeat.

    Damn, my crystal ball is broken, it was actually focusing on my monitor screen with its text distorting program that is apparently taking input from historical documents and changing the times and names to another set. oh well, sorry for the false alarm!

    --

    I seek not only to follow in the footsteps of the men of old, I seek the things they sought.

  43. Re:Please change the "Lord British Gives UO2 the A by Fractal+Law · · Score: 1

    If you could get past the massive bugs, memory leaks, extremely low frame rates, etc. there was a staggeringly good game to be found in U9.

    The problem, of course, was that you had to get past the massive bugs, memory leaks, extremely low frame rates, etc. to find it.

    I followed the development of Ascension from the 'mkdir U9' quote in Pagan. U9 was a game that suffered from alot of thigs, many of which I lay at the feet of EA. Inconstant resources, rushed ship date to make the Christmas shopping season, etc. all contributed to keeping it from being what it could have been.

    I was dissapointed in but I still think that it was a good game even if it did have far too many rough edges.

  44. Re:Yeah, Yeah by Fractal+Law · · Score: 1

    I'm not sure if Aklabeth, Lord British's first game (and prequel to Ultima) had any 2D elements or whether it was a pure 3D dungeon crawl.

    Akalabeth had a 2D worldmap and 3D dungeons. The dungeon engine was later re-used for U1.

  45. Re:This is good news, not bad. by Bieeardo · · Score: 2
    Actually, UO's been fried for a lot longer than that, and for even darker reasons. EA canned the original UO dev team-- who left a legacy of poorly-optimized, and generally undocumented code. Everything that's come afterwards has been a mess of guesswork and half-assed patching.

    UO:3D is UO-- given an extraordinarily ugly facelift. Like virtually every other aspect of UO, it's been pushed out the door far too early. The original version of UO could have stood another four to six months of beta testing, easily. UO: Renaissance shipped months early-- "Factions," one of the new features listed on the box only left testing a few months ago-- long after the UO:R boxes were shipped to stores. UO:3D just got booted out the door-- because it's the end of the bloody quarter.

    Finally, exactly who is left to 'focus' on the fouled mess that UO has become? Certainly not the eighty or more employees that were canned at Origin alone. EA doesn't give a damn about 'focusing' anything on UO-- except the potential millions of subscriptions, overseas (No, I'm not exaggerating. Check out the subscription stats for titles like "Lineage," for example). Veteran rewards, factions, the ever-elusive Necromancy, and everything else that they've tossed out in one barely-usable form or another, has been a sop-- a half-assed attempt to keep players interested in the game, as opposed to slipping off to Everquest, or to whatever the newest threat to their slipping player-base is.

    --

    Five tons of flax.

  46. Haunted Trails by ArchDrone · · Score: 1

    Actually He still does his birthday thing. Recently I heard from a waitress that worked the event, that he had a mock titantic made on Lake Travis that actually sunk (into 4 feet of water). As to the halloween gig, he has not done that in quite a while. Alot of the people involved with Garriots' "Britania Manor" now work on event called the Haunted Trails. Not quite as much money but a hell of lot of fun. It serves as fund raiser for Austin's wildlife preserve, the Wild Basin. It's haunted house with a plot and it takes over an hour to go through it. And it takes over an hour to walk through. If you live in Austin and are intrested, send me an email. I'm this year's recruiting director.

  47. EA.com make MS and AOL look like nice people. by Cloud+K · · Score: 1

    That's the conclusion I came to today. If they see a threat, they don't just try to beat them - they just swallow them whole and spit the bones out at the innocent bystanders. First the swallowed Kesmai and Gamestorm, promising that they would continue my old haunt Air Warrior 3 (or rather, Air Warrior 3 Millennium Version *eyeroll*). They are doing, for now, but it's a total mess and I think they'll stop supporting it soon. I'm sure they just did it do give AW's followers a false sense of confidence before finally plunging the dagger into their backs. Lo and behold, they killed Air Warrior 4, which was looking to be totally awesome too. I don't know what their competition is, but obviously they couldn't stand the threat that AW4 gave it. So next, they decide they've had enough of Origin. Maybe they're creating their own MMORPG or something. So they bought them too, decided to milk UO for a little while, and quietly axed UO2 before it became too much of a threat. *Sigh* EA.com are evil. Nothing less. Anyone want to start an antitrust lawsuit? They're a lot more deserving than Microsoft, and that's saying something.

