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Top Ten Shameful Games

Ant writes "Not necessarily the worst, but the most wrong -- here are 10 of the most seriously flawed titles of all time according to GameSpy."

193 of 455 comments (clear)

  1. Lots of these lately by colmore · · Score: 3, Interesting

    I know it's new years, so people are apt to make lists and such. But why all the "worst games" lists? I know I've seen 3 or 4 in the past week.

    --
    In Capitalist America, bank robs you!
    1. Re:Lots of these lately by User+956 · · Score: 2, Insightful

      I know I've seen 3 or 4 in the past week.

      And none mention Daikatana. I guess Romero's been putting that money he got by selling his Ferarri to good use.

      --
      The theory of relativity doesn't work right in Arkansas.
    2. Re:Lots of these lately by ripewithdecay · · Score: 2, Offtopic

      MOD DOWN

      LINKS TO GOATSE.CX

    3. Re:Lots of these lately by dougmc · · Score: 3, Insightful
      Yes, Daikatana sucked.

      But it's not even in the same league as the games listed.

      Actually, what made Daikatana suck so hard is the incredible hype that preceded it. Even Deus Ex or System Shock 2 (two *excellent* first person single player shooters) couldn't have quite lived up to all the hype.

      Had we never heard of Daikatana before, and then it suddenly appeared out of the blue (especially in the bargain game aisle), nobody would be calling it the worst game ever.

  2. This has been done before by dlc915 · · Score: 5, Informative

    This has already been done here.
    The two lists seem to be very similar...

    --
    I still haven't found the "any" key.
    1. Re:This has been done before by baptiste · · Score: 2
      Oh mod parent up! I'm only to #17 and I've already got tears in my eyes from laughing so hard - this guy is hilarious!
      I didn't think you could make something worse that was already two hopping kids with their clothes on backwards. These people could have made a game about ass cancer worse than the original.

      ROFLMAO!

    2. Re:This has been done before by verch · · Score: 2

      Is it just me or are these two lists actually not that similar at all? The IDEA is similar, but not the lists. I think only 2 games actually exist on both lists, plus the seanbaby one has much more cursing.

  3. That's it? by Pig+Hogger · · Score: 4, Interesting

    They didn't mention the "Lunar Lander" game on a HP-65 pocket calculator??? There was a lame game if there ever was one...

    1. Re:That's it? by sconeu · · Score: 2

      Yeah, but the version for the (original) SR-51 (the first programmable pocket calculator) was the ultimate.

      --
      General Relativity: Space-time tells matter where to go; Matter tells space-time what shape to be.
    2. Re:That's it? by dokutake · · Score: 5, Funny

      The next generation model, the SR-71 "Blackbird", left its calculator roots behind, focusing more on high speed and flying really really high in the air.

      --
      - Peter
    3. Re:That's it? by lostchicken · · Score: 2

      Yours didn't? Crap. Guess it's time to buy a new calculator. (it was always kinda messy...)

      --
      -twb
  4. luckily by Jacer · · Score: 2

    ...i've only played one or two from the list, this sense of the past is anything but nostalgic

    --
    --fetch daddy's blue fright wig, i must be handsome when i release my rage
  5. Too bad GameSpy isn't a game... by Dark+Lord+Seth · · Score: 5, Insightful

    ... otherwise they'd be the number one most shameful game. Taking bets at which community they will buy out and kill next.

    1. Re:Too bad GameSpy isn't a game... by Soul-Burn666 · · Score: 2

      Well, they didn't take over the "Game Browser" industry, while that WAS the original purpose of GameSpy...

      The All Seeing Eye is by far a superior system and is gaining popularity all the time.

      --
      ^_^
  6. You can tell... by RobertTaylor · · Score: 5, Funny

    You can tell its the xmas / new year break as 'news' becomes 'reporters top ten ...'

    There must be *something* going on somewhere?

  7. Re:My list of crap PC games by Hott+of+the+World · · Score: 2

    Wow, you just listed my top shelf. Cool!

    --
    | - | - |
  8. Obviously, this tester never played... by vasqzr · · Score: 5, Informative


    50% of the games which have been created for PC

    Something Awful has:

    Game reviews

    and

    The ROM Pit

    Don't say I didn't warn you.

    1. Re:Obviously, this tester never played... by CoolVibe · · Score: 2
      Oh, for you FPS player out there, there's Cranky Steve's haunted whorehouse (also at somethingawful) where the worst maps for your favourite First Person Shooter game are reviewed.

      Read the reviews for the close to -50 scoring maps, don't play them. Really. Don't. I'm warning you, you'll hate it. Trust me.

    2. Re:Obviously, this tester never played... by Billly+Gates · · Score: 2
      Read the diakata review. lol.

  9. I owned one of 'em, and liked it! by analog_line · · Score: 4, Interesting

    It was Donkey Kong for the Intellivision. Yeah, I'm sure it was worse than the other versions, but hey, I didn't know any better. I played the hell out of that thing. Play control was fine enough for me.

    As for Action 52, as the story hints at, there is a pretty funny and interesting story that goes along with the game. Here's a link to the Something Awful Rompit Review of Action 52, and go here
    for the Gamefaqs.com reviews page for Action 52. I've rarely laughed as hard as I did reading this stuff.

    On a side-note, if you are at all into video games, browsing Gamefaqs for the reviews of really bad games can be a laugh riot sometimes. There are a few people who seem to make it their mission to completely eviscerate the worst offenders of the old cartridge console games. Some of the crappy PSX games get some hilarious reviews, too. For when you've got some surfing time, at least.

    1. Re:I owned one of 'em, and liked it! by jsse · · Score: 3, Informative

      Same to Pac-Man for Atari 2600. I owned both version of Pac-Man for Atari 2600 and Atari 400, and the latter is almost exactly like the one we found in acade shop. My family and my relatives liked the 2600 version for its simplicity. The sound was not that awful as described, at least it's not as noisy. Most people at time found the original Pacman difficult to play, thus made this 'simplified' version of Pacman popular. There are countless titles of games in 2600 were actually simplified versions of those in acade for that huge market of family home video games. Of course, technological limitation in 2600 is also a major factor. :)

    2. Re:I owned one of 'em, and liked it! by UniverseIsADoughnut · · Score: 2

      I found the atari 800 version to be just like an arcade. Actully it seams the 80 versions of many of these games were far better. E.T> for 800 had no pits. It actully was pretty good once you figured out what you had to do. Probably one of the better looking games made for the 800.

      But hey, i think i was the only kid to have a 800 and not a 2600. To this day I get confused when people talk about atari's being black, cause mine wasn't.

    3. Re:I owned one of 'em, and liked it! by jsse · · Score: 2, Informative

      Heh rich kid. :)

      800 was my dream machine. It came with a real typewriter type keyboard, not that cheap touchpad kind you found in 400. Mine has 16K RAM(yeah), and yours has what...48K RAM right? But there aren't much apps that can't run on 400(though were the days). My grade school actually had a couple of them for wordprocessing needs. 2600 has no keyboard at all, but you could buy one for it, and there's really wordprocessor for 400 and 2600. :)

      And 800 has two cartidge slots instead of one. I'm not sure beside saving time swtiching games to Microsoft basic there's any need of two slots....can you enlighten me? :)

    4. Re:I owned one of 'em, and liked it! by UniverseIsADoughnut · · Score: 2

      Well not rich, actully me and my brothers tried to get a video game consol our whole lives and never were alowed. I was playing on that 800 into the mid 90's.

      Funny you mention the two slots. I never figured out what the one was for. All games when into the one side. Never used the other. Don't know how much memory it had. Though i do now it had expandable memory and it's full. I still have it and controllers, paddels, two disk floppy drive. and a bunch of other stuff sitting at my parents. Keep thinking of busting it out and playing with it. As simple as the games were i think i only ever beat a few. The big downside to the 800 was it was so hard to find games for it. So we had few. Not sure when the thing came out. It may be older than me. I was born in 80, so i think i missed the time to know more about it and the state of the competition at the time. I've always thought it was the more lame duck of the atari's since it was more of a computer than game console. Part of me wants to buy a 2600 to make up for what i missed.

      I think I remember a slashdot a while back on some eastern block country using a 800 in a hospital. Really can't think of what one could be used for.

    5. Re:I owned one of 'em, and liked it! by phillymjs · · Score: 2

      It was Donkey Kong for the Intellivision. Yeah, I'm sure it was worse than the other versions, but hey, I didn't know any better.

      I've never played Intellivision Donkey Kong, but I have played it on the 2600 and trust me, no matter how bad anyone says the Intellivision version is, the 2600 version is far, FAR worse-- it is simply awful.

      Funny thing is, for years (and very occasionally to this day) the sound effects from 2600 Donkey Kong were used in TV shows and some commercials as 'generic video game sound'... the one example I can remember off the top of my head is in an episode of Sliders ("Obsession"?), during a scene in the hotel bar.

      ~Philly

  10. What gives? by jkabbe · · Score: 5, Funny

    They should have called this article "Top Ten Shameful Games on Consoles No One Under 20 Has Ever Heard Of".

    Any shameful game list just HAS to include the disaster called Outpost that was released for the PC in the early 90's. It had a great guide (sold separately) that made the game look great. Too bad most of those features didn't actually make it into the game. What a stinker.

    1. Re:What gives? by The+Tyro · · Score: 2

      *Sigh* Thanks kid... thanks for for making me feel even older than I am... sheesh.

      I owned a couple of these, and while I must admit to some initial diappointment with the Atari 2600 Pacman, I did grow to like it. The thing I hated most (this is going to seem trivial) was the fact that the Pacman icon did not change directions when you made a corner, like on the arcade version. Yeah, yeah... I know, minor point, but it really grew to irritate me.

      If you want to talk about modern games, then no "worst" list would be complete without Ultima IX... that game almost drove me to drink.

      --
      Even if a man chops off your hand with a sword, you still have two nice, sharp bones to stick in his eyes.
    2. Re:What gives? by DeadMoose · · Score: 5, Funny

      They should have called this article "Top Ten Shameful Games on Consoles No One Under 20 Has Ever Heard Of".

      Hey! I keep my old 2600 & ET cartridge around just so I can scare young children.

      "HAHA! You fell into the pit again!"

      Trust me, there are people under 20 who've heard of that one...and it haunts their nightmares.

    3. Re:What gives? by WCMI92 · · Score: 2

      "They should have called this article "Top Ten Shameful Games on Consoles No One Under 20 Has Ever Heard Of"

      20? Try 30 (my age)... I heard of all those machines and games. No one younger than me likely has...

      --
      Corporatism != Free Market
    4. Re:What gives? by Fnkmaster · · Score: 2
      Outpost was a game with a huge amount of potential that just way underdelivered because half the features didn't work as you pointed out. I still don't think it was the worst game ever, and with the 1.2 patch (or something like that - they did release two patches as I remember it) it was vaguely playable. But it was perhaps the most disappointing PC game ever.


      The really low-down thing was they supposedly were going to take the final release and make it into a separate game, forcing people who wanted to play the game with all the originally advertised features to pay 50 bucks more. They lost a lot of fans that way. Did the fixed working version ever come out, either as a patch to Outpost or as another game? Outpost was published by Sierra as I remember it... I stopped buying their games after that because I felt so cheated - and there were hundreds if not more others who felt the same.

    5. Re:What gives? by BoneFlower · · Score: 2

      I actually liked ET. Great game, got it for I think my 7th birthday...

