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The Mafia Everquest Connection

Thanks to an anonymous reader for pointing to the 2003 Melbourne Digital Arts And Culture Conference site, where a large selection of new academic papers about videogaming have been disseminated online. This includes The Sopranos Meets Everquest - Social Networking In Massively Multiplayer Online Games (PDF file), which discusses why "instead of having Gandalf as a role model, [Everquest players] would be better off trying to think as Tony Soprano, a present day mafia boss in New Jersey from the American TV show The Sopranos."

154 comments

  1. Food and Fainting by HardcoreGamer · · Score: 0, Offtopic

    What's the Everquest equivalent of "gabba-goo"?

    1. Re:Food and Fainting by Anonymous Coward · · Score: 1, Informative

      I think you mean "gobbagool", aka capocollo or capicola. It's pork shoulder. Yummay.

    2. Re:Food and Fainting by HardcoreGamer · · Score: 1

      That's it. Not quite up to snuff on my Italian slang. The question is will you faint in Everquest every time you see some meat a la Tony Soprano.

    3. Re:Food and Fainting by Conspir8or · · Score: 1

      "Cunnilingus and necromancy brought us to this."

    4. Re:Food and Fainting by HardcoreGamer · · Score: 1

      'Offtopic'? Obviously our moderator has never seen 'The Sopranos' No its not a complaint - just pointing out that informed moderators are better than uninformed ones

  2. Good Lord, what is the world doing? by saskboy · · Score: 5, Funny

    "academic papers
    about videogaming"

    Dream job, or make-work project?

    --
    Saskboy's blog is good. 9 out of 10 dentists agree.
    1. Re:Good Lord, what is the world doing? by JaredOfEuropa · · Score: 5, Interesting

      Like it or loathe it, videogaming is fast becoming an important everyday pastime for the masses, much like television. Strangely, it is still perceived as being something for the in-crowd, something that only nerds so. Television = mainstream, games = nerdy. At any party, when asked if I have watched the latest installment of Big Brother on TV last night, and I tell them that "no, I do not watch TV", I am met with blank stares of disbelief. But if someone asks if they have played some game or another, everyone (including the gamers) will most likely stare at the asker and wonder how on earth he can be so insensitive as to bring up a topic like that at a party.

      If you had read a headline about academic papers being written about viewing habits or other TV-related stuff, you'd probably have shrugged and moved on.

      --
      If construction was anything like programming, an incorrectly fitted lock would bring down the entire building...
    2. Re:Good Lord, what is the world doing? by Anonymous Coward · · Score: 0
      Dream job, or make-work project?

      How about Liberal Arts studies?

    3. Re:Good Lord, what is the world doing? by SkArcher · · Score: 4, Funny

      Strange, at the last party I was at gamers outnumbered non-gamers. We ended up having a big arguement/conversation about what makes a good MMPORPG, with people who had played everything from UO right up to one who is beta testing Star Wars Galaxies.

      The non-gamers got exiled to the kitchen, and were talking about Big Brother :) stereotypes, huh?

      --

      An infinite number of monkeys will eventually come up with the complete works of /.
    4. Re:Good Lord, what is the world doing? by Anonymous Coward · · Score: 1, Funny

      " "academic papers
      about videogaming"

      Dream job, or make-work project?"

      Next thing you know, they are going to start claiming that playing video games can be beneficial to people.

      Oh wait.

    5. Re:Good Lord, what is the world doing? by bethanie · · Score: 4, Insightful

      I'm not so sure that gaming is becoming totally mainstream -- I just think that geeks (who will admit to gaming) from all walks of life are starting to come out of the closet, as it were.

      Face it, /.ers -- we don't hold a monopoly on geekiness! (But somehow we seem to gravitate towards this site...) Just because some guy DOESN'T spend his days immersed in writing arcane code and his nights hacking his TiVo does not DISqualify him as a geek.

      Geeks go to law school, they write papers like this one, and sometimes, they're just stay-at-home moms with a penchant for mental stimulation that can't be gained from hours spent passively absorbing the pablum that is network television (Sopranos not included under that label, of course).

      One final note: I think we should question Jared's status as a true "geek" if was actually at a party -- especially one where there were people who watch television and tried to carry on actual "conversations"! Personally, I think he's just trying to come off as a cool guy or something. Or maybe he's just the perfect example to prove my point!?! *grin*

      ....Bethanie....

    6. Re:Good Lord, what is the world doing? by Anonymous Coward · · Score: 0

      sounds like a happenin' party...

      let me know when you have your next one.

    7. Re:Good Lord, what is the world doing? by Carnivorous+Carrot · · Score: 1

      > Strange, at the last party I was at gamers
      > outnumbered non-gamers

      Triumph the Comic Insult Dog: ...and I'd also bet Internet pr0n masturbators outnumbered people with healthy sex lives.

      --
      "Has [being a kidnapped teenage girl, raped repeatedly for months] changed you?" - Katie Couric to Elizabeth Smart
    8. Re:Good Lord, what is the world doing? by wza · · Score: 3, Funny

      Sorry, LANparties don't count.

      --
      bada bing
    9. Re:Good Lord, what is the world doing? by Anonymous Coward · · Score: 3, Interesting

      According to statistics cited in Martin-Campbell Kelly's just published history of the software industry From Airline Reservations to Sonic the Hedgehog (MIT 2003), $10 billion was spent on games in 2001 in the US alone (as compared to $8.3 billion that same year on films). Why shouldn't this be a topic of critical intellectual inquiry? For what it's worth, academic game studies go back to at least 1995, with several papers in Steven G. Jones's Cybersociety anthology.

    10. Re:Good Lord, what is the world doing? by Shanoyu · · Score: 2, Funny

      I believe this isn't the first time silly papers have been written. I can illustrate better using quotations. Let the source remain unknown.

      [@ e] Shan, they play EQ all day long, they figure why not write their dissertation on it.
      [@ Shanoyu] That's a possibility.
      [@ e] Some guy at UCSB apparently spent all his time at the beach smoking out, so his dissertation wound up as a documenting of a "freeform community art project", i.e. some walls covered in graffiti.
      [@ e] He even used my new favorite phrase in the entire world...
      [@ saltygirl] lol
      [@ saltygirl] heirachies of access
      [@ saltygirl] +r
      [@ e] Yes!
      [@ e] +r is short for IS RULEZ
      [@ saltygirl] =P
      [@ e] Hierarchies of access are my new favorite thing.

    11. Re:Good Lord, what is the world doing? by Anonymous Coward · · Score: 0

      Big Brother = the STUPIDEST TV show I *EVER* seen in my whole life.

      Really!

    12. Re:Good Lord, what is the world doing? by Anonymous Coward · · Score: 0

      lol

    13. Re:Good Lord, what is the world doing? by Mac+Degger · · Score: 1

      Depends on your definition of 'geek'.

      Personally, I go for the 'anyone who's interested in one or more subjects to know some obscure arcana about it' instead of the 'anyone who does things with computers' definition.

