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Doom III Officially Announced

Jacek Fedorynski writes "The end is near. First, id Software's site is updated for the first time since the Quake II times and now they officially announce Doom III!" If you recall, there were some screenshots released last year, but I don't think there's been much since then - these are probably out of date.

113 of 355 comments (clear)

  1. great! by The-Pheon · · Score: 4, Funny

    Now i will have a replacement for solitare at work.

    hope they include a "Boss Key" ;O)

    1. Re:great! by smaug195 · · Score: 2, Interesting

      I am soon to start working on a First Person Shooter for a new company. In fact one of the things I purposefully put in design mode was a panic button for single player mode. Not sure whether to have it pop up a screenshot on screen, or pause and minimize(the screenshot would be customizable, and it would probably be faster *shrugs*) anyhoo, just letting you know your concerns are heard ;-).

    2. Re:great! by Decimal · · Score: 2

      hope they include a "Boss Key" ;O)

      Yeah. Just type IDKBA. (I.D. Kick's Bosses Ass)

      --

      Remember "Bring 'em on"? *sigh
  2. Now I'll have to.... by parkanoid · · Score: 4, Funny

    Overclock my geforce2 above boiling point, like that guy who opened a dimensional rift with his CPU.

  3. I guess I'm in the minority by cbensinger · · Score: 3, Insightful

    but I'd rather see something new than yet another Doom game. Yeah the graphics will probably be impressive and all; but I just can't see the attraction to rehashing the same concepts over and over. I suppose I'm no better as I have Civilization 1, 2, & now 3; but even though I've enjoyed each game in the series none was as good as the first there is just too much repetition in the series (and in any series really).

    Seems like the resources that'll get dumped into Doom 3 could be put towards something new and exciting; although I guess in the economic climate the easy decision is to revisit what's been successful...

    1. Re:I guess I'm in the minority by glwtta · · Score: 4, Insightful

      Think of the resources as being put towards a big part of many new and exciting (and many more boring and repetitive) games - the engine will mostly likely be licensed by many companies over the next few years and will contribute to the development of interesting games... hopefully.

      --
      sic transit gloria mundi
    2. Re:I guess I'm in the minority by nomadic · · Score: 3, Insightful

      The only thing is Id just isn't far enough head to deserve all the press they get. I'm not knocking them; they do make the best 3d game engines around. But their competitors aren't nearly as behind as people would like to think.

      Usually you can't tell which engine a 3rd party game uses, anyway.

    3. Re:I guess I'm in the minority by blair1q · · Score: 2

      Watch the forecredits on those competitors' games. Most of them will credit Id Software somewhere.

      --Blair

  4. DOOM 3 poised to ruin old games? by Phexro · · Score: 5, Insightful

    The mere thought of a new DOOM game is certainly exciting, but... RtCW ruined any joy I could possibly have replaying the old Wolf3D games - there's such a massive gap between high tech 1992 and high tech 2002.

    I have many fond memories of playing DOOM late at night with the volume cranked way up, and it was the game that gave me my love for horror games (Silent Hill, etc) - but could DOOM 3 destroy the replay value of the original DOOM games?

    I think the only saving grace is DOOM's atmosphere - I remember getting jumpy a few levels into episode 2. The graphics in Wolf3D couldn't really present an atmosphere like that.

    What do you think?

    1. Re:DOOM 3 poised to ruin old games? by glwtta · · Score: 3, Insightful

      New games more advanced than old games? Well yes, it's pretty hard to argue with that, though I don't quite see the point. Would you like new games to look as bad as old ones?

      --
      sic transit gloria mundi
    2. Re:DOOM 3 poised to ruin old games? by cptgrudge · · Score: 2, Interesting

      I too remember playing DOOM for the first time on my cousin's computer a long time ago. It was daylight out but the atmosphere of the game just gave you...an insecure feeling. DOOM II was (sorta) more of the same, but ever since then it seems that the games that have come out, though they have better effects and realism, are just not the same.

      I suppose all us twenty-something old timers need to keep in mind that DOOM came out when we were young and malleable, and we've been playing these games all our lives. Maybe we've become desensitized. Anyone younger care to say what they feel on DOOM vs a more recent FPS?

      --
      Qualitas edurus commercium, nullus penitus net rimor, nullus deus beneficium
    3. Re:DOOM 3 poised to ruin old games? by Thing+1 · · Score: 5, Interesting
      Anyone younger care to say what they feel on DOOM vs a more recent FPS?

      I was a couple years out of college when Doom came out. I remember distinctly two events:

      1. Playing Doom enough that when I came to a window in the game, looking down on the courtyard (which I always thought of as Jeremy, possibly because that Pearl Jam album had just come out then) -- and I sat up straighter and craned my neck to see what was out the window.
      2. Walking down the halls of my workplace -- looking for guns and ammo.

      The first is cool because the game had no z-level -- there could be raised floors, but there could never be anything under them. For a game with no z-level to make me believe it enough to crane my neck is impressive.

      The second is just freaky, and I think I may have scared some people discussing it at lunch. ;-)



      To answer your question, I enjoy Quake 3 and Unreal Tournament, but they don't "grip" me like DOOM did.

      One of my favorite games lately has been Sacrifice, which has a somewhat-first-person-view (camera is behind the wizard). The best part is to have an easily-mapped "pause" key (I use "x" since movement is with the WASD method). Then you can really direct your creatures to their fullest extent -- many of them have powers that, during the heat of battle would be difficult to activate. Pausing makes a huge difference in the outcome. ;-)

      I tried Return to Castle Wolfenstein, but it was very dark and jerky. Perhaps that was just the beta version; I deleted it.

      I think it's like heroin or cocaine or any number of drugs for which the body develops a tolerance: it will never be as good as the first time. It cannot be, because of the chemistry involved. Similarly, I've already been surprised by a videogame. I'm not sure it'll happen again, at least not to the same extent. And I miss that. Guess I'm just getting old.

      --
      I feel fantastic, and I'm still alive.
    4. Re:DOOM 3 poised to ruin old games? by bobv-pillars-net · · Score: 5, Funny
      When I caught myself sidestepping around corners, I decided it was time to start sleeping at night instead of playing Doom.

      --
      The Web is like Usenet, but
      the elephants are untrained.
    5. Re:DOOM 3 poised to ruin old games? by weird+mehgny · · Score: 2, Insightful

      The first is cool because the game had no z-level -- there could be raised floors, but there could never be anything under them. For a game with no z-level to make me believe it enough to crane my neck is impressive.

      DOOM *did* have a Z-level, obviously. It is a common misconception that it didn't. There was a technical limit in the virtual representation of a level, but it would've been the same even if a game used three-dimensional coordinates for all vertices but for rendering or clipping reasons didn't allow two rooms above each other.

    6. Re:DOOM 3 poised to ruin old games? by dvdeug · · Score: 2

      One of my friends is a huge first-person shooter fan, but it gets him in trouble; when running around corners, he will instictively try to strafe around the corner. Unfortunately, he's too uncoordinated to strafe and run at the same time . . .

