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Sid Meier on Civ III

Irishman writes "ZDNet News has an interview with Sid Meier and Jeff Briggs about the upcoming Civ III. For any Civ fans, this is a must read. I am now having flashbacks of days without sleep, trying to capture that last city or win the game in a different way. "

231 comments

  1. oh no by Zeinfeld · · Score: 0, Offtopic

    Thats ny chance of writing a book gone

    --
    Looking for an Information Security student project suggestion?
    Try http://dotcrimeManifesto.com/
    1. Re:oh no by Anonymous Coward · · Score: 0, Offtopic

      The real problem is no LINUX version... Now I have to boot windows! C'mon, Loki, let's get our porter in gear!

    2. Re:oh no by mgblst · · Score: 1

      I have exams coming up over the next 4 weeks, can someone please ask Sid to hold of until afterwards. I have absolutely no games on my computer, but dont know if i could hold off once civ 3 has been released.

  2. Phd students everywhere take a year longer by Zeinfeld · · Score: 5, Funny
    Civ II is going to have a bigger effect on the economy than bin laden.

    All that time spent in front of the screen insted of working.

    --
    Looking for an Information Security student project suggestion?
    Try http://dotcrimeManifesto.com/
    1. Re:Phd students everywhere take a year longer by praxim · · Score: 1

      All serious work will come to a halt as gamers pick up a five year old game and being to play it in massive numbers.

    2. Re:Phd students everywhere take a year longer by Anonymous Coward · · Score: 0

      Sadly enough, I've been playing Civ II for the last week because of my anticipation for Civ III.

    3. Re:Phd students everywhere take a year longer by praxim · · Score: 1

      Damned transpositions... that should be "begin." =P

    4. Re:Phd students everywhere take a year longer by Anonymous Coward · · Score: 0

      You mean already failing high school students.

    5. Re:Phd students everywhere take a year longer by jon787 · · Score: 1

      That is expected of course!

      --
      X(7): A program for managing terminal windows. See also screen(1).
    6. Re:Phd students everywhere take a year longer by El_Nofx · · Score: 1

      That is the first thing i thought about when I saw that Civ III was coming out,
      Ohh S@#T, there goes my GPA, might as well take a semester off.

      --
      It's not the OS it's the user that sucks. If it's user friendly, you get stupider people. - clinko
    7. Re:Phd students everywhere take a year longer by James+Skarzinskas · · Score: 0

      Civilization II is going to have that effect? Sheesh, I shudder to think what kind of effect Civilization III might have on the economy! Usually, I wouldn't sit here and troll for these kind of silly mistakes; but I just noticed that. Sorry ^_^.

  3. Classic games by hattig · · Score: 4, Insightful
    It is good to see that these timeless games are being updated to use the latest technology and computer power to make them even more realistic, both graphically, audiowise and AI-wise.

    I am hoping for larger maps (in the sense that they are more detailed than previous versions, not actually a larger area of land). Real terrain, where you can use the terrain for battle advantage, etc. That would be cool.

    I don't need real 3D environments for a game like this, it doesn't need it.

    1. Re:Classic games by RESPAWN · · Score: 2

      Real terrain, where you can use the terrain for battle advantage, etc. That would be cool.


      Uhh... well you can already use the terrain for battle advantages. For insance: your squad of catapults is being hunted down by a Knight? Head into the mountains to equalize the movement points. Want to be able to quickly deploy your units without building roads? Move you units down the river.


      Although, I think that I may see what you're getting at. There really are only so many types of terrain, of which all squares of each type have the same tactical advantages/disadvantages.

      --

      If Murphy's Law can go wrong, it will.

    2. Re:Classic games by Stonehand · · Score: 2, Insightful

      How about, er, logic?

      The terrain granularity never bothered me too much in Civ/SMAC games. The fact that, say, you could *block* incoming missiles with, oh, Locusts of Chiron in SMAC did; as did the horrible pathfinding (esp. the GOTO command); the complete lack of stacks; and other nonsense such as being able to launch cruise missiles into a submarine while it's at sea. Plus, of course, the blatant cheating w/ the AI having at least some FOW removed, like knowing how much money and technology you had at all times, and its remarkable knack for finding cloaked units...

      --
      Only the dead have seen the end of war.
    3. Re:Classic games by Martin+Blank · · Score: 4, Informative

      A couple of previous interviews and mentions on the main site have addressed this. Units now do stack, as opposed to the prior method of fighting against the biggest unit and destroying all if you win. In addition, you can form armies of mixed units, provided you have a Leader. I think interdiction of units at sea (always my favorite) will become much more necessary. After all, the tanks below-deck can't fire back, can they?

      Terrain will, reportedly, play a different role in the new version, with combat units able to better guard passes because enemy units will effectively be forced into a given field of fire. There will also be a bit of a slaughter factor, with Pikemen no longer able to effectively fend off riflemen. I just hope I can get DaVinci's Workshop early enough...

      And you don't know how big those Locusts of Chiron are. They carried my car off the other day! :)

      --
      You can never go home again... but I guess you can shop there.
    4. Re:Classic games by mgblst · · Score: 1

      I too used to believe that DaVinci's Workshop was a worthy wonder, but when you realise that it reduces all your Veteran Units to non-veteran, i never built it again...

    5. Re:Classic games by dead+sun · · Score: 1

      I'm pretty sure that you actually get defensive bonuses for being in rough terrain, like hills, or mountains, or even forest land. I was playing a bit today, oddly enough, and that would be the only logical way to explain the outcome of some of the battles.

      --
      If not now, when?
    6. Re:Classic games by RESPAWN · · Score: 2

      Actually, I think that you are right. Although, it has been quite a while since I last played Civ or Civ II, so I can't exactly be sure either. I just seem to remember reading something in one of the manuals about that. It makes perfect sense, and wouldn't be a very hard feature to implement.

      --

      If Murphy's Law can go wrong, it will.

    7. Re:Classic games by Zathrus · · Score: 1

      Hills are +50% defense, Mountains are +100%. Various other terrain (forests, swamp, jungle) also has a modifier, although I don't recall them off hand.

      The terrain in Civ3 looks more realistic, but it has the same "granularity" as before. But it seems that there are some pretty significant differences - units with no defense can be captured by opposing civs (workers and cannons are mentioned in the interview, I'd guess that settlers and other artillary count as well. Caravans no longer exist).

      I'm hoping Civ3 will be more like Civ2 and less like SMAC. I hated SMAC, but I love Civ1 and 2 and still play Civ2 to this day on occasion.

    8. Re:Classic games by rprycem · · Score: 1

      Actualy I liked the previous rules reegarding stacking. If you had multiple units in the open field then you are right the "biggest" unit would defend all units in the square. But if you built a fort, or had units in a city then "stacking" would work.

  4. An army of one by brianboru · · Score: 2, Interesting



    Ahhh... an army of one.

    Yes, there's nothing like the feeling of watching one tiny little iron age swordsman defeat a modern day tank, one tiny chunk at a time.

    (doesn't that just give you a great mental picture - Russell Crowe takes on an M1 Abrams?)

  5. I'm not hoarding food because of the terrorists... by jack+deadmeat · · Score: 5, Funny

    It is so I won't have to leave the computer when CivIII comes out.

  6. Bah by Greek+Wog · · Score: 0, Troll

    I don't like the Civ games... I am more of a fan of Command and Conquer or even Warlords.

    --
    -GW http://www.petepap.f2s.com/
    1. Re:Bah by BSDGeek · · Score: 0, Offtopic

      Warlords, the card game? or something else...

    2. Re:Bah by Anonymous Coward · · Score: 0

      How dare you post an anti-Civ message on this weblog! Moderators, mod this guy to a troll because he doesn't agree with the average nerd reading this site!!

    3. Re:Bah by Greek+Wog · · Score: 0

      Yep :) Hopefully they will release Warlords IV :)

      --
      -GW http://www.petepap.f2s.com/
    4. Re:Bah by Greek+Wog · · Score: 0

      Nah Warlords the game.... its very similar to the Civ games but I feel its much better.

      --
      -GW http://www.petepap.f2s.com/
    5. Re:Bah by Joe+the+Lesser · · Score: 1

      Yea, games where you don't need any brains are fun aren't they...

      --
      "I only speak the truth"
      Karma: null(Mostly affected by an unassigned variable)
  7. I wonder if you can do what I always did ... by James+Skarzinskas · · Score: 0

    Well, I, for one turned on cheats and crushed the dawning civilizations with waves of Howitzer's and nuclear missiles.. When they asked for audience I told them to stick it ^_^.

    1. Re:I wonder if you can do what I always did ... by rprycem · · Score: 1

      If there is a way to Mod someone "dickhead" lets do it for this guy, just because of his mis-spelt inflamatory sig.

    2. Re:I wonder if you can do what I always did ... by James+Skarzinskas · · Score: 0

      If you have such an eye for the english language, maybe you'd explain why 'Mod' (sic) is capitalized? Maybe we should 'Mod' you as foreigner. Fools like you make me burst out laughing in my typing class. I go to say one thing, and you cry out like a common troll because of a spelling error. I know that it may be beyond your tiny circle of comprehension, but perhaps, humans err.

  8. Game Design and Recent Events by Alien54 · · Score: 3, Interesting
    I wonder how much game design will be influenced by recent events.

    Granted I am not expecting Microsoft Flight Simulator, 2002, Terrorist Edition.

    But I wonder how, in games like Civ III, and others in the gendre, they will include the potential for the outrageous without screwing up game play.

    Take for example, the scenario discussed in this paper. Yes, very radical, but effective.

    and would we even want such a capability in a game, to give terrorists ideas? At this point we have the issue of realism in gameplay vs helping the sociopaths of the world.

    I am not saying that this would drive the fragile minds of children over the edge. I am looking at those already warped and twisted by years of training in training camps with the very best of modern mind flushing techniques. Do we want to help wackos like these?

    [Just a disturbing thought, from the middle of a hangover on sunday morning.]

    --
    "It is a greater offense to steal men's labor, than their clothes"
    1. Re:Game Design and Recent Events by abelsson · · Score: 2

      What makes you think they aren't capable of coming up with their own ideas without any outside help?

      -henrik

    2. Re:Game Design and Recent Events by Patrix · · Score: 1

      Well Call to Power have special units, like clerics or televangelists that can convert other cities to your religion, sell indulgences, soothsay, etc. Ecoterrorists that kill important figures to cause unhappiness, plant nanovirus that destroys every non-living thing. Infectors that send plagues into cities. Ecorangers that have one goal: transform a polluting city into a lovely park, killing and destroying everyone/everything in the city. and so on....

    3. Re:Game Design and Recent Events by garcia · · Score: 2

      give terrorists ideas? excuse me but are you confused w/what Hollywood does? ID4 is a prime example. Air Force One another one.

      Give me a break. Not all of us fall for that liberal rhetoric bullshit. Games don't cause violence. People cause it.

      Ideas from video games, sheesh.

    4. Re:Game Design and Recent Events by dswensen · · Score: 1

      Word has it that in all future versions of Sid Meier's Alpha Centauri, turban-wearing UN leader Lal will be replaced with Jimbo "Big Texas" Murphy, a cigar-chomping oil man in a ten-gallon hat. His slogan will be "them mindworms, they done hate freedom!"

      Hoo-yah!

      (Score: -5, Inappropriaaaaaaaaaate!)

    5. Re:Game Design and Recent Events by Galvatron · · Score: 1

      Well, I think it was a decision made before Osama Bin Laden, but Civ III did take out the Fundamentalist government type...

      --
      "The question of whether a computer can think is no more interesting than that of whether a submarine can swim" -EWD
    6. Re:Game Design and Recent Events by Kallahar · · Score: 1

      While their at it, Hollywood should make a bunch of movies where terrorists get the crap beat out of them. Instead of making "let's destroy america for fun" movies to give them ideas, make a movie to scare them about the world's response to attack!

