Slashdot Mirror


Quake 4 Announced

Warrior-GS writes: "This just in from QuakeCon in Texas: Id Software and Raven Software will be joing forces on Quake 4. Id and Nerve Software are also going to working on some unspecified game. Carmack is giving his talk right now. GameSpyDaily has all the details."

64 of 310 comments (clear)

  1. Re:anyone know? by eXtro · · Score: 2, Insightful
    Most Open Source software is developed to the point where its no longer fun to develop it. This means that the final bit of scripting to ease installation is left by the developers.

    But, as a point of reference I noticed that FreeCiv was one of the installed packages on my system. I've never played it, I've never even looked at it. I started up the server, typed "start". It responded that more players were needed, so I started up the client. Again I typed "start" in the server window. Bingo, I'm playing.

    I'm not entirely sure where the hours of set up are involved. Perhaps people on the short bus type really really slowly.

  2. Re:Yawn... by grammar+nazi · · Score: 5, Insightful
    Here is a list of many of Q3's substantial innovations over Q1, Q2, and pretty much every other game to date:

    Volumetric fog. This was not done in a video game before Q3

    Delta packets - Q3 was designed from the ground up to be a networked game and innovations such as delta packets resulted from this.

    Ballistic parametrics - Instead of bullet positions being relayed over a network, Q3 relays position, velocity, acceleration. Remember physics? This is enough to describe the entire trajectory, making for a large bandwidth saver.

    Linux (thank you Loki) - It took a *long* time for Q1 and Q2 to be playable in Linux. Loki accomplished this quickly

    What else did I miss?

    --

    Keeping /. free of grammatical errors for ~5 years.
  3. Do what he wants. by DarkHelmet · · Score: 2, Insightful
    Everyone has always complained that the Quake games seriously lack the gameplay in order to make it worth playing over and over. In that light, here is what I think id should do:
    1. Make a bunch of maps using the doom engine.
    2. Add in one more weapon to the Doom2 engine (How about a triple shotgun, to go on that 1-2-3 punch?)
    3. Make a couple of monsters out of sprites, and make their AI crummy.
    4. Instead of midi covers of Alice in Chains, do FM synth versions of "Baby One More Time" and "Genie in a Bottle"
    5. Include a picture of Carmack in the game box, with a shirt that says, "Shag off: I can do what I like."

    Call this game Quake 4 just to screw with people's heads. Then come out with this Über-engine called Doom 3, and sell it to everyone.

    HAH!

    --
    /^[A-Z0-9._%+-]+@[A-Z0-9.-]+\.[A-Z]{2,4}$/i
  4. Yawn... by Dancin_Santa · · Score: 2, Flamebait

    Hasn't this genre been played out yet?

    Where's the innovation?

    Dancin Santa

    1. Re:Yawn... by interiot · · Score: 2

      Counterstrike seems pretty different from most other FPS's?

    2. Re:Yawn... by SumDeusExMachina · · Score: 2, Insightful
      You missed a few...

      SMP support

      Full-screen 32-bit color rendering

      Curved 3D surfaces

      That's just about all that I can recall besides what you mentioned.

      --

      Is your company running tools written by ma
    3. Re:Yawn... by nakaduct · · Score: 3, Insightful
      it's just run-jump-kill

      That's like describing golf as "swing-swear-walk". Quake or Golf: as a beginner it's chaos with random bouts of unexpected good luck.

      But watch two good players in a rocket duel on a fast, jumpy map... it's as artful as swordplay, or as close as you'll get on a computer. They'll dodge and feint, probing for holes in the opposite's guard, suffering small wounds for better position, and then sacrificing the position to inflict greater injury.

      It's hard to recognize innovation while it's happening. Before Q3, shooters were about aim and item management. Number three introduced technique as an integral game element.

