Blizzard Rains on Bnetd Project
Sir Homer writes: "Blizzard Entertainment has shut down the bnetd project using the DMCA, as declared in their site. The bnetd project is a battle.net server emulator licenced under the GNU/GPL originally for Linux and also works on most Unix variants. Project details can be found on this freshmeat.net page." As I understood it, bnetd was a complete re-implementation of battle.net, so it isn't clear what copyright violation Blizzard alleges occurred. Note to bnetd: under the DMCA, you can file a counter-notice with the hosting provider asserting that Blizzard was wrong.
You guys make some great games. I've had countless hours of fun with the Diablos, the Warcrafts, and Starcraft. Now I'll never buy any of your products again. Bye.
-- My comment is above.
bnetd was a lifesaver for me. Battle.net wouldn't work with my LAN setups so when I wanted to play with friends, one of them set up a bnetd. Thank you for all you've done, whoever wrote it.
But on to the topic of Blizzard. They're soon to be releasing Warcraft III, and the Slashdot audience is going to be a major market for them. I think we should steer away from any of their products until they withdraw this complaint and compensate/apologize.
So: when you see Warcraft III on the shelves, don't buy it. Buy Castle Wolfenstein or whatever, just don't buy products from a company who is against our rights on the net.
qslack.com
What about hosting the site overseas? That way, the DMCA copyright law would not apply...
Sorry, ...
... we are down right now. However, this time it isn't because of technical reasons but for legal issues.
This site has been disabled as requested by Blizzard Entertainment and it will remain closed as we have no legal recourse other than to file a lawsuit against a large corporation. This is due to 17 USC Section 512(c)(1)(C) (AKA DMCA, supposedly required to be passed by WIPO treaties). Blizzard claims bnetd is in violation of 17 USC Section 1201(b), though we do not agree with their interpretation. Blizzard refused to specify a specific list of files on this site so the whole thing must be blocked. We are very sorry for the inconvenience but there is nothing we can do.
Text of original message follows:
February 19, 2002
Internet Gateway Inc.
tjung@igateway.net
noc@igateway.net
hostmaster@igateway.net
Dear Sir or Madam:
This letter is to notify you, pursuant to the provisions of the Digital
Millennium Copyright Act, that we believe one of your customers is
infringing Blizzard Entertainment's, a division of Vivendi Universal Games,
Inc. ("VUG"), copyrighted materials. Specifically, Blizzard Entertainment is
the owner of the copyright for the computer games Diablo(r) II and StarCraft(r)
and the multi-player server software run by Blizzard Entertainment on its
Battle.net(r) site. The following site hosts and/or distributes software that
violates Blizzard Entertainment's copyright:
http://www.bnetd.org/
The aforementioned site either hosts or distributes software which illegally
modifies and/or alters Blizzard Entertainment copyrighted software or
bypasses anti-circumvention technology, thereby infringing upon Blizzard
Entertainment copyrights. Accordingly, Blizzard Entertainment demands that
you act expeditiously to remove, or disable access to, the web page listed
above in order for you to claim a safe harbor under the DMCA from liability
for contributory and vicarious copyright infringement. Please immediately
delete or disable access to this web page and remove its contents from view.
Should you have any questions, please contact the undersigned at
piracy@blizzard.com or 949-955-1380 extension
1616.
I have a good faith belief that use of the material in the manner complained
of is not authorized by Blizzard Entertainment, VUG, its agents or the law,
and that the information in this notice is accurate. I declare under penalty
of perjury under the laws of the United States of America that I am
authorized to act on behalf of all of the aforementioned entities.
Sincerely,
Rod Rigole
Corporate Counsel
End of original message.
We would like to thank our users for all the support and feedback over the years.
I am into the copy and paste.
Here we go, while it lasts:
http://www.cs.nmsu.edu/~rocombs/sc/
While it's not GPLed, the battle net server that everyone actually uses is still available.
There's no sign on their homepage that they have received nasty letters.
http://www.fsgs.com
People bitch about the DMCA but if Blizzard comes out with a must have game, will you go out and buy it anyway ?
Time to show you intend to punish companies that wield the DMCA to clobber the little guys.
Boycott Blizzard.
http://sourceforge.net/projects/bnetd
CVS, and the downloadable files are still there for now.
"The once beautiful rose blackens slowly..."
Seriously though, this only happened when someone warezed the WarcraftIII beta and modified it to work with BNetD, creating an 'open' beta test. This obviously infuriated Blizzard into having the BNetD project shut down. A shame too, since it doesn't cost them anything to have quite a few more of their fans playing the beta.
Bleh!
Digital Millenium Copyright Act: (layman's definition) A piece of legislature which prevents people from thieving digital ideas or products and publishing them as their own.
BNETD: A program that emulates a battle.net server.
Notice how it says "server"? Blizzard doesn't sell their server software, and nor does BNETD allow people to play the Blizzard games. I've never heard of a company shutting down a utility on the grounds that it enables more people to use their product. That'd be like a bucket company suing a mop company for making mops designed to fit in their buckets.
DMCA all over again...
shame I didn't notice the 'double twice' when I previewed...
Bleh!
I'm willing to bet some Warcraft III ladder points that the timing of bnetd being shut down was due to the Warcraft III beta. People (myself included) are using it to play the beta illegally, which maybe made them think that we'd simply use the cracked beta instead of buying the game at a later date. I still don't understand what's so bad about a few thousand extra beta testers, but hey, it's their product, they have the right to do whatever they want with it.
