Slashdot Mirror


From Midway to Xbox, The story of Seamus Blackley

Matey-O writes: "Red Herring has an interesting look at Seamus Blackley, the Man behind the Xbox, and what it took to bring the console to market." I like that this article points out the risks that Microsoft took by trying to enter a field with very established competition (and with mixed results, so far).

185 comments

  1. "Everything went great until it looked like... by 56ker · · Score: 1, Funny

    the demo froze" - glad to see M$ up to their old tricks again. ;o)

    1. Re:"Everything went great until it looked like... by roll_w.it · · Score: 2, Informative
      the demo froze" - glad to see M$ up to their old tricks again. ;o)
      My first thought too, But Mr. Blackley had only pressed the Pause button
    2. Re:"Everything went great until it looked like... by jawad · · Score: 2, Funny

      Details, details. This is slashdot, remember?

    3. Re:"Everything went great until it looked like... by roll_w.it · · Score: 1

      I kinda think I think it's funnier though. The 'lead developer' accidentally presses the pause button -> Everybody's been talking about how the controllers are too awkward...


      Was it an accident though?
    4. Re:"Everything went great until it looked like... by Matey-O · · Score: 3, Interesting

      If it was the presentation _I've_ seen Blackley put on, it wasn't an accident. He demoed NFL 2k2, then pause the playback, zoomed in on the football in mid flight, and commented that the texturemap for the football ALONE was larger than the entire video memory for the Gamecube.

      --
      "Draco dormiens nunquam titillandus."
    5. Re:"Everything went great until it looked like... by duren686 · · Score: 1

      Who needs that much texture memory in a football? Honestly, I'd much prefer if they'd work on their games rather than texturing footballs for maximum hardware-zealot enjoyment.

      --
      Y2K Compliant since the late 1890s
    6. Re:"Everything went great until it looked like... by Shaheen · · Score: 2

      Yeah, and for those who hadn't read the article... Seamus had hit the pause button.

      --
      You should never take life too seriously - You'll never get out of it alive.
    7. Re:"Everything went great until it looked like... by Ralph+Malph+Alpha · · Score: -1

      Mang, keep yo voice down. don't let miscrosoft know this....let them continue to texture footballs at a higher resolution than modern tv's can handle, while sony and nintendo concentrate on allowing people to enjoy their systems and games.

      A few years from now I hope I hear some micro-monkey reminiscing about the present, when "back in those days, we had the highest-res footballs in the damn business".

      --
      _________________
      EBAY SAFETY TIPZ!
    8. Re:"Everything went great until it looked like... by Juln · · Score: 1

      BUT, he didn't mention that the gamecube can use 6X compressed textures, did he?? That makes the difference. Anyway, that would be incorrect... the Gamecube has 16 megs of video ram. I don't think the football has quite that much of a texture.
      The Xbox isn't that much more powerful than the Gamecube. It's close enough to be like playing a 3d game ona computer with a different graphics card or something. Nothing like the contrast between consoles in the late eighties and earliy nineties.

      --
      Juln
    9. Re:"Everything went great until it looked like... by Anonymous Coward · · Score: 0

      I met Seamus when I was in High School, right after Looking Glass released Flight Unlimited 1. Cool guy, and was happy to talk to some geeky kid who kept showing up at the display booth, trying to get another 5 minutes playing the game :)

    10. Re:"Everything went great until it looked like... by Openadvocate · · Score: 1

      My first thought too, But Mr. Blackley had only pressed the Pause button

      Yes,, yes, that's what well tell them, we pressed the pause button. muhahhahaaa :)

      --
      my sig
  2. Time to take it wide and hard! by Klerck · · Score: -1
    Here's to widening!


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  3. "...box that didn't run windows" by svara · · Score: 3, Informative

    That's not true... The XBox runs a stripped down version of Window 2000, as you can read at the Xbox-Linux site. These guys managed to get Apache running on that minimal W2k.

    1. Re:"...box that didn't run windows" by Anonymous Coward · · Score: 0

      He was doing great until he sold his soul and it was replaced with W2K.

    2. Re:"...box that didn't run windows" by Alien54 · · Score: 3, Interesting
      I wonder about this quote then:

      Many of the Xbox team's original ideas were tossed aside, including the team's proposal that the Xbox run Microsoft's Windows operating system. Upon hearing this, Mr. Gates blew his top. But he eventually saw that Windows would only get in the way of developers creating great games.

      --
      "It is a greater offense to steal men's labor, than their clothes"
    3. Re:"...box that didn't run windows" by Glonk · · Score: 1

      I wonder about this quote then:

      Gate wanted it to run Windows, as in, the real thing. He wanted everyone to see the familiar Windows GUI, he wanted multitasking (he wanted MSN Messenger running while the game was running). The Xbox guys shot all these down and he caved in.

      It's true the Xbox runs a stripped down Win2K kernel (500KB of RAM used or something like that), it runs all code at ring0, it runs 1 process but supports multiple threads, and has built in drivers.

    4. Re:"...box that didn't run windows" by blastedtokyo · · Score: 1

      The original X-Box proposal would use Win9x with DirectX minus Explorer.exe in the interests of keeping working set smaller and developing it quickly. So, the article was probably oversimplifying a relatively big change when they went away from win9x to win2k.

  4. in case it gets /.'ed by CmdrTaco+(editor) · · Score: -1, Redundant

    PROFILE
    Captain Xbox
    The inside story of how Seamus Blackley and a team of renegades persuaded Microsoft to build a video game console.
    By Dean Takahashi
    April 11, 2002

    Bill Gates was showing off his new baby. It was March 2000, and thousands of people packed the room at the Game Developers Conference (GDC) in San Jose, California, and the event was broadcast on TV worldwide. Standing on a dark, cavernous stage, Mr. Gates talked about the future of video games. He pulled a black shroud off a table and there was the machine, a shiny chrome box in the shape of the letter X, with a big green jewel in its center. "The modest tag line here is the future of console gaming," he said.

    Offstage, Jonathan "Seamus" Blackley was worried sick. "I was under so much stress, it was remarkable I didn't explode," he recalls. The renegade program manager who was one of several co-creators of the Xbox, Mr. Blackley was a main character in an internal Microsoft insurgency that convinced Mr. Gates to spend an estimated $5 billion to $6 billion to enter the video game business. This was Mr. Blackley's spotlight moment. He and a small band of fellow renegades had convinced Mr. Gates that Microsoft had to field a non-PC box that didn't run Windows, that the company had to go into the money-losing hardware business, and that it had to defeat Sony's PlayStation 2 game console or surrender any hope of controlling technology in the living room.

    Feigning confidence, Mr. Blackley walked on stage. He draped a leather jacket emblazoned with the acid-green Xbox logo over Mr. Gates's shoulders, then proceeded to wow the audience by showing on a big screen what the Xbox could do. With a controller in hand, he set off animations ranging from hundreds of Ping-Pong balls bouncing all over a room to a computer-animated woman practicing martial arts with a giant robot.

    Everything went great until it looked like the demo froze. Backstage, Mr. Blackley's friends had a moment of horror when the action stopped on the screen; they thought the machine had crashed. That was all they needed: jokes about how Microsoft's blue screen of death--references to the familiar crashing of Windows--would now be part of video games. But Mr. Blackley had only pressed the Pause button, and he finished the demo without a hitch. The enthusiastic crowd showered him with applause.

    The shiny box that Mr. Blackley had helped midwife from conception to delivery became Microsoft's weapon to take on Sony and Nintendo in the video game business and to make games the company's premier entertainment medium.

    "We've put quite a budget behind this one, and we're going to break through in a very big way," Mr. Gates concluded to the audience of game developers. More than the marketing promises from the world's richest man, however, it was Mr. Blackley's demos that made this proposition credible.

    The X-Man
    Until the Xbox, few people outside the industry knew much about Mr. Blackley, but he was a familiar figure to many at the Game Developers Conference. Easy to spot in a crowd, Mr. Blackley is in his early 30s, stands 6 feet, 2 inches tall, weighs 190 pounds, and has the build of a linebacker. He has close-shorn red hair and wears studs in his ears. Raised in Albuquerque, New Mexico, he has mastered an eclectic mix of topics including cars, physics, jazz, and history. A friend describes him as "one of the first cool people I met among the geeks" in the games business.

    He stood out in another way, too. A year earlier he'd been at the same trade show--but under much different circumstances.

    Back then, he met with Johnny Wilson, the editor of Computer Gaming World magazine. Mr. Blackley's highly anticipated game, Trespasser: The Lost World, had just met with terrible reviews and lackluster sales. The game, which he undertook for Steven Spielberg's DreamWorks Interactive, had been expected to propel computer games forward as an art form, but instead it became yet another example of the inferiority of games to movies. The gray-bearded Mr. Wilson was a kind of elder statesman among game journalists. He saw Mr. Blackley as an ambitious genius who had tried to break new ground, yet his magazine was one of those that panned the game.

    The pair sat at the Microsoft booth at the end of the show, as workers were busy dismantling the exhibits. Mr. Blackley was mentally packing away his dreams. He had produced hit games before, and his intuition had never let him down, but now he worried that his career was ruined.

    Mr. Wilson stretched out his hands to Mr. Blackley, and told him in a kindly voice, "Seamus, keep making games." The moment was too much for Mr. Blackley. He broke down in tears. "I figured no one would trust me to make a game again because I fucked up," he recalls. "It was an emotional disaster. It turned out, fucking up was a really good experience."

    Mr. Blackley had learned one of the key lessons of being an entrepreneur: if you fail, get up and try again. The story of how Microsoft undertook the Xbox project mirrors the resurrection of Mr. Blackley. Though he wasn't the sole creator of the Xbox, his early collaborator, Ted Hase, gives him credit as the general who secured victory on the battlefield. And in November 2001, as Microsoft began selling millions of Xboxes, Mr. Blackley was the only original member of the team who was still involved in the project--a testament to the fierceness that can come from failure.

    After the Trespasser debacle, Mr. Blackley took a job working on graphics technology at Microsoft on February 5, 1999. He had let down his idol, Mr. Spielberg, and he thought he craved the anonymity of quietly working on code. But Mr. Blackley wasn't one for sitting on the sidelines. Within days of joining the Redmond, Washington, giant, he changed course.

    Sony had been touting the Internet-ready PlayStation 2 as a gadget that could eclipse the PC as the most useful digital appliance in the home. Many at Microsoft, from Mr. Gates down, mobilized in reaction.

    Mr. Blackley teamed with graphics expert Otto Berkes, games evangelist Mr. Hase, and games marketer Kevin Bachus to explore the project before having obtained permission from their bosses--renegade behavior within Microsoft. This sort of behavior was tolerated by Mr. Gates and his lieutenants as long as the renegades were ultimately successful. The team proposed that Microsoft adapt the PC to be more like a console and, one by one, talked their superiors into supporting what they called Project Midway, so code-named because their machine would be midway between a PC and game console. It also raised memories of Americans beating the Japanese at the battle of Midway in World War II. It wasn't, perhaps, the most politically correct name for a project at a company that would need plenty of support from Japanese game publishers, but it was pure Mr. Blackley, who had the mind of a competitive gamer. He was so driven that he formed fast friendships with his comrades and quickly made enemies of his opponents. (The Midway project was later renamed the Xbox, after Microsoft's DirectX multimedia software, which runs the console.) He set aside his many interests--even breaking up with a longtime girlfriend--to devote himself entirely to the Xbox.

    Mr. Blackley has a knack for getting people excited about new technology; he argued that equipping the game machine with the best technology from PCs would lead to the creation of new kinds of artistic expression. Game developers would use the Xbox to finally deliver the creative visions trapped in their heads. While Nintendo saw games as toys, and Sony viewed them as entertainment, Microsoft would come to regard them as art. And it would make a game console that was as easy to program as the PC, using the same familiar tools that developers had used for ages. That was in contrast to the unwieldy, untested tools that other console makers created for each of their new models. Also, Microsoft would take advantage of a PC's architecture, which computes images in a straightforward style, compared to the complex parallel processing of Sony's PlayStation 2, where programmers determine how to balance the processing load of each individual chip inside the machine. But unlike the PC, the Xbox would be a stable platform with uniform hardware. No more would developers have to make sure that their games ran on every conceivable graphics card or PC peripheral. Give the artists the platform they had always dreamed of, and they would flock to it, Mr. Blackley argued.

    Boxing Match
    The Xbox renegades made their pitch to Mr. Gates on May 5, 1999. In Microsoft's executive boardroom, they laid out their case. They faced opponents from the WebTV division of Microsoft. The rivals, backed by executives Craig Mundie and Jon DeVaan, believed PC technology was inferior to the PlayStation 2. They felt Microsoft should build a customized console around WebTV's technology, coming "up from the appliance" instead of "down from the PC" to battle Sony. They criticized the Xbox, loaded with a $55 hard disk drive, as too expensive for a machine that needed to sell at less than $300 in order to compete with Sony.

    In one heated exchange, the WebTV team said the Xbox guys were clueless because they didn't have the presence of mind to include screws in their estimate of the cost of the console. But Mr. Blackley's team had rigged clever demos to show what the PC could do, and they appealed to Mr. Gates's own love of gadgetry; the Xbox team wanted to deliver a machine for the most enthusiastic gamers who don't really care how much they have to pay.

    In that intense first meeting, Mr. Gates said that the goal was to contain Sony and grab a lasting foothold in the living room. Afterward, he asked both teams to keep going, but in the weeks that followed, Mr. Blackley enlisted crucial support from the game-development community. He invited star developers like Epic Games's Tim Sweeney to tell Microsoft brass that the Xbox idea was superior to WebTV. Arguments from developers--which Mr. Gates recognized had helped Microsoft triumph in the PC market--helped the Xbox team prevail. Microsoft's executives knew developer support was indispensable if the company was to succeed in the video game market.

    Having a Ball
    Mr. Blackley was almost giddy from the contact with Mr. Gates and Microsoft's CEO, Steve Ballmer. He had participated in more meetings with the top dogs than any first-year Microsoft employee could ever hope to. In a meeting with the Xbox team a few weeks after the May 5 pitch, Mr. Ballmer started out bowling them over with one of his infamous monologues. He boomed, "The Xbox is the greatest fucking thing in the world! It's going to make billions! It's the greatest thing ever!"

    Mr. Ballmer then hammered the team on its naÔve business model, but he offered a lot of encouragement in his own fashion. Once, when they were standing in line at the company cafeteria, Mr. Ballmer sneaked up behind them and bellowed, "It's the Xbox guys!"

    "I almost peed in my pants," Mr. Blackley says. He looked over at Mr. Bachus, whose face went white, like someone who had just been caught in a crime. Mr. Blackley adds, "But at the same time, it was so motivating that he was showing everyone else there exactly who we were." As Mr. Ballmer moved closer, he joked more quietly, "Are you making any money yet?"

    Even though the Xbox became a legitimate project at Microsoft, executive oversight caused angst for Mr. Blackley's cohorts. Mr. Gates and Mr. Ballmer weren't going to roll the dice and let Mr. Blackley run wild with the Xbox, as Steve Jobs had famously been allowed to do with the Macintosh at Apple Computer. In July 1999, Microsoft brought in Rick Thompson, the head of its hardware group, which sold 20 million mice a year, as well as a host of PC peripherals like joysticks and game controllers. He was joined a month later by J Allard, who had helped move Microsoft onto the Internet, to run the Xbox program. Suddenly, the Xbox renegades had lost control of their project and were forced to accept lesser roles: Mr. Blackley would assist game developers and create demos, and Mr. Bachus would sign up publishers to make games. Several team members, like Mr. Berkes and Mr. Hase, left the team and returned to their old jobs. Others left the company entirely. But Mr. Blackley and Mr. Bachus propped each other up and became servants to the cause; Mr. Blackley himself had no job to return to.

    "Part of it was Trespasser," Mr. Blackley recalls. "I was not going to fail again. I decided I could react to Trespasser by making it make me stronger or weaker."

    Mr. Blackley created a group of programming experts who could help developers finish their games, and he took charge of all demos of Xbox technology. He also worked with yet another group to create Xbox prototypes carved from blocks of solid aluminum, commandeering a lab set aside for Microsoft's toy division. Mr. Thompson set about trying to acquire a game publisher that would guarantee success for Xbox titles, but was unable to lasso the likes of Nintendo, Sega, and Square. Ed Fries, head of Microsoft's games publishing division, began approving Xbox titles but had to make sure they didn't eclipse the division's work on PC games. In a PC-focused company, it was still dangerous to neglect games for the PC.

    Many of the Xbox team's original ideas were tossed aside, including the team's proposal that the Xbox run Microsoft's Windows operating system. Upon hearing this, Mr. Gates blew his top. But he eventually saw that Windows would only get in the way of developers creating great games.