    7. Re:DOOM 3 poised to ruin old games? by yason · · Score: 2, Informative
      DOOM *did* have a Z-level, obviously. It is a common misconception that it didn't. There was a technical limit in the virtual representation of a level, but it would've been the same even if a game used three-dimensional coordinates for all vertices but for rendering or clipping reasons didn't allow two rooms above each other.

      For the technical side, Doom used 2D vertices to create 2D polygons, called sectors, which in turn had the attributes of ceiling height and floor height. So your map would always be 2D but Doom could render the floors and ceilings of a sector to any height.

      Also, there are well-known techniques to trick the Doom engine to have two stories present on a particular place of the map, or even three stories. Creating several bridges on top of and crossing each other is possible, too.

    8. Re:DOOM 3 poised to ruin old games? by |_uke · · Score: 2

      I remember playing quake for a large sum of time once... my brother tried talking to me and I was trying to move the mouse to look at him.... LOL.. did not work so well eh? :)

      --
      Luke
    9. Re:DOOM 3 poised to ruin old games? by nzhavok · · Score: 2

      I had a similar experience with the original diablo. When I woke up in the middle of the night and started trying to kill the bats flying around the room. After that I decided to get some real sleep instead of just 6 hours between bouts of diablo :)

      Also 7th guest creeped me out one time when I was playing it about 4am, surprising since it's a puzzle game, guess it was the sound fx

      --

      He who defends everything, defends nothing. -- Fredrick The Great
  5. What, another *space marine* game? by GeorgieBoy · · Score: 2

    Hmm. Think the storyline might be different this time? My guess is the same old, same old. . .but as long as they keep the cliche exploding barrels from the original games (Doom, Doom II), I'm sure it will play like a charm :-)

    1. Re:What, another *space marine* game? by Ravagin · · Score: 5, Funny

      Think the storyline might be different this time?

      If you recall, the first DOOM was space marines vs Hell. In the grand tradition of Dante's divine comedy, DOOM 3's space marine protagonist will take on the mildly rude legions of Purgatory.

      On the distant moon of Pluto, a top secret government project goes horribly wrong, opening a portal into Purgatory itself! Heathens, unbaptised babies and who knows what else have been set loose, and only you can save humanity.
      And they killed your rabbit.

      --

      Karma: T-rexcellent.

    2. Re:What, another *space marine* game? by Ravagin · · Score: 2

      Damn! I knew it wasn't a good idea to try religious humor late at night.

      Just did some quick research, and there seems to be some confusion over the matter. Apparently, the official protocol ("element of faith" as one site put it) for unbaptized babies is Purgatory, but the generally held belief among theologians and others is limbo. Seems some Pope made a statement at one point that utterly confused the matter. Boy, those popes.

      Purgatory, limbo, heaven, hell... so confusing... give me Hades any day, or simple reincarnation....

      --

      Karma: T-rexcellent.

  6. Yay for tech demos by Perianwyr+Stormcrow · · Score: 5, Insightful

    Each id game is pretty much a tech demo for what we should expect to see in the intervening years between games- I don't expect much out of Doom III- but it's a harbinger of the next Half-Life.

    --

    What we call folk wisdom is often no more than a kind of expedient stupidity.-Edward Abbey

    1. Re:Yay for tech demos by tswinzig · · Score: 4, Informative

      Each id game is pretty much a tech demo for what we should expect to see in the intervening years between games- I don't expect much out of Doom III- but it's a harbinger of the next Half-Life.

      Speak for yourself. For many people that enjoy deathmatch over single player, the id Software games are king. I still prefer Quake 3 Arena over any other for deathmatch.

      --

      "And like that ... he's gone."
  7. Doom Gameplay in a fully 3D engine by galaga79 · · Score: 5, Interesting

    It will be interesting to see if they can retain the original Doom gameplay in a fully 3D engine. I recall in the original the gameplay was very arcade like with with lots of enemies to fight at once, and that was possible because sprites use up far less resources than high polycount models. However looking at the screenshots it appears the emphasis is less on large confrontations and more about creating a sense of supsense through lighting.

    1. Re:Doom Gameplay in a fully 3D engine by ymgve · · Score: 3, Insightful

      Two words:

      Serious Sam.

      That game had TONS of enemies onscreen at once, all of them running straight for you. I guess there were 50-100 at most. If nothing else, it shows that even fully 3D games can have more than five enemies at once.

      (but that doesn't mean Doom 3 will go for lots of enemies. And sometimes less is better. Remember Alien?)

    2. Re:Doom Gameplay in a fully 3D engine by Glytch · · Score: 3, Interesting

      Better yet, remember the Alien Total Conversion for Doom 1? That was even scarier than Doom itself. The first level scared me the most. Less is better, as you said. :)

    3. Re:Doom Gameplay in a fully 3D engine by tfoss · · Score: 2, Interesting
      and more about creating a sense of supsense through lighting.

      Funny, the sense I got from the screenshots was: "it's just too damn dark to see anything in here."


      -Ted

      --
      -=-=- Quantum physics - the dreams stuff are made of.
    4. Re:Doom Gameplay in a fully 3D engine by SmittyTheBold · · Score: 2

      Fully 3D? Uh...I remember the "blood" being basically sprites rendered on planes...

      But yeah. lots o' crap on the screen. That's what I live for.

      --
      ± 29 dB
  8. Why link to Yahoo!? by cliveholloway · · Score: 3, Informative
    ...when the press release is also on the ID web site???

    .02

    cLive ;-)

    --
    -- Trinity in high heels carrying a whip: The donimatrix - there is no spoonerism
    1. Re:Why link to Yahoo!? by Servo5678 · · Score: 4, Funny

      Why link to Yahoo? Because we like ID and don't want to /. them ;-)

  9. may 22nd by Maskirovka · · Score: 5, Informative

    For the record, the electronic arts expo is may 22nd to 24th, which is when they'll show off Doom3.

    1. Re:may 22nd by Osty · · Score: 2, Informative

      electronic arts expo

      That would be Electronic Entertainment Expo (thus, E3). Electronic Arts (EA) is a game publishing house, most famous for their sports lines (Madden, NHL, FIFA, etc). While they're big, I don't think they're big enough to have such an important expo dedicated solely to their products.

    2. Re:may 22nd by Glytch · · Score: 2

      Maybe it's the fact that I'm reading Illuminatus right now and my brain is scrambled, but doesn't that seem like a very curious date? The fifth month, with the 23rd in the middle of the conference. I think Eris is a Doom fan.

    3. Re:may 22nd by Loligo · · Score: 2

      >>electronic arts expo
      >That would be Electronic Entertainment Expo

      Woah. Geek meme alert. I've seen that before.

      EA's big, but they're not a xerox of band-aid or anything.

      -l

  10. Quake, still my fav. by ekool · · Score: 2, Insightful

    Quake, to this day is still my favorite.

