Java for the Gameboy Advance
heavy writes "For everyone who is wondering what else they can do with their newly purchased Gameboy Advance SP comes JAMiD - Java Action Media Interactive Device. What is it? "The aJile Systems JAMiD JAM-ID100C cartridge will turn your Nintendo® Game Boy Advance or Game Boy Advance SP system into a jammin' Java interactive gaming machine capable of playing those free Java games popping up all over the Internet. Based on Sun Microsystem's J2ME Mobile Information Device Profile (MIDP), the JAMiD accelerated Java platform will run MIDP 1.0/2.0 games and other multimedia MIDlets." It can also play MP3s...a developer version available now and a consumer version is coming soon. Way cool."
This is fucking awesome! I am so happy about this, I just crapped my pants! But don't worry, Java has automatic garbage collection so I won't even have to change myself!
J2ME has become extremely popular with most handheld devices. Most new PDA's and Mobile Phones contain some variation of the J2ME. So if you are an ambitious entrepreneur (maybe dreaming of getting into the gaming industry?), J2ME may be your ticket. J2ME (IIRC) comes with J3D (at least it does in the Zarus), so there is a lot you can do with it.
Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
I'm sure this won't just be for games. It might even turn out to be possible to add cheap PDA functionality to a GBA too.
still cool though.
I have doubts about the actual utility of this sort of thing for something like PDA functionality, just because the GBA is really not designed for text manipulation. Games could be cool, though ... I'd love to play that Java Qix game I found the other day on my Game Boy. :-)
-- shayborg
Here's a Java Applet which can run GameBoy software.
Therefore, (if the applet's updated to run the GBA SP software), you can run Java applications on your Java GB emulator.
JVM on GB on JVM on GB on JVM..........
Why do I h8 apple?
Motorola bought Metrowerks and for a limited time you can download a full version of Code Warrior wireless studio for free. All you have to do is sign up at Motocoders This is a full featured IDE that is all set-up for J2ME development
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Now, I just heard this from an EB manager, but he said the plans are for the next Gameboys to have bluetooth in them to allow multiplayer without any cords. This would make it like calculators where you can just 'beam' (non-cartridge)games/apps to other people.
Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
Note that this almost certainly has its own internal CPU for this as the gba's internal CPU is not up to task - especially with the bitmapped (framebuffer) modes that a java interpreter would demand. Still, a very neat application.
As close to java as you can get on the gba? There are some waba VM's out there... here is one:
http://www.badpint.org/jaysos/
standard joke about how, judging by the Web sites response time, they must be running their Tomcat servlet engine as a midlet on one of their JAMiD cartridges.
"And this is my boy, Sherman. Speak, Sherman." "Hello." "Good boy."
what id really like to see is the ability to download video onto a gba cartridge and play it back.
It would be great to be able to take an anime episode or two somewhere with me. It seems to me that the GBA screen, especially the SP's lit one would be great for playing back anime.
Im a homebrew developer for the GBA and the GBA is very easy to program for as it is. I belive this may just be a bottleneck in speed for the already slow ARM7 processor it has. The GBA does not have any 3D acceleration hardware (it shouldnt, it has incredible 2D capabilities which is it's market), so i think Java3D would also be out of the question. This may be a good way to let the people who have never worked on an imbedded system port there own projects very quickly, but if you know JAVA, try doing C for GBA. http://www.gbadev.org is a great place for finding out news on the GBADEV scene, as well a forum with many intelligent programmers and artists. http://www.ngine.de is home of the HAM development kit which for sompe people is very good. Also on EFnet there is the #GBADEV channel. There are usually about 50 people there at any given time.
This story has a lot of information on it. The main site i believe has been slashdotted.
http://saveie6.com/
Nintendo, PLEASE LET ME LIVE.
It started out fairly innocent. My brother offered to let me play one night on his. "Just a few games..." he used to say. It's like crack, and I was hooked. I'm now 22 and it has consumed my life. I have tried quitting cold turkey, but it was like the sky was falling and not fitting into place.
If they would only go one generation without it I might have a chance.
__
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Boss: "waht are you doing there?"
Worker: "I'm coding boss! I swear!"
Boss walks away...
Worker (hushed tones): Damnit the wizard got me again
I've been developing embedded Java solutions for the aj-80 and aj-100 for about 5 months now, and I must say they are nice little processors. Very fast, very solid resource management, and a solid selection of APIs.
This is another cool innovation from aJile, I hope we'll see more like this. Now if the embedded side of J2ME development would take off, the world would be a much nicer place!
i'm most impressed. obviously having J2ME support for the GBA is a smart move by Nintendo (i bet they are setting up developers for their next GB, which is rumored to have wireless support built-in). allowing consumers to access the java API is even more impressive - smart idea for allowing home-grown innovations to blossom.
i put off getting a GBA SP but i'll grab one as soon as the java access is available.
smd4985
This story smacks of advertisement. Who uses "jammin" as slang, except for copy writers and advertising executives?
LS
There is a fine line between being a cultivated citizen and being someone else's crop. - A. J. Patrick Liszkie
I get a sick feeling in my stomach when I hear about yet another device with virtually no memory that can now play MP3's. Who gives a rat's ass? I guess teenagers who listen to the same song over and over might like this feature.
LS
There is a fine line between being a cultivated citizen and being someone else's crop. - A. J. Patrick Liszkie
Kewl. I wonder if someone will port a Gameboy Emulator to it. :-)
Have you read my journal today?
mobile gaming is going to save Java. At least for now.
You know that a technology is sound when it is supported by Ericsson, Nokia and er.. Nintendo.How small a thought it takes to fill a whole life
Ask and though shalt receive.
Isn't google grand?
http://www.amazon.com/exec/obidos/tg/detail/-/B000 04YMSV/qid=1050343992/sr=1-7/ref=sr_1_7/104-475058 0-6665505?v=glance&s=videogames
What I'd like... is a z-code VM
You mean like Frotz for GBA?
Will I retire or break 10K?
GBA Frotz, seems to have a rather nice keyboard emulation too.
Analogies don't equal equalities, they are merely somewhat analogous.
what's worse even than that is the fact that you can buy a pad of paper and pencil for like $3.
I realize that the goal of this project was not to provide a versitle solution but rather to allow existing MIDP games to be played on the GBA. However, I think it would be fun to write a JVM for the GBA that would allow you to run any (okay not any, but with less limitation) java application or applet MIDP or not. Also, rather than having to buy a cartridge with its own processor, why shouldn't the program be run on the GBA's processor and loaded from a standard cartridge or even a multiboot cable. Slow? Yeah, it would be slow. There's no question about that. But it would certainly be more in the spirit of Java. I've started a sourceforge project to try and tackle this task. If you are interested in helping out, please inquire there.