Quake 4 Announced
Warrior-GS writes: "This just in from QuakeCon in Texas: Id Software and Raven Software will be joing forces on Quake 4. Id and Nerve Software are also going to working on some unspecified game. Carmack is giving his talk right now. GameSpyDaily has all the details."
But, as a point of reference I noticed that FreeCiv was one of the installed packages on my system. I've never played it, I've never even looked at it. I started up the server, typed "start". It responded that more players were needed, so I started up the client. Again I typed "start" in the server window. Bingo, I'm playing.
I'm not entirely sure where the hours of set up are involved. Perhaps people on the short bus type really really slowly.
Chris Kuivenhoven is a thief, beware
Volumetric fog. This was not done in a video game before Q3
Delta packets - Q3 was designed from the ground up to be a networked game and innovations such as delta packets resulted from this.
Ballistic parametrics - Instead of bullet positions being relayed over a network, Q3 relays position, velocity, acceleration. Remember physics? This is enough to describe the entire trajectory, making for a large bandwidth saver.
Linux (thank you Loki) - It took a *long* time for Q1 and Q2 to be playable in Linux. Loki accomplished this quickly
What else did I miss?
Keeping
Call this game Quake 4 just to screw with people's heads. Then come out with this Über-engine called Doom 3, and sell it to everyone.
HAH!
/^[A-Z0-9._%+-]+@[A-Z0-9.-]+\.[A-Z]{2,4}$/i
Hasn't this genre been played out yet?
Where's the innovation?
Dancin Santa
Eww, no thanks. Romero on the other hand...
you mean something like this?
i dunno.. doesn't work for me
- Entertaining Bits from the Ancient Kernel Tree
Maybe they should call it Automatics for the People and get REM to do the sounds this time.
When the world is a monster... blast it to bits.
For all intensive purposes, "whom" is no longer a word. That begs the question, "who cares"?
Take a look at id software's corporateQuake engine licensing page. Second paragraph under 'The GPL'd Quake Engine'.
For some reason this is a common misconception, maybe because Half-Life came out after Quake II.It is an important point because Counterstrike, a mod of a game based on a five year old engine, is the most popular online 3D shooter (based on number of servers).
Bleh!
I hope they put more focus on the "fun" part, because they dropped the ball on Quake III. It's been all Unreal Tournament for me for the last 18 months.
Agreed. Really unfortunate, because Q3 has a MUCH better quality engine. With UT I keep seeing miscellaneous display glitches.
Example: on the CTF map with the two big towers and just a couple paths between them, you can go up on the top and grab a sniper rifle. Go up there are zoom in on the top of the enemy's tower - if someone's up there, and they start walking around, it won't display correctly. Looks like they're walking in the middle of the wall or something.
$x='S24;r)>63/* h@<5+oZ)32"5cz';$me='phroggy'x$];
$x=~y+ -xz+\0-Tx+;print$_^chop$me for split'',$x;
at your local liquor store.
Seriously, though... id Software makes great game ENGINES... they do NOT, however, make great games.
... they don't make great games, just the most popular games. Oops...
You are correct
"And like that
Imagine, a game that has the fear factor of Doom, the physics of Q2, and the eye candy of Q3. I can hope, can't I?
You aren't the only one hoping buddy. If they could create a game like that, it would be the first fps I've bought since Doom2. I've played Quake2 and it was fun, but not enough for me to actually go out and buy it. Fun to play every now and then at a friends house, but not enough to actually buy.
The fear factor of Doom is what made me love it, and the quake series just hasn't had that. Doom is the only game that can make me jump 5 feet out of my chair and cause me physically look around.
Things you think are in the Constitution, but are not.
So Quake 5 will be IIII with a slash through it (how do you do that in one line of ascii, anyway?)
I am SICK of people clammoring for all this eye candy shit. And getting all orgasmic about a game that's big promise is to drop your top-of-the-line $300 video card to it's knees so you have to throw it out in favor of ANOTHER more EXPENSIVE video card is wrong on so many levels.
Half-Life, Counter Strike, and the latest update Blue-whatever are based on the Quake I engine, and they kick ass because they are fun to play. And the best games of all time are considered great because of their playability, not because of their eye candy.