    Sure, I loved Doom 1 -- I first started playing on my 386sx25, postage stamp sized screen in low detail... i could tell when someone was shooting at me because the screen turned red. I would swivel in a circle until i saw flashing :)

    Then, my upgrade to an SLC2/66 -- Still couldnt run full screen full detail, but it was much better...

    Lots of late nights playing co-op over my v.fc zoom modem (sysop special)

    Playing 4 player doom2 over modem (APCi add on, lotsa money, lotsa hardware needed) was awesome..

    But, I'll never forget my first night playing doom. Sitting in my bedroom, sound going through my stereo, fire up the game and the first thing you hear is an awesome NIN song.... the ambient sounds were just awesome. The music couldnt have matched the maps better....

    Monsters jumping out, sounds perfect... scare the hell out of you. I have never felt so immersed in my life while playing a game.

    Thats just single player... multiplayer I spent more hours in that game then any other game ever. Alot of the mods kept it alive, especially TF before cheats became rampant.. If there was a cheat free version, I'd still be playing it today. Even the non GL version, since the "feel" was there, and it wasnt in the GL version.

    I dont think id has ever come close to Quake as far as "feel" has come.. the mouse always feels not quite up to par, and the movement has been slightly 'off' since that engine... Just, nothing has ever felt right since then.

    Its the small things that make all the difference.

    1. Re:Quake, still my fav. by theCURE · · Score: 3, Insightful

      Exactly, and i think the problem is making things more realistic. people don't want real, they want fast and smooth. It's all about reflexes, and i think Quake 1 shows it. Take a look back at streetfighter II and those types of games...even ms. pacman was a really fast game. They try to make it too realistic. the theory of running around shooting dumb guns and doing rocket jumps is all a falsehood anyway.

      The game should be quick and engaging. What makes the new engines suck is the level of detail that was implemented at the cost of making everyhing slower. i want speed, pretty always comes second.

      --
      "i can never say no to anyone but you"
    2. Re:Quake, still my fav. by ComputarMastar · · Score: 2, Informative
      the mouse always feels not quite up to par, and the movement has been slightly 'off' since that engine... Just, nothing has ever felt right since then.
      Thats because everything up to glQuake was DOS and in that OS you can poll the mouse as often as you want and always get the real current value. You could even get down to mouse mickeys (the best way, IMO, to do mouse control in a FPS). I remember Carmack bitching about the mouse when he converted over to Win32-native. The complaint, as I remember it, was that no matter how many times per second you poll, the driver only polls the hardware X times per second and theres no way to change that. Thats where hacks like m_filter came from. Hopefully, some day MS will write an OS from the ground up with gaming in mind instead of hacking gaming features into an OS designed to run business apps. I wouldn't hold my breath waiting for that though :/
    3. Re:Quake, still my fav. by pnatural · · Score: 2

      if you liked TF, you might be interested in Q3F. It's Q3 based, obviously, but they just released a new version that is really slick. It's the most fun I've had playing a varient of TF since the original.

  11. Re:Ho hum. Looks lame. by Have+Blue · · Score: 2

    Those screenshots were taken off a Quicktime stream of last year's Macworld SF keynote. Anything would look like ass after that.

  12. It's been announced before by OblongPlatypus · · Score: 4, Insightful

    Aside from the original .plan update from Carmack, there's been at least one official press release announcing Doom III before. This is just one of those "it's getting closer to release date so let's announce it again to make sure people haven't forgotten about us" press releases.

    --
    -- If no truths are spoken then no lies can hide --
  13. What about the tomb levels? by roystgnr · · Score: 3, Insightful

    Don't tell me you weren't at least a little creeped out by the zombie soldiers breaking through the walls or rising up from the fog. I admit, I did the "late night, lights off, volume up" thing myself to try and enhance the atmosphere, but for at least one level the RtCW guys did pretty good by themselves.

    1. Re:What about the tomb levels? by mobets · · Score: 2

      The first time I played the second episode in Quake. I had gotten home pretty late from work (retail sucks) I was tired, and it was dark. I wanted to play it since I had bought it that night. I put my headphones on so I wouldn't wake any one. I could hear the dog around the coner. I knew it was there, but when it jumped out of the darkess at me, I went throught the roof. I think that creepy CD Audio added a lot to the atmosphere as well.

      --

      It was me, I did it, I moved your cheese
    2. Re:What about the tomb levels? by Ed+Avis · · Score: 2
      The only thing that I found creepy in a computer game was the sound of laser fire in Elite. Something about the blackness and emptiness of space, and then you hear this noise. As it says in the manual:
      Laser fire striking the defensive shields makes a light screeching sound. Listen for laser fire striking the hull direct. Through damaged screens it makes a low, screeching sound. DANGER.
      Of course it has to be the original BBC speaker sound: other versions of the game on machines with better sound hardware just don't sound as creepy.

      It probably helps to have a slightly underheated room, too.

      --
      -- Ed Avis ed@membled.com
  14. The key to restarting the tech economy by Brian+Stretch · · Score: 5, Funny

    Yes, Doom 3 could do it. Betcha it comes out right about the time people are looking for a way to justify buying nVidia's latest & greatest and AMD's shiny new ClawHammer. Surely they'll do a x86-64 compile? Millions will buy new gear to play the game in all its glory. Hooray, we are saved!...

    ...but then tech worker productivity will plummet for the next month, the Internet will crash from millions playing Deathmatch, the federal deficit will skyrocket, and the whole economy goes into the crapper. Damn, I knew there had to be a catch.

    Screw it. Pass the railgun, lock & load.

    1. Re:The key to restarting the tech economy by minusthink · · Score: 2

      "...but then tech worker productivity will plummet for the next month, the Internet will crash from millions playing Deathmatch, the federal deficit will skyrocket, and the whole economy goes into the crapper. Damn, I knew there had to be a catch. "

      right.. but there'll be a mainstream 64-bit processor? clearly, the good outweighs the bad.

      --
      "when life gets complicated, I like to take a nap in a tree and wait for dinner" - Hobbes.
  15. Officially announced means by Screaming+Lunatic · · Score: 4, Informative

    It means that they found a publisher, which is Activision. Having a publisher means they can put on a better show at E3. id definitely did not want to go to E3 without a publisher. Activision does what it is good at: marketing. id does what it is good at: making cool shit. The Activision deal should not be a surprise since they also published RtCW.

    1. Re:Officially announced means by OblongPlatypus · · Score: 3, Insightful

      The Activision deal should not be a surprise since they also published RtCW.

      ..and Doom II, and Quake, and Quake II, and Quake III, and..

      --
      -- If no truths are spoken then no lies can hide --
    2. Re:Officially announced means by Chris+Pimlott · · Score: 2

      wrong. Doom II and Quake were NOT published by Activision.

      Doom II was distributed by GT Interactive. Quake was initially distributed entirely by id Software (remember those 'locked shareware' CDs?); I think GTI was involved with the later boxed versions.