  48. Lord British has been gone for awhile... by DR_glock · · Score: 5
  49. U3 and U4 by revengance · · Score: 1

    How come I am missing ultima3 and ultima4? There seems to be a dearth of such games nowadays. But I guess MUD would be more fun than UO2. In meantime, CS here I come....

    1. Re:U3 and U4 by Karn · · Score: 1

      I'm working on a project whose goal is to create a game that gives a similar feel to the older Ultima games (3-6). There isn't much code yet but I'm looking for interested people who want to help out. It's being written in Python/SDL. You can find the very modest page for the project here.
      I don't want to do a rip-off of an existing game, but would instead like to produce a game that had some of the mystique that the older Ultima's had. Huge worlds, lots of monsters, lack of a cheesy plot, etc.

      --


      Why do I keep typing pythong?
  50. Re:question by EvilAlien · · Score: 1

    Yes, Lard British is no longer with Origin. He left following the fiasco known as the last Ultima. The success of UO notwithstanding, LB's hippocracy in the face of the obviously weak state of the released final chapter of the Ultima franchise lead to him losing face with his remaining fans.

    I think he begs for change now or something =)

    --
    perl -e 'print $i=pack(c5, (41*2), sqrt(7056), (unpack(c,H)-2), oct(115), 10)'
  51. D'oh... by Yosho · · Score: 1

    That was supposed to be in reply to the AC's message right below this.
    --

    --
    Karma: Terrifying (mostly affected by atrocities you've committed)
  52. Re:This makes no sense whatsoever. by Shocker69 · · Score: 1

    You forget that they charge per month. If they have 100,000 players on their current game at $10 per month. That is $1,000,000 they are going to lose per month. I don't know about anyone else but the MMORPG that I play takes up WAAAY too much of my life. Since I have started playing, I haven't played any other games since (3 months).

  53. Re:This is good news, not bad. by Chillas · · Score: 1

    Thanks for saying it dude. I agree one-hundred percent with you.

    Beyond the valid points you make, from a personal point of view, I have zero interest in playing a first person MMORPG, for a number of reasons. The big one on the list is that it makes it virtually impossible to do anything in a group. And if you can't do anything in a group, there isn't much point in playing a MMORPG.

    I think that OSI's resources will be much better spent focusing on the existing Ultima Online.

    --
    --- Math illiteracy affects 8 out of every 5 people.
  54. layoffs too? by mad_cow · · Score: 5
    Got the following from http://lum.xrgaming.net/. There's a note about the site suffering from frequent outages, so I'll paste their update:

    Electronic Arts and Origin Systems have announced a plan that will increase their focus on Ultima Online and halt production of OWO: ORIGIN (UO2). The reason is simple, rather than creating OWO: ORIGIN (UO2) as a parallel world competing with UO, we've decided to put those resources into growing and improving the core offering for Ultima Online's 230,000 loyal subscribers.

    In the near future and with the release next week of Ultima Online: Third Dawn, players will see new lands, new creatures, and a world that is continually evolving within Ultima Online.

    Latest update as of 3:30p: Massive layoffs throughout EA. 85 from OSI alone. Kesmai also gutted (at least 40, Battletech and Air Warrior 4 both cancelled) and 80 elsewhere in EA. Harry Potter cancelled. Jack Heistand (OSI's CEO) gone. Gordon "Tyrant" Walton moved to Sims Online.

  55. Re:question by magnetx11 · · Score: 1

    Pretty sure that is correct, he is no longer with Origin.

  56. Petition by Malicose · · Score: 4
    1. Re:Petition by MAJ+Rantage · · Score: 1

      *snicker*

      Yeah, that'll work.