      Dunno which one gives a larger population of geeks, though :)

      --
      -- Waht? Tehr's a preveiw buottn?
    14. Re:Good Lord, what is the world doing? by Mac+Degger · · Score: 2, Interesting

      Just one thing I picked up in a meta way (ie I didn't read the studies myself, but I have read somewhere that...) is that the calculation is flawed; that 8,3 billion is only for grossed earnings on films in the US, while the ten billion is for games and paraphenelia (dunno if that includes merchandise) worldwide.

      Kinda unfair comparison, that way.

      --
      -- Waht? Tehr's a preveiw buottn?
    15. Re:Good Lord, what is the world doing? by Anonymous Coward · · Score: 0

      Sounds more like him and his friends came up from playing D&D in his parents basement, and his sister had some friends over that just weren't cool enough to stay in the living room for that stimulating discussion.

    16. Re:Good Lord, what is the world doing? by Halloween+Jack · · Score: 1
      Dream job, or make-work project?



      The 90s may be over, but some people are living the dream. Rock on, Mikael and T.L., rock on.

      --
      I looked into the abyss, and the abyss looked into me--and we both winked.
    17. Re:Good Lord, what is the world doing? by Anonymous Coward · · Score: 0

      Actually it sounds like a reverse stereotype, the fat fuck RPG-gamers were actually out of the kitchen.

    18. Re:Good Lord, what is the world doing? by gangien · · Score: 1

      So add the extra million that comes from other countries, to the movie industry and games still whoop ass on movies

    19. Re:Good Lord, what is the world doing? by Mac+Degger · · Score: 1

      Are you really that economically uninformed?

      --
      -- Waht? Tehr's a preveiw buottn?
    20. Re:Good Lord, what is the world doing? by gangien · · Score: 1

      it was a joke

  3. Ahh so that's why... by xanie · · Score: 0

    People like PVP so much. It's that entire kill people thing.

    --
    Fundamentalism stops a thinking mind.
  4. What's the difference between Government... by Anonymous Coward · · Score: 5, Insightful

    And the mafia? One's legal, and one is illegal.

    They both operate using force and attempt to gain as much power for themselves as possible (in response to the ability of the populace to fight back against them). Well, Everquest lacks a real government, so as a result, mafia becomes the rule.

    1. Re:What's the difference between Government... by Anonymous Coward · · Score: 0

      Government is (or atleast should be in a democratic country) instituted by The People (tm).

      So yeah Saddam and dictators like him are the same as a maffia, but democratic governments are made by the people, for the people.
      Maffia put themselves in charge and don't serve the people.

      Anyway I'll get alot of troll's saying that GW = Tony, but oh well.

    2. Re:What's the difference between Government... by Anonymous Coward · · Score: 0

      Yeah, get one more vote than the other guy, and you can do anything. No matter how many people you hurt, it's OK if you get people to vote for you.

    3. Re:What's the difference between Government... by Anonymous Coward · · Score: 0

      In the United States today, you're seeing a battle for power between the populace and government. Just because you help create the government doesn't mean you have nothing to worry about. If it did, things like the Bill of Rights wouldn't be necessary, nor would it be necessary for the Supreme Court to overturn laws made by the Congress. The United States is only semi-democratic. There are lots of stops in the system to prevent mob rule/actual democracy.

    4. Re:What's the difference between Government... by Anonymous Coward · · Score: 0

      The parent post is a troll...
      a whole troll...
      and nothing but a troll.

      Please quit feeding the tr0lls. Thanks.

      AC

    5. Re:What's the difference between Government... by Carnivorous+Carrot · · Score: 1

      Democracy: Abstraction of might makes right, rule by the slickest thug who can pull a convincing Miss Cleo impersonation on the masses, ALWAYS based on "authorize me the power to bash the heads of (insert evil Jewish businessmen, evil generic businessmen, depending on whether you lean left or right) and I'll make your life better -- I promise!"

      What ever happened to a country based on Freedom, rather than unresticted Democracy? I'll tell you what. Not too many politicians run around saying we'll increase your freedom by getting rid of some of the 60,000+ laws of a full-time, 220+ year old legislature.

      --
      "Has [being a kidnapped teenage girl, raped repeatedly for months] changed you?" - Katie Couric to Elizabeth Smart
    6. Re:What's the difference between Government... by Anonymous Coward · · Score: 0

      It is not. Study economics a bit and you'll see that mafia and government are very similar economic players.

    7. Re:What's the difference between Government... by fenix+down · · Score: 1

      Actually, most mafia-type organizations are instated with some kind of popular support, at least at first. The "protection" thing actually has some kind of basis in reality, it's not just mobsters being ironic. If you're a merchant in 16th-century Italy that isn't getting enough protection from your prince, you get private security. Of course, without police, it takes about 20 minutes for the security guards to hook up with the gangs and play both sides of the street.

      GW!=Tony, anyway. Tony Soprano can get away with seeing a therapist. Polititans just let their psychoses quietly fester.

    8. Re:What's the difference between Government... by Archfeld · · Score: 1

      EQ has a government, it is an absent Tyrant who has delegated his power to a group of mercenaries called GM's, who answer only to the inscrutable master and have the absolute power over every facet of existence. They also have much better things to do, so as long as the train keeps rolling they allow the prison to run itself so to speak. If the rabble interfere with the motion, they crack down without mercy :)

      --
      errr....umm...*whooosh* *whoosh* Is this thing on ?
    9. Re:What's the difference between Government... by silentbozo · · Score: 2, Interesting

      Of course, without police, it takes about 20 minutes for the security guards to hook up with the gangs and play both sides of the street.

      Ahh, another person who has read Machiavelli, eh? In The Prince, he makes a big stink about how mercenaries rigged the rules of the game so that they ended up with all the gold, and the states of Italy ended up with nothing but grief. Lesson of the day - hire not professional soldiers, for all they care about is staying alive and earning the gold. Instead, hire locals who have a vested interest in NOT letting someone else come in and take over...

    10. Re:What's the difference between Government... by Jedi+Alec · · Score: 1

      actually, the USA is a republic...for the subtle differences between a republic and a civilization please play civilization ;-)

      --

      People replying to my sig annoy me. That's why I change it all the time.
    11. Re:What's the difference between Government... by llywrch · · Score: 1

      > And the mafia?

      Easy one. As the ancients used to say, ``The only difference between a king & bandits is justice."

      And as a more recent writer once stated, ``whenever any Form of Government becomes destructive of these ends, it is the Right of the People to alter or to abolish it, and to institute new Government, laying its foundation on such principles and organizing its powers in such form, as to them shall seem most likely to effect their Safety and Happiness."

      [Rant follows]
      I am more than sick & tired of various persons whining that politicians are corrupt, bought by corporations or special interests, & are only interested in stealing their liberties. If you believe this is the case FSCKING DO SOMETHING ABOUT IT! You have the rights of petitioning the government or taking up arms (at least in the US -- it is different in other countries, who are excused from this rant). If you ARE NOT going to bother to do either, then check out & shut up. you are annoying those who are.

