From Midway to Xbox, The story of Seamus Blackley
Matey-O writes: "Red Herring has an interesting look at Seamus Blackley, the Man behind the Xbox, and what it took to bring the console to market." I like that this article points out the risks that Microsoft took by trying to enter a field with very established competition (and with mixed results, so far).
That's not true... The XBox runs a stripped down version of Window 2000, as you can read at the Xbox-Linux site. These guys managed to get Apache running on that minimal W2k.
I am not a gamer.
I was at Circuit City yesterday, shopping for some stereo equipment. I decided to check out the video game section just to see what the fuss was about. This was the first time i'd seen a gamecube,xbox,and playstation2 in person.
Frankly, i'm not sure Xbox in its current incarnation is going to do too well, at least among casual users like me.
1. Compared to the Ninendo system and the playstation 2, the Xbox was _huge_, and ugly. I guess it really is just a PC stuffed into a black box. I was surprised at its size; bigger even than my old colecovision. This is progress?
2. The game controllers were uncomfortably large for my (adult, male) hands.
3. the graphics were good, and the games they were demoing were good, but not so much better than the other systems. And there weren't that many games available for it.
4. Compared to the playstation2, which game in an elegantly small package, had a ridiculously huge selection of games, and controllers that fit my hand, i could see no compelling benefits for buying the xbox. The nintendo system also looked interesting, because of the totally far-out games they were demoing (i'm not sure what is in the water at nintendo HQ... those people have fantastic imaginations.)
So, from a "clueless" gamer's perspective, the Xbox didn't seem like a great deal. I am not "1337" when it comes to consoles though, so I don't know of the technical advantages of the Xbox. Nor do I really care.
the X box has had a poor showing... this was a gaming land grab by microsoft. All they would have to do is stop supporting Direct X on the desktop and they would own the entire PC gaming industry.. software AND hardware...
That's potentially another 8 billion dollars in their pockets annually, and growing all the time. Let us hope X Box 2 meets the same fate. Think, the only decent Open GL programmer is Carmack, and he is launching rockets. That leaves the entire world of game developers in Direct X land...in microsoft's pocket. If they owned the hardware too, welcome to 100 dollar games and Apple priced X boxes as the only viable gaming platform. Crippled of course so you still need a real PC, also in Microsoft's pocket.
If voting were effective, it would be illegal by now.
THERES NO ARCADE UNIT!
Sony has a machine, Sega has several machines, Nintendo is working on one but needs one less so than M$ does.
Japanese gamers live in the arcade, thas why the strange (to us) puzzle games go over so well over there, because there in the arcade. Who is going to buy a 300 dollar console without ever playing it before? I didnt buy my dreamcast until i played several hits in the arcade. (dc is still better than anyhting)
M$ needs to realize that theyre not marketing to PCGAMER anymore. Halo is not a killer app, not by a long shot!
I want 2D games back.
MS may be taking the risk on losing hardware because they know the software sales will be high. XBox games are basically just directx based games. Windows has directX also. someday soon I expect to find a way to trick an xbox game into thinking it is on an xbox, when it is really on a PC. of course the pc would probably have to have an nvidi video card but many already do. And i don't think MS would mind one bit about this, because the games are still selling, and they are not taking a loss on game sales.
"As they were leaving, they all piled into one elevator. Mr. Blackley was the last to come diving in. The elevator was already sinking...Once Mr. Blackley was inside, the elevator promptly fell four floors to the ground."
The article fails to mention that there were only 5 people in the elevator.
Drop the donuts and pick up some dumbells, fellas.
Knunov
Why do users with IDs under 100,000 or over 700,000 usually have the most worthwhile comments?
Details, details. This is slashdot, remember?
I have been struggling on whether or not to buy the xBox. For the price, ~400 bucks with the games I want, I could just upgrade my current PC and then have access to play every kick ass game the market has to offer as well as a faster computer overall for doing other stuff like web browsing, etc. Computer hardware is so cheap these days, it might be a waste of money paying ~400 bucks for a console system dedicated to just playing video games.
;-)
;-]
I do like the console idea because it keeps me out of the computer room and down in the living room with the rest of the living
Maybe I'll just have work upgrade my T20 thinkpad to an A series with the builtin Geforce4 chip.. *drool* [which wouldn't cost me a dime
Live web cams
It's funny, working at a videogame store. When the Xboxes come rolling in, the packing boxes say made in Turkey, Mexico, etc. That's not America last I checked.
