Slashdot Mirror


Bioware Releases Neverwinter Nights Linux Client Beta

valedaemon writes "Well, I thought that the world would end before this day dawned, but Bioware has finally made good on its promise of a Linux client for Neverwinter Nights. You still need a Windows installation in order to copy the game data, but the good news is that the downloadable is only 4.4 MB. I could write more, but why? Go play!"

64 of 328 comments (clear)

  1. Not all features represented by Anonymous Coward · · Score: 5, Informative

    Server browsing and chat are disabled in this beta.

  2. Woo Hoo! by FPCat · · Score: 3, Interesting

    Now I never have to boot Windows again!!!

  3. Link by m0rph3us0 · · Score: 5, Informative

    if you dont want to login to their site. download direct from here

  4. Just downloaded it. by The_Dougster · · Score: 2, Informative

    And now the fun begins! I've been toying with it somewhat in WinDOS so far. If you liked Baldur's Gate et al then this is for you! (OpenGL required)

    --
    Clickety Click ...
  5. Why? by Clockwurk · · Score: 5, Interesting

    You still need a Windows installation in order to copy the game data, but the good news is that the downloadable is only 4.4 MB

    This begs the point, why even bother with a linux version at all? Its nice that Bioware did make the game playable on Linux, but shelling out for a copy of windows to be able to play it seems counter-productive. Second, why didn't Bioware make a linux installer for the game files. I'm sure it wouldn't be hard to have a hard-drive based installer that looks to the CD for the data.

    At any rate, Bioware did make good on their promise to support Linux and Linux gamers should be grateful.

    1. Re:Why? by GweeDo · · Score: 2, Interesting

      I believe that this had to do with some crappy copy protection scheme they used. Bioware made more than one screw up along the way with this multiplatform release. From day one they said we woudl get a linux client and then they repeatidly used technologies that weren't available for Linux...that is why it took them WAY past launch to even get this beta out the door.

    2. Re:Why? by skt · · Score: 4, Informative

      They mention why on their website, there is no practical way to get the data out of the Windows InstallShield cabinet files under linux.

  6. Let this be a lesson... by GweeDo · · Score: 5, Interesting

    First of all, good work Bioware on finally get something into our hands. I hope that what they have gone through can serve as a lesson to others planning to release a game accross multiple platforms. Be sure that the tools you are using exist on each platform. *One* of the longest delays was due to the Video and Sound engine (I believe it was the Miles engine) not be supported in Linux (but then it finally was...it is a long story). This is why we need API's like OpenGL, OpenAL, SDL and the likes. It makes things a lot easier to release on a multiple platforms.

    I also hope Bioware has learned to keep their mouth shut if they don't know when something will be done. They lied to the community more than once about the state of the Linux client and that made many very mad...so...wise up!

    1. Re:Let this be a lesson... by geekoid · · Score: 4, Interesting

      I wouldn't say they lied, There lack of experience in this area caused them to make some serious mistakes.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    2. Re:Let this be a lesson... by dr00g911 · · Score: 4, Informative

      Try telling that to the scores of Mac users that have since cancelled preorders of the retail box.

      Bioware said specifically up until less than a month before the launch that the Win, Mac and Linux clients would be in the same box, when development of the Mac and Linux-side clients had ceased months before in order to rush the Win version out the door.

      That's not inexperience. That's a flat-out lie. Here we are, almost a year later, and there's still no Mac client, although it's reportedly in beta. Without the DM toolset. And I'm assuming that it's going to be priced as a "premium" game ($60ish).

      I have to say, I've got multiple PCs capable of running NWN under either Win or Linux, and I haven't bought the game out of general principle. When there's a forthcoming Mac version, I hold out in order to support the porters. It's that simple. I put my money where my mouth is.

      My mouth is saying that NWN without the toolset isn't worth the "premium" pricepoint, a year late. And I doubt that I'm alone.

      FWIW, that $60ish is probably going into Shadowbane instead of NWN now, as it really is going to ship hybrid at launch -- I can play with both my Mac-owning friends, *and* those unfortunate enough to be on a Wintel box.