  57. Uh duh by Fervent · · Score: 2
    Origin was going to be 3-D, correct?

    Uh duh. Glad to see we know what we're posting.

    If CmdrTaco wasn't such a jerk, and banned my email from his account, he'd be able to take my application for becoming a poster.

    --

    - I don't care if they globalize against free speech. All my best free thoughts are done in my head.

  58. 3D more than Quake/Tomb Raider knock-offs by Erasmus+Darwin · · Score: 2
    3D is not needed for a fun game...

    Had I nevered played Metal Gear Solid, I would not only have agreed with you 100%, but would've gone as far to say that using 3D in an RPG is an awful idea (I wasn't a fan of Ultima Underworld). However, MGS has shown us that you can take an existing 2D game concept, preserve both the 2D game play and the 2D appearance, and still come out with something better.

    So while some uses of 3D are just "shiny new technology" and jumping on the bandwagon, others instances are what can be described as no less than art. I honestly can't tell you which UO2 would've been, but I could imagine them doing it right -- leave the core game as what appears to be 2D but is rendered via a 3D engine and then really show off that engine (by shifting the camera around to a more first-person angle) when you want to do something to advance the story.

    On the other hand, it's entirely possible that they were trying to cash in on what Everquest does, in which case I'd agree with your comments 140%.

  59. Re:This makes no sense whatsoever. by Trevor+Goodchild · · Score: 2

    That's just the PR cover story. EA has been slowly killing Origin since they bought it, and the rumor mill strongly suggests that's why L.B. left the company. Not only did they kill UO2, they also laid off over half their staff, and the ones still there are earnestly putting resumes together as we speak.

    Origin has had numerous promising new projects that have been killed and/or shifted to other EA companies in the past year. With UO2 getting the ax, they now have nothing in the pipeline for new releases. Yes, you read that right. Origin is no longer working on anything other than UO maintenance.

    UO still makes money, so EA won't kill Origin altogether. At least not yet. But their actions have led to the inescapable conclusion that Lord British's once-mighty empire will soon be nothing but a memory.

    Kiss Origin goodbye. This was the final blow.

  60. Re:The Great Internet Crash of 2001 by Munelight · · Score: 1

    I guess I sort of jumped around what I was trying to say... No one plays their character's role. No one at all. Paladins and necromancers team up without a thought, etc, etc... The character itself has no meaning - its just quake with swords and magic.

    I don't really care, but advertising them as role playing games is a bit incorrect because then you get people buying it expecting it to be full of people playing their roles in the world, with clerics actually caring about what gods they worship and/or anger, or high elves looking down on the other races as inferior. Verant (the people that made EverQuest) actually started calling their game a MMOG (massively multiplayer online game) rather than a MMORPG to avoid this confusion. They realize that the amount of roleplaying going on in their game is practically nil.

    Anyway, I'm just talking about my experience with EverQuest. It was fun for the first few days and then it was all about "Level 16 wizard looking for group!" ... From what I hear UO has a bit more potential for role playing. I just wanted to speak up because I'm bitter about buying EQ and getting bored with it so quickly. It's a mark of how addictive it is though that I continued playing it for months. =) Maybe I should give UO a try...

  61. Re:The Great Internet Crash of 2001 by Munelight · · Score: 2

    It's actually MMOG's, not MMRPG or MMORPG's as they used to be called. You really only need to play one for a few minutes before you realize that there's absolutely no role playing at all in these games unless you really look for it.

    I think online games like UO and EverQuest are a neat idea, but they really don't work out. Grief players really ruin the experience (no pun intended) in a world where level and equipment advancement, rather than mindless shoot 'em up, is the goal.

    There's fun to be had in these games, but if you're looking for a role playing game, you're still better off with a piece of paper, a pen, and some dice. =)

  62. UO-Third Dawn by ErnstKompressor · · Score: 1

    Unless I'm mistaken, I thought, that "Third Dawn", the next release of UO, was based on a 3-D engine. No sigs, I just quit ; )

    --
    We apologise for the fault in this post. Those responsible have been sacked. -- Signed RICHARD M. NIXON
  63. Re:This makes no sense whatsoever. by SpitefulBen · · Score: 1

    The problem with that, however, is that people are going to be leaving UO1 anyway, to the next generation of MMORPGs. Only, with UO2 gone, they will not be going to a EA.com product.