    On September 29, 1999, Mr. Gates and Mr. Ballmer signed off on Mr. Thompson's plan to spend $5 billion to $6 billion on the Xbox, with much of the money going to marketing and the costs of making the money-losing hardware. Mr. Allard and Mr. Blackley quarreled at first, but Mr. Blackley came to trust Mr. Allard's ability to sell ideas upward at Microsoft, and Mr. Allard said he gave Mr. Blackley "a lot of leash" to run wild with technical ideas.

    In January 2000, Mr. Bachus and Mr. Blackley hit the road. For about four weeks, they traveled across Europe, the United States, and Japan meeting with publishers and developers. The trip proved crucial to the Xbox's initial success. "If Seamus had not gone out and gotten those demos early, then Xbox might not have had the momentum to be taken seriously," says Michael Abrash, a graphics expert who worked for Mr. Blackley on the Xbox. "There was a critical period there when someone had to make the outside world and people inside Microsoft feel like this was a project that was going to keep going. He did that."

    Staying on the job was tough. Other team members tired of the constant bickering and of the plodding pace of Microsoft's management as it explored alternatives, like buying Sega or Nintendo, during late 1999 and early 2000. The talks with Sega stalled because it wasn't yet ready to give up on its Dreamcast hardware, and Microsoft only wanted the Japanese company's software teams. Mr. Blackley and others felt these talks were needless distractions and that Microsoft should go it alone.

    When Mr. Thompson's hardware designers chose to use graphics technology from a little-known startup called GigaPixel, Mr. Blackley once again enlisted outside game developers to steer Microsoft back to its favored, if more expensive, Nvidia graphics chips.

    "You wouldn't believe how much time we wasted," Mr. Blackley says. The company had less than two years to field the Xbox so that it could get the machine to market without being hopelessly behind the pace of Sony and Nintendo. As new battles were waged, Mr. Blackley became the morale booster on the Xbox team.

    Wine and Spirits
    The evening after his big demo with Mr. Gates at GDC in 2000, Mr. Blackley and his exhilarated team celebrated at Scott's Seafood in San Jose, California, an upscale restaurant. They were so rowdy, shouting "Xbox! Xbox! Xbox!," that the maître d' almost kicked them out. As they were leaving, they all piled into one elevator. Mr. Blackley was the last to come diving in. The elevator was already sinking, and one of his drunken colleagues feared Mr. Blackley would be decapitated as the doors closed. Once Mr. Blackley was inside, the elevator promptly fell four floors to the ground. The team pulled open the doors and crawled out. The incident drew no official complaint from Redmond, but it triggered a gentle rebuke when top management read about it in the Wall Street Journal.

    There were plenty of other moments when Mr. Blackley's flair for "morale building" activities got him into trouble. At one internal meeting, he showed an animation dubbed "Survival of the Fittest." It sported a couple of Microsoft's mascot characters at a shooting range. They fired weapons and eviscerated mascots like Sega's Sonic, Nintendo's Mario, and Sony's Crash Bandicoot. He was quoted in a newspaper as saying, "Playing video games is like masturbation; everyone does it but no one wants to admit it." Another time, he hired a couple of female models to pose as nurses during a rally so the Xbox game developers could ogle them. Redmond corporate culture didn't tolerate such shenanigans even though they were popular in the games industry. He also argued vociferously on behalf of his friends as they proposed games to Microsoft's approval committee, which had been dubbed "The Star Chamber" after an '80s movie that was itself named after a corrupt and secretive English court of law in the Tudor and early Stuart periods.

    Yet his own team, called the Advanced Technology Group, saw Mr. Blackley as one of the few Microsoft people who understood gamers and game developers. The team included a wide variety of technical experts who helped developers improve their games and unlock the power of the Xbox hardware. They locked themselves behind closed doors in a separate part of campus and posted signs like "electrical closet" and "our confidential materials are bigger than your confidential materials" to keep unwanted visitors away. His group was so elitist it caused tensions with others, and Mr. Blackley, who got to appear with Mr. Gates on stage again at the Consumer Electronics Show in January 2001, drew resentment from others who saw him as a clown or publicity hound. Yet Mr. Blackley's attitude went unchanged: you have to have fun if you're making a fun product.

    Having fun got to be a chore. Mr. Blackley's good friend, Mr. Bachus, ran afoul of the Microsoft corporate climate. A few weeks before the Electronic Entertainment Expo in May 2001, the game industry's biggest trade show, held each year in Los Angeles, Mr. Bachus resigned. "I didn't like my job anymore," he says. Mr. Blackley thought about resigning himself, but those inside and outside the company insisted he stay to keep the Xbox project alive. Things weren't rosy at the E3 trade show, where Nintendo surprised everyone with an impressive presentation of its GameCube console. The Xbox seemed to be losing steam.

    Mr. Blackley was infuriated with the bad publicity at E3, where Microsoft's games got a cool reception. He yelled at his boss, Robbie Bach, about what went wrong at the show. Mr. Bach, to his credit, responded positively by asking Mr. Blackley to step in and fix the post-E3 image problem. Mr. Blackley set his team loose assisting the developers with the best games in the works. And he began yet another weeks-long tour for analysts and the media, showing off games as they came together.

    Thirty-two months after embarking on their project, the Xbox team had done all it could do (last- minute cramming not withstanding) and was near the end of its journey. The console's fate then depended on marketing plans, advertising, and Flextronics, a contract manufacturer that would assemble each console.

    As the November launch date approached, Mr. Blackley was the Xbox team member tagged for all the major press interviews because he was so persuasive. Game reviewers were also won over by substance. Mr. Fries's developers turned out polished titles like Halo, an alien-shooting game with stunning landscapes and a compelling story.

    The Game of Love
    The big launch finally arrived. On November 14 at 12:01 a.m., Mr. Gates handed over the first Xbox to a dedicated gamer who had waited for hours at the Toys 'R' Us store in New York City's Times Square. Mr. Blackley and his new girlfriend, Vanessa Burnham, were at the scene. He introduced her to Mr. Gates.

    "You know, Seamus, I think she could help you get your act together," Mr. Gates said.

    "You think so?" Mr. Blackley asked. "Something has to."

    "You ought to marry her," Mr. Gates said.

    "You think so?" Mr. Blackley replied.

    "Yeah, absolutely," Mr. Gates said. "Here's a ring."

    "I'll give it a shot, OK, cool," Mr. Blackley said. He got down on one knee.

    "Vanessa, will you marry me?"

    She laughed, then answered, "Yes."

    "Thank you," Mr. Blackley said.

    He rose and they kissed. Everyone in the store applauded. Mr. Blackley put the ring on Ms. Burnham's finger. John Eyler, CEO of Toys 'R' Us, presented a stuffed animal to her. Mr. Gates had been briefed, but he had ad-libbed the part about Mr. Blackley getting his act together.

    Microsoft managed to sell 1.5 million Xbox machines and more than three times as many games by the end of December. In the U.S. market, it outsold Nintendo's GameCube by a hair and put some pressure on the market leader, Sony, which sold nearly 3 million units in the U.S. market during the same period.

    The Xbox's success is far from assured, but so were its chances of making it to market at all. After all, it is a piece of hardware from a software company, albeit the most successful software company on the planet.

    Yet for all of the personal capital Mr. Blackley expended, he calls it one of the most exhilarating times of his life. As coworker Drew Angeloff says, "Once you've worked on a game console, what else is there to do?"

    For Mr. Blackley, the answer is to start something new that can fire his imagination the same way the Xbox did. When he joined Microsoft, he had wanted to return to his original mission of making games that would be recognized as artistic endeavors. He will inevitably get back to that work, whether he's working for Microsoft or not. His old buddy Mr. Bachus has since started a game production company (in stealth mode) that works with developers and offloads the risk of development from publishers. The odds are good the two men will find a way to work together again. Mr. Blackley has done a game console, but he is still haunted by his own failure to make an artistic game.

    At a dinner one evening in Los Angeles, after the bulk of his work on the Xbox was done, Mr. Blackley posed a question that revealed the personal demons he still hadn't quite exorcised.

    "Have I made up for Trespasser yet?"

    The complete story of the making of the Xbox is chronicled in Dean Takahashi's book, Opening the Xbox: Inside Microsoft's Plan to Unleash an Entertainment Revolution (Prima Publishing, April).

    1. Re:in case it gets /.'ed by rmohr02 · · Score: 1
      Mr. Blackley was a main character in an internal Microsoft insurgency that convinced Mr. Gates to spend an estimated $5 billion to $6 billion to enter the video game business.


      Isn't $5-$6 billion pocket change for Gates?
    2. Re:in case it gets /.'ed by Anonymous Coward · · Score: 0

      How is $5-6 billion pocket change? He is currently only worth about 40 billion. Thats a large chunk of their money right there.

    3. Re:in case it gets /.'ed by crudeboy · · Score: 1
      Nice & considerate to post a copy of the story, but doesn't that kind of violate Red Herrings copyright?

      Wouldn't want to see /. haunted by evil lawyers...

    4. Re:in case it gets /.'ed by toopc · · Score: 1
      How is $5-6 billion pocket change? He is currently only worth about 40 billion. Thats a large chunk of their money right there.

      He's worth about $48 billion actually. $36 billion being in MSFT, the rest in other investments.

      $5-6 billion isn't pocket change, but he certainly could spend it should he choose to. Aside from possibly losing the "Word's Richest Man" title, his life wouldn't change in any meaningful way. Unless you make a habit of buying office buildings or football stadiums, you'd be hard pressed to spend $1 billion in a single lifetime, much less $40 billion.

      Besides, it's not Bill Gates' personal money that Blackley convinced Gates to spend on the Xbox anyway. The money being spent on the Xbox is Microsoft's (the corporation) money. Bill Gates' personal wealth really doesn't enter into this, excpet for how that the sucess or failure of the Xbox might affect the price of all that MSFT stock he holds.

  5. What the X-Box needs... by ringbarer · · Score: 0

    Killer games, and lots of them! So far, there's only Halo, and perhaps Dead or Alive 3, to make people want to buy an X-Box.

    For what the console contains, it still makes for good Value for Money. Of course, Microsoft will be dropping the price soon in order to compete with the PS2 and Gamecube. But what good are all these cool features like online connectivity out of the box unless the game developers support them?

    By the time the X-Box gets its much needed price drop, it will be too little, too late. Expect to hear the X-Box 2 / Homestation announced within the next six months.

    The best thing Sony did for the PS2 was make it backwards compatible with the PS1. If the rumors that the X-Box would play Dreamcast games were true, perhaps the X-Box would be more popular.

    For now, it languishes in the warehouses. Unplayed. A shame as, regardless of personal opinion regarding Microsoft, it was the console with the most potential.

    --
    "Why did they cancel my favorite Sci-Fi show? I downloaded ALL the episodes!"
    1. Re:What the X-Box needs... by Anonymous Coward · · Score: 0
      it was the console with the most potential

      The game isn't over yet.

      By the way, Project Gotham rocks. It's fun as hell, and I've never seen prettier graphics in a video game. The bump mapping just plain rocks.

  6. Puff! by Anonymous Coward · · Score: -1, Troll

    The magic dragon!

  7. From a non-gamer... by Anonymous Coward · · Score: 4, Insightful

    I am not a gamer.

    I was at Circuit City yesterday, shopping for some stereo equipment. I decided to check out the video game section just to see what the fuss was about. This was the first time i'd seen a gamecube,xbox,and playstation2 in person.

    Frankly, i'm not sure Xbox in its current incarnation is going to do too well, at least among casual users like me.

    1. Compared to the Ninendo system and the playstation 2, the Xbox was _huge_, and ugly. I guess it really is just a PC stuffed into a black box. I was surprised at its size; bigger even than my old colecovision. This is progress?

    2. The game controllers were uncomfortably large for my (adult, male) hands.

    3. the graphics were good, and the games they were demoing were good, but not so much better than the other systems. And there weren't that many games available for it.

    4. Compared to the playstation2, which game in an elegantly small package, had a ridiculously huge selection of games, and controllers that fit my hand, i could see no compelling benefits for buying the xbox. The nintendo system also looked interesting, because of the totally far-out games they were demoing (i'm not sure what is in the water at nintendo HQ... those people have fantastic imaginations.)

    So, from a "clueless" gamer's perspective, the Xbox didn't seem like a great deal. I am not "1337" when it comes to consoles though, so I don't know of the technical advantages of the Xbox. Nor do I really care.

    1. Re:From a non-gamer... by Omerna · · Score: 2

      2. The game controllers were uncomfortably large for my (adult, male) hands.

      This is slightly OT, but am I the only person in the world who actually likes the controllers on the Xbox? They fit my hands well (better than any other console, Playstations are small and uncomfortable, and the Gamecube's are incredibly awkward) and the buttons are arranged correctly... People complain about the diamond shape of the buttons, but actually, using the angle of your thumb, it lines up straight, like a cross. (You hold the controller, you thumb points along a line through the middle two buttons which lines it up much better than a "normal" configuration.) Also the dual joystick type things help make actually playing games so much better... It allows a FPS to be fun and playable, while other types of games don't lose any control. So what's people's deal with the controllers. I'm honestly curious.

      --


      No sig for you.
    2. Re:From a non-gamer... by gerbache · · Score: 1

      All of these combined with the high price of the x-box, at least right after it came out (I can't really comment on it lately) really makes for a bad looking situation for Microsoft and their system. Granted, some of the games for it have quite a bit better graphics than what I've seen out of the Nintendo and Playstation camps, but nothing really extraordinary. Maybe if their packages were the same price as the Nintendo or Playstation ones the system would have taken off a bit better, but who knows.

    3. Re:From a non-gamer... by MediaBoy77 · · Score: 1

      One of Xbox's in-store problems is that they're demo'ing the wrong games. Halo is a great, deep game, but it looks very similar to PC shooters, and has a learning curve that can't be overcome in 30 seconds of play in a store.

      I've also seen DOA3, Bloodwake, and Munch's Oddysee in stores. DOA3 is gorgeous, but doesn't have anything that separates it from Soul Caliber on those in-store monitors. Bloodwake just doesn't have the gameplay to sell the console. Munch comes closest to a good demo game, but I haven't seen the whole game in stores, only a short demo with no other characters on-screen.

      Microsoft's marketing crew needs to bite the big one and feature non-MS published games in stores and ads. JSRF and NFL2k2, for starters. And they still have RalliSport challenge to include on those new demo discs.

    4. Re:From a non-gamer... by stubear · · Score: 2

      Nope, I like the xbox gamepad too. I find the PS2 gamepad far too small for my hands and hey get sore after half an hour or playing. However, I notice that after a few hours of playing Halo my arms get a bit tired. Probably a good thing as it forces me to put down the gamepad and take a break for a while :)

      My pet peeve is everyone's obsession about the size of the xbox. Who cares? My xbox fits comfortably on a shelf next to the TV so does it matter that it is half again as big as the PS2? Not really. I even brought the xbox with me on a recent skiing trip and I found that it wasn't all that bulky to bring along and it made for great entertainment relaxing and watching DVDs after skiing all day. I'm sure many of you geeks have heard this before so get used to it, "size doesn't matter".

    5. Re:From a non-gamer... by Anonymous Coward · · Score: 0

      My pet peeve is everyone's obsession about the size of the xbox. Who cares?

      You just said, everyone cares.

      I'm sure many of you geeks have heard this before so get used to it, "size doesn't matter".

      If everyone is obsessed about it then it matters about as much as anything can.

    6. Re:From a non-gamer... by damien_kane · · Score: 1

      These are the main reasons why Xbox doesn't have a very large market share. That and the fact that its games crash... I know a friend of mine who couldn't play a full game of NHL2k2 because of the crashes...

    7. Re:From a non-gamer... by Anonymous Coward · · Score: 0

      Games don't crash, that is bs.

      XBOX is a well crafted machine. It is a solid machine built for the North American market. If I have to play another Japanese system, where you get the games a year after they are released there, and on a console with cheap little controllers (like the Gamecube) made for 10 year olds, it stinks.

      Xbox not only blows all others away in graphics, but it has Dolby DTS 5.1 support, HDTV support (ZERO jaggies on my HDTV projection TV), and 2 of the best games release this year Rallisport and Halo have came out on it in the first 4 or so months. That is pretty good for a brand new console, and more then can be said of Gamecube or PS2.

    8. Re:From a non-gamer... by Anonymous Coward · · Score: 0

      and i bet the ladies even comment on how small your hands are...

      homie, compare the first generation games of xbox and ps2... it is a openion and your post is weak. the controllers for the gamecube feel weak and not sturdy. i have respect for the ps2 and their setup.. but their controler design is dated. the position the controller forces your thumbs to be in to use the analog sticks is not normal nor comfortable.

      the game dev compaines are monogomous.. they are releaseing their games for all platforms.. and the xbox does excell above the rest with graphics performance.

      you just have to get beyond your hate for the company and deal with the consoles themselves..