      This guy expresses the same point, better than I can. I put my words first anyway, because he's dead:
      Let me explain in terms of the martial arts. As a beginner you know nothing of stance or sword position, so you have nothing in yourself to dwell on mentally. If someone strikes at you, you just fight, without thinking of anything. Then when you learn various things like stance, how to wield a sword, where to place the attention, and so on, your mind lingers on various points, so you find yourself all tangled up when you try to strike. But if you practise day after day and month after month, eventually stance and swordplay don't hang on your mind any more, and you are like a beginner who knows nothing ... . The cogitating side of your brain will vanish and you will come to rest in a state where there is no concern.
      -- Takuan, 16th Century Japanese Zen teacher, in explaining the shift from unconscious incompetence, through conscious incompetence and conscious competence, to unconscious competence.
    4. Re:Yawn... by Dwonis · · Score: 2
      Well, maybe some people think of it that way, but I prefer not to confuse non-technical people with pointless inconsistency.

      "TCP/IP" is notated like fractions are notated. It means "TCP over IP". If you're using UDP over IP, you shouldn't say "TCP over IP". Calling everything "TCP/IP" just confuses people. I once had a tech support rep ask me if you can "ping a certain port", which indicated confusion between TCP/IP and ICMP/IP.

      In correct terms, it's not the "TCP/IP suite", but the "Internet Protocol suite".

    5. Re:Yawn... by Tet · · Score: 2
      Quake [1] was a totally revolutionary game, that set a whole new standard

      Yep. It ws the start of the end for FPS games. It emphasised graphics and the technological prowess of the engine over and above gameplay. And the rest of the industry followed suit. It wasn't until what, 5 or 6 years later, that gameplay became important again. UT was an immensely playable game, and although Q3A surpassed it in some areas, overall, I think most people agree that UT is the better game. But the real winner is Serious Sam. It's the first game I've played since Doom that really gets your heart racing due to the sheer quantity of bad guys all out to get you all at once. It's just a shame it took so long to get there after Quake came along...

      --
      "The invisible and the non-existent look very much alike." -- Delos B. McKown
    6. Re:Yawn... by Aphelion · · Score: 4, Informative

      Delta packets have been around since Q1. See console command "cl_nodelta".

      Ballistic parametrics have been employed in large-scale multiplayer since Subspace in 1996.

      Q1 was playable in Linux using an anonymous binary named squake, presumably from leaked source code (before the source code was stolen from cracked crack.com servers.) It worked flawlessly, and far better than the official ports.

      So yeah, volumetric fog was a pretty big thing. I think they used it to cover up some bad floor textures.

    7. Re:Yawn... by boaworm · · Score: 3, Interesting
      Hasn't this genre been played out yet? Where's the innovation?

      I fully agree with you. Quake [1] was a totally revolutionary game, that set a whole new standard, freelooks, gaming with mouse, network games to the large masses. Quake 2 followed up the success with a more advanced 3d engine, and some new features. Perhaps the ability to write mods (actionquake, ctf, tf) was what made Quake 2 great...

      But Quake 3 ?.. what's that but just Quake2 in 32bit color with jumppads instead of ladders ?
      Dont get me wrong here, i admire what johnc does, and no game has executed so many bogomips on my cpu's as Quake2. I just hope Quake4 brings something more then just a bunch of new colors. I really would like Quake to be my first game of choice again :-)

      --
      Probable impossibilities are to be preferred to improbable possibilities.
      Aristotele
    8. Re:Yawn... by iamblades · · Score: 2, Informative

      The graphics are the main innovation. FPS games are usually the graphical leaders of computer games. Another attraction is the sheer fun value, which is immeasurable. Basically it's like how people still like tetris. Even if it might be played out, there will always be people that enjoy certain types of games...

      --
      Shit adds up at the bottom...
    9. Re:Yawn... by Auckerman · · Score: 2

      I find it interesting that the "innovations" you list have NOTHING to do with game play. I like modern games, when they contribute to innovative game play. I also still play Tetris, sometimes even choosing to play it over The Sims, which btw is very innovative. Quite frankly, as pretty as Q3 is, compared to Q2, it's not innovative in any way gameplay wise.

      --

      Burn Hollywood Burn
    10. Re:Yawn... by 11223 · · Score: 2
      Yeah, it was innovative. It showed how a 3D FPS (I mean real 3D, not this pansy stuck-to-the floor stuff) can have good level design, good netplay, and a kickass story. Better than find the key and blow up the reactor.

      D3 still rocks. Where, O Where, is D4?

    11. Re:Yawn... by Dwonis · · Score: 2

      No Quake has ever used TCP/IP. UDP/IP yes. TCP/IP no. (Shudders at the thought of playing Quake over TCP...)