    UO has far too many underlying problems to be fixed by more and more patches. UO2 looked quite nice. But, now the dancing is dead.

  64. Re:This makes no sense whatsoever. by SpitefulBen · · Score: 1

    Err, I believe that UO1 was going to continue for awhile after UO2 started, and after UO2 came out I doubt many would be playing UO1 much anyway. And with this, UO1 isn't gaining any resources. OSI had 80-some people fired because of this, not more put on the UO Live team.

  65. This makes no sense whatsoever. by SpitefulBen · · Score: 3

    They are stopping development of what they have been working on for years so they don't compete with their older product? Did competition with earlier products stop id from releasing Quake 2, in fear of losing sales on Quake? Does Ford not release new cars every year, even if it reduces the number of previous models sold?

    Anyways, most UO players are just waiting for something else to come up. Once Shadowbane, Anarchy Online, Neocron, and all the other upcoming MMORPGs come out, UO will be dead. This is a bad move by EA.com.

    1. Re:This makes no sense whatsoever. by acidboy · · Score: 1

      Your analogies don't work with a game whose success is dependent on the number of users actively playing it. Quake 2 could be released without fear that it might squash the original Quake because if it did, who cares? If, after Quake 2 was released, a hundred thousand gamers were playing Quake 2 and a mere thousand were left playing Quake 1, it wouldn't really matter.

      On the other hand, if EA released UO2 and the vast majority left UO1, then keeping UO1 running would probably be unprofitable. But if they just ditched all their current users that wanted to stay, they could have some massive publicity problems.

      In other words, with MMORPGs, sequels do, in fact, directly and negatively compete with the originals.

      This is not to say that they shouldn't bite the bullet of course and continue to uh, innovate, but there are some negative consequences that need to be considered.

      -acidboy

    2. Re:This makes no sense whatsoever. by geomcbay · · Score: 3
      The one error in your analogies is that Ultima Online is subscription-based. id loses nothing if people who bought Quake stop playing it years after it had stopped selling in significant numbers, ditto Ford...But Origin has a steady income stream from UO players...The vast majority of which would certinly jump to UO2, forgetting about UO, once it was released.

      Of course, despite all that, there has to be more to it than they announced...They've sunk a lot of resources in the game thus far..they must have hit some technical or creative (or, most likely, monetary) brick wall to halt development now.

  66. Layoffs by Highlordexecutioner · · Score: 1

    Well consindering they just laid off a good portion of their employees this is not much of a shock. They did this before when they were Kesmai they went from 9 to 96 employees almost overnight and had to trim the fat. They wiil probably call all the decent people back just like last time too.

    --
    Where am I going and why am I in this handbasket?
  67. This is good news, not bad. by ShaunC · · Score: 3

    There, I said it. This isn't bad news, it's good news, and I'd reckon a lot of other UO players feel that way. In the past year, the current incarnation has seen many times more than its share of serious bugs. Bugs that were left unchecked and went unfixed for far too long, even when being reported by tens or hundreds of people a day.

    Why did this happen, why did UO in its current state fall into such a lapse of disrepair? Because they took half the UO development team and put them to work on UO:3D and UO2. They claimed they had separate dev teams - and yes, there were even some new faces working on UO2 - but eventually the truth came out.

    One of the bigger flops of late, a "Veteran Rewards" program, was supposed to come out last fall. The program was launched in January, and pulled a week later because it was so bug-ridden. Months later it still hasn't been finished, and the reason? Yeah - "Our development resources are better spent on stuff like UO:3D and UO2." So much for all these different dev teams they were boasting about.