    7. Re:Game Design and Recent Events by Anonymous Coward · · Score: 0

      I wonder how much game design will be influenced by recent events.
      Granted I am not expecting Microsoft Flight Simulator, 2002, Terrorist Edition.


      Well, since you asked, it is ironic there's a fun game out called Real War. You get to play either the USA or the International Liberation Army.. a group of terrorists bent on destroying the US. How fun! It actually is a fun game though if you're interested in a Command and Conquer style game with modern military equipment and bases. :-)

    8. Re:Game Design and Recent Events by Anonymous Coward · · Score: 0

      You really think anyone cares what hollywood does?

    9. Re:Game Design and Recent Events by Anonymous Coward · · Score: 0
      I've called your mom a lot of things, but "The interface" was one of her favorite nicknames.

      Ho-boy did the interface suck my cock!!

    10. Re:Game Design and Recent Events by Nullsmack · · Score: 1

      yeah, jam the gps signals so all the computer clocks go out of sync causing the computers to crash which will shut down half the country.
      Ok, that's plausable. riight

      Here's something in the similar vein, reverse the polarity of the power lines so your computers run backwords thru the programs and untype your word documents and undownload your porn.

      That's about plausible too.

    11. Re:Game Design and Recent Events by Absynthe · · Score: 1

      Those bad ole pinko commie liberals, always trying to link games to violence.
      Well guess what? I caught one of those bad ole commies myself. He goes by the name Pat Buchanan.
      This is what that silly liberal fool had to say:
      "If some polluter were putting poison and filth into a river, the president would lacerate that industry. This president ought to do the same to those folks in the entertainment industry who pollute our culture from which everyone has to drink. The fundamental problem is the poisoning of the culture and, secondly, that God and the Ten Commandments and Christian instruction and all moral teaching have been removed from these public schools. And into that vacuum has gone the law of Satan."

      Being a moral watchdog has people on both sides of the Aisle and I (as a bad ole commie liberal) have about as much use for Joe Lieberman as I do Pat Buchanan but don't fool yourself that the conservative elements in this country are defenders of freedom of expression.

      Whenever issues like this come up for debate it's never party vs. party. It's liberal "We can all live in a little nerf world where no one can hurt" and conservative "I'll legislate morality" elements that work together against the decent people on both side of the political spectrum.

    12. Re:Game Design and Recent Events by Galvatron · · Score: 1

      Really? I thought it was in Civ 2 also. My mistake, forget I ever said anything.

      --
      "The question of whether a computer can think is no more interesting than that of whether a submarine can swim" -EWD
  9. Porting Potential? by jacks0n · · Score: 1

    Does anyone know what "technologies" this game is built with? esp. in regard to porting potential? Is it something that is doable if the economics and politics align? Obviously, I'm not holding my breath, but as a linux user who was obsessed with the previous versions, I'd love to know. I expect I'll be trying to hunt down my copy of WinNT that's hiding somewhere in the bottom of a box...

    1. Re:Porting Potential? by hobuddy · · Score: 2, Informative

      """I expect I'll be trying to hunt down my copy of WinNT that's hiding somewhere in the bottom of a box..."""

      NT 4.0 won't cut it. The initial version of the game is apparently heavily dependent on DirectX 8.0, but the promise of a Mac version implies that porting to non-DirectX operating systems is feasible. Here are the Civ III system requirements ( http://civ3.com/features.cfm ):

      Operating System: Windows® 95/98/Me/2000
      Mac® Version coming soon.
      Processor: Pentium® II 300MHz
      Memory: 32 MB RAM
      Hard Disk Space: 400 MB free hard drive
      (+50 for swapfile)
      CD-ROM Drive: 4X Speed or higher
      Video: DirectX® 8.0a-compatible video card* (must be able to display
      1024x768x16 bit)
      Sound: DirectX® 8.0a-compatible sound card*
      DirectX: DirectX® version 8.0a (included) or higher

      --
      Erlang.org: wow
    2. Re:Porting Potential? by Lars+T. · · Score: 1

      Talking about the Mac version:
      http://www.westlakeinteractive.com/news0239.html
      It's now "first playable" and "the port is coming along great, and we hope to have a few surprises for OS X users."

      --

      Lars T.

      To the guy who modded me down from perfect to terrible Karma - Apple haters still suck

  10. Why can't Civ use a hex grid? by JoeShmoe · · Score: 4, Insightful

    Is there anyone else that gets as irritated with square grids as I do?

    A hex grid more closely resembles a "circle" of influence. With a square grid you have to cut corners off a square. This results in a whole bunch of funky problems:

    1) It's impossible to put your cities adjacent to each other without wasting space. The best you can do is waste two spaces per group of four cities. This ain't bad but odds are that some important resource is going to be stuck on one of those wasted squares. A hex grid would make it possible to pack cities close together in several different designs while still not wasting any space.

    2) Units get jammed up on enemy units because they are diagonally adjacent. It's absurd because while the computer won't let you move sideways when there is a unit at the diagonal, you can move down and diagonally to end up in the same place. With a hex grid, movement from each space basically forks into two opposite directions. So it's very easy to go around units without getting caught in these kinds of bogus traps.

    3) People argue that square grids are easier to navigate with a standard keypad. This is entirely untrue. Other strat games that have hex grids still use the keypad, they simply use either the top and bottom row or left and right column (depending on how the hex grid is oriented). The bonus is that you have three extra buttons now to control movement.

    The continued use of the square grid is the one thing about Civ/CivII/AlphaC that I absolutely detest. I really wish someone at Firaxis could have thought to change that with this upcoming CivIII game...but perhaps the next one will finally be this way.

    - JoeShmoe

    --
    -- I wonder which will go down in history as the bigger failure: the War on Drugs or the War on Filesharing
    1. Re:Why can't Civ use a hex grid? by luge · · Score: 2, Interesting

      So... maybe I'm missing something here, but... given a choice between moving in eight directions or moving in six directions, eight directions seems to create the richer gaming experience. But maybe that is just me.

      --

      IAAL,BIANLY

    2. Re:Why can't Civ use a hex grid? by JoeShmoe · · Score: 2

      Well see it's not that simple.

      Draw yourself a 5 by 5 square grid. That represents the range of motion 2 spaces from the center square. But it's a square. Which means for some reason these mythical Civ units can somehow move 50% farther if they travel in one direction than they can in another. Now consider an 11 by 11 grid representing the range of motion of some units and you see how this is a bit ridiculous.

      Civ designers understood this and that's why cities have such a funky shape (that same 5 by 5 grid with the four corners cut off). This crude "sphere" represents what an area of influence around a central point should look like.

      Part of a rich gaming experience is realism and accuracy. By allowing units to move farther on a diagonal, it's cheating. A unit can traverse a whole continent in a couple turns if it moves along the diagonal.

      Not to mention, what kind of rich gaming experience is it if you put a unit out there to guard something, expecting that attackers would have to go through it...but finding that by travelling along diagonals they can simply go around it?

      If a unit is supposed to have a "sphere of influence" that they are guarding, you need a hexagonal grid. On a hex grid, a unit is surrounded by six spaces and creates an effective blockade. On a square grid, a unit is surrounded by only four spaces (N S E W, diagonals aren't protected in Civ).

      Given that the goal seems to be emulating spheres of city/unit/artifact influence, a hexagonal grid is the most accurate way of doing it.

      - JoeShmoe

      --
      -- I wonder which will go down in history as the bigger failure: the War on Drugs or the War on Filesharing
    3. Re:Why can't Civ use a hex grid? by Anonymous Coward · · Score: 0

      dude thats what civilization IS though! its the 8 directional board, and its how its always been played.. I dont think I'd like it if it was a hex board, it just wouldnt be civ.. I've learned to play that way, I've learned its strengths and weaknesses, and its all part of the game. I dont like the simplicity of the hex design. It is unrealistic to think that one hoplite could hold down a vast area of land from invading armies. You need to spread out two or more to cover an area that is impenatrable.

    4. Re:Why can't Civ use a hex grid? by Anonymous Coward · · Score: 0

      According to some article or interview that I read in the past week or so, zones of control are discontinued in Civ III. Don't ask me why; presumably they have some reason for that.

    5. Re:Why can't Civ use a hex grid? by Anonymous Coward · · Score: 0

      The diagonally adjacent thing is really annoying.

      But apart from that, I like the square grid. Hex grids to me seem to belong primarily in the world of geeky roleplay games for people who just can't be satisfied with using simple 6-sided dice.

      Mechwarrior was more fun as a computer game anyway.

    6. Re:Why can't Civ use a hex grid? by oldays · · Score: 1

      The reason is that it's simpler. Vast majority of people, I imagine, don't mind square map at all. I would certainly prefer developers to spend more time tuning the strategy, eliminating the long boring stretches of gameplay that civ sometimes has, instead of spending their time to add a tiny bit of realism where almost nobody wants realism. It's far less realistic that you can say "i want gunpowder invented". Invention don't work like that. And there's a million other things that are also unrealistic, and could be improved with far more tangible effect on quality of gameplay, rather than trivial squares/hexagens thing..

    7. Re:Why can't Civ use a hex grid? by JoeShmoe · · Score: 1

      Is it just me or does anyone else see the irony of that statement?

      - JoeShmoe

      --
      -- I wonder which will go down in history as the bigger failure: the War on Drugs or the War on Filesharing
    8. Re:Why can't Civ use a hex grid? by JoeShmoe · · Score: 1

      Oh PLEASE.

      They start over from scratch, eliminate major previous Civ concepts, invent this completely new (and untested) culture paradigm and you are faulting me for asking them to change the map layout?

      Everyone knows the major time drag is game development is in the artwork. Converting a square grid into a hex grid is simple because they are both perfect tesselations. Just cut the artwork in different places.

      And I don't get your gunpowder comment at all. Asking more more realism in a game profession to take Civ to new heights of realism isn't unreasonable at all.

      - JoeShmoe

      --
      -- I wonder which will go down in history as the bigger failure: the War on Drugs or the War on Filesharing
    9. Re:Why can't Civ use a hex grid? by smittyoneeach · · Score: 1

      In terms of most annoying artificiality, the 'turn' concept is the hardest to get the mind around. Ships and aircraft have the capacity to move anywhere and attack A LOT of times in a 'turn'.
      Having said that, you have to make some simplifications if you're going to bound the problem, enabling its solution.
      Would calculating paths get more or less painful with a hex grid?

      --
      Get thee glass eyes, and, like a scurvy politician, seem to see things thou dost not.--King Lear
    10. Re:Why can't Civ use a hex grid? by Winged+Cat · · Score: 1

      I can see 1 and 3, but you've got a slight flaw in 2. Say you had a enemy unit directly to your right, with the hex grid oriented so there's two hexes above you, two below, one to your left, and one to your right. You couldn't move up-right, but you could move up-left then right to wind up at that spot. Same essential situation.

    11. Re:Why can't Civ use a hex grid? by great+om · · Score: 1

      I think they fixed the airplane problem at least. It doesn't look like you control them in the same way as land/sea units anymore. Instead, you seem to control them from airbases (Cities, ships) by giving them mission orders (tactical strike --destroy a specific building, interdict --engage enemy aircraft, carpet bomb--attack city, transport --move ground units, etc)

      --
      ------- Oh damn.... the Sigfile escaped... -Great OM
    12. Re:Why can't Civ use a hex grid? by boldra · · Score: 1
      Part of a rich gaming experience is realism and accuracy
      I have to disagree with you over this statement. The square grid, like in a chess game, adds an element of strategy that does not necessarily have anything to do with realism. Good gameplay doesn't depend on realism at all.

      Take Quake - how realistic is it that a man can be hit 20 times with a machine gun and then get up? Or even if he's killed he comes back to live immediately. The fun of quake is not based on any sort of realism whatsoever.