    3. Re:Let this be a lesson... by Graff · · Score: 2, Informative
      $60ish is probably going into Shadowbane instead of NWN now, as it really is going to ship hybrid at launch

      I couldn't agree more. I was really hoping to play Neverwinter Nights with the rest of my gaming group, and also to create my own modules for them to play. It is now months later and I have yet to see even a beta of the MacOS client. Not only that, but they have also said that there will be NO toolset for MacOS. It's bad enough that they short Mac users, but they totally lied to us just about right up to the launch about the availability of Mac and Linux clients.

      On the other hand, Ubi Soft has done the right thing and is releasing a full-featured, multi-platform Shadowbane. They took the extra time to make sure the game is done right and works for everyone. I've already pre-ordered Shadowbane and I can't wait to fire it up. It is companies such as this that get my gaming dollars.
  7. w00tn3ss by DumbWhiteGuy777 · · Score: 2, Funny

    Wow, never would have thought this would happen at all.

    Isn't this one of the signs of the Apocalypse?

  8. Is a copy of Windows *really* necessary? by bheerssen · · Score: 3, Interesting

    You still need a Windows installation in order to copy the game data, but the good news is that the downloadable is only 4.4 MB.

    Do you actually need to have windows installed, or can you just copy the files from some other installation, or maybe from the game CD? I no longer use unlicensed software, and I refuse to pay for Windows. That does limit my options somewhat.

    --
    (Score: -1, Stupid)
    1. Re:Is a copy of Windows *really* necessary? by Genyin · · Score: 2, Informative

      You can copy the files from another installation. (in fact, the copying of files is not automated at all at this point)

    2. Re:Is a copy of Windows *really* necessary? by geekoid · · Score: 5, Insightful

      "I no longer use unlicensed software"

      Turned 30, didn't ya? ;)

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  9. I know what I will be doing this weekend... by absurdhero · · Score: 3, Funny

    Spending Friday night, Saturday morning and afternoon trying to get OpenGL hardware acceleration working. And all Sunday calling around to my Windows using friends begging for a copy of NWN :)

    1. Re:I know what I will be doing this weekend... by unicron · · Score: 4, Insightful

      How about you go out and buy the game? I would imagine no where on earth will it cost more than 35-40 dollars.

      And if you don't have 35-40 dollars, and can't get it, then you shouldn't get to play the game. I can't afford a dodge viper..but I'm not about to go down to the dealership at 3am and liberate one.

      --
      Finally, math books without any of that base 6 crap in them.
    2. Re:I know what I will be doing this weekend... by vondo · · Score: 2, Informative

      It took me ten minutes. Grab the two SRPMS from Nvidia, rpm --rebuild, rpm -Uvh, and change nv -> nvidia in XF86Config The only reason it took 10 minutes is I was trying to rpm -Uvh a SRPM. It does look awesome. Now I'll have to buy it and return the discs to buddy.

  10. data 3x7r4[70rz by alienhazard · · Score: 4, Informative

    if u dont have a windows install, u can extract the data from ur cds with these toolz: http://icculus.org/~ravage/nwn/nwn_linux_installer .run http://members.cox.net/monteslu/nwn_data_installer .run their may be issues since the stuff extracted from the cds arent patched up to 1.29, but i cant say for sure. reply with info and/or tips if u have any

    --
    > "I allege that SCO is full of it" -Linus
    1. Re:data 3x7r4[70rz by StarTux · · Score: 2, Informative

      Indeed,

      Try manual patching, will get updater to 1.14, then I had to do a manual patch rebuild as it was having issues, then it worked and updated.

      StarTux

  11. Please port Baldur instead... by aldjiblah · · Score: 2, Insightful
    I paid for NWN, and was immensely disappointed.

    Gone were the tactical combats with different party members complementing each other, which I had so loved in Baldur's Gate and other titles.

    NWN is nothing more than a 3d diablo hack'n'slash clickfest as it stands now. The storyline isn't bad but the game as a whole is nothing I'll ever play again or buy sequels to.

    Why oh why did they give up the winning formula from the earlier titles!?

    --
    sig sig sputnik
    1. Re:Please port Baldur instead... by StarTux · · Score: 4, Informative

      Played NWN and Baldurs Gate...And I am not sure why someone chose to mod up this opinion. NWN is nothing like D2, sure Chapter 1 kinda sucks, but then it really takes off.

      Although with these types of games save/load tends to help a lot in single player. Did like the Green Griffon challenge quite a bit though :). Although thats as far as I got with my Pally.