      The politicians will continue to be corrupt as long as you allow them.
      [end of rant]

      Geoff

      --
      I think I see a trend here. Maybe for them it really would be easier to muzzle the entire internet than to produce p
    12. Re:What's the difference between Government... by glenebob · · Score: 0, Offtopic
      You have the rights of petitioning the government or taking up arms
      <WAY off topic>
      No, we do not have the right to take up arms. Not in any useful or practical sense anyway. When that legislation was written, the people really did have that right. A 'well armed militia' used to be a match for the army, but that hasn't been true for at least a century. If you think we have the right to bear the sort of arms it would take to overthow any modern government, you're nuts. We can't legally own any automatic weapon, and no breech loader over 50 cal. You gotta have a license. Hmm, I wonder if the government would give out automatic weapon licenses if they knew a 'well armed malitia' was in the works. Sorry, but the old right to bear arms thing has been chewed up and spit out to the point of complete uselessness. It now means we have the right to go hunting, and little more.
      </WAY off topic>
    13. Re:What's the difference between Government... by Arker · · Score: 1

      What's the difference?

      The maffia just steals your money and sends you on your way. The government proceeds to berate you at length about the supposed virtue of the act.

      The maffia generally don't care what you do in the privacy of your own home/business whatever, as long as you pay up. The government not only wants to steal your money, but also to micromanage every aspect of your life.

      If you pay the maffia for protection and someone trashes your club, you'll get compensation and they'll hunt the bastard down and cap him too. If you rely on the government, the cops will come hours or days later, ask a bunch of stupid questions, write up a report, and forget about it.

      There are actually a lot of differences.

      --
      =-=-=-=-=-=-=-=-=-=-=-=-=-=-
      Friends don't let friends enable ecmascript.
    14. Re:What's the difference between Government... by Anonymous Coward · · Score: 0

      Actually, we have the priveledge of hunting. See licenses. Even worse than driving, if the state game commission (PA) sees you NOT tag a deer on your own property, you're in for a hurtin'.

    15. Re:What's the difference between Government... by Anonymous Coward · · Score: 0

      That depends.

      Ideally, a government should be transparent and answerable to the people it governs. Ideally...

      In the case of MMORPGs, the increased willingness of people to take risks results in more chaotic power struggles.

    16. Re:What's the difference between Government... by llywrch · · Score: 1

      > No, we do not have the right to take up arms.

      Odd. I didn't know the Declaration of Independence had been revoked.

      Geoff

      --
      I think I see a trend here. Maybe for them it really would be easier to muzzle the entire internet than to produce p
    17. Re:What's the difference between Government... by Anonymous Coward · · Score: 0

      Sorry, but taxes are not stealing. For one thing, we get things for our taxes, things like public education, highways, fire departments, and a military. All pretty cool stuff. Also, we get to vote, write nasty letters to our representatives, run for office, and use various other means to try to influence the level of taxation and what taxes are use for.

      What's that, you say you're unhappy because none of those methods have much chance of changing things? Congratulations, you've figured out the biggest drawback to living in a big country. Buy yourself an island and move there - then you can control everything that happens in your country of one.

    18. Re:What's the difference between Government... by glenebob · · Score: 1

      >> I didn't know the Declaration of Independence had been revoked.

      Odd indeed. I didn't know the Declaration of Independence had anything to do with it.

  5. This just in... by chosen_my_foot · · Score: 5, Insightful

    People who play video games can make friends? How can this be?

    I've learned from experience playing MUDs that in this type of game, just like life, it's not what you know, it's who you know that gets you ahead. From items to money, there's nothing that a high experienced friend can't get you.

    Good to see the academics are catching up.

    1. Re:This just in... by Rudeboy777 · · Score: 1

      Just like life, it's not what you know, it's who you know that gets you ahead. From items to money, there's nothing that a high experienced friend can't get you.

      That's the best one-sentence description of online Diablo II I've ever read.

      --

      From hell's heart I fstab at /dev/hdc

  6. better still: by Nihilanth · · Score: 4, Interesting

    i think a better role-model than a mafia boss would be the main character of Office Space. When you're trapped in a repetative and mundane experience, the players i look up to are ones that find creative solutions to the boredom wraught by blind farming of capital and experience.

    1. Re:better still: by i.r.id10t · · Score: 5, Funny

      Yes... but I don't think there are red Swingline staplers in EQ....

      --
      Don't blame me, I voted for Kodos
    2. Re:better still: by Vireo · · Score: 1

      But there is one in Harry the Handsome Executive. It throws gold staples if I remember correctly.

    3. Re:better still: by TheSHAD0W · · Score: 1

      Does this mean I can hypnotize the mafia boss in Everquest and he'll go slacking, and not have to pay him for protection?

    4. Re:better still: by forgotmypassword · · Score: 1

      Red Swingline Stapler
      Level: 20
      Equip: Held
      Race: Gnome, Human
      Class: Wiz, Enc, Bard
      Int +20, AR +20, PoT +20
      Procs a staple that does about 25 damage

      Notes: Harder to find than a CV!!!

  7. Violence is easier by Anonymous Coward · · Score: 5, Insightful

    both to practice, and to program. It takes maturity to come up with a better solution. This isn't to say that violence has no place, I am only saying it's much easier to be violent than it is to be compassionate. Also easier to reward experience points based on killing than on non-killing.

    1. Re:Violence is easier by Anonymous Coward · · Score: 0

      No, violence never has a place.

      Force can have a place in some situations, but violence, never.

      There is a difference between the two.

    2. Re:Violence is easier by lpret · · Score: 1

      If you, the parent, are actually registered here, please PM me, I'd love to add you to my friends list and discuss this further. *sigh*, so many times I agree completely with an AC and I wish I could discuss this further in private...

      --
      This is my digital signature. 10011011001
    3. Re:Violence is easier by code_nerd · · Score: 1

      Have you looked into A Tale in the Desert? It is a very cool MMOG that has absolutely no combat in it whatsoever - it is a game of collective social and cultural advancement, and is quite amazingly fun.

    4. Re:Violence is easier by Anonymous Coward · · Score: 0

      If you, the parent, are actually registered here, please PM me, I'd love to add you to my enemies list and discuss this further.
      *sigh*, so many times I disagree completely with an AC and I wish I could discuss this further in private...

      People who are willing to give up freedom for the sake of short term security, deserve neither freedom nor security.

  8. Hmmm... by JayBlalock · · Score: 3, Funny

    So the more experienced users should be shaking down newbies for gold if they don't want to get spammed? Form a gang and charge local businesses a tithe as "insurance"? Basically do everything possible to make sure all wealth flows to the top and the little guy has nothing? I thought games were supposed to give us a break from reality...

    --
    Bush: He's Liberal in all the wrong ways.
    1. Re:Hmmm... by Cylix · · Score: 1

      Um,

      I hear that sort of thing already happens. Guilds camping monster spawn locations, chasing off anyone who comes near a precious point and otherwise hoarding the wealth to themselves or social affiliate.

      Experience and coinage are the wealth and monsters are the local resources.

      Control the resources, control the community...

      --
      "You should always go to other people's funerals; otherwise, they won't come to yours." -- Yogi Berra
    2. Re:Hmmm... by analog_line · · Score: 1

      Real people still play them... You want a break from reality, play a game that isn't multiplayer. Otherwise, the flaws and evils of humanity will dog your every step through even the most virtual of worlds.

  9. How long until we see an actual mafia MMORPG? by Dark+Nexus · · Score: 4, Informative

    Really, there are a lot fo similarities in how people act in MMORPGs to how mafia members are portrayed in TV and movies.