    6. Re:What gives? by dandelion_wine · · Score: 2

      Ok, this may seem tangential, but is guaranteed to make you laugh. Atari 2600 Pacman only makes up a part of the review for the Star Wars Holiday Christmas Special, but anyone old enough to know these games will enjoy the review in its entirety.

      http://www.teleport-city.com/movies/reviews/biza rr o/starwars.html

      Enjoy!

      Incidentally, what about "Adventure"? Better hope one of the three dragons is on the right (not left) side of the room when you enter, cause your sword sticks out that way and you can't turn around. Aaaah, run!

    7. Re:What gives? by TheOnlyCoolTim · · Score: 2

      I remember when your ship was getting ready to leave, and you were in Jupiter or Saturn orbit at the space station, picking what cargo to carry.

      You could chose, I believe, 100, 150, or 200 people. I always wondered about the 50 or 100 people you weren't taking. Why did they just complacently not get on the ship so that I could have room for another or something? What did they do when I left, just sit on the space station until the food ran out? And, most importantly, besides the weight/space requirements of whatever you wanted to load, it also cost MONEY! Here we are with the world ending, and they want to CHARGE me for the commsat!

      Tim

      --
      Omnia vestra castrorum habetur nobis.
    8. Re:What gives? by Lxy · · Score: 2

      I consider it a sign of status that I can haul ass on ET.

      Back in the day, my dad was unemployed so buying me a used 2600 and an ET cart was an extremely cool thing to do. I played that thing for hours on end. After awhile, you start to learn all the bugs of the game and learn to deal with them. For instance, there's a hole that's almost impossible to fall into if you come from a certain side. I learned a few other tricks, like something happens if the dude in the trench coat takes your phone piece while your mouth is open. It's stupid amusement, and to a 6 year old kid it was pretty cool.

      So, after days on end of playing that rediculously stupid game, it has paid off... the newbies sit and bitch about falling into holes and that trench coat dude who keeps taking your stuff, meanwhile I whiz through the game in 3 minutes. I don't remember most of the undocumented features, but I know enough to fly through the game and impress my friends that I was REALLY that bored as a kid.

      --

      There is no reasonable defense against an idiot with an agenda
      :wq
    9. Re:What gives? by Tackhead · · Score: 2
      > Incidentally, what about "Adventure"? Better hope one of the three dragons is on the right (not left) side of the room when you enter, cause your sword sticks out that way and you can't turn around. Aaaah, run!

      Yeah, but 2600 Adventure gets a pass because of the easter egg put in by the programmer as a thorn in the side of Atari's senior mangl^H^Hagement.

  11. Old old old by tinrobot · · Score: 5, Insightful

    Atari 2600? NES? Coleco? Seems like most of these games are ancient by industry standards. I think that it's kind of beating a dead horse. The industry was in it's infancy, people really were still defining what a video game was - of course there would be some spectacular duds. Goes with the territory.

    What about recent titles that were 'shameful'? Would someone from Jerry Falwell's congregation like to chime in?

    1. Re:Old old old by sjames · · Score: 2

      Agreed in several cases. However, a game that can't be finished at all (on one platform) and nearly any game produced in 5 weeks certainly qualify no matter how young the industry is.

    2. Re:Old old old by coloth · · Score: 2

      I kind of agree with you, even though I enjoyed playing these systems as a kid.

      However, the #1 most shameful game in the list, Custer's Revenge, would be shameful no matter when it was made, and it doesn't matter much to me that it was made 20 years ago.

      In fact, I can't think of any commercial videogame that I've ever heard of that is more shameful! (OK, there are some homebrew flash games that are somewhat shameful, but even there, they often have a redeeming political or social message.)

      So my point: If we want video games to be considered an art form alongside movies and novels, we can't give them a pass because of the passage of time.

      --

      Machines take me by surprise with great frequency. -A. Turing

    3. Re:Old old old by randomErr · · Score: 2

      Recent bad games:

      BMX XXX - Boobs in a kid's game while biking just doesn't work
      Dr. Muto - Medicore concept, poor game play
      Wreckless: The Yakuza Missions - Just a bad port
      Virtua Striker 2002 - Sega ussually makes great soccer games but this one is just bad. Bad control with medicore graphics.
      Universal Studios Park Adventure - What the heck is this game about? To many poorly strung together bad minigames.
      Tetris Worlds - Lets rehash a licence that a million or so parents will buy so that they can have Tetris on thier kid's new gaming system.
      Spyro: Enter the Dragonfly - Bad use of a franchise with a story that doesn't standup to the slightest bit of logic. Example: Super smart dragonflys that can't follow a simple path back home so you have to go out and save them.

      --
      You say things that offend me and I can deal with it. Can you?
    4. Re:Old old old by Alan+Holman · · Score: 5, Funny

      You're absolutely right! Rating these first games IS beating a dead horse; however, it's a horse I'd like to beat BECAUSE I've got lots of fond memories of playing the original videogames. Lots of us do. Lots of us remember watching our older brother, and his jerk friend Lance, play new games for their Atari, and their NES, waiting eagerly for our turn which never came. I was the little brother who was sent to my older brother's friend's house against my will because it was convenient for both sets of parental units. (Okay, now I'm venting.) My first fascination about video games came from waiting, and waiting, to play Atari or NES. Asking through burning tears, "When's my turn?" My brother's friend Lance replies, "Never. Why are you here anyway?" And then I cry, "I DIDN'T WANNA COME HERE!!!" And then the closest I get to playing a video game is getting hit in the nose by a football... Hmm... Maybe this has something to do with why I hoard classic video games now, and maybe this has something to do with why I love beating the dead horse of those old games by reading articles about them. And maybe those old games aren't so old to people like me who enjoy reading those lists of the worst ones. They're not so old to me because I didn't get to play them when they originally were released because my brother's friend kept me away from them! So now I ramble on and on about how I hoard these games, and cherish info about them now, because I didn't get to play them back then! Okay, sorry for the venting rant, but maybe someone'll sympathise and give me a score of 5 in the mod, eh?

    5. Re:Old old old by elmegil · · Score: 2

      I think Custer's Revenge also justly deserves it's place at #1 no matter how old it is.

      --
      7 November 2006: The day Americans realized corruption and incompetence weren't addressing 11 September 2001
    6. Re:Old old old by Sentry21 · · Score: 5, Insightful

      Would someone from Jerry Falwell's congregation like to chime in?

      This reminds me of some customers I had at work. They were trying to find a game for their son, and somehow had stumbled across Diablo. The two were obviously religious from their reaction to a game featuring demons, the undead, and of course, Diablo himself. After looking at the box for a while, asking my coworker some questions, and saying 'oh my' or what have you, they asked their final question, which it seems no religious advocates seem to consider.

      'So... you're supposed to kill Diablo?'
      'Yep, that's the whole point of the game.'
      'That doesn't sound too bad then. We'll take it.'

      These parents seem to realize what most religious groups don't: namely, that games like Diablo, that feature unholy evil, are not necessarily bad. Why? Because you're KILLING THE EVIL. You can be a Paladin, a holy warrior of God. How is this bad?

      --Dan

    7. Re:Old old old by dh003i · · Score: 2

      Modern duds:

      1. All of the Descent clones. "Forsaken" and "Terracide". Terracide was rightfully slammed in the reviews: almost every review I've read said that the author would rather play Descent 1 or 2, even though the graphics for Terracide were superior. Don't be fooled by "Forsaken's" decent reception: its just a rip-off, nothing you'd buy instead of Descent 3, and something you wouldn't even look at if you had Descent 3.

      2. Microsoft's "unique" and unimaginative rip-off of Descent: I forget the name of the game, but it sucked. It was basically Descent outside, with better graphics, but the gameplay sucked. You didn't have the freedom of moving along all three axis', and combat was very boring. The levels were large and pointless.

      3. All of the Tomb Raider clones, most notably the Indianna Jones games.

      4. DukeNukem 3D. Wow, what a boring game. Move around, kill everything in sight, maybe jump up and down a few times. What exactly did DukeNukem 3D offer that wasn't offered in Wolfenstein 3D, Doom, or Quake? Nothing, except for perhaps better graphics. At least Quake III and Doom III (the modern version of Doom) offer more imaginative creatures, even if they're flogging a dead horse.

      5. Lords of Magic. I'll admit, I bought this game. Very lame. AI is incredibly stupid, has very little replay value, graphics suck even on my GeForce2-equipped computer, takes forever to load battles.

      6. Descent to and Undermountain. It's really insulting that Interplay used the word "Descent" in this terrible game.

      Now that that's over, let me name a few games that I really like:

      1. Tomb Raider and Descent Series. These are my all-time favorite games: great game-play, graphics, and replay-value. Multiplayer in Descent and the great skill you can develop in it makes it playable forever. I used to play against someone who could hit you dead on with a gauss accross the room every time. But I could beat him with my skillful moves. :-) TombRaider has great replay value even though its not multiplayer, because of all the challenges you can take up while replaying it (especially in Tomb Raider 2, where you can be very skillful and do some difficult things like jumping accross a canyon on one of the ice-levels).

      2. EternalDarkness. Damn, I wish this was available for the PC. Very scary game.

      3. Baldur's Gate series. Just got Baldur's Gate II SoA and ToB: awesome.

      4. NeverWinter nights: haven't played it yet, but it seems like it'll be cool if its supposed to be the next step in evolution from Baldur's Gate.

      5. Blade of Darkness. Never bought this game (only played the demos), but wow, what a game! Great hack-and-slash gameplay that actually brings something new to the table beyond Doom. Nice sword-fight sequences, in which you fight interactively, and some great moves. The graphics (especially lighting) in this game are awesome.

    8. Re:Old old old by dougmc · · Score: 2
      and nearly any game produced in 5 weeks certainly qualify no matter how young the industry is.
      I doubt that Tetris took Alexey Pazhitnov more than five weeks to write (Tetris history). An incredibly simple game, but it's definately withstood the test of time.

      Good games can be written in five weeks, even today. The key is to concentrate on gameplay, and keep it simple.

    9. Re:Old old old by dougmc · · Score: 2
      Forsaken was a Descent rip-off, granted, but it wasn't awful. It was mediocre.

      The games we're discussing are truly awful :)

      DukeNukem 3D. Wow, what a boring game.
      It was ok. Not great, but ok.
      Microsoft's "unique" and unimaginative rip-off of Descent
      I've no idea what you're talking about here. Of course, Descent `outside' isn't Descent anymore. It's Tie-Fighter or Crimson Skies :)

      (Yes, I know that Descent 3 lets you go outside for a bit, and that Descent Freespace and DF2 were *excellent* games.)

      You didn't have the freedom of moving along all three axis', and combat was very boring
      Hmm, didn't Microsoft have a rail-shooter where you were underwater? I always hated rail-shooters -- but I remember it being very pretty.
    10. Re:Old old old by GuavaBerry · · Score: 3, Informative

      You can be a Paladin, a holy warrior of God. How is this bad?

      Anyone who's actually played through all of Diablo will be able to answer that. You don't actually succeed in killing Diablo. Your failure is the basic lead-in to the sequel, Diablo II. :)

    11. Re:Old old old by Rogerborg · · Score: 2

      First rule of journalistic whoring: don't piss off the people who support your crack habit.

      By panning previous generations of games developers, they probably even endear themselves to the current crop, and incidentally (or otherwise) avoid the wrath of anyone liable to sue them. It's win-win... from the point of view of a spineless pussy just filling column space.

      It's just a shame that Slashdot gave them this free publicity; it's not even as though it's a decent troll.

      --
      If you were blocking sigs, you wouldn't have to read this.
    12. Re:Old old old by coloth · · Score: 2

      Point taken. I do agree that Vice City should not be sold to kids, but I think 18 is old enough. Hey, if they're expected to take a bullet for us, what are we protecting them from?