If I remember correctly, Battle.net is a completely free service. It's not like bnetd was taking revenue away from some online service Blizzard has. However, Battle.net does serial number verification. You cannot create a battle.net account without a unique serial number which is only obtained by buying a legit copy of the game.
I don't know enough about bnetd, but I would bet that bnetd doesn't do serial number verification. This basically allows everybody to use the same warez copy of a particular game and enjoy the benefits of Battle.net. I'm sure this is the largest reason why Blizzard wants to shut them down. Blizzard doesn't make any money off its free Battle.net service, but it does enforce that people actually buy the game.
- d
Well I talked with Blizzards lawyers about this. They claim the problem is that bnetd doesn't have the CD-KEY anti-piracy that their servers have. Thus anyone with pirated copy can play online with bnetd but not on battle.net, thus we are encouraging piracy by providing a place for people with pirate copies to play online.
I suspect the real reason is the Warcraft 3 BETA mess. Combine this with the issue of other groups (http://www.madgrfx.com/warforge.html, http://www.clan519.com/, and a group on DALnet #bnetd) trying to say that they were the bnetd group and began working to support the Warcraft 3 BETA being pirated everywhere. Well I am sure that didn't help things at all.
They implement copy protection via a serial number, which is verified online through the battle.net servers. If you have your own server, and modify your hosts file or whatever so that it goes to this new server instead of the battle.net server, their copy protection is circumvented. The DMCA says you can't make a device ("device" having been interpreted to mean software) that bypasses copy protection.
It's a terrible law, which copyright holders can apply in far too broad a scope, but terrible or not, it's on the books. Write your legislator, or hope the supreme court finally stops it.
Yeah, we'll download it from Morpheus instead *sigh* No Don't do that either! I have boycotted the MPAA, Adobe and MS buy not giving them any of my money. To fight the DMCA:
1) Write your Representative and tell them how you feel about the DMCA. By law they are required to respond to all letters.
2) Don't purchase products from DCMA supporters
3) Tell DMCA supports that you will no longer buy their product because...
If you read this and think its too much trouble...fine I won't flame, but you should know that our Gov't laws are made by your representitives in congress and the senate, not by Corporations. Your congressman is a whore who values two things money and apporvel ratings. If you are a provider of either they will listen.
"Get them before they get....
Perhaps the _REAL_ reason they did this was because of Warcraft III Beta.... Since W3 is Battle.net only, It doesn't make sense to give copies to all your friends... they can use up your cd key (and since there's only 5000 copies, Blizzard likely has a list of all valid keys making a keygen futile)
Now with this bnetd, you can copy your Warcraft III Beta CD over and over again and simply play on your LAN or any bnetd server
With that in mind, Blizzard probably should have gone a different route then using the DMCA
This is not the greatest sig in the world, no. This is just a tribute.
Packet dumps of what is going on between the client and the server were exactly how the protocols for connecting to the servers were done I believe. I have several of the packet dump files here that people sent in to various of the developers to help fix bugs and figure out how things were suppose to be done.
It is still on sourceforge for download as well.
I am into the copy and paste.
http://censored.firehead.org:1984/bnetd/
I expect to get the CVS version of the project up there soon as well.
You've fallen. Starcraft was one of my favorite games. In fact, its the last game I ever bought, as I'm no longer much of a gamer. Me sitting here vowing to never purchase another of your games will no doubt fall on deaf ears, and it would be a pointless guesture since I'm not buying them anyways.
But consider something. bnetd costs you nothing. If anything, it saves you bandwidth costs. You still sell the games. Oh, sure, you might complain that there's no cd key verification in bnetd and people can play cracked copies online with others now. Is this your reason? Perhaps it makes sense. Perhaps it doesn't. Maybe this gives cheaters the upper hand, maybe it doesn't. Maybe nobody really cares anyways.
What have you accomplished? Did the DMCA stop the proliferation of decss? No, it just moved it underground. You've taken a legal product and forced them to become outlaws. Now they have NO desire to cooperate with you, nor should they. Here is a group of people, who for NO MONEY WHATSOEVER have taken it upon themselves to provide services in your honor, to promote your products. And how do you respond?
What could these people have done for you? Its these same dedicated individuals who spend countless hours creating maps, who create all the fan sites. Creating for years on end an almost insatiable market of gamers who drool in anticipation of your next quality release, so they can start all over again starting with a purchase that puts money in your pocket and funds your next game. They're your customers. They're people who have a vested entertainment interest in prolonging the life and creative talents of your fine establishment. Without these people, your games would have no community. They would be played for a few months then forgotten. Your sales would never reach the levels you're used to seeing. These people are the reason you exist as you do today.
And you've just gone and pissed them all off. Great job. I truely admire your lack of vision.
-Restil
Play with my webcams and lights here
Ok, here's the contact info straight from their web site, if you feel like voicing your opinion. Couldn't really find a "bitch at us" address...
Blizzard Entertainment
P.O. Box 18979
Irvine, CA 92623
Sales Information/Ordering
USA: (800) 953-SNOW
International: (949) 955-0283
sales@blizzard.com
Support
support@blizzard.com or
macsupport@blizzard.com
Literalism isn't a form of humor, it's you being irritating.
I believe the SMB protocol was around before MS even used it.