    At least now they're presumably going to focus in one place; it's better to do one thing well than to do several things half-assed. This was a move they needed to make, and I think they probably (finally) wised up to that by looking at the churn rate of long time vets. They've already got a core playerbase, they need to work on keeping us happy, paying customers before branching off to bigger and (better|worse) things.

    Shaun

    --
    Thanks to the War on Drugs, it's easier to buy meth than it is to buy cold medicine!
    1. Re:This is good news, not bad. by thelexx · · Score: 1

      Not that I'm really that big of an EQ fan, but to be fair, you may be taking a bit of an extreme position. To my knowledge, never been there, Planes raids often require five plus groups of six characters each, working together, to be successful. Grouping into six man (or less) teams is pretty fundamental to survival in EQ for the part of the game I have seen too. Also there are about six camera positions, including two zoomable 360 degree panning views, that you have to choose from at any moment. The game is _far_ from perfect, but as far as immersiveness goes, selectable view 3D kicks static overhead 2D right in the kahones. Really though, the vector graphics in Wizardry I are all you actually need right? It's all about imagination right? We dont want things to seem _too_ real do we? Riiiight.

      LEXX

      --
      "Gold still represents the ultimate form of payment in the world." - Alan Greenspan, 1999
  68. UO2 / UO 3rd Dawn by Llah · · Score: 1

    While I am not sure I am HAPPY about them scrapping
    UO2, I know that the 3rd Dawn client is slower than all
    hell.

    Perhaps with UO2 cancelled they can get rid of the room
    full of monkeys on keyboards trying to write code (this
    is after all a universe with infinite possibilities)
    and get those ole UO2 programmers in on 3rd Dawn and fix
    the slow client issues.

    For graphics this badly rendered to REQUIRE A 16 meg video
    card... who'd they hire to do their programming? Emmanuel Lewis!?

    Hopefully they just put all their eggs in UO2 and can move em back.

    --
    ~- Llah -~
  69. Hello? Garriot hasn't worked there in years. by ZzeusS · · Score: 1

    Pay attention.

  70. Re:Please change the "Lord British Gives UO2 the A by kurioszyn · · Score: 1

    "one of the few who"

    Two. Just two ( and that's counting Lord British.)

  71. Blizzard and how so many people dont understand by rattid · · Score: 1
    "I still dislike the fact that Blizzard canned Warcraft Adventures because "it didn't utilize modern technology well enough". So instead they made Diablo II, a game that looks a slim bit better then the first and needs 256MB ram to run at a decent speed in multiplayer."

    I dont know why you put that in quotes because I know blizzard never said that. Warcraft Adventures was canned because it was not living up to their high standards. Not because it wasn't high tech, not because it was a hot genre.

    Diablo I/II was NOT MADE BY BLIZZARD. It was made by Blizzard NORTH. A different company pretty much. Blizzard north titles still go through the QA at blizzard hq, and there is a small "strike team" that is sent to north, from HQ. But the artists, programmers, and designers are completely different than those who brought us Warcraft and Starcraft.

    I dont know what was wrong with your D2. Mine ran great on my 400Mhz PII w/ 128MB Ram.

  72. EA by rattid · · Score: 5

    Electronic Arts backstabs Ultima Online 2 for 412 points of damage!
    Ultima Online 2 has been slain!

  73. Lord British? Cmon Slashdot, get with the times.. by JeremyYoung · · Score: 1

    Richard Garriot was canned over a year ago by Electronic Arts. Origin Systems Inc is dead and buried, the Ultima property is basically the publicity concubine of EA these days.

    --

    Go Lakers!

  74. This is a good thing by Drakantus · · Score: 1

    Why reinvent the wheel, as the saying goes. UO is a fine game, yes it has some major flaws, but nothing that can't be fixed. It would be a huge disrespect to all the current players to abandon UO for "UO2". The bugs can be fixed in patches, the way the system works there isn't really any limit to the changes that can be made. It would be foolish to recreate the whole game, and with UO AND UO2, the support costs would double easily.

    --
    I love going down to the elementary school, watching all the kids jump and shout, but they dont know I'm using blanks.
  75. Re:The Great Internet Crash of 2001 by Alatar · · Score: 1
    They're called RPG's because you play the role of a character, not because you go around saying 'thee' and 'thou'.

