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Using MAC Address to Uniquely Identify Computers

An anonymous reader writes "One of Australia's gaming networks, GamesArena has recently imposed a third party program required to access their gaming servers. One of it's features is that it records your NIC's MAC address to identify your computer, and subsequently in future, ban you if you cheat/break the rules etc. The response from players is mixed. It is not open source software, nor is it optional to install. "Install it or find another server to play on". Question remains, is it going too far?" Definitely not- unfortunately it won't work since MACs are changable.

256 of 561 comments (clear)

  1. buy a new network card by Brian+Boitano · · Score: 5, Insightful

    not banned anymore :D

    --
    What would Brian Boitano do?
    1. Re:buy a new network card by shird · · Score: 5, Insightful

      Why bother? The MAC address is usually stored in flash eprom. Besides, whats to stop you from writing your own rogue '3rd party' program which is reverese engineered from the original, only reports a random MAC address.

      Implementing security/restrictions client side doesnt work. period.

      --
      I.O.U One Sig.
    2. Re:buy a new network card by Crewd · · Score: 4, Informative

      Or just change it in your registry settings (windows only of course), similar options exist for *nix...

      http://www.ntfaq.com/Articles/Index.cfm?ArticleI D= 23256

    3. Re:buy a new network card by ArcSecond · · Score: 2

      And give the old one to your mom... who is not likely to be pissed about being banned from playing Counter-Strike cos someone thinks she is a 1337 h4x0r.

      --

      I've got a bad attitude and karma to burn. Go ahead. Mod me down.

    4. Re:buy a new network card by quigonn · · Score: 5, Insightful

      And usually, the network card's MAC address is stored in RAM, to make it easily accessible by the different drivers that need it (e.g. Ethernet). This makes it changeable with e.g. Linux's ifconfig:

      ifconfig eth0 down
      ifconfig eth0 hw ether DE:AD:BE:EF:BA:BE
      ifconfig eth0 up

      --
      A monkey is doing the real work for me.
    5. Re:buy a new network card by Anonymous Coward · · Score: 2, Informative
      Sorry if someone has already posted this. Here's a simple way to change a flash MAC address:

      ifconfig eth0 hwaddr ether $MAC_ADDRESS

      This might also help of you are stuck with a Windows system

    6. Re:buy a new network card by shird · · Score: 4, Insightful

      Actually, now that I think about it more -- These cable companies (Telstra , optus) force you to use their cable modems, which they have tight control over. If everyone using these servers are using it through these modems, which have their own MAC, they could ban based on this MAC address because it would be sent to them directly via ethernet. - this wouldnt require a client side program however, so probably isn't what theyre doing.

      --
      I.O.U One Sig.
    7. Re:buy a new network card by Marlin099 · · Score: 2, Informative

      Excpet they wouldn't get the MAC address. Since it would go through at least one router, the headers would lose the MAC address. All they would have is the IP address. The router closest to the Cable Modem would be the only one that cares about the MAC addresses of it's subnet. Everyone else works on IP address.

    8. Re:buy a new network card by shird · · Score: 2

      I'm assuming you are on the same segment as the servers themselves - although this probably isn't the case for these larger cable companies.

      --
      I.O.U One Sig.
    9. Re:buy a new network card by Anonymous Coward · · Score: 5, Funny

      Congratulations, you just violated the DMCA.

      The MAC address checker is a security measure, and you just published information on how to circumvent it.

    10. Re:buy a new network card by Unkle · · Score: 4, Insightful
      Why bother? The MAC address is usually stored in flash eprom. Besides, whats to stop you from writing your own rogue '3rd party' program which is reverese engineered from the original, only reports a random MAC address. Implementing security/restrictions client side doesnt work. period.

      Not everybody knows how/has the ability to change the MAC address of their NIC. Also, three things stop people from writing that rogue program-Time, Skill (in both programming and reverse engineering), and Desire. Not being a huge online gamer I cannot say with 100% confidence, but I doubt that the majority of gamers using this system want to cheat.

      As for the statement that client side security doesn't work, well that isn't completely true. No, this system is not foolproof as I understand it, but that does not mean that there is absolutely no way this could work 90% of the time, which for a gaming network is not that bad. Sure, for the slashdot crowd, this might be easy to crack, but joe-average on the street probably doesn't have a clue what a MAC address is (or they think they don't have one because they use Windows).

      --
      Against stupidity, the gods themselves contend in vain.
    11. Re:buy a new network card by sqlrob · · Score: 2
      Not everybody knows how/has the ability to change the MAC address of their NIC. Also, three things stop people from writing that rogue program-Time, Skill (in both programming and reverse engineering), and Desire. Not being a huge online gamer I cannot say with 100% confidence, but I doubt that the majority of gamers using this system want to cheat.

      But the cheaters already download other programs to cheat. What's one more?

    12. Re:buy a new network card by Znork · · Score: 5, Insightful

      Sure it will work 90% of the time. For the 90% that dont cheat, that is.

      The average Cheater Joe off the street will definitely know exactly how to change it. Which makes the whole exercise pointless.

      Heck, client side security with no passwords and disks shared to the world works great 90% of the time. Unfortunately it isnt the 90% that is the problem. It's the rest. And for the rest, repeat after me, client-side security will never ever ever work. If you dont have physical control over a computer you cannot trust anything it tells you.

    13. Re:buy a new network card by platypus · · Score: 2

      except that the 3rd party software here could send the MAC addresse of the cable modem on the local lan as easy as the MAC address of the computer it's installed on.

    14. Re:buy a new network card by xkenny13 · · Score: 2

      Does Australia have a DMCA?

    15. Re:buy a new network card by KC7GR · · Score: 2

      ...And watch the whole scheme blow up the millisecond you conflict with an existing MAC address?

      --

      Bruce Lane, KC7GR,

      Blue Feather Technologies

    16. Re:buy a new network card by rodgerd · · Score: 2

      Existing MAC addresses only matter on the same non-routed segment from a general network perspective. In the case of their big database of MAC addresses, who are they going to kick? You? The other guy? Both of you? They've just set thenselves up for a huge DOS from people rotating through a reaonable subset of the MAC space (everything issued to Intel, 3Com, RealTek ought to be a good start).

    17. Re:buy a new network card by LarsG · · Score: 2

      Does Australia have a DMCA?

      Australia does have a somewhat similar anti-circumvention law.

      Unlike the DMCA and the EUCD, the Australian Digtal Agenda Act does not cover acts of circumvention, it only covers circumvention devices.

      See this Gigalaw article for the short version of the story.

      --
      If J.K.R wrote Windows: Puteulanus fenestra mortalis!
    18. Re:buy a new network card by dirvish · · Score: 2

      That is what I was thinking. I saw an ad in this Sunday's newspaper: $10 network cards at Best Buy. If got banned and really wanted to keep playing it wouldn't take much.

    19. Re:buy a new network card by shird · · Score: 2

      Not necessarily, Im not sure how these cable companies have their networks, but its my understanding they are implemented like a huge LAN. For connecting to servers on the same network, you wouldn't be going through any external routers. Its true you may go through a couple switches.

      For example, Im on optus, but I can still see the www.optus.com.au MAC address because its on the LAN. (00:06:2A:C9:BC:A8), whereas I cant see something like www.microsoft.com obviously.

      --
      I.O.U One Sig.
    20. Re:buy a new network card by LarsG · · Score: 2

      So, I suppose by publishing the commands necessary to change your MAC address (specifically to circumvent the access control of the server), you are violating the DAA.

      The DAA, DMCA and EUCD only cover "technical protection measures" that protect a copyrighted work. The anticircumvention rules are bad, but they are not so bad that you can just slap an access control on something and expect to be protected by the law.

      Case in point - An australian judge has ruled that PS2 modchips are not circumvention devices within the meaning of the DAA.

      --
      If J.K.R wrote Windows: Puteulanus fenestra mortalis!
  2. Oh this will be pissing people off by Anonymous Coward · · Score: 5, Funny

    1) Get your mac adress banned
    2) Sell Network Card
    3) Some one buys new card
    4) They are banned
    There will be plenty of second hand NICS for sale becuase of this. its a 1 2 3 profit plan.

    1. Re:Oh this will be pissing people off by SkankhodBeeblebrox · · Score: 3, Insightful

      Who the heck is going to buy a used network card?? You can pick up a realtek 8139x based card for $10 CDN retail, and probably for close to the price of a pack of gum online ;)

    2. Re:Oh this will be pissing people off by schon · · Score: 2

      Who the hell is going to put a realtek 8139 based card in their computer?

      To quote Donald Becker (the guy who wrote the 8139 driver for Linux)

      "these cards redefine the term 'low-end'."

    3. Re:Oh this will be pissing people off by jfunk · · Score: 2

      You apparently don't know that Dlink sells 8139-based cards.

      In fact, the majority of cheap Dlink cards use that chip these days.

      Apparently you haven't typed 'lsmod' lately.

    4. Re:Oh this will be pissing people off by drinkypoo · · Score: 2

      In fact I bought three realtek-based PCI NICs for $3 each. The shipping was $10, more than all three cards put together.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  3. Re:Changable? by anothermortal · · Score: 4, Informative

    Linksys routers (and otherS) allow you to "clone" the MAC address. Its very useful if your cable company has registered the MAC address of the NIC they gave you. Thus, with filtering software, any other NIC won't connect....unless you "clone" it :)

  4. Ban your Enemies by Anonymous Coward · · Score: 4, Interesting

    It's all too easy. Figure out their IP, get their MAC, put it on your router, get banned, change your MAC back, enjoy your new unopposed domination.

    1. Re:Ban your Enemies by Entrope · · Score: 4, Interesting

      That is a fine plan -- assuming you can find their MAC address. I certainly hope the server-side software is not lame enough to advertise it to all users. Many do not even show clients' IP addresses. "Vanilla" TCP/IP does not have any way to give away the lower-level addresses past the first IP router; this includes the MAC address of some guy with whom you have a TCP session.

    2. Re:Ban your Enemies by twoslice · · Score: 2

      Routers typically only talk at layer 3 (IP, IPX etc). So you cannot get the MAC address of the source across a subnet.

      Now, If the Internet was a single ISP and you had access to the ARP tables on all your ISP's routers - your plan might work.

      Please Mod the parent down for talking out af a different hole (or mod it to at least funny)

      --

      From excellent karma to terible karma with a single +5 funny post...
    3. Re:Ban your Enemies by Dr.+Evil · · Score: 5, Informative

      Microsoft machines will tell you their MAC when you do a NBTSTAT on them. At least one ISP I know of blocks NetBIOS traffic because of uncontrolled file sharing, but I don't know how common that is.

      Personal firewall software should capture the request or block it too, so there are a few ways to thwart the method.

      Of course you still need the IP address, but that's a little easier to find. You could even do a little social engineering to get it... "Hey check out my website dedicated to your demise!"

      As for changing your MAC, what if the third party program doesn't read the MAC from the network stack, but pulls it from the driver? i.e. using the same calls the Network stack uses to get it in the first place?

    4. Re:Ban your Enemies by toast0 · · Score: 3, Informative

      From the placement of the registry key to change the mac in windows... i imagine the driver reports the new mac address to all callers.

    5. Re:Ban your Enemies by giminy · · Score: 2

      There's ways around that, too. Like modify the program's system call so it no longer reads from the driver, but maybe from a file on your disk :).

      As with any software, if it runs on your local machine and doesn't use some fancy crypto (and usually even if it does use fancy crypto), it can be defeated.

      --
      The Right Reverend K. Reid Wightman,
    6. Re:Ban your Enemies by twoslice · · Score: 2

      The guy did not say "Crack" or "Hack" he said find. It would be ridiculous to crack their firewall's and routers/modems manually (from a logistics perspective). From my understanding there are more than a few firewalls and routers on the Internet but I could be mistaken...

      --

      From excellent karma to terible karma with a single +5 funny post...
    7. Re:Ban your Enemies by Alsee · · Score: 5, Informative

      Of course you still need the IP address, but that's a little easier to find. You could even do a little social engineering to get it...

      No need for social engineering. Anytime you play a game with someone you create an internet connection, that means your machine has to know their IP address. On Win98 (and probably all MS OS's) just open a dos window and type NETSTAT to see the text version of their address (userID.AOL.COM), or NETSTAT -N to see the dotted IP address (123.45.67.89).

      Lots of people hesitate to tell you their IP address, thinking it is some big secret. It's rather amusing to get into a game with them and say "Your IP address is 123.45.67.89, your ISP is RoadRunner, and you are in Southern California, right near the coast".

      How do I do the last part, naming their location? Just type their IP address into visualroute. (Requires Java) One end of the line is fixed at the visualroute server, the line shows the physical location of every server along the route to the target. You can click the map to zoom in.

      It is interesting to note that it is not uncommon for servers locations to be completely different from the country code in the address. For example www.indymedia.org.il (Isreal country code) is actually hosed in Chiago USA. Often it is simply more convient getting content hosted on major US server farms, but sometimes it could be relevant for legal reasons, or it could even be intentionally missleading.

      P.S.
      I used www.indymedia.org.il as an example because it's the only example I remember off hand. I recall that one becase indymedia is anti-isreal, and I suspect the Isreal country code may be intentionally missleading. The indymedia "news" sites are certainly independant, but in my oppinion extremely biased and unreliable. It is a good source for certain stories the "major media" may have neglected, but double check any information you get there. The writing often drops to the level of pure propaganda.

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
    8. Re:Ban your Enemies by ProfessorPuke · · Score: 3
      Anytime you play a game with someone you create an internet connection, that means your machine has to know their IP address.


      Untrue. Some games, like Warcraft3, use a grid topology (each player connects to each other), so you do know their IP addresses. But many other popular games like HalfLife/Counterstrike are star topologies, where each player only connects to the central server. In those cases netstat can't show you their IP addresses.


      (Sometimes the developers of star topology games create an ingame option to reveal other player's IPs, but they usually drop off the last one or two octets.)


      In the old days of internet Quake, it wasn't unheard of for an annoying player to suffer a PingOfDeath or plain old overload DOS.

    9. Re:Ban your Enemies by Winged+Cat · · Score: 2

      I checked out Visual Route. It couldn't find the correct physical location of my present employer's Web server (www.findlaw.com). This is a common problem among IP-to-geography matching software: everyone assumes the database is accurate, but when you look at it, it's usually full of errors.

    10. Re:Ban your Enemies by Alsee · · Score: 2

      I checked out Visual Route. It couldn't find the correct physical location of my present employer's Web server (www.findlaw.com).

      FindLaw
      Main Office
      1235 Pear Avenue #111
      Mountain View, CA 94043

      Visualroute reports the final location as Cary North Carolina, but the hop before that is Santa Clara California. According to Mapquest Mountain View is in Santa Clara. Direct hit.

      Sounds like two possibilities, either the final server is mis-reporting its location, or the final server IS in North Carolina. It is not unusual to have web pages served from off-site.

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
    11. Re:Ban your Enemies by BeBoxer · · Score: 2

      Sounds like two possibilities, either the final server is mis-reporting its location, or the final server IS in North Carolina. It is not unusual to have web pages served from off-site.

      You forgot the most likely possibility: Visualroute is simply wrong. Servers to not report their actual location via any standarized protocol. And there is no authoritative database of IP to location information. Programs like visualroute makes guesses about where addresses are based upon related but not always accurate information such as the addresses found via ARIN and whois lookups on the address and it's associated DNS information. Sometime they're right, but not all the time. Not by a long shot.

      Take a dialup pool. The actual location of the machine could literally be anywhere in the world, but the best guess visualroute is going to make is the location of the dialup server itself. Or in my case, some of the address space we have at work is easily located because the geographic location matches with both DNS and ARIN entries. But some of that same space is actually located in different parts of the state. And the addresses being used for VPN clients can literally be anywhere in the world. There is no way for visualroute to know the true location of these IP addresses.

