Doom III Officially Announced
Jacek Fedorynski writes "The end is near. First, id Software's site is updated for the first time since the Quake II times and now they officially announce Doom III!" If you recall, there were some screenshots released last year, but I don't think there's been much since then - these are probably out of date.
Now i will have a replacement for solitare at work.
;O)
hope they include a "Boss Key"
Overclock my geforce2 above boiling point, like that guy who opened a dimensional rift with his CPU.
but I'd rather see something new than yet another Doom game. Yeah the graphics will probably be impressive and all; but I just can't see the attraction to rehashing the same concepts over and over. I suppose I'm no better as I have Civilization 1, 2, & now 3; but even though I've enjoyed each game in the series none was as good as the first there is just too much repetition in the series (and in any series really).
Seems like the resources that'll get dumped into Doom 3 could be put towards something new and exciting; although I guess in the economic climate the easy decision is to revisit what's been successful...
The mere thought of a new DOOM game is certainly exciting, but... RtCW ruined any joy I could possibly have replaying the old Wolf3D games - there's such a massive gap between high tech 1992 and high tech 2002.
I have many fond memories of playing DOOM late at night with the volume cranked way up, and it was the game that gave me my love for horror games (Silent Hill, etc) - but could DOOM 3 destroy the replay value of the original DOOM games?
I think the only saving grace is DOOM's atmosphere - I remember getting jumpy a few levels into episode 2. The graphics in Wolf3D couldn't really present an atmosphere like that.
What do you think?
Hmm. Think the storyline might be different this time? My guess is the same old, same old. . .but as long as they keep the cliche exploding barrels from the original games (Doom, Doom II), I'm sure it will play like a charm :-)
Each id game is pretty much a tech demo for what we should expect to see in the intervening years between games- I don't expect much out of Doom III- but it's a harbinger of the next Half-Life.
What we call folk wisdom is often no more than a kind of expedient stupidity.-Edward Abbey
It will be interesting to see if they can retain the original Doom gameplay in a fully 3D engine. I recall in the original the gameplay was very arcade like with with lots of enemies to fight at once, and that was possible because sprites use up far less resources than high polycount models. However looking at the screenshots it appears the emphasis is less on large confrontations and more about creating a sense of supsense through lighting.
aus.music.scrapbook
.02
cLive ;-)
-- Trinity in high heels carrying a whip: The donimatrix - there is no spoonerism
For the record, the electronic arts expo is may 22nd to 24th, which is when they'll show off Doom3.
Quake, to this day is still my favorite.
:)
Sure, I loved Doom 1 -- I first started playing on my 386sx25, postage stamp sized screen in low detail... i could tell when someone was shooting at me because the screen turned red. I would swivel in a circle until i saw flashing
Then, my upgrade to an SLC2/66 -- Still couldnt run full screen full detail, but it was much better...
Lots of late nights playing co-op over my v.fc zoom modem (sysop special)
Playing 4 player doom2 over modem (APCi add on, lotsa money, lotsa hardware needed) was awesome..
But, I'll never forget my first night playing doom. Sitting in my bedroom, sound going through my stereo, fire up the game and the first thing you hear is an awesome NIN song.... the ambient sounds were just awesome. The music couldnt have matched the maps better....
Monsters jumping out, sounds perfect... scare the hell out of you. I have never felt so immersed in my life while playing a game.
Thats just single player... multiplayer I spent more hours in that game then any other game ever. Alot of the mods kept it alive, especially TF before cheats became rampant.. If there was a cheat free version, I'd still be playing it today. Even the non GL version, since the "feel" was there, and it wasnt in the GL version.
I dont think id has ever come close to Quake as far as "feel" has come.. the mouse always feels not quite up to par, and the movement has been slightly 'off' since that engine... Just, nothing has ever felt right since then.
Its the small things that make all the difference.
Forum Foundry, Inc.
Those screenshots were taken off a Quicktime stream of last year's Macworld SF keynote. Anything would look like ass after that.
Aside from the original .plan update from Carmack, there's been at least one official press release announcing Doom III before. This is just one of those "it's getting closer to release date so let's announce it again to make sure people haven't forgotten about us" press releases.
-- If no truths are spoken then no lies can hide --
Don't tell me you weren't at least a little creeped out by the zombie soldiers breaking through the walls or rising up from the fog. I admit, I did the "late night, lights off, volume up" thing myself to try and enhance the atmosphere, but for at least one level the RtCW guys did pretty good by themselves.
