Slashdot Mirror


First Review of Halo

The Halo Guy writes: "Voodoo Extreme has posted the first review of Halo, the new first person shooter from Bungie Software that's an Xbox launch title and will be ported to the Mac and PC later next year. Included are some very cool high resolution Xbox game captures too." I guess buying the bundle will be a little less painful if you get good games with the system.

100 of 369 comments (clear)

  1. Slower PC's by JohnHegarty · · Score: 2, Interesting

    "had the game chugging along nicely on a Pentium 2 powered 300Mhz PC equipped with a TNT2 graphics accelerator"

    How come games like this can not be designed to run on older pc's. As these graphics look like they would need at lease 600mhz running on a normal pc.

  2. Promises by Violet+Null · · Score: 3, Offtopic

    And how many people remember Bungie promising over and over that Halo would not become a console game? Or, later, that it would be released for the XBox and (PC or Mac) simultaneously? Oh well. Here's to waiting for the port.

    1. Re:Promises by Doktor+Memory · · Score: 3, Informative

      And how many people remember Bungie promising over and over that Halo would not become a console game?

      Zero. Because they never said that.

      Or, later, that it would be released for the XBox and (PC or Mac) simultaneously?

      Zero, because they never said that either. (They've consistantly promised that it would eventually ship for all platforms, but the word "simultaneously" was never, ever used.)

      And frankly, even if they had promised to deliver it directly to your doorstep in a shiny box with a nice pink ribbon on it... so what? For all of the amateur theatrics that have grown up around it, making games is a business. Building a game as large as Halo requires an investment of millions of dollars, not to mention uncountable man-hours. In the end, the decision about what to release, and when, gets made on the basis of what will maximize the return on that investment, and for no other reason. Ever. Some developer mentioned in an interview three years ago that they'd ship a BeOS version? Irrelevant. Show me the money.

      --

      News for Nerds. Stuff that Matters? Like hell.

    2. Re:Promises by StikyPad · · Score: 2, Insightful

      Not releasing a PC version of the game would defeat the purpose of the X-Box, which is not so much to capitalize on the console market, but to stimulate PC gaming development. To summarize an article in November's Wired magazine: While sales of new PCs have dwindled, sales of video cards have remained steady. Why? Gaming is currently the only real reason for upgrading a PC. However, IIRC, PC Games sales only make up 12% of the video game market. By creating a console which is essentially a PC and pricing it below cost, MS hopes to boost the creation of games which can easily be ported to a PC (running Windows of course). More high-end games for the PC means, hopefully, more purchases of new PCs which of course will come with Windows pre-installed.

      IMO, this seems like a stretch - what's the incentive for consumers to buy a new PC when their X-Box will run their games - but it does have some merit. PCs will be capable of running the games with more detail, smoothness, and content than their X-Box counterparts. Personally I hope their efforts are successful as I would love to see a larger variety of quality games for the PC.

    3. Re:Promises by jacoplane · · Score: 2, Informative

      From what I've heard a lot of console gamers actually like the Xbox features. It is the only console which has ethernet built in. The Ps2 has ethernet as an extention, but it's unlikely that every ps2 owner will buy one.

      The graphics and sound are very good, and the hard-drive really helps a lot acording to most developers.

      I personally won't buy one, because I'd rather get a gamecube which i can easily carry around. But the Xbox's features won't decide whether or not it fails. Having quality games will.

    4. Re:Promises by artemis67 · · Score: 3, Funny

      And how many people remember Bungie promising over and over that Halo would not become a console game? Or, later, that it would be released for the XBox and (PC or Mac) simultaneously?

      That was before they were assimilated. Welcome to The Collective, resistance is futile.

      -----

  3. Lighting by British · · Score: 2

    Look at the headlights on that dune buggy. Nice(if it is an actual sreenshot). These shots remind me of the Final Fantasy movie.

  4. Re:Looks very yummy... by Trem · · Score: 2, Insightful

    Speaking as an underpaid person who can't afford every new system out there, I think I'll stick with PC ports. Most stuff eventually makes it there anyway.

  5. Compairsons by FortKnox · · Score: 2

    I'm not buying either a cube or box until I see a good comparison of Metroid vs. Halo.

    Then I'll make a decision...

    --
    Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
  6. Good to see by jued0001 · · Score: 2, Interesting

    Finally some competition worth looking into in the console market. It's seems the Console Wars are back on and much better than ever. Time to see if Nintendo's rehashed ideas and Sony's "old" PS2 can compete with the X-Box.

    --

    _______

    I just wish I could c:\format Internet

  7. Porting? by dezwart · · Score: 2, Informative

    The game was originally designed to run on a Mac.

  8. bad eyes by friscolr · · Score: 2, Funny
    Players assume the role of the Master Chief

    does anyone else keep reading this as "Master Chef" ? Maybe it's just the influence of certain Steven Segal movies or South Park, or the lack of caffeine in my breakfast.

    1. Re:bad eyes by sharkey · · Score: 2

      does anyone else keep reading this as "Master Chef" ?

      Well, if you're to be the Master Chef, I want to be the Swedish Chef.

      "Svensk&#228 grusk&#228 wit d&#252 .50BMG un d&#252 fraggie fraggie un d&#252 b&#248rk, b&#248rk, b&#248rk!"

      --

      --
      "Outlook not so good." That magic 8-ball knows everything! I'll ask about Exchange Server next.
  9. Anybody remember Marathon? by Uttles · · Score: 4, Interesting

    I used to have a Macintosh, so when everyone was talking about Duke Nukem and Quake and all that I was left out in the cold, but then Marathon came along. I used to go to my friend's house and play his shoot 'em up games on his PC, so I knew the type, but Marathon just blew them all away. I even snuck a copy to our high school computer lab and setup some network games for us "geeks" while the rest of the class was still working on their assignments. It was the coolest game as far as fluidity of game play and ease of use. If Halo follows in that tradition then it must be pretty good. It's unfortunate though that it's only released on the XBox as of yet, I mean it's a shame that the first release is going to be tainted by the "blue screen of death."

    On a side note, Bungie has a cool product page with a little more info.

    --

    ~ now you know
    1. Re:Anybody remember Marathon? by ZaMoose · · Score: 2

      My buddies and I have all decided that someone needs to release a sequel to Rise of the Triad (perhaps using the Serious Sam engine?)

      That, Duke Nukem and Descent accounted for the majority of my old-sk00l modem-to-modem gaming.

      I would so love to whoop on some people online with the super-firebomb (you know, the one that would shake the whole level?). Plus, the "unlimited bullet weapon" slant was pretty cool.

      I swear I still hear "Where arrrrre youuu?" "Behind you!" "Over heeeeeere." in my sleep. Some of the next-gen FPS's better have audio taunts (Duke Nukem Forever, I'm looking in your direction...).

      --
      I wish I had a kryptonite cross, because then you could keep Dracula and Superman away.
    2. Re:Anybody remember Marathon? by JatTDB · · Score: 5, Interesting

      Bah. When I first played Marathon, not only was I a die-hard PC gamer, I was a die-hard anti-Mac person. They were toys, pure and simple, in my eyes. You couldn't get anything *real* done, whether it be work or entertainment. But Marathon stood all that on its head. It kicked the crap out of the FPSs available on the PC at the time. Sure, the basic concepts were still run around, shoot, find switches, solve puzzles, etc., but goddamnit it had a STORY! A story so engrossing that, until Half Life, no PC-based FPS could even begin to challenge. That was the first FPS where I really got into the game. Playing a co-op multiplayer game in a dark room with headphones...damn game gets creepy as hell.