    12. Re:Ban your Enemies by cheezedawg · · Score: 2

      Sounds like two possibilities, either the final server is mis-reporting its location, or the final server IS in North Carolina.

      The server does not report its location. VisualRoute guesses it's location based on several clues (like the host names of intermediate routers, the registered netblock owner, and whois). It is a very unscientific process and it is often wrong.

      --
      "The defense of freedom requires the advance of freedom" - George W Bush
    13. Re:Ban your Enemies by Alsee · · Score: 2

      Wow- using this logic, 40% of all of the dial-up internet users in the United States are in Virginia (where AOL IP addresses are registered).

      No, I've traced AOL users to a variety of states. You get the location of the site they dialed into. You get pretty good results unless they dial in long distance.

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
    14. Re:Ban your Enemies by Alsee · · Score: 2

      I never intended to say Visualroute is infallible. It is useful.

      I have used Visualroute on about a dozen people around the world, and in all of my tests I had the correct state or counrty.

      I came across something interesting in their FAQ
      Q: What do the colored lines on the map mean?
      A: Links drawn in blue indicate known locations. Links drawn in purple indicate that a 'guess' was made. Guess locations are derived from domain registration (WHOIS) information.


      It turns out the BLUE line on the www.findlaw.com was exactly right. The extra segment going from California to North Carolina was in purple. I don't know how they are determining "known locations", but it is obviously something better than WHOIS information, because that is what it uses when it "guesses".

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
    15. Re:Ban your Enemies by Alsee · · Score: 2

      Untrue... other popular games like HalfLife/Counterstrike are star topologies

      Good point. It depends upon the game. I guess I glossed over that because almost everything I play does inlove a direct link.

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
    16. Re:Ban your Enemies by Istealmymusic · · Score: 2

      Fuck VisualRoute. Use the Sarangworld Traceroute Project instead. Not only do you get a nice web-based interface, but the Perl patterns and SLLY-code to long+lat is open source!

      --
      "The lesson to be learned is not to take the comments on slashdot too literally." --Vinnie Falco, BearShare
    17. Re:Ban your Enemies by Alsee · · Score: 2

      Cool, thanx.

      It doesn't have some of the features of Visualroute, but when I put in my IP address it managed to get my location almost precisely. It named the adjacent town, less than a 2 mile error.

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
    18. Re:Ban your Enemies by Winged+Cat · · Score: 2

      Dude, I know where the server I work on is. It ain't in North Carolina. And it ain't reporting its geographic location to anybody.

      Also, Mountain View is in Santa Clara County, but it isn't in Santa Clara (the city). They're at almost opposite ends of the county.

  5. Ban the IP. by lennywood1 · · Score: 5, Interesting

    Too many violations from that IP range? Ban the /24 it came from. Send back a "Too many cheaters from your ISP" error. MACs are too easily changed, but then again, so are IP's. But considering most gamers have DSL with a static IP, an IP ban is a much better option.

    1. Re:Ban the IP. by micromoog · · Score: 3, Insightful

      And ban the ~252 other potential hosts on that network?

    2. Re:Ban the IP. by lennywood1 · · Score: 2, Insightful

      After a certain number of violations, sure. Look at anti-spam organizations that do the same thing on a much larger scale like SPEWS. They blacklist larger blocks than /24. Now this isnt on the same legality level as spam, but it sure is just as annoying.

    3. Re:Ban the IP. by Istealmymusic · · Score: 2

      Why stop at /24? My ISP gives out /8's. I could easily reauthenticate with the DHCP server and get an IP not in my original subnet.

      --
      "The lesson to be learned is not to take the comments on slashdot too literally." --Vinnie Falco, BearShare
    4. Re:Ban the IP. by drinkypoo · · Score: 2

      ~252, in the case of a dynamic pool such as those used by dialup providers everywhere, and many DSL and cable providers, is more like hundreds or thousands.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  6. Re:Changable? by snookerdoodle · · Score: 5, Funny

    Uh, that might actually BE the point - anyone with $10 for a new NIC can change their MAC address, no brains required...

    If you have brains, you can save $10... ;-)

    Mark

  7. Re:Shh... by MichaelDelving · · Score: 3, Funny

    Don't worry, only the CHEATERS will go to the trouble to change their MAC address or swap out network cards. The rest of the non-cheating gamers won't go to the trouble to circumvent the system.

  8. OMG OMG G4/\/\354R3|\|4 0\/\/5 J00! by pumkinut · · Score: 4, Funny

    As if people whining on CounterStrike weren't bad enough, now we have to listing to 14 year olds complain about having to buy a new NIC every time they cheat online.

    --
    "It's hard to be a man when there's a gun in your hand"
  9. This will work for a while... by MagicFab · · Score: 4, Insightful

    ...until the MAC address generators have gone through all the "MAC-space" of possible addresses...

    Wireless APs like Linksys' already come with a web admin that lets you specify *any* MAC address, apparently to please some cable/adsl providers that measure traffic/authenticate (partly) based on this.

    Why not provide a public key server and ask people to submit they public OpenPGP key, signe by P. Zimmermann himself ? Get your identity trusted by Z. or go play somewhere else... After all, this seems to imply they want "real" players!

    --
    Notepad specialist & FAT administrator, group training available
    1. Re:This will work for a while... by Gerald · · Score: 2, Informative
      The MAC address space currently in use is pretty big, but enough people working together could make the game unplayable by a lot of people.

    2. Re:This will work for a while... by Xeriar · · Score: 2

      It's big, but each manufacturer assignment 'only' comes with sixteen million addresses.

      If they have auto-banning on, a group of people could say, go nuts and try to get all 3Com NICs banned (some 21 assignments, plus 8 more for Europe, a hella lotta addresses, true...)

    3. Re:This will work for a while... by coljac · · Score: 2

      I think that's a brilliant idea actually. GameArena could set themselves up as a kind of Certificate Authority and issue a key to every gamer. The procedure to get a certificate in the first place should be just onerous enough to make people reluctant to get banned - a good one would be to require a credit card number. As far as I can see this would be hard for cheaters to get around, randomizing their private key won't help... Nor should the private keys of others be easy to steal or generate.

      --
      Everyone knows that damage is done to the soul by bad motion pictures. -Pope Pius XI
  10. Re:Changable? by DJPenguin · · Score: 3, Informative

    ifconfig eth0 hw ether xx:xx:xx:xx:xx:xx

  11. It's even simpler.. by XaXXon · · Score: 5, Informative

    There's really no need to change your MAC address.

    They're violating the simple rule about never trusting the client. All you have to do is modify this third-party program to have it spit out a random MAC address each time and *poof* the system is worthless. You don't even have to change your MAC address. And since MAC addresses are only used at the Ethernet level, not at the [TCP|UDP]/IP level, it doesn't matter that the server thinks your MAC address is different than it is.

  12. MAC Adress and Cable Modems by bildstorm · · Score: 5, Informative

    They've been trying this crap for years with cable modems. Until I got a router, I used to use two different machines, each with the same MAC address installed. Worked out great. It's easy to change, too. It's also let me on at friends' offices, where access is MAC controlled. We log on a machine, write down the address, shut it down, boot mine up, change the address, and log on.

    Who does it stop? Honest people.

    Who won't it stop? The same people hacking their games in the first place.

    --
    The power of accurate observation is commonly called cynicism by those who have not got it. - G.B. Shaw
    1. Re:MAC Adress and Cable Modems by Neon+Spiral+Injector · · Score: 2

      Some cable modems lock their ethernet side to 1 MAC address and only talk to that one.

      My broadband fixed wireless does almost the same, but it will forget what address it is locked onto when powering off, if you want it to talk to a different machine you just power cycle.

      Of course I want multiple machines online, so I just set my main one up as a router and make sure it is the only MAC the radio sees.

    2. Re:MAC Adress and Cable Modems by reallocate · · Score: 3, Informative

      That's what happens here. If my provider doesn't see the MAC address of their card, the connection drops.

      Anyway, this little fuss is just about people who think that everyone has a right to be on every network, anywhere. It's as if they believe that people every network is a public, free, resource.,

      --
      -- Slashdot: When Public Access TV Says "No"
    3. Re:MAC Adress and Cable Modems by isorox · · Score: 3, Funny


      We log on a machine, write down the address, shut it down, boot mine up, change the address, and log on.

      Who does it stop? Honest people.


      I guess you're not honest then :)

  13. ifconfig by Crewd · · Score: 4, Informative

    ifconfig eth0 hw ether aa:dd:rr:ee:ss

    1. Re:ifconfig by standards · · Score: 2

      In fact, my eth0 and eth1 (both 3Com 3c509's) share the same MAC. eth0's mac address is via hardware; eth1's via "ifconfig eth0 hw ether aa:dd:rr:ee:ss"

      Just because the MAC is "set at the factory" doesn't mean that you can't play with it!

      Happily, my eth0 and eth1 are connected to different networks (eth0 is internal, eth1 is on my ISP's side). So no conflicts.

  14. Open source by tsa · · Score: 3, Insightful

    Of course it's not open source; the last thing they want is users making changes to this program. Then it would be of no use to them.

    --

    -- Cheers!

    1. Re:Open source by Znork · · Score: 2

      Open source programs are distributed in the preferable form for modifying them. Source code, that is. The reason they are distributed with source code is that it's really really easy to change.

      Binary proprietary programs are only really easy to change, as opposed to really really easy. Changing something like a MAC adress reading is trivial with a debugger.

      If the last thing they want is users making changes to this program then they shouldnt be distributing it at all So it still isnt any use to them.

      Hint: security for multiplayer games is done server side or you are totally, completely and utterly screwed from beginning to end and nothing you can ever do about it will change that. A player can always see any data ever sent to the client and always control and make up any data going back to the server. Anyone even dreaming otherwise is deluding themselves.

    2. Re:Open source by Alsee · · Score: 2

      Welcome to Palladium.

      The only thing about palladium that I like is that it can prevent people from cheating at a game, and that people will no longer be able to accuse ME of cheating. I'm REALLY REALLY good at certain games (the Starfleet Command series at the moment) and I am sick to death of whiney losers saying "I know you cheated, you had to be!".

      Palladium (or something else) is coming

      It's coming, but I really hope it's going to completely die.

      I blame any bad side effects I suffer on hackers, not MS.

      I blame MS for the bad side effects and more importantly the bad intentional effects. The fact that it can prevent cheating is a side effect. Microsoft is NOT pushing palladium for "good" effects. I'm a programmer. I read all about Palladium. Microsoft's claims that it will protect you from viruses etc are fiction. It could actually make things worse because it will delay any security fixes. You can't patch a program or patch the operating system to close a critical security vulnerability until the patch passes Palladium certification process.

      (Either Microsoft does their Palladium certification internally leading to severe anti-competitive issues, an "independant" organization handles the Palladium certification process so that Microsoft can deny the anti-competiveness that will still occur.)

      Palladium is NOT about you being able to trust your computer. It is about Microsoft and other companies not trusting YOU and your computer. It isn't for your benefit, no matter how hard they try to sell it that way.

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
    3. Re:Open source by sfe_software · · Score: 3, Interesting

      This is off-topic, but I just have to reply to this:

      None of this would be necessary if we didn't have social-engineering black-hat hackers who break every attempt at default security just for kicks. Palladium (or something else) is coming, and I blame any bad side effects I suffer on hackers, not MS.

      Tell me you are kidding. Please.

      Palladium is simply rediculous. There is a much better solution:

      1) Write more secure software. Dont' lock my PC up because you can't produce solid, tested code that's not full of holes.

      2) Educate users. If you let someone you didn't know work on your car, and they broke something major, who is at fault? Should GM ship cars with the hood welded shut?

      3) Profit!

      Okay, bad pun, but seriously... Palladium is just a bad, bad idea. What happens when (not if) someone breaks it? Then what?

      Oh, right, hide behind more DMCA-like laws. No need to make it unbreakable, when you can just make it illegal to break (think CSS).

      Microsoft seems to be acting like the RIAA. The RIAA is IMO an unnecessary middle-man, who's usefullness is proving to be less and less. So they lobby to get laws passed in order to survive. MS can't write secure software, so they want to lock us out of the PC, making it a (worse) crime to exploit it. Telco's are using old technology and want the government to bail them out.

      Well guess what? If a company can't survive, or a business model proves to be no longer viable, then you lose. It isn't the government's (and thus the taxpayers') responsibility to keep a dead idea going for the benefit of some corporation.

      Ah, but I'm rambling again... *sigh* I just get so frustrated with the way things are going these days (which has gotten much worse since 9/11)... my girlfriend thinks I'm a paranoid conspiracy theorist... I'm simply making observations.

      --
      NGWave - Fast Sound Editor for Windows
    4. Re:Open source by Znork · · Score: 2

      Palladium still wont stop cheating tho, it just makes it a bit harder. Even if the game binaries are untouchable, the network packets arent. It'll just move to more advanced proxycheats instead.

      The perfect security for online gaming is already here. It's simple. It's called: Put the security on the server side. Treat the client as a dumb terminal and only send data meant for the player and only recieve data indicating the requested actions of the player. It aint rocket science, it's just that some game programmers appear to be about as dense as a black hole or have spent the last 15 years living in a box without ever reading about anyone else implementing a networked game.

    5. Re:Open source by Planesdragon · · Score: 2

      Palladium still wont stop cheating tho, it just makes it a bit harder. Even if the game binaries are untouchable, the network packets arent. It'll just move to more advanced proxycheats instead.

      If the basic PC archetecture is moved so that "secure call" is as basic as any other OS function, creating real cheats can be made difficult enough that the people who can do it won't bother to do it.

      If the black-hats move to packet-hacking, the security will shift and change to meet that.

      The perfect security for online gaming is already here. It's simple. It's called: Put the security on the server side. Treat the client as a dumb terminal and only send data meant for the player and only recieve data indicating the requested actions of the player. It aint rocket science, it's just that some game programmers appear to be about as dense as a black hole or have spent the last 15 years living in a box without ever reading about anyone else implementing a networked game.

      What kind of cheats, exactly, are you thinking about?

      Sure, that'd stop game-attribute hacks, but aimbots and other aid-proxies would still be all too viable--and annoying.

      It's easy to tell when someone's invulerable, moving to fast, et al. When their aim + reflexes go to the "superhuman" range, it gets harder and harder.

    6. Re:Open source by sfe_software · · Score: 2

      This isn't a case of people messing with their own PCs. It's people using said PCs for criminal acts--the virtual equivalent of grand theft auto, carjacking, evading arrest, AND slashing the cop's tires.

      That's a bit of a stretch, but even if this were the case, it's imposing restrictions on other people who aren't using said PCs for anything illegal.

      Another point... how does Palladium stop crackers from doing their dirty work? I don't fully understand it, but if they can disable it on their own machine, Palladium has no effect. Likewise if they stick with an "outdated" P4 box...

      It *might* prevent them from breaking into a Palladium-enabled box, or from running virus/worm code on it (depending on exactly how strong it is), but I really don't see this helping nearly as much as it is hurting/confusing/frustrating legitimate users (and small-time developers).

      A similar situation exists in the shareware world (yes, I'm guilty of writing some ;). I could make the registration system very difficult, requiring authentication through my server (ala WinXP "Activation"), etc. However, it won't stop determined crackers. It will only serve to frustrate legitimate users.

      The same can be said about the gaming issue (requiring the CD to be in the drive), or recent "copy-protected" audio CDs. None of these things really stop anyone, they just create complications for legitimate users. "Prove to me you are not a criminal, and I will give you the privilege of purchasing my product". This, of course, only works when you're one of the top players (or a monopoly).

