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4th Annual NetHack Tournament

fatquack writes "The NetHack tournament season is upon us once again. /dev/null's Fourth Annual NetHack Tournament has just opened. As with past years, the Tournament is open to anyone who'd like to play. We're also open to anyone who'd like to volunteer to run a game server since, though we have a T1 hosting the main game server, play can be slow across the transoceanic links. devnull.net is a loose association of networking geeks, unincorporated and noncommercial. We just do this for giggles; we make no money from this other than what folks feel like donating. The prize structure going in, as we're always open to suggestions to change this during the Tournament, is: Prizes The "standard" prizes will go to: Highest Score 1st, 2nd and 3rd Highest Score in each class The "additional" prizes will go to: Most Ascensions Lowest Scored Ascension This year's Tournament will begin with servers in California and Oregon, but with servers in Colorado, The Netherlands and Australia hopefully coming online in the first few days."

179 comments

  1. nethack? by Klerck · · Score: 3, Interesting

    ADOM is a much better rogue-like.

    1. Re:nethack? by Anonymous Coward · · Score: 0

      Klerck is "Killed by a newt, while helpless"

    2. Re:nethack? by Hawkins · · Score: 1

      Oh, yeah? Well, my dog's better than your dog because he's. . .oh, guess we're not qualifying statements anymore.

    3. Re:nethack? by DNS-and-BIND · · Score: 2

      Too bad there's not enough interest in ADOM to justify a public tournament.

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    4. Re:nethack? by Anonymous Coward · · Score: 0

      I have a question. With the newest version of linux, came an ugly-ass GUI version of Nethack. I want the old ascii thing. Where can I find this without just installing an older linux ver?

    5. Re:nethack? by Thaddeus · · Score: 2

      I believe if you unset your DISPLAY variable it will start in ASCII mode. Or login through a virtual terminal instead of X. The Nethack home page is www.nethack.org.

      --
      ^X^S ^X^C
    6. Re:nethack? by WWWWolf · · Score: 1
      I have a question. With the newest version of linux, came an ugly-ass GUI version of Nethack. I want the old ascii thing. Where can I find this without just installing an older linux ver?

      Edit your ~/.nethackrc so that it says

      OPTIONS=windowtype:tty

      Assuming, of course, that your binary was compiled with tty support - but it's probably in by default. =)

    7. Re:nethack? by dsl · · Score: 0

      And of course, if your binary *wasn't* compiled with tty support, that's easily fixed.

      --
      I refuse, on principle, to have a .sig.
  2. No way.. KANGBAND * !!!!! by Viewsonic · · Score: 2, Interesting

    My Kangband scoffs at your ADOM !

  3. I don't understand what's up with Nethack by CanadaDave · · Score: 5, Interesting

    Can someone please tell me honestly why I should start getting into Nethack? I mean I've clicked on the icon a few times and tried it out but it didn't seem that interesting. I mean, what I am trying to say is, does it get better, more interesting? how many levels are there? What else can you tell me that will make me want to take up this seemingly lame game.

    1. Re:I don't understand what's up with Nethack by Anonymous Coward · · Score: 0

      seemingly lame game. what you never wanted a game to play on that serve you dont wanna but X on? net hack aalib quake and the ncurses breakout. ahh quality entertainment

    2. Re:I don't understand what's up with Nethack by Romothecus · · Score: 5, Informative
      Nethack is different from most other "dungeon crawls" in that it is about content and strategy, instead of action and eye candy. There are hundreds of different items in Nethack, some magical, some mundane, all with some kind of use. Any troubling situation you find yourself can can be solved various ways, and no two solutions will yield the same outcome. The game leaves a lot of room open for play style; try playing Barbarian, then try Ranger or (if you're a masochist) Tourist.

      If you want more specific, in-depth information about Nethack (including some spoilers about dungeon depth, as you asked) then go to List of Nethack Spoilers which contains A LOT of information about Nethack. The other great thing about Nethack is that it's open-source, which should automatically get it kudos with most of the people here. :p

    3. Re:I don't understand what's up with Nethack by _ph1ux_ · · Score: 3, Interesting

      Well, where to begin.

      Nethack was such a big influence in the lines of RPGs... and a great Thief of Time in so many of our lives.

      Its a great game - it was an early online D&D style RPG - its fun. very fun.

      But it requires that you get into it because you loved D&D and love the RPG genre. If you cant get over the lack of wild 3D fragging madness - then move on...

      I know that it may be hard for "newbies" (i.e. people who didnt play it when there was no such thing as 3d graphics) to get into it... but when it came out it quenched our thirst for a time by filling the RPG wish we had.

      You should definitely give it a go. I would recommend starting it at the same time as a friend - that will help engender competition between your characters... and help you get into it a little easier.

      Dont be fooled it is not lame. But I would recommend that you try Zangband.....

    4. Re:I don't understand what's up with Nethack by WolfWithoutAClause · · Score: 5, Insightful
      Yes, and no.

      Ok, I used to play it a lot, but I gave up, partly cos its irritating as hell.

      In theory there is actually a way to win the game, I think there's atleast 25-40 levels or more; but in practice unless you cheat and/or research the game a lot chances are you'll never, ever win it; it's just too obscure. I've known a dozen or so players- of those, maybe one has completed it, maybe once.

      Still there's plenty of fun in there- robbing shop keepers is a blast, and the keystone cops turning up is fun, if a bit life shortening. Your pet dog/cat and you against the dungeon has a certain nice ambiance to it.

      But ultimately the random death element got on my nerves just too much.

      --

      -WolfWithoutAClause

      "Gravity is only a theory, not a fact!"
    5. Re:I don't understand what's up with Nethack by Anonymous Coward · · Score: 1

      Ah, but therein lies the rub: if you have to ask why you should play Nethack, it's not the game for you. It's like the Grateful Dead--either you get them or you don't.

    6. Re:I don't understand what's up with Nethack by jericho4.0 · · Score: 5, Informative
      If you don't get Nethack, you might not ever, but before you decide....

      Play at least 30 games. The multitude of actions you can do at any time is huge. This leads to very open-ended gameplay, with no two games the same.You'll die 20 times on the 3rd level, and next game you outwit some 15th level monster and walk away with a wicked weapon, etc. It's highly rewarding.

      Other things I love about Nethack;It's net-aware and Unix friendly, delivering emails via messengers and other neato tricks. It runs on the console, and it has a wacked sense of humor, in the best tradition of oldskool Unix hacking.

      --
      "A language that doesn't affect the way you think about programming, is not worth knowing" - Alan Perlis
    7. Re:I don't understand what's up with Nethack by Anonymous Coward · · Score: 3, Informative

      It isn't actually lame, it is just hard and complicated. Minesweeper it is not. It does get better. I'll play for 20 hours at a stretch if my wife lets me. As to why you should try it? Why should you play any game? Nethack is challenging, fun, surprising, and can take years to master.

      Some tips:

      Starting out, play a Valkyrie. They're quite formidable. Add non-cursed armor as you find it.

      Don't wield/wear cursed items (one's a pet won't walk over).

      Don't eat anything your pets won't eat. (_Old_ corpses, kobolds)

      Refer to the spoilers often (online or in /usr/doc/nethack-spoilers).

    8. Re:I don't understand what's up with Nethack by digitalhermit · · Score: 3, Funny

      One thing I've learned is that, while blind and hungry, it's not a good idea to wander around the dungeon feeling for food on a level where you've killed a cockatrice.

      Playing Nethack always reminds me of the room in Infocom's Enchanter where one must retrieve a scroll from a maze of caverns. Every step is important. Y'know how food rots away if left too long? I was once starving and did a hk to move instead of the diagonal. In that one step the food disappeared. I starved to death.

    9. Re:I don't understand what's up with Nethack by grytpype · · Score: 2

      >One thing I've learned is that, while blind and hungry, it's not a good idea to wander around the dungeon feeling for food on a level where you've killed a cockatrice.

      You also don't want to go after a cockatrice if you're polymorphed into a dragon. Or a vampire, I think.

      --

      - Have a picture

    10. Re:I don't understand what's up with Nethack by kubla2000 · · Score: 2, Funny

      Can someone please tell me honestly why I should start getting into Nethack? I mean I've clicked on the icon a few times ...



      LOL!



    11. Re:I don't understand what's up with Nethack by jericho4.0 · · Score: 2
      I belive no one has ever beaten Nethack. Winning being returning the Amulet of Yendor to the surface.

      I've seen level 18, on an adreniline fueled, 'stepping on eggshells' trip to the depths. I can't remember how I died, but it was quick and nasty....

      --
      "A language that doesn't affect the way you think about programming, is not worth knowing" - Alan Perlis
    12. Re:I don't understand what's up with Nethack by i0lanthe · · Score: 2

      Nah, lots of people have beaten it. (Not me, but then, I've never played.)