    3. Re:Officially announced means by Screaming+Lunatic · · Score: 2
      "The Ferraris are only gravy, honest?" -- John Carmack"
      I don't think they care too much about money. Management wise, id has a CEO by the name of Todd Hollenshead. Other than that everyone is pretty much either a programmer, or an artist. They don't have the manpower to publish or market. And I don'ty think they want to publish or market.
  16. DOOM is what turned me into a geek... by Anonymous Coward · · Score: 4, Interesting

    If it weren't for DOOM 1 and 2, I probably wouldn't be the CS major and full-time geek I am now.

    All those days of editing config files and especially creating my own levels that many of my friends have played -- that's what made me love the command-line, what later led me to love *nix, what made me realize the true power of computers.

    John Carmack, thank you for paving the way to my future.

  17. This has all been hashed out many times by Chirs · · Score: 5, Interesting


    Go read some of the FAQs on the C++ newsgroups and sites.

    C++, when programmed well, is about the same speed as C when programmed well. However, it offers various ways of improving programming when properly handled.

    Look at the Boost++ library as an example of using C++ to get levels of numerical performance near to Fortran--which was almost impossible with plain C.

  18. Finally a new version ... by laxian · · Score: 2, Funny

    ... so that for future school shootings ... when the media mentions that the kids played "video games like Doom", they will be talking about something that modern kids *actually* do.

    --

    our written thoughts are gifts to our future selves

  19. Now with Borg Implants by Alien54 · · Score: 2
    I can see this now, special inputs for those of you with Borgified implants

    extra creepy crawly skin sensations, programmed just for you by those wonderful game programmers.

    Especially good when you are hiding in a corner, trying to stay perfectly still in ambush.

    --
    "It is a greater offense to steal men's labor, than their clothes"
  20. Play jDoom just for kicks... by antdude · · Score: 5, Interesting

    If you can't stand the original DOOM graphics, then try JDoom with pretty graphics and effects. I had a blast replaying episode 1, 2, and DOOM II. It uses the original WAD files so you still need the original DOOM games!

    Sorry, no Linux port (only Windows) :(. Bug the author for one though ;).

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    1. Re:Play jDoom just for kicks... by antdude · · Score: 2

      DOOM rocks :).

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    2. Re:Play jDoom just for kicks... by Junta · · Score: 2

      http://legacy.newdoom.com/ is more interesting to me, it runs under linux.

      --
      XML is like violence. If it doesn't solve the problem, use more.
    3. Re:Play jDoom just for kicks... by antdude · · Score: 2

      Junta: I tried that one before. I just didn't like staring at the sprite images :). The polygon models in jDoom rock.

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  21. Re:C++ is supposed to be better?? by aardvarkjoe · · Score: 2
    Since when are "applications that don't squeeze the last drop of performance out of a system" not qualified as real programming? For the most part, remember, CPU speed isn't the big bottleneck that it used to be; the overhead involved in using C++, in most instances, isn't particularly important, even in gaming.


    Now, the whole 'C++ is better than C' notion is rather silly (of course, since you were replying to a troll, it's not like anyone was claiming it anyway), but stop slinging the FUD about. It's not a matter of one is slow, and one is fast -- it's a matter of picking the right tool for the job.

    --

    How can we continue to believe in a just universe and freedom to eat crackers if we have no ale?
  22. Re:GPU by wackybrit · · Score: 3, Informative

    In fact I was waiting for Doom III to buy _the right_ 3D card for it. Now the time has come.. wich one is it?

    Don't get too excited, my friend. Don't expect to see Doom III for quite some time. No dates have been mentioned yet, and it might not even be out by Christmas.

    That said, Carmack has said a good GeForce 3 will run the game at a 'playable' frame rate.. but that might only be at 800x600. A super top-of-the-range GeForce 4 should see you okay.

    However, since you don't want to play games, and Doom III won't be out for ages anyway, why not just wait until a few weeks before its out and then buy whatever you can afford? You'll probably want to get up into Athlon 1400+ territory too, and some DDR memory wouldn't hurt either ;-).. it's gunna need some serious memory bandwidth.

  23. What makes Doom by steveha · · Score: 5, Insightful
    The big question on my mind is whether this will really be a Doom game with modern technology, or whether it will really be another Quake with some scary trappings.

    To me, the defining features that make Doom are:

    Dozens of monsters swarming you all at once

    Monsters that can be tricked into killing each other

    Light and music providing atmosphere

    All this talk of how pretty Doom III will be, and how you will need a GeForce 4 or Radeon 8500 to play it, are making me worry that maybe you will only see a small handful of monsters at a time (like Quake). I'm not too worried about the other points.

    By the way, the screenshots reminded me a lot of the movie Aliens (the James Cameron sequel to Alien). I hope someone does a total conversion, or maybe they use the Doom III engine for an Aliens Vs. Predator game.

    steveha

    --
    lf(1): it's like ls(1) but sorts filenames by extension, tersely
    1. Re:What makes Doom by ilumits · · Score: 2, Informative

      And don't forget the *speed*. Developers are so concerned with having players move at a realistic speed, that they forget that it's fun to whiz around a level at a pace faster than your mind can think.
      Dozens of monsters swarming you all at once
      Aye! The one current game I can think of that offers this is Serious Sam 2 (I'm sure the original does, as well, but I've yet to play it). An arcade-style romp that you don't need 53 fingers to play.

    2. Re:What makes Doom by Vireo · · Score: 4, Informative

      I'm sorry to disappoint you, but I read somewhere (I think it was an interview with Carmack) that Doom 3 will be so polygon-heavy that even the basic gamespeed will be slower (and more realistic, no more running at 30 mph) -- not to mention that there will be few monsters at once. Last year they mentionned a GeForce 3 as a minimum for the game.

      However, you'll probably be delighted by the lighting and overall atmosphere, judging by last year's screenshots. Also, if I remember, dynamic lighting computations will allow tricks like a character half hidden in the shadows, slowly revealing himself as he moves; or incredible lights-behind-fans effects including shadows.

      I think Carmack and the rest of id Software know very well that yet another no-plot, dumb-action Wolf/Doom/Quake-like game will be badly perceived by the public; for my part, I wouldn't be surprised if Doom 3 is a story-driven game much closer to an interactive movie.

    3. Re:What makes Doom by Broccolist · · Score: 2, Interesting

      Although they're claiming it will have a story, I have serious doubts that the ID software team is capable of writing a decent storyline. Consider all their previous games, and Carmack's admission that (IIRC) he enjoys watching action movies and not much else. Not that I really care, since I rarely play games for the story, but if that's what you're expecting you probably shouldn't get your hopes up.

  24. looking forward to technology by mrm677 · · Score: 2, Interesting

    I'm really looking forward to any product ID Software puts out. Why? Because they always raise the bar as far as 3D game engines go. However, I really don't enjoy ID games. Their forte is in graphics engines and not putting it all together. For example, I personally believe that Medal of Honor: Allied Assault is superior to RTCW in every way (graphics, sound, multiplayer). And yes, I own both games.