    But really, most of the similar attributes seem to be GOOD things. Loyalty to guild/friends, word-of-mouth as to who can/can't be trusted.

    I mean, I didn't really see any mafia similarities mentioned that are particularily BAD.

    No extortion, blackmail, etc.

    Though I'm sure it could happen to someone who's far too attached to their characters, I doubt it could ever be as widespread as these other "symptoms".

    --
    Dark Nexus
    "Sanity is calming, but madness is more interesting."
    1. Re:How long until we see an actual mafia MMORPG? by Alpha_Nerd · · Score: 1

      No extortion, blackmail, etc.

      You've obviously never played with me ;-)

    2. Re:How long until we see an actual mafia MMORPG? by rootofevil · · Score: 1

      obviously, youve never had anyone play with you

      --
      turn up the jukebox and tell me a lie
    3. Re:How long until we see an actual mafia MMORPG? by mabu · · Score: 0, Troll

      We already have a mafia MMORPG.

      It's called "Microsoft .NET"

    4. Re:How long until we see an actual mafia MMORPG? by Anonymous Coward · · Score: 0

      LOOOOOOOOOOOOOOOOOOOLLLLLLLLLLLL TAHT'S FUNNY, CAUSE MICRO$OFT IS TEH L053R!!!1111

      (Use the Preview Button! Check those URLs!)

      A shy teenage boy finally worked up the nerve to give a gift to Madonna, a young puppy. It hitched its waggin' to a star.

      We already have a mafia MMORPG.

      It's called "Microsoft .NET"

    5. Re:How long until we see an actual mafia MMORPG? by Sentry21 · · Score: 2, Interesting

      I mean, I didn't really see any mafia similarities mentioned that are particularily BAD.

      No extortion, blackmail, etc.

      Though I'm sure it could happen to someone who's far too attached to their characters, I doubt it could ever be as widespread as these other "symptoms".


      I don't know about the article, but the various reports of teens in asian countries killing one another in the real world for damage/death inflicted in MMORPGs disturbs me to no end. Sounds mafia-ish to me, especially since it's usually a group of people that show up at an internet cafe and whack someone then leave.

      --Dan

  10. I only skimmed the paper so far by drdale · · Score: 3, Insightful

    But I wasn't convinced by the analogy. Based on the sopranos, anyway, the mafia seems to have an ethos of servitude to---producing for---the higher ups, and I didn't see enough proof that the same is true of EQ guilds.

    --
    This post is dedicated to all of those /.ers who do not dedicate their posts to themselves.
    1. Re:I only skimmed the paper so far by medham_the_keen · · Score: 0

      If you only skimmed the paper, why was it necessary to comment on it?

    2. Re:I only skimmed the paper so far by Mahrin+Skel · · Score: 4, Interesting
      Two illustrative points:

      1) Most "Uberguilds" have a "raid points" system, the more raids you go on, the more points you get, and the more chances you have of getting some of the better items.

      2) In at least one guild, the officers were smuggling the proceeds of raids off of the server (through character transfers that SOE will perform for a fee) and selling them on eBay, the cash getting split among those in on the scam. Interestingly, even after finding out they were being used, most of the members chose to stay with the guild.

      --Dave

    3. Re:I only skimmed the paper so far by drdale · · Score: 3, Funny

      To see who would expose themselves as the biggest hypocrite on /. through posting an even less necessary complaint. Congratulations. Watch for your prize coming in the mail.

      --
      This post is dedicated to all of those /.ers who do not dedicate their posts to themselves.
    4. Re:I only skimmed the paper so far by medham_the_keen · · Score: 0

      Who are you to define "necessity?" I find your sanctimony disturbing.

    5. Re:I only skimmed the paper so far by Babbster · · Score: 2, Insightful
      You're right to an extent, but the "servitude" you describe in the mafia has the effect of producing for the individual as well. Not only that, but it doesn't just produce for the top guy (Tony Soprano in the current context) but others down the line as well. For example, Christopher kicks up to Paulie who kicks up to Tony (who might then have to share with other top guys, like in New York, but that's another layer of its own) - thus, Christopher is producing for the group as a whole much like an individual in EQ will produce for the guild as a whole by practicing tradeskills for profit, of which a percentage might be kicked into the guild's coffers; creating/acquiring items which are then offered to guild members for progressively lower prices based on the level of the member (few low-level guild members would charge their guild leader for anything he might want); etc.

      While it's true that guilds don't generate the kind of blind obediance/deference to superiors as the mafia does, there certainly are parallels to be drawn.

  11. in game networking or just unloading junk by Blue23 · · Score: 4, Informative

    I read the paper, and it's got a bunch of points. I'll say that from a bunch of MUDs I used to play you would see the same behavior. But besides just who you know, it's also lots of being in the right place at the right time. I've had characters given cool stuff by high level people all the time. Part of it was so they could be seen as cool by the noob, and part of it was that the super cool item you just got is worthless junk at their level.

    Lots of folks get good reps for just helping out noobs or on corpse runs, and you know that that rep stayed around and if they ever needed help they got it, as well as preferental grouping.

    You want to be treated nice - play a female healer of some sort - groups will court you, random people will give you things. People will go on quests just to get items for you.

    If you want a lone hero vs. the world, play on your home machine. If social gaming is really your style, then MMRPGs have a lot to be said for them. And in any social group, you get the mix of folks -- some will help, some will only help themselves. If you watch your friend's back, that's not mafia, that just taking care of those who take care of you.

    ==Blue(23)

    --
    LITTLE GIRL: But which cookie will you eat FIRST? C. MONSTER: Me think you have misconception of cookie-eating process.
  12. That poor little looter... by bluemeep · · Score: 5, Funny
    "While Phrank had quick benefit from this loot/linkdeath scam, a not uncommon one, the question is if he knew the larger repercussions from this kind of action. Needless to say, none of the members is ever likely to invite Phrank into a group again except perhaps for the chance to punish him. Several members took the time to inform their guildmates that this character was not to be trusted."

    And now not only does that guild know, so does everybody that's read the paper through Slashdot. If he hasn't deleted that character by now, I'd say he's about to!

    1. Re:That poor little looter... by evilquaker · · Score: 1
      And now not only does that guild know, so does everybody that's read the paper through Slashdot.

      Which I guess includes you & the other guy who actually RTFA before posting...

      --
      To within half a percent, pi seconds is a nanocentury. -- Tom Duff
  13. Yeezus. by Freston+Youseff · · Score: 4, Funny

    I can't even imagine the combination of smells in that conference room: horrible body odor from the Everquest people mixed with the excessive stink of aftershave that the Sopranos guineas wear. I predict a big rumble taking place, namely the Everquest people sucking fist and nursing head wounds.

    --

    1. Re:Yeezus. by Carnivorous+Carrot · · Score: 1

      > horrible body odor from the Everquest people mixed

      Oh Jesus, Lord in Heaven. I loathe going to pick up my 12 year old at Warhammer 30,000 down at the local hobby store on Saturdays. The raw, unbridled stench in that back playroom is incomparable.

      Yes, you guys. I'm talking to you! The room is, for the most part, filled with high school and college age young, stinking men. One of those rooms Dogbert would hang out outside to study chronic cases of social retardation -- so severe they are unaware of the existance of others.