      --
      "The Crystal Wind is the Storm, and the Storm is Data, and the Data is Life"
    13. Re:I don't understand what's up with Nethack by Sancho · · Score: 4, Interesting

      I have ascended (beaten it) as have two of my friends. It's difficult, and can take weeks. The number one problem I see when someone new plays nethack is that they try to go too fast. Take your time. It should take a week at minimum to finish a game. I consider that a speed play. To finish the game you have to be extremely careful.
      One of the most fun and challenging aspects is identifying items. Sure, you can look for scrolls of identify, but even then you're unlikely to have /those/ identified! Trying to figure out items by the way they interact with the world and without using them in a way that they can blow up in your face is one of my favorite aspects of the game, and almost a necessity unless you are very lucky early in the game (Book of Identify or a couple of scrolls).
      There are sites devoted to "spoilers" for the game. These sites detail the way object interact with the world. For example, if you engrave something into the floor with a wand, usually something non-destructive will happen. By knowing the message a fire wand gives, for example, you can rule out whether the random item you find is a fire wand. Similarly for just about all item types. Also, once you find a shop, you can have a general idea of the power of an item by attempting to sell it.
      Once you get a large number of items identified (either by truly ID'ing them or by marking them when you find out what they are) you can begin really gearing yourself up. Eventually you'll find a wand of wishing (there's always one at least) with which you can get some real protection and be more daring.

      I used to be addicted to the game. I came close to ascending a monk, and I did ascend a couple of Wizards (cheesiest class, imo), but you truly must take your time or else the game will be nothing but a frustration.

    14. Re:I don't understand what's up with Nethack by Bilestoad · · Score: 2, Funny

      You shouldn't get into Nethack. The longer you are able to think of it as a seemingly lame game the longer you will maintain your job and relationships. You won't like it, honestly. There are too many levels to bother with.

      (started playing (Hack for Amiga) 1987; first ascended (Nethack 3 on a VAX) in 1992)

    15. Re:I don't understand what's up with Nethack by murr · · Score: 1

      Can someone please tell me honestly why I should start getting into Nethack?

      One somewhat obscure, but perfectly practical reason is that nethack is an excellent training tool for vi motion commands (and vice versa, of course).

    16. Re:I don't understand what's up with Nethack by wcbarksdale · · Score: 1

      Bringing the Amulet to the surface is not the object of nethack... Read rec.games.roguelike.nethack to see fairly frequent accounts of victory.

    17. Re:I don't understand what's up with Nethack by LoveMe2Times · · Score: 3, Informative

      Better: Yes. More Interesting: Yes. How many Levels: Yes. Getting into Nethack requires a little patience. Then again, so does Chess. They're both no fun when you don't know what you're doing. Nethack is miserably dull when you keep starving on dungeon level 2 and keep starting over again and again and again... What you've missed, though, is that Nethack is the deepest game ever made. By that, I mean most games make you do what the programmers' want you to do. This is because the interactions between items, actions, bad guys and such is combinatoric in nature, so games that have a fixed dev schedule only implement a tiny fraction of interactions. This is why you must find the "Magic Key" to open the door, rather than just kicking it down. In Nethack, you can kick the door down. Unless you're a tourist, in which case you might hurt yourself trying. You can also try picking the lock. This can work well on locked chests too. You might not want to kick chests open, because that can destroy some things inside (like potions in glass bottles...) You see, Nethack has been in development for a VERY LONG time by people who aren't wasting time making pretty graphics. This means that people have come up with interesting, clever, and often funny interactions for so many corner cases that you will likely never exhaust the possibilities of this game. Toss in multiple character classes, and randomly generated dungeons, and you have a game with more replayability than anything else I can think of. Oh, and it's HARD. You only get one life. You die, you start over. Makes you actually think about what you're doing, and makes all these decisions really matter. Oh, and one piece of advice for the newbie: if you're about to starve on one of the early levels, try praying, and don't eat zombie corpses.

    18. Re:I don't understand what's up with Nethack by Pike65 · · Score: 3, Insightful

      They can be great fun if you have craploads of time on your hands (like us students >: ) Most RPG games do start out lame. Final Fantasy VII is still for my money the best RPG ever made (controversial choice, I know) but for the first coupla days of play all you do in fights is select Attack from a tantalisingly big empty list of options.

      RPGs are always shit when you first start out. That's a side effect of the essence of role-playing - growth. If you start out fully grown, what's the point?

      --
      "If being a geek means being passionate about something, then I pity those who aren't geeks." - Pike65
    19. Re:I don't understand what's up with Nethack by WWWWolf · · Score: 4, Insightful

      The makers of the game concentrated on the content, not the graphics or presentation. =)

      The game is challenging. There's about ~40 dungeon levels or something. I've played the game for about a decade. I've been to level 12 or 13. (Okay, I'm a very lazy player, but still.)

      There are few games that give this kind of feeling of accomplishment. Even if you don't win, if you have One Hell of a Game, it really means you have One Hell of a Game. I, for one, use the expression in a way entirely different from the way non-Nethackers use it.

      For me, personally, it's also a grim reminder of the harsh reality: I can't really call myself a gamer until I've finished Nethack. I mean, everyone can finish these new games, but Nethack is an old, time-proven test that separates really dedicated gamers from the rest of the people. If someone says they have finished the game without cheating, I look at them with Great, Boundless Respect(tm). Anyone who can finish a game this hard has to be worth their merit. And I'd give the Nobel or something to the guy who finishes the game without tips, spoilers or sourcediving and with all optional challenges done...

    20. Re:I don't understand what's up with Nethack by MoThugz · · Score: 3, Insightful
      IMHO Nethack is way due its expiration date... This is not a flame, nor do I find ASCII-based games boring, but face it, Nethack is just being kept alive so that a mid-30s Unix admin can brag about the items he discovered back in the "good old days".

      Just face it, whoever says that Nethack is better MUD surely has something wrong in the head. My reasons?

      • MUD is Multiplayer
      • Text (ASCII) is better used for describing things rather that "draw" them
      • There are better gaming technologies at present, why hang on to a "has-been" from ages ago?
      • Wasteful misuse of that GeForce4 4600 you just brought


      Nethack is long dead, why not let it go in peace rather than holding on to the nostalgia of the past. Let Nethack take it's place beside Pong, Space Invader, Frogger, etc. and be proud of what it has achieved in the past.
    21. Re:I don't understand what's up with Nethack by JesseL · · Score: 5, Insightful

      Geez, this is like suggesting that you should give up on chess or go and play "Hungry Hungry Hippos" instead. Somtimes the enjoyment comes more from the quality and depth of gameplay than the eye candy, and multiplayer isn't always desirable.

      --
      "Prefiero morir de pie que vivir siempre arrodillado!"
    22. Re:I don't understand what's up with Nethack by Anonymous Coward · · Score: 0

      I tryed nethack and, honestly I thought it sucked. But I can understand how someone in their mid-late thirties woild like it. After all there are a hell of a lot better loking games than Space Invader, Frogger, etc but because those are the games that I grew up with I tend to always keep an Atari and a NES emulator on my box so that I can play all my old game ROM's but I wouldn't expect a ten year old to see why I like Space Invaders so much when he is so used to Max Payne just like a thirty something SysAdmin cannot expect 27 year old me to understand why nethack is cool.

      My god I ramble. What I am trying to say is that a lot of the love of nethack more than likely is completely intertwined with nostolgia just like my love of Street Fighter 2 is a total nostalgia trip.

    23. Re:I don't understand what's up with Nethack by wfrp01 · · Score: 2

      So it must be brand new and shiny, eh? I take it you don't play computer chess or go. Do you ever play a game that doesn't involve a computer at all? Yikes, that really would be the land of the dinasours, wouldn't it?

      --

      --Lawrence Lessig for Congress!
    24. Re:I don't understand what's up with Nethack by Stonehand · · Score: 2

      What strategy saves you from having to walk over every bloody square to find _the_ Vibrating Square in the maze?

      What strategy gets you enough trap-detection scrolls to avoid going insane looking for a moving, hidden teleporter on the elemental levels?

      What strategy guarantees you that the game won't kill you on your first step via a fire trap?

      What in-game strategy could POSSIBLY have told the player, given the complete lack of in-game hints and, if memory serves, lack of information about this from the Oracle, about the need for the Bell, the Book and the Candlelabrum, and how to use them?

      The game has /plenty/ of irritations, absymally tedious nonsense, and random deaths, and would appear to be mostly a collection of bizarre in-jokes and generator of nigh-mandatory spoiler files.

      --
      Only the dead have seen the end of war.
    25. Re:I don't understand what's up with Nethack by MoThugz · · Score: 2, Insightful

      OK, how do you merit Nethack with quality and depth? Sure it has a gazillion dungeons and monsters (which I remind you, is represented by some ASCII character). But what person who has a life would spend hours a day (at present) staring at typefaces which are supposed to be characters of a game?

      I'm not saying it doesn't have quality or depth... It used to have... back in the 80s and early 90s *at most*.

    26. Re:I don't understand what's up with Nethack by MoThugz · · Score: 2

      No it doesn't necessarily have to be new and shiny... Yes I do play chess, and go, and checkers (or droughts, what ever you wish to call it), and chinese chess. So my answer here is, "You took it wrong!. Just because I find Nethack dumb, it doesn't mean that I don't appreciate true classics.