      I admit to not knowing a lot about Palladium, but I do know it won't prevent me from running Linux, or any tech-savy person from disabling it on their own PC. It *will* affect me personally if there comes a point where I have to have my shareware code "signed" before (the majority of) my users will run it. I wouldn't doubt if the process involved money changing hands (but I did hear that MS won't be handling the actual signing process)...

      Remember what MS's & the gov'ts motives are. The USA wants to protect its citizens, itself, and the elected officials... MS wants to profit; period.

      I agree on both motives. However, when you have a) a software giant who wants total control and dominance, lobbying to our b) Not-so-technically-savy government (for the most part), then you have a problem.

      Add to that, the fact that everyone with an agenda to push is milking 9/11 for all it's worth, and you get things like the DMCA and the new ones that are being pushed right now (I forget what it was called, they changed the name a couple times).

      As an aside, I admin a couple Unix boxes, and I'm a major security freak. Would something like Palladium (were it cross-platform) assist an admin? Possibly. Would I use it? Nope.

      I agree that all software is buggy. I've patched my kernels, OpenSSH, Sendmail etc enough times to know this. And this isn't an argument about MS vs Open Source, or anything like that.

      What this is about is MS trying to make things like Palladium mandatory, so that they can simply count on the legal system to enforce security, rather than having to go through all the trouble of plugging holes and releasing (timely) patches.

      Intel took a lot of flack with something as simple/silly as a CPU serial number. Sure, there were some privacy issues with that, but nothing like what we are potentially facing now. I will really start to worry when they use FUD tactics to make Palladium look like a good thing. The day my dad says something like "I can't wait for Palladium; then I won't have to worry about these viruses" -- that's when I will start to worry.

      ---

      Anyway, I'd really like to know, honestly, how you think Palladium will prevent using a PC to commit a criminal act. Does Palladium have to be present and enabled on the *attacker's* PC, or only the victim's? Or will it just help catch the criminal, and if so, how? I really am curious...

      --
      NGWave - Fast Sound Editor for Windows
    7. Re:Open source by Planesdragon · · Score: 2

      I don't know any more about Palladium that you do, but here's what I think:

      Palladium will stop the sort of small-time copyright infringement that Napster promoted. I hope it stops it dead cold; it may be convenient to have easy access to MP3s and all, but I'd give that up in a heartbeat if it meant that artists would be less shy about computers and digital media. (Remember that it wasn't RIAA that started the suits against Napster--it was RIAA contracted muscisions who's unfinished tracks were showing up on Napster.)

      As for actual criminal acts... hacking will probably still happen, but a "more secure" windows would make it harder, and if a Palladium-PC comes with a real ID feature* it'll certainly help prove or disprove allegations of hacking.

      *: Personally, I think that Intel got all that flak because they didn't announce it ahead of time, provide a good reason for it, or say what they were going to use it for. Sort of like how King Solomon got struck down for taking a census when he didn't have a reason, but the US gets along just fine taking one every ten years to ensure proportionate representation and taxataion.

    8. Re:Open source by drinkypoo · · Score: 2
      my girlfriend thinks I'm a paranoid conspiracy theorist... I'm simply making observations

      Ever seen Total Recall?

      Think about it.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    9. Re:Open source by Znork · · Score: 2

      Superhuman aim and reflexes is possible because the client tells the server 'player shoots at positition X'. Again, you trust the client. If the client instead tells the server 'player requests character turn left', 'player requests aim move down' and 'player presses shoot', you dont get the same problem. Or you can use a combination depending on the game setup.

      Sure, it isnt perfect. Above all, you'll get latency problems for players since they are going to be limited by both server-set maximum turning and aiming speed as well as reality disconnect due to lag between client and server. You can optimize it a whole lot tho, and it _will_ stop aimbots and other cheating from being even near as effective as it is today.

  15. And after a firewall ? by piethein · · Score: 2

    Which MAC-address will the server see if I'm behind a firewall ? The one from my firewall, or the pc which I'm woking behind ?

    1. Re:And after a firewall ? by Des+Herriott · · Score: 2, Informative

      Neither. The server will see the MAC address of its closest neighbour, which will be a router at the ISP. MAC addresses are layer 2 - not part of the IP protocol. Each time a packet is forwarded through an IP gateway, the MAC address changes.

      I'd guess what this software (COGS) is doing is including the MAC address of your local machine (but which ethernet card if you have more than one?) in the application-level data (i.e. the TCP/UDP payload) it sends to the server. If it sends a MAC address which is on the server's ban list, you don't get to play.

      As someone else pointed out, this is pretty braindamaged and obviously designed by someone lacking the first clue about security. It's very easy to spoof - either by changing the MAC address of your ethernet card, or by cracking the client-side part of COGS. Yeah, I know it's not open-source... so? Someone will crack it and cracked COGS clients will appear on Warez sites within days.

      And I'm not totally clear on what happens if you don't have an ethernet card and connect with PPP over a serial connection, like analog or ISDN. PPP doesn't have MAC addresses.

    2. Re:And after a firewall ? by Xentax · · Score: 3, Insightful

      Given the description, it will send the one of the PC running this 3rd party program -- which means the PC you're playing/working from.

      Basically, they know how easy it is to change or mask IP addresses, and how (particularly for dialup users), banning an IP can punish a lot more people than just the original offender.

      So, in the mind of some idiot who failed his CSC networking class before he went to business school, he figured "Hey, MAC addresses are unique! Let's grab that, and ban based on that!"

      Just like back then, he didn't do his homework. As others have pointed out:
      1) These days, altering your MAC address at run-time is easy, either on your machine or at a router (which is a common component of broadband connections these days)
      2) Hackers will have little trouble cracking this "closed source" program, so they can make it emit any or a random MAC address, rather than the machine's actual MAC address. This will not affect connectivity, since its use in this context has nothing to do with the actual connection to the server.
      3) If all else fails, network cards are dirt cheap; cheaters/griefers that can't manage #1 or #2 will just buy another network card.

      Basically, this "solution" will only keep out the stupidest and poorest grief players. Smart cheaters won't be affected; smart NON-cheaters will probably hack the thing just to show them what a bad idea it was.

      I've yet to see an access control system that can't be broken or circumvented; this one doesn't even come close.

      Xentax

      --
      You shouldn't verb words.
    3. Re:And after a firewall ? by Xentax · · Score: 2

      I don't think that's what they're planning on doing.

      It sounded to me like they have a little app bundled with their software, which grabs the MAC address of the machine it's running on. Then they submit that as part of the login/authentication. When someone makes trouble, they ban the MAC address that person authenticated with.

      Which won't do jack, in the long run, since most grief players won't be authenticating with their real MAC address, or even with the same one twice.

      Xentax

      --
      You shouldn't verb words.
    4. Re:And after a firewall ? by OrangeSpyderMan · · Score: 2

      or by cracking the client-side part of COGS.

      I am wondering if it might not even be simpler than that... If a sniffer could pick up the packets it's sending "home" and you could just code a little app to mimic those packets using user-configurable MAC addresses. Reverse engineering packets containing a known MAC address can't be that hard surely... The linux CLI client appears to be a 20k binary - it can't use that complex a method for phoning home...

      --
      Try NetBSD... safe,straightforward,useful.
    5. Re:And after a firewall ? by Xentax · · Score: 2

      I meant the part about what MAC address the server sees.

      The server "sees" the MAC address of his gateway (presumably); but the MAC address that he gets as far as the client is concerned is what the software grabbed from his machine.

      So I guess we're just vehemently agreeing ;)

      Xentax

      --
      You shouldn't verb words.
  16. Re:Shh... by phil+reed · · Score: 5, Informative
    we could have some major routing issues should people choose the same MAC addresses.

    Uh, no you won't. The only time MAC addresses make a difference is in ARP packets, and the only place MAC addresses make a difference is on your local LAN segment. The fact that two people in different cities have the same MAC address matters not a whit to the routers between them.

    --

    ...phil
    "For a list of the ways which technology has failed to improve our quality of life, press 3."
  17. Hah! Won't work for me! by Gambit+Thirty-Two · · Score: 4, Funny

    I keep a fresh supply of token ring cards handy to swap out if the need arrises.

    And im not joking:
    http://gambit32.org/albums/other/aag.jpg

  18. Maybe not such a bad thing.... by isa-kuruption · · Score: 5, Insightful
    "Install it or find another server to play on". Question remains, is it going too far?"

    No, it's not going too far. The game server admins can run the server however they choose fit. If you don't like the rules, don't use the server!

    Definitely not- unfortunately it won't work since MACs are changable.

    However, the majority of people don't know how to reset their MAC addresses. Also, as I believe to be true, some broadband providers specifically use MAC addresses to verify access. For instance, my Comcast cable modem does everything by MAC, so if I change my NIC in my machine, I need to power off/on the cable modem in order to get back through to the Internet. Although this is sort of a minor issue, some other ISPs may be more strict about MAC changes.

    Overall, the admins figure they will cut out 99% of the hacking attempts as people would just go elsewhere, or once they did cheat, just wouldn't know how to change their MAC.

    1. Re:Maybe not such a bad thing.... by kris · · Score: 5, Insightful

      However, the majority of people don't know how to reset their MAC addresses.

      Welcome to the digital age, where knowledge can be cristallized into programs, and where the majority of people will soon be able to reenable their access to the gaming server by running some magic program without ever knowing what a MAC address is.

      Kristian

    2. Re:Maybe not such a bad thing.... by JFMulder · · Score: 2

      or once they did cheat, just wouldn't know how to change their MAC.

      Yeah, but the thing is, if someone is computer and net litterate enough to find trainers and cheats on the net to "enhance" their skills online, they know probably enough about underdroung culture to find something that changes your MAC address. Especially since the Warez sites and cheat sites who distribute these cheats and cracks are likely to distribute also these MAC address changers.

    3. Re:Maybe not such a bad thing.... by IGnatius+T+Foobar · · Score: 2
      Overall, the admins figure they will cut out 99% of the hacking attempts as people would just go elsewhere, or once they did cheat, just wouldn't know how to change their MAC.
      While it's true that most of the people with this program will be Windows users and therefore stupid idiots, let's not forget that gamers are very avid about doing whatever it takes to game bigger/faster/better. If MAC-based authentication becomes big (and I don't think it will), all it takes is one person with a few programming skills to write an EZ-Spoofer program. Run EZ-Spoofer, give it your fake MAC address, then run the game server authentication program from inside EZ-Spoofer. The relevant API calls are proxied... voila!

      The thing that's scary about this is that when MAC-based authentication fails, some evil entity on the Pacific Northwest might suggest that game servers need the "strong security" provided by Passport ... or even (shudder) Palladium.
      --
      Tired of FB/Google censorship? Visit UNCENSORED!
    4. Re:Maybe not such a bad thing.... by Rich0 · · Score: 2
      Also, as I believe to be true, some broadband providers specifically use MAC addresses to verify access. For instance, my Comcast cable modem does everything by MAC, so if I change my NIC in my machine, I need to power off/on the cable modem in order to get back through to the Internet. Although this is sort of a minor issue, some other ISPs may be more strict about MAC changes.
      Just use a router (like the cheap ones which you can get at CompUSA for sharing a connection). The modem talks to the router and knows its MAC - the game software talks to your computer and knows its MAC - they will be different, and you can change the latter and the ISP won't know anything about it - unless they also run intrusive software on your PC to try to combat connection sharing (in which case you probably wouldn't be able to use anything except a "proper" operating system like Windows).
    5. Re:Maybe not such a bad thing.... by bellings · · Score: 2

      However, the majority of people don't know how to reset their MAC addresses.

      The majority of people don't know how cheat at counter-strike, either. But, people who do cheat at counter-strike have already plugged themselves into a culture where this type of information is readily exchanged.

      And, as other people have pointed out, you don't need to change your MAC address. You only need to change the MAC address sent to their servers by a program responding to the same network protocol as the "Complete Online Gaming System" program.

      If this sort of "client verification" program becomes common, I'll expect to find hacks to change the MAC addressed delivered to the server in the same place that wall-hacks are currently found. And, unless the people writing these "client verification" programs are an extremely bright and diligent bunch, I'll expect to read about external exploits of these programs on BugTraq in a short time, too.

      --
      Slashdot is jumping the shark. I'm just driving the boat.
    6. Re:Maybe not such a bad thing.... by drinkypoo · · Score: 2
      Welcome to the digital age, where knowledge can be cristallized into programs

      Yeah, and into web sites like dictionary.com.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  19. Modems by DJPenguin · · Score: 5, Funny

    What happens if you are logged in via dial-up? Will it ban the MAC address of the box at the ISP that you're dialed in to? :)

    1. Re:Modems by XaXXon · · Score: 3, Informative

      No, of course not. This is just a client side program that tries to grab your MAC address and send it along with handshaking data when the connection is established. The server can't actually see you MAC address in the data you send.

      When you're dialed up it won't be able to find a MAC address. They could try and use something else unique, like your intel number on p3's and higher (sorry, forgot the actual name), or they could hash together a bunch of information from your bios and stuff.

      There's no way it could get any information off the server you're dialed into. Hell, they may not even be running ethernet (MAC addresses are how ethernet addresses packets. It's not used by TCP/IP or UDP/IP)

    2. Re:Modems by twitter · · Score: 2

      Dial up? They will find several unique identifiers in your fragged parts, and consider that ban good enough.

      --

      Friends don't help friends install M$ junk.

  20. NAT routers by MartinB · · Score: 5, Interesting

    NAT routers such as the Linksys range allow you to specify the MAC address from their web-based setup - ideal if your broadband provider insists on you registering (and limiting the number of) MAC addresses of all the machines going to connect.

    I wonder what they'll do when they discover several simultaneous connections to the server (and sessions) from the same MAC?

    --

    The only thing you can accurately describe as "Scotch" is a sticky tape made by 3M. And it's

  21. Re:Shh... by terradyn · · Score: 2

    I was referring to people on the same segment. Hardcore gamers in localities generally use the same provider to minimize latency issues. That is when the issue would crop up.

    >Uh, no you won't. The only time MAC addresses make a difference is in ARP packets, and the only place MAC addresses make a difference is on your local LAN segment. The fact that two people in different cities have the same MAC address matters not a whit to the routers between them.

  22. IPv6 == MAC address by Bookwyrm · · Score: 5, Insightful

    Does not the current IPv6 address allocation standard specify using your MAC address as the suffix portion of the IPv6 address? This is merely a taste of things to come if/when IPv6 becomes widely deployed, when your very IPv6 address can uniquely identify the hardware you are on (unless you use IPv6 NAT, of course.)

    And yes, presently, you can probably change the MAC address of your system. However, once software vendors and DRM technologies and other things start locking themselves to your computer hardware, I suspect changing the MAC address would cause problems. The only thing this game company has to do is when the game is installed is to lock the licence to the present MAC address so it will not run with a changed IP address without a new licence.

    1. Re:IPv6 == MAC address by Rich0 · · Score: 2
      Using NAT for IPv6 is silly. Why use NAT if you have plenty addresses? I personally have 2^68 addresses allocated to me by my provider. All my machines are reachable directly via IPv6, no redirects of whatever.
      At least until ISPs start imposing artificial scarcity by charging per computer connected - and enforce it by only assigning ONE address per customer unless you pay more.

      Half of the stuff on the market is artificially scarce. While stuff like PlayStation XVII's are probably hard to mass-produce in time for christmas, doesn't it seem like there is always the "must-have" toy every year that probably costs $5 to make, costs $35, and ends up being bought at auction on EBay for $150 since you can't find it anywhere unless your time is absolutely worthless...
    2. Re:IPv6 == MAC address by iainf · · Score: 3, Informative
      Does not the current IPv6 address allocation standard specify using your MAC address as the suffix portion of the IPv6 address?