I want 2D games back.
Pay careful attention to the part of the article where it describes the Xbox team versus the WebTV team vying for the support of Bill Gates, and notice the tactic which was used to convince Gates that Xbox was a worthwhile venture: "Bill, if we don't go forward with this, Sony will wipe out any hopes of a consumer presence," is the basic gist of it.
Ah, Microsoft. Once again they demonstrate their ability to thrust themselves into a market based on paranoia. Xbox fans, take note: if not for Sony, there would be no Xbox. Hopefully my geekiness isn't getting too extravagant because I have a sense of smugness over having bought a Gamecube. I feel that way because Nintendo doesn't see the Gamecube as a trojan horse to take over my living room's connectivity.
No, that's what Microsoft would want Japanese gamers to believe. In fact the manufacturers have never said what MSX stands for and and there are at least three other possible definitions of that acronym.
Hmmn, lots of talk about buying Square, Sega etc. But no mention of MS purchasing the company that developed the "alien shooter with the compelling story".
Typical puff-piece. Lots of breathless "insider" moments, but short on substance.
As much as I dislike MS in general, I had hope for the Xbox. The pieces seemed to be in place for the Mac of Consoles; Seamus' renegade tactics, the corporate culture necessary for a trancendental product like this.
What bugs me is, if I may use a tired phrase, lack of vision.
It's all fine and good for Mr. Blackley to run around spouting how video games should be 'art'. I agree. He doesn't back it up. And Microsoft is not conducive to art; it is conducive, custom-engineered, for commerce. Case in point: In a meeting with the Xbox team a few weeks after the May 5 pitch, Mr. Ballmer started out bowling them over with one of his infamous monologues. He boomed, "The Xbox is the greatest fucking thing in the world! It's going to make billions! It's the greatest thing ever!"
Mr. Ballmer then hammered the team on its naÔve business model, but he offered a lot of encouragement in his own fashion. Once, when they were standing in line at the company cafeteria, Mr. Ballmer sneaked up behind them and bellowed, "It's the Xbox guys!"
"I almost peed in my pants," Mr. Blackley says. He looked over at Mr. Bachus, whose face went white, like someone who had just been caught in a crime. Mr. Blackley adds, "But at the same time, it was so motivating that he was showing everyone else there exactly who we were." As Mr. Ballmer moved closer, he joked more quietly, "Are you making any money yet?"
Why is it the greatest fucking thing ever? Because it might be the greatest money-maker ever? There's no talk of what makes it great, other than the cushy developer tools. Which are fine, until your programmers do an end-run around your nicely doc'd methods to squeeze an extra frame or two/second out.
Sony understands this. The PS2 is difficult. The PS2 is flexible. It does not have MS-USB ports; it knows how to make a controller.
I read an interview during all the fracas over Halo & Bungie from a guy at Access Software (remember them? Links golf?)... they were also bought by MS. He described a situation where the best and brightest were basically picked apart from the inside, after being acquired. The Red Herring article also points out that there are no original team members left outside of Seamus.
No, you won't get 'art' from these guys. Art doesn't make as much money as entertainment.
If Jesus wants me it knows where to find me.
Lets all face the facts here. Microsoft doesn't take risks. Yeah, they make stupid desisions sometimes (some would say all the time),but really.
The only reson I even considered buying an X-Box is because of Microsoft itself. Not only do they have gobs and gobs of money to buy 3rd parties hardware, etc., but they also have this unnerving habit of either buying out or crushing the competition. Even if the console sucked balls at first, I'm willing to bet that MS would do anything it takes to keep that foothold in the living room. Anything. Fact is, whether you like them or not, they make stuff work... Forcibly if nessisary. Given the capital they had to work with and the mentality they had with their past projects, I can hardly see any notable risk involved on their part. I'm sure Blackley was under pressure to make it work, but I'm also sure they researched the gaming market, profit and loss potentials and competition before getting involved. Risk? No a lot of it when you know most of the variables and have wads of cash to throw at them (again, cash = good talent, advertising, hardware contrary to popular gamer belief)
I'm a gamer. Microsoft isn't my favorite company in the whole wide world. But when I considered whether to buy a PS2 or and XBox, I had to figure in MS's track record. It may suck now (in your opinion; I happen to like Halo, Gotham, Rally and JSRF) but like the artical said- This is a battle over your livingroom and I think they will do whatever it takes to secure that holy grail. And that is good for gamers everywhere.