    Put this engine into the hands of a development house such as Raven Software, and you will see works of art!!

  25. Doom3 spurs on the next Tech economy! by Apoptosis66 · · Score: 3, Interesting

    I know this is going to sound rediculas but it is true, I have been planning my next computer purchase around the release of Doom3 for almost two years now. Hopefully that new Nvidia GPU is out before the game, I would also like a Hammer (or whatever they are calling it today) to go with it. I think Doom3 will be a big boost to computer sales. I remember going out and buying the first pentium computer just to play Doom 2 with my friends. Is Doom 3 going to increase anyone elses computer spending?

  26. x86-64 and OpenGL 2 versions? by Anonymous Coward · · Score: 5, Interesting

    John Carmack is realistically the only reason we have any OpenGL support from companies like ATI.

    Will he release an OpenGL 2.0 targetted version of the game with more features for next generation cards like the one announced by 3DLabs or just release one version with half a dozen different rendering paths for all the different chips that can run the game to avoid favouring any company? Probably not because Windows will only be at version 1.1 of OpenGL, but maybe if he wants to see OpenGL 2.0 be viable instead of just DX9...

    Is there a company more likely than id to release a downloadable x86-64 version of their game? I'll be interesting to see if x86-64 with all those other SSE registers can offer extra performance in a game... We've heard 5% more performance on average, will FPU intensive games be at the 0% range or really high?

  27. You're not the only one in the minority by Infonaut · · Score: 2
    It seems to me that game series are in many ways akin to movie sequels. "If it worked the first time, it'll work again!"

    Of course, with games, the technology gets that much better between sequels, so there is more to get excited about. But there are just so many first-person shooters, and essentially they are all the same. You go through levels, shooting people and things, picking up more powerful weapons, and shooting some more people and things.

    Raw computing power has been driving the computer games industry for some time now, but I'm still waiting for the day when someone can come up with a truly engaging VR game that isn't based on the same, tired formula.

    Flame away ;-)

    --
    Read the EFF's Fair Use FAQ
  28. Re:Doom was alright... by laserjet · · Score: 2

    Doom had better graphics than wolfenstein, no question about it.

    I liked wolfensten better because I thought killing nazis was better than killing monsters, thus I coulc play wolfenstein for hours.

    --
    Moon Macrosystems. Sun's biggest competitor.
  29. The C++ code isn't the bottleneck. by Christopher+Thomas · · Score: 2

    I don't even know where to begin. Only someone who didn't understand anything about compilers and the hinderance that unnecessary abstraction creates would make the statment that C++ is better for programming games. C++ is fine for applications that don't squeeze the last drop of performance out of a system because memory usage and overhead are considered acceptable trade-offs. But for real programming the only way to go is hand optimized C and assembly.

    The bottleneck for all games for the past 5 years or so has been the graphics card, for the machines most gamers play new releases on.

    The graphics libraries are already written in hand-tuned assembly where needed. This is the domain of the graphics card manufacturers (or the driver companies they contract to do it, but I digress).

    I would be surprised if the CPU breaks a sweat when running game engine code, so writing it in C++ makes a _lot_ of sense, as *well-written* C++ is more modular (and thus more maintainable and extensible) than C.

    Triangle transformation libraries and so forth in the engine could easily be written in inline assembly if they're under enough load to justify the obfuscation. C++ supports this too, you know.

    In summary, I think your complaints about using C++ in game engine code are unfounded.

  30. Re:DOOM and DOOM II were all about atmosphere by King_TJ · · Score: 5, Insightful

    Hmm... I'm not even sure it's so much "atmosphere" as it is originality. When games like Doom (or even Duke Nukem 3D) came out, they were so much fun because you never knew what was going to happen next. The weapons were mostly "never seen/done before", and the enemies would truly scare you as you kept running into more and more powerful ones with new tricks up their sleeves.

    This whole 3D shooter genre has been done and re-done so many times now, I think we've gotten to the point where we've seen everything. Tricks like grenades you could toss and detonate with a second click of the mouse aren't "awesome" anymore. It's not exciting anymore when you push on a secret wall or walk over a sequence of buttons on the floor that open up a new room. All that's left is to keep incrementally improving the graphics resolution, and make good use of surround sound.

    When they attempt to improve things by adding more storyline (movie sequences/intermissions), that's not even so great anymore. It is, after all, still supposed to be an action game. Those cut scenes just make for more B.S. to click past and slow down the loading of the next level. There was a time when people watched those in awe, just to see the "real-life" graphics quality of them. Nowdays, everyone's seen full-screen multimedia - and we just don't care anymore.

  31. System Req's... by Wheaty18 · · Score: 2, Funny

    All your resources are belong to us.

    Yeah I know, but it's late, give me a break ;)

  32. That's nice, but i'd rather like to know by zurmikopa · · Score: 2, Funny

    Will idkfa still work?

    I may no longer use cheat codes, but nostalgia will force me to try this one.

  33. Re:C++ is supposed to be better?? by Jah-Wren+Ryel · · Score: 2

    Take it to comp.arch. Smart compilers often beat "smart" programmers and that is a common discussion over there.

    --
    When information is power, privacy is freedom.
  34. iD is Flash by mojo-raisin · · Score: 2

    Because reading the idsoftware site requires flash, and some of us dont' have flash installed.

    1. Re:iD is Flash by Saib0t · · Score: 2
      wrong: http://www.idsoftware.com/index.php?flash=false try for yourself...

      Although I have to admit I'm pretty disapointed it doesn't render correctly with Mozilla :(

      --

      One shall speak only if what one has to say is more beautiful than silence
  35. ok... but by Ender+Ryan · · Score: 2
    Yeah, people always say that, however practice often proves different than theory. For their entire existence, the Quake engines have been far superior to any other engine no matter what language they are written in.

    Interestingly, the Quake engines have also proven to be far, far more stable and portable.

    Given that Carmack has consistently developed the best gaming engines, I'd say he probably knows what he's doing.

    --
    Sticking feathers up your butt does not make you a chicken - Tyler Durden
  36. Holy shit... by AnimeFreak · · Score: 2

    If a single movie can cost an economy $300,000,000 in a single day, just imagine what Doom III will cost when it is released.

    The economy will lose that amount every day for the next four months after the release. :D

  37. 3D will trickle down to Pocket PC to make XBoy by yerricde · · Score: 2

    When your OS starts requiring a 3D accelerator, you know there's gonna be some major upgrading afoot.

    Why would .NET Server require a 3D accelerator? Datacenter hardware is almost always headless.

    If Longhorn requires a 3D accelerator, it will raise the price of systems using Longhorn Embedded (the successor to Windows XP Embedded), making Linux or *BSD (which is not dying) seem more attractive. Is Microsoft going to push CE for such devices? Or is Microsoft going to require simple 3D hardware in a coming generation of Pocket PC devices, in effect creating the XBoy?

