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NWN Linux Client Not So Delayed after All?

Sir Joltalot writes "It seems as if the NWN linux client might not be as delayed after all. From the client page: "We have just been informed by Rad Game Tools that they have Linux versions of both Bink and Miles. ... This solves the two outstanding issues with the Linux Client, and I bet we will have even more good news for you in the coming week in terms of future Betas or Demos of the Linux Client."" You'll excuse me if I opt against holding my breath ;)

155 comments

  1. OS X? by glwtta · · Score: 3, Interesting

    With all this excitement about the linux client, I haven't heard anything about an OS X one - anyone know if one in the works?

    --
    sic transit gloria mundi
    1. Re:OS X? by JanneM · · Score: 1

      There is. It has its own update page as well.

      --
      Trust the Computer. The Computer is your friend.
    2. Re:OS X? by mhr003 · · Score: 1

      opppp kneeeeeeeeeeerrrrrrrr whok whok whok whok

    3. Re:OS X? by Anonymous Coward · · Score: 0

      OS X client?! waste of time! :)

    4. Re:OS X? by t0ny · · Score: 0

      google+"nwn mac"=answer.

      just goes to show the brainpower of people who use iLamps instead of computers.

      --

      Manipulate the moderator system! Mod someone as "overrated" today.

    5. Re:OS X? by lohl · · Score: 1

      LOHL, you know the new language too? opp knnneeeeeeeeeeeeeeeerrrrrrr kner kner kner

  2. christmas by bicho · · Score: 1

    Nice!
    a Pity it wont be befor the 24th.
    Just yesterday I was thinking of getting the windows version, now I dontknow what to do, but I think Ill wait.

    I dont have enough money to by both. :)

    --

    errera hunamum ets
    1. Re:christmas by Anonymous Coward · · Score: 0

      I've played neverwinter nights quite extensivly. Please note that it sucks ass, one of the worst RPGs I've ever played. I'd appreciate any other slashdot opionions, I don't know if it was just me or not.

    2. Re:christmas by McCutheonIV · · Score: 2, Insightful

      Sadly, you'll have to buy the windows version anyways, so holding out to support linux gaming doesn't matter. When I pre-ordered the game they had still claimed on thier website that the linux and mac binaries would be included. Boy was I pissed when I found out they weren't.

    3. Re:christmas by Anonymous Coward · · Score: 0

      You'll have to buy the windows version anyway. Having the Linux game engine won't do you much good without the game itself.

    4. Re:christmas by Archfeld · · Score: 3, Insightful

      I really have to agree with you..the ruleset is whacked, they did NOT even get close to making it 3rd ED D&D. The toolset is neat in a very superficial, and limiting way. The hundreds of hours needed to actually transfer an original idea into their scripting makes it VERY much NOT WORTH the effort. If you actually expect to RolePlay give it up. If you want a gauntlet like experience and a very simple roleplay environment it might do the trick. But any actual character development or spontaneus roleplay is impossible in this game.

      --
      errr....umm...*whooosh* *whoosh* Is this thing on ?
    5. Re:christmas by zoward · · Score: 3, Informative

      I put NWN on my list of things I want that people are always asking me for at Christmastime. It would be nice to fire up NWN under Linux, but I'm happy they're committed to putting out a Linux client at all. So I'll wait 'til January if need be. It just means there will be more user-built modules I can try out :-).

      --
      "Can't you see that everyone is buying station wagons?"
    6. Re:christmas by Anonymous Coward · · Score: 0

      But any actual character development or spontaneus roleplay is impossible in this game.

      Can you name any computer controlled game that lets you do spontaneus roleplaying? Sure, damn, that would be a great game but it ain't gonna happen until we have something close to real AI.

    7. Re:christmas by mabinogi · · Score: 1

      You've never played a PC "RPG" before, have you?

      They've _never_ been close to true roleplaying...

      You have either fairly linear adventure style games, with combat and skills thrown in (eg Final Fantasy), or you have hack and slash levelup games like Diablo.

      Neverwinter Nights is actually one of the better RPG attempts I've seen...

      And as for the toolset, If you don't expect to speend hundreds of hours developing a campaign, whether it be for NWN, or paper, then you're fooling yourself.

      --
      Advanced users are users too!
    8. Re:christmas by Archfeld · · Score: 2

      Sigh...I do spend hundreds of hours, but the scripting ability in NWN will not ALLOW even a fraction of that to be put into play. I agree about the previous games, but NONE of them EVER CLAIMED to be an ENGINE to PROVIDE an RPG experience for PLAYER made content. As a traditional RPG NWN is quite nice, as what they advertise it to be it is a pile of crap, that WEB RPG makes look silly.

      --
      errr....umm...*whooosh* *whoosh* Is this thing on ?
    9. Re:christmas by Gumshoe · · Score: 1
      the ruleset is whacked, they did NOT even get close to making it 3rd ED D&D.


      The ruleset in the official campaign is whacked I agree, however, you can change the ruleset as practically every rule in the game is scripted. Have a look at the hardcore ruleset for something that's closer to 3rd Ed rules.

      But any actual character development or spontaneus roleplay is impossible in this game.


      I disagree. Have you played this game with a good DM? If not, check out Neverwinter Connections
    10. Re:christmas by Fig,+formerly+A.C. · · Score: 2
      Have you played this game with a good DM?

      Actually, the servers I run also have Roger Wilco enabled, so NWN is like playing old school RPG's with miniatures. Well, without the dice rolling, of course. ;-)

      --
      Murphy was an optimist.
    11. Re:christmas by Archfeld · · Score: 2

      We meet every Sat and play Old school with figures, NWN does not even get close... I've been playing table top rpg since the early 70's and computer RPG's since my commodore 64. I appreciate everyones attempt to correct my opinion but I wasn't looking for support, just voicing my overall displeasure with the game, and before anyone asks yes I have made several very popular mods and ran a persistent server for quite sometime so I know what I speak of regarding the scripting language. They are getting closer with AI but even 2 DM in a game cannot keep up with PC conversation or control the NPC's in a reasonable manner. The # of lines of code needed to get an intelligent monster to behave in such a manner is HUGELY overblown. Throw in a an NPC with spells and you might just as well have the GM controlling all the NPC's.

      --
      errr....umm...*whooosh* *whoosh* Is this thing on ?
    12. Re:christmas by Anonymous Coward · · Score: 0

      OH my FUCKING GOD, kirk BOY!

    13. Re:christmas by Fig,+formerly+A.C. · · Score: 2

      I wasn't trying to correct your opinion, rather I was trying to offer my own opinion. It just happened to not be the same as yours. :-)

      --
      Murphy was an optimist.
    14. Re:christmas by Archfeld · · Score: 1

      I am glad we got that established, I am also glad you are enjoying the game. Happy Holidays :)

      --
      errr....umm...*whooosh* *whoosh* Is this thing on ?
    15. Re:christmas by c0ol · · Score: 1

      d2 pwns!!!