      And how about Tetris? Or Lemmings? Realism is clearly not inversely proportional to playability - sometimes the opposite, such as the PS2 game Driving Emotion S.

      Ok, so maybe simulation games are different. In a sim game, you want to be able to use your real world knowledge to your advantage. And this is precisely the reason I enjoy games like civ or Myst. But, IMHO, to start sacrificing gameplay for realism in civ would put it on the same slippery slope that the Ultima series fell into after Quest of the Avatar.

      --
      I've been posting on the net since 1994 and I still haven't come up with a good sig!
    13. Re:Why can't Civ use a hex grid? by smittyoneeach · · Score: 1

      Neener, neener, neener: you can't make me want to buy the game more than I already want to. Will they publish a Linux version, though?

      --
      Get thee glass eyes, and, like a scurvy politician, seem to see things thou dost not.--King Lear
    14. Re:Why can't Civ use a hex grid? by oldays · · Score: 1

      Um, don't say it's easy till you do it. I think these guys know better what's easy to change in their game and what's not. Secondly, this shouldn't matter at all because hex grid simply doesn't add any significant amount of realism.. and, by the way, I think it is quite a bit more complex, because with a square grid, you can simply have a 2-dimensional array. Grid is one of those basic things that is used extensively in all parts of the game, if it's changed, much of the code in the game has to be changed, too.

  11. Here goes my karma... by wrinkledshirt · · Score: 4, Insightful

    Sorry to interrupt the mutual-masturbation fest that's going on here, but isn't it high time we started seeing something new out of Sid Meier? I had a lot of respect for the guy when the first Civilization came out, because between that, Pirates! and Railroad Tycoon, he'd really created a variety of strategy games that were engrossing and fun to play, and also replayable in different ways. I'd skipped Civ2 because there were other new games coming out that I wanted to try out instead, and when I bought Colonization and Alpha Centauri, I was a little bit underwhelmed, to be blunt. (Didn't try Antietam so I can't comment on that...)

    I know that Sid Meier has what it takes to make a really fun and creative and new game, so why is he limiting himself to sequels and knock-offs of his previous stuff? I mean, here was a guy who practically created his own genre of games -- and it's this sort of experimentation and risk that pushes the industry forward. Right now, though, he's just resting on his laurels.

    I've seen the descriptions of Civ3 and I'll probably be all over it when it gets to the bargain bin, and I'll probably play it so much that I'll lose sleep or miss a deadline or something. But still, I'd be a lot more excited about an impending product from Firaxis if I knew it was going to do what it did in the late 80s/early 90s and take some chances and try to push the entire industry to a new level, instead of just improving the game logic on his own tried-and-true formulas.

    --

    --------
    Bleah! Heh heh heh... BLEAH BLEAH!!! Ha ha ha ha...

    1. Re:Here goes my karma... by bug1 · · Score: 1

      "isn't it high time we started seeing something new out of Sid Meier?"

      I sincerly hope not, there are tons of civ wannabes out there, but none come close e.g. CTP.

      I hope they keep producing improved versions of the same style game.

      Unfortunately i have to sell my soul and install windows to play it.

    2. Re:Here goes my karma... by pyramid+termite · · Score: 1

      Sorry to interrupt the mutual-masturbation fest that's going on here, but isn't it high time we started seeing something new out of Sid Meier?

      Like what? Sim Golf (the first one)? That was awful. Gettysburg? Alright, but I wasn't real impressed with it.

      The guy's doing what he does best. There's a lot of room for refinement and new touches to the Civ genre and I'm going to buy Civ 3 as soon as possible.

      I'd skipped Civ2

      You missed a classic. It's better than the first one.

      I know that Sid Meier has what it takes to make a really fun and creative and new game, so why is he limiting himself to sequels and knock-offs of his previous stuff? I mean, here was a guy who practically created his own genre of games -- and it's this sort of experimentation and risk that pushes the industry forward. Right now, though, he's just resting on his laurels.

      Oh, come now - if he was just resting on his laurels, he'd have just sold the rights to someone else and let them grind out half assed versions of the game like Activision's Call to Power. There's a rumor going around that he may be working on something else.

      I've seen the descriptions of Civ3 and I'll probably be all over it when it gets to the bargain bin

      You know that's probably going to take 2 or 3 years, don't you? This is probably going to be the major smash hit of the year.

    3. Re:Here goes my karma... by Xzzy · · Score: 5, Informative

      > but isn't it high time we started seeing
      > something new out of Sid Meier?

      The thing you gotta realize however is that the recent flood of Sid Meier-branded games weren't exactly owned by him or his creative team. The license has been tossed around quite a bit over the past several years, and only with Civ III did the license fall back into the hands of Firaxis, which is the company Sid Meier owns.

      EBworld has a pretty decent history of it right here.

      The obvious implication is that the game isn't bogged down by market drones who don't really want a new game.. they just want the same old game glossed up so people will buy it. I have faith that now that full control is back in Sid's hands, the game will be just as fresh as it was back when I was playing Civ on my 286. :)

    4. Re:Here goes my karma... by tfreport · · Score: 1
      If you want to know the truth, Sid has had nothing to do with the design of Civ II, SMAC, or Civ III. That's right nothing.

      Sure, sure he helped on coming up with ideas and play testing, but he himself did not write a single piece of code. You can't say that he had all that much to do with those games.

      Civ II and SMAC (Sid Meier's Alpha Centauri) were designed by Brian Renyolds. In the manual for Civ II, Sid talks about how Brian went to Europe after discussing a sequel and basically wrote the game himself. They made a few changes but the protype that Brian wrote was basically what made the final game. Meanwhile, SMAC had many new innovations and again was designed by Brian not Sid. Colonization, was another TBS game that was under Sid's name that was designed by Brian Renyolds with some work from Sid. But again he wasn't the man doing the work on the game.

      During that time period from Civilization I to today, Sid has instead worked on the following game:
      Covert Action
      CPU Bach
      Sid Meier's Gettysburg! (And Antitem!)
      Sid Meier's SimGolf

      Cover Action was an espionage action game that failed according to Sid because it had too many new innovative ideas in it to make it all work. CPU Bach was really a program that created Bach style music with a few parameters that you set. An amazing feet. Gettysburg was an early tatical warfare game in RT. Was given tons of awards and would lead indirectly to the Total War games. SimGolf has yet to come out but it will basically be a Maxis game involving a golf course, nothing original but something he wanted to do.

      So there you go. In the last ten years Sid has worked on four projects where he actually designed the game. Of those three were very innovative, two to the point where they had little interest. If that is isn't enough new for you then I don't know what else can satisfy you. Oh and just to let you know, Sid hasn't done Civ3 either. Again it is just a marketing stunt, Sid has been too busy on SimGolf.

    5. Re:Here goes my karma... by Anonymous Coward · · Score: 0

      Wait for the upcoming SimGolf ( http://simgolf.ea.com/ ) from Sid and Maxis. It certainly looks a little more innovative.

      I loved Alpha Centauri, but I can't help feeling also that Sid is resting on a tried and tested formula, albeit doing them with bags more flair than competitors.

    6. Re:Here goes my karma... by MikeyNg · · Score: 2

      Something new? How about Sim Golf?


      Yes, some mad scientist decided to combine the all-encompassing game creation powers of Sid Meier with those people who make the Sims to create an utterly dominating force which will rule the gaming market.


      --
      Where the wind blows, the tumbleweed goes.
    7. Re:Here goes my karma... by Moofie · · Score: 1

      Well, shit, if you sell your name, you shouldn't be surprised if people think that you are responsible for the product that bears it.

      Good, bad, or indifferent, Mr. Meier was responsible for making that decision to sell his name. If the intervening games have tarnished it, that's just too bad.

      So, the point is valid: If Mr. Meier wants to demonstrate that he still has the brilliance he showed us in his first games, something new and fresh would be a Good Idea.

      --
      Why yes, I AM a rocket scientist!
    8. Re:Here goes my karma... by maxpublic · · Score: 2, Interesting

      What you're railing against is something typical in the game industry. Somebody comes out with a revolutionary game that really makes a mark - and that's it. He's shot his creative wad. I could name quite a few games/designers where this has happened, but I'm sure you could too if you think about it.

      If you're having trouble getting started here's one: Carmack/Romero and Doom. Everything after Doom was just a refinement of the same concept. Quake III is nothing more than Doom revved up to 3D standards.

      There's nothing wrong with this, except perhaps that people come to think that *every* game put out by that designer is bound to be something new and exciting. If you come to accept that two strokes of genius from the same person are pretty rare, then you won't be disappointed if future offerings are just variations on the theme. Instead, you'll look to fresh talent for big changes rather than those who've already done their bit.

      I'm going to buy Civ III, but I doubt it'll be that much different from Civ II or Civ I. I don't expect it to be and I won't really care if it isn't. Sid Meier has done his thing, made his mark, and I don't expect that Civ III will revolutionize anything. I'll look to others, yet untried, for the next new thing.

      Max

      --
      My god carries a hammer. Your god died nailed to a tree. Any questions?
    9. Re:Here goes my karma... by SyFryer · · Score: 1

      Sid Meier has consistently produced genre defining games, and experimented with sequels for many of his projects (populous, civ).

      His dev team at lionhead studios created another first, creatures.

      I don't think they should keep pumping civilisation, move on to something new.

      Just my two PENCE

    10. Re:Here goes my karma... by kimihia · · Score: 1

      Why the past tense about playing Civ 1? I'm still playing it on my Athlon!

    11. Re:Here goes my karma... by Lazy+Lizard · · Score: 1

      Sid Meier has not been resting on his laurels, but has contributed to the development of many games since Civilization. Among them is the game Gettysburg (and the related Antietam). In my opinion, Gettysburg does not get the recognition it deserves. Gettysburg is a great game. It is the best tactical battle simulation I have ever played. It is fun, creative, and innovative, and if there were any justice in the world, it would set a new mark for the industry. After all, the tactical detail of Gettysburg is exactly what is missing in most "strategy" games today. I suggest you give it a try.

  12. are the formkeys still invalid? by Anonymous Coward · · Score: 0

    this is only a test

  13. I figure that... by kypper · · Score: 2

    alpha centauri was always for chumps. Nuke everyone! Nuke them all!

    Seriously, the civilization-specific units are sweet! I want me some samurai!

    1. Re:I figure that... by dswensen · · Score: 1

      Are you kidding? That "planet-buster" missile they have in Alpha Centauri makes the Civ nuke look like chitlins.

      "Hey, let's see what one of these do," I thought, thinking it would politely let off a widdle mushroom cloud like in Civ. Imagine my surprise when it creatively rearranged the face of the planet.

      I once took out an entire, clumped-together island civilization with just one of those. Won't be paratrooping into those cities... they're all underwater now! Here's your diplomatic solution, CEO Morgan!

      Sure, every other faction then declared war on me, but that's ok... I had plenty of planet busters for them, too...

      Uh, anyway. This is why I'll never run for political office...

    2. Re:I figure that... by Andux · · Score: 1
      You can also have quite a bit of fun with a heavily-armored sea formers unit...

      Game: "Tidal waves have submerged He Walked on Water* (Believing)!
      The base is presumed destroyed, as we have detected no further transmissions."
      Me: "Ha! Let's see you walk on water, Miriam!"

      *No, I don't know how I could sink a sea base either. It's just an example, OK?

      --
      (Do not sign anything.) -- Fell, Planescape: Torment
    3. Re:I figure that... by snilloc · · Score: 1
      Are you kidding? That "planet-buster" missile they have in Alpha Centauri makes the Civ nuke look like chitlins.

      You have obviously underestimated the destructive power of chitlins.

    4. Re:I figure that... by nanoakron · · Score: 1

      Speaking of planet-busters.....does anyone else here think that someone ought to make a game set in Peter F. Hamilton's 'Night's Dawn' universe?

      kewl.

      -Nano.

