Blizzard/Vivendi Files Suit Against Bnetd Project
Brief history: Blizzard makes a DMCA complaint against Bnetd, resulting in the temporary downing of the Bnetd website and the Bnetd server code no longer being available for download. EFF decides to represent Bnetd, and they exchange a few letters back and forth. On Friday, Blizzard files suit.
The most interesting thing about the legal claim is that they make no claims under the DMCA. You should recall the distinction between regular copyright law (which prohibits making copies of original works of authorship) and the DMCA (which prohibits making, using or distributing devices intended to circumvent anti-copying protection measures on copyrighted works). Even though Blizzard claimed in their letters that the fact that the Bnetd server doesn't implement CD-checking (which is impossible for them, since it's a secret algorithm known only to Blizzard) makes it a DMCA-violating circumvention device, they didn't raise the claim in the complaint they filed with the court.
Blizzard claims:
- that Bnetd copied code from Blizzard and incorporated it into Bnetd (how this was accomplished isn't stated; since Blizzard does not make their source code available, presumably the Bnetd people would have to break into Blizzard headquarters).
- that Bnetd posted screenshots of Blizzard games to their website (this should be deemed fair use by the courts).
- that Bnetd is engaging in an unauthorized "public performance" of Blizzard's copyrighted material by running a Bnetd server. At least, that's how I parse paragraph 28. Perhaps they're instead making a claim about something that was posted on the Bnetd website, but paras. 28 and 30 read together imply that Blizzard is arguing that anyone who makes software to interoperate with other software over the internet is making a public performance. This would allow Microsoft to shut down anyone who made .NET software, for example, because it will invariably involve a lot of transmission of information that Microsoft can claim is copyrighted.
- that Bnetd infringes on Blizzard's trademark (an identifier for goods or services that are sold) for "BATTLE.NET" by calling their software "Bnetd", because, after all, "Bnetd" is essentially identical to "BATTLE.NET" (coming next: the makers of the elm email client sue the makers of pine, emacs sues eine [who sues zwei], Unix sues GNU... chaos). That is, people who use Bnetd may be confused because the name is so similar to Battle.net that they think they are actually using a Blizzard product.
People who are offended at Blizzard attacking its fans and customers may want to consider Warlords Battlecry 1 and 2 instead of Warcraft 3. The original Battlecry is selling for $10 these days and is quite good.
Will they use Orc or Human lawyers?
"Dancing is the vertical expression of a horizontal desire" --Robert Frost
We hate Blizzard on Mondays.
ooohhh... shiny things. i like shiny things.
There's nothing wrong with our system. Yours is illegal and allows consumers to bypass our detection methods. Once we have shut you down in a court of law, the users will have to use our services....
Yep, until they (Blizzard) realize that their system is not up to par, and BNETD is actually doing them a favor....and the user base drops/complains so much they have to change it....
fast forward 1 year..."Damn, it SEEMED like a good idea at the time to get rid of BNETD. Stupid lawyers...."
Sent from your iPad.
BNETD would likely not have come under fire
.
:(
IF A LOT OF KIDDIES DID NOT USE IT TO PLAY THEIR PIRATED VERSIONS OF BLIZZARD GAMES
Especially true now days with the Warcraft 3 beta (which blizzard is trying VERY hard to keep limited. Not succeeding very well, but they are TRYING hard.)
Blizzard allows A LOT of stuff to go on with their games, but. . .
I think that the solution to this BEFORE HAND was that the computer community, huhrump, should have policed their own.
Though granted early court rulings in hacking cases kind of makes vigilantism hard to pull off.
Need help treating your acne? Come here!
Get the source out there. Another DeCSS-like whack-a-mole is ramping up.
Method of processing duck feet
Seems like Vivendi's lawyers are really screwing up here. The evidence of a direct violation of copyright is non-existant. The only possible violation from their list that might stand up in court would be if bnetd included battle.net code, and I seriously doubt that this is the case.
My guess is that Vivendi's lawyers thought that if they fired off a real lawsuit, even if totally unsubstantiated, the bnetd people would back down. We'll see what happens, but since the EFF is already involved I get the sense that the bnetd folks are intending to fight this. So Vivendi is actually risking legitimizing bnetd in the courts.
This sig has been temporarily disconnected or is no longer in service
by making the same, tired "Oh, we like Vivendi/RIAA/MPAA/etc today?" wisecracks.
Because, like, no one here has ever commented on the "irony" of thousands of posting not being in agreement.