    9. Re:From a non-gamer... by Osty · · Score: 2, Insightful

      This is slightly OT, but am I the only person in the world who actually likes the controllers on the Xbox?

      Certainly not. There are many people that like the XBox controllers (after all, Microsoft did do usability testing on them). It's been my experience that the only people who complain about the controllers are those who have only plaid the demo units in stores. In otherwords, the controller was in a fixed position, probably too low to be comfortable, and at completely the wrong angle. To properly enjoy the XBox controller, you need to be sitting on a couch 7 or 8 feet away from the XBox, able to just relax and adjust your grip to the controller. Once you do that, you'll realize that the XBox controller is the most ergonomic and comfortable controller available for any console to date.


      As for the PS2, the controller is too small and, compared to the XBox, has too many corners and other "pointy" areas. Those controllers cramp my hands. The GameCube controller is pretty much a PS2 controller, except maybe a little larger (not enough -- it's still too small and crampy).

    10. Re:From a non-gamer... by Osty · · Score: 1

      All of these combined with the high price of the x-box, at least right after it came out (I can't really comment on it lately) really makes for a bad looking situation for Microsoft and their system. Granted, some of the games for it have quite a bit better graphics than what I've seen out of the Nintendo and Playstation camps, but nothing really extraordinary. Maybe if their packages were the same price as the Nintendo or Playstation ones the system would have taken off a bit better, but who knows.

      Let me give this disclaimer right up front -- I'm only referring to the US market. I happen to be from the US. I am not from Japan or Europe, so I really don't know much of what happens over there.


      That said, the XBox is the same price as the Playstation 2. $299USD. Yes, the GameCube is cheaper by $100, but it's not just cheaper than the XBox. It's also cheaper than the PS2.

    11. Re:From a non-gamer... by Anonymous Coward · · Score: 0

      Whoa. That put me in my place. Nothing more effective than a 15 year old dork with bad grammar throwing down in defense of his fave console. Why people take this crap so seriously, i'll never understand. It's a video game. Now go outside and get some fresh air.

    12. Re:From a non-gamer... by damien_kane · · Score: 1

      The PS2 also has DTS5.1, with optical audio out. I don't personally know if the xbox has optical, so I wont comment further on that. The games, however, do no support it yet. DVD playback does work @5.1

      Xbox does not support HDTV, it supports 480i, but not 1080i (HDTV standard)
      PS2 doesn't either, but it does support true 16:9 modes, and many games now support it also (gt3 and state of emergency come to mind)
      Gamecube is the only current console that does not support extended modes.

      And although the Gamecube has had a couple of hits (i do admint Halo looks nice, but I didn't like the gameplay, blood wake is boring, and DOA3 (as well as its predecessors on DC and PS1) is just another tekken clone, which is just another SF clone.
      GTA3 (which has sold more copies than Xbox has even sold consoles) annihilates Rally, GT3 is unequalled. FFX doesn't even have competition, as other current consoles dont have good RPGs yet. THPS3 I prefer on PSX to the Xbox version.
      As for GC (even though I am biased towards PS2 personally I can't leave it out of a console discussion) has a couple of good games too, PikMan and Smash Bros. Melee come to mind, and are amazing for game parties. When my friends and I get together for game party we'll get a PS2 and a GC running.

      As a result, your arguments, as I see them, are invalid.

      Although this is the truth I'll probably get flamed for it, but wait... I said I'd get flamed.. so noone will... schweet...

      "If a plane is crashing into something, and you're in the way, it's bad news..."
      ...Solicitor General John Turnbull

    13. Re:From a non-gamer... by spectecjr · · Score: 2

      Xbox does not support HDTV, it supports 480i, but not 1080i (HDTV standard)

      Incorrect.

      Xbox supports 1080i.

      Simon

      --
      Coming soon - pyrogyra
    14. Re:From a non-gamer... by ethereal · · Score: 1

      I don't know what planet you're from, but games and consoles do crash. Mostly this is hardware related - for example, I originally bought a used PS rather than a PS1, and had all sorts of heat problems until I traded up. I've seen console games themselves crash or get hosed on occasion, too - especially when you consider the increased complexity of console games in the last few years, it stands to reason that it can't all be tested perfectly.

      I dunno about the other stuff you're saying, since I haven't really got an Xbox or researched it at all, but I will dispute the argument that games don't crash, because I've seen it happen. Now, not ever being able to complete a game sounds more like hardware problems, but it's still the end-user experience that this or that console and/or game sucks. Console users don't want any crashes at all.

      --

      Your right to not believe: Americans United for Separation of Church and

    15. Re:From a non-gamer... by Anonymous Coward · · Score: 0

      Incorrect.

      Xbox does not support 1080i.

      -ac

    16. Re:From a non-gamer... by spectecjr · · Score: 2

      Incorrect.

      Xbox does not support 1080i.


      Excuse me, Moron.

      I have an XBox. You, it would appear, do not.

      My video options are:

      Video Mode (Letter Box, etc)
      Enable 480p: On/Off
      Enable 720p: On/Off
      Enable 1080i: On/Off

      So don't tell me that the XBox doesn't support it when I can see it with my own eyes, Moron.

      --
      Coming soon - pyrogyra
    17. Re:From a non-gamer... by spectecjr · · Score: 2

      I assume it was you replying anonymously below.

      Incorrect.

      Xbox does not support 1080i.


      Excuse me, Moron.

      I have an XBox. You, it would appear, do not.

      My video options are:

      Video Mode (Letter Box, etc)
      Enable 480p: On/Off
      Enable 720p: On/Off
      Enable 1080i: On/Off

      So don't tell me that the XBox doesn't support it when I can see it with my own eyes, Moron.

      --
      Coming soon - pyrogyra
    18. Re:From a non-gamer... by Glonk · · Score: 2, Insightful

      1. Compared to the Ninendo system and the playstation 2, the Xbox was _huge_, and ugly. I guess it really is just a PC stuffed into a black box. I was surprised at its size; bigger even than my old colecovision. This is progress?

      Indeed. The Xbox has built in hard drive and ethernet. The PS2 is larger when you add on the ($150) ethernet/HD addon, and it doesn't sit nearly as nice in a home theatre cabinet.

      2. The game controllers were uncomfortably large for my (adult, male) hands.
      Did you see the small controllers there? They're called Xbox Controller S, and they're the Japanese controllers, made for people who prefer smaller controllers (I love the default one, myself, though.)

      3. the graphics were good, and the games they were demoing were good, but not so much better than the other systems. And there weren't that many games available for it.
      Check this out:
      They probably didn't look too much better because of the setup. On an HDTV, with DD5.1 surround, there's a huge presentation difference.

      4. Compared to the playstation2, which game in an elegantly small package, had a ridiculously huge selection of games, and controllers that fit my hand, i could see no compelling benefits for buying the xbox. The nintendo system also looked interesting, because of the totally far-out games they were demoing (i'm not sure what is in the water at nintendo HQ... those people have fantastic imaginations.)
      Unfortunately that's too common a view. It's like people saying they don't understand why people buy a BMW over a Ford. Both get you where you need to go, one is nicer and comes with more stuff. :)

      The Xbox has built in ethernet. Historically, video game peripherals don't sell, save memory cards and controllers. Which means even though the PS2 is getting a HD/ethernet addon pack, it'll have a low adoption rate (not to mention the high price). Which means you won't get many true multiplayer games on it. Sony's online plan revolves around a GameSpy Arcade-type approach, where software will simply connect you p2p with another console, or the game developer makes their own dedicated server. MS' is more like the MSN Gaming Zone: They're spending TONS of money, and are employing more people than it took to develop the Xbox, to make Xbox Online a reality. There will be voice headsets that come and you hook into the back of the controller, complete with voice morphing, plus high-speed dedicated servers for online games, rather than p2p gaming (although you can do p2p gaming right now with GameSpy arcade on Xbox).

      Xbox is also far more appropriate for a home theatre set up. It supports HDTV resolutions, it supports in-game Dolby Digital 5.1 encoding on the fly, it's got longer controller cables (9.5 feet vs 6 feet), and it sits far nicer in a home theatre cabinet than PS2 or Gamecube.

      As for game selection: Just wait till E3. Not that the current game selection is bad, it's just that the PS2 had a 1.5 year head start. Look at the PS2's first year vs. the Xbox's. Xbox is off to a much better start...

      And with companies like Acclaim announcing they're developing more Xbox games next year than PS2 or Gamecube, expect even more soon.

    19. Re:From a non-gamer... by Anonymous Coward · · Score: 0

      All of the advantages you mentioned would seem to only really apply to lunatics. Personally, I'm a bit of a gamer, and I just don't care about that stuff. First of all, the vast majority of people do not have the sort of home theater setup that makes those XBox features worthwhile or even noticable. And multiplayer gaming is great, but there is nothing that would indicate thus far that people would honestly prefer to play games across the Internet than against someone in the same room. For a true multiplayer experience, Nintendo leads the way, if only because of SSBM.

    20. Re:From a non-gamer... by Glonk · · Score: 1

      And multiplayer gaming is great, but there is nothing that would indicate thus far that people would honestly prefer to play games across the Internet than against someone in the same room. For a true multiplayer experience, Nintendo leads the way, if only because of SSBM.

      Why can't you do both?
      There's not mutually exclusive.

      Imagine having you and 3 other friends on one team in Halo, playing in the same room, while having 4 of your friends elsewhere also playing in the same room.

      You could even use your voice headsets to taunt them as if they were in the same room. :)

      Or, even better, bring your Xbox over to his house and hook them together with standard crossover cables. LAN gaming! In the same room.

      Nintendo's dropping the ball on multiplayer. All they have is local multiplayer, 4 players, with a 56K/ethernet addon expected soon. But they haven't announced what they plan to do with it, while MS and Sony at least have planned for it and are set to launch them in the summer.

    21. Re:From a non-gamer... by Anonymous Coward · · Score: 0

      XBOX supports an optical connection, you gotta buy the composite cable connector though. The PS2 lets you plug in the cable, but doesn't support the functionality...great. My receiver doesn't have that many optical connections, and I'm not going to waste one on a box that doesn't support it (!?!).

      XBOX does support 1080i - cause that is what my TV uses. And I have a Dreamcast and PS2 and the XBOX looks lightyears ahead of those consoles. ZERO JAGGIES....it is really incredible. I don't knock the other consoles, I love em both, just that the XBOX is a major revolution in gaming. Even pissy games like James Bond looks about 4 years of technology better when ported from the PS2 (I saw that game on both versions on my setup, that's why I use it) - and that game is stuck with the low texture quality of a PS2 game.

      GT3 was a great game, but it is old news, I haven't touched it in a year. Rallisport, visually, blows it away. It makes the GT3 rally portion look like crap. And, what about damage? You don't see it on the PS2 cause, again, the textures are weak.

      The biggest problem with the PS2 is that Sony really has no original games. GT3 is the only one that comes to mind, otherwise they are all 3rd party. And when multiplatform blockbusters like GTA4/MGS3/etc come out, I'll buy it on the XBOX. That is why I have lost interest in it.

      That's all. Again - I'm not knocking the PS2, it is a good system. It is just that you gotta give credit to the XBOX for being as revolutionary as it is.

      I don't know what the Japanese want, but the XBOX is the ideal North American Console. That was my original post, and that is what I believe.

      PS: One other thing the XBOX got rid of that you still have to deal with with the PS2/Gamecube/DC are the dumb memory cards/VMU's whatever. I hate those....my xbox holds about 200 MP3s, about 1000 game saves, and still reads 50,000+ block free (the max displayed).

      The Original A.Coward

    22. Re:From a non-gamer... by JArneaud · · Score: 1

      The XBox does support digital audio with an optical out port on the Advanced AV pack. The pack also has S-Video but is missing the alternative coax digital audio out.

      Even though the PS2 has a digital audio out, at least as far as I have seen, most games still stick to stereo (or have limited 5.1 audio, like MGS2). All of the Xbox games that I've played so far have used 5.1 (or at least *output* 5.1 audio).

      Corrections? Additions? Comments? Be polite now...

    23. Re:From a non-gamer... by Phil+Wilkins · · Score: 1

      In america maybe, but in the other two thirds of the video game market, the X-Box is more expensive than the competition.

      It's not going to get much better either. That hard-drive is going to make it tricky to match the upcoming price cuts without MS taking a serious financial hit.

    24. Re:From a non-gamer... by Phil+Wilkins · · Score: 1

      ...and how much extra is that AV pack?

    25. Re:From a non-gamer... by Anonymous Coward · · Score: 0

      $19

      It has composite video cables, the audio optical connector and (maybe something else, but that is all I use).

      Well worth the money if you have the hardware to back it up!

    26. Re:From a non-gamer... by Anonymous Coward · · Score: 0
      This is slightly OT, but am I the only person in the world who actually likes the controllers on the Xbox?

      Nope, I like them too, I can play games on the XBox for hours on end with my hands getting all cramped up like they do with those tiny little controllers on the PS2 and GameCube.

      Besides, if its a big issue, just buy one of the smaller "S" controllers or any of the 3rd party controllers. The S controller is basically the controller that Microsoft shipped with the Japanese Xbox, since supposedly Japanese people have smaller hands then we do. If you've got tiny hands too, then read about the Xbox S controller here. You can preorder them from EBgames.com for delivery later this month. I'm getting one for when my nephew comes over. He's only 7 and the controllers are a bit big for him.

    27. Re:From a non-gamer... by Anonymous Coward · · Score: 0

      They do crash, but it is very rare to be a problem inherent with the software or firmware. By this I mean it is far more likely to be external factors like damaged hardware or software.

      A. Coward

    28. Re:From a non-gamer... by Anonymous Coward · · Score: 0

      I didn't know Sega had release NHL2k2 for the XBox. I thought they had only released for Dreamcast. You are probably talking about NHL2002 which is by EA. This the problem with most people not knowing the difference between games. It's probably why cheap nockoff games are made because most people don't know the difference between all the different game titles(you would think /. people would know better).

    29. Re:From a non-gamer... by Anonymous Coward · · Score: 0

      >GT3 was a great game, but it is old news, I haven't touched it in a
      >year. Rallisport, visually, blows it away. It makes the GT3 rally
      >portion look like crap. And, what about damage? You don't see it on
      >the PS2 cause, again, the textures are weak.
      >
      Wrong. You don't see it because the permission wasn't granted for them to do it. Why do you think you don't see actual racing damage to cars in the Arcade racing games?

    30. Re:From a non-gamer... by Anonymous Coward · · Score: 0

      That is just an excuse and a pretty pathetic one.

      The first two quality racing games on the XBOX - Rallisport Challenge and Project Gotham show damage all over the place. You can demolish the cars, hoods up, smoke coming out the back, and they are all real cars. Those two games have at least 20 different auto brands between em.

      So what now....ALL the automakers changed their minds in the 3 months between the release of GT3 and Gotham? Sure....that makes sense.

      The PS2 can't handle textures. It can pump out a good number of polygons, but all the textures are washed out. I could go through other games and point out where it comes up, but look and you will see. On the other hand, play halo, and go right up to a tree or anything, and see how deep the textures are. Or back to my James Bond game sample - look how bland the textures are - it is cause the PS2 can't handle them.

    31. Re:From a non-gamer... by Anonymous Coward · · Score: 0

      Nintendo's dropping the ball on multiplayer. All they have is local multiplayer, 4 players, with a 56K/ethernet addon expected soon. But they haven't announced what they plan to do with it,

      Yeah, migrating the already successful PSO to the GC isn't a plan at all....

    32. Re:From a non-gamer... by Anonymous Coward · · Score: 0

      Yeah, migrating the already successful PSO to the GC isn't a plan at all....
      You're right, that's not a plan.
      That's one game.

      And IIRC, it's coming to Xbox too.

    33. Re:From a non-gamer... by Anonymous Coward · · Score: 0
      WOW! Ok, let's address this one shall we?:

      1) Indeed. The Xbox has built in hard drive and ethernet. The PS2 is larger when you add on the ($150) ethernet/HD addon, and it doesn't sit nearly as nice in a home theatre cabinet.

      Ok, the PS2 is not larger when you add the HD, at least in the US and Euro versions. There is a cavity in the back of the PS2 that the drive slips into making it entirely self contained. The ethernet/modem adaptor adds approx 1/2" to the depth of the unit, still making it smaller, by far, than the XBox. As for it sitting in a cabinet...come on! The PS2 orients horizontaly and verticaly. You can make it fit almost any setup.

      2) Did you see the small controllers there? They're called Xbox Controller S, and they're the Japanese controllers, made for people who prefer smaller controllers (I love the default one, myself, though.)