      But I'll just say this: at least what happens in Vice City is realistic, and part of a gritty, sad, but realistic world. Morally, the acts depicted are as despicable as they are when they occur in any city of the world.

      What is depicted in Custer's revenge isn't shameful because it's a couple having sex, or even a man raping a woman. Or even just a white man raping an Indian woman. I think it's shameful because it attempts to make a political statement by asserting the moral superiority of Custer, who set out to deliberately slaughter a people on their own land, and puts the player in the twisted role of avenging his defeat by an ultimately doomed culture. That's what puts it over the top for me.

      --

      Machines take me by surprise with great frequency. -A. Turing

    13. Re:Old old old by coloth · · Score: 2

      Hey, back off the Skittles, dude.

      --

      Machines take me by surprise with great frequency. -A. Turing

    14. Re:Old old old by sjames · · Score: 2

      Tetris is exactly why I said nearly. Even that could easily go past 5 weeks when you consider play testing, debugging, graphics and packaging, etc. Tetris also had the advantage of not being a 'theme' game.

      Consider how Tetris might have gone if it's development started with some marketeer telling Alexey: "We need a game involving blocks, you have 5 weeks to release. We need screen shots for the packaging and advertisements by the end of the week.

    15. Re:Old old old by WNight · · Score: 2

      Quite right. There are worse games now, as in pathetic, not evil, but the first one deserves recognition for starting a trend.

      At least pr0n games these days are high-res enough that they have a single redeeming feature.

  12. LOL by robbyjo · · Score: 5, Funny

    This list is simply hillarious. For the worst of the worst games (i.e. Custer's Revenge) I was thinking that the screenshot shows a cowboy shooting to the left an Indian to the right. But... the explanation is about pr0n. LOL....

    Go straight to this game's explanation.

    --

    --
    Error 500: Internal sig error
    1. Re:LOL by Snaller · · Score: 5, Informative

      . For the worst of the worst games (i.e. Custer's Revenge) I was thinking that the screenshot shows a cowboy shooting to the left an Indian to the right. But... the explanation is about pr0n. LOL....


      Wanna try it?

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
  13. ask slashot: by SHEENmaster · · Score: 3, Funny

    If I submit my geek snowboarding game with Tux and Ellen Feiss to one of these "shame" lists, will it get /.ed?

    If I replace the ENIAC boss with a "beat the living hell out of whoever submits top 10 lists to /." level will it get even more traffic!?

    If I make my own top 10 list, will it get on slashdot? Will anyone bother to RTFA?

    Too bad that TRS-80 dungeon game that tried to be realtime but couldn't keep up with my typing as a 10 year old isn't on the list. These lists are made to "suck up" to the average reader, not the average supergeek.

    --
    You can't judge a book by the way it wears its hair.
    1. Re:ask slashot: by shyster · · Score: 2
      Too bad that TRS-80 dungeon game that tried to be realtime but couldn't keep up with my typing as a 10 year old isn't on the list.

      Surely you don't mean one of the greatest games of all time, Dungeons of Dagorath do you? Incredible sound effects (for the era, of course), inventive gameplay (having to actually figure out how to use falsks and rings?!?), probably one of the first good FPS ever made! Interesting factoid: DoD was only about 8KB in size!

    2. Re:ask slashot: by fishbowl · · Score: 2

      >Too bad that TRS-80 dungeon game that tried to
      >be realtime but couldn't keep up with my typing
      >as a 10 year old isn't on the list.

      That game was awesome. I think you didn't realize that it was MEANT not to "keep up with your typing" in order to simulate your character's ability, speed, endurance, etc.

      OTOH, I do think the choice of keystrokes was in part due to the rollover characteristics of the coco keyboard.

      --
      -fb Everything not expressly forbidden is now mandatory.
  14. IMNSHO (amiga games, mostly) by Anonymous Coward · · Score: 2, Interesting
    10. Pac-World: wiggle joystick to death with a vague pacman theme - trying to be Mario bros.

    9. Mutant League Hockey: following the glorious Mutant League Football.

    8. DreamWeb (the first R18 game?). Birds eye view shooting, sex, and gameplay.

    7. Second Samarai. Boringly competant.

    6. Snaparazzi (game sponsored by a newspaper)

    5. Microcosm by Psygnosis.

    4. Humans (lemmings ripoff)

    3. Epic by Ocean

    2. James Pond/Robocod's Aquatic Games

    1. Dangerous Streets CD32 edition.

    1. Re:IMNSHO (amiga games, mostly) by los+furtive · · Score: 2

      I think it was Pac-Land. And yeah, Mutant League Hockey did suck!

      --

      I'm a writer, a poet, a genius, I know it. I don't buy software, I grow it.

  15. Tribes 2 crashes too often by deragon · · Score: 2

    In modern games, I would class Tribes 2 as one of the most shamefull game. Its my favorite game and I play it often, but it is shamefull because it crashes so often (Unexecpected Exception occur too often). Sierra released many patches, but did not seam to have been able to correct the problem...

    Great game, great design, bad implementation. Any other games out which crash often?

    --
    Remember the year 2000? They promised us flying cars. They delivered the PT Cruiser...
    1. Re:Tribes 2 crashes too often by rmohr02 · · Score: 2

      It does crash too often, but for me the gameplay more than makes up for that. One nice thing I've found about T2 is that it works nearly as well on 56k as it does on a LAN connected to a T1.

    2. Re:Tribes 2 crashes too often by DeathPenguin · · Score: 2

      Sierra did indeed neglect the game almost to its death and just recently "re-released" it. In my experience and the experience of friends, the Linux version worked better than the Win32 version! You're right, there were a lot of updates. In addition to Tribes 2's bugs, my Win32-using friends all had horrible problems with Sierra's update utility crashing. Imagine how insulting that would be--You have problems with an app and try to patch it only to find that you're having more difficulty applying the patch than coping with the original problems.

    3. Re:Tribes 2 crashes too often by deragon · · Score: 2

      If lokigames went bankrupt, why does their site still work? Who is funding their bandwidth?

      --
      Remember the year 2000? They promised us flying cars. They delivered the PT Cruiser...
    4. Re:Tribes 2 crashes too often by scrytch · · Score: 2

      Loki is in Chapter 11, which means they're "mostly dead". Chapter 7 means all the way dead.

      --
      I've finally had it: until slashdot gets article moderation, I am not coming back.
  16. Ghostbusters for NES by mediocratese · · Score: 5, Funny

    Does anyone remember this digital trainwreck? Your character is 2 pixels worth of ghostbusting hero and the climax of the game involves you repeatedly pressing a "climb" button to go up 30+ floors to the top of a building to fight StayPuff Marshellow Man. I actually beat the game once, and the win screen was a simple typed message thanking you for playing "this truly awesome game!!!"
    After playing this piece of shit I no longer wanted my eyes.

    1. Re:Ghostbusters for NES by Scrameustache · · Score: 2
      Hey, I remeber that game! Took me hours to get a damn proton pack!

      Man that was awfull...the Roger Rabbit game was almost as bad...

      --

      You can't take the sky from me...

    2. Re:Ghostbusters for NES by NoMoreNicksLeft · · Score: 2

      Was the roger rabbit game even beatable? I think I tried for 8 or 9 days, just to beat that piece of shit, and no matter what, you could never get that final weapon (was it paint thinner?) once you punched out the bozo.

      Oh well.

    3. Re:Ghostbusters for NES by Scrameustache · · Score: 2
      Sorry, I dunno, I gave up after 2 days...

      --

      You can't take the sky from me...

    4. Re:Ghostbusters for NES by Sludge · · Score: 3
      I don't remember what I had to do, but I finally beat it one day. I remember having to wind up Dick Tracy's punch by pressing the A&B buttons once the judge was on his ass. If you don't press them super fast, he'll get up and nail you first, and it's game over, and you have to start again.

      Well, I whipped out my NES advantage after doing it manually, and I couldn't even get the same rapid fire effect with it. I had actually managed to press the buttons faster by hand.

      Not to mention the continue option counted down from 30 while displaying a 90 char password that you needed to continue the game. I remember becoming extremely frustrated trying to write the password down in time.

      Why the hell did I bother?

  17. Post your worst PC game nomination here. by wackybrit · · Score: 2

    This article skirted entirely over the world of PCs.. so post your 'worst PC game' nomination below, and make the subject the name of the game. I'd just love to see what people think sucks. I can imagine that Daikatana will be a popular choice.

    My nomination is Street Fighter 2 from the early 90s. SF2 was excellent on the arcades and good on the SNES, but the PC port was dire. It was unresponsive, the graphics blew, and it was riddled with bugs. I also nominate any of those 'ultra realistic graphics, but extremely crappy physics/gameplay/sound/handling' driving games of the mid 90s too.

    (P.S. That Custer's Revenge game is hilarious.)

    1. Re:Post your worst PC game nomination here. by (H)elix1 · · Score: 2

      I thought the PC port was pretty solid. My controller was the real prob... oh, wait... nevermind (grin)

    2. Re:Post your worst PC game nomination here. by nomadic · · Score: 2

      I had a PC Junior when all my friends had commodores. Most of you have no conceivable idea how bad the arcade ports were for PCs in those days. CGA graphics, and no real sprites so everything felt horrible. Flickering cyan pixellated lumps lurching across the screen, ahhh the memories are burning my brain...

    3. Re:Post your worst PC game nomination here. by British · · Score: 2

      Did you ever try The Terminator for PC when it came out?

      Horrid attempt at a 1st person shooter, but with no depth. Sarah Connor(You could play sarah or the Terminator) looked literally like a paper doll.

      As for T2, Ocean made that game for the PC. It was a bunch of horrid mini-games.

    4. Re:Post your worst PC game nomination here. by Yunzil · · Score: 2

      Grand Theft Auto 3 - Example of how a game can suck based purely on the performance of the engine. Crashed repeatedly, incredibly slow performance when it did work, an example of an excellent console game ruined when ported over to the PC.

      Wouldn't work under 98SE until I installed the 1.1 patch. Runs fine without the patch on XP. Ran flawlessly with smooth graphics after that. I think it's an example of a console game made a lot better when ported over to the PC.

      Oh, and I think this is obligatory: Get a real computer! ;)

  18. Who cares? by sevensharpnine · · Score: 5, Insightful

    Does anyone really care what Gamespy thinks? I can't help but laugh when I see these articles. Their website has become nothing more than a playground for hive-minded children looking to find this weeks new "cool" words and get fed advertisement driven "content" on the game industry. Their webmasters have a collective gaming experience on par with what you could find at and local Wal-Mart's nintendo kiosks. Check the insightful gameplay guides/tips of any planet site. PlanetQuake and PlanetWarcraft are prime examples; they're both full of laughable advice.

    Furthermore, their bullying and underhanded tactics towards the entire industry is damaging everyone (try to use a game finding tool other than Gamespy -- the alternatives don't support as many games, thanks to "exclusive content"). Their entire site, as defined by virtually every hardcore gamer I know, is a complete joke. There are many interesting websites out there dealing with games. Please quit linking to the worst one.

    --
    "God is a comedian playing to an audience too afraid to laugh." -Voltaire
    1. Re:Who cares? by image · · Score: 2

      > There are many interesting websites out there dealing with games. Please quit linking to the worst one.

      Which ones do you recommend? I'm tired of GameSpy and GameSpot (now that it's mostly pay) as well...

    2. Re:Who cares? by Gutboy_Barrelhouse · · Score: 5, Funny
      Their website has become nothing more than a playground for hive-minded children...

      And you're ranting about this on Slashdot?