    5. Re:I figure that... by dswensen · · Score: 1

      I've never sunk a sea base either, but I did manage to make an enemy land base into a very teeny, tiny island at one point, with formers. That had to be annoying for them. Although they did have beachfront property on every side.

    6. Re:I figure that... by dswensen · · Score: 1

      "Don't be too proud of this technological terror you've constructed. The ability to sink a continent is insignificant next to the power of chitlins."

  14. Irritating screenshot by ArsSineArtificio · · Score: 5, Informative
    The only thing that annoys me is the CivIII screenshot showing the leader of the Egyptians: Cleopatra, a black African.


    Cleopatra was a GREEK, folks! Not black.


    For that matter, the other Egyptians weren't black either.


    For that matter, neither are they today.


    Where in the heck do these ideas come from?


    ASA

    --
    All employees must wash hands before seeking equitable relief.
    1. Re:Irritating screenshot by Anonymous Coward · · Score: 0

      Maybe Firaxis got confused and found a picture of Cleopatra Jones.

    2. Re:Irritating screenshot by Anonymous Coward · · Score: 0

      Actually, she was Macedonian, besides black is not a nationality.

    3. Re:Irritating screenshot by Anonymous Coward · · Score: 1, Informative

      They fixed that, one of the beta testers (Barry, I think it was) noticed it. If you look on the CIV 3 website you will see a corrected version.

      No one is perfect

    4. Re:Irritating screenshot by Knunov · · Score: 0, Flamebait

      "Where in the heck do these ideas come from?"

      From people desperate to associate their race with any great achievement. Whether or not it's true is of little import, to them.

      --
      Why do users with IDs under 100,000 or over 700,000 usually have the most worthwhile comments?
    5. Re:Irritating screenshot by scottbell · · Score: 0

      Some Egyptians were certainly black!
      I realize Cleopatra was greek (long descendant of Ptolemy), but Nefertiti among others were Nubian. Nubians (who live in southern Egypt) are sure as hell black.

    6. Re:Irritating screenshot by Quizme2000 · · Score: 3, Informative

      For actual game information gamespot has a decent information on a preview release.

      --
      "Get them before they get....
    7. Re:Irritating screenshot by Anonymous Coward · · Score: 0
      Er...


      Which Cleopatra [Kliopadra/t/]? There were more than one -- not all of Greek descent.

    8. Re:Irritating screenshot by SailorBob · · Score: 1

      Well, technically there ARE black Egyptian CITIZENS. Of course that's today, and they're not REAL egyptians, just citizens of a political entity that decided to call itself Egypt, even though culturally and ethnically it has absolutely no relation to the Egypt of 2000-5000 years ago that we all know and love ;-)

      --

      Woopty Doo Basil, what does it all mean?!

    9. Re:Irritating screenshot by Some+Dumbass... · · Score: 2, Interesting

      A better question is, "Why Cleopatra?" How about a real ancient Egyptian ruler like Ramses or Nefertiti, or a modern one (Sadat?), not one who was most famous for handing the country over to the Romans?

      (The answer: becuase they never made a movie about Nefertiti. Oh brother...)

    10. Re:Irritating screenshot by Anonymous Coward · · Score: 0

      IDIOT Racist, you can come here and suck my 30cm black cock, c'mon

    11. Re:Irritating screenshot by Anonymous Coward · · Score: 0

      She looks like one of those light skinned Cosby Show chicks from the 1980's show. Yummy.

    12. Re:Irritating screenshot by Skyshadow · · Score: 2

      Ramses sounds too much like a condom, and Nefertiti has the sound "tity" in it, whick would surely provoke complaints from parent groups calling for a more kid-friendly ancient leader names.

      --
      Every year during my review, I just pray the words "slashdot.org" aren't mentioned.
    13. Re:Irritating screenshot by Anonymous Coward · · Score: 0

      It's pronounced te-te, not titty, you filthy shit.

    14. Re:Irritating screenshot by jockm · · Score: 1

      She did not hand Egypt over to Rome.

      If Cleopatra had not aligned herself and Egypt with the Roman empire, they would have taken it by force. Through diplomacy she was able to keep the country's sovernty and identity.

      --

      What do you know I wrote a novel
    15. Re:Irritating screenshot by Anonymous Coward · · Score: 0

      I know how to pronounce titi, you idiot bastard. I pronounce it in front of your mom every day. Hoo-eeee!

    16. Re:Irritating screenshot by Anonymous Coward · · Score: 0

      Where in the heck do these ideas come from?

      Simple: if you're from africa, you're black! Everybody knows that! Right?

    17. Re:Irritating screenshot by Veritan+Drelor · · Score: 1

      Cleopatra might not have intended to hand Egypt over to Rome, but she had the same effect. She got screwed, literally and figuratively.

      She consorted with Julius Caesar during his stay in Egypt, and ended up giving birth to his son, Caesarion. This gained her and Egypt security, so long as G.J.C. remained alive.

      Now, once the Ides of March had passed, and Octavian began to gain power in Rome, Cleopatra was in a completely untenable position. Caesarion could have acted as a focus for opposition to G.J.C.'s nepwhew, adopted son, and inheritor, Octavian (the future Augustus).

      Now, to cut this long story short, Cleopatra aligned herself with Octavian's fellow triumvir, Marc Antony. With the collapse of the second triumvirate, Octavian/Augustus could hardly allow Rome's food supply to remain in Antony's hands. Moreover, attacking Egpyt gave him the opportunity to eliminate Cleopatra and Caesarion, along with Antony. At the battle of Actium, the Roman fleet pasted the Egyptians, and the rest as they say is history.

      Now, just to keep things on topic, there are several thousand years worth of Egpyptian rulers to choose from. Akhenaten perhaps, or even Ptolemey. Just so long as they don't look like Nubians....

      Per Ardua Ad Astra

    18. Re:Irritating screenshot by BWJones · · Score: 2

      I will respond rather than modding here because ignorance cannot go unanswered.

      Cleopatra was a GREEK, folks! Not black.

      Where did you get this idea?!!? Television??? In actuality Cleopatra was Egyptian. Her death at 39 was the end of Egyptian pharonic rule that was followed by Roman government. As for the question of whether or not she was black, I believe that question goes unanswered by history. It is entirely likely that she was of "dark" skin, but certainly not the alabaster white that you seem to percieve.

      It might also help to understand that Egyptian culture around 50-20 B.C certainly did not take race into account as much as other cultural issues. In Western society these issues seem almost intertwined, but in ancient Egypt, slaves could be of any race as could leaders of state and warriors. These issues are well documented in history with membership in Egyptian society or culture not at all dependant upon race. The different racial lineages of Romans, Libyans, Nubians, Asians, and yes, Greeks all could become part of Egyptian culture and participate in all levels of society.

      Take a basic undergraduate history course or two and some of these "ideas" may become clearer for you. Better yet, travel to Egypt and North Africa in general. Visit museums while you are there, especially in Cairo. As for other museums with good collections of Egyptian history, try Berlin, London, and New York.

      --
      Visit Jonesblog and say hello.
    19. Re:Irritating screenshot by Anonymous Coward · · Score: 0

      The last Egyptian dynasty wasn't started by an Egyptians. The Ptolemaic dynasty was Greek (or Macedonian), or at least, descended from Greeks. After Alexander the Great died, his empire got divided by his Greek generals into three pieces. Antigonus got control of Greece & Macedonia. Seleucus got control of Asia Minor and Mesopotamia. Ptolemy, a Greek commander, got control of Egypt. Although he was Greek, he took on the title of Pharoah and he and his descendents ruled as such until the Romans invaded. One interesting thing about the Ptolemaic dynasty is that they were very incestuous, with each king often marrying his sister (seen here and here.)

      So there is historical evidence that Cleopatra was of Greek descent.

    20. Re:Irritating screenshot by great+om · · Score: 1

      ptolemaic pharotic rule. The Ptolemys were greeks. (well actually they were macedonians). Also becuase of Ptolemaic practice of marrying relatives, (which led to fun nicknames for the rulers: I.e. Ptolemy Philedelphus (Sister Lover), There was little inbreeding, and so Cleopatra can be seen as the culmination of several generations of Macedonian inbreeding. She was actually the first (and last) Ptolemy to speak Egyptian.

      -Sorry, I'm getting an ancient history minor at university, so I can go all day about this stuff.

      --
      ------- Oh damn.... the Sigfile escaped... -Great OM
    21. Re:Irritating screenshot by Some+Dumbass... · · Score: 1

      Okay, fair enough. But still, that's what she's famous for, not for building the Pyramids or making peace with Israel.

    22. Re:Irritating screenshot by ArsSineArtificio · · Score: 3, Funny
      I will respond rather than modding here because ignorance cannot go unanswered.
      Res ipsa loquitur.


      Where did you get this idea?!!? Television???
      A graduate degree in ancient history.


      In actuality Cleopatra was Egyptian. Her death at 39 was the end of Egyptian pharonic rule that was followed by Roman government.
      As the other respondents have pointed out, by the time of Cleopatra's death it had been a long time since there had been Egyptian pharonic rule in Egypt. A dynasty of Macedonians descended from Ptolemy had ruled since the time of Alexander the Great's death.


      but certainly not the alabaster white that you seem to percieve.
      I do not think anyone has contended that Cleopatra was an albino.


      These issues are well documented in history with membership in Egyptian society or culture not at all dependant upon race.
      Take a basic undergraduate history course or two and some of these "ideas" may become clearer for you. Better yet, travel to Egypt and North Africa in general. Visit museums while you are there, especially in Cairo.
      You'd be better off looking for Egyptian artifacts in the British Museum. Head in the main entrance and turn in to the first gallery on the left to get started. Another good source is the Museum of the Ancient Orient on the grounds of the Topkapi in Istanbul.


      On the other hand, if you're interested in finding out why Cleopatra wasn't an Egyptian, try your local library. I hear "Ancient History for Dummies" is a good introductory work.


      ASA

      --
      All employees must wash hands before seeking equitable relief.
    23. Re:Irritating screenshot by jockm · · Score: 1

      My point is that had Cleopatra not aligned herself with the Roman empire, then Rome would have taken Egypt by force. Cleopatra was able to forstall that.

      Octavian/Augustas attacked Egypt for the same reason Julius Caesar would have. Egypt was too powerfull a neighbor to have so close.

      --

      What do you know I wrote a novel
    24. Re:Irritating screenshot by Squeeze+Truck · · Score: 2

      The kingdom of Kush, just below Egypt (that overran it a couple of times too, IIRC) is believed to be black.

      Actually though, I think this whole black-Egyptian thing comes from that Michael Jackson video to "Do You Remember the Time", and a lot of sincere wishing on the part of a lot of African Americans.

      --

      "Reactionaries must be deprived of the right to voice their opinions; only the people have that right." - Mao

    25. Re:Irritating screenshot by Lucretius · · Score: 1

      Actually, its a bit more complicated than that.

      The real reason that the Romans wanted Egypt was because of food. As the Republic was begining to fall, politians began to promise the Roman citizens food at a fixed price, which was lowered and lowered until it became free. In order to keep up with this demand, the Romans had to figure out a place to get this food from (they sure as hell weren't going to be able to feed all of the citizens of Rome without some good source of food). In the earlier years they started to use Sicily to produce the massive amounts of food needed to feed the city of Rome, but that had only so much ability to produce.

      Coincidentally, Egypt had the Nile River running right through it. The Nile river valley was (and still is) some of the most productive land in the world (I used to have some statistics on how much more productive, I seem to recall a number of around 10 times more, but I can't recall exactly) and thus produced a crapload of excess food which the Egyptians had to use as trade bait, but which Rome saw being much safer in their hands (hungry and desperate citizens mean trouble).

      Basically, Egypt was so important to the Romans that it never became a true province (at least around this time), it became the personal estate of the emperor so that he could administer it properly to have the food transported to Rome so that there wouldn't be huge riots.