One of my roomates was responsible for the work (mainly analyzing the packets) that brought bnetd to
life several years ago. In fact, the news was on Slashdot at the time, IIRC. He gave the project to
someone else, and no longer has anything to do with
bnetd.
Incidentally, he told me he recieved a cease and desist order from Blizzard when the news got out about his work. He also says he ignored it, and
nothing happened. However, this was before the DMCA existed, IIRC, so now Blizzard has the
teeth to follow through.
So Blizzard has been after bnetd before. This is
nothing new.
"You spoony bard!" -Tellah
I can say for a fact I know bnetd was being used to play pirated copies of Warcraft III.
Yet, Blizard was dumb enough not to put any protections in their software to make it harder to pirate. If they were smart, they would have done something similar to Windows' WPA crap (I hate it, but it does a good job) and catalogued all of the user's hardware as soon as they install the software.
if this is in fact the case, I musta gree with blizzard. Even though the DMCA has many bad uses, this would be a good use IMHO. Unfortunately, the RIAA could cite a good use like this as evidence of its "good"-ness
My server
Yes, I'll re-open the project in a server here in Brazil! And now I want to know: Who will shut me down? Who will tell me that I can't do a deamon like this because the law in a North American country does not allow?
I say let's re-open and wait for the evil-axis come and close us.
-=-=-=-=
I know life isn't fair, but why can't it ever be un-fair in MY favor!?
That's two in one day.
Two companies I actually like(d) (Nintendo being the other), both using the Digital Consumer Molestation Act to be total jerks.
Wonderful.
C-X C-S
To hell with nat^H^H^Hpatriotism. America sucks more every day.
and they don't have the right to do whatever they want with it.
Expect MS to make a proprietary extension to SMB that can only be accomodated by violating the DMCA.
Build stuff. Stuff that walks, stuff that rolls, whatever.
Blizzard is a big player in the PC videogame industry, but Slashdots million (?) readers are still an important slice of market pie for blizzard. Those half a million copies of Diablo II we bought (you know you did, even though Lord British's disembodied head came to you in a dream and told you not to; that the game was stupid and had no plot) brought them over 10 million dollars of pure profit - cash money to swim in, through up in the air and let it rain down on their heads.
So, that's 2 for a boycott. No more blizzard games for me, until they disavow this bullshit in writing. Also, I need to knock off the red wine and sharp cheddar before going to sleep.
The good and new comes from no quarter where it is looked for, and is always something different from what is expected.
I think that the samba product can fall under the umbrella of "interoperability." IANAL, but it's more of a stretch for bnetd to claim that, because they're not making a bridge between an existing product (NFS) and the product in question (Windows/Starcraft.)
Slashdot 's editors are dickheads
Subject: DMCA action => no more customer
From: [my email address]
Date: 20 Feb 2002 22:16:13 -0500
To: Rod Rigole
Dear Mr. Rigole:
Blizzard has had good success in parting me from my money. I have half a
shelf of the fine games your company has produced. However, that era is
over. Your ridiculous and short-sighted attack on the bnetd project,
claiming that the creation of a program that interfaces with your
somehow infringes on your copyright, may successfully stop that
interesting effort. Regardless of its success, it has cost you my
business forever, and you may rest assured that I will bring to the
attention of anyone soliciting my views of what to purchase your
company's bad behavior.
In an industry where some companies, like iD and Sierra, find great
success in opening their flagship products for interoperability with
customer-designed modifications, and even release old source code as a
learning resource for the larger community, your company has decided
that preventing enthusiasts from working with your products somehow
protects you. What it will protect you from is getting any more of my
money.
Sincerely,
[signature]
Feel free to use parts or all of the above in your communications if you think it will help.
===>QUOTE
This site has been disabled as requested by Blizzard Entertainment and it will remain closed as we have no legal recourse other than to fight a long protracted lawsuit against a large corporation. This is due to 17 USC Section 512(c)(1)(C) (AKA DMCA, supposedly required to be passed by WIPO treaties). Blizzard claims bnetd is in violation of 17 USC Section 1201(b), though we do not agree with their interpretation. Blizzard refused to specify a specific list of files on this site so the whole thing must be blocked. We are very sorry for the inconvenience but there is nothing we can do.
===>END QUOTE
Enjoy your victory. I will never again by any product from Vivendi Universal, including games, music, software or television signals. I've canceled my Cable and DTV.
I intend to make my position clear to my elected officials that my support for their campaign will be subject to a simple litmus test: The DMCA has got to go.
Yes, Vivendi Universal deserves compensation for works they license from artists. Yes, the artist needs to be paid. No, you don't get to run roughshod over every one in the world in the name of "Intellectual Property". The above example and the fact you did not state the files in question clearly indicate that you have no intention whatever of honestly challenging the content provided, and do not wish to honestly engage in protecting your legitimate interests. This was, in my opinion, strictly a move to shutdown speech you do not like.
Since this asinine behavior doesn't seem to be limited to Vivendi Universal, I am boycotting all MPAA/RIAA members. Those that can create are few. Those that wish to push off substandard swill and non-confrontational news reporting on a dumbed down populace can watch my tiny trickle of revenue go to other pursuits. I'm voting with my feet and pocketbook. I'm sure you will never miss my tiny trickle of money. It is my hope that with this public letter, others will decide as I have and vote with their feet. May that tiny trickle turn into a tsunami of adverse public opinion and bury you.