      Where this is likely to shine the most is with Multiplayer, the above poster obviously has not found a good DM to be with. NWN actually allows too for hack'n slash, but depending on DM and module it does allow for the closest RPG experience there is.

      Baldurs Gate; Great Single player games, no doubting that :). But it wasn't as close to pen and paper D&D...Nor was it 3rd edition as far as I recall.

      StarTux

  12. Is it just me? by Mac+Degger · · Score: 2, Insightful

    Or would this be so much more interesting if it read: "windows NWN install disks still required".

    Not to troll, and kudos to the dev for doing this, but I mean this still relies on someone having paid the MS tax to play the game.

    --
    -- Waht? Tehr's a preveiw buottn?
  13. WooHoo!! by Choronodon · · Score: 2, Funny

    Wonderful. Now the flame wars can really start. At least I'll be happily playing through the campaign again :-)

  14. Re:Blowing some Karma... by instantkarma1 · · Score: 2, Insightful

    Or, perhaps the game developers could just refrain from promising to deliver what they can't.
    Crazy thought..I know....

  15. Installing the Linux Client by rossz · · Score: 4, Informative

    Step 1. Install the windoze version on a windoze box.
    step 2. Update the windoze version to 1.29. 18meg download - and it's ssssllllloooowwwww.
    step 3. Copy a pile of files over to your linux box. It would have been nice for them to include a script to do this for me.

    e.g. 'getnwn /path/to/mounted/nwn/directory

    I'll write my own. Hmm, maybe I can just install the Linux client into the mounted windows directory and save me the trouble.

    step 4. Install SDL if you don't already have it.
    step 5. Install the NWN Linux client.
    step 6. Profit!

    Started this message when the update to 1.29 was at 8%. Finished this message at 58%. Damn slow.

    --
    -- Will program for bandwidth
  16. Benchmarks? by m0rph3us0 · · Score: 3, Interesting

    Anyone have any benchmarks comparing the frame rate to the windows version? or even a it feels faster / slower?

  17. W00...close call for me. by Anonymous Coward · · Score: 5, Funny

    ROFLMAO!

    I entered the cave.
    *use lantern*

    The lantern lights a path and you see linuxNWN.tar.gz
    *download linuxNWN.tar.gz*

    You hath established connection and are downloading linuxNWN.tar.gz at 88KBps
    *wistle dixie*

    10% ... @80KBps

    *wistles*

    35% ... @65KBps

    *wistles faster*

    52% ... @40KBps

    *curse thy slashdot*

    You have cursed at the slashdot administrators.
    *grin*

    A firey elementa of CowboyNeal appears before you.
    *grovel*

    CowboyNeal demands, "Why hath though cursed me through these halls, lest though die from thy vile dead?"
    *kiss feet, explain the echoing of words on slashdot as being construed by the kobolds, trolls, and gnomes in the walls of this dungeon, and the stress from the occasional double post*

    CowboyNeal forgives, leaving warning: "You hath finish thy download at a mere 10KBps, and henceforth I will shut up further seeds from download of thy file by SLASHDOT AFFECT!"
    *praise cowboyneal for sparring thy download*

    99.999999% ... @10KBps
    *shake off tarantulas, swap file with *NULL, run through hall, jump over chasm, run away from ball*

    Phew, you are panting. You arrive at a lake; a strange man is sitting on a hydrofoil plane and is fishing...
    *play game*

    You die of a poison dart

    1. Re:W00...close call for me. by stak · · Score: 3, Funny

      Your corpse is eaten by a grue.

  18. Some people just can't do things right... by aber · · Score: 4, Insightful

    From the client download page (get the link from head post): You will need to get the Neverwinter Nights game resouces from an existing Windows installation of the 1.29 build of Neverwinter Nights. Why must it be this way, you ask? It is because there is no feasable way to get the game resources from the InstallShield cabinet files on the Windows version CDs.

    What a bunch of idiots... These retards take almost a full year after the release to come up with the Linux client (that they told everyone would be ready for shipping with the cds), and then this. Why should anyone put money in such a half-assed effort like this? Guess what, in the end few Linux users will buy this crap, and those morons will go: "told ya, shouldn't have invested time in the Linux market, Linux is not there yet."

    *sigh* bastards....

    1. Re:Some people just can't do things right... by WWWWolf · · Score: 2, Interesting
      What a bunch of idiots... These retards take almost a full year after the release to come up with the Linux client (that they told everyone would be ready for shipping with the cds), and then this.