Yes, Doom 3 could do it. Betcha it comes out right about the time people are looking for a way to justify buying nVidia's latest & greatest and AMD's shiny new ClawHammer. Surely they'll do a x86-64 compile? Millions will buy new gear to play the game in all its glory. Hooray, we are saved!...
...but then tech worker productivity will plummet for the next month, the Internet will crash from millions playing Deathmatch, the federal deficit will skyrocket, and the whole economy goes into the crapper. Damn, I knew there had to be a catch.
Screw it. Pass the railgun, lock & load.
It means that they found a publisher, which is Activision. Having a publisher means they can put on a better show at E3. id definitely did not want to go to E3 without a publisher. Activision does what it is good at: marketing. id does what it is good at: making cool shit. The Activision deal should not be a surprise since they also published RtCW.
If it weren't for DOOM 1 and 2, I probably wouldn't be the CS major and full-time geek I am now.
All those days of editing config files and especially creating my own levels that many of my friends have played -- that's what made me love the command-line, what later led me to love *nix, what made me realize the true power of computers.
John Carmack, thank you for paving the way to my future.
Go read some of the FAQs on the C++ newsgroups and sites.
C++, when programmed well, is about the same speed as C when programmed well. However, it offers various ways of improving programming when properly handled.
Look at the Boost++ library as an example of using C++ to get levels of numerical performance near to Fortran--which was almost impossible with plain C.
... so that for future school shootings ... when the media mentions that the kids played "video games like Doom", they will be talking about something that modern kids *actually* do.
our written thoughts are gifts to our future selves
extra creepy crawly skin sensations, programmed just for you by those wonderful game programmers.
Especially good when you are hiding in a corner, trying to stay perfectly still in ambush.
"It is a greater offense to steal men's labor, than their clothes"
If you can't stand the original DOOM graphics, then try JDoom with pretty graphics and effects. I had a blast replaying episode 1, 2, and DOOM II. It uses the original WAD files so you still need the original DOOM games!
:(. Bug the author for one though ;).
Sorry, no Linux port (only Windows)
Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
Now, the whole 'C++ is better than C' notion is rather silly (of course, since you were replying to a troll, it's not like anyone was claiming it anyway), but stop slinging the FUD about. It's not a matter of one is slow, and one is fast -- it's a matter of picking the right tool for the job.
How can we continue to believe in a just universe and freedom to eat crackers if we have no ale?
In fact I was waiting for Doom III to buy _the right_ 3D card for it. Now the time has come.. wich one is it?
;-).. it's gunna need some serious memory bandwidth.
Don't get too excited, my friend. Don't expect to see Doom III for quite some time. No dates have been mentioned yet, and it might not even be out by Christmas.
That said, Carmack has said a good GeForce 3 will run the game at a 'playable' frame rate.. but that might only be at 800x600. A super top-of-the-range GeForce 4 should see you okay.
However, since you don't want to play games, and Doom III won't be out for ages anyway, why not just wait until a few weeks before its out and then buy whatever you can afford? You'll probably want to get up into Athlon 1400+ territory too, and some DDR memory wouldn't hurt either
mogorific carpentry experiments
To me, the defining features that make Doom are:
Dozens of monsters swarming you all at once
Monsters that can be tricked into killing each other
Light and music providing atmosphere
All this talk of how pretty Doom III will be, and how you will need a GeForce 4 or Radeon 8500 to play it, are making me worry that maybe you will only see a small handful of monsters at a time (like Quake). I'm not too worried about the other points.
By the way, the screenshots reminded me a lot of the movie Aliens (the James Cameron sequel to Alien). I hope someone does a total conversion, or maybe they use the Doom III engine for an Aliens Vs. Predator game.
steveha
lf(1): it's like ls(1) but sorts filenames by extension, tersely
I'm really looking forward to any product ID Software puts out. Why? Because they always raise the bar as far as 3D game engines go. However, I really don't enjoy ID games. Their forte is in graphics engines and not putting it all together. For example, I personally believe that Medal of Honor: Allied Assault is superior to RTCW in every way (graphics, sound, multiplayer). And yes, I own both games.
Put this engine into the hands of a development house such as Raven Software, and you will see works of art!!