      As far as your revolution assessment, a FPS capable of scaring the crap out of the average fairly jaded gamer *is* a revolution. If nothing else, it's one hell of an accomplishment. The ability of the game to draw you in, to make it more than a game, that is a very hard and key factor. Look at this very review...even it talks about the importance of Half Life's story elements, and how that makes it the best FPS...until Halo.

      And yes, I bought Marathon II for the PC.

      --
      "That's Tron. He fights for the Users."
    3. Re:Anybody remember Marathon? by ConceptJunkie · · Score: 2

      > STORY! A story so engrossing that, until Half Life, no PC-based FPS could even begin to challenge.

      Obviously you never played System Shock. The developers of System Shock (Irrational, IIRC) proved that unlike those guys at ego (er, id), they could do something other than push polygons and make crude homosexual innuendo.

      I've never seen Marathon, but once the initial (well-deserved) amazement at the graphics technology of Doom wore off, you come to the realization that's it's a pretty dull game. That's why taking the idea and adding a real story to it was necessary for me to to actually consider purchasing a FPS game.

      To me, Doom was interesting enough to finish the 10-level freebee, but not to buy. System Shock was worth buying and finishing.

      --
      You are in a maze of twisty little passages, all alike.
    4. Re:Anybody remember Marathon? by AtaruMoroboshi · · Score: 2, Interesting

      Marathon predates Quake by a few years.

      I was playing the beta of Marathon in 94 at the latest.

      Marathon was a killer app that drove sales of the first generation of PPC macintoshes. No shit.

      Pathways to Darkness, also by Bungie, was around circa Wolfenstein.

    5. Re:Anybody remember Marathon? by JatTDB · · Score: 2

      I think System Shock and Marathon originally came out around the same time. Alas, I never played the original System Shock. Have the sequel (came free with a video card purchase), but I haven't gotten around to really messing with it yet. So, I'll concede the point that there may have been a PC FPS with a good story before Half Life. But if you can put up with the outdated graphics, please give Marathon a go. It's really a great game. I believe there is also a project that adds OpenGL support so things don't look quite so old.

      I completely agree with your statements about the progression of things at id software...and this is precisely why we have stuff like Quake 3, which is a great 3D engine demo, and little else. Unreal Tournament may also be a soulless FPS with no true single-player experience, but at least it is genuinely fun. Quake 3 got old in less than a month.

      Return to Wolfenstein does look promising, though...I've killed an awful lot of hours playing that demo.

      --
      "That's Tron. He fights for the Users."
    6. Re:Anybody remember Marathon? by ConceptJunkie · · Score: 2

      System Shock is comparable to System Shock 2 minus about 8 years of graphics advances. Both games have a very interesting story, great music and sound effects and create an atmosphere of creepiness that adds a lot to the fun. Also, the level designs actually made sense... more so in SS2. You were in a place where people lived and worked, not just a maze.

      Both games had a good inventory interface (in fact SS's interface was pretty innovative at the time... a little difficult to use at times, but still very good IMO). SS2 lost the cyberspace stuff, but really that was just a glorified shoot-em-up video game and not too much fun.

      Both games, but especially SS2 added role-playing elements that made the game much more involving. Especially when, in SS2, you had lots of options for developing different skills.

      The games offer lots of exciting action, but also please the rougelike fanatic in me too.

      --
      You are in a maze of twisty little passages, all alike.
    7. Re:Anybody remember Marathon? by Gogo+Dodo · · Score: 2

      Pathways Into Darkness was their second game. It's all on Bungie's history page.

    8. Re:Anybody remember Marathon? by krmt · · Score: 2

      From what I understand, Halo does have links to Marathon. Marathon's story is the thing that most of the game's detractors tend to disregard, and it was far and away it's greatest strength (not that it didn't have others, it was a damn fun game).

      Back in Halo's "blam" days, they were throwing out Durandal references, working the community in to a frenzy. I haven't followed new developments on the issue, but checking out halo.bungie.org is always the best place to start for such things.

      Anyhow, if there is anything that will make me buy this game (only PC port though), it's the story and the potential continuation of the Marathon universe. You can talk all you want about the gameplay not being a huge leap forward, but so long as it's fun who really cares? If it provides and enjoyable way of exploring a detailed and unique world, then I think it'll be a success.

      --

      "I may not have morals, but I have standards."

  10. Having played the demo... by dave-fu · · Score: 3, Informative

    ...I dunno. I thought the controls for the game were pretty painful, but then again I have yet to play a console-based FPS whose controls I find as intuitive as keyboard+mouse.
    Granted, I didn't get to take the XBox home and hook it up to my Wega, but graphics didn't even come close to blowing me away.
    MS is supposed to be spending half a billion promoting the XBox, right? Ads and demo machines are pretty sparsely dropped, so I guess we know where that money earmarked for advertising found its way to, hmm? Not saying that there's payola going on here, but "better single-player than Half-Life" has more than a tinge of that bought-and-paid-for hyperbole.

    --
    Easy does it!
    This comment has been submitted already, 276865 hours , 59 minutes ago. No need to try again.
    1. Re:Having played the demo... by instinctdesign · · Score: 3, Informative

      I actually got to play the full game (not the demo) for about 30 minutes at a local software store. I issue this as a disclaimer, I have not had the opportunity to complete the game so this is going on less of an exposure than the mentioned reviewer. However, I think that I have played enough to make some pretty solid judgments. Although the graphics were good I was not as impressed with them as I would have hoped. There was little visual flair for the majority of the beginning levels both in the level architecture and the texturing. Much like UT, everything had an unusual sheen to it that I found to be unrealistic. In my opinion, look at what is coming out of the Half-Life, UT, and Q3 mod communities for the best, most innovative, and unique level design. Then to get into the story which is pretty much told thought the mentioned in-game cut scenes. Frankly I would have been much more impressed with pre-rendered sequences a la Final Fantasy or Red Alert. As good as the game engine might be, its hard to beat prerendered graphics and Halo doesn't change this. The controls are also not a highpoint in the game. I am very used to playing FPS games on my PC so the transition would obviously have a few challenges. Yet even after some time playing I was not able to get into sync with the gameplay due to the button mapping. Beyond this, Halo stuck me as little more than your standard first person shooter, perhaps on par with Unreal Tournament or Quake 3 but definitely not surpassing them and absolutely not enough reason for me to buy and X-Box.

      --
      forma3
  11. lifespan? by Anonymous Coward · · Score: 3, Interesting

    I noticed the author said he played through it a few times. If he means fully then this must be some short game. Also console games don't have the same life span as PC games since at the moment, no mods/maps/etc. (although getting closer to this).

    So your life span is cut short, and as for the graphics, well, with Unreal 2 and Doom right around the corner, I doubt this will hold the crown for too long in first person shooters.

    Don't get me wrong, I'm glad to see a kick ass fps on a console's launch and I've noticed Halo since its birth, but for some reason I doubt people will play Halo as long as they did (and still do) Half Life, Quake and Unreal.

  12. Re:The next Doom? by Junks+Jerzey · · Score: 3, Insightful

    Is it just me, or does anyone else have a hunch that this might take off the same way Doom did sometime back?