    3. Re:Who cares? by sevensharpnine · · Score: 4, Informative

      If you're looking for general interest sites, a few to check out would be: Shacknews -- www.shacknews.com and Blue's News -- www.bluesnews.com and maybe even the Adrenaline Vault -- www.avault.com and Thresh's FiringSquad -- www.firingsquad.com. While these sites aren't perfect, they aren't nearly as bad as Gamespy and Gamespot.

      Better yet are actual fan sites for games you're interested in. A good way to find some is to check the game's official page for a list of fan sites or simply talk to other players. To show you what happens when real gamers put together web sites...

      Warcraft III: (Excellent replays)
      www.theinclan.com

      Counter-Strike: (Replays and configs)
      www.sogamed.com

      Quake: (News)
      www.quake3stuff.com

      --
      "God is a comedian playing to an audience too afraid to laugh." -Voltaire
    4. Re:Who cares? by macrom · · Score: 3, Informative

      try to use a game finding tool other than Gamespy -- the alternatives don't support as many games, thanks to "exclusive content"

      Try The All-Seeing Eye. It's a great way to see all of the servers out there, assuming that the game you want to play has a master server that enumerates all of the hosts. Windows-only, as far as I know.

    5. Re:Who cares? by sevensharpnine · · Score: 2

      That's exactly what I'm talking about. With Pingtool dead (AFAIK) this is the only real alternative to Gamespy. But with exclusive Gamespy "partnerships", the game devs won't make an Eye-friendly master server configuration. It is entire possible to make a server that properly lists all hosts but makes it available to Gamespy only. America's Army (as only one example) initially did this. This behaviour is unfortunately going to continue.

      --
      "God is a comedian playing to an audience too afraid to laugh." -Voltaire
    6. Re:Who cares? by Hi_2k · · Score: 2, Insightful

      Gamespy Arcade Sucks. No bones about it. and most of their stuff sucks too. But ANYTHING even partialy written by fargo is great. He's a vet to the gaming industry too, ever play the Oh so Wonderful Fallout 1&2?

      --
      When life gives you crap, Make Crapade.
      Sluggy Freelance.
  19. Why Does GameSpy Always Do This? by CBNobi · · Score: 2

    Many of their lists, while nostalgic, is always the "Top 10 Games Released Before the Invention of the Light Bulb".

    There's plenty of miserable games in recent years - Daikatana, anyone?

  20. Code Name Viper by Mike+Schiraldi · · Score: 2

    How about Code Name Viper? This game was absolutely unplayable, due to difficulty. Imagine Contra, except every time you get shot, you have to start the level over. And you can't do the trick with 30 lives.

    I could never even get past the first few screens, and i'm pretty good at stuff. Even after i used the Game Genie to become invincible, it was still an extremely difficult game.

  21. Hello? by PaddyM · · Score: 2

    Are we going to have a new story every time Gamespy comes out with a new top 10 list? They have one every week. Let's give it a rest.

  22. Shameful name of a game... Pucman. by dagg · · Score: 2

    I thought this article was going to be about shameful "names" of video games. That's what the description led me to believe. I immediately thought of "Pucman". "Pucman" was "Pacman"s original title. Some clever American exec's figured out that it would be too easy for vandal's to scribble out part of the "P" for hilarious results. That would'a been the most shameful video game title of all time.

    --
    Sex - Find It
  23. 2600 Pac Man by wideBlueSkies · · Score: 5, Interesting

    Every kid I knew in the 7th and 8th grade was excited about the prospect of playing Pac Man at home. No more trips to the arcade. No more standing in line. No more scrounging for quarters. Everything was going to be right with the world.

    On the day of the game's release, there were lines at the electronics stores, lines at Sears, lines at K-Mart, lines everywhere that sold 2600 stuff. Some places had given out lottery bracelets (like they do at ticketmasters). But there were lines anyway. All these people were waiting to bring the magic of Pac Man home with them.

    Then the game came home. What a horrible, horrible dissapointment it was. Ugh. I think that was the beginning of the end for Atari. They pissed off a lot of kids (and parents) with that piece of crap.

    This was also about the time that the TRaSh 80 was out, along with the Commodore and Vic machines (I think). Anyway, some of us started getting interested in computer based games after the Pac man debacle. Shortly after that, a number of us left our 2600's behind for the promise of real computers.

    Personally, I haven't had a new game console since the 2600. Not because of the Pac Man mess though. I don't see the point of having a dedicated, fixed hardware game platform. A PC does so much more, and the games are generally better than those available on a console.

    --
    Huh?
    1. Re:2600 Pac Man by wideBlueSkies · · Score: 2, Interesting

      One more thing. I can still hear that boing sound that Pac Man made in my head.

      The first time I played the game, I expected to hear CHOMP CHOMP CHOMP Instead I heard that BOING BOING BOING.

      The sound was part of what killed that game for me. I understood that the graphics wouldn't be 'exactly' the same as the arcade because of the screen format and the 4k memory limit.

      Don't get me wrong, after about 30 seconds the true suck factor of the graphics became apparent. Combined with the lousy sounds, I immediately labeled the game a loser.

      I didn't get past the first level. I swapped in Adventure, and went looking for Warren's magic dot.

      --
      Huh?
    2. Re:2600 Pac Man by WCMI92 · · Score: 2

      "hen the game came home. What a horrible, horrible dissapointment it was. Ugh. I think that was the beginning of the end for Atari. They pissed off a lot of kids (and parents) with that piece of crap.

      This was also about the time that the TRaSh 80 was out, along with the Commodore and Vic machines (I think). Anyway, some of us started getting interested in computer based games after the Pac man debacle. Shortly after that, a number of us left our 2600's behind for the promise of real computers."

      Ditto. I had the 2600... The Pac-Man fiasco made me want my first computer, a VIC-20. Followed by a C-64 and a C-128, followed by PC's.

      "Personally, I haven't had a new game console since the 2600. Not because of the Pac Man mess though. I don't see the point of having a dedicated, fixed hardware game platform. A PC does so much more, and the games are generally better than those available on a console."

      I have owned only ONE other console since the 2600, that being the Sega Genesis.

      I've seen nothing since to make me buy another console, though the PS/2 is tempting thanks to the lack of a PC release for GTA: Vice City...

      --
      Corporatism != Free Market
    3. Re:2600 Pac Man by alfaiomega · · Score: 2

      Personally, I haven't had a new game console since the 2600.

      I think you may have gone too far with your science fiction computer gamer imagination, Mr. wideBlueSkies (if that is your real name). Oh, wait...

      --

      root@aio:~# nmap -sX -iR -p1- # Ho, ho, ho! Merry Xmas, everyone!

    4. Re:2600 Pac Man by Babbster · · Score: 2
      I've seen nothing since to make me buy another console, though the PS/2 is tempting thanks to the lack of a PC release for GTA: Vice City...

      If you mean that you need it now, then I understand. If you mean that there is no PC version in the works, I think you might be mistaken. As far as I know, the exclusivity agreement with Sony only covers console releases, and I believe that a PC version will be out in 2003 - if I had to guess, probably in the spring.

      There were rumors swirling about a possible January release, queries about which have been met with the standard "no comment." However, the last thing I read here gave a quote from Take 2 telling them to check back with them after Christmas.

      In short, barring actual negative statements to the contrary from Take 2/Rockstar, I think that a PC version of Vice City in 2003 is very probable - remember, Sony sells PCs too. :)

    5. Re:2600 Pac Man by ClosedSource · · Score: 5, Interesting

      There were technical reasons why the graphics were so bad. If you want to have a game like Pac Man look good on the 2600, you have to insure that only one ghost appears in the same horizontal scan lines as the Pac Man. That's because there are only 2 "high resolution" players (objects) available in a single scan line.

      In order to preserve the Pac Man gameplay, Atari didn't follow that rule and had to multiplex the players. Thus the anoying blinking.

      One of the reasons that games from Activision had much better graphics, was because their games were designed around the limitations of the 2600.

    6. Re:2600 Pac Man by Anonymous Coward · · Score: 2, Insightful

      Yes but no. You're right about having only 2 sprites, but the programmer was stupid about doing the multiplex. Your eye can barely see 50% multiplex (1/30th of a second), and most people won't really be bothered too much by it. If I remember, the Pac-Man flicker was from a 25% multiplex. See the Ms Pac-Man game where we got the Ms Pac-Man figure, the ghosts, and the bouncing fruit all on the screen with a lot less flicker.

  24. Crazy Ivan by rfsayre · · Score: 2

    It was this Robotech type FPS for PSX, where you play the role of Ivan. All I remember are barren hills with occasional enemies. What makes Ivan so crazy, you ask? Well, every now and then, he (you) goes "crazy," and all the controls are reversed!

  25. Most games written in Europe..... by cbuskirk · · Score: 2

    I am not trying to flame here, but I used to work for a video game publisher, European produced games were the buggiest POS's ever. This is not because the programmers sucked, but rather the will put any game on to the shelf without the most cursory QA.

    I asked the QA lead for one such title how long it would be for release, because the game looked pretty cool and I wanted to play it. He told me 4 months, it took 6 months before the game was bug free enough to release. This is after it had been on the shelf in the UK.

    Of course Sony Europe is not much better. Sony USA will not let you release any PS2 title unless you are a Squaresoft, EA, or your new game is better than the previous best game out there. We had a great racing title finnished (4 months after Sony Europe had approved it with it's myriad of bugs) and Sony USA wold not let us publish it because it was not as good as GT3. All was not lost however Microsoft will let anything out for XBox.

  26. Re:My list of crap PC games by the_real_tigga · · Score: 2

    Oh yeah.
    And he even threw in a microsoft program.

    You know. slashdot. crap. microsoft. get it?

    --
    my .sig is better than yours.
  27. Ok, Nominate Newer PC Games by jafiwam · · Score: 2, Interesting

    The list was interesting.

    Though I am wondering why they could not have a special mention slot for "Extreme PaintBrawl". The damn thing just didn't work, the printed cover was pretty though.

    I had a Apple II version of that Pitfall game, it was called "Montazuma's Revenge" but the graphics were the same. We loved the levels and my dad thought the title was just hilarious. (Slang term for having "the runs".)

    1. Re:Ok, Nominate Newer PC Games by Emil+Brink · · Score: 2

      It's actually "Montezuma's Revenge", and the title is kind of funny. Not that I got the joke way back then, I remember playing it on my C128 in C64-mode, and copying each room down on graph paper for some reason. More information about the C64 version is here.

      --
      main(O){10<putchar(4^--O?77-(15&5128 >>4*O):10)&&main(2+O);}
  28. Re:Most Politically Incorrect == Worst? by CaptainSuperBoy · · Score: 3, Funny

    No, it was actually an awful game. Download an emulator and the ROM if you want to check it out. If you don't, you're not missing much. You just move custer right, making sure not to get hit with arrows. Then you rape the woman. Repeat.

    It really was that bad, and that's not even counting the shamefulness of the Indian-raping.

  29. This is a bad concept with terrible execution. by intermodal · · Score: 2, Interesting

    The problem is, some of the most shameful and horrible games ever made were never released widely, much less heard of by the unwashed masses. In the days when shareware was common and copying was the best available method of distribution, and when programming was a hobby and not strictly a profession for most gamemakers, countless horrors and abominations were spawned which have since been deleted and/or forgotten completely, save for in that special, wonderful, (actually is) floppy disk which they no longer have a drive to read it with underneath the creator's paper stack somewhere near his computer, which he stares at nostalgically when he's depressed. That is where the real shameful games come in.