I am a fan of warcraft and owned WC2 and look forward to playing wc3 but with this, I think i'm going to have to pass this time and instead try out other similar games.
Blizzard/vivendi have all the rights to sue entities who they see as encroaching on their rights but this somehow is counterproductive as these are some of their customers and do not even gain monetarily from their endeavors but promote the use of the game.
Return the bells of Balangiga.
I have a thought. Something that might be very useful is to make some adjustments to the DMCA and copyright law that accomodate for the nature of open source. The fact of the matter is that most open source projects are done by an individual or a small group and do not have the money to fight legal battles. This makes them ripe targets for larger corporations to sue them and get their way since these people can't afford the legal fees.
So what I'm thinking is that a statue is added that provides the possibility to get legal fees compensated in the even that an open source developer gets taken to court. This way, if the claim is blatantly unjustified, such as in this case, the developer can bring on top notch legal counsel because the lawyer can be assured that they will get paid.
This sig has been temporarily disconnected or is no longer in service
from the 14 page pdf fax document, paragraph 36:
"BNETD is a shorthand for BATTLE.NET DAEMON"
anyone using BNETD is well aware that they're using something that isn't Blizzard's. i really would like to see this go to trial though. it's always entertaining to see them law-yers sling BS all over the place.
maybe mcd's should be taking burger king to court for their new line of breakfast sandwitches i went to bk to get one and was almost fooled to thinking i was at a McD's (of course when i spilled the coffee on myself and didn't get blisters, I knew where i was).
What complete bullshit.
Do we see Microsoft suing the Samba team over usage of the SMB protocol in non-Microsoft related Operating Systems?
I think not and you'd expect Microsoft to go as low as that (but they just change the protocol a tad bit with every OS they release).
So why the fuck should Blizard/Vivendi sue the Bnetd team over this?
Putting a big company's name in front page just to provoke people hatred is poor journalism.
I'll bet no Vivendi exec has even eard about bnetd.
Skimming down the list of purported violations, one gets the impression that Blizzard/Vivendi has no intention of being clever or strategic with this whole Bnet business. Without the shiny shield of the DMCA the Blizzard suit takes on the patina of a run-of-the-mill "he stole my popsicle" lawsuit.
.NET software... But the Battle.net name trademark crap just sounds like filler material.
Obviously they didn't steal code. They reverse engineered, which is prohibited by the EULA, but isn't a copyright issue.
Same deal with screenshots... They weren't making money off of them. The EULA gives guidelines for how screenshots may be used, but since they didn't mention violation of EULA, Bnetd should be able to put up a fair use defense.
They may have an argument with the "public performance" issue, but it is difficult to understand what they mean. The difference between Blizzard and Microsoft is that MS wants you to make
Blizzard is throwing its weight around, trying to squash Bnetd with its vast bulk. Like a swarm of Protoss carriers... Lets hope Bnetd's lawyers bothered to develop "Lockdown."
The angel in the oatmeal.
Warlords Battlecry I Review
Warlords Battlecry II Review
IGN PC seemed suitably impressed.
Warlords Battlecry I Review
Warlords Battlecry II Review
So does Gamespot...
[o]_O
Their encouraging pirating of the RIAA's intellectual property after all, aren't they?
Say no to software patents.
In Blade II (a really REALLY shitty movie, BTW)
one of the familiars, when asked if he's
human, says "Just barely. I'm a lawyer."
dinner: it's what's for beer
Bnetd gets threatened with a lawsuit by Vivendi regarding DMCA violations, but the lawsuit doesn't mention the DMCA.
Perhaps the media companies know that the DMCA goes too far, and will not bring an actual high-profile lawsuit out of fear the entire thing will be overturned on appeal? After all, as long as the law is still on the books, it can still be used as a threat, even if it will never get tested in a court of law.
Additionally it is the Website where you're supposed to use real HTML in your comments.
(Yeah, I saw you already noticed it, but there are thing you have to do (but then you should do them without the +1 bonus)).
The Blizard letter states (emphasis added)
That is. Blizzard technically claimed in their letter that Bnetd violated EITHER traditional copyright OR new anti-circumvention, but didn't actually say which one it was.Sig: What Happened To The Censorware Project (censorware.org)
The lawsuit reads like a press release, using phrases like 'Blizzard is one of the preeminent entertainment software companies in the world'.
Don't tell anyone, but the source for bnetd is available with many linux distributions... I might have a look at some of Blizzards absurd claims myself.