    Doom was a revolution. Halo, sadly, is Another Quake/Unreal type game with slightly better graphics. Business as usual.

  13. Re:HALO ... or how MS sucks! by Junks+Jerzey · · Score: 2

    Honestly, the fall from a multiplayer, persistant, war story of epic proportions down to a simple action shoot-em-up with a hint of multiplayer is truly a fall form grace.

    Quite likely it had nothing to do with Microsoft. This looks like a classic case of a game developer promising too much--a game that would require 10 years to implement properly--and having to scale back in order to actually finish the thing without going out of business. This is very common. It's easy to talk about or show movies of games that would never really work.

  14. Re:starcraft influence by sammy+baby · · Score: 2

    Yeah - I noticed this shortly after the first screenshots of the blade-equipped Covenant forces came out.

    I'm witholding judgement. But the first time I hear some Covenant grunt yell "En Taro Adun," I'm calling Blizzard's lawyers.

  15. Europeans have to pay considerably more by mvw · · Score: 2
    According to GameStar magazine, Europeans will have to pay much more than US citizens for the xbox and individual game titles (European prices: 479 Euros for the box and about 69 per game, according to this news the exact numbers), not to mention the extra 50 bucks for the DVD support. :(

    Regards,
    Marc

  16. Re:Not upto the hype by jallen02 · · Score: 3, Funny

    So the reviewer says its the most gorgeous and awesome first person shooter he has ever had the pleasure to be completely engrossed in and... your response is that it has not lived up to its hype.

    *scratches his head in confusion*

    Oh, wait.. nm

    Jeremy

  17. Something smells fishy... by pi+radians · · Score: 2, Interesting

    Those screenshots are supposedly from the XBox version, then how are they so big? I didn't catch the actual resolution of them, but they filled up my 1600 x 1200 monitor quite nicely. I know the XBox can't push resolutions like that (it would be pointless because TVs don't go that high) so where dod the really grap those screen shots?

    --

    sin(6cos(r)+5A)
    1. Re:Something smells fishy... by Red+Avenger · · Score: 2, Informative

      Actually the Xbox supports HDTV out of box. There is also an adapter you can use to hook it up to your monitor.

    2. Re:Something smells fishy... by CaseyB · · Score: 2
      Actually the Xbox supports HDTV out of box.

      No, you have to buy the High Definition AV Pack. Heck, you have to buy the Advanced AV Pack just to get s-video.

      There is also an adapter you can use to hook it up to your monitor.

      There is? Where did you see that? I hope you're not talking about some sort of awful scan convertor solution.

    3. Re:Something smells fishy... by Quikah · · Score: 2

      Everything I have read said that Halo supports only 480p. I think only a couple of games so far are supporting 1080i. I haven't really followed this too much though so I might be wrong.

      They probably got the screenshots from the "PC version" (developer box version). I think there was some trick about pulling the upsampled images from the backbuffer when the box is running it through 4x AA (which I think most/all Xbox games will be running with).

      As far as I know there is no official monitor adapter available (please correct me if I am wrong) other than getting a componant to HD15 adapter like this which cost a lot of money ($180).

      --
      Q.
  18. Better Review by Red+Avenger · · Score: 2, Informative

    I think there is a better review over at TeamXbox check out their review.

    1. Re:Better Review by Rogerborg · · Score: 4, Insightful

      Cheers, nice review. But...

      • "Finally, we have a combat title that actually gives us a taste of what the real thing might be like"

      The reviewer needs to go and play Hidden and Dangerous. You crawl on your belly for 20 minutes, then get shot once by a sniper that you can't even see, and just curl up and die. Or, better yet, read "Dulce Et Decorum Est"

      Also, both reviews seem to imply that you'll simply zip straight through the single player version, but the multiplayer has enough variety to keep you playing. Hmmm, seeing as how your only option (at launch) is a LAN party, you'd better hope all your friends buy Xboxen as well.

      I'll definitely be waiting until after Christmas to decide on an Xbox purchase, and I strongly suggest that everyone else considers making the decision to do likewise rather than playing the "how much is the hype affecting me today" game. ;-)

      --
      If you were blocking sigs, you wouldn't have to read this.
  19. Re:HALO ... or how MS sucks! by Pxtl · · Score: 5, Interesting

    Yeah, except that the game was to be released years ago, and it was the Xbox holding up development, not Bungie. The e3 alpha version ran on a 266 with a tnt2. They were doing fine, it was going well, it wasn't "the project that wouldn't die". Oh, well.

  20. Re:I want this game so much. by turd191 · · Score: 3, Informative

    They are releasing it for PC and MAC. Check out http://carnage.bungie.org/haloforum/halo.forum.pl? read=76648

  21. Re:And the burning question.... by Shaheen · · Score: 2

    You mean this?

    It was reported last year that someone ported MAME to the Xbox. Unfortunately, since it is not an approved Microsoft title of any sort, it will never be made available for general use.

    [Yes this is a duplicate post, I hit the wrong link when replying last time]

    --
    You should never take life too seriously - You'll never get out of it alive.
  22. Re:Actual, unretouched screenshots? by OpCode42 · · Score: 2

    actually, that was some snowboarding game on the xbox.

  23. first person shooters on consoles and bungie. by acomj · · Score: 2

    I guess I've never liked first person shooters on consoles. My brother had doom for Play Station and I didn't really like the control. Maybe the new controlers will work better. I still think it will work better with mouse/keyboard.

    I just don't know. Halo was big news a couple years ago (they did a demo at mac-world..). Then bungie got bought by MS the game was delayed and now seems to be Xbox only. Like the mac world needed one less game developer developing for them....

  24. Re:Actual, unretouched screenshots? by ivan256 · · Score: 3, Informative

    No, that was Microsoft

  25. And so it begins by alexjohns · · Score: 2, Interesting
    I guess buying the bundle will be a little less painful if you get good games with the system.
    And so it begins. The path to the dark side is so seductive, so easy to take. One wonders how many steps Michael has taken. Or, is it a slippery slope and he's just accelerating his slide?

    Wake up, people. M$ is making money off this. Don't be tempted. Stay strong. Buy a Gamecube 3 days later. The less money they have, the sooner there will be parity in the marketplace. The same goes for keyboards and mice, too. Sure, their mice are nice but Logitech and others make good ones, too. Don't be sucked in! Stay strong.

    (I can't tell if this is begging, sarcasm, funny, or insightful. Probably just flogging the old dead horse. Either way, I'm not buying one.)

    1. Re:And so it begins by NeuroManson · · Score: 2

      "Buy a Gamecube 3 days later. The less money they have, the sooner there will be parity in the marketplace. The same goes for keyboards and mice, too."

      Yeah, not to mention the US Gamecube can be modded with just a switch to allow it to play both US and Japanese GC titles, easiest mod ever, woot!

      --
      Just because you can mod me down, doesn't mean you're right. Shoes for industry!
    2. Re:And so it begins by Reality+Master+101 · · Score: 5, Interesting

      Actually, if you want to hurt Microsoft, buy the box, but don't buy any games. They are selling the box below cost, but hoping to make it up on games. :)

      --
      Sometimes it's best to just let stupid people be stupid.
    3. Re:And so it begins by CaseyB · · Score: 2
      Nintendo's never needed to make extra money with flashy add-ons that no one really uses

      No, they'd never do anything like that.