    --
    In SOVIET RUSSIA... erm...NSA AMERICA, the Internet logs onto YOU!
  30. But really, by c0dedude · · Score: 2

    If the game's called Impossible Mission, it better damn well be impossible! It's like the gag game of pong I made a few years ago and sent to my relitives. The computer ALWAYS can move faster than the ball, and it accelerates, so it seems like you can beat it, but it's rigged so you can't. I thought it was funny.

    --
    Since when has this country used intellectual elite as a pejorative term?
  31. Daikatana by CaptainSuperBoy · · Score: 2

    That is all.

  32. Nice list, but should have stuck to flaws by Qzukk · · Score: 2, Insightful

    Really, just because a game sucked or was a bad idea didn't make it flawed. Now, the Elder Scrolls games (not the most recent one, it was only slightly buggy, and then only in the "usual" ways) were *seriously* flawed. I decided not to buy ES2 when I fired up the Elder Scrolls II demo, and immediately fell through the floor into a dark place where I could not move.

    Custer's Revenge might have been a very bad idea, but it played exactly how its creators intended.

    --
    If I have been able to see further than others, it is because I bought a pair of binoculars.
    1. Re:Nice list, but should have stuck to flaws by Chris+Mattern · · Score: 2

      > I decided not to buy ES2 when I fired up the Elder Scrolls II demo, and immediately fell
      > through the floor into a dark place where I could not move.

      Geez, the worst thing that ever happened to me was my computer crashing.

      Chris Mattern

  33. DoD by SHEENmaster · · Score: 2

    Did DoD let the computer keep swinging at your over and over while the letters you typed 30 seconds ago appear one by one on the screen?

    k
    (several animations of you getting hit)
    ki
    (several animations of you getting hit)
    kil
    (several animations of you getting hit)
    kill
    (several animations of you getting hit)
    you swing (several animations of you getting hit)
    you miss

    --
    You can't judge a book by the way it wears its hair.
  34. What's with all the ET hating? by Flakeloaf · · Score: 2

    gameplay consisted mainly of E.T. falling into an endless series of pits, and the game was much too frustrating for the young kids for whom it was intended

    Really, this game wasn't so bad! Honestly, this isn't sarcasm here. I actually enjoyed this game. With Difficulty setting B it was bastardly hard to grab all 3 pieces, find the call zone and get the hell outta there before the FBI showed up.

    So exactly what's so hard about looking inside every hole for a piece of the puzzle?

    --

    Am I the only one who heard Roxette to sing "I'm gonna get blitzed for some sex"?

  35. Re:my vote for worst game ever by freeweed · · Score: 2

    Quake would run on a 486.

    Yeah, at about the same framerate that Doom3 will run on my celeron 433. Hint: it's at the low end of the single digits.

    I had virtually the high end 486 (dx4-100, 32mb ram), and I never could get anything remotely close to viewable, let alone playable. I think I maxed it out at 5 fps once, by sitting in a corner.

    --
    Endless arguments over trivial contradictions in books written by ignorant savages to explain thunder in the dark.
  36. Flawed? Or Just Dissapointing. by Gumshoe · · Score: 2

    The Donkey Kong and Pacman games weren't flawed in any meaningful sense of the word, they just weren't precise clones of the arcade originals. What in God's name was the reviewer expecting? Does he think that the 2600 and Intellivision had some secret chip that the developers could invoke when the world was in peril from dodgy arcade conversions? Considering the disparity between arcade and console hardware, I thought both titles were "good enough".

    1. Re:Flawed? Or Just Dissapointing. by Babbster · · Score: 2
      As the reviewer pointed out, Coleco had a good version of Donkey Kong on their system which would make it seem like they could have done much better than they did for the other consoles. The fact that they did such stupid things as making Donkey Kong green (!!) does make it appear that they were actively trying to hose the competing systems. There have been a lot of bad games, and which ones make a top 10 list is obviously a judgement call - I don't have any problem with that particular judgement.

      Even I, despite being an avid 2600 player at the time, asked my parents for a Colecovision many, many times just because I wanted to play a good version of Donkey Kong - they wisely bought me a Commodore 64 instead.

  37. I saw something similar to this by staticdaze · · Score: 5, Informative

    Seanbaby.com - EGM's Crapstravaganza: The 20 Worst Games of All Time He has a few of the same titles (ET, Superman 64, and Custer's revenge), and, in my opinion, has much funnier reviews. I really enjoyed it, this is just for if anybody else cares for a second list like this.

  38. A worse version of Super Pitfall exists! by vistic · · Score: 3, Interesting

    I noticed that the NES version of Super Pitfall is on the list way up at number two. Yet a worse version exists, sadly....

    And that would be the version that was released for the Tandy Color Computer 3. I never played the NES version but I do own still the CoCo version. I imagine it has all the bad gameplay of the NES version. But I can't imagine the NES version playing as sluggishly as the CoCo version. I mean this game runs slooooooooooow.

    (I liked 2600 PacMan)

  39. blah by TheOnlyCoolTim · · Score: 2

    Games produced in Europe have about the same violence as American games. One example: Serious Sam - it has *MORE* violence than the average shooter.

    Tim

    --
    Omnia vestra castrorum habetur nobis.
  40. Pacman was da bomb! Swordquest Earthworld sucked! by tstoneman · · Score: 2, Interesting

    My dad brought me back Pac-man for the 2600 when he went on a business trip back in the 80's.

    I admit I was a bit disappointed because it didn't look exactly like the arcade game, but you know what? I still liked that game a lot. I was like 10, but even then I knew that the 2600 wasn't supposed to be exactly like the arcade, and it was good enough for me. I mean, come on... I played games like Combat and Starship, and that was fun enough back then. There are plenty of other games that were much worse than that.

    ET (as was mentioned) and Raiders of the Lost Ark was much much worse.

    The worse game of all time: Swordquest Earthworld. From the advertisements in the comic books, it looked awesome! The graphics looked great. Only, once I got it, I had no friggin' idea of how to play the game. The original cartridge came with a comic book that was more interesting than the game.

    I never figured out what the point of the game was, and it was so annoying. Being a kid, I kept trying to figure it out, burning hours and hours on that thing. Once, only once did I ever get to level 2, and I had no idea what I did to get to level 2. It sure as hell wasn't from completing all those "tasks" in those rooms.

  41. A pretty arbitrary list by tc · · Score: 5, Interesting
    Does seem to be a somewhat arbitrary list, with a puzzling bias for games on very old systems. Sure, Custer's Revenge is clearly a shameful heap of junk, but some of the other choices seem arbitrary. Impossible Mission on the 2600 is not the only game to have shipped that was inadvertently impossible to beat, and as the article notes, it was otherwise a decent product.

    Plus, how can anyone leave Trespasser off the list of worst gaming travesties? Not only was the game monumentally awful, but it was also accompanied by such stomach churningly over-the-top hype from Seamus "Media Whore" Blackley, that the resulting derision meant that he later felt compelled to 'redeem' himself by attempting to take credit for the Xbox.

    1. Re:A pretty arbitrary list by tc · · Score: 2

      The headline for the GameSpy article was "Top Ten Shameful Games". It's also worth noting that within the industry, a game is also referred to as a 'title'. The terms are used almost interchangeably. I've also heard it used by console vendors to refer to any product that runs on their platform (in the hope, I assume, that someday a few of the 'titles' might not be games).

  42. Gamespy's Top 10 "Top Ten Lists" List... by NoMoreNicksLeft · · Score: 2

    But to answer your question, yes.

  43. Re:Come on, ET was the most shameful game ever! by mustangdavis · · Score: 2
    I would much rather have played an impossible to win Impossible Mission than the hours I suffered trying to make sense of ET.


    C'mon, back in those days, what else were you going to do, play more pitt fall or missle command?
  44. Re:Not according to this site by wass · · Score: 2
    I unfortunately spent many hours in 1st and 2nd grade playing Atari pacman. The thing I hated most was that all of the fruits (cherry, pretzel, key) were replaced by an unknown rectangle (actually two concentric rectangles of different shades of brown).

    My friends and I used to joke around that it was a Bonker (remember Bonkers candy? "Bonker's Bonks you Out!" was kind of like that, two concentric candy flavors).

    --

    make world, not war

  45. Slot machine games by angle_slam · · Score: 4, Funny

    I can't believe they didn't include any slot machine "simulators." In a real casino, the only joy you get from slot machines is the chance to actually win money. Yet the computerized version gets rid of that, so you are stuck hitting the "spin reels" button over and over again, while occassionally "winning" credits. What a pointless waste of time!

  46. now my artical by Vodak · · Score: 2, Flamebait

    I found this article the dumbest thing ever written to create web content. The people who came up with the article should be beaten with canes. Sure the games they complained about were bad, but damn their arguments for the thing sounded like they came from a 13 year old. By placing a controller into the list of worst games made any merit to the article null and void. I believe that I am now a dumber human being by reading this.

  47. Super Pitfall for NES by wass · · Score: 2
    Has anybody actually WON the super pitfall for NES? It seemed like a game designed by somebody on a bad acid trip, it was really bizarre and random, without much of a semblence to 'order' that alot of other games had.

    There were too many unknown weirdness factors with this game that luckily I didn't spend TOO much time with it...

    --

    make world, not war

    1. Re:Super Pitfall for NES by Triv · · Score: 2

      I came awfully close, but my dad actually DID beat it. He STILL holds that over my head. :)

      Triv

  48. Outpost wasn't such a travesty. by TheOnlyCoolTim · · Score: 2

    It was alright. Not the best game ever, but decent. The biggest flaw of the game for me was that after your colony got big and stable turns took forever to process.

    Tim

    --
    Omnia vestra castrorum habetur nobis.
  49. Donkey Kong Engrish by rigmort · · Score: 4, Interesting
    In The First Quarter, a history of video games, Steven L. Kent claims that the Japanese version translated to "Stubborn Gorilla"; for lack of a better word for stubborn, the word Donkey was used.

    Thes rest, as they say, is history...

    1. Re:Donkey Kong Engrish by rigmort · · Score: 5, Informative
      I just dug out my copy of The First Quarter. As Steven Kent puts it:

      "Because of his desire to penetrate the American market, [Shigeru] Yamauchi wanted the game to have an English name. Since Miyamoto spoke only a little English, he used a Japanese-English dictionary to find the correct words for the title. He wanted to name the game after the ape -- "Stubborn Gorilla." Looking throught the dictionary, Miyamoto selected the word Donkey as a synonym for stubborn and the word Kong for gorilla."

      Another interesting tidbit from the book:

      "Before Namco showed Pac-Man to Midway, one change was made to the game. Pac-Man was originally named Puck-Man, a reference to the puck-like shape of the main character. [Masaya] Nakamura worried about American vandals changing the "P" to an "F." To prevent any such occurence, he changed the name of the game."

      "So when you're there in class, learning `his story' Learn a little of your story, the real story" -- Boogie Down Productions, "Part Time Sucker"

  50. EXTREME SkiFree by SHEENmaster · · Score: 2

    It's a parody.....

    --
    You can't judge a book by the way it wears its hair.
  51. Re:Pacman was da bomb! Swordquest Earthworld sucke by Rudeboy777 · · Score: 2

    Hey, does anyone have a walkthrough for Swordquest: Earthworld? Basically you had to experiment by carrying different items into different coloured rooms and hope you stumbled onto the right combination (there were about 100,000 possible combinations IIRC). Thinking back to that game, it would be cool to finally finish it almost 20 years later - the most clues I ever found was 2 out of (I believe) 12.