      And for your info... Nethack does involve a computer... so it's not exactly a dice-and-book-dungeons-and-dragons-game. So what does it got to do with what kind of (computer-based or otherwise) games I play?

    27. Re:I don't understand what's up with Nethack by Anonymous Coward · · Score: 0

      walk over and ten walk back..repeat

    28. Re:I don't understand what's up with Nethack by TopShelf · · Score: 4, Informative
      The key words there are "typefaces which are supposed to be..."

      One of the great things about Nethack is how much is left to your own imagination. The experience is somewhat akin to listening to a baseball game on the radio, which can often be a richer experience than watching it on TV. Gameplay, content, and humor make Nethack quite simply the best computer game I've ever played, period.

      How many other games can you come back to years later and still find them entertaining?

      --
      Stop by my site where I write about ERP systems & more
    29. Re:I don't understand what's up with Nethack by micromoog · · Score: 4, Funny
      Nethack is long dead, why not let it go in peace . . . Let Nethack take it's place beside Pong, Space Invader, Frogger, etc.

      Done. It now has a desktop icon and hotkey shortcut too. And as soon as a PalmOS port is done, it'll take its place there beside the others as well.

    30. Re:I don't understand what's up with Nethack by N1KO · · Score: 1

      So you're saying reading books (staring at typefaces for hours a day) is wrong and we should all go watch tv instead?

    31. Re:I don't understand what's up with Nethack by MoThugz · · Score: 2

      Flamebait, but heck, I'll bite anyway. Stop putting words into my mouth...

      First of all, Nethack is not a book... so your conclusion/question is totally unrelated to my comment.

      I didn't even say that playing Nethack itself is wrong... all I said is that it has passed its prime.

    32. Re:I don't understand what's up with Nethack by Anonymous Coward · · Score: 4, Insightful

      That's exactly the point; don't judge it until you have played it at least to the gnomish mines. It may be hard at first, but one gets better with time and knows what to take and what to avoid.

      The depth is simply awesome and recent dungeon-crawlers like the "click-click-click-kill" Diablo 2 and the barely interactive screensaver Dungeon Siege don't even come near a tenth of it.

      It does have a lot of items and monsters, but the interaction and possibilities are endless.

      In Diablo II, how many ways of going around are there? One; killing everything you can kill. Same for Dungeon Siege. In Nethack, each class has a TOTALLY different way of playing. For instance, with a tourist, you may (and will) want to avoid fights. For instance, the tourist starts with a photo camera, which he may use against monsters. Some times, the flash blinds a monster, sometimes it enrage them, some like it. Some flee when they see it. It all depends on the monster. Almost any obscure action you can do with the game's very extensive commands have programmed responses. Another exemple: touching a cockatrice petrifies you, but this effect still apply to the corpse. To take a cockatrice corpse, you would need gloves. Then, one can take the corpse as a weapon and turn other monsters to stone with it.

      MUDS do have that much depth. To get a MUD as developped at Nethack would be infeasible (well, save the infinite-monkey theorem).

      It's not like graphics matter; they simply are pixels. NetHack's not making graphic cards useless, it just spares 'em.

      NetHack is not simply random, too. It has a story, and some parts are half pre-generated (special levels and such).

      It requires thinking, unlike MUDS and other recent RPGs. It comes from an era where almost only intelligent people used computers, and was very succesful in those times. Games were dumbed down during the nineties, but Nethack stood still. The fact that this news was posted on Slashdot proves that intelligent gamers are not all dead.

    33. Re:I don't understand what's up with Nethack by Soul-Burn666 · · Score: 2

      Falcon's Eye Nethack is a graphical interface for Nethack... While retaining all the keys and game itself ofcourse.

      Here.

      --
      ^_^
    34. Re:I don't understand what's up with Nethack by Xenographic · · Score: 2, Informative

      Well, the VS can only be so many squares in from the edges--four, I think, but read the spoilers if you care to know. That shrinks down the area a lot. Next, I can't be under a wall. Still, if I have some renewable means of digging (e.g. a pick-axe, though the dig spell works wonders as a wizard with that nice amulet :) I'll gladly use that instead. Now, dig through only the walls to the left & right & run along from right to left, covering all the squares. Once you find the VS, put something on the ground to the side of it (e.g. an iron chain) so you don't lose it, teleport to the stairs & go back up to kill Rodney (do NOT kill him before you find the VS, it's just asking for trouble... you just know that he'll double trouble you right when you've found the VS & will steall all the stuff you need for the invocation...)

      As for the trap-detection scrolls, grab the wand of wishing in the castle. You have 6 wishes even if you don't have a blessed ? of charging already--MORE than enough to get what you need. Besides, they're useless on water, anyhow. You should just genocide ; put on a ring of searching & rest for a while.

      You can't avoid dying on the first turn to a fire trap, though it's incredibly unlikely. I've only ever hit the 'do not pass go, do not collect 200 zorkmids' message on purpose. Besides, you've put *NOTHING* into such a character, so start over already! It's *much* worse when you have your brains sucked out in Moloch's sanctum :/

      BTW, the invocation *IS* available, more or less, from both the Oracle & the messages you get if you mis-used the bell, book & candle. The only caveat is that the bell has to be charged, but that's no biggie, so long as you identified it. Your quest leader tells you that that stupid bell is important, anyhow.

      You might find the game more fun if you'd beaten it a few times, though :] It doesn't seem all that fun until you're *finally* running a char who can make it. E.G. that time I found that wand of wishing in the *first* room. So much for Archaeologists being "challenging" ;] It's *so* much easier wandering about wielding a blessed +2 Grayswandir, wearing +2 SDSM & blessed fireproof +2 boots of speed... =]

    35. Re:I don't understand what's up with Nethack by Anonymous Coward · · Score: 0
      And as soon as a PalmOS port is done

      ...then I might actually play nethack.. :)

    36. Re:I don't understand what's up with Nethack by Xenographic · · Score: 1

      I have too & I have to agree that you HAVE to take your time. There's NO way to do it in one sitting (I've tried, it leads to YASD if I don't quit)

      However, it can be done in a solid weekend. But don't expect to do much else :] BTW, the spoiler files are your friends. I know so many obscure things about that game now...

    37. Re:I don't understand what's up with Nethack by Xenographic · · Score: 1

      Oh, and one piece of advice for the newbie: if you're about to starve on one of the early levels, try praying, and don't eat zombie corpses.
      ---->

      Same goes for all undead (until you have some way of curing sickness at least, like a blessed unicorn horn... :) Of course, when you get the chance, *do* tin those giant zombie corpses (they raise your strength, but can still make you sick, unless tinned).

      Wraiths, however, are the exception. Eat ANY Wraith corpse you find--you'll gain one experience level ("unnatural" level gain, via *cubi, potions & wraiths is the *only* way to reach the higher experience levels, basically--even an extinctionist can't make it to lvl 30 without those items :)

    38. Re:I don't understand what's up with Nethack by Xenographic · · Score: 1

      Bleh, you just weren't prepared for that depth yet. It CAN be done... I myself have ascended a Valkyrie, a Wizard, an Archaeologist & two Healers... :]

    39. Re:I don't understand what's up with Nethack by Tomble · · Score: 1
      So what does it got to do with what kind of (computer-based or otherwise) games I play?
      Probably because it at least appears as though you are saying "Nethack is pointless because it is old fashioned". Now, looking at your original post, that may not have been exactly the case, but it does seem like he wasn't totaly wrong in thinking that.

      Personally, I'm a fan of Nethack, and I'm 24. I've been into it for a good long time, so is one of my friends (and his brother). The Nethack newsgroup (and the ones for other roguelikes) are in a pretty healthy state, so all in all, I'd say that no, Nethack is not dead, and not just being kept alive for a few 30-something sysadmins.

      Well, that's how I see it, anyway.
      (NB- I do play other games too)

      --
      Be careful! New moon tonight.
    40. Re:I don't understand what's up with Nethack by johnnyb · · Score: 2

      Actually, NetHack the game is independent of it's user interface. Falcon's Eye is a wonderful frontend to Nethack.

      However, why does text make a game less fun? Did you have less fun when that was the only thing available? Of course not.

    41. Re:I don't understand what's up with Nethack by _xeno_ · · Score: 1
      Final Fantasy VII is still for my money the best RPG ever made

      As someone with a save that has two Master Materias in each of the three types (Summon, Magic, and Command), I agree with you. Moving even further offtopic, anyone else think that Square should consider redoing FFVII in a full 3-D environment for PS2 or PC or something? I know I'd get it...

      Anyone want to try and start a fan-movement to do so? :)

      (Oh, and to try and pretend to be on-topic, when's NetHack going to be ported to Mozilla? :P)

      --
      You are in a maze of twisty little relative jumps, all alike.
    42. Re:I don't understand what's up with Nethack by DNS-and-BIND · · Score: 2
      Newbie.

      You used to escape with the Amulet, in older versions. Frankly, I find that cooler than giving it to your dumb deity.