    4. Re:And so it begins by CaseyB · · Score: 2

      But they don't make fixed numbers of the machines -- they'll make enough to support demand. So the more people that buy boxes, the more money they lose up front.

    5. Re:And so it begins by ZaMoose · · Score: 2

      This is a rather critical point, I'll admit.

      M$ is relying upon prerelease hype as a way of moving initial boxes. Thus far, it looks like they've done a good job of eating up all available preorder boxes. They thus recoup at least a portion of their capital outlay on each of those boxes.

      Their advertising campaign, which is going to cost them $500 Mil. before it's all said and done, is a fixed cost. They will make that cost up on software sale residuals.

      While the supply of XBoxes will depend upon demand, I would look to Sega's experiences - namely, the lackluster performance of their system caused most retailers to stock a significant surplus of consoles, thus costing both Sega and the retailers significant amounts of money.

      I would advocate not buying an XBox, thus leaving M$ with a smaller target base of systems, making it a less attractive target for developers, which will shrink the number of available games, lessening potential software revenues, thus costing M$ the price of the XBox, as well as pissing off the retailers with merchandise that they can't move.

      Besides, quite a few "tech-pundits" have speculated that M$ is already writing the XBox off as a loss and simply hoping to use it as a "foot-in-the-door" for the XBox2 (egads!)

      --
      I wish I had a kryptonite cross, because then you could keep Dracula and Superman away.
    6. Re:And so it begins by alexjohns · · Score: 2
      I'm afraid you don't get it. It's not that MS is producing this, it's that they are a MONOPOLY. They are using their monopoly in Operating Systems and, for all intents and purposes, in Office Suites, to enter other markets and prevent competition. Linus has said that he sees the optimal solution (paraphrasing) to being MSOS - 30%, Linux - 30%, MacOS - 30%, others 10%. That's what we should all be striving for. Variety in the marketplace is wonderful for us consumers. The Macs will innovate on beauty, Linux will innovate on stability, and MS will innovate on ergonomics. (Perhaps wrong on the particulars, but not on the general idea.)

      Chrysler invents the minivan - soon everyone else is catching up. Remember the monopolist days in auto manufacturing? "You can have your Model T in any color, just so long as it's black." - Henry Ford. I remember those heady days back before MS Office became dominant. Lotus had the best spreadsheet. Word Perfect was the best word processor. Then Quattro Pro came out and did some cool things for a whole lot less than 1-2-3. That's what we want. Now, MS is giving us XP - about which they're saying the exact same thing they've said for every version of Windows, in like ever. It's more stable. Remember when Win95 came out. Stability was the big seller. Same with 98. There's always 'interface improvements'. Task switching is better. Yeah, OK. So it's incrementally better. There's no reason for them to be really innovative, though. They have no competition. They'll make it a little better and people will upgrade because eventually all the support programs will be written for the new version and eventually you won't be able to run the latest greatest thing on Win98 or whatever you have. I know people who run old accounting software in DOS because it works and they've never needed anything more than the functionality provided by it. If there's ever anything truly innovative done in computing, it won't be done by MS.

      It's not that I'm anti-MS, it's that I'm anti-monopoly. They make $1 billion dollars a month in pure profit. They have $30 billion dollars in cash in the bank. They're using that money to enter other markets. And their actions have been so predatory, so anti-competitive that it's unlikely they'll ever play nice in any market they enter. That's why my post tried to get people not to buy into the Xbox hype. Feel free to do as you wish. Just make sure your choice is an intelligent one.

      As for the fact that it has a DVD player - I want a DVD player that will play MP3 CD's and VCD's. There are some out there for under $200. With the $100 price difference between Xbox and Gamecube, it ain't a far reach to buy the cube and a separate DVD player. Along with the fact that many people's main viewing TV might be different than their gaming TV.

      Oh, and about my comment:

      >I can't tell if this is begging, sarcasm, funny, or insightful.
      Correct answer: none of the above.
      And independent review panel of my peers decided my comment was:
      Moderation Totals: Insightful=1, Interesting=1, Funny=1, Overrated=1, Total=4.
      So there. :P
    7. Re:And so it begins by alexjohns · · Score: 2
      I'm not on a soapbox any more than you are.
      Besides, Microsoft is a software monopoly. There is no problem with (and indeed, the economy BENEFITS from) a company reaching out to several different markets.
      Sigh. Imagine that 90% of the car market was owned by CarCo. Earnings are flat. Stockholders want a higher return on their investments. How do you make more money? Well, you can enter another market. Some bright guy says "Hey, we don't make the tires. We could start selling those." So they start making tires and start putting them on all their cars. Goodyear and co quietly go the way of the dodo. Next, the radio. Seat coverings. Whatever.

      The problem with a for-profit company having a monopoly is that the only way to make more money is to enter new markets. Your stockholders demand that you make them more money. Once you go public, you HAVE to concentrate on making more money. There's all kinds of regulations that require you to do so. You might be able to sacrifice short-term profits for the sake of long-term ones, but you have to keep your stockholders, the SEC, and several government agencies happy while you do so. What else can MS do?

      You don't want to make a big splash, (you're under anti-trust investigation, remember) so you don't undercut the others to start. You get people to buy your stuff. You give incentives to developers to develop for only your box and any PC versions to only work on your latest OS. (Remember, you've got $30 billion dollars in the bank.) I don't know what the exact plan is, but they could easily go to the large developers for the other boxes, and give them incentives to develop mainly (or perhaps only) for the Xbox. Without as many great games, well, you know the rest.

      Look, I can't tell you how to live your life. This isn't blind MS bashing, it's common sense. We rail against the RIAA and MPAA here too. If you really want to hurt them, you have to write your congresscritters and not purchase their products. So, where you used to buy a CD a payday and see a movie a month, cut back. Send them a letter explaining why you're cutting back. Same thing with MS. "You don't want one, cool. I bet a lot of others do." Actually, I do want one. But, I think the PS2 and Gamecube are just as good in their own way and buying either one doesn't extend the reach of a monopolist. Sony and Nintendo would each probably love to be a monopoly, but they're not. They're probably no better, in an absolute sense, than MS, but neither is in control of a platform.

      I have made a conscious decision to not buy any more MS products until their stranglehold is broken. That doesn't make me a zealot or a narrow-minded fascist pig or whatever corner you would like to paint me into. It just makes me a well-educated consumer exercising his right of choice.

      Also, if you don't like posts with an anti-M$ slant, you're probably in the wrong forum. It's more difficult to filter out all the anti-MS posts than the Jon Katz stories some people seem to hate. :)

  26. Re:HALO ... or how MS sucks! by sql*kitten · · Score: 5, Insightful

    Suck it up, Bungie. MS stole your soul and your ability to innovate.

    Alternatively, MS provided the hard cash and commercial expertise to keep Bungie in business to work on wildly-overambitions projects.

    Not everything in life is a conspiracy by Microsoft against the entire world, you know.

