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/dev/null/nethack Tournament 2001

bakunin writes: "Tonight (Halloween) at midnight Pacific U.S. Time, /dev/null's third Annual NetHack Tournament opens. As with past years, the Tournament is open to anyone who'd like to play. We're also open to anyone who'd like to volunteer to run a game server, since (though we have a T1 hosting the main game server) play can be slow across the transoceanic links." /dev/null is calling for volunteers to run a server; you only need a modest machine but must have good bandwidth. See below for more information. bakunin continues: "/dev/null is a loose association of networking geeks, unincorporated and noncommercial. We make no money from this; we just do it for giggles.

The prize structure going in, as we're open to suggestions to change this during the Tournament, is:

Prizes
The "standard" prizes will go to:

  • Highest Score
  • 1st, 2nd and 3rd Highest Score in each class
The "additional" prizes will go to:
  • Most Ascensions
  • Lowest Scored Ascension

Since we'd appreciate volunteer servers to help speed the game play up for folks not near Oakland, California, here's roughly what you need to host:

Server Requirements
Remember, before volunteering, that anyone with admin level access to a game server box is not allowed to compete. So don't volunteer to host if you want to be a contender.

  • a multi-user NetHack installation (thus, probably, a Unix of some sort; the /dev/null server is an OpenBSD system)
  • sufficient speed/disk/memory to support 250 player accounts and 25 concurrent players (ours is a P133 with 64M of memory and 2.5G of disk)
  • a dedicated Internet connection (our is on a T1)
  • since NetHack needs real user accounts, we'd recommend that it be a dedicated system (the players will need to be entered in /etc/passwd to play on the box)
"

146 comments

  1. Cool,I'll admit, but ecxiting? by Bonker · · Score: 1, Flamebait

    NetHack is a single player dungeon exploration game that runs on a wide variety of computer systems, with a variety of graphical and text interfaces all using the same game engine.

    Hmm... While Nethack and all it's Rogue-esque descendants are quite entertaining, I just don't see much excitement in a non-multiplayer tournament.

    Ah, well. That's what DiabloII's for I guess.

    --
    The next Slashdot story will be ready soon, but subscribers can beat the rush and slashdot the links early!
    1. Re:Cool,I'll admit, but ecxiting? by Erasmus+Darwin · · Score: 2
      "I just don't see much excitement in a non-multiplayer tournament."

      It's still better (and geekier) than, say, golf or bowling. At least in Nethack, you have some multiplayer crossover due to bones files.

    2. Re:Cool,I'll admit, but ecxiting? by Balinares · · Score: 3, Interesting

      Your choice. I personally find it highly satisfying to loot the corpse of some player who got killed stupidly without me even helping. =)

      --

      -- B.
      This sig does in fact not have the property it claims not to have.
  2. Just how much bandwidth... by BluePenguin · · Score: 3, Interesting
    They say that you need a dedicated connection, and bandwidth is a biggie... but how much bandwidth? Is this a "Cable Modem's a bad idea" limiter? Will consumer DSL provide sufficient bandwidth? Or is it really going to need T1 speed?

    :q!

    --
    If I can't see it in Lynx I'm not interested.
    1. Re:Just how much bandwidth... by jandrese · · Score: 3, Interesting

      A lot of consumer broadband connections have upload caps that will make them almost certainly unusable for nethack. If your local DSL provider or cable company hasn't set a cap though I'd think they'd be sufficent.

      --

      I read the internet for the articles.
    2. Re:Just how much bandwidth... by Anonymous Coward · · Score: 0

      My brother runs a CounterStrike server via a home cable connection, but it lag spikes quite often - either a built in 'feature', or a crappy network in his area. So hosting it off of a cable connection probably wouldn't be the best idea, even though I've had much better useage and reliability out of my own cable connection than I ever had with DSL.

    3. Re:Just how much bandwidth... by Baba+Abhui · · Score: 2, Insightful

      I don't think the bandwidth would be a big deal. I think their T1 is much more than sufficient for 25 games.

      Internet Nethack is played by telnetting to the server, and the server only sends updates to the screen, not full screens, for each move. The bandwidth requirements for a single game, at least, are pretty minimal. I've played over the internet with a dial-up 33.6 connection, and I imagine a single game could play adequately with even less bandwidth than that. As is so often the case in internet gaming, latency is a bigger issue than bandwidth.

      I'm surprised they don't have more processing power for their server, though. A 133Mhz Pentium is overkill for a single game instance, but 25? I'm guessing that will bog down a bit if more than a few people play on crowded levels at once.

      But I don't want to sound like I'm complaining - we can't expect them to buy a shiny new computer for the Nethack tournament, so they're just using what they've got handy.

    4. Re:Just how much bandwidth... by bakunin · · Score: 1

      Actually, it's strung up in my living room as a mobile too. ;-)

      I'll post some pictures later, once the launch furor dies down.