It wouldn't surprise me in the least bit if Carmack had heavy investments in nVidia stock. Hopefully when another "gee whiz it looks great but it plays like a dead dog" major release bombs we might get back to what games are best at: being fun.
These graphics really do look superb
Cedric Balthazar Rotherwood
Sun Certified Programmer for the Java Platform +
System Admin. for Solaris
I think in Quake IV you should have to fight that big Soviet guy who killed Apollo.
Finally, the Rock has come back to Slashdot.
I'm all confused...
Bleh!
The Windows binary I tried required starting a server app in the GUI, starting the client app in the GUI, then configuring the game on a command line, then starting the game on the command line. If it's preinstalled, obviously, that's different.
it looks *way* too much like the Van Halen logo. :)
It doesn't mean much now, it's built for the future.
You really believe delta-compression was invented with Q3, don't you? :-\
Sorry, but this is getting boring. Technically the engines are great, but... Wolfenstein, Doom, Doom 2, Quake, Quake 2, Quake 3/Quake 3:TA, "Return to Castle Wolfenstein", Doom 3, Quake 4... it's getting a little bit repetitive.
The Looking Glass people did it right with Thief. Red Storm built Rainbow Six around good gameplay, but a crap engine and the worst netcode I've experienced (well, that's a lie -- I'm not counting Operation Flashpoint since I consider it Beta). Couldn't ID take their tech to the tactical level?
I've been waiting for ID to whip up a real good CRPG using a state-of-the-art 3d-engine for some time now... I hope those people over at ID can enjoy games from some other genre than just straight action-FPS, or they'll fade away... I'm not seeing myself buying any of their FPS anyhow. <shrug>.
Ah well, guess we have Bioware and Gas Powered Games to refine and put out some great gameplay for us.
Chris Taylor and John Carmack teaming up, now that could be interesting. Or maybe Jane Jensen doing another Gabriel Knight using Carmack-o-tech. Anything BUT ANOTHER FPS!
Belief is the currency of delusion.
Something has to push 3D graphics to be faster and better. It might as well be id. I, for one, am happy that I can pick up a GeForce II for $50 at the local computer store. My TNT2 runs Q3 fine, though.
The sad part of the game industry is how all the small shops are folding. That's our (the gamers) fault. Our demands for production value are so high these days that the overhead associated with creating even a modest game is staggering. You need artists, $10k/license 3d modeling packages, specialized motion-capture equipment, powerful workstation-class PCs, shop licenses for Visual C++ and the DirectX SDK, kickbacks to hardware mfgs to get reference HW to test your code on, tons of marketing, junkets for reviewers, and so forth just to be competitive in the market, which has grown to the level of having games in the middle of the aisle in Wal-Mart.
Gaming's become as diversified and complex a business as movies or TV. And like the movies, mainstream gaming is distilling down to a few large publishers (Infogrames, Sierra, MS), and mostly puts out crap. The gems still come from the independent guys who somehow get picked up by a big studio. Bioware/Black Isle and Interplay comes to mind.
Try playing it when you're 5 or 6. My cousin gave it to me and it absolutely scared the shit out of me. I couldn't get past the first level or two. To a little kid Doom was monsters under the bed brought to life.
No sig for you.
You might want to give Serious Sam a shot.
My first time playing it I found myself chuckling *uncontrollably* while shooting *hordes* of oncoming monsters. Lots of monsters. Some of them hundreds of feet tall. (I was playing a network game cooperatively with a friend). I was rolling on the floor when I first picked up a cannon.
The only thing that could be improved would be to add some more levels... say 200 or so... Yeah, 200 levels... that's a nice round number...
So, I guess he was wrong, eh?
-jfedor
the game that can bring my Geforce3 to 30FPS is staggering. I run UT in full glory at 1280x1024 :)
32bit color and get 90-100 FPS, note that is WITH dynamic lighting and ALL the eye candy.
The thought of the amount of data to bring that down to 30 FPS gives me the willies. Is a good time to be a technophile
errr....umm...*whooosh* *whoosh* Is this thing on ?
enemies that made me afraid to play the game alone at night. :)
I think you must be thinking of doom. That game had some enemies that would make me afraid to play with the lights off. Even after I stopped playing I could still hear the snarlling crackle of an imp right behind me. I haven't had the same reaction to any other fps I've ever played, doom was just a classic. I sure hope doom3 returns to the origional doom style in terms of gameplay and setting, and isn't too quakeish.