  27. Re:Not upto the hype by GiMP · · Score: 2

    I looked at the terrible screenshots and made up my mind. :)

  28. Tv screenshots 800*600 by acomj · · Score: 2, Informative

    I don't think the screenshots are real.. If the gateway tv/computer taught me anything is that the resolutions of tv's is not high

  29. the death of Halo by Tom · · Score: 4, Insightful

    about a year ago, when first previews with more than just some marketing hype came around, Halo was the next step in FPS gaming.

    let's see - it had a persistent, massive-multiplayer online world, a solid storyline driving an amazing outdoor graphics engine. and there were rumours that it was going to be released for windos, Mac and Linux - simultaneously.

    then, bungie got bought.

    when Halo finally comes to the PC in summer 2002, it will be yet another FPS, as all the really innovative concepts have been removed. the graphics will also be much less amazing given the amount of time that has passed.

    all that wouldn't be catastrophic, if it weren't for the fact that 90% of those who were starving for Halo earlier this year have been alienated.
    first the Mac and Linux users by bungie being acquired by none else then microsoft. the bungie forums were aflame in Mac users who felt somewhere between sold and raped.
    then, all those looking for the "next generation" game were pissed of by waiting about a year longer than was originally said, during which time Halo's graphics and physics engines have dwindled from "revolutionary" to "quite nice".
    and finally, everyone looking for the next step in FPS gaming, in the sense of more depth in gameplay than just kill-em-all, will have to look for some other place. sorry, Halo is just another shooter, try again next year.

    frankly, selling the game as part of a bundle is, IMHO, the only chance it has to break even. some idiot has systematically destroyed its fanbase, and because of the early marketing offense, almost everyone who'd pay money for Halo *was* a part of the fanbase.

    let's hope someone takes that which has been taken out of the game, i.e. all the *really* great parts, such as the persistent world, and makes a game around those.

    --
    Assorted stuff I do sometimes: Lemuria.org
    1. Re:the death of Halo by Elwood+P+Dowd · · Score: 2

      No... Halo was never going to be massively multiplayer. The cool multiplayer aspect to the game was that they were going to have mission based cooperative play. One player would be the driver, one would be the gunner, and one would ride shotgun. That was the cool idea. No one ever said a thing about massively multiplayer. It still has a fantastic outdoor graphics engine, and we don't know if it still has deformable terrain and a persistent world. I'm not sure what's making you say that Halo is now just another FPS. That's not what the reviewer said at all...

      --

      There are no trails. There are no trees out here.
    2. Re:the death of Halo by Ryandav · · Score: 2, Flamebait

      okay Mr. Cranky Troll, you win, I'm posting.

      Just because you feel like mister poopy pants about a game on a system that _hasn't_ actually been released officially yet because it wasn't released by the company you like or on _your_ system of choice first, doesn't mean it sucks or it died.

      By all online accounts, and my own play testing experience, you're wrong. The game is incredible.

      frankly, all the bitching about microsoft buying bungie so they could use the game as a launch title is silly. if you want the game, buy their console. I'm planning on it, and the first title in it will be Halo.

      PS. The prequel book they just released about the Halo world is _good_. Think Enders Game meets Dark Angel.

      --
      Check my Go-related blog for beginners: DGD
    3. Re:the death of Halo by Have+Blue · · Score: 2
      a persistent, massive-multiplayer online world
      We were NEVER promised this. It was a collective dream by the community based on screenshots.
      a solid storyline driving an amazing outdoor graphics engine
      If you had actually read the review, you would see that those are still in the game.
  30. Anyone who.... by SomeOtherGuy · · Score: 2

    has played their Dreamcast online with "Alien Front Online", "Outtrigger", "NFL2k1", etc...will notice that when using one of these "New Fangled" machines it will be like taking a big step in the reverse direction. Is it not sad that when the bar gets set to a certain level -- todays competition does not match up to yesterdays inovation. Just wait until all these people buy Halo and are able to "own" the AI of the machine -- and are left with nowhere else to turn for competition.

    --
    (+1 Funny) only if I laugh out loud.
  31. Other bundles by briggsb · · Score: 2, Funny

    Here are some other xbox bundles that Slashdotters may want to take a look at.

  32. This would have been for Linux too.. by Sleepy · · Score: 2

    Remember, Bungie was jumping into the Linux games market, with titles like Myth 2 (way cool game!).

    Now we'll never see a port of this for Linux.

    Although, I just bought a slew of Loki games, and I'm still playing Terminus.

  33. Stop by Rogerborg · · Score: 3, Insightful

    Stop. Wait. Pause for breath.

    Don't speculate that this is faked up, or a bought review, or that it rocks, or sucks, or is the best thing since sliced Tomato Demon.

    Just wait. Wait until you've played it in a store, or your excited friend plays it, or a plethora of reviews from many independent sources are available.

    Anything other reaction is just buying the hype, either Microsoft's bought hype or that of the anti-Microsoft crusaders.

    Make the decision now to wait until after this Christmas to buy an Xbox. It'll still be there, and it's still be as good or as bad as it is on the day it ships.

    --
    If you were blocking sigs, you wouldn't have to read this.
  34. Hi res? by Xibby · · Score: 2

    How do you get hi res screen shots from a game designed to run on a device that uses a TV for output? Smells fishy, but that could just be my lunch.

    --
    I'm going to go back in my box and will think within the limits of my box: MS Sucks Linux Good I read too much Slashdot.
  35. While we're posting reviews... by Nerds · · Score: 2
    Keep in mind that Gamespot is a bit stingier about their scores than Voodoo Extreme, but here's what the other big launch has to offer:

    Tony Hawk 3 is also out for GameCube launch, but there's no review of that version of it up yet.
    --
    My other .sig is 'The Art of Computer Programming'
  36. You forgot the loss of 3rd-person perspective by cryptochrome · · Score: 2, Interesting

    As a longtime mac user, I was (and still am to a lesser degree) a huge fan of Bungie. Starting with the original Marathon, they've always put a lot of love and technical detail into their games, and their storylines were some of the most complex and intriguing in the industry. Even now, the Marathon story is still a matter of discussion. Hopefully, all that and more carried over into Halo (which is a spin-off of the Marathon story). But considering what we've lost already - the game was originally to be played from a third-person perspective to enhance the storytelling - I'm a little doubtful it will live up to our original impression. Well, here's hoping the mac version will run on my new powerbook.

    --

    ---If you can't trust a nerd, who can you trust?

    1. Re:You forgot the loss of 3rd-person perspective by cryptochrome · · Score: 3, Insightful

      When it came out it was pretty much on-par with the games at the time. And as I said, the game physics were better, and the story/universe was WAY better than the plotless games on the PC side. I don't think there was a 1st person shooter with plot 'til Half-life for PCs. Since I usually play solo, such things make the game much more interesting to me.

      --

      ---If you can't trust a nerd, who can you trust?

    2. Re:You forgot the loss of 3rd-person perspective by Violet+Null · · Score: 2

      I don't think there was a 1st person shooter with plot 'til Half-life for PCs

      System Shock 1, System Shock 2, and Thief all did (SS2 may have come out around the same time as Halflife; not sure). Unreal, while I don't think it had a "plot" per se, had materials you could read, which Halflife did not, so I'd put it on the same level.

  37. I won't bother. by Linux_ho · · Score: 2, Offtopic

    I've been boycotting Microsoft products for years. I don't see any reason to stop now. It amazes me to see the M$-bashing Slashdot crowd suddenly cooing all over the newest Microsoft baby.

    I don't think Microsoft is inherently evil. Windows XP would be their first decent "for-home-machines" OS if it wasn't for all the crappy business practices such as tying it to Passport. Their business practices have been so damaging to the technology industry that I refuse to buy their products.

    You all should think about that before you run out to buy their new toy. There are other toys on the market.