    26. Re:Irritating screenshot by oldays · · Score: 1

      Maybe she had a very dark skin, you don't know! See, if you nitpick, someone will nitpick your nitpick. Irony can be pretty ironic sometimes, eh?

    27. Re:Irritating screenshot by Skinny+Rav · · Score: 1

      > Where in the heck do these ideas come from?

      Probably from the same place as an idea of Mighty Gorgonas in Heroes of Might & Magic being some funny bulls. Come on, designers, if you decide to put into a game something from our history, try to stick to facts.

      Rav

  15. Civilization has always been bogus by Rubyflame · · Score: 0, Flamebait

    I mean, really. Nuclear missiles don't destroy cities; they only kill one unit.
    The whole "taxes/science/luxuries" balance makes no sense at all.
    Everyone moves so damn slow; in the early game, it takes a warrior forty years to walk one freaking space! Even in modern times, it takes an airplane years to circle the world. IRL it would take days.
    In fact, the entire premise is pretty screwed up. Seven different civilizations appear simultaneously in 4,000 BC. Every time one is killed, a new one instantaneously pops up.
    Not to mention all the bogus leaders. Alexander the Great of the Greeks, Cleopatra of the Egyptians.
    For that matter, what the hell is up with that "SETI Program" wonder? I'd think that an ALIEN CIVILIZATION would affect the game quite a bit more than that...

    --

    All it takes is nukes and nerves.
    1. Re:Civilization has always been bogus by staticdragon · · Score: 1

      I know. And look at all these damn fps where one bullet doesn't kill!
      Or look at some of those crazy games like Descent where they make use of technology that doesn't even exist. What a crock! WHat the hell are they thinking?
      Seriously though, that's why it's called a computer game and not a Real World Simulator or something like that.

    2. Re:Civilization has always been bogus by Genyin · · Score: 1

      The logic behind the seti program isn't that an alien civilization is found, its that the effects of the basic research involved in the search have positive effects to science as a whole.

    3. Re:Civilization has always been bogus by Anonymous Coward · · Score: 0
      Everyone moves so damn slow; in the early game, it takes a warrior forty years to walk one freaking space!


      That's because of a bug in the game. I noticed that when I upgraded my 386DX/40 to a P75. All of a sudden the movements in the game were slow as hell. Only when I upgraded the graphics card as well, the movements were at normal speed again. Somehow CivI didn't like a Trident8900 in a P75 :)
    4. Re:Civilization has always been bogus by Anonymous Coward · · Score: 0

      Umm, I think he means that one turn is 40 years and a warrier can only move 1 space a turn. Realistically in 40 years they could walk from Europe to China dozens of times in that long. Of course, it'd also make the game insanely slow moving. :-) A game would take a year to play.

    5. Re:Civilization has always been bogus by Mr.+Foogle · · Score: 1

      um. Nuclear missles don't destroy cities, but they DO knock off x number of the population, zap all of the units in the target and all adjacent cells ... how destructive do you think a nuclear warhead IS?

      --
      Display some adaptability.
  16. A question for those in the know about Civ III by haggar · · Score: 1

    I was wondering, will this newest incarnation of Civilisation offer an option between Iso and normal (top-down) view? I never could stomach the Iso view, that's why I always go back to freeciv, where I can compile it to normal view.

    However, maybe Civ III has this option?

    --
    Sigged!
    1. Re:A question for those in the know about Civ III by SuiteSisterMary · · Score: 2

      Don't think so, cuz Civ3 has countoured maps; a hill is actually a hill, instead of a flat square with a hill picture. Think Sid Meier's Alpha Centauri.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    2. Re:A question for those in the know about Civ III by tfreport · · Score: 1

      Look at any screen shot and you will realize you are not right. Yes SMAC had contoured maps, but Civ 3 has returned to flat everything with pictures of hills and mountains. Some have said this is a downgrade but whatever it is, the map is definitely not contored.

    3. Re:A question for those in the know about Civ III by SuiteSisterMary · · Score: 2
      Well, quoth from civ fanatics info center:
      Civ3 has contoured maps. Elevations and terrain features affect strategies and combat. For example, positioning an artillery unit on top of a mountain will increase its range considerably.
      And take a look, for example, at this screenshot supporting SSM's contention. In specific, look at the red border of the city as it crosses the hills.
      --
      Vintage computer games and RPG books available. Email me if you're interested.
    4. Re:A question for those in the know about Civ III by Anonymous Coward · · Score: 0

      Hmm...there appears to be a miscommunication here. The maps in SMAC were truly countoured in that you could have rolling continents that had a highpoint somewhere in the middle and sloped gradually down to sea; in Civ3, the map is a flat plane with square-specific terrain features like mountains sticking up off of it.

  17. days without sleep is strange? by Anonymous Coward · · Score: 0

    What are you, a vampire?

  18. complexity levels by Anonymous Coward · · Score: 0

    Hopefully, sid won't add more and more complexity so that the game is much much slower to play.

    In the RTS category, Warcraft 1 was ok, Warcraft 2 was the best, and Starcraft sucked due to too many options and therefore less strategy.

    What FPS rate will we get with CivIII?

  19. i thought Civ:CTP was Civ III by Anonymous Coward · · Score: 0


    Wasnt Civ - Call to Power supposed to be Civ III ?

    1. Re:i thought Civ:CTP was Civ III by Anonymous Coward · · Score: 0

      Nope.

    2. Re:i thought Civ:CTP was Civ III by mdgberg · · Score: 1

      It's complicated, but Sid Meier started Firaxis in 1996 and was not involved with CTP or CTP2. His previous company still owned the license to the Civ name. CivIII follows the Civ>Civ2>SMAC>SMAC:AC> thread, not the Civ>Civ2>CTP>CTP2 thread.

  20. Re:OT: Where can I get SuSE (not this CD Eval crap by Anonymous Coward · · Score: 0

    ftp.kando.hu

  21. Re:My favorite Linux game... by Anonymous Coward · · Score: 0, Troll

    Well slashdot can't really post it becuase of this little part right here:

    "INTELLECTUAL PROPERTY RIGHTS SourceForge Enterprise Edition and SourceForge Portal Edition incorporate both proprietary software code and open source code. We protect our property through a combination of copyright, trademark, patent, and trade-secret laws, employee and third-party nondisclosure agreements, and other methods of protection."

    Oh isn't that a list of all the dastardly things the slashbots rant and rave about day in and day out? And what have we here? The very company that owns this site telling investors how "copyright, trademark, patent, and trade-secret laws, employee and third-party nondisclosure agreements" are important parts of their business plan...

    No i don't think slashdot is gonna be posting that one...

  22. Re:I'm not hoarding food because of the terrorists by Xoro · · Score: 1

    And I'm hoping for Cipro in that new technology tree...

    --
    Kill, Tux, kill!
  23. You're a fecking idjiit by Anonymous Coward · · Score: 0

    Hmm
    You're stupid. I suppose we could make it more realistic.....

    I don't know what you're talking about with the nukes, but obviously you never played much civ or civ2. In Civilization nuking a city destroys half the city's population, which is about as accurate as you can get when you consider that a city has suburbs where people would still live.

    In regards to all the cultures starting at the same time, I suppose we should have one start in 4000 BC and the Americans start in the 1500's? That'd be a lot of fun! We can play the entire map by ourselves for 5500 years!!

    WHAT A HOOT

    Its a game dude, get over it

    1. Re:You're a fecking idjiit by Anonymous Coward · · Score: 0

      "Its a game dude, get over it"

      It's a bad game, or at least Civ I and II were:

      + Ridiculous AI cheats
      + Spending hours moving around settler units is not fun.
      + Having your bomber shot down by a spearchucker over and over again is stupid.
      + You can win everytime by being a superaggro chieftain at the beginning of the game. Any other strategy turns into a cold war, which you will probably lose to blatent AI cheating.

    2. Re:You're a fecking idjiit by Your+Login+Here · · Score: 1
      Have you even played Civ II? They fixed a lot of problems.

      + Ridiculous AI cheats
      These were toned down (computer civs have to build wonders too - they aren't just given them). But I'll admit, knowing which of your cities have SDI defences is a bit much.

      + Spending hours moving around settler units is not fun.
      You can always hit 'shift + a' to automate a settler.

      + Having your bomber shot down by a spearchucker over and over again is stupid.
      Again, this was fixed in civ II by introducing hit points. A spearguy might hurt a bomber, but he's not going to kill it.

    3. Re:You're a fecking idjiit by Martin+S. · · Score: 2

      >> + Ridiculous AI cheats
      > These were toned down (computer civs have to build wonders too - they aren't just given them). But I'll admit, knowing which of your cities have SDI defences is a bit much.

      The biggest cheat is the computer earn's between 2 and 4 times the resources relative to human players depending on level.

      + Spending hours moving around settler units is not fun.
      You can always hit 'shift + a' to automate a settler.

      Automated settles lack finesses and efficiency, and always do the wrong improvements, for example irrigating a hill with coal, hacking down a railroad'ed forest on my front line and loosing key defensive units. This is probably the main reason for the above cheat, I would bet this feature just uses the Settler's AI.

      >> + Having your bomber shot down by a spearchucker over and over again is stupid.
      > Again, this was fixed in civ II by introducing hit points. A spearguy might hurt a bomber, but he's not going to kill it.

      Improved not fixed. Perhaps you did not realise that the Italians defeated 'spearmen' in ethiopia with 6 (WW1 era) bi-planes and hand grenades. Aircraft are ridiculously weak and too easily lost. Expecially when compaired to Battleships Howitzers , tank's, etc.

      Typically just sail a Battleship upto the city pound it

      Fortu

  24. Looks like you landed on "Nail the Hypocrites"... by Anonymous Coward · · Score: 0

    I like to play the SEC investigators hounding the board with class-action suits.

  25. research required by Alien54 · · Score: 2
    Well, some things require research.

    For example, I could not think up the scenario in the link because I was not even familiar with the infrastructure involved, or the possibility of cascading system collapse.

    Why help them with the research?

    --
    "It is a greater offense to steal men's labor, than their clothes"
    1. Re:research required by Moofie · · Score: 3, Insightful

      Why help them with their research? Much better to just broadly censor everybody who wants to play with theories about disaster scenarios. Such dangerous ideas should be restricted to people who are trained for such things. Right?

      Censorship is never, ever the answer.

      --
      Why yes, I AM a rocket scientist!
  26. Xconq by revoid · · Score: 0, Offtopic

    Why do I still think of good old Xconq?
    Anyone knows if it is still actively in development?

    http://sources.redhat.com/xconq

  27. CivIII vs CTP2 by dizzyPhoenix · · Score: 2, Interesting

    Does anybody else think that CivIII sounds waaay to similar to Call to Power 2? I bought CTP2 a good while ago and I am still playing it very happily. I really can't see anything (except maybe the new resource system - needing horses for building chariots, etc) which would make me buy it.
    Many of the things added to this release of Civ (trading routes anyone) are already in CTP2.

    I wonder why they Sid didn't push for something more radical - the previous post about the hex grid would be just right ;-).

    But anyway, I'll wait for some reviews and coparisons before rushing out to buy it.

    1. Re:CivIII vs CTP2 by toriver · · Score: 1
      Does anybody else think that CivIII sounds waaay to similar to Call to Power 2?

      No, not at all. CivIII sounds many leagues above that travesty. CTP2 has one advantage over old CIV II: production queues, though less useful than in SMAC.

      What I really miss is production routing, which Empire had back in 1988. If I have a frontline somewhere I would really like that I can say that units produced in FarFromWarCity automatically move to FrontlineCity, and not have to manually order them there.

    2. Re:CivIII vs CTP2 by Jaysyn · · Score: 1

      Well, Alpha Centauri had production routing & queues, so more than likley so will CivIII.