      --
      "Has [being a kidnapped teenage girl, raped repeatedly for months] changed you?" - Katie Couric to Elizabeth Smart
    2. Re:Yeezus. by DNS-and-BIND · · Score: 1

      At least your kid is 12...the target market for toys like Warhammer. It's suitable for him at his age. The other ones don't have an excuse, other than arrested development.

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
  14. Badda... by ctve · · Score: 5, Funny

    Ping?

  15. After killing your level 9 Dwarf by PS-SCUD · · Score: 3, Funny

    It's nothing personal, just business. Capish?

    --


    "Much work is lost, for the lack of a little more." -Edward H. Harriman
    1. Re:After killing your level 9 Dwarf by Anonymous Coward · · Score: 0

      That would be "Capisce."

    2. Re:After killing your level 9 Dwarf by Anonymous Coward · · Score: 0

      NO, it's capisci.

      Repeat after me!

      Io capisco
      Tu *capisci*
      Lui/Lei Capisca
      Noi capiamo
      Voi capete
      Loro capiscono

    3. Re:After killing your level 9 Dwarf by Anonymous Coward · · Score: 0

      woah.

  16. prediction by TrippTDF · · Score: 2, Funny

    Sony online's next release: EverSoprano, where you get to swear, shoot guns and get into legal disputes with HBO.

    1. Re:prediction by bagsc · · Score: 1

      Better sell that to Rockstar Games first...

      --
      http://www.accountkiller.com/removal-requested
  17. The Possibilities by Malicious · · Score: 4, Funny
    With the recent Shadow Bane hack, prompting legal battles in virtual worlds, it would be incredibly funny to see Extortion, and Murder charges coming from higher level characters, threatening or pkilling lower lever characters.

    Q: Whadda you in for?
    A: Virtual Murder 1.

    --
    01101001001000000110000101101101001000000110001001 10000101110100011011010110000101101110
  18. Aaagh my eyes! by blitzcat · · Score: 0, Offtopic

    What is this blue on black mess?

    1. Re:Aaagh my eyes! by Anonymous Coward · · Score: 0

      Taken from the infamous "Philadelphia Police Incident";

      --
      Linux poses a real challenge for those with a taste for late-night hacking (and/or conversations with God). -- Matt Welsh

  19. We're Doomed by Poofat · · Score: 1

    That's it for Humanity, we're going to destroy ourselves very soon.

  20. Organized crime and diseases by martissimo · · Score: 2, Funny

    Dargon "I only wanted to have an alt for awhile he is a STD"
    TL "A what darg?"
    Dargon "A STD super twinked dwarf"


    Tony needs to keep his ring of ladies a lil cleaner, STD's are no laughing matter ;)

    1. Re:Organized crime and diseases by Babbster · · Score: 1

      Absoultely. Dwarves are dirty and diseased, as we all know.

  21. Mob/clique behavior by GreatDave · · Score: 5, Insightful

    My two cents (more like five dollars):

    The behavior you see in many online RPGs, in which "familial associations" form between groups of players, is basically similar to the formation of cliques in high and middle (US) schools. The only difference is that the cliques have weapons, magic, booty and lots of XP; the sum of these is what determines the worth of a person in the online world, just as "fashion" and "who you know" are the determinants of self-worth in cliques IRL.

    In fact, if you take some steps back and look at the most infamous mobs, could it not be argued that they are simply cliques with guns that join together to commit crime and bribe those in power?

    And then there's the issue of newbie hazing, which is analogous to cliques blackballing those who are not members of the "in" crowd, again quite similar to what happens when the mob gains control over a city and "elects" its officials. Online RPGs, especially and notoriously Everquest, are extremely culpable in this regard. Newbies who do not join a guild or other crowd of "in", upper-level characters will find themselves ostracized and devoured by trolls (not necessarily the Slashdot variety).

    The issue of newbie hazing wasn't really touched on by the paper, but I argue that it is a huge problem and that it is not just limited to online RPGs, but also many websites with "experience" systems. Everything2 specifically comes to mind but I'm sure there are many other examples of sites where an attempt by a newbie to contribute to the community at large will be rejected because the newbie doesn't have the right connections nor the XP to stand on their own. What about Slashdot? The karma system works because trolls are controlled and a newbie can stand on their own, and the only real privelege granted by "experience" is a +1 karma bonus to initial posts. Newbies can do everything those with "Excellent" karma can do and the moderation system cares a lot more about the age of an account than its karma. Again, contrast with Everything2, and with Everquest.

    So, I argue that the points the paper makes are quite valid outside the world of Everquest and are applicable to many, many online and offline environments. (Apologies to Everythingers who might be rubbed the wrong way by the above comments, but I have seen with my own eyes that Everything and Everquest have an awful lot in common from the newbie's perspective.)

    --
    "I am root. Bow before me." To this I say, "You are root, and you bear the sins of the world upon your shoulders."
    1. Re:Mob/clique behavior by Shanoyu · · Score: 3, Funny

      Nah, it's easy for an e2 newbie to get the right connections. The problem with e2 is that the level of hate that users hold for one another end up being grudges that never, ever, ever fade.

    2. Re:Mob/clique behavior by Anonymous Coward · · Score: 0

      I liked E2 in concept. I liked a lot of what I read there. And there are some very helpful supportive people there.

      However, there are some real bastards there, and they have "power" over the newbie.

      I don't even put up with that crap when I'm gettting paid.

      So screw 'em. Sorry E2.

    3. Re:Mob/clique behavior by Anonymous Coward · · Score: 0
      ...is basically similar to the formation of cliques in high and middle (US) schools. The only difference is that the cliques have weapons, magic, booty and lots of XP

      Uh, I don't know if you've seen high school cliques lately, but they've got booty as well.

  22. Hmm.... by c3rb · · Score: 5, Funny

    Gandalf...Gandolfini...

    Coincidence? I think not.

  23. 'bada-bing' department? by Ed+Avis · · Score: 1

    Can some explain this 'bada-bing' catchphrase and why it is thought to be associated with Americans of Italian extraction or the Mafia? Do real mobsters go around saying it? Does it mean anything?

    --
    -- Ed Avis ed@membled.com
    1. Re:'bada-bing' department? by appleLaserWriter · · Score: 4, Informative

      The "bada-bing" catchphrase, often followed by "bada-boom" appears to be an rhythmic onomatopiea which reinforces rapid and successful execution of some mission or objective. A group whose memebes repeatedly exchange these vocalizations emphasises the importance of timing, coordination and speed of action.

    2. Re:'bada-bing' department? by Anonymous Coward · · Score: 1, Funny

      shadda up you face ok? badda-bing!

    3. Re:'bada-bing' department? by forkboy · · Score: 2, Informative

      And yes, many Italian-Americans do say it. You can't make shit like that up.

      It's most commonly heard in the NY/NJ area.

      --
      This message brought to you by the Council of People Who Are Sick of Seeing More People.
    4. Re:'bada-bing' department? by Guido+von+Guido · · Score: 1

      This is one of those things you could make up, but no one would buy it if you did.

  24. Mafia or Fraternity? by Bigboote66 · · Score: 5, Interesting

    As appealing as it may be to glue two pop-cultural phenomenons together, the connections to fictionalized mafia and EQ seem pretty tenuous.