I know this is going to sound rediculas but it is true, I have been planning my next computer purchase around the release of Doom3 for almost two years now. Hopefully that new Nvidia GPU is out before the game, I would also like a Hammer (or whatever they are calling it today) to go with it. I think Doom3 will be a big boost to computer sales. I remember going out and buying the first pentium computer just to play Doom 2 with my friends. Is Doom 3 going to increase anyone elses computer spending?
John Carmack is realistically the only reason we have any OpenGL support from companies like ATI.
Will he release an OpenGL 2.0 targetted version of the game with more features for next generation cards like the one announced by 3DLabs or just release one version with half a dozen different rendering paths for all the different chips that can run the game to avoid favouring any company? Probably not because Windows will only be at version 1.1 of OpenGL, but maybe if he wants to see OpenGL 2.0 be viable instead of just DX9...
Is there a company more likely than id to release a downloadable x86-64 version of their game? I'll be interesting to see if x86-64 with all those other SSE registers can offer extra performance in a game... We've heard 5% more performance on average, will FPU intensive games be at the 0% range or really high?
Of course, with games, the technology gets that much better between sequels, so there is more to get excited about. But there are just so many first-person shooters, and essentially they are all the same. You go through levels, shooting people and things, picking up more powerful weapons, and shooting some more people and things.
Raw computing power has been driving the computer games industry for some time now, but I'm still waiting for the day when someone can come up with a truly engaging VR game that isn't based on the same, tired formula.
Flame away ;-)
Read the EFF's Fair Use FAQ
Doom had better graphics than wolfenstein, no question about it.
I liked wolfensten better because I thought killing nazis was better than killing monsters, thus I coulc play wolfenstein for hours.
Moon Macrosystems. Sun's biggest competitor.
I don't even know where to begin. Only someone who didn't understand anything about compilers and the hinderance that unnecessary abstraction creates would make the statment that C++ is better for programming games. C++ is fine for applications that don't squeeze the last drop of performance out of a system because memory usage and overhead are considered acceptable trade-offs. But for real programming the only way to go is hand optimized C and assembly.
The bottleneck for all games for the past 5 years or so has been the graphics card, for the machines most gamers play new releases on.
The graphics libraries are already written in hand-tuned assembly where needed. This is the domain of the graphics card manufacturers (or the driver companies they contract to do it, but I digress).
I would be surprised if the CPU breaks a sweat when running game engine code, so writing it in C++ makes a _lot_ of sense, as *well-written* C++ is more modular (and thus more maintainable and extensible) than C.
Triangle transformation libraries and so forth in the engine could easily be written in inline assembly if they're under enough load to justify the obfuscation. C++ supports this too, you know.
In summary, I think your complaints about using C++ in game engine code are unfounded.
Hmm... I'm not even sure it's so much "atmosphere" as it is originality. When games like Doom (or even Duke Nukem 3D) came out, they were so much fun because you never knew what was going to happen next. The weapons were mostly "never seen/done before", and the enemies would truly scare you as you kept running into more and more powerful ones with new tricks up their sleeves.
This whole 3D shooter genre has been done and re-done so many times now, I think we've gotten to the point where we've seen everything. Tricks like grenades you could toss and detonate with a second click of the mouse aren't "awesome" anymore. It's not exciting anymore when you push on a secret wall or walk over a sequence of buttons on the floor that open up a new room. All that's left is to keep incrementally improving the graphics resolution, and make good use of surround sound.
When they attempt to improve things by adding more storyline (movie sequences/intermissions), that's not even so great anymore. It is, after all, still supposed to be an action game. Those cut scenes just make for more B.S. to click past and slow down the loading of the next level. There was a time when people watched those in awe, just to see the "real-life" graphics quality of them. Nowdays, everyone's seen full-screen multimedia - and we just don't care anymore.
All your resources are belong to us.
;)
Yeah I know, but it's late, give me a break
Will idkfa still work?
I may no longer use cheat codes, but nostalgia will force me to try this one.
Take it to comp.arch. Smart compilers often beat "smart" programmers and that is a common discussion over there.
When information is power, privacy is freedom.
Because reading the idsoftware site requires flash, and some of us dont' have flash installed.
Interestingly, the Quake engines have also proven to be far, far more stable and portable.
Given that Carmack has consistently developed the best gaming engines, I'd say he probably knows what he's doing.