In other news, the coming of Dungeon Siege numbers the days for DiabloII. Dungeon Siege is much prettier and more immersing while offering the same kind of hack and slash gameplay, character advancement and 'finding nifty items' that was first pioneered in games like Rogue.
Bleh!
And if the admin uses it to harvest CD keys? Blizzard might not want to see any system under which CD keys get sent (other than with the CDs themselves) to anybody but their own servers.
Only the dead have seen the end of war.
Why? It's not like they're getting any more money out of the copy. Hell, they're losing it if you play on BattleNet.
If Blizzard can prove the first count, I'd be on their side. Companies should make open source software by choice, NOT by force. Ripping off someone's code and reusing it in your own is a violation of almost every software license, open or otherwise.
But I wonder what really happened? What code is Blizzard claiming was snagged?
On Item 24:
The existence of a unique bug that mirrors battle.net in bnetd's client-side login indicating that the source code was blatantly copied:
During reverse-engineering, if you observe something happening with the program on every login, would you not implement it? How would the bnetd coders know it was a bug? How does this prove the *code* was copied, not the functionality?
on 38, and 39:
bnetd has been around for years. Isn't a provision for keeping a trademark timely defense of the trademark?How can Blizzard claim they were unaware of bnetd's infringing name when they sent the original developer a cease-and-desist notice that they never backed up? They have been aware of bnetd for the past 5+ years. The fact that they have not defended their trademark for this long (and if this is a trademark issue), they should lose the trademark.
on 45:
bnetd only devalues the battle.net trademark because it is a superior product to battle.net. Blizzard's servers are unstable cheater-havens. bnetd is used, in my experience, mostly by tight-knit groups of friends that choose to play without the lag and without the disrespectful people that are so common on battle.net.
As for copyright infringement, I don't think Blizzard is going after them for screenshots. What they are claiming is that bnetd allows gamers to access the copyrighted content in battle.net games, that they couldn't otherwise access.
Didn't Sony lose to Connectix, trying the same thing?
And, isn't it fallacious, considering that these same users *can* access the copyrighted content without bnetd, through use of the games' touted single player aspects?
This is why I am asking everyone to Boycott Blizzard.
http://boycottblizzard.org/
Ok, lets get some facts straight...
I was on the irc channel that was working their asses off developing the warcraft3beta work arounds for bnetd, and let me tell you, none of them are affiliated with bnetd.
In fact, they weren't using bnetd to begin with i believe... they went through several choices (including closed source fsgs) before going with opensource bnetd. BTW there was a possible nondoctored shot of fsgs working with warcraft3, before bnetd was fixed to work for it.
Anyway, from the bnetd sourceforge page, it seemed pretty obvious to everything that they were not going to officially support warcraft3 until it was retail anyway, though they were starting to work on it.
It was the channel i was on that did actually pull it off, and again, they were not related to bnetd... and since it was open source, well... no one stopped them. It was reverse engineered, no code was stolen. The coolest part was the original bypass of the password, which was done by using a crack into the exe, by passing the whole password check (client didn't send, server didn't ask, all was good, but no passwords in this case). It was actually quite amazing that it was done in such a short period of time, about a week and some bit after the original beta was released.
So what am i getting at? Well, bnetd didn't put in the war3b code that we all know and love now. And blizzard didn't complain till after the war3b code was working. So exactly why is it that after all this time, its still bnetd under fire? The code was open source for god-sakes... anyone could have played with it.
And i'm pretty damn sure sourceforge has enough documentation to rule out the usage of ripped code from blizzard.
As far as i'm concerned, this is a silly lawsuit, as you can't buy war3 at all at this point, and blizzard didn't care until war3.
This looks like a classic example of SLAP - they have no case but hope to scare everybody into submission by filing frivolous lawsuits.
Can you please explain what part of a 'Warcraft III beta plays like this' article constitudes signalling support for the DMCA? Even, support for Vivendi, politically?
/. down a notch.
/. is still miles ahead of most major media outlets, who seem to like the anti-DMCA thing as a nice side story to the whole tech industry; good fodder for quirky 'russian programmer arrested' articles.