    Yes this was a brutal game, but I kind of liked the challenege that was like Frogger where you had to jump on logs to get to the top of the screen

    --

    From hell's heart I fstab at /dev/hdc

  52. Ultima IX by theefer · · Score: 2

    I never managed to install this game (not cracked, the original CD) on any of my PCs (3 so far), and I have heard of people running it who told me it was the buggiest thing ever done, though the game was (supposed to be) really nice.

    Ultima IX really ought to figure on the list.

    --
    theefer
    1. Re:Ultima IX by scrytch · · Score: 2

      Ultima IX, what a tragedy. Beautiful wonderful music, second only to Total Annihilation's bombastic score. That's where anything good I could say about it stops.

      While Ultima has never been great at the continuity thing (it always starts with you the Avatar in the mundane world, goofing off at your computer or watching TV because that's a better place to be than immortal in a place where you wield awesome power and are worshipped as the savior of the land, but hey each to his own) Ultima IX completely destroyed what had been a seamless timeline with the Guardian Saga. It would have been simple, just don't have the damn avatar go home.

      Lord British sends you off on your quest to save britannia from the ultimate evil that threatens its very existence like he was asking you to go fetch him a sixpack and some funyuns from the 7-11. The voice acting is wretchedly bad bad bad.

      So once you get it onto a computer that will actually deign to run it, the game itself is awful. Tip: to speed through this lame game, cast the circle zero "stone" spell over and over, and just mow down machine-gun-style every monster that gets in your way.

      --
      I've finally had it: until slashdot gets article moderation, I am not coming back.
  53. Re:Frank Herbert's Dune by jea6 · · Score: 2
    --

    sarchasm: The gulf between the author of sarcastic wit and the person who doesn't get it.
  54. Re:Not according to this site by Abcd1234 · · Score: 2

    Actually, they've started making Bonkers again. It's not nearly as good as I remember, though. ;)

  55. They left out the arcade one by TerryAtWork · · Score: 4, Funny

    I think called Jungle Lad where he gets captured by 8 bit block jungle natives who are, to give no offence to anyone, GREEN.

    I remember thinking 'He's been captured by the Booger Tribe..."

    --
    It's Christmas everyday with BitTorrent.
  56. What they don't tell you... by Nindalf · · Score: 5, Informative

    It's not just offensive, it's unplayably bad.

    The entire gameplay is on that one screen, moving toward the woman while dodging arrows. The arrows fall in a random, unpredictable, unlearnable pattern. They often appear in volleys that cover too much area for it to be possible to avoid them.

    All in all, the perfect choice for the worst game ever.

    1. Re:What they don't tell you... by Simon+Brooke · · Score: 3, Funny
      The entire gameplay is on that one screen, moving toward the woman while dodging arrows. The arrows fall in a random, unpredictable, unlearnable pattern.

      OK, OK, OK. . .

      Can anyone think of anything more seriously uncool than admitting you've played that game long enough to work that out?

      --
      I'm old enough to remember when discussions on Slashdot were well informed.
    2. Re:What they don't tell you... by WNight · · Score: 2

      I'm sure every war has a few sickos who do stuff like that, but I hadn't heard it was common practice.

      Got a link to some evidence?

  57. NES game... by Junior+J.+Junior+III · · Score: 2

    Breakthru. Seriously sucks. Play it and see.

    --
    You see? You see? Your stupid minds! Stupid! Stupid!
  58. Did anyone here ever play Spyhunter? by nemesisj · · Score: 2

    This might be off topic, but man, spyhunter was the coolest game ever. It had sucky graphics, but damn was it so much fun.

  59. F-15 Strike Eagle? by Anonvmous+Coward · · Score: 4, Funny

    Anybody remember F-15 Strike Eagle for the Atari 800 series? Not only did it have an embarrasingly slow frame-rate, but you could land your plane upside-down!

  60. 2600 Pacman & Space Invaders could've been bet by dmaxwell · · Score: 4, Interesting

    Some 2600 Roms have been hacked by people who I suppose wanted to expunge some bad memories. Ms. Pacman for the 2600 wasn't at all bad and somebody hacked it into a fairly arcade-faithful Pacman. Since Ms. Pacman was decent to start with, the hacker limited it to one maze that is a good approximation of arcade Pacman's maze. The prizes were fixed in place below the ghosthouse and edited to match arcade Pacman's prizes. Go to Atari Age and check it out.

    Several credible jobs were done on reforming space invaders. There is no reason why 2600 Space Invaders couldn't have been more accurate as this proves.

    Oh well, anyone who played games in the early eighties knew that crap was rushed out the door. Most of us bought it anyway. Me too. Suckers....

  61. Re:Most Politically Incorrect == Worst? by Brymouse · · Score: 2, Funny
    Any chance we will find out that it was written by friends of Trent Lott
    How dare you acuse Mr. Lott of being anti-Native American!
    He only hates niggers, kikes, wops and greasers!


    With apoligys to R.Lee Ermey. :-)
  62. What about MS Space Cadet? by mikael · · Score: 2

    Hello?

    Haven't you tried the wonderful flipper that was bundled with Windows 95? Space Cadet, a game devoid of all similarities compared to a regular pinball game.

    --
    Vintage computer adverts: http://www.vintageadbrowser.com/computers-and-software-ads
  63. Combat saved the 2600 by The+Tyro · · Score: 2

    That tank game was great. The variation in levels, the obstacles... I particularly dug bouncing tank shells off the walls.

    However, I have to say the funniest thing was when you could occasionally take advantage of a game bug, and teleport yourself to the opposite side of the screen. This was accomplished by running your tank into a wall or corner enough that the game got confused, and "wrapped" you to the opposite corner or wall.

    My brother never mastered that trick, which I often used to great effect against him. Yeah, it was a cheat/hack... but when you're a kid in my house, winning was way more important than playing fair.

    And honestly, it's not that winning was so freaking important... it's that losing was so incredibly painful. Really... having to hear your brother brag about it and rub your nose in it for days and days... Yeah, OK... so I'm a cheating rat... At least I didn't stuff it in his face when I won.

    --
    Even if a man chops off your hand with a sword, you still have two nice, sharp bones to stick in his eyes.
  64. Outpost? Daikatana? by AsmordeanX · · Score: 2, Funny

    Not a PC game on there but surely there have been some real foul ones released on the PC. Outpost sucked up almost a week of my time in a search for something that resembled fun. I finally gave up and suckered someone into buying it from me. Diakatana - I borrowed this from the sucker that bought Outpost. It should have been renamed 'Slap your head as your computer allies go get killed again'

  65. Almost.... by sevensharpnine · · Score: 2

    I like the All-Seeing Eye too, and use it quite frequently. But it doesn't support all the games Gamespy does. And it takes time to support newer games, where Gamespy and their "parteners" get a jump on it. Electronic Arts is now going to use Gamespy for their games. Press release here: http://www.gamespyindustries.com/press/releases/20 02-november-eamla.shtml.

    I wouldn't be surprised to see Gamespy end up being the only way to play EA games in the near future. The All-Seeing Eye developers have managed to keep up this far with most of the big-name titles, but with their program growing in popularity I think this is a recognition of a threat.

    --
    "God is a comedian playing to an audience too afraid to laugh." -Voltaire
  66. Battlezone by Cyno01 · · Score: 2

    Original Battlezone, nothing but green lines of polygons. Great game.

    --
    "Sic Semper Tyrannosaurus Rex."
  67. Monsters / Ghosts by Brian+Kendig · · Score: 2

    One of the worst travesties of the Atari 2600 Pac-Man is that it turned the monsters into ghosts!

    The enemies in the original Pac-Man are monsters... but they flickered so much in the Atari 2600 version that Atari decided to call them 'ghosts' instead. And then the Pac-Man cartoon TV show decided to call them ghost-monsters, and so the pathetic 2600 cartridge caused an entire generation to be confused about exactly what's chasing poor Pac. ;-)

  68. Re:Most Politically Incorrect == Worst? by robbyjo · · Score: 2

    Well, after playing this game and meet your friend saying "36? In a row?"...

    ROFL... Oh God... The developers of this game must have been in the confession chamber now after seeing their game being publicized in Slashdot....

    --

    --
    Error 500: Internal sig error
  69. What about games released for Timex/Sinclair 1000? by alchemist68 · · Score: 4, Interesting

    They didn't mention Frogger and Flight Simulator for the Timex/Sinclair 1000 / Sinclair ZX81! Unngh! Man oh man did I hate loading in those games from cassette, hoping the input level wasn't too low or too high, otherwise I wasted 15 minutes attempting to load the programs. Then there was that aweful monocolor BLACK and WHITE ONLY graphics, the membrane keyboard that was SMALLER than my hand, the 4 Megehurts Zilog Z80A. And you couldn't pound on the keyboard too hard during game play, you'd dislodge the 16K RAM Pack from the back expansion port, killing your game, and wasting another 15 minutes loading it back in from cassette. Ah...the good'ol glory days of computing I will tell to my grandchildren.

  70. Should be modern games by AxelTorvalds · · Score: 2
    This would be interesting and useful if it were modern games. I can go to Costco or game shops and there are hundreds of PS/2 games, most I've never heard of. I've wondered, why not buy 2 or 3 of those $15-20 games instead of a brand spankin' new game that I know kicks butt?

    I don't know, I guess I buy in to the hype and buy the known winner (GTA3, VC, MGS2, FFX, etc) instead of taking the shot on that Mosquito game or some of the other lesser known titles. I know there are really crappy games being made right now. List those so I can avoid them.

  71. Re:Pacman was da bomb! Swordquest Earthworld sucke by Babbster · · Score: 2
    You've hit on my pick for the worst 2600 game. I, too, got Swordquest (via a request to the grandparents) and it was just awful. I can't tell you the number of hours I spent trying to get anything at all interesting to happen, only to retreat in frustration to the comfort of my grandma's comic book collection.

    It was particularly sad that the game was so awful since they had "promised" that there would be more Swordquest "action" to be had. By the time I put that game away for the last time, I was praying they wouldn't release another...mainly because I would probably have still gotten it and tried to enjoy it. I was such a sucker.

  72. Re:PACMAN?!?!?!? by phillymjs · · Score: 2

    Dude, you are completely in denial.

    If measured by the fact that, "Hey, it's 198x and I'm sitting in my HOUSE playing Pac-Man!", then yeah, it was cool.

    But face the reality: It was a blocky, flickery, badly-done piece of shit. I mean, come on! No matter what direction he's traveling in, Pac Man's mouth always points in the SAME direction? What kind of cheesy shit is that?

    Atari put the absolute minimum of effort into producing it, because they knew that the game would be a huge seller just because of the name. I have Pac Man in my collection of 2600 carts, but only for reasons of nostalgia. When I want to play a fun game on my 2600, I pull out the titles Activision produced.

    If you want to play a quality home version of Pac Man, hunt down a copy of the ColecoVision version. I bought one at a classic game convention last year. I'm not sure if it was an unreleased prototype, a bootleg copy of a finished game that was just never released, or an 'original' recently programmed by a classic game fan who just wanted to play Pac Man on the ColecoVision. Anyway, it's great-- plays and sounds like the arcade game, and even has intermissions IIRC.

    ~Philly

  73. Re:my vote for worst game ever by _Pablo · · Score: 2, Informative

    Efficient code doesn't mean that you can code anything to run at 72fps on last years hardware - it means that what you program performs it's task by consuming the least number of resources! And that's certainly what Quake did!

    Simply because an engine which featured true, arbitrary 6 DOF 3D together with perspective correct texture mapping and shadow map lighting (unprecedented as far as I recall) didn't run fast on a 486 doesn't mean it is inefficient.