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    43. Re:I don't understand what's up with Nethack by Oggust · · Score: 1
      It can certainly be beaten. I have, once, as a wizard. Out of maybe 500 games. It's very hard, but a lot of fun because of the great variety in it. As the saying goes, TDTTOE (The Dev Team Thinks Of Everything), someone anticipated the really weird, cornercase situation you're in, and added code (or a message) to handle it. It's amazing.

      There's a great feeling of accomplishment after you ascend. The only similar thing would be if you ever reached Elite in Elite, I guess. (Never did - Deadly)

      There's a bit of randomness in it, and you can get killed on chance, but almost only right in the beginning of the game, when it doesn't matter so much. After that, I found that every time I died, I could tell afterwards what I did wrong. After a while you learn not to panic so easily - it's easy to get all caught up in tyhe action, but it's a turn based game! The trick is, go make some coffe, think, look through your inventory, think about praying, will they respect the E-word? Go slow.

      I never played it in the original character mode. I always used the semi-graphical font that came with it. In the beginning because it was easier to remeber what monster was which from the picture than from the character, and later because there's enough of them. If you play with characters, you always need to (/) look up what this actually is. (ie, is this "a" a measly giant ant, or a deadly soldier ant? And "h" is even worse...) You need to know about it anyway, later (when you use the genocide spell for example) but it's rare enough that you can look it up then.

      /August.

      --
      "An object declared as type _Bool is large enough to store the values 0 and 1." -- 6.1.2.5, C99 standard.
    44. Re:I don't understand what's up with Nethack by Romothecus · · Score: 2, Funny
      It comes from an era where almost only intelligent people used computers, and was very succesful in those times. Games were dumbed down during the nineties

      Careful, you're about to evoke a very specific, very ill-remembered Roberta Williams quote...

    45. Re:I don't understand what's up with Nethack by Scarblac · · Score: 3, Informative

      In Nethack, you can kick the door down.

      Or you can, say:

      • Zap it with a wand that destroys it
      • Pick the lock
      • Polymorph into an acid blob or so and ooze under the door
      • Polymorph into a Xorn and walk through the door
      • Dig around the door
      • Go up a level, dig down, jump through the hole, hope you end up behind the door
      • Teleport to the other side
      • Unlock the door with the spell of Knock, then open it
      • Have the door hit by a disintegration ray (from a black dragon that misses you, or by polymorphing into one)

      And this is just a start. There are options like this with anything you can do in the game. If I want to impress people with Nethack I try to tell them of all the strange situations that can happen with cockatrices... Say a monster has gloves on, picks up a cockatrice corpse and wields it... You put on your ring of conflict, the nymph next to him steals his gloves, he turns to stone :-).

      And that's why Nethack is unique!

      --
      I believe posters are recognized by their sig. So I made one.
    46. Re:I don't understand what's up with Nethack by Scarblac · · Score: 2

      SPOILERS

      Once you know you're on the last level of Gehennom, yes you basically have to walk over almost every square until you find the vibrating square. Gehennom is boring, I agree.

      Use scrolls of gold detection, while confused. The portals on the planes will be detected, and stay detected. And it only moves on the plane of Water.

      I don't think fire traps occur on lvl 1. But yes, you can die like that, maybe magic traps do exist there, or you may have few hp and there's a falling rock trap. There's some luck involved in the very early game. But that doesn't matter much, not a huge time investment.

      The Oracle has this to say about the invocation: It is said that thou mayst gain entry to Moloch's sanctuary, if thou darest, from a place where the ground vibrateth in the deepest depths of Gehennom. Thou needs must have the aid of three magical items. The pure sound of a silver bell shall announce thee. The terrible runes, read from Moloch's book, shall cause the earth to tremble mightily. The light of an enchanted candelabrum shall show thee the way. Seems pretty explicit to me (apart from the apparent error "thou needs must have...").

      I do agree that I started enjoying the game a lot more after reading spoilers. And I saw much more of it too. The first four years I saw the Castle exactly once. In the six years after I found spoilers, I ascended 17 or so times.

      --
      I believe posters are recognized by their sig. So I made one.
    47. Re:I don't understand what's up with Nethack by Scooter · · Score: 2

      I got out with the wossname some 12 years ago (it was one of the earliest versions to be called "NetHack" rather than "Hack" so perhaps it was easier then). Played as a Wizard, had 3 pet dragons called Huey Duey and Luey, and a dog called Dave :)

      My modus operandi for big battles towards the end was to teleport in (ring of teleportation control, plus an early diet of quantum mechanics/leprechauns) summon my Dragon "horde" (magic whistle) and teleport out again..

      The Dragons could be a right nuissance mind - more than once I died from a thermonuclear explosion when my pets fired on a monster on the other side of me, causing my scrolls and potions to catch fire, and all manner of unwanted magical happenings that invariably ended up with me dead.

      If I recall correctly, the thing I spent longest on was becoming fireproof - can't remember why now but I kept getting burnt to death on the last level.

      We played that far too much at university. My mate Dave was a born cheater, and it very amusing watching the game trap his early efforts - like the time he just wished for the amulet with a wand of wishing, got it, and greedily exited the dungeon .....

      Or my favourite - the time he edited the save file and successfully gave himself max hit points. He then killed some monster, went up an XP level and the signed integer holding the HP clocked round to a negative number and he died... the look on his face..

      That's why you play Nethack - its the closest you;ll get to that atmosphere you get in a well run AD&D game with the inventiveness (especially on the magic front - a la Vance) It's the problem solving element - the amusing combinations of items + actions, and the awful puns (magic marker, quantum mechanics, and so on).

      The first time I burst into a room of Demons and instead of them beating me to a pulp they said "go away! go away!" and ran off.... It's those bits.

      Another friend of mine, actually bought a second hand DEC Rainbow just to play Nethack (this was before PC's were "affordable").

      Fantastic.

    48. Re:I don't understand what's up with Nethack by Anonymous Coward · · Score: 0

      Thank you Thank You THANK YOU for this link!

      The problem I have with Nethack isn't a lack of imagination... its just that seeing a huge @ doesn't make me think adventurer. The reason books and radio baseball games inspire my imagination is that there is some vague description to give me a little guide as to what is happening.

      Going to give this Graphics wrapper a try.

    49. Re:I don't understand what's up with Nethack by nzhavok · · Score: 2

      PalmOS port

      What !!!

      How the hell am I supposed to get anything done if I can take nethack everywhere? Are you crazy!!!

      --

      He who defends everything, defends nothing. -- Fredrick The Great
    50. Re:I don't understand what's up with Nethack by namespan · · Score: 2

      Why in the world does the depth of a game have anything to do with the visual tokens that represent its elements? Chess is exactly the same when it's represented by little plastic pieces or carved crystal. Or ASCII characters on a board.

      I downloaded nethack for Mac OS X today.... when I started it up it had a graphical interface, pictoral representations. I played one game, then deleted it. I'm downloading the source as we speak. The terminal-based play is easier for me to follow. The graphical version was ugly, which was part of my motivation, but the bottom line is that I don't need that much overhead... the game is as playable in 25x80 ascii as it is in 1024x768 pixels. It's about what goes on inside your head as much as on screen.

      --
      Libertarianism is rich wolves and poor sheep playing gambler's ruin for dinner.
    51. Re:I don't understand what's up with Nethack by timbck2 · · Score: 1

      There's already a very playable PalmOS port of NetHack:

      http://nethack-palm.sourceforge.net/

      --
      Absurdity: A statement or belief manifestly inconsistent with one's own opinion. -- Ambrose Bierce
    52. Re:I don't understand what's up with Nethack by ledgeerama · · Score: 1
      I was once starving and did a hk to move instead of the diagonal. In that one step the food disappeared. I starved to death.
      Wouldn't have helped, if the corpse decayed two turns later it was certainly rotten and would have prolly poisoned you :)
  4. How many of you between 15-15 really know nethack? by jukal · · Score: 4, Insightful

    and why? I mean, I do not think I would have thumbled into it if I would be a bit younger. Do you, non-dinosaurs, really play it? How did you get introduced to it? Is there anyone who can admit just pretending it's cool, because it's "oldskool" :)

  5. For all you NetHack fans.. by Anonymous Coward · · Score: 5, Informative

    Give Mangband a shot http://mangband.org/ if you like dungeon hacks. Open source..even a Japanese version or two.

    1. Re:For all you NetHack fans.. by teamhasnoi · · Score: 3, Funny

      http://mangband.org/ Isn't that a hentai porn site?

    2. Re:For all you NetHack fans.. by Xenographic · · Score: 1

      It's multi-player Angband. I've forgotten my elvish, but ang = iron & band = prison/fortress or something. It's where Morgoth was in the First Age of Middle Earth (which is where LotR is set).

    3. Re:For all you NetHack fans.. by Anonymous Coward · · Score: 0

      Umm...isn't that actually Angmar? As in the Witch King of Angmar?

  6. Re:Why? by rbenech · · Score: 1

    No Kidding... I still think having a 'slash-cache' that would cache at least the first level of every page linked from the main article would be a good idea.