      Jaysyn

      --
      There is a war going on for your mind.
  28. Re:slashdot by krow · · Score: 1

    #cough# Troll #cough#

    --
    You can't grep a dead tree.
  29. You must have missed this, then by Alien54 · · Score: 2
    give terrorists ideas? excuse me but are you confused w/what Hollywood does? ID4 is a prime example. Air Force One another one.

    You must have missed this news item then....

    As seen here:

    http://www.cnn.com/2001/SHOWBIZ/News/10/10/rec.ter ror.scenarios.reut/index.html

    Filmmakers mull terror scenarios for Army
    October 10, 2001

    LOS ANGELES, California (Reuters) - Some of Hollywood's top action filmmakers - men behind such octane-fueled thrillers as "Die Hard" and "Delta Force One" - are helping the U.S. Army dream up possible terrorist threats America might face in the future and how to handle them.

    The counter-terrorism brainstorming sessions are the latest focus of the Institute for Creative Technologies, formed in 1999 at the University of Southern California to develop advanced training programs for the Army, institute officials said Tuesday.

    [...]

    The officials, who spoke on condition of anonymity, declined to describe any of the scenarios discussed by the latest panel at its first meeting earlier this month, just days after the September 11 aerial assaults on the Pentagon and world Trade Center that left at least 5,000 people dead.

    But one official confirmed a report in the entertainment trade paper Daily Variety that participants included "Die Hard" screenwriter Steven E. De Souza, television writer David Engelbach ("MacGyver") and movie director Joseph Zito, whose credits include "Delta Force One," "Invasion U.S.A." and "Missing in Action."

    Also joining the panel were directors Spike Jonze ("Being John Malkovich"), David Fincher ("Fight Club," "Seven"), Randal Kleiser ("Grease," "Honey, I Blew Up the Kid") and Mary Lambert ("The In Crowd"), as well as screenwriters Paul De Meo and Danny Bilson ("The Rocketeer.")

    [...]

    --
    "It is a greater offense to steal men's labor, than their clothes"
    1. Re:You must have missed this, then by mdgberg · · Score: 1

      I guess there aren't many "Lieutenant, Creative Services" in the armed forces.

  30. Oooooooooo... by smcn · · Score: 2

    GameSpot has some video previews of the game, if you can stand programmers with no PR training whatsoever blathering on for 7 minutes. But that hasn't kept me from adding it to my Christmas list, for sure. :)

    1. Re:Oooooooooo... by lsdino · · Score: 1

      GameSpot has some video previews of the game , if you can stand programmers with no PR training whatsoever blathering on for 7 minutes.

      But that guy's not even a programmer, he's the hardware editor. Why's the hardware editor telling us about this game? Was it his turn to be on the web or something?

  31. Civilization vs. CallToPower by blamario · · Score: 1

    I can't wait to try Civilization III. Playing FreeCiv is becoming slightly boring.

    I have recently played Call to Power 2, and I must say that even FreeCiv is much better. CtP's combat and AI are unbelievably stupid. All you need to conquer the world is a bunch of artillery (even catapult will do). The problem is that you can have many defensive units against one attacking. So all you need for winning is to collect a strong army with several defense/bombardment units. You can just walk from one enemy city to another, bomb it, and after several turns walk into it. And that has completely ruined the play.

    1. Re:Civilization vs. CallToPower by Squeeze+Truck · · Score: 2

      I agree. The CTP AI is tragically stupid.

      All one has to do to take over a city is to park your army next to a different city. The AI will evacuate all nearby cities of defensive units (sometimes they don't even leave a single one!) to defend the one you're standing next to. Switch course and capture the 5 empty enemy cities. Works every time.

      --

      "Reactionaries must be deprived of the right to voice their opinions; only the people have that right." - Mao

  32. All Wonders Great and Small by Flower · · Score: 1

    Sounds like a James Harriot novel...

    --
    I don't want knowledge. I want certainty. - Law, David Bowie
  33. Re:slashdot by Anonymous Coward · · Score: 0

    Well i don't see why this has to be a troll, considering some osdn sites are already running Windows 2000 and IIS.

  34. I'm gonna wait... by Skim123 · · Score: 3, Informative

    I'm gonna wait to buy this game until it goes multiplayer. According to the CIV3 FAQ, the game will not have multiplayer support when it ships, although they plan on making some multiplayer options available in Spring 2002. (Not holding my breath.)

    --

    I could not justify my existence if I were a turkey farmer. Would I terminate myself? Undoubtably, yes.

    1. Re:I'm gonna wait... by abelsson · · Score: 2
      Multiplayer civilization isn't much fun - it simply takes too long. You spend 4/5ths of the time waiting for the other players to finish some damn time. Also, every single game doesn't *have* to have be multiplayer - i think it's refreshing to see a game that doesn't have multiplayer support for once.

      -henrik

    2. Re:I'm gonna wait... by Skim123 · · Score: 2
      Multiplayer civilization isn't much fun - it simply takes too long

      It's much more fun to play against a human than a dumb computer. Hopefully the AI for CIV3 is much better than previous games.

      Anyhow, I really don't mind waiting long, if the game is worth it. I use to play Axis and Allies multiplayer, where you could end up waiting 15 minutes for your next turn... :-) But, damn, it was a fun game.

      --

      I could not justify my existence if I were a turkey farmer. Would I terminate myself? Undoubtably, yes.

    3. Re:I'm gonna wait... by Emugamer · · Score: 2, Funny
      I'm gonna wait to buy this game until it goes multiplayer. According to the CIV3 FAQ [civ3.com], the game will not have multiplayer support when it ships, although they plan on making some multiplayer options available in Spring 2002. (Not holding my breath.)
      :p Forgive the analogy but that is like saying I'm going to wait to have sex till Its available in multi version. This is Civilization! Don't forget that the lifeblood and father of all decent non-action games and atleast in my case, the whole reason I read slashdot right now. If it wasn't for getting addicted to Civilization I would never have gotten addicted to the computer and never learned how to program. True, I might have gotten laid earlier in life but that lasts 5 minutes if you are lucky and a good civ games can lasts 24-36 hours non-stop. you do the math. Please ignore all troll-like comments while moderating
    4. Re:I'm gonna wait... by k4ne · · Score: 1

      I cant agree. These sort of games are best when played multiplayer. Against a similarly matched opponent multiplayer is much better than against a computer.. Yes this is civilisation but it is ten years since the original, I would have thought the developers could have managed multiplay. Alpha which was the last game by Firaxis in this vein did have multiplayer and was great. Why cant this game have it?

    5. Re:I'm gonna wait... by k4ne · · Score: 1

      These sort of games take a long time even on single player. You set up limited turn times like in Alpha Centuri and then it plays quite well. You also get to plan what your going to do next turn while your opponent is having his turn. These games have a huge following on the net which backs up the need for multiplayer.

    6. Re:I'm gonna wait... by gdr · · Score: 1
      I'm gonna wait to buy this game until it goes multiplayer.
      While you're waiting, why not try freeciv which is already multi-player and free! :-)
    7. Re:I'm gonna wait... by Skim123 · · Score: 2

      I actually played it back in school three or four years ago (when I had more freetime). My only complaint was that the graphics were a bit blah and it was far too like Civ I. Seeing their site just now, though, I am quite impressed with their graphical improvements. I'll have to give it a try once I get some free time...

      --

      I could not justify my existence if I were a turkey farmer. Would I terminate myself? Undoubtably, yes.

  35. total war by magarity · · Score: 3, Insightful

    The most annoying thing about Civ, Civ2, and SMAC (and probably Civ3) is that the game devolves to total war. Despite being titled and nominally about "civilization", it's really war. While you supposedly can win by the flight to Alpha Centauri (or the Ascent to Transendence), these are usually victories by side effect. You've had to militarity conquer or at least beat down, all opponents by the time you win by these other methods. What if it were more of a civilization simulator; think SimCity on a larger scale. It would be nice if there were a setting for the AI to be less fanatical war machines and more into peaceful competition.

    1. Re:total war by Anonymous Coward · · Score: 0

      You obviously didn't read the article.

    2. Re:total war by Anonymous Coward · · Score: 0

      Ya throughout history the greatest civilizations certainly never did anything like conquer people...

      What world are you living in?

      Human's wage war, get used to it...

    3. Re:total war by great+om · · Score: 1

      they say theve fixed this, by adding in more diplomatic type victories, and an interesting idea known as the cultural victory (wherin you convert enemy cities because your civilization is much happier/smarter/better)

      --
      ------- Oh damn.... the Sigfile escaped... -Great OM
    4. Re:total war by floodle · · Score: 1

      Did you even read the interview? Sid spends a good chunk of it talking about how this new game will use tools like culture points and diplomatic victory to allow players to win. He even talks about how you can capture entire enemy cities without war by just using your culture rating alone. Perhaps reading the interview is in order before you denounce this game as stupid.

    5. Re:total war by Anonymous Coward · · Score: 0

      that wouldn't be any fun. The game is so you can conquer people not to make peace and coexist with them!! it's a GAME

    6. Re:total war by Squeeze+Truck · · Score: 2

      Yup. War is your only recourse if the AI launches a spaceship before you do. You *have* to take over his capitol during the 20-odd turns it takes for the spaceship to arrive, or lose the game.

      And taking over such a large city in the heart of the world's most powerful empire usually involves a sneak nuke attack.

      --

      "Reactionaries must be deprived of the right to voice their opinions; only the people have that right." - Mao

    7. Re:total war by divec · · Score: 2
      The most annoying thing about civ [...] is that the game devolves to total war.

      That depends very heavily on how you play it. personally, I always liked playing "Hong Kong style" - having just one city and making it so rich, big and advanced that no-one can keep up. To do that on Emperor level, you also had to pull off some skilled diplomacy, "blessing" your second-most-powerful rival so that they could keep your most-powerful rival in check.

      --

      perl -e 'fork||print for split//,"hahahaha"'

    8. Re:total war by vidarh · · Score: 3, Interesting
      Civ and Civ2 maybe, but with SMAC I've found both Ascent to Transcendence and Diplomatic victory (being elected supreme leader) is quite possible even at the higher difficulty levels without extensive war. Sure, you may have skirmishes here and there - but realistically, which civilization haven't been involved in extensive wars over it's lifetime?

      Both of the above mentioned alternatives can be achieved mostly by diplomacy, and by choosing your alliances carefully.

      Also in SMAC the "corner the global energy market" (Economic victory) option should also be quite doable without war. Actually, if you want to save up the energy amounts needed, I'd preferrably try spending only whatever I need to defend my borders on military. Gotta try that next weekend :)

  36. "On my command..." by cirby · · Score: 1

    "...unleash the pointed sticks!"

  37. Re:slashdot by krow · · Score: 2
    --
    You can't grep a dead tree.
  38. "Just one more turn, then I'll get some sleep" by JahToasted · · Score: 2, Interesting
    Famous last words...

    The interview didn't really answer the questions I have about the game.

    Have they done anything about the micromanagement hell seen in Civ II? A little after the industrial revolution I find it seems to take forever to make things happen.

    Are the AI's a little better? do the computer players still cheat? I assume so, but hopefully not as bad as before.

    I definitely like the improvements though. Culture is gonna add a new dynamic to the game and certain resources being required will make things interesting.

    I'll be looking forward to playing it... many sleepless nights ahead...

    1. Re:"Just one more turn, then I'll get some sleep" by mgblst · · Score: 1

      It never really bothered me that much that the AI cheated, since it is does make the game harder, and not unfairly so, since the AI is so weak. Although that is the thing that i am looking forward to the most, a clever AI... stuff the other crap, pretty graphics, more options doesnt interest me that much, only the AI.

      Maybe i should just get into more multiplayer games!

  39. Will Civ III be a better game? by Roland+Walter+Dutton · · Score: 5, Interesting

    Many of the changes the developers mentioned in the article don't seem like great ideas to me.