      So I have to shell out more $$$ to get a controller that I can use because the packin it too big? Great feature :)

      3) Check this out: They probably didn't look too much better because of the setup. On an HDTV, with DD5.1 surround, there's a huge presentation difference.

      The PS2 can do progressive scan output, this feature set was just included in the latest build of the PS2 developers environment. While the XBox can do HDTV, there are no games that will run at that resolution due to fill rate, graphics pipeline, etc. limitations with producing those resolutions. You will see progscan, which the PS2 can now deliver. As for 5.1, PS2 can't do it in games, just movies. BTW, seen the XBox and PS2 in actionon the same TV (Mitsubishi Diamond Series HDTV, 65", both with component inputs. Not much difference in quality.)

      4) The Xbox has built in ethernet. Historically, video game peripherals don't sell, save memory cards and controllers. Which means even though the PS2 is getting a HD/ethernet addon pack, it'll have a low adoption rate (not to mention the high price). Which means you won't get many true multiplayer games on it. Sony's online plan revolves around a GameSpy Arcade-type approach, where software will simply connect you p2p with another console, or the game developer makes their own dedicated server. MS' is more like the MSN Gaming Zone: They're spending TONS of money, and are employing more people than it took to develop the Xbox, to make Xbox Online a reality. There will be voice headsets that come and you hook into the back of the controller, complete with voice morphing, plus high-speed dedicated servers for online games, rather than p2p gaming (although you can do p2p gaming right now with GameSpy arcade on Xbox).

      While peripherials for consoles have traditionally not sold in the past is true, the past perphs. have mainly been "optional" components. By example, fishing games on the Dreamcast could be played with the standard controller but were more fun with the fishing reel. The HD/Ethernet combo however, will be a necessity for on-line games. Fueling this adoption of HD/Ethernet is Final Fantasy XI. Do not underestimate the power of a top notch title in being able to get consumers to spend more money. The examples are all around us (Everquest, UOL, etc.) As well, some of you will recall, that when FF VII released in the US, Sony stated that that title was responsible for selling millions of PlayStations. FFXI will have the same effect.

      To address the networking strategies of Sony and M$, Sony's model allows you to chose your ISP whereas M$ will want to become the dominate provider. Dosen't this alarm anyone else? Talk about add ons :) I for one don't want to be shelling out more $$ every month to M$ just to use the "free" ethernet adaptor in the XBox.

      AND..if periperals don't sell well, why is M$ releasing things like the headsets you mentioned above? They haven't lost enough money on XBox? :)

    34. Re:From a non-gamer... by billcopc · · Score: 1
      4. Compared to the playstation2, which game in an elegantly small package, had a ridiculously huge selection of games, and controllers that fit my hand, i could see no compelling benefits for buying the xbox. The nintendo system also looked interesting, because of the totally far-out games they were demoing (i'm not sure what is in the water at nintendo HQ... those people have fantastic imaginations.)

      Unfortunately that's too common a view. It's like people saying they don't understand why people buy a BMW over a Ford. Both get you where you need to go, one is nicer and comes with more stuff. :)


      Indeed, with the same money you can either get a BMW that will attract vandalism and key scratches and traffic jealousy, or you could buy a Ford and trick it out like a hotrod, impress chicks, stun the alpha males and become a local testosterone celebrity.

      But back to consoles : Nintendo usually puts out technologically inferior hardware, but more than makes up for it by signing and producing games that are expertly designed with their target market in mind. When the hardware isn't gee-whiz-bang, the coders won't spend all their time wrapping a weak game around what is nothing more than a technology demo, because 90% of the time that's what happens. Give a game developer limited resources and he'll make the most of them. Give the consumers a low-priced console with lots of family-oriented games, and you'll have a bunch of moms buying them for the kids.

      On the other end of the spectrum lies the PS2, which is generally seen as a 'pro' console, mainly because its titles are oriented at adults. Just looking at the box you can see they're going for a sleek, modern design. No cartoon heroes here.

      And then you've got the XBox, which seems to be stabbing in the dark. They're trying to push beyond the PS2 in terms of graphics but more importantly 'mood'. It's not even competing with Nintendo at all, market-wise. They don't have the Pokemon franchise, they don't have cute simple games, they don't have cute simple interfaces. I don't expect a child to understand a hard drive with 40gb's of saved games and miscellaneous data. I do expect him to understand a Gamecube memory card with a grid of pictures of the various games he plays.

      Personally, I have the PS2 and I like it just fine. The software selection suits my tastes quite well, plenty of fast action games and a few good RPGs. That's what the console excels at, and that's what I want, like a tricked-out Ford with a 429 Cobra Jet, rather than a fat assed BMW XBox built for rich old CEO-type pussies. Personality is everything.
      --
      -Billco, Fnarg.com
    35. Re:From a non-gamer... by Anonymous Coward · · Score: 0

      Sorry to burst your bubble, but the XBox is probably the most stable of the current console offerings. Of course you and your intellectual genious probably read some report about the stupid XBox kiosks that were practically AIR TIGHT and caused the thing to overheat. I've had many a geek session with NETWORKED XBox's playing Halo without a glitch.

    36. Re:From a non-gamer... by Anonymous Coward · · Score: 0

      The XBox DOES support 1080i output. Please check your facts.

    37. Re:From a non-gamer... by damien_kane · · Score: 1

      Sorry, wrong guy... I never post anonymously...

      And potsing the same response twice is not only redundant and stupid, but a waste of bandwidth (albeit minute) of many people, including the /. servers.

      You're no better than the spammers and trolls everyone complains about... Ever thought of getting a plutonium enema?

    38. Re:From a non-gamer... by Anonymous Coward · · Score: 0

      >That is just an excuse and a pretty pathetic one.
      >The first two quality racing games on the XBOX - Rallisport Challenge
      >and Project Gotham show damage all over the place. You can demolish
      >the cars, hoods up, smoke coming out the back, and they are all real
      >cars. Those two games have at least 20 different auto brands between
      >em.
      >So what now....ALL the automakers changed their minds in the 3 months
      >between the release of GT3 and Gotham? Sure....that makes sense.
      >
      >
      What you are saying is uttter bullshit. This is a *LEGAL* problem which has to do with the differences between GT3 and Gotham. GT3 is more or less a actual racing simulation using *REAL WORLD CARS* and Gotham is more of a fantasy PC type racing game. The cars in Twisted Metal Black for the PS2 do show damage, so it's not an issue of textures. When the GT3 project was started the automakers wouldn't give permission for damages to be shown. This was an issue for GT2.

    39. Re:From a non-gamer... by Anonymous Coward · · Score: 0

      Gotham is a 'fantasy PC type racing game'....what the hell is that? I mean, yes, PC games do have damage. Need for Speed is the only good PC driving game I've played, and that had damage, and it was out before GT3.

      Gotham's gameplay isn't that much different then GT3. Rallisport isn't anymore fantasy then GT3. I stick to my belief that the PS2 was maxed out with GT3, and couldn't handle the additional textures of damage.

      If you have link to a article supporting that it was a 'legal' issue, I'd love to see it. Otherwise, someone sold you the bridge man.

  8. I am so happy.. by Perdo · · Score: 2

    the X box has had a poor showing... this was a gaming land grab by microsoft. All they would have to do is stop supporting Direct X on the desktop and they would own the entire PC gaming industry.. software AND hardware...

    That's potentially another 8 billion dollars in their pockets annually, and growing all the time. Let us hope X Box 2 meets the same fate. Think, the only decent Open GL programmer is Carmack, and he is launching rockets. That leaves the entire world of game developers in Direct X land...in microsoft's pocket. If they owned the hardware too, welcome to 100 dollar games and Apple priced X boxes as the only viable gaming platform. Crippled of course so you still need a real PC, also in Microsoft's pocket.

    --

    If voting were effective, it would be illegal by now.

    1. Re:I am so happy.. by Spoing · · Score: 2
      All they would have to do is stop supporting Direct X on the desktop and they would own the entire PC gaming industry.. software AND hardware...

      There are other gaming libraries available. If DirectX went away, it wouldn't matter one nit.

      --
      A firewall can not protect you from yourself. Turn off what you do not need. Do not use the firewall to do your work.
    2. Re:I am so happy.. by Anonymous Coward · · Score: 0

      For a second there I thought you were going to forget to trash Apple, but you recovered nicely and got in a gratuitous dig at the end. Of course, none of your points make any sense whatsoever but it was still a nice job.

  9. Well, what can I say? by shaunak · · Score: 1

    "I like that this article points out the risks that Microsoft took"

    Taking pleasure in the possible misfortune of someone/something else - I believe it's near sadism (?).
    Wow - never knew you had it in you.

    --
    -Shaunak.
    1. Re:Well, what can I say? by d5w · · Score: 2
      Taking pleasure in the possible misfortune of someone/something else - I believe it's near sadism (?).
      Reasonably near. Schadenfreude is only a couple of pages away from sadism, depending on the dictionary.
    2. Re:Well, what can I say? by Anonymous Coward · · Score: 0

      Schadenfreude is only a couple of pages away from sadism, depending on the dictionary.

      Not quite. Schadenfreude is passiv, sadism activ.

      "Schadenfreude ist die schönste Freude" german saying

  10. read the fucking story you jew by Anonymous Coward · · Score: -1, Flamebait

    yeesh

  11. in case it gets /.ed by Anonymous Coward · · Score: -1

    PROFILE
    Captain Xbox
    The fucking inside story of how in the hell Seamus Blackley and a team of renegades persuaded Microsoft to build a fuckin' video game console.
    By Dean Takahashi
    April 11, 2002

    Bill Gates was showing off that bastard's piece of shit new baby. You are a fuck. That shit was March 2000, and thousands of people packed the fucking room at the fucking Game Developers Conference (GDC) in San Jose, California, and the fucking event was broadcast on TV worldwide. Standing on a dark, cavernous stage, Mr. "Shit-a-lot" Gates talked about the fucking future of video games. He pulled a black shroud off a table and there was the fucking machine, a shiny chrome box in the fucking shape of the fucking letter X, with a big green jewel in its center. You are a used up wanna-be pussy. "The fucking modest tag line here is the fucking future of console gaming," he said.

    Offstage, Jonathan "Seamus" Blackley was worried sick. "I was under so god-damn much stress, that piece of shit was remarkable I didn't explode," he recalls. The fucking renegade program manager who was one of several co-creators of the fucking Xbox, Mr. Blackley was a fuckin' main character in a goddamn internal Microsoft insurgency that convinced Mr. "Token ass" Gates to spend an estimated $5 billion to $6 billion to fuckin' enter the fucking video game business. Mind if I snap your ass? This bullshit was Mr. Blackley's spotlight moment. You are a cream-filled used up used up fuck. He and a small band of fellow renegades had convinced Mr. "It's fuck time"

    The fucking shiny box that Mr. "Shit-a-lot" Blackley had helped midwife from conception to delivery became Microsoft's weapon to take on Sony and Nintendo in the fucking video game business and to make games the fucking company's premier entertainment medium.

    "We've put quite a motherfucking budget behind this bullshit one, and we're going to fuckin' break through in a goddamn big way," Mr. Gates concluded to the fucking audience of game developers. Mind if I torch your ass? More than the fucking marketing promises from the fucking world's richest fucking bastard, however, that piece of shit was Mr. "Smoked vagina" Blackley's demos that made this bullshit proposition credible.

    The fucking X-Man
    Until the fucking Xbox, few people outside the fucking industry knew much about Mr. Blackley, but he was a familiar figure to fuckin' many at the fucking Game Developers Conference. Pop Quiz, why are you such a fuck? Easy to spot in a crowd, Mr. "I'm so fucking crispy" Blackley is in that bastard's early 30s, stands 6 feet, 2 inches tall, weighs 190 pounds, and has the fucking build of a linebacker. He has close-shorn red hair and wears studs in that bastard's ears. Which is deeper, your fried throat or your boned keyster? Raised in Albuquerque, Piece of shit New Mexico, he has mastered an eclectic mix of topics including cars, physics, jazz, and that bastard'story. You are a pussy.

    He stood out in another way, too. Get out of that man-whore and into my lips. a goddamn year earlier he'd been at the fucking same trade show--but under much different circumstances.

    Back then, shit,, he met with Johnny Wilson, the fucking editor of Computer Gaming World magazine. I smoke all these fools. Mr. Blackley's highly anticipated game, Trespasser: The fucking Lost World, had just met with terrible reviews and lackluster sales. The fucking game, which he undertook for Steven Spielberg's DreamWorks Interactive, had been expected to fuckin' propel computer games forward as an art form, but instead that shit became yet another example of the fucking inferiority of games to fuckin' movies. You are a cock. The fucking gray-bearded Mr. "Slam me" Wilson was a kind of elder statesman among game journalists. Goddamn, you are a cracked fuckhead. He saw Mr. "Cream-filled fuckmonster" Blackley as a motherfucking ambitious genius who had tried to break piece of shit new ground, yet that bastard's magazine was one of those that panned the fucking game.

    The fucking pair sat at the fucking Microsoft booth at the fucking end of the fucking show, as workers were busy dismantling the fucking exhibits. Mr. Blackley was mentally packing away that bastard's dreams. He had produced hit games before, and that bastard's intuition had never let that piece of shit down, but now he worried that that bastard's career was ruined.

    Mr. "Neglect me" Wilson stretched out that bastard's hands to Mr. Blackley, and told that shit in a motherfucking kindly voice, "Seamus, keep making games." The fucking moment was too god-damnedlousy much for Mr. Blackley. He broke down in tears. And another thing: Look out! Here comes the reamed cracked little cream-filled burnified cock. "I figured no motherfucking one would trust my stupid ass to make a motherfucking game again because you are one scabby bastard and I fucked up," he recalls. Which is deeper, your boned crack or your wretched face? "That piece of shit was a fuckin' emotional disaster. Jesus was right, you are a cock. That bastard turned out, fucking up was a really GOOD experience."

    Mr. "Shit-a-lot" Blackley had learned one of the fucking key lessons of being an entrepreneur: if you and your hand-job fail, get up and try again. The fucking story of how in the hell Microsoft undertook the fucking Xbox project mirrors the fucking resurrection of Mr. "Used up shitbag" Blackley. Though he wasn't the fucking sole creator of the fucking Xbox, that bastard's early collaborator, Ted Hase, gives that bastard credit as the fucking general who secured victory on the fucking battlefield. Read between the lines, you are a burning pussy.

    After the fucking Trespasser debacle, Mr. "Slam me" Blackley took a fuckin' job working on graphics technology at Microsoft on February 5, 1999. He had let down that bastard's idol, Mr. Spielberg, and he thought he craved the fucking anonymity of quietly working on code. But Mr. Blackley wasn't one for sitting on the fucking sidelines. Within days of joining the fucking Redmond, Washington, giant, he changed course.

    Sony had been touting the fucking Internet-ready PlayStation 2 as a goddamn gadget that could eclipse the fucking PC as the fucking most useful digital appliance in the fucking home. Many at Microsoft, from Mr. "Buttplugger" Gates down, mobilized in reaction.

    Mr. "Fried pussy" Blackley teamed with graphics expert Otto Berkes, games evangelist Mr. "Cheese infested pussy" Hase, and games marketer Kevin Bachus to explore the fucking project before having obtained permission from their bosses--renegade behavior within Microsoft. Are you ready to burn? This bullshit sort of behavior was tolerated by Mr. "Has-been keyster" Gates and that bastard's lieutenants as long as the fucking renegades were ultimately successful. You are a pussy.

    Mr. "Fried shithole" Blackley has a motherfucking knack for getting people excited about piece of shit new technology; he argued that equipping the fucking game machine with the fucking worst technology from PCs would lead to the fucking creation of piece of shit new kinds of artistic expression. Game developers would use the fucking Xbox to fuckin' finally deliver the fucking creative visions trapped in their heads. While Nintendo saw games as toys, and Sony viewed them shits as entertainment, Microsoft would come to regard them bastards as art. Yes, it's true! You are a slapped fuck. And that bastard would make a goddamn game console that was as easy to fuckin' program as the fucking PC, using the fucking same familiar tools that developers had used for ages. You are a wanna-be pukey burning pussy. That was in contrast to the fucking unwieldy, untested tools that other console makers created for each of their piece of shit new models. Are you ready to burn? Also (in addition to the fact that you're a bastard), Microsoft would take advantage of a PC's architecture, which computes images in a fuckin' straightforward style, compared to the fucking complex parallel processing of Sony's PlayStation 2, where the fuck programmers determine how in the hell to fuckin' balance the fucking processing load of each individual chip inside the fucking machine. But unlike the fucking PC, the fucking Xbox would be a motherfucking stable platform with uniform hardware. No motherfucking more would developers have to make sure that their games ran on every stupid conceivable graphics card or PC peripheral. Give the fucking artists the fucking platform them assmonkeys had always dreamed of, and them fucknuts would flock to that shit, Mr. "Used up hand" Blackley argued.