    Dice? Isn't that known as 'rollplaying'? I mean, if you're such a stickler for 'true' RPGs.

  76. Re:This could be good by Alatar · · Score: 1
    Joe's Apartment?? Ugh, I can't believe I actually paid to see that in a theater. I've successfully repressed my memory of that incident until now...thanks.

    On the bright side, the special effects in Joe's Apartment were done by the guys who used to program all the games for the Intellivison.

  77. Perhaps it was Garriot's mistake? by Courageous · · Score: 1


    Perhaps it was Garriot who made the mistake,
    and EA's only cleaning up after him. It's clear
    to me that if the main customer base for UO2
    scavenges UO one customers, this is not a cost-
    effective proposition.

    C//

  78. Ultima/Wizardry by nowt · · Score: 1

    Ah, them were days.. first two games I ever bought were these.
    In a sea of copy-my-genre, era of 'sequals', 'prequals' and the like, I really just hope they focus on an original idea instead.

    Like Ultima and Wizardry were when they came out... both 'adventure' games but oh how different (and fun!).

    --
    A strange game. The only winning move is not to play. How about a nice game of chess? - Joshua (Wargames)
  79. Re: Origin 3-d? by sheetsda · · Score: 3
    Origin was going to be 3-D, correct?
    Yes. Here are some downloadable video files. Unfortunately, the original trailer for UO2 (later renamed Origin) isn't listed on that page. It was quite well done, corregraphed to music and such, and showed some footage of the movement capture techniques they used for the humanoids, various combat scenerios. I just uploaded this video on some of my webspace, .mov format, 22 megs, worth the download if you have the band. original trailer

    "// this is the most hacked, evil, bastardized thing I've ever seen. kjb"

  80. Title Correct by JAVAC+THE+GREAT · · Score: 2
    Lord British is owned by EA as a trademark. In other words, Lord British != Richard Garriot. Richard Garriot ceased being Lord British when he quit last year.

    As Lord British embodies the Ultima franchise, there is, metaphorically, nothing wrong with the title of the article.
    ---

    1. Re:Title Correct by thefaxman · · Score: 1
      Okay, legally, I'll agree with you, but my point is that regardless of whether or not he continues to be called Lord British, Richard Garriot will always be Lord British in the eyes of the gamers, the people who played the early Ultimas.

      I would not say that the term "Lord British" embodies the Ultima franchise, but that is my opinion, of course

      The Faxman

  81. Re:question by lmake · · Score: 1
    If you were disapointed with Ultima 9 then you should check out Eriadain.

    It's a project to remake Ultima 9 with the original story and it also does their best to explain all the plot holes etc.

    So it looks like it isn't as dead as you think.

  82. question by tangloser · · Score: 3

    Didn't LB leave origin a while ago? and wasn't that the reason for the name change from "ultima online 2" to "origin:worlds online"(or something like that) -nick

    1. Re:question by geomcbay · · Score: 3
      Fired? For Ultima 9? He should have been drawn and quartered...

      Oh well, I get as nostalgic as anyone else when it comes to Ultima 1-3...But the series lost its spark years ago. Maybe killing it off completely is the best thing they could do.

  83. Re:Please change the "Lord British Gives UO2 the A by thefaxman · · Score: 1
    Okay, I'll agree he hasn't done anything in quite some time, but I suppose I was one of the few who liked Ultima 9

    The Faxman

  84. Please change the "Lord British Gives UO2 the Axe" by thefaxman · · Score: 5
    As has been said, Richard Garriot (aka Lord British) left Origin last year, and as we see now, he did so for a reason. EA and OSI have made a HORRIBLE mistake here, but don't blame it on Lord British (even if it was accidental).

    Richard Garriot is one of the best game designers of all time, and he deserves a bit more respect.