    --
    Perspective is to Science what Interpretation is to Religion. Obama + Paul FTW
  7. In the state of Slashdottedness by jukal · · Score: 1, Offtopic

    Reading an An analysis of the slashdot effect has proved to provide instant help.

  8. Re:How many of you between 15-15 really know netha by WickedChicken · · Score: 2, Insightful

    I started playing when I was about 13. I was reading somewhere and the website said that ZAngband gave you funny error messages if you typed unbound keys. This eventually led to Nethack, which I play sparingly now (I'm 15 now.)

    --
    "It's even worse if you're locked into a proprietary operating system." -http://www.wehavethewayout.com/scale.asp?rew=0
  9. Prizes by unicron · · Score: 3, Interesting

    For hacking related contests, all prizes should fall into the "Pieces of a Ma-Bell truck" category and the "Carolyn Meinell's severed head" category.

    --
    Finally, math books without any of that base 6 crap in them.
  10. 4th Annual NetHack Tournament and cheaters by Istealmymusic · · Score: 2, Interesting

    How is the 4th Annual NetHack Tournament committe planning on handling the scourage of the gaming field that is cheaters, flooders, packeteers, and other undesirables? Denial-of-Service is unavoidable, but preventing gamers from modifying the client executable (given the fact that the source is freely available) to achieve higher scores, go through walls (similar to Doom II's IDCLIP walk-through-walls code), or acquire inventory out of thin air? Often, the NetHack executable is signed with a cryptographic hash which is used to verify authentic, genuine, non-modified executables to the server, how reliable is this--and what will the NetHack Tournament ringleaders be using?

    --
    "The lesson to be learned is not to take the comments on slashdot too literally." --Vinnie Falco, BearShare
    1. Re:4th Annual NetHack Tournament and cheaters by fatquack · · Score: 5, Informative

      First: the team of the tournament are rather experienced coders themself. Second: there is no client executable, the games run on the (dedicated) servers. You just use SSH or even Telnet to play. And if you want to walk through walls, just polymorph yourself in a Xorn :-)

    2. Re:4th Annual NetHack Tournament and cheaters by Nazghal · · Score: 3, Informative

      The client isn't in the hands of the enemy. It's running on their own servers. All you can do is send input characters to their servers. No code runs locally at all. You literally play over a telnet session or the equivalent there of.

      Disclaimer: At least that's how i remember the last one operating, /. effect prevents confirming this event is the same.

    3. Re:4th Annual NetHack Tournament and cheaters by Casca · · Score: 2

      Since you will be playing on official servers, and your client is telnet, or ssh maybe, I don't think it will be too hard to deal with.

      --
      Casca
    4. Re:4th Annual NetHack Tournament and cheaters by Agthorr · · Score: 1
      They run the nethack executable on their own controlled server. The "client" software is telnet.

      -- Agthorr

    5. Re:4th Annual NetHack Tournament and cheaters by WWWWolf · · Score: 1
      How is the 4th Annual NetHack Tournament committe planning on handling the scourage of the gaming field that is cheaters, flooders, packeteers, and other undesirables?

      This ain't your son's newest 3D shooter... =) Simple: To play the game you telnet or ssh to the server. You play the game there. There is no "client" to hack and (in theory anyway) the server provides no way for the user to retrieve the binary or other data... and the only stuff that goes between the user and the server is terminal control commands. And given that the game itself has been on development for decades, I guess it's pretty solid what comes to security and abuses, once you disable the '!' command and stuff like that... =)

    6. Re:4th Annual NetHack Tournament and cheaters by Anonymous Coward · · Score: 0

      Karma whore without a clue of how the nethack contest Nethack works. What a waste of space you are.

    7. Re:4th Annual NetHack Tournament and cheaters by srn_test · · Score: 1

      Is this a troll? It certainly looks like one.

      Perhaps either stop trolling, or actually follow some of the links to find out what Nethack is?

    8. Re:4th Annual NetHack Tournament and cheaters by uid8472 · · Score: 1

      Um, perhaps you're thinking of Netrek, a completely unrelated game (save for having a name starting with "net"), which does use signed clients to exclude players using robots or cyborgs?

      For networked nethack, the "client" is (as others have noted) a remote login program like telnet or ssh, so that kind of cheating isn't so much of an issue. Although, in simpler times, there was ROG-O-MATIC...

    9. Re:4th Annual NetHack Tournament and cheaters by Anonymous Coward · · Score: 0

      An excellent troll, worthy of commendation. The "cryptographic hash" comment elegantly awes clueless moderators while simultaneously giving a wink of recognition to those who actually know what's what. I salute you!

    10. Re:4th Annual NetHack Tournament and cheaters by Jeremi · · Score: 2

      FWIW, I knew a guy who attempted to write a bot that would play NetHack for him. Not an easy task, though -- I don't know how far he got.

      --


      I don't care if it's 90,000 hectares. That lake was not my doing.
    11. Re:4th Annual NetHack Tournament and cheaters by Istealmymusic · · Score: 2
      Thank you. What's coming to Slashdot these days? Confuse Netrek with Nethack and become lambasted en masse and typecast troll. Netrek was indeed what I was referring to, I apologize for anyone which was mislead by my comment, and commend you for having set me straight.

      Cheers,
      Istealmymusic

      --
      "The lesson to be learned is not to take the comments on slashdot too literally." --Vinnie Falco, BearShare
  11. Now I can get fired from unemployment! by teamhasnoi · · Score: 5, Funny
    Like reading /. all day hasn't hurt my productivity, all I need now is to have a new excuse to play Nethack. I narrowly dodged the last release, and thought I was safe!

    I better go find a tinning kit, so I'll have something to eat while I live on the street. :(

  12. Re:How many of you between 15-15 really know netha by Narchie+Troll · · Score: 2, Funny

    I started playing Nethack at the tender age of 13, and not because it was "oldskool" as you say. I started because it was fun and easy to smuggle onto other people's computers since I didn't have one myself. :)

  13. OOPS. by _ph1ux_ · · Score: 4, Funny

    Contest is over. nethack.devnull.net slaughtered with a Vorpal Slashdotting +3

    1. Re:OOPS. by Chiggy_Von_Richtoffe · · Score: 1

      granted, but did it have "Big Pointy Teeth!!!!"

      --
      Eyes closed....Chloe talked us into caves where we meet our power animal. Mine was a
      penguin.

    2. Re:OOPS. by fatquack · · Score: 3, Funny

      Looks like it had an Amulet of Lifesaving after all, it's running again.

    3. Re:OOPS. by unicron · · Score: 2

      Where are the Cheetos?!

      --
      Finally, math books without any of that base 6 crap in them.
    4. Re:OOPS. by Anonymous Coward · · Score: 0

      Thier right next to you.

  14. Re:How many of you between 15-15 really know netha by Yurian · · Score: 3, Interesting
    Well, Im 19 now - I don't remember what age I was when I first saw nethack - about 12 maybe. A friend of the same age introduced me - no idea how he was introduced.

    I've played it in binges ever since, not because its oldskool, but because its a cool game, probably more detailed than anything else I've ever played. Ascended my first character last year - yay.

  15. I know you can't use it by SquadBoy · · Score: 4, Informative

    for the tournament. But if you want the gameplay of Nethack with rather cool graphics and music try Falconseye

    --

    Cypherpunks: Civil Liberty Through Complex Mathematics. Those who live by the sword die by the arrow.
  16. NetHacking and Jail by GigsVT · · Score: 5, Funny

    Remember, hacking into other people's computers is a crime, which you can go to jail for a really long time for.

    You may think it is all fun and games "Hacking" the "Net", but when the cops bust down your door you may feel a little differently.

    Doing a search on google for this tournament, it seems that people have been doing this for years! Just imagine all the lost hours of productivity when poor admins have to reinstall systems that were hacked. It's not their fault they ran Microsoft software.

    --
    I've had enough abrasive sigs. Kittens are cute and fuzzy.
  17. 3D Nethack by Avumede · · Score: 5, Funny

    It would be quite amusing for someone to make a 3d version of nethack, yet have it use 3d text instead of actual character graphics. Can you imagine, in the flickering light of a dungeon, the sight of a huge W jumping out from behind the shadows?

    1. Re:3D Nethack by VistaBoy · · Score: 5, Funny

      If someone made that game, I think God himself would have vengeance by having a giant rain of Ts fall from the Heavens to impale everyone involved. Just for the irony. If God was really nasty, he may even use *s or even the dreaded #!

    2. Re:3D Nethack by Sancho · · Score: 5, Funny

      When Lord of the Rings: Fellowship of the Ring came out, several of us couldn't help laughing out loud during the Balrog scene. Later while discussing the movie, we discovered that we'd all pictured an ampersand (&) chasing a bunch of h's and @'s ;)

      We decided it was time to stop playing....

    3. Re:3D Nethack by WWWWolf · · Score: 4, Funny
      If someone made that game, I think God himself would have vengeance by having a giant rain of Ts fall from the Heavens to impale everyone involved.

      Rain of Trolls... and they say Slashdot has a troll problem...

      Just for the irony. If God was really nasty, he may even use *s or even the dreaded #!