      Not quite:
      It should be noted that the 128-bit address space is divided into three logical parts, with the usage of each component managed differently. The rightmost 64 bits, the Interface Identifier [RFC2373], will often be a globally-unique IEEE identifier (e.g., mac address). Although an "inefficient" way to use the Interface Identifier field from the perspective of maximizing the number of addressable nodes, the numbering scheme was explicitly chosen to simplify Stateless Address Autoconfiguration [RFC2462].

      (my emphasis) From ripe-246 - http://www.ripe.net/ripe/docs/ipv6policy.html

    3. Re:IPv6 == MAC address by vadim_t · · Score: 2

      That looks pretty silly to me too. Why would you want to have 2^68 addresses for, to give an IP number to every piece of dust in your house? The fact that there's a lot of address space available doesn't mean you have to waste it like that. I'm sure that 256 or 65536 addresses would have been enough. Hell, you've got more address space than MIT! They have a class A network (16777216 addresses).

    4. Re:IPv6 == MAC address by OttoM · · Score: 2, Informative
      It's just the way IPv6 addresses are allocated. By default, the host part of an address is 64 bits. I can use 4 bits to make subnets. Do not worry about overuse, there remain about 2^60 of these address blocks.


      To make auto config possible, you need quite a big host part, at least 48 bits, the size of a ethernet MAC address. Probably they choose 64 bits to allow for larger MAC addresses.


      You can read more about IPv6 and its address allocation policies here.

    5. Re:IPv6 == MAC address by OttoM · · Score: 2, Insightful
      When I started using NAT rather than a computer directly interfaced to an ADSL modem, the number of attacks dropped from about a dozen a day to one or two a month

      You are using NAT for outgoing connections. If you do not specify redirect rules for incoming connections, you effectively have very strict firewall rules for incoming traffic.

      My IPv6 traffic is filtered by my OpenBSD machine, which also does the IPv6 in IPv4 tunneling to my provider xs4all.nl.

    6. Re:IPv6 == MAC address by Istealmymusic · · Score: 2
      Simply put, you're thinking wrongly. One-to-many NAT is an ugly hack and has no place on IPv6ernet. One-to-many NAT breaks the fundamental structure of the Internet, where one can assume each address refers to a machine, and TCP/UDP ports on each machine can be opened at will.

      NAT breaks peer-to-peer. You can't have a standard port, say, 1214, open on several NAT'd computers and expect them to communicate with multiple computers behind another NAT. You have to rely on the kludge of redirecting ports to local IPs! This totally defeats IANA Well-Known Port Assigments. Ack.

      NAT may be fail-safe, but no more fail-safe than deny ip all, with appropriate accept lines letting the traffic you don't want in.

      --
      "The lesson to be learned is not to take the comments on slashdot too literally." --Vinnie Falco, BearShare
  23. ...it's really not that hard... by ph0rman · · Score: 5, Informative

    here's how to change it for nt/2000
    windows2000faq
    -advanced tab in adapter properties

    linux
    eepro100 list
    -ifconfig eth0 hwaddr ether 00:11:22:33:44:55

    this is exactly why microsoft's registration process uses a lot more than just the mac address.

    1. Re:...it's really not that hard... by ntp · · Score: 3, Informative

      Bzzzzt wrong. Read the man page. It's:

      ifconfig eth0 hw ether 00:11:22:33:44:55

      --
      I control the time!
    2. Re:...it's really not that hard... by Suppafly · · Score: 2

      here's how to change it for nt/2000
      windows2000faq [windows2000faq.com]
      -advanced tab in adapter properties


      Thats assuming your card support changing the mac address. A lot of cards have read only mac addresses.

  24. hmmm by awing0 · · Score: 5, Interesting

    Nope, MAC addresses won't work. You'd have to have a unique number that's hard coded into something expensive. The Pentium III's CPUID feature would work. However, as much as I hate cheaters in my favorite games, I don't like an ID number open to abuse.

    Quake III has recently enabled anti-cheat software called Punk Buster. It does a ban via your Quake III CD-Key, so you can't play on any Punk Buster enabled servers if you get banned. But with the game under $20 at BestBuy, I'm not sure if it will stop many of the problems.

    --
    Cthulhu Saves.
    1. Re:hmmm by 0xA · · Score: 2
      What about false positives?


      I'm all for banning cheaters but when it comes down to something like banning a cd key I get nervous. If for some reason you get a false positive how do you deal with it? It is end to end, a hairy bitch.


      I got banned by punkbuster playing CS once, it didn't like the fact that I had the gamma turned up to make the screen a bit brighter. While I admit that this could be considered cheating on a dark map I was sitting in my den with the large window facing the sun. Without the gamma turned up I couldn't see.


      Do I deserve a banned cd-key for that?

  25. Re:Shh... by phil+reed · · Score: 5, Informative
    I was referring to people on the same segment. Hardcore gamers in localities generally use the same provider to minimize latency issues. That is when the issue would crop up.

    But if you're on the same segment, then routing is not an issue.

    As noted, the answer is trivial: generate random MAC addresses. They are 6 bytes long - plenty of room for everyone to tumble the address every day and still not collide.

    --

    ...phil
    "For a list of the ways which technology has failed to improve our quality of life, press 3."
  26. NICs are sometimes shipped with duplicate MACs by KeithH · · Score: 5, Insightful

    When I was involved with the initial deployment of DSL service in Canada, our customer ran into an interesting problem: many of the low-cost NICs that they shipped with the DSL modem had the same MAC.

    Under most circumstances, this is seldom an issue since the NICs aren't likely to be deployed on the same network segment. However, when the MAC is used for other tracking services (in this case, a layer-2 NAT), you have a problem.

    And of course, as others have said, most NICs permit the factory MAC to be overridden.

    1. Re:NICs are sometimes shipped with duplicate MACs by shippo · · Score: 3, Informative

      Was this an NE2000 clone by any chance?

      Due to quirky differences between the NE1000 and NE2000 cards, it was possible for the card to present an incorrect MAC address which would be identical across all cards if either the driver wasn't written correctly or the specification badly cloned.

      I saw this problem myself many years ago on a Banyan network. Updated card drivers resolved this.

    2. Re:NICs are sometimes shipped with duplicate MACs by KeithH · · Score: 2, Informative

      You have a rather restricted view of the possible. You don't have to believe me of course but I wrote the software that was used to hunt down the problem in the field. And the problem was admitted by the manufacturer (I own several of their other NICs and they're fine of course).

      Keep in mind that MACs aren't normally seen outside of their own segment. If you and I have the same NIC, it's not going to cause an issue since internetworking is done at the IP layer.

    3. Re:NICs are sometimes shipped with duplicate MACs by KeithH · · Score: 2, Informative

      Thanks for the interesting tidbit. Yes, I believe it was an NE2000 clone. I wish I had known about this back then. However, once I found the problem, I went back to work and left it to the ISP to deal with.

    4. Re:NICs are sometimes shipped with duplicate MACs by shoppa · · Score: 2

      Send it back? We're talking el-cheapo-no-manufacturer-name NIC's here. I've seen the same thing on $10 NE2000-era ISA cards from a few years ago.

    5. Re:NICs are sometimes shipped with duplicate MACs by Chicane-UK · · Score: 2

      I have come across this before on a load of D-Link network ISA cards a couple of years ago.

      The most frustrating thing was that my Cisco CCNA tutor never believed me when I told him we had 2 NIC's with duplicate MAC addresses.. (I know cause it was freaking my DHCP server out!) and he still uses it as a joke to this day.. despite me maintaining that duplicate MAC's do happen.

      *mutter*

      --
      "Hey! Unless this is a nude love-in, get the hell off my property!!"
    6. Re:NICs are sometimes shipped with duplicate MACs by |<amikaze · · Score: 2

      We ran into the same thing making a cheezy Beowulf cluster (4-node, 486-50s.. don't ask). We were having really strange network issues, and then we started pinging each machine to make sure it was still alive.

      There were two IPs we could ping, and ping would say "received two replies". Turns out they each had different IP addresses, but the same MAC address. Using ipconfig and changing the MAC on one of them fixed it right up.

  27. Re:How is that possible? by cdrudge · · Score: 2

    Some older ones are, many of the newer cards can easily change the IP address. Many routers have a setup page to clone the MAC address of a network card built into the firmware.

  28. Re:Shh... by Ed+Avis · · Score: 2, Interesting

    If every Ethernet card chose a MAC address completely at random, what is any given user's chance of a collision? Considering that the MAC address is only used on that particular Ethernet.

    If two interfaces do choose the same MAC address, and by some freak accident happen to be on the same Ethernet, doesn't it just affect frames sent to those two interfaces? Everyone else can communicate as normal.

    (In practice the new address may not be random, there may be certain digits you have to leave alone, I don't know the details.)

    --
    -- Ed Avis ed@membled.com
  29. OSS or not OSS, that is apparently not the Q here! by e8johan · · Score: 3, Interesting

    "The response from players is mixed. It is not open source software, nor is it optional to install."

    Neither is windows for playing many of todays top-selling titles. I want an outcry here but I don't see it. Is it because software not being open source does not matter to the average user or is it because people are too ignorant to care? It is funny to see an outcry when a company tries to stop actual cheating which spoils the game for all, instead of putting energy where it matters.

  30. Re:Nastyhunting will get a little easier... by davidstrauss · · Score: 3, Interesting

    It's called Windows activation.

  31. How does this affect your rights? by cmarkn · · Score: 2

    Why is this considered to affect anyone's rights? It is a private company setting conditions for use of its resources, same as if they were writing a license for people to use their software. They have an indisputable right to do this.

    As the blurb says, find another server to play on. This is not like the government forcing everyone to submit to their dictates.

    It only harms their business, no one else.

    --
    People should not fear their government. Governments should fear their people.
  32. If it's automatic, it's circumvention by yerricde · · Score: 2

    >If someone creates a program to easily do the change
    what, like ifconfig?!

    The following may be considered circumvention devices because they have no significant use other than to circumvent access control to copyrighted software update files:

    • a GUI wrapper around ifconfig or the Windows registry setting with a "Randomize MAC address" button, or
    • a script that randomizes the MAC address and then exits, useful in the startup scripts
    --
    Will I retire or break 10K?
  33. out of line! by mary_will_grow · · Score: 5, Funny

    >"...Question remains, is it going too far?" Definitely not-

    Thanks for answering that one for us. Without your moral framework we would be lost in the chaotic hell of self determination.

    --
    Why stick up for big business?
  34. Why not use internet Public Key Infrastructures? by 1nhuman · · Score: 2, Insightful

    I think PKI would be ideal for this purpose. MAC addresses obviously not. Maybe adding PKI code to games would even encourage people to buy a personal certificate. I never had a good reason to buy one but a cheater free CS-server is certainly worth it. They could even bundle games with Verisign certificate vouchers or something. If some people are worried about there privacy you could just create games certificates. Of course people should keep there private keys private.

    --
    The glass is half-full. With poison. And there are cracks in the glass. The dirty, dirty glass.
  35. As Stupid as Gun Control by limekiller4 · · Score: 3, Informative

    This is just as silly as gun control because it makes the assumption that you can pass "laws" that will stop people that, by their very definition, do not obey laws!

    Here, they're saying "we're going to introduce a software "lock" that will prevent you from cheating." Great. So the people who want to cheat in the game are going to (say it with me now) ...cheat the protection.

    Are the people who wrote this bit of client-side [*cough*] security really under the impression that MAC addresses are immutable? Perhaps they know damned well it isn't but was kinda hoping that nobody would tell their client? This has the earmark of an initiative by some dip in a suit who never bothered to consult a single knowledgable, technical person.

    Whatever. It might take two days before a patch/spoofer is readily available for the habitual cheaters. All it has to do is spit out a fake MAC address when queried.

    --
    My .02,
    Limekiller
    1. Re:As Stupid as Gun Control by Barbaq · · Score: 2, Informative

      Actually, i've chatted to the guys behind this piece of software quite a bit. They're all gamers, people who have seen how much cheating has ruined the gaming community. The point of the software is not only to stop cheating but moreso to create a better community in which random players don't just show up on servers. The software actually forces people to view the messageboards and participate in the irc channels associated with the servers they are playing on.

      From what i've heard them say, they are well aware of the fact that MAC addresses are changeable, it's just one tier of the system. Each user of the software has a Unique logon so that is probably much more important as fear of losing that logon will probably stave off most stupidity.

      --
      Never believe in anything until it has been officially denied. -Otto von Bismarck
    2. Re:As Stupid as Gun Control by FurryFeet · · Score: 2

      So, following your witty analogy, what we need is to provide cheats to all gamers who don't usually cheat. You know, if you outlaw cheating, only outlaws will cheat (or something).
      Me, I'd rather see something done about problems, instead of listening to the "it won't work, let's not even try" crew. But, hey, whatever floats your boat.
      (Not trolling. OK, maybe a little) ;)

    3. Re:As Stupid as Gun Control by limekiller4 · · Score: 2

      FurryFeet writes:
      "So, following your witty analogy, what we need is to provide cheats to all gamers who don't usually cheat. You know, if you outlaw cheating, only outlaws will cheat (or something)."

      The analogy is provided to point out that if you present cheaters with a stop-mechanism that can be cheated, they'll cheat it. Ie, the notion, on it's face, doesn't work. The same is true with guns. Making guns illegal doesn't exactly do much to people who don't obey the laws which are, afaik, the ones you're worried about. See the problem here?

      FurryFeet continues:
      "Me, I'd rather see something done about problems, instead of listening to the "it won't work, let's not even try" crew."

      I agree. The solution is a server-side fix. America's Army has been very successful with this method. I'm not aware of any way to, for example, get sniper rating without actually qualifying. There are ways to do this in single-player mode, but not multi-player. This is because the information is not authenticated client-side.

      --
      My .02,
      Limekiller
    4. Re:As Stupid as Gun Control by sweet+reason · · Score: 2

      The same is true with guns. Making guns illegal doesn't exactly do much to people who don't obey the laws which are, afaik, the ones you're worried about. See the problem here?

      there is an important difference between software cheats and guns. you can't download an illegal gun, you have to steal it, so banning them reduces the supply.

      --
      Everything should be made as simple as possible, but not simpler. -- A.E.
  36. CmdrTaco wishes. by FreeLinux · · Score: 2

    Can you here the disappointment in CmdrTaco's snippet? I'm surprised he bothered posting this article. Taco has already thought of this and realized that it won't work.

    He's tried everything and he still can't shake the Trolls. Hell, even if he disables AC the Trolls login now.

  37. Re:How is that possible? by mikeselectricstuff · · Score: 3, Informative
    The MAC address is almost always stored in a little serial EEPROM (usually a 93C46) on the card. These are a doddle to reprogram - either with a general-purpose eeprom programmer, or with some simple software which talks to the chip via a simple cable off the printer port - I'm sure there's some software out there to do it (try here)

    All the NICs I've looked store the MAC in a very obvious format in the chip, whithout any pesky checksums to fix up - I recently used this method to simplify swapping 2 PCs off one cable modem.

    As the NIC controller chip can read from the eeprom, chances are it can also be made to write to it as well, so it's probably possible to write a program to change the MAC without any hardware twiddling - a read of the chip;s data sheet would probably show you how.

  38. Nothing new by quantax · · Score: 4, Insightful

    This has been going on for a while, though without MAC addresses, a much simpler system. Most multiplayer games thesedays come with a CD-Key thats authenticated by a central server whenever you play a game. The CDkey usually has a unique ID strapped to it that is publically accessible by admins or players. You ban the ID, they cannot connect to the game without changing their CDkey (which means either buying a new copy or finding another cdkey that works online, neither are 'easy'). If MAC addresses can be changed, then as soon as a couple of like-minded gamers find out about that, you can count on their being a guide on how to do it for gamers eventually. The best way handle this is on both a MAC, and CDkey-ID level. Ban their MAC, and ban their ID, that will stop all but the most determined/knowledgable.