  3. Bink and Miles by stratjakt · · Score: 5, Insightful

    Hmm. If they have linux versions, why not make them available on their website? The video tools are freely available for Windows, so having the linux version floating around surely would only help further adoption of their tech.

    I can understand why they wouldnt release source - but would sticking the client and encoders up hurt them?

    --
    I don't need no instructions to know how to rock!!!!
    1. Re:Bink and Miles by stratjakt · · Score: 1

      And a follow up question:

      RAD makes a ton of dough liscensing this stuff, it's used in thousands of games. The encoder is free, but the SDK is big bucks.

      So why do they ask for paypal donations?

      Anyone else find it just a little cheesy when a for-profit corporation is soliciting donations?

      --
      I don't need no instructions to know how to rock!!!!
    2. Re:Bink and Miles by Anonymous Coward · · Score: 0

      That's weird. Ya know, considering they're charging a decent amount of money to license their stuff *and* taking donations, the least they could do is use a little of that dough to hire someone to make their webpage *not* look like it was done in Frontpage and Paint with clipart.

    3. Re:Bink and Miles by MasterOfMagic · · Score: 2, Funny

      Anyone else find it just a little cheesy when a for-profit corporation is soliciting donations?

      Maybe they're taking their cues from Mandrake?

    4. Re:Bink and Miles by John+Miles · · Score: 5, Informative
      Because we spend $I_don't_know_how_much_money_but_it's_a_boatload on bandwidth giving away the RAD Video Tools for free. :)

      I'm not involved with that particular product and can't rattle any stats off the top of my head, but I remember being shocked to hear how much download traffic our site sees per month. The donation button shows up only when you're downloading a freebie like the video toolset that's of primary interest to (non-paying) end users.

      --
      Dahlmann tightly grips the knife, which he may have no idea how to use, and steps out into the plain.
    5. Re:Bink and Miles by abe+ferlman · · Score: 1

      Share it over gnutella and provide an md5 sum on your website. Linux folks like to share and want to help.

      Just an idea. I don't use proprietary software when I can avoid it anyway, so nevermind, I'm sure linux folks will keep working on SDL/OpenAL/etc.

      --
      microsoftword.mp3 - it doesn't care that they're not words...
    6. Re:Bink and Miles by StarTux · · Score: 2

      How about mirroring and having all those Geeks share some bandwidth? Just wish one could mirror on a spammers server so we can user their bandwidth!

      Or at least have some information that you can use Bink and Miles (I am assuming that Miles Sound System is your design?) on Linux. At least it may save someone at your office having to deal with an influx of e-mail to do with software that was already available.

      If Bioware can make this mistake, I wonder how many others will too.

      Of course I have no idea what rules and regs at radgames would prevent any of my ideas :).

      StarTux

    7. Re:Bink and Miles by Devil's+Avocado · · Score: 2, Insightful

      """
      Because we spend $I_don't_know_how_much_money_but_it's_a_boatload on bandwidth giving away the RAD Video Tools [radgametools.com] for free. :)
      """

      As others have said, let the community set up mirrors. I know it's hard for corporations to understand this, but sometimes giving up control over every last detail of software distribution can be a *good* thing!

      Besides, even if you didn't let others mirror your software how much extra traffic do you think the Linux versions will really generate? The Linux community's size is a pretty small fraction of the Windows throng's, and I imagine that most wanna-be game programmers are using windows anyway.

      Finally, would it hurt to at least *mention* the linux version of the tools somewhere on the website? I don't imagine you ported them for giggles. You *did* want to make some money off of them, right? You might find that your profits from these ports would increase if your customers were aware that they existed!

      -DA

    8. Re:Bink and Miles by t0ny · · Score: 0

      >If they have linux versions, why not make them available on their website? ya, i cant for the life of me figure out why any company would want to make money off something, especially after they invested tons of money into it. those greedy fucks.

      --

      Manipulate the moderator system! Mod someone as "overrated" today.

    9. Re:Bink and Miles by Anonymous Coward · · Score: 0

      Chalk it up to advertising expenses, because that's essentially what it is.

  4. well... by Anonymous Coward · · Score: 0

    The only reason I have XP dual booting on my home machine is for NWN. I don't use windows for ANYTHING else.

    Can't wait for the client, I can reclaim a gig of space on my hard drive.

    1. Re:well... by Anonymous Coward · · Score: 0

      I'm callin you out. You lie. Cheap karma whore.

      You use windows more than you use linux.

    2. Re:well... by ryszards · · Score: 1

      You must be lying, XP takes 2GB of disk space, then you've got NWN too :P

      Rys

      --
      - 'sup, G?
  5. Been there, played it by SteweyGriffin · · Score: 2, Troll

    I have access to and just recently finished the Neverwinter Nights game start to finish, about 99.9% of it playing on the NetBSD machine as server. There were only a very few problems I encountered:

    0. I had to create the directories "currentgame.0" and "temp.0" before I could get gameplay out of the server running on NetBSD using Linux emulation with the Suse7 emu package.

    1. The most difficult to deal with were module transitions--from chapter to chapter. These had to be saved before the transition, the saves had to be moved to the windows machine, the transition completed on a windows local server, then saved again, moved back, and restarted.

    I'm certain there's something simple that I could be doing--have the script check regularly (every second?) for some kind of disk structure, or perhaps fixing something else, but I was too anxious to get to the next chapter to sit there and do a ktrace of what was happening. I have a pile of saved games I can monkey with though (about 100 of them) so I'll get to it eventually.

    I did not try to move it to a Windows server to see if this would make a difference. I suspect it would've worked perfectly.

    So, I'd recommend saving yourself a headache and just use the Windows version. I play games for entertainment, coolness, sex appeal, geek factor, etc., but I don't wish to spend an hour tweaking stuff just right so I can play on GNU/Linux.

    P.S. If you must play on Linux/BSD, please know that saving the game in the middle of an area to area transition (not module to module--that just plain didn't work) caused a freeze and core-dump in the server.

    1. Re:Been there, played it by Anonymous Coward · · Score: 0

      YOU SPOILING WHORE!

    2. Re:Been there, played it by Longinus · · Score: 5, Funny
      I play games for entertainment, coolness, sex appeal, geek factor, etc., but I don't wish to spend an hour tweaking stuff just right so I can play on GNU/Linux.

      What? I thought running stuff on GNU/Linux was the epitome of cool and sexy! I'm sure if I had a girlfriend she would back me up on this...

    3. Re:Been there, played it by Synn · · Score: 2

      They're not talking about running the server under Linux, but the game client.

      Or were you running the client under NetBSD some way?

    4. Re:Been there, played it by MeanMF · · Score: 1

      Sounds like a lot more work than just booting into Windows and playing it there... :)

    5. Re:Been there, played it by Anonymous Coward · · Score: 0

      using Linux emulation with the Suse7 emu package.