You need a FREE iPod Nano
If it was the presentation _I've_ seen Blackley put on, it wasn't an accident. He demoed NFL 2k2, then pause the playback, zoomed in on the football in mid flight, and commented that the texturemap for the football ALONE was larger than the entire video memory for the Gamecube.
"Draco dormiens nunquam titillandus."
I like that this article points out the risks that Microsoft took...
That is precisely why I disregarded the article. Microsoft could give every person in America two XBoxes and still have enough money left in the bank to buy out most of its competitors in the operating systems market. It's not a risk whatsoever - it's an attempt to murder Nintendo and Sony.
== Paul Rickard, Editor of The Microsoft Boycott Campaign ====
While I agree with you about Microsoft's "games as art" bit of marketing spin (it's a bit like Romero crowing "Design is law!" and then shitting out Daikatana), producing a truly artistic game is platform-agnostic, and Nintendo is perhaps the company that wins overall when it comes to bringing the art nature to gaming.
I think we'll all eventually forget about Grand Theft Auto 3, but Mario and Zelda are forever.
N4st0r, trixx0r h0bb1tz0rz! Th3y st0l3 0ur pr3c10uzz!
Ok, it's getting so I can't stand this anymore. I can only hear people whining about their phobea of Microsoft dominating the console market AND how the XBox sucks in the same sentance for so long.
For said domination to occur, your competition either needs to be non-existant, disorganized, doesn't have capital, fields an inferior product, or you're plain smarter. Microsoft was more than just lucky taking the PC market because at least one or more of these came into play.
So which one of these are you willing to admit to for the console industry? Sony and Nintendo exist as established competition, they are organized, have capital, field good products and have experience in the market. Which one of these are you saying MS is so much better at?
None of them!? That can't be...! You must be paranoid for some reason! I realize this is flame bate, espicailly here on Slashdot, but come on, it's getting pathetic. Either admit one of these or quit whining about MS and console domination. Fact is that Sony and Nintendo would love to do the exact same thing, and complete domination by any one party isn't a good thing, regardless of how much you hate MS.
You need a FREE iPod Nano
It was a disaster. The physics (which Blackley tried to write personally) didn't work, the inverse kinematics was flakey, the gameplay was terrible, and the AI was a dud. And that's according to one of the developers. Reviews were harsh. ("Trespasser is a frustrating game, filled with boring gameplay and annoying bugs.") Sales were poor.
After that debacle, it's not surprising that the XBox contains nothing at all technically risky. The XBox is an Pentium 3 PC with 64MB, an NVidia GeForce 2, a stripped-down Windows 2000, and manufactured by Flextronics. No risk there.
Yeah, and for those who hadn't read the article... Seamus had hit the pause button.
You should never take life too seriously - You'll never get out of it alive.
Perhaps if America made some decent console games americans would buy them.
Metal Gear Solid 1 & 2
Gran Turismo 1,2 & 3
ISS Pro Evolution 1 & 2
Silent Hill 1 & 2
Final Fantasy
All the major franchises are Japanese. Face it - the Japanese are better at writing games than Americans. Just be thankful that they don't give a toss about PC gaming because they'd probably be better at that as well if they tried (Mr Carmack & Valve excepted).
What would hurt them much more than the billions bucks lost would be that people would no longer assume a failure of a MS-product unlikely.
Microsoft would actually have to produce more than vapourware to convince people.
Just look at all the .NET-hype.
The fact that I can't watch DVDs without dashing out more dough for the remote, and the news of scratched DVDs in Japan didn't make it look any better.
It was a tradeoff. The DVD Consortium charges something like $20 on all DVD playback devices. MS didn't have to pay that if they made the DVD playback optional, as an addon, which is why the Playback kit is $25.
It's still a better deal than the PS2. For the PS2 you need memory cards to play. Usually multiple memory cards too. 8MB, something like $20 each. Ripoff.
If you want to use any more than 2 controllers with the PS2, you must spend even more money (I think it's $30) on multi-tap to get 4 controller jacks.
If you want a HD and ethernet, you gotta wait a bit then pay $150 for the addon (which makes the box bigger and bulkier than the Xbox).
Sony knows how to milk people for money. And the sad thing is it still works, simply because they convinced everyone the PS2 was the best thing since sliced bread on its launch and it now has a huge install base. Sony's smart like that, which is why they'll be around for a while.