    --
    "What can a thoughtful man hope for mankind on Earth, given the experience of the past million years? Nothing." -Bokonon
    1. Re:Nothing new by quantax · · Score: 3, Insightful

      Oh yea, I should mention that if you are going to ban a player, whether by IP, CDkey-ID, or MAC address, you are banning them. A ban is a ban; if your goal is to keep that player off the server, how is that 'going too far'? One does not 'kinda' ban someone, you either do or don't bother at all. Its the same concept as an IRC channel: there are multiple ways to ban someone, using different nick/user/host options. Each of these has different properties, but in the end they are all doing the same thing, which is stopping the banned person(s) from joining the channel. If you are going to do something, you might as well do it to completion.

      --
      "What can a thoughtful man hope for mankind on Earth, given the experience of the past million years? Nothing." -Bokonon
    2. Re:Nothing new by Mr_Silver · · Score: 2
      If you are going to do something, you might as well do it to completion.

      Disclaimer: I don't play online games.

      Personally I would have thought a three level approach would work better. If you're caught cheating, then something like a 48 hour ("cool-off") ban would be the first thing.

      If you do it again, you get a month.

      And finally, if you do it once more, you've had your three strikes and you're out.

      At least then it makes sure that those people who were cheating, were deliberately doing it rather than being just plain dumb or inquisitive (ie. installing some program just to see what it did).

      But at the end of the day, it's the owner of the server that sets the rules and if they want it to be "one strike and you're out" then so be it.

      --
      Avantslash - View Slashdot cleanly on your mobile phone.
  39. Banning the /24 may be justified by yerricde · · Score: 2

    And ban the ~252 other potential hosts on that network?

    You have to weigh the damage that a cheater is causing against the damage that loss of about two legitimate players on the same /24 would cause. If a fellow is making a big enough fool of himself, and the service isn't yet popular enough that a ban might cause a financially significant number of cancellations of service, a "Too many cheaters from your ISP" message may be warranted.

    --
    Will I retire or break 10K?
    1. Re:Banning the /24 may be justified by Anonymous+Custard · · Score: 2, Insightful

      You have to weigh the damage that a cheater is causing against the damage that loss of about two legitimate players on the same /24 would cause. If a fellow is making a big enough fool of himself, and the service isn't yet popular enough that a ban might cause a financially significant number of cancellations of service, a "Too many cheaters from your ISP" message may be warranted.

      No, friggin', way. I will NOT be held accountable for what other users, whom I have absolutely zero control over, do while online. To group me with them just because we pay the same provider for service (and in some areas there may be only one available provider), is discrimination. It's ridiculously thin guilt by association.

    2. Re:Banning the /24 may be justified by phorm · · Score: 2

      No kidding eh? This looking more like putting the onus on the internet provider to stop the problem. Cheating isn't breaking laws though, so it wouldn't work. Could you imaging talking to your provider about the problem.

      Ummm, I can't play my favorite online game on xxx server 'cuz too many people on your service are cheating. Can you do something about that? Ummm, yeahhh. ISP couldn't do much about the cheaters anyways, you couldn't do much about the cheaters (short of hacking nasty things into their computer, or finding where they live and going vigilante), so you'd be SOL.

      Making the whole accountable for a few individuals idiots is never a good idea? Ever remember having to stay after class in high school (or have internet privilages revoked etc) because of one or two idiots? - phorm

    3. Re:Banning the /24 may be justified by Hard_Code · · Score: 2

      Oh right, we forgot, it is the server admin's responsibility to provide you with a free online game server to play on. (maybe that is true for vendor servers, where you have actually paid something for the game and expect something in return, but not for a bunch of people who decide to shell out their own money to hosting company to have a server to let the public play on)

      Which is the greater harm, banning your block, or ruining the whole game server? Faced with that choice, if I were an admin running a server that is FREE to the public, you bet I would ban your block (probably temporarily).

      --

      It's 10 PM. Do you know if you're un-American?
  40. MAC addresses over an IP network? by mrwiggly · · Score: 2, Insightful

    Call me crazy, but how, exactly, does ones MAC address end up being sent over anything but your local ethernet network?

    Once that packet hits your internet gateway, the ethernet header containing your MAC is stripped, and an HDLC or FR packet is constructed from the ethernet payload and sent out over the WAN link.

    Are they really embedding MAC addresses into the payload? This will only work if you actually have an ethernet card in your computer. So only those lucky enough to have broadband will be effected?

    1. Re:MAC addresses over an IP network? by Junta · · Score: 2

      Easy, it is not depending on the network, the client is recording the MAC address and sending it as data. MAC address is a convenient, most universally enabled unique identifier of a system. They could have chosen the unique processor ID in Intel chips, except that is rarely ever enabled. With MAC addresses, most people have network cards and don't know how to fool the OS into thinking MAC addresses are different. Even those using dial-up will likely have an Ethernet interface as shipped by the manufacturer...

      --
      XML is like violence. If it doesn't solve the problem, use more.
    2. Re:MAC addresses over an IP network? by coolfrood · · Score: 2, Informative

      Yes, they are going to put it in the payload, probably during the handshake. As for people who don't connect using an ethernet interface, they'll probably resort to using some sort of hash to generate a unique identifier for your system.
      I guess they're relying on the fact that majority of people who do connect to them are broadband users. Hard core network gaming doesn't make much sense without broadband anyway

  41. What of windows? by moogla · · Score: 5, Informative

    Many ethernet drivers with this capability have an option for just this. For example, if you have a 3c918, click "configure" under network properties in win2k for that adapter. Select the "advanced" tab. On the left, you'll have an option called "network address" that's normally set to "Not Present". Change it to a specified value, and type in "DEADBEEFBABE" or whatever MAC address you want.

    Bingo.

    --
    Black holes are where the Matrix raised SIGFPE
    1. Re:What of windows? by tom.allender · · Score: 5, Funny

      If everyone uses DEADBEEFBABE that will create another problem...

    2. Re:What of windows? by toast0 · · Score: 2

      Well, if everybody on one lan used that it might cause a problem, but if its just everybody using that service, the only problem it will cause is their server will explode cause they didn't remember you can change the mac address easily :)

    3. Re:What of windows? by Keith_Beef · · Score: 3, Funny

      I prefer to
      FEEDBABEBEEF

  42. Monopoly by yerricde · · Score: 2

    No, it's not going too far. The game server admins can run the server however they choose fit. If you don't like the rules, don't use the server!

    Tell that to your local electric power company. What if the server company with the crappy policy is the exclusive server in your area for a particular game? Do they really want the loss of customers that a policy of "one strike and you buy a new network card, or a new computer if you have onboard networking and the MAC is hardwired" would cause? Do they want the badwill that would inevitably build up as accidental permanent bans force users to put up anti-that-server web sites?

    --
    Will I retire or break 10K?
  43. If they have the knowledge to cheat... by Andy+Dodd · · Score: 2

    They'll have the knowledge to change their MAC (or find it easily)

    Cheat programs are inherently "underground" programs, wherease you can find MAC changing references everywhere.

    And it won't be long before a hacked version of this client becomes available that doesn't even require you to change your local MAC, it'll just misreport it. So no issues with the cable modem provider.

    --
    retrorocket.o not found, launch anyway?
  44. Details by A+nonymous+Coward · · Score: 3, Insightful

    The MAC is 48 bits, split in two, don't remember how many bits each part. One part is the manufacturer id, the other is the specific card, such as a sequential serial number. MACs are assigned when built, non-changeable, a truly unique card id.

    However, you can tell the OS to report a different MAC. That's what "changing your MAC" means, it doesn't actually change the MAC on the card, but it changes what the OS reports.

    This is also a good example of why Palladium and trusted computing can't have just any old OS running on a computer. DRM requires complete control, not just a little bit of special software.

    1. Re:Details by afidel · · Score: 3, Interesting

      In theory you are correct. In practice I have seen entire batches of $5 cards come in from some taiwainese manufacturer with the same MAC address. MAC's are also almost always changable. I can't think of the last time I had a card with a non changable MAC (it was probably a tokenring adapter) but even if it is non changable on the card it can most likely be changed through software. I believe that some linux network drivers build the entire frame in software so changing the MAC in software would change the actual ethernet fram and hence it is just the same as if you have changed it in hardware.

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
  45. Hurrumph by G-funk · · Score: 2

    There's a big hullabaloo about this, but I met one of the guys writing this software (a close mate of mine did the interface / icons etc), and he was your regular average geek... Apart from recording your mac address, it's pretty good software. Seems better than gamespy that's fer sure, and has a built in irc client.

    Personally I don't think the mac address recording is all that bad... Your average person who cares that it's recorded can change it easily, and your average 12 year old cheating 5||21p7 |1DD13 probably won't even know why he got banned...

    --
    Send lawyers, guns, and money!
    1. Re:Hurrumph by shird · · Score: 3, Insightful

      Your average person who cares that it's recorded can change it easily, and your average 12 year old cheating 5||21p7 |1DD13 probably won't even know why he got banned...

      Except the reason people get banned is for using cheats etc, which are distributed in the same way as information on how to change your MAC.

      The first thing someone will do when they are banned is do a search on google for "telstra banned game unban" or something, and get hundreds of hits on how to get around it.

      --
      I.O.U One Sig.
    2. Re:Hurrumph by hank · · Score: 3, Interesting

      So what happens if I lose to this 12-year-old-elite-gaming-phenom in a 1v1 deathmatch, get mad, social engineer his MAC address out of him, set mine to his, cheat, and get it (his MAC) banned. Who's to stop that? It's basically his word against the server logs. :-/

  46. Re:Shh... by mary_will_grow · · Score: 3, Funny

    SHHH! Dont tell people that deadbolt locks made by manufacturer X have a flaw that allows anyone to gain entry into a house that uses them!! If we let people know that their houses are not adequately locked, then break-ins will be more common!! And we'll have to FIX the locks!!! and make them actually work!!!
    SHHHHHHHHHHHHHHH!!!!!!

    --
    Why stick up for big business?
  47. Cheaters aren't a problem in Multiplayer Action. by Qbertino · · Score: 5, Interesting

    It's solid code of honor amongst Clans not to cheat. Anybody as dedicated to playing online action games would render his pasttime pointless by cheating. And if anyone found out you've cheated your way into Ladder position you'd get an extremely hard time (on and offline).

    And when you're playing on a public server, cheaters are easyly identified by playing like crap and either scoring immediate kills once they actually *do* manage to hit or by simply not throwing the towel no matter how many times you flak them at point-blank. Both area mostly less than minor drags to a skilled player and have a somewhat funny aspect to it.

    I've seen entire matches in UT (1st) where cheaters we're just plain ignored because of the simply fact their skill level (not trained by playing under real conditions) rendered them something more like 'moving obstacles' rather than actuall participants.
    Anyhow, some one using more subtle cheats, such as see-through textures or so, can be anoying. Then on the other hand, if you're that good to know for shure that someone is using such a cheat, you'll be playing clan games most of the time anyway. And I haven't met a single Clan player cheating yet. At least none of mentionable Clans.

    BTW: I once had a cheater on my team in a pub UT CTF match. I switched sides and telefragged him 'til he gave up and disconnected. That was fun. :-)

    --
    We suffer more in our imagination than in reality. - Seneca
  48. NIC's MAC address to identify your NIC surely? by Mike+McTernan · · Score: 2

    NIC's MAC address to identify your computer

    Shouldn't that read "NIC's MAC address to identify your NIC"? And even then, it isn't fool proof as the MAC address can be changed...

    --
    -- Mike
  49. or.... by oliverthered · · Score: 2

    Don't gamble...
    Anything that makes it harder for people to gamble the better.

    --
    thank God the internet isn't a human right.
  50. Re:How is that possible? by jridley · · Score: 3, Informative

    I thought they the MAC address was burned in to the chips themselves

    It is stored on a PROM on the card. And the driver reads it, and stores it in computer memory. Then you go into the driver settings and override it, assuming the driver allows that; it's up to the driver.

    The NIC never sends its MAC out on its own. The MAC is incorporated into the packet by the driver. The driver can send whatever the hell it wants to for the MAC address.

    In Windows the changeablility of the MAC address depends on your driver. On my Dell laptop it's as easy as going into the NIC's properties and changing the number. On my desktop here at work I don't see an obvious way to do it.

    Under Linux I think it's just ifconfig with some options.

  51. Yet another by Fembot · · Score: 2

    Yet again "anti-cheat" technology that just serves to infuriate real games, and is easily bypassed/defeated by the cheaters themselves

  52. An interesting question... by goldspider · · Score: 3, Insightful
    This is a VERY interesting question, as it has implications well beyond gaming, and I think the answers will expose an interesting hypocricy.

    Now we all know that that cheating in online games is for the most part a Bad Thing (tm). We all remember the original Quake bots (my personal favorite was the StoogeBot) that required a certain measure of circumventing of built-in precautions. Generally when people were caught, they heard about it. Flames, kicks, bans, you name it.

    Now we have issues of people using similar circumventions to get around copy protection instead of anti-cheating measures. I realize that this isn't exactly the same thing, but the two scenarios have a common theme: people using third-party software to use a product in a manner in which it was never intended.

    What I find amusing is that generally (at least on Slashdot) the circumvention of copy protection is usually regarded as a Good Thing (tm), but becomes less desirable when it comes to games.

    Could it be that third-party circumvention is a good thing as long as it doesn't negatively affect you?

    --
    "Ask not what your country can do for you." --John F. Kennedy
  53. Re:Old news... by Junta · · Score: 2

    That is different, they are monitoring traffic on a local level without intrusive measures. Besides, with universities I have worked with, they don't rely on MAC addresses. Ports are linked directly to a smart switch which records usage over the port, and snmp is used to monitor and kill ports that are overused. Even changing network card or MAC means nothing then. They are forcing a sort of spyware on the client. While fine for these purposes, the fear is the information could somehow be used for profiling, though I'm not sure what the hell the system could do with such profiling data. User X tends to play this game from 7-8 and 5-9 on MWF...... Nothing is helpful about that data to marketers or anything, so I think detecting cheating is the lesser of two evils.

    --
    XML is like violence. If it doesn't solve the problem, use more.
  54. There is only one way to truly combat cheating. by larva · · Score: 3, Interesting

    Since anything that runs on a client can be compromized (there is _no_ way to make sure this doesnt happen) the only real option for games is to just send pre rendered graphical images to the client which in turn sends back the client keystrokes. this is ofcourse way too bandwidth and serverside intensive to work with current technology, imagine doing this for a MMORPG with 60k users online simultaniously :) .. and even if you use this method the cheaters can respond by writing pattern-reqognition systems which still will be able to autoaim and such (although it raises the bar considerably).

    it DOES remove the threat of wallhacks and clientside radars but a good game protocol shouldnt send information about things outside of the clients vision anyway.

    K

    --
    -- gunzip-howto.tar.gz
  55. Re:Changable? by nege · · Score: 2, Informative

    In linux you can change it with ifconfig. I used to do this in order to fool my ISP into thinking my linux box is my windows box back when ATT used to require the service be tied to a specific MAC Address (I do not think they do this anymore) I didnt feel like taking the nic out of my linux box so I just changed the MAC to that of the windows one.
    I think it goes something like this

    ifconfig eth0 hw ether AB:CD:EF:GH...

  56. Re:Close Source is not secure by LordKaT · · Score: 3, Insightful
    The whole point of not making it open source is so your average script kiddie can't easily screw around with the system they have in place.

    But the whole argument for this particular program to be open source is really pointless because they've chosen to break the #1 rule of multiplayer programming: Never trust the client. So it really does not matter if it's open source or closed source; the protection will be broken very easily, either by a script kiddie with a very basic understanding of a MAC address, or by somone who can reverse-engineer the data sent between the client and server.