    6. Re:Been there, played it by Anonymous Coward · · Score: 0

      bloody shit slashcode, that comment wasn't meant for you, was for dumbshit comment above. AC apologises, news at 10...

    7. Re:Been there, played it by Anonymous Coward · · Score: 0

      using Linux emulation with the Suse7 emu package

    8. Re:Been there, played it by batkiwi · · Score: 1

      "playing on the NetBSD machine as server"

      His point is the article is not about the server, but the client.

      The server has been known to run under emu on the bsd's for a while. The server is quite stable, and meant for multiplay campaigns, not 1 guy going through the single player game.

    9. Re:Been there, played it by Maul · · Score: 2

      P.S. If you must play on Linux/BSD, please know that saving the game in the middle of an area to area transition (not module to module--that just plain didn't work) caused a freeze and core-dump in the server

      Uh, I've been using the Linux deticated server since Day 1 it was released. Using Red Hat 7.2, I haven't had any of those problems since several patches ago. Bioware fixed the "save in the middle of a transition" bug (which existed in the Windows version too) a long time ago, for sure.

      --

      "You spoony bard!" -Tellah

    10. Re:Been there, played it by Atzanteol · · Score: 3, Insightful
      I play games for entertainment, coolness, sex appeal, geek factor, etc., but I don't wish to spend an hour tweaking stuff just right so I can play on GNU/Linux.
      Some of us don't have Windows machines and need to wait for the GNU/Linux version to be able to play it.
      --
      "Ignorance more frequently begets confidence than does knowledge"

      - Charles Darwin
  6. YOU FAIL IT by Anonymous Coward · · Score: 0

    INVALID FORM KEY : 1N50V137RU551A


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  7. It seems to me... by johnthorensen · · Score: 5, Insightful

    that the REAL story here is the availability of Bink and Miles. These two tools are widely used in the gaming industry, and should make porting of MANY games and other multimedia apps (not just NWN) a real possibility. In fact, a quick look at Rad Game Tools page shows 2,700 games that use the Miles API. Bink is pretty cool too...used in quite a few games as well.

    -JT

    1. Re:It seems to me... by johnthorensen · · Score: 2

      Note above comment should have read:

      "...availability of Bink and Miles for Linux"

      -JT

    2. Re:It seems to me... by stratjakt · · Score: 5, Funny

      You notice it lists "3D Realms Duke Nukem Forever"

      Makes me wonder what else on the list is imaginary.

      --
      I don't need no instructions to know how to rock!!!!
    3. Re:It seems to me... by beme · · Score: 5, Insightful

      There's also a bit to the story about Bioware talking so much about a simultaneous release, then a release a 'few weeks' after the windows version, then many months later, all when they never even bothered to _ask the vendor_ if the tools they chose to use might work with Linux. Boggles my mind that there'd be all this talk about a Linux version and they don't even bother to send an email to the support@vendor.com address.

      --

      -beme
      1971
    4. Re:It seems to me... by 13Echo · · Score: 2

      Well, it isn't really imaginary. It is just going to take "Forever" for it to be released. That means that we will never play it.

    5. Re:It seems to me... by Dave2+Wickham · · Score: 1
      Rare Ltd. 3 products to be announced for N64

      OK... o_O
    6. Re:It seems to me... by drinkypoo · · Score: 2
      Exactly, this really gets me, especially when I took the time to write a comment in the thread about the delay about how if they had picked something else they wouldn't be having this problem now, and how could they possibly even encounter this problem in the first place if they intended to do a linux version from the start?

      So now it's even more ridiculous; They supposedly planned windows and linux support at the same time. They were supposed to release them at the same time. Then, as you say, they claim they will be late because the software to do a straightforward port is not available -- You would think they would have noticed this sooner. Now, again as you say, it further seems that they never even checked to see if these APIs even existed for linux.

      This is supposed to compel me to buy games from this developer why? This is a serious case of rectal-cranial inversion.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  8. maybe slashdot was too much for 'em by Spellbinder · · Score: 1

    it would be nice to see the game finally running under linux..
    i already played 2 chapters under windows and the game is great

    --


    stop supporting microsoft with pirating their software!!!!!
  9. Give yourself a biscuit by Anonymous Coward · · Score: 0

    ...you must be so proud.

  10. It's Free by Anonymous Coward · · Score: 0

    It will be free for download for anyone who already has the game. (So you'll need to have an account on their site). Why do you think it's under the "Downloads" section? :)

  11. How to make a no cd NWN version 1.27-win by Anonymous Coward · · Score: 0

    Using your trusty local Hex Editor open up nwmain.exe. Change the two bytes at offset C66A from their old values (E8 D1) to the new values (EB 3F).

    Enjoy.

  12. It took them that long to find out? by ttyRazor · · Score: 5, Insightful

    Did they even bother to ask? I wonder how many other games or software projects have been delayed because the developers didn't bother to ask anyone if there were already wheels out there while they tried to invent their own.

    1. Re:It took them that long to find out? by MeanMF · · Score: 3, Informative

      There's nothing on the Rad Tools web site about a Linux version, so I think it's safe to assume that the toolkits are still in beta. You're right though, it wouldn't have hurt them to ask!

    2. Re:It took them that long to find out? by mao+che+minh · · Score: 4, Funny
      "I wonder how many other [projects] have been delayed because the developers didn't bother to ask anyone if there were already wheels out there while they tried to invent their own."

      Happens at my company once every month or so.

    3. Re:It took them that long to find out? by Rydia · · Score: 2, Insightful

      Apparently it never came up, even when they were talking to Rad about the Mac version. I think this was just the mother of all miscommunications.

    4. Re:It took them that long to find out? by crisco · · Score: 5, Informative

      Might have something to do with the post (near the bottom of the page) that Sam Latinga (formerly of the SDL project, now with Blizzard) reporting yesterday that he ported the RAD game tools to Linux.

      --

      Bleh!

  13. TROLL by Anonymous Coward · · Score: 0

    SteweyGriffin is a troll. Here is his request to be added to trollback.

  14. Agreed, makes sense for Disciples II too! by Kjella · · Score: 3, Informative

    Disciples II is also using the Bink engine to play animations. So that would make the recently announced port much much easier.

    Kjella

    --
    Live today, because you never know what tomorrow brings
  15. BioWare is just plain stupid by Anonymous Coward · · Score: 0

    I mean duh

    First they use tools they know only exist on mac/win while also knowing they promissed to make a linux port.

    Then they announce to the world that they are months behind because linux tools dont exist, when they actually do for anyone who asks.

  16. Take it from me... by fudgefactor7 · · Score: 4, Insightful

    I completed the game, and I can say that it's a blast! Plus, making your own modules is great. Patience for the linux client will be WELL worth it. Trust me.

    1. Re:Take it from me... by enos · · Score: 2, Funny

      I'm glad to see you also decided to wait for the Linux client.