    --
    Will I retire or break 10K?
  38. Re:Nuh-uh! by spike+hay · · Score: 2

    What open-sourcers need to do is just build a top-of-the-line engine for ourselves, instead of relying in Id Software's outdated Q2 engine. It would be a project, yes, but it would kick the arse of the souped-up quake 2 that is under development right now..

    --
    If you don't understand any of my sayings, come to me in private and I shall take you in my German mouth.
  39. Re:DOOM and DOOM II were all about atmosphere by jcsehak · · Score: 2

    I dunno, i think there's plenty of original stuff they could do--they just aren't doing it. I heard from friends how Tribes and Tribes 2 are all team-based, but it never came out for the Mac (or Linux AFAIK), so I was SOL. I'd love to see:

    1. More team-based games. How cool would it be to be in a humvee, one guy driving, another at the machine gun, perhaps trying to destroy a tank with 6 guys in it, each doing the job of whatever those 6 guys do in a real tank. Or, *drool*, how about one guy flying the millenium falcon, and two others at each gun, like in the movie? Or any other jet or spaceship, for that matter.

    2. Why not add the quake engine to everquest? Right now, EQ is boring, because you just click "attack" over and over again to kill something. But what if you had to be good at mouse-and-keyboard coordination in addition to just having a sword +82? This could partially eliminate newbies buying high-level characters on ebay, because they'd find they're no match for a player 5 levels lower with great m&k skills. Maybe when you get 1000 frags then your strength goes up 1, or something. This actually might be what these guys are up to; I haven't explored the site enough to find out exactly what the game will be like.

    3. How about some scheduled large campaigns that emulate great battles of history? You could pick, say, a decisive civil war battle, find out how many people were involved, and once you had enough people signed up, schedule it for a week later. It might be tricky to get it to be fun, but it could be a great way to learn first-hand (well, 1.5st hand) about history. Hell, why not have history classes of rival high schools or universities fight it out?

    4. I want to see a EQ-Quake game involving pirates. You'd get a crew (like a clan) together, get a ship, and look for merchant ships that you could attack and plunder. Or you could attack other pirates and steal their loot. Of course, you'd have to constantly keep on the lookout for the British navy. OR (ooo, this could be really cool), you get a bunch of friends together and buy a ship for like $50-100 real money. Your skill at capturing merchant ships would determine if you were able to plunder enough booty to pay for your initial investment. Alternatively, it could be just a pirate vs. pirate thing, and the publisher could simply take a small % of everyone's loot to pay for hosting fees, servers, etc. That way, it could be worked so that people didn't have to pay those annoying monthly membership fees. It would almost be like gambling! Would the feds step in if it was? What great press that might be!

    These games could all look like ass, I wouldn't care. It's all about gameplay. How refreshing would it be to have a new game come out that you didn't need to buy a new computer to play?

    Oh well, it was nice ranting, but I guess I'll go back to looking at screenshots, saying "ooh, that looks pretty," and playing tetris, infocom games, and pong.

    --

    c-hack.com |
  40. GCC's code gen on some platforms is poop by yerricde · · Score: 2

    Smart compilers often beat "smart" programmers and that is a common discussion [in news:comp.arch].

    Often, but not always. If you start from the output of gcc -O3 and then carefully tweak each line of generated code, you can often double the speed, especially on platforms such as ARM and Alpha where GCC's code generator isn't yet up to snuff. Some architectures (such as ARM7TDMI) have auto-promoting 32x32=64 bit multiply instructions, useful for fixed-point signal processing, that GCC can't figure out how to use. Bit-twiddling (compression, encryption, etc.) is faster in assembly than in C because in assembly, you can get at least an extra 20% by leveraging the carry and overflow bits. Then you can prove in a profiler that your hand-optimized assembly version is faster. Of course, you'll want to keep your old C version around so that ./configure can fall back on it when confronted with an unknown architecture.

    --
    Will I retire or break 10K?
  41. Perspective by A_Non_Moose · · Score: 4, Interesting

    Wolf was great because it brought FPS's on to the scene...but IMO it was not very immersive.

    DooM I and II were visually impressive for their day, but the Immersion Factor is what made the games kick ass. Fun with chainsaws too.

    Ultimate Doom. Summation: AAAAaaahhhrrruuughhh!
    Get the most sadistic SOB's to make levels that challenge you to no end. Even if you tired of DooM...those levels just plain ROCKED!

    Heretic (doom engine)..I can look up! and down! and I can FLY, I can FLY!! yeeehaaa.
    Not terribly immersive, just fun to play.

    Quake. Hummm... just WOW ain't quite good enuf.
    Fun, Fast paced, decent AI, Swim, dammit, swim!
    And a rocking soundtrack to boot.

    Quake II. Good deathmatching, so so Single Play.

    Kingpin. Solid game play and death match. Fast, furious, neat weapons (HMG's rule..they RULE!)
    (loved getting quake players in game and using the grenade launcher...doesn't explode on contact..hehe...freak out time)

    Quake III. Awesome Grfx, well done AI, and Single Player Deathmatch...interesting and fun in an eveloutionary way.

    (I leave out Descent 1,2 and 3. One came out after doom2 and had a section called "Doom recovery 101. True 3d environment and wicked AI.
    Bots would *HUNT* you, tag team you, rush you or lure you while others smacked you around... just brilliant...and kept getting better).

    DooM3...We'll see. The only saving grace for Q3 was: I could play it on my Mac, and now on my dual box with SMP enabled and a TNT2 (was a gimme, and PCI only system..meh).
    I hope id makes some concessions for "us" of the not-quite-state-of-the-art-fronkenstheen-boxen-own ers.

    .

    --
    Have you read the moderator guidelines? Well, have you, PUNK? (and I want a Karma: Gnarly option)
  42. Portability == Will it fit in my pocketses? by yerricde · · Score: 2

    We are not running games on 386/16 machines anymore, 3D rendering is not done in software anymore

    Maybe not, but we are still running games on ARM/16 machines. Palm, Pocket PC, and Game Boy Advance will be around for a while. There's Doom 1 for GBA, and yes, it renders in software to a 120x120 pixel frame buffer.

    Portability

    Those not in the software biz define portability as "can I put it in my pocket?"

    thanks to hardware 3D acceleration (a concept that seems completely alien to you)

    And battery-powered devices (a concept that seems alien to 3D apologists)

    Today's optimizing compilers often produce code that's far more efficient than most hand-optimized assembly.

    Unless GCC doesn't have a good backend for the arch <cough>ARM</cough> <cough>Alpha</cough> or its runtime library isn't completely optimized <cough>newlib software divide on ARM</cough>.

    --
    Will I retire or break 10K?
  43. Re:But... by Squareball · · Score: 3, Funny

    Do what I do.. move the mouse and say "oh this damn thing locked up again!" and then hit reset! ;) Works every time. AND it got me a new work computer because they were convinced mine was too "old" and locked up too much because of it.