      The P133 can actually handle 25 easily, but I've set its max up to 50 this year, so we might find it bogging. Fortunately, several Slashdotters have emailed offer to set up game servers now, so we'll at least get some distribution across the U.S.

      -robin

  3. Slashdotted? by TopFlite211 · · Score: 0, Redundant

    The site cant be slashdotted already is it?

    Anywhere the rules/details are mirrored?

    1. Re:Slashdotted? by penix · · Score: 1

      The rules and details are mirrored here in Google's cache. Hope that helps, sir.

  4. I would play, you see, but... by edashofy · · Score: 5, Funny

    I would play, you see, but I was walking along when I put on this strange ring I found, and suddenly I found myself transformed into an acid-slime, so I ate the ring (since it's metal, you know), and then I turned back into a person, but occasionally changed into a golem. While I was a golem, I killed off a monster that would normally turn me to stone, but you know I was stone already, so I picked him up to use as a weapon...

    I don't remember much after that; although I slightly recall using my dog to go steal stuff from the supermarket for me...

  5. Huh? by Syris · · Score: 1, Troll

    This is kind of neat, but nothing more.

    Now a mud or online massively multiplayer RPG where everyone starts at the same time, at the same level would be pretty cool. Totally ruthless.

    1. Re:Huh? by diadem · · Score: 1

      It would have to be a coustom mud. The problem with a multiplayer RPG on a tournament level is that most RPG's require you to kill thing for experience, and many share monsters. This happens in muds. That means there won't be enough monsters to go around if its not done right. This is already a problem with a few MMPORPGs.

      --
      Liquid Gaming - Your daily dose of gaming news
    2. Re:Huh? by Eccles · · Score: 4, Funny

      This is already a problem with a few MMPORPGs.

      What do the Mighty Morphing POwer Rangers have to do with it?

      --
      Ooh, a sarcasm detector. Oh, that's a real useful invention.
    3. Re:Huh? by Anonymous Coward · · Score: 0

      It's called genocide
      they do it every half hour
      Go search for it on a mud list

    4. Re:Huh? by Spiral+Man · · Score: 2, Insightful
      "Now a mud or online massively multiplayer RPG where everyone starts at the same time, at the same level would be pretty cool. Totally ruthless."

      in my experience with the mud scene, this would be really stupid. everybody would attack each other immediately, without trying to level up or advance. the few people that would try to play the game inteligently would be killed immediately, and the winner would be the person who got the luckiest with the server's random number generator...

      no thanks

      --
      "we demand rigidly defined areas of doubt and uncertainty!" --Douglas Adams, The Hitchhikers Guide to the Galaxy
    5. Re:Huh? by barik · · Score: 1

      Unless of course, the object of the MUD is for everyone to start out at the same level and kill each other, such as in the popular MUD Genocide.

    6. Re:Huh? by EllisDees · · Score: 1

      Wow. Genocide is still around? I remember playing that in college in 1992. Not that I was ever any good at it or anything. I named my character Xqwzwc because I thought it would make me harder to attack if someone had to type my name. ;)

      --
      -- Give me ambiguity or give me something else!
  6. Recommended Reading by Ted+V · · Score: 4, Informative

    If you're going to try this seriously, make sure you read all the spoilers and FAQs. There's a ton of good information in there.

    -Ted

  7. /. thumping by bakunin · · Score: 3, Informative

    About two minutes after this posted,the web server with the Tournament site on it kernel pacicked with an out of memory error.

    It has 3/4G or real memory and over 1G of swap. I think it mis-handled something there. It's booting, so we'll see how long it lasts this time. ;-)

    -robin

    1. Re:/. thumping by diadem · · Score: 1

      thanks for the update :)

      --
      Liquid Gaming - Your daily dose of gaming news
    2. Re:/. thumping by Anonymous Coward · · Score: 0

      Umm, I went to the site, but couldn't figure out how to play online. Is there a FAQ or at least a helpfile to tell me how to play? Both links on the website gave me nothing.

      disclaimer: I'm a veteran Nethack player with no experience in this tournament.

    3. Re:/. thumping by bakunin · · Score: 1

      Check the web page after midnight
      Pacific time. The links will all be live then to let you create accounts, play and see the standings.

      Cheers,
      -robin

  8. Midnight PST. = 4:00am EST by jellomizer · · Score: 2, Informative

    Well it looks like not to many players on the east cost. Sience it is still a School/Work day/night. That is a bit to late. Midnight EST would be a lot better that will be 8:00 PST. I guess if I go to bed early I can wake up in time to start the game.

    --
    If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    1. Re:Midnight PST. = 4:00am EST by jellomizer · · Score: 1

      Sorry I forgot to adjust for Daylight savings time.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
  9. Wait till Nov 1 to start playing... by Masem · · Score: 5, Interesting
    Remember that Nethack is real-world-clock-sensitive. If you play on a Friday the 13th, past midnight, or on Halloween, a lot of fun but deadly things can happen.