I am challenging my peers to a very simple action: For every dollar they spend on an MPAA or RIAA member's products, donate ten cents to The Electronic Frontier Foundation, join EFF as a dues paying member, and in addition, find one member of the general public each month and explain just how Sony, AOL/TIME WARNER/CNN, Vivendi, and the other MPAA/RIAA members are eroding the rights and privileges of a free society. I urge all to check www.opensecrets.org and see just how much money lobbyist spend to further the causes of the giant IP owners, who gets that money, and call the official on it and make them accountable to those that cast the votes, not those that cast the dollars.
I sincerely hope that MPAA/RIAA members will re-think their position on the DMCA, and come to realize that the Nazi Copyright Police have no place in a community that wishes to further the free exchange of ideas, and to do otherwise is un-American, anti-freedom, shameful and dishonest.
Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.
I'm distressed and disappointed to see the legal action initialized against
the bnetd project. In fact, it has distressed me to the point at which I
have decided to try to share what distress I can.
Until this evening I was really looking forward to playing Warcraft III when
it was released, in fact, I was expecting it to have a shot at being in the
running for the the best game of all time. Alas, it appears that my
enthusiasm will be for naught, because I will not purchase another Blizzard
product, or any product distributed by Vivendi until a retraction and public
apology is made. Your vicious attack on this charity software based on
entirely imagined copyright infringements is disgusting enough to me to
permanently boycott your company.
. . .
Directory of \\charon\downloads\suppressed
. ..
02/20/2002 09:25 PM <DIR>
02/20/2002 09:25 PM <DIR>
07/27/2001 01:34 PM 746,194 aebpr22.zip
01/12/2002 10:57 AM <DIR> ASPI Me (backdate to 1998)
02/20/2002 09:18 PM <DIR> Blizzard Jackboots
09/22/2001 04:05 PM <DIR> Broadcast 2000
01/30/2002 04:22 PM <DIR> eBookReader (old verson)
06/07/2001 06:50 PM <DIR> PanoTools
08/25/2001 12:06 PM <DIR> SKIE
06/08/2001 07:24 PM <DIR> TiVo MPEG
12/31/2001 08:00 AM <DIR> WMA crack (v7)
12/31/2001 08:06 AM <DIR> Xolox
08/25/2001 12:06 PM <DIR> xp-stuff
1 File(s) 746,194 bytes
12 Dir(s) 10,921,562,112 bytes free
Think these intellectual property assmonkeys see a pattern yet? If you want the widest distribution of a file, just try to stamp it out.
* machine names changed to protect the guilty
One CPU cycle wasted on digital restrictions management is ONE TOO MANY.
Adjust to your needs and fill in the blanks.
Was orginally made to deal with Napster issues at the height of the craze.
--
Malk-a-mite
=============
Dear Internet Service Provider:
This letter is written in response to your notification to me of a complaint received about my webpage(s). The pages in question are:
(insert list of URLs here).
The complainant's claim of copyright violation should be rejected because (please see all checked items):
The material in question is not copyrighted, or the copyright has expired. It is therefore in the public domain and may be reproduced by anyone.
The complainant has provided no copyright registration information or other tangible evidence that the material in question is in fact copyrighted, and I have a good faith belief that it is not. The allegation of copyright violation is therefore in dispute, and at present unsupported.
The complainant does not hold the copyright to the material in question and is not the designated representative of the copyright holder, and therefore lacks standing to assert that my use of the material is a violation of any of the owner's rights.
My use of the material is legally protected because it falls within the "fair use" provision of the copyright regulations, as defined in 17 USC 107. If the complainant disagrees that this is fair use, he or she is free to take up the matter with me directly, in the courts. You, the ISP, are under no obligation to settle this dispute, or to take any action to restrict my speech at the behest of this complainant. Furthermore, siding with the complainant in a manner that interferes with my lawful use of your facilities could constitute breach of contract on your part.
The complaint does not follow the prescribed form for notification of an alleged copyright violation as set forth in the Digital Millennium Copyright Act, 17 USC 512(c)(3).
Specifically, the complainant has failed to:
Provide a complaint in written form.
[17 USC 512(c)(3)(A)]
Include a physical or electronic signature of the complainant.
[17 USC 512(c)(3)(A)(i)]
Identify the specific copyrighted work claimed to be infringed, or, if multiple copyrighted works are covered by a single complaint, provide a representative list of such works.
[17 USC 512(c)(3)(A)(ii)]
Provide the URLs for the specific files on my website that are alleged to be infringing.
[17 USC 512(c)(3)(A)(iii)]
Provide sufficient information to identify the complainant, including full name, mailing address, telephone number, and email address.
[17 USC 512(c)(3)(A)(iv)]
Include a written statement that the complainant has a good faith belief that use of the disputed material is not authorized by the copyright owner, its agent, or the law.
[17 USC 512(c)(3)(A)(v)]
Include a written statement that the information in the notification is accurate, and under penalty of perjury, that the complainant is authorized to act on behalf of the owner of an exclusive right that is allegedly infringed.
[17 USC 512(c)(3)(A)(vi)]
This communication to you is a DMCA counter-notification letter as defined in 17 USC 512(g)(3):
I declare, under penalty of perjury, that I have a good faith belief that the complaint of copyright violation is based on mistaken information, misidentification of the material in question, or deliberate misreading of the law.
My name, address, and telephone number are as follows:
(insert your name, address and phone number here).