  44. Re:DOOM and DOOM II were all about atmosphere by Phexro · · Score: 2

    "..Tribes and Tribes 2 are all team-based, but it never came out for the Mac (or Linux AFAIK)..."

    Loki ported Tribes 2 to Linux. You can probably find it pretty cheap now. here's a petition to port it to Mac OS X.

  45. This won't be real Doom by Jacek+Poplawski · · Score: 2

    Have you ever played Wolfenstein 3D? What do you think about RTCW? I am still playing Linux demo online, I like it. But it's not game like Wolf3D, it's not next Wolf, it just modified Quake3. This game has nothing in common with Wolf3D.

    Doom was special. It wasn't game you play and forget 3 months ago. You can say Quake or Half Life was special too, but it wasn't, not that way.

    Can you imagine Doom with full 3D-characters? I can't. Most important thing in Doom/Doom2 was dark athmosphere, no other game ever was so brutal, so dark, so heavy. Show me the game when you can shot somebody with shotgun and it looks like in Doom, show me the game when you can shot barrel and person standing next to it blow up like in Doom. Even Duke Nukem 3D was not so perfect.

    Or maybe it is possible to create 3D characters which looks better than Doom's imps or Duke Nukem ? Maybe one day, on 10GHz CPU...

  46. 3DR should take a hint.. by Chicane-UK · · Score: 2

    ..from the id/Activision guys who have got the RIGHT idea.. release piccies now and then, movie clips, and make a good presence at E3 to get your fans really into it. That way they will be busting the doors down at the local geek shop on the day of release.

    3D Realms have decided to be a no show at this years E3.. I really can't understand why. I personally feel somewhat cheated as a fan waiting to see the game - you would *expect* to get some more juicy nuggets of game information, yet the 3D Realms media blackout continues - I'm sorry, but I can't just keep getting 'promised' that Duke Nukem Forever will be the BEST game ever when it is released.

    And why do you get the feeling people will be complaining about the same thing again in the run up to next years E3?

    --
    "Hey! Unless this is a nude love-in, get the hell off my property!!"
  47. I forgot to mention the polygon models! by antdude · · Score: 2

    It no longers uses the boring 2D sprites for enemies. It is all polygons like Quake games. The author basically replaced them with 3D models. They are VERY nice. :)

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  48. What I would do. by autopr0n · · Score: 3, Insightful

    two things, 1, record the image of the screen before the game starts. When the user hits the panic button, the image would be displayed in the game. Then minimize the game, that way the boss won't see a flash of the game, and the computer would still be useable if the boss does more then just walk by.

    --
    autopr0n is like, down and stuff.
  49. ps2 by autopr0n · · Score: 2

    There's a program called 'ps2rate' that will change the actual hardware speed of the mouse sampling, up to 80. It feels really werid at first, but once you get used to it it's just soo smooth (this is in windows).

    I'm to lazy to give up my USB optical mouse, though :P.

    --
    autopr0n is like, down and stuff.
  50. No more DOOM by CanadaDave · · Score: 2

    I think the whole running around killing monsters thing is getting old. That's why Quake III is such a hit for multiplayer gaming but isn't all that exciting when played level-by-level. I think Return to Castle Wolfenstein is one of the best 3D action shoot-'em-up games to come out in a long time. Parts of the plot are far-fetched, but a lot of it is at least somewhat believeable, and at least to soem extent based on real things, like the Nazis, and spies in WWII times. It rules, that's all I'm saying, and think they put effort into making more series like this (with new plot lines) instead of making a 3rd sequel to DOOM.

  51. "forward looking statements"? by mark-t · · Score: 2, Insightful

    Okay, the guy that wrote this couldn't possibly have anything more than a grade 8 writing level. I think the term he was actually looking for was "projections".

    "forward looking statements"... sheesh... I almost physically cringed when I read that.

    1. Re:"forward looking statements"? by freeweed · · Score: 2

      Okay, the guy that wrote this couldn't possibly have anything more than a grade 8 writing level.

      Nah, just needs an MBA for that. :)

      --
      Endless arguments over trivial contradictions in books written by ignorant savages to explain thunder in the dark.
    2. Re:"forward looking statements"? by pgpckt · · Score: 2


      If you ever read a 10-K filing on the SEC website, you will find the phrase "forward looking statement" is standard. It is a standard accounting term. Try not to critique something you know nothing about.

      --
      Lawrence Lessig is my personal hero.
  52. idtla by MadFarmAnimalz · · Score: 3, Funny

    Open letter to John Carmack:

    The masses demand their 'iddqd' and 'idkfa'. We wimps wanna Doom too. And three even.

    --
    Blearf. Blearf, I say.
  53. ZDooM has a linux port by axolotl_farmer · · Score: 3, Informative

    The GPL:ed DooM port ZDooM has a linux port.

    There aren't any pretty flare effect like in JDooM, but you can play at high res and use mouselook etc.

    Get it at http://zdoom.notgod.com

    1. Re:ZDooM has a linux port by antdude · · Score: 2

      Yeah, but it is not fun as jDoom with the nice graphics :).

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    2. Re:ZDooM has a linux port by The+Raven · · Score: 2

      I prefer ZDoom for Windows as well. I never liked JDoom. Dunno why, just never blew my whistle.

      --
      "I will trust Google to 'do no evil' until the founders no longer run it." Hello Alphabet.
  54. Re:DOOM and DOOM II were all about atmosphere by platypus · · Score: 2

    You really should take a look at
    Operation Flashpoint

    I haven't played the multiplayer yet, but it should be exactly what you mention in your point 1 and someway covers 3 too.
    Extremely realistic damages (1 hit can kill you, 2 will), enourmous areas - each level is on one of three islands, which have several towns and can be travelled freely.
    Yes, you can cross the whole island by feed, but it will take half an hour or so.
    You will have to drive cars, planes, tanks etc, and can do that in the game at your will. Just enter a parking car (if you have the keys) and drive away.
    Tanks need three people for using them optimally (commander, driver, cannon).
    Mix in the multiplayer mode, and you are there.

  55. Don't read many press releases, do you? by Joe+Rumsey · · Score: 2

    The whole paragraph that contains the phrase "Forward-looking statements" is a boilerplate disclaimer. It is there to warn idiots that not everything in the release is a verified fact, so that if said idiots invest their money in the company by purchasing shares, they can't then sue when they lose their money because they thought something in the press release was a guarantee of future profits. You will find the phrase "Forward-looking statements" and a very similar paragrah at the bottom of practically any press release from a publically traded company such as Activision. Do a google search and you'll see what I mean:

    "Results 1 - 10 of about 756,000"

    See what I mean?

    If they wrote "projections" instead of "Forward-looking statements", some sleazy lawyer would presumably be able to twist around to his advantage when the price of the stock dropped later.