    For one thing, there isn't the zero-sum game of the Mafia - the power brokerage involved in EQ doesn't seem to benefit from betrayal, or "keeping your enemies closer" aspect that we see in that thing of theirs. There isn't the "money flows up, shit flows down" ethic, and you don't have to worry about entanglements with a more powerful outside authority (FBI).

    Most of the examples given in the article examining the social networking could just as easily be seen as an excuse to have an adventure ("Someone's dead! Let's go rescue him."). You get to play the hero in a very specific mini-myth.

    The larger & more formalized groupings in the game resemble fraternities a lot more than the mafia - a bunch of people who glom together who share a common outlook on life & a desire to party together. Piss off the alpha members of said community and you'll be shunned, not whacked. Heck, with all those "virtual weddings" you hear about, can "virtual date rape" be that far off?

    -BbT

    1. Re:Mafia or Fraternity? by GigsVT · · Score: 1

      You mean like the LambdaMOO "rape"?

      --
      I've had enough abrasive sigs. Kittens are cute and fuzzy.
  25. What a Load of... by Quaoar · · Score: 4, Funny

    Don't you remember what happens in Return of the King? When Gandalf cuts off Frodo's head and hands, and hurls him into Mt. Doom?

    --
    I'll form my OWN solar system! With blackjack! And hookers!
    1. Re:What a Load of... by bsharitt · · Score: 1

      You dumbass, I haven't finished the book yet!

    2. Re:What a Load of... by Anonymous Coward · · Score: 0

      please tell me you're kidding...

    3. Re:What a Load of... by Perky_Goth · · Score: 1

      a spoiler would not have gotten a +5 mod. rest assured, the ending is a lot better than that.

  26. The analogy would be tighter to a PK game by Durindana · · Score: 4, Insightful

    I'm not sure how well the mafia connection holds up, frankly; I'd like to see a lot more information and analysis about the parallels between the two than the hand-waving "just as the Mafia developed because of its environment." Still an interesting read, especially since I've never played EQ.

    But I have played Shadowbane (though I don't anymore), and I think they might really have something if they looked at a game, like SB, where player-killing is virtually unrestricted and where all expectations point to a social-interaction model versus a lone-wolf model.

    Their example of a player ripping off the group by logging out pales next to some of the experiences I had on SB: an assassin backstabbing from stealth to kill and rob players ten levels lower, for example. Then griefed players grouping together to track and kill that sucker across the entire game world (as we did once). Add in the ever-present guild scene in that game, in which certain leading individuals are known to literally every player on the server, and you get a lot closer to northern New jersey.

  27. I prefer to think more like... by Whispers_in_the_dark · · Score: 3, Funny

    ... Fat Tony from the Simpsons myself.

    1. Re:I prefer to think more like... by CrazyClimber · · Score: 1

      Oh, how I want to be Fat Tony--

      "What if your family didn't like bread--they liked cigarettes. Would that still be wrong?"

    2. Re:I prefer to think more like... by DA_MAN_DA_MYTH · · Score: 1

      Me personally I see myself more like DonBot from Futurama...

      Or even better Clamps...
      "Want me to give him the clamps?".

      --
      "It takes many nails to build a crib, but one screw to fill it."
  28. Tweak I tell you, TWEAK! by TaranRampersad · · Score: 1

    The communities on MMORPGs are all about tweaking. No originality.

    Anarchy run amok.

  29. Re:wrong by Anonymous Coward · · Score: 0

    > We have AK-47s, they have keyboards and mice.
    > Sounds like a fair fight to me.

    They choose to live fairly and live in a civilized fight.

    Should they choose otherwise, how long do you think your thugocracy would stand against thousands of people with high IQ's? You live at their sufferance.

  30. Haha, exactly. by dsanfte · · Score: 4, Interesting

    Yes, you would do well to compare the actions of EQ guilds to the mafia and Tony Soprano. Their motives, while differing in context, are unavoidably similar. Power, wealth, and social status.

    The ultimate goal of any EQ guild is to get ahead of all other EQ guilds, acquire the best loot and items, and block the progression of any other guilds by killing important MOBs before any other guild can get their members online.

    The only way to exercise power on a "blue" server (non-pvp) in EQ is to grief other players within the confines of the game rules. This means that blocking the progression of other players is a very enjoyable pasttime. It's the only way you can hurt them. Watching other guilds complain because they are stuck unable to progress in the game for weeks or months is very entertaining, and addicting. Many, many guilds do this, and relish the opportunity. And Verant/SoE does nothing to dissuade or stop it, unless you pay an extra $30/mo in subscription fees, in which case they put you on the "Legends" server, and force the other guilds to give you a chance.

    To be a mafia, you really should be dabbling in illegal activities. This is true in EQ to an extent. The only rule that Verant/SoE consistently enforces on end-game guilds is the no-exploit rule: "You can't take advantage of flaws in the game design to kill something more easily or more quickly than Verant/SoE wants you to."

    As a matter of fact, this rule is broken very often in the name of getting ahead of the competition. Nearly every EQ guild exploits something: if not MOB pathing, then a spell that's too powerful, a quirk in the Feign Death ability, etc. It's the way the game is played. Some might argue that the game is so flawed that it's impossible NOT to use an exploit now and then in the course of playing an honest game.

    Anyway, for further reading, you can check out this article on EQ I wrote way back in December. It goes into some of the problems with the game that lead to a mafia mentality taking over the social structure, and the apathy of the development company. A few of the comments were pretty good, also.

    http://slashdot.org/articles/02/12/27/1748252.shtm l?tid=127

    --
    occultae nullus est respectus musicae - originally a Greek proverb
    1. Re:Haha, exactly. by Anonymous Coward · · Score: 1, Interesting

      This is in response to the no-exploit rule.

      One of the burrs in Verant's ass for a very long time was a non-detectable program that sniffed the Everquest network traffic and pulled useful information out and displayed it to the user in Linux. The name was ShowEQ and there is created a sorta rift between those with an almost omnipotent knowledge of all monsters in the current area and those that were confined by the game client and had to use whatever the game gave them.

      The presence of this program gave way to necromancers running across Southren Karanas going after a monster that very rarely spawns. I know, because I saw it happen on my version of the program.

      It was something that you had to be hush hush about as well. Like I could not tell the necro grats on the kill because back then the GM's were checking chat logs trying to root out the users of this horrible program.

      It reminded me of the times of Prohibition where speak easy's was a place you could do whatever you want, especially drink. But you could not go out in public, get a haircut, and tell the barber you were completly wasted off your ass since a new shipment came in.

  31. Old news, heres real news by CrazyJim0 · · Score: 3, Insightful

    Even though Everquest breeds gangsters, it treats its playerbase like shit. This is a bad idea because the inevitable result is someone's going to take it out of fantasy to real life. There are many players who play Everquest as if it is their life, so its not that big of a stretch.

  32. Academic papers by Doctor+Cat · · Score: 3, Interesting
    I think the most interesting academic writings and research on online worlds are coming from Nick Yee, who has studied demographics and patterns of interaction in games like Everquest and from Dr. Edward Castronova, who has a PhD in economics and has done work on figuring out the exchange rates between virtual currencies and real world ones, calculating the "GNP" of online worlds, etc. The links above go to collections of some of their writings.