    But then I do remember my Pentium 100 (substantially less than $4000) running qtest the full game brilliantly - not at 640x480 admittedly, but then again, like most games at the time, you ran it in a lower resolution - but once you got a Voodoo card and GLQuake...well 640x480 was super smooth.

    PS. Do you also have no tolerance for correct spelling? Efficiant lol!

    --
    $2B OR NOT $2B = $FF
  74. So little substance not even content can escape! by Mulletproof · · Score: 2

    "I scoured the Internet to see which title most frequently appeared next to the phrase "worst game ever."

    So these aren't actually Gamespy's top ten worst games, they're everybody elses based on a search engine hit. A lot of thought went into this one, yep uh-huh.

    --
    You need a FREE iPod Nano
  75. Hunt the Wumpus for the TI-99/4 and TI-99/4A by BigBlockMopar · · Score: 5, Funny

    But why all the "worst games" lists?

    The usual hype. But I was surprised by the lack of one hugely important game:

    Hunt the Wumpus.

    Hunt the Wumpus was apparently an old Unix text-based RPG, which Texas Instruments brought to life on their under-rated but massively overbuilt TI-99/4A home computer in 1980 or so.

    The TI-99/4A (and its rare older brother, the TI-99/4) had a 16 bit TMS9900 processor chip (in 1979 and 1981, boys and girls!), a kick-butt video chip (the TMS9918) which had 32 sprites and a video overlay feature. But Texas Instruments, a company which is/was making more chips than Frito-Lay, hobbled the machine by using the video chip's RAM as the console's main memory, bottlenecking the expanded memory down to 8 bits, and creating the single slowest BASIC interpreter ever designed by having it interpreted TWICE (from BASIC to GPL - "Graphics Programming Language" - then to machine language).

    With this nasty kludge, they released a graphical version of Hunt The Wumpus. Horrible sound effects, and game play which made you feel like you were drunk and on LSD. Oh, and attempting to add graphics to an old text-only game is doomed to fail, don't even attempt it.

    --
    Fire and Meat. Yummy.
    1. Re:Hunt the Wumpus for the TI-99/4 and TI-99/4A by dandelion_wine · · Score: 5, Funny

      Omg. OMG. Hunt the Wumpus.

      My mind is actually reeling. HOW THE FUCK COULD YOU DO THIS TO ME??! You know how long it's taken me to forget that? And -- uhhh -- the sound it makes when you incorrectly guess the direction of the fat little fucker? I think I'm going to be sick.

      It's ok. It's ok. (rocking back and forth) Think pleasant thoughts. The new agey music and colours underwater in DK Country. Ok, your sanity is slipping just a little, like that marble in Marble Madness. You're having trouble grasping the controls, like that little fuck Q*bert. But it's ok. I'm almost back to my Prague sanctuary in Vampire, Masquerade Redemption. See how I keep my faith objects though they're useless to me? Think weird, alternate universe, in Super Mario II. Happy little running mushrooms. I'm selling Tandelovian Happy Juice to the Teeelveee in Starflight 2, Trade Routes of the Cloud Nebula (system 125, 95). And I'm getting a REALLY GOOD price. Nice Teeelveee. See, everything is JUST FINE. :D :D :D :D :D

    2. Re:Hunt the Wumpus for the TI-99/4 and TI-99/4A by Capt.+DrunkenBum · · Score: 2

      Starflight 2, one of the best games ever written, unfortunately will not save game to modern IDE Hard drives.

      The secret is to create a batch file (Remember those) that copies the entire game too a 4 MB RAM drive, then starts the game. and the last thing the batch file does is to copy the contents of your RAM drive back to the HDD.

      I would suggest putting all this this batch file on a boot floppy that is also set up to create the RAM drive.

      --

      Not everyone deserves a 320i

    3. Re:Hunt the Wumpus for the TI-99/4 and TI-99/4A by scrytch · · Score: 2

      Actually Hunt the Wumpus could be done well in a graphical format. Imagine a level with an atmosphere like Doom III, with some eldritch horror so terrifying you simply cannot face it head-on. You run from room to room, terrified, and low on ammunition for your Grenade Launcher Of Almighty Power that you occasionally fire off into adjacent rooms. Your only clue as to its location in this maze of tunnels is the sounds of its unholy gibbering and its wretched stench ...

      Wumpthulhu. It could be done.

      --
      I've finally had it: until slashdot gets article moderation, I am not coming back.
  76. What's wrong with PacMan? by dh003i · · Score: 2

    Sure, the graphics and sound sucked. But who cares? It was a fun game to play. I still play it on my computer.

    Gameplay is just as important -- more so -- than sound or graphics.

    I have yet to see anything in the same genre come out that is anywhere near as good as Descent 1-3, and the graphics on those games are dated now. I'd rather play D1 (with its blocky graphics) than anything that exists today.

    I have yet to see an "explore the ancient world" type game that even comes anywhere close to Tomb Raider 1, and that's the oldest of the TRs.

  77. Moonwalker! by The+Beezer · · Score: 2, Funny

    How can any list of most shameful games not include Michael Jackson's Moonwalker for the Genesis? Having Michael save little boys by performing dance moves was a bad idea at the time and just seems horrid now with all the pedophilia lawsuits and bad jokes. Definitely in my top 5...

  78. Re:Most morally reprehensible. . . . by pyman · · Score: 3, Funny

    Nah text-mode net-hack is much much worse. :)

    --
    a ^= b; b ^= a; a ^= b;
  79. Write-in vote... by mraymer · · Score: 2
    I have one word to say, but it's such a foul and loathsome word, I must prepare you before subjecting you to it. Ready? It starts with a D. Yes, you know of what I speak. A great, ominous, steaming pile of PC gaming... The one, the only... D A I K A T A N A!

    *RUNS AWAY*

    --

    "To confine our attention to terrestrial matters would be to limit the human spirit." -Stephen Hawking

  80. 5200 Joysticks by BadBlood · · Score: 3, Informative

    I was an owner of the Atari 5200 when it came out and loved it, mainly for the reason that most of the arcade titles were so much more accurately represented (Pac-Man, etc.)

    However, the joysticks kept breaking on me. It wasn't so much that they weren't self-centering, but that the primary red buttons on the sides failed to always respond when pressed.

    My fondest memory was of the baseball game that came out for it. It had a 3D physics model that seemed pretty realistic. Long drives bounced off the outfield walls, curve balls dipped down which affected the grounder/flyball outcomes. Playing the game on hard difficultly often yielded 2-1 games where runs had to be manufactured by bunting/stealing. It was great, but I couldn't play it do to the joysticks always breaking. Much sadness ensued.

    --


    Praying for the end of your wide-awake nightmare.
  81. I like it! by phillymjs · · Score: 2

    It has all the enjoyment of a computer football game, but without having to play defense. I view that as a strength, because sometimes you just want to pass, rush, and try to score, and to hell with playing D. (Don't get me wrong, I was also hopelessly addicted to NES Tecmo Super Bowl for a while.)

    I never played 10 Yard Fight it when it was in the arcades-- I never knew it existed. I only discovered it when I discovered MAME and was looking for games I wasn't familiar with. Now I play it all the time when I'm bored. I'll probably keep playing it until I manage to run back a kickoff for a touchdown-- I haven't done that yet, but I've come pretty close.

    ~Philly

  82. Re:Pacman was da bomb! Swordquest Earthworld sucke by dandelion_wine · · Score: 3, Funny

    I actually finished Swordquest Earthworld, through painstakingly walking around and charting every item I carried anywhere. What an incredible waste of time. I gave it to my sister as a birthday present (so I could play it -- smart, right?). Oh, but karma works in mysterious and horrifically tortuous ways.

  83. Re:Game sounds in TV/Movies by dandelion_wine · · Score: 2

    Oh man, don't like the show, but even if I did? I could never watch Babylon 5. Because every time one of those damn ship's doors opens, it IS the sound of your ship refueling in "River Raid". I'm talking directly sampled here. Drives me batty!

  84. A modern stinker ... by dougmc · · Score: 2
    Gorasul -- The Legacy of the Dragon

    It seemed to have promise (an intelligent sword! Woohoo!), but once you started playing it, it was *awful*.

    The English translation was *awful*. It's like they used Bablefish to translate from German to Spanish, then back to German, then to English.

    Bad translations in games are certainly nothing new -- but this was exceptionally bad.

  85. Re:Frank Herbert's Dune by dougmc · · Score: 2
    This seems to be a problem with the overall Dune franchise where a potentially great thing is tarnished.
    Dune II was an excellent game for it's time. It was one of the first RTS games (But WC2 and C&C are what really made the genre popular.)

    I heard that `Dune' before it was an adventure game. May have to try and find it sometime ...

    Dune 2000 was mediocre -- Red Alert in the desert.

    Emperor of Dune was reasonably good -- not great, but not bad either.

    I guess Dune just lends itself really well to RTS games :)

  86. ^sigh^ by Hubert_Shrump · · Score: 2

    Everyone else that wants to comment on it but not make it any better, get on board...

    I'm glad this post was followed by some actual site suggestions.

    But what's this?
    A premonition?

    --
    Keep your packets off my GNU/Girlfriend!
  87. A bit unfair with Atari 2600 Pacman by FyRE666 · · Score: 5, Informative

    Ok, so it looked far worse than the original, but personally I was amazed they managed it at all, given the miserable hardware the 2600 had! The machine was designed to display 2 player sprites, 2 missile sprites, a ball and a playfield which was basically a vertical line, unless the video chip was preloaded each X scanlines. Remember, the machine had 128 BYTES of work RAM and NO graphics RAM, so the entire background and sprites had to be redrawn by the program every frame.

    It's no wonder the ghosts flickered, it must have been impossible for the little 8 bit CPU to manage to keep everything on screen all the time at 25pfs...

    There's an old article about programming the 2600 here which may open a few eyes!

    1. Re:A bit unfair with Atari 2600 Pacman by TheSync · · Score: 2

      I seem to remember this sucking on the Atari 800 as well...but later I found a Pac Man "playalike" that was much better.

    2. Re:A bit unfair with Atari 2600 Pacman by SomeOtherGuy · · Score: 2

      Nobody bashed Ms. Pacman when it came out on the 2600. And Pac Man Jr. for the 2600 is still fun to today. I agree to some extend except for my above to examples go to show that it could have been better.

      --
      (+1 Funny) only if I laugh out loud.
  88. 2600 Pac Man: why did it suck? by steveha · · Score: 2

    I have heard rumors, but I don't know for sure.

    I have heard that Atari management only wanted Pac Man to be a 2KB game, and that's why it sucked so bad. According to this story, the guy writing the code pleaded for more room and was denied.

    The problem with this theory is that, with Google, I found an emulator site with a ROM image, and that ROM image is exactly 4096 bytes. A hex dump reveals that the second half isn't all zeroes, either.

    On the other hand, the Ms. Pac Man game (much better than the original Pac Man) is an 8K image. Maybe the story was true, but it was 4K he was stuck with.

    I've searched the web for an interview with the guy who wrote the original Pac Man, but didn't find it. (There are so many sites that mention Pac Man, it's hard to find wheat in all the chaff.)