      Arrrgh. They actually shipped the Linux beta and people are still complaining about stuff they did in the past?

      You know. I just saw this thing run. Right from my WindowMaker desktop. No problems. Jesus.

      It is alive. All is forgiven. Not that I was angry in past, but all is forgiven anyway.

      Hey, the point is, they got the beta out. New releases to come, new stuff ahead. And don't worry, I'm sure they'll find out how to overcome the data problem.

      Jesus. I just typed ./nwn and it ran. Oh my god.

      People, stop looking in the past and enjoy the game already. Chill out.

  19. Just the usual lies by Len · · Score: 3, Insightful

    They told the same lie as every other game company, namely that the game was finished when they shipped it. I stopped believing that one a few years ago, and "the Linux client is almost done" didn't sound much different to me.

  20. B10\/\/4r3 are 1337 h4x0rz by Soko · · Score: 4, Funny

    From the Bioware page:

    You will have to purchase a copy of the game to get a valid Neverwinter Nights CD-Key. Of course, with this purchase you also get a lovely Neverwinter Nights mapkin, a spiral-bound game manual, and three plastic-coated aluminum-reinforced W1nd0z3 brand coasters.

    Heh. Think they know who thier audience is, or what?

    Soko

    --
    "Depression is merely anger without enthusiasm." - Anonymous
  21. Success - Debian Woody / GeForce4MX by The_Dougster · · Score: 5, Informative

    Seems to work for me. I just followed the instructions and copied the files from my NTFS partition, extracted the tarball, ran the "fixnwn" script, and the dang thing works! Loaded my save game and everything.

    Neverwinter Nights works with:
    [X] Debian Woody 3.0

    --
    Clickety Click ...
    1. Re:Success - Debian Woody / GeForce4MX by EvilMal · · Score: 2, Informative

      I have the same situation, I have NWN install on an NTFS partition. For me, it worked perfectly to symlink all the data files it would have me copy to the actual ones on the NTFS drive. As a result, the space occupied on my linux drive is only 13M.

      Why have redundant files when you don't need to? :]

  22. Re:Maybe we will finally see by MsGeek · · Score: 4, Interesting

    Epic Games deserves tons of props for making a Linux client for UT2003 available on the same disk set as the Windows version. Supposedly it installs pretty easily. By comparison, Bioware didn't do much for us at all. This requires a major hack to install. Not worth celebrating.

    Oh yeah, Doom III will be coming out Windows/Linux cross-platform. Two words: Carmack rules.

    --
    Knowledge is power. Knowledge shared is power multiplied.
  23. Yeah but you can create for NwN by The_Dougster · · Score: 4, Informative

    Baldur's Gate etc was not that great for modding. Hey if you just got NwN for the "smallish stock module" then you are missing out. There are thousands of new modules made by aspiring Dungeon Masters out there now, and this is just the start. Not happy with the stock, well make your own! I agree that BG I / ToTSC / II / ToB are really great, but NwN is a rather ambitious undertaking in that you can make your own adventures, and even DM them if you want. Even still, I like the stock module. I like zooming in and watching my warrior hack those monsters to bits in full OpenGL splendor, and be sure to enable "Special Violence Mode" for extra fun!

    --
    Clickety Click ...
  24. Laugh it up, fuzzball by daVinci1980 · · Score: 2, Insightful
    Well, I thought that the world would end before this day dawned


    Now that's the way to get more developers to release products for linux. Make fun of those that do.
    --
    I currently have no clever signature witicism to add here.
  25. Wrong answer, but not hard to do. by Ndr_Amigo · · Score: 4, Interesting

    Actually, no, .cab files used by InstallShield are not -microsoft- .cab files, so cabextract will not work.

    That said, I could probably whip up an extractor for it pretty quickly. Except I don't own a copy of NWN, and have no idea what InstallShield version/settings they are using.

    There is absolutely no reason that this can't be done. Hey BioWare, send me a copy (heck, send me a sample .cab with the same settings) and I'll whip a native linux installer up for you :)

    1. Re:Wrong answer, but not hard to do. by LDoggg_ · · Score: 3, Insightful

      If you want the installer to be completely native then you'll need to reverse engineer the install shield 6 cab extractor.

