Super Mario 3 Gets All Portable
Thanks to an anonymous reader for pointing to a Gamers.com article showcasing new screenshots and details from Super Mario Advance 4 for GameBoy Advance. This title, which is a portable revival of the classic NES title Super Mario Brothers 3 with the higher quality visuals of the SNES Super Mario All-Stars version, will also have e-Reader connectivity, and a recent IGN Pocket preview claims "players can transfer the data from e-Reader to the game... to upload brand new levels and challenges", though, logically enough, "you'll need two GBAs (or a Game Boy Player [for Gamecube] and a GBA) to take advantage of this feature."
It is a shame they didn't release a Mario All Stars (Advance), as they did for the SNES. I find it somewhat annoying that considering the cost of porting a game, that Nintendo decided to release the titles individually. Especially when they have bundled them in the past.
I am not sure what the sales have been like - but although I would purchase 'All Stars' I don't find any of the older Mario's worth full price (mainly because I already own them).
playing Super Mario 1 on Atari with black and white TV? Those were the days...
Karma: Positive (probably because of superiour intellect)
I'm sure there's some porting involved in things like this, but you have to wonder why Nintendo doesn't do a "Mario Anthology" containing the 'Mario Allstars' and 'Mario 64' on the same disc for the Game Cube. They could do the same with Zelda or Metroid games. Put them out for $20 or so. Chaaaaa-ching.
Jeffool.
Wasn't too off-topic, was I?
to get me to buy a GBA. Super Mario 3 was my favorite Mario game. I've been wanting a portable game system for a while (still have the original blocky 4 AA battery GB), but I'm holding out to see what the Sony PSP looks like. It had better not be a dog, because I think Nintendo is doing a lot right with the GameBoy. This Mario game included.
After reading the IGN Pocket review, I still don't understand why the bonus levels uploaded through eReader would "logically" need more than one GBA to play. Is it because the bonus levels are only the head-to-head levels?
If that is the case, why can't the eReader be used to upload normal levels or entire worlds to the Super Mario game? There's plenty of crafty Unreal modders, but I'm sure there could be a strong Mario modding community if we could figure out how to use the eReader system.
Twelve fingers or one, its how you play. ~Gattaca (Vincent)
There is a program like MAME called PocketNES which is an NES emultator for the Gameboy Advance. This allows you to play hundreds of NES games on your GBA. Up to 200 NES roms will fit on a single GBA cartridge.
I personally prefer the opportunity to play the original rom, than a remake, even one that is identical from a gameplay perspective.
So to play NES roms on your GBA you need:
- A flash cartridge and linker (I bought mine at SuccessKH and got great service. I recommend the flash2advance USB linker with a 256 Mbit cartridge.
- PocketNES
- Nintendo Roms, a google search finds these quickly
Or if you don't have a GBA but still want to relive your childhood on linux, os x, or windows, grab your roms and then grab RockNES.
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I support spreading santorum
Mario games are dying, just like BSD. That is why no one is posting on this thread.
Even though I'm sure they can fit all the Mario games on 1 GBA cart, I'm glad to see this one finally come out.
Now, they should do this for Metroid and Zelda as well. Also, does anyone know if there would be a problem with releasing zelda games from other systems? Its unfair that only like 20 people in the US got to play them since they were released on systems I can't even remember.
What, me Tweet?
Hehe, I'm amused by the article where it mentions that little information has been released on gameplay.
Now maybe i'm crazy, but I think it'll involve some running, jumping, and bouncing off of bad guys...
Mario Allstars was an awesome compilation cart and I would buy it again to play it on my SP. But I'll definitely be there to buy this mario!
no single game could exceede a hard 32MB limit.
Things aren't so hard & fast... by using tricky hardware, you could easily surpass any memory address limitations.
Take a look at the Atari 2600. It's memory space only allows for 4K cartridges, meanwhile there are many games that use 8K or 16K roms. Although the actual implementations by each company was slightly different, they all use "bankswitching". Basically, the cartridge reserves a special set of bytes that it listens on. If the Atari were to attempt to read these bytes, the cartridge could react to it by switching to a different bank. So, you could make a cartridge that had some graphics in one bank and some in another, and just switch between them on the fly.
For a better, and more in-depth explanation, you're probably better off reading this. It also explains many of the other neat tricks that programmers had to use to get around such restrictive hardware back in those days, like sticking RAM into cartridges.
In any case though, should the GBA become popular enough that 32MB cartridges limit the programmer, I can pretty much assure you that they'll find a way to get around it (Of course, the cartridges would have to be more complicated, possibly making them more expensive, or maybe even slightly larger). Cartridge limitations are no excuse for the lack of a Super Mario All-Stars port.
-"One machine can do the work of fifty ordinary men. No machine can do the work of one extraordinary man." -EH
You're right, I meant Mario Bros. Thanks for reminding me. All of the recent versions were "Super," so I forgot the name of the classic Mario Bros...
Karma: Positive (probably because of superiour intellect)
Yes, that's it! What a game that was back then... Now, the only important factor is "fps." I think today game developers could learn a lot from the classic. Actually, it's just like in music.
Karma: Positive (probably because of superiour intellect)
At first I was fearing with Pokemon Ruby/Sapphire than needing 2 GBA's to send e-Reader data(Eon Ticket, Trainer battles) would be hard to come by, but think about how many people got an SP, and kept their old one, OR how many people are getting a GB Player with their GameCube?
Really, it seems expensive, but it's worth it to get an e-Reader, anyway, for Animal Crossing, Pokemon, Super Mario Bros 3., Mario Party-e(Which my sister LOVES), and just the NES games alone(Especially Excitebike and Golf!)
I want Nintendo to make us all shit our pants with their next portable. Translations of N64 games on an extremely high resolution portable screen? I can only hope. Mario64 on the go, here I come.
./revolution
It's like my childhood is coming back, only swankier. I was so pissed off when my sister finalyl returned my NES to me after 5 years only to find out that she lost/sold/damaged most of my games. SMB3 had a huge crack running through it because it was eventually used to steady her dinner table. I think this is finally going to drive me to get an SP when the Black version comes out. Man, I've waited years to play SMB3 again. Now I jsut need to grab a copy of The Wizard somewhere.
It's not stupid. It's advanced.