    --LordKaT

  57. My MAC is 00:00:00:37:33:73 by bartman · · Score: 5, Funny

    I wonder how many people will change theirs to same as mine...

    --
    -- bartman
    1. Re:My MAC is 00:00:00:37:33:73 by Alsee · · Score: 2

      My Windows ComputerName is set to COMPUTERNAME and my WorkGroup is set to WORKGROUP.

      You can change them using regedit:

      HKEY_LOCAL_MACHINE\ System\ CurrentControlSet\ Services\ VxD\ VNETSUP

      right click ComputerName and Modify, then right click WorkGroup and Modify.

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
    2. Re:My MAC is 00:00:00:37:33:73 by bobdotorg · · Score: 2

      Maybe some lamerz...

      Now 00:00:00:31:33:73...

      --
      __ Someday, but not this morning, I'll finally learn to use the preview button.
    3. Re:My MAC is 00:00:00:37:33:73 by bartman · · Score: 2

      doh! I suck.

      I meant for that to be 31.

      lol.

      --
      -- bartman
  58. Why MAC? by mnordstr · · Score: 3, Insightful

    If they want something static, why go with MAC? They could just make an MD5 of some system specific info. That can't be easily tampered with. I'm not suggesting this, just making a statement :-)

  59. Ok, This is Dumb.... SPOOF? Anyone? by DSL-Admin · · Score: 2, Interesting

    Ok, that's the dumbest thing yet... You can fake IP's, everyone knows that... But, you can also fake MAC Addresses... HEll my LinkSys Router does it, Cisco's do it, and I'm sure most other devices like that do it too..... Besides, like mentioned earlier, you can always rewrite your frame generator to spoof or report and invalid MAC, ... this is all fairly easy to do, so why waste time doing this. I have already admin'd a Counter-Strike server, if someone wants in and wants to cheat bad enough, they will do it.. PERIOD!, no matter how hard you lock it down.. so quit the whinning and get back to kicking them.!!

  60. My Q is... by HogGeek · · Score: 2, Interesting
    How is the software getting the MAC?

    As stated about "changing the MAC" is really just having the OS report a different MAC than the one burned into the network card. However, is it not possible to query the physical card vs. the OS?

    If they are doing it that way, then there won't be any cheating.

    It is thier network, and they can take thier computers and "go home" if they wish.

  61. High road to the Locked Down Computer(tm) by Dr.+Spork · · Score: 5, Insightful
    I hope you're catching on to the dialectic here: this move will fail miserably. because NIC addresses are trivially easy to spoof. The next dialectical step: "We need some sort of unspoofable hardware key--maybe processor-based DRM." People will buy it if you can't play games without it. The end result will be a computer that protects you from yourself.

    Whether it's in the name of catching cheaters or catching terrorists, our freedom and autonomy are about to evaporate.

    1. Re:High road to the Locked Down Computer(tm) by jdcook · · Score: 3, Funny

      Wow. "Dialectic" on Slashdot. It's a brave new frontier.

      --
      Q:How many libertarians does it take to stop a Panzer division? A:None. Obviously market forces will take care of it.
    2. Re:High road to the Locked Down Computer(tm) by rotwhylr · · Score: 2, Interesting

      There's a good point being made here. This move by itself might be nothing to worry about, and well within the rights of the server admins. However, it starts down a slippery slope, leaving the question of "where does it end" unanswered.

      Erosion of freedoms almost always starts in little increments like this.

      --
      -- Windows is not simply installed on a computer; it is inflicted.
  62. Changeable MACs by ari_j · · Score: 3, Funny

    Yeah, this definitely won't work with my Sun IPX. (As if that's an issue...) Ever since I left it in the trunk of my car for an entire winter (a harsh one, at that - nary a night of temperatures above -10F did we see, and quite frequently it was much colder even than that), the NVRAM gets reset when the box is powered down. So now I get errors from the PROM at power-up, because my MAC address is ff:ff:ff:ff:ff:ff and my machine ID is also all 1's. So I have to write some Forth every time I boot up (the only bad part being that I have to do it at the console, and I don't have a serial console cable, so I have to lug out the behemoth 19" monitor that goes with it), in order to set my MAC address to something valid and to generate all the parity and checksums and whatnot.

    1. Re:Changeable MACs by merlin_jim · · Score: 2

      You may just want to buy a new NVRAM chip. If you're having a hard time matching suppliers, chips, and your computer, I could give you a few pointers, though a quick Ask Slashdot may be more informative.

      Modest soldering skills may be required. Or go to your local electronics place. They might be willing to solder a chip on for cheap.

      --
      I am disrespectful to dirt! Can you see that I am serious?!
  63. Re:Shh... by Effugas · · Score: 5, Informative

    If there's one card on a network, and you add another, the question becomes "what are the odds that the two cards will pick the same number?" Since there's 48 bits of entropy(minus a small range for multicast addresses and broadcast), the odds are effectively 2^48.

    This is big.

    If there's many cards on a network, and you want to know how many total you can add before two of them will end up with the same card, the answer's far smaller -- 2^24, which is still pretty huge(it's a bit more than 16 million). It's a different problem because each time you add a new card, the card after has one more it can possibly match with. This is known as the birthday paradox, so named because this precise logic means that given 23 people in a room, there's a +50% chance that two people have the same birthday. Each new person is one more to match with.

    In reality, this is a moot point: MAC address prefixes are assigned by manufacturer, and the manufacturer serializes their cards such that no two shipped devices should ever have the same MAC address. Sometimes there are screwups, but they're pretty rare as far as I know.

    To debunk what a couple people are saying -- yes, MAC addresses as exposed to the network can be changed, but MAC addresses as detected by custom client software may be more tricky. Whatever the driver is exposing to the network, the card itself can't usually have its MAC address written over(i.e. once power is cycled, that card's returning to original shipped condition). I'm positive there are exceptions to this, but they're probably rare.

    Actually, this gives me an interesting idea. You can probably remotely fingerprint the age of a computer based on the MAC address of its ethernet card...and if IPV6's MAC->IP shove goes through, you'll be able to do that reasonably remotely!

    Yours Truly,

    Dan Kaminsky
    DoxPara Research
    http://www.doxpara.com

  64. It won't work by tkrotchko · · Score: 3, Funny

    For a bunch of reasons, but two to think about:

    1) Many windows drivers let you put in arbitrary MAC's. Ban me? No prob, I'll change it to something else.

    2) Many firewalls will let you do the same thing.

    3) Ethernet cards cost what...a dollar or two at a used computer swap meet? If it comes down to it just keep a stack of 10.

    It appears this is intended to catch people clever enough to cheat, but not clever enough to change their MAC address.

    Another example of poorly contructed solutions to a badly defined problem.

    --
    You were mistaken. Which is odd, since memory shouldn't be a problem for you
    1. Re:It won't work by symbolic · · Score: 2

      It appears this is intended to catch people clever enough to cheat

      Sincc when is cheating considered clever? When I think of cheaters, *I* think loser.

  65. I wish this would work by Wirr · · Score: 2, Interesting
    Cheating has up to now destroyed 3 online games that I enjoyed playing.

    But the MAC-method obviously isn't a viable solution. I was actually hoping that matters would turn out better with internet console gaming, but seeing that XBoxs and PS2s can me mod-chipped I'm not setting my expectations too high.


    The only solution I came up with that might work better is making the first sign-in/subscription rather hard. For example by sending each player a letter by snail-mail with their sign-in code. Thus if you get banned you need days to sign in again.

    But I don't think there is a technology solution, because basically everything on a home machine can be hacked. Be it the game itself or some driver.

  66. I feel sorry for the good players by IIRCAFAIKIANAL · · Score: 2

    I remember everyone accusing anyone that was any good of being a cheater two years ago. I heard it's worst now.

    Now I am reading there are methods to ban players - Punk Buster and now this.

    Just one problem:

    Are we going to have courts? Evidence? Or are people to be banned based solely on the testimony of "Nadbuster "?

    Hell, in real life, with professional law enforcement personnel, mistakes happen - even in CAPITAL CRIME trials.

    Glad I only play online with friends now...

    --
    Robots are everywhere, and they eat old people's medicine for fuel.
  67. Easy way to find out if you're cheating on dial-up by rcs1000 · · Score: 5, Funny

    Simple: if you are winning at Counter Strike despite a ping of 1,000+, then you must be cheating.

    I mean, duh...

    --
    --- My dad's political betting
  68. Open source ? by tmark · · Score: 2

    It is not open source software, nor is it optional to install.

    If they're really interested in blocking cheaters, etc., how in the world could anyone see fit to question 1) why it is not open source, and 2) why it is not optional to install ? If it was either of these things, then 1) it would be trivial to alter the source to render the code useless, or 2) people just wouldn't install it and cheat anyways.

    Agendas aside, people have to start using some common sense before whining about issues which make no sense.

  69. Definitely not? by Snaller · · Score: 2

    Definitely not

    Are you nuts? Of course its going to far!

    --
    If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
  70. Re:Why not use internet Public Key Infrastructures by Junta · · Score: 3, Interesting

    No thanks about drawing commercial CAs into it. If a game publisher *was* to implement such a system, they would simply make themselves a CA and distribute their CA cert with the software. They *could* go so far as including a private key with each copy of the software, but costs would skyrocket if releasing en mass. The system I would envision here is that one purchases the game, gets online, and goes to the server and registers the CD-Key in exchange for having a private key signed. The advantages would, of course, be that the authentication mechanism is not prone to theft (i.e. the server being connected to never sees your important credentials, no vulnerable information is transmitted over the wire), and could be more enforceable (coming up with a keygen is one thing, trying to fake a 4096 bit key with signed certificate is another), provided the process for getting a certificate were sufficiently rigorous.

    Hell, if the game was critically dependent on online functionality, you could let the game go free on the net and just sell CD-Keys. If any small projects want to try to make it big without the potentially crippling barrier to entry into mass distributers, this would be the way I would think... Stick it on Gnutella and let people *think* it is illegal to download and its popularity could be good...

    --
    XML is like violence. If it doesn't solve the problem, use more.
  71. Comment removed by account_deleted · · Score: 2

    Comment removed based on user account deletion

  72. Perhaps it reads the permanent MAC address? by mrfiddlehead · · Score: 2, Insightful
    Perhaps this third party software can read the permanent MAC address on a number of different types of nics -- there really aren't *that* many different chipsets out there so it wouldn't be unthinkable that this would be part of their implementation. The point is, you can change the MAC address but the original permanent HWaddr remains encoded on the nic. And if you did change your MAC address the software might detect the change and disable your access to the site.

    That's what I would do if I were writing the software. Bwa ha ha ha, etc.

    --
    :wq
  73. Re:Shh... by repvik · · Score: 3, Informative
    Whatever the driver is exposing to the network, the card itself can't usually have its MAC address written over(i.e. once power is cycled, that card's returning to original shipped condition). I'm positive there are exceptions to this, but they're probably rare.

    Just so you know. There are loads of 3Com-cards that you can permanently change the mac address of. I have one with an address of 42:42:42:42:42:42, another one with 00:DE:AD:BE:EF:00.

    You can change that together with the rest of the card settings with a program running in dos-mode (3c5x9cfg.exe, get it from 3com.com). It's saved in eeprom or something like that. Very nice cards :)

  74. Correction :-) by A+nonymous+Coward · · Score: 2

    Well, that's two corrections so far, mea culpa it seems ... the cards we manufactured had the MAC in NVRAM, I suppose someone could have changed it, but I didn't think the OS ops actually did so for any cards. Mea culpa, eh, sorry about ass-u-me-ing something.

  75. The NIC never sends its MAC out on its own?? by zerofoo · · Score: 2

    Actually it does; in an ethernet frame. That's how your switch "learns" the mac addresses of all the NICs connected to it before you've run anything higher in the OSI model.

    -ted

    1. Re:The NIC never sends its MAC out on its own?? by zerofoo · · Score: 2

      Yup, any changes in the software driver "reprograms" the eeprom...and the NIC will announce the new MAC address after making that change.

      It's all academic anyway, since ethernet frames don't make it past the router anyway.

      -ted

    2. Re:The NIC never sends its MAC out on its own?? by jridley · · Score: 2

      I don't think it reprograms the eeprom. If it did, the new MAC address would survive being removed from one computer and put into another. In my tests it reverts back to the factory MAC even when you reinstall the OS.

    3. Re:The NIC never sends its MAC out on its own?? by zerofoo · · Score: 2

      That's possible. It all depends on the NIC manufacturer's implementation.

      -ted

  76. Re:Shh... by phil+reed · · Score: 2, Insightful

    Well, then I pity your ISP for having to add to their workload by updating the DHCP table whenever a customer get a new or changed Ethernet card. That's essentially the same workload as manually handing out static IP addresses, so DHCP really hasn't not saved your ISP much.

    Also note: DHCP is still usually a local segment function. Yes, I know that there are modifications to various protocols to allow DHCP to function across routers, but that's the router temporarily providing IP service for a local node that hasn't picked up an IP address yet. The actual MAC address is still only used for communications on the local segment.

    Further, anybody who's smart enough to figure out how to change MAC addresses can also figure out that they can assign their own static IP address from the DHCP pool and the DHCP server will often allocate around it.

    --

    ...phil
    "For a list of the ways which technology has failed to improve our quality of life, press 3."
  77. That's not the main problem... by Zealous_Apathy · · Score: 2, Informative

    There are a few other problems with this software (it's called COGS) than just the fact that it can't really block dedicated cheaters. Sure, measures to block cheaters are fine, but this one went too far.

    1. It's buggy as all hell, everytime I log on it downloads a new patch, and still doesn't always run properly. And this is after supposedly extensive testing.
    2. It's unsecure, it transmits your username and password as get parameters for authentication.
    3. Originally it was going to be released without Mac and Linux versions. (This has since been changed.)
    4. It's basically trying to replace programs we already know and use. It has an in-built IRC client that automatically connects to the GameArena server (which we obviously already had), a server browser (we already had ServerQuery [serverquery.qgl.org] which is lightweight yet adequate, also GPLed) and even a web browser that opens the main GameArena site. All activities we had perfectly fine utilities for, yet someone has made a half-arsed effort to replace them.

    Perhaps if it had been better executed we would have been a bit more accepting, but the amateur coding effort along with the draconian "use it or leave" policy has left a lot of gamers with a negative view of COGS.

    Z

  78. identifying cheaters is difficult by one_who_uses_unix · · Score: 2, Informative

    I have been accused of cheating at CounterStrike more than once, and have been banned from the KGB servers for killing clan members too often (I guess) - but I NEVER cheat. People get bent out of shape when you kill them too frequently, they assume that if you are much better than they are that you must be cheating. Good grief. Fortunately there are a large number of good alternative servers out there - for these guys, I hope they are careful before they ban someone for being ACCUSED of cheating.

    --
    KK4SFV
  79. Re:OSS or not OSS, that is apparently not the Q he by Melantha_Bacchae · · Score: 2

    e8johan wrote:

    > I want an outcry here but I don't see it. Is it
    > because software not being open source does not
    > matter to the average user or is it because people
    > are too ignorant to care? It is funny to see an
    > outcry when a company tries to stop actual
    > cheating which spoils the game for all, instead of
    > putting energy where it matters.

    This is not just a little utility for sending a MAC address. It is a browser (based on Internet Explorer: grand champion of security holes), a chat program, a client for their gaming system, etc. It has access to the machine's MAC, its web cache, its web history, etc. We have their word that it is not spyware. Do you honestly trust some internet company to be telling the truth about piracy issues in this day and age? Especially when they are giving away the program and the gaming memberships? If the program were open source (impossible because of the IE componenents) we could tell for sure.

    The program imposes two further restrictions:

    1) If you want your money's worth, you are pretty much restricted to Windows. Yes, they have clients for Mac and Linux, but at a decreased experience. Granted Linux does not have that much in the way of commercial gaming (TransGaming, please fix), but the Mac does. Heck the makers of Everquest have even been mumbling something about a Mac version.