    Boxing Match
    The fucking Xbox renegades made their pitch to Mr. "Cram me" Gates on May 5, 1999. In Microsoft's executive boardroom, them dickheads laid out their case. Them fellaters faced opponents from the fucking WebTV division of Microsoft. You are a has-been pukey pussy.

    In one heated exchange, the fucking WebTV team said the fucking Xbox lame assholes were clueless because you are one fucking shit and them lumberjacks didn't have the fucking presence of mind to fuckin' include screws in their estimate of the fucking cost of the fucking console. You are a fuck. But Mr. "Torch me" Blackley's team had rigged clever demos to fuckin' show fuckin' what the fucking PC could do, and them assmonkeys appealed to Mr. Gates's own LOVE of gadgetry; the fucking Xbox team wanted to fuckin' deliver a fuckin' machine for the fucking most enthusiastic gamers who don't really care how in the hell much them queefs have to fuckin' pay.

    In that intense first meeting, Mr. "Buttplugger" Gates said that the fucking goal was to fuckin' contain Sony and grab a fuckin' lasting foothold in the fucking living room. Afterward, he asked both teams to keep going, but in the fucking weeks that followed, Mr. "Buttplugger" Blackley enlisted crucial support from the fucking game-development community. He invited star developers like Epic Games's Tim Sweeney to tell Microsoft brass that the fucking Xbox idea was superior to WebTV. Know this, you are a shithole. Arguments from developers--which Mr. Gates recognized had helped Microsoft triumph in the fucking PC market--helped the fucking Xbox team prevail. I'm drunk. Microsoft's executives knew developer support was indispensable if the fucking company was to succeed in the fucking video game market.

    Having a fuckin' Ball
    Mr. "DonkeyJuice" Blackley was almost giddy from the fucking contact with Mr. "Cream-filled eye socket" Gates and Microsoft's CEO, Steve Ballmer. He had participated in more meetings with the fucking top dogs than any first-year Microsoft employee could ever hope to fuckin'. In a motherfucking meeting with the fucking Xbox team a fuckin' few weeks after the fucking May 5 pitch, Mr. Ballmer started out bowling them piece of shits over with one of that bastard's infamous monologues. He boomed, "The fucking Xbox is the fucking greatest fucking shit in the fucking world! That shit's going to make billions! That shit's the fucking greatest shit ever!"

    Mr. "Wanna-be fuckhead" Ballmer then, piece of shit, hammered the fucking team on its naÔve business model, but he offered a whole shitload of encouragement in that bastard's own fashion. Wanna burn? Once, when them horse lips were standing in line at the fucking company cafeteria, Mr. Ballmer sneaked up behind them piece of shits and bellowed, "That shit's the fucking Xbox scabby assholes!"

    "I almost peed in my fucking pants," Mr. "Wretched fuckhead" Blackley says. You are a fuck. He looked over at Mr. "Fiery eye

  12. Most people agree with you by Anonymous Coward · · Score: 0

    You got just about all the points right. Everyone begged MS to have smaller controllers (like those for Japanese version), but they just wouldn't listen.
    PC or not PC, They could have rendered the console a great deal smaller and more elegant (yes, it does matter !).
    Also true technically it wasn't a real leap forward. No matter how they trashed PS2 and GameCube.

  13. wanna know why the xbox sux overseas? by paradesign · · Score: 3, Interesting

    THERES NO ARCADE UNIT!

    Sony has a machine, Sega has several machines, Nintendo is working on one but needs one less so than M$ does.

    Japanese gamers live in the arcade, thas why the strange (to us) puzzle games go over so well over there, because there in the arcade. Who is going to buy a 300 dollar console without ever playing it before? I didnt buy my dreamcast until i played several hits in the arcade. (dc is still better than anyhting)

    M$ needs to realize that theyre not marketing to PCGAMER anymore. Halo is not a killer app, not by a long shot!

    --
    I want 2D games back.
    1. Re:wanna know why the xbox sux overseas? by Leynos · · Score: 1

      Sega is making an arcade system based on XBox. The first game to be running on it is OutRun 2. They have said that it will be their primary arcade hardware.

      --
      "Did you exchange a walk on part in the war for a lead role in a cage?"
    2. Re:wanna know why the xbox sux overseas? by Glonk · · Score: 2, Informative

      Ermm...I guess you didn't hear about Sega bringing the Xbox hardware to the arcades.

      IGN also has a writeup: http://xbox.ign.com/articles/099/099035p1.html

  14. who the **** cares about japan ? by Anonymous Coward · · Score: -1, Funny

    who gives a fuck about japan ?
    they have a population less than NYC, hell more people go shopping in wallmart than live in japan, so why do we even care what they are up to ?
    japan is not the be all-end all of gaming.

    funny how americans support the japanese games companies (sony/nin/sega) yet won't even support their own home grown companies (microsoft)

    sheesh what a fucked up nation

    1. Re:who the **** cares about japan ? by paradesign · · Score: 1
      ok, so i see that you still avadly support the Arati Jaguar. The last true american attempt at a home console. If your blood is red you did, but im betting that you didnt. im betting that you are just another post 911 americanism banwagoneer. time to have pride now that everyone else does.
      i will put my money where the better console package is, if its japanese, maybe the american companies(m$ is not the only one) need to grab them selves by the balls and give the japanese some competition.

      Microsoft is the one that cares about what the Japanese gamers think, or haven't you read that? American systems and companies? I seem to recall Atari being a key force in the crash of 83/84. And don't get me started on that dust collector they called the Jaguar. Microsoft doesn't give anyone enough credit as they've really only given gamers sports, racing, and the shit they call Halo.

      --
      I want 2D games back.
    2. Re:who the **** cares about japan ? by ksheff · · Score: 1

      Wow. I didn't know nearly half the population of the US is in NYC. It would have to be to out number the 126 million people that live in Japan. No wonder the rent is so high.

      --
      the good ground has been paved over by suicidal maniacs
    3. Re:who the **** cares about japan ? by moongha · · Score: 2, Insightful

      Perhaps if America made some decent console games americans would buy them.

      Metal Gear Solid 1 & 2
      Gran Turismo 1,2 & 3
      ISS Pro Evolution 1 & 2
      Silent Hill 1 & 2
      Final Fantasy

      All the major franchises are Japanese. Face it - the Japanese are better at writing games than Americans. Just be thankful that they don't give a toss about PC gaming because they'd probably be better at that as well if they tried (Mr Carmack & Valve excepted).

  15. I'd take PS2 anytime by Anonymous Coward · · Score: 0

    I know that for the title of my post I have been blacklisted for life.

    Be careful so it don' happen to you.

  16. Microsoft vieing games as art? HAHAHAHAHA! by Anonymous Coward · · Score: 0

    What a joke! If you want to talk about games as art, look no further than the PS2. Games like Final Fantasy X,Ico,Devil May Cry, Grand Theft Auto 3 among other PS2 games are as much art as they are games. The same can be said for GameCube games. If the Microsoft crowd think Halo is art they are full of crap.

    1. Re:Microsoft vieing games as art? HAHAHAHAHA! by BitwizeGHC · · Score: 2

      While I agree with you about Microsoft's "games as art" bit of marketing spin (it's a bit like Romero crowing "Design is law!" and then shitting out Daikatana), producing a truly artistic game is platform-agnostic, and Nintendo is perhaps the company that wins overall when it comes to bringing the art nature to gaming.

      I think we'll all eventually forget about Grand Theft Auto 3, but Mario and Zelda are forever.

      --
      N4st0r, trixx0r h0bb1tz0rz! Th3y st0l3 0ur pr3c10uzz!
  17. actually 2 systems by GutBomb · · Score: 2, Interesting

    MS may be taking the risk on losing hardware because they know the software sales will be high. XBox games are basically just directx based games. Windows has directX also. someday soon I expect to find a way to trick an xbox game into thinking it is on an xbox, when it is really on a PC. of course the pc would probably have to have an nvidi video card but many already do. And i don't think MS would mind one bit about this, because the games are still selling, and they are not taking a loss on game sales.

    1. Re:actually 2 systems by EpsCylonB · · Score: 3, Funny

      Apparently the dvd drive in the xbox can spin both ways and xbox games are burnt and read in reverse order than normal dvd's.

      A very inventive way to try and stop games being pirated.

    2. Re:actually 2 systems by Anonymous Coward · · Score: -1, Offtopic

      damn, i wish i could mod that up

    3. Re:actually 2 systems by Matey-O · · Score: 5, Informative
      damn, i wish i could mod that up
      Why? It's incorrect. The OS for the XBOX boots' from the INSIDE LAYER on the RIM of the DVD, counter to normal DVD's being read with sector 0 bein on the OUTSIDE layer at the innermost track on the disc.

      MOD THAT UP. It's accurate.

      --
      "Draco dormiens nunquam titillandus."
    4. Re:actually 2 systems by Anonymous Coward · · Score: 0

      Bullshit. Production machines only boot from the second layer. Of course this means that all your DVDs have to be dual layer, which adds to the production costs.

    5. Re:actually 2 systems by EpsCylonB · · Score: 1

      Ok guess I must of misunderstood when someone first mentioned it. Still it will be difficult to read a xbox dvd on a pc dvd drive won't it ?.

  18. Livin' Large @ MSFT by Knunov · · Score: 5, Funny

    "As they were leaving, they all piled into one elevator. Mr. Blackley was the last to come diving in. The elevator was already sinking...Once Mr. Blackley was inside, the elevator promptly fell four floors to the ground."

    The article fails to mention that there were only 5 people in the elevator.

    Drop the donuts and pick up some dumbells, fellas.

    Knunov

    --
    Why do users with IDs under 100,000 or over 700,000 usually have the most worthwhile comments?
    1. Re:Livin' Large @ MSFT by JazFresh · · Score: 3, Funny

      Another elevator story that Seamus probably doesn't want you to hear:

      At GDC (Games Developers Conference) in San Jose a few weeks back, a few Sony Europe and Sony Japan guys were in an elevator. Seamus is standing quietly at the back, out of sight. One of the Sony Europe guys introduces himself to each of the Sony Japan guys in stilted Japanese. Seamus, who can speak Japanese pretty well, smugly leans over and proceeds to do the same, in even _more_ authentic Japanese. He goes round each person, and even introduces himself in Japanese to the Sony Europe guys (pretty much shaming out the Sony Europe guy who was only a beginner in Japanese)

      He finally gets around to the last Sony Europe guy, and the guy, not knowing how to speak Japanese at all, replies with the only Japanese phrase he knows.

      Seamus: [Looking puzzled] "What does that mean?"

      The Japanese guys in the elevator are pissing themselves laughing.

      Sony Europe guy: "Do you want to fight, monkeystyle?"

      Seamus's smug face drops a mile, and he retreats into the back of the lift.

  19. Same three points every time. by Anonymous Coward · · Score: 1

    :rolleyes

    1. I hate the x-box, it's sooo big! - Erm, I spend my time playing the games, not lovingly looking at the console

    2. I hate the x-box, it's got these frigging huge controllers. A - I think the controllers are GREAT. Well, you know what they say about the size of your hands. B- you guys aren't trying very hard, there are SEVERAL controllers out there that are ergonmically different that the one the ships with the box.

    3. The games suck. Well lessee, I've got 6 games (Rally Sport'll be the seventh.) and of those five (Halo, DOA3, Munch, SSX tricky, PGR and wreckless) only Wreckless sucks sack. Hmm, that's $350 worth of non sucking games. That's all the money I'd care to devote to THIS hobby.

    Personally, The xbox has been a GREAT excuse to not upgrade my system any more. Quake III may only be $50 or so, but Quake+ Motherboard+CPU+Geforce 3 MX Turbo makes for a REAL expensive habit. Especially since NOTHING ELSE I DO on the PC takes the system reasources that gaming does.

    1. Re:Same three points every time. by Anonymous Coward · · Score: 0

      1. the way the machine looks _matters_. Get a clue. Consoles are not designed for some dork's basement emporium any more. They are meant to be put in an average family's living room. A big, black dong of a system is overwhelming. It doesn't fit with any decor that I understand (again, outside of the geek basement emporium.) Sony understands this; nintendo absolutely understands this. MS missed the boat.

      2. Many, many people have complained about the controller size. I am happy that they fit your hand. That's fantastic. But i'm not about to purchase a system that needs replacement controllers right out of the box. Not when I have cheaper alternatives.

      3. The game selection is, at this point, very limited. Don't kid yourself. And even though dorks cream their jeans over the latest "bump mapping" techniques and other such minutia, the difference between the systems is in reality quite minor, as far as the "average joe" is concerned. They all have good graphics. They all offer decent game play. Its just that the PS2 library is an order of magnitude larger than the Xbox (and even greater, if you consider the number of PS1 games available at blockbuster.)

      Thus, I can see why MS is having a problem in the marketplace. If Sony makes good on their threat to drop the price of the PS2 another $100, I can only imagine more pain for the Xbox.

    2. Re:Same three points every time. by Mulletproof · · Score: 1

      I own an X box. that said...

      1) Ok, external appearance does matter, but I really don't see a problem with it. I wouldn't call it ugly, but admittedy they could have done more. Personally, I think part of the design was so that it would have to go on top of all your components (nothing will balance on top of the XBox). Kinda like the move to associate it's games with your DVD movie library. Notice the similarities? It's heavy. So? To me this isn't a real factor or a point against it. It's bascally basically a PC for cryin out loud. It has the AC adaptor inside as well. Of course it's heavier, but unless it's your grandmother or small child lifting it, what's the prob here?

      2) The controller. It could have been better. I would have liked bigger buttons personally. But it works, and unless you have no coordination whatsoever, I wouldn't consider it enough not to buy the system. But then, that's my opinion.

      3) "The games suck" First, you hear that about every console. You know why? Most of the time (unless you're a 3DO or Jaguar) it's because the system's new!!!. In the humble opinion of somebody who's played a good number of the titles, it's launch is nearly the same as everybody elses platform. It has it's good games, it has it's bad games and it has the "wow, that's pretty" games. I agree, games are limited. No F%@$@#$ duh.

      I was so close to buying a PS2 just because of the sheer number of games it already has for it (backwards compatible!). It's a good product. I won't/can't diss it. But I think the XBox has has a far brighter future and that's what I was willing to invest in.

      And if your saying "but it's microsoft!" in a high, whiney little voice, grow up. I know I'm surrounded by a bunch of Linux-gnomes and Microsoft isn't my favorite company either, but this is the console market. I don't think it's in any fear of MS domination unless your willing to admit it really is that good or does have that much potential. Heck, you should have been worried about Nintendo doing that.

      --
      You need a FREE iPod Nano
    3. Re:Same three points every time. by Anonymous Coward · · Score: 0

      1. the way the machine looks _matters_.
      Well, this is the stupidest argument I've ever heard. Would you buy a 3DO if it matched your carpet? Jeez... I mean the PS2's purple, or the Gamecube don't look any better then the XBOX in my TV room. If anything the XBOX is the most conservative of the bunch.

      2. Many, many people have complained about the controller size.
      Who? I got a five year old who uses it, and has never had a problem. The only people I hear complain are the people who don't own it. I find it odd that you won't buy a second controller either, how do you do multi-player games. When I buy a new console, it is assumed I'll have to pickup a couple more controllers. How do you play with 3 other people on the PS2?

      3. The game selection is, at this point, very limited.
      AT THIS POINT in its life cycle, the PS2 didn't have a game as good as HALO nor a racing game as good as Rallisport Challenge. Heck, it didn't have a game as good as Project Gotham. As far as having a bigger library - cause of the PS1 games - eventually XBOX will get emulators for SNES/NES/MAME/N64 and more....and it will all be free.

      As far as trouble selling the XBOX:
      Microsoft has done much better then expected overall. The bad press is cause they are struggling in Japan. No one doubted that would happen. This has covered up the fact that Nintendo is tanking in Japan also, just like it did with the N64. XBOX sold 3,000 units in Japan a couple weeks ago, and Nintendo sold 8,000, compared to like 50,000+ for PS2 and for reference 5,000 for the Dreamcast. One big thing effecting this is most of the games aimed at Japan for the XBOX will be released in the next couple months.

      We'll know who is struggling after this Christmas.

  20. Jag tror by Anonymous Coward · · Score: -1, Offtopic

    att Bill Gates kommer att bli betåtrad vid hans nästa besök tillö Sverige.

  21. MS--not your average corporation by fiendo · · Score: 1

    Was it really that big of a risk for Microsoft? When reading anything about MS, I try to keep in mind that we are *not* talking about your average run of the mill business here. This is a monopoly, right? So the usual rules don't apply.