    Special gimmick units that are only available to a specific civilisation? Yuck, no thanks. Relatively heavily-classed players may have worked quite well in Alpha Centauri (which I haven't played much), but I'd rather Civ kept giving players the ability to choose their strengths and weaknesses "in-band" and to change those trade-offs over time as circumstances dictate, rather than locking them into one optimal style of play at the start of the game.

    I don't see why the tech tree needs to be bodged with "ages", either. Yes, in Civs past you can, for example, specialise relentlessly to get a particular technology. If you keep it up too long, however, the dependencies bite hard and you have a huge amount of "filling in" to do before you can progress. (RPM fans will recognise this as the Gnucash effect. :) ) The way old Civ calculates the cost of new technologies mades the effect even stronger, perhaps in fact too strong. The ability to skew your technological progress quite strongly is fun, and probably relatively realistic by Civ standards - look at all the pretty advanced preliterate civilisations that existed. "Ages" don't seem the solution to me.

    I'm also not sold on the changes to Wonders. Doesn't a reproducible Small Wonder defeat the idea of a Wonder somewhat? More fundamentally, in Civ I-II, Wonders were too good to be ignored, but not so powerful that they dominated the game: a nice balance. I wouldn't like to see them become more central to the game. They're mostly candy-floss. Too much bonus-grabbing candyfloss and not enough civilisation-building meat and potatoes is very un-nourishing and will make you feel sick before long. Moreover, the more exceptions-based and bonus-heavy you make a game, the more vulnerable it becomes to the game-breaking "killer strategies" and unstoppable units so familiar from RTS Hell (and many other places, like munchkin tabletop RPGs). Playtesting helps, I'm sure, but if even one slips through, that's the end of the game as a good multiplayer expeerience. Gotta catch 'em all... (ugh, sorry, couldn't resist it!)

    It's hard to say much about the new culture score from the little detail given, but I wonder what it adds to the many standards of comparison that Civ already has. In general, it seems as if "second-system effect" may finally have caught up with Civilisation. I'm sure the AI will improve in Civilisation III, but I suspect that the gameplay will get more elaborate but not better, maybe worse. Not that Civ's gameplay is beyond improvement; the things I'd love to see are even better and more detailed player-player (especially human-AI) interaction, and systems to help take some of the drudgery and guesswork out of city and transport management, without taking away the power to control things in detail when you want to.

    Of course I could be wrong: all I have to go on is the article, and Civ III could turn out to be a great game without, despite, or even because of the changes I've criticised. Given its makers, I'm sure it will be a good game, whether or not it improves on its ancestors. I'm also sure that it will sell many copies and be widely praised, whether or not it's an especially good game. :(

    1. Re:Will Civ III be a better game? by chazzf · · Score: 3, Insightful

      I've been following the development of Civ III rather closely and I would like to offer some counterpoint here:

      Special gimmick units that are only available to a specific civilisation? Yuck, no thanks. Relatively heavily-classed players may have worked quite well in Alpha Centauri (which I haven't played much), but I'd rather Civ kept giving players the ability to choose their strengths and weaknesses "in-band" and to change those trade-offs over time as circumstances dictate, rather than locking them into one optimal style of play at the start of the game.


      What they're trying to do here, I think, is improve the historical realism in the game. Players can then take the civ that fits their playing style. When fighting the AI, the AI will act according to its historical advantages/disadvantages. They did this in Civ2, just not as greatly.

      I don't see why the tech tree needs to be bodged with "ages", either. Yes, in Civs past you can, for example, specialise relentlessly to get a particular technology. If you keep it up too long, however, the dependencies bite hard and you have a huge amount of "filling in" to do before you can progress. (RPM fans will recognise this as the Gnucash effect. :) ) The way old Civ calculates the cost of new technologies mades the effect even stronger, perhaps in fact too strong. The ability to skew your technological progress quite strongly is fun, and probably relatively realistic by Civ standards - look at all the pretty advanced preliterate civilisations that existed. "Ages" don't seem the solution to me.

      Again, I think the issue is historial realism. How could a civ surge towards a goal when realistically they wouldn't even know that they existed. Science is relatively incremental.

      I'm also not sold on the changes to Wonders. Doesn't a reproducible Small Wonder defeat the idea of a Wonder somewhat? More fundamentally, in Civ I-II, Wonders were too good to be ignored, but not so powerful that they dominated the game: a nice balance. I wouldn't like to see them become more central to the game. They're mostly candy-floss. Too much bonus-grabbing candyfloss and not enough civilisation-building meat and potatoes is very un-nourishing and will make you feel sick before long.

      The key here is again realism. The Manhattan Project must now be built by ANY civ before that civ can have nukes. Much more realisitic. Far better. In reference to the previous point, this can allow, at times, for a scientific leap.

      I may be wrong too, but that's just my take on the issues.

      --
      No statement is true, not even this one.
    2. Re:Will Civ III be a better game? by Martin+S. · · Score: 2

      Civ I-II, Wonders were too good to be ignored, but not so powerful that they dominated the game: a nice balance.

      Not dominate the game I beg to differ. Wonders, are the key to victory, particularly Leonardo's Workshop, properly managed this gives free unit upgrades from warrior/horsemen to rifle/cavalry and Victory becomes a walk in the park even at deity level.

  40. Sid? Are you there Sid? by fm6 · · Score: 2
    ...but isn't it high time we started seeing something new out of Sid Meier? I had a lot of respect for the guy when the first Civilization came out, because between that, Pirates! and Railroad Tycoon, he'd really created a variety of strategy games that were engrossing and fun to play, and also replayable in different ways.
    Too true. I enjoyed Civ, and even Civ II. But there's a limit to how much you can improve a game just by tacking on more features, which is what Civ III appears to do. And games like Alpha Centauri, which take existing games and change the graphics and labels, are unforgivable.

    The first Sid Meier game I played was the venerable DOS/VGA-based Sword of the Samurai. The multimedia technology was very primitive, but the game actually made a virtue of that, melding Japanese-style graphic arts and music to create a beautiful and engrossing experience. None of the other SM games I've played really measured up to that experience. Even Civ, good as it was, struck me as a slightly-evolved version of Empire.

    The sad fact is that when that "Sid Meier" is now just another brand, like Gene Roddenbery or Pepsi. And this brand has been diluted quite to death.

  41. Civilization 3 sites by J23SE · · Score: 3, Informative

    If anyone is interested in more information about civ 3, two of the best sites are:

    http://www.apolyton.net/civ3/
    http://www.civfanatics.com

  42. Keep playing Civ 2, then by Jeppe+Salvesen · · Score: 1

    If you don't like it, don't buy it. Capitalism is a wonderful thing (sometimes).

    --

    Stop the brainwash

  43. LMFAO by kypper · · Score: 1
    I never got far enough in Alpha... didn't have the same flavour. I should try it again!


    Love me dem nukes.

    Leoprachaun: Now ya know what to do... burn the house down!

    Ralph: Mmmhmm!

  44. Not GPS, but something else by Alien54 · · Score: 1
    I was thinking asbout the dam breach.

    but you didn't read that far, I see.

    --
    "It is a greater offense to steal men's labor, than their clothes"
  45. Re: What about Majik the Gathering? by King_TJ · · Score: 1

    Didn't Sid Meier end up doing the re-write of Majik the Gathering, after someone else attempted to code it and ran into loads of logic problems that ruined the gameplay?

    It's been a while, but I seem to recall he personally had a part in the development of that title. Either at the start when it got screwed up and delayed, or later on - to fix it for release.

  46. Slashdot censoring? by Knunov · · Score: 0, Offtopic

    Slashdot editors are remarkably hypocritical. I posted this a few hours ago in response to this very thread:

    "Where in the heck do these ideas come from?"

    From people desperate to associate their race with any great achievement. Whether or not it's true is of little import, to them.


    It was since deleted. This could just be yet another example of their piss-poor coding abilities, but I doubt it.

    You fucking cunts take every opportunity you can to blast any attempt at muffling Free Speech that dares rear its head then turn around and do it on the very forum from which you promulgate.

    --
    Why do users with IDs under 100,000 or over 700,000 usually have the most worthwhile comments?
    1. Re:Slashdot censoring? by Anonymous Coward · · Score: 0

      It was since deleted. This could just be yet another example of their piss-poor coding abilities, but I doubt it.

      http://slashdot.org/comments.pl?sid=22841&cid=24 56 573

      Whoops! It's still there, looks like you're just a moron.

    2. Re:Slashdot censoring? by Knunov · · Score: 1

      They returned it after my second post. Not only are they hypocrites, but they are cowardly.

      --
      Why do users with IDs under 100,000 or over 700,000 usually have the most worthwhile comments?
    3. Re:Slashdot censoring? by Anonymous Coward · · Score: 0

      It's all a big conspiracy against you.

      Look out! They're coming to your house.

  47. Re:Irritating slashdotter by Derwen · · Score: 2
    The only thing that annoys me is the CivIII screenshot showing the leader of the Egyptians:
    Cleopatra, a black African.

    Cleopatra was a GREEK, folks! Not black.

    For that matter, the other Egyptians weren't black either.

    Leaving aside why you should get so worked up about the skin pigmentation of a character in a computer game, let's just look at some facts.

    During the 9th century B.C.E. the Nubians from Northern Sudan conquered Egypt and ruled for some 50 years.
    Under these black pharaohs there was something of an artistic renaissance in the region. I would dig you out some links but I've reached my limit for terminal time today (23 hours ;-) and I've got a book to go and read

    - Derwen

    --
    http://fsfeurope.org/
  48. Dam breech by laura20 · · Score: 1

    I'm not an engineer, but the dam breech scenario looks pretty ludicrous to me. It appears to think that the Missouri/Mississippi system is a symmetric valley from headwaters to delta, which is where you could get the wall of water effect. Instead the floodwaters would spread out, slowing them considerably even before you reach the next dam, and what of the surge survives is then faced with a giant lake, not a narrow channel. Basic hydrology says the wider the channel, the slower the flood and the less carrying capacity, and the only way it's going to take out the next dam is by having enough debris and speed to batter it down.

    Where you get the really tragic dam breaks, like the Johnstown flood, is towns in narrow mountain valleys.

    Dam breeches are definitely one of the most destructive potential terrorist acts, no question, but I don't see the cascading effect happening. If you blew Aswan High Dam, you might get the scenario, ten times the water and a symmetrical river valley with with only minor dams below it.

    If you want to cause max destruction on the Mississippi, there's always the Control of Nature scenario -- drift a barge up to the face of the Old River Control Structure and blowing it, and watching the waters of the Mississippi pour into the Atchafalaya basin, drowning it and leaving New Orleans dry.

    1. Re:Dam breech by Anonymous Coward · · Score: 0

      Well said.

      If this event were that cataclysmic, how have we managed so survive all of the previous great floods? I mean what's the difference between this and what happens now (anybody remember '93?)

      Check out this piece, the important quote being:

      "But the one thing Mississippi floods should not make is "news." In 1543, the very first white men ever to see the Mississippi River observed "a mighty flood of the great river. ... It was a beautiful thing to look upon the sea that had been fields, for on each side of the river the water extended over (60 miles) of land, and within all of this area nothing was seen but the tops of the tallest trees."

      http://www.usatoday.com/news/comment/2001-04-26- nc guest1.htm

      The '93 flood was small potatoes compared to the one of '27, when the only way to get to Vicksburg MS, from Monroe LA was by boat (BTW, extra credit if you can tell me why the '93 flood didn't threaten cities south of St. Louis).

      And as for the Atchafalaya basin, it's just a matter of time and nature will take care of it herself.

      And as for killing 2 million people, ummm, no.

      The folks living in Kansas City didn't have much warning in '51, and there were only 19 people killed.

      http://ks.water.usgs.gov/Kansas/pubs/fact-sheets /f s.041-01.html

      Ever read "Rising Tide" by John Barry? It's an excellent book, highly recommended.