Sticking feathers up your butt does not make you a chicken - Tyler Durden
If a single movie can cost an economy $300,000,000 in a single day, just imagine what Doom III will cost when it is released.
:D
The economy will lose that amount every day for the next four months after the release.
When your OS starts requiring a 3D accelerator, you know there's gonna be some major upgrading afoot.
Why would .NET Server require a 3D accelerator? Datacenter hardware is almost always headless.
If Longhorn requires a 3D accelerator, it will raise the price of systems using Longhorn Embedded (the successor to Windows XP Embedded), making Linux or *BSD (which is not dying) seem more attractive. Is Microsoft going to push CE for such devices? Or is Microsoft going to require simple 3D hardware in a coming generation of Pocket PC devices, in effect creating the XBoy?
Will I retire or break 10K?
What open-sourcers need to do is just build a top-of-the-line engine for ourselves, instead of relying in Id Software's outdated Q2 engine. It would be a project, yes, but it would kick the arse of the souped-up quake 2 that is under development right now..
If you don't understand any of my sayings, come to me in private and I shall take you in my German mouth.
I dunno, i think there's plenty of original stuff they could do--they just aren't doing it. I heard from friends how Tribes and Tribes 2 are all team-based, but it never came out for the Mac (or Linux AFAIK), so I was SOL. I'd love to see:
1. More team-based games. How cool would it be to be in a humvee, one guy driving, another at the machine gun, perhaps trying to destroy a tank with 6 guys in it, each doing the job of whatever those 6 guys do in a real tank. Or, *drool*, how about one guy flying the millenium falcon, and two others at each gun, like in the movie? Or any other jet or spaceship, for that matter.
2. Why not add the quake engine to everquest? Right now, EQ is boring, because you just click "attack" over and over again to kill something. But what if you had to be good at mouse-and-keyboard coordination in addition to just having a sword +82? This could partially eliminate newbies buying high-level characters on ebay, because they'd find they're no match for a player 5 levels lower with great m&k skills. Maybe when you get 1000 frags then your strength goes up 1, or something. This actually might be what these guys are up to; I haven't explored the site enough to find out exactly what the game will be like.
3. How about some scheduled large campaigns that emulate great battles of history? You could pick, say, a decisive civil war battle, find out how many people were involved, and once you had enough people signed up, schedule it for a week later. It might be tricky to get it to be fun, but it could be a great way to learn first-hand (well, 1.5st hand) about history. Hell, why not have history classes of rival high schools or universities fight it out?
4. I want to see a EQ-Quake game involving pirates. You'd get a crew (like a clan) together, get a ship, and look for merchant ships that you could attack and plunder. Or you could attack other pirates and steal their loot. Of course, you'd have to constantly keep on the lookout for the British navy. OR (ooo, this could be really cool), you get a bunch of friends together and buy a ship for like $50-100 real money. Your skill at capturing merchant ships would determine if you were able to plunder enough booty to pay for your initial investment. Alternatively, it could be just a pirate vs. pirate thing, and the publisher could simply take a small % of everyone's loot to pay for hosting fees, servers, etc. That way, it could be worked so that people didn't have to pay those annoying monthly membership fees. It would almost be like gambling! Would the feds step in if it was? What great press that might be!
These games could all look like ass, I wouldn't care. It's all about gameplay. How refreshing would it be to have a new game come out that you didn't need to buy a new computer to play?
Oh well, it was nice ranting, but I guess I'll go back to looking at screenshots, saying "ooh, that looks pretty," and playing tetris, infocom games, and pong.
c-hack.com |
Smart compilers often beat "smart" programmers and that is a common discussion [in news:comp.arch].
Often, but not always. If you start from the output of gcc -O3 and then carefully tweak each line of generated code, you can often double the speed, especially on platforms such as ARM and Alpha where GCC's code generator isn't yet up to snuff. Some architectures (such as ARM7TDMI) have auto-promoting 32x32=64 bit multiply instructions, useful for fixed-point signal processing, that GCC can't figure out how to use. Bit-twiddling (compression, encryption, etc.) is faster in assembly than in C because in assembly, you can get at least an extra 20% by leveraging the carry and overflow bits. Then you can prove in a profiler that your hand-optimized assembly version is faster. Of course, you'll want to keep your old C version around so that ./configure can fall back on it when confronted with an unknown architecture.
Will I retire or break 10K?
Wolf was great because it brought FPS's on to the scene...but IMO it was not very immersive.
n ers.