      Mine and ravage's installers both use i6comp + some temp wine crap to deal with disc1.
      Disc2 is another story, someone in the nwn forum reverse engineered bioware's own archive format(.bzf) used on that CD.
      Disc3 isn't archived.

      If you want to create your own installer, be aware that Bioware can't legally use it anyways.

      They are bound by an installshield End user license agreement to not create an installer other using tools other than InstallShield's to do the cab extraction.

      --

      "If they have both, tell them we use Linux. And if they have that, tell them the computers are down." -Dave Chapelle
  26. Windows not necessary, but helpful. by ChaosDiscord · · Score: 4, Insightful
    Do you actually need to have windows installed, or can you just copy the files from some other installation, or maybe from the game CD?

    You need the data files for Neverwinter Nights. Windows itself is not needed, but getting those files without Windows might be tricky. The easiest source is to copy the files from an existing installation of the Windows version. You can try to get them off the game CD, but they're in proprietary InstallShield cab files. There are tools that claim to be able to extract from those files, but I don't know how well they'll work in this case. Wine might be willing to run the installer.

  27. Re:Maybe we will finally see by Len · · Score: 2, Informative
    Note that this is a beta version. BioWare has said that after the final release they will make the game data available for download from several mirror sites. So you won't have to make friends with a Windows user to install it.

    I think I have different standards than you. To me, "a major hack" is putting adb -k in the boot script. :-)

  28. NWN linux installers by LDoggg_ · · Score: 5, Informative

    I made one a few days ago in preparation for this: http://members.cox.net/monteslu/nwn_data_installer .html ravage also made one : http://icculus.org/~ravage/nwn

    --

    "If they have both, tell them we use Linux. And if they have that, tell them the computers are down." -Dave Chapelle
    1. Re:NWN linux installers by LDoggg_ · · Score: 2, Informative

      aparently someone (not bioware) is working on a patch for the installer to make the 1.0 data 1.29 data. check out the forums, i'm sure it'll get posted when its up.

      --

      "If they have both, tell them we use Linux. And if they have that, tell them the computers are down." -Dave Chapelle
  29. Marketing and PR folks lie!!?? by nortcele · · Score: 2, Insightful
    They told the same lie as every other game company
    You know it! Marketing/PR folks tell you what you wish to hear. To them, that is not lying. It is either a means of making a sale, or getting you off their back. There are only truths and and half-truths in the marketing world. The sooner one realizes this, the better.
  30. Oh, great by Len · · Score: 3, Funny
    Someone just logged in and started slaughtering all the nurses and civilians.

    Looks like there's no difference between Linux and Windows users after all.

  31. Works fine with .27 client and Mandrake 9.1rc2 by Hunterdvs · · Score: 2, Informative

    Just played a little Pools of Radiance mod (my personal favorite mod) and it looks and works great for me. Stock Mandrake 9.1rc2 install, and I only had NWN version .27 not .29

  32. Re:Blowing some Karma... by Tyreth · · Score: 4, Interesting

    Out of all my NWN gaming friends, about half will use the Linux version (ie, about 2-3 of them :) ). Still, even though they use windows now, an increasing number of gamers are looking to install Linux. Thanks to WineX (I still think this is good, but they shouldn't advertise games with native ports) and NWN Linux version, one of them is going to be interested in completing the wipe of Windows.

    It's exactly these ports that will create a new market. Obviously a gaming company wouldn't be interested in having a 50/50 split between Linux and Windows, because then they have to develop two ports. But Bioware has been nice to give us a native port, which later on may result in it being a necessity rather than a kind gesture.

    Oh, and by the way, I don't wine about "Dirty evil EA how dare they not give us a native client!" I know why they don't. Instead it's much closer to "Could you please make a Linux client? We would really, really, love that".

  33. Re:NWN isn't better in MP for some of us... by yoshi_mon · · Score: 3, Insightful

    ...we've never had such fun with NWN. We tried it. Played into the second chapter.. and it was just so incredibly boring.

    If you base what NWN is by playing just the OC then your missing the point of NWN. Try fireing up the toolset and seeing what it can do. Or failing that, download some of the modules that have been made with it.

    While you can play the OC multiplayer, that is not what it is designed for. A well made MP module is far superior to the OC, and when you add a live DM (or several), then you reall begin to understand what NWN can be about. Of course if you have allready made up your mind then don't bother. But suffice to say that many in the RPG community find that NWN allows much more than the orignal poster gives it credit for.