    --
    include $sig;
    1;
    1. Re:I won't bother. by Toddarooski · · Score: 2
      Yeah! Boycott corporations with evil business practices like Microsoft! Instead, I'm gonna get my next console from Nintendo!

      Cough.

      Uh... or Sony.

      Shit.

      --

      "Do you expect me to talk?" "No, Mr. Bond. I expect you to die!"

  38. Maybe, maybe not. by cryptochrome · · Score: 3, Insightful

    In all fairness, designing non-humanoid aliens is a tricky business. Yes, the knees do resemble those of the protoss, but how many ways are you going to design legs besides those of humans? Protoss/Covenant knees resemble those of a number of different animals (albeit of the 4-legged variety). My point is, if you're going to design a realistic creature, there are significant limitations. It's debatable whether nature will even allow many bodyforms wholly different from those you already see in the natural world.

    As for the rest of the body, they're not that similar, and although they're using an energy blade it's not like that of the Protoss.

    --

    ---If you can't trust a nerd, who can you trust?

  39. Game resolutions ... by OmegaDan · · Score: 2

    Granted the XBOX has a powerfull graphics chip, but isn't the biggest trick in the bag -- that the resolution of the TV is *soooo* much lower then the pc its trivial to render for compared to the (standard) 1024x768?

  40. Re:Iron Chef by bonzoesc · · Score: 2

    Any one of the Iron Chefs could beat this Master Chef.

  41. Re:HALO ... or how MS sucks! by SilentChris · · Score: 2
    "And when it's forgotten as just another X-Box title"

    Except Bungie itself announced recently that it will, indeed, be a PC and Mac title next year.

    Get your facts straight before you FUD.

  42. Re:HALO ... or how MS sucks! by Bad+Mojo · · Score: 2

    Bungie also said it's would launch PC/Mac/X-Box titles at the same time. They also said they wouldn't change the game went they moved ot MS. They also said HALO would still be multiplayer on the X-Box to showcase that the X-Box is a network gaming platform.

    I'll beleive it when I SEE it. So get your facts straight before you start selling vaporware.

    --
    Bad Mojo
    "If you can't win by reason, go for volume." -- Calvin
  43. Re:HALO ... or how MS sucks! by ConceptJunkie · · Score: 2

    Exactly. Does anyone remember how Quake was first described? It was nothing like the warned-over Doom with better graphics and still more dull, brown labyrinths it ended up as.

    --
    You are in a maze of twisty little passages, all alike.
  44. Disappointment by Bugmaster · · Score: 2, Interesting
    The review (both of them, actually) seems to imply that Halo is an incredibly beautiful and advanced first-person shooter for the Xbox console. There are a couple of facts contained in that statement that disappoint me:
    • It's a first-person-shooter
    • It's for the console
    First-person shooters, in general, are IMHO the lowest class of games. Regardless of smart enemy AI, semi-deformable terrain, etc., the gameplay is almost always the same: "aim for the face". That's it. Just run around, look at the nice backgrounds, and shoot demons in the head. It gets boring after about 5 minutes. The notable exceptions for this rule are HalfLife and Deus Ex, both of which introduced story elements and puzzles into the braindead shooter genre. The ultimate continuation of this trend is System Shock 2, which has actually caused my college grades to drop a couple of points, and gave me nightmares for years to come. Unfortunately, it looks like Halo is sticking with the stale old formula: shoot monsters in the face, and that's it.

    As if this wasn't bad enough, Halo is a shooter game for the console. There are 2 reasons why FPS games for consoles rarely work. First of all, consoles have no mouse. It's hard to aim without the mouse. When the sole purpose of the game is to aim for the face, the lack of a good aiming mechanism becomes troublesome. Second of all, consoles rarely have good Internet access support. This means that multiplayer games (i.e., deathmatch) are hard to pull off. Actually, the Xbox may be able to overcome this limitation - we'll have to see.

    In general though, I wouldn't buy Halo even if it was released for the PC. Not because of some kind of a religious anti-Microsoft passion, but simply because I expect the game to be boring. In case anyone remembers, Max Payne was also hyped as the best forst-person shooter game ever - and it turned out to be a glorified rail game with a cool graphics effect that you get to watch over, and over, and over, and over again.

    Unfortunately, modern games seem to be focusing more and more on graphics, and less and less on actual gameplay (works of art such as Ico are rare exceptions). I, for one, will note use my hard-earned cash as a vote to continue this sad trend.

    --
    >|<*:=
    1. Re:Disappointment by EnglishTim · · Score: 2

      I agree with many of your points, but FPS games can be *great* on consoles. Just check out Goldeneye. Check out Medal of Honour. Yes, coming from PC FPS games they feel a bit weird at first, but let me assure you that doesn't mean that you can't get hours of fun out of them. They're different. Not necesarily worse.

  45. How are the PS2's A/V capabilities "Just enough"? by SuperKendall · · Score: 3, Informative

    The PS2 A/V outputs are better than "Just Enough". It supports DTS, has an optical out (though really all DVD players have that, so it's not saying much) but also component output (and I think progressive scan at that).

    I seem to remember a number of reviews when it came out saying that the video quality output from DVD's was equal to some higher end players.
    Now the DVD control features, there I'd have to say the system is lacking big time. They could have had an amazing array of control features but instead really do have an almost less-than-minimal set. It will be interesting to see if the XBox improves on that or has the same lame set.

    I use the PS2 as my only DVD player for the moment (having given away the other ones to family), and at no point has the A/V quality been an issue. It't certainly better than an Apex DVD player I bought a bit ago with a bad tendancy to stutter at times. Now THAT is annoying.

    As for MS selling a million units (you didn't specify a timeframe, but I assume you meant "before CHristmas" and not "ever"!), it could be possible but they have some brutal competition. I'm preordering a Gamecube just for Rogue Squadron, and some of the other Gamecube games look equally amazing. The PS2 has come into its prime with multiple fantastic games, and will probably dominate THIS Christmas. Now next Christmas, that's anyone's guess but it will probably come down to the best set of unique games are around for each platform. So many games now are developed for all the machines there are only a small set of games that make each platform unique.

    One last note - have you forgotten that Panasonic (at least I think it was Panasonic) is coming out with a DVD playing version of the Gamecube? If I knew the feature set was better I'd get that instead of the base gamecube.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  46. Re:Polygons by mikera · · Score: 2

    Curves aren't impossible, but they're a complete pain to code and the maths involved requires way more computing power than we currently have.

    Main problems vs. polygons are the fact that you need to do some nasty calculus to work out how the surface normal and lighting effects change *for every single pixel*. Also, when you render a polygon, the mapping from screen to polygon co-ordinates is trivial. For an arbitrary curved surface, it is very difficult, since a line from the camera could hit the curved surface at various points.

    In general, it is much easier to render 100 simple polygons than one curved surface, so most games end up doing it that way. Any curved surface can be approximated to arbitrary accuracy by dividing it up into enough polygons.

    This may change in the future, but we're still years off, and it may never happen becuase the power used to calculate curves could just be used to draw ever-smaller polygons. Once the polygons start hitting 16,777,216 colours.

    Of course, curved surfaces are still commonplace in raytracing and CSG where accuracy counts and you don't have to draw the screen in 1/100th of a second....

  47. Re:Polygons by mikera · · Score: 2

    Hmmm.... slashdot still can't handle "greater than" and "less than" in plain text mode.