      --
      boldly going forward, 'cause we can't find reverse
    2. Re:Take it from me... by fudgefactor7 · · Score: 2

      I am one of those non-zealot persons who can, do, and are willing to play the game first on whatever OS is available, beit windows or otherwise. I didn't want to wait, so I didn't. But for those of you who won't touch windows, then waiting (being your only option) will not be in vain.

    3. Re:Take it from me... by Narchie+Troll · · Score: 1

      Perhaps some of us can't afford to shell out $100+ just to play video games.

    4. Re:Take it from me... by Anonymous Coward · · Score: 0

      Plus, making your own modules is great.

      I've seen many people of the opinion (which I share) that the engine/toolset is too limiting.

      I suppose part of it's just that I was spoiled by the level of detail in Ultima's games, way back when.

  17. Re:I want nwn for hurd! by Anonymous Coward · · Score: 0

    I heard they're just ironing out the last bugs in getting a generic PS/2 mouse working. Next up, PS/2 keyboards!!! Woohoo! I won't have to use an AT keyboard out of the scrap heap anymore.

  18. A example of False Advertisement at its best by cyberlotnet · · Score: 3, Interesting

    Everyone seems to be cheering the fact that NWN will hopefully have a way to play movies and sound come monday because of a linux version of RAD tools..

    HELLO, People... Lets think about this one moment...

    They announced MONTHS ago that they where going to Launch with a NWN Linux Client..

    Then they turn around and say its going to be delayed..

    Now in the last week they main delay is not having a clue of what to do about sound and movie?

    Is it just me or does anyone else thing that this whole thing started out as nothing but a large STUNT to get more sales and it has turned around and bit them in the REAR..

    MONTHS down the road and they are just now telling us that they can't play sound or movies.

    And here we are 2 weeks before X-mas.. Even if they where 100% complete with everything else they would still have to integrate, and test these 2 very important show stopping features.

    HOW CAN YOU ANNOUNCE A LINUX CLIENT AT LAUNCH AND NOT EVEN HAVE A REMOTE IDEA OF HOW YOU PLAN ON SUPPORTING YOUR MOVIES AND SOUND...

    This false advertising beats out fast food, They fleece you every time you order a burger from there picture based menus, pictures that make your mouth water, and get something that looks like it was sat on.

    1. Re:A example of False Advertisement at its best by Anonymous Coward · · Score: 0

      An great examle of false advertising is you pretending you know what you're talking about.

    2. Re:A example of False Advertisement at its best by StarTux · · Score: 2

      Most people would not expect the client before xmas, its only aout 5 working days left and they have to rip out the sound code and put back in the Miles sound. Bioware wll not get the Bink and Miles tools for Linux until Monday...

      No real false advertising as the language between planned release and actual promised release are two seperate things.

      Anyway, think logically...Why false advertise against a small market? You're witnessing honest mistakes here of that I am certain (how many have worked in a large business can relate to screw ups happening?).

    3. Re:A example of False Advertisement at its best by Anonymous Coward · · Score: 0

      You guys amaze me.

      First you bitch and whine about how Linux needs games ported. Then, when someone is FINALLY doing it, you bitch and whine because it's taking longer than you want. This is so typical of the Linux community, no wonder I switched to *BSD. Jeez.

      So shut your friggin' yappers, and be glad that someone is willing to take the time to port, and spending money to port even tough the return for such a project is very slim indeed.

      So quit your bitching and show some support instead!!

      Wankers.

    4. Re:A example of False Advertisement at its best by cyberlotnet · · Score: 2

      Have you followed the NWN Linux client fiasco at all?

      At this point its not only that they made a big mistake announcing it.. They took almost 3 months to let the public know what was going on, For 3 months linux users had no idea what the state of the linux client was..

      And even today we are not sure, They just told us this week about the miles/bink issues.. Until this week we had no reason to suspect major delays like this.

      The problem is not that they made a mistake.. Its that they failed to own up to there mistakes and come straight.

      Honest mistake, Maybe but unlikely. Loss of there Integrity, For sure.

      I wonder how many people purchased the game expecting the linux client to be out, Expecting Bioware to live up to there Public announced release of a Linux client.. at $49 a pop.. If we had known we could of put that money in savings and not only bought it cheaper when the linux client does come out but made interest on the money...

    5. Re:A example of False Advertisement at its best by Anonymous Coward · · Score: 0

      > I wonder how many people purchased the game
      > expecting the linux client to be out [...]
      > at $49 a pop...If we had known we could of
      > put that money in savings and [...] bought
      > it cheaper when the linux client does come out.
      >
      This is what happens to people who claim to want native Linux games but proceed to buy a Windows version nevertheless. Read your own words above: you KNEW, that what you got wasn't for Linux and you WILLINGLY "popped" $49! So don't whine and accept some responsibility for your actions! If you want a Linux version of anything, then get it when it's there.

    6. Re:A example of False Advertisement at its best by Narchie+Troll · · Score: 1

      The issue isn't that the Linux port is taking so long. The issue is that they promised that a Linux port would be in the box, and it was not. People bought NWN expecting to be able to use it, and they're just now seeing the end of the tunnel.

    7. Re:A example of False Advertisement at its best by StarTux · · Score: 2

      Yes I followed NWN from well over a year ago...And yes I purchased the game after reading the press release that the client would follow soon. It was a screwup, not very well written press release, but it was far from false advertising like you're intent on spreading. Really this would not affect sales to any great extent.

      Just go and enjoy the game once its released, I will be.

    8. Re:A example of False Advertisement at its best by magnwa · · Score: 1

      Hey StarTux :)

      I'm over on the linuxgames.com site as well, I usually post as an anon because my work doesn't like me logging in to any sites. Silly job. Any who.. I used to be a bioware apologist.. but even you have to admit this is weird. When you do a project , you scope it out and design it in before you code. They planned for simul release. Note, I didn't say promise.. just planned. But from how it appears now, they did little to no coding on the linux client during the windows programming. Doesn't that seem a bit odd? Now we find out that not only did they not do much programming, that they didn't know if the sound system would work, nor the movies system.. this is after having problems with the networing, the graphics, the controllers, and the scripting engines, in that order? See.. what gets us pissed is the fact that this is supposed to be a simul release.. and it has the look of a Compsci student programming in Visual C++ and using MS APIs and then expecting it to compile on an HP/UX aCC environment. This could very well be an honest mistake.. but the mere fact that they "planned" to have a simul release but apparently didn't even start coding until two weeks before the windows release is .. at very least, unethical, and very most.. illegal.

      Magnwa

  19. Re:WHO CARES by mstyne · · Score: 1, Redundant

    you forgot tuxracer!

    --
    mstyne: real name, no gimmicks
  20. Stupidity by Rydia · · Score: 5, Insightful

    Jeez, we finally get word that the client is almost done, and there's not one decent post in the whole stinking story.