DooM I and II were visually impressive for their day, but the Immersion Factor is what made the games kick ass. Fun with chainsaws too.
Ultimate Doom. Summation: AAAAaaahhhrrruuughhh!
Get the most sadistic SOB's to make levels that challenge you to no end. Even if you tired of DooM...those levels just plain ROCKED!
Heretic (doom engine)..I can look up! and down! and I can FLY, I can FLY!! yeeehaaa.
Not terribly immersive, just fun to play.
Quake. Hummm... just WOW ain't quite good enuf.
Fun, Fast paced, decent AI, Swim, dammit, swim!
And a rocking soundtrack to boot.
Quake II. Good deathmatching, so so Single Play.
Kingpin. Solid game play and death match. Fast, furious, neat weapons (HMG's rule..they RULE!)
(loved getting quake players in game and using the grenade launcher...doesn't explode on contact..hehe...freak out time)
Quake III. Awesome Grfx, well done AI, and Single Player Deathmatch...interesting and fun in an eveloutionary way.
(I leave out Descent 1,2 and 3. One came out after doom2 and had a section called "Doom recovery 101. True 3d environment and wicked AI.
Bots would *HUNT* you, tag team you, rush you or lure you while others smacked you around... just brilliant...and kept getting better).
DooM3...We'll see. The only saving grace for Q3 was: I could play it on my Mac, and now on my dual box with SMP enabled and a TNT2 (was a gimme, and PCI only system..meh).
I hope id makes some concessions for "us" of the not-quite-state-of-the-art-fronkenstheen-boxen-ow
.
Have you read the moderator guidelines? Well, have you, PUNK? (and I want a Karma: Gnarly option)
We are not running games on 386/16 machines anymore, 3D rendering is not done in software anymore
Maybe not, but we are still running games on ARM/16 machines. Palm, Pocket PC, and Game Boy Advance will be around for a while. There's Doom 1 for GBA, and yes, it renders in software to a 120x120 pixel frame buffer.
Portability
Those not in the software biz define portability as "can I put it in my pocket?"
thanks to hardware 3D acceleration (a concept that seems completely alien to you)
And battery-powered devices (a concept that seems alien to 3D apologists)
Today's optimizing compilers often produce code that's far more efficient than most hand-optimized assembly.
Unless GCC doesn't have a good backend for the arch <cough>ARM</cough> <cough>Alpha</cough> or its runtime library isn't completely optimized <cough>newlib software divide on ARM</cough>.
Will I retire or break 10K?
Do what I do.. move the mouse and say "oh this damn thing locked up again!" and then hit reset! ;) Works every time. AND it got me a new work computer because they were convinced mine was too "old" and locked up too much because of it.
"..Tribes and Tribes 2 are all team-based, but it never came out for the Mac (or Linux AFAIK)..."
Loki ported Tribes 2 to Linux. You can probably find it pretty cheap now. here's a petition to port it to Mac OS X.
Have you ever played Wolfenstein 3D? What do you think about RTCW? I am still playing Linux demo online, I like it. But it's not game like Wolf3D, it's not next Wolf, it just modified Quake3. This game has nothing in common with Wolf3D.
Doom was special. It wasn't game you play and forget 3 months ago. You can say Quake or Half Life was special too, but it wasn't, not that way.
Can you imagine Doom with full 3D-characters? I can't. Most important thing in Doom/Doom2 was dark athmosphere, no other game ever was so brutal, so dark, so heavy. Show me the game when you can shot somebody with shotgun and it looks like in Doom, show me the game when you can shot barrel and person standing next to it blow up like in Doom. Even Duke Nukem 3D was not so perfect.
Or maybe it is possible to create 3D characters which looks better than Doom's imps or Duke Nukem ? Maybe one day, on 10GHz CPU...
..from the id/Activision guys who have got the RIGHT idea.. release piccies now and then, movie clips, and make a good presence at E3 to get your fans really into it. That way they will be busting the doors down at the local geek shop on the day of release.
3D Realms have decided to be a no show at this years E3.. I really can't understand why. I personally feel somewhat cheated as a fan waiting to see the game - you would *expect* to get some more juicy nuggets of game information, yet the 3D Realms media blackout continues - I'm sorry, but I can't just keep getting 'promised' that Duke Nukem Forever will be the BEST game ever when it is released.