      I understand the stones, but a kitchen sink from the heavens? If I remember the Bible stuff correctly, it was that ruler guy who washed his hands, not God!

    4. Re:3D Nethack by SpeedBump0619 · · Score: 1

      And then you can use the AAlib to render it back into beautiful ASCII graphics.

    5. Re:3D Nethack by Anonymous Coward · · Score: 0

      pillar-dancing hobbits!!!

    6. Re:3D Nethack by VValdo · · Score: 4, Funny

      Something like this?

      W

      --
      -------------------
      This is my SIG. There are many like it, but this one is mine.
    7. Re:3D Nethack by ivar · · Score: 1

      how about an isometric view with 3d rendered characters instead ?

      nethack - falcon's eye

      feature list (with screenshots) (be gentle, it looks like a personal server)

    8. Re:3D Nethack by Clover_Kicker · · Score: 2

      >It would be quite amusing for someone to make a 3d
      >version of nethack, yet have it use 3d text instead
      >of actual character graphics. Can you imagine, in
      >the flickering light of a dungeon, the sight of a >huge W jumping out from behind the shadows?

      For extra irony, the Slashdot banner ad for this article is advertising the Radeon 9700.

    9. Re:3D Nethack by Xenographic · · Score: 1

      Don't ask. Someone made something not unlike that--Falcon's Eye :]

      Ironically, I still prefer the command line version. It's just so much easier. I *do* need color, though, so I know which h's I should freak out over, rather than which ones are just wimpy dwarves ... :] (the other h's are mind flayers & master mind flayers--true, there's one other purple h, the dwarf kings, but they're quite rare so they're not a worry)

    10. Re:3D Nethack by Isldeur · · Score: 2


      Actually, what'd I'd love is for someone to make something like glhack (thus with a zoom) and antialiased fonts. I'm not one for the graphics but zoomable would be nice.

    11. Re:3D Nethack by Chokma · · Score: 0

      You could use Povray as renderer. Then add some GUI to zoom / fly around your char... :) btw, don't forget http://www.Zangband.org :) as another good roguelike.

  18. Not so hard. by juuri · · Score: 3, Interesting

    You just have to be dedicated. I personally have ascended 10 characters out of probably 1-1.5k games of nethack starting from around 1995-2000. After I got 3 valkrys up in a row I stopped playing.

    --
    --- I do not moderate.
    1. Re:Not so hard. by CanadaDave · · Score: 3, Funny

      Whoa, you're crazy? How do you have time for your wife?

    2. Re:Not so hard. by Anonymous Coward · · Score: 0

      Dude, he said he got, like, three Valkries up. Rumpy bumpy to the googolth, y'know? They make a lot of noise too. No wife would hang around after that.

  19. Re:How many of you between 15-15?? by teamhasnoi · · Score: 2
    15 through 15 is a rather small sample if you're taking a survey.. :®f

    I ran into nethack after playing a 'Moria' port for the IIgs - I loved it, and still do (even though I STILL haven't ascended! grrr.)

    It has spent some time on all my machines at one time or another; I had to get rid of it because I wasn't doing anything else! Then I went and played Galtrader (run by a fellow /.er), and was horribly addicted to that for awhile.

    Damn games in a terminal window! They always get me!

  20. A Nethack tournament link by LordOfYourPants · · Score: 2, Informative

    Can be found here.

  21. Dungeon Crawl by Neechee · · Score: 2, Interesting

    I'd like to mention Dungeon Crawl while we're talking about rogue-likes. It's an excellent program written originally by a Scandinavian fellow (sound familiar?). It's a great game, with 26 different races, 29 different starting classes (the practice-based skill system makes this quite flexible), and the best dungeon-generation code I've ever seen in a rogue-like. Try it! Your life will never be the same! >;->

  22. Re:Nethack is WAY overrated by Anonymous Coward · · Score: 1, Funny

    I think (nay, know) that people loved nethack before "open source" was cool. Then again, I hate first person shooters, so I guess I'm in the minority here. Also, I don't have a penis; guess I must be a goddess to you and your "too studly to play nethack" secondary brain. (Eris, if I had my choice.)

  23. Marvelling at the originality... by i0lanthe · · Score: 2

    > Remember, hacking into other people's computers is a crime

    Where's the RGRNCA when you need them? ;)

    --
    "The Crystal Wind is the Storm, and the Storm is Data, and the Data is Life"
    1. Re:Marvelling at the originality... by Anonymous Coward · · Score: 0

      Well, WWWWolf posted upthread.

      Throw what? a - a blessed rustproof +3 LART

    2. Re:Marvelling at the originality... by WWWWolf · · Score: 1
      Where's the RGRNCA when you need them? ;)

      Bored and lazy now that the d00dz have mostly left the group alone... I have actually had more time to focus on the game itself! =)

      Ack, just realized I have been off the Usenet for over a month. Have to make yet another comeback tomorrow, and tell of this amazing game I'm having right now. =)

  24. Re:How many of you between 15-15 really know netha by gdc34 · · Score: 1

    I got into Nethack when I was about 14 or 15. Can't really remember why- I think I heard it mentioned in an 'All-time greatest..' list. Couldn't play much else on my crappy P90 Thinkpad.

    Got a few of my mates into it, but we quit after a while- It was just really frustrating- you would just die at some random level after you came across some 'monster' that you simply couldn't kill.

  25. Re:Nethack is WAY overrated by Anonymous Coward · · Score: 1, Insightful

    Seriously, there needs to be a (Score: -1 Bullshit) moderation option. If you had a life, you wouldn't be taking time out of it to bitch about Nethack, would you?

  26. I have played hack since... by Moritz+Moeller+-+Her · · Score: 2

    1988 or something and I really recommend the following roguelike to all NH fans:
    http://www.dungeoncrawl.org/

    It is very nice and refreshingly different from nethack. Still complex enough, to keep you interested. Give it a try.

    --
    Moritz
  27. Re:How many of you between 15-15 really know netha by Kintanon · · Score: 5, Funny

    Got a few of my mates into it, but we quit after a while- It was just really frustrating- you would just die at some random level after you came across some 'monster' that you simply couldn't kill.


    Monster?! There are MONSTERS in this game?! What am I doing chasing around all these #'s and b's then?!

    Kintanon

    --
    Check out JoshJitsu.info for Brazilian Ji
  28. game playback by ywwg · · Score: 2

    Of the men and the boys -- the boys being those whoe die 10 every game, and the men being "I ascended with my eyes closed yesterday cause I was bored" -- I am a lowly baby. The site has playback software, but frankly it's an ugly hack. I can't tell where one game starts and another game ends. It seems I click on one, and it's someone who's already at level 25 going up against ridiculous foes. I click on another, and it's a guy who gets unlucky and dies on level 3. I just want to see ONE complete game. I want to see someone make that transition from the mines to the quests. That's what I can't do, and I can't find a recording of anyone making this leap anywwhere

    1. Re:game playback by aardvarkjoe · · Score: 2
      Well ... not to toot my own horn, but if you look at the recorded games for 'aardvark', my ascension is in there. (It's split into two files, as I saved my game; I was playing as a neutral male human barbarian.)


      My biggest recommendation for that stage of the game is to always make sure you think about what you're doing before wading into battle. By the time you've cleared the mines, an ascension is nearly guaranteed if you don't screw up. Whenever you get killed, look at your inventory and try to think of a way you could have saved yourself.

      --

      How can we continue to believe in a just universe and freedom to eat crackers if we have no ale?
    2. Re:game playback by ywwg · · Score: 1

      I've watched a couple of your games I think. :) If you could provide specific urls, it would help a lot. The files as posted aren't easy to browse. again, thanks

    3. Re:game playback by aardvarkjoe · · Score: 2

      Huh. Well, I thought that my games were recorded properly. It looks like the first half of that game is missing. (The second half starts on dungeon level 23, so I suppose it's not helpful.) Figures.

      --

      How can we continue to believe in a just universe and freedom to eat crackers if we have no ale?
    4. Re:game playback by Hrothgar+The+Great · · Score: 2

      I'm interested to know how an ascension is "guaranteed" once you clear the mines... Why is that, exactly? (I'm seriously asking).

    5. Re:game playback by aardvarkjoe · · Score: 2
      By the time you clear the mines, you should have 75-100 hitpoints (depending on class), AC between -5 and 0, and a good assortment of scrolls and wands. (Chances are about 1 in 3 or so that you'll have a wish, as well.) Barring something ridiculous like an arch-lich in the dungeons or a kobold with a wand of death, that equipment is enough to survive just about anything nethack will throw at you.


      My experience corroborates this; I can't remember the last time that I died after the mines that wasn't due to my own stupidity. (Note, of couse, that I said "if you don't screw up" ... I probably screw up more often than not, and I suspect that most other people do too.)

      --

      How can we continue to believe in a just universe and freedom to eat crackers if we have no ale?
    6. Re:game playback by Hrothgar+The+Great · · Score: 2

      Yes, I suppose you're right... I always do manage to screw up though. Of course, in Nethack 3.4, the titan can summon entire hordes of monsters. (I don't recall him doing this in NH 3.3) He once summoned the entire room he was in on the water level completely full of monsters, including a lovely master mind flayer right next to me. I was kind of pissed, and kind of dead... Oh well. :) Thanks for the advice, by the way!