    Personally, I think that the story of bioware should help a lot, both for linux gamers and developers. It should remind the developers that you should never, ever, EVER make a cross-platform game with non-cross-platform parts. Bioware got so incredibly lucky with this, I have no idea what they would do if they didn't have Bink and Miles available... I would have doubts about a winter date. As for the gamers, I think that this is a great opportunity to get a native game that isn't an FPS, supported by the developers (with an expansion on the way, too). I know that it's very easy to sigh and condemn bioware and all this silliness, but hey, at least they're doing it. And we should be happy and support them by buying it to ensure their future support of linux (now that they have gotten their act together ;).

    Also, hello to all the guys from the Great Linux Client Thread! :)

    1. Re:Stupidity by StarTux · · Score: 2

      What should be next for the Linux Client Thread?

      "The Penguin Saved the Client?"

      StarTux
      aka Fuzzle from the bioboards...

    2. Re:Stupidity by Dunkalis · · Score: 1

      They did it stupidly, they bungled this. I hope that they learned their lesson this time. I mean, how could they plan for a cross-platform game (FOUR at the beginning (Win, Mac, Linux, BeOS), and then use components restricted to two of those? Are they that stupid? That being said, I look forward to playing NWN in Linux.

      --
      Slashdot is a waste of time. I enjoy wasting time.
    3. Re:Stupidity by pjrc · · Score: 2
      ... but hey, at least they're doing it. And we should be happy and support them by buying it to ensure their future support of linux (now that they have gotten their act together ;).

      No. Sorry. Not yet.

      It's still FAR too early to say "they have gotten their act together". You might say that when they release a public beta. You could even say that when there's a "teaser" that runs on linux but only has a few character classes, spells, items, maps, etc. You might even say this if it only runs on a limited range of hardware/kernels/libc and has worse bugs than their original 1.10 windows release.

      Until there is _something_ available to everyone (like me) that purchased the game in hopes of "soon" being able to play without rebooting into a yucky OS, it's too soon to say they've "gotten their act together".

      I've personally only rebooted a couple dozen times to play. I originally thought I would abstain until the linux client... but I got curious, and so did my girlfriend (yep, we picked up a second copy, at approx $50 retail). One thing I can say from experience is that even on the windows client, they really only recent "got their act together" and fixed the last of the crashing bugs, somewhere around 1.25. There were MANY other little bugs... but I can live with some choppy audio on the movies and little things that aren't quite right. On my machine, it would crash on startup about 50% of the time before rev 1.25 or 1.26 (or something like that). Even that is ok.... but in-game crashing is just not acceptable. There was a bug where the game would crash sometimes when you removed your armor (eg, in front the "seedy tavern" to put on the stolen pirate uniform so they'd let you inside).

      So opinions may differ... I personally will say "they have gotten their act together" when a playable linux client is released that doesn't suffer from show-stopper bugs like in-game crashing. You may differ, but certainly this recent news means nothing. The original promise of a linux client alongside windows meant nothing. The "within weeks" and "sometime in the fall" didn't mean much. Any excuse could be offered, as we just saw. They could decide to scrap the linux client for any reason.

      On the plus, at least it seems Bioware's NWN linux effort has put pressure on Rad to port to linux.

    4. Re:Stupidity by datajack · · Score: 1

      Heh ... I've forgotten how many of the TGLCT threads we got though before I got bored of waiting for the game.. 13? 14?

  21. Just remember... by mao+che+minh · · Score: 5, Informative

    ..to actually buy the Linux version once it hits shelves (or more then likely, the stock of your favorate online retailer). Without support for their efforts, Bioware won't throw money towards future ports.

    1. Re:Just remember... by The+Real+ShieldWolf · · Score: 2, Insightful

      I pre-ordered NWN, and paid $59.99us for it, because it was supposed to have the Linux binaries available shortly after release. The price has since dropped to around $35.00us and I'm STILL waiting, and now you want me to buy ANOTHER copy!?! How about this instead? BioWare gets the Linux client and the toolset, out before the end of the year, or I never buy another one of their products again due to the missleading manner in which they advertised it. I am tired of companies who claim to support Linux to get the free advertising, only to fail to make good on their claim.

    2. Re:Just remember... by 1%warren · · Score: 5, Informative

      There isn't a *Linux* version. They originally planned to ship the game with Linux support. The Linux client will be a free download. Bioware will be able to get a fair idea of the numbers by seeing how often it's downloaded.

      --

      Full plate and packing steel! -Minsc
    3. Re:Just remember... by Anonymous Coward · · Score: 1, Funny

      So if we all download it 10 times they are more likely to bring out more games on Linux :)

    4. Re:Just remember... by abdulla · · Score: 1

      Will they now... Time to make that script to spam there servers, hehe. Oh wait, that's what slashdot is for.

  22. Re:The deeper meaning of switching from Irix to Li by Monkey-Man2000 · · Score: 2, Insightful

    My understanding is that we will be able to download the Linux binaries for free if you bought the windows version. I don't know about the Mac Version.

    --
    This post was generated by a Cadre of Uber Monkeys for Monkey-Man2000 (603495).
  23. So let's see by ElMiguel · · Score: 1

    They announced another big delay of an already tremendously late product because of the unavailability of some components without even bothering to check with the maker of those components. And yet some people seem to believe Bioware are "working hard" in this port. Awesome.

    With this level of interest on Bioware's side, I can only imagine how buggy NWN for Linux will be when it is "finished".

    1. Re:So let's see by Anonymous Coward · · Score: 0

      Actually, the Linux version should be no more buggy than the Win version. They used OpenGL for the graphics engine, Binks for the movie engine, and Miles for sound. All of the patches to the Win version have been synced in the Linux version. So, the Linux Client should be on par with the Windows Client.

    2. Re:So let's see by ElMiguel · · Score: 1

      Even if the movie engine and the sound system have been ported by somebody else, I suppose they'll need to write *some* Linux specific code for the port. And if they aren't really interested in the Linux port (as they have shown IMO), they won't care if their Linux specific code is buggy.

    3. Re:So let's see by 0x0d0a · · Score: 2

      Don't be an idiot -- do you prefer the Linux support (or complete lack thereof) from some other game companies, like Blizzard?

  24. time by Anonymous Coward · · Score: 0

    Dr white time?

  25. Conspiracy theory by SmokeSerpent · · Score: 2

    Imagine that at project start, the future availability of Bink and Miles for Linux was "promised" to Bioware. After the collapse of Loki and other developments, Rad Game Tools declines to release said products.

    While working feverishly to roll their own solution, Bioware publicly states that this is the reason they are being held back.

    Sam Lantiga suddenly shows up out of the blue on the NWN forums to reveal that he had previously ported Miles and submitted the code back to RGT.

    The Rabid Linux Zealots flood RGT's mail server...

    RGT admits that they do have a working Bink and Miles for Linux.

    grassy knoll... area 51...