  5. Re:Finally... by Anonymous Coward · · Score: 2, Funny
    finger johnc@idsoftware.com for the details

    Eww, no thanks. Romero on the other hand...

  6. you mean something like this? by option8 · · Score: 4, Interesting

    you mean something like this?

    i dunno.. doesn't work for me

  7. Re:Quake 4: Attack of the Clones by istartedi · · Score: 3, Funny

    Maybe they should call it Automatics for the People and get REM to do the sounds this time.

    When the world is a monster... blast it to bits.

    --
    For all intensive purposes, "whom" is no longer a word. That begs the question, "who cares"?
  8. No by crisco · · Score: 4, Informative
    No

    Take a look at id software's corporateQuake engine licensing page. Second paragraph under 'The GPL'd Quake Engine'.

    Remember this engine is the foundation for what Valve did with Half-Life, and the software and OpenGL rendering is still as fast as it ever was.
    For some reason this is a common misconception, maybe because Half-Life came out after Quake II.

    It is an important point because Counterstrike, a mod of a game based on a five year old engine, is the most popular online 3D shooter (based on number of servers).

    --

    Bleh!

    1. Re:No by sheetsda · · Score: 2
      It is an important point because Counterstrike, a mod of a game based on a five year old engine, is the most popular online 3D shooter (based on number of servers).

      And according to GameSpy stats, number of players aswell. Even if you assume only a tenth of Half-Life's players are playing CS (which I know isn't nearly as high as the actual number).

  9. Re:I hope they put more focus on the "fun" part by Phroggy · · Score: 2, Interesting

    I hope they put more focus on the "fun" part, because they dropped the ball on Quake III. It's been all Unreal Tournament for me for the last 18 months.

    Agreed. Really unfortunate, because Q3 has a MUCH better quality engine. With UT I keep seeing miscellaneous display glitches.

    Example: on the CTF map with the two big towers and just a couple paths between them, you can go up on the top and grab a sniper rifle. Go up there are zoom in on the top of the enemy's tower - if someone's up there, and they start walking around, it won't display correctly. Looks like they're walking in the middle of the wall or something.

    --
    $x='S24;r)>63/* h@<5+oZ)32"5cz';$me='phroggy'x$];
    $x=~y+ -xz+\0-Tx+;print$_^chop$me for split'',$x;
  10. Re:Oh WOW! by Anonymous Coward · · Score: 2, Funny

    at your local liquor store.

  11. Re:Yay... more id Junk. by tswinzig · · Score: 2

    Seriously, though... id Software makes great game ENGINES... they do NOT, however, make great games.

    You are correct ... they don't make great games, just the most popular games. Oops...

    --

    "And like that ... he's gone."
  12. Re:I hope they model it after q2 and not q3. by Mr.+Sketch · · Score: 2

    Imagine, a game that has the fear factor of Doom, the physics of Q2, and the eye candy of Q3. I can hope, can't I?

    You aren't the only one hoping buddy. If they could create a game like that, it would be the first fps I've bought since Doom2. I've played Quake2 and it was fun, but not enough for me to actually go out and buy it. Fun to play every now and then at a friends house, but not enough to actually buy.

    The fear factor of Doom is what made me love it, and the quake series just hasn't had that. Doom is the only game that can make me jump 5 feet out of my chair and cause me physically look around.

  13. Re:The true question is... by SCHecklerX · · Score: 2

    So Quake 5 will be IIII with a slash through it (how do you do that in one line of ascii, anyway?)

  14. Re:Finally... by fobbman · · Score: 2

    I am SICK of people clammoring for all this eye candy shit. And getting all orgasmic about a game that's big promise is to drop your top-of-the-line $300 video card to it's knees so you have to throw it out in favor of ANOTHER more EXPENSIVE video card is wrong on so many levels.

    Half-Life, Counter Strike, and the latest update Blue-whatever are based on the Quake I engine, and they kick ass because they are fun to play. And the best games of all time are considered great because of their playability, not because of their eye candy.

    It wouldn't surprise me in the least bit if Carmack had heavy investments in nVidia stock. Hopefully when another "gee whiz it looks great but it plays like a dead dog" major release bombs we might get back to what games are best at: being fun.