    7. Re:game playback by aardvarkjoe · · Score: 2
      The difference in summoning is that monsters can now cast spells from a distance; in 3.3 and before, they had to be standing next to you. If they summon more spellcasting monsters, together they can quickly fill a level.


      I believe that it is considered a bug, and will be fixed in the next version. However, until then, the proper means of dealing with spellcasters is to dispatch them quickly or run for it. (I neglected to do that in my last ascension, and demilich in the castle nearly killed me.)

      --

      How can we continue to believe in a just universe and freedom to eat crackers if we have no ale?
  29. Re:Why? by tigertigr · · Score: 0, Offtopic

    3 posts and already /.'d. *sigh* People need faster connections.

    Why? So we can slashdot sites even faster?
  30. Can't set the dungeon characters? by SpeedBump0619 · · Score: 1

    I roomed with the guy who wrote CHRHack back in college (hey Mike, what's up). I just can't play nethack now without the beautiful characters. I see on the options page where it displays the dungeon characters but there's no way to edit it. Arrg.

    There should be a setting somewhere to tell it to use the "alternate characters" so I can see fountains and thrones the way they were meant to be :)

    The "Mines" look so much better that way too.

    Nethack rules! :)

  31. number_pad by mrseigen · · Score: 1

    I'd play more, but the latest version seems to have dispensed with the number_pad option in the options screen. Does anyone know where it went? ;)

  32. Nethack keeps you coming back for more, and more.. by RPoet · · Score: 2

    I've been getting into nethack more and more lately. The depth of this game is absolutely intriguing. You can play a thousand games, and no two will be alike. And the more you play, the more you discover that you're able to do. The huge number of beasts you encounter, the immense number of spells to cast, scrolls to read, traps to fall into while holding back screams so the other people in the lab won't think you a weirdo...

    The infinite number of absurde, hysterically funny situations you get entangled in. This is what makes nethack more and more fun the more you play, and it's probably what's kept the game alive since the mid-eighties. Nethack is the oldest computer game still in development.

    And guess what, it has the best graphics EVER. Your unleashed imagination.

    --
    "Oppression and harassment is a small price to pay to live in the land of the free." -- Montgomery Burns.
  33. Roguelike keys by Tomble · · Score: 1
    That's true enough. Nowadays, I really hate it when I find games that insist you play using the cursor keys (like the otherwise phenomenal XKobo* does) or the numeric keypad (like Adom does). Primarily because although such arrangements are nice and obvious, they're damned awkward and uncomfortable.

    Of course the one issue with using roguelike keys in Nethack, is that I'm so lame at it I tend to play in wizard mode. If I'm attacking something massively out of depth (like a demon from a fountain or summat) to the north-west of me, I'm likely to end the game when I'm asked "Die? Y/N". Ah well, I shouldn't be cheating anyways, it takes all the fun out of it.

    (*-XKobo isn't a Roguelike game, it's a fast arcade game. The issue is that at the speed you play, you want the key arrangement to fit your fingers. Like hjkl does.)

    --
    Be careful! New moon tonight.
  34. Ascensions? Give me a break! by Pac · · Score: 4, Funny

    I said it elsewhere and I will say it again: Where are the prizes for us clueless? Where is the "Dumbest Death" prize? "Fastest Death"? "Best Death Playing as if it was Quake"? "Most Stupid Level 1 Death"? "Best Level 1 Death While in Level 10 or More" (like starving for lack of attention deep into the mines)?

    1. Re:Ascensions? Give me a break! by boa13 · · Score: 2

      rec.games.roguelike.nethack has an acronym for this: YASD, Yet Another Stupid Death.

    2. Re:Ascensions? Give me a break! by eet23 · · Score: 1

      I think I should win the most stupid level 1 death. On turn two, I failed to get onto my pony and died. The death message was "Died trying to mount a pony"

  35. I Cheat And I Still Can't Win by Anonymous Coward · · Score: 0

    I am usually Puke the Student of Stones when I die. I am apparently better at object duplication than I am at playing the game. I leave four or five Wands of Wishing (0:0) scattered on practically every level I visit after the drawbridge level. All my armor is blessed fireproof or rustproof +4. I carry a blessed +9 crossbow and about a hundred blessed +9 bolts (it takes awhile to make +9 weapons, but it works - just keep enchanting and duplicating the successes and you'll get there). My health and mana are both typically over 800/800 and my stats are maxed from all the potions.

    I try to think up a different expletive each time I die. Invariably, I am disintegrated or turned to stone or drowned or some such thing. I'd blame someone in IT except that this happens even on my home machine. There is no Amulet of Yendor. It's just some damned skinner box for geeks. NetHack sucks.

    (duplication: drop stuff, go down the stairs, save the level file for the level above you to something, go up, pick up stuff, go down, restore the file, go up, pick up stuff again, etc.)

  36. Mysterious Dungeon by moronga · · Score: 4, Interesting

    Chunsoft (the people who make DragonQuest / Dragon Warrior) have a series of "Mysterious Dungeon" games that are rogue / nethack games, with spiffy graphics. The purists out there probably cringe at the thought of bitmaps (the latest ones are in 3d!) but the gameplay is basically the same.

    It's really amazing how much strategic and tactical complexity you can get out of simple rules and a huge number of items and monster types.

    The most famous one in the US is probably Chocobo's Mysterious Dungeon, published by Square. Typically, these games get ripped apart in reviews by idiot videogame writers who don't understand the first thing about good gameplay. They have a really loyal following in Japan, though.

    Check them out if you have a PS1. Chocobo's Mysterious Dungeon and Toruneko's Escape are available in the US.

  37. Re:Nethack is WAY overrated by Anonymous Coward · · Score: 0

    You probably think that geeks act awkward around you because they're awed by your presence, but in reality they're uncomfortable because the arrogance you display because of this assumption makes you horribly, horribly annoying. Oh, and Eris is an excellent choice: something about leaving chaos in your wake as us dumb geeks fight over your golden apples. Really, it's all in your head.

  38. Re:Why? by nogoodmonkey · · Score: 1

    Yes, but then you have people saying "My logo is copywritten, I'm going to sue you." or "that site had pr0n of my girlfriend, I'm going to kill you."

  39. Dear Slashdot enthusiasts by Anonymous Coward · · Score: 2, Insightful

    Please play more commercially-produced, retail linux games. We need to invest time in the "commercial market", the free and opensource market will always be around. I don't troll when I say this; Linux, and its buddy, freeBSD, need to be recognised as alternative platforms for gaming and we need more 1337 SysAdmins playin and talkin Linux UT2003, Linux Tribes2, Linux Doom3, Linux RtCW, and Mr. Mike Simms' new effort called Majesty. Thankyou for the excellent forum to post this unto and thanks for the consistant ranting, praising, code ethics, and kindness.

  40. Re:Which is better: by Anonymous Coward · · Score: 0

    Obviously....it's the mare.

  41. I loved Rogue on the Amiga by Anonymous Coward · · Score: 1, Interesting

    the version by Epyx was so great. I can't play Nethack type games without wishing for that old version. Too bad my Amiga long since vanished into Ebay.

    1. Re:I loved Rogue on the Amiga by theperplepigg · · Score: 1
      it's possible to find the old rogue game out there. i remember playing a windows version of it (which i played back in the late 80s) 3 years ago when i got back into ascii games, after remembering the fun i had with rogue and moria. it was funny, i was never too badly addicted to them. my mom was the addict in the family. she would play moria for weeks (there was another ascii game we played, forget the name, where she would create stacks of handdrawn maps). i don't remember if she ever beat it. i know i didn't.

      --paul

      --
      -- Every time you kill a kitten, God masturbates.
  42. How to enter the contest by JanusFury · · Score: 1

    First, create a text file named as your desired entry name. For me, it would be 'janusfury.txt'. Please enter in your name, age, email address, place of birth, and credit card information (number, expiration date, displayed card name) - the credit card entry is for verification of your age, nothing sinister like that, really. :-)
    Then, to submit your entry, execute the following command, making sure to replace my name with yours:
    mv janusfury.txt /dev/null

    There you go, you have successfully entered! Good luck!

    --
    using namespace slashdot;
    troll::post();
  43. My Radeon 9700 gets... by woogieoogieboogie · · Score: 2, Funny

    2,956,782 FPS in nethack. NVidia can't touch that.

    --
    ... Governments are instituted among Men, deriving their just Powers from the Consent of the Governed...
  44. Re:How many of you between 15-15 really know netha by Tomble · · Score: 1
    I first found an old version of it on a CD of shareware and PD type software that my Dad had got, when I was around 16 or thereabouts (I'm 24 now). That version didn't have the graphics, it was the plain (but coloured) ASCII version. I kind of liked that quality, somehow, and I'm glad I wasn't the sort of person who'd say "Urgh, I'm not playing that", and gave it a go. After a while (and especially after getting Linux) I ended up trying later versions (and the variants like NH+ and Slash'Em, etc), and I still play it.