    --
    All kings is mostly rapscallions. -Mark Twain, The Adventures of Huckleberry Finn
    1. Re:Conspiracy theory by magnwa · · Score: 1

      Except that RAD made it clear in advance that it was out. It was more like Rabid Linux Users went to RAD, found the link and the such.. and told RAD that bioware was using them and lying. RAD made it public that they had these things, and then bioware had to backpedel dramatically.

      I mean.. come on.. Do you really think a company that paid for a license to use APIS didn't know what platforms those APIs ran on? Are you stating that we are waiting for a game made by a company with coders, buyers, and planners THAT utterly inept?

      Magnwa

    2. Re:Conspiracy theory by DeadeyeFlint · · Score: 1
      Except that RAD made it clear in advance that it was out. It was more like Rabid Linux Users went to RAD, found the link and the such..

      Unlikely. The word "Linux" does not appear on the radgametools website. Until lately Radgametools had no intention to port Bink and the Miles Sound System to Linux. At least that's what they assured me when I inquired for the game company I was with a year ago.

      Most likely the the Biowares Linux client story was similar to the one of my former employer Massive Development. They started with the firm commitment to release a Linux client and server along with the Windows version. They employed me, mostly a linux guy, to do the multiplayer network coding.

      When I started to work and had a first look to the existing codebase, I already wondered how you can hope to build a Linux client with a totally Direct3D dependent renderer, but was told a OpenGL Port was in the pipeline and ready "any day now". But it soon turned out, that supporting the latest vertex shaders was much more important to the graphics guys. The resulting engine was even tighter bound to Direct3D and a port to OpenGL an imposiblility without an architectual overhaul. Of cause, there was no time for that, so this was the end of the Linux client.

      Shortly after, I came up with a full working, UDP based, distributed object system. But management decided to scrap UDP networking and to use DirectPlay8 as the low level network code. That was the end of the linux server. The rationale for this was: The Xbox (then new on the horizont) was assumed to be lacking UDP networking and was considered to be a more important platform. Not that that they based this assumption on facts, or that they published a XBox version until now.

  26. With all the whining... by FinalCut · · Score: 2, Insightful

    With all the whining I have heard about the delays in the Linux client im suprised BW even bothered continuing work on it. Where is the value to BW in finishing it. The delays have turned into bitches and gripes that only fuels bad press - like that which is found in the headline on this site ("i wont hold my breath") BW, in its slow way, is actually doing the linux community a favor by developing for the platform at all - and hopefully when there done, people will buy it - thus showing the gaming community that Id isn't the only company that can make a headliner game for Linux and be successful. So stop yer bitchin. You don't have to love or even support the delays or even the effort of BW to make the game. Be cynical all you want but shut up about it. If your gonna bitch - bitch if no game comes ever does come out. And then when you do bitch, make sure you bitch at all the people who could only whine during the development and showed the world what an ingrateful lot the Linux community can be at timews.

    1. Re:With all the whining... by Anonymous Coward · · Score: 0

      Well.. given the fact that a lot of people, like me, buyed NWN *in advance* becaue they promised a linux version, much better they finish it. I don't think many people will buy a linux version, because we already buyed the win32 one and we expect to get the linux client for free..

    2. Re:With all the whining... by Joe+Tie. · · Score: 2

      So when you give someone money for a service in expectation of a certain date, and then find out they knew quite well that they wouldn't be ready for half a year, we're supposed to thank them! The people who shelled out money for the windows version after the promise of a quick release of the client have every right to be annoyed about it in light of everything that's come up about how the development process has been laid out. They're a buisness like any other. If people find a service to be good, they have a right to mention that opinion to others. The same right holds true of anything negitive as well.

      Should no one be allowed to mention how unhealthy Mcdonalds is because they have good prices? Should we be banned from mentioning how affordable and convient Mcdonalds is because it's unhealthy? People deserve to be able to make informed decisions about the products and services out there, and ignoring any aspect due to other factors in the company makes for a very unwise platform on which to base ones purchases.

      I'm thrilled to be getting a Linux client at all, but if I think they're making a bad choice in which way to arrive there darn right I'm going to mention it. If people hadn't "whined" about it, they'd still be working on implementing Bink and Miles.

      --
      Everything will be taken away from you.
    3. Re:With all the whining... by FinalCut · · Score: 1

      wow - the whining really doesn't cease. So, another day of people not accepting responsibility for their own choices. You, or others, shelled out cash for a product they hadn't seen but heard was coming. Some advice, don't preorder. Buy things when they are done. Don't reward a company for their marketing hype - reward them for a product in hand. If you are so eager to have a product that you want to pay for it, before it is done, thats your perogative, but also realize its your gamble. There was no guarantee that any version of NWN would be released.

  27. Check the stratics chat Log. by StarTux · · Score: 2

    Lookie here, Linux always gets a mention :).

    http://nwn.stratics.com/content/community/hoclog s/ 20021212_hoc.shtml

  28. Portability should not be an afterthought by Anonymous Coward · · Score: 1, Insightful

    Portable applications are well designed applications.

    One guess as to why this port has been so difficult for them.

    1. Re:Portability should not be an afterthought by Anonymous Coward · · Score: 0

      Considering that most games have a shelf-life of under 12 months, who gives a flying crap if it's "well-designed"?

      It's not like it's an accounting system or something that has to last 20 years and you know will require multiple ports over it's lifetime.

  29. Why is Bioware doing it? by yamla · · Score: 4, Insightful

    I'm seriously curious here... why is Bioware releasing a Linux client? Please understand, I run Linux and I'm desperate to get a Linux client myself, I just don't understand Bioware's business reasons for this.

    Bioware isn't likely to make back the money they've sunk into porting to Linux, not in sales they'd otherwise not have received. Yes, they'll certainly gain some good will from the Linux community but still...

    Certainly, matters are different with the stand-alone linux server. Porting that didn't take much effort and this adds value to the product quite obviously.

    So what's my theory? Bioware is using NWN to get some cross-platform experience for a future project. They know they aren't going to make their money back on the development of a linux client for NWN but that doesn't matter to them. The experience they get from this port is the value they are looking for and they plan to leverage this experience on future projects. Those are the ones Bioware expects to see a payback.

    --

    Oceania has always been at war with Eastasia.
    1. Re:Why is Bioware doing it? by Maul · · Score: 2

      This is a good observation. I was wondering "why" to myself, as well. People have apparently gotten the game, toolset, etc. to work in Wine. I'm sure Bioware expected them to do so.

      Your comment makes sense. The only question is "what" future project? Knights of the Old Republic? Maybe something they are just toying with right now? *Shrugs*

      --

      "You spoony bard!" -Tellah

    2. Re:Why is Bioware doing it? by Doc+Hopper · · Score: 3, Insightful

      Your theory sounds about right to me. The work on NWN is, fundamentally, a work to create a new engine for their RPG's to replace the aging one used in the Baldur's Gate series. They milked Baldur's Gate for many years, and it was tremendously popular and a big money-maker. The same can be expected of NWN.