    --

    Really, I know what I'm doing...Ohhhh, look at the shiny buttons!
  34. Re:Where's the source? by Anonymous Coward · · Score: 2, Insightful

    Gee, the meaning isn't to play the game?

    You mean it's really to push some lame geek ethics theory?

    Oh. Well, it's also morally incorrect to write with your left hand. So writing is pointless if it's done with the left hand. Totally pointless. All those left handed authors are just devil spawn who don't see the light.

    Just wanted to let you know.

  35. Re:Where's the source? by Bagheera · · Score: 4, Insightful

    Actually, no, it's not meaningless to release it in Binary with no source. Yes, Open Sourcing the game would be cool, but it's a commercial product and they have reasons for keeping a reign on the client software. There are known compatibility issues between clients and servers of different revs. Open source would make that issue alone a nightmare. Never mind the potential for cheating.

    Nope. Sorry. While there's a coolness factor in playing with the source, it won't make the game better for the majority of players.

    --
    Never attribute to malice what can as easily be the result of incompetence...
  36. The Reason by RobertKozak · · Score: 5, Interesting


    My guess is that they were waiting for some tools from Borland on the linux side.
    Bioware's engine was written with Borland C++ Builder on Windows and they needed to use Kylix 3 which allows them to compile C/C++ code as well as Delphi.
    Disclaimer: I worked on the first couple of versions of Kylix when I used to work at Borland. That said, I just want to say it really is a great development environment and you should check it out if you haven't yet. They have an Enterprise Trial and an Open Edition which can be downloaded here.
    --
    Karma: Positive --- Seems I haven't screwed up yet!

    --
    Bet this .sig looks familiar.
    1. Re:The Reason by RobertKozak · · Score: 2, Funny


      Yes I can figure oout how the signature feature of slashdot works, but (and this might come as a big surprise to you) I don't really care.
      You might have nothing better to do with your time but I have many many things I are more valuable to me to spend my time on. Things like: working, reading, spending time with my girlfriend, etc.
      My suggestion for you is to get off the indentation you have in your couch, grab a shower, brush the cheetos off your shirt and get out of the house and get a life.
      But hey, what do I know? I can't even figure out how to use the signature function properly.
      --
      'tis true. I haven't looked up how to create a proper .sig

      --
      Bet this .sig looks familiar.
  37. OMG Finally by boola-boola · · Score: 3, Funny
    It's finally here! It's finally here! It's finally here! /me runs around screaming like a little girl, then runs straight into a wall and passes out, forgetting that it all happened... only to wake up, obsessively check Slashdot, see the headline, and repeat the cycle...

    But seriously, wow, I've been waiting almost a year for this (okay, maybe more like 9 months or so). I'm pretty happy that it's here now, since this expands the number of games I can play in Linux without having to reboot back into Windows. w00t! Although, honestly, is there even a reason I should play it in Linux rather than Windows (other than me being too lazy to reboot)? Since it's a beta it's rather crippled, and at this rate, I'm not sure it'll EVER run "as well" as the Windows version. I'm not too convinced with my Linux Q3A and RtCW (Punkbuster and performance are not up to par in Linux compared to Windows). We shall see.

    /me goes to install the Linux client...

  38. Re:Maybe we will finally see by StarTux · · Score: 2, Interesting

    I am supporting it for two reasons:

    1. NWN is a good game

    2. First time, I am allowing for mistakes like this on their first outing.

    If they get enough interest perhaps they shall try again with another game and this time they had better bloody well get it right from the start. As someone else pointed out they messed up at the start with regards to cross platform issues.

    As for the Toolset, they relied on Borland saying that Borland C++ was going to be out for Linux, but Borland decided to add it onto Kylix. Heard of no plans to now try porting the toolset to Linux.

    StarTux

  39. Re:wine/winex? by Dimensio · · Score: 2, Interesting

    It won't work with entering the CD key, unfortunately.

    Fortunately there are at least two installers that will do the trick, and someone on the NWN Linux Client forum posted a method of using one of those installers and an edit of system.reg in ~/.wine/config combined with the latest update patch run through wine to get the install up to the lastest version.

  40. Not really late.. by palp · · Score: 4, Insightful

    Lots of people are complaining that this is too late, and that they should have released a linux client with the box, and so on, and so forth..