    Of course some of the best writings on the subject (not from academia, btw) are the seminal "Habitat Papers" by Chip Morningstar and Randy Farmer. Their main home at communities.com is gone, with the collapse of that company - does anybody out there have copies or links to another site that has them?

    --

    Furcadia - A free online game with user created content, DragonSpeak scripting, & more.

  33. Godfather III by balthan · · Score: 1

    I saw Godfather III for the first time a few years ago, and I couldn't take Joe Mantegna's character seriously because I kept picturing Fat Tony.

    1. Re:Godfather III by The+Only+Druid · · Score: 1

      Dont worry; no one takes anything about Godfather 3 seriously. Only the first two are any good, although number two is simply brilliant.

      --
      "Stumble before you crawl"
    2. Re:Godfather III by secolactico · · Score: 1
      "It was you Fredo. I know it was you. And you broke my heart."


      For some reason I get shivers down my spine every time I hear that line.

      (and no, I never conspired to kill my brother).
      --
      No sig
  34. ANARCHY ONLINE by Anonymous Coward · · Score: 0



    Just play a good MMORPG like AO, and you won't have the problems as you would playing an outdated hag like EverSuck.

  35. Do As Your Told Or... by Caraig · · Score: 3, Funny

    you're gonna sleep wit' da krakens!

    --
    "I am an Adept of Tantric VAX."
  36. The next step - cut out the middleman by Embedded+Geek · · Score: 1
    A comment on this thread got me thinking about a Mafia based MMPORPG. On the surface, it might not seem like a good idea (in days of yore, TSR's Gangbusters RPG was always an also-ran), but if you gave it a twist it might just fly.

    Specifically, I was thinking about the MMPORPG described in Todd McAulty's great story The Haunting of Cold Harbour . Basically, think of the Mafia with Ghouls, Vampires, and some cyborgs thrown in (and, no, it's not a straight Buffy rip off). I quit EQ last year to better cope with RL, but a game like this would definately suck me in.

    Shameless plug: If you get a chance to pick up a copy of Black Gate , which printed "Haunting," do so. It really is a great collection of fantasy stories, book reviews, and RPG articles. And I'm not just saying that cause I've got a story coming out this Summer... really!

    --

    "Prepare for the worst - hope for the best."

  37. Reminds me of Sanctuary Mud by mindstrm · · Score: 2, Interesting

    The same thing, basically.. unrestricted player-kill.

    If you killed in town, the town guards would go hostile on you.

    If you killed in an area the Order guild chose to be policing, you would end up with them after you.

    If you killed someone, you would have their friends after you....

    The trick, of course, to PK, is those who run the game ensuring there is balance.. as you said, if a high level doing socially unacceptable things like killing noobs causes him to end up chased around teh entire game by a mob for a few hours, that's *AWESOME*. It's fun, there is purpose, anger, feeling, intent.. everyone gets into it.. that's how it SHOULD be, and one of the best gaming experiences there is.. for BOTH paties.

    Knowing that if you walk through town and steal shit from some high level guy, nobody will mind if he kicks your ass gives you more incentive to be good at it, and chose your marks carefully.

    Sanctuary had a good balance.. you could generally go out in a group and chase wahtever items you wanted, or level up, without fear of being attacked... except of course there was a guild who's job it was to stir shit up.... plus you had some nasty solo players out there with god-given superpowers who, although forbidden to group together or help each other, were allowed to do anything they wanted.. that was a good unstable element tot he game. You'd be having a great party kicknig some ass and suddenly a Forsaken woudl show up and maim half your party... and then you would spend an hour chasing him down.

    That's fun.

  38. The world is learning! by DoctorFrog · · Score: 4, Insightful
    I'm neither a player nor a professional sociologist, but I found the paper insightful as well as absolutely fascinating.

    Any zone in which people interact is fodder for sociological analysis, and online gaming is particularly interesting because there is a level of abstraction built into the interaction (although, as the paper points out, it isn't completely isolated from "RL" relationships).

    I'd look for more of these as time goes by; the creation of a virtual world comes close to addressing one of the major deficits of the 'social sciences', the inability to (ethically) set up an experiment to test a theory. It's limited, of course, since the players

    1) are products of an existing culture,

    2) are self-selected, and

    3) are not subject to the same limitations in virtuality as in corporeality.

    Nevertheless, this is an arena in which sociological concepts can in a limited fashion actually be tried out. I think we'll learn a surprising amount from it, and hopefully it will even have practical use if we go on to create new societies in space.

    1. Re:The world is learning! by Mac+Degger · · Score: 2, Insightful

      What I find even more interesting and usefull is that you can have near absolutely accurate data sets to play with; stuff can get logged a whole lot more accurately online than in (m)any other psych study.

      --
      -- Waht? Tehr's a preveiw buottn?
    2. Re:The world is learning! by kevx45 · · Score: 0

      I found it very captivating as well... so I emailed Dr. Taylor. I'll let everyone know what I get back. Kev

      --
      "Now there's a look in your eyes, like black holes in the sky"-Pink Floyd
  39. One word by DoctorFrog · · Score: 1
    and you don't have to worry about entanglements with a more powerful outside authority (FBI).

    Wizards.

    You might also note that an example of short-term benefit from betrayal was mentioned in the paper (Phrank's running off with the forest ring), along with the longer-term consequences.

    Neither milieu (EQ or Mafia) could accurately be described as a zero-sum game within its own context.

  40. Re:wrong by LordLucless · · Score: 1

    Sorry? What was that? Playing Everquest is indicative of a high IQ? Come on, I mean, I know this is Slashdot, but this is just getting ridiculous.

    --
    Just because you're paranoid doesn't mean there isn't an invisible demon about to eat your face
  41. Re:Good Lord, what is the world doing? MOD DOWN!! by Anonymous Coward · · Score: 0

    OMFG, mods are so lame, that comment is so not funny. The only thing that is a joke in that comment is that guys social life.

  42. learn how to write by August_zero · · Score: 1

    While I am glad that gaming is getting some attention from academic types with loads of extra grant money lying around just waiting to be put to some good use for the betterment of mankind, it saddens me that this paper is written so poorly. Nobody that is not already familiar with online gaming would be able to make heads or tails of the material. Entire concepts go unexplained. Observations made are shallow, and poorly introduced with little attention to style. I have written (and published) enough APA and ACS style papers to recognize a hack job when I see it.

    Someone please assure me that this was not the work of graduate students. If it was, University standards are at an all time low. Poorly written items like this one only do disservice to the field in general because it destroys creditability.

    --
    On Wall Street they say "buy low, sell high" On the pad we say, "buy high, sell high" Isn't that somehow better?
  43. Playing games and watching TV are NOT analogous. by raehl · · Score: 1

    Although watching big brother and playing computer games probably are.

    Whether or not you watch TV, or whether or not you use a computer, are not as notable as what you use them FOR. If you told me you don't watch TV, I'd think you were an idiot, because there are some very good things on TV (History Channel? Law and Order? The Sopranos?) There's nothing to say that using a TV as a tool to knowlege/arts is any better or worse than using a museum or theater.