    Of course, there's a better chance at getting some of the better goodies when the difficulty is higher, so it might be worth trying...

    --
    "Pinky, you've left the lens cap of your mind on again." - P&TB
    "I can see my house from here!" - ST:
    1. Re:Wait till Nov 1 to start playing... by ers81239 · · Score: 1

      So.....I tried out nethack just in response to this story. Reminds me of Moria, but it looks pretty cool. I even tried the graphical version, which was nice.

      I'm curious to ask you experienced nethackers, what fun things occurred because of the halloween/full moon stuff?

      --
      there are 2 kinds of people. those who divide people into 2 kinds, and those who don't.
  10. local accounts? by xercist · · Score: 1

    I'm not really familiar with NetHack, but I *might* be able to provide a fast freebsd server on a multiple reduntant DS3 network, except giving local accounts is not an option, for security. Any exceptions?

    --

    --
    grep "xercist" /dev/random ...you'll find me in there someday
    1. Re:local accounts? by MentlFlos · · Score: 1, Redundant
      I'm in almost the same boat... I can provide everything BUT the user accounts. That would get me not-employed very quickly.

      If this can be figured out, I have a nice dual PIII 933 that would do quite a dandy job. (if I get really creative, I can put the sparc 10 (dual 50mhz) back up, then I'm not even touching a production machine)

      -paul

    2. Re:local accounts? by jandrese · · Score: 1

      Could you set up the local accounts in a jail?

      --

      I read the internet for the articles.
    3. Re:local accounts? by VChris · · Score: 1

      I can provide everything... but I can't get onto the site to contact the person who is taking applications for volunteers.

      chris@nukequarters.com

      --


      The difference between reality and fantasy is a nice soundtrack.
    4. Re:local accounts? by xercist · · Score: 1

      Perhaps some kind of virtual machine, so there's only one process with one user on the real system. Do you know of any such software for freebsd?

      --

      --
      grep "xercist" /dev/random ...you'll find me in there someday
    5. Re:local accounts? by Anonymous Coward · · Score: 0

      how bout rsh and a jailed home?

    6. Re:local accounts? by bakunin · · Score: 1

      This is basically why we re-install the OS on our game server before and after each Tournament *and we'd encourage volunteer boxen to do this as well).

      The Tournament software does only create accounts within its own UID range, and does a pretty good job of blocking the player from doing anything other than play NetHack, but we can't guarantee it.

      It does really mean that it's best done on a dedicated box, though.

      -robin

    7. Re:local accounts? by Anonymous Coward · · Score: 0
      Please tell me you weren't even considering, even for a moment, giving random people on the internet accounts on a *PRODUCTION SERVER* so that they could play nethack on it???

      Jesus, fucking linux users are fucking stupid.

    8. Re:local accounts? by MentlFlos · · Score: 2
      Its production in the sense that it is my desktop box and I do my work on it. _I_ am the only user that relies on it. Infact, it is my personal box because the one that work was going to let me use SUCKED.

      I do realize you are trolling around looking for replies, and it sort of worked (well, I am replying). Why don't you grow a set and log in next time trollboy?

  11. oh come on! by GoNINzo · · Score: 3, Insightful
    Here's the real problem, this tournament will favor valks because they are so easy to ascend. They really should have some major prizes for those of us who like a challenge, like ascending tourists. `8r)

    I would join if I could kill a week of just playing NetHack. and i've done it too. Because right now, I don't have the 8 hours dedicated to just gem sorting and poly-piling required before i climb the top stairs... heh

    The only major question i have is how do they make sure that they are all using the same version with the same options? I mean, someone with -W access can do some serious damage, as well as any server that tweaked the magic lamp distribution number.

    --
    Gonzo Granzeau
    "Nothing the god of biomechanics wouldn't let you into heaven for.." -Roy Batty
    1. Re:oh come on! by Snibor+Eoj · · Score: 4, Insightful
      Here's the real problem, this tournament will favor valks because they are so easy to ascend. They really should have some major prizes for those of us who like a challenge, like ascending tourists.

      You mean like offering prizes for the top three scores in each class?

      The only major question i have is how do they make sure that they are all using the same version with the same options?

      Presumably because we're all playing on the servers that they control, so they know what version they have installed...

    2. Re:oh come on! by Strepsil · · Score: 2, Informative

      Not at all. Take a look a last year's scores.

      The highest score went to a Ranger, and second pace to a Healer. The top Valkyrie was in 15th place overall.

      Of course, you're right that they're easy(est) to ascend - lowest scoring ascension was a Valkyrie. But ascending isn't everything in this tournament.