    The last sentence of the penultimate paragraph should have read "Once the polygons start hitting less than 10 or so pixels in size, there probably isn't any visible advantage to using curves and we'll stop caring, rather like the way that we stopped bothering about greater than 16,777,216 colours."

  48. What the hell? by Wakko+Warner · · Score: 2

    You're asking why newer games can't be designed to run on older PCs?

    Are you on crack? Do you know just how much new, graphics-laden games would royally suck if they were designed with, say, a Pentium 90 in mind?

    - A.P.

    --
    "Remember when the U.S. had a drug problem, and then we declared a War On Drugs, and now you can't buy drugs anymore?"
  49. Proof The Screen Shots are FAKE! by rochlin · · Score: 2, Insightful

    The simple fact is the screenshots are about 1280x965 pixels. I TV has a theoretical maximum of 525 horizontal dots of resolution (and somewhat fewer vertical lines).

    That means these are not screenshots. They're manufactured by some other means. Only MSFT knows for sure. Certainly not the reviewer.

    Whatever else is faked is left to our imagination...

  50. Re:HALO ... or how MS sucks! by Doktor+Memory · · Score: 5, Informative
    HALO was planned to be an amazingly, impressive, multiplayer game set inside a virtual online war.

    You know, I've followed this game's development pretty rabidly since the first rumors of "Project Blam" started surfacing in 1998. I think you're remembering selectively: Halo was never pitched as a persistant multiplayer-only game. It was always going to have a primary single-player component.

    I suspect you're confused because all of the initial demos were of the multiplayer side. At the time, Bungie took pains to explain that this was a result of their internal development schedule, which slotted the engine and multiplayer sections for completion long before the single-player campaign was even demoable, much less finished. (The reasons for this kind of schedule should be pretty self-evident: artists, writers and voice-actors work on different time scales than engineers.)

    The big change that did occur around the time of the MS buyout was a shift from third-person to first-person perspective, but I don't see any reason to not take their word that that was a gameplay and control issue brought out by playtesting.

    Suck it up, Bungie. MS stole your soul and your ability to innovate.

    Christ, grow up, will you?

    First of all, in all likelihood, Microsoft saved Bungie from bankruptcy. If you cast your mind back to 1998, Bungie was on the tail end of a very ambitious expansion program that had produced mixed results at best. Myth and Myth II had gotten uniformly excellent reviews, but were far from best-sellers. They were having amply-documented (by themselves, at length, on their website) problems getting their boxes onto store shelves. They had sunk an unknown but presumably significant amount of money into opening up a California office to produce a game (Oni) that at the time of the MS buyout was over a year behind schedule and still slipping, and they had just started development on an insanely ambitious title (Halo) that was, at best, not going to ship for another two years. Add it all up, and you get a company in desperate need of funding, not to mention some marketing muscle.

    Second, pissing and moaning about how a finished game diverges, a little or a lot, from whatever rabid speculation some of the designers indulged in while it was still in pre-alpha form only shows how little you understand about the development process. Here's the nutshell version: Shit happens. You start out with a design doc that says the game will have perfect realtime raytraced voxels and will also make you coffee and fetch your slippers. A year later all of your hair is missing because BigHardwareCo's graphics APIs are an undocumented mess, the playtesters insist that they want tea, not coffee, and half of the company's monitors explode during a cutscene in level 10 for no reason that you can determine. You have a finite amount of money to spend, a finite amount of time you can take before the online game sites lose interest in your screenshots, and a finite amount of prozac you can dispense to your engineers. All of those airy promises you made a year ago are now completely irrelevant. You fix the problems that are fixable, remove the parts that can't be done, polish what does work until it shines, and save the fifty great ideas you had to abandon for the sequel. Assuming there is s sequel. Assuming, of course, you ship at all.

    Companies do not run on good intentions alone, and designers don't make games for their own amusement: they make them so that other people can see them. (And so they can get paid.) Given a choice between slowly slipping under the waves and suddenly getting a very, very large wad of cash from a company that was also going to market my product like nobody's business, I know what I, and any other adult, would choose in a heartbeat.
    --

    News for Nerds. Stuff that Matters? Like hell.

  51. Lens flare effect. by scott1853 · · Score: 2

    Every game seems to use this effect now, and they all put it in their screen shots. But why do they use it so much? Does anybody feel that this enhances gameplay or even the graphics in any way whatsoever?

    Lens flare is not experienced with your eyes in real life. It's an effect of a camera lense. So in a game where the creator wants to make it look at real as possible, and make it appear as you're in the action, why would they use an effect that makes it feel like you're behind a camera?

    The only purpose I could see using for is maybe in a sports sim that allows replay, or possibly in some cinematic sequences where you'd be looking at a TV within the game.

    1. Re:Lens flare effect. by scott1853 · · Score: 2

      Do you were glasses? I do, and I don't get lense flare effects from them.

  52. Re:HALO ... or how MS sucks! by NeMon'ess · · Score: 2
    How do you define wildly-overambitious? On the surface, Bungie just wanted to take the best shooters out there and improve on them, bringing more features and ideas. That's not overly ambitious in my book, that's progress.

  53. Bungie is still somewhat autonomous by ekrout · · Score: 2

    Although Microsoft now owns the whole of Bungie, as part of the deal, Take 2 Interactive (who used to own 19.9% of Bungie) have acquired all the rights to Oni and Myth, as well as the rights to build two titles based on the Halo engine.
    Bungie have also been quoted as saying that they will remain autonomous within MS, and may continue to develop titles for non-MS platform (e.g. Mac), although it remains to see how long that lasts. I suspect that Mac titles may be allowed to continue for a little while, but PlayStation 2 titles will be knocked right on the head in favour of X-Box.

    --

    If you celebrate Xmas, befriend me (538
  54. Actually, they're losing money. by Doktor+Memory · · Score: 2

    Wake up, people. M$ is making money off this. Don't be tempted. Stay strong. Buy a Gamecube 3 days later. The less money they have, the sooner there will be parity in the marketplace.

    Actually, Microsoft loses money on every XBox console that anyone buys. The exact figure is unknown, but it's estimated at $200 per unit.

    More than one wag has suggested that MS-haters might want to buy lots of XBoxes this christmas, just to put a big ol' dent in Bill's bottom line.

    Of course, what they do make money on is the software, which is why they're trying to force those awful multi-game bundle deals on everybody. But if you can find an unbundled xbox and a single copy of Halo, you can have a pile of gaming goodness and still pick Bill's pocket while you're at it.

    --

    News for Nerds. Stuff that Matters? Like hell.

    1. Re:Actually, they're losing money. by IntlHarvester · · Score: 2

      Yeah, but they still lose more money on an unsold XBox than one that they sold.

      If those things are sitting on the shelves gathering dust, MS will drop the price to $200, and that will put them further in the hole than any concerted effort to put them out of business by spending $300.

      (Anyone know what the revenue per game is like? I figure $10, which means that MS will need to sell every XBox owner 20 games to break even! Not that they really need to break even. The people I know with N64 and PS units certainly don't have 20 or more games. I know about the razors and blades bit with the console market but this seems a little crazy.)

      --
      Business. Numbers. Money. People. Computer World.
  55. Re:Not upto the hype by GiMP · · Score: 2

    I was only discussing the graphics which I saw in the photo.

    I was not discussing gameplay.

  56. Lens Flare?? by D3 · · Score: 2

    Isn't that the same Adobe lens flare effect that people complained about months ago on /.?