Things you think are in the Constitution, but are not.
Get a life. You think because you have a low user ID, it's okay for the interface to suck? I guess if it's easy enough for you, it should be easy enough for the peons, right? If they can't understand it what's their problem.
Program the interface well on a good piece of software and everyone will use it. Program the interface poorly on a good piece of software, and the only people that will use it are other programmers. Which of those sounds better to you?
Actually, Counter-strike is just a modification for Half-Life, which itself was originally based on the Quake 1 engine, but Valve heavily modified it (skeletal animation, scripting, etc) and rolled in some updates from Quake 2 as well. Thus, the Half-Life engine is really an amalgam of Q1 and Q2, with a lot of Valve thrown in as well. Which, btw, would explain why it's also very dated-looking (which doesn't have to be such a bad thing, as long as the games are still fun).
Screen Shot. However, it is not real :). Saw this on Shacknews.
Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
Nonono... Carbon is just a compatibility hack. Real apps should be build with Cocoa, but I'm sure Carmack doesn't need to be told. As we all remember, OpenStep (now Cocoa) was the original development platform for Doom and Quake. So when he says that MOSX is his "new" development platform, he really means "old".
Any sufficiently advanced civilization is indistinguishable from Gods.
I'm looking forward to Quake 4: Quaker.
Yes, I've seen some on UnrealEngine.com our host, MAN it looks impressive. Soon we will be playing TV like games :)
errr....umm...*whooosh* *whoosh* Is this thing on ?
Quake I was pretty boring. After I got over the 360 degree view, I realized that the levels were all demonstrations of "look, we can do full 360 degree views!!!" I could play through the entire first four shareware episodes in under thirty minutes. I finished the full game in under three hours. no, I don't play on nightmare skill level. The interesting part of the game, to me, is not killing the monsters. Adding more of them doesn't make the game more fun. It's figuring out the level. Well in Quake they might as well paint arrows on the walls. I never got stuck in Quake.
But that's entirely subjective. I have great praise for Quake as a game . . . engine. But as an actual game it seems to lack something. It's not challenging for me to click the joystick trigger hundreds of times. I want my brain to get exercised as well.
One day I feel I'm ahead of the wheel / the next it's rolling over me / I can get back on / I can get back on
Actually, after III comes IV, not IIII.
You wanna argue with the nailgun, you go right ahead...
maybe this won't use roman but arabic notation, like in this example...
Trolling using another account since 2005.
how is it i can get modded up for replying to somebody else's redundant post with the above link, and get modded down here for being redundant - i suppose to myself...
oh well, that's slashdot democracy for you...
- Entertaining Bits from the Ancient Kernel Tree
I still think they should call it "Quake 4: The Voyage Home".
Alex Bischoff
HTML/CSS coder for hire
where are they going to put the fourth nail in the logo?
Oh yeah, and they better make it run faster on an the Athlon than the P4, or all the /. armchair CPU architects out there are really going to be pissed :-)
Contrary to many a naysayer who says that 'Quake 1/2/3 is dead', people keep playing, and our q2 game servers are actually enjoying a bit of a resurgance (sp). Why? Because it is still one hell of alot of fun to play. Nothing, and I mean NOTHING can compare to the q2 physics. It had an excellent combination of good graphics, excellent multiplayer code, and physics that allowed to game to be fast paced, but not too fast paced where it seemed too unreal (no pun intended). Counterstrike, one of the most popular multiplayers games at this time, is based on the q2 engine (heavily modified by Valve), so this says something about the enduring appeal of q2, and its associated engine.
Q3 was cute, and had excellent eye candy, but I found it to be entirely unplayable. I did not enjoy the levels (even thou they were beautiful), nor did I enjoy how my character handled. It was too 'soft and squishy' for my tastes. It was obvious that ID wrote it not to sell it as a game itself, but to sell the engine to mod builders.
I can only hope that ID learns from its previous games, and can somehow capture the strong points of all their titles.