If slashdot, which relies on serving the hundreds upon hundreds of political alignments in its audience, refrained from being 'hypocritical', as you see it, there wouldn't be anything to write about. Nobody's hands are clean, so there's no point in trying to take
In other words, you're going to be impotant if you dont play with those who's hands are a little dirty; it's the ultimate intent that should dictate who you support, and here I think
"Old man yells at systemd"
So, I think that the offical release of BNetd should not have allowed any copies of Warcraft III to use it. Then if Blizzard had problems with Warcraft III demos being leaked, then they could not have blamed it on BNetd.
The "official" BNetD does not support Warcraft III. The software that's giving Blizzard/Vivendi a hernia is a hacked version of same, produced by the Warforge project. The original BNetD developers were an easier target, however (IIRC) and so B/V decided to go after those.
I don't think the BNetD guys should be touchable even if they did the Warforge work themselves, but it does go to show how fucked up are B/V's priorities in this whole case.
iSKUNK!
This isn't really about WarcraftIII or Battle.net as it currently exists at all... it's about Blizzard's future revenue model. they're trying to set a presedent for when they release World of Warcraft. They need to be the only place to play their games online so that they can push their pay-for-play MMORP sucessfully. If anyone can put up a server to play Blizzard games on, what is the incentive to pay Blizzard to play the game?
Insert witty
Blizzard has to protect themselves. If they didn't sue to shut down BNetD, then other places could pop up doing the same things they did. If Blizzard didn't take a legal stand and say 'no', then they'd in effect be saying 'yes'. Then they couldn't defend themselves down the road.
It sucks for BnetD, and it sucks for the people that like it, but I don't see that Blizzard had a choice. If one of the problems that BnetD gets around is legal copies of games, then they are in effect damaging Blizzard's copy protection scheme. If they didn't file suit, it's possible that somebody who found a way around Blizzard's copy protection scheme couldn't be prosecuted.
"Derp de derp."
Next they will have to shut down DiabloII.Net since they post screen shots. Also, any magazine that plans on doing a review of the game better think twice before printing screen shots.
-- Will program for bandwidth
Still doesn't stop you from being sued. Blizzard have moved from a DMCA "takedown" to simply sueing the bnetd developers in court. This can happen regardless of where the server is located.
The other problem is that HavenCo's colo is horrendously expensive. I doubt the bnetd developers really want to be spending that much money. A better solution would be to rename bnetd to something else to deflect the trademark violation charge - let's say, stratgamed or similar - then mirror far and wide.
Oolite: Elite-like game. For Mac, Linux and Windows
I wonder if tunneling Ethernet under TCP is also against their license agreement (yes, you can do this, and it's cool. :) )
:)
I also wonder if they'll constantly update their license agreement to keep up with new technologies. What about tunneling IPX over avian carrier? It may produce long latencies, but it might still be viable gaming.
Morons. Why don't they just work WITH the people to create a vibrant, alive community rather than trying to kill off any innovation outside of their own company (illegally, mind you).
Not to mention the fact that their license agreement can bite me. I hope people do realize eventually that there are some rights you can't get people to sign away - like their right to do reasonable things with things they BUY. Grr.
I agree with you on the WC3 issue as well. I really want to play WC3. But I won't buy it, not with the crap that they're pulling.
Ah, but a timely lawsuit will make bnetd cower in fear. They wouldn't dare start supporting the warcraft3 beta now, and they probably won't support warcraft 3 if they are still in the legal process.
Maybe this is just what blizzard wanted in the frist place. Use a timely lawsuit to preent the prolification of the beta. Or maybe they think they can actually win, but even I don't think they are that naive.
What if they've allready won?
I get the feeling that the EFF is really rather busy dealing with Senator Hollings' bill (which was killed in the Senate, but persists in the House, I think). I think BNETD is something the EFF is doing because there are some free-speech/fair-use issues, but it's definitely not topping the list of priorities. I would encourage everyone who can to click the link in my sig and send even 10 bucks their way. It might help the EFF to remain focused on defending something that just got much more serious.
My Greasemonkey scripts for Digg &
I only have so much money I'm gong to spend on games. There are a lot of games coming out between now, and end of year. Unless Blizzard drops this suit, I will be spending the money I was going to buy WC3 with on another game.
I sent a letter to them saying as much, I suggest anybody who doesn't like this do the same. Corporation respond to these type of things far faster then politicians.
The Kruger Dunning explains most post on
the only "illegal" thing they did was reverse engineer the battle.net protocols
How is reverse engineering illegal? The law has historically viewed reverse engineering as legal, as long as patents and such are respected. If your trade secret (battle.net protocol = trade secret) gets reverse engineered, you're pretty much SOL. As for EULAs preventing reverse engineering, they're about as legally valid as a used piece of toilet paper.