I hereby consent to the jurisdiction of Federal District Court for the judicial district in which I reside (or, if my address is outside the United States, any judicial district in which you, the ISP, may be found).
I agree to accept service of process from the complainant.
My actual or electronic signature follows: ________________________________.
Having received this counter-notification, you are now obligated under
17 USC 512(g)(2)(B) to advise the complainant of this notice, and to restore the material in dispute (or not take the material down in the first place), unless the complainant files suit against me within 10 days.
David S. Touretzky is a principal scientist in the Computer Science Department and the Center for the Neural Basis of Cognition at Carnegie Mellon University.
We really hate the DMCA.
No. I don't think you understand. We *REALLY* hate the DMCA.
So if you think you have been wronged, feel free to send out your lawyers. Just do NOT invoke the DMCA, or you are going to have a lot of your potential early adopters start spitting when they see your corporate logo.
Signed,
Someone who usually will buy your games
This was an incredibly stupid miscalculation. If you run a company that makes a living off the disposable cash of geeks, you don't use the Digital Millenium Copyright Act to shut down a SourceForge project! They might as well shrinkwrap their games in flashy packaging that says "Boycott us!" Anybody who uses the DMCA for anything is getting lots of hostile attention. Using such a hated law to attack your own customers is pretty risky for such an easily boycottable company. I hope they've all been polishing their resumes.
I'm going to stick to the moral high ground, and never play another Blizzard game again unless it's a pirated version.
I'm no lawyer, but this sounds like pure bullshit to me.
It's common practice for corporate lawyers to send vague threatening (but totally unfounded) e-mails to people when they don't like what they're doing, even if they have no intention to fight a losing legal battle.
Here's why I think this is stupid:
- The anti-circumvention clause deals with access to a copyrighted work. There doesn't appear to be a copyrighted work in question here.
- There is an explicit exception for reverse engineering for the purpose of interoperability, with a sentence like, "... to achieve interoperability of an independently created computer program with other programs." Which seems to be almost precisely what they are doing.
FYI, the text of the DMCA is here: http://www.loc.gov/copyright/title17/92chap12.html .
Even if you can't afford a lawsuit, please guys, make it expensive (in some sense) for corporations to make these kinds of threats. That can mean fighting back a little and racking up legal fees, that can mean spreading the word on fansites and such and causing an *increase* in popularity (when what they want to do of course is to stifle the project). It can mean starting up your own similar project and making them have to track you down and threaten you, too.
Personally, I've had a couple of these run-ins myself. For the first one, I got help from the FSF and the lawyers finally backed off. Most recently, I had a run in with some type foundries over my program "embed" ( http://www.andrew.cmu.edu/~twm/embed/ ); simply letting the lawyer know that I wasn't willing to back down without a fight convinced them to give up.
The DMCA threats against DeCSS didn't move it underground, they moved it into the public spotlight!
I agree with what you're saying, though. There's a certain knee-jerk reaction to these intellectual "property" issues that make companies do dumb stuff sometimes. They should take lessons from id software, who build a very strong user base through active collaboration with their fan developers. (Though I would like to see what would happen if someone made a server for Q3A that didn't check CD keys...)
Your analysis is wrong. The relevant section of the DMCA prohibits the trafficking of devices that circumvent access controls for a copyrighted work.
Copyright already prohibits the thieving of digital products, and patent law protects ideas.
However, I do agree that the DMCA is inapplicable to bnetd. That's because there is no circumvention of access controls going on, and because there is a specific exception to the anti-circumvention clause for the purpose of developing interoperable software. (See my post "sound like bullshit" for more detail.)
Just a point of clarification. Obviously bnetd is not copyright violation since it is reverse engineered. But this isn't why they are getting shut down...
The aforementioned site either hosts or distributes software which illegally
modifies and/or alters Blizzard Entertainment copyrighted software or
bypasses anti-circumvention technology
The reason Blizzard is panicked about bnetd is that it bypasses their "anti-circumvention technology". In other words, Blizzard will claim that the BattleNet servers are their method of ensuring that people don't illegally copy their games. It is the only time that they check to make sure that you aren't using somebody else's licence. At least in the past, Blizzard game installations have not checked with centralized servers to make sure you don't install on multiple machines. The only thing that you couldn't do if you installed on multiple machines with the same licence was play on BattleNet. Now that has been taken away from them and there is nothing that a copied version of a Blizzard game lacks.
It seems like there are few solutions to this (other than legal ones which are costly and only piss people off):
Anyways, I hate to see big companies picking on fan-made tools, but I guess I understand why Blizzard feels threatened. I hope they can come to a mutually satisfying agreement that will let us all have more fun with Blizzard games but still lets Blizzard make money since they work long and hard to make quality games (far better games than any free-software group has ever made IMHO).
Ok, I know I'm posting this a bit late, but if anyone sees it mod up! 2 things.
1 The DMCA/Blizzard thing is not new. They've tried it against many many sites and people that release hacks for their games (such as duping in diablo or maphack in sc)
2. It's a shame that blizzard pulled a DMCA on bnetd, but the reason for them shutting down it down were legit. Basically right now the beta for warcraftIII is out, but only 5,000 out of 100,000 got it. As a result many many rabid fans have gone to desperate measures to get it. Right now the ways to play it without getting the beta mainly consist of getting the ISO using one a ripped key or else a no key hack and then playing with another single player hack. Blizzard cannot do much about this and the player can't really play against opponents since there is no computer ai in the beta. Recently (friday) Bnetd released their a new underground version that will allow war3 to be played. This is why blizzard doesn't want it. They don't want a public beta for reason that I will not get into here.