    3. Re:oh come on! by Daniel · · Score: 2

      And the year before that, top honors went to a Tourist... (by an order of magnitude, no less)

      Daniel

      --
      Hurry up and jump on the individualist bandwagon!
    4. Re:oh come on! by GoNINzo · · Score: 2
      Excellent. Unfortunately, the site was down yesterday due to the /. effect, but I'm glad to see more than just all Valks...

      And damn, these are some hardcore point values too! Last year, my best score ever would have come in second place, but that was after playing around at the top stairs for like two weeks.

      Good to see they break it down.

      --
      Gonzo Granzeau
      "Nothing the god of biomechanics wouldn't let you into heaven for.." -Roy Batty
  12. Asking for help now? by rf600r · · Score: 1

    Do they want this game to play, or just to see if /.-ing is real?

    (Yes, it will overheat.)

  13. Re:That wasn't very nice /. by ackthpt · · Score: 1
    Now how are all the geeks who are too old to go tricker treating but to young to go drinking gonna play nethack all night?

    I wasn't aware there was such an age...

    I'd play networked nethack, but my connection is pitiful and I don't have DSL, yet.

    If you're in the the vicinity of Santa Cruz, California, c'mon down to 99 Bottles tonight and join those who don't get online, but have fun anyway. (PS. You underagers can still come in and sip rootbeers)

    --

    A feeling of having made the same mistake before: Deja Foobar
  14. Slow gameplay by Anonymous Coward · · Score: 0

    Gameplay is going to be *really* slow now you went ahead and DOS'd the server. Thanks slashdot.

    1. Re:Slow gameplay by bakunin · · Score: 1

      Not really. The game server and the web server are different boxes. We though at least _that_ far ahead. ;-)

      -robin

  15. Nethack links by image · · Score: 5, Informative

    Hi,

    I'm going to unabashedly karma whore for a second because Nethack is my favourite game ever. I can't tell you the number of hours I wasted playing this (or other rogue-like games, such as rogue, larn, adom, or omega).

    Here are some links to get you all started:

    Nethack.org

    One of the first and best Nethack pages, from the legenday Boudewijn Waijers

    another Nethack homepage

    A newer Nethack page

    QT Nethack

    An impressive graphical Nethack

    The google Roguelike directory entry

    the classic rec.games.roguelike.nethack

    Happy hacking!

    1. Re:Nethack links by Dan+D. · · Score: 2, Informative
      An impressive graphical Nethack [www.hut.fi]

      Holy, nutjob, batman, I think I just creamed myself.

      --
      People who quote themselves bug the crap out of me -- Me.
    2. Re:Nethack links by Jagasian · · Score: 2

      Falcon's Eye Nethack is probably one of the best open source video games for Linux. I mean, the graphics are as good as Diablo's! I highly recommend that any gamer check out Falcon's Eye Nethack

    3. Re:Nethack links by RML · · Score: 1
      If you're going to mention other roguelikes, don't forget Angband, or its dozens of variants, such as ZAngband, PernAngband, and MAngband (Multiplayer Angband).

      --
      Human/Ranger/Zangband
    4. Re:Nethack links by satanami69 · · Score: 1

      Ahhh, I don't have a GUI on my linux box. Time to see if I can use on it my GF's win2k laptop.

      --
      I really hate Dan Patrick.
  16. Re:they are in trouble by guinness_duck · · Score: 1

    That's what happens when you talk about classics like NetHack. NetHack was potentially the most addictive little computer game I've ever plaid. In fact I still fire it up from time to time for the nostalgia. You'd think with it not being multiplayer it would be boring, but that absolutely isn't the case. It has an elegant charm in its simplicity.

    If only our launch date wasn't tomorrow I'd hype myself up on caffeine and partake of the fun.

    --
    In a row???
  17. Fuzzy math, sir by doc_traig · · Score: 1


    Midnight pacific = 0300 eastern.

    --
    So long, michael. Don't let the door hit you...
  18. I can donate a server by GiMP · · Score: 2, Flamebait

    Multiple DS3 connection. I'll have to build a machine for it, though. I can't add all of those user accounts to a production box or workstation ;)

    Looks like I'll need some more hardware. laptop with no harddrive, laptop with no power supply, athlon with no motherboard.

    I do have one box which should certainly be 100% functional by that time. 80mhz PowerPC machine with 96 megs of ram, running Linux.. but it has a small scsi harddrive.

    Maybe next time I'll have some working hardware!

    1. Re:I can donate a server by bakunin · · Score: 1

      The Tournament code can add new game servers partway through a Tournament and all accounts will propagate to it on the first connection from the control server.