    2) The MAC feature attempts to glue the account to a single machine. Say you are at your friend's house. Your friend has a completely legal setup, no warez or anything. You still can't log into your account and play because the MAC address is different. You could use your friend's account, but if you cheated, they wouldn't be able to use their account anymore (without changing their MAC or buying a new card).

    Personally I prefer offline (especially console) gaming. I pay a lot for a game, and if I want to cheat, or access all the characters and features I paid for, I can. Besides, nothing online beats the cameraderie of having a real friend right there with you, laughing at all the silly stuff. :)

    "Godzilla and Jaguar: Punch! Punch! Punch! Hit! Hit! Hit!
    We die if they stop fighting for us."
    Jet Jaguar Song, "Godzilla vs. Megalon"

  80. Sorry 'bout the typos. by Qbertino · · Score: 2

    Gees what a load of typos. Guess I didn't get enough sleep these days. Been playing too much Kohan:IS and UT2003. Would've you guessed? :-)

    --
    We suffer more in our imagination than in reality. - Seneca
  81. Simple solution by Lord+Bitman · · Score: 3, Insightful

    Set up a few computers with bots hacked onto them and have the clients send out increments of MAC addresses, until all of them have been marked as cheaters.
    Once nobody can connect they wont be able to use the system anymore. Shouldnt take too long if a few people here help out.

    --
    -- 'The' Lord and Master Bitman On High, Master Of All
  82. "Trust" and online games using GPG trust rings. by aphor · · Score: 3, Interesting

    This sounds like a good application for GPG. Join a league, get your key signed, get on the "good list." Cheat (get caught cheating), and your public key is placed on the signed "bad list." Servers would "belong" to leagues by checking the league listings to authenticate users.

    If you get on the bad list, you can make a new key, but you have to start from scratch paying dues or otherwise earning "member in good standing" status.

    Thanks again Phil!

    --
    --- Nothing clever here: move along now...
  83. Re:Exposing myself. by jayayeem · · Score: 5, Funny

    It is a typo for "Tolkien Ring", a system in which the computer that holds the "One True Ring" becomes the most powerful machine on the network.

    --
    I metamoderate, therefore I am
  84. Cheating and multiplayer games by kris · · Score: 2

    There was once a very nice multiplayer games called NetTrek which also had a problem with cheaters on several servers (Due to the nature of the game, such clients were called Borg).

    NetTrek addressed the problem of cheating on two levels. At a first level there were official, signed clients for different operating systems. So you had the source and could use your own localized or even borgified client in regular games, if you liked. But in order to participiate league games, you had to use their approved binary. That helped a little, but of course it would still be possible to write a borg client that parsed the X11 output of a signed binary and synthetized X11 events.

    The other level at which NetTrek addressed the Borg problem was much smarter, though: The game server tried very hard not to send information to the client that the player should have no knowledge of. So one could borg an aimbot or other targetting helps, or write macroborgs that fire complicated predefined sequences of moves, but one could not reveal maps other otherwise gain more information than what was visible on screen anyway.

    I'd like very much to hear what has become of the original NetTrek designers, and what modern games asre doing in order to prevent cheating. Are these techniques still useable?

    Kristian

  85. Re:Shh... by Zero+Sum · · Score: 2
    To debunk what a couple people are saying -- yes, MAC addresses as exposed to the network can be changed, but MAC addresses as detected by custom client software may be more tricky. Whatever the driver is exposing to the network, the card itself can't usually have its MAC address written over(i.e. once power is cycled, that card's returning to original shipped condition). I'm positive there are exceptions to this, but they're probably rare.

    Hmm... Well, I haven't really looked at a network card in a long time, but I remember the buying policies of fifteen years ago. In the early cards the MAC was held in EPROM and if you find and old enough card, you'll find such a chip. Those that couldn't be changed were too hard to sell and too expensive to manufacture. It was the easiest way of having a different MAC in each (mass produced) card. So, if you are right and they are rare, then things must have changed. Can't see why they would...

    --

    Zero Sum (don't amount to much). [root@localhost]

  86. What's the Big Deal? by reallocate · · Score: 3, Insightful

    What's the big deal? If a private network doesn't want to let you in, why should they? A unique MAC addess is just another way of establishing who you are.

    --
    -- Slashdot: When Public Access TV Says "No"
    1. Re:What's the Big Deal? by reallocate · · Score: 2

      OK, so MAC addresses can be spoofed. Still, what's the big deal? Some game company wants to weed out cheaters and /. jumps on it as if it is a threat to human liberties. Granted, I expect the /. crew to post stories that increase ad impressions, but it'd be nice if so many readers weren't suckered so easily.

      --
      -- Slashdot: When Public Access TV Says "No"
  87. .Mac Address by peel · · Score: 2, Funny

    How on earth can they ban me using my .Mac address form Apple? This just seems crazy. Well if they do I will just go get another one. -peel

  88. Best Solution Ever (tm) by hendridm · · Score: 2

    > All you have to do is modify this third-party program to have it spit out a random MAC address each time and *poof* the system is worthless.

    How about just not cheating at all?

    I think their solution will reduce the number of medicore cheaters (ie, gamers who know nothing about computers), but it won't stop the geek of courses. But from their POV, isn't even a moderate reduction in cheating worth their time and effort even if some will find ways around it?

  89. Anonymity and privacy by Tomster · · Score: 4, Insightful

    It seems people tend to confuse privacy with anonymity. Privacy means preventing others from getting information about you -- whether it's what kind of toothpaste you use or your SSN. Anonymity means preventing others from finding out who you are. The two are related, in that in practice they often go hand-in-hand. But they are distinct.

    -Thomas

  90. I don't have a MAC address by Anonymous Coward · · Score: 3, Funny

    I'm using a PC.

  91. Anonymity and responsibility by Tomster · · Score: 3, Insightful

    For many people, being anonymous online means "I can do whatever I want" because there are no significant consequences for their misbehavior. To these people, I say: life is much nicer when you are nice to other people. Try it, you might be surprised.

    -Thomas

  92. Re:Shh... by Effugas · · Score: 2

    Heh, I was totally wrong. It happens :-)

    Maybe there's a chunk of Flash memory on board? NVRAM still requires a trickle charge to maintain, if I remember right.

    --Dan

  93. I don't think so by Arker · · Score: 2

    Anyway, this little fuss is just about people who think that everyone has a right to be on every network, anywhere. It's as if they believe that people every network is a public, free, resource.

    Maybe there are some people that think that but I don't, and I didn't get the impression most of the posters do. These people have every right to ban cheaters anyway they can. But the fact of the matter is that this just won't work. It'll be childs play to defeat, and may well cause more inconvenience to random non-cheaters than the people they are trying to get rid of.

    --
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Friends don't let friends enable ecmascript.
    1. Re:I don't think so by reallocate · · Score: 2

      Of course it won't work. But it's their right to try it. If it drives honest customers away, they'll go out of business. C'est la vie,

      --
      -- Slashdot: When Public Access TV Says "No"
  94. New way to remove honest players by Jeppe+Salvesen · · Score: 5, Funny

    Great. This is another way to get rid of those pesky, honest players and my enemies.

    I'll just assume their MAC address, misbehave like hell. Their MAC gets banned, and I get rid of the losers.

    Alone, I shall reign through spite and malice.

    --

    Stop the brainwash

  95. Re:Shh... by Effugas · · Score: 2

    Just pulled out a Netgear FA311TX...it's like a FA310TX, but it sucks (not a Tulip).

    Managed to get it to work with the netsemi linux module, which is more than I can say for the Linksys ethernet cards. I swear, Linksys needs to bribe someone to sell them Tulips...

    Anyway.

    The card has a big ol' spot for bootable EPROM that's unfilled, and instead has this tiny(sub-square-centimeter) chip soldered on. Whatsit?

    ATC 93LC46 (serial EEPROM)

    Ah, EEPROMs...slow as hell to write to, but write to them you can. I don't think any of the standard drivers allow access to the EEPROM though, since it's usually easier to twiddle some registers to get the same job done.

    Anyone familiar with network drivers that actually flip EEPROM bits?

    --Dan

  96. ifconfig man pages by bobKali · · Score: 5, Insightful

    Since the ifconfig man pages contain instructions on how to change MAC addresses and
    Since changing the MAC address would allow a cheater to circumvent access controls
    Then are the ifconfig man pages now illegal in the US under the DMCA?

  97. Just think of what this is doing to Hotmail reg's! by ruiner13 · · Score: 2

    Ok, so I bet when you create the account, it registers your NIC address, meaning if you change your MAC address like so many people have mentioned, you will have to re-register. Chances are each time you register you need to use a different e-mail address. Man, that must really make cheaters buy hundreds of Hotmail accounts (sure they may use other free services, but c'mon, it's fun to toy with M$. admit it).

    --

    today is spelling optional day.

  98. MAC is not changeable by the average script kiddy. by man_ls · · Score: 2

    The average script kiddy is not going to know how to use IPFILTER or IPTABLES to mask the MAC address of a card, or how to use the NIC software to edit it, or even how to use the Windows XP MAC-Bridge function to mask it.

    The average script kiddy will get banned and either buy another NIC, or be gone for good. The people with the technical savvy to be able to clone a MAC addres do not, in my experience, cheat / cheat at the level of being banned. Either they (like myself) only play games recreationally or not at all, or they play it just with friends so they don't care about cheating.

    I think this is an effective step in the right direction. If Valve implimented this on WON, the quality of the game Counter-Strike would increase massively.

  99. Well its their equipment by nurb432 · · Score: 2

    They can ask anything they want, regardless if it makes sence or not. Its their stuff..

    Now this does sound pretty stupid with the ease of chaning MAC addresses, but its their choice, as is your choice to use or not to use their services.

    What next... dongles?

    --
    ---- Booth was a patriot ----
  100. Re:Shh... by sfe_software · · Score: 4, Interesting

    Further, anybody who's smart enough to figure out how to change MAC addresses can also figure out that they can assign their own static IP address from the DHCP pool and the DHCP server will often allocate around it.

    Off-topic, but I used to do that when I had a cable modem. One day, however, I typo'd the ifconfig command on FreeBSD, and accidentally took over the router's IP (I mixed up my IP with the gateway IP). My phone promptly rang... they didn't much like that. Seems I took out service for the whole area, and they had to reset the router.

    Good thing this was before 9/11 and all the crazy computer crime laws...

    --
    NGWave - Fast Sound Editor for Windows
  101. Re:MAC is not changeable by the average script kid by Lucretian · · Score: 2, Interesting

    It's not as difficult as you might think. It would be quite easy for a script kiddy to type "ifconfig eth0 hw ether 11:22:33:44:55:66" and many windows ethernet drivers include the option to change it in the device properties. All one has to do is open up the device settings and change the "Network Address", or Media Address, or whatever the people writing the driver want to call it. Not to mention most script kiddy would be able to google for all the above information to get around the ban. Granted this is highly dependent on your NIC and I'm sure not all of them would have one that makes it this easy, but I doubt they will give up that easily either. I don't think this would stop anyone. Well, maybe once 281,474,976,710,656 MAC addresses are banned.

  102. Not just for gaming by chazzf · · Score: 5, Informative

    I work tech support at a small liberal arts college, and we require all students to register their machines within three weeks of getting on campus. We then lock their ports to their MAC addresses. If you need to move or change your card you can re-register, usually the change goes through in a day. We did it to make it easier to detect and limit email worms. If we see it coming from some specified port we close it off and the flag passes to the techs. So far it's worked pretty well, often we get people coming to us complaining that "their Internet doesn't work," usually it's because they got Klez and we shut their port off. Decent alarm system, really.

    --
    No statement is true, not even this one.
    1. Re:Not just for gaming by Creepy · · Score: 2

      AT&T Broadband does something similar with their Cablemodems, but mainly to provide some security on the local loop (I think).

      ifconfig provides a workaround if I have to swap cards, but so far I haven't needed it. I've wondered if this is exploitable, though - what happens if I report myself as a different user [e.g. MAC] on the local loop? -- I would have to hack the Cable Modem to recognize the new address, but I've been told this is quite easy (which is why I'm worried about it).

      Finding the IPs on the local loop should be easy using ping and traceroute. Getting MAC addresses should be possible with arp (I think). The main issues I can think of is making sure the packets still get to the original owner (we wouldn't want any alarms going off at the victim's site), not reporting the fake address being up to AT&T (which I'm sure would set off alarms somewhere - 2 machines up with the same address), and hacking the cable modem. You could reduce this to just hacking the cable modem if you waited until they shut down, then connected claiming to be their machine.

  103. Better idea by pclminion · · Score: 3, Interesting
    If there's someone who's clearly cheating, why not let the game participants (from BOTH sides) vote to kick him out?

    "FuckStar31337 is using a wireframe hack. Press K to cast your Kick Vote."

    Sure, I could get booted out of games arbitrarily by assholes, but I wouldn't want to play with said assholes, anyway. Not that I've even played a game since about 1999...

  104. Re:Shh... by pclminion · · Score: 2
    Since there's 48 bits of entropy(minus a small range for multicast addresses and broadcast), the odds are effectively 2^48.

    Not really, since (as you say) the first 8 bits of address specify the manufacturer. Not all the possible 8-bit codes are assigned.

    Plus, if you're building a network from scratch, its likely all the NICs are from the same manufacturer, therefore the first 8 bits are all identical, and you really only have 40 bits of unique address.

  105. Re:Shh... by Effugas · · Score: 2

    Somebody's parents only threw him one birthday party, and he can't even remember it.

    Guy's been bitter since.

    --Dan

  106. Re:Gameranger for Macintosh must already do this by Creepy · · Score: 2

    If he's running OS X, he can use ifconfig to set his MAC (as mentioned by numerous people).

    Gameranger may also have been blocking a parent IP or domain.

  107. Trivia by JSmooth · · Score: 2, Interesting

    It is a source of constant amazement for what passes as news at /.

    Don't get me wrong. I love the dot but come on. Show a little integrity and don't insult your own audience's intelligence.

    Oh wait. Every one fell for it! All these arguements over nic selling and mac changing and this and that. All pointless.

    This issue was blown out of the water over SIX YEARS ago. When I was a fresh geek trying to get into networking everyone was going to manage on NICs. They learned quickly what a waste of time it was. This SP will learn that lesson as well. Geez look at TFC. It gives you a CD assigned ID. A little tougher to forge. But if they are gonna make you install software why not just use a GUID to generate a private key to identify the machine.

    Get with it /. I stopped talking about 1995 technology in 1996.

  108. Re:Ban the IP by bogie · · Score: 2

    If that happens at the Game maker/developer level for example EPIC or ID, they better be prepared for me to sue their ass's. That or you better make dam sure your refund department changes its stance. If I pay $50 to play a Online game and then you ban my entire ISP, which in all likelyhood is the only broadband I can even get, you can be sure I'm going to sue you in small claims court. There is no way a company could get away with that.

    Now if some individual running a game server wants to ban someone, thats up to them. But the game maker better stay well away from the issue.

    BTW most gamers do NOT have static IP's.

    --
    If you wanna get rich, you know that payback is a bitch
  109. Re:Shh... by Effugas · · Score: 2

    If you include the manufacturer code, you no longer have a random system -- most likely, they're serializing each card from a very large address space, and (barring unfortunate accidents by far eastern card manufacturers) never using that number again. No collisions -- ever.

    But if you have two hosts randomly pick an address, they can twiddle all 48 bits. Odds of a collision hit 2^48 unless all nodes ever activated are simultaneously active, in which case the odds of an eventual collision hit 50% once 2^24 nodes are live.

    Thassa lot of nodes, but it's a nonzero chance of collision.