I pledge allegiance to the flag...
of the Corporate States of America...
I haven't seen what patches were distributed on the site that Vivendi/Blizzard is attacking, but there are two separate items available on the 'net.
The first is the bnetd daemon itself. This is the code that has been created by reverse engineering the protocols, since the server code has never been published.
The second is the patch that allows a user with their newest authentication tricks (that require the server to authenticate itself) to bypass said checks and use the the bnetd servers.
Vivendi/Blizzard claim that the code that matches their client code is part of the server - Unless this is some very low level link formatting (in which case similar functions will result in similar code) this seems to be unlikely - even if the client-side patch is somewhere in the bnetd tree.
The only real substance to the complaint appears to be that the 'client code' has been used - but this should only apply to the game patch, not to the bnetd daemon/server itself. And last I knew, the bnetd website itself did NOT include that patch.
I can see that Vivendi could have some case against a patch that replaced an entire file - though that argument would be invalidated if the patch was distributed as a binary patch to the games own code.
I may be wrong about what was on the website - or on Sourceforge - or could it be that Vivendi is not above trying to manufacture evidence?
Liquor
Sanity is a highly overrated commodity.
To bring this remotely back on topic, if any of these D2 mods became popular would Blizzard force their shutdown? Just because Blizzard knows about them now and doesn't do anything doesn't mean they aren't going to do anything in the future.
Bleh!
I've had my Ford(tm) serviced at a Ford(tm) franchise since I got it, because that's part of the warranty terms.
But why stop there? After all, the engine control computer contains copyrightable data. Why should a third party be allowed to make a Tune-A-Ford computer that accesses that data to tune the engine? That's FORD(tm)'s data! And the name is their trademark! You shouldn't be allowed to use the Ford(tm) name to refer to devices that talk to Ford(tm) engine control computers, because that might confuse people.
Further, if I tune my Ford(tm) myself, and screw it up so that it spews smoke, that makes Ford(tm) look bad. It damages their image and brand. I really shouldn't be allowed to do that. And isn't it likely that if I'm tuning my own Ford(tm), it's probably stolen? I mean, it's not that Ford(tm) garages are open at inconvenient times, or take hours to tune Fords(tm), or sometimes lose bits of your Ford(tm), or are understaffed, or are full of morons screaming "N E 1 WANT TRADE SOJ??????" over and over and over again until you just want to rip their lungs out. No siree. Thieves, that's who tunes their own Ford(tm).
Nor should I be allowed to host a website that tells people how to tune their Fords(tm) (especially if it mentions the word "Ford"). That's just downright subversive. And don't get me started on the criminality of trying to reverse engineer the engine control computer.
In fact, nobody except Ford(tm) franchises should be allowed to even open the bonnets on Fords(tm), because then they might fit shoddy third party parts, and that would cut off Ford(tm)'s revenue stream. And non-Ford(tm) petrol might not be ideal, and if it's not ideal, it's evil. Not to mention that some of those oil companies might be tempted to make trademark infringing claims like "Works with Fords(tm)"
We really need to ban this sort of maverick behaviour, and protect Ford(tm)'s intellectual propery and branding. It's really to protect us in the long term from, from the evil of competition, because that will guarantee Ford(tm)'s revenue stream, and then they can keep developing new Ford(tm) approved features to sell us on their new line of Fords(tm). Well, lease, really. I mean, if they actually sold Fords(tm), then we'd be able to do what we wanted to with them. Yeah, better if they sell the Ford(tm) hardware, but license the use of it. That sounds fair, right?
If you were blocking sigs, you wouldn't have to read this.
Try reading their original DMCA threat, followed by the actual suit they filed. Notice that they have now taken a completely different direction than originally indicated. That shows you that their original threat was completely empty and so insubstantial that they weren't even willing to pursue it themselves. It's laughable.
Now, read the suit they have filed. It is almost completely without legal merit. Blizzard is abusing the U.S. legal system in a tactical manner, to some end or another, without actually having a case. They are wasting the courts' time with nonsense. If you want to defend them, then put together a good lawsuit for them. (Please note that "THEY MADE ME LOSE MONEY!!!!! WAAAAAH" does not qualify as such.) If you write up a good reason that bnetd is illegal, send it to Blizzard/Vivendi, because it looks like they have no clue!
This suit's so ridiculous it would actually have a chance of defeating the DMCA and we wouldn't want that would we?