  56. Then try AvP! by iamplasma · · Score: 2

    You guys clearly haven't played Aliens vs Predator. Holy Cr@p is that game scary! Play the marine, and the first alien you meet will scare the hell out of you. You suddenly see a blip getting closer and closer on your motion detector, then suddenly this thing is running at you! I backpedalled like crazy and jumped right off a building. Then I washed my undies and went back for more. It is so incredibly scary, no game I have every played at all has come even close.

  57. Karma Whoring: Better than Solitaire and Doom by DarkHelmet · · Score: 4, Funny
    There's a much more popular game than Doom, solitaire, or anything else for that matter out on the market.

    It's called Karma Whoring.

    The goal of the game is to come up with the most inventive, interesting, and funniest comments you can think of just in order to eventually make it to 50 karma points. When you do, this Magical Taco comes out of the sky and gives you the Sword of Moderation.

    With this sword, you can strike down and flame other would-be people who are trying to attain karma. Your high karma score is devalued if lots of other people have Karma as high as you.

    The goal is total domination and popularity among your peers. Imagine the results:

    Friend: Thresh is such a great quake player.
    Me: So what!?! I have 45 karma on Slashdot!
    Friend: Really?!?!
    Girls: Oooh, can I have your autograph?

    Technologically the engine behind Karma Whoring is pretty weak. Whilst Doom 3 amazes people with its pretty OpenGL graphics and Violence, Karma Whoring is only built using PERL of all things. It's text based, much like some of the older games of the 80's. But didn't we all like Zork anyway? :)

    Where Karma Whoring is better with is multiplayer. Whereas Doom will only have one character class, Karma Whoring has many. And you can choose your role. Karma Whore, Spammer, Nerd, Geek, Troll, Flamer, or even Anonymous Coward.

    Karma Whoring is more addictive than Doom. In fact, many of the people who score high Karma also experiment with other addictions. Especially with the line, "Those moderators are all on crack". This is a literal expression.

    The best thing is that Karma Whoring doesn't just have a boss key, it IS the boss key! You can always tell your boss that you're "researching important information on how to configure and optimize your apache server for optimal traffic", even when what you're really doing is browsing at -1 and blackholing the WIPO Troll.

    Best of all, it's free! The only thing you have to pay with is reading a Katz article and an anime story now and then. Compare that to $49.95 and tell me which one you prefer :)

    --
    /^[A-Z0-9._%+-]+@[A-Z0-9.-]+\.[A-Z]{2,4}$/i
  58. Am I the only one... by Rhinobird · · Score: 2

    Am I the only one that hopes that after they get Doom III out of the way they'll bring back Commander Keen?

    --
    If Mr. Edison had thought smarter he wouldn't sweat as much. --Nikola Tesla
  59. Re:trent reznor? by James+Foster · · Score: 2

    Last thing I heard was that they had an "unwritten agreement" about it. So I think it's very likely that you'll see Reznor's music in DOOM III.

    Even if it doesn't live up to the originals, id are pouring everything they've got into this game unlike any other game they've ever done. It is going to be an amazing game, even if it's not quite as good as the original was at the time. Id even hired a tonne of new people to work on DOOM, because it was DOOM and they need to make it as good as they can.

    It could be out by now and it would have sold millions regardless of whether or not it was good, but id are very passionate about this one.

  60. Re:GPU by Rothron+the+Wise · · Score: 2, Informative

    You're getting things confused. Carmack bitched about the GF4 MX-series not having any pixel-shader and vertex-shader functionality, and recommended people not to buy those cards, at least not for playing doom III.

    The GF4 Ti-series is a different matter. They are basically souped up GF3s and will be able to run Doom III just fine, at least faster than GF3s.

    Still, I'd wait to see whatever card is best when Doom III is released.

    --
    A witty .sig proves nothing
  61. Wife's reaction to DOOM by blankmange · · Score: 2
    Interestingly enough, my wife was caught up in FPS's for a while: CW, ROTT, and DOOM especially. I knew we were meant for each other when I hear behind me,

    "Die, motherfucker, die!!"

    Oh yes, she is the one for me... now it's hockey & football, no chick flicks, etc... and she heckles me when I die in Arena.. go figure
    --
    ...we are from the government - we are here to help...
  62. Will multiplayer require broadband? by Roland+Walter+Dutton · · Score: 2

    A good while ago ID said that that Doom III multiplayer would require more than 56kbits of bandwidth. Does anyone know if this is still their intention? If D3 multiplayer does require broadband, the consequences could be interesting. ID games broke OpenGL and hardware 3D acceleration into the mass market, after all.

  63. Those damn baby Skaarg by roystgnr · · Score: 2

    The first time I went through it, I definitely took a few wrong directions; there were at least two times I found myself going up an elevator only to have a reptile-spider-thing clawing my face off right at the top.

    Unreal takes the cake for atmosphere in my opinion: running through most of the first level with no weapons at all, then catching that first glimpse of an adult Skaarg disembowling one of the ship's crew? Finding yourself locked into a narrow corridor, then watching the lights go dead, one by one? Excellent game.

  64. No, Excellent Beginning... by The+Raven · · Score: 2

    Too bad Unreal started great, and ended lame. They put a lot of attention into the first few levels, polishing them to a shiny finish... and leaving many of the later levels to rust, flaking large patches of orange-brown sameness.

    For a game that was more consistently good from beginning to end, I'd have to point to Half Life. Other games have equaled it in part, but I have yet to see another game that was as CONSISTENT as Half Life in delivering new, exciting, and interesting levels and challenges from beginning to end instead of petering out and becoming repetetive halfway through.

    --
    "I will trust Google to 'do no evil' until the founders no longer run it." Hello Alphabet.
    1. Re:No, Excellent Beginning... by Quinn · · Score: 2, Insightful

      I'll have to disagree wrt Half-Life. Though it had one of the best overall FPS storylines ever, the end-game was pretty disappointing. Once I was tossed into that gooey giant microbe dimension, I pretty much lost interest, pulled out the cheat codes, and rushed to finish up the game.

      --
      #19845
  65. What really freaked me out by |_uke · · Score: 2

    There was one part in RtCW that really freaked me out...

    And the funny thing is, I expected something to happen to...

    Its in the nazi labs area (forget name hehe)... where you are walking by a window and all of a sunden I think part of a person gets tossed at the glass (and it breaks? ohh geez I really do not remember)..

    I literally jumped out of my seat and made girly screaming noises :P

    --
    Luke
  66. Re: also about controls by nzhavok · · Score: 2

    You could do just as well with the keyboard as you could do with the mouse

    I have to disagree, I played a lot of multiplayer doom in my time and when I switched to mouse control it did make a big difference. Actually now that I think about it it's the first game that I started using a mouse with. Also it's the first game that I built my own contoller for, well actually it was just a bent paperclip to hold down the shift key to keep running :)

    --

    He who defends everything, defends nothing. -- Fredrick The Great
  67. Re:Nuh-uh! by spike+hay · · Score: 2

    looks tight

    --
    If you don't understand any of my sayings, come to me in private and I shall take you in my German mouth.