  49. Is it just me? by Doctor+Faustus · · Score: 2, Insightful

    Or are more than half of the new changes mentioned taken from Age of Empires, and Warcraft/Starcraft style games?

  50. Civ3 is not multiplayer. by k4ne · · Score: 2, Interesting

    I just wanted to again point out that according to gamespot, civ 3 will not be multiplay. I think this is very disappointing. Reviews/Previews of civ3 that I have seen only seem to mention this in fine print or at the end. This need mentioning so people know this before they buy. Personaly I can't bring myself to buy a strategy game without multiplayer support. (10 years ago maybe but not today) Alpha is most fun when played as a multiplyer game. To me this smacks pretty heavily on relying on code from 10 years ago. Someone please tell me this is not the case. If this is not the case, why would a company design a game without thinking 'multiplayer' right from the start. (They could of at least used the code from Alpha). ..O well, back to those mind worms.

    1. Re:Civ3 is not multiplayer. by reflector · · Score: 1

      I just wanted to again point out that according to gamespot, civ 3 will not be multiplay.

      It will be multiplayer, just not when it's initially released. They've said nothing so far on when/how the multiplayer aspect will be released, but I suspect it will be some sort of expansion.

      To me this smacks pretty heavily on relying on code from 10 years ago. Someone please tell me this is not the case.

      It's not. They claim to have re-designed the AI from scratch, which is what I'm most interested in, forget the flashy graphics and sound.

  51. ZDnet ads by Anonymous Coward · · Score: 0

    Darn those mid-article ads taking up half the page at ZDnet are annoying. Even more so if you've got the window small and end up with a single column of characters halfway through the article.

    But at least it's amusing. I misread the Gateway ad as "You've got a friend in the bushes".

    Not exactly sure what that means, but it sounds like something fun.

  52. 10x10 chess by oldays · · Score: 1

    I'm not at all convinced that this will be better than say civ2. They're adding more stuff on top of the game that was already too hard to be "solved". IOW, it's like adding more squares to a chess board - sure, there's much more combination and the game is, literally, "harder", but it doesn't matter at all because the traditional chess is hard enough and very well balanced. I've seen this happen re homm2 -> homm3: addic^Wveteran players got shortchanged 'cause campaigns were much easier. Not to imply that civ3 is likely to be easier than civ2, but merely demonstrating that a sequel of a great game may be disappointing.

  53. Cant wait ?... by Quazion · · Score: 2, Informative

    Want something todo in the mean while, check
    http://www.freeciv.org a Online Multiplayer and Singel version of the civ classics and civ II rules. It has *nix and Windows Ports and even Amiga and os/2 and more...

    Becarefull its very very addictive...

    Quazion.

  54. things I'd like to see in the new game by maxpublic · · Score: 3, Interesting

    Just some things I'd like to see in the new game:

    - better AI. Please, by all that's holy, a better AI. Better at *everything* - expansion, city development, conducting war, etc. One that doesn't break treaties every five turns and attack willy-nilly, even though I've beat on the damned computer player but good the last half-dozen times it decided to stab me in the back.
    One of the things I really detest about all the Civ games is the fact that the AI continually starts wars, especially when it doesn't have a prayer of forcing even a minor victory. It slows the game down enormously having to deal with all these 'irritation' attacks. This almost forces you to go on a world-conquest rampage just to keep the game from bogging down and getting boring.

    - much slower tech advancement. All the Civ games are cursed with tech advancement which races by so fast you don't have time to build all of the city improvements you might want, or even field an army before it becomes outdated. It's impossible to have 'period' warfare (e.g., musketeers and cannon) because once your army is created you'll already be producing the next great thing (e.g., riflemen). I 'fix' this by slowing down tech advances by a factor of 20 when I play the game, meaning that there'll be at least some measure of time spent in each 'period' before advancing to the next. I just hope the game gives you the option of doing this without having to monkey with the tech tree and rules.txt files.

    - I liked CTP's replacement of the Settler units. I'm sorry to see Civ III will include Workers, pretty much the same thing. CTP cut out the micromanagement required by having Settler units and this made me a very happy camper. It's too bad that Civ III will add this annoying bit of micromanagement back into the game.

    - Pollution: use some other model than having Workers clean it up. Like irritation attacks, having to direct your workers to all the spots that develop pollution each turn (because the AI is too stupid to do it properly on its own) is very time-consuming - and boooorring. Really, have a 'Superfund' or something along these lines instead.

    - Age advancement: no one likes to see musketeers or even pikemen take on a tank and win. So why not incorporate age advancement in a more substantial way: when one civilization advances to a new age (with substantially different combat technology), they *all* do with immediate upgrades to field units. However - those civs that are behind the civ that triggered the event still have to research the various techs to get all the goodies/upgrades for that age.

    - larger maps with smaller scale.

    - better control of the terrain when randomly generating a map. For example, being able to specify 'no desert', or saying '20% of all squares will be mountains', or 'make 3 discrete continents'. Hand-crafting a map is dull and, of course, kills the element of surprise, but the map generator in all the Civs is crude and not very good at the job. I'd like to be able to set specific characteristics and let the generator do it's bit based upon the parameters I give it.

    That about does it for my wish list. Everything else is gravy.

    Max

    --
    My god carries a hammer. Your god died nailed to a tree. Any questions?
    1. Re:things I'd like to see in the new game by reflector · · Score: 1

      I 'fix' this by slowing down tech advances by a factor of 20 when I play the game, meaning that there'll be at least some measure of time spent in each 'period' before advancing to the next. I just hope the game gives you the option of doing this without having to monkey with the tech tree and rules.txt files.

      Yes, it looks very good in this regard. Check out the screen shot in the developer's update section:
      http://www.civ3.com/devupdate.cfm

      It looks like you'll really be able to fine-tune a whole lot of things using the in-game edit tool.

    2. Re:things I'd like to see in the new game by Lars+T. · · Score: 1

      One odd thing about Civ-fanatics is that they complain about a Phalanx beating a Battleship, but not that that Phalanx is more than 2000 years old ;-)

      --

      Lars T.

      To the guy who modded me down from perfect to terrible Karma - Apple haters still suck

    3. Re:things I'd like to see in the new game by RogerWilco · · Score: 1

      And?

      What's your point, first it doesn't need to be 2000 years old, altough it can, but most armies have regiments that are hundreds of years old.
      If they also still wear old uniforms and wave swords, they mostly have a cerimonial function,
      like the english Royal Guard.

      --
      RogerWilco the Adventurous Janitor
  55. RTS? by Kasreyn · · Score: 2

    "GameSpot: How do the trade system's new strategy resources work?

    Sid Meier: It's pretty straightforward. If you don't have certain strategic resources, you can't build certain units. For instance, without horses a player won't be able to build chariots, horsemen, knights, cavalry and so forth. Without oil, you can't build battleships, bombers, tanks etc. Most units, including the special ones, require one or more strategic resources. Players will probably find that their short-term strategy will be shaped by the realities of which resources they have and don't have...launching wars to obtain certain resources, building distant colonies, entering into one-sided trade agreements to gain access to Saltpetre so they can build musket men. All of these changes, along with the changes to the technologies, wonders and units, make Civilization III both more challenging, and more historically realistic."


    Are they turning Civ into an RTS, or am I just misinterpreting this? Because we already have RTS games... Maybe TBS?

    (for the unclueful, RTS = Real-Time Strategy, TBS = Turn-Based Strategy. Both are wargames. The Command & Conquers, Warcraft 1&2, Starcraft, and the Age of Empire games are all RTSes.)

    I'm not sure I'd like Civ to go that route... Civ should always be Civ! =) Ahh, the memories. Nothing like Civ 1 for DOS on a 386 back in the day.

    Heh, who'm I kidding? I'll buy it, 'cause it's from Sid. ^_^

    -Kasreyn, once and future Zulu warlord!

    --
    Kasreyn: Cheerfully playing the part of Devil's Advocate to hairtrigger /. flamers since 1999.
    1. Re:RTS? by Lars+T. · · Score: 1

      Sorry, but how did you reach that conclusion? The resources are similar to the ones in the old Civs, just that they don't give you extra shields/food/trade, instead you have to have access to a certain resource to build some units (and get some other effects IIRC). This leads to the need to get those resources by diplomacy/trade, by building a colony or by war/conquering them.

      --

      Lars T.

      To the guy who modded me down from perfect to terrible Karma - Apple haters still suck

  56. Any Word on Loki? by andy_from_nc · · Score: 1

    I know they're dying but I'd love to not have to install windows for this! It'd be great to have it on Linux. Anyone have any word?

  57. sim golf? by Anonymous Coward · · Score: 0

    I dont seem to remember sid doing anything like simgolf in the past...

  58. civ2, civ3, CTP, etc by Magius_AR · · Score: 1
    I hope they fixed combat in civ3

    The thing that pissed me off about Civ 2 was that I would go out of my way to race through the tech tree, only to have a squadron of archers and horse riding dragoons take out my plasma tanks and heavy bombers when I finally got them. I mean, seriously...

    That combat system needed some DEFINITE revamping. I don't care how good those phalanxes or archers were in their day, they aint tanking out a tank.

    Also, Call to Power was sheer crap. The addition of lawyers, corporations, subneural ads, etc, added a whole new level of annoyance to the game that eventually made the thing unbearable to even continue playing.

    Magius_AR

  59. Pikeman vs Battleship by Anonymous Coward · · Score: 0

    The best battles were when a Battleship attacked a Pikeman and lost. Try to envision that.

  60. Easier by Martin+S. · · Score: 2


    Path's would actually become easier, it would become a O^6 rather than O^8 problem.

  61. I think you're mistaken. by Behrooz · · Score: 1

    Lionhead Games is led by Peter Molyneux, who also did Populous and Black&White.

    Sid Meier isn't involved with any of those three, AFAIK.

    --
    "We have to go forth and crush every world view that doesn't believe in tolerance and free speech." - David Brin
  62. Yup, RTS it is. by Kasreyn · · Score: 2

    "...instead you have to have access to a certain resource to build some units (and get some other effects IIRC). This leads to the need to get those resources by diplomacy/trade, by building a colony or by war/conquering them."

    Let's look at Starcraft and the unit known as the Guardian.

    You have to have access to a certain resource, actually, two. Namely, minerals and Vespene gas. Gas is sometimes harder to get than minerals, so it's the sticking point. Each Guardian costs a total, over time, of 150 minerals and 200 gas.

    And get some other effects? Yup, once again, sounds just like an RTS. To be able to build Guardians, you must first build all the buildings which allow you to make a Lair, then you must build a Spire, then you must upgrade your Lair to a Hive, then you must upgrade your Spire to a Greater Spire so that your Zerg colony (civilization?) will have the needed "technology" or advancement to produce Guardians. All these upgrades and buildings require a sizable investment in your infrastructure and economy.

    Getting resources by diplomacy and trade? Well, Age of Empires includes a "tribute" option where you can give another player some of your resources. Few protest that AoE is an RTS game. And conquest has long been the de facto standard RTS method of seizing resources from an opponent. Diplomacy can be as simple as "don't take that mins expansion or I'll 0w|\|z0r j00."

    You describe RTS games to a T. So I wonder how many "horses" it will take to "build" a knight?

    "Sorry... not enough horses. Breed more horses!"

    -Kasreyn

    --
    Kasreyn: Cheerfully playing the part of Devil's Advocate to hairtrigger /. flamers since 1999.
    1. Re:Yup, RTS it is. by Lars+T. · · Score: 1

      Err, no. RTS = Real Time Strategy. There is no element of "real time" in Civ3 - just strategy. Just because Civ3 adds the element of "needed resources" doesn't make it "real time", just more interesting (I would hope so ;-)

      --

      Lars T.

      To the guy who modded me down from perfect to terrible Karma - Apple haters still suck