    The Faxman

  85. Re:Yeah, Yeah by ocbwilg · · Score: 1

    I thought that Akalabeth was basically a dungeon crawl with no world map, but then later on he took Akalabeth and added to it to create Ultima I. It was in his interview on the Ultima Collection CD that came with the Ultima IX Dragon Edition.

  86. Re:Please change the "Lord British Gives UO2 the A by geomcbay · · Score: 2

    Sorry to be negative in a public forum, but Richard Garriot WAS one of the best game designers of all time. He's been coasting on fumes & past glory for almost a decade now.

  87. Old games, relatively speaking... by Dancin_Santa · · Score: 1

    UO came out so long ago I can't imagine the player base is large enough to sink more capital into. They would have been better off releasing a new game to attract both old and new players. As a result of this game scrapping, I don't think they can expect to see huge increases in the UO gaming population.

    Bummer.

    Dancin Santa

  88. The Great Internet Crash of 2001 by glrotate · · Score: 1

    Stocks
    .Com's
    MMRPG's

    1. Re:The Great Internet Crash of 2001 by devilBoy · · Score: 1

      Munelight is right on the money, here. I've played both EverQuest and Asheron's Call. Both games had nothing to do with roleplay. I stuck with EverQuest the longest (level 49 Ogre Shadowknight) and finally got really sick of everyone becoming so incredibly greedy and phat lewt oriented. It's too bad UO2 bit the dust. With skills like dancing, I was hoping this game might attract players who were interested in more than farming spawns.

  89. Help save the game... by mjmishou · · Score: 1

    Help save UO2, go to www.petitiononline.com/40kay/petition.html and to www.petitiononline.com/uo2/petition.html and help save this game, thanks! Mike Mishou

    --
    Mike Mishou "Your sexual organs to sprout wings and fly away!"--Terry Pratchett
  90. You know why UO2 would have failed????? by loki29 · · Score: 1

    According to several people over on boards.uo.com, There was not going to be (when originally released) any housing any boating any guilds any mounts in other words, a NeverQuest/Assh*les Call clone.

  91. EAs grand plan by Syphtor · · Score: 1

    Taken from their UO2 faq

    What's that, you say? Isn't Origin the name of the company? Won't that be confusing?
    By the time this game ships, we won't be putting the Origin (company) logo on the box. It will be our first title going out under the new EA Games logo. Keeping this new branding strategy in mind, naming the game 'Origin' is a good way to keep our name out in the community. Granted, there may be some confusion at first, but change is never easy and we feel this is the best decision for the long-term.

    I think that's fairly obvious if the other actions (Getting rid of Garriet, sacking employees...) don't show it enough, that EA is really getting rid of Origin, but of course they want to still take advantage of the name Origin, and what better way to do so? Take the companies name (well known in the industry) and give it to a game that is sold by EA...

    Does this announcement of UO2 development stopping mean a halt to this grand plan? or merely a way of loosening the link between Origin the company and Origin the game? Are they now going to have a team of EA programmers (if there are such) take over the development of Origin [the game]?

    --
    It's in that place where I put that thing that time
    1. Re:EAs grand plan by Syphtor · · Score: 1

      Sorry missed some other stuff to go along with this... Aparently Peroxide is (re)developing Ultima I which is interesting news in and of itself (loved the game!!), also it's going to be freeware as well as they have official permission from Richard Garriet (not Origin or EA though by appearances...)

      Check out the site if you want more info on it... There's some talk on it's forums of doing a Linux version, though it's only Windoze at the mo.

      --
      It's in that place where I put that thing that time
  92. Yeah, Yeah by tb3 · · Score: 1

    The first Ultima, written on a 48Kb Apple II in about 1978, was 3-D. I remember reading an article by LB about how he hacked the 3-D perspective views (they were only wire-frame) in the old Space Gamer magazine. It was a pretty far-out game for the times.
    -----------------

    --

    www.lucernesys.comHorizon: Calendar-based personal finance

  93. This could be good by BIGJIMSLATE · · Score: 1

    Hey, this COULD be good! Remember all of us who bought Ultima IX, only to find it filled with more bugs than Joe's Appartment? Let them work on it, I'm sure we'll have plenty of other games to play, both online and offline.