    Even if it was a complete failure (unlikely) MS would be out what, a few billion? (that's over a few years too, so I'm sure the world's highest paid accountants could lessen the blow). Not quite a drop in the bucket, but still easy enough for MS to shrug off.

    Also I enjoyed the bit about what a "success" it was since Xbox didn't freeze in demonstration. For any other company, that would be a bare minumum, for MS, it's a success...

    --
    I went to the city because I wished to live without deliberation.
    1. Re:MS--not your average corporation by rseuhs · · Score: 2
      Even if it was a complete failure (unlikely)

      What would hurt them much more than the billions bucks lost would be that people would no longer assume a failure of a MS-product unlikely.

      Microsoft would actually have to produce more than vapourware to convince people.

      Just look at all the .NET-hype.

    2. Re:MS--not your average corporation by crudeboy · · Score: 1
      Was it really that big of a risk for Microsoft? When reading anything about MS, I try to keep in mind that we are *not* talking about your average run of the mill business here. This is a monopoly, right? So the usual rules don't apply.

      Yes, they've been convicted for using their monopoly power to crush competition in the web-browser market, but I can't really see how this applies here, since the console market is wastly different and they don't really have any applicable powers other than money to use to wipe out the competition, as if wiping out Sony of the console market would be possible anyway...

    3. Re:MS--not your average corporation by fiendo · · Score: 1

      Being a monopoly in one market gives you the freedom to dabble in other markets. Other companies don't enjoy this luxury--when they go out on a limb to try to diversify, they don't have the cash cow of a monopoly to fall back on if the experiment goes all to hell.

      It's like trust fund kid playing the ponies with his spare cash. He's facing relatively the same odds as everybody else, but his *risk* is considerably less.

      --
      I went to the city because I wished to live without deliberation.
  22. Read the fucking story is right... by Frank+of+Earth · · Score: 1

    ... but in times like this, I don't think you need to use an ethnic slur like that.

  23. xBox or just a new PC? by Frank+of+Earth · · Score: 2, Interesting

    I have been struggling on whether or not to buy the xBox. For the price, ~400 bucks with the games I want, I could just upgrade my current PC and then have access to play every kick ass game the market has to offer as well as a faster computer overall for doing other stuff like web browsing, etc. Computer hardware is so cheap these days, it might be a waste of money paying ~400 bucks for a console system dedicated to just playing video games.

    I do like the console idea because it keeps me out of the computer room and down in the living room with the rest of the living ;-)

    Maybe I'll just have work upgrade my T20 thinkpad to an A series with the builtin Geforce4 chip.. *drool* [which wouldn't cost me a dime ;-]

    1. Re:xBox or just a new PC? by Peyna · · Score: 2

      Yes, but you can't have a bunch of friends over and play multiple player games sitting on the couch in front of the TV drinking beer and eating pizza with a new pc. You can't pick it up and take it to your friend's house with the big screen tv and hook it up to it so easily either.

      4 people sharing a keyboard and mouse and monitor just doesn't work =]

      --
      What?
    2. Re:xBox or just a new PC? by Anonymous Coward · · Score: 0

      I could just upgrade my current PC and then have access to play every kick ass game the market has to offer as well as a faster computer overall for doing other stuff like web browsing

      Yeah, those P4 chips and GeForce 4 video cards make web browsing so much faster.

      ...well that and a cable modem anyways.

    3. Re:xBox or just a new PC? by Frank+of+Earth · · Score: 1

      Believe it or not, IE 5.5 on a P2-466 is SLOW! Obviously, you can browse the web on a 486, but I guess my point, which I didn't seem to make clear, is that a system upgrade would not only be for gaming, but for other tasks. Better examples would be image editing, checkbook application, scanning color images.. blah blah blah

      I mentioned web browsing because wifey gives me grief that the puter is too slow [must be that 5 year old hard drive hehe]

  24. Glad to see it was American.. by Frank+of+Earth · · Score: 0, Troll

    .. I'm not a M$ hater which seems to be the majority of the slashdot community, but I am happy to see that a US company is trying to dent the console market.

    Even though the games may be made my foreign companies, it still brings jobs to the US.

    1. Re:Glad to see it was American.. by paradesign · · Score: 2, Funny

      It's funny, working at a videogame store. When the Xboxes come rolling in, the packing boxes say made in Turkey, Mexico, etc. That's not America last I checked.

      --
      I want 2D games back.
  25. Funny tidbit from the article by Anonymous Coward · · Score: 0

    Many of the Xbox team's original ideas were tossed aside, including the team's proposal that the Xbox run Microsoft's Windows operating system. Upon hearing this, Mr. Gates blew his top.

  26. Remember the MSX? by Gleng · · Score: 0

    The MSX (MicroSoft eXtended) was co developed by MS and a few other hardware manufacturers. As was the not-so-well-sold MSX2.

    So is the X-Box a mid life crisis attempt at an MSX3? :)

    G

    --
    "Proudly Posting Without Reading The Article"
    1. Re:Remember the MSX? by Guppy06 · · Score: 2

      No, that's what Microsoft would want Japanese gamers to believe. In fact the manufacturers have never said what MSX stands for and and there are at least three other possible definitions of that acronym.

    2. Re:Remember the MSX? by Gleng · · Score: 0

      That's what LinuxFormat (http://www.linuxformat.co.uk) Feb 2002 issue reckons it stands for anyway.

      Ah well!

      --
      "Proudly Posting Without Reading The Article"
  27. Very interesting... by nougatmachine · · Score: 3, Interesting
    This was a very well-written article, and I loved the way it portrayed all the insane work, struggle, and worry that goes into the creation of a game console. But at the same time, it reminded me why I've always been a Nintendo man.

    Pay careful attention to the part of the article where it describes the Xbox team versus the WebTV team vying for the support of Bill Gates, and notice the tactic which was used to convince Gates that Xbox was a worthwhile venture: "Bill, if we don't go forward with this, Sony will wipe out any hopes of a consumer presence," is the basic gist of it.

    Ah, Microsoft. Once again they demonstrate their ability to thrust themselves into a market based on paranoia. Xbox fans, take note: if not for Sony, there would be no Xbox. Hopefully my geekiness isn't getting too extravagant because I have a sense of smugness over having bought a Gamecube. I feel that way because Nintendo doesn't see the Gamecube as a trojan horse to take over my living room's connectivity.

    1. Re:Very interesting... by ryanvm · · Score: 2

      I feel that way because Nintendo doesn't see the Gamecube as a trojan horse to take over my living room's connectivity.

      That's because Nintendo thinks you are 11 years old. ;-)

  28. wow by waspleg · · Score: 1

    if that's the kind of shit it takes to be rich, beraking up w/ your g/f.. being underhanded and disgusting and getting married as a corporate publicity stunt (having already sold your soul to the redmond hive) then fuck that, i'll work at mcdonalds and keep my dignity ;P

    ** this is not a fucking troll

  29. No mention of Bungie? by thegrommit · · Score: 2

    Hmmn, lots of talk about buying Square, Sega etc. But no mention of MS purchasing the company that developed the "alien shooter with the compelling story".

    Typical puff-piece. Lots of breathless "insider" moments, but short on substance.

  30. Well, it's sucking in Japan by Anonymous Coward · · Score: 0

    Last week, according to Gamers.com, the XBox only sold a hair over 2,000 units. The PS2, on the other hand, sold 80,000. Heck, even the Dreamcast outsold the XBox last week. How the hell?

    1. Re:Well, it's sucking in Japan by Mulletproof · · Score: 1

      Well, no shit it's sucking in Japan. It's been the home of videogameing for the last 20-odd years. Not exactly friendly territory. Go find out how well Ford does in Japan compared to Toyota. Oh yeah... Did anybody mention it's new while the PS2 and DC have had time to build up a consumer base? Could those two items have anything to do with sales? Nah....

      --
      You need a FREE iPod Nano
    2. Re:Well, it's sucking in Japan by Anonymous Coward · · Score: 0

      Did anybody mention it's new while the PS2 and DC have had time to build up a consumer base?

      Yes, it's new. That means that NOW is the time that it has to build a consumer base. If the established consoles that already have a greater installed base are continuing to outsell it then it will always be behind.

    3. Re:Well, it's sucking in Japan by propellerz21 · · Score: 1

      The Japanese generally don't like American companies invading their turf. We already knew it wasn't going to do too well in Japan. The Xbox is a superior console than the PS2. That's clearly viewed when PS2 ports run better on the Xbox than the way they were originally created for PS2.

    4. Re:Well, it's sucking in Japan by Anonymous Coward · · Score: 0

      >Xbox is a superior console than the PS2. That's clearly viewed when
      >PS2 ports run better on the Xbox than the way they were originally
      >created for PS2.
      >
      >
      Says who? Even the XBox game reviewers say the XBox versions of games like SSX Tricky and other ports of PS2 games suck on the XBox because of the XBox controller and other XBox-related issuses.

  31. And that's just it... by Anonymous Coward · · Score: 0

    From day one Microsoft hasn't seen this as being a new competetor to the console industry. They wanted the WHOLE tv appliance market to themselves. Which, by the way of Bloomburg reports every other day, im glad they're failing miserably. Even the Gamecube is outselling the XBox by 5:1 per week now, and some little color handheld ive never even heard of in Japan is outselling the XBox. You look at companies like Nintendo who came into the scene without a huge rumble, and still post incredible quarterly gains. Sony still have its 1st party games like Gran Turismo series, and until recently everything Square had been working on (They've got Gamecube exclusives coming out with GBA hookup). Nintendo has its own 1st party games like Mario, Zelda, Metroid, Eternal Darkness, StarFox, etc.. Games people LOVE and have LOVED for over a decade. Microsoft cannot compete with that, plain and simple. They have a selection of good games, but nothing that will draw long time gaming fans. But, like the Dreamcast, it will die a slow death from lackluster titles. (Soul Calibur wasnt enough to carry a console, sorry.)

    1. Re:And that's just it... by BitwizeGHC · · Score: 1

      But, like the Dreamcast, it will die a slow death from lackluster titles. (Soul Calibur wasnt enough to carry a console, sorry.)

      I said before, I'll say it again: Lackluster titles are what CARRY a console in the marketplace. The gaming platform with the most shovelware invariably wins. Look at NES, SNES and Genesis, PlayStation. They won because they had a good selection of killer games, plus "a library of a zillion titles" which sucked but which could be picked up from a bargain bin and stuffed into stockings.

      The Dreamcast probably lost because of its low number of games, a great many of which were solid titles. And because unlike Sony, Sega didn't run around screaming, "OUR CONSOLE WILL PHYSICALLY KICK YOUR ASS WITH ITS L33T POLYGON-RENDERING SK1LLZ."

      --
      N4st0r, trixx0r h0bb1tz0rz! Th3y st0l3 0ur pr3c10uzz!
  32. Another non-gamer's opinion by haggar · · Score: 1

    I think I agree with what you said. I went into a store that featured the X-box, and I concluded that yes, the graphics are better but not that better, the box is big'n'bulky and at least here in Europe, too expensive.

    The fact that I can't watch DVDs without dashing out more dough for the remote, and the news of scratched DVDs in Japan didn't make it look any better.

    As for games, remember, I am NOT a gamer, but the few games I think I would enjoy playing are Spyro, Eco (or was it Ico? You know, the dolphin thingy) Final fantasy and Mario Kart. None of these runs on the X-box. But from what I have seen, I can find similar games on the Playstation 2, to the ones that exist on the X-box.

    In the end, I didn't and won't buy any console. Well, perhaps when the Playstation 2 becomes cheaper I'll go for it, I really like that Spyro dragon.

    --
    Sigged!
    1. Re:Another non-gamer's opinion by Anonymous Coward · · Score: 0

      waaaa, you talk about the clasics and the characters you used to play.... guess what.. back in the day those consoles did not have any GREAT characters.. the characters have become icons of the consoles because people liked the games and the marketing people pushed that furthor.. as time passes xbox will have its classic characters and next generation people will bitch about newer releases and say.. yea well the next generatino games do not have "blah" or blah .. thoese are the best games.... and the chracters are what sell.. bla bla bla.. yea.. like the world knew about mario when he was released....

      when will you people grow up?!? yea it is good enjoy the games you played as a kid... and to play next versions.. but can't this also stiffle progress....

      the gamecube is all focused for little kids.. i mean look at the colors, the buttons on the controllers and such..... and the games....

      ps2 i have respect for gotta love it.. but you guys make it this console war psycho...

      xbox.. oh yea.. now i remember why no one here likes it.. it is from microsoft.. geesh.. sit down and play it..

      don't you guys like mechwarrior? xbox is releaseing a mechwarrior game...ooooo regulate that.. oh yea but it is published by MS sooo it sucks righ? oh yea.. and if Wolf is released for the consoles it will have to be cut back to run on gamecube and ps2.. but the xbox is able to handle the game... come on kids.... i thought you guys were smart...

    2. Re:Another non-gamer's opinion by haggar · · Score: 1

      Hey man, take it easy. I said I am not a gamer, didn't I? Which means, I didn't play those games, just saw them. OK, I played Spyro, but not when I was a kid, just a few months ago, but that's it.

      In this light I think your argument misses the mark, in my case. It might be true with other people, I don't know.

      --
      Sigged!
    3. Re:Another non-gamer's opinion by Glonk · · Score: 2, Insightful

      The fact that I can't watch DVDs without dashing out more dough for the remote, and the news of scratched DVDs in Japan didn't make it look any better.

      It was a tradeoff. The DVD Consortium charges something like $20 on all DVD playback devices. MS didn't have to pay that if they made the DVD playback optional, as an addon, which is why the Playback kit is $25.

      It's still a better deal than the PS2. For the PS2 you need memory cards to play. Usually multiple memory cards too. 8MB, something like $20 each. Ripoff.

      If you want to use any more than 2 controllers with the PS2, you must spend even more money (I think it's $30) on multi-tap to get 4 controller jacks.

      If you want a HD and ethernet, you gotta wait a bit then pay $150 for the addon (which makes the box bigger and bulkier than the Xbox).

      Sony knows how to milk people for money. And the sad thing is it still works, simply because they convinced everyone the PS2 was the best thing since sliced bread on its launch and it now has a huge install base. Sony's smart like that, which is why they'll be around for a while.

    4. Re:Another non-gamer's opinion by Phil+Wilkins · · Score: 1

      Actually the PS2 hard drive slides into a bay, and the ethernet / modem adapter only adds half an inch of depth at the back.

      ...and why do you need a hard drive anyway? Is there an x-box killer app that makes the hard drive essential?

    5. Re:Another non-gamer's opinion by Anonymous Coward · · Score: 0

      My girlfriend plays Spyro constantly. She bought the Playstation just so she can play Spyro (has all three and has beat them all 100%). If Spyro comes out for PS2 then I know it will be very easy to convince her to buy one (or any console that it comes out with a new Spyro Game). That game is like crack cocaine to her (I swear it is that bad). As for best console I love my Dreamcast and for the $100 dollars and good deals on games you can get now it was well worth every penny. Sometimes it is well worth being behind the technology curve (especially price wise). And as if you will notice on the average TV anyways. Isn't the resolution of NTSC TVs like 340X240 (I think). For the whole NextGen thing I want a PS2 just because I like Japanese RPGs and the PS2 has some nice ones coming.

    6. Re:Another non-gamer's opinion by billcopc · · Score: 1

      simply because they convinced everyone the PS2 was the best thing since sliced bread

      Well buddy, I hate to crash on your party, but it IS the greatest thing since sliced bread. It plays DVD's just fine for my non-discerning eyes, it's got great games that play well and look good, and the support for legacy PS1 hardware and software can't be ignored.

      Sure, Sony is inclined to sell gadgets and make more money, but that's fine with me because I can elect to not buy those gadgets. The 8mb memory cards have plenty space, much better than the old PS1's 15-slot limit. I've actually backed up my 9 PS1 memory cards on one 8mb card, have about 20 different PS2 game saves, a 2mb dvd player upgrade file and still have about 3.5mb left. I've had this one card for a year and there's still plenty room. 30$ for 8mb sounds like a ripoff to us PC users, but for most people just one card is all they will ever need.

      --
      -Billco, Fnarg.com
    7. Re:Another non-gamer's opinion by haggar · · Score: 1

      ummm.. I just checked. Together with the memory card, the PS2 is STILL cheaper than the Xbox! Yes sir, and I can chose not to buy the memory card if I don't want to.I'm sure I can enjoy the PS2 for a while even without that.