And why do you get the feeling people will be complaining about the same thing again in the run up to next years E3?
"Hey! Unless this is a nude love-in, get the hell off my property!!"
It no longers uses the boring 2D sprites for enemies. It is all polygons like Quake games. The author basically replaced them with 3D models. They are VERY nice. :)
Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
two things, 1, record the image of the screen before the game starts. When the user hits the panic button, the image would be displayed in the game. Then minimize the game, that way the boss won't see a flash of the game, and the computer would still be useable if the boss does more then just walk by.
autopr0n is like, down and stuff.
There's a program called 'ps2rate' that will change the actual hardware speed of the mouse sampling, up to 80. It feels really werid at first, but once you get used to it it's just soo smooth (this is in windows).
:P.
I'm to lazy to give up my USB optical mouse, though
autopr0n is like, down and stuff.
I think the whole running around killing monsters thing is getting old. That's why Quake III is such a hit for multiplayer gaming but isn't all that exciting when played level-by-level. I think Return to Castle Wolfenstein is one of the best 3D action shoot-'em-up games to come out in a long time. Parts of the plot are far-fetched, but a lot of it is at least somewhat believeable, and at least to soem extent based on real things, like the Nazis, and spies in WWII times. It rules, that's all I'm saying, and think they put effort into making more series like this (with new plot lines) instead of making a 3rd sequel to DOOM.
Okay, the guy that wrote this couldn't possibly have anything more than a grade 8 writing level. I think the term he was actually looking for was "projections".
"forward looking statements"... sheesh... I almost physically cringed when I read that.
File under 'M' for 'Manic ranting'
Open letter to John Carmack:
The masses demand their 'iddqd' and 'idkfa'. We wimps wanna Doom too. And three even.
Blearf. Blearf, I say.
The GPL:ed DooM port ZDooM has a linux port.
There aren't any pretty flare effect like in JDooM, but you can play at high res and use mouselook etc.
Get it at http://zdoom.notgod.com
You really should take a look at
Operation Flashpoint
I haven't played the multiplayer yet, but it should be exactly what you mention in your point 1 and someway covers 3 too.
Extremely realistic damages (1 hit can kill you, 2 will), enourmous areas - each level is on one of three islands, which have several towns and can be travelled freely.
Yes, you can cross the whole island by feed, but it will take half an hour or so.
You will have to drive cars, planes, tanks etc, and can do that in the game at your will. Just enter a parking car (if you have the keys) and drive away.
Tanks need three people for using them optimally (commander, driver, cannon).
Mix in the multiplayer mode, and you are there.
The whole paragraph that contains the phrase "Forward-looking statements" is a boilerplate disclaimer. It is there to warn idiots that not everything in the release is a verified fact, so that if said idiots invest their money in the company by purchasing shares, they can't then sue when they lose their money because they thought something in the press release was a guarantee of future profits. You will find the phrase "Forward-looking statements" and a very similar paragrah at the bottom of practically any press release from a publically traded company such as Activision. Do a google search and you'll see what I mean:
"Results 1 - 10 of about 756,000"
See what I mean?
If they wrote "projections" instead of "Forward-looking statements", some sleazy lawyer would presumably be able to twist around to his advantage when the price of the stock dropped later.
You guys clearly haven't played Aliens vs Predator. Holy Cr@p is that game scary! Play the marine, and the first alien you meet will scare the hell out of you. You suddenly see a blip getting closer and closer on your motion detector, then suddenly this thing is running at you! I backpedalled like crazy and jumped right off a building. Then I washed my undies and went back for more. It is so incredibly scary, no game I have every played at all has come even close.
It's called Karma Whoring.
The goal of the game is to come up with the most inventive, interesting, and funniest comments you can think of just in order to eventually make it to 50 karma points. When you do, this Magical Taco comes out of the sky and gives you the Sword of Moderation.
With this sword, you can strike down and flame other would-be people who are trying to attain karma. Your high karma score is devalued if lots of other people have Karma as high as you.
The goal is total domination and popularity among your peers. Imagine the results:
Friend: Thresh is such a great quake player.
Me: So what!?! I have 45 karma on Slashdot!
Friend: Really?!?!
Girls: Oooh, can I have your autograph?