    But the fact is, the game wasn't done when it came out. You can hardly blame them for not having a linux client ready when nothing else was, either. It was very obviously pushed out the door incomplete.

    For instance, the HUGE faction bug was just fixed, last week. I bought the game the day it came out, and have barely played it due to this bug. Now that it's fixed (along with a host of other problems, and new content, like rats, that should have been in there from the beginning) the game is where it should have been when it was released.

    I'm not blaming the developers, of course, as that's the state of the industry. Games are pushed out before they're ready all the time. This is just another instance of that, and it's admirable that they're still working hard on a Linux client that they will probably see very few sales as a result of (most people who are going to play it on Linux probably already own it).

    --
    -palp
  41. Linux NWN Client by Netmonger · · Score: 2, Interesting

    Wow!!!

    Its working great here! (my system stats: p4 2.0G 512Mb gentoo linux kernel 2.4.20-gentoo-r1, GeForce 4600TI, SB Live)

    I tested campaign, multi-player coop, ramped up the video options.. The only thing I DIDNT test was custom content..

    Its all working great! NWN in Linux!!

    Woo Hoo!!

    There is but a single bug I have found and that is with the mouse control.

    Im going to send in a bug report - its probally not a big deal to fix..

    Fantastic job BioWare!! You have seriously pushed forward into new territory in the world of Linux gaming!! :)

    --
    -- NeTMoNGeR
  42. Re:Where's the source? by 0x0d0a · · Score: 2, Insightful

    There is one good reason. Linux has truly piss-poor support for binaries. A Windows binary will keep working for years. A Linux binary will be broken within two or three years.

    Try running installing Immortals of Kohan and running the updater with glibc 2.3 installed. Segfault!

    To be fair, this is really a Linux issue, not a NWN issue, but it still means that you may not be able to play the game in a few years.

  43. Installing the data *without* Windows! by Colin+Walsh · · Score: 2, Informative

    Just wanted to point out to everyone (it's been mentioned before in some replys, but what the heck) that there are *TWO* unofficial Linux data installers available here and here. All you need are your installation CDs. No Windows partition required.

    After installing the data, you're then going to need some form of Wine (the latest Wine worked for me). You then add the following to the end of ~/.wine/system.reg:

    [Software//Bioware//NWN//Neverwinter] 1048122278
    "Location"="X://nwn"


    With drive X (or what have you) set up to point to wherever the nwn data directory is.

    Finally you download and run the standalone patch using Wine.

    -Colin

  44. Tried it, General Impressions by Kenneth · · Score: 4, Interesting
    After playing NWN under Windows for quite a while, here are my general impressions of the NWN Linux Client.

    • It's a bit slower than NWN for windows. I don't know if it's their inexpierence with Linux, or the more strict, orthagonality and greater number of layers to X. I suspect a combination of both.[1] On the other hand, it might be because I run a lot more on the Linux side of my machine, and killing a lot of those processes might help
    • It really needs a Linux installer. I suspect that getting the resources for Linux was some of the Legal issues mentioned on the NWN Linux site. For those without Windows partitions, find a friend with a burner and a windows machine. You might have to zip things, and massage the files because it's about 2gb, but it should work as long as you get everything back where it goes. On the other hand, if you have a windows machine on your network, install it there, update it, and transfer the files to your Linux box. I would be willing to bet that you could make it work even if it doesn't come close to the system requirments. After all, you just need the files, not to play it on that machine. Still, they need to find a way to get an installer.
    • You don't need the disk in to play. I found that out by accident. I had a different disk in, forgot it wasn't NWN, ran the game, and it worked.
    • It is still lacking. There isn't movie support (not that I could sit through the movies more than once anyway), and there is no toolkit. These should be added, although it looks like they won't be.

    I applaud Bioware for their effort. They have given an ok first showing. They could have and really should have done a lot better, but the incompetance I've seen there isn't any worse than I've seen anywhere else. I think both the bosses and the programmers at Bioware need to be forced to read and pass a comprehension test on The Mythical Man Month, since it appears that they made every classic mistake the book warns about, of course so does virtually every other company that has someone write software for any reason, so I can't condemn them too much.