      So we can add game servers as we go along ... ;-)

      -robin

  19. Prize idea! by Balinares · · Score: 5, Funny

    Most Stupid Death. :)

    Given how viciously rich NetHack can be when it comes to getting killed, this ought to be fun. =)

    --

    -- B.
    This sig does in fact not have the property it claims not to have.
    1. Re:Prize idea! by MrBlack · · Score: 3, Funny

      I can think of one of my deaths that would have won this one easily. I was trapped in a shop (don't ask), starving and wihtout food. I started reading my scrolls (hoping for some salvation) and I found a scroll of genocide! Great, I thought, I can kill the shopkeeper and get out of here! So I genocide all the @'s - stupidest death ever.

    2. Re:Prize idea! by WhiteDragon · · Score: 1

      I had a friend who kept burning up in lava. Then one time he got fire resistance. When he fell in the lava, he didn't burn up, but he couldn't get out and drowned!

      --
      Did you mount a military-grade, variable-focus MASER on an unlicensed artificial intelligence?
  20. Re:That wasn't very nice /. by diadem · · Score: 2, Insightful

    nethack isn't very intensive to play, just to host. it goes back to the bbs days. I remember hosting something similar to it when my BBS had a 2400bps modem for heaven's sake! And nethack doesn't even have color last i checked.

    --
    Liquid Gaming - Your daily dose of gaming news
  21. Bandwidth Available by uslinux.net · · Score: 1
    dev/null is calling for volunteers to run a server; you only need a modest machine but must have good bandwidth.


    Yeah, I'd like to volunteer google's bandwidth... oh wait

  22. Working Link by Bubblesculpter · · Score: 3, Informative
    --
    www.Beyond7.com Insane modern art water sculpture.
  23. Full moon, too! by Balinares · · Score: 3, Interesting

    Wow! Tonight is Halloween AND full moon. How does NetHack handle that? Does it make it THE best possible night to be playing NH? :)

    --

    -- B.
    This sig does in fact not have the property it claims not to have.
    1. Re:Full moon, too! by Cato+the+Elder · · Score: 1

      On that note, and I wonder if anyone has made a "Night in the Lonesome October" option for Nethack. (From the novel by Zelazny, with a new moon on halloween). If not, I might just get the latest source and start messing with it again.

    2. Re:Full moon, too! by Balinares · · Score: 1

      The latest source is version 3.3.1 I think. Great idea! :) Maybe not worth putting too much time and code into, since it won't be triggered all that often, but still funny!

      It's not like NetHack doesn't do the Zelazny thing already anyway, with Grayswandir and everything... :)

      --

      -- B.
      This sig does in fact not have the property it claims not to have.
  24. Re:That wasn't very nice /. by ackthpt · · Score: 2, Interesting
    I've played single player versions of NetHack for years, starting on my Amiga. I still have versions of HackLite and such, with pretty artwork done by the Software Distillery on there. The only time I defeated the Wizard of Yendor was on a PC, wich also had color, just representations of mobs were letters and characters instead of the nice colored tiles on the Amiga versions.

    The complexity of these games, though, still blows away a lot of what's out today. Imagine taking the engine of NetHack, Larn, Moria or Omega and giving it a Quake like view. Sure, you'd have to impliment Real Time and handle interaction for far more than just point-and-shoot, but it might have potential. For all I know, someone's probably doing it.

    --

    A feeling of having made the same mistake before: Deja Foobar
  25. backup cheating by Omar+Djabji · · Score: 1

    How are you going to stop people from cheating by backing up the game files.

    Anyone can ascend if they can restore their save files. It takes alot of skill to ascend without restoring.

    I have only managed to do it only once, with a wizard, in 4 years of playing.

    You can set it up to prevent cheating, but I wouldnt count on other people who are donating boxes to set it up properly.

    If people can restore, it ruins the whole contest.

    Still, playing on a box with other people sounds real fun. Yeah, bones files and high scores.

    Only its no fun comparing mortal scores against people who have ascended like 30 times. You want to compete against people in your skill range.

  26. this is not offtopic if you've played the game by jbellis · · Score: 1

    just for you moderators' information...

    1. Re:this is not offtopic if you've played the game by Pengo · · Score: 2

      *lol* , you have to wonder how many people REALLY got it before reading your note

  27. Info all a year old? by austinc1 · · Score: 1

    Er... so how does one participate? The info on the website is all from last year's tournament, it doesn't even mention the one starting tonight :P

    1. Re:Info all a year old? by The+Welsh+Avenger · · Score: 1

      Try this:

      http://nethack.dev.null/registration.html

      I'll swear there's no links to it in the rest of the site

      --
      mmmmmm.....open sauce
    2. Re:Info all a year old? by bakunin · · Score: 1

      There wasn't supposed to be. The links go live at midninght; that's what the lauchning the Tournament at midnight bit was all about ... ;-)

      Now I have to go clear the logfile at midnight, since some folks have already taken advantage of this link.

      No biggie.

      -robin

  28. um... duh? by jbellis · · Score: 1

    That's why all games are played by connecting via telnet to a server, not on your home machine.