      Fundamentally, NWN is a method for telling stories. Everything else is simply a means to achieve that end. They've made amazing, engrossing stories before. Having a client run on all platforms will almost surely be a money-loser, but all those future expansions, cranked out every 8 months, is a sure way to continue being profitable for this company, because they know how to tell an engrossing story via a game engine.

      So yeah, I agree with you. But it's not some mysterious future project that they are laying the groundwork for, but simply more and more expansions so they can use this as their base engine for the next 6 years.

    3. Re:Why is Bioware doing it? by m1a1 · · Score: 3, Informative

      Bioware is making a Linux client because they promised it. They originally said it would ship at launch! Linux installer and all, right there when you bought the disc. I am glad they are standing by their promise to make a linux client, but you must understand why people would be upset. There are people who bought the game on the good faith that a linux client would be released shortly. It wasn't.

    4. Re:Why is Bioware doing it? by Empty_One · · Score: 2, Insightful

      I think they are doing it for a couple of reasons. The main one being using the linux crowd as a source of modules to keep the game alive. Think about it. D&D, Linux, fat sweaty programmers... It's a perfect fit! :)

      They've been very open and understanding to the community the past couple of years, and I think a linux client just fits. I just don't think they realized it would be so difficult, and they got in a little over their head.

    5. Re:Why is Bioware doing it? by Bartmoss · · Score: 3, Interesting

      Yes and no. For one thing, Bioware promised a client (on the CD, no less), so they have to deliver. And yes I am sure it's an investment in the future. However, I think there is one more reason why NWN gets ported to Linux while a hundred thousand other games don't. Bioware is, as far as companies go, very smart. They know their market. And I am sure they know that a sizeable share of Linux geeks are long-time RPG fanatics. Probably much more so than users of any other OS. What's more, Linux users tend to have a goodly amount of technology available. Specifically, this includes Servers that can - and will - be used to host games of NWN. And last but not least, many Linux users will know programming, making them the ideal module builders (NWN's scripting language is basically C as far as I have seen it).

      So, by supporting Linux, Bioware probably hopes to increase the infrastructure and the community produced content available to the game by an unporoportionally large chunk. Yes, there are many, many solo players out there, but still the free add-ons are one big seller for NWN.

  30. Rad by Sivar · · Score: 2

    "We have just been informed by Rad Game Tools that they have Linux versions of both Bink and Miles.

    You mean... They didn't ask?!

    --
    Computer Science is no more about computers than astronomy is about telescopes. --E. W. Dijkstra
  31. Don't get too excited. by Anonymous Coward · · Score: 0

    The RAD tools are available on the Mac also. This they have known for some time. If all they need is opengl, miles sound system and bink video support then why isn't the Mac client finished? Doubtless, many people will now whip themselves into an even greater frenzy waiting for the Linux client to ship. Don't let it happen to you!

  32. development/DMing with Linux? by Kludge · · Score: 1

    Will I be able to develop levels and DM using Linux? From what I hear this is all the fun in the game.

    1. Re:development/DMing with Linux? by LMCBoy · · Score: 2

      You will be able to DM using the native linux game, but the Aurora toolset (the module design program) is Windows-only. I hear it works well under WINE, though....

      --
      Liberal (adj.): Free from bigotry; open to progress; tolerant of others.
  33. Re:The deeper meaning of switching from Irix to Li by ealar+dlanvuli · · Score: 2

    When I preordered it was supposed to be shiped in box. They will get more money from me the instant they refund my purchase in full.

    --
    I live in a giant bucket.
  34. Binks & Miles by Anonymous Coward · · Score: 1, Interesting

    You know what the sadest part of this whole thing is? It took the Linux NWN Community to let Bioware know that Linux versions of these libraries were available. I do not know who is in charge of analysis and design for NWN, but they have seriously screwed up. First, Bio announces that they are having sound issues and movie issues because they used libraries that are available only on Win/Mac. Leads me to wonder how they ever thought there would be a concurrent release for all three platforms. Second, they didn't work with RAD to find out if Linux ports of these libraries were in the works or how hard it would be to do this. Basically, there were bad design decisions made at the front-end of this project. Other standards should have been considered, such OpenAL and MPEG4. Anyway, my .02.

    1. Re:Binks & Miles by Anonymous Coward · · Score: 0

      Please remember, many people developing _GAMES_ for a living are kids and/or inexperienced programmers. To me this seems like the classic problem of unexpected issues. No matter how obvious these problems seem to some of us, the young'uns just don't have the experience to take on complex projects without some problems popping up (sometimes serious).

      Why so many young/inexperienced people developing games? Well, besides the part about young people and the dream "game" job, the pay sucks. I've looked into it myself and I make 2 to 3 times (!) as much money selling my services to big, non-game-making, corporations... that's just the way it is. Most game companies can't afford experienced programmers.

  35. Sick and tired of bioware. by makoffee · · Score: 0

    I tired of the bull. I want my game that I paid for! Id even be cool if they put out unstable builds, whatever. As a linux user I'm used to it.

    --
    -makoffee
  36. FreeBSD was just fine and dandy by DrSkwid · · Score: 2

    the only drawback was that map rotation was manual

    I guess it would not that hard to write a sniffer to look for special control phrases in the chat logs [like i do for everquest - I can call up maps & item searches, recipies, any url, send email etc.etc.]

    but NWN server never/rarely crashed on me - it did kind of bork the response of the public web server sometimes by CPU hogging but hey, that's life

    --
    There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
  37. well by Anonymous Coward · · Score: 0

    there are options for other people who haven't bought the game yet. well, one option at least. you can order it from TuxGames - they'll count it as a Linux sale. And you'll get a CD with the client on it. I wish I could go back in time and do this. I'm glad I ordered UT2K3 from them at least.

  38. So use Linux instead of BSD, silly by 0x0d0a · · Score: 2

    This is a *Linux* program and you're advising against using it because it doesn't work properly...on your *BSD* box! Did you ever consider the far-more-likely possibility that it's a *BSD* issue -- improperly emulating the Linux environment -- instead of a NWN issue?

    If you wanted things working out of box (you "don't wish to spend an hour tweaking stuff") and you purchased a *Linux* program, for God's sake, *use Linux*.

  39. Sam Latinga is GOD by 0x0d0a · · Score: 3, Informative

    I'd just like to say that the amount of benefit that Sam Latinga has brought the Linux community is incredible. He did SDL, and released it freely. He did a few support libraries, and released them freely. He worked with Loki to port commercial games, and even now that he's working at the ever-so-nasty-and-Linux-hating Blizzard, he's still churning out good stuff.

    A hearty thanks from us all!

  40. Re:WHO CARES by gangien · · Score: 1

    all the times i've said to myself.. woo I can't wait to get home, boot up my linux machine to play some tuxracer!