  15. Leaked screenshots! by cbr372 · · Score: 2, Funny

    These graphics really do look superb

    --
    Cedric Balthazar Rotherwood
    Sun Certified Programmer for the Java Platform +
    System Admin. for Solaris
  16. Re:Full name.. by JBowz15 · · Score: 2

    I think in Quake IV you should have to fight that big Soviet guy who killed Apollo.

    Finally, the Rock has come back to Slashdot.

  17. Quake 4: Attack of the Clones by crisco · · Score: 2, Redundant
    Or wait, wasn't it "The New Hope"?

    I'm all confused...

    --

    Bleh!

  18. Re:anyone know? by jchristopher · · Score: 2

    The Windows binary I tried required starting a server app in the GUI, starting the client app in the GUI, then configuring the game on a command line, then starting the game on the command line. If it's preinstalled, obviously, that's different.

  19. That's lame by Pope · · Score: 2

    it looks *way* too much like the Van Halen logo. :)

    --
    It doesn't mean much now, it's built for the future.
  20. More yawns are heard. by eddy · · Score: 2

    You really believe delta-compression was invented with Q3, don't you? :-\

    Sorry, but this is getting boring. Technically the engines are great, but... Wolfenstein, Doom, Doom 2, Quake, Quake 2, Quake 3/Quake 3:TA, "Return to Castle Wolfenstein", Doom 3, Quake 4... it's getting a little bit repetitive.

    The Looking Glass people did it right with Thief. Red Storm built Rainbow Six around good gameplay, but a crap engine and the worst netcode I've experienced (well, that's a lie -- I'm not counting Operation Flashpoint since I consider it Beta). Couldn't ID take their tech to the tactical level?

    I've been waiting for ID to whip up a real good CRPG using a state-of-the-art 3d-engine for some time now... I hope those people over at ID can enjoy games from some other genre than just straight action-FPS, or they'll fade away... I'm not seeing myself buying any of their FPS anyhow. <shrug>.

    Ah well, guess we have Bioware and Gas Powered Games to refine and put out some great gameplay for us.

    Chris Taylor and John Carmack teaming up, now that could be interesting. Or maybe Jane Jensen doing another Gabriel Knight using Carmack-o-tech. Anything BUT ANOTHER FPS!

    --
    Belief is the currency of delusion.
  21. Re:Finally... by billh · · Score: 2

    Something has to push 3D graphics to be faster and better. It might as well be id. I, for one, am happy that I can pick up a GeForce II for $50 at the local computer store. My TNT2 runs Q3 fine, though.

  22. Re:attention spans and the changing gaming world by kin_korn_karn · · Score: 2, Insightful
    Oh, but they're designed that way. It's a one-shot consumer product. If there was a game that you never got sick of and played for years, forsaking all other games, how would design houses make money? There are a finite number of people in the world that want a particular game, and they are, for all intents and purposes, an indestructible non-decaying product. You don't typically need to buy multiple copies of the same game, so they have to make multiple games to stay in business.

    The sad part of the game industry is how all the small shops are folding. That's our (the gamers) fault. Our demands for production value are so high these days that the overhead associated with creating even a modest game is staggering. You need artists, $10k/license 3d modeling packages, specialized motion-capture equipment, powerful workstation-class PCs, shop licenses for Visual C++ and the DirectX SDK, kickbacks to hardware mfgs to get reference HW to test your code on, tons of marketing, junkets for reviewers, and so forth just to be competitive in the market, which has grown to the level of having games in the middle of the aisle in Wal-Mart.

    Gaming's become as diversified and complex a business as movies or TV. And like the movies, mainstream gaming is distilling down to a few large publishers (Infogrames, Sierra, MS), and mostly puts out crap. The gems still come from the independent guys who somehow get picked up by a big studio. Bioware/Black Isle and Interplay comes to mind.

  23. Re:Single-Player by Omerna · · Score: 3, Informative

    Try playing it when you're 5 or 6. My cousin gave it to me and it absolutely scared the shit out of me. I couldn't get past the first level or two. To a little kid Doom was monsters under the bed brought to life.

    --


    No sig for you.
  24. Re:I hope they model it after q2 and not q3. by Polo · · Score: 4, Informative
    Imagine, a game that has the fear factor of Doom, the physics of Q2, and the eye candy of Q3. I can hope, can't I?