I have never been one to donate money to anything, but I just joined the EFF with a nice donation and wish I could give even more. This BNETD thing was the last straw. Please support the EFF, and write to Blizzard telling them why they should not pursue this avenue.
Blizzard Entertainment
P.O. Box 18979
Irvine, CA 92623
1. - Blizzard is under NO OBLIGATION to make "open" the BATTLE.NET protocol.
While this in itself is true, no one ever claimed they were under any "obligation". They, however, made their own protocol open by not patenting it. Sorry, buddy, they did it without being "obligated". 2. - the BnetD had NO RIGHT to reverse-engineer the BATTLE.NET protocol
Vivendi's favorite document, the DMCA, grants anyone the right to legally reverse engineer things for the purpose of interoperability. So what are you basing your statement on, exactly? 3. - the BnetD provides a way to circumvent the copy control measures of the BATTLE.NET portion of Blizzard's games
Well, you can't actually pirate Blizzard's games with bnetd, so what exactly is your point? To pirate a game, you will need:
A. The internet (to download an ISO image)
B. A CD-Burner (to burn a copy)
THEN, you could play it even without bnetd. It seems that the contribution to piracy is very much larger for A. and B. than it is for bnetd. So are you advocating the outlawing of those two items as well?
Let me ask you a question, since you seem to think that since Blizzard developed the protocol, it is untouchable by anyone else. Are you using Internet Explorer right now? They did not invent HTTP, Gopher, or FTP, and yet, ALL THREE PROTOCOLS ARE ACCESSIBLE directly from that particular browser. So, if the NCSA came and sued over the use of its protocols tomorrow, would you support them? If Microsoft sues the makers of Samba, will you support MS? What about telnet? TCP/IP? AppleTalk?
As for Blizzard having the "RIGHT" to shut down bnetd... this right is not granted anywhere in the U.S. law. The right to reverse engineer is. So don't talk to me about rights.
You would do well to go read the guy's post above about Pockets being outlawed. It is not a ridiculous comparison; both involve the use of a tool which has legal as well as illegal purposes. And, as I explained in my own post (which you did not respond to) - bnetd does not allow you to pirate the game. Go ahead - download bnetd, then use it to pirate something. It doesn't do that. You would have already had to pirate the game, and then you could enable multiplayer with bnetd. Not steal, but rather enable one of the game's many features AFTER you used a different tool (or two) to steal it.
Now think really carefully. If I were to steal a game off of the internet, and then I used someone else's tool to allow me to enable one of my stolen game's features, (because it unintentionally just happens to do that) - who is the thief? The guy who made the tool? I don't think so. Thieves are thieves. Manufacturers of lockpicks, knives, saws, and hammers are not thieves.
Here is another example: some Blizzard games (such as Diablo II) use a copy protection method known as SafeDisc. A combination of software and hardware can now be used to effectively copy Safedisc, producing perfect, pirated backups. However, no one is advocating outlawing either the hardware or the software. Why not? I can certainly see why Blizzard is not suing the manufacturers of CD-R's or the developers of CD Burn Software, but my question is: do you support this, from an ideological perspective? If not, please explain why the Internet and CD Burners (which can be used to STEAL things) are OK, but bnetd (which can NOT be used to steal things) is not.
It appears that what they're alleging is that their compiled key checking code was de-compiled somehow and incorporated "as is" into the BNETD code. This is why commercial efforts at reverse engineering use a "two box" paradigm -- one team disassembles the product and writes a complete description, the other team takes the complete description and writes a functionally equivalent product. This is the only known way to head off the charge of "duplicating" code. If the BNETD project cannot document that they followed a "two box" paradigm, the Vivendi lawyers have a good chance of winning, whether the BNET programmers actually did lift code or not. This is an area where the benefit of the doubt usually goes to the copyright holder.
-E
Send mail here if you want to reach me.
It is irrelevant whether the service is supplied by another or not. Blizzard's service is not patented; thus it can be legally duplicated by another organization. That is the nature of capitalism. Are you arguing against competition now?
The only known way to deal with this is the "two box" paradigm -- one team disassembles the code and writes a functional description, the other team writes code based upon that description. This is an area where the courts tend to favor the copyright holder. Remember, civil court is not "beyond reasonable doubt" -- Blizzard doesn't have to prove beyond all doubt that the BNETD project ripped off code, they just have to provide reasonable evidence that such happened. If there is no refuting evidence (such as numbered/dated log books and reverse engineering documents), the court will rule in favor of Blizzard.