    1. Re:um... duh? by Scooter · · Score: 1

      LOL - how did so many people grip the wrong end of the stick here? And no - they wouldn't be given shell access to cp the .sav files :)

  29. Can you use... by SquadBoy · · Score: 2

    Falconseye as a client? (http://falconseye.sourceforge.net/)

    --

    Cypherpunks: Civil Liberty Through Complex Mathematics. Those who live by the sword die by the arrow.
    1. Re:Can you use... by WWWWolf · · Score: 2
      Can you use Falconseye as a client?
      Neat idea, but impossible in reality. Falcon's Eye isn't a client; You'd need to run it as an X session over the network. And even with my PIII-600, I got pretty hefty CPU utilization with FE, so let's see: X11 bandwidth + CPU hogging = Astronomical Number.

      Ask again in a couple of years (or after Crays become available for consumers, whichever comes later =)

      ...Or maybe if someone develops a client-server architecture for Nethack. Developing such protocol wouldn't really be that hard; Just write a new Nethack "user interface" that's more machine readable, and standardize the user authentication and protocol... This would allow you to run normal Nethack process on server, and a time/space/CPU-consuming client on any machine, with virtually no network load either - or even less network load than your average Telnet nethack session will take, if we compress it =)

  30. Re:Nethack competition by WNight · · Score: 4, Interesting

    It's a good idea. Tournament games need to be like this, making sure than random events don't influence the outcome more than skill. In fairly random games you need to make sure that they influence everyone equally.

    The problem with displaying the seed beforehand is that it'd be possible to predict what you'd get if you polymorphed a specific pile of stuff, and not do it unless you'd get something good out of it, etc.

    Of course, you could do the same thing anyways, but if you weren't running the server it'd be harder. (There are still ways though to figure out what seed was used.)

    As to the bones and save files... They could be exported into a text file, something platform independant. In fact, some XML-ish format would probably be the best. That way other games could implement import and export features for Nethack characters, keeping as much as they can and translating items into close equivalents.

    There's no real issue of cheating because

    1) You can already cheat, you just need to edit a binary file.
    2) You can sign the text file, and put the user into 'no score' mode if the signature doesn't match. (Cheatable though, see #1)
    3) Wizard mode is available, so it's not like anyone is trying to stop newbies from exploring.
    I personally think it's a great idea. In fact, I'll make a note about looking at the source and seeing if it's within my skill.

  31. Silly by Destacona · · Score: 1

    You're not going to get very far in nethack if you're trying to play it with one of those quaint N64 controller as the topic picture suggests :)

    1. Re:Silly by Scooter · · Score: 1

      LOL then again have you *seen* Falcon's eye Nethack?

      http://falconseye.sourceforge.net

      You may *need* that N64 TV remote (or whatever it is :)

      It's real laff (and the music is excellent) but for serious competition - ooo it'd slow ya down

  32. How to participate? by gregor · · Score: 1

    I did some searching on the updated link (http://www.devnull.net/nethack/), and wasn't able to find any information about registering to PARTICIPATE when the competetion starts up. Anyhow know how we register to be a contestant?

  33. Nethack = old school by Praetorian42 · · Score: 1

    I've been playing nethack since as long as I can remember (3 or 4 years old), and being 18 now, all the nethack intricacies are engrained in my memory..

    I absolutely love this game-- it still holds my attention longer than any of these other fancy 3d games.. except for everquest of course....

    while we're on it-- I tried to compile nethack today on a machine here at school with codewarrior-- are there any special things i need to do to get it compile?

    1. Re:Nethack = old school by Anonymous Coward · · Score: 0
      Yes. Download Cygwin or DJGPP and use one of those instead! :P


      Or just download one of the precompiled binaries from nethack.org, and play that.

    2. Re:Nethack = old school by Laplace · · Score: 3, Interesting
      Anything you need to do to make it compile? Hell yes! NetHack won't compile out of the box. Don't even try. Set aside a few hours, go through the readme and configuration files, and figure out what you really want the game to do. Edit all of the files specified, try to compile, go back and fix your errors, and try to compile again until it works just right.

      If you can find a recent version that is native for your machine, it might be easier to do that. If you can't do that prepared to spend some time figuring out how to make it work for your particular configuration. I don't know if you can do a compile under Code Warrior. You would be better off using a command line compiler like gcc.

      Compiling NetHack isn't easy, but it can be done by the general computer savvy public. I know, I did it and everyone says that I'm a dumbass.

      Good luck and have fun!

      --
      The middle mind speaks!
    3. Re:Nethack = old school by Anonymous Coward · · Score: 0

      i am man you woman, you troll, you liquid stool, you...

  34. Talk to whom[in what direction]? by The+FooMiester · · Score: 2, Informative

    You might want to check out #nethack on either undernet or efnet, they're both good resources for the game.