    Incidentally, this is why direct sequence spread spectrum occasionally beats the pants off of frequency hopping. The former increments freq's along a linear progression; the latter uses PRNGs to choose which subband to hop onto next. It takes some synchronization, but the former can be guarantee to never collide -- while the latter is has to!

    It is actually possible to design functions that are nonlinear and never collide, though. I'm trying to track one down right now, actually :-) It's a use of LFSR's.

    Incidentally, it'll be interesting when they overflow the manufacturer byte(why haven't they already?).

    --Dan

  110. The Question by The_Doughboy · · Score: 2, Informative

    If you use a NIC it probably means you have Broadband, Some carriers require you to register your NIC, and I'm pretty sure most of these are in Australia, so it isn't a simple matter of just changine your MAC because if you change it your Broadband will go down.

  111. Not sure that will work in this case by SuperKendall · · Score: 2

    As the software runs on the client machine, I don't think it matters if you have a hub that returns a different MAC, the software will still record the MAC of the machine you were on.

    Of course, what will happen is a cracked version will be released that lets you specifiy the MAC you want to report in a config file.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  112. Re:Shh... by schon · · Score: 2

    the first 8 bits of address specify the manufacturer. Not all the possible 8-bit codes are assigned.

    And you believe that every NIC has a database of which codes have been assigned? What happens when new manufacturers are added - does every card in existence download the new database?

    Secondly (just FYI), the manufacturer code is 24 bits, not 8 - for a list of codes, see http://www.tigress.com/info/mac

  113. Stop whinging, for fuck's sake... by Gordonjcp · · Score: 2

    It's a game server. It's for playing a bloody game. If you don't like their rules, go and play on your own server. Personally I don't object to this, because if I want to play online games I want to be reasonably sure that the other players aren't cheating. This at least shows an attempt to stop the average wallhack Joe Lamer from fucking it up for everyone else.

  114. Awwww by quantaman · · Score: 2

    Am I the only one that was wondering what the heck this story had to do with Macs and Apple? Damm, I feel so un1337.

    --
    I stole this Sig
  115. Since pretty much forever by tkrotchko · · Score: 2
    --
    You were mistaken. Which is odd, since memory shouldn't be a problem for you
  116. Re:Changable? by ShaunC · · Score: 2
    The linux command has been posted repeatedly, so here's how to do it on FreeBSD:

    ifconfig dc0 lladdr 00:03:AF:42:C1:6E

    You should cycle the interface or else you'll probably lose any existing connection. Here's a shell script I use for that purpose:
    #!/usr/local/bin/bash
    ifconfig dc0 down
    ifconfig dc0 lladdr $1
    ifconfig dc0 up
    killall -9 dhclient
    killall -9 natd
    /etc/netstart
    sh /etc/rc.firewall simple &
    Alias that to a command (say, `newmac`) and all you have to do is type `newmac 00:03:AF:42:C1:6E` to change the MAC. If you're not using a variation of the FreeBSD "simple" firewall be sure to edit or remove the last line in the script.

    Shaun
    --
    Thanks to the War on Drugs, it's easier to buy meth than it is to buy cold medicine!
  117. Neverwinter Nights has a much better method by Sycraft-fu · · Score: 4, Interesting

    You can ban CD keys. Basically the only way around that is to buy a new copy of the game, which I doubt many people are willing to do.

    Teh CD keys are also an effective anti-piracy measrure, and one that isn't bothersome to legit users. When you are using the game for local play, the CD key doesn't matter, it's never checked. When you play on the Internet, however, the CD key is authenticated.

    When you first go to play multiplayer games, you client talks to the master server and lets it know what it's key is, the server chekcs and authenticates this against its list. Then, when you connect to a server the server checks your key, and asks the master if this is a legit key and if that key has authenticated. If not, the server refuses the connection.

    Hence, you can ban a CD key, and be very certian that the person it belongs to has been completely banned. Things like key generators aren't effective because while they can know the algortihm used to make legit keys, the keyspace is huge and they have no way of knowing which are actually legit and which aren't.

    So it ends up working out pretty nice for both parties. Bioware gets some copyprotection that there is actually a reason for srever owners to want to use.

  118. Marketing... by verbatim · · Score: 2

    Banning isn't the only reason they are implementing this. According to the FAQ,

    "A major issue with [people finding/connecting through other gamebrowsers such as GameSpy, in-game-browsers, etc] is that users would frequently be playing on the GameArena servers whilst being almost totally unaware of the other services offered by GameArena, for example the files library, the ladders, GameCreate, the messageboards, and the statistics. "

    I have a feeling that the real intention behind this is to make sure that their other services are promoted to people playing on their servers. I'm not going to argue if this is a good or bad thing, but I believe that it is the real reason behind the requirement.

    --
    Price, Quality, Time. Pick none. What, you thought you had a choice?
  119. Howto change MAC in Win by Junky191 · · Score: 4, Informative

    Q. How can I change my media access control (MAC) address under Windows NT 4.0?

    A. Each network adapter card has a MAC address, which machines on local subnets use to talk to each other. MAC addresses are usually burned into the adapters during the manufacturing process. To overwrite a network adapter card's default MAC address, perform the following steps:
    1. Start the registry editor (e.g., regedit.exe).
    2. Navigate to HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Servic es\\Parameters.
    3. From the Edit menu, select New - String Value.
    4. Type a name of NetworkAddress, and press Enter.
    5. Double-click the new value, and enter the adapter's new MAC value.
    6. Click OK.
    7. Close the registry editor.
    8. Reboot the machine.

    This makes me very happy- One should be able to deliver their cutting remarks and wage psychiological warfare upon the weak with one liners like "Yeah thats what your mom did last night, cock jocky."

    That is the essence of multiplayer gaming, and any attempt to deprive us of that should be fought bitterly.

    1. Re:Howto change MAC in Win by lightweave · · Score: 2, Interesting

      Why would you bother with fiddling with your registry? Simply download DisAsm or even better IDA whcih is quite good and change the program. That's whats going to happen anyway. :) I wonder what the fuss is all about. I bet some cracker will have a menu integrated in no time, where you can select your "unique" MAC.

  120. Re:Shh... by rodgerd · · Score: 2

    You wouldn't even need to do it that randomly. A huge chunk of the MAC space is assigned to vendors who no longer exist or who produce non-consumer systems. You could just grab MAC addresses assigned to mainframe and minicomputer vendors, for example.

  121. Re:I disagree by susano_otter · · Score: 3, Insightful

    Ah, but the average cheater does know how to change the MAC address: visit their favorite warez/cheats site, download the application or instructions for changing the address, and change the address.

    The smart cheater who writes the utility is central to the argument after all, since historically the smart cheaters have published tools for the ignorant ones not "eventually" but almost immediately. The smart cheaters have already published a workaround, and the rest of them already know where to find it.

    --

    Any sufficiently well-organized community is indistinguishable from Government.

  122. Re:Not Quite Right... by Effugas · · Score: 2

    Hmmm. Total set of possibilities is 365*365, or 133225 different combinations of two people with two birthdays. Of those 133225 possibilities, 365 of them involve the two people having the exact same birthday. So:

    133225 /365
    ======
    365 (unsurprisingly)

    1/365 times, two people have the same birthday. I think the two person case is special because if x equals y, y must also equal x. The -1 is really familiar, but the brute forcing above just doesn't flesh it out.

    --Dan

  123. Re:Shh... by fishbowl · · Score: 2

    "This is known as the birthday paradox, so named because this precise logic means that given 23 people in a room, there's a +50% chance that two people have the same birthday."

    The same Month and Day, right? What are the odds of two people having the same Birtdate (Month, Day, and Year?) Much lower, and depends on the distribution of your domain, right?

    --
    -fb Everything not expressly forbidden is now mandatory.
  124. Re:Shh... by RedWizzard · · Score: 2
    If there's many cards on a network, and you want to know how many total you can add before two of them will end up with the same card, the answer's far smaller -- 2^24, which is still pretty huge(it's a bit more than 16 million). It's a different problem because each time you add a new card, the card after has one more it can possibly match with. This is known as the birthday paradox, so named because this precise logic means that given 23 people in a room, there's a +50% chance that two people have the same birthday. Each new person is one more to match with.
    Actually this is known as the Birthday Problem. You can learn more about it than you want to at MathWorld. Basically the formula is:

    1 - (d! / ((d-n)!d^n)) > 50%
    where d is the number of possible options (i.e. 365 for birthdays), and n is the number of selected values (i.e. people).

    So for the MAC address case if MAC addresses where randomly allocated (which they're not) you be looking for the smallest n where:

    1 - ((2^48)! / ((2^48-n)! (2^48)^n)) > 50%

    n will be considerably less than 2^24.

    However, all of this is irrelevant as MAC addresses are not randomly picked by manufacturers and won't be randomly picked by people changing them.

  125. Yes. by Inoshiro · · Score: 2

    That's the tragedy of the commons. All it takes is one asshole to ruin it for everyone. The only solution is to regulate it, and the only way to regulate it online is to block ISPs of bad users, because ISPs are slightly harder to change than MAC addresses.

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
  126. You miss the point - it's not a MAC... by B747SP · · Score: 3, Insightful
    I think you guys are missing the point. The MAC addresses aren't being used as MAC addresses. They're being used as ID Numbers. This dodgy little bit of software grabs the number, and uses it, out of context, as a component of the authentication process. This isn't a network issue, it's an authentication issue.

    So long as you don't change things that break your local segment (ie: duplicate MACs), then you're fine - go for your life.

    --
    I find your ideas intriguing and I wish to subscribe to your newsletter.
  127. Monopolists don't care if they alienate users by yerricde · · Score: 2

    Not really a valid comparision, since the power company and other utilities tend to be regulated.

    Perhaps it was a bad comparison, but unregulated monopolies do exist. Look at the owner of any subsisting copyright or patent.

    You're talking about two different things - what a game server admin can do legally, and what conduct the user community is going to accept.

    They're not entirely different. If a game flops because of the behavior of the publisher's exclusive server provider, the publisher loses the money it invested in developing and marketing the game and creating the server infrastructure. If the publisher loses too much money, it has its hands tied legally (bankruptcy law).

    It is legal for the admin to decide who gets to play, but you have to be careful not to alienate the userbase.

    Really? If you're a big company, you reserve the exclusive right to run servers for a game that you publish, and running a server for a given game is no longer profitable, you shut down the game's server. You don't care about alienating a particular game's userbase because alienating the userbase boosts your bottom line, that is, unless the game's userbase decides not to buy your next game.

    (oh, and any scheme which is built on trusted clients will be crackable)

    Except in the USA, one of the world's largest markets for PC video games.

    --
    Will I retire or break 10K?
  128. Re:Shh... by Effugas · · Score: 2

    > n will be considerably less than 2^24.

    How much less? Factorial math is pretty ugly, but the "half the entropy"(aka square root) rule is pretty widespread when designing cryptographic hashes against birthday attacks.

    However, all of this is irrelevant as MAC addresses are not randomly picked by manufacturers and won't be randomly picked by people changing them.

    Ummm, I use Yarrow to generate spoofed MACs :-) Though I admit to dropping a null byte at the beginning -- some hardware just gets confused for strange reasons. Also it keeps me out of the multicast range except when I choose to be there.

    Anyway, random keygenerators are older than I am, Red. We're talking about a randomizer to get you around a MAC ban -- one-click unbans don't particularly ask you to type *anything*. And as I found out earlier, you can actually burn a new MAC into the hardware without a trace (though I suspect you might want to keep the manufacturer ID bytes the same).

    --Dan

  129. DoS your opponents! by xixax · · Score: 2

    Great, I can now win by getting all my opponents banned from the game server:

    for i in $opponent_mac
    do
    ifconfig eth0 down
    ifconfig eth0 hw ether $i
    ifconfig eth0 up /usr/sbin/getmacuserbanned.sh
    done

    Xix.

    --
    "Everything is adjustable, provided you have the right tools"
  130. Re:Shh... by RedWizzard · · Score: 2
    > n will be considerably less than 2^24. How much less? Factorial math is pretty ugly, but the "half the entropy"(aka square root) rule is pretty widespread when designing cryptographic hashes against birthday attacks.
    You're right - I made a mistake there. It's actually more likely to be more than 2^24 so 2^24 is a pretty reasonable figure to use as a lower bound.
    Anyway, random keygenerators are older than I am, Red. We're talking about a randomizer to get you around a MAC ban -- one-click unbans don't particularly ask you to type *anything*.
    Yep, once someone writes a one-click unban we'll be closer to the fully random case (assuming they use a good algorithm). In the meantime I expect a lot of DEADBEEFBABE and 424242424242 MAC addresses.
  131. bnetd vs. the EULAs by yerricde · · Score: 2

    Not that I expect [the release of a video game server daemon independently developed through reverse engineering] to ever happen for a sufficiently complex game

    Then what's bnetd? It's a program licensed under GNU GPL that lets anybody set up a competitor to Battle.net service. However, assuming enforceability of shrinkwrap EULAs, the Blizzard EULA specifically prohibits users from running or connecting to bnetd-type services.

    --
    Will I retire or break 10K?
  132. And Quake 3, Half Life, and a host of other games. by The+Raven · · Score: 3, Informative

    Many of them based on id software's engines, there are many games nowadays that use CD keys to prevent piracy. One of the first was Half Life, and unfortunately Half Life sold very well and used too simple a key... so it is relatively easy to 'generate' a valid Half Life key.

    However, Quake 3 and related games have a CD Key system as well, and their keys are much more cryptographically secure. They have a legal keyspace in the trillions, making it very difficult to generate valid keys.

    The system works. You can crack the game to make the key unnecessary, but you cannot crack all the Internet servers you could connect to. So a warez monkey can only play the game in single player or on a LAN, not on random Internet servers.

    --
    "I will trust Google to 'do no evil' until the founders no longer run it." Hello Alphabet.
  133. Re:Close Source is not secure by drinkypoo · · Score: 2
    But the whole argument for this particular program to be open source is really pointless because they've chosen to break the #1 rule of multiplayer programming: Never trust the client.

    Almost every game makes this same "mistake" but usually it's because there is too much processing going on to handle it all at the server. How many cheaterstrike servers do you think there would be if they decided at the server side what you can and cannot see, which would make the cheater drivers useless? A game whose server requires a quad xeon isn't going to go far.

    Games trust the client (to a certain degree) because some of the processing must be offloaded.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  134. Maybe the rules are bad by Keith_Beef · · Score: 2

    A law that cannot be enforced because too many people refuse to observe it is probably a bad law, and should be amended.

    Most dashslotters know that you can easily change the MAC address of a computer (PC, Macintosh, Sun ...) quite easily. If the "third party software" in question gets round the changes that something like ifconfig can make, well somebody will "reverse engineer" the software and distribute a patch.

    The "MAC-based ban" mechanism will fail.

    IANAOGP, but I think that the game server needs to be changed, to make it harder to break the rules, rather than trying to punish those who break them.

    If you want to stop people from driving their cars too fast in a residential area, what do you do?

    • Put speed bumps at 50 metre intervals, so people drive slowly?
    • Have occasional "radar speed trap days"?

    Modify the environment sufficiently, and people won't tryto cheat, because the extra effort won't be worth the marginal gain.

  135. Re:Shh... by Effugas · · Score: 2

    Interesting question.

    Lets assume we had a random distribution of people between 0 and 60 years old, and we were interested in the same birthdate. So, that's 60*365 possibilities...21900 dates. Since the birthday paradox effectively approximates down to a square root of the number of possibilities(would you believe I never noticed this?) that's about 147 randomly picked people are required before you'll find two with the exact same birthdate.

    Of course, US POPULATION DISTRIBUTIONS AREN'T RANDOM, there's this big ol' spike referred to as the Baby Boom, which is really accentuated by the Twentysomething Massacre that came right before -- so YMMV.

    --Dan