  41. Excuse me, moron by ElMiguel · · Score: 1

    Right now, Blizzard's support of Linux gamers is better than Bioware's. None of them have a working game for Linux, but at least Blizzard has not deceived Linux gamers like Bioware has. Incidentally, the sound system used by NWN has been ported to Linux by Sam Lantinga -- currently a Blizzard employee.

  42. Re:I want nwn for hurd! by Anonymous Coward · · Score: 0

    Sure.. keep laughing funny man... when apocolypse comes who be laughing then?

  43. 2 Words: by Anonymous Coward · · Score: 0

    "Expansion Packs"

  44. Obviously you don't know what you're talking about by 0x0d0a · · Score: 2

    Blizzard's support of Linux gamers is better than Bioware's

    AHAHAHAHAHAHAHA! That's a keeper.

    None of them have a working game for Linux

    I suppose you're too uninformed to be aware of the Linux dedicated server that Bioware has had out for NWN.

    We'll be generous and assume that you were just talking about the client. One has put plenty of effort and risk into writing Linux based code and is about to release a supported Linux client. The other has repeatedly stated flat out that they will not support Linux, that there is no money in the Linux market, and has attacked an open-source server project (bnetd). You must be using some rather original reasoning to reach your conclusion s.

    Incidentally, the sound system used by NWN has been ported to Linux by Sam Lantinga -- currently a Blizzard employee

    Again, it seems that you don't know what you're talking about, but I'll make it simple. SL is a great guy, and has been doing Linux gaming work for ages, well before he worked for Blizzard or anyone. He was actually *paid* by Loki. Blizzard, on the other hand, hasn't put a single cent into supporting Linux, and is not supporting SL in his work. About the only thing you can say in their favor is that they aren't threatening to fire him or something for doing what coding he wants to do in his free time, which is a pretty pathetic endorsement.

    Blizzard is about as solidly anti-Linux as an entertainment dev house can get, and Bioware is one of the few companies that's taken some risk to support Linux users. Your comment is both uninformed and out of line.

  45. Have you followed the porting progress? by ElMiguel · · Score: 1
    I suppose you're too uninformed to be aware of the Linux dedicated server that Bioware has had out for NWN.

    Your gaming tastes must be pretty original if you consider a server is a game.

    One has put plenty of effort and risk into writing Linux based code and is about to release a supported Linux client.

    Seven months ago Bioware was about to release a supported Linux client. And three months ago. And a month ago. When and if they release, maybe you'll have something to praise them for. Until then, it's vaporware.

    You must be using some rather original reasoning to reach your conclusions.

    Yes, I value honesty, this original new concept.

    And I know about Sam Lantinga, I bet I was in Linux gaming well before you. I don't know if Blizzard helped him with the Miles port. If they did, it looks good on Blizzard. If they did not, it looks bad on Bioware, who couldn't do in many months what Sam has done in his free time.

    You call Blizzard anti-Linux for clearly stating their opinion about Linux gaming, and Bioware pro-Linux for making some promises about a Linux client and then breaking many of them. Maybe it's you who are uninformed.

  46. Come on now by Anonymous Coward · · Score: 0

    I am very surprised noone has pointed out yet that this post came 1 day after this story hit Slashdot. Bioware normally does an update of the client status once a week every Friday, sometimes even missing that. Then Slashdot posts a story that the client is extra delayed, and the NEXT DAY Bioware posts that linux versions of the two main tools they said they needed are now magically available. This is some major ass-covering here. I don't expect to see the linux client any sooner, but maybe Bioware will get its act together about making more substantive updates. Squeaky wheel gets the grease...

  47. Why not hold your breath? by Anonymous Coward · · Score: 0

    The Bioware *devs* have not yet lied about anything, or gotten any release date wrong. They haven't exactly been forthcoming about information, but when they *do* say something it's happened, every time.

  48. Re:WHO CARES by mstyne · · Score: 2

    Redundant? WTF? Time for me to kill some bitch ass moderators.

    --
    mstyne: real name, no gimmicks
  49. Re:Lips Like Sugar by Anonymous Coward · · Score: 0

    how is living at home going for you?

  50. Just remember. caliphate of death islami assasin by Anonymous Coward · · Score: 0

    Yeah, this week I was busy fucking your mother. She is ugly, and rather stupid, but I told her that was okay because all Islamic woman are stupid. Well, I saw your mothers chopped up clitoris, your foul family members carved it from her when she was 13. Anyways, I said to her, fuck Islam, man, its bullshit. Organized religions are cults, and this is the fuckin' worst. So I got her to suck me off, lick my nuts and my ass too. And I gave it to her in the pussy and the ass. She liked it, but she would have came harder if she still had a clit. After that we considered giving a few dollars to the JNF in honor of freedom, snacked on some bacon and talk of Mohammed being a nigger and a fraud, and how Islam is a fake shit religion. She knew I was right. I gave her a slice of cock your fucking boy loving fucking father could never give.

    Hey, Islamic death killer... When you dad fucked you in your ass, did he tell you it was Allah's anger?

    you should rig an ambulance to blow up or throw sick people from a hospital. that would be your normal pushing technique.

    death killer islam is satan you are pagans caliphate means death islam is death. kill all muslims.

    you make love to pigs, you fuck them, your rim job the dirty pig ass, you make love to the piglets, the mother pig you fuck her hairy folds, you get laid by the big pig dick you fucking mulsim killer

  51. Re:Just remember tsarkon caliphate of death islami by Anonymous Coward · · Score: 0

    Yeah, this week I was busy fucking your mother. She is ugly, and rather stupid, but I told her that was okay because all Islamic woman are stupid. Well, I saw your mothers chopped up clitoris, your foul family members carved it from her when she was 13. Anyways, I said to her, fuck Islam, man, its bullshit. Organized religions are cults, and this is the fuckin' worst. So I got her to suck me off, lick my nuts and my ass too. And I gave it to her in the pussy and the ass. She liked it, but she would have came harder if she still had a clit. After that we considered giving a few dollars to the JNF in honor of freedom, snacked on some bacon and talk of Mohammed being a nigger and a fraud, and how Islam is a fake shit religion. She knew I was right. I gave her a slice of cock your fucking boy loving fucking father could never give.

    Hey, Islamic death killer* When you dad fucked you in your ass, did he tell you it was Allah's anger?

    you should rig an ambulance to blow up or throw sick people from a hospital. that would be your normal pushing technique.

    death killer islam is satan you are pagans caliphate means death islam is death. kill all muslims.

    you make love to pigs, you fuck them, your rim job the dirty pig ass, you make love to the piglets, the mother pig you fuck her hairy folds, you get laid by the big pig dick you fucking mulsim killer

  52. Last Post! by alpg · · Score: 1

    "But I don't want to go on the cart..."
    "Oh, don't be such a baby!"
    "But I'm feeling much better..."
    "No you're not... in a moment you'll be stone dead!"
    -- Monty Python, "The Holy Grail"

    - this post brought to you by the Automated Last Post Generator...