    Also, I don't know if anyone's mentioned it yet, but rec.games.rougelike.nethack is another great place to go to read about strategy.

    --
    The previous has been a secret message to my comrades.
    1. Re:Talk to whom[in what direction]? by Anonymous Coward · · Score: 0

      you won't get very far looking for rec.games.rougelike... see, "rouge" is a type of makeup, you rogue! ;)

  35. Re:/. thumping (It's Baaaak) by bakunin · · Score: 4, Informative

    Here's a clue for you folks who might ever submit an article: don't do it if you're running a default BSD kernel.

    After booting a few times and getting killed immediately, I booted with no net connection and built a kernel with maxusers, NMBCLUSTERS and NKMEMCLUSERS goosed beyond any reasonable amount and it seems to be holding up now.

    I had not anticipated _that_ many immediate requests from an article ablout NetHack. ;-)

    -robin

  36. Re:/. thumping (BSD?) by Anonymous Coward · · Score: 0

    Well there is your problem sir, memory management, you would probably be a lot better off installing linux. I am not trying to upset the bsders out there, just the memory management in the newer linux kernels does work quite well. Of course you do want to use the bigmem features, so you will need to build a kernel...use slackware it uses BSD init style so you will feel at home.

  37. And still no Interhack. by dave-fu · · Score: 2

    I'm still waiting for net-playable Nethack.
    Until then, I suppose MAngband will have to do. It's good and all, but I never got into Angband like I did Nethack.

    --
    Easy does it!
    This comment has been submitted already, 276865 hours , 59 minutes ago. No need to try again.
  38. Re:Nethack competition by aardvarkjoe · · Score: 2
    Even if you did this, it's still possible that your actions would cause the numbers to come up just right so a passing hill orc is generated with a wand of wishing, and nobody else gets one. While working around this kind of thing is probably possible (generate *ALL* items and monsters beforehand, and then pick one out of the queue in place of random generation, for instance), the fact is that it would be extremely difficult to get working in a 'fair' manner.



    But in practice, a large part of the fun of nethack is that it isn't fair. A couple days ago, I was walking around on the third or fourth level of the dungeon, and ... *ZOT* ... a death ray comes shooting out of a darkened doorway. I never did find out who did it. Fair? Probably not. But it's things like that that make the game difficult and interesting.

    --

    How can we continue to believe in a just universe and freedom to eat crackers if we have no ale?
  39. Or you could play Castles of Dr. Creep... by ackthpt · · Score: 2

    I was playing around with some C64 games with CCS this past weekend and, in the Halloween mood, recalled a spooky game I used to enjoy called Castles of Dr. Creep by Ed Hobbs. I just did a Google of the title and found a PC Beta version probably worth a look if you don't want to fool around with emulators. Looks cool and the came was a lot of fun on a C64, looks like Ed is still at it and has done a nice job.

    --

    A feeling of having made the same mistake before: Deja Foobar
  40. Re: (HOAX?) Stephen King, author, dead at 55 by fishbowl · · Score: 1, Offtopic

    HOAX?

    --
    -fb Everything not expressly forbidden is now mandatory.
  41. Re: (HOAX?) Stephen King, author, dead at 55 by Anonymous Coward · · Score: 0

    no I heard it too. sad.

  42. signup by Omar+Djabji · · Score: 1

    OK, how do I sign up to play?

    I couldnt find a link or instructions for signing up.

  43. Re:/. thumping (It's Baaaak) by mav[LAG] · · Score: 5, Funny

    Welcome bakunin the Invoker - More -
    Be careful! New Moon tonight!
    .
    You see here a large webserver - More -
    The server appears to be running normally.

    You hear some noises in the distance.

    Slashdot hits! Slashdot hits! - More -
    Slashdot hits! Slashdot hits! - More -
    Slashdot hits! Slashdot hits!
    X
    What do you want to transcribe? f
    You read the spellbook of Instant Hardware Upgrade. The spellbook crumbles into dust!

    #pray
    A Large voice booms: "You have angered me mortal! " - More -
    "I demand a sacrifice!"

    Q
    Do you want your possessions identified? [y/n]?
    n
    Goodbye bakunin.
    You were BSD-aligned.
    You were chaotic.
    You were ambitious.
    You did not survive the Slashdot effect.

    --
    --- Hot Shot City is particularly good.
  44. Why ask for volunteers? by Mozai · · Score: 1


    You need volunteers to tune their machines and put 250 user accounts on their machines in seven hours, and you DID'T put contact info in your request? I went to the webpage, and there isn't so much as an email address or even a phone number.

    How am I supposed to volunteer when I can't communicate with you?

    1. Re:Why ask for volunteers? by bakunin · · Score: 1

      We can add game servers on the fly during the Tournament, so it's no rush from that perspective. The contact info is in the tar file containg the game server code (at that, at least, was linked on the new web site).