Not true at all. "Doing nothing to prevent piracy" is not the same thing as "facilitating piracy". Facilitating piracy implies an intentional act (e.g. offering warez'd binaries for download). Simply failing to do key checking is not.
Shall we make ftp illegal now because it does no checking to make sure that the files you transfer aren't copy protected? Most of the Internet would be a violation of the DMCA under your criteria. (hell, maybe it is... in which case either the DMCA goes or the Internet goes... they can't co-exist)
I don't care if it's 90,000 hectares. That lake was not my doing.
This action makes no sense. Battle.Net is not a money-maker for Blizzard; if anything, it is an expense, despite the presence of banner ads, made to boost sales of the games. Blizzard was dependent on third-party matchmaking utilities from the beginning, with Kali (a pay service, no less!), and Blizzard supported them (by including a copy of Kali on the CDs); had there been no third-party applications for multiplayer Warcraft, there would've been no multiplayer Warcraft at all, and much less of a community for Starcraft to take hold in. So, what's their reason for shutting down bnetd? Unrestrained lawyers are the only reasonable explanation; it is clearly to Blizzard's financial disadvantage. I expect that Blizzard will back off when higher-ups find out about this.
It has been reported by the Register, the unofficial source of all slashdot news, that at least 22 slashdot geeks have been found dead this evening from sponteneous combustion. Apparently they were viewing a recent slashdot article containing the words Blizzard Entertainment and the acronym DMCA in the same paragraph. Reports are still sketchy but it is believed that seeing the company responsible for geek favourites such as Diablo and Starcraft enforce their will with the DMCA simply caused the slashdot geeks to explode. It is also feared that more such explosions have taken place because many of these victims are living in basements and bedrooms of their parents' houses and missed the call to dinner. Who knows how many more geeks will be found in this manner.
I'm a loner Dottie, a Rebel.
Dave Touretzky's home page
http://www-2.cs.cmu.edu/~dst/Terrorism/form-lette
Don't mod this up - it's just for reference.
Check out FSGS, it's available for windows and linux and works great. I tested it at a lan party, we played 4 or 5 8-player starcraft games with it on the local LAN using TCP/IP!! (NO MORE IPX!!!).
It works for westwood games too (Red Alert, etc).
FSGS
Please, Help Abolish The DMCA
m l
Please, write to your US senators and representatives and tell them you want abolishment of the DMCA. You can find out their mailing and e-mail addresses at http://www.senate.gov and http://www.house.gov
The DMCA harms every American. It allows organisations and corporations to terrorize citizens of the United States with threats of jail time and fines for citizens, scientists and academians (a Princeton professor was threatened to not publish a paper) who perform math and science. The DMCA makes is a crime to "circumvent" copyright protection systems, on materials you bought and that you have a right to fair use of. Essentially the DMCA is a war on education. The DMCA, or Digital Millenium Copyright Act (United States Code, title 17, chapter 12, section 1201 http://www4.law.cornell.edu/uscode/17/1201.html), can put you in jail for creating, using, or distributing software to playback the DVD's you legitimately purchased on a computer you paid for. It can put you in jail for reading electronic books you pay for without authorisation from the publisher! In fact, Dmitri Sklyarov was arrested and imprisoned for writing such a software program. It can put you in jail for making copies of music you purchased so that you can listen to it in your car.
The DVD consortium locks each DVD disc with a key, and then gives the key to manufacturers of DVD players. The key itself is a number. With this key, one can rightfully play the DVD's one owns on his equipment. However, the DMCA makes it illegal to speak about or distribute said number! It makes it illegal to do math and science. This is a flagrant violation of your first amendment rights, which reads "Congress shall make no law respecting an establishment of religion, or prohibiting the free exercise thereof; or abridging the freedom of speech, or of the press; or the right of the people peaceably to assemble, and to petition the Government for a redress of grievances."
Please, sign the Abolish the Digital Millenium Copyright Act: http://www.petitiononline.com/nixdmca/petition.ht
The DMCA harms every American. It was bought by organisations that want to be able to completely control what, when, where, and how often you use media--television, books, music, and movies. The DMCA is not a valid exercise of Congress's enumerated powers. It is unconstitutional. Please show your support to strike down the DMCA. Please forward this notice along to your friends, family and co-workers.
For futher information please see http://anti-dmca.org
Got friends?
Blizzard implements a copy-protection mechanism via keys. Users are required to login to battle.net before engaging in online play, and keys are checked upon login, thus preventing pirated copies from being used to play online.
Distributing a server with no such keychecking is a method of circumventing this copy-protection.
10 PRINT CHR$(205.5+RND(1)); : GOTO 10
Blizzard implements a copy-protection mechanism via keys. Users are required to login to battle.net before engaging in online play, and keys are checked upon login, thus preventing pirated copies from being used to play online.
Distributing a server with no such keychecking is a method to facilitate circumvention of this copy-protection.
10 PRINT CHR$(205.5+RND(1)); : GOTO 10
Not until somebody makes an RTS better than Blizzard's StarCraft.
Unfortunately for your boycott, it looks like Blizzard's WarCraft III is the only StarCraft-killer RTS on the horizon.