    But I'll bet someone on Slashdot knows the answer. Heck, the guy who wrote Pac Man might read Slashdot for all I know.

    steveha

    --
    lf(1): it's like ls(1) but sorts filenames by extension, tersely
    1. Re:2600 Pac Man: why did it suck? by steveha · · Score: 2
      I didn't know the name "Tod Frye" before, when searching google. With that new clue, I did more searching, and found this:

      http://www.erasmatazz.com/library/Miscellania/Once %20Upon%20Atari

      The key quote:

      Tod Frye was assigned the task of converting the smash hit arcade game, Pac-Man, to the VCS. This was before programmers were paid royalties. It was an immensely important assignment. Towards the end of the project, the Atari Marketing people made the mistake of emphasizing just how many millions of dollars were riding on his timely completion of the game. Realizing his once-in-a-lifetime opportunity, Tod put a gun to the head of his managers: pay me royalties of ten cents per cartridge for this, or I walk. You'll have to start all over with a new programmer, and the game will be delayed by months, costing you millions in wasted marketing expenses. Atari was caught in a terrible position. They had presumed that, having agreed to take the project, Tod would finish it in good faith. Now they were caught in a trap. They had no recourse -- they had to cave in to Tod's demands. His ploy gained him several million dollars.


      This is from someone who claims to have worked at Atari at the time. Not really evidence for why the game sucked, but still interesting.

      steveha
      --
      lf(1): it's like ls(1) but sorts filenames by extension, tersely
  89. So the game was impossible... huh? by Kjella · · Score: 2

    I know several of the games I enjoyed on my C64 were completely impossible. Try "Dynamite dan", I barely survived on the last life when using an emulator saving every damn step of the way. Or "Ikari warriors", with it's endless supply of opponents. Or "Thing on a spring (2?)" where we never got close to solving the puzzle.

    Of course the best are the almost impossible games - like "Bubble Bobble". When we first came to the boss on lvl 100, didn't figure him out and lost... We just had to play it all over again,
    and that RIGHT THEN AND THERE.

    And never-mind all the open-ended games where there was no way to "win", only bigger, better, faster, stronger opponents all the way. That goes for any new games as well, but as this seems to focus on games from the Good Old Days(tm), I thought I should focus on those.

    --
    Live today, because you never know what tomorrow brings
  90. All your base by InadequateCamel · · Score: 2, Funny

    What was the name of this fine display of Engrish? If you can include games that have bugs and crappy joysticks on these lists, then a game that was translated by Eddy the Dyslexic Chimp has to weigh in somewhere.

  91. Impossible mission, unfinishable games? by phorm · · Score: 2

    I found this one pretty interesting. How many people were up until 1:00am playing through addiction just trying to get to the end of this game?

    Better yet, can anyone else mention any games that were unbeatable due to programmer error, etc. Seems to me that some arcade machines were made to be close enough, just to keep poor fools pounding in the quarters. For example, fighting games where the computer suddenly starts getting away with things that are not really supposed to be possible... or when it conveniently ignores input or hits, etc.

    1. Re:Impossible mission, unfinishable games? by SuiteSisterMary · · Score: 2

      Quest for Glory 4, from Sierra, as originally released on four or five floppies, had a scripting error such that a major plot point simply wouldn't occur. This rendered the game unbeatable; you simply couldn't advance past a certain point, as a meeting with the mysterious girl wouldn't take place. Bummer.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
  92. I Can't Believe They Left Out by NeuroManson · · Score: 2

    Sega's 32X.

    3DO's game console(with an ungrounded headphone jack built into the control that would trash the system if you came into contact with it), much of 3DO's games in general.

    AND last but not least, Colecovision Adam, and it's tendacy to commit "data suicide" thanks to the power supply releasing a small EMP that would erase data tapes while powering off.

    --
    Just because you can mod me down, doesn't mean you're right. Shoes for industry!
  93. OpenGL and Microsoft... by Puu · · Score: 3, Interesting

    Otherwise I agree, but I don't think the survival and development of OpenGL has depended on games (or even the PC platform in general) at any time. After all, it still goes on in the Unix workstation world where it spread from (whether SGI is a doomed company or not). I admit I don't know how to factor in Microsoft's membership in the OGL Architecture Review Board... Regardless, of course Carmack has done a major contribution to evangelising OGL for PC games!

    As an aside, what's going on with Mesa GL? Anything?

  94. Re:My list of crap PC games by Hott+of+the+World · · Score: 2

    uhmm, Solitaire?

    --
    | - | - |
  95. Thunder Hawk by Shanep · · Score: 2

    I bought a helicopter gunship "simulator" game back around maybe '92-3, going by the name of Thunder Hawk.

    I had an i486DX-33 then, which I bought in 1991 so I think the games performance was inexcusable...

    It would basically run ridiculously fast on my 33MHz 486DX, even with turbo switched off. So fast that the heli was impossible to fly and firing hellfire missles at distant targets would reach them within fractions of a second. Assuming of course, that you could survive long enough to actually fire something before a Russian Hind came in at Mach 80 to blow you away.

    Thats the point where I stopped buying games and basically started just copying and swapping with friends. Boy was I glad I did that! Try any game at random and you'll usually find that it isn't worth the asking price, delete it and be glad you didn't pay for it!

    Now I copy and then buy if the game is good, which I've done for many good games.

    Back in '92 I bought Falcon3 which was an excellent game. Even MODEM play at 2400 was fun. Anyone remember loading Falcon3 with loadhi (?) to get the extra details? With that game I think I got lucky.

    --
    War crimes, torture, lies, illegal spying... Would someone give Bush a blowjob, already, so he can be impeached?
  96. Re:Most Politically Incorrect == Worst? by JimBobJoe · · Score: 2

    But it is certainly not PC, I'll grant you that.

    The odd part is, there's plenty of very un-PC porn. There's more rape porn out there than the mind can comfortably conceive, and I'm sure that there exists rape porn that has racial characteristics, and I don't doubt for a moment that it existed at that time.

    But the author in this article alluded to why it was so controversial--people thought of gaming systems as for kids, and this game/these games went over some social norm-border.

    On the other hand, the VCR has always been, from the start, your at home porn machine. Make a rape fantasy with native american girls for VHS and it doesn't raise an eyebrow; make a game cartridge with the same theme for a game system and everyone gets pissed.

    Actually, as I consider it, that's happening today with Vice City. There's nothing in there that hasn't been in a million different Hollywood movies, but I suspect Vice City cheeses off people because it adds an extra element of interactivity; in one situation you're a passive participant, possibly or possibly not enjoying all the violence, and in the other situation you're an active participatn causing the "violence."

  97. bahhh, I disagree with the custer's last stand by AssFace · · Score: 2

    I personally feel that there aren't enough games out there that deal with rape. I think *every* game should involve some raping of the indigenous people in order to win it.
    I am quite certain that the series of Indiana Jones games on the PC could have been amazing had there been more rape.
    And the current Spider Man series would really take well to a nice rape scene or two towards the end making full use of his web slinging prowess and that tight fitting costume.

    The only game that I can think of that wouldn't be made 200% better with some nice rape scenes would be Grand Theft Auto - that wholesome game would just be ruined if rape were entered into that equation of love and affection.
    Unless it was prison rape and really graphic. In that case, sign me up for two please.

    --

    There are some odd things afoot now, in the Villa Straylight.
  98. Re:They forgot Outrun by Christianfreak · · Score: 2

    I actually had a PC version of it that was supposed to run in VGA color. Sadley a bug wouldn't allow it to run unless I told it I had a 4 color Hercules adapter, which after selecting made everything four shades of pink.

    Anyone else have that problem?

  99. Re:2600 Pacman & Space Invaders could've been by squarefish · · Score: 2

    wow, they have other hacks too!

    check out the Battlezone hack- it's such a vast improvement!!

    --
    Creationists are a lot like zombies. Slow, but powerful and numerous. And they all want to eat our brains.
  100. Re:Come on, ET was the most shameful game ever! by Yunzil · · Score: 2

    I would much rather have played an impossible to win Impossible Mission than the hours I suffered trying to make sense of ET.

    I have a confession to make. Many of you will be shocked by this, but it's time to come out of the closet. I actually *enjoyed* the 2600 E.T. game.

    There, I said it! Ahh, I feel like a great burden has been lifted from my shoulders.

  101. Re:Who cares? A bunch of ancient arcade-y junk by toriver · · Score: 2

    I guess you don't read old books either? After all, language has evolved so far lately that e.g. Agatha Christie or J.R.R. Tolkien must be "old hat".

    (There is a point there, just look for it.)

  102. Re:2600 Pacman & Space Invaders could've been by fishbowl · · Score: 2

    "There is no reason why 2600 Space Invaders couldn't have been more accurate..."

    There was a reason, and I knew it at the time:
    Arcades were making more money than home games. Even though "they" could have made the home games as good as the arcade version, they weren't inclined to do so. They were making large fortunes, a quarter (or two) at a time.

    So today every mall has an arcade and every pizza shop has a few games, but in the early 80's the arcades were like pubs during prohibition, or dance halls in the first days of disco, something like that. They were a big deal, but the phenomenon just kind-of ended.

    --
    -fb Everything not expressly forbidden is now mandatory.
  103. Re:Pac-Man was originally called Paku-Paku by ashitaka · · Score: 2

    Nope.

    "Paku Paku" is Japanese onomatopoeia(of which they have a huge variety) for the sound of somebody munching on snacks.

    (Like the "munch, munch, crunch crunch" you see in cartoons)

    --
    If you don't want to repeat the past, stop living in it.
  104. Re:Worst Game by Tackhead · · Score: 2
    > I don't know, your description wants to make me go play the game. "Mommy I can't feel my legs" would have also been good. Postal 2 is out soon.

    Postal had a great premise, lousy execution. Imagine something with all the notoriety of GTA, but without the graphics, the plot, or the gameplay. *shudder*

  105. Hellbender by dh003i · · Score: 2

    Hellbender and Fury were the MS rip-offs of Descent. Or at least they were in my opinion; alot of people will call them rip-offs of Tie Fighter. In any case, they really sucked bad.

  106. Overheated? by phorm · · Score: 2

    Wow, how long were you playing the game for, or was it just using a lot of NES CPU power? Nowadays there are probably a lot of solutions to overheating... but I guess nobody was using "liquid cooled" NES's. :-)

    Of course, nowadays I wouldn't be surprised to hear of some vidiot trying to overclock a console like a PS2 or X-box either

    1. Re:Overheated? by phorm · · Score: 2

      I'm a Canadian (from BC), but mine worked fine. I remember that after playing it for about 5 hours, it could get a little hot - but it didn't start glitching out on me. The dust was probably a strong factor though, I've noticed that both consoles and PC's tend to heat faster when they've got a good coating of silt on top.

      Any smokers in your house? Cigarette residue was the worst for poor little electronics.

  107. Only one game from the last ten years? by Junks+Jerzey · · Score: 2

    Six of the games on the list were released before 1985.

    Of the remaining four, three were Super Nintendo games (one of which was also released for the Genesis).

    The one remaining game was for the Nintendo 64.

    Nothing for the PC or a console released in the last five years? Or even the PlayStation? It's one thing to make fun of an old Atari 2600 game written by one person in three months, but projects with multi-million dollar budgets and teams of 10-30 tend to be much more spectacular when they crash and burn. I'm sure everyone is thinking "Daikatana," but that's just a popular scapegoat. There have been some huge failures and truly awful games made in the last ten years.

    How about "Loadstar," for example? It had a large budget, endless hype behind the company (Rocket Science), and was designed by one of the most well-respected game designers out there, Brian Moriarty. The game ended up being little more than an FMV rail shooter. On that note, there are at least a dozen FMV games from the mid-1990s that are worse than Atari 2600 Pac-Man (which sure looked lame, but it was kinda fun).

  108. manual!? by SHEENmaster · · Score: 2

    Who reads the @#$#@$ing manual!?

    It was only 6 years ago, but the manual had been long seperated from the rest of the unit. "Attack Right" is coming back to my nightmares.

    --
    You can't judge a book by the way it wears its hair.