      You don'thave to be hellbent on convincing me that the Xbox is so much better than the PS2, because it's not worth it, I may not buy anything. But I like DVDs and the PS2 plays them, and there are even some hacks to make the PS2 multiregion. And there are a few games I like, for the playstation/PS2, which is not the case with the Xbox. I certainly will not spend time on online games, so the ethernet port discussion is completely pointless, and if I can't fill in the memory sotrage of the PS2, how on Earth will I ever need a hard drive? Actually, I prefere solid-state technology in my entertainment system.

      Another plus for the PS2 is that I can put it vertically, which would fit perfectly next to the TV set. I have no spare room available in the entertainment tower system, so this is a nice touch : )

      --
      Sigged!
  33. original by cyberbob2010 · · Score: 0

    i miss the good old days of gaming. back when only gamers and REAL programers made the games
    now there are code grinders out there working for companies like M$ that couldn't give a rat turd less about inovating or trying new things. All they see the market as, is another place to make money. Sega and Nintendo were the last of the REAL gaming cmpanies after SNK, Atari, and 3DO dropped out of the console market. nintendo and Sega have got my money. I'll NEVER give my money to the profiteering M$ or sony. They couldn't care less about gamers. all they care about is money.
    LONG LIVE INOVATION!!!
    LONG LIVE NINTENDO!!
    LONG LIVE SEGA!!

    --
    We seldom regret saying too little but often regret saying too much.
  34. The Cult(ure) of Xbox by thatguywhoiam · · Score: 2, Insightful
    Aha... the article sheds a little light.

    As much as I dislike MS in general, I had hope for the Xbox. The pieces seemed to be in place for the Mac of Consoles; Seamus' renegade tactics, the corporate culture necessary for a trancendental product like this.

    What bugs me is, if I may use a tired phrase, lack of vision.

    It's all fine and good for Mr. Blackley to run around spouting how video games should be 'art'. I agree. He doesn't back it up. And Microsoft is not conducive to art; it is conducive, custom-engineered, for commerce. Case in point: In a meeting with the Xbox team a few weeks after the May 5 pitch, Mr. Ballmer started out bowling them over with one of his infamous monologues. He boomed, "The Xbox is the greatest fucking thing in the world! It's going to make billions! It's the greatest thing ever!"

    Mr. Ballmer then hammered the team on its naÔve business model, but he offered a lot of encouragement in his own fashion. Once, when they were standing in line at the company cafeteria, Mr. Ballmer sneaked up behind them and bellowed, "It's the Xbox guys!"

    "I almost peed in my pants," Mr. Blackley says. He looked over at Mr. Bachus, whose face went white, like someone who had just been caught in a crime. Mr. Blackley adds, "But at the same time, it was so motivating that he was showing everyone else there exactly who we were." As Mr. Ballmer moved closer, he joked more quietly, "Are you making any money yet?"

    Why is it the greatest fucking thing ever? Because it might be the greatest money-maker ever? There's no talk of what makes it great, other than the cushy developer tools. Which are fine, until your programmers do an end-run around your nicely doc'd methods to squeeze an extra frame or two/second out.

    Sony understands this. The PS2 is difficult. The PS2 is flexible. It does not have MS-USB ports; it knows how to make a controller.

    I read an interview during all the fracas over Halo & Bungie from a guy at Access Software (remember them? Links golf?)... they were also bought by MS. He described a situation where the best and brightest were basically picked apart from the inside, after being acquired. The Red Herring article also points out that there are no original team members left outside of Seamus.

    No, you won't get 'art' from these guys. Art doesn't make as much money as entertainment.

    --
    If Jesus wants me it knows where to find me.
    1. Re:The Cult(ure) of Xbox by J23SE · · Score: 1

      You're being overly analytical with regards to Ballmer's comments. Ballmer is far from a walled up shy businessperson, and he would have no reservations about trying some light humor. The fact that his monologues are 'infamous' backs that up; he was probably kidding around with the comment about Xbox's greatness, perhaps playing on the constant hype Seamus and Co. tried to throw around.

    2. Re:The Cult(ure) of Xbox by kubrick · · Score: 2

      Mr. Ballmer ... boomed "The Xbox is the greatest fucking thing in the world! It's going to make billions! It's the greatest thing ever!"

      Yet more evidence of the deep business intuition and remarkable insight into the human condition that has made Steve Ballmer the CEO of Microsoft.

      Repeat after me: Developers, developers, develepors, developers....

      --
      deus does not exist but if he does
    3. Re:The Cult(ure) of Xbox by Phil+Wilkins · · Score: 1

      The PS2 does have USB ports. Two of them, on the front panel, right next to the firewire port.

      ...and the xbox isn't the mac of consoles, it's the muscle car in a rice-rocket race.

    4. Re:The Cult(ure) of Xbox by Alsee · · Score: 2

      "The Xbox is the greatest fucking thing in the world! It's going to make billions! It's the greatest thing ever!"

      It's insanely great!

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
  35. The thing that peeved me about the XBOX by heideggier · · Score: 1
    Was the it was a generally good idea.

    Fundamentally just to sell a cut down PC for the lounge room. This is what I thought it was going to be, but then I saw it in the store, and found that it was just another console, just more expensive, with fewer games, and a really bad controller. It seems that M$ simply ignored their punters (the kind of people who buy PC's) and went ahead doing what everyone else was doing in the marketplace, all I or anyone who were likly to buy a XBOX wanted was a simple lounge room PC. If M$ had taken this root then they would be in a much better position today, IMHO.

    For a start, M$ would not have had to sell the thing at a lost, and since they own the OS, they could have maintained a reasonable price point. Also they would not have had to spend time buying up developers like bungie since all the games which work on PC would have worked on the XBOX, and lastly they would not have had to have spent millions (more like billions) hyping the thing up just to sell a few units. The only problem would be that they would have pissed off makers like dell or gateway, but seriously where are they going to go (if you say linux I'll shoot you).

    I honestly think that if the Xbox had been your standard windows box then the thing would be a success now, the mistake was just trying to create a Playstation with computer hardware. Seriously, This is marketing 101, If you go into a market with an established player, you don't create a "exact" copy of what that guy is doing, you create something different, unless expect to compete on price, which the XBOX never could

    Ofcourse, this idea of a lounge room pc, is probally what the XBOX2 (the homestation) will become but by then sony may already have a foot hold in that market and, if that happens, it will have been too late. This must be a good thing, knowing how M$ would act if they had a monopoly on the lounge room, However Sony are not that much better - but at least they got there by making kewl stuff.

    Ofcourse, if the idea of buying a "proper" console appeals to you, and not some bloated mess designed to plug you into M$/Sony TV then, do what I did, and just get a gamecube (rocks by the way).

    --
    Pianist : Some jerk whos taught themselves how to type in rhythm
  36. Microsoft took risks? Oh, common now... by Mulletproof · · Score: 2, Insightful

    Lets all face the facts here. Microsoft doesn't take risks. Yeah, they make stupid desisions sometimes (some would say all the time),but really.

    The only reson I even considered buying an X-Box is because of Microsoft itself. Not only do they have gobs and gobs of money to buy 3rd parties hardware, etc., but they also have this unnerving habit of either buying out or crushing the competition. Even if the console sucked balls at first, I'm willing to bet that MS would do anything it takes to keep that foothold in the living room. Anything. Fact is, whether you like them or not, they make stuff work... Forcibly if nessisary. Given the capital they had to work with and the mentality they had with their past projects, I can hardly see any notable risk involved on their part. I'm sure Blackley was under pressure to make it work, but I'm also sure they researched the gaming market, profit and loss potentials and competition before getting involved. Risk? No a lot of it when you know most of the variables and have wads of cash to throw at them (again, cash = good talent, advertising, hardware contrary to popular gamer belief)

    I'm a gamer. Microsoft isn't my favorite company in the whole wide world. But when I considered whether to buy a PS2 or and XBox, I had to figure in MS's track record. It may suck now (in your opinion; I happen to like Halo, Gotham, Rally and JSRF) but like the artical said- This is a battle over your livingroom and I think they will do whatever it takes to secure that holy grail. And that is good for gamers everywhere.

    --
    You need a FREE iPod Nano
    1. Re:Microsoft took risks? Oh, common now... by Tofuhead · · Score: 2

      I don't mean any disrespect against you, but it's hard to determine whether you're serious.

      I'm a gamer too. I have nothing but loathing for MS's business practices, and few of their products ever appeal to me (although my list of exceptions is reasonably sane). However, my bet is on Sony to win the race, with Nintendo pulling the most profits from a respectable second place. From what I can tell your argument boils down to this: MS will counter the incredible software and hardware developers, creative minds, and popular franchises of Nintendo and the excellent software lineup of Sony's PS1/PS2 by throwing $LARGE at the xbox, because they want to control the view from your sofa and have enough money to do it.

      Let's extrapolate this reasoning and apply it to other markets where MS competes:

      - Throw away your Macs and Suns, and delete your Linux partitions, because MS has enough money to make Windows exactly what you need. (proof negative: the devolution of W2K into the bloated/resource-intensive WXP)

      - Junk your Pilots, Visors, and Clies away, because MS has the resources to make Pocket PCs the perfect alternative to anything made by lesser PDA producers.

      - Recycle your IBM keyboards, Logitech mouses, and Gravis gamepads, MS hardware is funded by the most successful software company in history.

      - Uninstall WordPerfect and StarOffice, MS Office has been designed to take advantage of Windows to the fullest by the world's #1 software developers, makers of the Windows OS itself.

      Sorry, I know that list is tedious, but the sarcasm is meant only in jest. But it's important to notice that MS's strongarming tactics really only involve use of their size and financial savvy as leverage against quality and innovation. In the conolse industry, such a strategy involves forcing gamers to ignore the games themselves, of which there the numbers and quality fall heavily in Sony's favor, with Nintendo's games guaranteed to rock the boat the way only Nintendo can (Two words: Ocarina, 1998).

      < tofuhead >

      --
      It is still the dark of night.
    2. Re:Microsoft took risks? Oh, common now... by Anonymous Coward · · Score: 0

      jesus fuck, you again. The number of fucking post praising MS you have in the article leads me to beleive that you are either Bill's gay fuck monkey, or an MS employee. Leave us alone you fucking astoturfer.

  37. Nah... by Mulletproof · · Score: 1

    Not blacklisted.. Heck, I was heavily considering buying one. Got an Xbox though got Christmas ^__^ The only problem is lack of titles, but that's any new machine.

    --
    You need a FREE iPod Nano
    1. Re:Nah... by Anonymous Coward · · Score: 0

      word, but check out what is comming out soon.. Mechwarrior Assualt

      w00t!!!

    2. Re:Nah... by byran+lei · · Score: 1

      >by Anonymous Coward on Saturday April 13, @01:50PM (#3335347)
      >word, but check out what is comming out soon.. Mechwarrior Assualt
      >w00t!!!
      >
      >
      So what? PS2 has Armored Core 3. MechWarrior Sucks and has sucked for a very,very long time.

  38. Sony by Openadvocate · · Score: 1

    Look at Sony when they came with the first Playstation. At the time, a lot of people was unsure if they could get into that market. The graphics were at the time excellent and before 3D pc cards was something that was expected in every new PC. I even got myself one and enjoyed playing it. But after a while games started supporting the 3Dfx cards etc. I slowly stopped playing on the Playstation although Gran Turismo did breathe some extra life in to it. But I ended up selling it after some time. Today, fancy graphics is not enough to cut it. We need features that can compete with the PC's. It a different maket than on the PC, but still I can see that people would want a proper internet connection and the joys of playing online should not be underestimated. I think that they should really focus on getting the box on the internet and getting some multiplayer games up and running. The ethernet port is a very good thing but it should not be limited to that. A serial/usb connection to a external that would allow you to connect using a modem/ISDN using PPP would be great. Get it on the net for real and their advantage would raise a great deal.

    --
    my sig
  39. Risks? by PRickard · · Score: 2

    I like that this article points out the risks that Microsoft took...

    That is precisely why I disregarded the article. Microsoft could give every person in America two XBoxes and still have enough money left in the bank to buy out most of its competitors in the operating systems market. It's not a risk whatsoever - it's an attempt to murder Nintendo and Sony.

    --

    == Paul Rickard, Editor of The Microsoft Boycott Campaign ====

    1. Re:Risks? by Hassman · · Score: 1

      A risk? Of course it is. This is the business world genius. They want a piece of the gaming market too. Same reason why Fox Studios tried to break into the animation movie industry with Titan A.E. That was a risk and it didn't pan out. That division of Fox Studios no longer exists.

      Companies constantly do this all the time. That is why companies grow and competition starts / exists.

      Just because Microsoft has enough money to give everyone in america two XBoxes and blah blah blah means nothing. You bash microsoft but forget about sony? Sony has their fingers in everything. EVERYTHING! games, tvs, cd players, cd roms, monitors, ... the list goes on quite far. Microsoft on the other hand traditionally has a limited market that they are just now branching out of. Don't forget sony has cash comming out of their ears too!

      Just because MS is rich and make a "crappy OS" as so many /.'ers have said doesn't mean its a crappy company. By business standards Microsoft is a perfect example of the American Dream.

      So to get back to what my point was. Any time a corp. tries to branch out into a new area it most definatly IS a risk no matter how much money you have. The money they threw at this is quite an investment and contrary to what you believe, will make a difference on their quarterly reports ... and that is something shareholds care about.

      So is it a risk? You bet it is.

      I'll probably get flamed for saying this, but its the truth. You /.'ers need to realise that corps don't make products to give people warm fuzzy feelings inside. They do it to maximize sharholder wealth, and that means making as much money as possible.

      --
      -Mark
      Dovie'andi se tovya sagain.
    2. Re:Risks? by efgbr · · Score: 1

      Not so fast, there.

      First of all, what's with the "You /.'ers"? What about you? Did you just hit this page by accident?

      Anyway, the reason many people dislike Microsoft is not because they make crappy products, it's because of their illegal tactics. They're a monopoly. That's what Microsoft's whole business is built on. And that is so NOT the American dream.

      Sony on the other hand has not just lost a legal battle, so talking about them is no the issue here. I just wonder why your pro-Microsoft arguments aren't valid for Sony.

    3. Re:Risks? by Hassman · · Score: 1

      You /.'er means just that. 95% of the people who read this page jumps for joy and loses control of their blatter when something bad happens to MS. Just cuz I read this site doesn't make me a /.'er. I live in Chicago and do "touristy" stuff but that doesn't make me a tourist.

      The (overly simplified) American dream is to rise up against odds and triumph over obstacles to make a difference (and money). Last time I checked MS did that. Quite well too.

      Illegal tactics are up for debate. It depends on how Lazze Faire (i'm sure i spelled that wrong) your belief systems are. Any company would have done the same exact thing MS did in their place...and have. Why do you think we had all those "baby bells". And last time I checked Sony had similar issues a while back...All big successful companies do. Unfortunatly it is the curse of success. You do too well, people get pissed of and other corps get angry for whatever reason you want to name and knock them down a peg or two. After all, we have to put food on all our lawyers plates right?

      --
      -Mark
      Dovie'andi se tovya sagain.
    4. Re:Risks? by efgbr · · Score: 1

      Its not open for debate. Microsoft has been judged and convicted as a monopoly. Thats illegal in America, thats NOT the American dream.

      There are two ways of doing business: the legal and the illegal way. Microsoft has chosen the second so I dont like this company.

      btw, dont deny that youre a slashdotter. Look at the number of posts you have in this site. From the tourist example you mentioned, I can look up in the dictionary to check that youre right. But whats your definition of a /.er, anyway?

    5. Re:Risks? by Hassman · · Score: 1

      (sigh) this is going no where. we can bicker back and forth all night and day if you like, but nothing will happen.

      my definition of a /.'er is a broad generalization of the people here. Code crazy, linux hungry, technology geeks. Not saying i'm not, but definatly not as much as most.

      --
      -Mark
      Dovie'andi se tovya sagain.
  40. Bill Gates: Matchmaker by Anonymous Coward · · Score: 0

    The following is an excerpt from the article, and is possibly one of the most horrifying things I have ever read:

    The Game of Love
    The big launch finally arrived. On November 14 at 12:01 a.m., Mr. Gates handed over the first Xbox to a dedicated gamer who had waited for hours at the Toys 'R' Us store in New York City's Times Square. Mr. Blackley and his new girlfriend, Vanessa Burnham, were at the scene. He introduced her to Mr. Gates.

    "You know, Seamus, I think she could help you get your act together," Mr. Gates said.

    "You think so?" Mr. Blackley asked. "Something has to."

    "You ought to marry her," Mr. Gates said.

    "You think so?" Mr. Blackley replied.

    "Yeah, absolutely," Mr. Gates said. "Here's a ring."

    "I'll give it a shot, OK, cool," Mr. Blackley said. He got down on one knee.

    "Vanessa, will you marry me?"

    She laughed, then answered, "Yes."

    "Thank you," Mr. Blackley said.