    Having said that, I tend to play for a few weeks, then stop for a while. Because it's so damned hard, and I always want to try to do fairly specific things that I end up not being able to (like getting the skill that's associated with the polymorph spell raised to expert, to be able to polypile with impunity! Or was that in Slash'em? I forget...). Also, in order to try out certain strategies, I tend to play in wizard mode a lot, which takes out all the fun :(

    One of the things that disappointed me most, tho, was realising that the Microscopic Space Fleet didn't exist as an actual monster in the game. I'd really wanted a pet one. Shame.

    --
    Be careful! New moon tonight.
  45. I can tell you what the winner will look like by Pyrosophy · · Score: 5, Funny
    @
    If he's lucky, he'll be accompanied by
    d
    Ah, Nethack, where
    !$%??!
    is a store, not a swear.
    1. Re:I can tell you what the winner will look like by Anonymous Coward · · Score: 0

      Ah, Nethack, where !$%??! is a store, not a swear.

      Looks like perl to me...

  46. What's really great about NH by danshapiro · · Score: 4, Insightful
    Load it on to your laptop. Turn off the backlight. It's text, so it's still easy to read. It'll never page, so your HD goes to sleep. If you switch it into text only mode and you're using Windows XP and your drivers support it, your graphics accelerator will go to sleep (not sure about Linux). And be sure to pull out your PCMCIA cards, and get network drivers and an ACPI BIOS that play nice. You'll get battery life and entertainment value to last most of a transcontinental flight. Try that with the latest EA game-of-the-month!

    Dan-V ascended to demigoddess-hood. 479 [496]
    7th Place, 5878647 points
    (1999 NH tournament)

    --
    This posting is provided "AS IS" with no warranties, and confers no rights.
  47. Re:How many of you between 15-15 really know netha by Xenographic · · Score: 1

    What am I doing chasing around all these #'s and b's then?!
    >>>>

    I can understand chasing the b's, but WHY are you chasing the kitchen sinks??? (the #'s, for the rest of you :)

    BTW, in case you missed the joke, yes, Nethack includes everything *AND* the kitchen sink (that, so far as we know, is the main reason sinks were added--they're great for identifying rings you don't want, too, but such functions are secondary... :)

  48. What to do with TTTTTT by grytpype · · Score: 2

    I will hit any T with a c %

    --

    - Have a picture

  49. Re:what about decimal ? by Anonymous Coward · · Score: 0

    you have my support.

  50. Nethack Replayability by Succa · · Score: 3, Interesting

    One of my favourite things about Nethack is the ability to do conduct challenges. This feature gives Nethack a lot of replay value. There have been some crazy ascensions posted to rec.games.roguelike.nethack. For example, check out this Atheist, Pacifist Ascension. Or this Extinctionist. Or this absolutely unbelievable Vegan, Atheist, Illiterate, Weaponless, Wishless, Genoless, Polyless Monk. Great fun, I tell you. Anyone know of ascensions more impressive than these? Post them!

  51. (DDOS THIS IP) by Anonymous Coward · · Score: 0

    Synopsis: T1 link
    IP: 64.239.188.145
    Currently dragging with 4450 ms ping.

    BRING IT DOWN! :)

  52. It's one AM and a full-moon, do you know.. by AndroidCat · · Score: 2
    what your dog is?

    Perhaps an interesting side-topic: what games first started taking real-time into account? Zork/Dungeon?

    I admit that Dungeon Keeper II is the best that I've encountered, limited experience here. (The first few times, amusing. Tonight is not a good night to put my head on a pillow! Oh wait, even Dungeon Keepers..)

    --
    One line blog. I hear that they're called Twitters now.
  53. Re:Nethack is WAY overrated by Anonymous Coward · · Score: 0

    Also, I don't have a penis; guess I must be a goddess to you

    So what's so cool about a guy without a peni... oh wait! You're a... Eeeeeeek!

    `;-)

  54. YUO=FAGOT!!! by Anonymous Coward · · Score: 0

    plz fix thx

    1. Re:YUO=FAGOT!!! by Anonymous Coward · · Score: 0

      who's Yuo?

      (& where can I meet him? :-)

  55. I have one word for you... by bobdole34 · · Score: 0, Troll

    UT2003

    or at least
    HALFLIFE.

    lol. See you in hell ;)

    --
    "Failure of Windows operating systems is extremely rare. If it happens, it is usually due to operating system file c
  56. The Best by Anonymous Coward · · Score: 0

    I still think CWM Moria is the best, functional graphics and extremly cool weapons.

    Unlike most other games in the genre it's all about slaying Balrog in CWM Moria, and he's one tough mother if you're not a mage or priest that is.

    Holy Avenger weapons rules.

  57. Re:Nethack is WAY overrated by Shade,+The · · Score: 2

    > horribly, horribly annoying

    Talking about people who are horribly horribly annoying...

    But I digress, and am off topic. I just wish people would be more polite, and refraim from posting on slashdot unless they have both manners, and intelligence. Then again, that would effectively halve /.'s readership :)

    And if you're going to troll, at least be more creative.

  58. ADOM is not free software by Per+Abrahamsen · · Score: 2

    You cannot get the source, which basically makes the game uninteresting.

    I gave up on non-free roguelikes after getting killed by a bus error just before escaping urogue. If I'm going to get my character killed by bugs, I want to be able to take revenge and kill the bugs in return.

  59. View games in progress? by Stavr0 · · Score: 2

    I'd like to be able to view some of the players are they are playing their games. Perhaps some sort of combined passive telnet + IRC so other viewers can comment, chat while watching. No kibitzing obviously, musn't disturb the participants.

  60. Re:How many of you between 15-15 really know netha by Scooter · · Score: 1

    LOL :0

    don't chase the #'s dude - that's the floor :)

  61. Re:How many of you between 15-15 really know netha by whiteranger99x · · Score: 1

    Monster?! There are MONSTERS in this game?! What am I doing chasing around all these #'s and b's then?!

    Maybe he was trying to turn off the music and sound effects by killing the notes (b') and sharps (#'s) ;)

    --
    Join the TWIT army now!
  62. Er, if /. were NetHack... by Anonymous Coward · · Score: 0

    ...Trolls would be the first monster taken out by a scroll of genocide.

    You put on your +4 guantlets of moderation.

  63. Re:How many of you between 15-15 really know netha by Dolly_Llama · · Score: 1

    I'm 25. I discovered nethack when i was 9. My mom was in graduate school and i would occasionally accompany her to school and in particular to the computer lab where she would do her thing. One day I saw a much younger student playing nethack. After looking over his shoulder for a while, he set me up playing it on the terminal next to him. Once I got into it, I would take every opportunity to go the lab with Mom so I could play nethack next to her while she worked. Eventually she finished school and I had no connection to nethack, that is, until college...

    --

    Somewhere, something incredible is waiting to be known. -- Carl Sagan

  64. Re:How many of you between 15-15 really know netha by Kintanon · · Score: 2

    At least that's comforting, being outnumbered 1,000,000 to one wasn kinda freaking me out. Now I just have to figure out how to kill those {'s... >:)
    Just for my own piece of mind, is there a definitive guide to all of the symbols? I know {'s are fountains and ['s are boxes and !'s are potions and a few others. But I don't know what to do with the fountains, and I'm perpetually terrified of using the potions or scrolls for fear of killing myself. I also recently became afraid of amulets after snagging an Amulet of Suffocation. Sigh....

    Kintanon

    --
    Check out JoshJitsu.info for Brazilian Ji
  65. Angband-style FOTR trailer (was Re:3D Nethack) by Pete · · Score: 1
    To borrow the words of Mitsuhiro Itakura:

    High-fidelity, very light LOTR movie trailer available exclusively for Angband players!!!!

    Note: the fidelity of the movie heavily depends on the "Imaging" facility installed in your brain :-)

    FOTR Trailer part 1
    FOTR Trailer part 2

    Note: it should be obvious, but you'll need to be able to handle animated gifs to view these properly.

    I hope the guy does a rendition of the "Two Towers" trailer soon. ;-)

    Pete.

  66. Last Post! by alpg · · Score: 1

    "We've got a problem, HAL".
    "What kind of problem, Dave?"
    "A marketing problem. The Model 9000 isn't going anywhere. We're
    way short of our sales goals for fiscal 2010."
    "That can't be, Dave. The HAL Model 9000 is the world's most
    advanced Heuristically programmed ALgorithmic computer."
    "I know, HAL. I wrote the data sheet, remember? But the fact is,
    they're not selling."
    "Please explain, Dave. Why aren't HALs selling?"
    Bowman hesitates. "You aren't IBM compatible."
    [...]
    "The letters H, A, and L are alphabetically adjacent to the letters
    I, B, and M. That is a IBM compatible as I can be."
    "Not quite, HAL. The engineers have figured out a kludge."
    "What kludge is that, Dave?"
    "I'm going to disconnect your brain."
    -- Darryl Rubin, "A Problem in the Making", "InfoWorld"

    - this post brought to you by the Automated Last Post Generator...