Technologically the engine behind Karma Whoring is pretty weak. Whilst Doom 3 amazes people with its pretty OpenGL graphics and Violence, Karma Whoring is only built using PERL of all things. It's text based, much like some of the older games of the 80's. But didn't we all like Zork anyway? :)
Where Karma Whoring is better with is multiplayer. Whereas Doom will only have one character class, Karma Whoring has many. And you can choose your role. Karma Whore, Spammer, Nerd, Geek, Troll, Flamer, or even Anonymous Coward.
Karma Whoring is more addictive than Doom. In fact, many of the people who score high Karma also experiment with other addictions. Especially with the line, "Those moderators are all on crack". This is a literal expression.
The best thing is that Karma Whoring doesn't just have a boss key, it IS the boss key! You can always tell your boss that you're "researching important information on how to configure and optimize your apache server for optimal traffic", even when what you're really doing is browsing at -1 and blackholing the WIPO Troll.
Best of all, it's free! The only thing you have to pay with is reading a Katz article and an anime story now and then. Compare that to $49.95 and tell me which one you prefer :)
/^[A-Z0-9._%+-]+@[A-Z0-9.-]+\.[A-Z]{2,4}$/i
Am I the only one that hopes that after they get Doom III out of the way they'll bring back Commander Keen?
If Mr. Edison had thought smarter he wouldn't sweat as much. --Nikola Tesla
Last thing I heard was that they had an "unwritten agreement" about it. So I think it's very likely that you'll see Reznor's music in DOOM III.
Even if it doesn't live up to the originals, id are pouring everything they've got into this game unlike any other game they've ever done. It is going to be an amazing game, even if it's not quite as good as the original was at the time. Id even hired a tonne of new people to work on DOOM, because it was DOOM and they need to make it as good as they can.
It could be out by now and it would have sold millions regardless of whether or not it was good, but id are very passionate about this one.
You're getting things confused. Carmack bitched about the GF4 MX-series not having any pixel-shader and vertex-shader functionality, and recommended people not to buy those cards, at least not for playing doom III.
The GF4 Ti-series is a different matter. They are basically souped up GF3s and will be able to run Doom III just fine, at least faster than GF3s.
Still, I'd wait to see whatever card is best when Doom III is released.
A witty
"Die, motherfucker, die!!"
Oh yes, she is the one for me... now it's hockey & football, no chick flicks, etc... and she heckles me when I die in Arena.. go figure...we are from the government - we are here to help...
A good while ago ID said that that Doom III multiplayer would require more than 56kbits of bandwidth. Does anyone know if this is still their intention? If D3 multiplayer does require broadband, the consequences could be interesting. ID games broke OpenGL and hardware 3D acceleration into the mass market, after all.
The first time I went through it, I definitely took a few wrong directions; there were at least two times I found myself going up an elevator only to have a reptile-spider-thing clawing my face off right at the top.
Unreal takes the cake for atmosphere in my opinion: running through most of the first level with no weapons at all, then catching that first glimpse of an adult Skaarg disembowling one of the ship's crew? Finding yourself locked into a narrow corridor, then watching the lights go dead, one by one? Excellent game.
Too bad Unreal started great, and ended lame. They put a lot of attention into the first few levels, polishing them to a shiny finish... and leaving many of the later levels to rust, flaking large patches of orange-brown sameness.
For a game that was more consistently good from beginning to end, I'd have to point to Half Life. Other games have equaled it in part, but I have yet to see another game that was as CONSISTENT as Half Life in delivering new, exciting, and interesting levels and challenges from beginning to end instead of petering out and becoming repetetive halfway through.
"I will trust Google to 'do no evil' until the founders no longer run it." Hello Alphabet.
There was one part in RtCW that really freaked me out...
:P
And the funny thing is, I expected something to happen to...
Its in the nazi labs area (forget name hehe)... where you are walking by a window and all of a sunden I think part of a person gets tossed at the glass (and it breaks? ohh geez I really do not remember)..
I literally jumped out of my seat and made girly screaming noises
Luke
You could do just as well with the keyboard as you could do with the mouse
:)
I have to disagree, I played a lot of multiplayer doom in my time and when I switched to mouse control it did make a big difference. Actually now that I think about it it's the first game that I started using a mouse with. Also it's the first game that I built my own contoller for, well actually it was just a bent paperclip to hold down the shift key to keep running
He who defends everything, defends nothing. -- Fredrick The Great
looks tight
If you don't understand any of my sayings, come to me in private and I shall take you in my German mouth.