The rest of the complaint is so much piffle. I think it's there to keep the other side's lawyers busy -- even if it's piffle, you have to refute each count in court, and the more allegations, the more it'll cost to do so. But this issue of reverse engineering vs. translation is the one that will get the BNETD people in trouble long after the other issues are completely forgotten.
-E
Send mail here if you want to reach me.
Blizzard could easily create a public key prox that takes a key request, passes to their main key server, and returns a yes or no on the validity of the key. Probably without much programming work on their part at all.
As for lag - well, any lag added onto the Battlet.net(TM) network would be indistinguishable from it's current state of slowness.
"Bah!" - Dogbert
The comparison you've made is unfortunately without merit. Bnetd is a server emulator. It can not be used to facilitate harm to the general public. The outlawing of heavy weaponry is justified because the majority of society wants it that way and feels protected by it. Bnetd can only be seen theoretically to harm one company; laws are not made to protect single corporations; rather, it is their own responsibility to insure their financial success.
There are no specific laws outlawing "dangerous tools" as this would be too vague. This is all of course not considering the fact that you continue to state, over and over again, that bnetd has no purpose other than facilitating piracy. This is ignorant and incorrect. Its purpose was to allow small groups of people to simulate the entire experience of Battle.net without logging into Blizzard's servers, which are drastically overused and full of stupid kids. Please stop pretending that it is somehow useless, as this is what it was meant to be used for.
Stop trying to evade the issue. The DMV is a government service, doofus, and therefore not even remotely applicable to the discussion we are having. As for giving away something for free which someone else sells for money - hmmm. I believe you'll find plenty of free products out on the 'net that nearly exactly simulate the operations of Microsoft's products. A little program called Wine springs to mind. Clean room implementation; fully protected by copyright law and the principles of capitalism. Connectix VGS - the Playstation emulator - held up in a court of law as FAIR COMPETITION to Sony's console. The law is completely on my side, and your crazy goverment service emulator isn't going to change that, slappy.
(ie. Diablo... ie. Dia-BLOW)
"It's overkill, of course. But you can never have too much overkill." - Anonymous Slashdot Coward
Sure, I'm biased toward free software. But doesn't everyone have their biases? This is ridiculous.
As all of your arguments fail to come from any actual, legal standpoint, I think I will cease to argue with you now. Please get out the big book of U.S. law and find the section where it says that products are illegal if they cut into another company's business. Oh wait, it's not there. As for people modifying it and extending it, that is their fault and not the original authors'. You really should try to understand the law; it is clear that you actually believe that Blizzard has some sort of right to make money which supercedes individual rights. You will notice that this is a fallacy. Educate yourself before making any more such ridiculous claims.
The only disagreement I would have with you is about the Bnetd sounding too much like a derivative of Battle.net. The people who you mentioned Bnetd to probably have never heard of it. Instead they most likely assumed that you were referring to Battle.net (or B.net). I believe that anyone who takes the time to set up a Bnetd server or modify their registry to be able to see a Bnetd server will have no doubt in their minds of the difference.
That, my friend, is what is so insane about the DMCA. And they aren't even using it in their lawsuit, so their argument holds less water than a rock.
Dyolf Knip
cvs -d:pserver:anonymous@cvs.bnetd.sourceforge.net:/cv sroot/bnetd login
cvs -z3 -d:pserver:anonymous@cvs.bnetd.sourceforge.net:/cv sroot/bnetd co bnetd
OK, thats without the Warcraft 3 changes but who cares for that?
Couldn't have said it better (or even nearly as well) myself.
When will people learn that actions have consequences and there is no "silver bullet" for protecting property, intellectual or otherwise.
The first step in stopping illegal copying is actually CATCHING the illegal copiers!! Kids learn pretty quick what they can and can't get away with.
eg:
Your honor, I have here a list of 164,325 people who stole my software along with proof for each. I've called them all and notified them they are in violation of my copyright, but I need some kind of injuctive relief. What are my rights here?
(Don't forget to not mention the fact "the software" is an FTP utility, and is now the only one widely available since the delisting of all previously existing FTP utils and their subsequent disappearance from store shelves.)
(ie. please contribute something to the conversation that a lame attempt at a knee-jerk reaction against Blizzard)
Considering, you know, that every FPS has "ripped off" Wolf3D.
Or that every RTS has "ripped off" Dune II.