      Ah the joys of bringing it up on a new server this year. ;-)

      -robin

  45. Another public nethack server in US by dtype · · Score: 1
    Just wanted to take the opportunity to advertise another public nethack server at http://dtype.org/nethack/ which just went up in the past couple of weeks as well.

    This server will be around for awhile, and has great low-latency connections to the US and North America, and decent ones to more patient people elsewhere.

    --

    ---
    Drew Streib, dtype.org

  46. Another terrific graphical nethack by brendano · · Score: 1

    ..is AllegroHack, for Windows and Linux. It's really sweet, and IMHO more complete than Falcon's Eye (the last time I played it a monkey's picuture was that of a guard!)

    Also, Allegrohack works with SLASH'EM a really fun version of nethack (if a wee bit unbalanced) where you get more abilities and fun stuff like TNT.

    --
    -Brendan
  47. Registration by The+Welsh+Avenger · · Score: 0, Redundant

    OK, for all the poor saps like me who couldn't find out how to register to join the tournament, here's the appropriate linkage:

    http://nethack.dev.null/scoop/?op=newuser

    you feel foolish, you haven't been paying attention.

    --
    mmmmmm.....open sauce
  48. Cancel that by The+Welsh+Avenger · · Score: 1

    I don't think that's right, sorry. The name and password I got from there don't work when I ssh to nethack.dev.null , and I can't figure out any other way I'm meant to get at the game, especially since I don't see any other servers listed on the website. So now I just feel even stupider. Does anyone know how to work this??

    --
    mmmmmm.....open sauce
  49. Follow This Link!! by The+Welsh+Avenger · · Score: 1

    I found it finally!!! You know how? By guessing the URL at random. I knew that luckstone would come in handy.

    http://nethack.dev.null/registration.html

    Sorry about the wrong link confusion before, this should set you right!

    --
    mmmmmm.....open sauce
  50. re: How to partipate? by The+Welsh+Avenger · · Score: 1
    --
    mmmmmm.....open sauce
  51. And then to login... by The+Welsh+Avenger · · Score: 1

    http://nethack.devnull.net/login.html I'm really sorry about the quantity of posts, I'm just posting new stuff as I find it out. In retrospect this is a stupid thing to do, and if I had any karma I'd be waving goodbye to it right now.

    --
    mmmmmm.....open sauce
  52. Re:/. thumping (It's Baaaak) by bakunin · · Score: 1

    That's effing hilarious. ;-)

    Thanks, I really did need a good laugh after this afternoon's doings.

    Cheers,
    -robin

  53. Re: (HOAX?) Stephen King, author, dead at 55 by Anonymous Coward · · Score: 0

    who cares ?

  54. Re:they are in trouble by bakunin · · Score: 1

    Well, the Tournament _does_ last a month (though that seems to be another one of the things our net web site didn't mention).

    So you have plenty of time to waste at it. ;-)

    -robin

  55. And just when I kicked my angband addiction... by Stanza · · Score: 2, Informative
    Curses! I just kicked my Angband addiction by installing the Angband borg screensaver! I figured if the computer played it for me I wouldn't have to play it, right?

    But no, now I have to enter a tournament! It's cheating if I let the computer do it!

  56. Sometimes by Anonymous Coward · · Score: 0

    even as a Windoze user Slashdot is worth a read - great story/link/etc/amen!

  57. Slow down there, Speedy... "NET" Hack? by DarklordJonnyDigital · · Score: 1
    NETHack?

    I'm still running HACK 1.0.3D... on my AMIGA!

    You'll have to pry the disk from my cold, dead fingers.

  58. Re:Nethack competition by CaseyB · · Score: 1

    This comment was stolen from Usenet.

  59. Re:/. thumping (It's Baaaak) by cswiii · · Score: 2

    It's back now. That amulet of life saving can come in handy, eh.

  60. Re:Nethack plagiarism by Anonymous Coward · · Score: 0

    Thoughts?

    I thought that Spootnik was a plagiarist bastard. And I was right. We need more moderators here NOW.

  61. logs by rpeppe · · Score: 2
    i was looking through last year's high scores and found myself really wanting to be able to see more than just the score.

    e.g. that character that ascended with only 49000 points: how did they do it? what was their inventory like at the end?

    same goes for all the others: it would be great to be able to see them in action.

    surely in these days of huge disks, it would be dead easy to log all the tournament games (preferably with timing information), so you could see action replays of particularly spectacular nethack action scenes from the top scorer, etc...

    1. Re:logs by Omar+Djabji · · Score: 1

      yeah, good idea.

      I can think of nothing better than sitting for 5 hours watching someone polypile 400 gems before climbing the final staircase.

      If anyone does this, there had better be fastforward and rewind . . . .