10 PRINT CHR$(205.5+RND(1)); : GOTO 10
Duplicate keychecking has always been done, but up to 5 or so simultaneous keys have been allowed to keep users from being inconvenienced by Battle.net's ever-preset ghosting problems. In the past month or so this has been reduced (I think to two, but don't quote me on that), so it's essentially impossible to play with a pirated copy these days.
And the DMCA makes it illegal to circumvent copy control protections, so bnetd would be illegal if Blizzard can show that its primary intent (or perhaps a significant intent, I'm not sure what the standard is) is as a too to circumvent Battle.net keychecks. Which based on my experience, it is.
10 PRINT CHR$(205.5+RND(1)); : GOTO 10
This probably won't affect WC3 sales at all. Sure a few people won't buy it because of this. But Joe Bob consumer who walks into Best Buy to buy it because Computer Gaming World said that it is a good game doesn't give a care about the DCMA. They are the ones they are selling to.
It is really about corporations doing an end run around the system as much as individuals hacking products. Think about it. They are doing something illegal (well, unconstitutional) to get their way. What is copying CDs or downloading MP3s you don't own, or DivXs or whatever? Doing something illegal to get their own way. The corporations are just bigger and better at it.
-----
-2 Flamebait.
As the name implies, bnetd is essentially a Battle.net workalike. The game-specific code is minimal, as it mostly just sets up connections between clients and lets them handle the majority of the game-specific details. From what I understand, bnetd was modified to have Warcraft 3 support in a matter of 2-3 days.
10 PRINT CHR$(205.5+RND(1)); : GOTO 10
The reason that Blizzard is forcing them to stop work on bnetd is because the bnetd people have ground the bnet servers to a halt trying to reverse engineer them. It's reasonable to want fast speeds for users who want to play, rather than remake Blizzard's server systems. In the past month or so, all the people trying to reverse engineer battlenet have basically ground the entire system to a halt, making it essentially unuseable for those who wish to play.
That is why Blizzard is pursueing them -- this is not a cause worth a boycott!
I've never played a Blizzard game, but I'm wondering of Battle.Net is at all like Westwood's (now EA's) crap setup for online play-- if you were to look at it, you'd swear Westwood Online (or as they call it, WOL) was built on top of an IRC server of some sort. The ONLY way to play internet based TCP/IP games is to use their login system and meet with a friend on WOL. You can't just enter an IP address/port and connect, it's gotta be through them. LAN-based play is limited to IPX/SPX gaming, NO LAN TCP/IP support.
Is this the way Battle.Net is? And why aren't more companies like id, allowing people to JUST PLAY THE WAY THEY WANT TO? (FYI: id has master servers that provide a list of public games you can connect to, but you can also enter an IP/port and connect to a private game (be it on a LAN, or someplace on the internet).)
I'm just curious if someone can clarify the differences.. and if they are the same, I wonder if someones written a replacement for WOL. =)
All I know about Bush is I had a good job when Clinton was president.
besides the fact that the game fucking sucks in terms of gameplay, I think that bliz will have less $$ coming in because of this.
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The SSSCA would do exactly that.
Dyolf Knip
easy, download a blizzard game from a warez site, then connect to any bnetd server you want. i think that is blizzard's point in this... they use bnet, partially at least, for license verification. each cd gets a user id attached to it, and you can only have 1 ip using an id at a time. Not the best checking in the world, but it keeps most people from giving the game to their friends so they can hook up and play... cause they cant. at least not on bnet. with bnetd you can play online without any checks that you actually bought the game. so while they may not actively encourage piracy, bnetd does nothing to diminish it, which is one of the key functions of the original bnet
Time for some tasty Shiner Bock!
Get people angry when Warcraft III is going to be released real soon now. But I guess they are going to sale so many warcrafts that they don't care about losing a part of their cutsomers.
True warriors use the Klingon Google
Case closed.
Yeah, maybe it would still be illegal for you US americans to download and use the stuff, but the -case- would be closed.
And IMHO a better solution than trying to argue for the DMCA not applying to bnetd, as circumventing jurisdiction will hopefully make them understand how futile their stupid efforts are (though I fear it won't).
Idempotent operation: Like MS software, wether you run it once or often, that doesn't make it any better.
Realy they don't, you just have to make it SOUND like they are losing money. Imagine a 10 sec sound bite on local TV where game-addict says "Blizzard is attacking us, the hard-core gammers, their core market. bnet rulz!" Maybe some media orientated pickets on WC3 street date ect. Just make the stockholders think something big is going on
Apocalypse Cancelled, Sorry, No Ticket Refunds
"This Project Has Not Released Any Files"
When you see this on SourceForge, it generally means that everything the project has done up to that point is considered beta quality at best. There is no official "release" of the project yet. However, there is often a CVS repository that can be used to slurp up the current state of the project. The parent poster was attempting to point out that you can still use CVS to download this from SourceForge. I hope Blizzard misses this point long enough for a ton of people to get the files.
In addition to the boycotts being called for, I thought of a way for development to start back up. Use anonymous remailers to post signed tarballs and patches to USENET. That's awkward but would allow development to start back up unimpeded by Blizzards lawyerbots. Serve 'em right too.
This could be a killer app for Freenet if someone could think of a way to host a project inside it's cloud.
When you do not buy a companies products, they make LESS money. If they can make MORE money by changing one of their policies, then they will change their policy. The policy is there in the first place to try to make as much money as possible, so when it fails, they change their policy.