    You might want to give Serious Sam a shot.

    My first time playing it I found myself chuckling *uncontrollably* while shooting *hordes* of oncoming monsters. Lots of monsters. Some of them hundreds of feet tall. (I was playing a network game cooperatively with a friend). I was rolling on the floor when I first picked up a cannon.

    The only thing that could be improved would be to add some more levels... say 200 or so... Yeah, 200 levels... that's a nice round number...
  25. Quoting id Software map designer by jfedor · · Score: 2

    there will be no Quake 4
    -- Tim Willits

    So, I guess he was wrong, eh? :)

    -jfedor
  26. LORD above... by Archfeld · · Score: 2

    the game that can bring my Geforce3 to 30FPS is staggering. I run UT in full glory at 1280x1024
    32bit color and get 90-100 FPS, note that is WITH dynamic lighting and ALL the eye candy.
    The thought of the amount of data to bring that down to 30 FPS gives me the willies. Is a good time to be a technophile :)

    --
    errr....umm...*whooosh* *whoosh* Is this thing on ?
  27. Re:Single-Player by Mr.+Sketch · · Score: 3, Interesting

    enemies that made me afraid to play the game alone at night. :)

    I think you must be thinking of doom. That game had some enemies that would make me afraid to play with the lights off. Even after I stopped playing I could still hear the snarlling crackle of an imp right behind me. I haven't had the same reaction to any other fps I've ever played, doom was just a classic. I sure hope doom3 returns to the origional doom style in terms of gameplay and setting, and isn't too quakeish.

  28. Re:I miss Ivan by jchristopher · · Score: 2
    Sorry, I forgot that pointing out flaws in open-source software is "trolling", whereas pointing out flaws in closed source software is "a good way to get modded up.

    Get a life. You think because you have a low user ID, it's okay for the interface to suck? I guess if it's easy enough for you, it should be easy enough for the peons, right? If they can't understand it what's their problem.

    Program the interface well on a good piece of software and everyone will use it. Program the interface poorly on a good piece of software, and the only people that will use it are other programmers. Which of those sounds better to you?

  29. Re:I hope they model it after q2 and not q3. by Osty · · Score: 3, Informative

    Counterstrike, one of the most popular multiplayers games at this time, is based on the q2 engine (heavily modified by Valve), so this says something about the enduring appeal of q2, and its associated engine.

    Actually, Counter-strike is just a modification for Half-Life, which itself was originally based on the Quake 1 engine, but Valve heavily modified it (skeletal animation, scripting, etc) and rolled in some updates from Quake 2 as well. Thus, the Half-Life engine is really an amalgam of Q1 and Q2, with a lot of Valve thrown in as well. Which, btw, would explain why it's also very dated-looking (which doesn't have to be such a bad thing, as long as the games are still fun).

  30. Quake IV on CNN's Web site by antdude · · Score: 2

    Screen Shot. However, it is not real :). Saw this on Shacknews.

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  31. Re:Quake4 + Mac by ptbrown · · Score: 5, Insightful

    Nonono... Carbon is just a compatibility hack. Real apps should be build with Cocoa, but I'm sure Carmack doesn't need to be told. As we all remember, OpenStep (now Cocoa) was the original development platform for Doom and Quake. So when he says that MOSX is his "new" development platform, he really means "old".

    --
    Any sufficiently advanced civilization is indistinguishable from Gods.
  32. Dumbentia Called It by bonzoesc · · Score: 3, Funny
    http://www.dumbentia.com/pdflib/quaker.pdf - PDF link

    I'm looking forward to Quake 4: Quaker.

  33. DROOL drool by Archfeld · · Score: 2

    Yes, I've seen some on UnrealEngine.com our host, MAN it looks impressive. Soon we will be playing TV like games :)

    --
    errr....umm...*whooosh* *whoosh* Is this thing on ?
  34. Re:Every id game is worth it by SlippyToad · · Score: 2
    I can't imagine how anyone can be truly, "tired" of the Quake genre.