  94. UO still has no direct competition by lowdown976 · · Score: 1

    Nobody is developing a game that has the isometric view point, so it has that going for it.

    The original 'vision' of the UO world has been totally muddled. When it first came out, it was shunned in a way because of the rampant 'murdering' or PKing that was going on. There were very few restrictions on your actions and it had vast potential to be a truly dynamic world.

    Then in steps EA. They have pussified UO to the point where players can live wrapped in a warm fuzzy blanket of safety. Amassing virtual stuff until they get bored and quit playing. This pussification is what will kill UO, not the new games coming out. Before it was dangerous and intriguing, now its just how much pixels of crap you can collect.

    http://artifact-entertainment.com

    THIS game (Horizons) looks to have the vision to do something truly cool. This along with Star Wars:Galaxies are my highly anticipated games. Hopefully one or the other will let the players acctually shape the world. That would be awesome.

  95. You won't get two good games, anyway... by number+one+duck · · Score: 1

    Much better to have one (hopefully) excellent game, with the steam of the company behind it, than two average games that are fighting over the same users. Would be somewhat different if the games were run by seperate corporations.. but if Origin owns them both, they could really care less if the players jump ship from one to the other.

    "Oh, by the way, this game is archaic, but we'll keep it running even though we have a sequal" isn't the best line to use when courting new players. Its right up there with "We know you paid $1,000 on ebay for that house, and we aren't stupid enough to cancel the service before your contract expires."

  96. I hate UO, they stole some of my ideas... by CrazyJim0 · · Score: 1

    I don't care... I gave up with my MMORPG after UO came out and being poor + going to CMU was really getting hard for me. Now that I see that no corporations can design fun 'content' but can just do good art... I'm psyched to finish my MMORPG. However lame the graphics might seem at start. www.ebayrp.bizland.com

  97. !ACHTUNG! by supagreg1 · · Score: 1

    The united states is now under martial law. The US economy is in the crapper. All projects new gaming projects have been canceled. Do not attempt to contact electronic arts, richard garriot, or origin staff. SHUT UP! be happy.

    --
    sig.object.lame
  98. Good? by Kefka+Priest · · Score: 1

    I guess i wont be "wasting" hours on end from now on.

    --
    Hey ppls, do you thing you could visit my website? I've been wanting more ppl to go there so i thought i might try here
  99. Lord British never should have sold Origin by TheFinn99 · · Score: 1

    He basically sold his soul when he sold Origin to EA, even if it was for 10 million. He could have made all that money back with Ultima Online. Now he's lost the rights to Ultima forever! No more TRUE Ultimas will come out. This is just like what happened with Wasteland back in the day (thank God for Fallout, though).

  100. Hooray for Black & White by devilBoy · · Score: 1
    At least we finally have Black & White after a three year wait. There have been rumors that it'll eventually be playable in a MMORPG type of environment.

    It's still too bad that UO2 isn't going to be released, but there are other games on the horizon.

  101. Re:They are bigger then ever by devilBoy · · Score: 1
    Even if UO upgraded their ancient graphics and developed a whole new world of interesting new things to discover, I'd still never start playing at this point. How many years has this game been out? Isn't it a PvP environment?

    Why would I want to pay a monthly fee to be the pissboy for some 14 year old who started playing the game three years ago?

  102. Look at all the cancelled UO accounts! by devilBoy · · Score: 1
    I never had an Ultima Online account - the graphics looked horrible, in my opinion. Apparently, the only chance you had to get in on the beta of UO2 was to be a current subscriber to UO.

    You should read all the angry responses from people who were maintaining their UO accounts just to get into the beta. Does anyone know of a way that we can watch the UO subscription numbers drop following this announcement?

  103. Re:They are bigger then ever by devilBoy · · Score: 1

    Same game, new land mass. I still have no desire to start playing a game that others have been playing for three or four years. That sounds like as much fun as walking into a theater to watch the Matrix when Morpheus is being rescued - the movie is almost over, walk into another theater!