That's how business works. They need people to buy their products in order to make money. If people don't buy their products, they do whatever they can to change that.
I think you are just so addicted to their games that you want to excuse yourself from doing what you believe to be the responsible thing. That's your call, maybe it's worth it for you, but don't lie to yourself about it.
Sticking feathers up your butt does not make you a chicken - Tyler Durden
Funny, the PCs that Dell sold to the warez'ers are guilty of all the same 'crimes'. Shall we force Dell to stop selling PCs now?
I don't care if it's 90,000 hectares. That lake was not my doing.
Don't bother writing to support@blizzard.com -- they generally ignore actual suport questions, so your complaints about this will certainly be ignored. Instead, hit the inboxes of the people who run Blizzard. Email adresses at blizzard are of the form [first initial][last name]@blizzard.com
So Bill Roper's email is broper@blizzard.com
Some other blizzard people worth contacting, from the credits list in the D2 manual:
Project and design leads:
Dave Brevik dbrevik@blizzard.com
Erich Schaefer eschaefer@blizzard.com
Max Schaefer mschaefer@blizzard.com
Various producers:
Mike Morhaime mmorhaime@blizzard.com
Matt Householder mhouseholder@blizzard.com
Kenneth Williams kwilliams@blizzard.com
Michael Huang mhaung@blizzard.com
Bill Roper broper@blizzard.com
Mark Kern mkern@blizzard.com
If you only email two of these people (but there's no reason not to send a copy of your complaint letter to all of them), email Max Schaefer and Bill Roper.
Oh yes, you might want to email Chris Metzen (cmetzen@blizzard.com), who was reponsible for the Diablo 2 story concept and script editing and manual design, layout, and artwork, and the cinematic script, and the coice casting and direction. In other words, the entire plot of D2 came from him. Ask him what part of the Diablo 2 story includes the fans getting f*cked over by Blizzard.
As I understand it, the clients will send their IDs to bnetd, but bnetd has no way to verify whether they are valid or not. So what if bnetd were to just forward each client ID to battle.net and await validation before letting that client join the bnetd network? You'd be stuck with an initial roundtrip to battle.net for each client, but afterwards the play could proceed independently.
Even if this is not technically possible right now, battle.net has an obligation to consider supporting low-impact measures like this that preserve their rights without trampling on other noninfringing uses. The courts are there to decide disputes when the parties can't agree, but this dispute seems pretty easy to deal with.
So, it's an unwelcome development, but if the bnetd developers decide to spend some time now trying to work with battle.net to find a technical fix, it's time well spent. In particular, the courts are not going to be sympathetic to battle.net if a straightforward solution were proposed but then ignored by battle.net.
- Modifies or alters Blizzard software. Nope, it's entirely independent. Users choose to connect of their own accord, by their own means. We only run our own software.
- Bypasses anti-circumvention technology. What, the CDkey system for Blizzard games? We don't enable users to pirate software, we only provide gaming servers for people who already own the games.
Something else to consider. If BnetD violates copyrights, then how about the 15,000 average concurrent users on FSGS? Anyone remember Kali? Surely if Blizzard let those services exist for years upon years, bnetD is no more harmful a precedent. Last, Blizzard ought to rethink their policy of aggression on anyone who tries to enhance the experience for their users (might I mention UltimateBot). The thousands of users that FSGS claims are NOT hogging the limited bandwidth (or development resources) of the battle.net staff. FSGS, BnetD and any related projects are really helping Blizzard more than they're hurting them. All fans of the project can rest assured that this isn't the last you've heard about BnetD-Steve
So what is it in your experience that tells you the primary purpose of bnetd is to avoid Battle.net duplicate key checking?
The fact that most people I know who use it are people who can't get on Battle.net because they don't own valid keys. The people who do own valid keys mostly just get on Battle.net because they don't want to bother setting up their own servers.
10 PRINT CHR$(205.5+RND(1)); : GOTO 10
Someone please mod the parent to this up - it's from the current DEVELOPER!!!
"Bah!" - Dogbert
From the article: "Why doesn't Blizzard provide facilities that enable these emulators to authenticate CD keys through Battle.net? In order for us to keep our proprietary CD-key algorithms secure, we cannot allow outside servers to query for the validity of CD keys." This is an outright lie. Pass on the CD-key (if you're worried about security, ssl-it) and have it respond with a checksummed "yes" or "no"
Desperation is a stinky cologne
I don't know anyone who uses Linux, so setting up a private bnetd server isn't really an option. The people I know who connect to bnetd servers find public ones in IRC channels and connect to those (since they don't have valid keys). The people with valid keys don't want to go through the hassle of going to IRC to find what bnetd servers are up today, so they just use Battle.net, despite its obvious flaws.
10 PRINT CHR$(205.5+RND(1)); : GOTO 10
Some who would download the beta illegally might do it to 'check out the game'. These might be the ones that decide not to buy it based on problems they see with the beta. However, these might be the ones that would warez the game when it was released anyway.
A second class that would obtain the beta are the Blizzard fans, the ones that tried to get into the official Beta to begin with and when faced with a chance to take a look and play the game, eagerly jump at the chance. These would buy the final product no matter what they see in the beta.
I would bet there are a great deal more of the latter playing on bnetd server than the former.
Secondly, I am aware of no NDA affecting the use of the official beta. Certainly Blizzard and its fan sites are posting every detail imaginable regarding this game.
Bleh!