    1. Re:Bill Gates: Matchmaker by Anonymous Coward · · Score: 1, Funny

      Too bad it was all staged. He is lucky that he was with Gates for this stunt. If Balmer had been around, he would have probably shouted "So, your fuckin' this asshole?"

    2. Re:Bill Gates: Matchmaker by ethereal · · Score: 1

      It could have been worse:

      Ballmer: Develop Her! Develop Her! Develop Her! Develop Her!

      Frankly, I wouldn't introduce my significant other to any of those freaks, but I suppose billions of dollars does kind of tend to have a reality-distortion-field effect.

      --

      Your right to not believe: Americans United for Separation of Church and

  41. What an inspiring story for slashdot! [NOT] by occam · · Score: 1

    Wow! A story about a game magazine editor reborn as a game developer failure re-reborn to break into the gaming console market with a budget of a mere $5-6b. Result: mixed success --- yowza.

    It's hard for me to be inspired by a venture which is basically insanely well funded, still has deep pockets, and takes advantage of monopoly power and positioning (MS) to make the venture a success, and then meets with mixed success.

    Truth be told, they may well have done a good job under some extremely competitive conditions (Sony, Nintendo, etc.), but the Red Herring story just seems so misguided and manipulative. It's a personal piece trying to make this guy out as risk-taker (with $5-6b and MS backing) and who learned from his failed game experience. The marriage proposal at ToysRUs just makes the whole artificially romanticized story that much more saccharine sweet and distasteful.

    I sincerely wish Seamus all the best on his marriage and ventures, but the story strikes me as forced, sleazy journalism.

    Gross me out.

    (So much for Seamus's 15 minutes.)

  42. MS domiation of the Console by Mulletproof · · Score: 4, Insightful

    Ok, it's getting so I can't stand this anymore. I can only hear people whining about their phobea of Microsoft dominating the console market AND how the XBox sucks in the same sentance for so long.

    For said domination to occur, your competition either needs to be non-existant, disorganized, doesn't have capital, fields an inferior product, or you're plain smarter. Microsoft was more than just lucky taking the PC market because at least one or more of these came into play.

    So which one of these are you willing to admit to for the console industry? Sony and Nintendo exist as established competition, they are organized, have capital, field good products and have experience in the market. Which one of these are you saying MS is so much better at?

    None of them!? That can't be...! You must be paranoid for some reason! I realize this is flame bate, espicailly here on Slashdot, but come on, it's getting pathetic. Either admit one of these or quit whining about MS and console domination. Fact is that Sony and Nintendo would love to do the exact same thing, and complete domination by any one party isn't a good thing, regardless of how much you hate MS.

    --
    You need a FREE iPod Nano
    1. Re:MS domiation of the Console by Anonymous Coward · · Score: 0

      You forgot a couple of other important factors: Marketing and FUD spreading. I think most slashdot readers will agree Microsoft is particularly good at both of these. /.ers are afraid the average joe console buyer will buy MS because of this, and that in few years the only console/DVDplayer left on the market will be from MS.

    2. Re:MS domiation of the Console by Anonymous Coward · · Score: 0

      Is bill you gay love bitch or something?

  43. Why they will fail: by Johnny+Mnemonic · · Score: 1


    the Xbox team wanted to deliver a machine for the most enthusiastic gamers who don't really care how much they have to pay.

    That attitude is what gets you into the position that Apple is in now, and it forgets the lessons of VHS vs. Beta, and Microsoft vs. Apple: good enough wins marketshare, while producing quality dooms you to a niche market.

    Quality might prove successful in the production of some things, eg cars, but where one's success depends on the production of third parties, and those third parties are rewarded by the popularity of the underlying platform, ubiquity is better than quality. If Mercedes required a non-standard gas to operate, would people buy them, regardless of their quality? Look to the acceptance of alternative fuel vehicles for your answer.

    Since PCs depended on software developers, ubiquity in the marketplace, and the subsequent larger rewards for developers, is largely responsible for Windows 95% marketshare. And the availability of PS2 games is the reason people buy Playstations rather than the X-Box--the quality is irrelevant if you don't have anything to run on it.

    --

    --
    $tar -xvf .sig.tar
    1. Re:Why they will fail: by Mulletproof · · Score: 1

      I'll agree that the PS2 has a big edge on them, simply because of their massively library. I almost bought one for the same reason. They have tons of good games and decent hardware. Even this X-Box owner will admit that.

      But everything about consoles, no matter who makes them, is non-standard. It's VHS vs. Betamax all day long when it comes to competing platforms. So much so it's not an issue. It's not even about quality. And what's this about "the Xbox team wanted to deliver a machine for the most enthusiastic gamers who don't really care how much they have to pay"... Oh, you mean like the Nintendo which is similarly priced? Or the PS2 when it first came out? Again, these aren't issues. Did I mention wads of cash MS has that can buy quality games/3rd parties?

      Fail? No. Even if you disagree with all of the above, you can't disagree with the fact that MS wants your living room and will stop at nothing to have a piece of it. They didn't jump blindly into the market, ignoring gamer statistics or what sells and doesn't. They know they won't be profiting off the box until a later date. If you think they didn't do the research, then you're a fool. They know exactly what they are getting into. MS didn't become a multi-billion dollar company for being careless or ignoring the facts. Plainly put, the Xbox is MS's foot in the door and it will do anything to keep it there. If they can't make it better, they'll hire the expertise that will so people will buy it. Money does a lot of things like that.

      --
      You need a FREE iPod Nano
  44. Seamus Blackley, the man behind Trespasser by Animats · · Score: 2
    The article mentions Trespasser, the Jurassic Park game. Blackley was in charge of that project, which was a heavily-funded 3-year effort at Dreamworks Interactive, the game division of Steven Speilberg's studio.

    It was a disaster. The physics (which Blackley tried to write personally) didn't work, the inverse kinematics was flakey, the gameplay was terrible, and the AI was a dud. And that's according to one of the developers. Reviews were harsh. ("Trespasser is a frustrating game, filled with boring gameplay and annoying bugs.") Sales were poor.

    After that debacle, it's not surprising that the XBox contains nothing at all technically risky. The XBox is an Pentium 3 PC with 64MB, an NVidia GeForce 2, a stripped-down Windows 2000, and manufactured by Flextronics. No risk there.

    1. Re:Seamus Blackley, the man behind Trespasser by Animats · · Score: 2

      Minor correction: the XBox uses a GeForce 3 part.

    2. Re:Seamus Blackley, the man behind Trespasser by Osty · · Score: 1

      Double minor correction: the XBox uses a modified GeForce3 part, with an extra set of pixel and vertex shaders, and the ability to use UMA rather than have dedicated video RAM.

    3. Re:Seamus Blackley, the man behind Trespasser by Random+Man · · Score: 1

      For those of you too young to remember Trespasser: The Crate-Stacking Puzzle Game, check out the following links:

      Trespasser Hype Review

      Trespasser's Start-to-Crate Rating

  45. Don't know about you, but i like my Xbox. by cybrthng · · Score: 1, Troll

    First of all, People complain the Xbox is just rehashed versions of games you already have on your PS2. Well, i don't have a PS2, so it isn't a rehashed game and secondly, 99% of your PS2 games are rewrites of PSX games. Not much is new for PS2.

    My xbox has tons of hours of play from Halo to Project Gotham and several different people running through oddword begining to end.

    I don't have many games, but come on, it isn't about the amount of games you own, but the quality of games you own.

    The Xbox is here to stay, and selling really well. I already have like almost a 100 titles to choose from and the sucker hasn't even been out a year. The Games have been INCREDIBLE for FIRST generation and *NOTHING* is standing in the way of the xbox.

    Incase you didn't know the average Xbox owner is 25 to 36 years old. This croud is a technology oriented and often wealthy crowed. The Xbox has enjoyed a NEVER before seen selling of 3.2 games per console and well, nothing has repeated that yet. The PS2 is for the 18 to 22 year old croud and the nintendo cube thing is any age really.

    Sure the PS2 sells alot, but there isn't a single game i havn't already played on another console that i liked on the PS2. For all those people saying "Halo will be on the PC" but so is Tony Hawk, so is your highly rated GTA3.

    I bet it will be another story come this october when the xbox has been around for a year, sold 5 million units and launches the online gaming network. From racing to Unreal Championshop the PS2 nor Gamecube have anything BUILT IN to compete. The "peripheral" network has never taken off for *ANY* console so i don't see the PS2's ability to use external devices as any means to compete against the Xbox's built in broadband support.

    Yes, the PS2 has a lerge library of decent games and has some great titles you can't get anywhere else, but so does the xbox.

    And i'm sorry, if your pushing graphics, gameplay, connectivity and peripheral support the xbox winds hands down.

    Remember todays games are only pushing today's tvs. The xbox will be able to push graphics beyond what anyone can imagine when it comes to 1080 and 760 hdtv.

    1. Re:Don't know about you, but i like my Xbox. by ethereal · · Score: 1

      This crowed is apparently not a spelling-oriented croud, though (although points for trying every possible incorrect spelling :). Which is sad, considering that they're supposed to be old enough to be out of high school and even college at the ripe old age of 25-36. Oh wait, I forgot - "technology oriented" is code for "can't spell worth a damn". CmdrTaco, for instance, is "technology oriented". Articles about gaming seem to bring out the "technology oriented".

      - ethereal, likes games as well as the next guy, but has just decided that he doesn't want to be known as "technology oriented".

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    2. Re:Don't know about you, but i like my Xbox. by Anonymous Coward · · Score: 0

      "The Xbox is here to stay, and selling really well"

      As for the selling really well, that's not correct. It is selling slightly better than the GameCube in North America, but both combined don't sell as much as the PS2 here.

      And outside of NA the xbox isn't selling very well at all, far below the GameCube. I guess in America if we went for the XFL we'll try going for the xbox because it is big (about the size of a ATX motherboard...) and well hyped... :/

      Sales in Japan from Mar 18 to Mar 24:
      week/total in 2002/system
      85,370/1,189,500/PlayStation2
      40,345 /756,875/GameBoy Advance
      34,448/341,933/GameCube
      7,658/90,282/PSO ne
      5,005/184,036/Xbox
      2,772/46,267/WonderSwan Color
      2,439/51,722/GameBoy Color

      You'll notice the Xbox was off to a reasonable start this year, but sales are already down to 2/3 of the PS1 in Japan! The GameCube is here to stay throughout the world.

      Those sales for last week again:
      85,000-PlayStation2
      35,000-GameCube
      5,00 0-Xbox

  46. *yawn* by Mulletproof · · Score: 1

    Ok, I'm tired of being the X-box martyer ;) Somebody else can convince the ignorant and unwashed masses that MS knows what it's doing ^__^

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  47. Giant robots kick ass. by Mulletproof · · Score: 1

    OMG... I saw that... Soooo tasty!

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  48. Word. by Mulletproof · · Score: 1

    Preach it brotha!

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  49. Blackley's fatal error by Anonymous Coward · · Score: 0
    You can get away with "wacky hijinks" if you are a game developer or creator. You can't get away with acting like a kid if you are developing a console, which is an extremely serious endeavour by contrast.

    From a failed game to a failed console...

  50. Brings jobs to the us? naah... by AltaMannen · · Score: 1

    The PS2 is what really brings jobs to the u.s. first of all all the retail jobs made possible from the strong sales, then all the game development jobs in the u.s.! what the xbox people has managed to do is simply pay flextronics to manufacture the console abroad, pay japanese companies 4x the cost of development to ensure temporary exclusivity of their games and utterly failed to impress the publishers to take a risk on games for the xbox hardware. What the xbox has done is to make more people buy videogame consoles, but they are choosing ps2 because they like the games better so they are really creating more NON-u.s. jobs. Oh, and I don't think the xbox is bad or the games are bad, I just think people like to have a choice when it comes to games they can play. Microsoft has apparently decided that we only need 30 games to choose from each 6 months. Wake up and smell the effects of a monopoly.

    1. Re:Brings jobs to the us? naah... by Frank+of+Earth · · Score: 1

      Laf, this post was so stupid it cheered me up! Thanks for you oblivious comments!

      Creating more non-us jobs.. LOL!

  51. Gamers care about Japan by Mulletproof · · Score: 1

    Even this XBox gamer knows that Japan is where 90% of the good console games come from. Gaming isn't a sub-culture there; It's a lifestyle. It's been the capital of gaming for 20-odd years. To say they aren't important would be an understatment of the highest order.

    The sad fact is that until it becomes an accepted culture here in the US, any help we can get in the Japanese arena would be highly benefical. Ignoring japan as a market and source for games would be suicide since the US doesn't have a devoted following like they do. If we did, then we could say "screw japan". It still wouldn't be a good idea, but native consoles could at least survive.

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  52. also.. by Anonymous Coward · · Score: 0

    It uses a Celeron 733, not a Pentium.

    1. Re:also.. by Anonymous Coward · · Score: 0

      It uses a Celeron 733, not a Pentium.

      No, it uses a Pentium IIIs. P3s have 8-way L2 cache, Celerons have 4-way L2 cache (10% performance difference).

      It's a Pentium III with 128KB L2 cache, but it's still closer to a P3 than a Celery.

  53. Great Story by Jakyll · · Score: 0

    I like these type on inside articles. however If I am going to move from my still fun PlayStation, it will be to PS2. I game too much on PC to purchase a console that is a PC.

  54. Cynicism: To Try or Not to Try by cooldev · · Score: 1, Redundant

    About a year ago I was at a restaurant with a group of friends, and one of them had an XBox jacket. The waiter who served us started pontificating about how the XBox was going to be a failure...

    The main difference between the XBox developers and the people dissing it is that at least the XBox devs are fucking trying: trying to build a great product, trying to enter a highly competitive market where previous wins are irrelevant (Windows, Office). The same goes for the Pocket PC, MSN, SQL Server -- and Linux, RedHat, Lindows, KDE, MySQL, Java, etc.

    I have enormous respect for those people and companies who get off their asses and actually try to produce something. Usually they will fail; the majority of projects (and small businesses) inevitably do. But to have tried is the main thing. It's so much easier to be an armchair cynic, but the cynic is the real loser.

    1. Re:Cynicism: To Try or Not to Try by byran+lei · · Score: 1

      >About a year ago I was at a restaurant with a group of friends, and
      >one of them had an XBox jacket. The waiter who served us started
      >pontificating about how the XBox was going to be a failure...
      >
      >
      Should've listened. Unlike you and friends,the waiter actually knew something about the console game market and how it actually works.

    2. Re:Cynicism: To Try or Not to Try by cooldev · · Score: 1

      Case in point.

  55. American AND Japenese giant robots kick... by Mulletproof · · Score: 1

    I'll agree every mechwarrior through 3 has sucked, but I have to draw the line at 4. MW4 is acually fun to play. And lo and behold, it didn't get good until Microsoft bough the licence... Hmmm...

    No comments on Armoured Core. I liked that too =p

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  56. My log is better than your log. by Mulletproof · · Score: 1

    Even I have to admit the "running better on the X-Box" is debatable... Ports are only what you put into em. Everything says they should run better, but it's been screwed up more than once on every concole in existance.

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  57. No absolutes here.... by Mulletproof · · Score: 1

    All good points and I certainly didn't mean them as absolutes. What I intend to illustrate was the fact that MS is serious about what it's doing and will make the project succeed. The degree of that success, however, is a huge unknown admittedly. It could range anywhere from playing second fiddle to Sony and Nintendo, all the way to total living room domination (doubt that). The point I was trying to make was I just don't think it will be the Atari jaguar or 3do that people seem to think it will be. Finally, Money by no means guarantees success, but it will improve your odds if you know how to use it.

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  58. Shut up by Anonymous Coward · · Score: 0

    Who cares if Sony or MS wins. Fact, no one is going to win in an established market. As long as there's good games, it's all good. Game consoles have been around longer than windows and will be around for a long time. Go back to coding and ignore all this good vs evil noise.

  59. The funny thing about the XBox by Backov · · Score: 1

    I used to work for an IT company that did kiosks, specifically for the Big 3 auto makers. The one I made for them is in most US GM Dealers, and it sucks ass as it was based on an M2 (3DO 2) console.

    When the XBox came out, our quite large, publically traded company asked Microsoft if we could have a dev kit so we could do kiosks on it. They refused. Apparently they weren't interested in supporting any development but games.

    So, we lied and said we were going to do games on it.. 3 months later, their publisher relations guys STILL hadn't gotten back to us. I talked to Seamus through email periodically about this - great guy, but totally disconnected from the biz side of it, he was unable to help us out.

    I don't know about MS, but I DO know that kiosk systems are the ONLY thing that kept the M2 alive for so long. It was stupid to blow us off, the thing is an ideal kiosk machine.

    Ah well, maybe it will get some good games soon.

    Cheers,
    Backov

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