Imagine, a game that has the fear factor of Doom, the physics of Q2, and the eye candy of Q3. I can hope, can't I?
Feed the need: Digitaladdiction.net
Quake 4, which will take a trip back to the Quake 2 Strogg universe.
:)
Hopefully a sign of the return of the single player game. As much as I love mowing down 13 year olds with a prediliction towards the word "j00", a tripped-out futuristic blast-fest with a decent story sounds great
What I've noticed is that all these hot FPS games only hold my(and a few others') attention for several months at a time.
First it was me playing TFC for a while. Got bored with it.
Then I played Counterstrike for a while. Got bored with the SAME maps over again. Let's play cs_dust one more time!
Then I played Firearms. TONS of maps. Got repetetive, and not even the big selection of guns could hold my interest. Too many maps had small choke points where mortars and grenades kept exploding.
Then I played Tribes 2. It locked up after 10 minutes. Played tribes 2 again. Download weekly patch. Locks up after 10 minutes.
It'll be an interesting toss-up to see if Castle Wolfenstein or Quake 4 will be the next "Trendy" FPS.
johnc has noted that he's developing the new engine on a geforce3, and it will probably get around 30 fps on a geforce3 when the game's finally released.
finger johnc@idsoftware.com for the details.
it'll be a while before anything's released, though, so it's not unrealistic to use a geforce3 as the baseline card.
"Better yet would be a trip back to the types of levels we saw in the original Quake - ..."
I agree it had great moods (enhanced considerably by Trent Reznor's soundtrack), but its contemporary, Duke Nukem 3D, was much more fun in single-player. If you're talking about level design I partially agree, but in general, I (and, I think, most people) didn't find Quake's single-player to be all that much fun.
Israel and Palestine continue to have disagreements.
Bill Gates has officially gone on record saying that open-source "promotes ulcers".
The stock market had a disappointing week.
Eric S. Raymond has published his newest essay, "The surprising connections between closed-source software and ingrown toenails".
Richard Stallman has published the definitive list distinguishing between "free", "inexpensive", "costly-but compatible with free", and "immoral" software licenses.
...and finally, a heated argument took place at a college between two students debating the merits of vi and emacs.
I think it's great that raven are dev'ing q4. They've built themselves a reputation for fine games over the last couple of years but tbh they've really got their work cut out for them on this one. I'm damned suprised that Q4 follows on from q2 and not q1. I was betting on a continuation of quake1 for a long time; I never felt that Quake2 single player worked. It will be interesting to see what it runs like on a good rig as they stand at the moment, with the news that doom3 will run at about 30fps on a geforce 3 I'm wondering how much Raven will use q3's landscaping features that were introduced with q3ta; Damn, I really wanted a continuation of quake. Ah well can't have everything. as John Carmack said a while ago: "There will be no quake4". laterz
-nemof
"I love deadlines. I like the whooshing sound they make as they fly by."
Or you can click on the finger link provided by PlanetQuake.
:)
JOhn
Campaign for Liberty
I believe that is how his name is spelled. He is one of the major badasses at Raven software. Saw him when we went outside to have a smoke, so he was on the receiving end of our little quiz (as well as picture taking session). At this point, the only thing done for Q4 is the contract, and a few possible ideas. Thats all. They dont know how gameplay will be. They dont have the story fleshed out. They just have a piece of paper with signatures. So, speculate all you want, nothing is decided.
That being said, i think raven will do a great job with the project, judging from previous and upcoming work. Soldier of fortune 2 looks amazing, and is a lot of fun to play. They added a lot of value to the Q3 engine, and Im sure they will do the same in their own way with Q4. They plan on pretty much finishing up SOF2 before starting heavy duty work on Q4. Part of the reason for this is just to finish SOF2, and another reason is to let the Doom3 tech get a bit more mature before they start tweaking it for their own purposes.
one more quick thing.. the footage used to show off the work on the doom3 engine... amazing... and chilling. I cant say how Doom3 will turn out in the end, but I can say that it has all the potential that the original did, as far as edge of your seat action goes. Add to that interaction you never dreamed of with the old doom, some nice AI (understatement) and you have a real potential winner again.
Time for some tasty Shiner Bock!