    We want to play nice with anyone that tries to bring games to Linux. After all, it's a risk for them. Their marketers are telling them that Linux just doesn't have that much market share, so there's little reason to support it. If other companies are watching this, and believe me they are, whether or not they decide to support Linux will be determined by what happens to those that have gone before. If the expierence is negative, they will be less likely to support Linux in the long run.

    [1] It is handy to be able to export a display etc, but doesn't that add a whole lot ov overhead? It seems to me that it would give much better performance to have a local only X server, for the average desktop machine. Of course include the regular one, but why waste those system resoruces.
    --
    There is a civil war coming in the United States. Remember which side has most of the guns
  45. They're going to sell licenses.... by Cryptnotic · · Score: 2, Interesting

    Obviously, the intent of Bioware is not only to release their game, but to make available the game engine to other development studios. Just as id software has made a pile of money letting other companies make first person shooters that use the Quake series of game engines, Bioware will attempt to do the same for RPG games. The Linux and Mac ports of the game engine will actually make the engine more attractive to potential licensees. So even if they have no new NWN sales because of the Linux port, it is still valuable to them.

    --
    My other first post is car post.
  46. Answering some of the dumber flames. by Kenneth · · Score: 3, Informative

    First off, there are features missing. Some will be enabled in future builds, as this is beta1. Don't sweat those.

    Second, you don't actually need windows installed, all you need is access to the game resources.

    From the instructions here

    2. Copy the following files from a Windows installation of Neverwinter Nights (updated to 1.29) into a directory called, for example, 'nwn':

    ambient/*
    [snip long list of directories]
    dialog.tlk
    dialogF.tlk (French, German, Italian, and Spanish)

    If you are using ftp to transfer the files, be sure to transfer them in binary mode.


    Note the last statment in step 2. You don't need NWN installed on the windows partition of the machine you're using. It only needs to be installed on a machine you can get to. For that matter, I would bet that that machine doesn't even need to be anywhere near up to the task of running NWN. Install it, update it, and use ftp. Bioware is actually suggesting that you get them from another machine.

    Other options would include:
    Grabbing the files from someone who has them and a burner. You might have to get creative and use several cd's as well as creative use of zip, and then be careful to put things where they're supposed to be, but there is no reason it wouldn't work.

    Even an old machine with win95osr1 should be able to handle the install, and update scripts. The game doesn't actually have to work on that machine, it only has to install and update.

    Third, this is still a beta. From the old Linux update page (Before the beta client was released):
    Neverwinter Nights Linux Client Installation:
    There are 2 things you will need for the Neverwinter Nights Linux Client, aside from the Linux Client executable:
    - the game resources
    - a CD-Key

    You will need to get the Neverwinter Nights game resouces from one of two locations. You can either get them from an existing Windows installation of the English 1.27 build of Neverwinter Nights, or from a Neverwinter Nights Linux Game Resource download that will be available from several mirror sites. Either way, instructions will be provided with the downloads. Why must it be this way, you ask? It is because there is no feasable way to get the game resources from the InstallShield cabinet files on the Windows version CDs.


    Read that carefully. There apparently will be resource files for download, they just don't appear to be ready yet. It does make me wonder though, if the Stand alone server can work for getting the resources. I tend to doubt it.

    This all said, it would be better to have some sort of installer. As others have posted that such things are possible, and some have claimed to have done it, I suspect that some of the legal issues may have surrounded this specifically, and the necessity to create a click through EULA that can't be bypassed, which would be nearly impossible to do given the nature of the tools available to Linux. Such things give IP Lawyers a terrific case of the vapors, and yes I know that such things are legally ambiguious at best. Don't tell me, tell the lawyer.

    --
    There is a civil war coming in the United States. Remember which side has most of the guns
  47. Re:Where's the source? by 0x0d0a · · Score: 2, Interesting

    Microsoft assumes that you don't have the source to what you want to run. As a result, they ship all the major versions of their libraries -- MFCXX.DLL. DirectX is backwards compatible, and application vendors generally ship copies of what libraries they need.

    That same set of assumptions isn't true for the Linux world. Grab binary program foo that "works on Red Hat" and try and run it on another distro, and see what happens. Or wait until the current library version is no longer around, and a new one is in its place. Look at a couple of places that distribute binary-format software for Linux -- they'll have four, five, in the case of NVidia, over fifteen different copies of their software.

    And you often can't statically link because of GPL restrictions, so *that's* out...