Light a fire for a man and he'll be warm for a day. Light a man on fire and he'll be warm for the rest of his life.
change so much.
For example, in talking about legality of things in society it used to be in vogue to say:
"We must outlaw X if, and only if, ALL its uses are bad uses."
Now it seems to be the style to say:
"We must outlaw Z if, and only if, its PRIMARY uses are bad uses."
Small change, big implications...
(What does "No Score +1 Bonus" mean anyway?)
2. Lawsuits!
Did anyone consider that maybe Blizzard has a their own "bnetd" in the works that they plan to release?
Because they are the nobles and we are the peasants. We will play their games on their terms, and we'd better like it. This may not have been the attitude back at Blizzard before they were bought by Vivendi, but it's the attitude that most of the major media companies (and some major software companies) have fostered.
A business should be able to make any rules it wants. If they put up a sign that says "You must hop on one foot while in this business." then dems the rules.... unless they actually want customers. Then they will have to compromise until both parties are willing to do business unless of course the business is a monopoly.
All this guy did was state his displeasure with a silly rule and ask the store if they would rather lose his business or relax the rule. They made the sensible decision, especially considering what a ripoff most college bookstores are!
Now if enough of Blizzard's customers would put the same question to them I suspect they would be just as sensible. After all, their markup is as obscene as any college bookstore. Just ask em, "Ok, I own a copy of bnetd, and don't intend to change. Do you want to sell me products or sue?"
Democrat delenda est
That would have almost worked. But it should have read like this:
If you would have said that "almost all of the kids in the candy store with a 'specific type of pocket that encourages stealing candy' and were actually, specifically using the pocket to steal candy"... then I would have listened.
Sorry, but when you simplify the argument to something like that, you have to expect to get some real crap for trying to pull the wool over our eyes. If you stated something like it really is, instead of a crappy oversimplification, well, you realize that you have NO ARGUMENT WHATSOEVER.
Here's another great one like this:
"I've the glove does not fit, you must acquit."
Yeah, that also works when the gloves aren't frozen, they aren't of the tight fitting driving variety, and the defendent doesn't have to try to put on stiff tight gloves while wearing rubber gloves beneath to not harm state's evidence.
Get a grip, and try to not justify stealing from a company that gives their customers a fair shake until they steal from it. REMEMBER IT WAS THE BNETD PEOPLE THAT ALLOWED PIRACY TO BE ACCEPTABLE, NOT BLIZZARD, DON'T MAKE BLIZZARD OUT TO BE A BUNCH OF BASTARDS.
Blizzard wanted people to use their servers for a limited beta test. These guys were okay with that and did NOT support their beta in their released code. Fine right? Well, it's Open Source so someone modified it to play the BETA!! Well, Blizzard is now upset that the Beta is all over the place (big deal) AND that it's now being played on servers they cannot monitor for performance and testing. Instead of politely asking the "community" to please use their servers and oh maybe letting everyone in on the beta they decided to sue the folks who wrote the ORIGINAL CODE! NOT the code that allowed the beta to play but the original stuff that didn't. DUH! They had NOTHING TO DO WITH THIS! Cry me a river Blizzard - you're WRONG.
Blizzard will LOSE in court over this if it's fought. ALL these guys did was examine the protocols and write code to handle them. TaDa - LEGAL. They used Blizzard source? Prove it Blizzard. Reverse engineering in this case should've been LEGAL. THEY screwed with the "community" they claim to care about on this one and it has cost them at least one sale MY SALE. And that of everyone I know whom I speak to about this. But you'd better believe I've got copies of this code stored off. Jerks!
BTW who EXACTLY lied to them? The developers didn't support the beta and even if they had so what? Blizzard has no standing on that.
Build it, Drive it, Improve it! Hybridz.org
You're ASSuming that they stole code. How exactly did they steal code from a program they cannot get their hands on - Battle.Net's server code? Until Blizzard proves this their accusations are so much manure. Prove that Blizzard didn't steal that code from BNETD while you're at it.
Emulating a service as the BNETD people have done is legal so long as they didn't steal any code. Considering BNETD has been around since 1999 and is Open Sourced it's actually quite possible that the theft went the other way.
IMO, unless BNETD did actually take code, they're in the clear and I hope they win this one. Thye provide a needed service that Blizzard refuses to do and it's not their problem if lizzard feels it screws up their business model - laws aren't supposed to suppport business models.
Build it, Drive it, Improve it! Hybridz.org