    Plenty of people use computers for lots of activities other than games.

    Why is playing computer games looked at wierd?

    Maybe because too many people do it for 48 hours without sleep? Maybe for the same reasons people disdained playing chess during lunch in high school? Maybe the same reason it's wierd to talk about NASCAR at a Trixie party?

    Maybe the same reason you disdain Big Brother watching?

  44. Need an analysis of AO next :-) by Anonymous Coward · · Score: 0

    Just play a good MMORPG like AO, and you won't have the problems as you would playing an outdated hag like EverSuck.

    EQ is pretty sucky in comparison yes, but remember that AO had the benefit of not being the first to tread the unknown path.

    AO has certainly avoided suffering from some of the really bad problems of EQ in my experience, so I wonder what the author of the paper would conclude if he analysed AO. He wouldn't find many of the negative aspects of social dependency that can make EQ life less than complete fun. AO organizations are everywhere, especially after the Notum Wars upgrade with its emphasis on land ownership, but life is fun and progress is rapid without riding on their shoulders. It's pretty different.

  45. Re:wrong by Mac+Degger · · Score: 1

    That's absolutely true...the only thing indicative of a high iq is a high score on an iq test.

    And anyway, wtf does that then mean...that you're good at doing iq tests, period.

    --
    -- Waht? Tehr's a preveiw buottn?
  46. Obligatory monty python joke by gijoel · · Score: 2, Funny

    "Nice dark horde you got 'er Sauron." "Yeah, very nice" "Yeah, be a shame if some'int happened to it?" "Yeah, real shame" CRASH. TINKLE. "Ohh. I'm so sorry." "Yeah sorry guv, my brother's so clumsy, he didn't mean to break your ring." "Yeah, real sorry."

  47. It means...you're stoopid by Anonymous Coward · · Score: 0

    The fact that some are good at it, while you're clearly not, says more about you than it does them.

    1. Re:It means...you're stoopid by Mac+Degger · · Score: 1

      Heh...have a care what you say and to who you say it. I've consistently scored between 136 and 144 on several iq tests (and no, these aren't those dippy online ones). Lowest score I ever got was 122, but I was still drunk at the time.

      I'd say I'm therefore quite qualified to comment on the use of iq tests...and the fact is that they don't correspond to anything relevant IRL.

      --
      -- Waht? Tehr's a preveiw buottn?
    2. Re:It means...you're stoopid by Anonymous Coward · · Score: 0

      You, dear sir with several high IQ test scores, are a cockmongering butt-jockey.

      It is a wonder how easy it is for people on slashdot to pull out their rulers and their IQ tests. Here's a thought for you: a man's worth can never be expressed numberically.

      I will, however, attempt to express your worth in words.

    3. Re:It means...you're stoopid by Mac+Degger · · Score: 1

      I know you're a troll, but isn't your point exactly the one I made?

      --
      -- Waht? Tehr's a preveiw buottn?
  48. Nonsense by BlightThePower · · Score: 1
    Can't believe I chose this one time to RTFA...! (Minor LoTR/Sopranos spoilerage here btw).

    First, what the hell is it? Its not science; theres no method, no data, no design. Its not anything sociological/philosophical either, theres no perspective informing it that I can uncover. So really is just someones opinions. Why should we be interested in them then? I assume we are supposed to accept validity by the authority imbued by academic credentials. Analysis is signally lacking here; its reads rather like "what we did on our holidays". I'm afraid I recognise what has gone on here only too well; fellow academics will immediately rumble it, but I shall shall say only this: it is perhaps not unconnected that the conference was in sunny Australia...

    ...so the shocking truth is that people who play EverQuest, a multi-player game, actually group together and communicate. And get this, they are real people in real life, and occasionally this gets transfered into an online game. Great, only, er, this concept is intrinsic to the game itself...it wouldn't be a MMORPG if this wasn't the case. What next, "Music and hearing: We explain the connection"!?

    In any case, I'm not the world's greatest Sopranos or LoTR buff, but I distinctly recall that Gandalf had a wide network of friends and allies all of whom could be called on in extremis (every character in the entire novel knows him or his reputation. he gets rescued by an otherwise aloof maian spirit/given the best horse in the world(!)/trusted to lead armies/offered the Ring/so well connected he gets reincarnated/invited to go on holiday with the elves etc.). By contrast, Tony Soprano is isolated, lonely, can trust no-one it seems (hes killed at least two capos that i'm aware of for example, his wife is cheating on him, his kids hate him, Pauly is plotting against him etc.). What the authors mean to say is "like Micheal Corleone in the Godfather sequels". But hey, the Sopranos is newer, they heard its about the mafia, guessed it will be the same. Well, it isn't. Given they are too lazy to even depict two incredibly famous and popular fictional characters correctly, this undermines the article as a whole, particularly because it purports to be some sort of cultural analysis.

    In conclusion, the point the argue for is at best banal, really redundant and even if it wasn't, the weak attempt at rhetoric to support it falls embarassingly under any sort of examination.
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    Plays violent online games as: Nerfherder76
  49. DAMNIT! by BlightThePower · · Score: 1

    I'm going to get in here before anyone else. Argh!!!! Nooooo!!!! I can't believe it. Yes, OK, I was the last person to explain the connection between music and hearing here: http://slashdot.org/comments.pl?sid=65787&cid=6064 297 C'mon, you get my drift though!? ...inserts shotgun into mouth. ...depresses trigger.

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    Plays violent online games as: Nerfherder76
  50. better connection by Paradigma11 · · Score: 1

    http://www.project-entropia.com/default.asp

    anybody got some money to launder?

  51. Excellent Reading, Very Well Done by Anonymous Coward · · Score: 0

    The paper presented in Melbourne by these two academics is nothing short of great. The connections between Everquest and The Sopranos while at first may seem far-fetched are in actuality, pervasive and influential.

    What this paper says is stuff you've always thought about, but they finally put together

    I first heard of Dr. Taylor's work when she was doing research on MMORPGs. I hope I continue to learn more new stuff on gaming and culture from her and others covering this burgeoning field.

  52. Gandalf? Ethnic Cleanser and Anti-Southron Genocid by meehawl · · Score: 1

    I'm having difficulty seeing how Tony Soprano is much worse than Gandalf. You know, if you look at LotR objectively, what Gandalf is all about is White Power and anti-democracy. He worked tirelessly to maintain the hegemony and genetic purity of a small core of oligarchical monarchists with a fundamentalst religious outlook that believed the Gods had given them eminent domain over Middle Earth. They seem to have been fighting a viscious war of ethnic cleansing and land grabs against all the southern and eastern cultures in Middle Earth. Apparently, Gondor was no place to be if your skin has a dark, brown, or yellow tinge. You had these poor immigrants from the South (including descendents of the losing side in one of Gondor's civil wars) being denied immigration visas, even though Gondor itself was evidently underpopulated and suffering from a low fertility rate.

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    Da Blog
  53. Re:It means...who's stoopid? by http · · Score: 1

    how is it that goatse.cx qualifies as words?
    (quietly thanks the good murphy that i'm not new around here. shiva forfend that i click on that link twice in my life!)

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    If opportunity came disguised as temptation, one knock would be enough.
    3^2 * 67^1 * 977^1