    Quake I was pretty boring. After I got over the 360 degree view, I realized that the levels were all demonstrations of "look, we can do full 360 degree views!!!" I could play through the entire first four shareware episodes in under thirty minutes. I finished the full game in under three hours. no, I don't play on nightmare skill level. The interesting part of the game, to me, is not killing the monsters. Adding more of them doesn't make the game more fun. It's figuring out the level. Well in Quake they might as well paint arrows on the walls. I never got stuck in Quake.

    But that's entirely subjective. I have great praise for Quake as a game . . . engine. But as an actual game it seems to lack something. It's not challenging for me to click the joystick trigger hundreds of times. I want my brain to get exercised as well.

    --
    One day I feel I'm ahead of the wheel / the next it's rolling over me / I can get back on / I can get back on
  35. Re:The true question is... by Brian+Stretch · · Score: 2, Informative

    Actually, after III comes IV, not IIII.

    You wanna argue with the nailgun, you go right ahead...

  36. Re:The true question is... by mirko · · Score: 2

    maybe this won't use roman but arabic notation, like in this example...

    --
    Trolling using another account since 2005.
  37. Re:dundant? by option8 · · Score: 2

    how is it i can get modded up for replying to somebody else's redundant post with the above link, and get modded down here for being redundant - i suppose to myself...

    oh well, that's slashdot democracy for you...

  38. Full name.. by abischof · · Score: 4, Funny

    I still think they should call it "Quake 4: The Voyage Home".

    --

    Alex Bischoff
    HTML/CSS coder for hire

  39. The true question is... by sheetsda · · Score: 4, Funny

    where are they going to put the fourth nail in the logo?

    1. Re:The true question is... by option8 · · Score: 3, Interesting
  40. I hope they put more focus on the "fun" part by Waffle+Iron · · Score: 2, Flamebait
    I hope they put more focus on the "fun" part, because they dropped the ball on Quake III. It's been all Unreal Tournament for me for the last 18 months.

    Oh yeah, and they better make it run faster on an the Athlon than the P4, or all the /. armchair CPU architects out there are really going to be pissed :-)

    1. Re:I hope they put more focus on the "fun" part by htmlboy · · Score: 2

      Oh yeah, and they better make it run faster on an the Athlon than the P4, or all the /. armchair CPU architects out there are really going to be pissed :-)

      That's a difference in compiler optimizations. By the time this is released, id might be using a compiler that allows the P4's deep pipelining to be a good thing.

  41. I hope they model it after q2 and not q3. by Jailbrekr · · Score: 5, Interesting

    Contrary to many a naysayer who says that 'Quake 1/2/3 is dead', people keep playing, and our q2 game servers are actually enjoying a bit of a resurgance (sp). Why? Because it is still one hell of alot of fun to play. Nothing, and I mean NOTHING can compare to the q2 physics. It had an excellent combination of good graphics, excellent multiplayer code, and physics that allowed to game to be fast paced, but not too fast paced where it seemed too unreal (no pun intended). Counterstrike, one of the most popular multiplayers games at this time, is based on the q2 engine (heavily modified by Valve), so this says something about the enduring appeal of q2, and its associated engine.

    Q3 was cute, and had excellent eye candy, but I found it to be entirely unplayable. I did not enjoy the levels (even thou they were beautiful), nor did I enjoy how my character handled. It was too 'soft and squishy' for my tastes. It was obvious that ID wrote it not to sell it as a game itself, but to sell the engine to mod builders.

    I can only hope that ID learns from its previous games, and can somehow capture the strong points of all their titles.

    Imagine, a game that has the fear factor of Doom, the physics of Q2, and the eye candy of Q3. I can hope, can't I?

    --
    Feed the need: Digitaladdiction.net
    1. Re:I hope they model it after q2 and not q3. by cobar · · Score: 2

      You want q2hack which gives you full screen mode and DGA mouse input.

      It's available from:
      http://staff.xmms.org/zinx/q2hack/

  42. The Single-Player Storyline Returns? by 08thMSTeam · · Score: 2

    Quake 4, which will take a trip back to the Quake 2 Strogg universe.

    Hopefully a sign of the return of the single player game. As much as I love mowing down 13 year olds with a prediliction towards the word "j00", a tripped-out futuristic blast-fest with a decent story sounds great :)

  43. attention spans by British · · Score: 2

    What I've noticed is that all these hot FPS games only hold my(and a few others') attention for several months at a time.