    --
    Do really dense people warp space more than others?
  57. I've played Halo on the Xbox by Brijam · · Score: 2, Insightful

    FWIW, I've played all of the major shooters from Wolfenstein through today's HLCS/UT/Q3/Wolf2. I'm not a PC-only type, either, I have also spent hundreds of hours in front of consoles.

    I spent an hour at e3 playing Halo. Not looking, playing. First off, it is truly beautiful. Nothing I've seen compares with the look of the game. Driving around in a car adds something I've wanted to do (and failed with mods) for a long time.

    Know anyone who plays Counterstrike with a Sidewinder? There is a reason people use mice and keyboards for FPS games-- it evolved over years of trial, research, and all sorts of goofy 'solutions' from joysticks to headbands.

    Halo is simply unplayable on the Xbox. Anyone who has tried Doom or Quake or UT on any console will attest to this. Yes, you can spend 20 hours learning how to cope with the lack of a mouse, and you can get close to the speed required to play a FPS. But not close enough.
    I'll wait for the PC version on this one, and it looks to kick ass. As an added bonus, I can't wait to pound fool Xbox users who join PC multiplayer games. You'll be able to spot them easily, they'll be the ones with no points.

    That Microsoft is making Halo their launch title really shows Microsoft's lack of knowledge about consoles and gaming. FPS games on consoles are about the worst-selling type of console game-- they aren't even a category. Treating a console like a PC does not make it one.

    When I look a historic come from nowhere successful launches, say, PlayStation, I see awesome console games and strong differentiation from competition at launch. PlayStation had kick-ass console games at launch - Toshinden, Ridge Racer, Tekken. Saturn was a very weak contender. The only thing I see that *might* be worth a look is Oddworld, but that isn't worth buying a console. I'll just wait for the PC version, or the Gamecube version.

    I just don't see strong differentiation for Xbox. I don't see powerful, must-have titles that are exclusive on the Xbox.

    OTOH, Gamecube has some awesome games that I won't be able to get anywhere but Gamecube. Rogue Squadron, Luigi's Mansion, etc. Those games are sweet.

    -B

  58. Re:I just bought a ps2.... by JohnG · · Score: 2

    Actually alot of XBOX games that aren't available for PS2 look better than PS2, but everytime I've looked at games that are for both systems (Test Drive, Soul Caliber to give a couple examples) they looked remarkably the same.

  59. no. by Doktor+Memory · · Score: 2

    Remember, Bungie was jumping into the Linux games market, with titles like Myth 2

    Bungie was hardly "jumping into" the Linux market. They licensed Myth II to Loki well over a year after the PC and Mac versions shipped.

    Even before the MS buyout, Bungie never said a word about a Linux port of Halo, probably because Loki never sold more than a handful of even their most popular titles.

    --

    News for Nerds. Stuff that Matters? Like hell.

  60. Re:The next Doom? by CaseyB · · Score: 2
    It's a good step in the realistic-physics-modeling direction, though, with the addition of inverse kinematics.

    IK has already been used in several PC games such as Hitman. While a nice effect if you look for it, it hasn't proven to be a real groundbreaker.

    I'm a huge fan of the emergent behaviour that IK and rigid body physics systems can add to games. Unfortunately, it isn't being picked up very quickly by developers, and tends to be just a "gimmick" effect rather than a part of the gameplay. The collossal failure of Trespasser, the flagship "real physics" game, probably didn't help either.

  61. Xbox emulating by Pope+Slackman · · Score: 2

    How long do ya'll think it'll take till someone
    writes an emulation app for xbox games?

    In comparison to writing an N64 or PlayStation emu (which have both been done), emulating the very PC-like xbox on an PC should be a piece of cake.

    Are there any such projects in the works yet?

    C-X C-S

  62. Re:Any new ideas?? by CaseyB · · Score: 2
    I sorry to say that this is just a version of Q3 or UT set on the Ringworld created by Larry Niven.

    I'm sorry to say that Ringworld is just a version of a Dyson Sphere created by Freeman Dyson.

    We're all standing on the shoulders of previous giants.

  63. Ringworld? by kindbud · · Score: 2

    Does Halo take place on a Ringworld? Looks that way in the screenshots, but they got the perspective all wrong. By the time the curvature of ringworld brings the arc into view over the horizon, it should appear MUCH more narrow and farther away than it does in those screenshots.

    This ringworld looks to be maybe a couple hundred miles in diameter and perhaps 50 miles in width, Niven's Ringworld was 180 million miles in diameter, and 1 million miles wide. The walls at the edge were 1000 miles high.

    This screenshot also seem to show that the sun is offset from the center of the ring. I am having a hard time accounting for the shadow on the visible part of the ring, given the position of the sun.

    --
    Edith Keeler Must Die
  64. You should get the official Sony Remote for PS2 by Amon+CMB · · Score: 2

    You should get the official Sony Remote for PS2. Updates the DVD drivers and adds several features to the playback.

    http://www.beststuff.com/article.php3?story_id=235 4&section=MoviesEntertainment

    --


    Men believe what they want. - Caesar
  65. I have the official remote and driver updates. by SuperKendall · · Score: 2

    It does add some features (though I've never really used a-->b much anyway).

    However, what I'm really missing is variable FF/REW. 2x just does not cut it when you are looking through a really long chapter, I used to love the 2x-40x range my old Toshiba DVD player offered - that's really the only feature I miss.

    The other feature I don't really miss but does seem to be included on a number of players is "Zoom". I always thought the PS2 could probably have a very cool variable zoom instead of the fixed zoom offered by everyone else, after all it has all that processing power it could devote to video alteration...

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  66. OT: plain text mode by David+Gould · · Score: 2


    Hmmm.... slashdot still can't handle "greater than" and "less than" in plain text mode.

    Hmmm.... some of us still haven't figured out what Slashdot's posting modes mean, so I'll say it again: the trick is that the names of the modes are sort of "backwards" with respect to their meanings, but there's a logical reason for it, and if you think about it for a couple of minutes you'll stop being confused.

    Here's the big secret: the names of the modes refer to the way the text you type in the box will be inserted into the HTML source for the page, NOT the way the text will be displayed in the browser. Think about the HTML document that is being built -- do you want your text inserted directly into the HTML source, or do you want some translation applied to it first?

    Hence, "Plain Old Text" means that what I type in the box just gets pasted directly into the document with no pre-processing (*1) so any tags I type will be interpreted as such and the text will be displayed accordingly -- of course this also means that it eats your "<" sign unless you're clever and use the "&lt;" escape sequence.

    This is the exact opposite of the text being displayed "plain" with markup ignored, which seems to be what so many people expect it to mean -- that's actually what the other modes do. I don't know or care exactly what the difference between them is, but "HTML Formatted" does some translation, and "Extrans" translates even more aggressively. The rationale is that here the text is formatted into suitable HTML so it can be displayed as you typed it.

    I prefer "Plain Old Text" because it lets me both type tags directly if I want to use them to adorn my text and use escapes if I want to display a tag instead of its effect, or display special characters.

    *1 Except that it adds a "<BR>" wherever I hit "Enter", because it's "obvious" that I'd want that. Also, I guess it strips out non-permitted tags that would do something harmful to the resulting document, like a </TABLE> for example.

    --
    David Gould
    main(i){putchar(340056100>>(i-1)*5&31|!!(i<6)<< 6)&&main(++i);}