    First it was me playing TFC for a while. Got bored with it.

    Then I played Counterstrike for a while. Got bored with the SAME maps over again. Let's play cs_dust one more time!

    Then I played Firearms. TONS of maps. Got repetetive, and not even the big selection of guns could hold my interest. Too many maps had small choke points where mortars and grenades kept exploding.

    Then I played Tribes 2. It locked up after 10 minutes. Played tribes 2 again. Download weekly patch. Locks up after 10 minutes.

    It'll be an interesting toss-up to see if Castle Wolfenstein or Quake 4 will be the next "Trendy" FPS.

  44. Re:Finally... by htmlboy · · Score: 5, Interesting

    johnc has noted that he's developing the new engine on a geforce3, and it will probably get around 30 fps on a geforce3 when the game's finally released.

    finger johnc@idsoftware.com for the details.

    it'll be a while before anything's released, though, so it's not unrealistic to use a geforce3 as the baseline card.

  45. Re:Single-Player by Rimbo · · Score: 2

    "Better yet would be a trip back to the types of levels we saw in the original Quake - ..."

    I agree it had great moods (enhanced considerably by Trent Reznor's soundtrack), but its contemporary, Duke Nukem 3D, was much more fun in single-player. If you're talking about level design I partially agree, but in general, I (and, I think, most people) didn't find Quake's single-player to be all that much fun.

  46. This is a surprise? by nougatmachine · · Score: 2, Troll
    In other news:

    Israel and Palestine continue to have disagreements.
    Bill Gates has officially gone on record saying that open-source "promotes ulcers".
    The stock market had a disappointing week.
    Eric S. Raymond has published his newest essay, "The surprising connections between closed-source software and ingrown toenails".
    Richard Stallman has published the definitive list distinguishing between "free", "inexpensive", "costly-but compatible with free", and "immoral" software licenses.
    ...and finally, a heated argument took place at a college between two students debating the merits of vi and emacs.

  47. q4@raven... by nemof · · Score: 2, Interesting

    I think it's great that raven are dev'ing q4. They've built themselves a reputation for fine games over the last couple of years but tbh they've really got their work cut out for them on this one. I'm damned suprised that Q4 follows on from q2 and not q1. I was betting on a continuation of quake1 for a long time; I never felt that Quake2 single player worked. It will be interesting to see what it runs like on a good rig as they stand at the moment, with the news that doom3 will run at about 30fps on a geforce 3 I'm wondering how much Raven will use q3's landscaping features that were introduced with q3ta; Damn, I really wanted a continuation of quake. Ah well can't have everything. as John Carmack said a while ago: "There will be no quake4". laterz

    --
    -nemof
    "I love deadlines. I like the whooshing sound they make as they fly by."
  48. Re:Finally... by Milican · · Score: 2

    Or you can click on the finger link provided by PlanetQuake.

    :)

    JOhn

  49. I had a cigarette with ken Hoekstra today by TotallyUseless · · Score: 3, Interesting

    I believe that is how his name is spelled. He is one of the major badasses at Raven software. Saw him when we went outside to have a smoke, so he was on the receiving end of our little quiz (as well as picture taking session). At this point, the only thing done for Q4 is the contract, and a few possible ideas. Thats all. They dont know how gameplay will be. They dont have the story fleshed out. They just have a piece of paper with signatures. So, speculate all you want, nothing is decided.

    That being said, i think raven will do a great job with the project, judging from previous and upcoming work. Soldier of fortune 2 looks amazing, and is a lot of fun to play. They added a lot of value to the Q3 engine, and Im sure they will do the same in their own way with Q4. They plan on pretty much finishing up SOF2 before starting heavy duty work on Q4. Part of the reason for this is just to finish SOF2, and another reason is to let the Doom3 tech get a bit more mature before they start tweaking it for their own purposes.

    one more quick thing.. the footage used to show off the work on the doom3 engine... amazing... and chilling. I cant say how Doom3 will turn out in the end, but I can say that it has all the potential that the original did, as far as edge of your seat action goes. Add to that interaction you never dreamed of with the old doom, some nice AI (understatement) and you have a real potential winner again.

    --

    Time for some tasty Shiner Bock!